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-rw-r--r--lib/wx/examples/demo/ex_canvas.erl49
-rw-r--r--lib/wx/examples/sudoku/sudoku_game.erl7
2 files changed, 46 insertions, 10 deletions
diff --git a/lib/wx/examples/demo/ex_canvas.erl b/lib/wx/examples/demo/ex_canvas.erl
index 1cbb96de1f..acc94743d6 100644
--- a/lib/wx/examples/demo/ex_canvas.erl
+++ b/lib/wx/examples/demo/ex_canvas.erl
@@ -35,7 +35,9 @@
parent,
config,
canvas,
- bitmap
+ bitmap,
+ overlay,
+ pos
}).
start(Config) ->
@@ -60,6 +62,10 @@ do_init(Config) ->
wxPanel:connect(Canvas, paint, [callback]),
wxPanel:connect(Canvas, size),
+ wxPanel:connect(Canvas, left_down),
+ wxPanel:connect(Canvas, left_up),
+ wxPanel:connect(Canvas, motion),
+
wxPanel:connect(Button, command_button_clicked),
%% Add to sizers
@@ -78,7 +84,9 @@ do_init(Config) ->
Bitmap = wxBitmap:new(erlang:max(W,30),erlang:max(30,H)),
{Panel, #state{parent=Panel, config=Config,
- canvas = Canvas, bitmap = Bitmap}}.
+ canvas = Canvas, bitmap = Bitmap,
+ overlay = wxOverlay:new()
+ }}.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%% Sync event from callback events, paint event must be handled in callbacks
@@ -127,11 +135,39 @@ handle_event(#wx{event = #wxCommand{type = command_button_clicked}},
wxBitmap:destroy(Bmp),
{noreply, State};
handle_event(#wx{event = #wxSize{size={W,H}}},
- State = #state{bitmap=Prev}) ->
+ State = #state{bitmap=Prev, canvas=Canvas}) ->
Bitmap = wxBitmap:new(W,H),
- draw(State#state.canvas, Bitmap, fun(DC) -> wxDC:clear(DC) end),
+ draw(Canvas, Bitmap, fun(DC) -> wxDC:clear(DC) end),
wxBitmap:destroy(Prev),
{noreply, State#state{bitmap = Bitmap}};
+
+handle_event(#wx{event = #wxMouse{type=left_down, x=X, y=Y}}, State) ->
+ {noreply, State#state{pos={X,Y}}};
+handle_event(#wx{event = #wxMouse{type=motion, x=X1, y=Y1}},
+ #state{pos=Start, overlay=Overlay, canvas=Canvas} = State) ->
+ case Start of
+ undefined -> ignore;
+ {X0,Y0} ->
+ DC = wxClientDC:new(Canvas),
+ DCO = wxDCOverlay:new(Overlay, DC),
+ wxDCOverlay:clear(DCO),
+ wxDC:setPen(DC, ?wxLIGHT_GREY_PEN),
+ wxDC:setBrush(DC, ?wxTRANSPARENT_BRUSH),
+ wxDC:drawRectangle(DC, {X0,Y0, X1-X0, Y1-Y0}),
+ wxDCOverlay:destroy(DCO),
+ wxClientDC:destroy(DC)
+ end,
+ {noreply, State};
+handle_event(#wx{event = #wxMouse{type=left_up}},
+ #state{overlay=Overlay, canvas=Canvas} = State) ->
+ DC = wxClientDC:new(Canvas),
+ DCO = wxDCOverlay:new(Overlay, DC),
+ wxDCOverlay:clear(DCO),
+ wxDCOverlay:destroy(DCO),
+ wxClientDC:destroy(DC),
+ wxOverlay:reset(Overlay),
+ {noreply, State#state{pos=undefined}};
+
handle_event(Ev = #wx{}, State = #state{}) ->
demo:format(State#state.config, "Got Event ~p\n", [Ev]),
{noreply, State}.
@@ -155,7 +191,8 @@ handle_cast(Msg, State) ->
code_change(_, _, State) ->
{stop, ignore, State}.
-terminate(_Reason, _) ->
+terminate(_Reason, #state{overlay=Overlay}) ->
+ wxOverlay:destroy(Overlay),
ok.
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
@@ -182,4 +219,4 @@ redraw(DC, Bitmap) ->
wxMemoryDC:destroy(MemoryDC).
get_pos(W,H) ->
- {random:uniform(W), random:uniform(H)}.
+ {rand:uniform(W), rand:uniform(H)}.
diff --git a/lib/wx/examples/sudoku/sudoku_game.erl b/lib/wx/examples/sudoku/sudoku_game.erl
index e3c39b4ec9..8bb5fe4d38 100644
--- a/lib/wx/examples/sudoku/sudoku_game.erl
+++ b/lib/wx/examples/sudoku/sudoku_game.erl
@@ -151,8 +151,7 @@ test() -> %% Known to solvable
{{9,2},4}, {{9,4},5}, {{9,6},8}, {{9,8},7}].
new_game(S) ->
- {X,Y,Z} = erlang:now(),
- random:seed(Y,X,Z),
+ rand:seed(exsplus),
case new_game(1,1,gb_sets:empty(),empty_table(S#s{}),[], 0) of
stop -> new_game(S);
Game -> Game
@@ -171,7 +170,7 @@ new_game(R,C,BT,St,Acc,Cnt) when R < 10, C < 10 ->
[{{BR,BC},BVal,BBT,BST}|BAcc] = Acc,
new_game(BR,BC,gb_sets:add(BVal,BBT),BST,BAcc,Cnt+1);
Size ->
- Ind = random:uniform(Size),
+ Ind = rand:uniform(Size),
V = lists:nth(Ind,gb_sets:to_list(S)),
new_game(R,C+1,gb_sets:empty(),
add({R,C,M},V,St),
@@ -207,7 +206,7 @@ pick_shown(Given,Left,S0,Level,Gfx) ->
io:format("Below level ~p ~p~n", [GivenSz,Level]),
S0;
true ->
- Ran = random:uniform(LeftSz),
+ Ran = rand:uniform(LeftSz),
V = lists:nth(Ran,gb_sets:to_list(Left)),
S1 = rebuild_all(rcm(V),S0#s{v=setelement(V,S0#s.v,0)}),
case solve(S1, true) of