diff options
Diffstat (limited to 'lib/sasl/src/release_handler_1.erl')
-rw-r--r-- | lib/sasl/src/release_handler_1.erl | 120 |
1 files changed, 88 insertions, 32 deletions
diff --git a/lib/sasl/src/release_handler_1.erl b/lib/sasl/src/release_handler_1.erl index 8d0baf3ab1..b4b288646f 100644 --- a/lib/sasl/src/release_handler_1.erl +++ b/lib/sasl/src/release_handler_1.erl @@ -47,26 +47,38 @@ %%%----------------------------------------------------------------- %%% This is a low-level release handler. %%%----------------------------------------------------------------- +check_script([restart_new_emulator|Script], LibDirs) -> + %% There is no need to check for old processes, since the node + %% will be restarted before anything else happens. + do_check_script(Script, LibDirs, []); check_script(Script, LibDirs) -> case catch check_old_processes(Script,soft_purge) of {ok, PurgeMods} -> - {Before, _After} = split_instructions(Script), - case catch lists:foldl(fun(Instruction, EvalState1) -> - eval(Instruction, EvalState1) - end, - #eval_state{libdirs = LibDirs}, - Before) of - EvalState2 when is_record(EvalState2, eval_state) -> - {ok,PurgeMods}; - {error, Error} -> - {error, Error}; - Other -> - {error, Other} - end; + do_check_script(Script, LibDirs, PurgeMods); {error, Mod} -> {error, {old_processes, Mod}} end. +do_check_script(Script, LibDirs, PurgeMods) -> + {Before, After} = split_instructions(Script), + case catch lists:foldl(fun(Instruction, EvalState1) -> + eval(Instruction, EvalState1) + end, + #eval_state{libdirs = LibDirs}, + Before) of + EvalState2 when is_record(EvalState2, eval_state) -> + case catch syntax_check_script(After) of + ok -> + {ok,PurgeMods}; + Other -> + {error,Other} + end; + {error, Error} -> + {error, Error}; + Other -> + {error, Other} + end. + %% eval_script/1 - For testing only - no apps added, just testing instructions eval_script(Script) -> eval_script(Script, [], [], [], []). @@ -83,22 +95,30 @@ eval_script(Script, Apps, LibDirs, NewLibs, Opts) -> newlibs = NewLibs, opts = Opts}, Before) of - EvalState2 when is_record(EvalState2, eval_state) -> - case catch lists:foldl(fun(Instruction, EvalState3) -> - eval(Instruction, EvalState3) - end, - EvalState2, - After) of - EvalState4 when is_record(EvalState4, eval_state) -> - {ok, EvalState4#eval_state.unpurged}; - restart_new_emulator -> - restart_new_emulator; - Error -> - {'EXIT', Error} - end; - {error, Error} -> {error, Error}; - Other -> {error, Other} - end; + EvalState2 when is_record(EvalState2, eval_state) -> + case catch syntax_check_script(After) of + ok -> + case catch lists:foldl( + fun(Instruction, EvalState3) -> + eval(Instruction, + EvalState3) + end, + EvalState2, + After) of + EvalState4 + when is_record(EvalState4, eval_state) -> + {ok, EvalState4#eval_state.unpurged}; + restart_emulator -> + restart_emulator; + Error -> + {'EXIT', Error} + end; + Other -> + {error,Other} + end; + {error, Error} -> {error, Error}; + Other -> {error, Other} + end; {error, Mod} -> {error, {old_processes, Mod}} end. @@ -174,6 +194,42 @@ do_check_old_code(Mod,Procs) -> [Mod]. +%% Check the last part of the script, i.e. the part after point_of_no_return. +%% More or less a syntax check in case the script was handwritten. +syntax_check_script([point_of_no_return | Script]) -> + syntax_check_script(Script); +syntax_check_script([{load, {_,_,_}} | Script]) -> + syntax_check_script(Script); +syntax_check_script([{remove, {_,_,_}} | Script]) -> + syntax_check_script(Script); +syntax_check_script([{purge, _} | Script]) -> + syntax_check_script(Script); +syntax_check_script([{suspend, _} | Script]) -> + syntax_check_script(Script); +syntax_check_script([{resume, _} | Script]) -> + syntax_check_script(Script); +syntax_check_script([{code_change, _} | Script]) -> + syntax_check_script(Script); +syntax_check_script([{code_change, _, _} | Script]) -> + syntax_check_script(Script); +syntax_check_script([{stop, _} | Script]) -> + syntax_check_script(Script); +syntax_check_script([{start, _} | Script]) -> + syntax_check_script(Script); +syntax_check_script([{sync_nodes, _, {_,_,_}} | Script]) -> + syntax_check_script(Script); +syntax_check_script([{sync_nodes, _, _} | Script]) -> + syntax_check_script(Script); +syntax_check_script([{apply, {_,_,_}} | Script]) -> + syntax_check_script(Script); +syntax_check_script([restart_emulator | Script]) -> + syntax_check_script(Script); +syntax_check_script([Illegal | _Script]) -> + throw({illegal_instruction_after_point_of_no_return,Illegal}); +syntax_check_script([]) -> + ok. + + %%----------------------------------------------------------------- %% An unpurged module is a module for which there exist an old %% version of the code. This should only be the case if there are @@ -243,7 +299,7 @@ do_check_old_code(Mod,Procs) -> %% must also exectue the same line. Waits for all these nodes to get %% to this line. %% point_of_no_return -%% restart_new_emulator +%% restart_emulator %% {stop_application, Appl} - Impl with apply %% {unload_application, Appl} - Impl with {remove..} %% {load_application, Appl} - Impl with {load..} @@ -402,8 +458,8 @@ eval({sync_nodes, Id, Nodes}, EvalState) -> eval({apply, {M, F, A}}, EvalState) -> apply(M, F, A), EvalState; -eval(restart_new_emulator, _EvalState) -> - throw(restart_new_emulator). +eval(restart_emulator, _EvalState) -> + throw(restart_emulator). get_opt(Tag, EvalState, Default) -> case lists:keysearch(Tag, 1, EvalState#eval_state.opts) of |