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-rw-r--r--lib/wx/include/gl.hrl3686
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diff --git a/lib/wx/include/gl.hrl b/lib/wx/include/gl.hrl
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+++ b/lib/wx/include/gl.hrl
@@ -0,0 +1,3686 @@
+%%
+%% %CopyrightBegin%
+%%
+%% Copyright Ericsson AB 2008-2009. All Rights Reserved.
+%%
+%% The contents of this file are subject to the Erlang Public License,
+%% Version 1.1, (the "License"); you may not use this file except in
+%% compliance with the License. You should have received a copy of the
+%% Erlang Public License along with this software. If not, it can be
+%% retrieved online at http://www.erlang.org/.
+%%
+%% Software distributed under the License is distributed on an "AS IS"
+%% basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See
+%% the License for the specific language governing rights and limitations
+%% under the License.
+%%
+%% %CopyrightEnd%
+
+%% OPENGL DEFINITIONS
+
+%% This file is generated DO NOT EDIT
+
+-define(GL_VERSION_1_1, 1).
+-define(GL_CURRENT_BIT, 16#1).
+-define(GL_POINT_BIT, 16#2).
+-define(GL_LINE_BIT, 16#4).
+-define(GL_POLYGON_BIT, 16#8).
+-define(GL_POLYGON_STIPPLE_BIT, 16#10).
+-define(GL_PIXEL_MODE_BIT, 16#20).
+-define(GL_LIGHTING_BIT, 16#40).
+-define(GL_FOG_BIT, 16#80).
+-define(GL_DEPTH_BUFFER_BIT, 16#100).
+-define(GL_ACCUM_BUFFER_BIT, 16#200).
+-define(GL_STENCIL_BUFFER_BIT, 16#400).
+-define(GL_VIEWPORT_BIT, 16#800).
+-define(GL_TRANSFORM_BIT, 16#1000).
+-define(GL_ENABLE_BIT, 16#2000).
+-define(GL_COLOR_BUFFER_BIT, 16#4000).
+-define(GL_HINT_BIT, 16#8000).
+-define(GL_EVAL_BIT, 16#10000).
+-define(GL_LIST_BIT, 16#20000).
+-define(GL_TEXTURE_BIT, 16#40000).
+-define(GL_SCISSOR_BIT, 16#80000).
+-define(GL_ALL_ATTRIB_BITS, 16#FFFFFFFF).
+-define(GL_CLIENT_PIXEL_STORE_BIT, 16#1).
+-define(GL_CLIENT_VERTEX_ARRAY_BIT, 16#2).
+-define(GL_CLIENT_ALL_ATTRIB_BITS, 16#FFFFFFFF).
+-define(GL_FALSE, 0).
+-define(GL_TRUE, 1).
+-define(GL_POINTS, 16#0).
+-define(GL_LINES, 16#1).
+-define(GL_LINE_LOOP, 16#2).
+-define(GL_LINE_STRIP, 16#3).
+-define(GL_TRIANGLES, 16#4).
+-define(GL_TRIANGLE_STRIP, 16#5).
+-define(GL_TRIANGLE_FAN, 16#6).
+-define(GL_QUADS, 16#7).
+-define(GL_QUAD_STRIP, 16#8).
+-define(GL_POLYGON, 16#9).
+-define(GL_ACCUM, 16#100).
+-define(GL_LOAD, 16#101).
+-define(GL_RETURN, 16#102).
+-define(GL_MULT, 16#103).
+-define(GL_ADD, 16#104).
+-define(GL_NEVER, 16#200).
+-define(GL_LESS, 16#201).
+-define(GL_EQUAL, 16#202).
+-define(GL_LEQUAL, 16#203).
+-define(GL_GREATER, 16#204).
+-define(GL_NOTEQUAL, 16#205).
+-define(GL_GEQUAL, 16#206).
+-define(GL_ALWAYS, 16#207).
+-define(GL_ZERO, 0).
+-define(GL_ONE, 1).
+-define(GL_SRC_COLOR, 16#300).
+-define(GL_ONE_MINUS_SRC_COLOR, 16#301).
+-define(GL_SRC_ALPHA, 16#302).
+-define(GL_ONE_MINUS_SRC_ALPHA, 16#303).
+-define(GL_DST_ALPHA, 16#304).
+-define(GL_ONE_MINUS_DST_ALPHA, 16#305).
+-define(GL_DST_COLOR, 16#306).
+-define(GL_ONE_MINUS_DST_COLOR, 16#307).
+-define(GL_SRC_ALPHA_SATURATE, 16#308).
+-define(GL_NONE, 0).
+-define(GL_FRONT_LEFT, 16#400).
+-define(GL_FRONT_RIGHT, 16#401).
+-define(GL_BACK_LEFT, 16#402).
+-define(GL_BACK_RIGHT, 16#403).
+-define(GL_FRONT, 16#404).
+-define(GL_BACK, 16#405).
+-define(GL_LEFT, 16#406).
+-define(GL_RIGHT, 16#407).
+-define(GL_FRONT_AND_BACK, 16#408).
+-define(GL_AUX0, 16#409).
+-define(GL_AUX1, 16#40A).
+-define(GL_AUX2, 16#40B).
+-define(GL_AUX3, 16#40C).
+-define(GL_NO_ERROR, 0).
+-define(GL_INVALID_ENUM, 16#500).
+-define(GL_INVALID_VALUE, 16#501).
+-define(GL_INVALID_OPERATION, 16#502).
+-define(GL_STACK_OVERFLOW, 16#503).
+-define(GL_STACK_UNDERFLOW, 16#504).
+-define(GL_OUT_OF_MEMORY, 16#505).
+-define(GL_TABLE_TOO_LARGE, 16#8031).
+-define(GL_2D, 16#600).
+-define(GL_3D, 16#601).
+-define(GL_3D_COLOR, 16#602).
+-define(GL_3D_COLOR_TEXTURE, 16#603).
+-define(GL_4D_COLOR_TEXTURE, 16#604).
+-define(GL_PASS_THROUGH_TOKEN, 16#700).
+-define(GL_POINT_TOKEN, 16#701).
+-define(GL_LINE_TOKEN, 16#702).
+-define(GL_POLYGON_TOKEN, 16#703).
+-define(GL_BITMAP_TOKEN, 16#704).
+-define(GL_DRAW_PIXEL_TOKEN, 16#705).
+-define(GL_COPY_PIXEL_TOKEN, 16#706).
+-define(GL_LINE_RESET_TOKEN, 16#707).
+-define(GL_EXP, 16#800).
+-define(GL_EXP2, 16#801).
+-define(GL_CW, 16#900).
+-define(GL_CCW, 16#901).
+-define(GL_COEFF, 16#A00).
+-define(GL_ORDER, 16#A01).
+-define(GL_DOMAIN, 16#A02).
+-define(GL_PIXEL_MAP_I_TO_I, 16#C70).
+-define(GL_PIXEL_MAP_S_TO_S, 16#C71).
+-define(GL_PIXEL_MAP_I_TO_R, 16#C72).
+-define(GL_PIXEL_MAP_I_TO_G, 16#C73).
+-define(GL_PIXEL_MAP_I_TO_B, 16#C74).
+-define(GL_PIXEL_MAP_I_TO_A, 16#C75).
+-define(GL_PIXEL_MAP_R_TO_R, 16#C76).
+-define(GL_PIXEL_MAP_G_TO_G, 16#C77).
+-define(GL_PIXEL_MAP_B_TO_B, 16#C78).
+-define(GL_PIXEL_MAP_A_TO_A, 16#C79).
+-define(GL_VERTEX_ARRAY_POINTER, 16#808E).
+-define(GL_NORMAL_ARRAY_POINTER, 16#808F).
+-define(GL_COLOR_ARRAY_POINTER, 16#8090).
+-define(GL_INDEX_ARRAY_POINTER, 16#8091).
+-define(GL_TEXTURE_COORD_ARRAY_POINTER, 16#8092).
+-define(GL_EDGE_FLAG_ARRAY_POINTER, 16#8093).
+-define(GL_CURRENT_COLOR, 16#B00).
+-define(GL_CURRENT_INDEX, 16#B01).
+-define(GL_CURRENT_NORMAL, 16#B02).
+-define(GL_CURRENT_TEXTURE_COORDS, 16#B03).
+-define(GL_CURRENT_RASTER_COLOR, 16#B04).
+-define(GL_CURRENT_RASTER_INDEX, 16#B05).
+-define(GL_CURRENT_RASTER_TEXTURE_COORDS, 16#B06).
+-define(GL_CURRENT_RASTER_POSITION, 16#B07).
+-define(GL_CURRENT_RASTER_POSITION_VALID, 16#B08).
+-define(GL_CURRENT_RASTER_DISTANCE, 16#B09).
+-define(GL_POINT_SMOOTH, 16#B10).
+-define(GL_POINT_SIZE, 16#B11).
+-define(GL_SMOOTH_POINT_SIZE_RANGE, 16#B12).
+-define(GL_SMOOTH_POINT_SIZE_GRANULARITY, 16#B13).
+-define(GL_POINT_SIZE_RANGE, ?GL_SMOOTH_POINT_SIZE_RANGE).
+-define(GL_POINT_SIZE_GRANULARITY, ?GL_SMOOTH_POINT_SIZE_GRANULARITY).
+-define(GL_LINE_SMOOTH, 16#B20).
+-define(GL_LINE_WIDTH, 16#B21).
+-define(GL_SMOOTH_LINE_WIDTH_RANGE, 16#B22).
+-define(GL_SMOOTH_LINE_WIDTH_GRANULARITY, 16#B23).
+-define(GL_LINE_WIDTH_RANGE, ?GL_SMOOTH_LINE_WIDTH_RANGE).
+-define(GL_LINE_WIDTH_GRANULARITY, ?GL_SMOOTH_LINE_WIDTH_GRANULARITY).
+-define(GL_LINE_STIPPLE, 16#B24).
+-define(GL_LINE_STIPPLE_PATTERN, 16#B25).
+-define(GL_LINE_STIPPLE_REPEAT, 16#B26).
+-define(GL_LIST_MODE, 16#B30).
+-define(GL_MAX_LIST_NESTING, 16#B31).
+-define(GL_LIST_BASE, 16#B32).
+-define(GL_LIST_INDEX, 16#B33).
+-define(GL_POLYGON_MODE, 16#B40).
+-define(GL_POLYGON_SMOOTH, 16#B41).
+-define(GL_POLYGON_STIPPLE, 16#B42).
+-define(GL_EDGE_FLAG, 16#B43).
+-define(GL_CULL_FACE, 16#B44).
+-define(GL_CULL_FACE_MODE, 16#B45).
+-define(GL_FRONT_FACE, 16#B46).
+-define(GL_LIGHTING, 16#B50).
+-define(GL_LIGHT_MODEL_LOCAL_VIEWER, 16#B51).
+-define(GL_LIGHT_MODEL_TWO_SIDE, 16#B52).
+-define(GL_LIGHT_MODEL_AMBIENT, 16#B53).
+-define(GL_SHADE_MODEL, 16#B54).
+-define(GL_COLOR_MATERIAL_FACE, 16#B55).
+-define(GL_COLOR_MATERIAL_PARAMETER, 16#B56).
+-define(GL_COLOR_MATERIAL, 16#B57).
+-define(GL_FOG, 16#B60).
+-define(GL_FOG_INDEX, 16#B61).
+-define(GL_FOG_DENSITY, 16#B62).
+-define(GL_FOG_START, 16#B63).
+-define(GL_FOG_END, 16#B64).
+-define(GL_FOG_MODE, 16#B65).
+-define(GL_FOG_COLOR, 16#B66).
+-define(GL_DEPTH_RANGE, 16#B70).
+-define(GL_DEPTH_TEST, 16#B71).
+-define(GL_DEPTH_WRITEMASK, 16#B72).
+-define(GL_DEPTH_CLEAR_VALUE, 16#B73).
+-define(GL_DEPTH_FUNC, 16#B74).
+-define(GL_ACCUM_CLEAR_VALUE, 16#B80).
+-define(GL_STENCIL_TEST, 16#B90).
+-define(GL_STENCIL_CLEAR_VALUE, 16#B91).
+-define(GL_STENCIL_FUNC, 16#B92).
+-define(GL_STENCIL_VALUE_MASK, 16#B93).
+-define(GL_STENCIL_FAIL, 16#B94).
+-define(GL_STENCIL_PASS_DEPTH_FAIL, 16#B95).
+-define(GL_STENCIL_PASS_DEPTH_PASS, 16#B96).
+-define(GL_STENCIL_REF, 16#B97).
+-define(GL_STENCIL_WRITEMASK, 16#B98).
+-define(GL_MATRIX_MODE, 16#BA0).
+-define(GL_NORMALIZE, 16#BA1).
+-define(GL_VIEWPORT, 16#BA2).
+-define(GL_MODELVIEW_STACK_DEPTH, 16#BA3).
+-define(GL_PROJECTION_STACK_DEPTH, 16#BA4).
+-define(GL_TEXTURE_STACK_DEPTH, 16#BA5).
+-define(GL_MODELVIEW_MATRIX, 16#BA6).
+-define(GL_PROJECTION_MATRIX, 16#BA7).
+-define(GL_TEXTURE_MATRIX, 16#BA8).
+-define(GL_ATTRIB_STACK_DEPTH, 16#BB0).
+-define(GL_CLIENT_ATTRIB_STACK_DEPTH, 16#BB1).
+-define(GL_ALPHA_TEST, 16#BC0).
+-define(GL_ALPHA_TEST_FUNC, 16#BC1).
+-define(GL_ALPHA_TEST_REF, 16#BC2).
+-define(GL_DITHER, 16#BD0).
+-define(GL_BLEND_DST, 16#BE0).
+-define(GL_BLEND_SRC, 16#BE1).
+-define(GL_BLEND, 16#BE2).
+-define(GL_LOGIC_OP_MODE, 16#BF0).
+-define(GL_INDEX_LOGIC_OP, 16#BF1).
+-define(GL_LOGIC_OP, ?GL_INDEX_LOGIC_OP).
+-define(GL_COLOR_LOGIC_OP, 16#BF2).
+-define(GL_AUX_BUFFERS, 16#C00).
+-define(GL_DRAW_BUFFER, 16#C01).
+-define(GL_READ_BUFFER, 16#C02).
+-define(GL_SCISSOR_BOX, 16#C10).
+-define(GL_SCISSOR_TEST, 16#C11).
+-define(GL_INDEX_CLEAR_VALUE, 16#C20).
+-define(GL_INDEX_WRITEMASK, 16#C21).
+-define(GL_COLOR_CLEAR_VALUE, 16#C22).
+-define(GL_COLOR_WRITEMASK, 16#C23).
+-define(GL_INDEX_MODE, 16#C30).
+-define(GL_RGBA_MODE, 16#C31).
+-define(GL_DOUBLEBUFFER, 16#C32).
+-define(GL_STEREO, 16#C33).
+-define(GL_RENDER_MODE, 16#C40).
+-define(GL_PERSPECTIVE_CORRECTION_HINT, 16#C50).
+-define(GL_POINT_SMOOTH_HINT, 16#C51).
+-define(GL_LINE_SMOOTH_HINT, 16#C52).
+-define(GL_POLYGON_SMOOTH_HINT, 16#C53).
+-define(GL_FOG_HINT, 16#C54).
+-define(GL_TEXTURE_GEN_S, 16#C60).
+-define(GL_TEXTURE_GEN_T, 16#C61).
+-define(GL_TEXTURE_GEN_R, 16#C62).
+-define(GL_TEXTURE_GEN_Q, 16#C63).
+-define(GL_PIXEL_MAP_I_TO_I_SIZE, 16#CB0).
+-define(GL_PIXEL_MAP_S_TO_S_SIZE, 16#CB1).
+-define(GL_PIXEL_MAP_I_TO_R_SIZE, 16#CB2).
+-define(GL_PIXEL_MAP_I_TO_G_SIZE, 16#CB3).
+-define(GL_PIXEL_MAP_I_TO_B_SIZE, 16#CB4).
+-define(GL_PIXEL_MAP_I_TO_A_SIZE, 16#CB5).
+-define(GL_PIXEL_MAP_R_TO_R_SIZE, 16#CB6).
+-define(GL_PIXEL_MAP_G_TO_G_SIZE, 16#CB7).
+-define(GL_PIXEL_MAP_B_TO_B_SIZE, 16#CB8).
+-define(GL_PIXEL_MAP_A_TO_A_SIZE, 16#CB9).
+-define(GL_UNPACK_SWAP_BYTES, 16#CF0).
+-define(GL_UNPACK_LSB_FIRST, 16#CF1).
+-define(GL_UNPACK_ROW_LENGTH, 16#CF2).
+-define(GL_UNPACK_SKIP_ROWS, 16#CF3).
+-define(GL_UNPACK_SKIP_PIXELS, 16#CF4).
+-define(GL_UNPACK_ALIGNMENT, 16#CF5).
+-define(GL_PACK_SWAP_BYTES, 16#D00).
+-define(GL_PACK_LSB_FIRST, 16#D01).
+-define(GL_PACK_ROW_LENGTH, 16#D02).
+-define(GL_PACK_SKIP_ROWS, 16#D03).
+-define(GL_PACK_SKIP_PIXELS, 16#D04).
+-define(GL_PACK_ALIGNMENT, 16#D05).
+-define(GL_MAP_COLOR, 16#D10).
+-define(GL_MAP_STENCIL, 16#D11).
+-define(GL_INDEX_SHIFT, 16#D12).
+-define(GL_INDEX_OFFSET, 16#D13).
+-define(GL_RED_SCALE, 16#D14).
+-define(GL_RED_BIAS, 16#D15).
+-define(GL_ZOOM_X, 16#D16).
+-define(GL_ZOOM_Y, 16#D17).
+-define(GL_GREEN_SCALE, 16#D18).
+-define(GL_GREEN_BIAS, 16#D19).
+-define(GL_BLUE_SCALE, 16#D1A).
+-define(GL_BLUE_BIAS, 16#D1B).
+-define(GL_ALPHA_SCALE, 16#D1C).
+-define(GL_ALPHA_BIAS, 16#D1D).
+-define(GL_DEPTH_SCALE, 16#D1E).
+-define(GL_DEPTH_BIAS, 16#D1F).
+-define(GL_MAX_EVAL_ORDER, 16#D30).
+-define(GL_MAX_LIGHTS, 16#D31).
+-define(GL_MAX_CLIP_PLANES, 16#D32).
+-define(GL_MAX_TEXTURE_SIZE, 16#D33).
+-define(GL_MAX_PIXEL_MAP_TABLE, 16#D34).
+-define(GL_MAX_ATTRIB_STACK_DEPTH, 16#D35).
+-define(GL_MAX_MODELVIEW_STACK_DEPTH, 16#D36).
+-define(GL_MAX_NAME_STACK_DEPTH, 16#D37).
+-define(GL_MAX_PROJECTION_STACK_DEPTH, 16#D38).
+-define(GL_MAX_TEXTURE_STACK_DEPTH, 16#D39).
+-define(GL_MAX_VIEWPORT_DIMS, 16#D3A).
+-define(GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, 16#D3B).
+-define(GL_SUBPIXEL_BITS, 16#D50).
+-define(GL_INDEX_BITS, 16#D51).
+-define(GL_RED_BITS, 16#D52).
+-define(GL_GREEN_BITS, 16#D53).
+-define(GL_BLUE_BITS, 16#D54).
+-define(GL_ALPHA_BITS, 16#D55).
+-define(GL_DEPTH_BITS, 16#D56).
+-define(GL_STENCIL_BITS, 16#D57).
+-define(GL_ACCUM_RED_BITS, 16#D58).
+-define(GL_ACCUM_GREEN_BITS, 16#D59).
+-define(GL_ACCUM_BLUE_BITS, 16#D5A).
+-define(GL_ACCUM_ALPHA_BITS, 16#D5B).
+-define(GL_NAME_STACK_DEPTH, 16#D70).
+-define(GL_AUTO_NORMAL, 16#D80).
+-define(GL_MAP1_COLOR_4, 16#D90).
+-define(GL_MAP1_INDEX, 16#D91).
+-define(GL_MAP1_NORMAL, 16#D92).
+-define(GL_MAP1_TEXTURE_COORD_1, 16#D93).
+-define(GL_MAP1_TEXTURE_COORD_2, 16#D94).
+-define(GL_MAP1_TEXTURE_COORD_3, 16#D95).
+-define(GL_MAP1_TEXTURE_COORD_4, 16#D96).
+-define(GL_MAP1_VERTEX_3, 16#D97).
+-define(GL_MAP1_VERTEX_4, 16#D98).
+-define(GL_MAP2_COLOR_4, 16#DB0).
+-define(GL_MAP2_INDEX, 16#DB1).
+-define(GL_MAP2_NORMAL, 16#DB2).
+-define(GL_MAP2_TEXTURE_COORD_1, 16#DB3).
+-define(GL_MAP2_TEXTURE_COORD_2, 16#DB4).
+-define(GL_MAP2_TEXTURE_COORD_3, 16#DB5).
+-define(GL_MAP2_TEXTURE_COORD_4, 16#DB6).
+-define(GL_MAP2_VERTEX_3, 16#DB7).
+-define(GL_MAP2_VERTEX_4, 16#DB8).
+-define(GL_MAP1_GRID_DOMAIN, 16#DD0).
+-define(GL_MAP1_GRID_SEGMENTS, 16#DD1).
+-define(GL_MAP2_GRID_DOMAIN, 16#DD2).
+-define(GL_MAP2_GRID_SEGMENTS, 16#DD3).
+-define(GL_TEXTURE_1D, 16#DE0).
+-define(GL_TEXTURE_2D, 16#DE1).
+-define(GL_FEEDBACK_BUFFER_POINTER, 16#DF0).
+-define(GL_FEEDBACK_BUFFER_SIZE, 16#DF1).
+-define(GL_FEEDBACK_BUFFER_TYPE, 16#DF2).
+-define(GL_SELECTION_BUFFER_POINTER, 16#DF3).
+-define(GL_SELECTION_BUFFER_SIZE, 16#DF4).
+-define(GL_POLYGON_OFFSET_UNITS, 16#2A00).
+-define(GL_POLYGON_OFFSET_POINT, 16#2A01).
+-define(GL_POLYGON_OFFSET_LINE, 16#2A02).
+-define(GL_POLYGON_OFFSET_FILL, 16#8037).
+-define(GL_POLYGON_OFFSET_FACTOR, 16#8038).
+-define(GL_TEXTURE_BINDING_1D, 16#8068).
+-define(GL_TEXTURE_BINDING_2D, 16#8069).
+-define(GL_TEXTURE_BINDING_3D, 16#806A).
+-define(GL_VERTEX_ARRAY, 16#8074).
+-define(GL_NORMAL_ARRAY, 16#8075).
+-define(GL_COLOR_ARRAY, 16#8076).
+-define(GL_INDEX_ARRAY, 16#8077).
+-define(GL_TEXTURE_COORD_ARRAY, 16#8078).
+-define(GL_EDGE_FLAG_ARRAY, 16#8079).
+-define(GL_VERTEX_ARRAY_SIZE, 16#807A).
+-define(GL_VERTEX_ARRAY_TYPE, 16#807B).
+-define(GL_VERTEX_ARRAY_STRIDE, 16#807C).
+-define(GL_NORMAL_ARRAY_TYPE, 16#807E).
+-define(GL_NORMAL_ARRAY_STRIDE, 16#807F).
+-define(GL_COLOR_ARRAY_SIZE, 16#8081).
+-define(GL_COLOR_ARRAY_TYPE, 16#8082).
+-define(GL_COLOR_ARRAY_STRIDE, 16#8083).
+-define(GL_INDEX_ARRAY_TYPE, 16#8085).
+-define(GL_INDEX_ARRAY_STRIDE, 16#8086).
+-define(GL_TEXTURE_COORD_ARRAY_SIZE, 16#8088).
+-define(GL_TEXTURE_COORD_ARRAY_TYPE, 16#8089).
+-define(GL_TEXTURE_COORD_ARRAY_STRIDE, 16#808A).
+-define(GL_EDGE_FLAG_ARRAY_STRIDE, 16#808C).
+-define(GL_TEXTURE_WIDTH, 16#1000).
+-define(GL_TEXTURE_HEIGHT, 16#1001).
+-define(GL_TEXTURE_INTERNAL_FORMAT, 16#1003).
+-define(GL_TEXTURE_COMPONENTS, ?GL_TEXTURE_INTERNAL_FORMAT).
+-define(GL_TEXTURE_BORDER_COLOR, 16#1004).
+-define(GL_TEXTURE_BORDER, 16#1005).
+-define(GL_TEXTURE_RED_SIZE, 16#805C).
+-define(GL_TEXTURE_GREEN_SIZE, 16#805D).
+-define(GL_TEXTURE_BLUE_SIZE, 16#805E).
+-define(GL_TEXTURE_ALPHA_SIZE, 16#805F).
+-define(GL_TEXTURE_LUMINANCE_SIZE, 16#8060).
+-define(GL_TEXTURE_INTENSITY_SIZE, 16#8061).
+-define(GL_TEXTURE_PRIORITY, 16#8066).
+-define(GL_TEXTURE_RESIDENT, 16#8067).
+-define(GL_DONT_CARE, 16#1100).
+-define(GL_FASTEST, 16#1101).
+-define(GL_NICEST, 16#1102).
+-define(GL_AMBIENT, 16#1200).
+-define(GL_DIFFUSE, 16#1201).
+-define(GL_SPECULAR, 16#1202).
+-define(GL_POSITION, 16#1203).
+-define(GL_SPOT_DIRECTION, 16#1204).
+-define(GL_SPOT_EXPONENT, 16#1205).
+-define(GL_SPOT_CUTOFF, 16#1206).
+-define(GL_CONSTANT_ATTENUATION, 16#1207).
+-define(GL_LINEAR_ATTENUATION, 16#1208).
+-define(GL_QUADRATIC_ATTENUATION, 16#1209).
+-define(GL_COMPILE, 16#1300).
+-define(GL_COMPILE_AND_EXECUTE, 16#1301).
+-define(GL_BYTE, 16#1400).
+-define(GL_UNSIGNED_BYTE, 16#1401).
+-define(GL_SHORT, 16#1402).
+-define(GL_UNSIGNED_SHORT, 16#1403).
+-define(GL_INT, 16#1404).
+-define(GL_UNSIGNED_INT, 16#1405).
+-define(GL_FLOAT, 16#1406).
+-define(GL_2_BYTES, 16#1407).
+-define(GL_3_BYTES, 16#1408).
+-define(GL_4_BYTES, 16#1409).
+-define(GL_DOUBLE, 16#140A).
+-define(GL_DOUBLE_EXT, 16#140A).
+-define(GL_CLEAR, 16#1500).
+-define(GL_AND, 16#1501).
+-define(GL_AND_REVERSE, 16#1502).
+-define(GL_COPY, 16#1503).
+-define(GL_AND_INVERTED, 16#1504).
+-define(GL_NOOP, 16#1505).
+-define(GL_XOR, 16#1506).
+-define(GL_OR, 16#1507).
+-define(GL_NOR, 16#1508).
+-define(GL_EQUIV, 16#1509).
+-define(GL_INVERT, 16#150A).
+-define(GL_OR_REVERSE, 16#150B).
+-define(GL_COPY_INVERTED, 16#150C).
+-define(GL_OR_INVERTED, 16#150D).
+-define(GL_NAND, 16#150E).
+-define(GL_SET, 16#150F).
+-define(GL_EMISSION, 16#1600).
+-define(GL_SHININESS, 16#1601).
+-define(GL_AMBIENT_AND_DIFFUSE, 16#1602).
+-define(GL_COLOR_INDEXES, 16#1603).
+-define(GL_MODELVIEW, 16#1700).
+-define(GL_PROJECTION, 16#1701).
+-define(GL_TEXTURE, 16#1702).
+-define(GL_COLOR, 16#1800).
+-define(GL_DEPTH, 16#1801).
+-define(GL_STENCIL, 16#1802).
+-define(GL_COLOR_INDEX, 16#1900).
+-define(GL_STENCIL_INDEX, 16#1901).
+-define(GL_DEPTH_COMPONENT, 16#1902).
+-define(GL_RED, 16#1903).
+-define(GL_GREEN, 16#1904).
+-define(GL_BLUE, 16#1905).
+-define(GL_ALPHA, 16#1906).
+-define(GL_RGB, 16#1907).
+-define(GL_RGBA, 16#1908).
+-define(GL_LUMINANCE, 16#1909).
+-define(GL_LUMINANCE_ALPHA, 16#190A).
+-define(GL_BITMAP, 16#1A00).
+-define(GL_POINT, 16#1B00).
+-define(GL_LINE, 16#1B01).
+-define(GL_FILL, 16#1B02).
+-define(GL_RENDER, 16#1C00).
+-define(GL_FEEDBACK, 16#1C01).
+-define(GL_SELECT, 16#1C02).
+-define(GL_FLAT, 16#1D00).
+-define(GL_SMOOTH, 16#1D01).
+-define(GL_KEEP, 16#1E00).
+-define(GL_REPLACE, 16#1E01).
+-define(GL_INCR, 16#1E02).
+-define(GL_DECR, 16#1E03).
+-define(GL_VENDOR, 16#1F00).
+-define(GL_RENDERER, 16#1F01).
+-define(GL_VERSION, 16#1F02).
+-define(GL_EXTENSIONS, 16#1F03).
+-define(GL_S, 16#2000).
+-define(GL_T, 16#2001).
+-define(GL_R, 16#2002).
+-define(GL_Q, 16#2003).
+-define(GL_MODULATE, 16#2100).
+-define(GL_DECAL, 16#2101).
+-define(GL_TEXTURE_ENV_MODE, 16#2200).
+-define(GL_TEXTURE_ENV_COLOR, 16#2201).
+-define(GL_TEXTURE_ENV, 16#2300).
+-define(GL_EYE_LINEAR, 16#2400).
+-define(GL_OBJECT_LINEAR, 16#2401).
+-define(GL_SPHERE_MAP, 16#2402).
+-define(GL_TEXTURE_GEN_MODE, 16#2500).
+-define(GL_OBJECT_PLANE, 16#2501).
+-define(GL_EYE_PLANE, 16#2502).
+-define(GL_NEAREST, 16#2600).
+-define(GL_LINEAR, 16#2601).
+-define(GL_NEAREST_MIPMAP_NEAREST, 16#2700).
+-define(GL_LINEAR_MIPMAP_NEAREST, 16#2701).
+-define(GL_NEAREST_MIPMAP_LINEAR, 16#2702).
+-define(GL_LINEAR_MIPMAP_LINEAR, 16#2703).
+-define(GL_TEXTURE_MAG_FILTER, 16#2800).
+-define(GL_TEXTURE_MIN_FILTER, 16#2801).
+-define(GL_TEXTURE_WRAP_S, 16#2802).
+-define(GL_TEXTURE_WRAP_T, 16#2803).
+-define(GL_PROXY_TEXTURE_1D, 16#8063).
+-define(GL_PROXY_TEXTURE_2D, 16#8064).
+-define(GL_CLAMP, 16#2900).
+-define(GL_REPEAT, 16#2901).
+-define(GL_R3_G3_B2, 16#2A10).
+-define(GL_ALPHA4, 16#803B).
+-define(GL_ALPHA8, 16#803C).
+-define(GL_ALPHA12, 16#803D).
+-define(GL_ALPHA16, 16#803E).
+-define(GL_LUMINANCE4, 16#803F).
+-define(GL_LUMINANCE8, 16#8040).
+-define(GL_LUMINANCE12, 16#8041).
+-define(GL_LUMINANCE16, 16#8042).
+-define(GL_LUMINANCE4_ALPHA4, 16#8043).
+-define(GL_LUMINANCE6_ALPHA2, 16#8044).
+-define(GL_LUMINANCE8_ALPHA8, 16#8045).
+-define(GL_LUMINANCE12_ALPHA4, 16#8046).
+-define(GL_LUMINANCE12_ALPHA12, 16#8047).
