diff options
Diffstat (limited to 'lib/wx/include/gl.hrl')
-rw-r--r-- | lib/wx/include/gl.hrl | 1329 |
1 files changed, 930 insertions, 399 deletions
diff --git a/lib/wx/include/gl.hrl b/lib/wx/include/gl.hrl index 54eb551285..9004a8aa31 100644 --- a/lib/wx/include/gl.hrl +++ b/lib/wx/include/gl.hrl @@ -1,7 +1,7 @@ %% %% %CopyrightBegin% %% -%% Copyright Ericsson AB 2008-2011. All Rights Reserved. +%% Copyright Ericsson AB 2008-2012. All Rights Reserved. %% %% The contents of this file are subject to the Erlang Public License, %% Version 1.1, (the "License"); you may not use this file except in @@ -37,16 +37,16 @@ -define(GL_3_BYTES, 16#1408). -define(GL_4_BYTES, 16#1409). -define(GL_DOUBLE, 16#140A). --define(GL_POINTS, 16#0). --define(GL_LINES, 16#1). --define(GL_LINE_LOOP, 16#2). --define(GL_LINE_STRIP, 16#3). --define(GL_TRIANGLES, 16#4). --define(GL_TRIANGLE_STRIP, 16#5). --define(GL_TRIANGLE_FAN, 16#6). --define(GL_QUADS, 16#7). --define(GL_QUAD_STRIP, 16#8). --define(GL_POLYGON, 16#9). +-define(GL_POINTS, 16#0000). +-define(GL_LINES, 16#0001). +-define(GL_LINE_LOOP, 16#0002). +-define(GL_LINE_STRIP, 16#0003). +-define(GL_TRIANGLES, 16#0004). +-define(GL_TRIANGLE_STRIP, 16#0005). +-define(GL_TRIANGLE_FAN, 16#0006). +-define(GL_QUADS, 16#0007). +-define(GL_QUAD_STRIP, 16#0008). +-define(GL_POLYGON, 16#0009). -define(GL_VERTEX_ARRAY, 16#8074). -define(GL_NORMAL_ARRAY, 16#8075). -define(GL_COLOR_ARRAY, 16#8076). @@ -87,35 +87,35 @@ -define(GL_T2F_N3F_V3F, 16#2A2B). -define(GL_T2F_C4F_N3F_V3F, 16#2A2C). -define(GL_T4F_C4F_N3F_V4F, 16#2A2D). --define(GL_MATRIX_MODE, 16#BA0). +-define(GL_MATRIX_MODE, 16#0BA0). -define(GL_MODELVIEW, 16#1700). -define(GL_PROJECTION, 16#1701). -define(GL_TEXTURE, 16#1702). --define(GL_POINT_SMOOTH, 16#B10). --define(GL_POINT_SIZE, 16#B11). --define(GL_POINT_SIZE_GRANULARITY, 16#B13). --define(GL_POINT_SIZE_RANGE, 16#B12). --define(GL_LINE_SMOOTH, 16#B20). --define(GL_LINE_STIPPLE, 16#B24). --define(GL_LINE_STIPPLE_PATTERN, 16#B25). --define(GL_LINE_STIPPLE_REPEAT, 16#B26). --define(GL_LINE_WIDTH, 16#B21). --define(GL_LINE_WIDTH_GRANULARITY, 16#B23). --define(GL_LINE_WIDTH_RANGE, 16#B22). +-define(GL_POINT_SMOOTH, 16#0B10). +-define(GL_POINT_SIZE, 16#0B11). +-define(GL_POINT_SIZE_GRANULARITY, 16#0B13). +-define(GL_POINT_SIZE_RANGE, 16#0B12). +-define(GL_LINE_SMOOTH, 16#0B20). +-define(GL_LINE_STIPPLE, 16#0B24). +-define(GL_LINE_STIPPLE_PATTERN, 16#0B25). +-define(GL_LINE_STIPPLE_REPEAT, 16#0B26). +-define(GL_LINE_WIDTH, 16#0B21). +-define(GL_LINE_WIDTH_GRANULARITY, 16#0B23). +-define(GL_LINE_WIDTH_RANGE, 16#0B22). -define(GL_POINT, 16#1B00). -define(GL_LINE, 16#1B01). -define(GL_FILL, 16#1B02). --define(GL_CW, 16#900). --define(GL_CCW, 16#901). --define(GL_FRONT, 16#404). --define(GL_BACK, 16#405). --define(GL_POLYGON_MODE, 16#B40). --define(GL_POLYGON_SMOOTH, 16#B41). --define(GL_POLYGON_STIPPLE, 16#B42). --define(GL_EDGE_FLAG, 16#B43). --define(GL_CULL_FACE, 16#B44). --define(GL_CULL_FACE_MODE, 16#B45). --define(GL_FRONT_FACE, 16#B46). +-define(GL_CW, 16#0900). +-define(GL_CCW, 16#0901). +-define(GL_FRONT, 16#0404). +-define(GL_BACK, 16#0405). +-define(GL_POLYGON_MODE, 16#0B40). +-define(GL_POLYGON_SMOOTH, 16#0B41). +-define(GL_POLYGON_STIPPLE, 16#0B42). +-define(GL_EDGE_FLAG, 16#0B43). +-define(GL_CULL_FACE, 16#0B44). +-define(GL_CULL_FACE_MODE, 16#0B45). +-define(GL_FRONT_FACE, 16#0B46). -define(GL_POLYGON_OFFSET_FACTOR, 16#8038). -define(GL_POLYGON_OFFSET_UNITS, 16#2A00). -define(GL_POLYGON_OFFSET_POINT, 16#2A01). @@ -123,25 +123,25 @@ -define(GL_POLYGON_OFFSET_FILL, 16#8037). -define(GL_COMPILE, 16#1300). -define(GL_COMPILE_AND_EXECUTE, 16#1301). --define(GL_LIST_BASE, 16#B32). --define(GL_LIST_INDEX, 16#B33). --define(GL_LIST_MODE, 16#B30). --define(GL_NEVER, 16#200). --define(GL_LESS, 16#201). --define(GL_EQUAL, 16#202). --define(GL_LEQUAL, 16#203). --define(GL_GREATER, 16#204). --define(GL_NOTEQUAL, 16#205). --define(GL_GEQUAL, 16#206). --define(GL_ALWAYS, 16#207). --define(GL_DEPTH_TEST, 16#B71). --define(GL_DEPTH_BITS, 16#D56). --define(GL_DEPTH_CLEAR_VALUE, 16#B73). --define(GL_DEPTH_FUNC, 16#B74). --define(GL_DEPTH_RANGE, 16#B70). --define(GL_DEPTH_WRITEMASK, 16#B72). +-define(GL_LIST_BASE, 16#0B32). +-define(GL_LIST_INDEX, 16#0B33). +-define(GL_LIST_MODE, 16#0B30). +-define(GL_NEVER, 16#0200). +-define(GL_LESS, 16#0201). +-define(GL_EQUAL, 16#0202). +-define(GL_LEQUAL, 16#0203). +-define(GL_GREATER, 16#0204). +-define(GL_NOTEQUAL, 16#0205). +-define(GL_GEQUAL, 16#0206). +-define(GL_ALWAYS, 16#0207). +-define(GL_DEPTH_TEST, 16#0B71). +-define(GL_DEPTH_BITS, 16#0D56). +-define(GL_DEPTH_CLEAR_VALUE, 16#0B73). +-define(GL_DEPTH_FUNC, 16#0B74). +-define(GL_DEPTH_RANGE, 16#0B70). +-define(GL_DEPTH_WRITEMASK, 16#0B72). -define(GL_DEPTH_COMPONENT, 16#1902). --define(GL_LIGHTING, 16#B50). +-define(GL_LIGHTING, 16#0B50). -define(GL_LIGHT0, 16#4000). -define(GL_LIGHT1, 16#4001). -define(GL_LIGHT2, 16#4002). @@ -164,85 +164,85 @@ -define(GL_SPOT_DIRECTION, 16#1204). -define(GL_AMBIENT_AND_DIFFUSE, 16#1602). -define(GL_COLOR_INDEXES, 16#1603). --define(GL_LIGHT_MODEL_TWO_SIDE, 16#B52). --define(GL_LIGHT_MODEL_LOCAL_VIEWER, 16#B51). --define(GL_LIGHT_MODEL_AMBIENT, 16#B53). --define(GL_FRONT_AND_BACK, 16#408). --define(GL_SHADE_MODEL, 16#B54). +-define(GL_LIGHT_MODEL_TWO_SIDE, 16#0B52). +-define(GL_LIGHT_MODEL_LOCAL_VIEWER, 16#0B51). +-define(GL_LIGHT_MODEL_AMBIENT, 16#0B53). +-define(GL_FRONT_AND_BACK, 16#0408). +-define(GL_SHADE_MODEL, 16#0B54). -define(GL_FLAT, 16#1D00). -define(GL_SMOOTH, 16#1D01). --define(GL_COLOR_MATERIAL, 16#B57). --define(GL_COLOR_MATERIAL_FACE, 16#B55). --define(GL_COLOR_MATERIAL_PARAMETER, 16#B56). --define(GL_NORMALIZE, 16#BA1). +-define(GL_COLOR_MATERIAL, 16#0B57). +-define(GL_COLOR_MATERIAL_FACE, 16#0B55). +-define(GL_COLOR_MATERIAL_PARAMETER, 16#0B56). +-define(GL_NORMALIZE, 16#0BA1). -define(GL_CLIP_PLANE0, 16#3000). -define(GL_CLIP_PLANE1, 16#3001). -define(GL_CLIP_PLANE2, 16#3002). -define(GL_CLIP_PLANE3, 16#3003). -define(GL_CLIP_PLANE4, 16#3004). -define(GL_CLIP_PLANE5, 16#3005). --define(GL_ACCUM_RED_BITS, 16#D58). --define(GL_ACCUM_GREEN_BITS, 16#D59). --define(GL_ACCUM_BLUE_BITS, 16#D5A). --define(GL_ACCUM_ALPHA_BITS, 16#D5B). --define(GL_ACCUM_CLEAR_VALUE, 16#B80). --define(GL_ACCUM, 16#100). --define(GL_ADD, 16#104). --define(GL_LOAD, 16#101). --define(GL_MULT, 16#103). --define(GL_RETURN, 16#102). --define(GL_ALPHA_TEST, 16#BC0). --define(GL_ALPHA_TEST_REF, 16#BC2). --define(GL_ALPHA_TEST_FUNC, 16#BC1). --define(GL_BLEND, 16#BE2). --define(GL_BLEND_SRC, 16#BE1). --define(GL_BLEND_DST, 16#BE0). +-define(GL_ACCUM_RED_BITS, 16#0D58). +-define(GL_ACCUM_GREEN_BITS, 16#0D59). +-define(GL_ACCUM_BLUE_BITS, 16#0D5A). +-define(GL_ACCUM_ALPHA_BITS, 16#0D5B). +-define(GL_ACCUM_CLEAR_VALUE, 16#0B80). +-define(GL_ACCUM, 16#0100). +-define(GL_ADD, 16#0104). +-define(GL_LOAD, 16#0101). +-define(GL_MULT, 16#0103). +-define(GL_RETURN, 16#0102). +-define(GL_ALPHA_TEST, 16#0BC0). +-define(GL_ALPHA_TEST_REF, 16#0BC2). +-define(GL_ALPHA_TEST_FUNC, 16#0BC1). +-define(GL_BLEND, 16#0BE2). +-define(GL_BLEND_SRC, 16#0BE1). +-define(GL_BLEND_DST, 16#0BE0). -define(GL_ZERO, 16#0). -define(GL_ONE, 16#1). --define(GL_SRC_COLOR, 16#300). --define(GL_ONE_MINUS_SRC_COLOR, 16#301). --define(GL_SRC_ALPHA, 16#302). --define(GL_ONE_MINUS_SRC_ALPHA, 16#303). --define(GL_DST_ALPHA, 16#304). --define(GL_ONE_MINUS_DST_ALPHA, 16#305). --define(GL_DST_COLOR, 16#306). --define(GL_ONE_MINUS_DST_COLOR, 16#307). --define(GL_SRC_ALPHA_SATURATE, 16#308). +-define(GL_SRC_COLOR, 16#0300). +-define(GL_ONE_MINUS_SRC_COLOR, 16#0301). +-define(GL_SRC_ALPHA, 16#0302). +-define(GL_ONE_MINUS_SRC_ALPHA, 16#0303). +-define(GL_DST_ALPHA, 16#0304). +-define(GL_ONE_MINUS_DST_ALPHA, 16#0305). +-define(GL_DST_COLOR, 16#0306). +-define(GL_ONE_MINUS_DST_COLOR, 16#0307). +-define(GL_SRC_ALPHA_SATURATE, 16#0308). -define(GL_FEEDBACK, 16#1C01). -define(GL_RENDER, 16#1C00). -define(GL_SELECT, 16#1C02). --define(GL_2D, 16#600). --define(GL_3D, 16#601). --define(GL_3D_COLOR, 16#602). --define(GL_3D_COLOR_TEXTURE, 16#603). --define(GL_4D_COLOR_TEXTURE, 