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+<?xml version="1.0" encoding="utf-8" ?>
+<!DOCTYPE erlref SYSTEM "erlref.dtd">
+
+<erlref>
+ <header>
+ <copyright>
+ <year>2016-2017</year>
+ <holder>Ericsson AB. All Rights Reserved.</holder>
+ </copyright>
+ <legalnotice>
+ Licensed under the Apache License, Version 2.0 (the "License");
+ you may not use this file except in compliance with the License.
+ You may obtain a copy of the License at
+
+ http://www.apache.org/licenses/LICENSE-2.0
+
+ Unless required by applicable law or agreed to in writing, software
+ distributed under the License is distributed on an "AS IS" BASIS,
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ See the License for the specific language governing permissions and
+ limitations under the License.
+
+ </legalnotice>
+
+ <title>gen_statem</title>
+ <prepared></prepared>
+ <docno></docno>
+ <date></date>
+ <rev></rev>
+ </header>
+ <module>gen_statem</module>
+ <modulesummary>Generic state machine behavior.</modulesummary>
+ <description>
+ <p>
+ This behavior module provides a state machine. Two
+ <seealso marker="#type-callback_mode"><em>callback modes</em></seealso>
+ are supported:
+ </p>
+ <list type="bulleted">
+ <item>
+ <p>One for finite-state machines
+ (<seealso marker="gen_fsm"><c>gen_fsm</c></seealso> like),
+ which requires the state to be an atom and uses that state as
+ the name of the current callback function
+ </p>
+ </item>
+ <item>
+ <p>One without restriction on the state data type
+ that uses one callback function for all states
+ </p>
+ </item>
+ </list>
+ <note>
+ <p>
+ This is a new behavior in Erlang/OTP 19.0.
+ It has been thoroughly reviewed, is stable enough
+ to be used by at least two heavy OTP applications,
+ and is here to stay.
+ Depending on user feedback, we do not expect
+ but can find it necessary to make minor
+ not backward compatible changes into Erlang/OTP 20.0.
+ </p>
+ </note>
+ <p>
+ The <c>gen_statem</c> behavior is intended to replace
+ <seealso marker="gen_fsm"><c>gen_fsm</c></seealso> for new code.
+ It has the same features and adds some really useful:
+ </p>
+ <list type="bulleted">
+ <item>State code is gathered.</item>
+ <item>The state can be any term.</item>
+ <item>Events can be postponed.</item>
+ <item>Events can be self-generated.</item>
+ <item>Automatic state enter code can be called.</item>
+ <item>A reply can be sent from a later state.</item>
+ <item>There can be multiple <c>sys</c> traceable replies.</item>
+ </list>
+ <p>
+ The callback model(s) for <c>gen_statem</c> differs from
+ the one for <seealso marker="gen_fsm"><c>gen_fsm</c></seealso>,
+ but it is still fairly easy to rewrite
+ from <c>gen_fsm</c> to <c>gen_statem</c>.
+ </p>
+ <p>
+ A generic state machine process (<c>gen_statem</c>) implemented
+ using this module has a standard set of interface functions
+ and includes functionality for tracing and error reporting.
+ It also fits into an OTP supervision tree. For more information, see
+ <seealso marker="doc/design_principles:statem">OTP Design Principles</seealso>.
+ </p>
+ <p>
+ A <c>gen_statem</c> assumes all specific parts to be located in a
+ callback module exporting a predefined set of functions.
+ The relationship between the behavior functions and the callback
+ functions is as follows:</p>
+ <pre>
+gen_statem module Callback module
+----------------- ---------------
+gen_statem:start
+gen_statem:start_link -----> Module:init/1
+
+Server start or code change
+ -----> Module:callback_mode/0
+
+gen_statem:stop -----> Module:terminate/3
+
+gen_statem:call
+gen_statem:cast
+erlang:send
+erlang:'!' -----> Module:StateName/3
+ Module:handle_event/4
+
+- -----> Module:terminate/3
+
+- -----> Module:code_change/4</pre>
+ <p>
+ Events are of different
+ <seealso marker="#type-event_type">types</seealso>,
+ so the callback functions can know the origin of an event
+ and how to respond.
+ </p>
+ <p>
+ If a callback function fails or returns a bad value,
+ the <c>gen_statem</c> terminates, unless otherwise stated.
+ However, an exception of class
+ <seealso marker="erts:erlang#throw/1"><c>throw</c></seealso>
+ is not regarded as an error but as a valid return
+ from all callback functions.
+ </p>
+ <marker id="state callback"/>
+ <p>
+ The "<em>state callback</em>" for a specific
+ <seealso marker="#type-state">state</seealso>
+ in a <c>gen_statem</c> is the callback function that is called
+ for all events in this state. It is selected depending on which
+ <seealso marker="#type-callback_mode"><em>callback mode</em></seealso>
+ that the callback module defines with the callback function
+ <seealso marker="#Module:callback_mode/0"><c>Module:callback_mode/0</c></seealso>.
+ </p>
+ <p>
+ When the
+ <seealso marker="#type-callback_mode"><em>callback mode</em></seealso>
+ is <c>state_functions</c>, the state must be an atom and
+ is used as the state callback name; see
+ <seealso marker="#Module:StateName/3"><c>Module:StateName/3</c></seealso>.
+ This gathers all code for a specific state
+ in one function as the <c>gen_statem</c> engine
+ branches depending on state name.
+ Notice the fact that there is a mandatory callback function
+ <seealso marker="#Module:terminate/3"><c>Module:terminate/3</c></seealso>
+ makes the state name <c>terminate</c> unusable in this mode.
+ </p>
+ <p>
+ When the
+ <seealso marker="#type-callback_mode"><em>callback mode</em></seealso>
+ is <c>handle_event_function</c>, the state can be any term
+ and the state callback name is
+ <seealso marker="#Module:handle_event/4"><c>Module:handle_event/4</c></seealso>.
+ This makes it easy to branch depending on state or event as you desire.
+ Be careful about which events you handle in which
+ states so that you do not accidentally postpone an event
+ forever creating an infinite busy loop.
+ </p>
+ <p>
+ The <c>gen_statem</c> enqueues incoming events in order of arrival
+ and presents these to the
+ <seealso marker="#state callback">state callback</seealso>
+ in that order. The state callback can postpone an event
+ so it is not retried in the current state.
+ After a state change the queue restarts with the postponed events.
+ </p>
+ <p>
+ The <c>gen_statem</c> event queue model is sufficient
+ to emulate the normal process message queue with selective receive.
+ Postponing an event corresponds to not matching it
+ in a receive statement, and changing states corresponds
+ to entering a new receive statement.
+ </p>
+ <p>
+ The <seealso marker="#state callback">state callback</seealso>
+ can insert events using the
+ <seealso marker="#type-action"><c>action()</c></seealso>
+ <c>next_event</c>
+ and such an event is inserted as the next to present
+ to the state callback. That is, as if it is
+ the oldest incoming event. A dedicated
+ <seealso marker="#type-event_type"><c>event_type()</c></seealso>
+ <c>internal</c> can be used for such events making them impossible
+ to mistake for external events.
+ </p>
+ <p>
+ Inserting an event replaces the trick of calling your own
+ state handling functions that you often would have to
+ resort to in, for example,
+ <seealso marker="gen_fsm"><c>gen_fsm</c></seealso>
+ to force processing an inserted event before others.
+ </p>
+ <p>
+ The <c>gen_statem</c> engine can automatically
+ make a specialized call to the
+ <seealso marker="#state callback">state callback</seealso>
+ whenever a new state is entered; see
+ <seealso marker="#type-state_enter"><c>state_enter()</c></seealso>.
+ This is for writing code common to all state entries.
+ Another way to do it is to insert events at state transitions,
+ but you have to do so everywhere it is needed.
+ </p>
+ <note>
+ <p>If you in <c>gen_statem</c>, for example, postpone
+ an event in one state and then call another state callback
+ of yours, you have not changed states and hence the postponed event
+ is not retried, which is logical but can be confusing.
+ </p>
+ </note>
+ <p>
+ For the details of a state transition, see type
+ <seealso marker="#type-transition_option"><c>transition_option()</c></seealso>.
+ </p>
+ <p>
+ A <c>gen_statem</c> handles system messages as described in
+ <seealso marker="sys"><c>sys</c></seealso>.
+ The <c>sys</c> module can be used for debugging a <c>gen_statem</c>.
+ </p>
+ <p>
+ Notice that a <c>gen_statem</c> does not trap exit signals
+ automatically, this must be explicitly initiated in
+ the callback module (by calling
+ <seealso marker="erts:erlang#process_flag/2"><c>process_flag(trap_exit, true)</c></seealso>.
+ </p>
+ <p>
+ Unless otherwise stated, all functions in this module fail if
+ the specified <c>gen_statem</c> does not exist or
+ if bad arguments are specified.
+ </p>
+ <p>
+ The <c>gen_statem</c> process can go into hibernation; see
+ <seealso marker="proc_lib#hibernate/3"><c>proc_lib:hibernate/3</c></seealso>.
+ It is done when a
+ <seealso marker="#state callback">state callback</seealso> or
+ <seealso marker="#Module:init/1"><c>Module:init/1</c></seealso>
+ specifies <c>hibernate</c> in the returned
+ <seealso marker="#type-action"><c>Actions</c></seealso>
+ list. This feature can be useful to reclaim process heap memory
+ while the server is expected to be idle for a long time.
+ However, use this feature with care,
+ as hibernation can be too costly
+ to use after every event; see
+ <seealso marker="erts:erlang#hibernate/3"><c>erlang:hibernate/3</c></seealso>.