+-define(GL_LUMINANCE16_ALPHA16, 16#8048).
+-define(GL_INTENSITY, 16#8049).
+-define(GL_INTENSITY4, 16#804A).
+-define(GL_INTENSITY8, 16#804B).
+-define(GL_INTENSITY12, 16#804C).
+-define(GL_INTENSITY16, 16#804D).
+-define(GL_RGB4, 16#804F).
+-define(GL_RGB5, 16#8050).
+-define(GL_RGB8, 16#8051).
+-define(GL_RGB10, 16#8052).
+-define(GL_RGB12, 16#8053).
+-define(GL_RGB16, 16#8054).
+-define(GL_RGBA2, 16#8055).
+-define(GL_RGBA4, 16#8056).
+-define(GL_RGB5_A1, 16#8057).
+-define(GL_RGBA8, 16#8058).
+-define(GL_RGB10_A2, 16#8059).
+-define(GL_RGBA12, 16#805A).
+-define(GL_RGBA16, 16#805B).
+-define(GL_V2F, 16#2A20).
+-define(GL_V3F, 16#2A21).
+-define(GL_C4UB_V2F, 16#2A22).
+-define(GL_C4UB_V3F, 16#2A23).
+-define(GL_C3F_V3F, 16#2A24).
+-define(GL_N3F_V3F, 16#2A25).
+-define(GL_C4F_N3F_V3F, 16#2A26).
+-define(GL_T2F_V3F, 16#2A27).
+-define(GL_T4F_V4F, 16#2A28).
+-define(GL_T2F_C4UB_V3F, 16#2A29).
+-define(GL_T2F_C3F_V3F, 16#2A2A).
+-define(GL_T2F_N3F_V3F, 16#2A2B).
+-define(GL_T2F_C4F_N3F_V3F, 16#2A2C).
+-define(GL_T4F_C4F_N3F_V4F, 16#2A2D).
+-define(GL_CLIP_PLANE0, 16#3000).
+-define(GL_CLIP_PLANE1, 16#3001).
+-define(GL_CLIP_PLANE2, 16#3002).
+-define(GL_CLIP_PLANE3, 16#3003).
+-define(GL_CLIP_PLANE4, 16#3004).
+-define(GL_CLIP_PLANE5, 16#3005).
+-define(GL_LIGHT0, 16#4000).
+-define(GL_LIGHT1, 16#4001).
+-define(GL_LIGHT2, 16#4002).
+-define(GL_LIGHT3, 16#4003).
+-define(GL_LIGHT4, 16#4004).
+-define(GL_LIGHT5, 16#4005).
+-define(GL_LIGHT6, 16#4006).
+-define(GL_LIGHT7, 16#4007).
+-define(GL_ABGR_EXT, 16#8000).
+-define(GL_FUNC_SUBTRACT_EXT, 16#800A).
+-define(GL_FUNC_REVERSE_SUBTRACT_EXT, 16#800B).
+-define(GL_UNSIGNED_BYTE_3_3_2_EXT, 16#8032).
+-define(GL_UNSIGNED_SHORT_4_4_4_4_EXT, 16#8033).
+-define(GL_UNSIGNED_SHORT_5_5_5_1_EXT, 16#8034).
+-define(GL_UNSIGNED_INT_8_8_8_8_EXT, 16#8035).
+-define(GL_UNSIGNED_INT_10_10_10_2_EXT, 16#8036).
+-define(GL_PACK_SKIP_IMAGES, 16#806B).
+-define(GL_PACK_IMAGE_HEIGHT, 16#806C).
+-define(GL_UNPACK_SKIP_IMAGES, 16#806D).
+-define(GL_UNPACK_IMAGE_HEIGHT, 16#806E).
+-define(GL_TEXTURE_3D, 16#806F).
+-define(GL_PROXY_TEXTURE_3D, 16#8070).
+-define(GL_TEXTURE_DEPTH, 16#8071).
+-define(GL_TEXTURE_WRAP_R, 16#8072).
+-define(GL_MAX_3D_TEXTURE_SIZE, 16#8073).
+-define(GL_BGR, 16#80E0).
+-define(GL_BGRA, 16#80E1).
+-define(GL_UNSIGNED_BYTE_3_3_2, 16#8032).
+-define(GL_UNSIGNED_BYTE_2_3_3_REV, 16#8362).
+-define(GL_UNSIGNED_SHORT_5_6_5, 16#8363).
+-define(GL_UNSIGNED_SHORT_5_6_5_REV, 16#8364).
+-define(GL_UNSIGNED_SHORT_4_4_4_4, 16#8033).
+-define(GL_UNSIGNED_SHORT_4_4_4_4_REV, 16#8365).
+-define(GL_UNSIGNED_SHORT_5_5_5_1, 16#8034).
+-define(GL_UNSIGNED_SHORT_1_5_5_5_REV, 16#8366).
+-define(GL_UNSIGNED_INT_8_8_8_8, 16#8035).
+-define(GL_UNSIGNED_INT_8_8_8_8_REV, 16#8367).
+-define(GL_UNSIGNED_INT_10_10_10_2, 16#8036).
+-define(GL_UNSIGNED_INT_2_10_10_10_REV, 16#8368).
+-define(GL_RESCALE_NORMAL, 16#803A).
+-define(GL_LIGHT_MODEL_COLOR_CONTROL, 16#81F8).
+-define(GL_SINGLE_COLOR, 16#81F9).
+-define(GL_SEPARATE_SPECULAR_COLOR, 16#81FA).
+-define(GL_CLAMP_TO_EDGE, 16#812F).
+-define(GL_TEXTURE_MIN_LOD, 16#813A).
+-define(GL_TEXTURE_MAX_LOD, 16#813B).
+-define(GL_TEXTURE_BASE_LEVEL, 16#813C).
+-define(GL_TEXTURE_MAX_LEVEL, 16#813D).
+-define(GL_MAX_ELEMENTS_VERTICES, 16#80E8).
+-define(GL_MAX_ELEMENTS_INDICES, 16#80E9).
+-define(GL_ALIASED_POINT_SIZE_RANGE, 16#846D).
+-define(GL_ALIASED_LINE_WIDTH_RANGE, 16#846E).
+-define(GL_ACTIVE_TEXTURE, 16#84E0).
+-define(GL_CLIENT_ACTIVE_TEXTURE, 16#84E1).
+-define(GL_MAX_TEXTURE_UNITS, 16#84E2).
+-define(GL_TEXTURE0, 16#84C0).
+-define(GL_TEXTURE1, 16#84C1).
+-define(GL_TEXTURE2, 16#84C2).
+-define(GL_TEXTURE3, 16#84C3).
+-define(GL_TEXTURE4, 16#84C4).
+-define(GL_TEXTURE5, 16#84C5).
+-define(GL_TEXTURE6, 16#84C6).
+-define(GL_TEXTURE7, 16#84C7).
+-define(GL_TEXTURE8, 16#84C8).
+-define(GL_TEXTURE9, 16#84C9).
+-define(GL_TEXTURE10, 16#84CA).
+-define(GL_TEXTURE11, 16#84CB).
+-define(GL_TEXTURE12, 16#84CC).
+-define(GL_TEXTURE13, 16#84CD).
+-define(GL_TEXTURE14, 16#84CE).
+-define(GL_TEXTURE15, 16#84CF).
+-define(GL_TEXTURE16, 16#84D0).
+-define(GL_TEXTURE17, 16#84D1).
+-define(GL_TEXTURE18, 16#84D2).
+-define(GL_TEXTURE19, 16#84D3).
+-define(GL_TEXTURE20, 16#84D4).
+-define(GL_TEXTURE21, 16#84D5).
+-define(GL_TEXTURE22, 16#84D6).
+-define(GL_TEXTURE23, 16#84D7).
+-define(GL_TEXTURE24, 16#84D8).
+-define(GL_TEXTURE25, 16#84D9).
+-define(GL_TEXTURE26, 16#84DA).
+-define(GL_TEXTURE27, 16#84DB).
+-define(GL_TEXTURE28, 16#84DC).
+-define(GL_TEXTURE29, 16#84DD).
+-define(GL_TEXTURE30, 16#84DE).
+-define(GL_TEXTURE31, 16#84DF).
+-define(GL_NORMAL_MAP, 16#8511).
+-define(GL_REFLECTION_MAP, 16#8512).
+-define(GL_TEXTURE_CUBE_MAP, 16#8513).
+-define(GL_TEXTURE_BINDING_CUBE_MAP, 16#8514).
+-define(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 16#8515).
+-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 16#8516).
+-define(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 16#8517).
+-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 16#8518).
+-define(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 16#8519).
+-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 16#851A).
+-define(GL_PROXY_TEXTURE_CUBE_MAP, 16#851B).
+-define(GL_MAX_CUBE_MAP_TEXTURE_SIZE, 16#851C).
+-define(GL_COMBINE, 16#8570).
+-define(GL_COMBINE_RGB, 16#8571).
+-define(GL_COMBINE_ALPHA, 16#8572).
+-define(GL_RGB_SCALE, 16#8573).
+-define(GL_ADD_SIGNED, 16#8574).
+-define(GL_INTERPOLATE, 16#8575).
+-define(GL_CONSTANT, 16#8576).
+-define(GL_PRIMARY_COLOR, 16#8577).
+-define(GL_PREVIOUS, 16#8578).
+-define(GL_SOURCE0_RGB, 16#8580).
+-define(GL_SOURCE1_RGB, 16#8581).
+-define(GL_SOURCE2_RGB, 16#8582).
+-define(GL_SOURCE0_ALPHA, 16#8588).
+-define(GL_SOURCE1_ALPHA, 16#8589).
+-define(GL_SOURCE2_ALPHA, 16#858A).
+-define(GL_OPERAND0_RGB, 16#8590).
+-define(GL_OPERAND1_RGB, 16#8591).
+-define(GL_OPERAND2_RGB, 16#8592).
+-define(GL_OPERAND0_ALPHA, 16#8598).
+-define(GL_OPERAND1_ALPHA, 16#8599).
+-define(GL_OPERAND2_ALPHA, 16#859A).
+-define(GL_SUBTRACT, 16#84E7).
+-define(GL_TRANSPOSE_MODELVIEW_MATRIX, 16#84E3).
+-define(GL_TRANSPOSE_PROJECTION_MATRIX, 16#84E4).
+-define(GL_TRANSPOSE_TEXTURE_MATRIX, 16#84E5).
+-define(GL_TRANSPOSE_COLOR_MATRIX, 16#84E6).
+-define(GL_COMPRESSED_ALPHA, 16#84E9).
+-define(GL_COMPRESSED_LUMINANCE, 16#84EA).
+-define(GL_COMPRESSED_LUMINANCE_ALPHA, 16#84EB).
+-define(GL_COMPRESSED_INTENSITY, 16#84EC).
+-define(GL_COMPRESSED_RGB, 16#84ED).
+-define(GL_COMPRESSED_RGBA, 16#84EE).
+-define(GL_TEXTURE_COMPRESSION_HINT, 16#84EF).
+-define(GL_TEXTURE_COMPRESSED_IMAGE_SIZE, 16#86A0).
+-define(GL_TEXTURE_COMPRESSED, 16#86A1).
+-define(GL_NUM_COMPRESSED_TEXTURE_FORMATS, 16#86A2).
+-define(GL_COMPRESSED_TEXTURE_FORMATS, 16#86A3).
+-define(GL_DOT3_RGB, 16#86AE).
+-define(GL_DOT3_RGBA, 16#86AF).
+-define(GL_CLAMP_TO_BORDER, 16#812D).
+-define(GL_MULTISAMPLE, 16#809D).
+-define(GL_SAMPLE_ALPHA_TO_COVERAGE, 16#809E).
+-define(GL_SAMPLE_ALPHA_TO_ONE, 16#809F).
+-define(GL_SAMPLE_COVERAGE, 16#80A0).
+-define(GL_SAMPLE_BUFFERS, 16#80A8).
+-define(GL_SAMPLES, 16#80A9).
+-define(GL_SAMPLE_COVERAGE_VALUE, 16#80AA).
+-define(GL_SAMPLE_COVERAGE_INVERT, 16#80AB).
+-define(GL_MULTISAMPLE_BIT, 16#20000000).
+-define(GL_VERTEX_ARRAY_EXT, 16#8074).
+-define(GL_NORMAL_ARRAY_EXT, 16#8075).
+-define(GL_COLOR_ARRAY_EXT, 16#8076).
+-define(GL_INDEX_ARRAY_EXT, 16#8077).
+-define(GL_TEXTURE_COORD_ARRAY_EXT, 16#8078).
+-define(GL_EDGE_FLAG_ARRAY_EXT, 16#8079).
+-define(GL_VERTEX_ARRAY_SIZE_EXT, 16#807A).
+-define(GL_VERTEX_ARRAY_TYPE_EXT, 16#807B).
+-define(GL_VERTEX_ARRAY_STRIDE_EXT, 16#807C).
+-define(GL_VERTEX_ARRAY_COUNT_EXT, 16#807D).
+-define(GL_NORMAL_ARRAY_TYPE_EXT, 16#807E).
+-define(GL_NORMAL_ARRAY_STRIDE_EXT, 16#807F).
+-define(GL_NORMAL_ARRAY_COUNT_EXT, 16#8080).
+-define(GL_COLOR_ARRAY_SIZE_EXT, 16#8081).
+-define(GL_COLOR_ARRAY_TYPE_EXT, 16#8082).
+-define(GL_COLOR_ARRAY_STRIDE_EXT, 16#8083).
+-define(GL_COLOR_ARRAY_COUNT_EXT, 16#8084).
+-define(GL_INDEX_ARRAY_TYPE_EXT, 16#8085).
+-define(GL_INDEX_ARRAY_STRIDE_EXT, 16#8086).
+-define(GL_INDEX_ARRAY_COUNT_EXT, 16#8087).
+-define(GL_TEXTURE_COORD_ARRAY_SIZE_EXT, 16#8088).
+-define(GL_TEXTURE_COORD_ARRAY_TYPE_EXT, 16#8089).
+-define(GL_TEXTURE_COORD_ARRAY_STRIDE_EXT, 16#808A).
+-define(GL_TEXTURE_COORD_ARRAY_COUNT_EXT, 16#808B).
+-define(GL_EDGE_FLAG_ARRAY_STRIDE_EXT, 16#808C).
+-define(GL_EDGE_FLAG_ARRAY_COUNT_EXT, 16#808D).
+-define(GL_VERTEX_ARRAY_POINTER_EXT, 16#808E).
+-define(GL_NORMAL_ARRAY_POINTER_EXT, 16#808F).
+-define(GL_COLOR_ARRAY_POINTER_EXT, 16#8090).
+-define(GL_INDEX_ARRAY_POINTER_EXT, 16#8091).
+-define(GL_TEXTURE_COORD_ARRAY_POINTER_EXT, 16#8092).
+-define(GL_EDGE_FLAG_ARRAY_POINTER_EXT, 16#8093).
+-define(GL_TEXTURE_MIN_LOD_SGIS, 16#813A).
+-define(GL_TEXTURE_MAX_LOD_SGIS, 16#813B).
+-define(GL_TEXTURE_BASE_LEVEL_SGIS, 16#813C).
+-define(GL_TEXTURE_MAX_LEVEL_SGIS, 16#813D).
+-define(GL_SHARED_TEXTURE_PALETTE_EXT, 16#81FB).
+-define(GL_RESCALE_NORMAL_EXT, 16#803A).
+-define(GL_TEXTURE_COMPARE_SGIX, 16#819A).
+-define(GL_TEXTURE_COMPARE_OPERATOR_SGIX, 16#819B).
+-define(GL_TEXTURE_LEQUAL_R_SGIX, 16#819C).
+-define(GL_TEXTURE_GEQUAL_R_SGIX, 16#819D).
+-define(GL_DEPTH_COMPONENT16_SGIX, 16#81A5).
+-define(GL_DEPTH_COMPONENT24_SGIX, 16#81A6).
+-define(GL_DEPTH_COMPONENT32_SGIX, 16#81A7).
+-define(GL_GENERATE_MIPMAP_SGIS, 16#8191).
+-define(GL_GENERATE_MIPMAP_HINT_SGIS, 16#8192).
+-define(GL_POINT_SIZE_MIN, 16#8126).
+-define(GL_POINT_SIZE_MAX, 16#8127).
+-define(GL_POINT_FADE_THRESHOLD_SIZE, 16#8128).
+-define(GL_POINT_DISTANCE_ATTENUATION, 16#8129).
+-define(GL_FOG_COORDINATE_SOURCE, 16#8450).
+-define(GL_FOG_COORDINATE, 16#8451).
+-define(GL_FRAGMENT_DEPTH, 16#8452).
+-define(GL_CURRENT_FOG_COORDINATE, 16#8453).
+-define(GL_FOG_COORDINATE_ARRAY_TYPE, 16#8454).
+-define(GL_FOG_COORDINATE_ARRAY_STRIDE, 16#8455).
+-define(GL_FOG_COORDINATE_ARRAY_POINTER, 16#8456).
+-define(GL_FOG_COORDINATE_ARRAY, 16#8457).
+-define(GL_COLOR_SUM, 16#8458).
+-define(GL_CURRENT_SECONDARY_COLOR, 16#8459).
+-define(GL_SECONDARY_COLOR_ARRAY_SIZE, 16#845A).
+-define(GL_SECONDARY_COLOR_ARRAY_TYPE, 16#845B).
+-define(GL_SECONDARY_COLOR_ARRAY_STRIDE, 16#845C).
+-define(GL_SECONDARY_COLOR_ARRAY_POINTER, 16#845D).
+-define(GL_SECONDARY_COLOR_ARRAY, 16#845E).
+-define(GL_INCR_WRAP, 16#8507).
+-define(GL_DECR_WRAP, 16#8508).
+-define(GL_MAX_TEXTURE_LOD_BIAS, 16#84FD).
+-define(GL_TEXTURE_FILTER_CONTROL, 16#8500).
+-define(GL_TEXTURE_LOD_BIAS, 16#8501).
+-define(GL_GENERATE_MIPMAP, 16#8191).
+-define(GL_GENERATE_MIPMAP_HINT, 16#8192).
+-define(GL_BLEND_DST_RGB, 16#80C8).
+-define(GL_BLEND_SRC_RGB, 16#80C9).
+-define(GL_BLEND_DST_ALPHA, 16#80CA).
+-define(GL_BLEND_SRC_ALPHA, 16#80CB).
+-define(GL_MIRRORED_REPEAT, 16#8370).
+-define(GL_DEPTH_COMPONENT16, 16#81A5).
+-define(GL_DEPTH_COMPONENT24, 16#81A6).
+-define(GL_DEPTH_COMPONENT32, 16#81A7).
+-define(GL_TEXTURE_DEPTH_SIZE, 16#884A).
+-define(GL_DEPTH_TEXTURE_MODE, 16#884B).
+-define(GL_TEXTURE_COMPARE_MODE, 16#884C).
+-define(GL_TEXTURE_COMPARE_FUNC, 16#884D).
+-define(GL_COMPARE_R_TO_TEXTURE, 16#884E).
+-define(GL_GLEXT_VERSION, 52).
+-define(GL_CONSTANT_COLOR, 16#8001).
+-define(GL_ONE_MINUS_CONSTANT_COLOR, 16#8002).
+-define(GL_CONSTANT_ALPHA, 16#8003).
+-define(GL_ONE_MINUS_CONSTANT_ALPHA, 16#8004).
+-define(GL_BLEND_COLOR, 16#8005).
+-define(GL_FUNC_ADD, 16#8006).
+-define(GL_MIN, 16#8007).
+-define(GL_MAX, 16#8008).
+-define(GL_BLEND_EQUATION, 16#8009).
+-define(GL_FUNC_SUBTRACT, 16#800A).
+-define(GL_FUNC_REVERSE_SUBTRACT, 16#800B).
+-define(GL_CONVOLUTION_1D, 16#8010).
+-define(GL_CONVOLUTION_2D, 16#8011).
+-define(GL_SEPARABLE_2D, 16#8012).
+-define(GL_CONVOLUTION_BORDER_MODE, 16#8013).
+-define(GL_CONVOLUTION_FILTER_SCALE, 16#8014).
+-define(GL_CONVOLUTION_FILTER_BIAS, 16#8015).
+-define(GL_REDUCE, 16#8016).
+-define(GL_CONVOLUTION_FORMAT, 16#8017).
+-define(GL_CONVOLUTION_WIDTH, 16#8018).
+-define(GL_CONVOLUTION_HEIGHT, 16#8019).
+-define(GL_MAX_CONVOLUTION_WIDTH, 16#801A).
+-define(GL_MAX_CONVOLUTION_HEIGHT, 16#801B).
+-define(GL_POST_CONVOLUTION_RED_SCALE, 16#801C).
+-define(GL_POST_CONVOLUTION_GREEN_SCALE, 16#801D).
+-define(GL_POST_CONVOLUTION_BLUE_SCALE, 16#801E).
+-define(GL_POST_CONVOLUTION_ALPHA_SCALE, 16#801F).
+-define(GL_POST_CONVOLUTION_RED_BIAS, 16#8020).
+-define(GL_POST_CONVOLUTION_GREEN_BIAS, 16#8021).
+-define(GL_POST_CONVOLUTION_BLUE_BIAS, 16#8022).
+-define(GL_POST_CONVOLUTION_ALPHA_BIAS, 16#8023).
+-define(GL_HISTOGRAM, 16#8024).
+-define(GL_PROXY_HISTOGRAM, 16#8025).
+-define(GL_HISTOGRAM_WIDTH, 16#8026).
+-define(GL_HISTOGRAM_FORMAT, 16#8027).
+-define(GL_HISTOGRAM_RED_SIZE, 16#8028).
+-define(GL_HISTOGRAM_GREEN_SIZE, 16#8029).
+-define(GL_HISTOGRAM_BLUE_SIZE, 16#802A).
+-define(GL_HISTOGRAM_ALPHA_SIZE, 16#802B).
+-define(GL_HISTOGRAM_LUMINANCE_SIZE, 16#802C).
+-define(GL_HISTOGRAM_SINK, 16#802D).
+-define(GL_MINMAX, 16#802E).
+-define(GL_MINMAX_FORMAT, 16#802F).
+-define(GL_MINMAX_SINK, 16#8030).
+-define(GL_COLOR_MATRIX, 16#80B1).
+-define(GL_COLOR_MATRIX_STACK_DEPTH, 16#80B2).
+-define(GL_MAX_COLOR_MATRIX_STACK_DEPTH, 16#80B3).
+-define(GL_POST_COLOR_MATRIX_RED_SCALE, 16#80B4).
+-define(GL_POST_COLOR_MATRIX_GREEN_SCALE, 16#80B5).
+-define(GL_POST_COLOR_MATRIX_BLUE_SCALE, 16#80B6).
+-define(GL_POST_COLOR_MATRIX_ALPHA_SCALE, 16#80B7).
+-define(GL_POST_COLOR_MATRIX_RED_BIAS, 16#80B8).
+-define(GL_POST_COLOR_MATRIX_GREEN_BIAS, 16#80B9).
+-define(GL_POST_COLOR_MATRIX_BLUE_BIAS, 16#80BA).
+-define(GL_POST_COLOR_MATRIX_ALPHA_BIAS, 16#80BB).
+-define(GL_COLOR_TABLE, 16#80D0).
+-define(GL_POST_CONVOLUTION_COLOR_TABLE, 16#80D1).
+-define(GL_POST_COLOR_MATRIX_COLOR_TABLE, 16#80D2).
+-define(GL_PROXY_COLOR_TABLE, 16#80D3).
+-define(GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, 16#80D4).
+-define(GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE, 16#80D5).
+-define(GL_COLOR_TABLE_SCALE, 16#80D6).
+-define(GL_COLOR_TABLE_BIAS, 16#80D7).
+-define(GL_COLOR_TABLE_FORMAT, 16#80D8).
+-define(GL_COLOR_TABLE_WIDTH, 16#80D9).
+-define(GL_COLOR_TABLE_RED_SIZE, 16#80DA).
+-define(GL_COLOR_TABLE_GREEN_SIZE, 16#80DB).
+-define(GL_COLOR_TABLE_BLUE_SIZE, 16#80DC).
+-define(GL_COLOR_TABLE_ALPHA_SIZE, 16#80DD).
+-define(GL_COLOR_TABLE_LUMINANCE_SIZE, 16#80DE).
+-define(GL_COLOR_TABLE_INTENSITY_SIZE, 16#80DF).
+-define(GL_CONSTANT_BORDER, 16#8151).
+-define(GL_REPLICATE_BORDER, 16#8153).
+-define(GL_CONVOLUTION_BORDER_COLOR, 16#8154).
+-define(GL_BUFFER_SIZE, 16#8764).
+-define(GL_BUFFER_USAGE, 16#8765).
+-define(GL_QUERY_COUNTER_BITS, 16#8864).
+-define(GL_CURRENT_QUERY, 16#8865).
+-define(GL_QUERY_RESULT, 16#8866).
+-define(GL_QUERY_RESULT_AVAILABLE, 16#8867).
+-define(GL_ARRAY_BUFFER, 16#8892).
+-define(GL_ELEMENT_ARRAY_BUFFER, 16#8893).
+-define(GL_ARRAY_BUFFER_BINDING, 16#8894).
+-define(GL_ELEMENT_ARRAY_BUFFER_BINDING, 16#8895).
+-define(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, 16#889F).
+-define(GL_READ_ONLY, 16#88B8).
+-define(GL_WRITE_ONLY, 16#88B9).
+-define(GL_READ_WRITE, 16#88BA).
+-define(GL_BUFFER_ACCESS, 16#88BB).
+-define(GL_BUFFER_MAPPED, 16#88BC).
+-define(GL_BUFFER_MAP_POINTER, 16#88BD).
+-define(GL_STREAM_DRAW, 16#88E0).
+-define(GL_STREAM_READ, 16#88E1).
+-define(GL_STREAM_COPY, 16#88E2).
+-define(GL_STATIC_DRAW, 16#88E4).
+-define(GL_STATIC_READ, 16#88E5).
+-define(GL_STATIC_COPY, 16#88E6).
+-define(GL_DYNAMIC_DRAW, 16#88E8).
+-define(GL_DYNAMIC_READ, 16#88E9).
+-define(GL_DYNAMIC_COPY, 16#88EA).
+-define(GL_SAMPLES_PASSED, 16#8914).
+-define(GL_VERTEX_ARRAY_BUFFER_BINDING, 16#8896).
+-define(GL_NORMAL_ARRAY_BUFFER_BINDING, 16#8897).
+-define(GL_COLOR_ARRAY_BUFFER_BINDING, 16#8898).
+-define(GL_INDEX_ARRAY_BUFFER_BINDING, 16#8899).
+-define(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, 16#889A).
+-define(GL_EDGE_FLAG_ARRAY_BUFFER_BINDING, 16#889B).
+-define(GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING, 16#889C).
+-define(GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING, 16#889D).
+-define(GL_WEIGHT_ARRAY_BUFFER_BINDING, 16#889E).
+-define(GL_FOG_COORD_SRC, 16#8450).
+-define(GL_FOG_COORD, 16#8451).
+-define(GL_CURRENT_FOG_COORD, 16#8453).
+-define(GL_FOG_COORD_ARRAY_TYPE, 16#8454).
+-define(GL_FOG_COORD_ARRAY_STRIDE, 16#8455).
+-define(GL_FOG_COORD_ARRAY_POINTER, 16#8456).
+-define(GL_FOG_COORD_ARRAY, 16#8457).
+-define(GL_FOG_COORD_ARRAY_BUFFER_BINDING, 16#889D).
+-define(GL_SRC0_RGB, 16#8580).
+-define(GL_SRC1_RGB, 16#8581).
+-define(GL_SRC2_RGB, 16#8582).
+-define(GL_SRC0_ALPHA, 16#8588).
+-define(GL_SRC1_ALPHA, 16#8589).
+-define(GL_SRC2_ALPHA, 16#858A).
+-define(GL_BLEND_EQUATION_RGB, 16#8009).
+-define(GL_VERTEX_ATTRIB_ARRAY_ENABLED, 16#8622).
+-define(GL_VERTEX_ATTRIB_ARRAY_SIZE, 16#8623).
+-define(GL_VERTEX_ATTRIB_ARRAY_STRIDE, 16#8624).
+-define(GL_VERTEX_ATTRIB_ARRAY_TYPE, 16#8625).
+-define(GL_CURRENT_VERTEX_ATTRIB, 16#8626).
+-define(GL_VERTEX_PROGRAM_POINT_SIZE, 16#8642).
+-define(GL_VERTEX_ATTRIB_ARRAY_POINTER, 16#8645).
+-define(GL_STENCIL_BACK_FUNC, 16#8800).
+-define(GL_STENCIL_BACK_FAIL, 16#8801).
+-define(GL_STENCIL_BACK_PASS_DEPTH_FAIL, 16#8802).
+-define(GL_STENCIL_BACK_PASS_DEPTH_PASS, 16#8803).
+-define(GL_MAX_DRAW_BUFFERS, 16#8824).
+-define(GL_DRAW_BUFFER0, 16#8825).
+-define(GL_DRAW_BUFFER1, 16#8826).
+-define(GL_DRAW_BUFFER2, 16#8827).
+-define(GL_DRAW_BUFFER3, 16#8828).
+-define(GL_DRAW_BUFFER4, 16#8829).
+-define(GL_DRAW_BUFFER5, 16#882A).
+-define(GL_DRAW_BUFFER6, 16#882B).
+-define(GL_DRAW_BUFFER7, 16#882C).
+-define(GL_DRAW_BUFFER8, 16#882D).
+-define(GL_DRAW_BUFFER9, 16#882E).
+-define(GL_DRAW_BUFFER10, 16#882F).
+-define(GL_DRAW_BUFFER11, 16#8830).
+-define(GL_DRAW_BUFFER12, 16#8831).
+-define(GL_DRAW_BUFFER13, 16#8832).
+-define(GL_DRAW_BUFFER14, 16#8833).
+-define(GL_DRAW_BUFFER15, 16#8834).
+-define(GL_BLEND_EQUATION_ALPHA, 16#883D).
+-define(GL_MAX_VERTEX_ATTRIBS, 16#8869).
+-define(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, 16#886A).
+-define(GL_MAX_TEXTURE_IMAGE_UNITS, 16#8872).
+-define(GL_FRAGMENT_SHADER, 16#8B30).
+-define(GL_VERTEX_SHADER, 16#8B31).
+-define(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, 16#8B49).
+-define(GL_MAX_VERTEX_UNIFORM_COMPONENTS, 16#8B4A).
+-define(GL_MAX_VARYING_FLOATS, 16#8B4B).
+-define(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, 16#8B4C).
+-define(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, 16#8B4D).
+-define(GL_SHADER_TYPE, 16#8B4F).
+-define(GL_FLOAT_VEC2, 16#8B50).
+-define(GL_FLOAT_VEC3, 16#8B51).
+-define(GL_FLOAT_VEC4, 16#8B52).
+-define(GL_INT_VEC2, 16#8B53).
+-define(GL_INT_VEC3, 16#8B54).
+-define(GL_INT_VEC4, 16#8B55).
+-define(GL_BOOL, 16#8B56).
+-define(GL_BOOL_VEC2, 16#8B57).
+-define(GL_BOOL_VEC3, 16#8B58).
+-define(GL_BOOL_VEC4, 16#8B59).
+-define(GL_FLOAT_MAT2, 16#8B5A).
+-define(GL_FLOAT_MAT3, 16#8B5B).
+-define(GL_FLOAT_MAT4, 16#8B5C).
+-define(GL_SAMPLER_1D, 16#8B5D).
+-define(GL_SAMPLER_2D, 16#8B5E).
+-define(GL_SAMPLER_3D, 16#8B5F).
+-define(GL_SAMPLER_CUBE, 16#8B60).
+-define(GL_SAMPLER_1D_SHADOW, 16#8B61).
+-define(GL_SAMPLER_2D_SHADOW, 16#8B62).