16#604). --define(GL_POINT_TOKEN, 16#701). --define(GL_LINE_TOKEN, 16#702). --define(GL_LINE_RESET_TOKEN, 16#707). --define(GL_POLYGON_TOKEN, 16#703). --define(GL_BITMAP_TOKEN, 16#704). --define(GL_DRAW_PIXEL_TOKEN, 16#705). --define(GL_COPY_PIXEL_TOKEN, 16#706). --define(GL_PASS_THROUGH_TOKEN, 16#700). --define(GL_FEEDBACK_BUFFER_POINTER, 16#DF0). --define(GL_FEEDBACK_BUFFER_SIZE, 16#DF1). --define(GL_FEEDBACK_BUFFER_TYPE, 16#DF2). --define(GL_SELECTION_BUFFER_POINTER, 16#DF3). --define(GL_SELECTION_BUFFER_SIZE, 16#DF4). --define(GL_FOG, 16#B60). --define(GL_FOG_MODE, 16#B65). --define(GL_FOG_DENSITY, 16#B62). --define(GL_FOG_COLOR, 16#B66). --define(GL_FOG_INDEX, 16#B61). --define(GL_FOG_START, 16#B63). --define(GL_FOG_END, 16#B64). +-define(GL_2D, 16#0600). +-define(GL_3D, 16#0601). +-define(GL_3D_COLOR, 16#0602). +-define(GL_3D_COLOR_TEXTURE, 16#0603). +-define(GL_4D_COLOR_TEXTURE, 16#0604). +-define(GL_POINT_TOKEN, 16#0701). +-define(GL_LINE_TOKEN, 16#0702). +-define(GL_LINE_RESET_TOKEN, 16#0707). +-define(GL_POLYGON_TOKEN, 16#0703). +-define(GL_BITMAP_TOKEN, 16#0704). +-define(GL_DRAW_PIXEL_TOKEN, 16#0705). +-define(GL_COPY_PIXEL_TOKEN, 16#0706). +-define(GL_PASS_THROUGH_TOKEN, 16#0700). +-define(GL_FEEDBACK_BUFFER_POINTER, 16#0DF0). +-define(GL_FEEDBACK_BUFFER_SIZE, 16#0DF1). +-define(GL_FEEDBACK_BUFFER_TYPE, 16#0DF2). +-define(GL_SELECTION_BUFFER_POINTER, 16#0DF3). +-define(GL_SELECTION_BUFFER_SIZE, 16#0DF4). +-define(GL_FOG, 16#0B60). +-define(GL_FOG_MODE, 16#0B65). +-define(GL_FOG_DENSITY, 16#0B62). +-define(GL_FOG_COLOR, 16#0B66). +-define(GL_FOG_INDEX, 16#0B61). +-define(GL_FOG_START, 16#0B63). +-define(GL_FOG_END, 16#0B64). -define(GL_LINEAR, 16#2601). --define(GL_EXP, 16#800). --define(GL_EXP2, 16#801). --define(GL_LOGIC_OP, 16#BF1). --define(GL_INDEX_LOGIC_OP, 16#BF1). --define(GL_COLOR_LOGIC_OP, 16#BF2). --define(GL_LOGIC_OP_MODE, 16#BF0). +-define(GL_EXP, 16#0800). +-define(GL_EXP2, 16#0801). +-define(GL_LOGIC_OP, 16#0BF1). +-define(GL_INDEX_LOGIC_OP, 16#0BF1). +-define(GL_COLOR_LOGIC_OP, 16#0BF2). +-define(GL_LOGIC_OP_MODE, 16#0BF0). -define(GL_CLEAR, 16#1500). -define(GL_SET, 16#150F). -define(GL_COPY, 16#1503). @@ -259,32 +259,32 @@ -define(GL_AND_INVERTED, 16#1504). -define(GL_OR_REVERSE, 16#150B). -define(GL_OR_INVERTED, 16#150D). --define(GL_STENCIL_BITS, 16#D57). --define(GL_STENCIL_TEST, 16#B90). --define(GL_STENCIL_CLEAR_VALUE, 16#B91). --define(GL_STENCIL_FUNC, 16#B92). --define(GL_STENCIL_VALUE_MASK, 16#B93). --define(GL_STENCIL_FAIL, 16#B94). --define(GL_STENCIL_PASS_DEPTH_FAIL, 16#B95). --define(GL_STENCIL_PASS_DEPTH_PASS, 16#B96). --define(GL_STENCIL_REF, 16#B97). --define(GL_STENCIL_WRITEMASK, 16#B98). +-define(GL_STENCIL_BITS, 16#0D57). +-define(GL_STENCIL_TEST, 16#0B90). +-define(GL_STENCIL_CLEAR_VALUE, 16#0B91). +-define(GL_STENCIL_FUNC, 16#0B92). +-define(GL_STENCIL_VALUE_MASK, 16#0B93). +-define(GL_STENCIL_FAIL, 16#0B94). +-define(GL_STENCIL_PASS_DEPTH_FAIL, 16#0B95). +-define(GL_STENCIL_PASS_DEPTH_PASS, 16#0B96). +-define(GL_STENCIL_REF, 16#0B97). +-define(GL_STENCIL_WRITEMASK, 16#0B98). -define(GL_STENCIL_INDEX, 16#1901). -define(GL_KEEP, 16#1E00). -define(GL_REPLACE, 16#1E01). -define(GL_INCR, 16#1E02). -define(GL_DECR, 16#1E03). -define(GL_NONE, 16#0). --define(GL_LEFT, 16#406). --define(GL_RIGHT, 16#407). --define(GL_FRONT_LEFT, 16#400). --define(GL_FRONT_RIGHT, 16#401). --define(GL_BACK_LEFT, 16#402). --define(GL_BACK_RIGHT, 16#403). --define(GL_AUX0, 16#409). --define(GL_AUX1, 16#40A). --define(GL_AUX2, 16#40B). --define(GL_AUX3, 16#40C). +-define(GL_LEFT, 16#0406). +-define(GL_RIGHT, 16#0407). +-define(GL_FRONT_LEFT, 16#0400). +-define(GL_FRONT_RIGHT, 16#0401). +-define(GL_BACK_LEFT, 16#0402). +-define(GL_BACK_RIGHT, 16#0403). +-define(GL_AUX0, 16#0409). +-define(GL_AUX1, 16#040A). +-define(GL_AUX2, 16#040B). +-define(GL_AUX3, 16#040C). -define(GL_COLOR_INDEX, 16#1900). -define(GL_RED, 16#1903). -define(GL_GREEN, 16#1904). @@ -292,159 +292,161 @@ -define(GL_ALPHA, 16#1906). -define(GL_LUMINANCE, 16#1909). -define(GL_LUMINANCE_ALPHA, 16#190A). --define(GL_ALPHA_BITS, 16#D55). --define(GL_RED_BITS, 16#D52). --define(GL_GREEN_BITS, 16#D53). --define(GL_BLUE_BITS, 16#D54). --define(GL_INDEX_BITS, 16#D51). --define(GL_SUBPIXEL_BITS, 16#D50). --define(GL_AUX_BUFFERS, 16#C00). --define(GL_READ_BUFFER, 16#C02). --define(GL_DRAW_BUFFER, 16#C01). --define(GL_DOUBLEBUFFER, 16#C32). --define(GL_STEREO, 16#C33). +-define(GL_ALPHA_BITS, 16#0D55). +-define(GL_RED_BITS, 16#0D52). +-define(GL_GREEN_BITS, 16#0D53). +-define(GL_BLUE_BITS, 16#0D54). +-define(GL_INDEX_BITS, 16#0D51). +-define(GL_SUBPIXEL_BITS, 16#0D50). +-define(GL_AUX_BUFFERS, 16#0C00). +-define(GL_READ_BUFFER, 16#0C02). +-define(GL_DRAW_BUFFER, 16#0C01). +-define(GL_DOUBLEBUFFER, 16#0C32). +-define(GL_STEREO, 16#0C33). -define(GL_BITMAP, 16#1A00). -define(GL_COLOR, 16#1800). -define(GL_DEPTH, 16#1801). -define(GL_STENCIL, 16#1802). --define(GL_DITHER, 16#BD0). +-define(GL_DITHER, 16#0BD0). -define(GL_RGB, 16#1907). -define(GL_RGBA, 16#1908). --define(GL_MAX_LIST_NESTING, 16#B31). --define(GL_MAX_EVAL_ORDER, 16#D30). --define(GL_MAX_LIGHTS, 16#D31). --define(GL_MAX_CLIP_PLANES, 16#D32). --define(GL_MAX_TEXTURE_SIZE, 16#D33). --define(GL_MAX_PIXEL_MAP_TABLE, 16#D34). --define(GL_MAX_ATTRIB_STACK_DEPTH, 16#D35). --define(GL_MAX_MODELVIEW_STACK_DEPTH, 16#D36). --define(GL_MAX_NAME_STACK_DEPTH, 16#D37). --define(GL_MAX_PROJECTION_STACK_DEPTH, 16#D38). --define(GL_MAX_TEXTURE_STACK_DEPTH, 16#D39). --define(GL_MAX_VIEWPORT_DIMS, 16#D3A). --define(GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, 16#D3B). --define(GL_ATTRIB_STACK_DEPTH, 16#BB0). --define(GL_CLIENT_ATTRIB_STACK_DEPTH, 16#BB1). --define(GL_COLOR_CLEAR_VALUE, 16#C22). --define(GL_COLOR_WRITEMASK, 16#C23). --define(GL_CURRENT_INDEX, 16#B01). --define(GL_CURRENT_COLOR, 16#B00). --define(GL_CURRENT_NORMAL, 16#B02). --define(GL_CURRENT_RASTER_COLOR, 16#B04). --define(GL_CURRENT_RASTER_DISTANCE, 16#B09). --define(GL_CURRENT_RASTER_INDEX, 16#B05). --define(GL_CURRENT_RASTER_POSITION, 16#B07). --define(GL_CURRENT_RASTER_TEXTURE_COORDS, 16#B06). --define(GL_CURRENT_RASTER_POSITION_VALID, 16#B08). --define(GL_CURRENT_TEXTURE_COORDS, 16#B03). --define(GL_INDEX_CLEAR_VALUE, 16#C20). --define(GL_INDEX_MODE, 16#C30). --define(GL_INDEX_WRITEMASK, 16#C21). --define(GL_MODELVIEW_MATRIX, 16#BA6). --define(GL_MODELVIEW_STACK_DEPTH, 16#BA3). --define(GL_NAME_STACK_DEPTH, 16#D70). --define(GL_PROJECTION_MATRIX, 16#BA7). --define(GL_PROJECTION_STACK_DEPTH, 16#BA4). --define(GL_RENDER_MODE, 16#C40). --define(GL_RGBA_MODE, 16#C31). --define(GL_TEXTURE_MATRIX, 16#BA8). --define(GL_TEXTURE_STACK_DEPTH, 16#BA5). --define(GL_VIEWPORT, 16#BA2). --define(GL_AUTO_NORMAL, 16#D80). --define(GL_MAP1_COLOR_4, 16#D90). --define(GL_MAP1_INDEX, 16#D91). --define(GL_MAP1_NORMAL, 16#D92). --define(GL_MAP1_TEXTURE_COORD_1, 16#D93). --define(GL_MAP1_TEXTURE_COORD_2, 16#D94). --define(GL_MAP1_TEXTURE_COORD_3, 16#D95). --define(GL_MAP1_TEXTURE_COORD_4, 16#D96). --define(GL_MAP1_VERTEX_3, 16#D97). --define(GL_MAP1_VERTEX_4, 16#D98). --define(GL_MAP2_COLOR_4, 16#DB0). --define(GL_MAP2_INDEX, 16#DB1). --define(GL_MAP2_NORMAL, 16#DB2). --define(GL_MAP2_TEXTURE_COORD_1, 16#DB3). --define(GL_MAP2_TEXTURE_COORD_2, 16#DB4). --define(GL_MAP2_TEXTURE_COORD_3, 16#DB5). --define(GL_MAP2_TEXTURE_COORD_4, 16#DB6). --define(GL_MAP2_VERTEX_3, 16#DB7). --define(GL_MAP2_VERTEX_4, 16#DB8). --define(GL_MAP1_GRID_DOMAIN, 16#DD0). --define(GL_MAP1_GRID_SEGMENTS, 16#DD1). --define(GL_MAP2_GRID_DOMAIN, 16#DD2). --define(GL_MAP2_GRID_SEGMENTS, 16#DD3). --define(GL_COEFF, 16#A00). --define(GL_ORDER, 16#A01). --define(GL_DOMAIN, 16#A02). --define(GL_PERSPECTIVE_CORRECTION_HINT, 16#C50). --define(GL_POINT_SMOOTH_HINT, 16#C51). --define(GL_LINE_SMOOTH_HINT, 16#C52). --define(GL_POLYGON_SMOOTH_HINT, 16#C53). --define(GL_FOG_HINT, 16#C54). +-define(GL_MAX_LIST_NESTING, 16#0B31). +-define(GL_MAX_EVAL_ORDER, 16#0D30). +-define(GL_MAX_LIGHTS, 16#0D31). +-define(GL_MAX_CLIP_PLANES, 16#0D32). +-define(GL_MAX_TEXTURE_SIZE, 16#0D33). +-define(GL_MAX_PIXEL_MAP_TABLE, 