+ </p>
+ </description>
+
+ <section>
+ <title>Example</title>
+ <p>
+ The following example shows a simple pushbutton model
+ for a toggling pushbutton implemented with
+ <seealso marker="#type-callback_mode"><em>callback mode</em></seealso>
+ <c>state_functions</c>.
+ You can push the button and it replies if it went on or off,
+ and you can ask for a count of how many times it has been
+ pushed to switch on.
+ </p>
+ <p>The following is the complete callback module file
+ <c>pushbutton.erl</c>:</p>
+ <code type="erl">
+-module(pushbutton).
+-behaviour(gen_statem).
+
+-export([start/0,push/0,get_count/0,stop/0]).
+-export([terminate/3,code_change/4,init/1,callback_mode/0]).
+-export([on/3,off/3]).
+
+name() -> pushbutton_statem. % The registered server name
+
+%% API. This example uses a registered name name()
+%% and does not link to the caller.
+start() ->
+ gen_statem:start({local,name()}, ?MODULE, [], []).
+push() ->
+ gen_statem:call(name(), push).
+get_count() ->
+ gen_statem:call(name(), get_count).
+stop() ->
+ gen_statem:stop(name()).
+
+%% Mandatory callback functions
+terminate(_Reason, _State, _Data) ->
+ void.
+code_change(_Vsn, State, Data, _Extra) ->
+ {ok,State,Data}.
+init([]) ->
+ %% Set the initial state + data. Data is used only as a counter.
+ State = off, Data = 0,
+ {ok,State,Data}.
+callback_mode() -> state_functions.
+
+%%% state callback(s)
+
+off({call,From}, push, Data) ->
+ %% Go to 'on', increment count and reply
+ %% that the resulting status is 'on'
+ {next_state,on,Data+1,[{reply,From,on}]};
+off(EventType, EventContent, Data) ->
+ handle_event(EventType, EventContent, Data).
+
+on({call,From}, push, Data) ->
+ %% Go to 'off' and reply that the resulting status is 'off'
+ {next_state,off,Data,[{reply,From,off}]};
+on(EventType, EventContent, Data) ->
+ handle_event(EventType, EventContent, Data).
+
+%% Handle events common to all states
+handle_event({call,From}, get_count, Data) ->
+ %% Reply with the current count
+ {keep_state,Data,[{reply,From,Data}]};
+handle_event(_, _, Data) ->
+ %% Ignore all other events
+ {keep_state,Data}.
+ </code>
+ <p>The following is a shell session when running it:</p>
+ <pre>
+1> pushbutton:start().
+{ok,&lt;0.36.0>}
+2> pushbutton:get_count().
+0
+3> pushbutton:push().
+on
+4> pushbutton:get_count().
+1
+5> pushbutton:push().
+off
+6> pushbutton:get_count().
+1
+7> pushbutton:stop().
+ok
+8> pushbutton:push().
+** exception exit: {noproc,{gen_statem,call,[pushbutton_statem,push,infinity]}}
+ in function gen:do_for_proc/2 (gen.erl, line 261)
+ in call from gen_statem:call/3 (gen_statem.erl, line 386)
+ </pre>
+ <p>
+ To compare styles, here follows the same example using
+ <seealso marker="#type-callback_mode"><em>callback mode</em></seealso>
+ <c>state_functions</c>, or rather the code to replace
+ after function <c>init/1</c> of the <c>pushbutton.erl</c>
+ example file above:
+ </p>
+ <code type="erl">
+callback_mode() -> handle_event_function.
+
+%%% state callback(s)
+
+handle_event({call,From}, push, off, Data) ->
+ %% Go to 'on', increment count and reply
+ %% that the resulting status is 'on'
+ {next_state,on,Data+1,[{reply,From,on}]};
+handle_event({call,From}, push, on, Data) ->
+ %% Go to 'off' and reply that the resulting status is 'off'
+ {next_state,off,Data,[{reply,From,off}]};
+%%
+%% Event handling common to all states
+handle_event({call,From}, get_count, State, Data) ->
+ %% Reply with the current count
+ {next_state,State,Data,[{reply,From,Data}]};
+handle_event(_, _, State, Data) ->
+ %% Ignore all other events
+ {next_state,State,Data}.
+ </code>
+ </section>
+
+ <datatypes>
+ <datatype>
+ <name name="server_name"/>
+ <desc>
+ <p>
+ Name specification to use when starting
+ a <c>gen_statem</c> server. See
+ <seealso marker="#start_link/3"><c>start_link/3</c></seealso>
+ and
+ <seealso marker="#type-server_ref"><c>server_ref()</c></seealso>
+ below.
+ </p>
+ </desc>
+ </datatype>
+ <datatype>
+ <name name="server_ref"/>
+ <desc>
+ <p>
+ Server specification to use when addressing
+ a <c>gen_statem</c> server.
+ See <seealso marker="#call/2"><c>call/2</c></seealso> and
+ <seealso marker="#type-server_name"><c>server_name()</c></seealso>
+ above.
+ </p>
+ <p>It can be:</p>
+ <taglist>
+ <tag><c>pid() | LocalName</c></tag>
+ <item>
+ <p>
+ The <c>gen_statem</c> is locally registered.
+ </p>
+ </item>
+ <tag><c>{Name,Node}</c></tag>
+ <item>
+ <p>
+ The <c>gen_statem</c> is locally registered
+ on another node.
+ </p>
+ </item>
+ <tag><c>{global,GlobalName}</c></tag>
+ <item>
+ <p>
+ The <c>gen_statem</c> is globally registered in
+ <seealso marker="kernel:global"><c>global</c></seealso>.
+ </p>
+ </item>
+ <tag><c>{via,RegMod,ViaName}</c></tag>
+ <item>
+ <p>
+ The <c>gen_statem</c> is registered in
+ an alternative process registry.
+ The registry callback module <c>RegMod</c>
+ is to export functions
+ <c>register_name/2</c>, <c>unregister_name/1</c>,
+ <c>whereis_name/1</c>, and <c>send/2</c>,
+ which are to behave like the corresponding functions in
+ <seealso marker="kernel:global"><c>global</c></seealso>.
+ Thus, <c>{via,global,GlobalName}</c> is the same as
+ <c>{global,GlobalName}</c>.
+ </p>
+ </item>
+ </taglist>
+ </desc>
+ </datatype>
+ <datatype>
+ <name name="debug_opt"/>
+ <desc>
+ <p>
+ Debug option that can be used when starting
+ a <c>gen_statem</c> server through,
+ <seealso marker="#enter_loop/4"><c>enter_loop/4-6</c></seealso>.
+ </p>
+ <p>
+ For every entry in <c><anno>Dbgs</anno></c>,
+ the corresponding function in
+ <seealso marker="sys"><c>sys</c></seealso> is called.
+ </p>
+ </desc>
+ </datatype>
+ <datatype>
+ <name name="start_opt"/>
+ <desc>
+ <p>
+ Options that can be used when starting
+ a <c>gen_statem</c> server through, for example,
+ <seealso marker="#start_link/3"><c>start_link/3</c></seealso>.
+ </p>
+ </desc>
+ </datatype>
+ <datatype>
+ <name name="start_ret"/>
+ <desc>
+ <p>
+ Return value from the start functions, for example,
+ <seealso marker="#start_link/3"><c>start_link/3</c></seealso>.
+ </p>
+ </desc>
+ </datatype>
+ <datatype>
+ <name name="from"/>
+ <desc>
+ <p>
+ Destination to use when replying through, for example, the
+ <seealso marker="#type-action"><c>action()</c></seealso>
+ <c>{reply,From,Reply}</c>
+ to a process that has called the <c>gen_statem</c> server using
+ <seealso marker="#call/2"><c>call/2</c></seealso>.
+ </p>
+ </desc>
+ </datatype>
+ <datatype>
+ <name name="state"/>
+ <desc>
+ <p>
+ If the
+ <seealso marker="#type-callback_mode"><em>callback mode</em></seealso>
+ is <c>handle_event_function</c>,
+ the state can be any term.
+ After a state change (<c>NextState =/= State</c>),
+ all postponed events are retried.
+ </p>
+ </desc>
+ </datatype>
+ <datatype>
+ <name name="state_name"/>
+ <desc>
+ <p>
+ If the
+ <seealso marker="#type-callback_mode"><em>callback mode</em></seealso>
+ is <c>state_functions</c>,
+ the state must be of this type.
+ After a state change (<c>NextState =/= State</c>),
+ all postponed events are retried.
+ </p>
+ </desc>
+ </datatype>
+ <datatype>
+ <name name="data"/>
+ <desc>
+ <p>
+ A term in which the state machine implementation
+ is to store any server data it needs. The difference between
+ this and the <seealso marker="#type-state"><c>state()</c></seealso>
+ itself is that a change in this data does not cause
+ postponed events to be retried. Hence, if a change
+ in this data would change the set of events that
+ are handled, then that data item is to be made
+ a part of the state.
+ </p>
+ </desc>
+ </datatype>
+ <datatype>
+ <name name="event_type"/>
+ <desc>
+ <p>
+ External events are of three types:
+ <c>{call,<anno>From</anno>}</c>, <c>cast</c>, or <c>info</c>.
+ <seealso marker="#call/2">Calls</seealso>
+ (synchronous) and
+ <seealso marker="#cast/2">casts</seealso>
+ originate from the corresponding API functions.
+ For calls, the event contains whom to reply to.