+-define(GL_DELETE_STATUS, 16#8B80).
+-define(GL_COMPILE_STATUS, 16#8B81).
+-define(GL_LINK_STATUS, 16#8B82).
+-define(GL_VALIDATE_STATUS, 16#8B83).
+-define(GL_INFO_LOG_LENGTH, 16#8B84).
+-define(GL_ATTACHED_SHADERS, 16#8B85).
+-define(GL_ACTIVE_UNIFORMS, 16#8B86).
+-define(GL_ACTIVE_UNIFORM_MAX_LENGTH, 16#8B87).
+-define(GL_SHADER_SOURCE_LENGTH, 16#8B88).
+-define(GL_ACTIVE_ATTRIBUTES, 16#8B89).
+-define(GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, 16#8B8A).
+-define(GL_FRAGMENT_SHADER_DERIVATIVE_HINT, 16#8B8B).
+-define(GL_SHADING_LANGUAGE_VERSION, 16#8B8C).
+-define(GL_CURRENT_PROGRAM, 16#8B8D).
+-define(GL_POINT_SPRITE_COORD_ORIGIN, 16#8CA0).
+-define(GL_LOWER_LEFT, 16#8CA1).
+-define(GL_UPPER_LEFT, 16#8CA2).
+-define(GL_STENCIL_BACK_REF, 16#8CA3).
+-define(GL_STENCIL_BACK_VALUE_MASK, 16#8CA4).
+-define(GL_STENCIL_BACK_WRITEMASK, 16#8CA5).
+-define(GL_VERTEX_PROGRAM_TWO_SIDE, 16#8643).
+-define(GL_POINT_SPRITE, 16#8861).
+-define(GL_COORD_REPLACE, 16#8862).
+-define(GL_MAX_TEXTURE_COORDS, 16#8871).
+-define(GL_PIXEL_PACK_BUFFER, 16#88EB).
+-define(GL_PIXEL_UNPACK_BUFFER, 16#88EC).
+-define(GL_PIXEL_PACK_BUFFER_BINDING, 16#88ED).
+-define(GL_PIXEL_UNPACK_BUFFER_BINDING, 16#88EF).
+-define(GL_FLOAT_MAT2x3, 16#8B65).
+-define(GL_FLOAT_MAT2x4, 16#8B66).
+-define(GL_FLOAT_MAT3x2, 16#8B67).
+-define(GL_FLOAT_MAT3x4, 16#8B68).
+-define(GL_FLOAT_MAT4x2, 16#8B69).
+-define(GL_FLOAT_MAT4x3, 16#8B6A).
+-define(GL_SRGB, 16#8C40).
+-define(GL_SRGB8, 16#8C41).
+-define(GL_SRGB_ALPHA, 16#8C42).
+-define(GL_SRGB8_ALPHA8, 16#8C43).
+-define(GL_COMPRESSED_SRGB, 16#8C48).
+-define(GL_COMPRESSED_SRGB_ALPHA, 16#8C49).
+-define(GL_CURRENT_RASTER_SECONDARY_COLOR, 16#845F).
+-define(GL_SLUMINANCE_ALPHA, 16#8C44).
+-define(GL_SLUMINANCE8_ALPHA8, 16#8C45).
+-define(GL_SLUMINANCE, 16#8C46).
+-define(GL_SLUMINANCE8, 16#8C47).
+-define(GL_COMPRESSED_SLUMINANCE, 16#8C4A).
+-define(GL_COMPRESSED_SLUMINANCE_ALPHA, 16#8C4B).
+-define(GL_COMPARE_REF_TO_TEXTURE, 16#884E).
+-define(GL_CLIP_DISTANCE0, 16#3000).
+-define(GL_CLIP_DISTANCE1, 16#3001).
+-define(GL_CLIP_DISTANCE2, 16#3002).
+-define(GL_CLIP_DISTANCE3, 16#3003).
+-define(GL_CLIP_DISTANCE4, 16#3004).
+-define(GL_CLIP_DISTANCE5, 16#3005).
+-define(GL_MAX_CLIP_DISTANCES, 16#D32).
+-define(GL_MAJOR_VERSION, 16#821B).
+-define(GL_MINOR_VERSION, 16#821C).
+-define(GL_NUM_EXTENSIONS, 16#821D).
+-define(GL_CONTEXT_FLAGS, 16#821E).
+-define(GL_DEPTH_BUFFER, 16#8223).
+-define(GL_STENCIL_BUFFER, 16#8224).
+-define(GL_COMPRESSED_RED, 16#8225).
+-define(GL_COMPRESSED_RG, 16#8226).
+-define(GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, 16#1).
+-define(GL_RGBA32F, 16#8814).
+-define(GL_RGB32F, 16#8815).
+-define(GL_RGBA16F, 16#881A).
+-define(GL_RGB16F, 16#881B).
+-define(GL_VERTEX_ATTRIB_ARRAY_INTEGER, 16#88FD).
+-define(GL_MAX_ARRAY_TEXTURE_LAYERS, 16#88FF).
+-define(GL_MIN_PROGRAM_TEXEL_OFFSET, 16#8904).
+-define(GL_MAX_PROGRAM_TEXEL_OFFSET, 16#8905).
+-define(GL_CLAMP_READ_COLOR, 16#891C).
+-define(GL_FIXED_ONLY, 16#891D).
+-define(GL_MAX_VARYING_COMPONENTS, 16#8B4B).
+-define(GL_TEXTURE_1D_ARRAY, 16#8C18).
+-define(GL_PROXY_TEXTURE_1D_ARRAY, 16#8C19).
+-define(GL_TEXTURE_2D_ARRAY, 16#8C1A).
+-define(GL_PROXY_TEXTURE_2D_ARRAY, 16#8C1B).
+-define(GL_TEXTURE_BINDING_1D_ARRAY, 16#8C1C).
+-define(GL_TEXTURE_BINDING_2D_ARRAY, 16#8C1D).
+-define(GL_R11F_G11F_B10F, 16#8C3A).
+-define(GL_UNSIGNED_INT_10F_11F_11F_REV, 16#8C3B).
+-define(GL_RGB9_E5, 16#8C3D).
+-define(GL_UNSIGNED_INT_5_9_9_9_REV, 16#8C3E).
+-define(GL_TEXTURE_SHARED_SIZE, 16#8C3F).
+-define(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, 16#8C76).
+-define(GL_TRANSFORM_FEEDBACK_BUFFER_MODE, 16#8C7F).
+-define(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, 16#8C80).
+-define(GL_TRANSFORM_FEEDBACK_VARYINGS, 16#8C83).
+-define(GL_TRANSFORM_FEEDBACK_BUFFER_START, 16#8C84).
+-define(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, 16#8C85).
+-define(GL_PRIMITIVES_GENERATED, 16#8C87).
+-define(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, 16#8C88).
+-define(GL_RASTERIZER_DISCARD, 16#8C89).
+-define(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, 16#8C8A).
+-define(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, 16#8C8B).
+-define(GL_INTERLEAVED_ATTRIBS, 16#8C8C).
+-define(GL_SEPARATE_ATTRIBS, 16#8C8D).
+-define(GL_TRANSFORM_FEEDBACK_BUFFER, 16#8C8E).
+-define(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, 16#8C8F).
+-define(GL_RGBA32UI, 16#8D70).
+-define(GL_RGB32UI, 16#8D71).
+-define(GL_RGBA16UI, 16#8D76).
+-define(GL_RGB16UI, 16#8D77).
+-define(GL_RGBA8UI, 16#8D7C).
+-define(GL_RGB8UI, 16#8D7D).
+-define(GL_RGBA32I, 16#8D82).
+-define(GL_RGB32I, 16#8D83).
+-define(GL_RGBA16I, 16#8D88).
+-define(GL_RGB16I, 16#8D89).
+-define(GL_RGBA8I, 16#8D8E).
+-define(GL_RGB8I, 16#8D8F).
+-define(GL_RED_INTEGER, 16#8D94).
+-define(GL_GREEN_INTEGER, 16#8D95).
+-define(GL_BLUE_INTEGER, 16#8D96).
+-define(GL_RGB_INTEGER, 16#8D98).
+-define(GL_RGBA_INTEGER, 16#8D99).
+-define(GL_BGR_INTEGER, 16#8D9A).
+-define(GL_BGRA_INTEGER, 16#8D9B).
+-define(GL_SAMPLER_1D_ARRAY, 16#8DC0).
+-define(GL_SAMPLER_2D_ARRAY, 16#8DC1).
+-define(GL_SAMPLER_1D_ARRAY_SHADOW, 16#8DC3).
+-define(GL_SAMPLER_2D_ARRAY_SHADOW, 16#8DC4).
+-define(GL_SAMPLER_CUBE_SHADOW, 16#8DC5).
+-define(GL_UNSIGNED_INT_VEC2, 16#8DC6).
+-define(GL_UNSIGNED_INT_VEC3, 16#8DC7).
+-define(GL_UNSIGNED_INT_VEC4, 16#8DC8).
+-define(GL_INT_SAMPLER_1D, 16#8DC9).
+-define(GL_INT_SAMPLER_2D, 16#8DCA).
+-define(GL_INT_SAMPLER_3D, 16#8DCB).
+-define(GL_INT_SAMPLER_CUBE, 16#8DCC).
+-define(GL_INT_SAMPLER_1D_ARRAY, 16#8DCE).
+-define(GL_INT_SAMPLER_2D_ARRAY, 16#8DCF).
+-define(GL_UNSIGNED_INT_SAMPLER_1D, 16#8DD1).
+-define(GL_UNSIGNED_INT_SAMPLER_2D, 16#8DD2).
+-define(GL_UNSIGNED_INT_SAMPLER_3D, 16#8DD3).
+-define(GL_UNSIGNED_INT_SAMPLER_CUBE, 16#8DD4).
+-define(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, 16#8DD6).
+-define(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, 16#8DD7).
+-define(GL_QUERY_WAIT, 16#8E13).
+-define(GL_QUERY_NO_WAIT, 16#8E14).
+-define(GL_QUERY_BY_REGION_WAIT, 16#8E15).
+-define(GL_QUERY_BY_REGION_NO_WAIT, 16#8E16).
+-define(GL_CLAMP_VERTEX_COLOR, 16#891A).
+-define(GL_CLAMP_FRAGMENT_COLOR, 16#891B).
+-define(GL_ALPHA_INTEGER, 16#8D97).
+-define(GL_SAMPLER_2D_RECT, 16#8B63).
+-define(GL_SAMPLER_2D_RECT_SHADOW, 16#8B64).
+-define(GL_SAMPLER_BUFFER, 16#8DC2).
+-define(GL_INT_SAMPLER_2D_RECT, 16#8DCD).
+-define(GL_INT_SAMPLER_BUFFER, 16#8DD0).
+-define(GL_UNSIGNED_INT_SAMPLER_2D_RECT, 16#8DD5).
+-define(GL_UNSIGNED_INT_SAMPLER_BUFFER, 16#8DD8).
+-define(GL_TEXTURE_BUFFER, 16#8C2A).
+-define(GL_MAX_TEXTURE_BUFFER_SIZE, 16#8C2B).
+-define(GL_TEXTURE_BINDING_BUFFER, 16#8C2C).
+-define(GL_TEXTURE_BUFFER_DATA_STORE_BINDING, 16#8C2D).
+-define(GL_TEXTURE_BUFFER_FORMAT, 16#8C2E).
+-define(GL_TEXTURE_RECTANGLE, 16#84F5).
+-define(GL_TEXTURE_BINDING_RECTANGLE, 16#84F6).
+-define(GL_PROXY_TEXTURE_RECTANGLE, 16#84F7).
+-define(GL_MAX_RECTANGLE_TEXTURE_SIZE, 16#84F8).
+-define(GL_RED_SNORM, 16#8F90).
+-define(GL_RG_SNORM, 16#8F91).
+-define(GL_RGB_SNORM, 16#8F92).
+-define(GL_RGBA_SNORM, 16#8F93).
+-define(GL_R8_SNORM, 16#8F94).
+-define(GL_RG8_SNORM, 16#8F95).
+-define(GL_RGB8_SNORM, 16#8F96).
+-define(GL_RGBA8_SNORM, 16#8F97).
+-define(GL_R16_SNORM, 16#8F98).
+-define(GL_RG16_SNORM, 16#8F99).
+-define(GL_RGB16_SNORM, 16#8F9A).
+-define(GL_RGBA16_SNORM, 16#8F9B).
+-define(GL_SIGNED_NORMALIZED, 16#8F9C).
+-define(GL_PRIMITIVE_RESTART, 16#8F9D).
+-define(GL_PRIMITIVE_RESTART_INDEX, 16#8F9E).
+-define(GL_TEXTURE0_ARB, 16#84C0).
+-define(GL_TEXTURE1_ARB, 16#84C1).
+-define(GL_TEXTURE2_ARB, 16#84C2).
+-define(GL_TEXTURE3_ARB, 16#84C3).
+-define(GL_TEXTURE4_ARB, 16#84C4).
+-define(GL_TEXTURE5_ARB, 16#84C5).
+-define(GL_TEXTURE6_ARB, 16#84C6).
+-define(GL_TEXTURE7_ARB, 16#84C7).
+-define(GL_TEXTURE8_ARB, 16#84C8).
+-define(GL_TEXTURE9_ARB, 16#84C9).
+-define(GL_TEXTURE10_ARB, 16#84CA).
+-define(GL_TEXTURE11_ARB, 16#84CB).
+-define(GL_TEXTURE12_ARB, 16#84CC).
+-define(GL_TEXTURE13_ARB, 16#84CD).
+-define(GL_TEXTURE14_ARB, 16#84CE).
+-define(GL_TEXTURE15_ARB, 16#84CF).
+-define(GL_TEXTURE16_ARB, 16#84D0).
+-define(GL_TEXTURE17_ARB, 16#84D1).
+-define(GL_TEXTURE18_ARB, 16#84D2).
+-define(GL_TEXTURE19_ARB, 16#84D3).
+-define(GL_TEXTURE20_ARB, 16#84D4).
+-define(GL_TEXTURE21_ARB, 16#84D5).
+-define(GL_TEXTURE22_ARB, 16#84D6).
+-define(GL_TEXTURE23_ARB, 16#84D7).
+-define(GL_TEXTURE24_ARB, 16#84D8).
+-define(GL_TEXTURE25_ARB, 16#84D9).
+-define(GL_TEXTURE26_ARB, 16#84DA).
+-define(GL_TEXTURE27_ARB, 16#84DB).
+-define(GL_TEXTURE28_ARB, 16#84DC).
+-define(GL_TEXTURE29_ARB, 16#84DD).
+-define(GL_TEXTURE30_ARB, 16#84DE).
+-define(GL_TEXTURE31_ARB, 16#84DF).
+-define(GL_ACTIVE_TEXTURE_ARB, 16#84E0).
+-define(GL_CLIENT_ACTIVE_TEXTURE_ARB, 16#84E1).
+-define(GL_MAX_TEXTURE_UNITS_ARB, 16#84E2).
+-define(GL_TRANSPOSE_MODELVIEW_MATRIX_ARB, 16#84E3).
+-define(GL_TRANSPOSE_PROJECTION_MATRIX_ARB, 16#84E4).
+-define(GL_TRANSPOSE_TEXTURE_MATRIX_ARB, 16#84E5).
+-define(GL_TRANSPOSE_COLOR_MATRIX_ARB, 16#84E6).
+-define(GL_MULTISAMPLE_ARB, 16#809D).
+-define(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, 16#809E).
+-define(GL_SAMPLE_ALPHA_TO_ONE_ARB, 16#809F).
+-define(GL_SAMPLE_COVERAGE_ARB, 16#80A0).
+-define(GL_SAMPLE_BUFFERS_ARB, 16#80A8).
+-define(GL_SAMPLES_ARB, 16#80A9).
+-define(GL_SAMPLE_COVERAGE_VALUE_ARB, 16#80AA).
+-define(GL_SAMPLE_COVERAGE_INVERT_ARB, 16#80AB).
+-define(GL_MULTISAMPLE_BIT_ARB, 16#20000000).
+-define(GL_NORMAL_MAP_ARB, 16#8511).
+-define(GL_REFLECTION_MAP_ARB, 16#8512).
+-define(GL_TEXTURE_CUBE_MAP_ARB, 16#8513).
+-define(GL_TEXTURE_BINDING_CUBE_MAP_ARB, 16#8514).
+-define(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB, 16#8515).
+-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB, 16#8516).
+-define(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB, 16#8517).
+-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB, 16#8518).
+-define(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB, 16#8519).
+-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB, 16#851A).
+-define(GL_PROXY_TEXTURE_CUBE_MAP_ARB, 16#851B).
+-define(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, 16#851C).
+-define(GL_COMPRESSED_ALPHA_ARB, 16#84E9).
+-define(GL_COMPRESSED_LUMINANCE_ARB, 16#84EA).
+-define(GL_COMPRESSED_LUMINANCE_ALPHA_ARB, 16#84EB).
+-define(GL_COMPRESSED_INTENSITY_ARB, 16#84EC).
+-define(GL_COMPRESSED_RGB_ARB, 16#84ED).
+-define(GL_COMPRESSED_RGBA_ARB, 16#84EE).
+-define(GL_TEXTURE_COMPRESSION_HINT_ARB, 16#84EF).
+-define(GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, 16#86A0).
+-define(GL_TEXTURE_COMPRESSED_ARB, 16#86A1).
+-define(GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB, 16#86A2).
+-define(GL_COMPRESSED_TEXTURE_FORMATS_ARB, 16#86A3).
+-define(GL_CLAMP_TO_BORDER_ARB, 16#812D).
+-define(GL_POINT_SIZE_MIN_ARB, 16#8126).
+-define(GL_POINT_SIZE_MAX_ARB, 16#8127).
+-define(GL_POINT_FADE_THRESHOLD_SIZE_ARB, 16#8128).
+-define(GL_POINT_DISTANCE_ATTENUATION_ARB, 16#8129).
+-define(GL_MAX_VERTEX_UNITS_ARB, 16#86A4).
+-define(GL_ACTIVE_VERTEX_UNITS_ARB, 16#86A5).
+-define(GL_WEIGHT_SUM_UNITY_ARB, 16#86A6).
+-define(GL_VERTEX_BLEND_ARB, 16#86A7).
+-define(GL_CURRENT_WEIGHT_ARB, 16#86A8).
+-define(GL_WEIGHT_ARRAY_TYPE_ARB, 16#86A9).
+-define(GL_WEIGHT_ARRAY_STRIDE_ARB, 16#86AA).
+-define(GL_WEIGHT_ARRAY_SIZE_ARB, 16#86AB).
+-define(GL_WEIGHT_ARRAY_POINTER_ARB, 16#86AC).
+-define(GL_WEIGHT_ARRAY_ARB, 16#86AD).
+-define(GL_MODELVIEW0_ARB, 16#1700).
+-define(GL_MODELVIEW1_ARB, 16#850A).
+-define(GL_MODELVIEW2_ARB, 16#8722).
+-define(GL_MODELVIEW3_ARB, 16#8723).
+-define(GL_MODELVIEW4_ARB, 16#8724).
+-define(GL_MODELVIEW5_ARB, 16#8725).
+-define(GL_MODELVIEW6_ARB, 16#8726).
+-define(GL_MODELVIEW7_ARB, 16#8727).
+-define(GL_MODELVIEW8_ARB, 16#8728).
+-define(GL_MODELVIEW9_ARB, 16#8729).
+-define(GL_MODELVIEW10_ARB, 16#872A).
+-define(GL_MODELVIEW11_ARB, 16#872B).
+-define(GL_MODELVIEW12_ARB, 16#872C).
+-define(GL_MODELVIEW13_ARB, 16#872D).
+-define(GL_MODELVIEW14_ARB, 16#872E).
+-define(GL_MODELVIEW15_ARB, 16#872F).
+-define(GL_MODELVIEW16_ARB, 16#8730).
+-define(GL_MODELVIEW17_ARB, 16#8731).
+-define(GL_MODELVIEW18_ARB, 16#8732).
+-define(GL_MODELVIEW19_ARB, 16#8733).
+-define(GL_MODELVIEW20_ARB, 16#8734).
+-define(GL_MODELVIEW21_ARB, 16#8735).
+-define(GL_MODELVIEW22_ARB, 16#8736).
+-define(GL_MODELVIEW23_ARB, 16#8737).
+-define(GL_MODELVIEW24_ARB, 16#8738).
+-define(GL_MODELVIEW25_ARB, 16#8739).
+-define(GL_MODELVIEW26_ARB, 16#873A).
+-define(GL_MODELVIEW27_ARB, 16#873B).
+-define(GL_MODELVIEW28_ARB, 16#873C).
+-define(GL_MODELVIEW29_ARB, 16#873D).
+-define(GL_MODELVIEW30_ARB, 16#873E).
+-define(GL_MODELVIEW31_ARB, 16#873F).
+-define(GL_MATRIX_PALETTE_ARB, 16#8840).
+-define(GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB, 16#8841).
+-define(GL_MAX_PALETTE_MATRICES_ARB, 16#8842).
+-define(GL_CURRENT_PALETTE_MATRIX_ARB, 16#8843).
+-define(GL_MATRIX_INDEX_ARRAY_ARB, 16#8844).
+-define(GL_CURRENT_MATRIX_INDEX_ARB, 16#8845).
+-define(GL_MATRIX_INDEX_ARRAY_SIZE_ARB, 16#8846).
+-define(GL_MATRIX_INDEX_ARRAY_TYPE_ARB, 16#8847).
+-define(GL_MATRIX_INDEX_ARRAY_STRIDE_ARB, 16#8848).
+-define(GL_MATRIX_INDEX_ARRAY_POINTER_ARB, 16#8849).
+-define(GL_COMBINE_ARB, 16#8570).
+-define(GL_COMBINE_RGB_ARB, 16#8571).
+-define(GL_COMBINE_ALPHA_ARB, 16#8572).
+-define(GL_SOURCE0_RGB_ARB, 16#8580).
+-define(GL_SOURCE1_RGB_ARB, 16#8581).
+-define(GL_SOURCE2_RGB_ARB, 16#8582).
+-define(GL_SOURCE0_ALPHA_ARB, 16#8588).
+-define(GL_SOURCE1_ALPHA_ARB, 16#8589).
+-define(GL_SOURCE2_ALPHA_ARB, 16#858A).
+-define(GL_OPERAND0_RGB_ARB, 16#8590).
+-define(GL_OPERAND1_RGB_ARB, 16#8591).
+-define(GL_OPERAND2_RGB_ARB, 16#8592).
+-define(GL_OPERAND0_ALPHA_ARB, 16#8598).
+-define(GL_OPERAND1_ALPHA_ARB, 16#8599).
+-define(GL_OPERAND2_ALPHA_ARB, 16#859A).
+-define(GL_RGB_SCALE_ARB, 16#8573).
+-define(GL_ADD_SIGNED_ARB, 16#8574).
+-define(GL_INTERPOLATE_ARB, 16#8575).
+-define(GL_SUBTRACT_ARB, 16#84E7).
+-define(GL_CONSTANT_ARB, 16#8576).
+-define(GL_PRIMARY_COLOR_ARB, 16#8577).
+-define(GL_PREVIOUS_ARB, 16#8578).
+-define(GL_DOT3_RGB_ARB, 16#86AE).
+-define(GL_DOT3_RGBA_ARB, 16#86AF).
+-define(GL_MIRRORED_REPEAT_ARB, 16#8370).
+-define(GL_DEPTH_COMPONENT16_ARB, 16#81A5).
+-define(GL_DEPTH_COMPONENT24_ARB, 16#81A6).
+-define(GL_DEPTH_COMPONENT32_ARB, 16#81A7).
+-define(GL_TEXTURE_DEPTH_SIZE_ARB, 16#884A).
+-define(GL_DEPTH_TEXTURE_MODE_ARB, 16#884B).
+-define(GL_TEXTURE_COMPARE_MODE_ARB, 16#884C).
+-define(GL_TEXTURE_COMPARE_FUNC_ARB, 16#884D).
+-define(GL_COMPARE_R_TO_TEXTURE_ARB, 16#884E).
+-define(GL_TEXTURE_COMPARE_FAIL_VALUE_ARB, 16#80BF).
+-define(GL_COLOR_SUM_ARB, 16#8458).
+-define(GL_VERTEX_PROGRAM_ARB, 16#8620).
+-define(GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB, 16#8622).
+-define(GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB, 16#8623).
+-define(GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB, 16#8624).
+-define(GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB, 16#8625).
+-define(GL_CURRENT_VERTEX_ATTRIB_ARB, 16#8626).
+-define(GL_PROGRAM_LENGTH_ARB, 16#8627).
+-define(GL_PROGRAM_STRING_ARB, 16#8628).
+-define(GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, 16#862E).
+-define(GL_MAX_PROGRAM_MATRICES_ARB, 16#862F).
+-define(GL_CURRENT_MATRIX_STACK_DEPTH_ARB, 16#8640).
+-define(GL_CURRENT_MATRIX_ARB, 16#8641).
+-define(GL_VERTEX_PROGRAM_POINT_SIZE_ARB, 16#8642).
+-define(GL_VERTEX_PROGRAM_TWO_SIDE_ARB, 16#8643).
+-define(GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB, 16#8645).
+-define(GL_PROGRAM_ERROR_POSITION_ARB, 16#864B).
+-define(GL_PROGRAM_BINDING_ARB, 16#8677).
+-define(GL_MAX_VERTEX_ATTRIBS_ARB, 16#8869).
+-define(GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB, 16#886A).
+-define(GL_PROGRAM_ERROR_STRING_ARB, 16#8874).
+-define(GL_PROGRAM_FORMAT_ASCII_ARB, 16#8875).
+-define(GL_PROGRAM_FORMAT_ARB, 16#8876).
+-define(GL_PROGRAM_INSTRUCTIONS_ARB, 16#88A0).
+-define(GL_MAX_PROGRAM_INSTRUCTIONS_ARB, 16#88A1).
+-define(GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB, 16#88A2).
+-define(GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, 16#88A3).
+-define(GL_PROGRAM_TEMPORARIES_ARB, 16#88A4).
+-define(GL_MAX_PROGRAM_TEMPORARIES_ARB, 16#88A5).
+-define(GL_PROGRAM_NATIVE_TEMPORARIES_ARB, 16#88A6).
+-define(GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, 16#88A7).
+-define(GL_PROGRAM_PARAMETERS_ARB, 16#88A8).
+-define(GL_MAX_PROGRAM_PARAMETERS_ARB, 16#88A9).
+-define(GL_PROGRAM_NATIVE_PARAMETERS_ARB, 16#88AA).
+-define(GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, 16#88AB).
+-define(GL_PROGRAM_ATTRIBS_ARB, 16#88AC).
+-define(GL_MAX_PROGRAM_ATTRIBS_ARB, 16#88AD).
+-define(GL_PROGRAM_NATIVE_ATTRIBS_ARB, 16#88AE).
+-define(GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, 16#88AF).
+-define(GL_PROGRAM_ADDRESS_REGISTERS_ARB, 16#88B0).
+-define(GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, 16#88B1).
+-define(GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, 16#88B2).
+-define(GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, 16#88B3).
+-define(GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, 16#88B4).
+-define(GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, 16#88B5).
+-define(GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, 16#88B6).
+-define(GL_TRANSPOSE_CURRENT_MATRIX_ARB, 16#88B7).
+-define(GL_MATRIX0_ARB, 16#88C0).
+-define(GL_MATRIX1_ARB, 16#88C1).
+-define(GL_MATRIX2_ARB, 16#88C2).
+-define(GL_MATRIX3_ARB, 16#88C3).
+-define(GL_MATRIX4_ARB, 16#88C4).
+-define(GL_MATRIX5_ARB, 16#88C5).
+-define(GL_MATRIX6_ARB, 16#88C6).
+-define(GL_MATRIX7_ARB, 16#88C7).
+-define(GL_MATRIX8_ARB, 16#88C8).
+-define(GL_MATRIX9_ARB, 16#88C9).
+-define(GL_MATRIX10_ARB, 16#88CA).
+-define(GL_MATRIX11_ARB, 16#88CB).
+-define(GL_MATRIX12_ARB, 16#88CC).
+-define(GL_MATRIX13_ARB, 16#88CD).
+-define(GL_MATRIX14_ARB, 16#88CE).
+-define(GL_MATRIX15_ARB, 16#88CF).
+-define(GL_MATRIX16_ARB, 16#88D0).
+-define(GL_MATRIX17_ARB, 16#88D1).
+-define(GL_MATRIX18_ARB, 16#88D2).
+-define(GL_MATRIX19_ARB, 16#88D3).
+-define(GL_MATRIX20_ARB, 16#88D4).
+-define(GL_MATRIX21_ARB, 16#88D5).
+-define(GL_MATRIX22_ARB, 16#88D6).
+-define(GL_MATRIX23_ARB, 16#88D7).
+-define(GL_MATRIX24_ARB, 16#88D8).
+-define(GL_MATRIX25_ARB, 16#88D9).
+-define(GL_MATRIX26_ARB, 16#88DA).
+-define(GL_MATRIX27_ARB, 16#88DB).
+-define(GL_MATRIX28_ARB, 16#88DC).
+-define(GL_MATRIX29_ARB, 16#88DD).
+-define(GL_MATRIX30_ARB, 16#88DE).
+-define(GL_MATRIX31_ARB, 16#88DF).
+-define(GL_FRAGMENT_PROGRAM_ARB, 16#8804).
+-define(GL_PROGRAM_ALU_INSTRUCTIONS_ARB, 16#8805).
+-define(GL_PROGRAM_TEX_INSTRUCTIONS_ARB, 16#8806).
+-define(GL_PROGRAM_TEX_INDIRECTIONS_ARB, 16#8807).
+-define(GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, 16#8808).
+-define(GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, 16#8809).
+-define(GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, 16#880A).
+-define(GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, 16#880B).
+-define(GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, 16#880C).
+-define(GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, 16#880D).
+-define(GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, 16#880E).
+-define(GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, 16#880F).
+-define(GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, 16#8810).
+-define(GL_MAX_TEXTURE_COORDS_ARB, 16#8871).
+-define(GL_MAX_TEXTURE_IMAGE_UNITS_ARB, 16#8872).
+-define(GL_BUFFER_SIZE_ARB, 16#8764).
+-define(GL_BUFFER_USAGE_ARB, 16#8765).
+-define(GL_ARRAY_BUFFER_ARB, 16#8892).
+-define(GL_ELEMENT_ARRAY_BUFFER_ARB, 16#8893).
+-define(GL_ARRAY_BUFFER_BINDING_ARB, 16#8894).
+-define(GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB, 16#8895).
+-define(GL_VERTEX_ARRAY_BUFFER_BINDING_ARB, 16#8896).
+-define(GL_NORMAL_ARRAY_BUFFER_BINDING_ARB, 16#8897).
+-define(GL_COLOR_ARRAY_BUFFER_BINDING_ARB, 16#8898).
+-define(GL_INDEX_ARRAY_BUFFER_BINDING_ARB, 16#8899).
+-define(GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB, 16#889A).
+-define(GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB, 16#889B).
+-define(GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB, 16#889C).
+-define(GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB, 16#889D).
+-define(GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB, 16#889E).
+-define(GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB, 16#889F).
+-define(GL_READ_ONLY_ARB, 16#88B8).
+-define(GL_WRITE_ONLY_ARB, 16#88B9).
+-define(GL_READ_WRITE_ARB, 16#88BA).
+-define(GL_BUFFER_ACCESS_ARB, 16#88BB).
+-define(GL_BUFFER_MAPPED_ARB, 16#88BC).
+-define(GL_BUFFER_MAP_POINTER_ARB, 16#88BD).
+-define(GL_STREAM_DRAW_ARB, 16#88E0).
+-define(GL_STREAM_READ_ARB, 16#88E1).
+-define(GL_STREAM_COPY_ARB, 16#88E2).
+-define(GL_STATIC_DRAW_ARB, 16#88E4).
+-define(GL_STATIC_READ_ARB, 16#88E5).
