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-rw-r--r--lib/wx/include/gl.hrl578
1 files changed, 572 insertions, 6 deletions
diff --git a/lib/wx/include/gl.hrl b/lib/wx/include/gl.hrl
index 2fa0d72a59..52f2635af9 100644
--- a/lib/wx/include/gl.hrl
+++ b/lib/wx/include/gl.hrl
@@ -782,7 +782,7 @@
-define(GL_TEXTURE_COMPARE_MODE, 16#884C).
-define(GL_TEXTURE_COMPARE_FUNC, 16#884D).
-define(GL_COMPARE_R_TO_TEXTURE, 16#884E).
--define(GL_GLEXT_VERSION, 52).
+-define(GL_GLEXT_VERSION, 65).
-define(GL_CONSTANT_COLOR, 16#8001).
-define(GL_ONE_MINUS_CONSTANT_COLOR, 16#8002).
-define(GL_CONSTANT_ALPHA, 16#8003).
@@ -1021,6 +1021,8 @@
-define(GL_CLIP_DISTANCE3, 16#3003).
-define(GL_CLIP_DISTANCE4, 16#3004).
-define(GL_CLIP_DISTANCE5, 16#3005).
+-define(GL_CLIP_DISTANCE6, 16#3006).
+-define(GL_CLIP_DISTANCE7, 16#3007).
-define(GL_MAX_CLIP_DISTANCES, 16#D32).
-define(GL_MAJOR_VERSION, 16#821B).
-define(GL_MINOR_VERSION, 16#821C).
@@ -1111,6 +1113,9 @@
-define(GL_QUERY_NO_WAIT, 16#8E14).
-define(GL_QUERY_BY_REGION_WAIT, 16#8E15).
-define(GL_QUERY_BY_REGION_NO_WAIT, 16#8E16).
+-define(GL_BUFFER_ACCESS_FLAGS, 16#911F).
+-define(GL_BUFFER_MAP_LENGTH, 16#9120).
+-define(GL_BUFFER_MAP_OFFSET, 16#9121).
-define(GL_CLAMP_VERTEX_COLOR, 16#891A).
-define(GL_CLAMP_FRAGMENT_COLOR, 16#891B).
-define(GL_ALPHA_INTEGER, 16#8D97).
@@ -1145,6 +1150,40 @@
-define(GL_SIGNED_NORMALIZED, 16#8F9C).
-define(GL_PRIMITIVE_RESTART, 16#8F9D).
-define(GL_PRIMITIVE_RESTART_INDEX, 16#8F9E).
+-define(GL_CONTEXT_CORE_PROFILE_BIT, 16#1).
+-define(GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, 16#2).
+-define(GL_LINES_ADJACENCY, 16#A).
+-define(GL_LINE_STRIP_ADJACENCY, 16#B).
+-define(GL_TRIANGLES_ADJACENCY, 16#C).
+-define(GL_TRIANGLE_STRIP_ADJACENCY, 16#D).
+-define(GL_PROGRAM_POINT_SIZE, 16#8642).
+-define(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, 16#8C29).
+-define(GL_FRAMEBUFFER_ATTACHMENT_LAYERED, 16#8DA7).
+-define(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, 16#8DA8).
+-define(GL_GEOMETRY_SHADER, 16#8DD9).
+-define(GL_GEOMETRY_VERTICES_OUT, 16#8916).
+-define(GL_GEOMETRY_INPUT_TYPE, 16#8917).
+-define(GL_GEOMETRY_OUTPUT_TYPE, 16#8918).
+-define(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, 16#8DDF).
+-define(GL_MAX_GEOMETRY_OUTPUT_VERTICES, 16#8DE0).
+-define(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, 16#8DE1).
+-define(GL_MAX_VERTEX_OUTPUT_COMPONENTS, 16#9122).
+-define(GL_MAX_GEOMETRY_INPUT_COMPONENTS, 16#9123).
+-define(GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, 16#9124).
+-define(GL_MAX_FRAGMENT_INPUT_COMPONENTS, 16#9125).
+-define(GL_CONTEXT_PROFILE_MASK, 16#9126).
+-define(GL_VERTEX_ATTRIB_ARRAY_DIVISOR, 16#88FE).
+-define(GL_SAMPLE_SHADING, 16#8C36).
+-define(GL_MIN_SAMPLE_SHADING_VALUE, 16#8C37).
+-define(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, 16#8E5E).
+-define(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, 16#8E5F).
+-define(GL_TEXTURE_CUBE_MAP_ARRAY, 16#9009).
+-define(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, 16#900A).
+-define(GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, 16#900B).
+-define(GL_SAMPLER_CUBE_MAP_ARRAY, 16#900C).
+-define(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, 16#900D).
+-define(GL_INT_SAMPLER_CUBE_MAP_ARRAY, 16#900E).
+-define(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, 16#900F).
-define(GL_TEXTURE0_ARB, 16#84C0).
-define(GL_TEXTURE1_ARB, 16#84C1).
-define(GL_TEXTURE2_ARB, 16#84C2).
@@ -1712,6 +1751,211 @@
-define(GL_INVALID_INDEX, 16#FFFFFFFF).
-define(GL_COPY_READ_BUFFER, 16#8F36).
-define(GL_COPY_WRITE_BUFFER, 16#8F37).
+-define(GL_DEPTH_CLAMP, 16#864F).
+-define(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, 16#8E4C).
+-define(GL_FIRST_VERTEX_CONVENTION, 16#8E4D).
+-define(GL_LAST_VERTEX_CONVENTION, 16#8E4E).
+-define(GL_PROVOKING_VERTEX, 16#8E4F).
+-define(GL_TEXTURE_CUBE_MAP_SEAMLESS, 16#884F).
+-define(GL_MAX_SERVER_WAIT_TIMEOUT, 16#9111).
+-define(GL_OBJECT_TYPE, 16#9112).