+ Type <c>info</c> originates from regular process messages sent
+ to the <c>gen_statem</c>. Also, the state machine
+ implementation can generate events of types
+ <c>timeout</c>, <c>state_timeout</c>,
+ and <c>internal</c> to itself.
+ </p>
+ </desc>
+ </datatype>
+ <datatype>
+ <name name="callback_mode_result"/>
+ <desc>
+ <p>
+ This is the return type from
+ <seealso marker="#Module:callback_mode/0"><c>Module:callback_mode/0</c></seealso>
+ and selects
+ <seealso marker="#type-callback_mode">callback mode</seealso>
+ and whether to do
+ <seealso marker="#type-state_enter">state enter calls</seealso>,
+ or not.
+ </p>
+ </desc>
+ </datatype>
+ <datatype>
+ <name name="callback_mode"/>
+ <desc>
+ <p>
+ The <em>callback mode</em> is selected when starting the
+ <c>gen_statem</c> and after code change
+ using the return value from
+ <seealso marker="#Module:callback_mode/0"><c>Module:callback_mode/0</c></seealso>.
+ </p>
+ <taglist>
+ <tag><c>state_functions</c></tag>
+ <item>
+ <p>
+ The state must be of type
+ <seealso marker="#type-state_name"><c>state_name()</c></seealso>
+ and one callback function per state, that is,
+ <seealso marker="#Module:StateName/3"><c>Module:StateName/3</c></seealso>,
+ is used.
+ </p>
+ </item>
+ <tag><c>handle_event_function</c></tag>
+ <item>
+ <p>
+ The state can be any term and the callback function
+ <seealso marker="#Module:handle_event/4"><c>Module:handle_event/4</c></seealso>
+ is used for all states.
+ </p>
+ </item>
+ </taglist>
+ </desc>
+ </datatype>
+ <datatype>
+ <name name="state_enter"/>
+ <desc>
+ <p>
+ Whether the state machine should use <em>state enter calls</em>
+ or not is selected when starting the <c>gen_statem</c>
+ and after code change using the return value from
+ <seealso marker="#Module:callback_mode/0"><c>Module:callback_mode/0</c></seealso>.
+ </p>
+ <p>
+ If
+ <seealso marker="#Module:callback_mode/0"><c>Module:callback_mode/0</c></seealso>
+ returns a list containing <c>state_enter</c>,
+ the <c>gen_statem</c> engine will, at every state change,
+ call the
+ <seealso marker="#state callback">state callback</seealso>
+ with arguments <c>(enter, OldState, Data)</c>.
+ This may look like an event but is really a call
+ performed after the previous state callback returned
+ and before any event is delivered to the new state callback.
+ See
+ <seealso marker="#Module:StateName/3"><c>Module:StateName/3</c></seealso>
+ and
+ <seealso marker="#Module:handle_event/4"><c>Module:handle_event/4</c></seealso>.
+ Such a call can be repeated by returning a
+ <seealso marker="#type-state_callback_result">
+ <c>repeat_state</c>
+ </seealso>
+ or
+ <seealso marker="#type-state_callback_result">
+ <c>repeat_state_and_data</c>
+ </seealso>
+ tuple from the state callback.
+ </p>
+ <p>
+ If
+ <seealso marker="#Module:callback_mode/0"><c>Module:callback_mode/0</c></seealso>
+ does not return such a list, no state enter calls are done.
+ </p>
+ <p>
+ If
+ <seealso marker="#Module:code_change/4"><c>Module:code_change/4</c></seealso>
+ should transform the state to a state with a different
+ name it is still regarded as the same state so this
+ does not cause a state enter call.
+ </p>
+ <p>
+ Note that a state enter call <em>will</em> be done
+ right before entering the initial state even though this
+ formally is not a state change.
+ In this case <c>OldState</c> will be the same as <c>State</c>,
+ which can not happen for a subsequent state change,
+ but will happen when repeating the state enter call.
+ </p>
+ </desc>
+ </datatype>
+ <datatype>
+ <name name="transition_option"/>
+ <desc>
+ <p>
+ Transition options can be set by
+ <seealso marker="#type-action">actions</seealso>
+ and they modify how the state transition is done:
+ </p>
+ <list type="ordered">
+ <item>
+ <p>
+ If the state changes, is the initial state,
+ <seealso marker="#type-state_callback_result">
+ <c>repeat_state</c>
+ </seealso>
+ or
+ <seealso marker="#type-state_callback_result">
+ <c>repeat_state_and_data</c>
+ </seealso>
+ is used, and also
+ <seealso marker="#type-state_enter"><em>state enter calls</em></seealso>
+ are used, the <c>gen_statem</c> calls
+ the new state callback with arguments
+ <seealso marker="#type-state_enter">(enter, OldState, Data)</seealso>.
+ Any
+ <seealso marker="#type-enter_action"><c>actions</c></seealso>
+ returned from this call are handled as if they were
+ appended to the actions
+ returned by the state callback that changed states.
+ </p>
+ </item>
+ <item>
+ <p>
+ All
+ <seealso marker="#type-action">actions</seealso>
+ are processed in order of appearance.
+ </p>
+ </item>
+ <item>
+ <p>
+ If
+ <seealso marker="#type-postpone"><c>postpone()</c></seealso>
+ is <c>true</c>,
+ the current event is postponed.
+ </p>
+ </item>
+ <item>
+ <p>
+ If the state changes, the queue of incoming events
+ is reset to start with the oldest postponed.
+ </p>
+ </item>
+ <item>
+ <p>
+ All events stored with
+ <seealso marker="#type-action"><c>action()</c></seealso>
+ <c>next_event</c>
+ are inserted to be processed before the other queued events.
+ </p>
+ </item>
+ <item>
+ <p>
+ Timeout timers
+ <seealso marker="#type-state_timeout"><c>state_timeout()</c></seealso>
+ and
+ <seealso marker="#type-event_timeout"><c>event_timeout()</c></seealso>
+ are handled. Time-outs with zero time are guaranteed to be
+ delivered to the state machine before any external
+ not yet received event so if there is such a timeout requested,
+ the corresponding time-out zero event is enqueued as
+ the newest event.
+ </p>
+ <p>
+ Any event cancels an
+ <seealso marker="#type-event_timeout"><c>event_timeout()</c></seealso>
+ so a zero time event time-out is only generated
+ if the event queue is empty.
+ </p>
+ <p>
+ A state change cancels a
+ <seealso marker="#type-state_timeout"><c>state_timeout()</c></seealso>
+ and any new transition option of this type
+ belongs to the new state.
+ </p>
+ </item>
+ <item>
+ <p>
+ If there are enqueued events the
+ <seealso marker="#state callback">state callback</seealso>
+ for the possibly new state
+ is called with the oldest enqueued event,
+ and we start again from the top of this list.
+ </p>
+ </item>
+ <item>
+ <p>
+ Otherwise the <c>gen_statem</c> goes into <c>receive</c>
+ or hibernation
+ (if
+ <seealso marker="#type-hibernate"><c>hibernate()</c></seealso>
+ is <c>true</c>)
+ to wait for the next message. In hibernation the next
+ non-system event awakens the <c>gen_statem</c>, or rather
+ the next incoming message awakens the <c>gen_statem</c>,
+ but if it is a system event it goes right back into hibernation.
+ When a new message arrives the
+ <seealso marker="#state callback">state callback</seealso>
+ is called with the corresponding event,
+ and we start again from the top of this list.
+ </p>
+ </item>
+ </list>
+ </desc>
+ </datatype>
+ <datatype>
+ <name name="postpone"/>
+ <desc>
+ <p>
+ If <c>true</c>, postpones the current event and retries
+ it when the state changes
+ (<c>NextState =/= State</c>).
+ </p>
+ </desc>
+ </datatype>
+ <datatype>
+ <name name="hibernate"/>
+ <desc>
+ <p>
+ If <c>true</c>, hibernates the <c>gen_statem</c>
+ by calling
+ <seealso marker="proc_lib#hibernate/3"><c>proc_lib:hibernate/3</c></seealso>
+ before going into <c>receive</c>
+ to wait for a new external event.
+ If there are enqueued events,
+ to prevent receiving any new event, an
+ <seealso marker="erts:erlang#garbage_collect/0"><c>erlang:garbage_collect/0</c></seealso>
+ is done instead to simulate
+ that the <c>gen_statem</c> entered hibernation
+ and immediately got awakened by the oldest enqueued event.
+ </p>
+ </desc>
+ </datatype>
+ <datatype>
+ <name name="event_timeout"/>
+ <desc>
+ <p>
+ Generates an event of
+ <seealso marker="#type-event_type"><c>event_type()</c></seealso>
+ <c>timeout</c>
+ after this time (in milliseconds) unless another
+ event arrives or has arrived
+ in which case this time-out is cancelled.
+ Note that a retried or inserted event counts as arrived.
+ So does a state time-out zero event, if it was generated
+ before this timer is requested.
+ </p>
+ <p>
+ If the value is <c>infinity</c>, no timer is started, as
+ it never would trigger anyway.
+ </p>
+ <p>
+ If the value is <c>0</c> no timer is actually started,
+ instead the the time-out event is enqueued to ensure
+ that it gets processed before any not yet
+ received external event.
+ </p>
+ <p>
+ Note that it is not possible or needed to cancel this time-out,
+ as it is cancelled automatically by any other event.
+ </p>
+ </desc>
+ </datatype>
+ <datatype>
+ <name name="state_timeout"/>
+ <desc>
+ <p>
+ Generates an event of
+ <seealso marker="#type-event_type"><c>event_type()</c></seealso>
+ <c>state_timeout</c>
+ after this time (in milliseconds) unless the <c>gen_statem</c>
+ changes states (<c>NewState =/= OldState</c>)
+ which case this time-out is cancelled.