+-define(GL_STATIC_COPY_ARB, 16#88E6).
+-define(GL_DYNAMIC_DRAW_ARB, 16#88E8).
+-define(GL_DYNAMIC_READ_ARB, 16#88E9).
+-define(GL_DYNAMIC_COPY_ARB, 16#88EA).
+-define(GL_QUERY_COUNTER_BITS_ARB, 16#8864).
+-define(GL_CURRENT_QUERY_ARB, 16#8865).
+-define(GL_QUERY_RESULT_ARB, 16#8866).
+-define(GL_QUERY_RESULT_AVAILABLE_ARB, 16#8867).
+-define(GL_SAMPLES_PASSED_ARB, 16#8914).
+-define(GL_PROGRAM_OBJECT_ARB, 16#8B40).
+-define(GL_SHADER_OBJECT_ARB, 16#8B48).
+-define(GL_OBJECT_TYPE_ARB, 16#8B4E).
+-define(GL_OBJECT_SUBTYPE_ARB, 16#8B4F).
+-define(GL_FLOAT_VEC2_ARB, 16#8B50).
+-define(GL_FLOAT_VEC3_ARB, 16#8B51).
+-define(GL_FLOAT_VEC4_ARB, 16#8B52).
+-define(GL_INT_VEC2_ARB, 16#8B53).
+-define(GL_INT_VEC3_ARB, 16#8B54).
+-define(GL_INT_VEC4_ARB, 16#8B55).
+-define(GL_BOOL_ARB, 16#8B56).
+-define(GL_BOOL_VEC2_ARB, 16#8B57).
+-define(GL_BOOL_VEC3_ARB, 16#8B58).
+-define(GL_BOOL_VEC4_ARB, 16#8B59).
+-define(GL_FLOAT_MAT2_ARB, 16#8B5A).
+-define(GL_FLOAT_MAT3_ARB, 16#8B5B).
+-define(GL_FLOAT_MAT4_ARB, 16#8B5C).
+-define(GL_SAMPLER_1D_ARB, 16#8B5D).
+-define(GL_SAMPLER_2D_ARB, 16#8B5E).
+-define(GL_SAMPLER_3D_ARB, 16#8B5F).
+-define(GL_SAMPLER_CUBE_ARB, 16#8B60).
+-define(GL_SAMPLER_1D_SHADOW_ARB, 16#8B61).
+-define(GL_SAMPLER_2D_SHADOW_ARB, 16#8B62).
+-define(GL_SAMPLER_2D_RECT_ARB, 16#8B63).
+-define(GL_SAMPLER_2D_RECT_SHADOW_ARB, 16#8B64).
+-define(GL_OBJECT_DELETE_STATUS_ARB, 16#8B80).
+-define(GL_OBJECT_COMPILE_STATUS_ARB, 16#8B81).
+-define(GL_OBJECT_LINK_STATUS_ARB, 16#8B82).
+-define(GL_OBJECT_VALIDATE_STATUS_ARB, 16#8B83).
+-define(GL_OBJECT_INFO_LOG_LENGTH_ARB, 16#8B84).
+-define(GL_OBJECT_ATTACHED_OBJECTS_ARB, 16#8B85).
+-define(GL_OBJECT_ACTIVE_UNIFORMS_ARB, 16#8B86).
+-define(GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB, 16#8B87).
+-define(GL_OBJECT_SHADER_SOURCE_LENGTH_ARB, 16#8B88).
+-define(GL_VERTEX_SHADER_ARB, 16#8B31).
+-define(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, 16#8B4A).
+-define(GL_MAX_VARYING_FLOATS_ARB, 16#8B4B).
+-define(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, 16#8B4C).
+-define(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, 16#8B4D).
+-define(GL_OBJECT_ACTIVE_ATTRIBUTES_ARB, 16#8B89).
+-define(GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB, 16#8B8A).
+-define(GL_FRAGMENT_SHADER_ARB, 16#8B30).
+-define(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, 16#8B49).
+-define(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB, 16#8B8B).
+-define(GL_SHADING_LANGUAGE_VERSION_ARB, 16#8B8C).
+-define(GL_POINT_SPRITE_ARB, 16#8861).
+-define(GL_COORD_REPLACE_ARB, 16#8862).
+-define(GL_MAX_DRAW_BUFFERS_ARB, 16#8824).
+-define(GL_DRAW_BUFFER0_ARB, 16#8825).
+-define(GL_DRAW_BUFFER1_ARB, 16#8826).
+-define(GL_DRAW_BUFFER2_ARB, 16#8827).
+-define(GL_DRAW_BUFFER3_ARB, 16#8828).
+-define(GL_DRAW_BUFFER4_ARB, 16#8829).
+-define(GL_DRAW_BUFFER5_ARB, 16#882A).
+-define(GL_DRAW_BUFFER6_ARB, 16#882B).
+-define(GL_DRAW_BUFFER7_ARB, 16#882C).
+-define(GL_DRAW_BUFFER8_ARB, 16#882D).
+-define(GL_DRAW_BUFFER9_ARB, 16#882E).
+-define(GL_DRAW_BUFFER10_ARB, 16#882F).
+-define(GL_DRAW_BUFFER11_ARB, 16#8830).
+-define(GL_DRAW_BUFFER12_ARB, 16#8831).
+-define(GL_DRAW_BUFFER13_ARB, 16#8832).
+-define(GL_DRAW_BUFFER14_ARB, 16#8833).
+-define(GL_DRAW_BUFFER15_ARB, 16#8834).
+-define(GL_TEXTURE_RECTANGLE_ARB, 16#84F5).
+-define(GL_TEXTURE_BINDING_RECTANGLE_ARB, 16#84F6).
+-define(GL_PROXY_TEXTURE_RECTANGLE_ARB, 16#84F7).
+-define(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, 16#84F8).
+-define(GL_RGBA_FLOAT_MODE_ARB, 16#8820).
+-define(GL_CLAMP_VERTEX_COLOR_ARB, 16#891A).
+-define(GL_CLAMP_FRAGMENT_COLOR_ARB, 16#891B).
+-define(GL_CLAMP_READ_COLOR_ARB, 16#891C).
+-define(GL_FIXED_ONLY_ARB, 16#891D).
+-define(GL_HALF_FLOAT_ARB, 16#140B).
+-define(GL_TEXTURE_RED_TYPE_ARB, 16#8C10).
+-define(GL_TEXTURE_GREEN_TYPE_ARB, 16#8C11).
+-define(GL_TEXTURE_BLUE_TYPE_ARB, 16#8C12).
+-define(GL_TEXTURE_ALPHA_TYPE_ARB, 16#8C13).
+-define(GL_TEXTURE_LUMINANCE_TYPE_ARB, 16#8C14).
+-define(GL_TEXTURE_INTENSITY_TYPE_ARB, 16#8C15).
+-define(GL_TEXTURE_DEPTH_TYPE_ARB, 16#8C16).
+-define(GL_UNSIGNED_NORMALIZED_ARB, 16#8C17).
+-define(GL_RGBA32F_ARB, 16#8814).
+-define(GL_RGB32F_ARB, 16#8815).
+-define(GL_ALPHA32F_ARB, 16#8816).
+-define(GL_INTENSITY32F_ARB, 16#8817).
+-define(GL_LUMINANCE32F_ARB, 16#8818).
+-define(GL_LUMINANCE_ALPHA32F_ARB, 16#8819).
+-define(GL_RGBA16F_ARB, 16#881A).
+-define(GL_RGB16F_ARB, 16#881B).
+-define(GL_ALPHA16F_ARB, 16#881C).
+-define(GL_INTENSITY16F_ARB, 16#881D).
+-define(GL_LUMINANCE16F_ARB, 16#881E).
+-define(GL_LUMINANCE_ALPHA16F_ARB, 16#881F).
+-define(GL_PIXEL_PACK_BUFFER_ARB, 16#88EB).
+-define(GL_PIXEL_UNPACK_BUFFER_ARB, 16#88EC).
+-define(GL_PIXEL_PACK_BUFFER_BINDING_ARB, 16#88ED).
+-define(GL_PIXEL_UNPACK_BUFFER_BINDING_ARB, 16#88EF).
+-define(GL_DEPTH_COMPONENT32F, 16#8CAC).
+-define(GL_DEPTH32F_STENCIL8, 16#8CAD).
+-define(GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 16#8DAD).
+-define(GL_INVALID_FRAMEBUFFER_OPERATION, 16#506).
+-define(GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, 16#8210).
+-define(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, 16#8211).
+-define(GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, 16#8212).
+-define(GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, 16#8213).
+-define(GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, 16#8214).
+-define(GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, 16#8215).
+-define(GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, 16#8216).
+-define(GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, 16#8217).
+-define(GL_FRAMEBUFFER_DEFAULT, 16#8218).
+-define(GL_FRAMEBUFFER_UNDEFINED, 16#8219).
+-define(GL_DEPTH_STENCIL_ATTACHMENT, 16#821A).
+-define(GL_MAX_RENDERBUFFER_SIZE, 16#84E8).
+-define(GL_DEPTH_STENCIL, 16#84F9).
+-define(GL_UNSIGNED_INT_24_8, 16#84FA).
+-define(GL_DEPTH24_STENCIL8, 16#88F0).
+-define(GL_TEXTURE_STENCIL_SIZE, 16#88F1).
+-define(GL_TEXTURE_RED_TYPE, 16#8C10).
+-define(GL_TEXTURE_GREEN_TYPE, 16#8C11).
+-define(GL_TEXTURE_BLUE_TYPE, 16#8C12).
+-define(GL_TEXTURE_ALPHA_TYPE, 16#8C13).
+-define(GL_TEXTURE_DEPTH_TYPE, 16#8C16).
+-define(GL_UNSIGNED_NORMALIZED, 16#8C17).
+-define(GL_FRAMEBUFFER_BINDING, 16#8CA6).
+-define(GL_DRAW_FRAMEBUFFER_BINDING, ?GL_FRAMEBUFFER_BINDING).
+-define(GL_RENDERBUFFER_BINDING, 16#8CA7).
+-define(GL_READ_FRAMEBUFFER, 16#8CA8).
+-define(GL_DRAW_FRAMEBUFFER, 16#8CA9).
+-define(GL_READ_FRAMEBUFFER_BINDING, 16#8CAA).
+-define(GL_RENDERBUFFER_SAMPLES, 16#8CAB).
+-define(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, 16#8CD0).
+-define(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, 16#8CD1).
+-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, 16#8CD2).
+-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, 16#8CD3).
+-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, 16#8CD4).
+-define(GL_FRAMEBUFFER_COMPLETE, 16#8CD5).
+-define(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, 16#8CD6).
+-define(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, 16#8CD7).
+-define(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, 16#8CDB).
+-define(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, 16#8CDC).
+-define(GL_FRAMEBUFFER_UNSUPPORTED, 16#8CDD).
+-define(GL_MAX_COLOR_ATTACHMENTS, 16#8CDF).
+-define(GL_COLOR_ATTACHMENT0, 16#8CE0).
+-define(GL_COLOR_ATTACHMENT1, 16#8CE1).
+-define(GL_COLOR_ATTACHMENT2, 16#8CE2).
+-define(GL_COLOR_ATTACHMENT3, 16#8CE3).
+-define(GL_COLOR_ATTACHMENT4, 16#8CE4).
+-define(GL_COLOR_ATTACHMENT5, 16#8CE5).
+-define(GL_COLOR_ATTACHMENT6, 16#8CE6).
+-define(GL_COLOR_ATTACHMENT7, 16#8CE7).
+-define(GL_COLOR_ATTACHMENT8, 16#8CE8).
+-define(GL_COLOR_ATTACHMENT9, 16#8CE9).
+-define(GL_COLOR_ATTACHMENT10, 16#8CEA).
+-define(GL_COLOR_ATTACHMENT11, 16#8CEB).
+-define(GL_COLOR_ATTACHMENT12, 16#8CEC).
+-define(GL_COLOR_ATTACHMENT13, 16#8CED).
+-define(GL_COLOR_ATTACHMENT14, 16#8CEE).
+-define(GL_COLOR_ATTACHMENT15, 16#8CEF).
+-define(GL_DEPTH_ATTACHMENT, 16#8D00).
+-define(GL_STENCIL_ATTACHMENT, 16#8D20).
+-define(GL_FRAMEBUFFER, 16#8D40).
+-define(GL_RENDERBUFFER, 16#8D41).
+-define(GL_RENDERBUFFER_WIDTH, 16#8D42).
+-define(GL_RENDERBUFFER_HEIGHT, 16#8D43).
+-define(GL_RENDERBUFFER_INTERNAL_FORMAT, 16#8D44).
+-define(GL_STENCIL_INDEX1, 16#8D46).
+-define(GL_STENCIL_INDEX4, 16#8D47).
+-define(GL_STENCIL_INDEX8, 16#8D48).
+-define(GL_STENCIL_INDEX16, 16#8D49).
+-define(GL_RENDERBUFFER_RED_SIZE, 16#8D50).
+-define(GL_RENDERBUFFER_GREEN_SIZE, 16#8D51).
+-define(GL_RENDERBUFFER_BLUE_SIZE, 16#8D52).
+-define(GL_RENDERBUFFER_ALPHA_SIZE, 16#8D53).
+-define(GL_RENDERBUFFER_DEPTH_SIZE, 16#8D54).
+-define(GL_RENDERBUFFER_STENCIL_SIZE, 16#8D55).
+-define(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, 16#8D56).
+-define(GL_MAX_SAMPLES, 16#8D57).
+-define(GL_INDEX, 16#8222).
+-define(GL_TEXTURE_LUMINANCE_TYPE, 16#8C14).
+-define(GL_TEXTURE_INTENSITY_TYPE, 16#8C15).
+-define(GL_FRAMEBUFFER_SRGB, 16#8DB9).
+-define(GL_LINES_ADJACENCY_ARB, 16#A).
+-define(GL_LINE_STRIP_ADJACENCY_ARB, 16#B).
+-define(GL_TRIANGLES_ADJACENCY_ARB, 16#C).
+-define(GL_TRIANGLE_STRIP_ADJACENCY_ARB, 16#D).
+-define(GL_PROGRAM_POINT_SIZE_ARB, 16#8642).
+-define(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB, 16#8C29).
+-define(GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB, 16#8DA7).
+-define(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB, 16#8DA8).
+-define(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB, 16#8DA9).
+-define(GL_GEOMETRY_SHADER_ARB, 16#8DD9).
+-define(GL_GEOMETRY_VERTICES_OUT_ARB, 16#8DDA).
+-define(GL_GEOMETRY_INPUT_TYPE_ARB, 16#8DDB).
+-define(GL_GEOMETRY_OUTPUT_TYPE_ARB, 16#8DDC).
+-define(GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB, 16#8DDD).
+-define(GL_MAX_VERTEX_VARYING_COMPONENTS_ARB, 16#8DDE).
+-define(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB, 16#8DDF).
+-define(GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB, 16#8DE0).
+-define(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB, 16#8DE1).
+-define(GL_HALF_FLOAT, 16#140B).
+-define(GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB, 16#88FE).
+-define(GL_MAP_READ_BIT, 16#1).
+-define(GL_MAP_WRITE_BIT, 16#2).
+-define(GL_MAP_INVALIDATE_RANGE_BIT, 16#4).
+-define(GL_MAP_INVALIDATE_BUFFER_BIT, 16#8).
+-define(GL_MAP_FLUSH_EXPLICIT_BIT, 16#10).
+-define(GL_MAP_UNSYNCHRONIZED_BIT, 16#20).
+-define(GL_TEXTURE_BUFFER_ARB, 16#8C2A).
+-define(GL_MAX_TEXTURE_BUFFER_SIZE_ARB, 16#8C2B).
+-define(GL_TEXTURE_BINDING_BUFFER_ARB, 16#8C2C).
+-define(GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB, 16#8C2D).
+-define(GL_TEXTURE_BUFFER_FORMAT_ARB, 16#8C2E).
+-define(GL_COMPRESSED_RED_RGTC1, 16#8DBB).
+-define(GL_COMPRESSED_SIGNED_RED_RGTC1, 16#8DBC).
+-define(GL_COMPRESSED_RG_RGTC2, 16#8DBD).
+-define(GL_COMPRESSED_SIGNED_RG_RGTC2, 16#8DBE).
+-define(GL_RG, 16#8227).
+-define(GL_RG_INTEGER, 16#8228).
+-define(GL_R8, 16#8229).
+-define(GL_R16, 16#822A).
+-define(GL_RG8, 16#822B).
+-define(GL_RG16, 16#822C).
+-define(GL_R16F, 16#822D).
+-define(GL_R32F, 16#822E).
+-define(GL_RG16F, 16#822F).
+-define(GL_RG32F, 16#8230).
+-define(GL_R8I, 16#8231).
+-define(GL_R8UI, 16#8232).
+-define(GL_R16I, 16#8233).
+-define(GL_R16UI, 16#8234).
+-define(GL_R32I, 16#8235).
+-define(GL_R32UI, 16#8236).
+-define(GL_RG8I, 16#8237).
+-define(GL_RG8UI, 16#8238).
+-define(GL_RG16I, 16#8239).
+-define(GL_RG16UI, 16#823A).
+-define(GL_RG32I, 16#823B).
+-define(GL_RG32UI, 16#823C).
+-define(GL_VERTEX_ARRAY_BINDING, 16#85B5).
+-define(GL_UNIFORM_BUFFER, 16#8A11).
+-define(GL_UNIFORM_BUFFER_BINDING, 16#8A28).
+-define(GL_UNIFORM_BUFFER_START, 16#8A29).
+-define(GL_UNIFORM_BUFFER_SIZE, 16#8A2A).
+-define(GL_MAX_VERTEX_UNIFORM_BLOCKS, 16#8A2B).
+-define(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, 16#8A2C).
+-define(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, 16#8A2D).
+-define(GL_MAX_COMBINED_UNIFORM_BLOCKS, 16#8A2E).
+-define(GL_MAX_UNIFORM_BUFFER_BINDINGS, 16#8A2F).
+-define(GL_MAX_UNIFORM_BLOCK_SIZE, 16#8A30).
+-define(GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, 16#8A31).
+-define(GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, 16#8A32).
+-define(GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, 16#8A33).
+-define(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, 16#8A34).
+-define(GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, 16#8A35).
+-define(GL_ACTIVE_UNIFORM_BLOCKS, 16#8A36).
+-define(GL_UNIFORM_TYPE, 16#8A37).
+-define(GL_UNIFORM_SIZE, 16#8A38).
+-define(GL_UNIFORM_NAME_LENGTH, 16#8A39).
+-define(GL_UNIFORM_BLOCK_INDEX, 16#8A3A).
+-define(GL_UNIFORM_OFFSET, 16#8A3B).
+-define(GL_UNIFORM_ARRAY_STRIDE, 16#8A3C).
+-define(GL_UNIFORM_MATRIX_STRIDE, 16#8A3D).
+-define(GL_UNIFORM_IS_ROW_MAJOR, 16#8A3E).
+-define(GL_UNIFORM_BLOCK_BINDING, 16#8A3F).
+-define(GL_UNIFORM_BLOCK_DATA_SIZE, 16#8A40).
+-define(GL_UNIFORM_BLOCK_NAME_LENGTH, 16#8A41).
+-define(GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, 16#8A42).
+-define(GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, 16#8A43).
+-define(GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, 16#8A44).
+-define(GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, 16#8A45).
+-define(GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, 16#8A46).
+-define(GL_INVALID_INDEX, 16#FFFFFFFF).
+-define(GL_COPY_READ_BUFFER, 16#8F36).
+-define(GL_COPY_WRITE_BUFFER, 16#8F37).
+-define(GL_CONSTANT_COLOR_EXT, 16#8001).
+-define(GL_ONE_MINUS_CONSTANT_COLOR_EXT, 16#8002).
+-define(GL_CONSTANT_ALPHA_EXT, 16#8003).
+-define(GL_ONE_MINUS_CONSTANT_ALPHA_EXT, 16#8004).
+-define(GL_BLEND_COLOR_EXT, 16#8005).
+-define(GL_POLYGON_OFFSET_EXT, 16#8037).
+-define(GL_POLYGON_OFFSET_FACTOR_EXT, 16#8038).
+-define(GL_POLYGON_OFFSET_BIAS_EXT, 16#8039).
+-define(GL_ALPHA4_EXT, 16#803B).
+-define(GL_ALPHA8_EXT, 16#803C).
+-define(GL_ALPHA12_EXT, 16#803D).
+-define(GL_ALPHA16_EXT, 16#803E).
+-define(GL_LUMINANCE4_EXT, 16#803F).
+-define(GL_LUMINANCE8_EXT, 16#8040).
+-define(GL_LUMINANCE12_EXT, 16#8041).
+-define(GL_LUMINANCE16_EXT, 16#8042).
+-define(GL_LUMINANCE4_ALPHA4_EXT, 16#8043).
+-define(GL_LUMINANCE6_ALPHA2_EXT, 16#8044).
+-define(GL_LUMINANCE8_ALPHA8_EXT, 16#8045).
+-define(GL_LUMINANCE12_ALPHA4_EXT, 16#8046).
+-define(GL_LUMINANCE12_ALPHA12_EXT, 16#8047).
+-define(GL_LUMINANCE16_ALPHA16_EXT, 16#8048).
+-define(GL_INTENSITY_EXT, 16#8049).
+-define(GL_INTENSITY4_EXT, 16#804A).
+-define(GL_INTENSITY8_EXT, 16#804B).
+-define(GL_INTENSITY12_EXT, 16#804C).
+-define(GL_INTENSITY16_EXT, 16#804D).
+-define(GL_RGB2_EXT, 16#804E).
+-define(GL_RGB4_EXT, 16#804F).
+-define(GL_RGB5_EXT, 16#8050).
+-define(GL_RGB8_EXT, 16#8051).
+-define(GL_RGB10_EXT, 16#8052).
+-define(GL_RGB12_EXT, 16#8053).
+-define(GL_RGB16_EXT, 16#8054).
+-define(GL_RGBA2_EXT, 16#8055).
+-define(GL_RGBA4_EXT, 16#8056).
+-define(GL_RGB5_A1_EXT, 16#8057).
+-define(GL_RGBA8_EXT, 16#8058).
+-define(GL_RGB10_A2_EXT, 16#8059).
+-define(GL_RGBA12_EXT, 16#805A).
+-define(GL_RGBA16_EXT, 16#805B).
+-define(GL_TEXTURE_RED_SIZE_EXT, 16#805C).
+-define(GL_TEXTURE_GREEN_SIZE_EXT, 16#805D).
+-define(GL_TEXTURE_BLUE_SIZE_EXT, 16#805E).
+-define(GL_TEXTURE_ALPHA_SIZE_EXT, 16#805F).
+-define(GL_TEXTURE_LUMINANCE_SIZE_EXT, 16#8060).
+-define(GL_TEXTURE_INTENSITY_SIZE_EXT, 16#8061).
+-define(GL_REPLACE_EXT, 16#8062).
+-define(GL_PROXY_TEXTURE_1D_EXT, 16#8063).
+-define(GL_PROXY_TEXTURE_2D_EXT, 16#8064).
+-define(GL_TEXTURE_TOO_LARGE_EXT, 16#8065).
+-define(GL_PACK_SKIP_IMAGES_EXT, 16#806B).
+-define(GL_PACK_IMAGE_HEIGHT_EXT, 16#806C).
+-define(GL_UNPACK_SKIP_IMAGES_EXT, 16#806D).
+-define(GL_UNPACK_IMAGE_HEIGHT_EXT, 16#806E).
+-define(GL_TEXTURE_3D_EXT, 16#806F).
+-define(GL_PROXY_TEXTURE_3D_EXT, 16#8070).
+-define(GL_TEXTURE_DEPTH_EXT, 16#8071).
+-define(GL_TEXTURE_WRAP_R_EXT, 16#8072).
+-define(GL_MAX_3D_TEXTURE_SIZE_EXT, 16#8073).
+-define(GL_FILTER4_SGIS, 16#8146).
+-define(GL_TEXTURE_FILTER4_SIZE_SGIS, 16#8147).
+-define(GL_HISTOGRAM_EXT, 16#8024).
+-define(GL_PROXY_HISTOGRAM_EXT, 16#8025).
+-define(GL_HISTOGRAM_WIDTH_EXT, 16#8026).
+-define(GL_HISTOGRAM_FORMAT_EXT, 16#8027).
+-define(GL_HISTOGRAM_RED_SIZE_EXT, 16#8028).
+-define(GL_HISTOGRAM_GREEN_SIZE_EXT, 16#8029).
+-define(GL_HISTOGRAM_BLUE_SIZE_EXT, 16#802A).
+-define(GL_HISTOGRAM_ALPHA_SIZE_EXT, 16#802B).
+-define(GL_HISTOGRAM_LUMINANCE_SIZE_EXT, 16#802C).
+-define(GL_HISTOGRAM_SINK_EXT, 16#802D).
+-define(GL_MINMAX_EXT, 16#802E).
+-define(GL_MINMAX_FORMAT_EXT, 16#802F).
+-define(GL_MINMAX_SINK_EXT, 16#8030).
+-define(GL_TABLE_TOO_LARGE_EXT, 16#8031).
+-define(GL_CONVOLUTION_1D_EXT, 16#8010).
+-define(GL_CONVOLUTION_2D_EXT, 16#8011).
+-define(GL_SEPARABLE_2D_EXT, 16#8012).
+-define(GL_CONVOLUTION_BORDER_MODE_EXT, 16#8013).
+-define(GL_CONVOLUTION_FILTER_SCALE_EXT, 16#8014).
+-define(GL_CONVOLUTION_FILTER_BIAS_EXT, 16#8015).
+-define(GL_REDUCE_EXT, 16#8016).
+-define(GL_CONVOLUTION_FORMAT_EXT, 16#8017).
+-define(GL_CONVOLUTION_WIDTH_EXT, 16#8018).
+-define(GL_CONVOLUTION_HEIGHT_EXT, 16#8019).
+-define(GL_MAX_CONVOLUTION_WIDTH_EXT, 16#801A).
+-define(GL_MAX_CONVOLUTION_HEIGHT_EXT, 16#801B).
+-define(GL_POST_CONVOLUTION_RED_SCALE_EXT, 16#801C).
+-define(GL_POST_CONVOLUTION_GREEN_SCALE_EXT, 16#801D).
+-define(GL_POST_CONVOLUTION_BLUE_SCALE_EXT, 16#801E).
+-define(GL_POST_CONVOLUTION_ALPHA_SCALE_EXT, 16#801F).
+-define(GL_POST_CONVOLUTION_RED_BIAS_EXT, 16#8020).
+-define(GL_POST_CONVOLUTION_GREEN_BIAS_EXT, 16#8021).
+-define(GL_POST_CONVOLUTION_BLUE_BIAS_EXT, 16#8022).
+-define(GL_POST_CONVOLUTION_ALPHA_BIAS_EXT, 16#8023).
+-define(GL_COLOR_MATRIX_SGI, 16#80B1).
+-define(GL_COLOR_MATRIX_STACK_DEPTH_SGI, 16#80B2).
+-define(GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI, 16#80B3).
+-define(GL_POST_COLOR_MATRIX_RED_SCALE_SGI, 16#80B4).
+-define(GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI, 16#80B5).
+-define(GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI, 16#80B6).
+-define(GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI, 16#80B7).
+-define(GL_POST_COLOR_MATRIX_RED_BIAS_SGI, 16#80B8).
+-define(GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI, 16#80B9).
+-define(GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI, 16#80BA).
+-define(GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI, 16#80BB).
+-define(GL_COLOR_TABLE_SGI, 16#80D0).
+-define(GL_POST_CONVOLUTION_COLOR_TABLE_SGI, 16#80D1).
+-define(GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI, 16#80D2).
+-define(GL_PROXY_COLOR_TABLE_SGI, 16#80D3).
+-define(GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI, 16#80D4).
+-define(GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI, 16#80D5).
+-define(GL_COLOR_TABLE_SCALE_SGI, 16#80D6).
+-define(GL_COLOR_TABLE_BIAS_SGI, 16#80D7).
+-define(GL_COLOR_TABLE_FORMAT_SGI, 16#80D8).
+-define(GL_COLOR_TABLE_WIDTH_SGI, 16#80D9).
+-define(GL_COLOR_TABLE_RED_SIZE_SGI, 16#80DA).
+-define(GL_COLOR_TABLE_GREEN_SIZE_SGI, 16#80DB).
+-define(GL_COLOR_TABLE_BLUE_SIZE_SGI, 16#80DC).
+-define(GL_COLOR_TABLE_ALPHA_SIZE_SGI, 16#80DD).
+-define(GL_COLOR_TABLE_LUMINANCE_SIZE_SGI, 16#80DE).
+-define(GL_COLOR_TABLE_INTENSITY_SIZE_SGI, 16#80DF).
+-define(GL_PIXEL_TEXTURE_SGIS, 16#8353).
+-define(GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS, 16#8354).
+-define(GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS, 16#8355).
+-define(GL_PIXEL_GROUP_COLOR_SGIS, 16#8356).
+-define(GL_PIXEL_TEX_GEN_SGIX, 16#8139).
+-define(GL_PIXEL_TEX_GEN_MODE_SGIX, 16#832B).
+-define(GL_PACK_SKIP_VOLUMES_SGIS, 16#8130).
+-define(GL_PACK_IMAGE_DEPTH_SGIS, 16#8131).
+-define(GL_UNPACK_SKIP_VOLUMES_SGIS, 16#8132).
+-define(GL_UNPACK_IMAGE_DEPTH_SGIS, 16#8133).
+-define(GL_TEXTURE_4D_SGIS, 16#8134).
+-define(GL_PROXY_TEXTURE_4D_SGIS, 16#8135).
+-define(GL_TEXTURE_4DSIZE_SGIS, 16#8136).
+-define(GL_TEXTURE_WRAP_Q_SGIS, 16#8137).
+-define(GL_MAX_4D_TEXTURE_SIZE_SGIS, 16#8138).
+-define(GL_TEXTURE_4D_BINDING_SGIS, 16#814F).
+-define(GL_TEXTURE_COLOR_TABLE_SGI, 16#80BC).
+-define(GL_PROXY_TEXTURE_COLOR_TABLE_SGI, 16#80BD).
+-define(GL_CMYK_EXT, 16#800C).
+-define(GL_CMYKA_EXT, 16#800D).
+-define(GL_PACK_CMYK_HINT_EXT, 16#800E).
+-define(GL_UNPACK_CMYK_HINT_EXT, 16#800F).
+-define(GL_TEXTURE_PRIORITY_EXT, 16#8066).
+-define(GL_TEXTURE_RESIDENT_EXT, 16#8067).
+-define(GL_TEXTURE_1D_BINDING_EXT, 16#8068).
+-define(GL_TEXTURE_2D_BINDING_EXT, 16#8069).
+-define(GL_TEXTURE_3D_BINDING_EXT, 16#806A).
+-define(GL_DETAIL_TEXTURE_2D_SGIS, 16#8095).
+-define(GL_DETAIL_TEXTURE_2D_BINDING_SGIS, 16#8096).
+-define(GL_LINEAR_DETAIL_SGIS, 16#8097).
+-define(GL_LINEAR_DETAIL_ALPHA_SGIS, 16#8098).
+-define(GL_LINEAR_DETAIL_COLOR_SGIS, 16#8099).
+-define(GL_DETAIL_TEXTURE_LEVEL_SGIS, 16#809A).
+-define(GL_DETAIL_TEXTURE_MODE_SGIS, 16#809B).
+-define(GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS, 16#809C).
+-define(GL_LINEAR_SHARPEN_SGIS, 16#80AD).
+-define(GL_LINEAR_SHARPEN_ALPHA_SGIS, 16#80AE).
+-define(GL_LINEAR_SHARPEN_COLOR_SGIS, 16#80AF).
+-define(GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS, 16#80B0).
+-define(GL_MULTISAMPLE_SGIS, 16#809D).
+-define(GL_SAMPLE_ALPHA_TO_MASK_SGIS, 16#809E).