+-define(GL_SYNC_CONDITION, 16#9113).
+-define(GL_SYNC_STATUS, 16#9114).
+-define(GL_SYNC_FLAGS, 16#9115).
+-define(GL_SYNC_FENCE, 16#9116).
+-define(GL_SYNC_GPU_COMMANDS_COMPLETE, 16#9117).
+-define(GL_UNSIGNALED, 16#9118).
+-define(GL_SIGNALED, 16#9119).
+-define(GL_ALREADY_SIGNALED, 16#911A).
+-define(GL_TIMEOUT_EXPIRED, 16#911B).
+-define(GL_CONDITION_SATISFIED, 16#911C).
+-define(GL_WAIT_FAILED, 16#911D).
+-define(GL_SYNC_FLUSH_COMMANDS_BIT, 16#1).
+-define(GL_TIMEOUT_IGNORED, 16#FFFFFFFFFFFFFFFF).
+-define(GL_SAMPLE_POSITION, 16#8E50).
+-define(GL_SAMPLE_MASK, 16#8E51).
+-define(GL_SAMPLE_MASK_VALUE, 16#8E52).
+-define(GL_MAX_SAMPLE_MASK_WORDS, 16#8E59).
+-define(GL_TEXTURE_2D_MULTISAMPLE, 16#9100).
+-define(GL_PROXY_TEXTURE_2D_MULTISAMPLE, 16#9101).
+-define(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 16#9102).
+-define(GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, 16#9103).
+-define(GL_TEXTURE_BINDING_2D_MULTISAMPLE, 16#9104).
+-define(GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, 16#9105).
+-define(GL_TEXTURE_SAMPLES, 16#9106).
+-define(GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, 16#9107).
+-define(GL_SAMPLER_2D_MULTISAMPLE, 16#9108).
+-define(GL_INT_SAMPLER_2D_MULTISAMPLE, 16#9109).
+-define(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, 16#910A).
+-define(GL_SAMPLER_2D_MULTISAMPLE_ARRAY, 16#910B).
+-define(GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, 16#910C).
+-define(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, 16#910D).
+-define(GL_MAX_COLOR_TEXTURE_SAMPLES, 16#910E).
+-define(GL_MAX_DEPTH_TEXTURE_SAMPLES, 16#910F).
+-define(GL_MAX_INTEGER_SAMPLES, 16#9110).
+-define(GL_SAMPLE_SHADING_ARB, 16#8C36).
+-define(GL_MIN_SAMPLE_SHADING_VALUE_ARB, 16#8C37).
+-define(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, 16#9009).
+-define(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB, 16#900A).
+-define(GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB, 16#900B).
+-define(GL_SAMPLER_CUBE_MAP_ARRAY_ARB, 16#900C).
+-define(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB, 16#900D).
+-define(GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB, 16#900E).
+-define(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB, 16#900F).
+-define(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB, 16#8E5E).
+-define(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB, 16#8E5F).
+-define(GL_SHADER_INCLUDE_ARB, 16#8DAE).
+-define(GL_NAMED_STRING_LENGTH_ARB, 16#8DE9).
+-define(GL_NAMED_STRING_TYPE_ARB, 16#8DEA).
+-define(GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, 16#8E8C).
+-define(GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB, 16#8E8D).
+-define(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, 16#8E8E).
+-define(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, 16#8E8F).
+-define(GL_SRC1_COLOR, 16#88F9).
+-define(GL_ONE_MINUS_SRC1_COLOR, 16#88FA).
+-define(GL_ONE_MINUS_SRC1_ALPHA, 16#88FB).
+-define(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, 16#88FC).
+-define(GL_ANY_SAMPLES_PASSED, 16#8C2F).
+-define(GL_SAMPLER_BINDING, 16#8919).
+-define(GL_RGB10_A2UI, 16#906F).
+-define(GL_TEXTURE_SWIZZLE_R, 16#8E42).
+-define(GL_TEXTURE_SWIZZLE_G, 16#8E43).
+-define(GL_TEXTURE_SWIZZLE_B, 16#8E44).
+-define(GL_TEXTURE_SWIZZLE_A, 16#8E45).
+-define(GL_TEXTURE_SWIZZLE_RGBA, 16#8E46).
+-define(GL_TIME_ELAPSED, 16#88BF).
+-define(GL_TIMESTAMP, 16#8E28).
+-define(GL_INT_2_10_10_10_REV, 16#8D9F).
+-define(GL_DRAW_INDIRECT_BUFFER, 16#8F3F).
+-define(GL_DRAW_INDIRECT_BUFFER_BINDING, 16#8F43).
+-define(GL_GEOMETRY_SHADER_INVOCATIONS, 16#887F).
+-define(GL_MAX_GEOMETRY_SHADER_INVOCATIONS, 16#8E5A).
+-define(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, 16#8E5B).
+-define(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, 16#8E5C).
+-define(GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, 16#8E5D).
+-define(GL_DOUBLE_VEC2, 16#8FFC).
+-define(GL_DOUBLE_VEC3, 16#8FFD).
+-define(GL_DOUBLE_VEC4, 16#8FFE).
+-define(GL_DOUBLE_MAT2, 16#8F46).
+-define(GL_DOUBLE_MAT3, 16#8F47).
+-define(GL_DOUBLE_MAT4, 16#8F48).
+-define(GL_DOUBLE_MAT2x3, 16#8F49).
+-define(GL_DOUBLE_MAT2x4, 16#8F4A).
+-define(GL_DOUBLE_MAT3x2, 16#8F4B).
+-define(GL_DOUBLE_MAT3x4, 16#8F4C).
+-define(GL_DOUBLE_MAT4x2, 16#8F4D).
+-define(GL_DOUBLE_MAT4x3, 16#8F4E).
+-define(GL_ACTIVE_SUBROUTINES, 16#8DE5).
+-define(GL_ACTIVE_SUBROUTINE_UNIFORMS, 16#8DE6).