+ </p>
+ <p>
+ If the value is <c>infinity</c>, no timer is started, as
+ it never would trigger anyway.
+ </p>
+ <p>
+ If the value is <c>0</c> no timer is actually started,
+ instead the the time-out event is enqueued to ensure
+ that it gets processed before any not yet
+ received external event.
+ </p>
+ <p>
+ Setting this timer while it is running will restart it with
+ the new time-out value. Therefore it is possible to cancel
+ this time-out by setting it to <c>infinity</c>.
+ </p>
+ </desc>
+ </datatype>
+ <datatype>
+ <name name="action"/>
+ <desc>
+ <p>
+ These state transition actions can be invoked by
+ returning them from the
+ <seealso marker="#state callback">state callback</seealso>
+ when it is called with an
+ <seealso marker="#type-event_type">event</seealso>,
+ from
+ <seealso marker="#Module:init/1"><c>Module:init/1</c></seealso>
+ or by giving them to
+ <seealso marker="#enter_loop/5"><c>enter_loop/5,6</c></seealso>.
+ </p>
+ <p>
+ Actions are executed in the containing list order.
+ </p>
+ <p>
+ Actions that set
+ <seealso marker="#type-transition_option">transition options</seealso>
+ override any previous of the same type,
+ so the last in the containing list wins.
+ For example, the last
+ <seealso marker="#type-postpone"><c>postpone()</c></seealso>
+ overrides any previous <c>postpone()</c> in the list.
+ </p>
+ <taglist>
+ <tag><c>postpone</c></tag>
+ <item>
+ <p>
+ Sets the
+ <seealso marker="#type-transition_option"><c>transition_option()</c></seealso>
+ <seealso marker="#type-postpone"><c>postpone()</c></seealso>
+ for this state transition.
+ This action is ignored when returned from
+ <seealso marker="#Module:init/1"><c>Module:init/1</c></seealso>
+ or given to
+ <seealso marker="#enter_loop/5"><c>enter_loop/5,6</c></seealso>,
+ as there is no event to postpone in those cases.
+ </p>
+ </item>
+ <tag><c>next_event</c></tag>
+ <item>
+ <p>
+ Stores the specified <c><anno>EventType</anno></c>
+ and <c><anno>EventContent</anno></c> for insertion after all
+ actions have been executed.
+ </p>
+ <p>
+ The stored events are inserted in the queue as the next to process
+ before any already queued events. The order of these stored events
+ is preserved, so the first <c>next_event</c> in the containing
+ list becomes the first to process.
+ </p>
+ <p>
+ An event of type
+ <seealso marker="#type-event_type"><c>internal</c></seealso>
+ is to be used when you want to reliably distinguish
+ an event inserted this way from any external event.
+ </p>
+ </item>
+ </taglist>
+ </desc>
+ </datatype>
+ <datatype>
+ <name name="enter_action"/>
+ <desc>
+ <p>
+ These state transition actions can be invoked by
+ returning them from the
+ <seealso marker="#state callback">state callback</seealso>, from
+ <seealso marker="#Module:init/1"><c>Module:init/1</c></seealso>
+ or by giving them to
+ <seealso marker="#enter_loop/5"><c>enter_loop/5,6</c></seealso>.
+ </p>
+ <p>
+ Actions are executed in the containing list order.
+ </p>
+ <p>
+ Actions that set
+ <seealso marker="#type-transition_option">transition options</seealso>
+ override any previous of the same type,
+ so the last in the containing list wins.
+ For example, the last
+ <seealso marker="#type-event_timeout"><c>event_timeout()</c></seealso>
+ overrides any previous <c>event_timeout()</c> in the list.
+ </p>
+ <taglist>
+ <tag><c>hibernate</c></tag>
+ <item>
+ <p>
+ Sets the
+ <seealso marker="#type-transition_option"><c>transition_option()</c></seealso>
+ <seealso marker="#type-hibernate"><c>hibernate()</c></seealso>
+ for this state transition.
+ </p>
+ </item>
+ <tag><c>Timeout</c></tag>
+ <item>
+ <p>
+ Short for <c>{timeout,Timeout,Timeout}</c>, that is,
+ the time-out message is the time-out time.
+ This form exists to make the
+ <seealso marker="#state callback">state callback</seealso>
+ return value <c>{next_state,NextState,NewData,Timeout}</c>
+ allowed like for <c>gen_fsm</c>'s
+ <seealso marker="gen_fsm#Module:StateName/2"><c>Module:StateName/2</c></seealso>.
+ </p>
+ </item>
+ <tag><c>timeout</c></tag>
+ <item>
+ <p>
+ Sets the
+ <seealso marker="#type-transition_option"><c>transition_option()</c></seealso>
+ <seealso marker="#type-event_timeout"><c>event_timeout()</c></seealso>
+ to <c><anno>Time</anno></c> with <c><anno>EventContent</anno></c>.
+ </p>
+ </item>
+ <tag><c>state_timeout</c></tag>
+ <item>
+ <p>
+ Sets the
+ <seealso marker="#type-transition_option"><c>transition_option()</c></seealso>
+ <seealso marker="#type-state_timeout"><c>state_timeout()</c></seealso>
+ to <c><anno>Time</anno></c> with <c><anno>EventContent</anno></c>.
+ </p>
+ </item>
+ </taglist>
+ </desc>
+ </datatype>
+ <datatype>
+ <name name="reply_action"/>
+ <desc>
+ <p>
+ This state transition action can be invoked by
+ returning it from the
+ <seealso marker="#state callback">state callback</seealso>, from
+ <seealso marker="#Module:init/1"><c>Module:init/1</c></seealso>
+ or by giving it to
+ <seealso marker="#enter_loop/5"><c>enter_loop/5,6</c></seealso>.
+ </p>
+ <p>
+ It replies to a caller waiting for a reply in
+ <seealso marker="#call/2"><c>call/2</c></seealso>.
+ <c><anno>From</anno></c> must be the term from argument
+ <seealso marker="#type-event_type"><c>{call,<anno>From</anno>}</c></seealso>
+ in a call to a
+ <seealso marker="#state callback">state callback</seealso>.
+ </p>
+ <p>
+ Note that using this action from
+ <seealso marker="#Module:init/1"><c>Module:init/1</c></seealso>
+ or
+ <seealso marker="#enter_loop/5"><c>enter_loop/5,6</c></seealso>
+ would be weird on the border of whichcraft
+ since there has been no earlier call to a
+ <seealso marker="#state callback">state callback</seealso>
+ in this server.
+ </p>
+ </desc>
+ </datatype>
+ <datatype>
+ <name name="init_result"/>
+ <desc>
+ <p>
+ For a succesful initialization,
+ <c><anno>State</anno></c> is the initial
+ <seealso marker="#type-state"><c>state()</c></seealso>
+ and <c><anno>Data</anno></c> the initial server
+ <seealso marker="#type-data"><c>data()</c></seealso>
+ of the <c>gen_statem</c>.
+ </p>
+ <p>
+ The <seealso marker="#type-action"><c>Actions</c></seealso>
+ are executed when entering the first
+ <seealso marker="#type-state">state</seealso> just as for a
+ <seealso marker="#state callback">state callback</seealso>,
+ except that the action <c>postpone</c> is forced to
+ <c>false</c> since there is no event to postpone.
+ </p>
+ <p>
+ For an unsuccesful initialization,
+ <c>{stop,<anno>Reason</anno>}</c>
+ or <c>ignore</c> should be used; see
+ <seealso marker="#start_link/3"><c>start_link/3,4</c></seealso>.
+ </p>
+ </desc>
+ </datatype>
+ <datatype>
+ <name name="state_enter_result"/>
+ <desc>
+ <p>
+ <c><anno>State</anno></c> is the current state
+ and it can not be changed since the state callback
+ was called with a
+ <seealso marker="#type-state_enter"><em>state enter call</em></seealso>.
+ </p>
+ <taglist>
+ <tag><c>next_state</c></tag>
+ <item>
+ <p>
+ The <c>gen_statem</c> does a state transition to
+ <c><anno>State</anno></c>, which has to be
+ the current state,
+ sets <c><anno>NewData</anno></c>,
+ and executes all <c><anno>Actions</anno></c>.
+ </p>
+ </item>
+ </taglist>
+ </desc>
+ </datatype>
+ <datatype>
+ <name name="event_handler_result"/>
+ <desc>
+ <p>
+ <c><anno>StateType</anno></c> is
+ <seealso marker="#type-state_name"><c>state_name()</c></seealso>
+ if
+ <seealso marker="#type-callback_mode"><em>callback mode</em></seealso>
+ is <c>state_functions</c>, or
+ <seealso marker="#type-state"><c>state()</c></seealso>
+ if
+ <seealso marker="#type-callback_mode"><em>callback mode</em></seealso>
+ is <c>handle_event_function</c>.
+ </p>
+ <taglist>
+ <tag><c>next_state</c></tag>
+ <item>
+ <p>
+ The <c>gen_statem</c> does a state transition to
+ <c><anno>NextState</anno></c>
+ (which can be the same as the current state),
+ sets <c><anno>NewData</anno></c>,
+ and executes all <c><anno>Actions</anno></c>.