+-define(GL_SAMPLE_ALPHA_TO_ONE_SGIS, 16#809F).
+-define(GL_SAMPLE_MASK_SGIS, 16#80A0).
+-define(GL_1PASS_SGIS, 16#80A1).
+-define(GL_2PASS_0_SGIS, 16#80A2).
+-define(GL_2PASS_1_SGIS, 16#80A3).
+-define(GL_4PASS_0_SGIS, 16#80A4).
+-define(GL_4PASS_1_SGIS, 16#80A5).
+-define(GL_4PASS_2_SGIS, 16#80A6).
+-define(GL_4PASS_3_SGIS, 16#80A7).
+-define(GL_SAMPLE_BUFFERS_SGIS, 16#80A8).
+-define(GL_SAMPLES_SGIS, 16#80A9).
+-define(GL_SAMPLE_MASK_VALUE_SGIS, 16#80AA).
+-define(GL_SAMPLE_MASK_INVERT_SGIS, 16#80AB).
+-define(GL_SAMPLE_PATTERN_SGIS, 16#80AC).
+-define(GL_LINEAR_CLIPMAP_LINEAR_SGIX, 16#8170).
+-define(GL_TEXTURE_CLIPMAP_CENTER_SGIX, 16#8171).
+-define(GL_TEXTURE_CLIPMAP_FRAME_SGIX, 16#8172).
+-define(GL_TEXTURE_CLIPMAP_OFFSET_SGIX, 16#8173).
+-define(GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX, 16#8174).
+-define(GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX, 16#8175).
+-define(GL_TEXTURE_CLIPMAP_DEPTH_SGIX, 16#8176).
+-define(GL_MAX_CLIPMAP_DEPTH_SGIX, 16#8177).
+-define(GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX, 16#8178).
+-define(GL_NEAREST_CLIPMAP_NEAREST_SGIX, 16#844D).
+-define(GL_NEAREST_CLIPMAP_LINEAR_SGIX, 16#844E).
+-define(GL_LINEAR_CLIPMAP_NEAREST_SGIX, 16#844F).
+-define(GL_CLAMP_TO_EDGE_SGIS, 16#812F).
+-define(GL_CLAMP_TO_BORDER_SGIS, 16#812D).
+-define(GL_FUNC_ADD_EXT, 16#8006).
+-define(GL_MIN_EXT, 16#8007).
+-define(GL_MAX_EXT, 16#8008).
+-define(GL_BLEND_EQUATION_EXT, 16#8009).
+-define(GL_INTERLACE_SGIX, 16#8094).
+-define(GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX, 16#813E).
+-define(GL_PIXEL_TILE_CACHE_INCREMENT_SGIX, 16#813F).
+-define(GL_PIXEL_TILE_WIDTH_SGIX, 16#8140).
+-define(GL_PIXEL_TILE_HEIGHT_SGIX, 16#8141).
+-define(GL_PIXEL_TILE_GRID_WIDTH_SGIX, 16#8142).
+-define(GL_PIXEL_TILE_GRID_HEIGHT_SGIX, 16#8143).
+-define(GL_PIXEL_TILE_GRID_DEPTH_SGIX, 16#8144).
+-define(GL_PIXEL_TILE_CACHE_SIZE_SGIX, 16#8145).
+-define(GL_DUAL_ALPHA4_SGIS, 16#8110).
+-define(GL_DUAL_ALPHA8_SGIS, 16#8111).
+-define(GL_DUAL_ALPHA12_SGIS, 16#8112).
+-define(GL_DUAL_ALPHA16_SGIS, 16#8113).
+-define(GL_DUAL_LUMINANCE4_SGIS, 16#8114).
+-define(GL_DUAL_LUMINANCE8_SGIS, 16#8115).
+-define(GL_DUAL_LUMINANCE12_SGIS, 16#8116).
+-define(GL_DUAL_LUMINANCE16_SGIS, 16#8117).
+-define(GL_DUAL_INTENSITY4_SGIS, 16#8118).
+-define(GL_DUAL_INTENSITY8_SGIS, 16#8119).
+-define(GL_DUAL_INTENSITY12_SGIS, 16#811A).
+-define(GL_DUAL_INTENSITY16_SGIS, 16#811B).
+-define(GL_DUAL_LUMINANCE_ALPHA4_SGIS, 16#811C).
+-define(GL_DUAL_LUMINANCE_ALPHA8_SGIS, 16#811D).
+-define(GL_QUAD_ALPHA4_SGIS, 16#811E).
+-define(GL_QUAD_ALPHA8_SGIS, 16#811F).
+-define(GL_QUAD_LUMINANCE4_SGIS, 16#8120).
+-define(GL_QUAD_LUMINANCE8_SGIS, 16#8121).
+-define(GL_QUAD_INTENSITY4_SGIS, 16#8122).
+-define(GL_QUAD_INTENSITY8_SGIS, 16#8123).
+-define(GL_DUAL_TEXTURE_SELECT_SGIS, 16#8124).
+-define(GL_QUAD_TEXTURE_SELECT_SGIS, 16#8125).
+-define(GL_SPRITE_SGIX, 16#8148).
+-define(GL_SPRITE_MODE_SGIX, 16#8149).
+-define(GL_SPRITE_AXIS_SGIX, 16#814A).
+-define(GL_SPRITE_TRANSLATION_SGIX, 16#814B).
+-define(GL_SPRITE_AXIAL_SGIX, 16#814C).
+-define(GL_SPRITE_OBJECT_ALIGNED_SGIX, 16#814D).
+-define(GL_SPRITE_EYE_ALIGNED_SGIX, 16#814E).
+-define(GL_TEXTURE_MULTI_BUFFER_HINT_SGIX, 16#812E).
+-define(GL_POINT_SIZE_MIN_EXT, 16#8126).
+-define(GL_POINT_SIZE_MAX_EXT, 16#8127).
+-define(GL_POINT_FADE_THRESHOLD_SIZE_EXT, 16#8128).
+-define(GL_DISTANCE_ATTENUATION_EXT, 16#8129).
+-define(GL_POINT_SIZE_MIN_SGIS, 16#8126).
+-define(GL_POINT_SIZE_MAX_SGIS, 16#8127).
+-define(GL_POINT_FADE_THRESHOLD_SIZE_SGIS, 16#8128).
+-define(GL_DISTANCE_ATTENUATION_SGIS, 16#8129).
+-define(GL_INSTRUMENT_BUFFER_POINTER_SGIX, 16#8180).
+-define(GL_INSTRUMENT_MEASUREMENTS_SGIX, 16#8181).
+-define(GL_POST_TEXTURE_FILTER_BIAS_SGIX, 16#8179).
+-define(GL_POST_TEXTURE_FILTER_SCALE_SGIX, 16#817A).
+-define(GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX, 16#817B).
+-define(GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX, 16#817C).
+-define(GL_FRAMEZOOM_SGIX, 16#818B).
+-define(GL_FRAMEZOOM_FACTOR_SGIX, 16#818C).
+-define(GL_MAX_FRAMEZOOM_FACTOR_SGIX, 16#818D).
+-define(GL_TEXTURE_DEFORMATION_BIT_SGIX, 16#1).
+-define(GL_GEOMETRY_DEFORMATION_BIT_SGIX, 16#2).
+-define(GL_GEOMETRY_DEFORMATION_SGIX, 16#8194).
+-define(GL_TEXTURE_DEFORMATION_SGIX, 16#8195).
+-define(GL_DEFORMATIONS_MASK_SGIX, 16#8196).
+-define(GL_MAX_DEFORMATION_ORDER_SGIX, 16#8197).
+-define(GL_REFERENCE_PLANE_SGIX, 16#817D).
+-define(GL_REFERENCE_PLANE_EQUATION_SGIX, 16#817E).
+-define(GL_FOG_FUNC_SGIS, 16#812A).
+-define(GL_FOG_FUNC_POINTS_SGIS, 16#812B).
+-define(GL_MAX_FOG_FUNC_POINTS_SGIS, 16#812C).
+-define(GL_FOG_OFFSET_SGIX, 16#8198).
+-define(GL_FOG_OFFSET_VALUE_SGIX, 16#8199).
+-define(GL_IMAGE_SCALE_X_HP, 16#8155).
+-define(GL_IMAGE_SCALE_Y_HP, 16#8156).
+-define(GL_IMAGE_TRANSLATE_X_HP, 16#8157).
+-define(GL_IMAGE_TRANSLATE_Y_HP, 16#8158).
+-define(GL_IMAGE_ROTATE_ANGLE_HP, 16#8159).
+-define(GL_IMAGE_ROTATE_ORIGIN_X_HP, 16#815A).
+-define(GL_IMAGE_ROTATE_ORIGIN_Y_HP, 16#815B).
+-define(GL_IMAGE_MAG_FILTER_HP, 16#815C).
+-define(GL_IMAGE_MIN_FILTER_HP, 16#815D).
+-define(GL_IMAGE_CUBIC_WEIGHT_HP, 16#815E).
+-define(GL_CUBIC_HP, 16#815F).
+-define(GL_AVERAGE_HP, 16#8160).
+-define(GL_IMAGE_TRANSFORM_2D_HP, 16#8161).
+-define(GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP, 16#8162).
+-define(GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP, 16#8163).
+-define(GL_IGNORE_BORDER_HP, 16#8150).
+-define(GL_CONSTANT_BORDER_HP, 16#8151).
+-define(GL_REPLICATE_BORDER_HP, 16#8153).
+-define(GL_CONVOLUTION_BORDER_COLOR_HP, 16#8154).
+-define(GL_TEXTURE_ENV_BIAS_SGIX, 16#80BE).
+-define(GL_VERTEX_DATA_HINT_PGI, 16#1A22A).
+-define(GL_VERTEX_CONSISTENT_HINT_PGI, 16#1A22B).
+-define(GL_MATERIAL_SIDE_HINT_PGI, 16#1A22C).
+-define(GL_MAX_VERTEX_HINT_PGI, 16#1A22D).
+-define(GL_COLOR3_BIT_PGI, 16#10000).
+-define(GL_COLOR4_BIT_PGI, 16#20000).
+-define(GL_EDGEFLAG_BIT_PGI, 16#40000).
+-define(GL_INDEX_BIT_PGI, 16#80000).
+-define(GL_MAT_AMBIENT_BIT_PGI, 16#100000).
+-define(GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI, 16#200000).
+-define(GL_MAT_DIFFUSE_BIT_PGI, 16#400000).
+-define(GL_MAT_EMISSION_BIT_PGI, 16#800000).
+-define(GL_MAT_COLOR_INDEXES_BIT_PGI, 16#1000000).
+-define(GL_MAT_SHININESS_BIT_PGI, 16#2000000).
+-define(GL_MAT_SPECULAR_BIT_PGI, 16#4000000).
+-define(GL_NORMAL_BIT_PGI, 16#8000000).
+-define(GL_TEXCOORD1_BIT_PGI, 16#10000000).
+-define(GL_TEXCOORD2_BIT_PGI, 16#20000000).
+-define(GL_TEXCOORD3_BIT_PGI, 16#40000000).
+-define(GL_TEXCOORD4_BIT_PGI, 16#80000000).
+-define(GL_VERTEX23_BIT_PGI, 16#4).
+-define(GL_VERTEX4_BIT_PGI, 16#8).
+-define(GL_PREFER_DOUBLEBUFFER_HINT_PGI, 16#1A1F8).
+-define(GL_CONSERVE_MEMORY_HINT_PGI, 16#1A1FD).
+-define(GL_RECLAIM_MEMORY_HINT_PGI, 16#1A1FE).
+-define(GL_NATIVE_GRAPHICS_HANDLE_PGI, 16#1A202).
+-define(GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI, 16#1A203).
+-define(GL_NATIVE_GRAPHICS_END_HINT_PGI, 16#1A204).
+-define(GL_ALWAYS_FAST_HINT_PGI, 16#1A20C).
+-define(GL_ALWAYS_SOFT_HINT_PGI, 16#1A20D).
+-define(GL_ALLOW_DRAW_OBJ_HINT_PGI, 16#1A20E).
+-define(GL_ALLOW_DRAW_WIN_HINT_PGI, 16#1A20F).
+-define(GL_ALLOW_DRAW_FRG_HINT_PGI, 16#1A210).
+-define(GL_ALLOW_DRAW_MEM_HINT_PGI, 16#1A211).
+-define(GL_STRICT_DEPTHFUNC_HINT_PGI, 16#1A216).
+-define(GL_STRICT_LIGHTING_HINT_PGI, 16#1A217).
+-define(GL_STRICT_SCISSOR_HINT_PGI, 16#1A218).
+-define(GL_FULL_STIPPLE_HINT_PGI, 16#1A219).
+-define(GL_CLIP_NEAR_HINT_PGI, 16#1A220).
+-define(GL_CLIP_FAR_HINT_PGI, 16#1A221).
+-define(GL_WIDE_LINE_HINT_PGI, 16#1A222).
+-define(GL_BACK_NORMALS_HINT_PGI, 16#1A223).
+-define(GL_COLOR_INDEX1_EXT, 16#80E2).
+-define(GL_COLOR_INDEX2_EXT, 16#80E3).
+-define(GL_COLOR_INDEX4_EXT, 16#80E4).
+-define(GL_COLOR_INDEX8_EXT, 16#80E5).
+-define(GL_COLOR_INDEX12_EXT, 16#80E6).
+-define(GL_COLOR_INDEX16_EXT, 16#80E7).
+-define(GL_TEXTURE_INDEX_SIZE_EXT, 16#80ED).
+-define(GL_CLIP_VOLUME_CLIPPING_HINT_EXT, 16#80F0).
+-define(GL_LIST_PRIORITY_SGIX, 16#8182).
+-define(GL_IR_INSTRUMENT1_SGIX, 16#817F).
+-define(GL_CALLIGRAPHIC_FRAGMENT_SGIX, 16#8183).
+-define(GL_TEXTURE_LOD_BIAS_S_SGIX, 16#818E).
+-define(GL_TEXTURE_LOD_BIAS_T_SGIX, 16#818F).
+-define(GL_TEXTURE_LOD_BIAS_R_SGIX, 16#8190).
+-define(GL_SHADOW_AMBIENT_SGIX, 16#80BF).
+-define(GL_INDEX_MATERIAL_EXT, 16#81B8).
+-define(GL_INDEX_MATERIAL_PARAMETER_EXT, 16#81B9).
+-define(GL_INDEX_MATERIAL_FACE_EXT, 16#81BA).
+-define(GL_INDEX_TEST_EXT, 16#81B5).
+-define(GL_INDEX_TEST_FUNC_EXT, 16#81B6).
+-define(GL_INDEX_TEST_REF_EXT, 16#81B7).
+-define(GL_IUI_V2F_EXT, 16#81AD).
+-define(GL_IUI_V3F_EXT, 16#81AE).
+-define(GL_IUI_N3F_V2F_EXT, 16#81AF).
+-define(GL_IUI_N3F_V3F_EXT, 16#81B0).
+-define(GL_T2F_IUI_V2F_EXT, 16#81B1).
+-define(GL_T2F_IUI_V3F_EXT, 16#81B2).
+-define(GL_T2F_IUI_N3F_V2F_EXT, 16#81B3).
+-define(GL_T2F_IUI_N3F_V3F_EXT, 16#81B4).
+-define(GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, 16#81A8).
+-define(GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, 16#81A9).
+-define(GL_CULL_VERTEX_EXT, 16#81AA).
+-define(GL_CULL_VERTEX_EYE_POSITION_EXT, 16#81AB).
+-define(GL_CULL_VERTEX_OBJECT_POSITION_EXT, 16#81AC).
+-define(GL_YCRCB_422_SGIX, 16#81BB).
+-define(GL_YCRCB_444_SGIX, 16#81BC).
+-define(GL_FRAGMENT_LIGHTING_SGIX, 16#8400).
+-define(GL_FRAGMENT_COLOR_MATERIAL_SGIX, 16#8401).
+-define(GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX, 16#8402).
+-define(GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX, 16#8403).
+-define(GL_MAX_FRAGMENT_LIGHTS_SGIX, 16#8404).
+-define(GL_MAX_ACTIVE_LIGHTS_SGIX, 16#8405).
+-define(GL_CURRENT_RASTER_NORMAL_SGIX, 16#8406).
+-define(GL_LIGHT_ENV_MODE_SGIX, 16#8407).
+-define(GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX, 16#8408).
+-define(GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX, 16#8409).
+-define(GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX, 16#840A).
+-define(GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX, 16#840B).
+-define(GL_FRAGMENT_LIGHT0_SGIX, 16#840C).
+-define(GL_FRAGMENT_LIGHT1_SGIX, 16#840D).
+-define(GL_FRAGMENT_LIGHT2_SGIX, 16#840E).
+-define(GL_FRAGMENT_LIGHT3_SGIX, 16#840F).
+-define(GL_FRAGMENT_LIGHT4_SGIX, 16#8410).
+-define(GL_FRAGMENT_LIGHT5_SGIX, 16#8411).
+-define(GL_FRAGMENT_LIGHT6_SGIX, 16#8412).
+-define(GL_FRAGMENT_LIGHT7_SGIX, 16#8413).
+-define(GL_RASTER_POSITION_UNCLIPPED_IBM, 16#19262).
+-define(GL_TEXTURE_LIGHTING_MODE_HP, 16#8167).
+-define(GL_TEXTURE_POST_SPECULAR_HP, 16#8168).
+-define(GL_TEXTURE_PRE_SPECULAR_HP, 16#8169).
+-define(GL_MAX_ELEMENTS_VERTICES_EXT, 16#80E8).
+-define(GL_MAX_ELEMENTS_INDICES_EXT, 16#80E9).
+-define(GL_PHONG_WIN, 16#80EA).
+-define(GL_PHONG_HINT_WIN, 16#80EB).
+-define(GL_FOG_SPECULAR_TEXTURE_WIN, 16#80EC).
+-define(GL_FRAGMENT_MATERIAL_EXT, 16#8349).
+-define(GL_FRAGMENT_NORMAL_EXT, 16#834A).
+-define(GL_FRAGMENT_COLOR_EXT, 16#834C).
+-define(GL_ATTENUATION_EXT, 16#834D).
+-define(GL_SHADOW_ATTENUATION_EXT, 16#834E).
+-define(GL_TEXTURE_APPLICATION_MODE_EXT, 16#834F).
+-define(GL_TEXTURE_LIGHT_EXT, 16#8350).
+-define(GL_TEXTURE_MATERIAL_FACE_EXT, 16#8351).
+-define(GL_TEXTURE_MATERIAL_PARAMETER_EXT, 16#8352).
+-define(GL_ALPHA_MIN_SGIX, 16#8320).
+-define(GL_ALPHA_MAX_SGIX, 16#8321).
+-define(GL_PIXEL_TEX_GEN_Q_CEILING_SGIX, 16#8184).
+-define(GL_PIXEL_TEX_GEN_Q_ROUND_SGIX, 16#8185).
+-define(GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX, 16#8186).
+-define(GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX, 16#8187).
+-define(GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX, 16#8188).
+-define(GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX, 16#8189).
+-define(GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX, 16#818A).
+-define(GL_BGR_EXT, 16#80E0).
+-define(GL_BGRA_EXT, 16#80E1).
+-define(GL_ASYNC_MARKER_SGIX, 16#8329).
+-define(GL_ASYNC_TEX_IMAGE_SGIX, 16#835C).
+-define(GL_ASYNC_DRAW_PIXELS_SGIX, 16#835D).
+-define(GL_ASYNC_READ_PIXELS_SGIX, 16#835E).
+-define(GL_MAX_ASYNC_TEX_IMAGE_SGIX, 16#835F).
+-define(GL_MAX_ASYNC_DRAW_PIXELS_SGIX, 16#8360).
+-define(GL_MAX_ASYNC_READ_PIXELS_SGIX, 16#8361).
+-define(GL_ASYNC_HISTOGRAM_SGIX, 16#832C).
+-define(GL_MAX_ASYNC_HISTOGRAM_SGIX, 16#832D).
+-define(GL_PARALLEL_ARRAYS_INTEL, 16#83F4).
+-define(GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL, 16#83F5).
+-define(GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL, 16#83F6).
+-define(GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL, 16#83F7).
+-define(GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL, 16#83F8).
+-define(GL_OCCLUSION_TEST_HP, 16#8165).
+-define(GL_OCCLUSION_TEST_RESULT_HP, 16#8166).
+-define(GL_PIXEL_TRANSFORM_2D_EXT, 16#8330).
+-define(GL_PIXEL_MAG_FILTER_EXT, 16#8331).
+-define(GL_PIXEL_MIN_FILTER_EXT, 16#8332).
+-define(GL_PIXEL_CUBIC_WEIGHT_EXT, 16#8333).
+-define(GL_CUBIC_EXT, 16#8334).
+-define(GL_AVERAGE_EXT, 16#8335).
+-define(GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT, 16#8336).
+-define(GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT, 16#8337).
+-define(GL_PIXEL_TRANSFORM_2D_MATRIX_EXT, 16#8338).
+-define(GL_LIGHT_MODEL_COLOR_CONTROL_EXT, 16#81F8).
+-define(GL_SINGLE_COLOR_EXT, 16#81F9).
+-define(GL_SEPARATE_SPECULAR_COLOR_EXT, 16#81FA).
+-define(GL_COLOR_SUM_EXT, 16#8458).
+-define(GL_CURRENT_SECONDARY_COLOR_EXT, 16#8459).
+-define(GL_SECONDARY_COLOR_ARRAY_SIZE_EXT, 16#845A).
+-define(GL_SECONDARY_COLOR_ARRAY_TYPE_EXT, 16#845B).
+-define(GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT, 16#845C).
+-define(GL_SECONDARY_COLOR_ARRAY_POINTER_EXT, 16#845D).
+-define(GL_SECONDARY_COLOR_ARRAY_EXT, 16#845E).
+-define(GL_PERTURB_EXT, 16#85AE).
+-define(GL_TEXTURE_NORMAL_EXT, 16#85AF).
+-define(GL_FOG_COORDINATE_SOURCE_EXT, 16#8450).
+-define(GL_FOG_COORDINATE_EXT, 16#8451).
+-define(GL_FRAGMENT_DEPTH_EXT, 16#8452).
+-define(GL_CURRENT_FOG_COORDINATE_EXT, 16#8453).
+-define(GL_FOG_COORDINATE_ARRAY_TYPE_EXT, 16#8454).
+-define(GL_FOG_COORDINATE_ARRAY_STRIDE_EXT, 16#8455).
+-define(GL_FOG_COORDINATE_ARRAY_POINTER_EXT, 16#8456).
+-define(GL_FOG_COORDINATE_ARRAY_EXT, 16#8457).
+-define(GL_SCREEN_COORDINATES_REND, 16#8490).
+-define(GL_INVERTED_SCREEN_W_REND, 16#8491).
+-define(GL_TANGENT_ARRAY_EXT, 16#8439).
+-define(GL_BINORMAL_ARRAY_EXT, 16#843A).
+-define(GL_CURRENT_TANGENT_EXT, 16#843B).
+-define(GL_CURRENT_BINORMAL_EXT, 16#843C).
+-define(GL_TANGENT_ARRAY_TYPE_EXT, 16#843E).
+-define(GL_TANGENT_ARRAY_STRIDE_EXT, 16#843F).
+-define(GL_BINORMAL_ARRAY_TYPE_EXT, 16#8440).
+-define(GL_BINORMAL_ARRAY_STRIDE_EXT, 16#8441).
+-define(GL_TANGENT_ARRAY_POINTER_EXT, 16#8442).
+-define(GL_BINORMAL_ARRAY_POINTER_EXT, 16#8443).
+-define(GL_MAP1_TANGENT_EXT, 16#8444).
+-define(GL_MAP2_TANGENT_EXT, 16#8445).
+-define(GL_MAP1_BINORMAL_EXT, 16#8446).
+-define(GL_MAP2_BINORMAL_EXT, 16#8447).
+-define(GL_COMBINE_EXT, 16#8570).
+-define(GL_COMBINE_RGB_EXT, 16#8571).
+-define(GL_COMBINE_ALPHA_EXT, 16#8572).
+-define(GL_RGB_SCALE_EXT, 16#8573).
+-define(GL_ADD_SIGNED_EXT, 16#8574).
+-define(GL_INTERPOLATE_EXT, 16#8575).
+-define(GL_CONSTANT_EXT, 16#8576).
+-define(GL_PRIMARY_COLOR_EXT, 16#8577).
+-define(GL_PREVIOUS_EXT, 16#8578).
+-define(GL_SOURCE0_RGB_EXT, 16#8580).
+-define(GL_SOURCE1_RGB_EXT, 16#8581).
+-define(GL_SOURCE2_RGB_EXT, 16#8582).
+-define(GL_SOURCE0_ALPHA_EXT, 16#8588).
+-define(GL_SOURCE1_ALPHA_EXT, 16#8589).
+-define(GL_SOURCE2_ALPHA_EXT, 16#858A).
+-define(GL_OPERAND0_RGB_EXT, 16#8590).
+-define(GL_OPERAND1_RGB_EXT, 16#8591).
+-define(GL_OPERAND2_RGB_EXT, 16#8592).
+-define(GL_OPERAND0_ALPHA_EXT, 16#8598).
+-define(GL_OPERAND1_ALPHA_EXT, 16#8599).
+-define(GL_OPERAND2_ALPHA_EXT, 16#859A).
+-define(GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE, 16#85B0).
+-define(GL_TRANSFORM_HINT_APPLE, 16#85B1).
+-define(GL_FOG_SCALE_SGIX, 16#81FC).
+-define(GL_FOG_SCALE_VALUE_SGIX, 16#81FD).
+-define(GL_UNPACK_CONSTANT_DATA_SUNX, 16#81D5).
+-define(GL_TEXTURE_CONSTANT_DATA_SUNX, 16#81D6).
+-define(GL_GLOBAL_ALPHA_SUN, 16#81D9).
+-define(GL_GLOBAL_ALPHA_FACTOR_SUN, 16#81DA).
+-define(GL_RESTART_SUN, 16#1).
+-define(GL_REPLACE_MIDDLE_SUN, 16#2).
+-define(GL_REPLACE_OLDEST_SUN, 16#3).
+-define(GL_TRIANGLE_LIST_SUN, 16#81D7).
+-define(GL_REPLACEMENT_CODE_SUN, 16#81D8).
+-define(GL_REPLACEMENT_CODE_ARRAY_SUN, 16#85C0).
+-define(GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN, 16#85C1).
+-define(GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN, 16#85C2).
+-define(GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN, 16#85C3).
+-define(GL_R1UI_V3F_SUN, 16#85C4).
+-define(GL_R1UI_C4UB_V3F_SUN, 16#85C5).
+-define(GL_R1UI_C3F_V3F_SUN, 16#85C6).
+-define(GL_R1UI_N3F_V3F_SUN, 16#85C7).
+-define(GL_R1UI_C4F_N3F_V3F_SUN, 16#85C8).
+-define(GL_R1UI_T2F_V3F_SUN, 16#85C9).
+-define(GL_R1UI_T2F_N3F_V3F_SUN, 16#85CA).
+-define(GL_R1UI_T2F_C4F_N3F_V3F_SUN, 16#85CB).
+-define(GL_BLEND_DST_RGB_EXT, 16#80C8).
+-define(GL_BLEND_SRC_RGB_EXT, 16#80C9).
+-define(GL_BLEND_DST_ALPHA_EXT, 16#80CA).
+-define(GL_BLEND_SRC_ALPHA_EXT, 16#80CB).
+-define(GL_RED_MIN_CLAMP_INGR, 16#8560).
+-define(GL_GREEN_MIN_CLAMP_INGR, 16#8561).
+-define(GL_BLUE_MIN_CLAMP_INGR, 16#8562).
+-define(GL_ALPHA_MIN_CLAMP_INGR, 16#8563).
+-define(GL_RED_MAX_CLAMP_INGR, 16#8564).
+-define(GL_GREEN_MAX_CLAMP_INGR, 16#8565).
+-define(GL_BLUE_MAX_CLAMP_INGR, 16#8566).
+-define(GL_ALPHA_MAX_CLAMP_INGR, 16#8567).
+-define(GL_INTERLACE_READ_INGR, 16#8568).
+-define(GL_INCR_WRAP_EXT, 16#8507).
+-define(GL_DECR_WRAP_EXT, 16#8508).
+-define(GL_422_EXT, 16#80CC).
+-define(GL_422_REV_EXT, 16#80CD).
+-define(GL_422_AVERAGE_EXT, 16#80CE).
+-define(GL_422_REV_AVERAGE_EXT, 16#80CF).
+-define(GL_NORMAL_MAP_NV, 16#8511).
+-define(GL_REFLECTION_MAP_NV, 16#8512).
+-define(GL_NORMAL_MAP_EXT, 16#8511).
+-define(GL_REFLECTION_MAP_EXT, 16#8512).
+-define(GL_TEXTURE_CUBE_MAP_EXT, 16#8513).
+-define(GL_TEXTURE_BINDING_CUBE_MAP_EXT, 16#8514).
+-define(GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT, 16#8515).
+-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT, 16#8516).
+-define(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT, 16#8517).
+-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT, 16#8518).
+-define(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT, 16#8519).
+-define(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT, 16#851A).
+-define(GL_PROXY_TEXTURE_CUBE_MAP_EXT, 16#851B).
+-define(GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT, 16#851C).
+-define(GL_WRAP_BORDER_SUN, 16#81D4).
+-define(GL_MAX_TEXTURE_LOD_BIAS_EXT, 16#84FD).
+-define(GL_TEXTURE_FILTER_CONTROL_EXT, 16#8500).
+-define(GL_TEXTURE_LOD_BIAS_EXT, 16#8501).
+-define(GL_TEXTURE_MAX_ANISOTROPY_EXT, 16#84FE).
+-define(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, 16#84FF).
+-define(GL_MODELVIEW0_STACK_DEPTH_EXT, ?GL_MODELVIEW_STACK_DEPTH).
+-define(GL_MODELVIEW1_STACK_DEPTH_EXT, 16#8502).
+-define(GL_MODELVIEW0_MATRIX_EXT, ?GL_MODELVIEW_MATRIX).
+-define(GL_MODELVIEW1_MATRIX_EXT, 16#8506).
+-define(GL_VERTEX_WEIGHTING_EXT, 16#8509).
+-define(GL_MODELVIEW0_EXT, ?GL_MODELVIEW).
+-define(GL_MODELVIEW1_EXT, 16#850A).
+-define(GL_CURRENT_VERTEX_WEIGHT_EXT, 16#850B).
+-define(GL_VERTEX_WEIGHT_ARRAY_EXT, 16#850C).
+-define(GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT, 16#850D).
+-define(GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT, 16#850E).
+-define(GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT, 16#850F).
+-define(GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT, 16#8510).
+-define(GL_MAX_SHININESS_NV, 16#8504).
+-define(GL_MAX_SPOT_EXPONENT_NV, 16#8505).
+-define(GL_VERTEX_ARRAY_RANGE_NV, 16#851D).
+-define(GL_VERTEX_ARRAY_RANGE_LENGTH_NV, 16#851E).
+-define(GL_VERTEX_ARRAY_RANGE_VALID_NV, 16#851F).
+-define(GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV, 16#8520).
+-define(GL_VERTEX_ARRAY_RANGE_POINTER_NV, 16#8521).
+-define(GL_REGISTER_COMBINERS_NV, 16#8522).
+-define(GL_VARIABLE_A_NV, 16#8523).
+-define(GL_VARIABLE_B_NV, 16#8524).
+-define(GL_VARIABLE_C_NV, 16#8525).
+-define(GL_VARIABLE_D_NV, 16#8526).
+-define(GL_VARIABLE_E_NV, 16#8527).
+-define(GL_VARIABLE_F_NV, 16#8528).
+-define(GL_VARIABLE_G_NV, 16#8529).
+-define(GL_CONSTANT_COLOR0_NV, 16#852A).
+-define(GL_CONSTANT_COLOR1_NV, 16#852B).
