diff options
Diffstat (limited to 'lib/wx/src/gen/gl.erl')
-rw-r--r-- | lib/wx/src/gen/gl.erl | 3932 |
1 files changed, 2958 insertions, 974 deletions
diff --git a/lib/wx/src/gen/gl.erl b/lib/wx/src/gen/gl.erl index 62d0ff6aed..0ebf51d28a 100644 --- a/lib/wx/src/gen/gl.erl +++ b/lib/wx/src/gen/gl.erl @@ -25,14 +25,13 @@ %% %% Booleans are represented by integers 0 and 1. -%% @type wx_mem(). see wx.erl on memory allocation functions +%% @type mem(). memory block %% @type enum(). An integer defined in gl.hrl %% @type offset(). An integer which is an offset in an array %% @type clamp(). A float clamped between 0.0 - 1.0 -module(gl). -compile(inline). --include("wxe.hrl"). -define(GLenum,32/native-unsigned). -define(GLboolean,8/native-unsigned). -define(GLbitfield,32/native-unsigned). @@ -51,6 +50,13 @@ -define(GLintptr,64/native-unsigned). -define(GLUquadric,64/native-unsigned). -define(GLhandleARB,64/native-unsigned). +-define(GLsync,64/native-unsigned). +-define(GLuint64,64/native-unsigned). +-define(GLint64,64/native-signed). +-type clamp() :: float(). +-type offset() :: non_neg_integer(). +-type enum() :: non_neg_integer(). +-type mem() :: binary() | tuple(). -export([accum/2,alphaFunc/2,areTexturesResident/1,arrayElement/1,'begin'/1, bindTexture/2,bitmap/7,blendFunc/2,callList/1,callLists/1,clear/1,clearAccum/4, @@ -173,3862 +179,5840 @@ enablei/2,disablei/2,isEnabledi/2,beginTransformFeedback/1,endTransformFeedback/0, bindBufferRange/5,bindBufferBase/3,transformFeedbackVaryings/3,getTransformFeedbackVarying/3, clampColor/2,beginConditionalRender/2,endConditionalRender/0,vertexAttribIPointer/5, - getVertexAttribIiv/2,getVertexAttribIuiv/2,getUniformuiv/2,bindFragDataLocation/3, + getVertexAttribIiv/2,getVertexAttribIuiv/2,vertexAttribI1i/2,vertexAttribI2i/3, + vertexAttribI3i/4,vertexAttribI4i/5,vertexAttribI1ui/2,vertexAttribI2ui/3, + vertexAttribI3ui/4,vertexAttribI4ui/5,vertexAttribI1iv/2,vertexAttribI2iv/2, + vertexAttribI3iv/2,vertexAttribI4iv/2,vertexAttribI1uiv/2,vertexAttribI2uiv/2, + vertexAttribI3uiv/2,vertexAttribI4uiv/2,vertexAttribI4bv/2,vertexAttribI4sv/2, + vertexAttribI4ubv/2,vertexAttribI4usv/2,getUniformuiv/2,bindFragDataLocation/3, getFragDataLocation/2,uniform1ui/2,uniform2ui/3,uniform3ui/4,uniform4ui/5, uniform1uiv/2,uniform2uiv/2,uniform3uiv/2,uniform4uiv/2,texParameterIiv/3, texParameterIuiv/3,getTexParameterIiv/2,getTexParameterIuiv/2,clearBufferiv/3, - clearBufferuiv/3,clearBufferfv/3,clearBufferfi/4,getStringi/2,vertexAttribI1i/2, - vertexAttribI2i/3,vertexAttribI3i/4,vertexAttribI4i/5,vertexAttribI1ui/2, - vertexAttribI2ui/3,vertexAttribI3ui/4,vertexAttribI4ui/5,vertexAttribI1iv/2, - vertexAttribI2iv/2,vertexAttribI3iv/2,vertexAttribI4iv/2,vertexAttribI1uiv/2, - vertexAttribI2uiv/2,vertexAttribI3uiv/2,vertexAttribI4uiv/2,vertexAttribI4bv/2, - vertexAttribI4sv/2,vertexAttribI4ubv/2,vertexAttribI4usv/2,drawArraysInstanced/4, - drawElementsInstanced/5,texBuffer/3,primitiveRestartIndex/1,loadTransposeMatrixfARB/1, - loadTransposeMatrixdARB/1,multTransposeMatrixfARB/1,multTransposeMatrixdARB/1, - weightbvARB/1,weightsvARB/1,weightivARB/1,weightfvARB/1,weightdvARB/1, - weightubvARB/1,weightusvARB/1,weightuivARB/1,vertexBlendARB/1,currentPaletteMatrixARB/1, + clearBufferuiv/3,clearBufferfv/3,clearBufferfi/4,getStringi/2,drawArraysInstanced/4, + drawElementsInstanced/5,texBuffer/3,primitiveRestartIndex/1,getInteger64i_v/2, + getBufferParameteri64v/2,framebufferTexture/4,vertexAttribDivisor/2, + minSampleShading/1,blendEquationi/2,blendEquationSeparatei/3,blendFunci/3, + blendFuncSeparatei/5,loadTransposeMatrixfARB/1,loadTransposeMatrixdARB/1, + multTransposeMatrixfARB/1,multTransposeMatrixdARB/1,weightbvARB/1, + weightsvARB/1,weightivARB/1,weightfvARB/1,weightdvARB/1,weightubvARB/1, + weightusvARB/1,weightuivARB/1,vertexBlendARB/1,currentPaletteMatrixARB/1, matrixIndexubvARB/1,matrixIndexusvARB/1,matrixIndexuivARB/1,programStringARB/3, bindProgramARB/2,deleteProgramsARB/1,genProgramsARB/1,programEnvParameter4dARB/6, programEnvParameter4dvARB/3,programEnvParameter4fARB/6,programEnvParameter4fvARB/3, programLocalParameter4dARB/6,programLocalParameter4dvARB/3,programLocalParameter4fARB/6, programLocalParameter4fvARB/3,getProgramEnvParameterdvARB/2,getProgramEnvParameterfvARB/2, getProgramLocalParameterdvARB/2,getProgramLocalParameterfvARB/2, - getProgramStringARB/3,deleteObjectARB/1,getHandleARB/1,detachObjectARB/2, - createShaderObjectARB/1,shaderSourceARB/2,compileShaderARB/1,createProgramObjectARB/0, - attachObjectARB/2,linkProgramARB/1,useProgramObjectARB/1,validateProgramARB/1, - getObjectParameterfvARB/2,getObjectParameterivARB/2,getInfoLogARB/2, - getAttachedObjectsARB/2,getUniformLocationARB/2,getActiveUniformARB/3, - getUniformfvARB/2,getUniformivARB/2,getShaderSourceARB/2,bindAttribLocationARB/3, - getActiveAttribARB/3,getAttribLocationARB/2,isRenderbuffer/1,bindRenderbuffer/2, - deleteRenderbuffers/1,genRenderbuffers/1,renderbufferStorage/4,getRenderbufferParameteriv/2, + getProgramStringARB/3,getBufferParameterivARB/2,deleteObjectARB/1, + getHandleARB/1,detachObjectARB/2,createShaderObjectARB/1,shaderSourceARB/2, + compileShaderARB/1,createProgramObjectARB/0,attachObjectARB/2,linkProgramARB/1, + useProgramObjectARB/1,validateProgramARB/1,getObjectParameterfvARB/2, + getObjectParameterivARB/2,getInfoLogARB/2,getAttachedObjectsARB/2, + getUniformLocationARB/2,getActiveUniformARB/3,getUniformfvARB/2, + getUniformivARB/2,getShaderSourceARB/2,bindAttribLocationARB/3,getActiveAttribARB/3, + getAttribLocationARB/2,isRenderbuffer/1,bindRenderbuffer/2,deleteRenderbuffers/1, + genRenderbuffers/1,renderbufferStorage/4,getRenderbufferParameteriv/2, isFramebuffer/1,bindFramebuffer/2,deleteFramebuffers/1,genFramebuffers/1, checkFramebufferStatus/1,framebufferTexture1D/5,framebufferTexture2D/5, framebufferTexture3D/6,framebufferRenderbuffer/4,getFramebufferAttachmentParameteriv/3, generateMipmap/1,blitFramebuffer/10,renderbufferStorageMultisample/5, - framebufferTextureLayer/5,programParameteriARB/3,framebufferTextureARB/4, - framebufferTextureFaceARB/5,vertexAttribDivisorARB/2,flushMappedBufferRange/3, + framebufferTextureLayer/5,framebufferTextureFaceARB/5,flushMappedBufferRange/3, bindVertexArray/1,deleteVertexArrays/1,genVertexArrays/1,isVertexArray/1, getUniformIndices/2,getActiveUniformsiv/3,getActiveUniformName/3, getUniformBlockIndex/2,getActiveUniformBlockiv/4,getActiveUniformBlockName/3, - uniformBlockBinding/3,copyBufferSubData/5,resizeBuffersMESA/0,windowPos4dMESA/4, + uniformBlockBinding/3,copyBufferSubData/5,drawElementsBaseVertex/5, + drawRangeElementsBaseVertex/7,drawElementsInstancedBaseVertex/6, + provokingVertex/1,fenceSync/2,isSync/1,deleteSync/1,clientWaitSync/3, + waitSync/3,getInteger64v/1,getSynciv/3,texImage2DMultisample/6,texImage3DMultisample/7, + getMultisamplefv/2,sampleMaski/2,namedStringARB/3,deleteNamedStringARB/1, + compileShaderIncludeARB/2,isNamedStringARB/1,getNamedStringARB/2, + getNamedStringivARB/2,bindFragDataLocationIndexed/4,getFragDataIndex/2, + genSamplers/1,deleteSamplers/1,isSampler/1,bindSampler/2,samplerParameteri/3, + samplerParameteriv/3,samplerParameterf/3,samplerParameterfv/3,samplerParameterIiv/3, + samplerParameterIuiv/3,getSamplerParameteriv/2,getSamplerParameterIiv/2, + getSamplerParameterfv/2,getSamplerParameterIuiv/2,queryCounter/2, + getQueryObjecti64v/2,getQueryObjectui64v/2,drawArraysIndirect/2, + drawElementsIndirect/3,uniform1d/2,uniform2d/3,uniform3d/4,uniform4d/5, + uniform1dv/2,uniform2dv/2,uniform3dv/2,uniform4dv/2,uniformMatrix2dv/3, + uniformMatrix3dv/3,uniformMatrix4dv/3,uniformMatrix2x3dv/3,uniformMatrix2x4dv/3, + uniformMatrix3x2dv/3,uniformMatrix3x4dv/3,uniformMatrix4x2dv/3,uniformMatrix4x3dv/3, + getUniformdv/2,getSubroutineUniformLocation/3,getSubroutineIndex/3, + getActiveSubroutineUniformName/4,getActiveSubroutineName/4,uniformSubroutinesuiv/2, + getUniformSubroutineuiv/2,getProgramStageiv/3,patchParameteri/2, + patchParameterfv/2,bindTransformFeedback/2,deleteTransformFeedbacks/1, + genTransformFeedbacks/1,isTransformFeedback/1,pauseTransformFeedback/0, + resumeTransformFeedback/0,drawTransformFeedback/2,drawTransformFeedbackStream/3, + beginQueryIndexed/3,endQueryIndexed/2,getQueryIndexediv/3,releaseShaderCompiler/0, + shaderBinary/3,getShaderPrecisionFormat/2,depthRangef/2,clearDepthf/1, + getProgramBinary/2,programBinary/3,programParameteri/3,useProgramStages/3, + activeShaderProgram/2,createShaderProgramv/2,bindProgramPipeline/1, + deleteProgramPipelines/1,genProgramPipelines/1,isProgramPipeline/1, + getProgramPipelineiv/2,programUniform1i/3,programUniform1iv/3,programUniform1f/3, + programUniform1fv/3,programUniform1d/3,programUniform1dv/3,programUniform1ui/3, + programUniform1uiv/3,programUniform2i/4,programUniform2iv/3,programUniform2f/4, + programUniform2fv/3,programUniform2d/4,programUniform2dv/3,programUniform2ui/4, + programUniform2uiv/3,programUniform3i/5,programUniform3iv/3,programUniform3f/5, + programUniform3fv/3,programUniform3d/5,programUniform3dv/3,programUniform3ui/5, + programUniform3uiv/3,programUniform4i/6,programUniform4iv/3,programUniform4f/6, + programUniform4fv/3,programUniform4d/6,programUniform4dv/3,programUniform4ui/6, + programUniform4uiv/3,programUniformMatrix2fv/4,programUniformMatrix3fv/4, + programUniformMatrix4fv/4,programUniformMatrix2dv/4,programUniformMatrix3dv/4, + programUniformMatrix4dv/4,programUniformMatrix2x3fv/4,programUniformMatrix3x2fv/4, + programUniformMatrix2x4fv/4,programUniformMatrix4x2fv/4,programUniformMatrix3x4fv/4, + programUniformMatrix4x3fv/4,programUniformMatrix2x3dv/4,programUniformMatrix3x2dv/4, + programUniformMatrix2x4dv/4,programUniformMatrix4x2dv/4,programUniformMatrix3x4dv/4, + programUniformMatrix4x3dv/4,validateProgramPipeline/1,getProgramPipelineInfoLog/2, + vertexAttribL1d/2,vertexAttribL2d/3,vertexAttribL3d/4,vertexAttribL4d/5, + vertexAttribL1dv/2,vertexAttribL2dv/2,vertexAttribL3dv/2,vertexAttribL4dv/2, + vertexAttribLPointer/5,getVertexAttribLdv/2,viewportArrayv/2,viewportIndexedf/5, + viewportIndexedfv/2,scissorArrayv/2,scissorIndexed/5,scissorIndexedv/2, + depthRangeArrayv/2,depthRangeIndexed/3,getFloati_v/2,getDoublei_v/2, + debugMessageControlARB/5,debugMessageInsertARB/5,getDebugMessageLogARB/2, + getGraphicsResetStatusARB/0,resizeBuffersMESA/0,windowPos4dMESA/4, windowPos4dvMESA/1,windowPos4fMESA/4,windowPos4fvMESA/1,windowPos4iMESA/4, windowPos4ivMESA/1,windowPos4sMESA/4,windowPos4svMESA/1,depthBoundsEXT/2, stencilClearTagEXT/2]). +-export([call/2, cast/2, send_bin/1]). +%% @hidden +call(Op, Args) -> + Port = get(opengl_port), + _ = erlang:port_control(Port,Op,Args), + rec(). + +%% @hidden +cast(Op, Args) -> + Port = get(opengl_port), + _ = erlang:port_control(Port,Op,Args), + ok. + +%% @hidden +rec() -> + receive + {'_egl_result_', Res} -> Res; + {'_egl_error_', Op, Res} -> error({error,Res,Op}) + end. + +%% @hidden +send_bin(Bin) when is_binary(Bin) -> + Port = get(opengl_port), + erlang:port_command(Port,Bin); +send_bin(Tuple) when is_tuple(Tuple) -> + Port = get(opengl_port), + case element(2, Tuple) of + Bin when is_binary(Bin) -> + erlang:port_command(Port,Bin) + end. + %% API %% @spec (Op::enum(),Value::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glAccum.xml">external</a> documentation. +-spec accum(enum(),float()) -> ok. accum(Op,Value) -> - wxe_util:cast(5037, <<Op:?GLenum,Value:?GLfloat>>). + cast(5037, <<Op:?GLenum,Value:?GLfloat>>). %% @spec (Func::enum(),Ref::clamp()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glAlphaFunc.xml">external</a> documentation. +-spec alphaFunc(enum(),clamp()) -> ok. alphaFunc(Func,Ref) -> - wxe_util:cast(5038, <<Func:?GLenum,Ref:?GLclampf>>). + cast(5038, <<Func:?GLenum,Ref:?GLclampf>>). %% @spec (Textures::[integer()]) -> {0|1,Residences::[0|1]} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glAreTexturesResident.xml">external</a> documentation. +-spec areTexturesResident([integer()]) -> {0|1,[0|1]}. areTexturesResident(Textures) -> - wxe_util:call(5039, <<(length(Textures)):?GLuint, + call(5039, <<(length(Textures)):?GLuint, (<< <<C:?GLuint>> || C <- Textures>>)/binary,0:(((1+length(Textures)) rem 2)*32)>>). %% @spec (I::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glArrayElement.xml">external</a> documentation. +-spec arrayElement(integer()) -> ok. arrayElement(I) -> - wxe_util:cast(5040, <<I:?GLint>>). + cast(5040, <<I:?GLint>>). %% @spec (Mode::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBegin.xml">external</a> documentation. +-spec 'begin'(enum()) -> ok. 'begin'(Mode) -> - wxe_util:cast(5041, <<Mode:?GLenum>>). + cast(5041, <<Mode:?GLenum>>). %% @spec (Target::enum(),Texture::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindTexture.xml">external</a> documentation. +-spec bindTexture(enum(),integer()) -> ok. bindTexture(Target,Texture) -> - wxe_util:cast(5042, <<Target:?GLenum,Texture:?GLuint>>). + cast(5042, <<Target:?GLenum,Texture:?GLuint>>). -%% @spec (Width::integer(),Height::integer(),Xorig::float(),Yorig::float(),Xmove::float(),Ymove::float(),Bitmap::offset()|binary()) -> ok +%% @spec (Width::integer(),Height::integer(),Xorig::float(),Yorig::float(),Xmove::float(),Ymove::float(),Bitmap::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBitmap.xml">external</a> documentation. +-spec bitmap(integer(),integer(),float(),float(),float(),float(),offset()|mem()) -> ok. bitmap(Width,Height,Xorig,Yorig,Xmove,Ymove,Bitmap) when is_integer(Bitmap) -> - wxe_util:cast(5043, <<Width:?GLsizei,Height:?GLsizei,Xorig:?GLfloat,Yorig:?GLfloat,Xmove:?GLfloat,Ymove:?GLfloat,Bitmap:?GLuint>>); + cast(5043, <<Width:?GLsizei,Height:?GLsizei,Xorig:?GLfloat,Yorig:?GLfloat,Xmove:?GLfloat,Ymove:?GLfloat,Bitmap:?GLuint>>); bitmap(Width,Height,Xorig,Yorig,Xmove,Ymove,Bitmap) -> - wxe_util:send_bin(Bitmap), - wxe_util:cast(5044, <<Width:?GLsizei,Height:?GLsizei,Xorig:?GLfloat,Yorig:?GLfloat,Xmove:?GLfloat,Ymove:?GLfloat>>). + send_bin(Bitmap), + cast(5044, <<Width:?GLsizei,Height:?GLsizei,Xorig:?GLfloat,Yorig:?GLfloat,Xmove:?GLfloat,Ymove:?GLfloat>>). %% @spec (Sfactor::enum(),Dfactor::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendFunc.xml">external</a> documentation. +-spec blendFunc(enum(),enum()) -> ok. blendFunc(Sfactor,Dfactor) -> - wxe_util:cast(5045, <<Sfactor:?GLenum,Dfactor:?GLenum>>). + cast(5045, <<Sfactor:?GLenum,Dfactor:?GLenum>>). %% @spec (List::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCallList.xml">external</a> documentation. +-spec callList(integer()) -> ok. callList(List) -> - wxe_util:cast(5046, <<List:?GLuint>>). + cast(5046, <<List:?GLuint>>). %% @spec (Lists::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCallLists.xml">external</a> documentation. +-spec callLists([integer()]) -> ok. callLists(Lists) -> - wxe_util:cast(5047, <<(length(Lists)):?GLuint, + cast(5047, <<(length(Lists)):?GLuint, (<< <<C:?GLuint>> || C <- Lists>>)/binary,0:(((1+length(Lists)) rem 2)*32)>>). %% @spec (Mask::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClear.xml">external</a> documentation. +-spec clear(integer()) -> ok. clear(Mask) -> - wxe_util:cast(5048, <<Mask:?GLbitfield>>). + cast(5048, <<Mask:?GLbitfield>>). %% @spec (Red::float(),Green::float(),Blue::float(),Alpha::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearAccum.xml">external</a> documentation. +-spec clearAccum(float(),float(),float(),float()) -> ok. clearAccum(Red,Green,Blue,Alpha) -> - wxe_util:cast(5049, <<Red:?GLfloat,Green:?GLfloat,Blue:?GLfloat,Alpha:?GLfloat>>). + cast(5049, <<Red:?GLfloat,Green:?GLfloat,Blue:?GLfloat,Alpha:?GLfloat>>). %% @spec (Red::clamp(),Green::clamp(),Blue::clamp(),Alpha::clamp()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearColor.xml">external</a> documentation. +-spec clearColor(clamp(),clamp(),clamp(),clamp()) -> ok. clearColor(Red,Green,Blue,Alpha) -> - wxe_util:cast(5050, <<Red:?GLclampf,Green:?GLclampf,Blue:?GLclampf,Alpha:?GLclampf>>). + cast(5050, <<Red:?GLclampf,Green:?GLclampf,Blue:?GLclampf,Alpha:?GLclampf>>). %% @spec (Depth::clamp()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearDepth.xml">external</a> documentation. +-spec clearDepth(clamp()) -> ok. clearDepth(Depth) -> - wxe_util:cast(5051, <<Depth:?GLclampd>>). + cast(5051, <<Depth:?GLclampd>>). %% @spec (C::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearIndex.xml">external</a> documentation. +-spec clearIndex(float()) -> ok. clearIndex(C) -> - wxe_util:cast(5052, <<C:?GLfloat>>). + cast(5052, <<C:?GLfloat>>). %% @spec (S::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearStencil.xml">external</a> documentation. +-spec clearStencil(integer()) -> ok. clearStencil(S) -> - wxe_util:cast(5053, <<S:?GLint>>). + cast(5053, <<S:?GLint>>). -%% @spec (Plane::enum(),Equation::{float()}) -> ok +%% @spec (Plane::enum(),Equation::{float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClipPlane.xml">external</a> documentation. +-spec clipPlane(enum(),{float(),float(),float(),float()}) -> ok. clipPlane(Plane,{E1,E2,E3,E4}) -> - wxe_util:cast(5054, <<Plane:?GLenum,0:32,E1:?GLdouble,E2:?GLdouble,E3:?GLdouble,E4:?GLdouble>>). + cast(5054, <<Plane:?GLenum,0:32,E1:?GLdouble,E2:?GLdouble,E3:?GLdouble,E4:?GLdouble>>). %% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation. +-spec color3b(integer(),integer(),integer()) -> ok. color3b(Red,Green,Blue) -> - wxe_util:cast(5055, <<Red:?GLbyte,Green:?GLbyte,Blue:?GLbyte>>). + cast(5055, <<Red:?GLbyte,Green:?GLbyte,Blue:?GLbyte>>). %% @spec ({Red,Green,Blue}) -> ok %% @equiv color3b(Red,Green,Blue) +-spec color3bv({integer(),integer(),integer()}) -> ok. color3bv({Red,Green,Blue}) -> color3b(Red,Green,Blue). %% @spec (Red::float(),Green::float(),Blue::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation. +-spec color3d(float(),float(),float()) -> ok. color3d(Red,Green,Blue) -> - wxe_util:cast(5056, <<Red:?GLdouble,Green:?GLdouble,Blue:?GLdouble>>). + cast(5056, <<Red:?GLdouble,Green:?GLdouble,Blue:?GLdouble>>). %% @spec ({Red,Green,Blue}) -> ok %% @equiv color3d(Red,Green,Blue) +-spec color3dv({float(),float(),float()}) -> ok. color3dv({Red,Green,Blue}) -> color3d(Red,Green,Blue). %% @spec (Red::float(),Green::float(),Blue::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation. +-spec color3f(float(),float(),float()) -> ok. color3f(Red,Green,Blue) -> - wxe_util:cast(5057, <<Red:?GLfloat,Green:?GLfloat,Blue:?GLfloat>>). + cast(5057, <<Red:?GLfloat,Green:?GLfloat,Blue:?GLfloat>>). %% @spec ({Red,Green,Blue}) -> ok %% @equiv color3f(Red,Green,Blue) +-spec color3fv({float(),float(),float()}) -> ok. color3fv({Red,Green,Blue}) -> color3f(Red,Green,Blue). %% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation. +-spec color3i(integer(),integer(),integer()) -> ok. color3i(Red,Green,Blue) -> - wxe_util:cast(5058, <<Red:?GLint,Green:?GLint,Blue:?GLint>>). + cast(5058, <<Red:?GLint,Green:?GLint,Blue:?GLint>>). %% @spec ({Red,Green,Blue}) -> ok %% @equiv color3i(Red,Green,Blue) +-spec color3iv({integer(),integer(),integer()}) -> ok. color3iv({Red,Green,Blue}) -> color3i(Red,Green,Blue). %% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation. +-spec color3s(integer(),integer(),integer()) -> ok. color3s(Red,Green,Blue) -> - wxe_util:cast(5059, <<Red:?GLshort,Green:?GLshort,Blue:?GLshort>>). + cast(5059, <<Red:?GLshort,Green:?GLshort,Blue:?GLshort>>). %% @spec ({Red,Green,Blue}) -> ok %% @equiv color3s(Red,Green,Blue) +-spec color3sv({integer(),integer(),integer()}) -> ok. color3sv({Red,Green,Blue}) -> color3s(Red,Green,Blue). %% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation. +-spec color3ub(integer(),integer(),integer()) -> ok. color3ub(Red,Green,Blue) -> - wxe_util:cast(5060, <<Red:?GLubyte,Green:?GLubyte,Blue:?GLubyte>>). + cast(5060, <<Red:?GLubyte,Green:?GLubyte,Blue:?GLubyte>>). %% @spec ({Red,Green,Blue}) -> ok %% @equiv color3ub(Red,Green,Blue) +-spec color3ubv({integer(),integer(),integer()}) -> ok. color3ubv({Red,Green,Blue}) -> color3ub(Red,Green,Blue). %% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation. +-spec color3ui(integer(),integer(),integer()) -> ok. color3ui(Red,Green,Blue) -> - wxe_util:cast(5061, <<Red:?GLuint,Green:?GLuint,Blue:?GLuint>>). + cast(5061, <<Red:?GLuint,Green:?GLuint,Blue:?GLuint>>). %% @spec ({Red,Green,Blue}) -> ok %% @equiv color3ui(Red,Green,Blue) +-spec color3uiv({integer(),integer(),integer()}) -> ok. color3uiv({Red,Green,Blue}) -> color3ui(Red,Green,Blue). %% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation. +-spec color3us(integer(),integer(),integer()) -> ok. color3us(Red,Green,Blue) -> - wxe_util:cast(5062, <<Red:?GLushort,Green:?GLushort,Blue:?GLushort>>). + cast(5062, <<Red:?GLushort,Green:?GLushort,Blue:?GLushort>>). %% @spec ({Red,Green,Blue}) -> ok %% @equiv color3us(Red,Green,Blue) +-spec color3usv({integer(),integer(),integer()}) -> ok. color3usv({Red,Green,Blue}) -> color3us(Red,Green,Blue). %% @spec (Red::integer(),Green::integer(),Blue::integer(),Alpha::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation. +-spec color4b(integer(),integer(),integer(),integer()) -> ok. color4b(Red,Green,Blue,Alpha) -> - wxe_util:cast(5063, <<Red:?GLbyte,Green:?GLbyte,Blue:?GLbyte,Alpha:?GLbyte>>). + cast(5063, <<Red:?GLbyte,Green:?GLbyte,Blue:?GLbyte,Alpha:?GLbyte>>). %% @spec ({Red,Green,Blue,Alpha}) -> ok %% @equiv color4b(Red,Green,Blue,Alpha) +-spec color4bv({integer(),integer(),integer(),integer()}) -> ok. color4bv({Red,Green,Blue,Alpha}) -> color4b(Red,Green,Blue,Alpha). %% @spec (Red::float(),Green::float(),Blue::float(),Alpha::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation. +-spec color4d(float(),float(),float(),float()) -> ok. color4d(Red,Green,Blue,Alpha) -> - wxe_util:cast(5064, <<Red:?GLdouble,Green:?GLdouble,Blue:?GLdouble,Alpha:?GLdouble>>). + cast(5064, <<Red:?GLdouble,Green:?GLdouble,Blue:?GLdouble,Alpha:?GLdouble>>). %% @spec ({Red,Green,Blue,Alpha}) -> ok %% @equiv color4d(Red,Green,Blue,Alpha) +-spec color4dv({float(),float(),float(),float()}) -> ok. color4dv({Red,Green,Blue,Alpha}) -> color4d(Red,Green,Blue,Alpha). %% @spec (Red::float(),Green::float(),Blue::float(),Alpha::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation. +-spec color4f(float(),float(),float(),float()) -> ok. color4f(Red,Green,Blue,Alpha) -> - wxe_util:cast(5065, <<Red:?GLfloat,Green:?GLfloat,Blue:?GLfloat,Alpha:?GLfloat>>). + cast(5065, <<Red:?GLfloat,Green:?GLfloat,Blue:?GLfloat,Alpha:?GLfloat>>). %% @spec ({Red,Green,Blue,Alpha}) -> ok %% @equiv color4f(Red,Green,Blue,Alpha) +-spec color4fv({float(),float(),float(),float()}) -> ok. color4fv({Red,Green,Blue,Alpha}) -> color4f(Red,Green,Blue,Alpha). %% @spec (Red::integer(),Green::integer(),Blue::integer(),Alpha::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation. +-spec color4i(integer(),integer(),integer(),integer()) -> ok. color4i(Red,Green,Blue,Alpha) -> - wxe_util:cast(5066, <<Red:?GLint,Green:?GLint,Blue:?GLint,Alpha:?GLint>>). + cast(5066, <<Red:?GLint,Green:?GLint,Blue:?GLint,Alpha:?GLint>>). %% @spec ({Red,Green,Blue,Alpha}) -> ok %% @equiv color4i(Red,Green,Blue,Alpha) +-spec color4iv({integer(),integer(),integer(),integer()}) -> ok. color4iv({Red,Green,Blue,Alpha}) -> color4i(Red,Green,Blue,Alpha). %% @spec (Red::integer(),Green::integer(),Blue::integer(),Alpha::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation. +-spec color4s(integer(),integer(),integer(),integer()) -> ok. color4s(Red,Green,Blue,Alpha) -> - wxe_util:cast(5067, <<Red:?GLshort,Green:?GLshort,Blue:?GLshort,Alpha:?GLshort>>). + cast(5067, <<Red:?GLshort,Green:?GLshort,Blue:?GLshort,Alpha:?GLshort>>). %% @spec ({Red,Green,Blue,Alpha}) -> ok %% @equiv color4s(Red,Green,Blue,Alpha) +-spec color4sv({integer(),integer(),integer(),integer()}) -> ok. color4sv({Red,Green,Blue,Alpha}) -> color4s(Red,Green,Blue,Alpha). %% @spec (Red::integer(),Green::integer(),Blue::integer(),Alpha::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation. +-spec color4ub(integer(),integer(),integer(),integer()) -> ok. color4ub(Red,Green,Blue,Alpha) -> - wxe_util:cast(5068, <<Red:?GLubyte,Green:?GLubyte,Blue:?GLubyte,Alpha:?GLubyte>>). + cast(5068, <<Red:?GLubyte,Green:?GLubyte,Blue:?GLubyte,Alpha:?GLubyte>>). %% @spec ({Red,Green,Blue,Alpha}) -> ok %% @equiv color4ub(Red,Green,Blue,Alpha) +-spec color4ubv({integer(),integer(),integer(),integer()}) -> ok. color4ubv({Red,Green,Blue,Alpha}) -> color4ub(Red,Green,Blue,Alpha). %% @spec (Red::integer(),Green::integer(),Blue::integer(),Alpha::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation. +-spec color4ui(integer(),integer(),integer(),integer()) -> ok. color4ui(Red,Green,Blue,Alpha) -> - wxe_util:cast(5069, <<Red:?GLuint,Green:?GLuint,Blue:?GLuint,Alpha:?GLuint>>). + cast(5069, <<Red:?GLuint,Green:?GLuint,Blue:?GLuint,Alpha:?GLuint>>). %% @spec ({Red,Green,Blue,Alpha}) -> ok %% @equiv color4ui(Red,Green,Blue,Alpha) +-spec color4uiv({integer(),integer(),integer(),integer()}) -> ok. color4uiv({Red,Green,Blue,Alpha}) -> color4ui(Red,Green,Blue,Alpha). %% @spec (Red::integer(),Green::integer(),Blue::integer(),Alpha::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation. +-spec color4us(integer(),integer(),integer(),integer()) -> ok. color4us(Red,Green,Blue,Alpha) -> - wxe_util:cast(5070, <<Red:?GLushort,Green:?GLushort,Blue:?GLushort,Alpha:?GLushort>>). + cast(5070, <<Red:?GLushort,Green:?GLushort,Blue:?GLushort,Alpha:?GLushort>>). %% @spec ({Red,Green,Blue,Alpha}) -> ok %% @equiv color4us(Red,Green,Blue,Alpha) +-spec color4usv({integer(),integer(),integer(),integer()}) -> ok. color4usv({Red,Green,Blue,Alpha}) -> color4us(Red,Green,Blue,Alpha). %% @spec (Red::0|1,Green::0|1,Blue::0|1,Alpha::0|1) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColorMask.xml">external</a> documentation. +-spec colorMask(0|1,0|1,0|1,0|1) -> ok. colorMask(Red,Green,Blue,Alpha) -> - wxe_util:cast(5071, <<Red:?GLboolean,Green:?GLboolean,Blue:?GLboolean,Alpha:?GLboolean>>). + cast(5071, <<Red:?GLboolean,Green:?GLboolean,Blue:?GLboolean,Alpha:?GLboolean>>). %% @spec (Face::enum(),Mode::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColorMaterial.xml">external</a> documentation. +-spec colorMaterial(enum(),enum()) -> ok. colorMaterial(Face,Mode) -> - wxe_util:cast(5072, <<Face:?GLenum,Mode:?GLenum>>). + cast(5072, <<Face:?GLenum,Mode:?GLenum>>). -%% @spec (Size::integer(),Type::enum(),Stride::integer(),Pointer::offset()|binary()) -> ok +%% @spec (Size::integer(),Type::enum(),Stride::integer(),Pointer::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColorPointer.xml">external</a> documentation. +-spec colorPointer(integer(),enum(),integer(),offset()|mem()) -> ok. colorPointer(Size,Type,Stride,Pointer) when is_integer(Pointer) -> - wxe_util:cast(5073, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); + cast(5073, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); colorPointer(Size,Type,Stride,Pointer) -> - wxe_util:send_bin(Pointer), - wxe_util:cast(5074, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei>>). + send_bin(Pointer), + cast(5074, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei>>). %% @spec (X::integer(),Y::integer(),Width::integer(),Height::integer(),Type::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyPixels.xml">external</a> documentation. +-spec copyPixels(integer(),integer(),integer(),integer(),enum()) -> ok. copyPixels(X,Y,Width,Height,Type) -> - wxe_util:cast(5075, <<X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei,Type:?GLenum>>). + cast(5075, <<X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei,Type:?GLenum>>). %% @spec (Target::enum(),Level::integer(),InternalFormat::enum(),X::integer(),Y::integer(),Width::integer(),Border::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyTexImage1D.xml">external</a> documentation. +-spec copyTexImage1D(enum(),integer(),enum(),integer(),integer(),integer(),integer()) -> ok. copyTexImage1D(Target,Level,InternalFormat,X,Y,Width,Border) -> - wxe_util:cast(5076, <<Target:?GLenum,Level:?GLint,InternalFormat:?GLenum,X:?GLint,Y:?GLint,Width:?GLsizei,Border:?GLint>>). + cast(5076, <<Target:?GLenum,Level:?GLint,InternalFormat:?GLenum,X:?GLint,Y:?GLint,Width:?GLsizei,Border:?GLint>>). %% @spec (Target::enum(),Level::integer(),InternalFormat::enum(),X::integer(),Y::integer(),Width::integer(),Height::integer(),Border::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyTexImage2D.xml">external</a> documentation. +-spec copyTexImage2D(enum(),integer(),enum(),integer(),integer(),integer(),integer(),integer()) -> ok. copyTexImage2D(Target,Level,InternalFormat,X,Y,Width,Height,Border) -> - wxe_util:cast(5077, <<Target:?GLenum,Level:?GLint,InternalFormat:?GLenum,X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei,Border:?GLint>>). + cast(5077, <<Target:?GLenum,Level:?GLint,InternalFormat:?GLenum,X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei,Border:?GLint>>). %% @spec (Target::enum(),Level::integer(),Xoffset::integer(),X::integer(),Y::integer(),Width::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyTexSubImage1D.xml">external</a> documentation. +-spec copyTexSubImage1D(enum(),integer(),integer(),integer(),integer(),integer()) -> ok. copyTexSubImage1D(Target,Level,Xoffset,X,Y,Width) -> - wxe_util:cast(5078, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,X:?GLint,Y:?GLint,Width:?GLsizei>>). + cast(5078, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,X:?GLint,Y:?GLint,Width:?GLsizei>>). %% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Yoffset::integer(),X::integer(),Y::integer(),Width::integer(),Height::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyTexSubImage2D.xml">external</a> documentation. +-spec