16#0D34). +-define(GL_MAX_ATTRIB_STACK_DEPTH, 16#0D35). +-define(GL_MAX_MODELVIEW_STACK_DEPTH, 16#0D36). +-define(GL_MAX_NAME_STACK_DEPTH, 16#0D37). +-define(GL_MAX_PROJECTION_STACK_DEPTH, 16#0D38). +-define(GL_MAX_TEXTURE_STACK_DEPTH, 16#0D39). +-define(GL_MAX_VIEWPORT_DIMS, 16#0D3A). +-define(GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, 16#0D3B). +-define(GL_ATTRIB_STACK_DEPTH, 16#0BB0). +-define(GL_CLIENT_ATTRIB_STACK_DEPTH, 16#0BB1). +-define(GL_COLOR_CLEAR_VALUE, 16#0C22). +-define(GL_COLOR_WRITEMASK, 16#0C23). +-define(GL_CURRENT_INDEX, 16#0B01). +-define(GL_CURRENT_COLOR, 16#0B00). +-define(GL_CURRENT_NORMAL, 16#0B02). +-define(GL_CURRENT_RASTER_COLOR, 16#0B04). +-define(GL_CURRENT_RASTER_DISTANCE, 16#0B09). +-define(GL_CURRENT_RASTER_INDEX, 16#0B05). +-define(GL_CURRENT_RASTER_POSITION, 16#0B07). +-define(GL_CURRENT_RASTER_TEXTURE_COORDS, 16#0B06). +-define(GL_CURRENT_RASTER_POSITION_VALID, 16#0B08). +-define(GL_CURRENT_TEXTURE_COORDS, 16#0B03). +-define(GL_INDEX_CLEAR_VALUE, 16#0C20). +-define(GL_INDEX_MODE, 16#0C30). +-define(GL_INDEX_WRITEMASK, 16#0C21). +-define(GL_MODELVIEW_MATRIX, 16#0BA6). +-define(GL_MODELVIEW_STACK_DEPTH, 16#0BA3). +-define(GL_NAME_STACK_DEPTH, 16#0D70). +-define(GL_PROJECTION_MATRIX, 16#0BA7). +-define(GL_PROJECTION_STACK_DEPTH, 16#0BA4). +-define(GL_RENDER_MODE, 16#0C40). +-define(GL_RGBA_MODE, 16#0C31). +-define(GL_TEXTURE_MATRIX, 16#0BA8). +-define(GL_TEXTURE_STACK_DEPTH, 16#0BA5). +-define(GL_VIEWPORT, 16#0BA2). +-define(GL_AUTO_NORMAL, 16#0D80). +-define(GL_MAP1_COLOR_4, 16#0D90). +-define(GL_MAP1_INDEX, 16#0D91). +-define(GL_MAP1_NORMAL, 16#0D92). +-define(GL_MAP1_TEXTURE_COORD_1, 16#0D93). +-define(GL_MAP1_TEXTURE_COORD_2, 16#0D94). +-define(GL_MAP1_TEXTURE_COORD_3, 16#0D95). +-define(GL_MAP1_TEXTURE_COORD_4, 16#0D96). +-define(GL_MAP1_VERTEX_3, 16#0D97). +-define(GL_MAP1_VERTEX_4, 16#0D98). +-define(GL_MAP2_COLOR_4, 16#0DB0). +-define(GL_MAP2_INDEX, 16#0DB1). +-define(GL_MAP2_NORMAL, 16#0DB2). +-define(GL_MAP2_TEXTURE_COORD_1, 16#0DB3). +-define(GL_MAP2_TEXTURE_COORD_2, 16#0DB4). +-define(GL_MAP2_TEXTURE_COORD_3, 16#0DB5). +-define(GL_MAP2_TEXTURE_COORD_4, 16#0DB6). +-define(GL_MAP2_VERTEX_3, 16#0DB7). +-define(GL_MAP2_VERTEX_4, 16#0DB8). +-define(GL_MAP1_GRID_DOMAIN, 16#0DD0). +-define(GL_MAP1_GRID_SEGMENTS, 16#0DD1). +-define(GL_MAP2_GRID_DOMAIN, 16#0DD2). +-define(GL_MAP2_GRID_SEGMENTS, 16#0DD3). +-define(GL_COEFF, 16#0A00). +-define(GL_ORDER, 16#0A01). +-define(GL_DOMAIN, 16#0A02). +-define(GL_PERSPECTIVE_CORRECTION_HINT, 16#0C50). +-define(GL_POINT_SMOOTH_HINT, 16#0C51). +-define(GL_LINE_SMOOTH_HINT, 16#0C52). +-define(GL_POLYGON_SMOOTH_HINT, 16#0C53). +-define(GL_FOG_HINT, 16#0C54). -define(GL_DONT_CARE, 16#1100). -define(GL_FASTEST, 16#1101). -define(GL_NICEST, 16#1102). --define(GL_SCISSOR_BOX, 16#C10). --define(GL_SCISSOR_TEST, 16#C11). --define(GL_MAP_COLOR, 16#D10). --define(GL_MAP_STENCIL, 16#D11). --define(GL_INDEX_SHIFT, 16#D12). --define(GL_INDEX_OFFSET, 16#D13). --define(GL_RED_SCALE, 16#D14). --define(GL_RED_BIAS, 16#D15). --define(GL_GREEN_SCALE, 16#D18). --define(GL_GREEN_BIAS, 16#D19). --define(GL_BLUE_SCALE, 16#D1A). --define(GL_BLUE_BIAS, 16#D1B). --define(GL_ALPHA_SCALE, 16#D1C). --define(GL_ALPHA_BIAS, 16#D1D). --define(GL_DEPTH_SCALE, 16#D1E). --define(GL_DEPTH_BIAS, 16#D1F). --define(GL_PIXEL_MAP_S_TO_S_SIZE, 16#CB1). --define(GL_PIXEL_MAP_I_TO_I_SIZE, 16#CB0). --define(GL_PIXEL_MAP_I_TO_R_SIZE, 16#CB2). --define(GL_PIXEL_MAP_I_TO_G_SIZE, 16#CB3). --define(GL_PIXEL_MAP_I_TO_B_SIZE, 16#CB4). --define(GL_PIXEL_MAP_I_TO_A_SIZE, 16#CB5). --define(GL_PIXEL_MAP_R_TO_R_SIZE, 16#CB6). --define(GL_PIXEL_MAP_G_TO_G_SIZE, 16#CB7). --define(GL_PIXEL_MAP_B_TO_B_SIZE, 16#CB8). --define(GL_PIXEL_MAP_A_TO_A_SIZE, 16#CB9). --define(GL_PIXEL_MAP_S_TO_S, 16#C71). --define(GL_PIXEL_MAP_I_TO_I, 16#C70). --define(GL_PIXEL_MAP_I_TO_R, 16#C72). --define(GL_PIXEL_MAP_I_TO_G, 16#C73). --define(GL_PIXEL_MAP_I_TO_B, 16#C74). --define(GL_PIXEL_MAP_I_TO_A, 16#C75). --define(GL_PIXEL_MAP_R_TO_R, 16#C76). --define(GL_PIXEL_MAP_G_TO_G, 16#C77). --define(GL_PIXEL_MAP_B_TO_B, 16#C78). --define(GL_PIXEL_MAP_A_TO_A, 16#C79). --define(GL_PACK_ALIGNMENT, 16#D05). --define(GL_PACK_LSB_FIRST, 16#D01). --define(GL_PACK_ROW_LENGTH, 16#D02). --define(GL_PACK_SKIP_PIXELS, 16#D04). --define(GL_PACK_SKIP_ROWS, 16#D03). --define(GL_PACK_SWAP_BYTES, 16#D00). --define(GL_UNPACK_ALIGNMENT, 16#CF5). --define(GL_UNPACK_LSB_FIRST, 16#CF1). --define(GL_UNPACK_ROW_LENGTH, 16#CF2). --define(GL_UNPACK_SKIP_PIXELS, 16#CF4). --define(GL_UNPACK_SKIP_ROWS, 16#CF3). --define(GL_UNPACK_SWAP_BYTES, 16#CF0). --define(GL_ZOOM_X, 16#D16). --define(GL_ZOOM_Y, 16#D17). +-define(GL_SCISSOR_BOX, 16#0C10). +-define(GL_SCISSOR_TEST, 16#0C11). +-define(GL_MAP_COLOR, 16#0D10). +-define(GL_MAP_STENCIL, 16#0D11). +-define(GL_INDEX_SHIFT, 16#0D12). +-define(GL_INDEX_OFFSET, 16#0D13). +-define(GL_RED_SCALE, 16#0D14). +-define(GL_RED_BIAS, 16#0D15). +-define(GL_GREEN_SCALE, 16#0D18). +-define(GL_GREEN_BIAS, 16#0D19). +-define(GL_BLUE_SCALE, 16#0D1A). +-define(GL_BLUE_BIAS, 16#0D1B). +-define(GL_ALPHA_SCALE, 16#0D1C). +-define(GL_ALPHA_BIAS, 16#0D1D). +-define(GL_DEPTH_SCALE, 16#0D1E). +-define(GL_DEPTH_BIAS, 16#0D1F). +-define(GL_PIXEL_MAP_S_TO_S_SIZE, 16#0CB1). +-define(GL_PIXEL_MAP_I_TO_I_SIZE, 16#0CB0). +-define(GL_PIXEL_MAP_I_TO_R_SIZE, 16#0CB2). +-define(GL_PIXEL_MAP_I_TO_G_SIZE, 16#0CB3). +-define(GL_PIXEL_MAP_I_TO_B_SIZE, 16#0CB4). +-define(GL_PIXEL_MAP_I_TO_A_SIZE, 16#0CB5). +-define(GL_PIXEL_MAP_R_TO_R_SIZE, 16#0CB6). +-define(GL_PIXEL_MAP_G_TO_G_SIZE, 16#0CB7). +-define(GL_PIXEL_MAP_B_TO_B_SIZE, 16#0CB8). +-define(GL_PIXEL_MAP_A_TO_A_SIZE, 16#0CB9). +-define(GL_PIXEL_MAP_S_TO_S, 16#0C71). +-define(GL_PIXEL_MAP_I_TO_I, 16#0C70). +-define(GL_PIXEL_MAP_I_TO_R, 16#0C72). +-define(GL_PIXEL_MAP_I_TO_G, 16#0C73). +-define(GL_PIXEL_MAP_I_TO_B, 16#0C74). +-define(GL_PIXEL_MAP_I_TO_A, 16#0C75). +-define(GL_PIXEL_MAP_R_TO_R, 16#0C76). +-define(GL_PIXEL_MAP_G_TO_G, 16#0C77). +-define(GL_PIXEL_MAP_B_TO_B, 16#0C78). +-define(GL_PIXEL_MAP_A_TO_A, 16#0C79). +-define(GL_PACK_ALIGNMENT, 16#0D05). +-define(GL_PACK_LSB_FIRST, 16#0D01). +-define(GL_PACK_ROW_LENGTH, 16#0D02). +-define(GL_PACK_SKIP_PIXELS, 16#0D04). +-define(GL_PACK_SKIP_ROWS, 16#0D03). +-define(GL_PACK_SWAP_BYTES, 16#0D00). +-define(GL_UNPACK_ALIGNMENT, 16#0CF5). +-define(GL_UNPACK_LSB_FIRST, 16#0CF1). +-define(GL_UNPACK_ROW_LENGTH, 16#0CF2). +-define(GL_UNPACK_SKIP_PIXELS, 16#0CF4). +-define(GL_UNPACK_SKIP_ROWS, 16#0CF3). +-define(GL_UNPACK_SWAP_BYTES, 16#0CF0). +-define(GL_ZOOM_X, 16#0D16). +-define(GL_ZOOM_Y, 16#0D17). -define(GL_TEXTURE_ENV, 16#2300). -define(GL_TEXTURE_ENV_MODE, 16#2200). --define(GL_TEXTURE_1D, 16#DE0). --define(GL_TEXTURE_2D, 16#DE1). +-define(GL_TEXTURE_1D, 16#0DE0). +-define(GL_TEXTURE_2D, 16#0DE1). -define(GL_TEXTURE_WRAP_S, 16#2802). -define(GL_TEXTURE_WRAP_T, 16#2803). -define(GL_TEXTURE_MAG_FILTER, 16#2800). -define(GL_TEXTURE_MIN_FILTER, 16#2801). -define(GL_TEXTURE_ENV_COLOR, 16#2201). --define(GL_TEXTURE_GEN_S, 16#C60). --define(GL_TEXTURE_GEN_T, 16#C61). +-define(GL_TEXTURE_GEN_S, 16#0C60). +-define(GL_TEXTURE_GEN_T, 16#0C61). +-define(GL_TEXTURE_GEN_R, 16#0C62). +-define(GL_TEXTURE_GEN_Q, 16#0C63). -define(GL_TEXTURE_GEN_MODE, 16#2500). -define(GL_TEXTURE_BORDER_COLOR, 16#1004). -define(GL_TEXTURE_WIDTH, 16#1000). @@ -475,40 +477,38 @@ -define(GL_T, 16#2001). -define(GL_R, 16#2002). -define(GL_Q, 16#2003). --define(GL_TEXTURE_GEN_R, 16#C62). --define(GL_TEXTURE_GEN_Q, 16#C63). -define(GL_VENDOR, 16#1F00). -define(GL_RENDERER, 16#1F01). -define(GL_VERSION, 16#1F02). -define(GL_EXTENSIONS, 16#1F03). -define(GL_NO_ERROR, 16#0). --define(GL_INVALID_ENUM, 16#500). --define(GL_INVALID_VALUE, 16#501). --define(GL_INVALID_OPERATION, 16#502). --define(GL_STACK_OVERFLOW, 16#503). --define(GL_STACK_UNDERFLOW, 16#504). --define(GL_OUT_OF_MEMORY, 16#505). --define(GL_CURRENT_BIT, 16#1). --define(GL_POINT_BIT, 16#2). --define(GL_LINE_BIT, 16#4). --define(GL_POLYGON_BIT, 16#8). --define(GL_POLYGON_STIPPLE_BIT, 16#10). --define(GL_PIXEL_MODE_BIT, 16#20). --define(GL_LIGHTING_BIT, 