+-define(GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, 16#8E47).
+-define(GL_ACTIVE_SUBROUTINE_MAX_LENGTH, 16#8E48).
+-define(GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, 16#8E49).
+-define(GL_MAX_SUBROUTINES, 16#8DE7).
+-define(GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, 16#8DE8).
+-define(GL_NUM_COMPATIBLE_SUBROUTINES, 16#8E4A).
+-define(GL_COMPATIBLE_SUBROUTINES, 16#8E4B).
+-define(GL_PATCHES, 16#E).
+-define(GL_PATCH_VERTICES, 16#8E72).
+-define(GL_PATCH_DEFAULT_INNER_LEVEL, 16#8E73).
+-define(GL_PATCH_DEFAULT_OUTER_LEVEL, 16#8E74).
+-define(GL_TESS_CONTROL_OUTPUT_VERTICES, 16#8E75).
+-define(GL_TESS_GEN_MODE, 16#8E76).
+-define(GL_TESS_GEN_SPACING, 16#8E77).
+-define(GL_TESS_GEN_VERTEX_ORDER, 16#8E78).
+-define(GL_TESS_GEN_POINT_MODE, 16#8E79).
+-define(GL_ISOLINES, 16#8E7A).
+-define(GL_FRACTIONAL_ODD, 16#8E7B).
+-define(GL_FRACTIONAL_EVEN, 16#8E7C).
+-define(GL_MAX_PATCH_VERTICES, 16#8E7D).
+-define(GL_MAX_TESS_GEN_LEVEL, 16#8E7E).
+-define(GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, 16#8E7F).
+-define(GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, 16#8E80).
+-define(GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, 16#8E81).
+-define(GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, 16#8E82).
+-define(GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, 16#8E83).
+-define(GL_MAX_TESS_PATCH_COMPONENTS, 16#8E84).
+-define(GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, 16#8E85).
+-define(GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, 16#8E86).
+-define(GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, 16#8E89).
+-define(GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, 16#8E8A).
+-define(GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, 16#886C).
+-define(GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, 16#886D).
+-define(GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, 16#8E1E).
+-define(GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, 16#8E1F).
+-define(GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, 16#84F0).
+-define(GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, 16#84F1).
+-define(GL_TESS_EVALUATION_SHADER, 16#8E87).
+-define(GL_TESS_CONTROL_SHADER, 16#8E88).
+-define(GL_TRANSFORM_FEEDBACK, 16#8E22).
+-define(GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, 16#8E23).
+-define(GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, 16#8E24).
+-define(GL_TRANSFORM_FEEDBACK_BINDING, 16#8E25).
+-define(GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, 16#8E70).
+-define(GL_MAX_VERTEX_STREAMS, 16#8E71).
+-define(GL_FIXED, 16#140C).
+-define(GL_IMPLEMENTATION_COLOR_READ_TYPE, 16#8B9A).
+-define(GL_IMPLEMENTATION_COLOR_READ_FORMAT, 16#8B9B).
+-define(GL_LOW_FLOAT, 16#8DF0).
+-define(GL_MEDIUM_FLOAT, 16#8DF1).
+-define(GL_HIGH_FLOAT, 16#8DF2).
+-define(GL_LOW_INT, 16#8DF3).
+-define(GL_MEDIUM_INT, 16#8DF4).
+-define(GL_HIGH_INT, 16#8DF5).
+-define(GL_SHADER_COMPILER, 16#8DFA).
+-define(GL_NUM_SHADER_BINARY_FORMATS, 16#8DF9).
+-define(GL_MAX_VERTEX_UNIFORM_VECTORS, 16#8DFB).
+-define(GL_MAX_VARYING_VECTORS, 16#8DFC).
+-define(GL_MAX_FRAGMENT_UNIFORM_VECTORS, 16#8DFD).
+-define(GL_PROGRAM_BINARY_RETRIEVABLE_HINT, 16#8257).
+-define(GL_PROGRAM_BINARY_LENGTH, 16#8741).
+-define(GL_NUM_PROGRAM_BINARY_FORMATS, 16#87FE).
+-define(GL_PROGRAM_BINARY_FORMATS, 16#87FF).
+-define(GL_VERTEX_SHADER_BIT, 16#1).
+-define(GL_FRAGMENT_SHADER_BIT, 16#2).
+-define(GL_GEOMETRY_SHADER_BIT, 16#4).
+-define(GL_TESS_CONTROL_SHADER_BIT, 16#8).
+-define(GL_TESS_EVALUATION_SHADER_BIT, 16#10).
+-define(GL_ALL_SHADER_BITS, 16#FFFFFFFF).
+-define(GL_PROGRAM_SEPARABLE, 16#8258).
+-define(GL_ACTIVE_PROGRAM, 16#8259).
+-define(GL_PROGRAM_PIPELINE_BINDING, 16#825A).
+-define(GL_MAX_VIEWPORTS, 16#825B).
+-define(GL_VIEWPORT_SUBPIXEL_BITS, 16#825C).
+-define(GL_VIEWPORT_BOUNDS_RANGE, 16#825D).
+-define(GL_LAYER_PROVOKING_VERTEX, 16#825E).
+-define(GL_VIEWPORT_INDEX_PROVOKING_VERTEX, 16#825F).
+-define(GL_UNDEFINED_VERTEX, 16#8260).
+-define(GL_SYNC_CL_EVENT_ARB, 16#8240).
+-define(GL_SYNC_CL_EVENT_COMPLETE_ARB, 16#8241).
+-define(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB, 16#8242).
+-define(GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB, 16#8243).
+-define(GL_DEBUG_CALLBACK_FUNCTION_ARB, 16#8244).
+-define(GL_DEBUG_CALLBACK_USER_PARAM_ARB, 16#8245).
+-define(GL_DEBUG_SOURCE_API_ARB, 16#8246).
+-define(GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB, 16#8247).