copyTexSubImage2D(enum(),integer(),integer(),integer(),integer(),integer(),integer(),integer()) -> ok. copyTexSubImage2D(Target,Level,Xoffset,Yoffset,X,Y,Width,Height) -> - wxe_util:cast(5079, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei>>). + cast(5079, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei>>). %% @spec (Mode::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCullFace.xml">external</a> documentation. +-spec cullFace(enum()) -> ok. cullFace(Mode) -> - wxe_util:cast(5080, <<Mode:?GLenum>>). + cast(5080, <<Mode:?GLenum>>). %% @spec (List::integer(),Range::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteLists.xml">external</a> documentation. +-spec deleteLists(integer(),integer()) -> ok. deleteLists(List,Range) -> - wxe_util:cast(5081, <<List:?GLuint,Range:?GLsizei>>). + cast(5081, <<List:?GLuint,Range:?GLsizei>>). %% @spec (Textures::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteTextures.xml">external</a> documentation. +-spec deleteTextures([integer()]) -> ok. deleteTextures(Textures) -> - wxe_util:cast(5082, <<(length(Textures)):?GLuint, + cast(5082, <<(length(Textures)):?GLuint, (<< <<C:?GLuint>> || C <- Textures>>)/binary,0:(((1+length(Textures)) rem 2)*32)>>). %% @spec (Func::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthFunc.xml">external</a> documentation. +-spec depthFunc(enum()) -> ok. depthFunc(Func) -> - wxe_util:cast(5083, <<Func:?GLenum>>). + cast(5083, <<Func:?GLenum>>). %% @spec (Flag::0|1) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthMask.xml">external</a> documentation. +-spec depthMask(0|1) -> ok. depthMask(Flag) -> - wxe_util:cast(5084, <<Flag:?GLboolean>>). + cast(5084, <<Flag:?GLboolean>>). %% @spec (ZNear::clamp(),ZFar::clamp()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthRange.xml">external</a> documentation. +-spec depthRange(clamp(),clamp()) -> ok. depthRange(ZNear,ZFar) -> - wxe_util:cast(5085, <<ZNear:?GLclampd,ZFar:?GLclampd>>). + cast(5085, <<ZNear:?GLclampd,ZFar:?GLclampd>>). %% @spec (Cap::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDisable.xml">external</a> documentation. +-spec disable(enum()) -> ok. disable(Cap) -> - wxe_util:cast(5086, <<Cap:?GLenum>>). + cast(5086, <<Cap:?GLenum>>). %% @spec (Array::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDisableClientState.xml">external</a> documentation. +-spec disableClientState(enum()) -> ok. disableClientState(Array) -> - wxe_util:cast(5087, <<Array:?GLenum>>). + cast(5087, <<Array:?GLenum>>). %% @spec (Mode::enum(),First::integer(),Count::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawArrays.xml">external</a> documentation. +-spec drawArrays(enum(),integer(),integer()) -> ok. drawArrays(Mode,First,Count) -> - wxe_util:cast(5088, <<Mode:?GLenum,First:?GLint,Count:?GLsizei>>). + cast(5088, <<Mode:?GLenum,First:?GLint,Count:?GLsizei>>). %% @spec (Mode::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawBuffer.xml">external</a> documentation. +-spec drawBuffer(enum()) -> ok. drawBuffer(Mode) -> - wxe_util:cast(5089, <<Mode:?GLenum>>). + cast(5089, <<Mode:?GLenum>>). -%% @spec (Mode::enum(),Count::integer(),Type::enum(),Indices::offset()|binary()) -> ok +%% @spec (Mode::enum(),Count::integer(),Type::enum(),Indices::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElements.xml">external</a> documentation. +-spec drawElements(enum(),integer(),enum(),offset()|mem()) -> ok. drawElements(Mode,Count,Type,Indices) when is_integer(Indices) -> - wxe_util:cast(5090, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint>>); + cast(5090, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint>>); drawElements(Mode,Count,Type,Indices) -> - wxe_util:send_bin(Indices), - wxe_util:cast(5091, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum>>). + send_bin(Indices), + cast(5091, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum>>). -%% @spec (Width::integer(),Height::integer(),Format::enum(),Type::enum(),Pixels::offset()|binary()) -> ok +%% @spec (Width::integer(),Height::integer(),Format::enum(),Type::enum(),Pixels::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawPixels.xml">external</a> documentation. +-spec drawPixels(integer(),integer(),enum(),enum(),offset()|mem()) -> ok. drawPixels(Width,Height,Format,Type,Pixels) when is_integer(Pixels) -> - wxe_util:cast(5092, <<Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>); + cast(5092, <<Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>); drawPixels(Width,Height,Format,Type,Pixels) -> - wxe_util:send_bin(Pixels), - wxe_util:cast(5093, <<Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum>>). + send_bin(Pixels), + cast(5093, <<Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum>>). %% @spec (Flag::0|1) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEdgeFlag.xml">external</a> documentation. +-spec edgeFlag(0|1) -> ok. edgeFlag(Flag) -> - wxe_util:cast(5094, <<Flag:?GLboolean>>). + cast(5094, <<Flag:?GLboolean>>). -%% @spec (Stride::integer(),Pointer::offset()|binary()) -> ok +%% @spec (Stride::integer(),Pointer::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEdgeFlagPointer.xml">external</a> documentation. +-spec edgeFlagPointer(integer(),offset()|mem()) -> ok. edgeFlagPointer(Stride,Pointer) when is_integer(Pointer) -> - wxe_util:cast(5095, <<Stride:?GLsizei,Pointer:?GLuint>>); + cast(5095, <<Stride:?GLsizei,Pointer:?GLuint>>); edgeFlagPointer(Stride,Pointer) -> - wxe_util:send_bin(Pointer), - wxe_util:cast(5096, <<Stride:?GLsizei>>). + send_bin(Pointer), + cast(5096, <<Stride:?GLsizei>>). %% @spec ({Flag}) -> ok %% @equiv edgeFlag(Flag) +-spec edgeFlagv({0|1}) -> ok. edgeFlagv({Flag}) -> edgeFlag(Flag). %% @spec (Cap::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEnable.xml">external</a> documentation. +-spec enable(enum()) -> ok. enable(Cap) -> - wxe_util:cast(5097, <<Cap:?GLenum>>). + cast(5097, <<Cap:?GLenum>>). %% @spec (Array::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEnableClientState.xml">external</a> documentation. +-spec enableClientState(enum()) -> ok. enableClientState(Array) -> - wxe_util:cast(5098, <<Array:?GLenum>>). + cast(5098, <<Array:?GLenum>>). %% @spec () -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEnd.xml">external</a> documentation. +-spec 'end'() -> ok. 'end'() -> - wxe_util:cast(5099, <<>>). + cast(5099, <<>>). %% @spec () -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEndList.xml">external</a> documentation. +-spec endList() -> ok. endList() -> - wxe_util:cast(5100, <<>>). + cast(5100, <<>>). %% @spec (U::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEvalCoord.xml">external</a> documentation. +-spec evalCoord1d(float()) -> ok. evalCoord1d(U) -> - wxe_util:cast(5101, <<U:?GLdouble>>). + cast(5101, <<U:?GLdouble>>). %% @spec ({U}) -> ok %% @equiv evalCoord1d(U) +-spec evalCoord1dv({float()}) -> ok. evalCoord1dv({U}) -> evalCoord1d(U). %% @spec (U::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEvalCoord.xml">external</a> documentation. +-spec evalCoord1f(float()) -> ok. evalCoord1f(U) -> - wxe_util:cast(5102, <<U:?GLfloat>>). + cast(5102, <<U:?GLfloat>>). %% @spec ({U}) -> ok %% @equiv evalCoord1f(U) +-spec evalCoord1fv({float()}) -> ok. evalCoord1fv({U}) -> evalCoord1f(U). %% @spec (U::float(),V::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEvalCoord.xml">external</a> documentation. +-spec evalCoord2d(float(),float()) -> ok. evalCoord2d(U,V) -> - wxe_util:cast(5103, <<U:?GLdouble,V:?GLdouble>>). + cast(5103, <<U:?GLdouble,V:?GLdouble>>). %% @spec ({U,V}) -> ok %% @equiv evalCoord2d(U,V) +-spec evalCoord2dv({float(),float()}) -> ok. evalCoord2dv({U,V}) -> evalCoord2d(U,V). %% @spec (U::float(),V::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEvalCoord.xml">external</a> documentation. +-spec evalCoord2f(float(),float()) -> ok. evalCoord2f(U,V) -> - wxe_util:cast(5104, <<U:?GLfloat,V:?GLfloat>>). + cast(5104, <<U:?GLfloat,V:?GLfloat>>). %% @spec ({U,V}) -> ok %% @equiv evalCoord2f(U,V) +-spec evalCoord2fv({float(),float()}) -> ok. evalCoord2fv({U,V}) -> evalCoord2f(U,V). %% @spec (Mode::enum(),I1::integer(),I2::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEvalMesh.xml">external</a> documentation. +-spec evalMesh1(enum(),integer(),integer()) -> ok. evalMesh1(Mode,I1,I2) -> - wxe_util:cast(5105, <<Mode:?GLenum,I1:?GLint,I2:?GLint>>). + cast(5105, <<Mode:?GLenum,I1:?GLint,I2:?GLint>>). %% @spec (Mode::enum(),I1::integer(),I2::integer(),J1::integer(),J2::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEvalMesh.xml">external</a> documentation. +-spec evalMesh2(enum(),integer(),integer(),integer(),integer()) -> ok. evalMesh2(Mode,I1,I2,J1,J2) -> - wxe_util:cast(5106, <<Mode:?GLenum,I1:?GLint,I2:?GLint,J1:?GLint,J2:?GLint>>). + cast(5106, <<Mode:?GLenum,I1:?GLint,I2:?GLint,J1:?GLint,J2:?GLint>>). %% @spec (I::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEvalPoint.xml">external</a> documentation. +-spec evalPoint1(integer()) -> ok. evalPoint1(I) -> - wxe_util:cast(5107, <<I:?GLint>>). + cast(5107, <<I:?GLint>>). %% @spec (I::integer(),J::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEvalPoint.xml">external</a> documentation. +-spec evalPoint2(integer(),integer()) -> ok. evalPoint2(I,J) -> - wxe_util:cast(5108, <<I:?GLint,J:?GLint>>). + cast(5108, <<I:?GLint,J:?GLint>>). -%% @spec (Size::integer(),Type::enum(),Buffer::wx:wx_mem()) -> ok +%% @spec (Size::integer(),Type::enum(),Buffer::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFeedbackBuffer.xml">external</a> documentation. +-spec feedbackBuffer(integer(),enum(),mem()) -> ok. feedbackBuffer(Size,Type,Buffer) -> - wxe_util:send_bin(Buffer#wx_mem.bin), - wxe_util:call(5109, <<Size:?GLsizei,Type:?GLenum>>). + send_bin(Buffer), + call(5109, <<Size:?GLsizei,Type:?GLenum>>). %% @spec () -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFinish.xml">external</a> documentation. +-spec finish() -> ok. finish() -> - wxe_util:cast(5110, <<>>). + cast(5110, <<>>). %% @spec () -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFlush.xml">external</a> documentation. +-spec flush() -> ok. flush() -> - wxe_util:cast(5111, <<>>). + cast(5111, <<>>). %% @spec (Pname::enum(),Param::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFog.xml">external</a> documentation. +-spec fogf(enum(),float()) -> ok. fogf(Pname,Param) -> - wxe_util:cast(5112, <<Pname:?GLenum,Param:?GLfloat>>). + cast(5112, <<Pname:?GLenum,Param:?GLfloat>>). %% @spec (Pname::enum(),Params::{float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFog.xml">external</a> documentation. +-spec fogfv(enum(),{float()}) -> ok. fogfv(Pname,Params) -> - wxe_util:cast(5113, <<Pname:?GLenum,(size(Params)):?GLuint, + cast(5113, <<Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((0+size(Params)) rem 2)*32)>>). %% @spec (Pname::enum(),Param::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFog.xml">external</a> documentation. +-spec fogi(enum(),integer()) -> ok. fogi(Pname,Param) -> - wxe_util:cast(5114, <<Pname:?GLenum,Param:?GLint>>). + cast(5114, <<Pname:?GLenum,Param:?GLint>>). %% @spec (Pname::enum(),Params::{integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFog.xml">external</a> documentation. +-spec fogiv(enum(),{integer()}) -> ok. fogiv(Pname,Params) -> - wxe_util:cast(5115, <<Pname:?GLenum,(size(Params)):?GLuint, + cast(5115, <<Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((0+size(Params)) rem 2)*32)>>). %% @spec (Mode::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFrontFace.xml">external</a> documentation. +-spec frontFace(enum()) -> ok. frontFace(Mode) -> - wxe_util:cast(5116, <<Mode:?GLenum>>). + cast(5116, <<Mode:?GLenum>>). %% @spec (Left::float(),Right::float(),Bottom::float(),Top::float(),ZNear::float(),ZFar::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFrustum.xml">external</a> documentation. +-spec frustum(float(),float(),float(),float(),float(),float()) -> ok. frustum(Left,Right,Bottom,Top,ZNear,ZFar) -> - wxe_util:cast(5117, <<Left:?GLdouble,Right:?GLdouble,Bottom:?GLdouble,Top:?GLdouble,ZNear:?GLdouble,ZFar:?GLdouble>>). + cast(5117, <<Left:?GLdouble,Right:?GLdouble,Bottom:?GLdouble,Top:?GLdouble,ZNear:?GLdouble,ZFar:?GLdouble>>). %% @spec (Range::integer()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenLists.xml">external</a> documentation. +-spec genLists(integer()) -> integer(). genLists(Range) -> - wxe_util:call(5118, <<Range:?GLsizei>>). + call(5118, <<Range:?GLsizei>>). %% @spec (N::integer()) -> [integer()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenTextures.xml">external</a> documentation. +-spec genTextures(integer()) -> [integer()]. genTextures(N) -> - wxe_util:call(5119, <<N:?GLsizei>>). + call(5119, <<N:?GLsizei>>). %% @spec (Pname::enum()) -> [0|1] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetBooleanv.xml">external</a> documentation. +-spec getBooleanv(enum()) -> [0|1]. getBooleanv(Pname) -> - wxe_util:call(5120, <<Pname:?GLenum>>). + call(5120, <<Pname:?GLenum>>). -%% @spec (Plane::enum()) -> {float()} +%% @spec (Plane::enum()) -> {float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetClipPlane.xml">external</a> documentation. +-spec getClipPlane(enum()) -> {float(),float(),float(),float()}. getClipPlane(Plane) -> - wxe_util:call(5121, <<Plane:?GLenum>>). + call(5121, <<Plane:?GLenum>>). %% @spec (Pname::enum()) -> [float()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetDoublev.xml">external</a> documentation. +-spec getDoublev(enum()) -> [float()]. getDoublev(Pname) -> - wxe_util:call(5122, <<Pname:?GLenum>>). + call(5122, <<Pname:?GLenum>>). %% @spec () -> enum() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetError.xml">external</a> documentation. +-spec getError() -> enum(). getError() -> - wxe_util:call(5123, <<>>). + call(5123, <<>>). %% @spec (Pname::enum()) -> [float()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetFloatv.xml">external</a> documentation. +-spec getFloatv(enum()) -> [float()]. getFloatv(Pname) -> - wxe_util:call(5124, <<Pname:?GLenum>>). + call(5124, <<Pname:?GLenum>>). %% @spec (Pname::enum()) -> [integer()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetIntegerv.xml">external</a> documentation. +-spec getIntegerv(enum()) -> [integer()]. getIntegerv(Pname) -> - wxe_util:call(5125, <<Pname:?GLenum>>). + call(5125, <<Pname:?GLenum>>). -%% @spec (Light::enum(),Pname::enum()) -> {float()} +%% @spec (Light::enum(),Pname::enum()) -> {float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetLight.xml">external</a> documentation. +-spec getLightfv(enum(),enum()) -> {float(),float(),float(),float()}. getLightfv(Light,Pname) -> - wxe_util:call(5126, <<Light:?GLenum,Pname:?GLenum>>). + call(5126, <<Light:?GLenum,Pname:?GLenum>>). -%% @spec (Light::enum(),Pname::enum()) -> {integer()} +%% @spec (Light::enum(),Pname::enum()) -> {integer(),integer(),integer(),integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetLight.xml">external</a> documentation. +-spec getLightiv(enum(),enum()) -> {integer(),integer(),integer(),integer()}. getLightiv(Light,Pname) -> - wxe_util:call(5127, <<Light:?GLenum,Pname:?GLenum>>). + call(5127, <<Light:?GLenum,Pname:?GLenum>>). -%% @spec (Target::enum(),Query::enum(),V::wx:wx_mem()) -> ok +%% @spec (Target::enum(),Query::enum(),V::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetMap.xml">external</a> documentation. +-spec getMapdv(enum(),enum(),mem()) -> ok. getMapdv(Target,Query,V) -> - wxe_util:send_bin(V#wx_mem.bin), - wxe_util:call(5128, <<Target:?GLenum,Query:?GLenum>>). + send_bin(V), + call(5128, <<Target:?GLenum,Query:?GLenum>>). -%% @spec (Target::enum(),Query::enum(),V::wx:wx_mem()) -> ok +%% @spec (Target::enum(),Query::enum(),V::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetMap.xml">external</a> documentation. +-spec getMapfv(enum(),enum(),mem()) -> ok. getMapfv(Target,Query,V) -> - wxe_util:send_bin(V#wx_mem.bin), - wxe_util:call(5129, <<Target:?GLenum,Query:?GLenum>>). + send_bin(V), + call(5129, <<Target:?GLenum,Query:?GLenum>>). -%% @spec (Target::enum(),Query::enum(),V::wx:wx_mem()) -> ok +%% @spec (Target::enum(),Query::enum(),V::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetMap.xml">external</a> documentation. +-spec getMapiv(enum(),enum(),mem()) -> ok. getMapiv(Target,Query,V) -> - wxe_util:send_bin(V#wx_mem.bin), - wxe_util:call(5130, <<Target:?GLenum,Query:?GLenum>>). + send_bin(V), + call(5130, <<Target:?GLenum,Query:?GLenum>>). -%% @spec (Face::enum(),Pname::enum()) -> {float()} +%% @spec (Face::enum(),Pname::enum()) -> {float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetMaterial.xml">external</a> documentation. +-spec getMaterialfv(enum(),enum()) -> {float(),float(),float(),float()}. getMaterialfv(Face,Pname) -> - wxe_util:call(5131, <<Face:?GLenum,Pname:?GLenum>>). + call(5131, <<Face:?GLenum,Pname:?GLenum>>). -%% @spec (Face::enum(),Pname::enum()) -> {integer()} +%% @spec (Face::enum(),Pname::enum()) -> {integer(),integer(),integer(),integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetMaterial.xml">external</a> documentation. +-spec getMaterialiv(enum(),enum()) -> {integer(),integer(),integer(),integer()}. getMaterialiv(Face,Pname) -> - wxe_util:call(5132, <<Face:?GLenum,Pname:?GLenum>>). + call(5132, <<Face:?GLenum,Pname:?GLenum>>). -%% @spec (Map::enum(),Values::wx:wx_mem()) -> ok +%% @spec (Map::enum(),Values::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetPixelMap.xml">external</a> documentation. +-spec getPixelMapfv(enum(),mem()) -> ok. getPixelMapfv(Map,Values) -> - wxe_util:send_bin(Values#wx_mem.bin), - wxe_util:call(5133, <<Map:?GLenum>>). + send_bin(Values), + call(5133, <<Map:?GLenum>>). -%% @spec (Map::enum(),Values::wx:wx_mem()) -> ok +%% @spec (Map::enum(),Values::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetPixelMap.xml">external</a> documentation. +-spec getPixelMapuiv(enum(),mem()) -> ok. getPixelMapuiv(Map,Values) -> - wxe_util:send_bin(Values#wx_mem.bin), - wxe_util:call(5134, <<Map:?GLenum>>). + send_bin(Values), + call(5134, <<Map:?GLenum>>). -%% @spec (Map::enum(),Values::wx:wx_mem()) -> ok +%% @spec (Map::enum(),Values::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetPixelMap.xml">external</a> documentation. +-spec getPixelMapusv(enum(),mem()) -> ok. getPixelMapusv(Map,Values) -> - wxe_util:send_bin(Values#wx_mem.bin), - wxe_util:call(5135, <<Map:?GLenum>>). + send_bin(Values), + call(5135, <<Map:?GLenum>>). %% @spec () -> binary() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetPolygonStipple.xml">external</a> documentation. +-spec getPolygonStipple() -> binary(). getPolygonStipple() -> - wxe_util:call(5136, <<>>). + call(5136, <<>>). %% @spec (Name::enum()) -> string() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetString.xml">external</a> documentation. +-spec getString(enum()) -> string(). getString(Name) -> - wxe_util:call(5137, <<Name:?GLenum>>). + call(5137, <<Name:?GLenum>>). -%% @spec (Target::enum(),Pname::enum()) -> {float()} +%% @spec (Target::enum(),Pname::enum()) -> {float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexEnv.xml">external</a> documentation. +-spec getTexEnvfv(enum(),enum()) -> {float(),float(),float(),float()}. getTexEnvfv(Target,Pname) -> - wxe_util:call(5138, <<Target:?GLenum,Pname:?GLenum>>). + call(5138, <<Target:?GLenum,Pname:?GLenum>>). -%% @spec (Target::enum(),Pname::enum()) -> {integer()} +%% @spec (Target::enum(),Pname::enum()) -> {integer(),integer(),integer(),integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexEnv.xml">external</a> documentation. +-spec getTexEnviv(enum(),enum()) -> {integer(),integer(),integer(),integer()}. getTexEnviv(Target,Pname) -> - wxe_util:call(5139, <<Target:?GLenum,Pname:?GLenum>>). + call(5139, <<Target:?GLenum,Pname:?GLenum>>). -%% @spec (Coord::enum(),Pname::enum()) -> {float()} +%% @spec (Coord::enum(),Pname::enum()) -> {float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexGen.xml">external</a> documentation. +-spec getTexGendv(enum(),enum()) -> {float(),float(),float(),float()}. getTexGendv(Coord,Pname) -> - wxe_util:call(5140, <<Coord:?GLenum,Pname:?GLenum>>). + call(5140, <<Coord:?GLenum,Pname:?GLenum>>). -%% @spec (Coord::enum(),Pname::enum()) -> {float()} +%% @spec (Coord::enum(),Pname::enum()) -> {float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexGen.xml">external</a> documentation. +-spec getTexGenfv(enum(),enum()) -> {float(),float(),float(),float()}. getTexGenfv(Coord,Pname) -> - wxe_util:call(5141, <<Coord:?GLenum,Pname:?GLenum>>). + call(5141, <<Coord:?GLenum,Pname:?GLenum>>). -%% @spec (Coord::enum(),Pname::enum()) -> {integer()} +%% @spec (Coord::enum(),Pname::enum()) -> {integer(),integer(),integer(),integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexGen.xml">external</a> documentation. +-spec getTexGeniv(enum(),enum()) -> {integer(),integer(),integer(),integer()}. getTexGeniv(Coord,Pname) -> - wxe_util:call(5142, <<Coord:?GLenum,Pname:?GLenum>>). + call(5142, <<Coord:?GLenum,Pname:?GLenum>>). -%% @spec (Target::enum(),Level::integer(),Format::enum(),Type::enum(),Pixels::wx:wx_mem()) -> ok +%% @spec (Target::enum(),Level::integer(),Format::enum(),Type::enum(),Pixels::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexImage.xml">external</a> documentation. +-spec getTexImage(enum(),integer(),enum(),enum(),mem()) -> ok. getTexImage(Target,Level,Format,Type,Pixels) -> - wxe_util:send_bin(Pixels#wx_mem.bin), - wxe_util:call(5143, <<Target:?GLenum,Level:?GLint,Format:?GLenum,Type:?GLenum>>). + send_bin(Pixels), + call(5143, <<Target:?GLenum,Level:?GLint,Format:?GLenum,Type:?GLenum>>). %% @spec (Target::enum(),Level::integer(),Pname::enum()) -> {float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexLevelParameter.xml">external</a> documentation. +-spec getTexLevelParameterfv(enum(),integer(),enum()) -> {float()}. getTexLevelParameterfv(Target,Level,Pname) -> - wxe_util:call(5144, <<Target:?GLenum,Level:?GLint,Pname:?GLenum>>). + call(5144, <<Target:?GLenum,Level:?GLint,Pname:?GLenum>>). %% @spec (Target::enum(),Level::integer(),Pname::enum()) -> {integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexLevelParameter.xml">external</a> documentation. +-spec getTexLevelParameteriv(enum(),integer(),enum()) -> {integer()}. getTexLevelParameteriv(Target,Level,Pname) -> - wxe_util:call(5145, <<Target:?GLenum,Level:?GLint,Pname:?GLenum>>). + call(5145, <<Target:?GLenum,Level:?GLint,Pname:?GLenum>>). -%% @spec (Target::enum(),Pname::enum()) -> {float()} +%% @spec (Target::enum(),Pname::enum()) -> {float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexParameter.xml">external</a> documentation. +-spec getTexParameterfv(enum(),enum()) -> {float(),float(),float(),float()}. getTexParameterfv(Target,Pname) -> - wxe_util:call(5146, <<Target:?GLenum,Pname:?GLenum>>). + call(5146, <<Target:?GLenum,Pname:?GLenum>>). -%% @spec (Target::enum(),Pname::enum()) -> {integer()} +%% @spec (Target::enum(),Pname::enum()) -> {integer(),integer(),integer(),integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexParameter.xml">external</a> documentation. +-spec getTexParameteriv(enum(),enum()) -> {integer(),integer(),integer(),integer()}. getTexParameteriv(Target,Pname) -> - wxe_util:call(5147, <<Target:?GLenum,Pname:?GLenum>>). + call(5147, <<Target:?GLenum,Pname:?GLenum>>). %% @spec (Target::enum(),Mode::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glHint.xml">external</a> documentation. +-spec hint(enum(),enum()) -> ok. hint(Target,Mode) -> - wxe_util:cast(5148, <<Target:?GLenum,Mode:?GLenum>>). + cast(5148, <<Target:?GLenum,Mode:?GLenum>>). %% @spec (Mask::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIndexMask.xml">external</a> documentation. +-spec indexMask(integer()) -> ok. indexMask(Mask) -> - wxe_util:cast(5149, <<Mask:?GLuint>>). + cast(5149, <<Mask:?GLuint>>). -%% @spec (Type::enum(),Stride::integer(),Pointer::offset()|binary()) -> ok +%% @spec (Type::enum(),Stride::integer(),Pointer::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIndexPointer.xml">external</a> documentation. +-spec indexPointer(enum(),integer(),offset()|mem()) -> ok. indexPointer(Type,Stride,Pointer) when is_integer(Pointer) -> - wxe_util:cast(5150, <<Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); + cast(5150, <<Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); indexPointer(Type,Stride,Pointer) -> - wxe_util:send_bin(Pointer), - wxe_util:cast(5151, <<Type:?GLenum,Stride:?GLsizei>>). + send_bin(Pointer), + cast(5151, <<Type:?GLenum,Stride:?GLsizei>>). %% @spec (C::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIndex.xml">external</a> documentation. +-spec indexd(float()) -> ok. indexd(C) -> - wxe_util:cast(5152, <<C:?GLdouble>>). + cast(5152, <<C:?GLdouble>>). %% @spec ({C}) -> ok %% @equiv indexd(C) +-spec indexdv({float()}) -> ok. indexdv({C}) -> indexd(C). %% @spec (C::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIndex.xml">external</a> documentation. +-spec indexf(float()) -> ok. indexf(C) -> - wxe_util:cast(5153, <<C:?GLfloat>>). + cast(5153, <<C:?GLfloat>>). %% @spec ({C}) -> ok %% @equiv indexf(C) +-spec indexfv({float()}) -> ok. indexfv({C}) -> indexf(C). %% @spec (C::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIndex.xml">external</a> documentation. +-spec indexi(integer()) -> ok. indexi(C) -> - wxe_util:cast(5154, <<C:?GLint>>). + cast(5154, <<C:?GLint>>). %% @spec ({C}) -> ok %% @equiv indexi(C) +-spec indexiv({integer()}) -> ok. indexiv({C}) -> indexi(C). %% @spec (C::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIndex.xml">external</a> documentation. +-spec indexs(integer()) -> ok. indexs(C) -> - wxe_util:cast(5155, <<C:?GLshort>>). + cast(5155, <<C:?GLshort>>). %% @spec ({C}) -> ok %% @equiv indexs(C) +-spec indexsv({integer()}) -> ok. indexsv({C}) -> indexs(C). %% @spec (C::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIndex.xml">external</a> documentation. +-spec indexub(integer()) -> ok. indexub(C) -> - wxe_util:cast(5156, <<C:?GLubyte>>). + cast(5156, <<C:?GLubyte>>). %% @spec ({C}) -> ok %% @equiv indexub(C) +-spec indexubv({integer()}) -> ok. indexubv({C}) -> indexub(C). %% @spec () -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glInitNames.xml">external</a> documentation. +-spec initNames() -> ok. initNames() -> - wxe_util:cast(5157, <<>>). + cast(5157, <<>>). -%% @spec (Format::enum(),Stride::integer(),Pointer::offset()|binary()) -> ok +%% @spec (Format::enum(),Stride::integer(),Pointer::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glInterleavedArrays.xml">external</a> documentation. +-spec interleavedArrays(enum(),integer(),offset()|mem()) -> ok. interleavedArrays(Format,Stride,Pointer) when is_integer(Pointer) -> - wxe_util:cast(5158, <<Format:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); + cast(5158, <<Format:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); interleavedArrays(Format,Stride,Pointer) -> - wxe_util:send_bin(Pointer), - wxe_util:cast(5159, <<Format:?GLenum,Stride:?GLsizei>>). + send_bin(Pointer), + cast(5159, <<Format:?GLenum,Stride:?GLsizei>>). %% @spec (Cap::enum()) -> 0|1 %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsEnabled.xml">external</a> documentation. +-spec isEnabled(enum()) -> 0|1. isEnabled(Cap) -> - wxe_util:call(5160, <<Cap:?GLenum>>). + call(5160, <<Cap:?GLenum>>). %% @spec (List::integer()) -> 0|1 %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsList.xml">external</a> documentation. +-spec isList(integer()) -> 0|1. isList(List) -> - wxe_util:call(5161, <<List:?GLuint>>). + call(5161, <<List:?GLuint>>). %% @spec (Texture::integer()) -> 0|1 %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsTexture.xml">external</a> documentation. +-spec isTexture(integer()) -> 0|1. isTexture(Texture) -> - wxe_util:call(5162, <<Texture:?GLuint>>). + call(5162, <<Texture:?GLuint>>). %% @spec (Pname::enum(),Param::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLightModel.xml">external</a> documentation. +-spec lightModelf(enum(),float()) -> ok. lightModelf(Pname,Param) -> - wxe_util:cast(5163, <<Pname:?GLenum,Param:?GLfloat>>). + cast(5163, <<Pname:?GLenum,Param:?GLfloat>>). %% @spec (Pname::enum(),Params::{float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLightModel.xml">external</a> documentation. +-spec lightModelfv(enum(),{float()}) -> ok. lightModelfv(Pname,Params) -> - wxe_util:cast(5164, <<Pname:?GLenum,(size(Params)):?GLuint, + cast(5164, <<Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((0+size(Params)) rem 2)*32)>>). %% @spec (Pname::enum(),Param::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLightModel.xml">external</a> documentation. +-spec lightModeli(enum(),integer()) -> ok. lightModeli(Pname,Param) -> - wxe_util:cast(5165, <<Pname:?GLenum,Param:?GLint>>). + cast(5165, <<Pname:?GLenum,Param:?GLint>>). %% @spec (Pname::enum(),Params::{integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLightModel.xml">external</a> documentation. +-spec lightModeliv(enum(),{integer()}) -> ok. lightModeliv(Pname,Params) -> - wxe_util:cast(5166, <<Pname:?GLenum,(size(Params)):?GLuint, + cast(5166, <<Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((0+size(Params)) rem 2)*32)>>). %% @spec (Light::enum(),Pname::enum(),Param::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLight.xml">external</a> documentation. +-spec lightf(enum(),enum(),float()) -> ok. lightf(Light,Pname,Param) -> - wxe_util:cast(5167, <<Light:?GLenum,Pname:?GLenum,Param:?GLfloat>>). + cast(5167, <<Light:?GLenum,Pname:?GLenum,Param:?GLfloat>>). %% @spec (Light::enum(),Pname::enum(),Params::{float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLight.xml">external</a> documentation. +-spec