16#40). --define(GL_FOG_BIT, 16#80). --define(GL_DEPTH_BUFFER_BIT, 16#100). --define(GL_ACCUM_BUFFER_BIT, 16#200). --define(GL_STENCIL_BUFFER_BIT, 16#400). --define(GL_VIEWPORT_BIT, 16#800). --define(GL_TRANSFORM_BIT, 16#1000). --define(GL_ENABLE_BIT, 16#2000). --define(GL_COLOR_BUFFER_BIT, 16#4000). --define(GL_HINT_BIT, 16#8000). --define(GL_EVAL_BIT, 16#10000). --define(GL_LIST_BIT, 16#20000). --define(GL_TEXTURE_BIT, 16#40000). --define(GL_SCISSOR_BIT, 16#80000). --define(GL_ALL_ATTRIB_BITS, 16#FFFFF). +-define(GL_INVALID_ENUM, 16#0500). +-define(GL_INVALID_VALUE, 16#0501). +-define(GL_INVALID_OPERATION, 16#0502). +-define(GL_STACK_OVERFLOW, 16#0503). +-define(GL_STACK_UNDERFLOW, 16#0504). +-define(GL_OUT_OF_MEMORY, 16#0505). +-define(GL_CURRENT_BIT, 16#00000001). +-define(GL_POINT_BIT, 16#00000002). +-define(GL_LINE_BIT, 16#00000004). +-define(GL_POLYGON_BIT, 16#00000008). +-define(GL_POLYGON_STIPPLE_BIT, 16#00000010). +-define(GL_PIXEL_MODE_BIT, 16#00000020). +-define(GL_LIGHTING_BIT, 16#00000040). +-define(GL_FOG_BIT, 16#00000080). +-define(GL_DEPTH_BUFFER_BIT, 16#00000100). +-define(GL_ACCUM_BUFFER_BIT, 16#00000200). +-define(GL_STENCIL_BUFFER_BIT, 16#00000400). +-define(GL_VIEWPORT_BIT, 16#00000800). +-define(GL_TRANSFORM_BIT, 16#00001000). +-define(GL_ENABLE_BIT, 16#00002000). +-define(GL_COLOR_BUFFER_BIT, 16#00004000). +-define(GL_HINT_BIT, 16#00008000). +-define(GL_EVAL_BIT, 16#00010000). +-define(GL_LIST_BIT, 16#00020000). +-define(GL_TEXTURE_BIT, 16#00040000). +-define(GL_SCISSOR_BIT, 16#00080000). +-define(GL_ALL_ATTRIB_BITS, 16#000FFFFF). -define(GL_PROXY_TEXTURE_1D, 16#8063). -define(GL_PROXY_TEXTURE_2D, 16#8064). -define(GL_TEXTURE_PRIORITY, 16#8066). @@ -549,8 +549,8 @@ -define(GL_RGB10_A2, 16#8059). -define(GL_RGBA12, 16#805A). -define(GL_RGBA16, 16#805B). --define(GL_CLIENT_PIXEL_STORE_BIT, 16#1). --define(GL_CLIENT_VERTEX_ARRAY_BIT, 16#2). +-define(GL_CLIENT_PIXEL_STORE_BIT, 16#00000001). +-define(GL_CLIENT_VERTEX_ARRAY_BIT, 16#00000002). -define(GL_ALL_CLIENT_ATTRIB_BITS, 16#FFFFFFFF). -define(GL_CLIENT_ALL_ATTRIB_BITS, 16#FFFFFFFF). -define(GL_RESCALE_NORMAL, 16#803A). @@ -578,10 +578,10 @@ -define(GL_TEXTURE_MAX_LOD, 16#813B). -define(GL_TEXTURE_BASE_LEVEL, 16#813C). -define(GL_TEXTURE_MAX_LEVEL, 16#813D). --define(GL_SMOOTH_POINT_SIZE_RANGE, 16#B12). --define(GL_SMOOTH_POINT_SIZE_GRANULARITY, 16#B13). --define(GL_SMOOTH_LINE_WIDTH_RANGE, 16#B22). --define(GL_SMOOTH_LINE_WIDTH_GRANULARITY, 16#B23). +-define(GL_SMOOTH_POINT_SIZE_RANGE, 16#0B12). +-define(GL_SMOOTH_POINT_SIZE_GRANULARITY, 16#0B13). +-define(GL_SMOOTH_LINE_WIDTH_RANGE, 16#0B22). +-define(GL_SMOOTH_LINE_WIDTH_GRANULARITY, 16#0B23). -define(GL_ALIASED_POINT_SIZE_RANGE, 16#846D). -define(GL_ALIASED_LINE_WIDTH_RANGE, 16#846E). -define(GL_PACK_SKIP_IMAGES, 16#806B). @@ -808,14 +808,14 @@ -define(GL_UNSIGNED_SHORT_15_1_MESA, 16#8753). -define(GL_UNSIGNED_SHORT_1_15_REV_MESA, 16#8754). -define(GL_MESA_program_debug, 1). --define(GL_FRAGMENT_PROGRAM_POSITION_MESA, 16#8BB0). --define(GL_FRAGMENT_PROGRAM_CALLBACK_MESA, 16#8BB1). --define(GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA, 16#8BB2). --define(GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA, 16#8BB3). --define(GL_VERTEX_PROGRAM_POSITION_MESA, 16#8BB4). --define(GL_VERTEX_PROGRAM_CALLBACK_MESA, 16#8BB5). --define(GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA, 16#8BB6). --define(GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA, 16#8BB7). +-define(GL_FRAGMENT_PROGRAM_POSITION_MESA, 16#8bb0). +-define(GL_FRAGMENT_PROGRAM_CALLBACK_MESA, 16#8bb1). +-define(GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA, 16#8bb2). +-define(GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA, 16#8bb3). +-define(GL_VERTEX_PROGRAM_POSITION_MESA, 16#8bb4). +-define(GL_VERTEX_PROGRAM_CALLBACK_MESA, 16#8bb5). +-define(GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA, 16#8bb6). +-define(GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA, 16#8bb7). -define(GL_MESA_texture_array, 1). -define(GL_TEXTURE_1D_ARRAY_EXT, 16#8C18). -define(GL_PROXY_TEXTURE_1D_ARRAY_EXT, 16#8C19). @@ -828,7 +828,7 @@ -define(GL_ATI_blend_equation_separate, 1). -define(GL_ALPHA_BLEND_EQUATION_ATI, 16#883D). -define(GL_OES_EGL_image, 1). --define(GL_GLEXT_VERSION, 66). +-define(GL_GLEXT_VERSION, 75). -define(GL_BLEND_DST_RGB, 16#80C8). -define(GL_BLEND_SRC_RGB, 16#80C9). -define(GL_BLEND_DST_ALPHA, 16#80CA). @@ -1034,16 +1034,14 @@ -define(GL_CLIP_DISTANCE5, 16#3005). -define(GL_CLIP_DISTANCE6, 16#3006). -define(GL_CLIP_DISTANCE7, 16#3007). --define(GL_MAX_CLIP_DISTANCES, 16#D32). +-define(GL_MAX_CLIP_DISTANCES, 16#0D32). -define(GL_MAJOR_VERSION, 16#821B). -define(GL_MINOR_VERSION, 16#821C). -define(GL_NUM_EXTENSIONS, 16#821D). -define(GL_CONTEXT_FLAGS, 16#821E). --define(GL_DEPTH_BUFFER, 16#8223). --define(GL_STENCIL_BUFFER, 16#8224). -define(GL_COMPRESSED_RED, 16#8225). -define(GL_COMPRESSED_RG, 16#8226). --define(GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, 16#1). +-define(GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, 16#0001). -define(GL_RGBA32F, 16#8814). -define(GL_RGB32F, 16#8815). -define(GL_RGBA16F, 16#881A). @@ -1161,12 +1159,12 @@ -define(GL_SIGNED_NORMALIZED, 16#8F9C). -define(GL_PRIMITIVE_RESTART, 16#8F9D). -define(GL_PRIMITIVE_RESTART_INDEX, 16#8F9E). --define(GL_CONTEXT_CORE_PROFILE_BIT, 16#1). --define(GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, 16#2). --define(GL_LINES_ADJACENCY, 16#A). --define(GL_LINE_STRIP_ADJACENCY, 16#B). --define(GL_TRIANGLES_ADJACENCY, 16#C). --define(GL_TRIANGLE_STRIP_ADJACENCY, 16#D). +-define(GL_CONTEXT_CORE_PROFILE_BIT, 16#00000001). +-define(GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, 16#00000002). +-define(GL_LINES_ADJACENCY, 16#000A). +-define(GL_LINE_STRIP_ADJACENCY, 16#000B). +-define(GL_TRIANGLES_ADJACENCY, 16#000C). +-define(GL_TRIANGLE_STRIP_ADJACENCY, 16#000D). -define(GL_PROGRAM_POINT_SIZE, 16#8642). -define(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, 16#8C29). -define(GL_FRAMEBUFFER_ATTACHMENT_LAYERED, 16#8DA7). @@ -1553,7 +1551,7 @@ -define(GL_DEPTH_COMPONENT32F, 16#8CAC). -define(GL_DEPTH32F_STENCIL8, 16#8CAD). -define(GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 16#8DAD). --define(GL_INVALID_FRAMEBUFFER_OPERATION, 16#506). +-define(GL_INVALID_FRAMEBUFFER_OPERATION, 16#0506). -define(GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, 16#8210). -define(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, 16#8211). -define(GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, 16#8212). @@ -1634,10 +1632,10 @@ -define(GL_TEXTURE_LUMINANCE_TYPE, 16#8C14). -define(GL_TEXTURE_INTENSITY_TYPE, 16#8C15). -define(GL_FRAMEBUFFER_SRGB, 16#8DB9). --define(GL_LINES_ADJACENCY_ARB, 16#A). --define(GL_LINE_STRIP_ADJACENCY_ARB, 16#B). --define(GL_TRIANGLES_ADJACENCY_ARB, 16#C). --define(GL_TRIANGLE_STRIP_ADJACENCY_ARB, 16#D). +-define(GL_LINES_ADJACENCY_ARB, 16#000A). +-define(GL_LINE_STRIP_ADJACENCY_ARB, 16#000B). +-define(GL_TRIANGLES_ADJACENCY_ARB, 16#000C). +-define(GL_TRIANGLE_STRIP_ADJACENCY_ARB, 16#000D). -define(GL_PROGRAM_POINT_SIZE_ARB, 16#8642). -define(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB, 16#8C29). -define(GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB, 16#8DA7). @@ -1654,12 +1652,12 @@ -define(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB, 16#8DE1). -define(GL_HALF_FLOAT, 16#140B). -define(GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB, 16#88FE). --define(GL_MAP_READ_BIT, 16#1). --define(GL_MAP_WRITE_BIT, 16#2). --define(GL_MAP_INVALIDATE_RANGE_BIT, 16#4). --define(GL_MAP_INVALIDATE_BUFFER_BIT, 16#8). --define(GL_MAP_FLUSH_EXPLICIT_BIT, 16#10). --define(GL_MAP_UNSYNCHRONIZED_BIT, 16#20). +-define(GL_MAP_READ_BIT, 16#0001). +-define(GL_MAP_WRITE_BIT, 16#0002). +-define(GL_MAP_INVALIDATE_RANGE_BIT, 16#0004). +-define(GL_MAP_INVALIDATE_BUFFER_BIT, 16#0008). +-define(GL_MAP_FLUSH_EXPLICIT_BIT, 16#0010). +-define(GL_MAP_UNSYNCHRONIZED_BIT, 16#0020). -define(GL_TEXTURE_BUFFER_ARB, 16#8C2A). -define(GL_MAX_TEXTURE_BUFFER_SIZE_ARB, 