+ </p>
+ </item>
+ </taglist>
+ </desc>
+ </datatype>
+ <datatype>
+ <name name="state_callback_result"/>
+ <desc>
+ <p>
+ <c><anno>ActionType</anno></c> is
+ <seealso marker="#type-enter_action"><c>enter_action()</c></seealso>
+ if the state callback was called with a
+ <seealso marker="#type-state_enter"><em>state enter call</em></seealso>
+ and
+ <seealso marker="#type-action"><c>action()</c></seealso>
+ if the state callback was called with an event.
+ </p>
+ <taglist>
+ <tag><c>keep_state</c></tag>
+ <item>
+ <p>
+ The <c>gen_statem</c> keeps the current state, or
+ does a state transition to the current state if you like,
+ sets <c><anno>NewData</anno></c>,
+ and executes all <c><anno>Actions</anno></c>.
+ This is the same as
+ <c>{next_state,CurrentState,<anno>NewData</anno>,<anno>Actions</anno>}</c>.
+ </p>
+ </item>
+ <tag><c>keep_state_and_data</c></tag>
+ <item>
+ <p>
+ The <c>gen_statem</c> keeps the current state or
+ does a state transition to the current state if you like,
+ keeps the current server data,
+ and executes all <c><anno>Actions</anno></c>.
+ This is the same as
+ <c>{next_state,CurrentState,CurrentData,<anno>Actions</anno>}</c>.
+ </p>
+ </item>
+ <tag><c>repeat_state</c></tag>
+ <item>
+ <p>
+ The <c>gen_statem</c> keeps the current state, or
+ does a state transition to the current state if you like,
+ sets <c><anno>NewData</anno></c>,
+ and executes all <c><anno>Actions</anno></c>.
+ If the <c>gen_statem</c> runs with
+ <seealso marker="#type-state_enter"><em>state enter calls</em></seealso>,
+ the state enter call is repeated, see type
+ <seealso marker="#type-transition_option"><c>transition_option()</c></seealso>,
+ otherwise <c>repeat_state</c> is the same as
+ <c>keep_state</c>.
+ </p>
+ </item>
+ <tag><c>repeat_state_and_data</c></tag>
+ <item>
+ <p>
+ The <c>gen_statem</c> keeps the current state and data, or
+ does a state transition to the current state if you like,
+ and executes all <c><anno>Actions</anno></c>.
+ This is the same as
+ <c>{repeat_state,CurrentData,<anno>Actions</anno>}</c>.
+ If the <c>gen_statem</c> runs with
+ <seealso marker="#type-state_enter"><em>state enter calls</em></seealso>,
+ the state enter call is repeated, see type
+ <seealso marker="#type-transition_option"><c>transition_option()</c></seealso>,
+ otherwise <c>repeat_state_and_data</c> is the same as
+ <c>keep_state_and_data</c>.
+ </p>
+ </item>
+ <tag><c>stop</c></tag>
+ <item>
+ <p>
+ Terminates the <c>gen_statem</c> by calling
+ <seealso marker="#Module:terminate/3"><c>Module:terminate/3</c></seealso>
+ with <c>Reason</c> and
+ <c><anno>NewData</anno></c>, if specified.
+ </p>
+ </item>
+ <tag><c>stop_and_reply</c></tag>
+ <item>
+ <p>
+ Sends all <c><anno>Replies</anno></c>,
+ then terminates the <c>gen_statem</c> by calling
+ <seealso marker="#Module:terminate/3"><c>Module:terminate/3</c></seealso>
+ with <c>Reason</c> and
+ <c><anno>NewData</anno></c>, if specified.
+ </p>
+ </item>
+ </taglist>
+ <p>
+ All these terms are tuples or atoms and this property
+ will hold in any future version of <c>gen_statem</c>.
+ </p>
+ </desc>
+ </datatype>
+ </datatypes>
+
+ <funcs>
+ <func>
+ <name name="call" arity="2"/>
+ <name name="call" arity="3"/>
+ <fsummary>Make a synchronous call to a <c>gen_statem</c>.</fsummary>
+ <desc>
+ <p>
+ Makes a synchronous call to the <c>gen_statem</c>
+ <seealso marker="#type-server_ref"><c><anno>ServerRef</anno></c></seealso>
+ by sending a request
+ and waiting until its reply arrives.
+ The <c>gen_statem</c> calls the
+ <seealso marker="#state callback">state callback</seealso> with
+ <seealso marker="#type-event_type"><c>event_type()</c></seealso>
+ <c>{call,From}</c> and event content
+ <c><anno>Request</anno></c>.
+ </p>
+ <p>
+ A <c><anno>Reply</anno></c> is generated when a
+ <seealso marker="#state callback">state callback</seealso>
+ returns with
+ <c>{reply,From,<anno>Reply</anno>}</c> as one
+ <seealso marker="#type-action"><c>action()</c></seealso>,
+ and that <c><anno>Reply</anno></c> becomes the return value
+ of this function.
+ </p>
+ <p>
+ <c><anno>Timeout</anno></c> is an integer &gt; 0,
+ which specifies how many milliseconds to wait for a reply,
+ or the atom <c>infinity</c> to wait indefinitely,
+ which is the default. If no reply is received within
+ the specified time, the function call fails.
+ </p>
+ <note>
+ <p>
+ For <c><anno>Timeout</anno> &lt; infinity</c>,
+ to avoid getting a late reply in the caller's
+ inbox if the caller should catch exceptions,
+ this function spawns a proxy process that
+ does the call. A late reply gets delivered to the
+ dead proxy process, hence gets discarded. This is
+ less efficient than using
+ <c><anno>Timeout</anno> == infinity</c>.
+ </p>
+ </note>
+ <p>
+ <c><anno>Timeout</anno></c> can also be a tuple
+ <c>{clean_timeout,<anno>T</anno>}</c> or
+ <c>{dirty_timeout,<anno>T</anno>}</c>, where
+ <c><anno>T</anno></c> is the time-out time.
+ <c>{clean_timeout,<anno>T</anno>}</c> works like
+ just <c>T</c> described in the note above
+ and uses a proxy process for <c>T &lt; infinity</c>,
+ while <c>{dirty_timeout,<anno>T</anno>}</c>
+ bypasses the proxy process which is more lightweight.
+ </p>
+ <note>
+ <p>
+ If you combine catching exceptions from this function
+ with <c>{dirty_timeout,<anno>T</anno>}</c>
+ to avoid that the calling process dies when the call
+ times out, you will have to be prepared to handle
+ a late reply.
+ So why not just allow the calling process to die?
+ </p>
+ </note>
+ <p>
+ The call can also fail, for example, if the <c>gen_statem</c>
+ dies before or during this function call.
+ </p>
+ </desc>
+ </func>
+
+ <func>
+ <name name="cast" arity="2"/>
+ <fsummary>Send an asynchronous event to a <c>gen_statem</c>.</fsummary>
+ <desc>
+ <p>
+ Sends an asynchronous event to the <c>gen_statem</c>
+ <seealso marker="#type-server_ref"><c><anno>ServerRef</anno></c></seealso>
+ and returns <c>ok</c> immediately,
+ ignoring if the destination node or <c>gen_statem</c>
+ does not exist.
+ The <c>gen_statem</c> calls the
+ <seealso marker="#state callback">state callback</seealso> with
+ <seealso marker="#type-event_type"><c>event_type()</c></seealso>
+ <c>cast</c> and event content
+ <c><anno>Msg</anno></c>.
+ </p>
+ </desc>
+ </func>
+
+ <func>
+ <name name="enter_loop" arity="4"/>
+ <fsummary>Enter the <c>gen_statem</c> receive loop.</fsummary>
+ <desc>
+ <p>
+ The same as
+ <seealso marker="#enter_loop/6"><c>enter_loop/6</c></seealso>
+ with <c>Actions = []</c> except that no
+ <seealso marker="#type-server_name"><c>server_name()</c></seealso>
+ must have been registered. This creates an anonymous server.
+ </p>
+ </desc>
+ </func>
+
+ <func>
+ <name name="enter_loop" arity="5"/>
+ <fsummary>Enter the <c>gen_statem</c> receive loop.</fsummary>
+ <desc>
+ <p>
+ If <c><anno>Server_or_Actions</anno></c> is a <c>list()</c>,
+ the same as
+ <seealso marker="#enter_loop/6"><c>enter_loop/6</c></seealso>
+ except that no
+ <seealso marker="#type-server_name"><c>server_name()</c></seealso>
+ must have been registered and
+ <c>Actions = <anno>Server_or_Actions</anno></c>.
+ This creates an anonymous server.
+ </p>
+ <p>
+ Otherwise the same as
+ <seealso marker="#enter_loop/6"><c>enter_loop/6</c></seealso>
+ with
+ <c>Server = <anno>Server_or_Actions</anno></c> and
+ <c>Actions = []</c>.
+ </p>
+ </desc>
+ </func>
+
+ <func>
+ <name name="enter_loop" arity="6"/>
+ <fsummary>Enter the <c>gen_statem</c> receive loop.</fsummary>
+ <desc>
+ <p>
+ Makes the calling process become a <c>gen_statem</c>.
+ Does not return, instead the calling process enters
+ the <c>gen_statem</c> receive loop and becomes
+ a <c>gen_statem</c> server.
+ The process <em>must</em> have been started
+ using one of the start functions in
+ <seealso marker="proc_lib"><c>proc_lib</c></seealso>.
+ The user is responsible for any initialization of the process,
+ including registering a name for it.
+ </p>
+ <p>
+ This function is useful when a more complex initialization
+ procedure is needed than
+ the <c>gen_statem</c> behavior provides.