+-define(GL_PRIMARY_COLOR_NV, 16#852C).
+-define(GL_SECONDARY_COLOR_NV, 16#852D).
+-define(GL_SPARE0_NV, 16#852E).
+-define(GL_SPARE1_NV, 16#852F).
+-define(GL_DISCARD_NV, 16#8530).
+-define(GL_E_TIMES_F_NV, 16#8531).
+-define(GL_SPARE0_PLUS_SECONDARY_COLOR_NV, 16#8532).
+-define(GL_UNSIGNED_IDENTITY_NV, 16#8536).
+-define(GL_UNSIGNED_INVERT_NV, 16#8537).
+-define(GL_EXPAND_NORMAL_NV, 16#8538).
+-define(GL_EXPAND_NEGATE_NV, 16#8539).
+-define(GL_HALF_BIAS_NORMAL_NV, 16#853A).
+-define(GL_HALF_BIAS_NEGATE_NV, 16#853B).
+-define(GL_SIGNED_IDENTITY_NV, 16#853C).
+-define(GL_SIGNED_NEGATE_NV, 16#853D).
+-define(GL_SCALE_BY_TWO_NV, 16#853E).
+-define(GL_SCALE_BY_FOUR_NV, 16#853F).
+-define(GL_SCALE_BY_ONE_HALF_NV, 16#8540).
+-define(GL_BIAS_BY_NEGATIVE_ONE_HALF_NV, 16#8541).
+-define(GL_COMBINER_INPUT_NV, 16#8542).
+-define(GL_COMBINER_MAPPING_NV, 16#8543).
+-define(GL_COMBINER_COMPONENT_USAGE_NV, 16#8544).
+-define(GL_COMBINER_AB_DOT_PRODUCT_NV, 16#8545).
+-define(GL_COMBINER_CD_DOT_PRODUCT_NV, 16#8546).
+-define(GL_COMBINER_MUX_SUM_NV, 16#8547).
+-define(GL_COMBINER_SCALE_NV, 16#8548).
+-define(GL_COMBINER_BIAS_NV, 16#8549).
+-define(GL_COMBINER_AB_OUTPUT_NV, 16#854A).
+-define(GL_COMBINER_CD_OUTPUT_NV, 16#854B).
+-define(GL_COMBINER_SUM_OUTPUT_NV, 16#854C).
+-define(GL_MAX_GENERAL_COMBINERS_NV, 16#854D).
+-define(GL_NUM_GENERAL_COMBINERS_NV, 16#854E).
+-define(GL_COLOR_SUM_CLAMP_NV, 16#854F).
+-define(GL_COMBINER0_NV, 16#8550).
+-define(GL_COMBINER1_NV, 16#8551).
+-define(GL_COMBINER2_NV, 16#8552).
+-define(GL_COMBINER3_NV, 16#8553).
+-define(GL_COMBINER4_NV, 16#8554).
+-define(GL_COMBINER5_NV, 16#8555).
+-define(GL_COMBINER6_NV, 16#8556).
+-define(GL_COMBINER7_NV, 16#8557).
+-define(GL_FOG_DISTANCE_MODE_NV, 16#855A).
+-define(GL_EYE_RADIAL_NV, 16#855B).
+-define(GL_EYE_PLANE_ABSOLUTE_NV, 16#855C).
+-define(GL_EMBOSS_LIGHT_NV, 16#855D).
+-define(GL_EMBOSS_CONSTANT_NV, 16#855E).
+-define(GL_EMBOSS_MAP_NV, 16#855F).
+-define(GL_COMBINE4_NV, 16#8503).
+-define(GL_SOURCE3_RGB_NV, 16#8583).
+-define(GL_SOURCE3_ALPHA_NV, 16#858B).
+-define(GL_OPERAND3_RGB_NV, 16#8593).
+-define(GL_OPERAND3_ALPHA_NV, 16#859B).
+-define(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 16#83F0).
+-define(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, 16#83F1).
+-define(GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, 16#83F2).
+-define(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, 16#83F3).
+-define(GL_CULL_VERTEX_IBM, 103050).
+-define(GL_VERTEX_ARRAY_LIST_IBM, 103070).
+-define(GL_NORMAL_ARRAY_LIST_IBM, 103071).
+-define(GL_COLOR_ARRAY_LIST_IBM, 103072).
+-define(GL_INDEX_ARRAY_LIST_IBM, 103073).
+-define(GL_TEXTURE_COORD_ARRAY_LIST_IBM, 103074).
+-define(GL_EDGE_FLAG_ARRAY_LIST_IBM, 103075).
+-define(GL_FOG_COORDINATE_ARRAY_LIST_IBM, 103076).
+-define(GL_SECONDARY_COLOR_ARRAY_LIST_IBM, 103077).
+-define(GL_VERTEX_ARRAY_LIST_STRIDE_IBM, 103080).
+-define(GL_NORMAL_ARRAY_LIST_STRIDE_IBM, 103081).
+-define(GL_COLOR_ARRAY_LIST_STRIDE_IBM, 103082).
+-define(GL_INDEX_ARRAY_LIST_STRIDE_IBM, 103083).
+-define(GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM, 103084).
+-define(GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM, 103085).
+-define(GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM, 103086).
+-define(GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM, 103087).
+-define(GL_PACK_SUBSAMPLE_RATE_SGIX, 16#85A0).
+-define(GL_UNPACK_SUBSAMPLE_RATE_SGIX, 16#85A1).
+-define(GL_PIXEL_SUBSAMPLE_4444_SGIX, 16#85A2).
+-define(GL_PIXEL_SUBSAMPLE_2424_SGIX, 16#85A3).
+-define(GL_PIXEL_SUBSAMPLE_4242_SGIX, 16#85A4).
+-define(GL_YCRCB_SGIX, 16#8318).
+-define(GL_YCRCBA_SGIX, 16#8319).
+-define(GL_DEPTH_PASS_INSTRUMENT_SGIX, 16#8310).
+-define(GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX, 16#8311).
+-define(GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX, 16#8312).
+-define(GL_COMPRESSED_RGB_FXT1_3DFX, 16#86B0).
+-define(GL_COMPRESSED_RGBA_FXT1_3DFX, 16#86B1).
+-define(GL_MULTISAMPLE_3DFX, 16#86B2).
+-define(GL_SAMPLE_BUFFERS_3DFX, 16#86B3).
+-define(GL_SAMPLES_3DFX, 16#86B4).
+-define(GL_MULTISAMPLE_BIT_3DFX, 16#20000000).
+-define(GL_MULTISAMPLE_EXT, 16#809D).
+-define(GL_SAMPLE_ALPHA_TO_MASK_EXT, 16#809E).
+-define(GL_SAMPLE_ALPHA_TO_ONE_EXT, 16#809F).
+-define(GL_SAMPLE_MASK_EXT, 16#80A0).
+-define(GL_1PASS_EXT, 16#80A1).
+-define(GL_2PASS_0_EXT, 16#80A2).
+-define(GL_2PASS_1_EXT, 16#80A3).
+-define(GL_4PASS_0_EXT, 16#80A4).
+-define(GL_4PASS_1_EXT, 16#80A5).
+-define(GL_4PASS_2_EXT, 16#80A6).
+-define(GL_4PASS_3_EXT, 16#80A7).
+-define(GL_SAMPLE_BUFFERS_EXT, 16#80A8).
+-define(GL_SAMPLES_EXT, 16#80A9).
+-define(GL_SAMPLE_MASK_VALUE_EXT, 16#80AA).
+-define(GL_SAMPLE_MASK_INVERT_EXT, 16#80AB).
+-define(GL_SAMPLE_PATTERN_EXT, 16#80AC).
+-define(GL_MULTISAMPLE_BIT_EXT, 16#20000000).
+-define(GL_VERTEX_PRECLIP_SGIX, 16#83EE).
+-define(GL_VERTEX_PRECLIP_HINT_SGIX, 16#83EF).
+-define(GL_CONVOLUTION_HINT_SGIX, 16#8316).
+-define(GL_PACK_RESAMPLE_SGIX, 16#842C).
+-define(GL_UNPACK_RESAMPLE_SGIX, 16#842D).
+-define(GL_RESAMPLE_REPLICATE_SGIX, 16#842E).
+-define(GL_RESAMPLE_ZERO_FILL_SGIX, 16#842F).
+-define(GL_RESAMPLE_DECIMATE_SGIX, 16#8430).
+-define(GL_EYE_DISTANCE_TO_POINT_SGIS, 16#81F0).
+-define(GL_OBJECT_DISTANCE_TO_POINT_SGIS, 16#81F1).
+-define(GL_EYE_DISTANCE_TO_LINE_SGIS, 16#81F2).
+-define(GL_OBJECT_DISTANCE_TO_LINE_SGIS, 16#81F3).
+-define(GL_EYE_POINT_SGIS, 16#81F4).
+-define(GL_OBJECT_POINT_SGIS, 16#81F5).
+-define(GL_EYE_LINE_SGIS, 16#81F6).
+-define(GL_OBJECT_LINE_SGIS, 16#81F7).
+-define(GL_TEXTURE_COLOR_WRITEMASK_SGIS, 16#81EF).
+-define(GL_DOT3_RGB_EXT, 16#8740).
+-define(GL_DOT3_RGBA_EXT, 16#8741).
+-define(GL_MIRROR_CLAMP_ATI, 16#8742).
+-define(GL_MIRROR_CLAMP_TO_EDGE_ATI, 16#8743).
+-define(GL_ALL_COMPLETED_NV, 16#84F2).
+-define(GL_FENCE_STATUS_NV, 16#84F3).
+-define(GL_FENCE_CONDITION_NV, 16#84F4).
+-define(GL_MIRRORED_REPEAT_IBM, 16#8370).
+-define(GL_EVAL_2D_NV, 16#86C0).
+-define(GL_EVAL_TRIANGULAR_2D_NV, 16#86C1).
+-define(GL_MAP_TESSELLATION_NV, 16#86C2).
+-define(GL_MAP_ATTRIB_U_ORDER_NV, 16#86C3).
+-define(GL_MAP_ATTRIB_V_ORDER_NV, 16#86C4).
+-define(GL_EVAL_FRACTIONAL_TESSELLATION_NV, 16#86C5).
+-define(GL_EVAL_VERTEX_ATTRIB0_NV, 16#86C6).
+-define(GL_EVAL_VERTEX_ATTRIB1_NV, 16#86C7).
+-define(GL_EVAL_VERTEX_ATTRIB2_NV, 16#86C8).
+-define(GL_EVAL_VERTEX_ATTRIB3_NV, 16#86C9).
+-define(GL_EVAL_VERTEX_ATTRIB4_NV, 16#86CA).
+-define(GL_EVAL_VERTEX_ATTRIB5_NV, 16#86CB).
+-define(GL_EVAL_VERTEX_ATTRIB6_NV, 16#86CC).
+-define(GL_EVAL_VERTEX_ATTRIB7_NV, 16#86CD).
+-define(GL_EVAL_VERTEX_ATTRIB8_NV, 16#86CE).
+-define(GL_EVAL_VERTEX_ATTRIB9_NV, 16#86CF).
+-define(GL_EVAL_VERTEX_ATTRIB10_NV, 16#86D0).
+-define(GL_EVAL_VERTEX_ATTRIB11_NV, 16#86D1).
+-define(GL_EVAL_VERTEX_ATTRIB12_NV, 16#86D2).
+-define(GL_EVAL_VERTEX_ATTRIB13_NV, 16#86D3).
+-define(GL_EVAL_VERTEX_ATTRIB14_NV, 16#86D4).
+-define(GL_EVAL_VERTEX_ATTRIB15_NV, 16#86D5).
+-define(GL_MAX_MAP_TESSELLATION_NV, 16#86D6).
+-define(GL_MAX_RATIONAL_EVAL_ORDER_NV, 16#86D7).
+-define(GL_DEPTH_STENCIL_NV, 16#84F9).
+-define(GL_UNSIGNED_INT_24_8_NV, 16#84FA).
+-define(GL_PER_STAGE_CONSTANTS_NV, 16#8535).
+-define(GL_TEXTURE_RECTANGLE_NV, 16#84F5).
+-define(GL_TEXTURE_BINDING_RECTANGLE_NV, 16#84F6).
+-define(GL_PROXY_TEXTURE_RECTANGLE_NV, 16#84F7).
+-define(GL_MAX_RECTANGLE_TEXTURE_SIZE_NV, 16#84F8).
+-define(GL_OFFSET_TEXTURE_RECTANGLE_NV, 16#864C).
+-define(GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV, 16#864D).
+-define(GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV, 16#864E).
+-define(GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, 16#86D9).
+-define(GL_UNSIGNED_INT_S8_S8_8_8_NV, 16#86DA).
+-define(GL_UNSIGNED_INT_8_8_S8_S8_REV_NV, 16#86DB).
+-define(GL_DSDT_MAG_INTENSITY_NV, 16#86DC).
+-define(GL_SHADER_CONSISTENT_NV, 16#86DD).
+-define(GL_TEXTURE_SHADER_NV, 16#86DE).
+-define(GL_SHADER_OPERATION_NV, 16#86DF).
+-define(GL_CULL_MODES_NV, 16#86E0).
+-define(GL_OFFSET_TEXTURE_MATRIX_NV, 16#86E1).
+-define(GL_OFFSET_TEXTURE_SCALE_NV, 16#86E2).
+-define(GL_OFFSET_TEXTURE_BIAS_NV, 16#86E3).
+-define(GL_OFFSET_TEXTURE_2D_MATRIX_NV, ?GL_OFFSET_TEXTURE_MATRIX_NV).
+-define(GL_OFFSET_TEXTURE_2D_SCALE_NV, ?GL_OFFSET_TEXTURE_SCALE_NV).
+-define(GL_OFFSET_TEXTURE_2D_BIAS_NV, ?GL_OFFSET_TEXTURE_BIAS_NV).
+-define(GL_PREVIOUS_TEXTURE_INPUT_NV, 16#86E4).
+-define(GL_CONST_EYE_NV, 16#86E5).
+-define(GL_PASS_THROUGH_NV, 16#86E6).
+-define(GL_CULL_FRAGMENT_NV, 16#86E7).
+-define(GL_OFFSET_TEXTURE_2D_NV, 16#86E8).
+-define(GL_DEPENDENT_AR_TEXTURE_2D_NV, 16#86E9).
+-define(GL_DEPENDENT_GB_TEXTURE_2D_NV, 16#86EA).
+-define(GL_DOT_PRODUCT_NV, 16#86EC).
+-define(GL_DOT_PRODUCT_DEPTH_REPLACE_NV, 16#86ED).
+-define(GL_DOT_PRODUCT_TEXTURE_2D_NV, 16#86EE).
+-define(GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV, 16#86F0).
+-define(GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV, 16#86F1).
+-define(GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV, 16#86F2).
+-define(GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV, 16#86F3).
+-define(GL_HILO_NV, 16#86F4).
+-define(GL_DSDT_NV, 16#86F5).
+-define(GL_DSDT_MAG_NV, 16#86F6).
+-define(GL_DSDT_MAG_VIB_NV, 16#86F7).
+-define(GL_HILO16_NV, 16#86F8).
+-define(GL_SIGNED_HILO_NV, 16#86F9).
+-define(GL_SIGNED_HILO16_NV, 16#86FA).
+-define(GL_SIGNED_RGBA_NV, 16#86FB).
+-define(GL_SIGNED_RGBA8_NV, 16#86FC).
+-define(GL_SIGNED_RGB_NV, 16#86FE).
+-define(GL_SIGNED_RGB8_NV, 16#86FF).
+-define(GL_SIGNED_LUMINANCE_NV, 16#8701).
+-define(GL_SIGNED_LUMINANCE8_NV, 16#8702).
+-define(GL_SIGNED_LUMINANCE_ALPHA_NV, 16#8703).
+-define(GL_SIGNED_LUMINANCE8_ALPHA8_NV, 16#8704).
+-define(GL_SIGNED_ALPHA_NV, 16#8705).
+-define(GL_SIGNED_ALPHA8_NV, 16#8706).
+-define(GL_SIGNED_INTENSITY_NV, 16#8707).
+-define(GL_SIGNED_INTENSITY8_NV, 16#8708).
+-define(GL_DSDT8_NV, 16#8709).
+-define(GL_DSDT8_MAG8_NV, 16#870A).
+-define(GL_DSDT8_MAG8_INTENSITY8_NV, 16#870B).
+-define(GL_SIGNED_RGB_UNSIGNED_ALPHA_NV, 16#870C).
+-define(GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV, 16#870D).
+-define(GL_HI_SCALE_NV, 16#870E).
+-define(GL_LO_SCALE_NV, 16#870F).
+-define(GL_DS_SCALE_NV, 16#8710).
+-define(GL_DT_SCALE_NV, 16#8711).
+-define(GL_MAGNITUDE_SCALE_NV, 16#8712).
+-define(GL_VIBRANCE_SCALE_NV, 16#8713).
+-define(GL_HI_BIAS_NV, 16#8714).
+-define(GL_LO_BIAS_NV, 16#8715).
+-define(GL_DS_BIAS_NV, 16#8716).
+-define(GL_DT_BIAS_NV, 16#8717).
+-define(GL_MAGNITUDE_BIAS_NV, 16#8718).
+-define(GL_VIBRANCE_BIAS_NV, 16#8719).
+-define(GL_TEXTURE_BORDER_VALUES_NV, 16#871A).
+-define(GL_TEXTURE_HI_SIZE_NV, 16#871B).
+-define(GL_TEXTURE_LO_SIZE_NV, 16#871C).
+-define(GL_TEXTURE_DS_SIZE_NV, 16#871D).
+-define(GL_TEXTURE_DT_SIZE_NV, 16#871E).
+-define(GL_TEXTURE_MAG_SIZE_NV, 16#871F).
+-define(GL_DOT_PRODUCT_TEXTURE_3D_NV, 16#86EF).
+-define(GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV, 16#8533).
+-define(GL_VERTEX_PROGRAM_NV, 16#8620).
+-define(GL_VERTEX_STATE_PROGRAM_NV, 16#8621).
+-define(GL_ATTRIB_ARRAY_SIZE_NV, 16#8623).
+-define(GL_ATTRIB_ARRAY_STRIDE_NV, 16#8624).
+-define(GL_ATTRIB_ARRAY_TYPE_NV, 16#8625).
+-define(GL_CURRENT_ATTRIB_NV, 16#8626).
+-define(GL_PROGRAM_LENGTH_NV, 16#8627).
+-define(GL_PROGRAM_STRING_NV, 16#8628).
+-define(GL_MODELVIEW_PROJECTION_NV, 16#8629).
+-define(GL_IDENTITY_NV, 16#862A).
+-define(GL_INVERSE_NV, 16#862B).
+-define(GL_TRANSPOSE_NV, 16#862C).
+-define(GL_INVERSE_TRANSPOSE_NV, 16#862D).
+-define(GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV, 16#862E).
+-define(GL_MAX_TRACK_MATRICES_NV, 16#862F).
+-define(GL_MATRIX0_NV, 16#8630).
+-define(GL_MATRIX1_NV, 16#8631).
+-define(GL_MATRIX2_NV, 16#8632).
+-define(GL_MATRIX3_NV, 16#8633).
+-define(GL_MATRIX4_NV, 16#8634).
+-define(GL_MATRIX5_NV, 16#8635).
+-define(GL_MATRIX6_NV, 16#8636).
+-define(GL_MATRIX7_NV, 16#8637).
+-define(GL_CURRENT_MATRIX_STACK_DEPTH_NV, 16#8640).
+-define(GL_CURRENT_MATRIX_NV, 16#8641).
+-define(GL_VERTEX_PROGRAM_POINT_SIZE_NV, 16#8642).
+-define(GL_VERTEX_PROGRAM_TWO_SIDE_NV, 16#8643).
+-define(GL_PROGRAM_PARAMETER_NV, 16#8644).
+-define(GL_ATTRIB_ARRAY_POINTER_NV, 16#8645).
+-define(GL_PROGRAM_TARGET_NV, 16#8646).
+-define(GL_PROGRAM_RESIDENT_NV, 16#8647).
+-define(GL_TRACK_MATRIX_NV, 16#8648).
+-define(GL_TRACK_MATRIX_TRANSFORM_NV, 16#8649).
+-define(GL_VERTEX_PROGRAM_BINDING_NV, 16#864A).
+-define(GL_PROGRAM_ERROR_POSITION_NV, 16#864B).
+-define(GL_VERTEX_ATTRIB_ARRAY0_NV, 16#8650).
+-define(GL_VERTEX_ATTRIB_ARRAY1_NV, 16#8651).
+-define(GL_VERTEX_ATTRIB_ARRAY2_NV, 16#8652).
+-define(GL_VERTEX_ATTRIB_ARRAY3_NV, 16#8653).
+-define(GL_VERTEX_ATTRIB_ARRAY4_NV, 16#8654).
+-define(GL_VERTEX_ATTRIB_ARRAY5_NV, 16#8655).
+-define(GL_VERTEX_ATTRIB_ARRAY6_NV, 16#8656).
+-define(GL_VERTEX_ATTRIB_ARRAY7_NV, 16#8657).
+-define(GL_VERTEX_ATTRIB_ARRAY8_NV, 16#8658).
+-define(GL_VERTEX_ATTRIB_ARRAY9_NV, 16#8659).
+-define(GL_VERTEX_ATTRIB_ARRAY10_NV, 16#865A).
+-define(GL_VERTEX_ATTRIB_ARRAY11_NV, 16#865B).
+-define(GL_VERTEX_ATTRIB_ARRAY12_NV, 16#865C).
+-define(GL_VERTEX_ATTRIB_ARRAY13_NV, 16#865D).
+-define(GL_VERTEX_ATTRIB_ARRAY14_NV, 16#865E).
+-define(GL_VERTEX_ATTRIB_ARRAY15_NV, 16#865F).
+-define(GL_MAP1_VERTEX_ATTRIB0_4_NV, 16#8660).
+-define(GL_MAP1_VERTEX_ATTRIB1_4_NV, 16#8661).
+-define(GL_MAP1_VERTEX_ATTRIB2_4_NV, 16#8662).
+-define(GL_MAP1_VERTEX_ATTRIB3_4_NV, 16#8663).
+-define(GL_MAP1_VERTEX_ATTRIB4_4_NV, 16#8664).
+-define(GL_MAP1_VERTEX_ATTRIB5_4_NV, 16#8665).
+-define(GL_MAP1_VERTEX_ATTRIB6_4_NV, 16#8666).
+-define(GL_MAP1_VERTEX_ATTRIB7_4_NV, 16#8667).
+-define(GL_MAP1_VERTEX_ATTRIB8_4_NV, 16#8668).
+-define(GL_MAP1_VERTEX_ATTRIB9_4_NV, 16#8669).
+-define(GL_MAP1_VERTEX_ATTRIB10_4_NV, 16#866A).
+-define(GL_MAP1_VERTEX_ATTRIB11_4_NV, 16#866B).
+-define(GL_MAP1_VERTEX_ATTRIB12_4_NV, 16#866C).
+-define(GL_MAP1_VERTEX_ATTRIB13_4_NV, 16#866D).
+-define(GL_MAP1_VERTEX_ATTRIB14_4_NV, 16#866E).
+-define(GL_MAP1_VERTEX_ATTRIB15_4_NV, 16#866F).
+-define(GL_MAP2_VERTEX_ATTRIB0_4_NV, 16#8670).
+-define(GL_MAP2_VERTEX_ATTRIB1_4_NV, 16#8671).
+-define(GL_MAP2_VERTEX_ATTRIB2_4_NV, 16#8672).
+-define(GL_MAP2_VERTEX_ATTRIB3_4_NV, 16#8673).
+-define(GL_MAP2_VERTEX_ATTRIB4_4_NV, 16#8674).
+-define(GL_MAP2_VERTEX_ATTRIB5_4_NV, 16#8675).
+-define(GL_MAP2_VERTEX_ATTRIB6_4_NV, 16#8676).
+-define(GL_MAP2_VERTEX_ATTRIB7_4_NV, 16#8677).
+-define(GL_MAP2_VERTEX_ATTRIB8_4_NV, 16#8678).
+-define(GL_MAP2_VERTEX_ATTRIB9_4_NV, 16#8679).
+-define(GL_MAP2_VERTEX_ATTRIB10_4_NV, 16#867A).
+-define(GL_MAP2_VERTEX_ATTRIB11_4_NV, 16#867B).
+-define(GL_MAP2_VERTEX_ATTRIB12_4_NV, 16#867C).
+-define(GL_MAP2_VERTEX_ATTRIB13_4_NV, 16#867D).
+-define(GL_MAP2_VERTEX_ATTRIB14_4_NV, 16#867E).
+-define(GL_MAP2_VERTEX_ATTRIB15_4_NV, 16#867F).
+-define(GL_TEXTURE_MAX_CLAMP_S_SGIX, 16#8369).
+-define(GL_TEXTURE_MAX_CLAMP_T_SGIX, 16#836A).
+-define(GL_TEXTURE_MAX_CLAMP_R_SGIX, 16#836B).
+-define(GL_SCALEBIAS_HINT_SGIX, 16#8322).
+-define(GL_INTERLACE_OML, 16#8980).
+-define(GL_INTERLACE_READ_OML, 16#8981).
+-define(GL_FORMAT_SUBSAMPLE_24_24_OML, 16#8982).
+-define(GL_FORMAT_SUBSAMPLE_244_244_OML, 16#8983).
+-define(GL_PACK_RESAMPLE_OML, 16#8984).
+-define(GL_UNPACK_RESAMPLE_OML, 16#8985).
+-define(GL_RESAMPLE_REPLICATE_OML, 16#8986).
+-define(GL_RESAMPLE_ZERO_FILL_OML, 16#8987).
+-define(GL_RESAMPLE_AVERAGE_OML, 16#8988).
+-define(GL_RESAMPLE_DECIMATE_OML, 16#8989).
+-define(GL_DEPTH_STENCIL_TO_RGBA_NV, 16#886E).
+-define(GL_DEPTH_STENCIL_TO_BGRA_NV, 16#886F).
+-define(GL_BUMP_ROT_MATRIX_ATI, 16#8775).
+-define(GL_BUMP_ROT_MATRIX_SIZE_ATI, 16#8776).
+-define(GL_BUMP_NUM_TEX_UNITS_ATI, 16#8777).
+-define(GL_BUMP_TEX_UNITS_ATI, 16#8778).
+-define(GL_DUDV_ATI, 16#8779).
+-define(GL_DU8DV8_ATI, 16#877A).
+-define(GL_BUMP_ENVMAP_ATI, 16#877B).
+-define(GL_BUMP_TARGET_ATI, 16#877C).
+-define(GL_FRAGMENT_SHADER_ATI, 16#8920).
+-define(GL_REG_0_ATI, 16#8921).
+-define(GL_REG_1_ATI, 16#8922).
+-define(GL_REG_2_ATI, 16#8923).
+-define(GL_REG_3_ATI, 16#8924).
+-define(GL_REG_4_ATI, 16#8925).
+-define(GL_REG_5_ATI, 16#8926).
+-define(GL_REG_6_ATI, 16#8927).
+-define(GL_REG_7_ATI, 16#8928).
+-define(GL_REG_8_ATI, 16#8929).
+-define(GL_REG_9_ATI, 16#892A).
+-define(GL_REG_10_ATI, 16#892B).
+-define(GL_REG_11_ATI, 16#892C).
+-define(GL_REG_12_ATI, 16#892D).
+-define(GL_REG_13_ATI, 16#892E).
+-define(GL_REG_14_ATI, 16#892F).
+-define(GL_REG_15_ATI, 16#8930).
+-define(GL_REG_16_ATI, 16#8931).
+-define(GL_REG_17_ATI, 16#8932).
+-define(GL_REG_18_ATI, 16#8933).
+-define(GL_REG_19_ATI, 16#8934).
+-define(GL_REG_20_ATI, 16#8935).
+-define(GL_REG_21_ATI, 16#8936).
+-define(GL_REG_22_ATI, 16#8937).
+-define(GL_REG_23_ATI, 16#8938).
+-define(GL_REG_24_ATI, 16#8939).
+-define(GL_REG_25_ATI, 16#893A).
+-define(GL_REG_26_ATI, 16#893B).
+-define(GL_REG_27_ATI, 16#893C).
+-define(GL_REG_28_ATI, 16#893D).
+-define(GL_REG_29_ATI, 16#893E).
+-define(GL_REG_30_ATI, 16#893F).
+-define(GL_REG_31_ATI, 16#8940).
+-define(GL_CON_0_ATI, 16#8941).
+-define(GL_CON_1_ATI, 16#8942).
+-define(GL_CON_2_ATI, 16#8943).
+-define(GL_CON_3_ATI, 16#8944).
+-define(GL_CON_4_ATI, 16#8945).
+-define(GL_CON_5_ATI, 16#8946).
+-define(GL_CON_6_ATI, 16#8947).
+-define(GL_CON_7_ATI, 16#8948).
+-define(GL_CON_8_ATI, 16#8949).
+-define(GL_CON_9_ATI, 16#894A).
+-define(GL_CON_10_ATI, 16#894B).
+-define(GL_CON_11_ATI, 16#894C).
+-define(GL_CON_12_ATI, 16#894D).
+-define(GL_CON_13_ATI, 16#894E).
+-define(GL_CON_14_ATI, 16#894F).
+-define(GL_CON_15_ATI, 16#8950).
+-define(GL_CON_16_ATI, 16#8951).
+-define(GL_CON_17_ATI, 16#8952).
+-define(GL_CON_18_ATI, 16#8953).
+-define(GL_CON_19_ATI, 16#8954).
+-define(GL_CON_20_ATI, 16#8955).
+-define(GL_CON_21_ATI, 16#8956).
+-define(GL_CON_22_ATI, 16#8957).
+-define(GL_CON_23_ATI, 16#8958).
+-define(GL_CON_24_ATI, 16#8959).
+-define(GL_CON_25_ATI, 16#895A).
+-define(GL_CON_26_ATI, 16#895B).
+-define(GL_CON_27_ATI, 16#895C).
+-define(GL_CON_28_ATI, 16#895D).
+-define(GL_CON_29_ATI, 16#895E).
+-define(GL_CON_30_ATI, 16#895F).
+-define(GL_CON_31_ATI, 16#8960).
+-define(GL_MOV_ATI, 16#8961).
+-define(GL_ADD_ATI, 16#8963).
+-define(GL_MUL_ATI, 16#8964).
+-define(GL_SUB_ATI, 16#8965).
+-define(GL_DOT3_ATI, 16#8966).
+-define(GL_DOT4_ATI, 16#8967).
+-define(GL_MAD_ATI, 16#8968).
+-define(GL_LERP_ATI, 16#8969).
+-define(GL_CND_ATI, 16#896A).
+-define(GL_CND0_ATI, 16#896B).
+-define(GL_DOT2_ADD_ATI, 16#896C).
+-define(GL_SECONDARY_INTERPOLATOR_ATI, 16#896D).
+-define(GL_NUM_FRAGMENT_REGISTERS_ATI, 16#896E).
+-define(GL_NUM_FRAGMENT_CONSTANTS_ATI, 16#896F).
+-define(GL_NUM_PASSES_ATI, 16#8970).
+-define(GL_NUM_INSTRUCTIONS_PER_PASS_ATI, 16#8971).
+-define(GL_NUM_INSTRUCTIONS_TOTAL_ATI, 16#8972).
+-define(GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI, 16#8973).
+-define(GL_NUM_LOOPBACK_COMPONENTS_ATI, 16#8974).
+-define(GL_COLOR_ALPHA_PAIRING_ATI, 16#8975).
+-define(GL_SWIZZLE_STR_ATI, 16#8976).
+-define(GL_SWIZZLE_STQ_ATI, 16#8977).
+-define(GL_SWIZZLE_STR_DR_ATI, 16#8978).
+-define(GL_SWIZZLE_STQ_DQ_ATI, 16#8979).
+-define(GL_SWIZZLE_STRQ_ATI, 16#897A).