+-define(GL_DEBUG_SOURCE_SHADER_COMPILER_ARB, 16#8248).
+-define(GL_DEBUG_SOURCE_THIRD_PARTY_ARB, 16#8249).
+-define(GL_DEBUG_SOURCE_APPLICATION_ARB, 16#824A).
+-define(GL_DEBUG_SOURCE_OTHER_ARB, 16#824B).
+-define(GL_DEBUG_TYPE_ERROR_ARB, 16#824C).
+-define(GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, 16#824D).
+-define(GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, 16#824E).
+-define(GL_DEBUG_TYPE_PORTABILITY_ARB, 16#824F).
+-define(GL_DEBUG_TYPE_PERFORMANCE_ARB, 16#8250).
+-define(GL_DEBUG_TYPE_OTHER_ARB, 16#8251).
+-define(GL_MAX_DEBUG_MESSAGE_LENGTH_ARB, 16#9143).
+-define(GL_MAX_DEBUG_LOGGED_MESSAGES_ARB, 16#9144).
+-define(GL_DEBUG_LOGGED_MESSAGES_ARB, 16#9145).
+-define(GL_DEBUG_SEVERITY_HIGH_ARB, 16#9146).
+-define(GL_DEBUG_SEVERITY_MEDIUM_ARB, 16#9147).
+-define(GL_DEBUG_SEVERITY_LOW_ARB, 16#9148).
+-define(GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB, 16#4).
+-define(GL_LOSE_CONTEXT_ON_RESET_ARB, 16#8252).
+-define(GL_GUILTY_CONTEXT_RESET_ARB, 16#8253).
+-define(GL_INNOCENT_CONTEXT_RESET_ARB, 16#8254).
+-define(GL_UNKNOWN_CONTEXT_RESET_ARB, 16#8255).
+-define(GL_RESET_NOTIFICATION_STRATEGY_ARB, 16#8256).
+-define(GL_NO_RESET_NOTIFICATION_ARB, 16#8261).
-define(GL_CONSTANT_COLOR_EXT, 16#8001).
-define(GL_ONE_MINUS_CONSTANT_COLOR_EXT, 16#8002).
-define(GL_CONSTANT_ALPHA_EXT, 16#8003).
@@ -2921,9 +3165,9 @@
-define(GL_ACTIVE_STENCIL_FACE_EXT, 16#8911).
-define(GL_TEXT_FRAGMENT_SHADER_ATI, 16#8200).
-define(GL_UNPACK_CLIENT_STORAGE_APPLE, 16#85B2).
--define(GL_ELEMENT_ARRAY_APPLE, 16#8768).
--define(GL_ELEMENT_ARRAY_TYPE_APPLE, 16#8769).
--define(GL_ELEMENT_ARRAY_POINTER_APPLE, 16#876A).
+-define(GL_ELEMENT_ARRAY_APPLE, 16#8A0C).
+-define(GL_ELEMENT_ARRAY_TYPE_APPLE, 16#8A0D).
+-define(GL_ELEMENT_ARRAY_POINTER_APPLE, 16#8A0E).
-define(GL_DRAW_PIXELS_APPLE, 16#8A0A).
-define(GL_FENCE_APPLE, 16#8A0B).
-define(GL_VERTEX_ARRAY_BINDING_APPLE, 16#85B5).
@@ -2931,6 +3175,7 @@
-define(GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE, 16#851E).
-define(GL_VERTEX_ARRAY_STORAGE_HINT_APPLE, 16#851F).
-define(GL_VERTEX_ARRAY_RANGE_POINTER_APPLE, 16#8521).
+-define(GL_STORAGE_CLIENT_APPLE, 16#85B4).
-define(GL_STORAGE_CACHED_APPLE, 16#85BE).
-define(GL_STORAGE_SHARED_APPLE, 16#85BF).
-define(GL_YCBCR_422_APPLE, 16#85B9).
@@ -3244,6 +3489,12 @@
-define(GL_SEPARATE_ATTRIBS_NV, 16#8C8D).
-define(GL_TRANSFORM_FEEDBACK_BUFFER_NV, 16#8C8E).
-define(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV, 16#8C8F).
+-define(GL_LAYER_NV, 16#8DAA).
+-define(GL_NEXT_BUFFER_NV, -2).
+-define(GL_SKIP_COMPONENTS4_NV, -3).
+-define(GL_SKIP_COMPONENTS3_NV, -4).
+-define(GL_SKIP_COMPONENTS2_NV, -5).
+-define(GL_SKIP_COMPONENTS1_NV, -6).
-define(GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT, 16#8DE2).
-define(GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT, 16#8DE3).
-define(GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT, 16#8DE4).
@@ -3335,11 +3586,11 @@
-define(GL_SAMPLE_MASK_VALUE_NV, 16#8E52).
-define(GL_TEXTURE_BINDING_RENDERBUFFER_NV, 16#8E53).
-define(GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV, 16#8E54).
--define(GL_MAX_SAMPLE_MASK_WORDS_NV, 16#8E59).
-define(GL_TEXTURE_RENDERBUFFER_NV, 16#8E55).
-define(GL_SAMPLER_RENDERBUFFER_NV, 16#8E56).
-define(GL_INT_SAMPLER_RENDERBUFFER_NV, 16#8E57).
-define(GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV, 16#8E58).
+-define(GL_MAX_SAMPLE_MASK_WORDS_NV, 16#8E59).
-define(GL_TRANSFORM_FEEDBACK_NV, 16#8E22).
-define(GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV, 16#8E23).
-define(GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV, 16#8E24).
@@ -3365,6 +3616,247 @@
-define(GL_FIRST_VERTEX_CONVENTION_EXT, 16#8E4D).
-define(GL_LAST_VERTEX_CONVENTION_EXT, 16#8E4E).
-define(GL_PROVOKING_VERTEX_EXT, 16#8E4F).