+ </p>
+ <p>
+ <c><anno>Module</anno></c>, <c><anno>Opts</anno></c>
+ have the same meaning as when calling
+ <seealso marker="#start_link/3"><c>start[_link]/3,4</c></seealso>.
+ </p>
+ <p>
+ If <c><anno>Server</anno></c> is <c>self()</c> an anonymous
+ server is created just as when using
+ <seealso marker="#start_link/3"><c>start[_link]/3</c></seealso>.
+ If <c><anno>Server</anno></c> is a
+ <seealso marker="#type-server_name"><c>server_name()</c></seealso>
+ a named server is created just as when using
+ <seealso marker="#start_link/4"><c>start[_link]/4</c></seealso>.
+ However, the
+ <seealso marker="#type-server_name"><c>server_name()</c></seealso>
+ name must have been registered accordingly
+ <em>before</em> this function is called.
+ </p>
+ <p>
+ <c><anno>State</anno></c>, <c><anno>Data</anno></c>,
+ and <c><anno>Actions</anno></c>
+ have the same meanings as in the return value of
+ <seealso marker="#Module:init/1"><c>Module:init/1</c></seealso>.
+ Also, the callback module does not need to export a
+ <seealso marker="#Module:init/1"><c>Module:init/1</c></seealso>
+ function.
+ </p>
+ <p>
+ The function fails if the calling process was not started by a
+ <seealso marker="proc_lib"><c>proc_lib</c></seealso>
+ start function, or if it is not registered
+ according to
+ <seealso marker="#type-server_name"><c>server_name()</c></seealso>.
+ </p>
+ </desc>
+ </func>
+
+ <func>
+ <name name="reply" arity="1"/>
+ <name name="reply" arity="2"/>
+ <fsummary>Reply to a caller.</fsummary>
+ <desc>
+ <p>
+ This function can be used by a <c>gen_statem</c>
+ to explicitly send a reply to a process that waits in
+ <seealso marker="#call/2"><c>call/2</c></seealso>
+ when the reply cannot be defined in
+ the return value of a
+ <seealso marker="#state callback">state callback</seealso>.
+ </p>
+ <p>
+ <c><anno>From</anno></c> must be the term from argument
+ <seealso marker="#type-event_type"><c>{call,<anno>From</anno>}</c></seealso>
+ to the
+ <seealso marker="#state callback">state callback</seealso>.
+ A reply or multiple replies canalso be sent
+ using one or several
+ <seealso marker="#type-reply_action"><c>reply_action()</c></seealso>s
+ from a
+ <seealso marker="#state callback">state callback</seealso>.
+ </p>
+ <note>
+ <p>
+ A reply sent with this function is not visible
+ in <seealso marker="sys"><c>sys</c></seealso> debug output.
+ </p>
+ </note>
+ </desc>
+ </func>
+
+ <func>
+ <name name="start" arity="3"/>
+ <name name="start" arity="4"/>
+ <fsummary>Create a standalone <c>gen_statem</c> process.</fsummary>
+ <desc>
+ <p>
+ Creates a standalone <c>gen_statem</c> process according to
+ OTP design principles (using
+ <seealso marker="proc_lib"><c>proc_lib</c></seealso>
+ primitives).
+ As it does not get linked to the calling process,
+ this start function cannot be used by a supervisor
+ to start a child.
+ </p>
+ <p>
+ For a description of arguments and return values, see
+ <seealso marker="#start_link/3"><c>start_link/3,4</c></seealso>.
+ </p>
+ </desc>
+ </func>
+
+ <func>
+ <name name="start_link" arity="3"/>
+ <name name="start_link" arity="4"/>
+ <fsummary>Create a linked <c>gen_statem</c> process.</fsummary>
+ <desc>
+ <p>
+ Creates a <c>gen_statem</c> process according
+ to OTP design principles
+ (using
+ <seealso marker="proc_lib"><c>proc_lib</c></seealso>
+ primitives)
+ that is linked to the calling process.
+ This is essential when the <c>gen_statem</c> must be part of
+ a supervision tree so it gets linked to its supervisor.
+ </p>
+ <p>
+ The <c>gen_statem</c> process calls
+ <seealso marker="#Module:init/1"><c>Module:init/1</c></seealso>
+ to initialize the server. To ensure a synchronized startup
+ procedure, <c>start_link/3,4</c> does not return until
+ <seealso marker="#Module:init/1"><c>Module:init/1</c></seealso>
+ has returned.
+ </p>
+ <p>
+ <c><anno>ServerName</anno></c> specifies the
+ <seealso marker="#type-server_name"><c>server_name()</c></seealso>
+ to register for the <c>gen_statem</c>.
+ If the <c>gen_statem</c> is started with <c>start_link/3</c>,
+ no <c><anno>ServerName</anno></c> is provided and
+ the <c>gen_statem</c> is not registered.
+ </p>
+ <p><c><anno>Module</anno></c> is the name of the callback module.</p>
+ <p>
+ <c><anno>Args</anno></c> is an arbitrary term that is passed as
+ the argument to
+ <seealso marker="#Module:init/1"><c>Module:init/1</c></seealso>.
+ </p>
+ <list type="bulleted">
+ <item>
+ <p>
+ If option <c>{timeout,Time}</c> is present in
+ <c><anno>Opts</anno></c>, the <c>gen_statem</c>
+ is allowed to spend <c>Time</c> milliseconds initializing
+ or it terminates and the start function returns
+ <seealso marker="#type-start_ret"><c>{error,timeout}</c></seealso>.
+ </p>
+ </item>
+ <item>
+ <p>
+ If option
+ <seealso marker="#type-debug_opt"><c>{debug,Dbgs}</c></seealso>
+ is present in <c><anno>Opts</anno></c>, debugging through
+ <seealso marker="sys"><c>sys</c></seealso> is activated.
+ </p>
+ </item>
+ <item>
+ <p>
+ If option <c>{spawn_opt,SpawnOpts}</c> is present in
+ <c><anno>Opts</anno></c>, <c>SpawnOpts</c> is passed
+ as option list to
+ <seealso marker="erts:erlang#spawn_opt/2"><c>erlang:spawn_opt/2</c></seealso>,
+ which is used to spawn the <c>gen_statem</c> process.
+ </p>
+ </item>
+ </list>
+ <note>
+ <p>
+ Using spawn option <c>monitor</c> is not
+ allowed, it causes this function to fail with reason
+ <c>badarg</c>.
+ </p>
+ </note>
+ <p>
+ If the <c>gen_statem</c> is successfully created
+ and initialized, this function returns
+ <seealso marker="#type-start_ret"><c>{ok,Pid}</c></seealso>,
+ where <c>Pid</c> is the <c>pid()</c>
+ of the <c>gen_statem</c>.
+ If a process with the specified <c><anno>ServerName</anno></c>
+ exists already, this function returns
+ <seealso marker="#type-start_ret"><c>{error,{already_started,Pid}}</c></seealso>,
+ where <c>Pid</c> is the <c>pid()</c> of that process.
+ </p>
+ <p>
+ If <c>Module:init/1</c> fails with <c>Reason</c>,
+ this function returns
+ <seealso marker="#type-start_ret"><c>{error,Reason}</c></seealso>.
+ If <c>Module:init/1</c> returns
+ <seealso marker="#type-start_ret"><c>{stop,Reason}</c></seealso>
+ or
+ <seealso marker="#type-start_ret"><c>ignore</c></seealso>,
+ the process is terminated and this function
+ returns
+ <seealso marker="#type-start_ret"><c>{error,Reason}</c></seealso>
+ or
+ <seealso marker="#type-start_ret"><c>ignore</c></seealso>,
+ respectively.
+ </p>
+ </desc>
+ </func>
+
+ <func>
+ <name name="stop" arity="1"/>
+ <fsummary>Synchronously stop a generic server.</fsummary>
+ <desc>
+ <p>
+ The same as
+ <seealso marker="#stop/3"><c>stop(<anno>ServerRef</anno>, normal, infinity)</c></seealso>.
+ </p>
+ </desc>
+ </func>
+
+ <func>
+ <name name="stop" arity="3"/>
+ <fsummary>Synchronously stop a generic server.</fsummary>
+ <desc>
+ <p>
+ Orders the <c>gen_statem</c>
+ <seealso marker="#type-server_ref"><c><anno>ServerRef</anno></c></seealso>
+ to exit with the specified <c><anno>Reason</anno></c>
+ and waits for it to terminate.
+ The <c>gen_statem</c> calls
+ <seealso marker="#Module:terminate/3"><c>Module:terminate/3</c></seealso>
+ before exiting.
+ </p>
+ <p>
+ This function returns <c>ok</c> if the server terminates
+ with the expected reason. Any other reason than <c>normal</c>,
+ <c>shutdown</c>, or <c>{shutdown,Term}</c> causes an
+ error report to be issued through
+ <seealso marker="kernel:error_logger#format/2"><c>error_logger:format/2</c></seealso>.
+ The default <c><anno>Reason</anno></c> is <c>normal</c>.
+ </p>
+ <p>
+ <c><anno>Timeout</anno></c> is an integer &gt; 0,
+ which specifies how many milliseconds to wait for the server to
+ terminate, or the atom <c>infinity</c> to wait indefinitely.
+ Defaults to <c>infinity</c>.
+ If the server does not terminate within the specified time,
+ a <c>timeout</c> exception is raised.
+ </p>
+ <p>
+ If the process does not exist, a <c>noproc</c> exception
+ is raised.
+ </p>
+ </desc>
+ </func>
+ </funcs>
+
+ <section>
+ <title>Callback Functions</title>
+ <p>
+ The following functions are to be exported from a
+ <c>gen_statem</c> callback module.