+-define(GL_SWIZZLE_STRQ_DQ_ATI, 16#897B).
+-define(GL_RED_BIT_ATI, 16#1).
+-define(GL_GREEN_BIT_ATI, 16#2).
+-define(GL_BLUE_BIT_ATI, 16#4).
+-define(GL_2X_BIT_ATI, 16#1).
+-define(GL_4X_BIT_ATI, 16#2).
+-define(GL_8X_BIT_ATI, 16#4).
+-define(GL_HALF_BIT_ATI, 16#8).
+-define(GL_QUARTER_BIT_ATI, 16#10).
+-define(GL_EIGHTH_BIT_ATI, 16#20).
+-define(GL_SATURATE_BIT_ATI, 16#40).
+-define(GL_COMP_BIT_ATI, 16#2).
+-define(GL_NEGATE_BIT_ATI, 16#4).
+-define(GL_BIAS_BIT_ATI, 16#8).
+-define(GL_PN_TRIANGLES_ATI, 16#87F0).
+-define(GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI, 16#87F1).
+-define(GL_PN_TRIANGLES_POINT_MODE_ATI, 16#87F2).
+-define(GL_PN_TRIANGLES_NORMAL_MODE_ATI, 16#87F3).
+-define(GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI, 16#87F4).
+-define(GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI, 16#87F5).
+-define(GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI, 16#87F6).
+-define(GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI, 16#87F7).
+-define(GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI, 16#87F8).
+-define(GL_STATIC_ATI, 16#8760).
+-define(GL_DYNAMIC_ATI, 16#8761).
+-define(GL_PRESERVE_ATI, 16#8762).
+-define(GL_DISCARD_ATI, 16#8763).
+-define(GL_OBJECT_BUFFER_SIZE_ATI, 16#8764).
+-define(GL_OBJECT_BUFFER_USAGE_ATI, 16#8765).
+-define(GL_ARRAY_OBJECT_BUFFER_ATI, 16#8766).
+-define(GL_ARRAY_OBJECT_OFFSET_ATI, 16#8767).
+-define(GL_VERTEX_SHADER_EXT, 16#8780).
+-define(GL_VERTEX_SHADER_BINDING_EXT, 16#8781).
+-define(GL_OP_INDEX_EXT, 16#8782).
+-define(GL_OP_NEGATE_EXT, 16#8783).
+-define(GL_OP_DOT3_EXT, 16#8784).
+-define(GL_OP_DOT4_EXT, 16#8785).
+-define(GL_OP_MUL_EXT, 16#8786).
+-define(GL_OP_ADD_EXT, 16#8787).
+-define(GL_OP_MADD_EXT, 16#8788).
+-define(GL_OP_FRAC_EXT, 16#8789).
+-define(GL_OP_MAX_EXT, 16#878A).
+-define(GL_OP_MIN_EXT, 16#878B).
+-define(GL_OP_SET_GE_EXT, 16#878C).
+-define(GL_OP_SET_LT_EXT, 16#878D).
+-define(GL_OP_CLAMP_EXT, 16#878E).
+-define(GL_OP_FLOOR_EXT, 16#878F).
+-define(GL_OP_ROUND_EXT, 16#8790).
+-define(GL_OP_EXP_BASE_2_EXT, 16#8791).
+-define(GL_OP_LOG_BASE_2_EXT, 16#8792).
+-define(GL_OP_POWER_EXT, 16#8793).
+-define(GL_OP_RECIP_EXT, 16#8794).
+-define(GL_OP_RECIP_SQRT_EXT, 16#8795).
+-define(GL_OP_SUB_EXT, 16#8796).
+-define(GL_OP_CROSS_PRODUCT_EXT, 16#8797).
+-define(GL_OP_MULTIPLY_MATRIX_EXT, 16#8798).
+-define(GL_OP_MOV_EXT, 16#8799).
+-define(GL_OUTPUT_VERTEX_EXT, 16#879A).
+-define(GL_OUTPUT_COLOR0_EXT, 16#879B).
+-define(GL_OUTPUT_COLOR1_EXT, 16#879C).
+-define(GL_OUTPUT_TEXTURE_COORD0_EXT, 16#879D).
+-define(GL_OUTPUT_TEXTURE_COORD1_EXT, 16#879E).
+-define(GL_OUTPUT_TEXTURE_COORD2_EXT, 16#879F).
+-define(GL_OUTPUT_TEXTURE_COORD3_EXT, 16#87A0).
+-define(GL_OUTPUT_TEXTURE_COORD4_EXT, 16#87A1).
+-define(GL_OUTPUT_TEXTURE_COORD5_EXT, 16#87A2).
+-define(GL_OUTPUT_TEXTURE_COORD6_EXT, 16#87A3).
+-define(GL_OUTPUT_TEXTURE_COORD7_EXT, 16#87A4).
+-define(GL_OUTPUT_TEXTURE_COORD8_EXT, 16#87A5).
+-define(GL_OUTPUT_TEXTURE_COORD9_EXT, 16#87A6).
+-define(GL_OUTPUT_TEXTURE_COORD10_EXT, 16#87A7).
+-define(GL_OUTPUT_TEXTURE_COORD11_EXT, 16#87A8).
+-define(GL_OUTPUT_TEXTURE_COORD12_EXT, 16#87A9).
+-define(GL_OUTPUT_TEXTURE_COORD13_EXT, 16#87AA).
+-define(GL_OUTPUT_TEXTURE_COORD14_EXT, 16#87AB).
+-define(GL_OUTPUT_TEXTURE_COORD15_EXT, 16#87AC).
+-define(GL_OUTPUT_TEXTURE_COORD16_EXT, 16#87AD).
+-define(GL_OUTPUT_TEXTURE_COORD17_EXT, 16#87AE).
+-define(GL_OUTPUT_TEXTURE_COORD18_EXT, 16#87AF).
+-define(GL_OUTPUT_TEXTURE_COORD19_EXT, 16#87B0).
+-define(GL_OUTPUT_TEXTURE_COORD20_EXT, 16#87B1).
+-define(GL_OUTPUT_TEXTURE_COORD21_EXT, 16#87B2).
+-define(GL_OUTPUT_TEXTURE_COORD22_EXT, 16#87B3).
+-define(GL_OUTPUT_TEXTURE_COORD23_EXT, 16#87B4).
+-define(GL_OUTPUT_TEXTURE_COORD24_EXT, 16#87B5).
+-define(GL_OUTPUT_TEXTURE_COORD25_EXT, 16#87B6).
+-define(GL_OUTPUT_TEXTURE_COORD26_EXT, 16#87B7).
+-define(GL_OUTPUT_TEXTURE_COORD27_EXT, 16#87B8).
+-define(GL_OUTPUT_TEXTURE_COORD28_EXT, 16#87B9).
+-define(GL_OUTPUT_TEXTURE_COORD29_EXT, 16#87BA).
+-define(GL_OUTPUT_TEXTURE_COORD30_EXT, 16#87BB).
+-define(GL_OUTPUT_TEXTURE_COORD31_EXT, 16#87BC).
+-define(GL_OUTPUT_FOG_EXT, 16#87BD).
+-define(GL_SCALAR_EXT, 16#87BE).
+-define(GL_VECTOR_EXT, 16#87BF).
+-define(GL_MATRIX_EXT, 16#87C0).
+-define(GL_VARIANT_EXT, 16#87C1).
+-define(GL_INVARIANT_EXT, 16#87C2).
+-define(GL_LOCAL_CONSTANT_EXT, 16#87C3).
+-define(GL_LOCAL_EXT, 16#87C4).
+-define(GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT, 16#87C5).
+-define(GL_MAX_VERTEX_SHADER_VARIANTS_EXT, 16#87C6).
+-define(GL_MAX_VERTEX_SHADER_INVARIANTS_EXT, 16#87C7).
+-define(GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, 16#87C8).
+-define(GL_MAX_VERTEX_SHADER_LOCALS_EXT, 16#87C9).
+-define(GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT, 16#87CA).
+-define(GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT, 16#87CB).
+-define(GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, 16#87CC).
+-define(GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT, 16#87CD).
+-define(GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT, 16#87CE).
+-define(GL_VERTEX_SHADER_INSTRUCTIONS_EXT, 16#87CF).
+-define(GL_VERTEX_SHADER_VARIANTS_EXT, 16#87D0).
+-define(GL_VERTEX_SHADER_INVARIANTS_EXT, 16#87D1).
+-define(GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, 16#87D2).
+-define(GL_VERTEX_SHADER_LOCALS_EXT, 16#87D3).
+-define(GL_VERTEX_SHADER_OPTIMIZED_EXT, 16#87D4).
+-define(GL_X_EXT, 16#87D5).
+-define(GL_Y_EXT, 16#87D6).
+-define(GL_Z_EXT, 16#87D7).
+-define(GL_W_EXT, 16#87D8).
+-define(GL_NEGATIVE_X_EXT, 16#87D9).
+-define(GL_NEGATIVE_Y_EXT, 16#87DA).
+-define(GL_NEGATIVE_Z_EXT, 16#87DB).
+-define(GL_NEGATIVE_W_EXT, 16#87DC).
+-define(GL_ZERO_EXT, 16#87DD).
+-define(GL_ONE_EXT, 16#87DE).
+-define(GL_NEGATIVE_ONE_EXT, 16#87DF).
+-define(GL_NORMALIZED_RANGE_EXT, 16#87E0).
+-define(GL_FULL_RANGE_EXT, 16#87E1).
+-define(GL_CURRENT_VERTEX_EXT, 16#87E2).
+-define(GL_MVP_MATRIX_EXT, 16#87E3).
+-define(GL_VARIANT_VALUE_EXT, 16#87E4).
+-define(GL_VARIANT_DATATYPE_EXT, 16#87E5).
+-define(GL_VARIANT_ARRAY_STRIDE_EXT, 16#87E6).
+-define(GL_VARIANT_ARRAY_TYPE_EXT, 16#87E7).
+-define(GL_VARIANT_ARRAY_EXT, 16#87E8).
+-define(GL_VARIANT_ARRAY_POINTER_EXT, 16#87E9).
+-define(GL_INVARIANT_VALUE_EXT, 16#87EA).
+-define(GL_INVARIANT_DATATYPE_EXT, 16#87EB).
+-define(GL_LOCAL_CONSTANT_VALUE_EXT, 16#87EC).
+-define(GL_LOCAL_CONSTANT_DATATYPE_EXT, 16#87ED).
+-define(GL_MAX_VERTEX_STREAMS_ATI, 16#876B).
+-define(GL_VERTEX_STREAM0_ATI, 16#876C).
+-define(GL_VERTEX_STREAM1_ATI, 16#876D).
+-define(GL_VERTEX_STREAM2_ATI, 16#876E).
+-define(GL_VERTEX_STREAM3_ATI, 16#876F).
+-define(GL_VERTEX_STREAM4_ATI, 16#8770).
+-define(GL_VERTEX_STREAM5_ATI, 16#8771).
+-define(GL_VERTEX_STREAM6_ATI, 16#8772).
+-define(GL_VERTEX_STREAM7_ATI, 16#8773).
+-define(GL_VERTEX_SOURCE_ATI, 16#8774).
+-define(GL_ELEMENT_ARRAY_ATI, 16#8768).
+-define(GL_ELEMENT_ARRAY_TYPE_ATI, 16#8769).
+-define(GL_ELEMENT_ARRAY_POINTER_ATI, 16#876A).
+-define(GL_QUAD_MESH_SUN, 16#8614).
+-define(GL_TRIANGLE_MESH_SUN, 16#8615).
+-define(GL_SLICE_ACCUM_SUN, 16#85CC).
+-define(GL_MULTISAMPLE_FILTER_HINT_NV, 16#8534).
+-define(GL_DEPTH_CLAMP_NV, 16#864F).
+-define(GL_PIXEL_COUNTER_BITS_NV, 16#8864).
+-define(GL_CURRENT_OCCLUSION_QUERY_ID_NV, 16#8865).
+-define(GL_PIXEL_COUNT_NV, 16#8866).
+-define(GL_PIXEL_COUNT_AVAILABLE_NV, 16#8867).
+-define(GL_POINT_SPRITE_NV, 16#8861).
+-define(GL_COORD_REPLACE_NV, 16#8862).
+-define(GL_POINT_SPRITE_R_MODE_NV, 16#8863).
+-define(GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV, 16#8850).
+-define(GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV, 16#8851).
+-define(GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV, 16#8852).
+-define(GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV, 16#8853).
+-define(GL_OFFSET_HILO_TEXTURE_2D_NV, 16#8854).
+-define(GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV, 16#8855).
+-define(GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV, 16#8856).
+-define(GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV, 16#8857).
+-define(GL_DEPENDENT_HILO_TEXTURE_2D_NV, 16#8858).
+-define(GL_DEPENDENT_RGB_TEXTURE_3D_NV, 16#8859).
+-define(GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV, 16#885A).
+-define(GL_DOT_PRODUCT_PASS_THROUGH_NV, 16#885B).
+-define(GL_DOT_PRODUCT_TEXTURE_1D_NV, 16#885C).
+-define(GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV, 16#885D).
+-define(GL_HILO8_NV, 16#885E).
+-define(GL_SIGNED_HILO8_NV, 16#885F).
+-define(GL_FORCE_BLUE_TO_ONE_NV, 16#8860).
+-define(GL_STENCIL_TEST_TWO_SIDE_EXT, 16#8910).
+-define(GL_ACTIVE_STENCIL_FACE_EXT, 16#8911).
+-define(GL_TEXT_FRAGMENT_SHADER_ATI, 16#8200).
+-define(GL_UNPACK_CLIENT_STORAGE_APPLE, 16#85B2).
+-define(GL_ELEMENT_ARRAY_APPLE, 16#8768).
+-define(GL_ELEMENT_ARRAY_TYPE_APPLE, 16#8769).
+-define(GL_ELEMENT_ARRAY_POINTER_APPLE, 16#876A).
+-define(GL_DRAW_PIXELS_APPLE, 16#8A0A).
+-define(GL_FENCE_APPLE, 16#8A0B).
+-define(GL_VERTEX_ARRAY_BINDING_APPLE, 16#85B5).
+-define(GL_VERTEX_ARRAY_RANGE_APPLE, 16#851D).
+-define(GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE, 16#851E).
+-define(GL_VERTEX_ARRAY_STORAGE_HINT_APPLE, 16#851F).
+-define(GL_VERTEX_ARRAY_RANGE_POINTER_APPLE, 16#8521).
+-define(GL_STORAGE_CACHED_APPLE, 16#85BE).
+-define(GL_STORAGE_SHARED_APPLE, 16#85BF).
+-define(GL_YCBCR_422_APPLE, 16#85B9).
+-define(GL_UNSIGNED_SHORT_8_8_APPLE, 16#85BA).
+-define(GL_UNSIGNED_SHORT_8_8_REV_APPLE, 16#85BB).
+-define(GL_RGB_S3TC, 16#83A0).
+-define(GL_RGB4_S3TC, 16#83A1).
+-define(GL_RGBA_S3TC, 16#83A2).
+-define(GL_RGBA4_S3TC, 16#83A3).
+-define(GL_MAX_DRAW_BUFFERS_ATI, 16#8824).
+-define(GL_DRAW_BUFFER0_ATI, 16#8825).
+-define(GL_DRAW_BUFFER1_ATI, 16#8826).
+-define(GL_DRAW_BUFFER2_ATI, 16#8827).
+-define(GL_DRAW_BUFFER3_ATI, 16#8828).
+-define(GL_DRAW_BUFFER4_ATI, 16#8829).
+-define(GL_DRAW_BUFFER5_ATI, 16#882A).
+-define(GL_DRAW_BUFFER6_ATI, 16#882B).
+-define(GL_DRAW_BUFFER7_ATI, 16#882C).
+-define(GL_DRAW_BUFFER8_ATI, 16#882D).
+-define(GL_DRAW_BUFFER9_ATI, 16#882E).
+-define(GL_DRAW_BUFFER10_ATI, 16#882F).
+-define(GL_DRAW_BUFFER11_ATI, 16#8830).
+-define(GL_DRAW_BUFFER12_ATI, 16#8831).
+-define(GL_DRAW_BUFFER13_ATI, 16#8832).
+-define(GL_DRAW_BUFFER14_ATI, 16#8833).
+-define(GL_DRAW_BUFFER15_ATI, 16#8834).
+-define(GL_TYPE_RGBA_FLOAT_ATI, 16#8820).
+-define(GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI, 16#8835).
+-define(GL_MODULATE_ADD_ATI, 16#8744).
+-define(GL_MODULATE_SIGNED_ADD_ATI, 16#8745).
+-define(GL_MODULATE_SUBTRACT_ATI, 16#8746).
+-define(GL_RGBA_FLOAT32_ATI, 16#8814).
+-define(GL_RGB_FLOAT32_ATI, 16#8815).
+-define(GL_ALPHA_FLOAT32_ATI, 16#8816).
+-define(GL_INTENSITY_FLOAT32_ATI, 16#8817).
+-define(GL_LUMINANCE_FLOAT32_ATI, 16#8818).
+-define(GL_LUMINANCE_ALPHA_FLOAT32_ATI, 16#8819).
+-define(GL_RGBA_FLOAT16_ATI, 16#881A).
+-define(GL_RGB_FLOAT16_ATI, 16#881B).
+-define(GL_ALPHA_FLOAT16_ATI, 16#881C).
+-define(GL_INTENSITY_FLOAT16_ATI, 16#881D).
+-define(GL_LUMINANCE_FLOAT16_ATI, 16#881E).
+-define(GL_LUMINANCE_ALPHA_FLOAT16_ATI, 16#881F).
+-define(GL_FLOAT_R_NV, 16#8880).
+-define(GL_FLOAT_RG_NV, 16#8881).
+-define(GL_FLOAT_RGB_NV, 16#8882).
+-define(GL_FLOAT_RGBA_NV, 16#8883).
+-define(GL_FLOAT_R16_NV, 16#8884).
+-define(GL_FLOAT_R32_NV, 16#8885).
+-define(GL_FLOAT_RG16_NV, 16#8886).
+-define(GL_FLOAT_RG32_NV, 16#8887).
+-define(GL_FLOAT_RGB16_NV, 16#8888).
+-define(GL_FLOAT_RGB32_NV, 16#8889).
+-define(GL_FLOAT_RGBA16_NV, 16#888A).
+-define(GL_FLOAT_RGBA32_NV, 16#888B).
+-define(GL_TEXTURE_FLOAT_COMPONENTS_NV, 16#888C).
+-define(GL_FLOAT_CLEAR_COLOR_VALUE_NV, 16#888D).
+-define(GL_FLOAT_RGBA_MODE_NV, 16#888E).
+-define(GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV, 16#8868).
+-define(GL_FRAGMENT_PROGRAM_NV, 16#8870).
+-define(GL_MAX_TEXTURE_COORDS_NV, 16#8871).
+-define(GL_MAX_TEXTURE_IMAGE_UNITS_NV, 16#8872).
+-define(GL_FRAGMENT_PROGRAM_BINDING_NV, 16#8873).
+-define(GL_PROGRAM_ERROR_STRING_NV, 16#8874).
+-define(GL_HALF_FLOAT_NV, 16#140B).
+-define(GL_WRITE_PIXEL_DATA_RANGE_NV, 16#8878).
+-define(GL_READ_PIXEL_DATA_RANGE_NV, 16#8879).
+-define(GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV, 16#887A).
+-define(GL_READ_PIXEL_DATA_RANGE_LENGTH_NV, 16#887B).
+-define(GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV, 16#887C).
+-define(GL_READ_PIXEL_DATA_RANGE_POINTER_NV, 16#887D).
+-define(GL_PRIMITIVE_RESTART_NV, 16#8558).
+-define(GL_PRIMITIVE_RESTART_INDEX_NV, 16#8559).
+-define(GL_TEXTURE_UNSIGNED_REMAP_MODE_NV, 16#888F).
+-define(GL_STENCIL_BACK_FUNC_ATI, 16#8800).
+-define(GL_STENCIL_BACK_FAIL_ATI, 16#8801).
+-define(GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI, 16#8802).
+-define(GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI, 16#8803).
+-define(GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, 16#8B9A).
+-define(GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, 16#8B9B).
+-define(GL_DEPTH_BOUNDS_TEST_EXT, 16#8890).
+-define(GL_DEPTH_BOUNDS_EXT, 16#8891).
+-define(GL_MIRROR_CLAMP_EXT, 16#8742).
+-define(GL_MIRROR_CLAMP_TO_EDGE_EXT, 16#8743).
+-define(GL_MIRROR_CLAMP_TO_BORDER_EXT, 16#8912).
+-define(GL_BLEND_EQUATION_RGB_EXT, 16#8009).
+-define(GL_BLEND_EQUATION_ALPHA_EXT, 16#883D).
+-define(GL_PACK_INVERT_MESA, 16#8758).
+-define(GL_UNSIGNED_SHORT_8_8_MESA, 16#85BA).
+-define(GL_UNSIGNED_SHORT_8_8_REV_MESA, 16#85BB).
+-define(GL_YCBCR_MESA, 16#8757).
+-define(GL_PIXEL_PACK_BUFFER_EXT, 16#88EB).
+-define(GL_PIXEL_UNPACK_BUFFER_EXT, 16#88EC).
+-define(GL_PIXEL_PACK_BUFFER_BINDING_EXT, 16#88ED).
+-define(GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, 16#88EF).
+-define(GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV, 16#88F4).
+-define(GL_MAX_PROGRAM_CALL_DEPTH_NV, 16#88F5).
+-define(GL_MAX_PROGRAM_IF_DEPTH_NV, 16#88F6).
+-define(GL_MAX_PROGRAM_LOOP_DEPTH_NV, 16#88F7).
+-define(GL_MAX_PROGRAM_LOOP_COUNT_NV, 16#88F8).
+-define(GL_INVALID_FRAMEBUFFER_OPERATION_EXT, 16#506).
+-define(GL_MAX_RENDERBUFFER_SIZE_EXT, 16#84E8).
+-define(GL_FRAMEBUFFER_BINDING_EXT, 16#8CA6).
+-define(GL_RENDERBUFFER_BINDING_EXT, 16#8CA7).
+-define(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT, 16#8CD0).
+-define(GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT, 16#8CD1).
+-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT, 16#8CD2).
+-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT, 16#8CD3).
+-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT, 16#8CD4).
+-define(GL_FRAMEBUFFER_COMPLETE_EXT, 16#8CD5).
+-define(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT, 16#8CD6).
+-define(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT, 16#8CD7).
+-define(GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT, 16#8CD9).
+-define(GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT, 16#8CDA).
+-define(GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT, 16#8CDB).
+-define(GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT, 16#8CDC).
+-define(GL_FRAMEBUFFER_UNSUPPORTED_EXT, 16#8CDD).
+-define(GL_MAX_COLOR_ATTACHMENTS_EXT, 16#8CDF).
+-define(GL_COLOR_ATTACHMENT0_EXT, 16#8CE0).
+-define(GL_COLOR_ATTACHMENT1_EXT, 16#8CE1).
+-define(GL_COLOR_ATTACHMENT2_EXT, 16#8CE2).
+-define(GL_COLOR_ATTACHMENT3_EXT, 16#8CE3).
+-define(GL_COLOR_ATTACHMENT4_EXT, 16#8CE4).
+-define(GL_COLOR_ATTACHMENT5_EXT, 16#8CE5).
+-define(GL_COLOR_ATTACHMENT6_EXT, 16#8CE6).
+-define(GL_COLOR_ATTACHMENT7_EXT, 16#8CE7).
+-define(GL_COLOR_ATTACHMENT8_EXT, 16#8CE8).
+-define(GL_COLOR_ATTACHMENT9_EXT, 16#8CE9).
+-define(GL_COLOR_ATTACHMENT10_EXT, 16#8CEA).
+-define(GL_COLOR_ATTACHMENT11_EXT, 16#8CEB).
+-define(GL_COLOR_ATTACHMENT12_EXT, 16#8CEC).
+-define(GL_COLOR_ATTACHMENT13_EXT, 16#8CED).
+-define(GL_COLOR_ATTACHMENT14_EXT, 16#8CEE).
+-define(GL_COLOR_ATTACHMENT15_EXT, 16#8CEF).
+-define(GL_DEPTH_ATTACHMENT_EXT, 16#8D00).
+-define(GL_STENCIL_ATTACHMENT_EXT, 16#8D20).
+-define(GL_FRAMEBUFFER_EXT, 16#8D40).
+-define(GL_RENDERBUFFER_EXT, 16#8D41).
+-define(GL_RENDERBUFFER_WIDTH_EXT, 16#8D42).
+-define(GL_RENDERBUFFER_HEIGHT_EXT, 16#8D43).
+-define(GL_RENDERBUFFER_INTERNAL_FORMAT_EXT, 16#8D44).
+-define(GL_STENCIL_INDEX1_EXT, 16#8D46).
+-define(GL_STENCIL_INDEX4_EXT, 16#8D47).
+-define(GL_STENCIL_INDEX8_EXT, 16#8D48).
+-define(GL_STENCIL_INDEX16_EXT, 16#8D49).
+-define(GL_RENDERBUFFER_RED_SIZE_EXT, 16#8D50).
+-define(GL_RENDERBUFFER_GREEN_SIZE_EXT, 16#8D51).
+-define(GL_RENDERBUFFER_BLUE_SIZE_EXT, 16#8D52).
+-define(GL_RENDERBUFFER_ALPHA_SIZE_EXT, 16#8D53).
+-define(GL_RENDERBUFFER_DEPTH_SIZE_EXT, 16#8D54).
+-define(GL_RENDERBUFFER_STENCIL_SIZE_EXT, 16#8D55).
+-define(GL_DEPTH_STENCIL_EXT, 16#84F9).
+-define(GL_UNSIGNED_INT_24_8_EXT, 16#84FA).
+-define(GL_DEPTH24_STENCIL8_EXT, 16#88F0).
+-define(GL_TEXTURE_STENCIL_SIZE_EXT, 16#88F1).
+-define(GL_STENCIL_TAG_BITS_EXT, 16#88F2).
+-define(GL_STENCIL_CLEAR_TAG_VALUE_EXT, 16#88F3).
+-define(GL_SRGB_EXT, 16#8C40).
+-define(GL_SRGB8_EXT, 16#8C41).
+-define(GL_SRGB_ALPHA_EXT, 16#8C42).
+-define(GL_SRGB8_ALPHA8_EXT, 16#8C43).
+-define(GL_SLUMINANCE_ALPHA_EXT, 16#8C44).
+-define(GL_SLUMINANCE8_ALPHA8_EXT, 16#8C45).
+-define(GL_SLUMINANCE_EXT, 16#8C46).
+-define(GL_SLUMINANCE8_EXT, 16#8C47).
+-define(GL_COMPRESSED_SRGB_EXT, 16#8C48).
+-define(GL_COMPRESSED_SRGB_ALPHA_EXT, 16#8C49).
+-define(GL_COMPRESSED_SLUMINANCE_EXT, 16#8C4A).
+-define(GL_COMPRESSED_SLUMINANCE_ALPHA_EXT, 16#8C4B).
+-define(GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, 16#8C4C).
+-define(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, 16#8C4D).
+-define(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, 16#8C4E).
+-define(GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, 16#8C4F).
+-define(GL_READ_FRAMEBUFFER_EXT, 16#8CA8).
+-define(GL_DRAW_FRAMEBUFFER_EXT, 16#8CA9).
+-define(GL_DRAW_FRAMEBUFFER_BINDING_EXT, ?GL_FRAMEBUFFER_BINDING_EXT).
+-define(GL_READ_FRAMEBUFFER_BINDING_EXT, 16#8CAA).
+-define(GL_RENDERBUFFER_SAMPLES_EXT, 16#8CAB).
+-define(GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT, 16#8D56).
+-define(GL_MAX_SAMPLES_EXT, 16#8D57).
+-define(GL_TEXTURE_1D_STACK_MESAX, 16#8759).
+-define(GL_TEXTURE_2D_STACK_MESAX, 16#875A).
+-define(GL_PROXY_TEXTURE_1D_STACK_MESAX, 16#875B).
+-define(GL_PROXY_TEXTURE_2D_STACK_MESAX, 16#875C).
+-define(GL_TEXTURE_1D_STACK_BINDING_MESAX, 16#875D).
+-define(GL_TEXTURE_2D_STACK_BINDING_MESAX, 16#875E).
+-define(GL_TIME_ELAPSED_EXT, 16#88BF).
+-define(GL_BUFFER_SERIALIZED_MODIFY_APPLE, 16#8A12).
+-define(GL_BUFFER_FLUSHING_UNMAP_APPLE, 16#8A13).
+-define(GL_MIN_PROGRAM_TEXEL_OFFSET_NV, 16#8904).
+-define(GL_MAX_PROGRAM_TEXEL_OFFSET_NV, 16#8905).
+-define(GL_PROGRAM_ATTRIB_COMPONENTS_NV, 16#8906).
+-define(GL_PROGRAM_RESULT_COMPONENTS_NV, 16#8907).
+-define(GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV, 16#8908).
+-define(GL_MAX_PROGRAM_RESULT_COMPONENTS_NV, 16#8909).
+-define(GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV, 16#8DA5).
+-define(GL_MAX_PROGRAM_GENERIC_RESULTS_NV, 16#8DA6).
+-define(GL_LINES_ADJACENCY_EXT, 16#A).
+-define(GL_LINE_STRIP_ADJACENCY_EXT, 16#B).
+-define(GL_TRIANGLES_ADJACENCY_EXT, 16#C).
+-define(GL_TRIANGLE_STRIP_ADJACENCY_EXT, 16#D).
+-define(GL_GEOMETRY_PROGRAM_NV, 16#8C26).
+-define(GL_MAX_PROGRAM_OUTPUT_VERTICES_NV, 16#8C27).
+-define(GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV, 16#8C28).
+-define(GL_GEOMETRY_VERTICES_OUT_EXT, 16#8DDA).
+-define(GL_GEOMETRY_INPUT_TYPE_EXT, 16#8DDB).
+-define(GL_GEOMETRY_OUTPUT_TYPE_EXT, 16#8DDC).
+-define(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT, 16#8C29).
+-define(GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT, 16#8DA7).
+-define(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT, 16#8DA8).
+-define(GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT, 16#8DA9).
+-define(GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT, 16#8CD4).
+-define(GL_PROGRAM_POINT_SIZE_EXT, 16#8642).
+-define(GL_GEOMETRY_SHADER_EXT, 16#8DD9).
+-define(GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT, 16#8DDD).
+-define(GL_MAX_VERTEX_VARYING_COMPONENTS_EXT, 16#8DDE).
+-define(GL_MAX_VARYING_COMPONENTS_EXT, 16#8B4B).
+-define(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT, 16#8DDF).
+-define(GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT, 16#8DE0).
+-define(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT, 16#8DE1).
+-define(GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV, 16#88FD).
+-define(GL_SAMPLER_1D_ARRAY_EXT, 16#8DC0).
+-define(GL_SAMPLER_2D_ARRAY_EXT, 16#8DC1).
+-define(GL_SAMPLER_BUFFER_EXT, 16#8DC2).
+-define(GL_SAMPLER_1D_ARRAY_SHADOW_EXT, 16#8DC3).
+-define(GL_SAMPLER_2D_ARRAY_SHADOW_EXT, 16#8DC4).
+-define(GL_SAMPLER_CUBE_SHADOW_EXT, 16#8DC5).
+-define(GL_UNSIGNED_INT_VEC2_EXT, 16#8DC6).
+-define(GL_UNSIGNED_INT_VEC3_EXT, 16#8DC7).
+-define(GL_UNSIGNED_INT_VEC4_EXT, 16#8DC8).
+-define(GL_INT_SAMPLER_1D_EXT, 16#8DC9).
+-define(GL_INT_SAMPLER_2D_EXT, 16#8DCA).
+-define(GL_INT_SAMPLER_3D_EXT, 16#8DCB).
+-define(GL_INT_SAMPLER_CUBE_EXT, 16#8DCC).