+-define(GL_ALPHA_SNORM, 16#9010).
+-define(GL_LUMINANCE_SNORM, 16#9011).
+-define(GL_LUMINANCE_ALPHA_SNORM, 16#9012).
+-define(GL_INTENSITY_SNORM, 16#9013).
+-define(GL_ALPHA8_SNORM, 16#9014).
+-define(GL_LUMINANCE8_SNORM, 16#9015).
+-define(GL_LUMINANCE8_ALPHA8_SNORM, 16#9016).
+-define(GL_INTENSITY8_SNORM, 16#9017).
+-define(GL_ALPHA16_SNORM, 16#9018).
+-define(GL_LUMINANCE16_SNORM, 16#9019).
+-define(GL_LUMINANCE16_ALPHA16_SNORM, 16#901A).
+-define(GL_INTENSITY16_SNORM, 16#901B).
+-define(GL_TEXTURE_RANGE_LENGTH_APPLE, 16#85B7).
+-define(GL_TEXTURE_RANGE_POINTER_APPLE, 16#85B8).
+-define(GL_TEXTURE_STORAGE_HINT_APPLE, 16#85BC).
+-define(GL_STORAGE_PRIVATE_APPLE, 16#85BD).
+-define(GL_HALF_APPLE, 16#140B).
+-define(GL_RGBA_FLOAT32_APPLE, 16#8814).
+-define(GL_RGB_FLOAT32_APPLE, 16#8815).
+-define(GL_ALPHA_FLOAT32_APPLE, 16#8816).
+-define(GL_INTENSITY_FLOAT32_APPLE, 16#8817).
+-define(GL_LUMINANCE_FLOAT32_APPLE, 16#8818).
+-define(GL_LUMINANCE_ALPHA_FLOAT32_APPLE, 16#8819).
+-define(GL_RGBA_FLOAT16_APPLE, 16#881A).
+-define(GL_RGB_FLOAT16_APPLE, 16#881B).
+-define(GL_ALPHA_FLOAT16_APPLE, 16#881C).
+-define(GL_INTENSITY_FLOAT16_APPLE, 16#881D).
+-define(GL_LUMINANCE_FLOAT16_APPLE, 16#881E).
+-define(GL_LUMINANCE_ALPHA_FLOAT16_APPLE, 16#881F).
+-define(GL_COLOR_FLOAT_APPLE, 16#8A0F).
+-define(GL_VERTEX_ATTRIB_MAP1_APPLE, 16#8A00).
+-define(GL_VERTEX_ATTRIB_MAP2_APPLE, 16#8A01).
+-define(GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE, 16#8A02).
+-define(GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE, 16#8A03).
+-define(GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE, 16#8A04).
+-define(GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE, 16#8A05).
+-define(GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE, 16#8A06).
+-define(GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE, 16#8A07).
+-define(GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE, 16#8A08).
+-define(GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE, 16#8A09).
+-define(GL_AUX_DEPTH_STENCIL_APPLE, 16#8A14).
+-define(GL_BUFFER_OBJECT_APPLE, 16#85B3).
+-define(GL_RELEASED_APPLE, 16#8A19).
+-define(GL_VOLATILE_APPLE, 16#8A1A).
+-define(GL_RETAINED_APPLE, 16#8A1B).
+-define(GL_UNDEFINED_APPLE, 16#8A1C).
+-define(GL_PURGEABLE_APPLE, 16#8A1D).
+-define(GL_PACK_ROW_BYTES_APPLE, 16#8A15).
+-define(GL_UNPACK_ROW_BYTES_APPLE, 16#8A16).
+-define(GL_RGB_422_APPLE, 16#8A1F).
+-define(GL_VIDEO_BUFFER_NV, 16#9020).
+-define(GL_VIDEO_BUFFER_BINDING_NV, 16#9021).
+-define(GL_FIELD_UPPER_NV, 16#9022).
+-define(GL_FIELD_LOWER_NV, 16#9023).
+-define(GL_NUM_VIDEO_CAPTURE_STREAMS_NV, 16#9024).
+-define(GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV, 16#9025).
+-define(GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV, 16#9026).
+-define(GL_LAST_VIDEO_CAPTURE_STATUS_NV, 16#9027).
+-define(GL_VIDEO_BUFFER_PITCH_NV, 16#9028).
+-define(GL_VIDEO_COLOR_CONVERSION_MATRIX_NV, 16#9029).
+-define(GL_VIDEO_COLOR_CONVERSION_MAX_NV, 16#902A).
+-define(GL_VIDEO_COLOR_CONVERSION_MIN_NV, 16#902B).
+-define(GL_VIDEO_COLOR_CONVERSION_OFFSET_NV, 16#902C).
+-define(GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV, 16#902D).
+-define(GL_PARTIAL_SUCCESS_NV, 16#902E).
+-define(GL_SUCCESS_NV, 16#902F).
+-define(GL_FAILURE_NV, 16#9030).
+-define(GL_YCBYCR8_422_NV, 16#9031).
+-define(GL_YCBAYCR8A_4224_NV, 16#9032).
+-define(GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV, 16#9033).
+-define(GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV, 16#9034).
+-define(GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV, 16#9035).
+-define(GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV, 16#9036).
+-define(GL_Z4Y12Z4CB12Z4CR12_444_NV, 16#9037).
+-define(GL_VIDEO_CAPTURE_FRAME_WIDTH_NV, 16#9038).
+-define(GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV, 16#9039).
+-define(GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV, 16#903A).
+-define(GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV, 16#903B).
+-define(GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV, 16#903C).
+-define(GL_ACTIVE_PROGRAM_EXT, 16#8B8D).
+-define(GL_BUFFER_GPU_ADDRESS_NV, 16#8F1D).
+-define(GL_GPU_ADDRESS_NV, 16#8F34).
+-define(GL_MAX_SHADER_BUFFER_ADDRESS_NV, 16#8F35).