lightfv(enum(),enum(),{float()}) -> ok. lightfv(Light,Pname,Params) -> - wxe_util:cast(5168, <<Light:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, + cast(5168, <<Light:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @spec (Light::enum(),Pname::enum(),Param::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLight.xml">external</a> documentation. +-spec lighti(enum(),enum(),integer()) -> ok. lighti(Light,Pname,Param) -> - wxe_util:cast(5169, <<Light:?GLenum,Pname:?GLenum,Param:?GLint>>). + cast(5169, <<Light:?GLenum,Pname:?GLenum,Param:?GLint>>). %% @spec (Light::enum(),Pname::enum(),Params::{integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLight.xml">external</a> documentation. +-spec lightiv(enum(),enum(),{integer()}) -> ok. lightiv(Light,Pname,Params) -> - wxe_util:cast(5170, <<Light:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, + cast(5170, <<Light:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @spec (Factor::integer(),Pattern::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLineStipple.xml">external</a> documentation. +-spec lineStipple(integer(),integer()) -> ok. lineStipple(Factor,Pattern) -> - wxe_util:cast(5171, <<Factor:?GLint,Pattern:?GLushort>>). + cast(5171, <<Factor:?GLint,Pattern:?GLushort>>). %% @spec (Width::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLineWidth.xml">external</a> documentation. +-spec lineWidth(float()) -> ok. lineWidth(Width) -> - wxe_util:cast(5172, <<Width:?GLfloat>>). + cast(5172, <<Width:?GLfloat>>). %% @spec (Base::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glListBase.xml">external</a> documentation. +-spec listBase(integer()) -> ok. listBase(Base) -> - wxe_util:cast(5173, <<Base:?GLuint>>). + cast(5173, <<Base:?GLuint>>). %% @spec () -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadIdentity.xml">external</a> documentation. +-spec loadIdentity() -> ok. loadIdentity() -> - wxe_util:cast(5174, <<>>). + cast(5174, <<>>). -%% @spec (M::{float()}) -> ok +%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadMatrix.xml">external</a> documentation. +-spec loadMatrixd({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok. loadMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> - wxe_util:cast(5175, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); + cast(5175, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); loadMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> - wxe_util:cast(5175, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>). + cast(5175, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>). -%% @spec (M::{float()}) -> ok +%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadMatrix.xml">external</a> documentation. +-spec loadMatrixf({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok. loadMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> - wxe_util:cast(5176, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); + cast(5176, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); loadMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> - wxe_util:cast(5176, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>). + cast(5176, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>). %% @spec (Name::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadName.xml">external</a> documentation. +-spec loadName(integer()) -> ok. loadName(Name) -> - wxe_util:cast(5177, <<Name:?GLuint>>). + cast(5177, <<Name:?GLuint>>). %% @spec (Opcode::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLogicOp.xml">external</a> documentation. +-spec logicOp(enum()) -> ok. logicOp(Opcode) -> - wxe_util:cast(5178, <<Opcode:?GLenum>>). + cast(5178, <<Opcode:?GLenum>>). %% @spec (Target::enum(),U1::float(),U2::float(),Stride::integer(),Order::integer(),Points::binary()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMap.xml">external</a> documentation. +-spec map1d(enum(),float(),float(),integer(),integer(),binary()) -> ok. map1d(Target,U1,U2,Stride,Order,Points) -> - wxe_util:send_bin(Points), - wxe_util:cast(5179, <<Target:?GLenum,0:32,U1:?GLdouble,U2:?GLdouble,Stride:?GLint,Order:?GLint>>). + send_bin(Points), + cast(5179, <<Target:?GLenum,0:32,U1:?GLdouble,U2:?GLdouble,Stride:?GLint,Order:?GLint>>). %% @spec (Target::enum(),U1::float(),U2::float(),Stride::integer(),Order::integer(),Points::binary()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMap.xml">external</a> documentation. +-spec map1f(enum(),float(),float(),integer(),integer(),binary()) -> ok. map1f(Target,U1,U2,Stride,Order,Points) -> - wxe_util:send_bin(Points), - wxe_util:cast(5180, <<Target:?GLenum,U1:?GLfloat,U2:?GLfloat,Stride:?GLint,Order:?GLint>>). + send_bin(Points), + cast(5180, <<Target:?GLenum,U1:?GLfloat,U2:?GLfloat,Stride:?GLint,Order:?GLint>>). %% @spec (Target::enum(),U1::float(),U2::float(),Ustride::integer(),Uorder::integer(),V1::float(),V2::float(),Vstride::integer(),Vorder::integer(),Points::binary()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMap.xml">external</a> documentation. +-spec map2d(enum(),float(),float(),integer(),integer(),float(),float(),integer(),integer(),binary()) -> ok. map2d(Target,U1,U2,Ustride,Uorder,V1,V2,Vstride,Vorder,Points) -> - wxe_util:send_bin(Points), - wxe_util:cast(5181, <<Target:?GLenum,0:32,U1:?GLdouble,U2:?GLdouble,Ustride:?GLint,Uorder:?GLint,V1:?GLdouble,V2:?GLdouble,Vstride:?GLint,Vorder:?GLint>>). + send_bin(Points), + cast(5181, <<Target:?GLenum,0:32,U1:?GLdouble,U2:?GLdouble,Ustride:?GLint,Uorder:?GLint,V1:?GLdouble,V2:?GLdouble,Vstride:?GLint,Vorder:?GLint>>). %% @spec (Target::enum(),U1::float(),U2::float(),Ustride::integer(),Uorder::integer(),V1::float(),V2::float(),Vstride::integer(),Vorder::integer(),Points::binary()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMap.xml">external</a> documentation. +-spec map2f(enum(),float(),float(),integer(),integer(),float(),float(),integer(),integer(),binary()) -> ok. map2f(Target,U1,U2,Ustride,Uorder,V1,V2,Vstride,Vorder,Points) -> - wxe_util:send_bin(Points), - wxe_util:cast(5182, <<Target:?GLenum,U1:?GLfloat,U2:?GLfloat,Ustride:?GLint,Uorder:?GLint,V1:?GLfloat,V2:?GLfloat,Vstride:?GLint,Vorder:?GLint>>). + send_bin(Points), + cast(5182, <<Target:?GLenum,U1:?GLfloat,U2:?GLfloat,Ustride:?GLint,Uorder:?GLint,V1:?GLfloat,V2:?GLfloat,Vstride:?GLint,Vorder:?GLint>>). %% @spec (Un::integer(),U1::float(),U2::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMapGrid.xml">external</a> documentation. +-spec mapGrid1d(integer(),float(),float()) -> ok. mapGrid1d(Un,U1,U2) -> - wxe_util:cast(5183, <<Un:?GLint,0:32,U1:?GLdouble,U2:?GLdouble>>). + cast(5183, <<Un:?GLint,0:32,U1:?GLdouble,U2:?GLdouble>>). %% @spec (Un::integer(),U1::float(),U2::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMapGrid.xml">external</a> documentation. +-spec mapGrid1f(integer(),float(),float()) -> ok. mapGrid1f(Un,U1,U2) -> - wxe_util:cast(5184, <<Un:?GLint,U1:?GLfloat,U2:?GLfloat>>). + cast(5184, <<Un:?GLint,U1:?GLfloat,U2:?GLfloat>>). %% @spec (Un::integer(),U1::float(),U2::float(),Vn::integer(),V1::float(),V2::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMapGrid.xml">external</a> documentation. +-spec mapGrid2d(integer(),float(),float(),integer(),float(),float()) -> ok. mapGrid2d(Un,U1,U2,Vn,V1,V2) -> - wxe_util:cast(5185, <<Un:?GLint,0:32,U1:?GLdouble,U2:?GLdouble,Vn:?GLint,0:32,V1:?GLdouble,V2:?GLdouble>>). + cast(5185, <<Un:?GLint,0:32,U1:?GLdouble,U2:?GLdouble,Vn:?GLint,0:32,V1:?GLdouble,V2:?GLdouble>>). %% @spec (Un::integer(),U1::float(),U2::float(),Vn::integer(),V1::float(),V2::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMapGrid.xml">external</a> documentation. +-spec mapGrid2f(integer(),float(),float(),integer(),float(),float()) -> ok. mapGrid2f(Un,U1,U2,Vn,V1,V2) -> - wxe_util:cast(5186, <<Un:?GLint,U1:?GLfloat,U2:?GLfloat,Vn:?GLint,V1:?GLfloat,V2:?GLfloat>>). + cast(5186, <<Un:?GLint,U1:?GLfloat,U2:?GLfloat,Vn:?GLint,V1:?GLfloat,V2:?GLfloat>>). %% @spec (Face::enum(),Pname::enum(),Param::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMaterial.xml">external</a> documentation. +-spec materialf(enum(),enum(),float()) -> ok. materialf(Face,Pname,Param) -> - wxe_util:cast(5187, <<Face:?GLenum,Pname:?GLenum,Param:?GLfloat>>). + cast(5187, <<Face:?GLenum,Pname:?GLenum,Param:?GLfloat>>). %% @spec (Face::enum(),Pname::enum(),Params::{float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMaterial.xml">external</a> documentation. +-spec materialfv(enum(),enum(),{float()}) -> ok. materialfv(Face,Pname,Params) -> - wxe_util:cast(5188, <<Face:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, + cast(5188, <<Face:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @spec (Face::enum(),Pname::enum(),Param::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMaterial.xml">external</a> documentation. +-spec materiali(enum(),enum(),integer()) -> ok. materiali(Face,Pname,Param) -> - wxe_util:cast(5189, <<Face:?GLenum,Pname:?GLenum,Param:?GLint>>). + cast(5189, <<Face:?GLenum,Pname:?GLenum,Param:?GLint>>). %% @spec (Face::enum(),Pname::enum(),Params::{integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMaterial.xml">external</a> documentation. +-spec materialiv(enum(),enum(),{integer()}) -> ok. materialiv(Face,Pname,Params) -> - wxe_util:cast(5190, <<Face:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, + cast(5190, <<Face:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @spec (Mode::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMatrixMode.xml">external</a> documentation. +-spec matrixMode(enum()) -> ok. matrixMode(Mode) -> - wxe_util:cast(5191, <<Mode:?GLenum>>). + cast(5191, <<Mode:?GLenum>>). -%% @spec (M::{float()}) -> ok +%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultMatrix.xml">external</a> documentation. +-spec multMatrixd({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok. multMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> - wxe_util:cast(5192, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); + cast(5192, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); multMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> - wxe_util:cast(5192, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>). + cast(5192, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>). -%% @spec (M::{float()}) -> ok +%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultMatrix.xml">external</a> documentation. +-spec multMatrixf({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok. multMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> - wxe_util:cast(5193, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); + cast(5193, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); multMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> - wxe_util:cast(5193, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>). + cast(5193, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>). %% @spec (List::integer(),Mode::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glNewList.xml">external</a> documentation. +-spec newList(integer(),enum()) -> ok. newList(List,Mode) -> - wxe_util:cast(5194, <<List:?GLuint,Mode:?GLenum>>). + cast(5194, <<List:?GLuint,Mode:?GLenum>>). %% @spec (Nx::integer(),Ny::integer(),Nz::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glNormal.xml">external</a> documentation. +-spec normal3b(integer(),integer(),integer()) -> ok. normal3b(Nx,Ny,Nz) -> - wxe_util:cast(5195, <<Nx:?GLbyte,Ny:?GLbyte,Nz:?GLbyte>>). + cast(5195, <<Nx:?GLbyte,Ny:?GLbyte,Nz:?GLbyte>>). %% @spec ({Nx,Ny,Nz}) -> ok %% @equiv normal3b(Nx,Ny,Nz) +-spec normal3bv({integer(),integer(),integer()}) -> ok. normal3bv({Nx,Ny,Nz}) -> normal3b(Nx,Ny,Nz). %% @spec (Nx::float(),Ny::float(),Nz::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glNormal.xml">external</a> documentation. +-spec normal3d(float(),float(),float()) -> ok. normal3d(Nx,Ny,Nz) -> - wxe_util:cast(5196, <<Nx:?GLdouble,Ny:?GLdouble,Nz:?GLdouble>>). + cast(5196, <<Nx:?GLdouble,Ny:?GLdouble,Nz:?GLdouble>>). %% @spec ({Nx,Ny,Nz}) -> ok %% @equiv normal3d(Nx,Ny,Nz) +-spec normal3dv({float(),float(),float()}) -> ok. normal3dv({Nx,Ny,Nz}) -> normal3d(Nx,Ny,Nz). %% @spec (Nx::float(),Ny::float(),Nz::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glNormal.xml">external</a> documentation. +-spec normal3f(float(),float(),float()) -> ok. normal3f(Nx,Ny,Nz) -> - wxe_util:cast(5197, <<Nx:?GLfloat,Ny:?GLfloat,Nz:?GLfloat>>). + cast(5197, <<Nx:?GLfloat,Ny:?GLfloat,Nz:?GLfloat>>). %% @spec ({Nx,Ny,Nz}) -> ok %% @equiv normal3f(Nx,Ny,Nz) +-spec normal3fv({float(),float(),float()}) -> ok. normal3fv({Nx,Ny,Nz}) -> normal3f(Nx,Ny,Nz). %% @spec (Nx::integer(),Ny::integer(),Nz::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glNormal.xml">external</a> documentation. +-spec normal3i(integer(),integer(),integer()) -> ok. normal3i(Nx,Ny,Nz) -> - wxe_util:cast(5198, <<Nx:?GLint,Ny:?GLint,Nz:?GLint>>). + cast(5198, <<Nx:?GLint,Ny:?GLint,Nz:?GLint>>). %% @spec ({Nx,Ny,Nz}) -> ok %% @equiv normal3i(Nx,Ny,Nz) +-spec normal3iv({integer(),integer(),integer()}) -> ok. normal3iv({Nx,Ny,Nz}) -> normal3i(Nx,Ny,Nz). %% @spec (Nx::integer(),Ny::integer(),Nz::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glNormal.xml">external</a> documentation. +-spec normal3s(integer(),integer(),integer()) -> ok. normal3s(Nx,Ny,Nz) -> - wxe_util:cast(5199, <<Nx:?GLshort,Ny:?GLshort,Nz:?GLshort>>). + cast(5199, <<Nx:?GLshort,Ny:?GLshort,Nz:?GLshort>>). %% @spec ({Nx,Ny,Nz}) -> ok %% @equiv normal3s(Nx,Ny,Nz) +-spec normal3sv({integer(),integer(),integer()}) -> ok. normal3sv({Nx,Ny,Nz}) -> normal3s(Nx,Ny,Nz). -%% @spec (Type::enum(),Stride::integer(),Pointer::offset()|binary()) -> ok +%% @spec (Type::enum(),Stride::integer(),Pointer::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glNormalPointer.xml">external</a> documentation. +-spec normalPointer(enum(),integer(),offset()|mem()) -> ok. normalPointer(Type,Stride,Pointer) when is_integer(Pointer) -> - wxe_util:cast(5200, <<Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); + cast(5200, <<Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); normalPointer(Type,Stride,Pointer) -> - wxe_util:send_bin(Pointer), - wxe_util:cast(5201, <<Type:?GLenum,Stride:?GLsizei>>). + send_bin(Pointer), + cast(5201, <<Type:?GLenum,Stride:?GLsizei>>). %% @spec (Left::float(),Right::float(),Bottom::float(),Top::float(),ZNear::float(),ZFar::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glOrtho.xml">external</a> documentation. +-spec ortho(float(),float(),float(),float(),float(),float()) -> ok. ortho(Left,Right,Bottom,Top,ZNear,ZFar) -> - wxe_util:cast(5202, <<Left:?GLdouble,Right:?GLdouble,Bottom:?GLdouble,Top:?GLdouble,ZNear:?GLdouble,ZFar:?GLdouble>>). + cast(5202, <<Left:?GLdouble,Right:?GLdouble,Bottom:?GLdouble,Top:?GLdouble,ZNear:?GLdouble,ZFar:?GLdouble>>). %% @spec (Token::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPassThrough.xml">external</a> documentation. +-spec passThrough(float()) -> ok. passThrough(Token) -> - wxe_util:cast(5203, <<Token:?GLfloat>>). + cast(5203, <<Token:?GLfloat>>). %% @spec (Map::enum(),Mapsize::integer(),Values::binary()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPixelMap.xml">external</a> documentation. +-spec pixelMapfv(enum(),integer(),binary()) -> ok. pixelMapfv(Map,Mapsize,Values) -> - wxe_util:send_bin(Values), - wxe_util:cast(5204, <<Map:?GLenum,Mapsize:?GLsizei>>). + send_bin(Values), + cast(5204, <<Map:?GLenum,Mapsize:?GLsizei>>). %% @spec (Map::enum(),Mapsize::integer(),Values::binary()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPixelMap.xml">external</a> documentation. +-spec pixelMapuiv(enum(),integer(),binary()) -> ok. pixelMapuiv(Map,Mapsize,Values) -> - wxe_util:send_bin(Values), - wxe_util:cast(5205, <<Map:?GLenum,Mapsize:?GLsizei>>). + send_bin(Values), + cast(5205, <<Map:?GLenum,Mapsize:?GLsizei>>). %% @spec (Map::enum(),Mapsize::integer(),Values::binary()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPixelMap.xml">external</a> documentation. +-spec pixelMapusv(enum(),integer(),binary()) -> ok. pixelMapusv(Map,Mapsize,Values) -> - wxe_util:send_bin(Values), - wxe_util:cast(5206, <<Map:?GLenum,Mapsize:?GLsizei>>). + send_bin(Values), + cast(5206, <<Map:?GLenum,Mapsize:?GLsizei>>). %% @spec (Pname::enum(),Param::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPixelStore.xml">external</a> documentation. +-spec pixelStoref(enum(),float()) -> ok. pixelStoref(Pname,Param) -> - wxe_util:cast(5207, <<Pname:?GLenum,Param:?GLfloat>>). + cast(5207, <<Pname:?GLenum,Param:?GLfloat>>). %% @spec (Pname::enum(),Param::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPixelStore.xml">external</a> documentation. +-spec pixelStorei(enum(),integer()) -> ok. pixelStorei(Pname,Param) -> - wxe_util:cast(5208, <<Pname:?GLenum,Param:?GLint>>). + cast(5208, <<Pname:?GLenum,Param:?GLint>>). %% @spec (Pname::enum(),Param::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPixelTransfer.xml">external</a> documentation. +-spec pixelTransferf(enum(),float()) -> ok. pixelTransferf(Pname,Param) -> - wxe_util:cast(5209, <<Pname:?GLenum,Param:?GLfloat>>). + cast(5209, <<Pname:?GLenum,Param:?GLfloat>>). %% @spec (Pname::enum(),Param::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPixelTransfer.xml">external</a> documentation. +-spec pixelTransferi(enum(),integer()) -> ok. pixelTransferi(Pname,Param) -> - wxe_util:cast(5210, <<Pname:?GLenum,Param:?GLint>>). + cast(5210, <<Pname:?GLenum,Param:?GLint>>). %% @spec (Xfactor::float(),Yfactor::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPixelZoom.xml">external</a> documentation. +-spec pixelZoom(float(),float()) -> ok. pixelZoom(Xfactor,Yfactor) -> - wxe_util:cast(5211, <<Xfactor:?GLfloat,Yfactor:?GLfloat>>). + cast(5211, <<Xfactor:?GLfloat,Yfactor:?GLfloat>>). %% @spec (Size::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPointSize.xml">external</a> documentation. +-spec pointSize(float()) -> ok. pointSize(Size) -> - wxe_util:cast(5212, <<Size:?GLfloat>>). + cast(5212, <<Size:?GLfloat>>). %% @spec (Face::enum(),Mode::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPolygonMode.xml">external</a> documentation. +-spec polygonMode(enum(),enum()) -> ok. polygonMode(Face,Mode) -> - wxe_util:cast(5213, <<Face:?GLenum,Mode:?GLenum>>). + cast(5213, <<Face:?GLenum,Mode:?GLenum>>). %% @spec (Factor::float(),Units::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPolygonOffset.xml">external</a> documentation. +-spec polygonOffset(float(),float()) -> ok. polygonOffset(Factor,Units) -> - wxe_util:cast(5214, <<Factor:?GLfloat,Units:?GLfloat>>). + cast(5214, <<Factor:?GLfloat,Units:?GLfloat>>). %% @spec (Mask::binary()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPolygonStipple.xml">external</a> documentation. +-spec polygonStipple(binary()) -> ok. polygonStipple(Mask) -> - wxe_util:send_bin(Mask), - wxe_util:cast(5215, <<>>). + send_bin(Mask), + cast(5215, <<>>). %% @spec () -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPopAttrib.xml">external</a> documentation. +-spec popAttrib() -> ok. popAttrib() -> - wxe_util:cast(5216, <<>>). + cast(5216, <<>>). %% @spec () -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPopClientAttrib.xml">external</a> documentation. +-spec popClientAttrib() -> ok. popClientAttrib() -> - wxe_util:cast(5217, <<>>). + cast(5217, <<>>). %% @spec () -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPopMatrix.xml">external</a> documentation. +-spec popMatrix() -> ok. popMatrix() -> - wxe_util:cast(5218, <<>>). + cast(5218, <<>>). %% @spec () -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPopName.xml">external</a> documentation. +-spec popName() -> ok. popName() -> - wxe_util:cast(5219, <<>>). + cast(5219, <<>>). %% @spec (Textures::[integer()],Priorities::[clamp()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPrioritizeTextures.xml">external</a> documentation. +-spec prioritizeTextures([integer()],[clamp()]) -> ok. prioritizeTextures(Textures,Priorities) -> - wxe_util:cast(5220, <<(length(Textures)):?GLuint, + cast(5220, <<(length(Textures)):?GLuint, (<< <<C:?GLuint>> || C <- Textures>>)/binary,0:(((1+length(Textures)) rem 2)*32),(length(Priorities)):?GLuint, (<< <<C:?GLclampf>> || C <- Priorities>>)/binary,0:(((1+length(Priorities)) rem 2)*32)>>). %% @spec (Mask::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPushAttrib.xml">external</a> documentation. +-spec pushAttrib(integer()) -> ok. pushAttrib(Mask) -> - wxe_util:cast(5221, <<Mask:?GLbitfield>>). + cast(5221, <<Mask:?GLbitfield>>). %% @spec (Mask::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPushClientAttrib.xml">external</a> documentation. +-spec pushClientAttrib(integer()) -> ok. pushClientAttrib(Mask) -> - wxe_util:cast(5222, <<Mask:?GLbitfield>>). + cast(5222, <<Mask:?GLbitfield>>). %% @spec () -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPushMatrix.xml">external</a> documentation. +-spec pushMatrix() -> ok. pushMatrix() -> - wxe_util:cast(5223, <<>>). + cast(5223, <<>>). %% @spec (Name::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPushName.xml">external</a> documentation. +-spec pushName(integer()) -> ok. pushName(Name) -> - wxe_util:cast(5224, <<Name:?GLuint>>). + cast(5224, <<Name:?GLuint>>). %% @spec (X::float(),Y::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation. +-spec rasterPos2d(float(),float()) -> ok. rasterPos2d(X,Y) -> - wxe_util:cast(5225, <<X:?GLdouble,Y:?GLdouble>>). + cast(5225, <<X:?GLdouble,Y:?GLdouble>>). %% @spec ({X,Y}) -> ok %% @equiv rasterPos2d(X,Y) +-spec rasterPos2dv({float(),float()}) -> ok. rasterPos2dv({X,Y}) -> rasterPos2d(X,Y). %% @spec (X::float(),Y::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation. +-spec rasterPos2f(float(),float()) -> ok. rasterPos2f(X,Y) -> - wxe_util:cast(5226, <<X:?GLfloat,Y:?GLfloat>>). + cast(5226, <<X:?GLfloat,Y:?GLfloat>>). %% @spec ({X,Y}) -> ok %% @equiv rasterPos2f(X,Y) +-spec rasterPos2fv({float(),float()}) -> ok. rasterPos2fv({X,Y}) -> rasterPos2f(X,Y). %% @spec (X::integer(),Y::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation. +-spec rasterPos2i(integer(),integer()) -> ok. rasterPos2i(X,Y) -> - wxe_util:cast(5227, <<X:?GLint,Y:?GLint>>). + cast(5227, <<X:?GLint,Y:?GLint>>). %% @spec ({X,Y}) -> ok %% @equiv rasterPos2i(X,Y) +-spec rasterPos2iv({integer(),integer()}) -> ok. rasterPos2iv({X,Y}) -> rasterPos2i(X,Y). %% @spec (X::integer(),Y::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation. +-spec rasterPos2s(integer(),integer()) -> ok. rasterPos2s(X,Y) -> - wxe_util:cast(5228, <<X:?GLshort,Y:?GLshort>>). + cast(5228, <<X:?GLshort,Y:?GLshort>>). %% @spec ({X,Y}) -> ok %% @equiv rasterPos2s(X,Y) +-spec rasterPos2sv({integer(),integer()}) -> ok. rasterPos2sv({X,Y}) -> rasterPos2s(X,Y). %% @spec (X::float(),Y::float(),Z::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation. +-spec rasterPos3d(float(),float(),float()) -> ok. rasterPos3d(X,Y,Z) -> - wxe_util:cast(5229, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). + cast(5229, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). %% @spec ({X,Y,Z}) -> ok %% @equiv rasterPos3d(X,Y,Z) +-spec rasterPos3dv({float(),float(),float()}) -> ok. rasterPos3dv({X,Y,Z}) -> rasterPos3d(X,Y,Z). %% @spec (X::float(),Y::float(),Z::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation. +-spec rasterPos3f(float(),float(),float()) -> ok. rasterPos3f(X,Y,Z) -> - wxe_util:cast(5230, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). + cast(5230, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). %% @spec ({X,Y,Z}) -> ok %% @equiv rasterPos3f(X,Y,Z) +-spec rasterPos3fv({float(),float(),float()}) -> ok. rasterPos3fv({X,Y,Z}) -> rasterPos3f(X,Y,Z). %% @spec (X::integer(),Y::integer(),Z::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation. +-spec rasterPos3i(integer(),integer(),integer()) -> ok. rasterPos3i(X,Y,Z) -> - wxe_util:cast(5231, <<X:?GLint,Y:?GLint,Z:?GLint>>). + cast(5231, <<X:?GLint,Y:?GLint,Z:?GLint>>). %% @spec ({X,Y,Z}) -> ok %% @equiv rasterPos3i(X,Y,Z) +-spec rasterPos3iv({integer(),integer(),integer()}) -> ok. rasterPos3iv({X,Y,Z}) -> rasterPos3i(X,Y,Z). %% @spec (X::integer(),Y::integer(),Z::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation. +-spec rasterPos3s(integer(),integer(),integer()) -> ok. rasterPos3s(X,Y,Z) -> - wxe_util:cast(5232, <<X:?GLshort,Y:?GLshort,Z:?GLshort>>). + cast(5232, <<X:?GLshort,Y:?GLshort,Z:?GLshort>>). %% @spec ({X,Y,Z}) -> ok %% @equiv rasterPos3s(X,Y,Z) +-spec rasterPos3sv({integer(),integer(),integer()}) -> ok. rasterPos3sv({X,Y,Z}) -> rasterPos3s(X,Y,Z). %% @spec (X::float(),Y::float(),Z::float(),W::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation. +-spec rasterPos4d(float(),float(),float(),float()) -> ok. rasterPos4d(X,Y,Z,W) -> - wxe_util:cast(5233, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). + cast(5233, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). %% @spec ({X,Y,Z,W}) -> ok %% @equiv rasterPos4d(X,Y,Z,W) +-spec rasterPos4dv({float(),float(),float(),float()}) -> ok. rasterPos4dv({X,Y,Z,W}) -> rasterPos4d(X,Y,Z,W). %% @spec (X::float(),Y::float(),Z::float(),W::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation. +-spec rasterPos4f(float(),float(),float(),float()) -> ok. rasterPos4f(X,Y,Z,W) -> - wxe_util:cast(5234, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). + cast(5234, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). %% @spec ({X,Y,Z,W}) -> ok %% @equiv rasterPos4f(X,Y,Z,W) +-spec rasterPos4fv({float(),float(),float(),float()}) -> ok. rasterPos4fv({X,Y,Z,W}) -> rasterPos4f(X,Y,Z,W). %% @spec (X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation. +-spec rasterPos4i(integer(),integer(),integer(),integer()) -> ok. rasterPos4i(X,Y,Z,W) -> - wxe_util:cast(5235, <<X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>). + cast(5235, <<X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>). %% @spec ({X,Y,Z,W}) -> ok %% @equiv rasterPos4i(X,Y,Z,W) +-spec rasterPos4iv({integer(),integer(),integer(),integer()}) -> ok. rasterPos4iv({X,Y,Z,W}) -> rasterPos4i(X,Y,Z,W). %% @spec (X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation. +-spec rasterPos4s(integer(),integer(),integer(),integer()) -> ok. rasterPos4s(X,Y,Z,W) -> - wxe_util:cast(5236, <<X:?GLshort,Y:?GLshort,Z:?GLshort,W:?GLshort>>). + cast(5236, <<X:?GLshort,Y:?GLshort,Z:?GLshort,W:?GLshort>>). %% @spec ({X,Y,Z,W}) -> ok %% @equiv rasterPos4s(X,Y,Z,W) +-spec rasterPos4sv({integer(),integer(),integer(),integer()}) -> ok. rasterPos4sv({X,Y,Z,W}) -> rasterPos4s(X,Y,Z,W). %% @spec (Mode::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glReadBuffer.xml">external</a> documentation. +-spec readBuffer(enum()) -> ok. readBuffer(Mode) -> - wxe_util:cast(5237, <<Mode:?GLenum>>). + cast(5237, <<Mode:?GLenum>>). -%% @spec (X::integer(),Y::integer(),Width::integer(),Height::integer(),Format::enum(),Type::enum(),Pixels::wx:wx_mem()) -> ok +%% @spec (X::integer(),Y::integer(),Width::integer(),Height::integer(),Format::enum(),Type::enum(),Pixels::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glReadPixels.xml">external</a> documentation. +-spec readPixels(integer(),integer(),integer(),integer(),enum(),enum(),mem()) -> ok. readPixels(X,Y,Width,Height,Format,Type,Pixels) -> - wxe_util:send_bin(Pixels#wx_mem.bin), - wxe_util:call(5238, <<X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum>>). + send_bin(Pixels), + call(5238, <<X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum>>). %% @spec (X1::float(),Y1::float(),X2::float(),Y2::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRect.xml">external</a> documentation. +-spec rectd(float(),float(),float(),float()) -> ok. rectd(X1,Y1,X2,Y2) -> - wxe_util:cast(5239, <<X1:?GLdouble,Y1:?GLdouble,X2:?GLdouble,Y2:?GLdouble>>). + cast(5239, <<X1:?GLdouble,Y1:?GLdouble,X2:?GLdouble,Y2:?GLdouble>>). -%% @spec (V1::{float()},V2::{float()}) -> ok +%% @spec (V1::{float(),float()},V2::{float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRect.xml">external</a> documentation. +-spec rectdv({float(),float()},{float(),float()}) -> ok. rectdv({V1,V2},{V1,V2}) -> - wxe_util:cast(5240, <<V1:?GLdouble,V2:?GLdouble,V1:?GLdouble,V2:?GLdouble>>). + cast(5240, <<V1:?GLdouble,V2:?GLdouble,V1:?GLdouble,V2:?GLdouble>>). %% @spec (X1::float(),Y1::float(),X2::float(),Y2::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRect.xml">external</a> documentation. +-spec rectf(float(),float(),float(),float()) -> ok. rectf(X1,Y1,X2,Y2) -> - wxe_util:cast(5241, <<X1:?GLfloat,Y1:?GLfloat,X2:?GLfloat,Y2:?GLfloat>>). + cast(5241, <<X1:?GLfloat,Y1:?GLfloat,X2:?GLfloat,Y2:?GLfloat>>). -%% @spec (V1::{float()},V2::{float()}) -> ok +%% @spec (V1::{float(),float()},V2::{float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRect.xml">external</a> documentation. +-spec rectfv({float(),float()},{float(),float()}) -> ok. rectfv({V1,V2},{V1,V2}) -> - wxe_util:cast(5242, <<V1:?GLfloat,V2:?GLfloat,V1:?GLfloat,V2:?GLfloat>>). + cast(5242, <<V1:?GLfloat,V2:?GLfloat,V1:?GLfloat,V2:?GLfloat>>). %% @spec (X1::integer(),Y1::integer(),X2::integer(),Y2::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRect.xml">external</a> documentation. +-spec recti(integer(),integer(),integer(),integer()) -> ok. recti(X1,Y1,X2,Y2) -> - wxe_util:cast(5243, <<X1:?GLint,Y1:?GLint,X2:?GLint,Y2:?GLint>>). + cast(5243, <<X1:?GLint,Y1:?GLint,X2:?GLint,Y2:?GLint>>). -%% @spec (V1::{integer()},V2::{integer()}) -> ok +%% @spec (V1::{integer(),integer()},V2::{integer(),integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRect.xml">external</a> documentation. +-spec