+-define(GL_INT_SAMPLER_2D_RECT_EXT, 16#8DCD).
+-define(GL_INT_SAMPLER_1D_ARRAY_EXT, 16#8DCE).
+-define(GL_INT_SAMPLER_2D_ARRAY_EXT, 16#8DCF).
+-define(GL_INT_SAMPLER_BUFFER_EXT, 16#8DD0).
+-define(GL_UNSIGNED_INT_SAMPLER_1D_EXT, 16#8DD1).
+-define(GL_UNSIGNED_INT_SAMPLER_2D_EXT, 16#8DD2).
+-define(GL_UNSIGNED_INT_SAMPLER_3D_EXT, 16#8DD3).
+-define(GL_UNSIGNED_INT_SAMPLER_CUBE_EXT, 16#8DD4).
+-define(GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT, 16#8DD5).
+-define(GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT, 16#8DD6).
+-define(GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT, 16#8DD7).
+-define(GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT, 16#8DD8).
+-define(GL_R11F_G11F_B10F_EXT, 16#8C3A).
+-define(GL_UNSIGNED_INT_10F_11F_11F_REV_EXT, 16#8C3B).
+-define(GL_RGBA_SIGNED_COMPONENTS_EXT, 16#8C3C).
+-define(GL_TEXTURE_1D_ARRAY_EXT, 16#8C18).
+-define(GL_PROXY_TEXTURE_1D_ARRAY_EXT, 16#8C19).
+-define(GL_TEXTURE_2D_ARRAY_EXT, 16#8C1A).
+-define(GL_PROXY_TEXTURE_2D_ARRAY_EXT, 16#8C1B).
+-define(GL_TEXTURE_BINDING_1D_ARRAY_EXT, 16#8C1C).
+-define(GL_TEXTURE_BINDING_2D_ARRAY_EXT, 16#8C1D).
+-define(GL_MAX_ARRAY_TEXTURE_LAYERS_EXT, 16#88FF).
+-define(GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT, 16#884E).
+-define(GL_TEXTURE_BUFFER_EXT, 16#8C2A).
+-define(GL_MAX_TEXTURE_BUFFER_SIZE_EXT, 16#8C2B).
+-define(GL_TEXTURE_BINDING_BUFFER_EXT, 16#8C2C).
+-define(GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT, 16#8C2D).
+-define(GL_TEXTURE_BUFFER_FORMAT_EXT, 16#8C2E).
+-define(GL_COMPRESSED_LUMINANCE_LATC1_EXT, 16#8C70).
+-define(GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT, 16#8C71).
+-define(GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, 16#8C72).
+-define(GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT, 16#8C73).
+-define(GL_COMPRESSED_RED_RGTC1_EXT, 16#8DBB).
+-define(GL_COMPRESSED_SIGNED_RED_RGTC1_EXT, 16#8DBC).
+-define(GL_COMPRESSED_RED_GREEN_RGTC2_EXT, 16#8DBD).
+-define(GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT, 16#8DBE).
+-define(GL_RGB9_E5_EXT, 16#8C3D).
+-define(GL_UNSIGNED_INT_5_9_9_9_REV_EXT, 16#8C3E).
+-define(GL_TEXTURE_SHARED_SIZE_EXT, 16#8C3F).
+-define(GL_DEPTH_COMPONENT32F_NV, 16#8DAB).
+-define(GL_DEPTH32F_STENCIL8_NV, 16#8DAC).
+-define(GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV, 16#8DAD).
+-define(GL_DEPTH_BUFFER_FLOAT_MODE_NV, 16#8DAF).
+-define(GL_RENDERBUFFER_COVERAGE_SAMPLES_NV, 16#8CAB).
+-define(GL_RENDERBUFFER_COLOR_SAMPLES_NV, 16#8E10).
+-define(GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV, 16#8E11).
+-define(GL_MULTISAMPLE_COVERAGE_MODES_NV, 16#8E12).
+-define(GL_FRAMEBUFFER_SRGB_EXT, 16#8DB9).
+-define(GL_FRAMEBUFFER_SRGB_CAPABLE_EXT, 16#8DBA).
+-define(GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV, 16#8DA0).
+-define(GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV, 16#8DA1).
+-define(GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, 16#8DA2).
+-define(GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV, 16#8DA3).
+-define(GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV, 16#8DA4).
+-define(GL_BACK_PRIMARY_COLOR_NV, 16#8C77).
+-define(GL_BACK_SECONDARY_COLOR_NV, 16#8C78).
+-define(GL_TEXTURE_COORD_NV, 16#8C79).
+-define(GL_CLIP_DISTANCE_NV, 16#8C7A).
+-define(GL_VERTEX_ID_NV, 16#8C7B).
+-define(GL_PRIMITIVE_ID_NV, 16#8C7C).
+-define(GL_GENERIC_ATTRIB_NV, 16#8C7D).
+-define(GL_TRANSFORM_FEEDBACK_ATTRIBS_NV, 16#8C7E).
+-define(GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV, 16#8C7F).
+-define(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV, 16#8C80).
+-define(GL_ACTIVE_VARYINGS_NV, 16#8C81).
+-define(GL_ACTIVE_VARYING_MAX_LENGTH_NV, 16#8C82).
+-define(GL_TRANSFORM_FEEDBACK_VARYINGS_NV, 16#8C83).
+-define(GL_TRANSFORM_FEEDBACK_BUFFER_START_NV, 16#8C84).
+-define(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV, 16#8C85).
+-define(GL_TRANSFORM_FEEDBACK_RECORD_NV, 16#8C86).
+-define(GL_PRIMITIVES_GENERATED_NV, 16#8C87).
+-define(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV, 16#8C88).
+-define(GL_RASTERIZER_DISCARD_NV, 16#8C89).
+-define(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_ATTRIBS_NV, 16#8C8A).
+-define(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV, 16#8C8B).
+-define(GL_INTERLEAVED_ATTRIBS_NV, 16#8C8C).
+-define(GL_SEPARATE_ATTRIBS_NV, 16#8C8D).
+-define(GL_TRANSFORM_FEEDBACK_BUFFER_NV, 16#8C8E).
+-define(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV, 16#8C8F).
+-define(GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT, 16#8DE2).
+-define(GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT, 16#8DE3).
+-define(GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT, 16#8DE4).
+-define(GL_MAX_BINDABLE_UNIFORM_SIZE_EXT, 16#8DED).
+-define(GL_UNIFORM_BUFFER_EXT, 16#8DEE).
+-define(GL_UNIFORM_BUFFER_BINDING_EXT, 16#8DEF).
+-define(GL_RGBA32UI_EXT, 16#8D70).
+-define(GL_RGB32UI_EXT, 16#8D71).
+-define(GL_ALPHA32UI_EXT, 16#8D72).
+-define(GL_INTENSITY32UI_EXT, 16#8D73).
+-define(GL_LUMINANCE32UI_EXT, 16#8D74).
+-define(GL_LUMINANCE_ALPHA32UI_EXT, 16#8D75).
+-define(GL_RGBA16UI_EXT, 16#8D76).
+-define(GL_RGB16UI_EXT, 16#8D77).
+-define(GL_ALPHA16UI_EXT, 16#8D78).
+-define(GL_INTENSITY16UI_EXT, 16#8D79).
+-define(GL_LUMINANCE16UI_EXT, 16#8D7A).
+-define(GL_LUMINANCE_ALPHA16UI_EXT, 16#8D7B).
+-define(GL_RGBA8UI_EXT, 16#8D7C).
+-define(GL_RGB8UI_EXT, 16#8D7D).
+-define(GL_ALPHA8UI_EXT, 16#8D7E).
+-define(GL_INTENSITY8UI_EXT, 16#8D7F).
+-define(GL_LUMINANCE8UI_EXT, 16#8D80).
+-define(GL_LUMINANCE_ALPHA8UI_EXT, 16#8D81).
+-define(GL_RGBA32I_EXT, 16#8D82).
+-define(GL_RGB32I_EXT, 16#8D83).
+-define(GL_ALPHA32I_EXT, 16#8D84).
+-define(GL_INTENSITY32I_EXT, 16#8D85).
+-define(GL_LUMINANCE32I_EXT, 16#8D86).
+-define(GL_LUMINANCE_ALPHA32I_EXT, 16#8D87).
+-define(GL_RGBA16I_EXT, 16#8D88).
+-define(GL_RGB16I_EXT, 16#8D89).
+-define(GL_ALPHA16I_EXT, 16#8D8A).
+-define(GL_INTENSITY16I_EXT, 16#8D8B).
+-define(GL_LUMINANCE16I_EXT, 16#8D8C).
+-define(GL_LUMINANCE_ALPHA16I_EXT, 16#8D8D).
+-define(GL_RGBA8I_EXT, 16#8D8E).
+-define(GL_RGB8I_EXT, 16#8D8F).
+-define(GL_ALPHA8I_EXT, 16#8D90).
+-define(GL_INTENSITY8I_EXT, 16#8D91).
+-define(GL_LUMINANCE8I_EXT, 16#8D92).
+-define(GL_LUMINANCE_ALPHA8I_EXT, 16#8D93).
+-define(GL_RED_INTEGER_EXT, 16#8D94).
+-define(GL_GREEN_INTEGER_EXT, 16#8D95).
+-define(GL_BLUE_INTEGER_EXT, 16#8D96).
+-define(GL_ALPHA_INTEGER_EXT, 16#8D97).
+-define(GL_RGB_INTEGER_EXT, 16#8D98).
+-define(GL_RGBA_INTEGER_EXT, 16#8D99).
+-define(GL_BGR_INTEGER_EXT, 16#8D9A).
+-define(GL_BGRA_INTEGER_EXT, 16#8D9B).
+-define(GL_LUMINANCE_INTEGER_EXT, 16#8D9C).
+-define(GL_LUMINANCE_ALPHA_INTEGER_EXT, 16#8D9D).
+-define(GL_RGBA_INTEGER_MODE_EXT, 16#8D9E).
+-define(GL_QUERY_WAIT_NV, 16#8E13).
+-define(GL_QUERY_NO_WAIT_NV, 16#8E14).
+-define(GL_QUERY_BY_REGION_WAIT_NV, 16#8E15).
+-define(GL_QUERY_BY_REGION_NO_WAIT_NV, 16#8E16).
+-define(GL_FRAME_NV, 16#8E26).
+-define(GL_FIELDS_NV, 16#8E27).
+-define(GL_CURRENT_TIME_NV, 16#8E28).
+-define(GL_NUM_FILL_STREAMS_NV, 16#8E29).
+-define(GL_PRESENT_TIME_NV, 16#8E2A).
+-define(GL_PRESENT_DURATION_NV, 16#8E2B).
+-define(GL_TRANSFORM_FEEDBACK_BUFFER_EXT, 16#8C8E).
+-define(GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT, 16#8C84).
+-define(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT, 16#8C85).
+-define(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT, 16#8C8F).
+-define(GL_INTERLEAVED_ATTRIBS_EXT, 16#8C8C).
+-define(GL_SEPARATE_ATTRIBS_EXT, 16#8C8D).
+-define(GL_PRIMITIVES_GENERATED_EXT, 16#8C87).
+-define(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT, 16#8C88).
+-define(GL_RASTERIZER_DISCARD_EXT, 16#8C89).
+-define(GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT, 16#8C8A).
+-define(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT, 16#8C8B).
+-define(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT, 16#8C80).
+-define(GL_TRANSFORM_FEEDBACK_VARYINGS_EXT, 16#8C83).
+-define(GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT, 16#8C7F).
+-define(GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT, 16#8C76).
+-define(GL_PROGRAM_MATRIX_EXT, 16#8E2D).
+-define(GL_TRANSPOSE_PROGRAM_MATRIX_EXT, 16#8E2E).
+-define(GL_PROGRAM_MATRIX_STACK_DEPTH_EXT, 16#8E2F).
+-define(GL_TEXTURE_SWIZZLE_R_EXT, 16#8E42).
+-define(GL_TEXTURE_SWIZZLE_G_EXT, 16#8E43).
+-define(GL_TEXTURE_SWIZZLE_B_EXT, 16#8E44).
+-define(GL_TEXTURE_SWIZZLE_A_EXT, 16#8E45).
+-define(GL_TEXTURE_SWIZZLE_RGBA_EXT, 16#8E46).
+-define(GL_SAMPLE_POSITION_NV, 16#8E50).
+-define(GL_SAMPLE_MASK_NV, 16#8E51).
+-define(GL_SAMPLE_MASK_VALUE_NV, 16#8E52).
+-define(GL_TEXTURE_BINDING_RENDERBUFFER_NV, 16#8E53).
+-define(GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV, 16#8E54).
+-define(GL_MAX_SAMPLE_MASK_WORDS_NV, 16#8E59).
+-define(GL_TEXTURE_RENDERBUFFER_NV, 16#8E55).
+-define(GL_SAMPLER_RENDERBUFFER_NV, 16#8E56).
+-define(GL_INT_SAMPLER_RENDERBUFFER_NV, 16#8E57).
+-define(GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV, 16#8E58).
+-define(GL_TRANSFORM_FEEDBACK_NV, 16#8E22).
+-define(GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV, 16#8E23).
+-define(GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV, 16#8E24).
+-define(GL_TRANSFORM_FEEDBACK_BINDING_NV, 16#8E25).
+-define(GL_VBO_FREE_MEMORY_ATI, 16#87FB).
+-define(GL_TEXTURE_FREE_MEMORY_ATI, 16#87FC).
+-define(GL_RENDERBUFFER_FREE_MEMORY_ATI, 16#87FD).
+-define(GL_COUNTER_TYPE_AMD, 16#8BC0).
+-define(GL_COUNTER_RANGE_AMD, 16#8BC1).
+-define(GL_UNSIGNED_INT64_AMD, 16#8BC2).
+-define(GL_PERCENTAGE_AMD, 16#8BC3).
+-define(GL_PERFMON_RESULT_AVAILABLE_AMD, 16#8BC4).
+-define(GL_PERFMON_RESULT_SIZE_AMD, 16#8BC5).
+-define(GL_PERFMON_RESULT_AMD, 16#8BC6).
+-define(GL_SAMPLER_BUFFER_AMD, 16#9001).
+-define(GL_INT_SAMPLER_BUFFER_AMD, 16#9002).
+-define(GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD, 16#9003).
+-define(GL_TESSELLATION_MODE_AMD, 16#9004).
+-define(GL_TESSELLATION_FACTOR_AMD, 16#9005).
+-define(GL_DISCRETE_AMD, 16#9006).
+-define(GL_CONTINUOUS_AMD, 16#9007).
+-define(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT, 16#8E4C).
+-define(GL_FIRST_VERTEX_CONVENTION_EXT, 16#8E4D).
+-define(GL_LAST_VERTEX_CONVENTION_EXT, 16#8E4E).
+-define(GL_PROVOKING_VERTEX_EXT, 16#8E4F).
+-define(GL_VERSION_1_2, 1).
+-define(GL_VERSION_1_2_DEPRECATED, 1).
+-define(GL_VERSION_1_3, 1).
+-define(GL_VERSION_1_3_DEPRECATED, 1).
+-define(GL_VERSION_1_4, 1).
+-define(GL_VERSION_1_4_DEPRECATED, 1).
+-define(GL_VERSION_1_5, 1).
+-define(GL_VERSION_2_0, 1).
+-define(GL_VERSION_2_1, 1).
+-define(GL_VERSION_3_0, 1).
+-define(GL_VERSION_3_0_DEPRECATED, 1).
+-define(GL_VERSION_3_1, 1).
+-define(GL_ARB_multitexture, 1).
+-define(GL_ARB_transpose_matrix, 1).
+-define(GL_ARB_multisample, 1).
+-define(GL_ARB_texture_env_add, 1).
+-define(GL_ARB_texture_cube_map, 1).
+-define(GL_ARB_texture_compression, 1).
+-define(GL_ARB_texture_border_clamp, 1).
+-define(GL_ARB_point_parameters, 1).
+-define(GL_ARB_vertex_blend, 1).
+-define(GL_ARB_matrix_palette, 1).
+-define(GL_ARB_texture_env_combine, 1).
+-define(GL_ARB_texture_env_crossbar, 1).
+-define(GL_ARB_texture_env_dot3, 1).
+-define(GL_ARB_texture_mirrored_repeat, 1).
+-define(GL_ARB_depth_texture, 1).
+-define(GL_ARB_shadow, 1).
+-define(GL_ARB_shadow_ambient, 1).
+-define(GL_ARB_window_pos, 1).
+-define(GL_ARB_vertex_program, 1).
+-define(GL_ARB_fragment_program, 1).
+-define(GL_ARB_vertex_buffer_object, 1).
+-define(GL_ARB_occlusion_query, 1).
+-define(GL_ARB_shader_objects, 1).
+-define(GL_ARB_vertex_shader, 1).
+-define(GL_ARB_fragment_shader, 1).
+-define(GL_ARB_shading_language_100, 1).
+-define(GL_ARB_texture_non_power_of_two, 1).
+-define(GL_ARB_point_sprite, 1).
+-define(GL_ARB_fragment_program_shadow, 1).
+-define(GL_ARB_draw_buffers, 1).
+-define(GL_ARB_texture_rectangle, 1).
+-define(GL_ARB_color_buffer_float, 1).
+-define(GL_ARB_half_float_pixel, 1).
+-define(GL_ARB_texture_float, 1).
+-define(GL_ARB_pixel_buffer_object, 1).
+-define(GL_ARB_depth_buffer_float, 1).
+-define(GL_ARB_draw_instanced, 1).
+-define(GL_ARB_framebuffer_object, 1).
+-define(GL_ARB_framebuffer_sRGB, 1).
+-define(GL_ARB_geometry_shader4, 1).
+-define(GL_ARB_half_float_vertex, 1).
+-define(GL_ARB_instanced_arrays, 1).
+-define(GL_ARB_map_buffer_range, 1).
+-define(GL_ARB_texture_buffer_object, 1).
+-define(GL_ARB_texture_compression_rgtc, 1).
+-define(GL_ARB_texture_rg, 1).
+-define(GL_ARB_vertex_array_object, 1).
+-define(GL_ARB_uniform_buffer_object, 1).
+-define(GL_ARB_compatibility, 1).
+-define(GL_ARB_copy_buffer, 1).
+-define(GL_ARB_shader_texture_lod, 1).
+-define(GL_EXT_abgr, 1).
+-define(GL_EXT_blend_color, 1).
+-define(GL_EXT_polygon_offset, 1).
+-define(GL_EXT_texture, 1).
+-define(GL_EXT_texture3D, 1).
+-define(GL_SGIS_texture_filter4, 1).
+-define(GL_EXT_subtexture, 1).
+-define(GL_EXT_copy_texture, 1).
+-define(GL_EXT_histogram, 1).
+-define(GL_EXT_convolution, 1).
+-define(GL_SGI_color_matrix, 1).
+-define(GL_SGI_color_table, 1).
+-define(GL_SGIX_pixel_texture, 1).
+-define(GL_SGIS_pixel_texture, 1).
+-define(GL_SGIS_texture4D, 1).
+-define(GL_SGI_texture_color_table, 1).
+-define(GL_EXT_cmyka, 1).
+-define(GL_EXT_texture_object, 1).
+-define(GL_SGIS_detail_texture, 1).
+-define(GL_SGIS_sharpen_texture, 1).
+-define(GL_EXT_packed_pixels, 1).
+-define(GL_SGIS_texture_lod, 1).
+-define(GL_SGIS_multisample, 1).
+-define(GL_EXT_rescale_normal, 1).
+-define(GL_EXT_vertex_array, 1).
+-define(GL_EXT_misc_attribute, 1).
+-define(GL_SGIS_generate_mipmap, 1).
+-define(GL_SGIX_clipmap, 1).
+-define(GL_SGIX_shadow, 1).
+-define(GL_SGIS_texture_edge_clamp, 1).
+-define(GL_SGIS_texture_border_clamp, 1).
+-define(GL_EXT_blend_minmax, 1).
+-define(GL_EXT_blend_subtract, 1).
+-define(GL_EXT_blend_logic_op, 1).
+-define(GL_SGIX_interlace, 1).
+-define(GL_SGIX_pixel_tiles, 1).
+-define(GL_SGIX_texture_select, 1).
+-define(GL_SGIX_sprite, 1).
+-define(GL_SGIX_texture_multi_buffer, 1).
+-define(GL_EXT_point_parameters, 1).
+-define(GL_SGIS_point_parameters, 1).
+-define(GL_SGIX_instruments, 1).
+-define(GL_SGIX_texture_scale_bias, 1).
+-define(GL_SGIX_framezoom, 1).
+-define(GL_SGIX_tag_sample_buffer, 1).
+-define(GL_SGIX_polynomial_ffd, 1).
+-define(GL_SGIX_reference_plane, 1).
+-define(GL_SGIX_flush_raster, 1).
+-define(GL_SGIX_depth_texture, 1).
+-define(GL_SGIS_fog_function, 1).
+-define(GL_SGIX_fog_offset, 1).
+-define(GL_HP_image_transform, 1).
+-define(GL_HP_convolution_border_modes, 1).
+-define(GL_SGIX_texture_add_env, 1).
+-define(GL_EXT_color_subtable, 1).
+-define(GL_PGI_vertex_hints, 1).
+-define(GL_PGI_misc_hints, 1).
+-define(GL_EXT_paletted_texture, 1).
+-define(GL_EXT_clip_volume_hint, 1).
+-define(GL_SGIX_list_priority, 1).
+-define(GL_SGIX_ir_instrument1, 1).
+-define(GL_SGIX_calligraphic_fragment, 1).
+-define(GL_SGIX_texture_lod_bias, 1).
+-define(GL_SGIX_shadow_ambient, 1).
+-define(GL_EXT_index_texture, 1).
+-define(GL_EXT_index_material, 1).
+-define(GL_EXT_index_func, 1).
+-define(GL_EXT_index_array_formats, 1).
+-define(GL_EXT_compiled_vertex_array, 1).
+-define(GL_EXT_cull_vertex, 1).
+-define(GL_SGIX_ycrcb, 1).
+-define(GL_SGIX_fragment_lighting, 1).
+-define(GL_IBM_rasterpos_clip, 1).
+-define(GL_HP_texture_lighting, 1).
+-define(GL_EXT_draw_range_elements, 1).
+-define(GL_WIN_phong_shading, 1).
+-define(GL_WIN_specular_fog, 1).
+-define(GL_EXT_light_texture, 1).
+-define(GL_SGIX_blend_alpha_minmax, 1).
+-define(GL_EXT_bgra, 1).
+-define(GL_SGIX_async, 1).
+-define(GL_SGIX_async_pixel, 1).
+-define(GL_SGIX_async_histogram, 1).
+-define(GL_INTEL_parallel_arrays, 1).
+-define(GL_HP_occlusion_test, 1).
+-define(GL_EXT_pixel_transform, 1).
+-define(GL_EXT_pixel_transform_color_table, 1).
+-define(GL_EXT_shared_texture_palette, 1).
+-define(GL_EXT_separate_specular_color, 1).
+-define(GL_EXT_secondary_color, 1).
+-define(GL_EXT_texture_perturb_normal, 1).
+-define(GL_EXT_multi_draw_arrays, 1).
+-define(GL_EXT_fog_coord, 1).
+-define(GL_REND_screen_coordinates, 1).
+-define(GL_EXT_coordinate_frame, 1).
+-define(GL_EXT_texture_env_combine, 1).
+-define(GL_APPLE_specular_vector, 1).
+-define(GL_APPLE_transform_hint, 1).
+-define(GL_SGIX_fog_scale, 1).
+-define(GL_SUNX_constant_data, 1).
+-define(GL_SUN_global_alpha, 1).
+-define(GL_SUN_triangle_list, 1).
+-define(GL_SUN_vertex, 1).
+-define(GL_EXT_blend_func_separate, 1).
+-define(GL_INGR_blend_func_separate, 1).
+-define(GL_INGR_color_clamp, 1).
+-define(GL_INGR_interlace_read, 1).
+-define(GL_EXT_stencil_wrap, 1).
+-define(GL_EXT_422_pixels, 1).
+-define(GL_NV_texgen_reflection, 1).
+-define(GL_SUN_convolution_border_modes, 1).
+-define(GL_EXT_texture_env_add, 1).
+-define(GL_EXT_texture_lod_bias, 1).
+-define(GL_EXT_texture_filter_anisotropic, 1).
+-define(GL_EXT_vertex_weighting, 1).
+-define(GL_NV_light_max_exponent, 1).
+-define(GL_NV_vertex_array_range, 1).
+-define(GL_NV_register_combiners, 1).
+-define(GL_NV_fog_distance, 1).
+-define(GL_NV_texgen_emboss, 1).
+-define(GL_NV_blend_square, 1).
+-define(GL_NV_texture_env_combine4, 1).
+-define(GL_MESA_resize_buffers, 1).
+-define(GL_MESA_window_pos, 1).
+-define(GL_IBM_cull_vertex, 1).
+-define(GL_IBM_multimode_draw_arrays, 1).
+-define(GL_IBM_vertex_array_lists, 1).
+-define(GL_SGIX_subsample, 1).
+-define(GL_SGIX_ycrcba, 1).
+-define(GL_SGIX_ycrcb_subsample, 1).
+-define(GL_SGIX_depth_pass_instrument, 1).
+-define(GL_3DFX_texture_compression_FXT1, 1).
+-define(GL_3DFX_multisample, 1).
+-define(GL_3DFX_tbuffer, 1).
+-define(GL_EXT_multisample, 1).
+-define(GL_SGIX_vertex_preclip, 1).
+-define(GL_SGIX_convolution_accuracy, 1).
+-define(GL_SGIX_resample, 1).
+-define(GL_SGIS_point_line_texgen, 1).
+-define(GL_SGIS_texture_color_mask, 1).
+-define(GL_SGIX_igloo_interface, 1).
+-define(GL_EXT_texture_env_dot3, 1).
+-define(GL_ATI_texture_mirror_once, 1).
+-define(GL_NV_fence, 1).
+-define(GL_NV_evaluators, 1).
+-define(GL_NV_packed_depth_stencil, 1).
+-define(GL_NV_register_combiners2, 1).
+-define(GL_NV_texture_compression_vtc, 1).
+-define(GL_NV_texture_rectangle, 1).
+-define(GL_NV_texture_shader, 1).
+-define(GL_NV_texture_shader2, 1).
+-define(GL_NV_vertex_array_range2, 1).
+-define(GL_NV_vertex_program, 1).
+-define(GL_SGIX_texture_coordinate_clamp, 1).
+-define(GL_SGIX_scalebias_hint, 1).
+-define(GL_OML_interlace, 1).
+-define(GL_OML_subsample, 1).
+-define(GL_OML_resample, 1).
+-define(GL_NV_copy_depth_to_color, 1).
+-define(GL_ATI_envmap_bumpmap, 1).
+-define(GL_ATI_fragment_shader, 1).
+-define(GL_ATI_pn_triangles, 1).
+-define(GL_ATI_vertex_array_object, 1).
+-define(GL_EXT_vertex_shader, 1).
+-define(GL_ATI_vertex_streams, 1).
+-define(GL_ATI_element_array, 1).
+-define(GL_SUN_mesh_array, 1).
+-define(GL_SUN_slice_accum, 1).
+-define(GL_NV_multisample_filter_hint, 1).
+-define(GL_NV_depth_clamp, 1).
+-define(GL_NV_occlusion_query, 1).
+-define(GL_NV_point_sprite, 1).
+-define(GL_NV_texture_shader3, 1).
+-define(GL_NV_vertex_program1_1, 1).
+-define(GL_EXT_shadow_funcs, 1).
+-define(GL_EXT_stencil_two_side, 1).
+-define(GL_ATI_text_fragment_shader, 1).
+-define(GL_APPLE_client_storage, 1).
+-define(GL_APPLE_element_array, 1).
+-define(GL_APPLE_fence, 1).
+-define(GL_APPLE_vertex_array_object, 1).
+-define(GL_APPLE_vertex_array_range, 1).
+-define(GL_APPLE_ycbcr_422, 1).
+-define(GL_S3_s3tc, 1).
+-define(GL_ATI_draw_buffers, 1).
+-define(GL_ATI_pixel_format_float, 1).
+-define(GL_ATI_texture_env_combine3, 1).
+-define(GL_ATI_texture_float, 1).
+-define(GL_NV_float_buffer, 1).
+-define(GL_NV_fragment_program, 1).
+-define(GL_NV_half_float, 1).
+-define(GL_NV_pixel_data_range, 1).
+-define(GL_NV_primitive_restart, 1).
+-define(GL_NV_texture_expand_normal, 1).
+-define(GL_NV_vertex_program2, 1).
+-define(GL_ATI_map_object_buffer, 1).
+-define(GL_ATI_separate_stencil, 1).
+-define(GL_ATI_vertex_attrib_array_object, 1).
+-define(GL_OES_read_format, 1).
+-define(GL_EXT_depth_bounds_test, 1).
+-define(GL_EXT_texture_mirror_clamp, 1).
+-define(GL_EXT_blend_equation_separate, 1).
+-define(GL_MESA_pack_invert, 1).
+-define(GL_MESA_ycbcr_texture, 1).
+-define(GL_EXT_pixel_buffer_object, 1).
+-define(GL_NV_fragment_program_option, 1).
+-define(GL_NV_fragment_program2, 1).
+-define(GL_NV_vertex_program2_option, 1).
+-define(GL_NV_vertex_program3, 1).
+-define(GL_EXT_framebuffer_object, 1).
+-define(GL_GREMEDY_string_marker, 1).
+-define(GL_EXT_packed_depth_stencil, 1).
+-define(GL_EXT_stencil_clear_tag, 1).
+-define(GL_EXT_texture_sRGB, 1).
+-define(GL_EXT_framebuffer_blit, 1).
+-define(GL_EXT_framebuffer_multisample, 1).
+-define(GL_MESAX_texture_stack, 1).
+-define(GL_EXT_timer_query, 1).
+-define(GL_EXT_gpu_program_parameters, 1).
+-define(GL_APPLE_flush_buffer_range, 1).
+-define(GL_NV_gpu_program4, 1).
+-define(GL_NV_geometry_program4, 1).
+-define(GL_EXT_geometry_shader4, 1).
+-define(GL_NV_vertex_program4, 1).
+-define(GL_EXT_gpu_shader4, 1).
+-define(GL_EXT_draw_instanced, 1).
+-define(GL_EXT_packed_float, 1).
+-define(GL_EXT_texture_array, 1).
+-define(GL_EXT_texture_buffer_object, 1).
+-define(GL_EXT_texture_compression_latc, 1).
+-define(GL_EXT_texture_compression_rgtc, 1).
+-define(GL_EXT_texture_shared_exponent, 1).
+-define(GL_NV_depth_buffer_float, 1).
+-define(GL_NV_fragment_program4, 1).
+-define(GL_NV_framebuffer_multisample_coverage, 1).
+-define(GL_EXT_framebuffer_sRGB, 1).
+-define(GL_NV_geometry_shader4, 1).
+-define(GL_NV_parameter_buffer_object, 1).
+-define(GL_EXT_draw_buffers2, 1).
+-define(GL_NV_transform_feedback, 1).
+-define(GL_EXT_bindable_uniform, 1).
+-define(GL_EXT_texture_integer, 1).
+-define(GL_GREMEDY_frame_terminator, 1).
+-define(GL_NV_conditional_render, 1).
+-define(GL_NV_present_video, 1).
+-define(GL_EXT_transform_feedback, 1).
+-define(GL_EXT_direct_state_access, 1).
+-define(GL_EXT_vertex_array_bgra, 1).
+-define(GL_EXT_texture_swizzle, 1).
+-define(GL_NV_explicit_multisample, 1).
+-define(GL_NV_transform_feedback2, 1).
+-define(GL_ATI_meminfo, 1).
+-define(GL_AMD_performance_monitor, 1).
+-define(GL_AMD_texture_texture4, 1).
+-define(GL_AMD_vertex_shader_tesselator, 1).
+-define(GL_EXT_provoking_vertex, 1).