+-define(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV, 16#8F1E).
+-define(GL_ELEMENT_ARRAY_UNIFIED_NV, 16#8F1F).
+-define(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 16#8F20).
+-define(GL_VERTEX_ARRAY_ADDRESS_NV, 16#8F21).
+-define(GL_NORMAL_ARRAY_ADDRESS_NV, 16#8F22).
+-define(GL_COLOR_ARRAY_ADDRESS_NV, 16#8F23).
+-define(GL_INDEX_ARRAY_ADDRESS_NV, 16#8F24).
+-define(GL_TEXTURE_COORD_ARRAY_ADDRESS_NV, 16#8F25).
+-define(GL_EDGE_FLAG_ARRAY_ADDRESS_NV, 16#8F26).
+-define(GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV, 16#8F27).
+-define(GL_FOG_COORD_ARRAY_ADDRESS_NV, 16#8F28).
+-define(GL_ELEMENT_ARRAY_ADDRESS_NV, 16#8F29).
+-define(GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV, 16#8F2A).
+-define(GL_VERTEX_ARRAY_LENGTH_NV, 16#8F2B).
+-define(GL_NORMAL_ARRAY_LENGTH_NV, 16#8F2C).
+-define(GL_COLOR_ARRAY_LENGTH_NV, 16#8F2D).
+-define(GL_INDEX_ARRAY_LENGTH_NV, 16#8F2E).
+-define(GL_TEXTURE_COORD_ARRAY_LENGTH_NV, 16#8F2F).
+-define(GL_EDGE_FLAG_ARRAY_LENGTH_NV, 16#8F30).
+-define(GL_SECONDARY_COLOR_ARRAY_LENGTH_NV, 16#8F31).
+-define(GL_FOG_COORD_ARRAY_LENGTH_NV, 16#8F32).
+-define(GL_ELEMENT_ARRAY_LENGTH_NV, 16#8F33).
+-define(GL_DRAW_INDIRECT_UNIFIED_NV, 16#8F40).
+-define(GL_DRAW_INDIRECT_ADDRESS_NV, 16#8F41).
+-define(GL_DRAW_INDIRECT_LENGTH_NV, 16#8F42).
+-define(GL_MAX_IMAGE_UNITS_EXT, 16#8F38).
+-define(GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT, 16#8F39).
+-define(GL_IMAGE_BINDING_NAME_EXT, 16#8F3A).
+-define(GL_IMAGE_BINDING_LEVEL_EXT, 16#8F3B).
+-define(GL_IMAGE_BINDING_LAYERED_EXT, 16#8F3C).
+-define(GL_IMAGE_BINDING_LAYER_EXT, 16#8F3D).
+-define(GL_IMAGE_BINDING_ACCESS_EXT, 16#8F3E).
+-define(GL_IMAGE_1D_EXT, 16#904C).
+-define(GL_IMAGE_2D_EXT, 16#904D).
+-define(GL_IMAGE_3D_EXT, 16#904E).
+-define(GL_IMAGE_2D_RECT_EXT, 16#904F).
+-define(GL_IMAGE_CUBE_EXT, 16#9050).
+-define(GL_IMAGE_BUFFER_EXT, 16#9051).
+-define(GL_IMAGE_1D_ARRAY_EXT, 16#9052).
+-define(GL_IMAGE_2D_ARRAY_EXT, 16#9053).
+-define(GL_IMAGE_CUBE_MAP_ARRAY_EXT, 16#9054).
+-define(GL_IMAGE_2D_MULTISAMPLE_EXT, 16#9055).
+-define(GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT, 16#9056).
+-define(GL_INT_IMAGE_1D_EXT, 16#9057).
+-define(GL_INT_IMAGE_2D_EXT, 16#9058).
+-define(GL_INT_IMAGE_3D_EXT, 16#9059).
+-define(GL_INT_IMAGE_2D_RECT_EXT, 16#905A).
+-define(GL_INT_IMAGE_CUBE_EXT, 16#905B).
+-define(GL_INT_IMAGE_BUFFER_EXT, 16#905C).
+-define(GL_INT_IMAGE_1D_ARRAY_EXT, 16#905D).
+-define(GL_INT_IMAGE_2D_ARRAY_EXT, 16#905E).
+-define(GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT, 16#905F).
+-define(GL_INT_IMAGE_2D_MULTISAMPLE_EXT, 16#9060).
+-define(GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT, 16#9061).
+-define(GL_UNSIGNED_INT_IMAGE_1D_EXT, 16#9062).
+-define(GL_UNSIGNED_INT_IMAGE_2D_EXT, 16#9063).
+-define(GL_UNSIGNED_INT_IMAGE_3D_EXT, 16#9064).
+-define(GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT, 16#9065).
+-define(GL_UNSIGNED_INT_IMAGE_CUBE_EXT, 16#9066).
+-define(GL_UNSIGNED_INT_IMAGE_BUFFER_EXT, 16#9067).
+-define(GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT, 16#9068).
+-define(GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT, 16#9069).
+-define(GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT, 16#906A).
+-define(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT, 16#906B).
+-define(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT, 16#906C).
+-define(GL_MAX_IMAGE_SAMPLES_EXT, 16#906D).
+-define(GL_IMAGE_BINDING_FORMAT_EXT, 16#906E).
+-define(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT, 16#1).
+-define(GL_ELEMENT_ARRAY_BARRIER_BIT_EXT, 16#2).
+-define(GL_UNIFORM_BARRIER_BIT_EXT, 16#4).
+-define(GL_TEXTURE_FETCH_BARRIER_BIT_EXT, 16#8).
+-define(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT, 16#20).
+-define(GL_COMMAND_BARRIER_BIT_EXT, 16#40).
+-define(GL_PIXEL_BUFFER_BARRIER_BIT_EXT, 16#80).
+-define(GL_TEXTURE_UPDATE_BARRIER_BIT_EXT, 16#100).