16#8C2B). -define(GL_TEXTURE_BINDING_BUFFER_ARB, 16#8C2C). @@ -1724,7 +1722,7 @@ -define(GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, 16#8A44). -define(GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, 16#8A45). -define(GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, 16#8A46). --define(GL_INVALID_INDEX, 16#FFFFFFFF). +-define(GL_INVALID_INDEX, 16#FFFFFFFFu). -define(GL_COPY_READ_BUFFER, 16#8F36). -define(GL_COPY_WRITE_BUFFER, 16#8F37). -define(GL_DEPTH_CLAMP, 16#864F). @@ -1746,8 +1744,8 @@ -define(GL_TIMEOUT_EXPIRED, 16#911B). -define(GL_CONDITION_SATISFIED, 16#911C). -define(GL_WAIT_FAILED, 16#911D). --define(GL_SYNC_FLUSH_COMMANDS_BIT, 16#1). --define(GL_TIMEOUT_IGNORED, 16#FFFFFFFFFFFFFFFF). +-define(GL_SYNC_FLUSH_COMMANDS_BIT, 16#00000001). +-define(GL_TIMEOUT_IGNORED, 16#FFFFFFFFFFFFFFFFull). -define(GL_SAMPLE_POSITION, 16#8E50). -define(GL_SAMPLE_MASK, 16#8E51). -define(GL_SAMPLE_MASK_VALUE, 16#8E52). @@ -1830,7 +1828,7 @@ -define(GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, 16#8DE8). -define(GL_NUM_COMPATIBLE_SUBROUTINES, 16#8E4A). -define(GL_COMPATIBLE_SUBROUTINES, 16#8E4B). --define(GL_PATCHES, 16#E). +-define(GL_PATCHES, 16#000E). -define(GL_PATCH_VERTICES, 16#8E72). -define(GL_PATCH_DEFAULT_INNER_LEVEL, 16#8E73). -define(GL_PATCH_DEFAULT_OUTER_LEVEL, 16#8E74). @@ -1886,11 +1884,11 @@ -define(GL_PROGRAM_BINARY_LENGTH, 16#8741). -define(GL_NUM_PROGRAM_BINARY_FORMATS, 16#87FE). -define(GL_PROGRAM_BINARY_FORMATS, 16#87FF). --define(GL_VERTEX_SHADER_BIT, 16#1). --define(GL_FRAGMENT_SHADER_BIT, 16#2). --define(GL_GEOMETRY_SHADER_BIT, 16#4). --define(GL_TESS_CONTROL_SHADER_BIT, 16#8). --define(GL_TESS_EVALUATION_SHADER_BIT, 16#10). +-define(GL_VERTEX_SHADER_BIT, 16#00000001). +-define(GL_FRAGMENT_SHADER_BIT, 16#00000002). +-define(GL_GEOMETRY_SHADER_BIT, 16#00000004). +-define(GL_TESS_CONTROL_SHADER_BIT, 16#00000008). +-define(GL_TESS_EVALUATION_SHADER_BIT, 16#00000010). -define(GL_ALL_SHADER_BITS, 16#FFFFFFFF). -define(GL_PROGRAM_SEPARABLE, 16#8258). -define(GL_ACTIVE_PROGRAM, 16#8259). @@ -1925,13 +1923,117 @@ -define(GL_DEBUG_SEVERITY_HIGH_ARB, 16#9146). -define(GL_DEBUG_SEVERITY_MEDIUM_ARB, 16#9147). -define(GL_DEBUG_SEVERITY_LOW_ARB, 16#9148). --define(GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB, 16#4). +-define(GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB, 16#00000004). -define(GL_LOSE_CONTEXT_ON_RESET_ARB, 16#8252). -define(GL_GUILTY_CONTEXT_RESET_ARB, 16#8253). -define(GL_INNOCENT_CONTEXT_RESET_ARB, 16#8254). -define(GL_UNKNOWN_CONTEXT_RESET_ARB, 16#8255). -define(GL_RESET_NOTIFICATION_STRATEGY_ARB, 16#8256). -define(GL_NO_RESET_NOTIFICATION_ARB, 16#8261). +-define(GL_UNPACK_COMPRESSED_BLOCK_WIDTH, 16#9127). +-define(GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, 16#9128). +-define(GL_UNPACK_COMPRESSED_BLOCK_DEPTH, 16#9129). +-define(GL_UNPACK_COMPRESSED_BLOCK_SIZE, 16#912A). +-define(GL_PACK_COMPRESSED_BLOCK_WIDTH, 16#912B). +-define(GL_PACK_COMPRESSED_BLOCK_HEIGHT, 16#912C). +-define(GL_PACK_COMPRESSED_BLOCK_DEPTH, 16#912D). +-define(GL_PACK_COMPRESSED_BLOCK_SIZE, 16#912E). +-define(GL_NUM_SAMPLE_COUNTS, 16#9380). +-define(GL_MIN_MAP_BUFFER_ALIGNMENT, 16#90BC). +-define(GL_ATOMIC_COUNTER_BUFFER, 16#92C0). +-define(GL_ATOMIC_COUNTER_BUFFER_BINDING, 16#92C1). +-define(GL_ATOMIC_COUNTER_BUFFER_START, 16#92C2). +-define(GL_ATOMIC_COUNTER_BUFFER_SIZE, 16#92C3). +-define(GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE, 16#92C4). +-define(GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS, 16#92C5). +-define(GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES, 16#92C6). +-define(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER, 16#92C7). +-define(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER, 16#92C8). +-define(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER, 16#92C9). +-define(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER, 16#92CA). +-define(GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER, 16#92CB). +-define(GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, 16#92CC). +-define(GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, 16#92CD). +-define(GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, 16#92CE). +-define(GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, 16#92CF). +-define(GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, 16#92D0). +-define(GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, 16#92D1). +-define(GL_MAX_VERTEX_ATOMIC_COUNTERS, 16#92D2). +-define(GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, 16#92D3). +-define(GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, 16#92D4). +-define(GL_MAX_GEOMETRY_ATOMIC_COUNTERS, 16#92D5). +-define(GL_MAX_FRAGMENT_ATOMIC_COUNTERS, 16#92D6). +-define(GL_MAX_COMBINED_ATOMIC_COUNTERS, 16#92D7). +-define(GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, 16#92D8). +-define(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, 16#92DC). +-define(GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, 16#92D9). +-define(GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX, 16#92DA). +-define(GL_UNSIGNED_INT_ATOMIC_COUNTER, 16#92DB). +-define(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, 16#00000001). +-define(GL_ELEMENT_ARRAY_BARRIER_BIT, 16#00000002). +-define(GL_UNIFORM_BARRIER_BIT, 16#00000004). +-define(GL_TEXTURE_FETCH_BARRIER_BIT, 16#00000008). +-define(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, 16#00000020). +-define(GL_COMMAND_BARRIER_BIT, 16#00000040). +-define(GL_PIXEL_BUFFER_BARRIER_BIT, 16#00000080). +-define(GL_TEXTURE_UPDATE_BARRIER_BIT, 16#00000100). +-define(GL_BUFFER_UPDATE_BARRIER_BIT, 16#00000200). +-define(GL_FRAMEBUFFER_BARRIER_BIT, 16#00000400). +-define(GL_TRANSFORM_FEEDBACK_BARRIER_BIT, 16#00000800). +-define(GL_ATOMIC_COUNTER_BARRIER_BIT, 16#00001000). +-define(GL_ALL_BARRIER_BITS, 16#FFFFFFFF). +-define(GL_MAX_IMAGE_UNITS, 16#8F38). +-define(GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS, 16#8F39). +-define(GL_IMAGE_BINDING_NAME, 16#8F3A). +-define(GL_IMAGE_BINDING_LEVEL, 16#8F3B). +-define(GL_IMAGE_BINDING_LAYERED, 16#8F3C). +-define(GL_IMAGE_BINDING_LAYER, 16#8F3D). +-define(GL_IMAGE_BINDING_ACCESS, 16#8F3E). +-define(GL_IMAGE_1D, 16#904C). +-define(GL_IMAGE_2D, 16#904D). +-define(GL_IMAGE_3D, 16#904E). +-define(GL_IMAGE_2D_RECT, 16#904F). +-define(GL_IMAGE_CUBE, 16#9050). +-define(GL_IMAGE_BUFFER, 16#9051). +-define(GL_IMAGE_1D_ARRAY, 16#9052). +-define(GL_IMAGE_2D_ARRAY, 16#9053). +-define(GL_IMAGE_CUBE_MAP_ARRAY, 16#9054). +-define(GL_IMAGE_2D_MULTISAMPLE, 16#9055). +-define(GL_IMAGE_2D_MULTISAMPLE_ARRAY, 16#9056). +-define(GL_INT_IMAGE_1D, 16#9057). +-define(GL_INT_IMAGE_2D, 16#9058). +-define(GL_INT_IMAGE_3D, 16#9059). +-define(GL_INT_IMAGE_2D_RECT, 16#905A). +-define(GL_INT_IMAGE_CUBE, 16#905B). +-define(GL_INT_IMAGE_BUFFER, 16#905C). +-define(GL_INT_IMAGE_1D_ARRAY, 16#905D). +-define(GL_INT_IMAGE_2D_ARRAY, 16#905E). +-define(GL_INT_IMAGE_CUBE_MAP_ARRAY, 16#905F). +-define(GL_INT_IMAGE_2D_MULTISAMPLE, 16#9060). +-define(GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY, 16#9061). +-define(GL_UNSIGNED_INT_IMAGE_1D, 16#9062). +-define(GL_UNSIGNED_INT_IMAGE_2D, 16#9063). +-define(GL_UNSIGNED_INT_IMAGE_3D, 16#9064). +-define(GL_UNSIGNED_INT_IMAGE_2D_RECT, 16#9065). +-define(GL_UNSIGNED_INT_IMAGE_CUBE, 16#9066). +-define(GL_UNSIGNED_INT_IMAGE_BUFFER, 16#9067). +-define(GL_UNSIGNED_INT_IMAGE_1D_ARRAY, 16#9068). +-define(GL_UNSIGNED_INT_IMAGE_2D_ARRAY, 16#9069). +-define(GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, 16#906A). +-define(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE, 16#906B). +-define(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY, 16#906C). +-define(GL_MAX_IMAGE_SAMPLES, 16#906D). +-define(GL_IMAGE_BINDING_FORMAT, 16#906E). +-define(GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, 16#90C7). +-define(GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, 16#90C8). +-define(GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, 16#90C9). +-define(GL_MAX_VERTEX_IMAGE_UNIFORMS, 16#90CA). +-define(GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, 