+ </p>
+ </section>
+
+ <funcs>
+ <func>
+ <name>Module:callback_mode() -> CallbackMode</name>
+ <fsummary>Update the internal state during upgrade/downgrade.</fsummary>
+ <type>
+ <v>
+ CallbackMode =
+ <seealso marker="#type-callback_mode">callback_mode()</seealso> |
+ [ <seealso marker="#type-callback_mode">callback_mode()</seealso>
+ | <seealso marker="#type-state_enter">state_enter()</seealso> ]
+ </v>
+ </type>
+ <desc>
+ <p>
+ This function is called by a <c>gen_statem</c>
+ when it needs to find out the
+ <seealso marker="#type-callback_mode"><em>callback mode</em></seealso>
+ of the callback module. The value is cached by <c>gen_statem</c>
+ for efficiency reasons, so this function is only called
+ once after server start and after code change,
+ but before the first
+ <seealso marker="#state callback">state callback</seealso>
+ in the current code version is called.
+ More occasions may be added in future versions
+ of <c>gen_statem</c>.
+ </p>
+ <p>
+ Server start happens either when
+ <seealso marker="#Module:init/1"><c>Module:init/1</c></seealso>
+ returns or when
+ <seealso marker="#enter_loop/4"><c>enter_loop/4-6</c></seealso>
+ is called. Code change happens when
+ <seealso marker="#Module:code_change/4"><c>Module:code_change/4</c></seealso>
+ returns.
+ </p>
+ <p>
+ The <c>CallbackMode</c> is either just
+ <seealso marker="#type-callback_mode"><c>callback_mode()</c></seealso>
+ or a list containing
+ <seealso marker="#type-callback_mode"><c>callback_mode()</c></seealso>
+ and possibly the atom
+ <seealso marker="#type-state_enter"><c>state_enter</c></seealso>.
+ </p>
+ <note>
+ <p>
+ If this function's body does not return an inline constant
+ value the callback module is doing something strange.
+ </p>
+ </note>
+ </desc>
+ </func>
+
+ <func>
+ <name>Module:code_change(OldVsn, OldState, OldData, Extra) ->
+ Result
+ </name>
+ <fsummary>Update the internal state during upgrade/downgrade.</fsummary>
+ <type>
+ <v>OldVsn = Vsn | {down,Vsn}</v>
+ <v>&nbsp;&nbsp;Vsn = term()</v>
+ <v>OldState = NewState = term()</v>
+ <v>Extra = term()</v>
+ <v>Result = {ok,NewState,NewData} | Reason</v>
+ <v>
+ OldState = NewState =
+ <seealso marker="#type-state">state()</seealso>
+ </v>
+ <v>
+ OldData = NewData =
+ <seealso marker="#type-data">data()</seealso>
+ </v>
+ <v>Reason = term()</v>
+ </type>
+ <desc>
+ <p>
+ This function is called by a <c>gen_statem</c> when it is to
+ update its internal state during a release upgrade/downgrade,
+ that is, when the instruction <c>{update,Module,Change,...}</c>,
+ where <c>Change={advanced,Extra}</c>, is specified in the
+ <seealso marker="sasl:appup"><c>appup</c></seealso>
+ file. For more information, see
+ <seealso marker="doc/design_principles:release_handling#instr">OTP Design Principles</seealso>.
+ </p>
+ <p>
+ For an upgrade, <c>OldVsn</c> is <c>Vsn</c>, and
+ for a downgrade, <c>OldVsn</c> is
+ <c>{down,Vsn}</c>. <c>Vsn</c> is defined by the <c>vsn</c>
+ attribute(s) of the old version of the callback module
+ <c>Module</c>. If no such attribute is defined, the version
+ is the checksum of the Beam file.
+ </p>
+ <p>
+ <c>OldState</c> and <c>OldData</c> is the internal state
+ of the <c>gen_statem</c>.
+ </p>
+ <p>
+ <c>Extra</c> is passed "as is" from the <c>{advanced,Extra}</c>
+ part of the update instruction.
+ </p>
+ <p>
+ If successful, the function must return the updated
+ internal state in an
+ <c>{ok,NewState,NewData}</c> tuple.
+ </p>
+ <p>
+ If the function returns a failure <c>Reason</c>, the ongoing
+ upgrade fails and rolls back to the old release.
+ Note that <c>Reason</c> can not be an <c>{ok,_,_}</c> tuple
+ since that will be regarded as a
+ <c>{ok,NewState,NewData}</c> tuple,
+ and that a tuple matching <c>{ok,_}</c>
+ is an also invalid failure <c>Reason</c>.
+ It is recommended to use an atom as <c>Reason</c> since
+ it will be wrapped in an <c>{error,Reason}</c> tuple.
+ </p>
+ <p>
+ Also note when upgrading a <c>gen_statem</c>,
+ this function and hence
+ the <c>Change={advanced,Extra}</c> parameter in the
+ <seealso marker="sasl:appup"><c>appup</c></seealso> file
+ is not only needed to update the internal state
+ or to act on the <c>Extra</c> argument.
+ It is also needed if an upgrade or downgrade should change
+ <seealso marker="#type-callback_mode"><em>callback mode</em></seealso>,
+ or else the callback mode after the code change
+ will not be honoured,
+ most probably causing a server crash.
+ </p>
+ </desc>
+ </func>
+
+ <func>
+ <name>Module:init(Args) -> Result(StateType)</name>
+ <fsummary>
+ Optional function for initializing process and internal state.
+ </fsummary>
+ <type>
+ <v>Args = term()</v>
+ <v>
+ Result(StateType) =
+ <seealso marker="#type-init_result">init_result(StateType)</seealso>
+ </v>
+ </type>
+ <desc>
+ <marker id="Module:init-1"/>
+ <p>
+ Whenever a <c>gen_statem</c> is started using
+ <seealso marker="#start_link/3"><c>start_link/3,4</c></seealso>
+ or
+ <seealso marker="#start/3"><c>start/3,4</c></seealso>,
+ this optional function is called by the new process to initialize
+ the implementation state and server data.
+ </p>
+ <p>
+ <c>Args</c> is the <c>Args</c> argument provided to that start
+ function.
+ </p>
+ <note>
+ <p>
+ This callback is optional, so a callback module does not need
+ to export it, but most do. If this function is not exported,
+ the <c>gen_statem</c> should be started through
+ <seealso marker="proc_lib"><c>proc_lib</c></seealso>
+ and
+ <seealso marker="#enter_loop/4"><c>enter_loop/4-6</c></seealso>.
+ </p>
+ </note>
+ </desc>
+ </func>
+
+ <func>
+ <name>Module:format_status(Opt, [PDict,State,Data]) ->
+ Status
+ </name>
+ <fsummary>Optional function for providing a term describing the
+ current <c>gen_statem</c> status.</fsummary>
+ <type>
+ <v>Opt = normal | terminate</v>
+ <v>PDict = [{Key, Value}]</v>
+ <v>
+ State =
+ <seealso marker="#type-state">state()</seealso>
+ </v>
+ <v>
+ Data =
+ <seealso marker="#type-data">data()</seealso>
+ </v>
+ <v>Key = term()</v>
+ <v>Value = term()</v>
+ <v>Status = term()</v>
+ </type>
+ <desc>
+ <note>
+ <p>
+ This callback is optional, so a callback module does not need
+ to export it. The <c>gen_statem</c> module provides a default
+ implementation of this function that returns
+ <c>{State,Data}</c>.
+ </p>
+ <p>
+ If this callback is exported but fails,
+ to hide possibly sensitive data,
+ the default function will instead return <c>{State,Info}</c>,
+ where <c>Info</c> says nothing but the fact that
+ <c>format_status/2</c> has crashed.
+ </p>
+ </note>
+ <p>This function is called by a <c>gen_statem</c> process when
+ any of the following apply:</p>
+ <list type="bulleted">
+ <item>
+ One of
+ <seealso marker="sys#get_status/1"><c>sys:get_status/1,2</c></seealso>
+ is invoked to get the <c>gen_statem</c> status. <c>Opt</c> is set
+ to the atom <c>normal</c> for this case.
+ </item>
+ <item>
+ The <c>gen_statem</c> terminates abnormally and logs an error.
+ <c>Opt</c> is set to the atom <c>terminate</c> for this case.
+ </item>
+ </list>
+ <p>
+ This function is useful for changing the form and
+ appearance of the <c>gen_statem</c> status for these cases. A
+ callback module wishing to change the
+ <seealso marker="sys#get_status/1"><c>sys:get_status/1,2</c></seealso>
+ return value and how
+ its status appears in termination error logs exports an
+ instance of <c>format_status/2</c>, which returns a term
+ describing the current status of the <c>gen_statem</c>.
+ </p>
+ <p>
+ <c>PDict</c> is the current value of the process dictionary
+ of the <c>gen_statem</c>.
+ </p>
+ <p>
+ <seealso marker="#type-state"><c>State</c></seealso>
+ is the internal state of the <c>gen_statem</c>.
+ </p>
+ <p>
+ <seealso marker="#type-data"><c>Data</c></seealso>
+ is the internal server data of the <c>gen_statem</c>.