+-define(GL_BUFFER_UPDATE_BARRIER_BIT_EXT, 16#200).
+-define(GL_FRAMEBUFFER_BARRIER_BIT_EXT, 16#400).
+-define(GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT, 16#800).
+-define(GL_ATOMIC_COUNTER_BARRIER_BIT_EXT, 16#1000).
+-define(GL_ALL_BARRIER_BITS_EXT, 16#FFFFFFFF).
+-define(GL_DOUBLE_VEC2_EXT, 16#8FFC).
+-define(GL_DOUBLE_VEC3_EXT, 16#8FFD).
+-define(GL_DOUBLE_VEC4_EXT, 16#8FFE).
+-define(GL_DOUBLE_MAT2_EXT, 16#8F46).
+-define(GL_DOUBLE_MAT3_EXT, 16#8F47).
+-define(GL_DOUBLE_MAT4_EXT, 16#8F48).
+-define(GL_DOUBLE_MAT2x3_EXT, 16#8F49).
+-define(GL_DOUBLE_MAT2x4_EXT, 16#8F4A).
+-define(GL_DOUBLE_MAT3x2_EXT, 16#8F4B).
+-define(GL_DOUBLE_MAT3x4_EXT, 16#8F4C).
+-define(GL_DOUBLE_MAT4x2_EXT, 16#8F4D).
+-define(GL_DOUBLE_MAT4x3_EXT, 16#8F4E).
+-define(GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV, 16#8E5A).
+-define(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV, 16#8E5B).
+-define(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV, 16#8E5C).
+-define(GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV, 16#8E5D).
+-define(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV, 16#8E5E).
+-define(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV, 16#8E5F).
+-define(GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV, 16#8F44).
+-define(GL_MAX_PROGRAM_SUBROUTINE_NUM_NV, 16#8F45).
+-define(GL_INT64_NV, 16#140E).
+-define(GL_UNSIGNED_INT64_NV, 16#140F).
+-define(GL_INT8_NV, 16#8FE0).
+-define(GL_INT8_VEC2_NV, 16#8FE1).
+-define(GL_INT8_VEC3_NV, 16#8FE2).
+-define(GL_INT8_VEC4_NV, 16#8FE3).
+-define(GL_INT16_NV, 16#8FE4).
+-define(GL_INT16_VEC2_NV, 16#8FE5).
+-define(GL_INT16_VEC3_NV, 16#8FE6).
+-define(GL_INT16_VEC4_NV, 16#8FE7).
+-define(GL_INT64_VEC2_NV, 16#8FE9).
+-define(GL_INT64_VEC3_NV, 16#8FEA).
+-define(GL_INT64_VEC4_NV, 16#8FEB).
+-define(GL_UNSIGNED_INT8_NV, 16#8FEC).
+-define(GL_UNSIGNED_INT8_VEC2_NV, 16#8FED).
+-define(GL_UNSIGNED_INT8_VEC3_NV, 16#8FEE).
+-define(GL_UNSIGNED_INT8_VEC4_NV, 16#8FEF).
+-define(GL_UNSIGNED_INT16_NV, 16#8FF0).
+-define(GL_UNSIGNED_INT16_VEC2_NV, 16#8FF1).
+-define(GL_UNSIGNED_INT16_VEC3_NV, 16#8FF2).
+-define(GL_UNSIGNED_INT16_VEC4_NV, 16#8FF3).
+-define(GL_UNSIGNED_INT64_VEC2_NV, 16#8FF5).
+-define(GL_UNSIGNED_INT64_VEC3_NV, 16#8FF6).
+-define(GL_UNSIGNED_INT64_VEC4_NV, 16#8FF7).
+-define(GL_FLOAT16_NV, 16#8FF8).
+-define(GL_FLOAT16_VEC2_NV, 16#8FF9).
+-define(GL_FLOAT16_VEC3_NV, 16#8FFA).
+-define(GL_FLOAT16_VEC4_NV, 16#8FFB).
+-define(GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV, 16#10).
+-define(GL_MAX_PROGRAM_PATCH_ATTRIBS_NV, 16#86D8).
+-define(GL_TESS_CONTROL_PROGRAM_NV, 16#891E).
+-define(GL_TESS_EVALUATION_PROGRAM_NV, 16#891F).
+-define(GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV, 16#8C74).
+-define(GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV, 16#8C75).
+-define(GL_COVERAGE_SAMPLES_NV, 16#80A9).
+-define(GL_COLOR_SAMPLES_NV, 16#8E20).
+-define(GL_DATA_BUFFER_AMD, 16#9151).
+-define(GL_PERFORMANCE_MONITOR_AMD, 16#9152).
+-define(GL_QUERY_OBJECT_AMD, 16#9153).
+-define(GL_VERTEX_ARRAY_OBJECT_AMD, 16#9154).
+-define(GL_SAMPLER_OBJECT_AMD, 16#9155).
+-define(GL_MAX_DEBUG_LOGGED_MESSAGES_AMD, 16#9144).
+-define(GL_DEBUG_LOGGED_MESSAGES_AMD, 16#9145).
+-define(GL_DEBUG_SEVERITY_HIGH_AMD, 16#9146).
+-define(GL_DEBUG_SEVERITY_MEDIUM_AMD, 16#9147).
+-define(GL_DEBUG_SEVERITY_LOW_AMD, 16#9148).
+-define(GL_DEBUG_CATEGORY_API_ERROR_AMD, 16#9149).
+-define(GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD, 16#914A).
+-define(GL_DEBUG_CATEGORY_DEPRECATION_AMD, 16#914B).
+-define(GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD, 16#914C).
+-define(GL_DEBUG_CATEGORY_PERFORMANCE_AMD, 16#914D).
+-define(GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD, 16#914E).
+-define(GL_DEBUG_CATEGORY_APPLICATION_AMD, 16#914F).