16#90CB). +-define(GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, 16#90CC). +-define(GL_MAX_GEOMETRY_IMAGE_UNIFORMS, 16#90CD). +-define(GL_MAX_FRAGMENT_IMAGE_UNIFORMS, 16#90CE). +-define(GL_MAX_COMBINED_IMAGE_UNIFORMS, 16#90CF). +-define(GL_TEXTURE_IMMUTABLE_FORMAT, 16#912F). -define(GL_ABGR_EXT, 16#8000). -define(GL_CONSTANT_COLOR_EXT, 16#8001). -define(GL_ONE_MINUS_CONSTANT_COLOR_EXT, 16#8002). @@ -2235,8 +2337,8 @@ -define(GL_FRAMEZOOM_SGIX, 16#818B). -define(GL_FRAMEZOOM_FACTOR_SGIX, 16#818C). -define(GL_MAX_FRAMEZOOM_FACTOR_SGIX, 16#818D). --define(GL_TEXTURE_DEFORMATION_BIT_SGIX, 16#1). --define(GL_GEOMETRY_DEFORMATION_BIT_SGIX, 16#2). +-define(GL_TEXTURE_DEFORMATION_BIT_SGIX, 16#00000001). +-define(GL_GEOMETRY_DEFORMATION_BIT_SGIX, 16#00000002). -define(GL_GEOMETRY_DEFORMATION_SGIX, 16#8194). -define(GL_TEXTURE_DEFORMATION_SGIX, 16#8195). -define(GL_DEFORMATIONS_MASK_SGIX, 16#8196). @@ -2275,24 +2377,24 @@ -define(GL_VERTEX_CONSISTENT_HINT_PGI, 16#1A22B). -define(GL_MATERIAL_SIDE_HINT_PGI, 16#1A22C). -define(GL_MAX_VERTEX_HINT_PGI, 16#1A22D). --define(GL_COLOR3_BIT_PGI, 16#10000). --define(GL_COLOR4_BIT_PGI, 16#20000). --define(GL_EDGEFLAG_BIT_PGI, 16#40000). --define(GL_INDEX_BIT_PGI, 16#80000). --define(GL_MAT_AMBIENT_BIT_PGI, 16#100000). --define(GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI, 16#200000). --define(GL_MAT_DIFFUSE_BIT_PGI, 16#400000). --define(GL_MAT_EMISSION_BIT_PGI, 16#800000). --define(GL_MAT_COLOR_INDEXES_BIT_PGI, 16#1000000). --define(GL_MAT_SHININESS_BIT_PGI, 16#2000000). --define(GL_MAT_SPECULAR_BIT_PGI, 16#4000000). --define(GL_NORMAL_BIT_PGI, 16#8000000). +-define(GL_COLOR3_BIT_PGI, 16#00010000). +-define(GL_COLOR4_BIT_PGI, 16#00020000). +-define(GL_EDGEFLAG_BIT_PGI, 16#00040000). +-define(GL_INDEX_BIT_PGI, 16#00080000). +-define(GL_MAT_AMBIENT_BIT_PGI, 16#00100000). +-define(GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI, 16#00200000). +-define(GL_MAT_DIFFUSE_BIT_PGI, 16#00400000). +-define(GL_MAT_EMISSION_BIT_PGI, 16#00800000). +-define(GL_MAT_COLOR_INDEXES_BIT_PGI, 16#01000000). +-define(GL_MAT_SHININESS_BIT_PGI, 16#02000000). +-define(GL_MAT_SPECULAR_BIT_PGI, 16#04000000). +-define(GL_NORMAL_BIT_PGI, 16#08000000). -define(GL_TEXCOORD1_BIT_PGI, 16#10000000). -define(GL_TEXCOORD2_BIT_PGI, 16#20000000). -define(GL_TEXCOORD3_BIT_PGI, 16#40000000). -define(GL_TEXCOORD4_BIT_PGI, 16#80000000). --define(GL_VERTEX23_BIT_PGI, 16#4). --define(GL_VERTEX4_BIT_PGI, 16#8). +-define(GL_VERTEX23_BIT_PGI, 16#00000004). +-define(GL_VERTEX4_BIT_PGI, 16#00000008). -define(GL_PREFER_DOUBLEBUFFER_HINT_PGI, 16#1A1F8). -define(GL_CONSERVE_MEMORY_HINT_PGI, 16#1A1FD). -define(GL_RECLAIM_MEMORY_HINT_PGI, 16#1A1FE). @@ -2489,9 +2591,9 @@ -define(GL_TEXTURE_CONSTANT_DATA_SUNX, 16#81D6). -define(GL_GLOBAL_ALPHA_SUN, 16#81D9). -define(GL_GLOBAL_ALPHA_FACTOR_SUN, 16#81DA). --define(GL_RESTART_SUN, 16#1). --define(GL_REPLACE_MIDDLE_SUN, 16#2). --define(GL_REPLACE_OLDEST_SUN, 16#3). +-define(GL_RESTART_SUN, 16#0001). +-define(GL_REPLACE_MIDDLE_SUN, 16#0002). +-define(GL_REPLACE_OLDEST_SUN, 16#0003). -define(GL_TRIANGLE_LIST_SUN, 16#81D7). -define(GL_REPLACEMENT_CODE_SUN, 16#81D8). -define(GL_REPLACEMENT_CODE_ARRAY_SUN, 16#85C0). @@ -3010,19 +3112,19 @@ -define(GL_SWIZZLE_STQ_DQ_ATI, 16#8979). -define(GL_SWIZZLE_STRQ_ATI, 16#897A). -define(GL_SWIZZLE_STRQ_DQ_ATI, 16#897B). --define(GL_RED_BIT_ATI, 16#1). --define(GL_GREEN_BIT_ATI, 16#2). --define(GL_BLUE_BIT_ATI, 16#4). --define(GL_2X_BIT_ATI, 16#1). --define(GL_4X_BIT_ATI, 16#2). --define(GL_8X_BIT_ATI, 16#4). --define(GL_HALF_BIT_ATI, 16#8). --define(GL_QUARTER_BIT_ATI, 16#10). --define(GL_EIGHTH_BIT_ATI, 16#20). --define(GL_SATURATE_BIT_ATI, 16#40). --define(GL_COMP_BIT_ATI, 16#2). --define(GL_NEGATE_BIT_ATI, 16#4). --define(GL_BIAS_BIT_ATI, 16#8). +-define(GL_RED_BIT_ATI, 16#00000001). +-define(GL_GREEN_BIT_ATI, 16#00000002). +-define(GL_BLUE_BIT_ATI, 16#00000004). +-define(GL_2X_BIT_ATI, 16#00000001). +-define(GL_4X_BIT_ATI, 16#00000002). +-define(GL_8X_BIT_ATI, 16#00000004). +-define(GL_HALF_BIT_ATI, 16#00000008). +-define(GL_QUARTER_BIT_ATI, 16#00000010). +-define(GL_EIGHTH_BIT_ATI, 16#00000020). +-define(GL_SATURATE_BIT_ATI, 16#00000040). +-define(GL_COMP_BIT_ATI, 16#00000002). +-define(GL_NEGATE_BIT_ATI, 16#00000004). +-define(GL_BIAS_BIT_ATI, 16#00000008). -define(GL_PN_TRIANGLES_ATI, 16#87F0). -define(GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI, 16#87F1). -define(GL_PN_TRIANGLES_POINT_MODE_ATI, 16#87F2). @@ -3307,7 +3409,7 @@ -define(GL_MAX_PROGRAM_IF_DEPTH_NV, 16#88F6). -define(GL_MAX_PROGRAM_LOOP_DEPTH_NV, 16#88F7). -define(GL_MAX_PROGRAM_LOOP_COUNT_NV, 16#88F8). --define(GL_INVALID_FRAMEBUFFER_OPERATION_EXT, 16#506). +-define(GL_INVALID_FRAMEBUFFER_OPERATION_EXT, 16#0506). -define(GL_MAX_RENDERBUFFER_SIZE_EXT, 16#84E8). -define(GL_FRAMEBUFFER_BINDING_EXT, 16#8CA6). -define(GL_RENDERBUFFER_BINDING_EXT, 16#8CA7). @@ -3404,10 +3506,10 @@ -define(GL_MAX_PROGRAM_RESULT_COMPONENTS_NV, 16#8909). -define(GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV, 16#8DA5). -define(GL_MAX_PROGRAM_GENERIC_RESULTS_NV, 16#8DA6). --define(GL_LINES_ADJACENCY_EXT, 16#A). --define(GL_LINE_STRIP_ADJACENCY_EXT, 16#B). --define(GL_TRIANGLES_ADJACENCY_EXT, 16#C). --define(GL_TRIANGLE_STRIP_ADJACENCY_EXT, 16#D). +-define(GL_LINES_ADJACENCY_EXT, 16#000A). +-define(GL_LINE_STRIP_ADJACENCY_EXT, 16#000B). +-define(GL_TRIANGLES_ADJACENCY_EXT, 16#000C). +-define(GL_TRIANGLE_STRIP_ADJACENCY_EXT, 16#000D). -define(GL_GEOMETRY_PROGRAM_NV, 16#8C26). -define(GL_MAX_PROGRAM_OUTPUT_VERTICES_NV, 16#8C27). -define(GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV, 16#8C28). @@ -3789,18 +3891,18 @@ -define(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT, 16#906C). -define(GL_MAX_IMAGE_SAMPLES_EXT, 16#906D). -define(GL_IMAGE_BINDING_FORMAT_EXT, 16#906E). --define(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT, 16#1). --define(GL_ELEMENT_ARRAY_BARRIER_BIT_EXT, 16#2). --define(GL_UNIFORM_BARRIER_BIT_EXT, 16#4). --define(GL_TEXTURE_FETCH_BARRIER_BIT_EXT, 16#8). --define(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT, 16#20). --define(GL_COMMAND_BARRIER_BIT_EXT, 16#40). --define(GL_PIXEL_BUFFER_BARRIER_BIT_EXT, 16#80). --define(GL_TEXTURE_UPDATE_BARRIER_BIT_EXT, 16#100). --define(GL_BUFFER_UPDATE_BARRIER_BIT_EXT, 16#200). --define(GL_FRAMEBUFFER_BARRIER_BIT_EXT, 16#400). --define(GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT, 16#800). --define(GL_ATOMIC_COUNTER_BARRIER_BIT_EXT, 16#1000). +-define(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT, 16#00000001). +-define(GL_ELEMENT_ARRAY_BARRIER_BIT_EXT, 16#00000002). +-define(GL_UNIFORM_BARRIER_BIT_EXT, 16#00000004). +-define(GL_TEXTURE_FETCH_BARRIER_BIT_EXT, 16#00000008). +-define(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT, 16#00000020). +-define(GL_COMMAND_BARRIER_BIT_EXT, 16#00000040). +-define(GL_PIXEL_BUFFER_BARRIER_BIT_EXT, 16#00000080). +-define(GL_TEXTURE_UPDATE_BARRIER_BIT_EXT, 16#00000100). +-define(GL_BUFFER_UPDATE_BARRIER_BIT_EXT, 16#00000200). +-define(GL_FRAMEBUFFER_BARRIER_BIT_EXT, 16#00000400). +-define(GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT, 16#00000800). +-define(GL_ATOMIC_COUNTER_BARRIER_BIT_EXT, 16#00001000). -define(GL_ALL_BARRIER_BITS_EXT, 16#FFFFFFFF). -define(GL_DOUBLE_VEC2_EXT, 16#8FFC). -define(GL_DOUBLE_VEC3_EXT, 16#8FFD). @@ -3850,7 +3952,7 @@ -define(GL_FLOAT16_VEC2_NV, 16#8FF9). -define(GL_FLOAT16_VEC3_NV, 16#8FFA). -define(GL_FLOAT16_VEC4_NV, 16#8FFB). --define(GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV, 16#10). +-define(GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV, 16#00000010). -define(GL_MAX_PROGRAM_PATCH_ATTRIBS_NV, 16#86D8). -define(GL_TESS_CONTROL_PROGRAM_NV, 16#891E). -define(GL_TESS_EVALUATION_PROGRAM_NV, 16#891F). @@ -3882,3 +3984,432 @@ -define(GL_WRITE_DISCARD_NV, 16#88BE). -define(GL_DEPTH_CLAMP_NEAR_AMD, 16#901E). -define(GL_DEPTH_CLAMP_FAR_AMD, 16#901F). +-define(GL_TEXTURE_SRGB_DECODE_EXT, 16#8A48). +-define(GL_DECODE_EXT, 16#8A49). +-define(GL_SKIP_DECODE_EXT, 