+ </p>
+ <p>
+ The function is to return <c>Status</c>, a term that
+ contains the appropriate details
+ of the current state and status of
+ the <c>gen_statem</c>. There are no restrictions on the
+ form <c>Status</c> can take, but for the
+ <seealso marker="sys#get_status/1"><c>sys:get_status/1,2</c></seealso>
+ case (when <c>Opt</c>
+ is <c>normal</c>), the recommended form for
+ the <c>Status</c> value is <c>[{data, [{"State",
+ Term}]}]</c>, where <c>Term</c> provides relevant details of
+ the <c>gen_statem</c> state. Following this recommendation is not
+ required, but it makes the callback module status
+ consistent with the rest of the
+ <seealso marker="sys#get_status/1"><c>sys:get_status/1,2</c></seealso>
+ return value.
+ </p>
+ <p>
+ One use for this function is to return compact alternative
+ state representations to avoid having large state terms
+ printed in log files. Another use is to hide sensitive data from
+ being written to the error log.
+ </p>
+ </desc>
+ </func>
+
+ <func>
+ <name>Module:StateName(enter, OldState, Data) ->
+ StateEnterResult(StateName)
+ </name>
+ <name>Module:StateName(EventType, EventContent, Data) ->
+ StateFunctionResult
+ </name>
+ <name>Module:handle_event(enter, OldState, State, Data) ->
+ StateEnterResult(State)
+ </name>
+ <name>Module:handle_event(EventType, EventContent, State, Data) ->
+ HandleEventResult
+ </name>
+ <fsummary>Handle an event.</fsummary>
+ <type>
+ <v>
+ EventType =
+ <seealso marker="#type-event_type">event_type()</seealso>
+ </v>
+ <v>EventContent = term()</v>
+ <v>
+ State =
+ <seealso marker="#type-state">state()</seealso>
+ </v>
+ <v>
+ Data = NewData =
+ <seealso marker="#type-data">data()</seealso>
+ </v>
+ <v>
+ StateEnterResult(StateName) =
+ <seealso marker="#type-state_enter_result">state_enter_result(StateName)</seealso>
+ </v>
+ <v>
+ StateFunctionResult =
+ <seealso marker="#type-event_handler_result">event_handler_result</seealso>(<seealso marker="#type-state_name">state_name()</seealso>)
+ </v>
+ <v>
+ StateEnterResult(State) =
+ <seealso marker="#type-state_enter_result">state_enter_result(State)</seealso>
+ </v>
+ <v>
+ HandleEventResult =
+ <seealso marker="#type-event_handler_result">event_handler_result</seealso>(<seealso marker="#type-state">state()</seealso>)
+ </v>
+ </type>
+ <desc>
+ <p>
+ Whenever a <c>gen_statem</c> receives an event from
+ <seealso marker="#call/2"><c>call/2</c></seealso>,
+ <seealso marker="#cast/2"><c>cast/2</c></seealso>, or
+ as a normal process message, one of these functions is called. If
+ <seealso marker="#type-callback_mode"><em>callback mode</em></seealso>
+ is <c>state_functions</c>, <c>Module:StateName/3</c> is called,
+ and if it is <c>handle_event_function</c>,
+ <c>Module:handle_event/4</c> is called.
+ </p>
+ <p>
+ If <c>EventType</c> is
+ <seealso marker="#type-event_type"><c>{call,From}</c></seealso>,
+ the caller waits for a reply. The reply can be sent
+ from this or from any other
+ <seealso marker="#state callback">state callback</seealso>
+ by returning with <c>{reply,From,Reply}</c> in
+ <seealso marker="#type-action"><c>Actions</c></seealso>, in
+ <seealso marker="#type-reply_action"><c>Replies</c></seealso>,
+ or by calling
+ <seealso marker="#reply/2"><c>reply(From, Reply)</c></seealso>.
+ </p>
+ <p>
+ If this function returns with a next state that
+ does not match equal (<c>=/=</c>) to the current state,
+ all postponed events are retried in the next state.
+ </p>
+ <p>
+ The only difference between <c>StateFunctionResult</c> and
+ <c>HandleEventResult</c> is that for <c>StateFunctionResult</c>
+ the next state must be an atom, but for <c>HandleEventResult</c>
+ there is no restriction on the next state.
+ </p>
+ <p>
+ For options that can be set and actions that can be done
+ by <c>gen_statem</c> after returning from this function,
+ see <seealso marker="#type-action"><c>action()</c></seealso>.
+ </p>
+ <p>
+ When the <c>gen_statem</c> runs with
+ <seealso marker="#type-state_enter">state enter calls</seealso>,
+ these functions are also called with arguments
+ <c>(enter, OldState, ...)</c> whenever the state changes.
+ In this case there are some restrictions on the
+ <seealso marker="#type-enter_action">actions</seealso>
+ that may be returned:
+ <seealso marker="#type-postpone"><c>postpone()</c></seealso>
+ is not allowed since a <em>state enter call</em> is not
+ an event so there is no event to postpone, and
+ <seealso marker="#type-action"><c>{next_event,_,_}</c></seealso>
+ is not allowed since using <em>state enter calls</em>
+ should not affect how events are consumed and produced.
+ You may also not change states from this call.
+ Should you return <c>{next_state,NextState, ...}</c>
+ with <c>NextState =/= State</c> the <c>gen_statem</c> crashes.
+ It is possible to use <c>{repeat_state, ...}</c>,
+ <c>{repeat_state_and_data,_}</c> or
+ <c>repeat_state_and_data</c> but all of them makes little
+ sense since you immediately will be called again with a new
+ <em>state enter call</em> making this just a weird way
+ of looping, and there are better ways to loop in Erlang.
+ You are advised to use <c>{keep_state,...}</c>,
+ <c>{keep_state_and_data,_}</c> or
+ <c>keep_state_and_data</c> since you can not change states
+ from a <em>state enter call</em> anyway.
+ </p>
+ <p>
+ Note the fact that you can use
+ <seealso marker="erts:erlang#throw/1"><c>throw</c></seealso>
+ to return the result, which can be useful.
+ For example to bail out with <c>throw(keep_state_and_data)</c>
+ from deep within complex code that can not
+ return <c>{next_state,State,Data}</c> because
+ <c>State</c> or <c>Data</c> is no longer in scope.
+ </p>
+ </desc>
+ </func>
+
+ <func>
+ <name>Module:terminate(Reason, State, Data) -> Ignored</name>
+ <fsummary>Clean up before termination.</fsummary>
+ <type>
+ <v>Reason = normal | shutdown | {shutdown,term()} | term()</v>
+ <v>State = <seealso marker="#type-state">state()</seealso></v>
+ <v>Data = <seealso marker="#type-data">data()</seealso></v>
+ <v>Ignored = term()</v>
+ </type>
+ <desc>
+ <note>
+ <p>This callback is optional, so callback modules need not
+ export it. The <c>gen_statem</c> module provides a default
+ implementation without cleanup.</p>
+ </note>
+ <p>
+ This function is called by a <c>gen_statem</c>
+ when it is about to terminate. It is to be the opposite of
+ <seealso marker="#Module:init/1"><c>Module:init/1</c></seealso>
+ and do any necessary cleaning up. When it returns,
+ the <c>gen_statem</c> terminates with <c>Reason</c>. The return
+ value is ignored.</p>
+ <p>
+ <c>Reason</c> is a term denoting the stop reason and
+ <seealso marker="#type-state"><c>State</c></seealso>
+ is the internal state of the <c>gen_statem</c>.
+ </p>
+ <p>
+ <c>Reason</c> depends on why the <c>gen_statem</c>
+ is terminating.
+ If it is because another callback function has returned, a
+ stop tuple <c>{stop,Reason}</c> in
+ <seealso marker="#type-action"><c>Actions</c></seealso>,
+ <c>Reason</c> has the value specified in that tuple.
+ If it is because of a failure, <c>Reason</c> is the error reason.
+ </p>
+ <p>
+ If the <c>gen_statem</c> is part of a supervision tree and is
+ ordered by its supervisor to terminate, this function is
+ called with <c>Reason = shutdown</c> if both the following
+ conditions apply:</p>
+ <list type="bulleted">
+ <item>
+ <p>
+ The <c>gen_statem</c> has been set
+ to trap exit signals.
+ </p>
+ </item>
+ <item>
+ <p>
+ The shutdown strategy as defined in the supervisor's
+ child specification is an integer time-out value, not
+ <c>brutal_kill</c>.
+ </p>
+ </item>
+ </list>
+ <p>
+ Even if the <c>gen_statem</c> is <em>not</em>
+ part of a supervision tree, this function is called
+ if it receives an <c>'EXIT'</c> message from its parent.
+ <c>Reason</c> is the same as
+ in the <c>'EXIT'</c> message.
+ </p>
+ <p>
+ Otherwise, the <c>gen_statem</c> is immediately terminated.
+ </p>
+ <p>
+ Notice that for any other reason than <c>normal</c>,
+ <c>shutdown</c>, or <c>{shutdown,Term}</c>,
+ the <c>gen_statem</c> is assumed to terminate because of an error
+ and an error report is issued using
+ <seealso marker="kernel:error_logger#format/2"><c>error_logger:format/2</c></seealso>.
+ </p>
+ </desc>
+ </func>
+ </funcs>
+
+ <section>
+ <title>See Also</title>
+ <p>
+ <seealso marker="gen_event"><c>gen_event(3)</c></seealso>,
+ <seealso marker="gen_fsm"><c>gen_fsm(3)</c></seealso>,
+ <seealso marker="gen_server"><c>gen_server(3)</c></seealso>,
+ <seealso marker="proc_lib"><c>proc_lib(3)</c></seealso>,
+ <seealso marker="supervisor"><c>supervisor(3)</c></seealso>,
+ <seealso marker="sys"><c>sys(3)</c></seealso>.
+ </p>
+ </section>
+</erlref>