+-define(GL_DEBUG_CATEGORY_OTHER_AMD, 16#9150).
+-define(GL_SURFACE_STATE_NV, 16#86EB).
+-define(GL_SURFACE_REGISTERED_NV, 16#86FD).
+-define(GL_SURFACE_MAPPED_NV, 16#8700).
+-define(GL_WRITE_DISCARD_NV, 16#88BE).
-define(GL_VERSION_1_2, 1).
-define(GL_VERSION_1_2_DEPRECATED, 1).
-define(GL_VERSION_1_3, 1).
@@ -3375,8 +3867,11 @@
-define(GL_VERSION_2_0, 1).
-define(GL_VERSION_2_1, 1).
-define(GL_VERSION_3_0, 1).
--define(GL_VERSION_3_0_DEPRECATED, 1).
-define(GL_VERSION_3_1, 1).
+-define(GL_VERSION_3_2, 1).
+-define(GL_VERSION_3_3, 1).
+-define(GL_VERSION_4_0, 1).
+-define(GL_VERSION_4_1, 1).
-define(GL_ARB_multitexture, 1).
-define(GL_ARB_transpose_matrix, 1).
-define(GL_ARB_multisample, 1).
@@ -3428,6 +3923,46 @@
-define(GL_ARB_compatibility, 1).
-define(GL_ARB_copy_buffer, 1).
-define(GL_ARB_shader_texture_lod, 1).
+-define(GL_ARB_depth_clamp, 1).
+-define(GL_ARB_draw_elements_base_vertex, 1).
+-define(GL_ARB_fragment_coord_conventions, 1).
+-define(GL_ARB_provoking_vertex, 1).
+-define(GL_ARB_seamless_cube_map, 1).
+-define(GL_ARB_sync, 1).
+-define(GL_ARB_texture_multisample, 1).
+-define(GL_ARB_vertex_array_bgra, 1).
+-define(GL_ARB_draw_buffers_blend, 1).
+-define(GL_ARB_sample_shading, 1).
+-define(GL_ARB_texture_cube_map_array, 1).
+-define(GL_ARB_texture_gather, 1).
+-define(GL_ARB_texture_query_lod, 1).
+-define(GL_ARB_shading_language_include, 1).
+-define(GL_ARB_texture_compression_bptc, 1).
+-define(GL_ARB_blend_func_extended, 1).
+-define(GL_ARB_explicit_attrib_location, 1).
+-define(GL_ARB_occlusion_query2, 1).
+-define(GL_ARB_sampler_objects, 1).
+-define(GL_ARB_texture_rgb10_a2ui, 1).
+-define(GL_ARB_texture_swizzle, 1).
+-define(GL_ARB_timer_query, 1).
+-define(GL_ARB_vertex_type_2_10_10_10_rev, 1).
+-define(GL_ARB_draw_indirect, 1).
+-define(GL_ARB_gpu_shader5, 1).
+-define(GL_ARB_gpu_shader_fp64, 1).
+-define(GL_ARB_shader_subroutine, 1).
+-define(GL_ARB_tessellation_shader, 1).
+-define(GL_ARB_texture_buffer_object_rgb32, 1).
+-define(GL_ARB_transform_feedback2, 1).
+-define(GL_ARB_transform_feedback3, 1).
+-define(GL_ARB_ES2_compatibility, 1).
+-define(GL_ARB_get_program_binary, 1).
+-define(GL_ARB_separate_shader_objects, 1).
+-define(GL_ARB_vertex_attrib_64bit, 1).
+-define(GL_ARB_viewport_array, 1).
+-define(GL_ARB_cl_event, 1).
+-define(GL_ARB_debug_output, 1).
+-define(GL_ARB_robustness, 1).
+-define(GL_ARB_shader_stencil_export, 1).
-define(GL_EXT_abgr, 1).
-define(GL_EXT_blend_color, 1).
-define(GL_EXT_polygon_offset, 1).
@@ -3684,3 +4219,34 @@
-define(GL_AMD_texture_texture4, 1).
-define(GL_AMD_vertex_shader_tesselator, 1).
-define(GL_EXT_provoking_vertex, 1).
+-define(GL_EXT_texture_snorm, 1).
+-define(GL_AMD_draw_buffers_blend, 1).
+-define(GL_APPLE_texture_range, 1).
+-define(GL_APPLE_float_pixels, 1).
+-define(GL_APPLE_vertex_program_evaluators, 1).
+-define(GL_APPLE_aux_depth_stencil, 1).
+-define(GL_APPLE_object_purgeable, 1).
+-define(GL_APPLE_row_bytes, 1).
+-define(GL_APPLE_rgb_422, 1).
+-define(GL_NV_video_capture, 1).
+-define(GL_NV_copy_image, 1).
+-define(GL_EXT_separate_shader_objects, 1).
+-define(GL_NV_parameter_buffer_object2, 1).
+-define(GL_NV_shader_buffer_load, 1).
+-define(GL_NV_vertex_buffer_unified_memory, 1).
+-define(GL_NV_texture_barrier, 1).
+-define(GL_AMD_shader_stencil_export, 1).
+-define(GL_AMD_seamless_cubemap_per_texture, 1).
+-define(GL_AMD_conservative_depth, 1).
+-define(GL_EXT_shader_image_load_store, 1).
+-define(GL_EXT_vertex_attrib_64bit, 1).
+-define(GL_NV_gpu_program5, 1).
+-define(GL_NV_gpu_shader5, 1).
+-define(GL_NV_shader_buffer_store, 1).
+-define(GL_NV_tessellation_program5, 1).
+-define(GL_NV_vertex_attrib_integer_64bit, 1).
+-define(GL_NV_multisample_coverage, 1).
+-define(GL_AMD_name_gen_delete, 1).
+-define(GL_AMD_debug_output, 1).
+-define(GL_NV_vdpau_interop, 1).
+-define(GL_AMD_transform_feedback3_lines_triangles, 1).