16#8A4A). +-define(GL_TEXTURE_COVERAGE_SAMPLES_NV, 16#9045). +-define(GL_TEXTURE_COLOR_SAMPLES_NV, 16#9046). +-define(GL_FACTOR_MIN_AMD, 16#901C). +-define(GL_FACTOR_MAX_AMD, 16#901D). +-define(GL_SUBSAMPLE_DISTANCE_AMD, 16#883F). +-define(GL_SYNC_X11_FENCE_EXT, 16#90E1). +-define(GL_SCALED_RESOLVE_FASTEST_EXT, 16#90BA). +-define(GL_SCALED_RESOLVE_NICEST_EXT, 16#90BB). +-define(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, 16#9160). +-define(GL_SET_AMD, 16#874A). +-define(GL_REPLACE_VALUE_AMD, 16#874B). +-define(GL_STENCIL_OP_VALUE_AMD, 16#874C). +-define(GL_STENCIL_BACK_OP_VALUE_AMD, 16#874D). +-define(GL_VERSION_1_2_DEPRECATED, 1). +-define(GL_VERSION_1_3_DEPRECATED, 1). +-define(GL_VERSION_1_4, 1). +-define(GL_VERSION_1_4_DEPRECATED, 1). +-define(GL_VERSION_1_5, 1). +-define(GL_VERSION_2_0, 1). +-define(GL_VERSION_2_1, 1). +-define(GL_VERSION_3_0, 1). +-define(GL_VERSION_3_1, 1). +-define(GL_VERSION_3_2, 1). +-define(GL_VERSION_3_3, 1). +-define(GL_VERSION_4_0, 1). +-define(GL_VERSION_4_1, 1). +-define(GL_VERSION_4_2, 1). +-define(GL_ARB_transpose_matrix, 1). +-define(GL_ARB_multisample, 1). +-define(GL_ARB_texture_env_add, 1). +-define(GL_ARB_texture_cube_map, 1). +-define(GL_ARB_texture_compression, 1). +-define(GL_ARB_texture_border_clamp, 1). +-define(GL_ARB_point_parameters, 1). +-define(GL_ARB_vertex_blend, 1). +-define(GL_ARB_matrix_palette, 1). +-define(GL_ARB_texture_env_combine, 1). +-define(GL_ARB_texture_env_crossbar, 1). +-define(GL_ARB_texture_env_dot3, 1). +-define(GL_ARB_texture_mirrored_repeat, 1). +-define(GL_ARB_depth_texture, 1). +-define(GL_ARB_shadow, 1). +-define(GL_ARB_shadow_ambient, 1). +-define(GL_ARB_window_pos, 1). +-define(GL_ARB_vertex_program, 1). +-define(GL_ARB_fragment_program, 1). +-define(GL_ARB_vertex_buffer_object, 1). +-define(GL_ARB_occlusion_query, 1). +-define(GL_ARB_shader_objects, 1). +-define(GL_ARB_vertex_shader, 1). +-define(GL_ARB_fragment_shader, 1). +-define(GL_ARB_shading_language_100, 1). +-define(GL_ARB_texture_non_power_of_two, 1). +-define(GL_ARB_point_sprite, 1). +-define(GL_ARB_fragment_program_shadow, 1). +-define(GL_ARB_draw_buffers, 1). +-define(GL_ARB_texture_rectangle, 1). +-define(GL_ARB_color_buffer_float, 1). +-define(GL_ARB_half_float_pixel, 1). +-define(GL_ARB_texture_float, 1). +-define(GL_ARB_pixel_buffer_object, 1). +-define(GL_ARB_depth_buffer_float, 1). +-define(GL_ARB_draw_instanced, 1). +-define(GL_ARB_framebuffer_object, 1). +-define(GL_ARB_framebuffer_sRGB, 1). +-define(GL_ARB_geometry_shader4, 1). +-define(GL_ARB_half_float_vertex, 1). +-define(GL_ARB_instanced_arrays, 1). +-define(GL_ARB_map_buffer_range, 1). +-define(GL_ARB_texture_buffer_object, 1). +-define(GL_ARB_texture_compression_rgtc, 1). +-define(GL_ARB_texture_rg, 1). +-define(GL_ARB_vertex_array_object, 1). +-define(GL_ARB_uniform_buffer_object, 1). +-define(GL_ARB_compatibility, 1). +-define(GL_ARB_copy_buffer, 1). +-define(GL_ARB_shader_texture_lod, 1). +-define(GL_ARB_depth_clamp, 1). +-define(GL_ARB_draw_elements_base_vertex, 1). +-define(GL_ARB_fragment_coord_conventions, 1). +-define(GL_ARB_provoking_vertex, 1). +-define(GL_ARB_seamless_cube_map, 1). +-define(GL_ARB_sync, 1). +-define(GL_ARB_texture_multisample, 1). +-define(GL_ARB_vertex_array_bgra, 1). +-define(GL_ARB_draw_buffers_blend, 1). +-define(GL_ARB_sample_shading, 1). +-define(GL_ARB_texture_cube_map_array, 1). +-define(GL_ARB_texture_gather, 1). +-define(GL_ARB_texture_query_lod, 1). +-define(GL_ARB_shading_language_include, 1). +-define(GL_ARB_texture_compression_bptc, 1). +-define(GL_ARB_blend_func_extended, 1). +-define(GL_ARB_explicit_attrib_location, 1). +-define(GL_ARB_occlusion_query2, 1). +-define(GL_ARB_sampler_objects, 1). +-define(GL_ARB_shader_bit_encoding, 1). +-define(GL_ARB_texture_rgb10_a2ui, 1). +-define(GL_ARB_texture_swizzle, 1). +-define(GL_ARB_timer_query, 1). +-define(GL_ARB_vertex_type_2_10_10_10_rev, 1). +-define(GL_ARB_draw_indirect, 1). +-define(GL_ARB_gpu_shader5, 1). +-define(GL_ARB_gpu_shader_fp64, 1). +-define(GL_ARB_shader_subroutine, 1). +-define(GL_ARB_tessellation_shader, 1). +-define(GL_ARB_texture_buffer_object_rgb32, 1). +-define(GL_ARB_transform_feedback2, 1). +-define(GL_ARB_transform_feedback3, 1). +-define(GL_ARB_ES2_compatibility, 1). +-define(GL_ARB_get_program_binary, 1). +-define(GL_ARB_separate_shader_objects, 1). +-define(GL_ARB_vertex_attrib_64bit, 1). +-define(GL_ARB_viewport_array, 1). +-define(GL_ARB_cl_event, 1). +-define(GL_ARB_debug_output, 1). +-define(GL_ARB_robustness, 1). +-define(GL_ARB_shader_stencil_export, 1). +-define(GL_ARB_base_instance, 1). +-define(GL_ARB_shading_language_420pack, 1). +-define(GL_ARB_transform_feedback_instanced, 1). +-define(GL_ARB_compressed_texture_pixel_storage, 1). +-define(GL_ARB_conservative_depth, 1). +-define(GL_ARB_internalformat_query, 1). +-define(GL_ARB_map_buffer_alignment, 1). +-define(GL_ARB_shader_atomic_counters, 1). +-define(GL_ARB_shader_image_load_store, 1). +-define(GL_ARB_shading_language_packing, 1). +-define(GL_ARB_texture_storage, 1). +-define(GL_EXT_abgr, 1). +-define(GL_EXT_blend_color, 1). +-define(GL_EXT_polygon_offset, 1). +-define(GL_EXT_texture, 1). +-define(GL_EXT_texture3D, 1). +-define(GL_SGIS_texture_filter4, 1). +-define(GL_EXT_subtexture, 1). +-define(GL_EXT_copy_texture, 1). +-define(GL_EXT_histogram, 1). +-define(GL_EXT_convolution, 1). +-define(GL_SGI_color_matrix, 1). +-define(GL_SGI_color_table, 1). +-define(GL_SGIX_pixel_texture, 1). +-define(GL_SGIS_pixel_texture, 1). +-define(GL_SGIS_texture4D, 1). +-define(GL_SGI_texture_color_table, 1). +-define(GL_EXT_cmyka, 1). +-define(GL_EXT_texture_object, 1). +-define(GL_SGIS_detail_texture, 1). +-define(GL_SGIS_sharpen_texture, 1). +-define(GL_EXT_packed_pixels, 1). +-define(GL_SGIS_texture_lod, 1). +-define(GL_SGIS_multisample, 1). +-define(GL_EXT_rescale_normal, 1). +-define(GL_EXT_vertex_array, 1). +-define(GL_EXT_misc_attribute, 1). +-define(GL_SGIS_generate_mipmap, 1). +-define(GL_SGIX_clipmap, 1). +-define(GL_SGIX_shadow, 1). +-define(GL_SGIS_texture_edge_clamp, 1). +-define(GL_SGIS_texture_border_clamp, 1). +-define(GL_EXT_blend_minmax, 1). +-define(GL_EXT_blend_subtract, 1). +-define(GL_EXT_blend_logic_op, 1). +-define(GL_SGIX_interlace, 1). +-define(GL_SGIX_pixel_tiles, 1). +-define(GL_SGIX_texture_select, 1). +-define(GL_SGIX_sprite, 1). +-define(GL_SGIX_texture_multi_buffer, 1). +-define(GL_EXT_point_parameters, 1). +-define(GL_SGIS_point_parameters, 1). +-define(GL_SGIX_instruments, 1). +-define(GL_SGIX_texture_scale_bias, 1). +-define(GL_SGIX_framezoom, 1). +-define(GL_SGIX_tag_sample_buffer, 1). +-define(GL_SGIX_polynomial_ffd, 1). +-define(GL_SGIX_reference_plane, 1). +-define(GL_SGIX_flush_raster, 1). +-define(GL_SGIX_depth_texture, 1). +-define(GL_SGIS_fog_function, 1). +-define(GL_SGIX_fog_offset, 1). +-define(GL_HP_image_transform, 1). +-define(GL_HP_convolution_border_modes, 1). +-define(GL_SGIX_texture_add_env, 1). +-define(GL_EXT_color_subtable, 1). +-define(GL_PGI_vertex_hints, 1). +-define(GL_PGI_misc_hints, 1). +-define(GL_EXT_paletted_texture, 1). +-define(GL_EXT_clip_volume_hint, 1). +-define(GL_SGIX_list_priority, 1). +-define(GL_SGIX_ir_instrument1, 1). +-define(GL_SGIX_calligraphic_fragment, 1). +-define(GL_SGIX_texture_lod_bias, 1). +-define(GL_SGIX_shadow_ambient, 1). +-define(GL_EXT_index_texture, 1). +-define(GL_EXT_index_material, 1). +-define(GL_EXT_index_func, 1). +-define(GL_EXT_index_array_formats, 1). +-define(GL_EXT_compiled_vertex_array, 1). +-define(GL_EXT_cull_vertex, 1). +-define(GL_SGIX_ycrcb, 1). +-define(GL_SGIX_fragment_lighting, 1). +-define(GL_IBM_rasterpos_clip, 1). +-define(GL_HP_texture_lighting, 1). +-define(GL_EXT_draw_range_elements, 1). +-define(GL_WIN_phong_shading, 1). +-define(GL_WIN_specular_fog, 1). +-define(GL_EXT_light_texture, 1). +-define(GL_SGIX_blend_alpha_minmax, 1). +-define(GL_EXT_bgra, 1). +-define(GL_SGIX_async, 1). +-define(GL_SGIX_async_pixel, 1). +-define(GL_SGIX_async_histogram, 1). +-define(GL_INTEL_parallel_arrays, 1). +-define(GL_HP_occlusion_test, 1). +-define(GL_EXT_pixel_transform, 1). +-define(GL_EXT_pixel_transform_color_table, 1). +-define(GL_EXT_shared_texture_palette, 1). +-define(GL_EXT_separate_specular_color, 1). +-define(GL_EXT_secondary_color, 1). +-define(GL_EXT_texture_perturb_normal, 1). +-define(GL_EXT_multi_draw_arrays, 1). +-define(GL_EXT_fog_coord, 1). +-define(GL_REND_screen_coordinates, 1). +-define(GL_EXT_coordinate_frame, 1). +-define(GL_EXT_texture_env_combine, 1). +-define(GL_APPLE_specular_vector, 1). +-define(GL_APPLE_transform_hint, 1). +-define(GL_SGIX_fog_scale, 1). +-define(GL_SUNX_constant_data, 1). +-define(GL_SUN_global_alpha, 1). +-define(GL_SUN_triangle_list, 1). +-define(GL_SUN_vertex, 1). +-define(GL_EXT_blend_func_separate, 1). +-define(GL_INGR_blend_func_separate, 1). +-define(GL_INGR_color_clamp, 1). +-define(GL_INGR_interlace_read, 1). +-define(GL_EXT_stencil_wrap, 1). +-define(GL_EXT_422_pixels, 1). +-define(GL_NV_texgen_reflection, 1). +-define(GL_SUN_convolution_border_modes, 1). +-define(GL_EXT_texture_env_add, 1). +-define(GL_EXT_texture_lod_bias, 1). +-define(GL_EXT_texture_filter_anisotropic, 1). +-define(GL_EXT_vertex_weighting, 1). +-define(GL_NV_light_max_exponent, 1). +-define(GL_NV_vertex_array_range, 1). +-define(GL_NV_register_combiners, 1). +-define(GL_NV_fog_distance, 1). +-define(GL_NV_texgen_emboss, 1). +-define(GL_NV_blend_square, 1). +-define(GL_NV_texture_env_combine4, 1). +-define(GL_MESA_resize_buffers, 1). +-define(GL_MESA_window_pos, 1). +-define(GL_IBM_cull_vertex, 1). +-define(GL_IBM_multimode_draw_arrays, 1). +-define(GL_IBM_vertex_array_lists, 1). +-define(GL_SGIX_subsample, 1). +-define(GL_SGIX_ycrcba, 1). +-define(GL_SGIX_ycrcb_subsample, 1). +-define(GL_SGIX_depth_pass_instrument, 1). +-define(GL_3DFX_texture_compression_FXT1, 1). +-define(GL_3DFX_multisample, 1). +-define(GL_3DFX_tbuffer, 1). +-define(GL_EXT_multisample, 1). +-define(GL_SGIX_vertex_preclip, 1). +-define(GL_SGIX_convolution_accuracy, 1). +-define(GL_SGIX_resample, 1). +-define(GL_SGIS_point_line_texgen, 1). +-define(GL_SGIS_texture_color_mask, 1). +-define(GL_SGIX_igloo_interface, 1). +-define(GL_EXT_texture_env_dot3, 1). +-define(GL_ATI_texture_mirror_once, 1). +-define(GL_NV_fence, 1). +-define(GL_NV_evaluators, 1). +-define(GL_NV_packed_depth_stencil, 1). +-define(GL_NV_register_combiners2, 1). +-define(GL_NV_texture_compression_vtc, 1). +-define(GL_NV_texture_rectangle, 1). +-define(GL_NV_texture_shader, 1). +-define(GL_NV_texture_shader2, 1). +-define(GL_NV_vertex_array_range2, 1). +-define(GL_NV_vertex_program, 1). +-define(GL_SGIX_texture_coordinate_clamp, 1). +-define(GL_SGIX_scalebias_hint, 1). +-define(GL_OML_interlace, 1). +-define(GL_OML_subsample, 1). +-define(GL_OML_resample, 1). +-define(GL_NV_copy_depth_to_color, 1). +-define(GL_ATI_envmap_bumpmap, 1). +-define(GL_ATI_fragment_shader, 1). +-define(GL_ATI_pn_triangles, 1). +-define(GL_ATI_vertex_array_object, 1). +-define(GL_EXT_vertex_shader, 1). +-define(GL_ATI_vertex_streams, 1). +-define(GL_ATI_element_array, 1). +-define(GL_SUN_mesh_array, 1). +-define(GL_SUN_slice_accum, 1). +-define(GL_NV_multisample_filter_hint, 1). +-define(GL_NV_depth_clamp, 1). +-define(GL_NV_occlusion_query, 1). +-define(GL_NV_point_sprite, 1). +-define(GL_NV_texture_shader3, 1). +-define(GL_NV_vertex_program1_1, 1). +-define(GL_EXT_shadow_funcs, 1). +-define(GL_EXT_stencil_two_side, 1). +-define(GL_ATI_text_fragment_shader, 1). +-define(GL_APPLE_client_storage, 1). +-define(GL_APPLE_element_array, 1). +-define(GL_APPLE_fence, 1). +-define(GL_APPLE_vertex_array_object, 1). +-define(GL_APPLE_vertex_array_range, 1). +-define(GL_APPLE_ycbcr_422, 1). +-define(GL_S3_s3tc, 1). +-define(GL_ATI_draw_buffers, 1). +-define(GL_ATI_pixel_format_float, 1). +-define(GL_ATI_texture_env_combine3, 1). +-define(GL_ATI_texture_float, 1). +-define(GL_NV_float_buffer, 1). +-define(GL_NV_fragment_program, 1). +-define(GL_NV_half_float, 1). +-define(GL_NV_pixel_data_range, 1). +-define(GL_NV_primitive_restart, 1). +-define(GL_NV_texture_expand_normal, 1). +-define(GL_NV_vertex_program2, 1). +-define(GL_ATI_map_object_buffer, 1). +-define(GL_ATI_separate_stencil, 1). +-define(GL_ATI_vertex_attrib_array_object, 1). +-define(GL_OES_read_format, 1). +-define(GL_EXT_depth_bounds_test, 1). +-define(GL_EXT_texture_mirror_clamp, 1). +-define(GL_EXT_blend_equation_separate, 1). +-define(GL_MESA_pack_invert, 1). +-define(GL_MESA_ycbcr_texture, 1). +-define(GL_EXT_pixel_buffer_object, 1). +-define(GL_NV_fragment_program_option, 1). +-define(GL_NV_fragment_program2, 1). +-define(GL_NV_vertex_program2_option, 1). +-define(GL_NV_vertex_program3, 1). +-define(GL_EXT_framebuffer_object, 1). +-define(GL_GREMEDY_string_marker, 1). +-define(GL_EXT_packed_depth_stencil, 1). +-define(GL_EXT_stencil_clear_tag, 1). +-define(GL_EXT_texture_sRGB, 1). +-define(GL_EXT_framebuffer_blit, 1). +-define(GL_EXT_framebuffer_multisample, 1). +-define(GL_MESAX_texture_stack, 1). +-define(GL_EXT_timer_query, 1). +-define(GL_EXT_gpu_program_parameters, 1). +-define(GL_APPLE_flush_buffer_range, 1). +-define(GL_NV_gpu_program4, 1). +-define(GL_NV_geometry_program4, 1). +-define(GL_EXT_geometry_shader4, 1). +-define(GL_NV_vertex_program4, 1). +-define(GL_EXT_gpu_shader4, 1). +-define(GL_EXT_draw_instanced, 1). +-define(GL_EXT_packed_float, 1). +-define(GL_EXT_texture_array, 1). +-define(GL_EXT_texture_buffer_object, 1). +-define(GL_EXT_texture_compression_latc, 1). +-define(GL_EXT_texture_compression_rgtc, 1). +-define(GL_EXT_texture_shared_exponent, 1). +-define(GL_NV_depth_buffer_float, 1). +-define(GL_NV_fragment_program4, 1). +-define(GL_NV_framebuffer_multisample_coverage, 1). +-define(GL_EXT_framebuffer_sRGB, 1). +-define(GL_NV_geometry_shader4, 1). +-define(GL_NV_parameter_buffer_object, 1). +-define(GL_EXT_draw_buffers2, 1). +-define(GL_NV_transform_feedback, 1). +-define(GL_EXT_bindable_uniform, 1). +-define(GL_EXT_texture_integer, 1). +-define(GL_GREMEDY_frame_terminator, 1). +-define(GL_NV_conditional_render, 1). +-define(GL_NV_present_video, 1). +-define(GL_EXT_transform_feedback, 1). +-define(GL_EXT_direct_state_access, 1). +-define(GL_EXT_vertex_array_bgra, 1). +-define(GL_EXT_texture_swizzle, 1). +-define(GL_NV_explicit_multisample, 1). +-define(GL_NV_transform_feedback2, 1). +-define(GL_ATI_meminfo, 1). +-define(GL_AMD_performance_monitor, 1). +-define(GL_AMD_texture_texture4, 1). +-define(GL_AMD_vertex_shader_tesselator, 1). +-define(GL_EXT_provoking_vertex, 1). +-define(GL_EXT_texture_snorm, 1). +-define(GL_AMD_draw_buffers_blend, 1). +-define(GL_APPLE_texture_range, 1). +-define(GL_APPLE_float_pixels, 1). +-define(GL_APPLE_vertex_program_evaluators, 1). +-define(GL_APPLE_aux_depth_stencil, 1). +-define(GL_APPLE_object_purgeable, 1). +-define(GL_APPLE_row_bytes, 1). +-define(GL_APPLE_rgb_422, 1). +-define(GL_NV_video_capture, 1). +-define(GL_NV_copy_image, 1). +-define(GL_EXT_separate_shader_objects, 1). +-define(GL_NV_parameter_buffer_object2, 1). +-define(GL_NV_shader_buffer_load, 1). +-define(GL_NV_vertex_buffer_unified_memory, 1). +-define(GL_NV_texture_barrier, 1). +-define(GL_AMD_shader_stencil_export, 1). +-define(GL_AMD_seamless_cubemap_per_texture, 1). +-define(GL_AMD_conservative_depth, 1). +-define(GL_EXT_shader_image_load_store, 1). +-define(GL_EXT_vertex_attrib_64bit, 1). +-define(GL_NV_gpu_program5, 1). +-define(GL_NV_gpu_shader5, 1). +-define(GL_NV_shader_buffer_store, 1). +-define(GL_NV_tessellation_program5, 1). +-define(GL_NV_vertex_attrib_integer_64bit, 1). +-define(GL_NV_multisample_coverage, 1). +-define(GL_AMD_name_gen_delete, 1). +-define(GL_AMD_debug_output, 1). +-define(GL_NV_vdpau_interop, 1). +-define(GL_AMD_transform_feedback3_lines_triangles, 1). +-define(GL_AMD_depth_clamp_separate, 1). +-define(GL_EXT_texture_sRGB_decode, 1). +-define(GL_NV_texture_multisample, 1). +-define(GL_AMD_blend_minmax_factor, 1). +-define(GL_AMD_sample_positions, 1). +-define(GL_EXT_x11_sync_object, 1). +-define(GL_AMD_multi_draw_indirect, 1). +-define(GL_EXT_framebuffer_multisample_blit_scaled, 1). +-define(GL_AMD_pinned_memory, 1). +-define(GL_AMD_stencil_operation_extended, 1). |