rectiv({integer(),integer()},{integer(),integer()}) -> ok. rectiv({V1,V2},{V1,V2}) -> - wxe_util:cast(5244, <<V1:?GLint,V2:?GLint,V1:?GLint,V2:?GLint>>). + cast(5244, <<V1:?GLint,V2:?GLint,V1:?GLint,V2:?GLint>>). %% @spec (X1::integer(),Y1::integer(),X2::integer(),Y2::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRect.xml">external</a> documentation. +-spec rects(integer(),integer(),integer(),integer()) -> ok. rects(X1,Y1,X2,Y2) -> - wxe_util:cast(5245, <<X1:?GLshort,Y1:?GLshort,X2:?GLshort,Y2:?GLshort>>). + cast(5245, <<X1:?GLshort,Y1:?GLshort,X2:?GLshort,Y2:?GLshort>>). -%% @spec (V1::{integer()},V2::{integer()}) -> ok +%% @spec (V1::{integer(),integer()},V2::{integer(),integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRect.xml">external</a> documentation. +-spec rectsv({integer(),integer()},{integer(),integer()}) -> ok. rectsv({V1,V2},{V1,V2}) -> - wxe_util:cast(5246, <<V1:?GLshort,V2:?GLshort,V1:?GLshort,V2:?GLshort>>). + cast(5246, <<V1:?GLshort,V2:?GLshort,V1:?GLshort,V2:?GLshort>>). %% @spec (Mode::enum()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRenderMode.xml">external</a> documentation. +-spec renderMode(enum()) -> integer(). renderMode(Mode) -> - wxe_util:call(5247, <<Mode:?GLenum>>). + call(5247, <<Mode:?GLenum>>). %% @spec (Angle::float(),X::float(),Y::float(),Z::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRotate.xml">external</a> documentation. +-spec rotated(float(),float(),float(),float()) -> ok. rotated(Angle,X,Y,Z) -> - wxe_util:cast(5248, <<Angle:?GLdouble,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). + cast(5248, <<Angle:?GLdouble,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). %% @spec (Angle::float(),X::float(),Y::float(),Z::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRotate.xml">external</a> documentation. +-spec rotatef(float(),float(),float(),float()) -> ok. rotatef(Angle,X,Y,Z) -> - wxe_util:cast(5249, <<Angle:?GLfloat,X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). + cast(5249, <<Angle:?GLfloat,X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). %% @spec (X::float(),Y::float(),Z::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScale.xml">external</a> documentation. +-spec scaled(float(),float(),float()) -> ok. scaled(X,Y,Z) -> - wxe_util:cast(5250, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). + cast(5250, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). %% @spec (X::float(),Y::float(),Z::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScale.xml">external</a> documentation. +-spec scalef(float(),float(),float()) -> ok. scalef(X,Y,Z) -> - wxe_util:cast(5251, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). + cast(5251, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). %% @spec (X::integer(),Y::integer(),Width::integer(),Height::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScissor.xml">external</a> documentation. +-spec scissor(integer(),integer(),integer(),integer()) -> ok. scissor(X,Y,Width,Height) -> - wxe_util:cast(5252, <<X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei>>). + cast(5252, <<X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei>>). -%% @spec (Size::integer(),Buffer::wx:wx_mem()) -> ok +%% @spec (Size::integer(),Buffer::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSelectBuffer.xml">external</a> documentation. +-spec selectBuffer(integer(),mem()) -> ok. selectBuffer(Size,Buffer) -> - wxe_util:send_bin(Buffer#wx_mem.bin), - wxe_util:call(5253, <<Size:?GLsizei>>). + send_bin(Buffer), + call(5253, <<Size:?GLsizei>>). %% @spec (Mode::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glShadeModel.xml">external</a> documentation. +-spec shadeModel(enum()) -> ok. shadeModel(Mode) -> - wxe_util:cast(5254, <<Mode:?GLenum>>). + cast(5254, <<Mode:?GLenum>>). %% @spec (Func::enum(),Ref::integer(),Mask::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilFunc.xml">external</a> documentation. +-spec stencilFunc(enum(),integer(),integer()) -> ok. stencilFunc(Func,Ref,Mask) -> - wxe_util:cast(5255, <<Func:?GLenum,Ref:?GLint,Mask:?GLuint>>). + cast(5255, <<Func:?GLenum,Ref:?GLint,Mask:?GLuint>>). %% @spec (Mask::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilMask.xml">external</a> documentation. +-spec stencilMask(integer()) -> ok. stencilMask(Mask) -> - wxe_util:cast(5256, <<Mask:?GLuint>>). + cast(5256, <<Mask:?GLuint>>). %% @spec (Fail::enum(),Zfail::enum(),Zpass::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilOp.xml">external</a> documentation. +-spec stencilOp(enum(),enum(),enum()) -> ok. stencilOp(Fail,Zfail,Zpass) -> - wxe_util:cast(5257, <<Fail:?GLenum,Zfail:?GLenum,Zpass:?GLenum>>). + cast(5257, <<Fail:?GLenum,Zfail:?GLenum,Zpass:?GLenum>>). %% @spec (S::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation. +-spec texCoord1d(float()) -> ok. texCoord1d(S) -> - wxe_util:cast(5258, <<S:?GLdouble>>). + cast(5258, <<S:?GLdouble>>). %% @spec ({S}) -> ok %% @equiv texCoord1d(S) +-spec texCoord1dv({float()}) -> ok. texCoord1dv({S}) -> texCoord1d(S). %% @spec (S::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation. +-spec texCoord1f(float()) -> ok. texCoord1f(S) -> - wxe_util:cast(5259, <<S:?GLfloat>>). + cast(5259, <<S:?GLfloat>>). %% @spec ({S}) -> ok %% @equiv texCoord1f(S) +-spec texCoord1fv({float()}) -> ok. texCoord1fv({S}) -> texCoord1f(S). %% @spec (S::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation. +-spec texCoord1i(integer()) -> ok. texCoord1i(S) -> - wxe_util:cast(5260, <<S:?GLint>>). + cast(5260, <<S:?GLint>>). %% @spec ({S}) -> ok %% @equiv texCoord1i(S) +-spec texCoord1iv({integer()}) -> ok. texCoord1iv({S}) -> texCoord1i(S). %% @spec (S::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation. +-spec texCoord1s(integer()) -> ok. texCoord1s(S) -> - wxe_util:cast(5261, <<S:?GLshort>>). + cast(5261, <<S:?GLshort>>). %% @spec ({S}) -> ok %% @equiv texCoord1s(S) +-spec texCoord1sv({integer()}) -> ok. texCoord1sv({S}) -> texCoord1s(S). %% @spec (S::float(),T::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation. +-spec texCoord2d(float(),float()) -> ok. texCoord2d(S,T) -> - wxe_util:cast(5262, <<S:?GLdouble,T:?GLdouble>>). + cast(5262, <<S:?GLdouble,T:?GLdouble>>). %% @spec ({S,T}) -> ok %% @equiv texCoord2d(S,T) +-spec texCoord2dv({float(),float()}) -> ok. texCoord2dv({S,T}) -> texCoord2d(S,T). %% @spec (S::float(),T::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation. +-spec texCoord2f(float(),float()) -> ok. texCoord2f(S,T) -> - wxe_util:cast(5263, <<S:?GLfloat,T:?GLfloat>>). + cast(5263, <<S:?GLfloat,T:?GLfloat>>). %% @spec ({S,T}) -> ok %% @equiv texCoord2f(S,T) +-spec texCoord2fv({float(),float()}) -> ok. texCoord2fv({S,T}) -> texCoord2f(S,T). %% @spec (S::integer(),T::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation. +-spec texCoord2i(integer(),integer()) -> ok. texCoord2i(S,T) -> - wxe_util:cast(5264, <<S:?GLint,T:?GLint>>). + cast(5264, <<S:?GLint,T:?GLint>>). %% @spec ({S,T}) -> ok %% @equiv texCoord2i(S,T) +-spec texCoord2iv({integer(),integer()}) -> ok. texCoord2iv({S,T}) -> texCoord2i(S,T). %% @spec (S::integer(),T::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation. +-spec texCoord2s(integer(),integer()) -> ok. texCoord2s(S,T) -> - wxe_util:cast(5265, <<S:?GLshort,T:?GLshort>>). + cast(5265, <<S:?GLshort,T:?GLshort>>). %% @spec ({S,T}) -> ok %% @equiv texCoord2s(S,T) +-spec texCoord2sv({integer(),integer()}) -> ok. texCoord2sv({S,T}) -> texCoord2s(S,T). %% @spec (S::float(),T::float(),R::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation. +-spec texCoord3d(float(),float(),float()) -> ok. texCoord3d(S,T,R) -> - wxe_util:cast(5266, <<S:?GLdouble,T:?GLdouble,R:?GLdouble>>). + cast(5266, <<S:?GLdouble,T:?GLdouble,R:?GLdouble>>). %% @spec ({S,T,R}) -> ok %% @equiv texCoord3d(S,T,R) +-spec texCoord3dv({float(),float(),float()}) -> ok. texCoord3dv({S,T,R}) -> texCoord3d(S,T,R). %% @spec (S::float(),T::float(),R::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation. +-spec texCoord3f(float(),float(),float()) -> ok. texCoord3f(S,T,R) -> - wxe_util:cast(5267, <<S:?GLfloat,T:?GLfloat,R:?GLfloat>>). + cast(5267, <<S:?GLfloat,T:?GLfloat,R:?GLfloat>>). %% @spec ({S,T,R}) -> ok %% @equiv texCoord3f(S,T,R) +-spec texCoord3fv({float(),float(),float()}) -> ok. texCoord3fv({S,T,R}) -> texCoord3f(S,T,R). %% @spec (S::integer(),T::integer(),R::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation. +-spec texCoord3i(integer(),integer(),integer()) -> ok. texCoord3i(S,T,R) -> - wxe_util:cast(5268, <<S:?GLint,T:?GLint,R:?GLint>>). + cast(5268, <<S:?GLint,T:?GLint,R:?GLint>>). %% @spec ({S,T,R}) -> ok %% @equiv texCoord3i(S,T,R) +-spec texCoord3iv({integer(),integer(),integer()}) -> ok. texCoord3iv({S,T,R}) -> texCoord3i(S,T,R). %% @spec (S::integer(),T::integer(),R::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation. +-spec texCoord3s(integer(),integer(),integer()) -> ok. texCoord3s(S,T,R) -> - wxe_util:cast(5269, <<S:?GLshort,T:?GLshort,R:?GLshort>>). + cast(5269, <<S:?GLshort,T:?GLshort,R:?GLshort>>). %% @spec ({S,T,R}) -> ok %% @equiv texCoord3s(S,T,R) +-spec texCoord3sv({integer(),integer(),integer()}) -> ok. texCoord3sv({S,T,R}) -> texCoord3s(S,T,R). %% @spec (S::float(),T::float(),R::float(),Q::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation. +-spec texCoord4d(float(),float(),float(),float()) -> ok. texCoord4d(S,T,R,Q) -> - wxe_util:cast(5270, <<S:?GLdouble,T:?GLdouble,R:?GLdouble,Q:?GLdouble>>). + cast(5270, <<S:?GLdouble,T:?GLdouble,R:?GLdouble,Q:?GLdouble>>). %% @spec ({S,T,R,Q}) -> ok %% @equiv texCoord4d(S,T,R,Q) +-spec texCoord4dv({float(),float(),float(),float()}) -> ok. texCoord4dv({S,T,R,Q}) -> texCoord4d(S,T,R,Q). %% @spec (S::float(),T::float(),R::float(),Q::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation. +-spec texCoord4f(float(),float(),float(),float()) -> ok. texCoord4f(S,T,R,Q) -> - wxe_util:cast(5271, <<S:?GLfloat,T:?GLfloat,R:?GLfloat,Q:?GLfloat>>). + cast(5271, <<S:?GLfloat,T:?GLfloat,R:?GLfloat,Q:?GLfloat>>). %% @spec ({S,T,R,Q}) -> ok %% @equiv texCoord4f(S,T,R,Q) +-spec texCoord4fv({float(),float(),float(),float()}) -> ok. texCoord4fv({S,T,R,Q}) -> texCoord4f(S,T,R,Q). %% @spec (S::integer(),T::integer(),R::integer(),Q::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation. +-spec texCoord4i(integer(),integer(),integer(),integer()) -> ok. texCoord4i(S,T,R,Q) -> - wxe_util:cast(5272, <<S:?GLint,T:?GLint,R:?GLint,Q:?GLint>>). + cast(5272, <<S:?GLint,T:?GLint,R:?GLint,Q:?GLint>>). %% @spec ({S,T,R,Q}) -> ok %% @equiv texCoord4i(S,T,R,Q) +-spec texCoord4iv({integer(),integer(),integer(),integer()}) -> ok. texCoord4iv({S,T,R,Q}) -> texCoord4i(S,T,R,Q). %% @spec (S::integer(),T::integer(),R::integer(),Q::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation. +-spec texCoord4s(integer(),integer(),integer(),integer()) -> ok. texCoord4s(S,T,R,Q) -> - wxe_util:cast(5273, <<S:?GLshort,T:?GLshort,R:?GLshort,Q:?GLshort>>). + cast(5273, <<S:?GLshort,T:?GLshort,R:?GLshort,Q:?GLshort>>). %% @spec ({S,T,R,Q}) -> ok %% @equiv texCoord4s(S,T,R,Q) +-spec texCoord4sv({integer(),integer(),integer(),integer()}) -> ok. texCoord4sv({S,T,R,Q}) -> texCoord4s(S,T,R,Q). -%% @spec (Size::integer(),Type::enum(),Stride::integer(),Pointer::offset()|binary()) -> ok +%% @spec (Size::integer(),Type::enum(),Stride::integer(),Pointer::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoordPointer.xml">external</a> documentation. +-spec texCoordPointer(integer(),enum(),integer(),offset()|mem()) -> ok. texCoordPointer(Size,Type,Stride,Pointer) when is_integer(Pointer) -> - wxe_util:cast(5274, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); + cast(5274, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); texCoordPointer(Size,Type,Stride,Pointer) -> - wxe_util:send_bin(Pointer), - wxe_util:cast(5275, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei>>). + send_bin(Pointer), + cast(5275, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei>>). %% @spec (Target::enum(),Pname::enum(),Param::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexEnvf.xml">external</a> documentation. +-spec texEnvf(enum(),enum(),float()) -> ok. texEnvf(Target,Pname,Param) -> - wxe_util:cast(5276, <<Target:?GLenum,Pname:?GLenum,Param:?GLfloat>>). + cast(5276, <<Target:?GLenum,Pname:?GLenum,Param:?GLfloat>>). %% @spec (Target::enum(),Pname::enum(),Params::{float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexEnv.xml">external</a> documentation. +-spec texEnvfv(enum(),enum(),{float()}) -> ok. texEnvfv(Target,Pname,Params) -> - wxe_util:cast(5277, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, + cast(5277, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @spec (Target::enum(),Pname::enum(),Param::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexEnvi.xml">external</a> documentation. +-spec texEnvi(enum(),enum(),integer()) -> ok. texEnvi(Target,Pname,Param) -> - wxe_util:cast(5278, <<Target:?GLenum,Pname:?GLenum,Param:?GLint>>). + cast(5278, <<Target:?GLenum,Pname:?GLenum,Param:?GLint>>). %% @spec (Target::enum(),Pname::enum(),Params::{integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexEnv.xml">external</a> documentation. +-spec texEnviv(enum(),enum(),{integer()}) -> ok. texEnviv(Target,Pname,Params) -> - wxe_util:cast(5279, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, + cast(5279, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @spec (Coord::enum(),Pname::enum(),Param::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexGen.xml">external</a> documentation. +-spec texGend(enum(),enum(),float()) -> ok. texGend(Coord,Pname,Param) -> - wxe_util:cast(5280, <<Coord:?GLenum,Pname:?GLenum,Param:?GLdouble>>). + cast(5280, <<Coord:?GLenum,Pname:?GLenum,Param:?GLdouble>>). %% @spec (Coord::enum(),Pname::enum(),Params::{float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexGen.xml">external</a> documentation. +-spec texGendv(enum(),enum(),{float()}) -> ok. texGendv(Coord,Pname,Params) -> - wxe_util:cast(5281, <<Coord:?GLenum,Pname:?GLenum,(size(Params)):?GLuint,0:32, + cast(5281, <<Coord:?GLenum,Pname:?GLenum,(size(Params)):?GLuint,0:32, (<< <<C:?GLdouble>> ||C <- tuple_to_list(Params)>>)/binary>>). %% @spec (Coord::enum(),Pname::enum(),Param::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexGen.xml">external</a> documentation. +-spec texGenf(enum(),enum(),float()) -> ok. texGenf(Coord,Pname,Param) -> - wxe_util:cast(5282, <<Coord:?GLenum,Pname:?GLenum,Param:?GLfloat>>). + cast(5282, <<Coord:?GLenum,Pname:?GLenum,Param:?GLfloat>>). %% @spec (Coord::enum(),Pname::enum(),Params::{float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexGen.xml">external</a> documentation. +-spec texGenfv(enum(),enum(),{float()}) -> ok. texGenfv(Coord,Pname,Params) -> - wxe_util:cast(5283, <<Coord:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, + cast(5283, <<Coord:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @spec (Coord::enum(),Pname::enum(),Param::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexGen.xml">external</a> documentation. +-spec texGeni(enum(),enum(),integer()) -> ok. texGeni(Coord,Pname,Param) -> - wxe_util:cast(5284, <<Coord:?GLenum,Pname:?GLenum,Param:?GLint>>). + cast(5284, <<Coord:?GLenum,Pname:?GLenum,Param:?GLint>>). %% @spec (Coord::enum(),Pname::enum(),Params::{integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexGen.xml">external</a> documentation. +-spec texGeniv(enum(),enum(),{integer()}) -> ok. texGeniv(Coord,Pname,Params) -> - wxe_util:cast(5285, <<Coord:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, + cast(5285, <<Coord:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). -%% @spec (Target::enum(),Level::integer(),Internalformat::integer(),Width::integer(),Border::integer(),Format::enum(),Type::enum(),Pixels::offset()|binary()) -> ok +%% @spec (Target::enum(),Level::integer(),Internalformat::integer(),Width::integer(),Border::integer(),Format::enum(),Type::enum(),Pixels::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexImage1D.xml">external</a> documentation. +-spec texImage1D(enum(),integer(),integer(),integer(),integer(),enum(),enum(),offset()|mem()) -> ok. texImage1D(Target,Level,Internalformat,Width,Border,Format,Type,Pixels) when is_integer(Pixels) -> - wxe_util:cast(5286, <<Target:?GLenum,Level:?GLint,Internalformat:?GLint,Width:?GLsizei,Border:?GLint,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>); + cast(5286, <<Target:?GLenum,Level:?GLint,Internalformat:?GLint,Width:?GLsizei,Border:?GLint,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>); texImage1D(Target,Level,Internalformat,Width,Border,Format,Type,Pixels) -> - wxe_util:send_bin(Pixels), - wxe_util:cast(5287, <<Target:?GLenum,Level:?GLint,Internalformat:?GLint,Width:?GLsizei,Border:?GLint,Format:?GLenum,Type:?GLenum>>). + send_bin(Pixels), + cast(5287, <<Target:?GLenum,Level:?GLint,Internalformat:?GLint,Width:?GLsizei,Border:?GLint,Format:?GLenum,Type:?GLenum>>). -%% @spec (Target::enum(),Level::integer(),Internalformat::integer(),Width::integer(),Height::integer(),Border::integer(),Format::enum(),Type::enum(),Pixels::offset()|binary()) -> ok +%% @spec (Target::enum(),Level::integer(),Internalformat::integer(),Width::integer(),Height::integer(),Border::integer(),Format::enum(),Type::enum(),Pixels::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexImage2D.xml">external</a> documentation. +-spec texImage2D(enum(),integer(),integer(),integer(),integer(),integer(),enum(),enum(),offset()|mem()) -> ok. texImage2D(Target,Level,Internalformat,Width,Height,Border,Format,Type,Pixels) when is_integer(Pixels) -> - wxe_util:cast(5288, <<Target:?GLenum,Level:?GLint,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Border:?GLint,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>); + cast(5288, <<Target:?GLenum,Level:?GLint,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Border:?GLint,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>); texImage2D(Target,Level,Internalformat,Width,Height,Border,Format,Type,Pixels) -> - wxe_util:send_bin(Pixels), - wxe_util:cast(5289, <<Target:?GLenum,Level:?GLint,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Border:?GLint,Format:?GLenum,Type:?GLenum>>). + send_bin(Pixels), + cast(5289, <<Target:?GLenum,Level:?GLint,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Border:?GLint,Format:?GLenum,Type:?GLenum>>). %% @spec (Target::enum(),Pname::enum(),Param::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexParameter.xml">external</a> documentation. +-spec texParameterf(enum(),enum(),float()) -> ok. texParameterf(Target,Pname,Param) -> - wxe_util:cast(5290, <<Target:?GLenum,Pname:?GLenum,Param:?GLfloat>>). + cast(5290, <<Target:?GLenum,Pname:?GLenum,Param:?GLfloat>>). %% @spec (Target::enum(),Pname::enum(),Params::{float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexParameter.xml">external</a> documentation. +-spec texParameterfv(enum(),enum(),{float()}) -> ok. texParameterfv(Target,Pname,Params) -> - wxe_util:cast(5291, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, + cast(5291, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @spec (Target::enum(),Pname::enum(),Param::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexParameter.xml">external</a> documentation. +-spec texParameteri(enum(),enum(),integer()) -> ok. texParameteri(Target,Pname,Param) -> - wxe_util:cast(5292, <<Target:?GLenum,Pname:?GLenum,Param:?GLint>>). + cast(5292, <<Target:?GLenum,Pname:?GLenum,Param:?GLint>>). %% @spec (Target::enum(),Pname::enum(),Params::{integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexParameter.xml">external</a> documentation. +-spec texParameteriv(enum(),enum(),{integer()}) -> ok. texParameteriv(Target,Pname,Params) -> - wxe_util:cast(5293, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, + cast(5293, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). -%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Width::integer(),Format::enum(),Type::enum(),Pixels::offset()|binary()) -> ok +%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Width::integer(),Format::enum(),Type::enum(),Pixels::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexSubImage1D.xml">external</a> documentation. +-spec texSubImage1D(enum(),integer(),integer(),integer(),enum(),enum(),offset()|mem()) -> ok. texSubImage1D(Target,Level,Xoffset,Width,Format,Type,Pixels) when is_integer(Pixels) -> - wxe_util:cast(5294, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Width:?GLsizei,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>); + cast(5294, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Width:?GLsizei,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>); texSubImage1D(Target,Level,Xoffset,Width,Format,Type,Pixels) -> - wxe_util:send_bin(Pixels), - wxe_util:cast(5295, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Width:?GLsizei,Format:?GLenum,Type:?GLenum>>). + send_bin(Pixels), + cast(5295, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Width:?GLsizei,Format:?GLenum,Type:?GLenum>>). -%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Yoffset::integer(),Width::integer(),Height::integer(),Format::enum(),Type::enum(),Pixels::offset()|binary()) -> ok +%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Yoffset::integer(),Width::integer(),Height::integer(),Format::enum(),Type::enum(),Pixels::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexSubImage2D.xml">external</a> documentation. +-spec texSubImage2D(enum(),integer(),integer(),integer(),integer(),integer(),enum(),enum(),offset()|mem()) -> ok. texSubImage2D(Target,Level,Xoffset,Yoffset,Width,Height,Format,Type,Pixels) when is_integer(Pixels) -> - wxe_util:cast(5296, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>); + cast(5296, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>); texSubImage2D(Target,Level,Xoffset,Yoffset,Width,Height,Format,Type,Pixels) -> - wxe_util:send_bin(Pixels), - wxe_util:cast(5297, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum>>). + send_bin(Pixels), + cast(5297, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum>>). %% @spec (X::float(),Y::float(),Z::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTranslate.xml">external</a> documentation. +-spec translated(float(),float(),float()) -> ok. translated(X,Y,Z) -> - wxe_util:cast(5298, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). + cast(5298, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). %% @spec (X::float(),Y::float(),Z::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTranslate.xml">external</a> documentation. +-spec translatef(float(),float(),float()) -> ok. translatef(X,Y,Z) -> - wxe_util:cast(5299, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). + cast(5299, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). %% @spec (X::float(),Y::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation. +-spec vertex2d(float(),float()) -> ok. vertex2d(X,Y) -> - wxe_util:cast(5300, <<X:?GLdouble,Y:?GLdouble>>). + cast(5300, <<X:?GLdouble,Y:?GLdouble>>). %% @spec ({X,Y}) -> ok %% @equiv vertex2d(X,Y) +-spec vertex2dv({float(),float()}) -> ok. vertex2dv({X,Y}) -> vertex2d(X,Y). %% @spec (X::float(),Y::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation. +-spec vertex2f(float(),float()) -> ok. vertex2f(X,Y) -> - wxe_util:cast(5301, <<X:?GLfloat,Y:?GLfloat>>). + cast(5301, <<X:?GLfloat,Y:?GLfloat>>). %% @spec ({X,Y}) -> ok %% @equiv vertex2f(X,Y) +-spec vertex2fv({float(),float()}) -> ok. vertex2fv({X,Y}) -> vertex2f(X,Y). %% @spec (X::integer(),Y::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation. +-spec vertex2i(integer(),integer()) -> ok. vertex2i(X,Y) -> - wxe_util:cast(5302, <<X:?GLint,Y:?GLint>>). + cast(5302, <<X:?GLint,Y:?GLint>>). %% @spec ({X,Y}) -> ok %% @equiv vertex2i(X,Y) +-spec vertex2iv({integer(),integer()}) -> ok. vertex2iv({X,Y}) -> vertex2i(X,Y). %% @spec (X::integer(),Y::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation. +-spec vertex2s(integer(),integer()) -> ok. vertex2s(X,Y) -> - wxe_util:cast(5303, <<X:?GLshort,Y:?GLshort>>). + cast(5303, <<X:?GLshort,Y:?GLshort>>). %% @spec ({X,Y}) -> ok %% @equiv vertex2s(X,Y) +-spec vertex2sv({integer(),integer()}) -> ok. vertex2sv({X,Y}) -> vertex2s(X,Y). %% @spec (X::float(),Y::float(),Z::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation. +-spec vertex3d(float(),float(),float()) -> ok. vertex3d(X,Y,Z) -> - wxe_util:cast(5304, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). + cast(5304, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). %% @spec ({X,Y,Z}) -> ok %% @equiv vertex3d(X,Y,Z) +-spec vertex3dv({float(),float(),float()}) -> ok. vertex3dv({X,Y,Z}) -> vertex3d(X,Y,Z). %% @spec (X::float(),Y::float(),Z::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation. +-spec vertex3f(float(),float(),float()) -> ok. vertex3f(X,Y,Z) -> - wxe_util:cast(5305, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). + cast(5305, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). %% @spec ({X,Y,Z}) -> ok %% @equiv vertex3f(X,Y,Z) +-spec vertex3fv({float(),float(),float()}) -> ok. vertex3fv({X,Y,Z}) -> vertex3f(X,Y,Z). %% @spec (X::integer(),Y::integer(),Z::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation. +-spec vertex3i(integer(),integer(),integer()) -> ok. vertex3i(X,Y,Z) -> - wxe_util:cast(5306, <<X:?GLint,Y:?GLint,Z:?GLint>>). + cast(5306, <<X:?GLint,Y:?GLint,Z:?GLint>>). %% @spec ({X,Y,Z}) -> ok %% @equiv vertex3i(X,Y,Z) +-spec vertex3iv({integer(),integer(),integer()}) -> ok. vertex3iv({X,Y,Z}) -> vertex3i(X,Y,Z). %% @spec (X::integer(),Y::integer(),Z::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation. +-spec vertex3s(integer(),integer(),integer()) -> ok. vertex3s(X,Y,Z) -> - wxe_util:cast(5307, <<X:?GLshort,Y:?GLshort,Z:?GLshort>>). + cast(5307, <<X:?GLshort,Y:?GLshort,Z:?GLshort>>). %% @spec ({X,Y,Z}) -> ok %% @equiv vertex3s(X,Y,Z) +-spec vertex3sv({integer(),integer(),integer()}) -> ok. vertex3sv({X,Y,Z}) -> vertex3s(X,Y,Z). %% @spec (X::float(),Y::float(),Z::float(),W::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation. +-spec vertex4d(float(),float(),float(),float()) -> ok. vertex4d(X,Y,Z,W) -> - wxe_util:cast(5308, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). + cast(5308, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). %% @spec ({X,Y,Z,W}) -> ok %% @equiv vertex4d(X,Y,Z,W) +-spec vertex4dv({float(),float(),float(),float()}) -> ok. vertex4dv({X,Y,Z,W}) -> vertex4d(X,Y,Z,W). %% @spec (X::float(),Y::float(),Z::float(),W::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation. +-spec vertex4f(float(),float(),float(),float()) -> ok. vertex4f(X,Y,Z,W) -> - wxe_util:cast(5309, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). + cast(5309, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). %% @spec ({X,Y,Z,W}) -> ok %% @equiv vertex4f(X,Y,Z,W) +-spec vertex4fv({float(),float(),float(),float()}) -> ok. vertex4fv({X,Y,Z,W}) -> vertex4f(X,Y,Z,W). %% @spec (X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation. +-spec vertex4i(integer(),integer(),integer(),integer()) -> ok. vertex4i(X,Y,Z,W) -> - wxe_util:cast(5310, <<X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>). + cast(5310, <<X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>). %% @spec ({X,Y,Z,W}) -> ok %% @equiv vertex4i(X,Y,Z,W) +-spec vertex4iv({integer(),integer(),integer(),integer()}) -> ok. vertex4iv({X,Y,Z,W}) -> vertex4i(X,Y,Z,W). %% @spec (X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation. +-spec vertex4s(integer(),integer(),integer(),integer()) -> ok. vertex4s(X,Y,Z,W) -> - wxe_util:cast(5311, <<X:?GLshort,Y:?GLshort,Z:?GLshort,W:?GLshort>>). + cast(5311, <<X:?GLshort,Y:?GLshort,Z:?GLshort,W:?GLshort>>). %% @spec ({X,Y,Z,W}) -> ok %% @equiv vertex4s(X,Y,Z,W) +-spec vertex4sv({integer(),integer(),integer(),integer()}) -> ok. vertex4sv({X,Y,Z,W}) -> vertex4s(X,Y,Z,W). -%% @spec (Size::integer(),Type::enum(),Stride::integer(),Pointer::offset()|binary()) -> ok +%% @spec (Size::integer(),Type::enum(),Stride::integer(),Pointer::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexPointer.xml">external</a> documentation. +-spec vertexPointer(integer(),enum(),integer(),offset()|mem()) -> ok. vertexPointer(Size,Type,Stride,Pointer) when is_integer(Pointer) -> - wxe_util:cast(5312, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); + cast(5312, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); vertexPointer(Size,Type,Stride,Pointer) -> - wxe_util:send_bin(Pointer), - wxe_util:cast(5313, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei>>). + send_bin(Pointer), + cast(5313, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei>>). %% @spec (X::integer(),Y::integer(),Width::integer(),Height::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glViewport.xml">external</a> documentation. +-spec viewport(integer(),integer(),integer(),integer()) -> ok. viewport(X,Y,Width,Height) -> - wxe_util:cast(5314, <<X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei>>). + cast(5314, <<X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei>>). %% @spec (Red::clamp(),Green::clamp(),Blue::clamp(),Alpha::clamp()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendColor.xml">external</a> documentation. +-spec blendColor(clamp(),clamp(),clamp(),clamp()) -> ok. blendColor(Red,Green,Blue,Alpha) -> - wxe_util:cast(5315, <<Red:?GLclampf,Green:?GLclampf,Blue:?GLclampf,Alpha:?GLclampf>>). + cast(5315, <<Red:?GLclampf,Green:?GLclampf,Blue:?GLclampf,Alpha:?GLclampf>>). %% @spec (Mode::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendEquation.xml">external</a> documentation. +-spec blendEquation(enum()) -> ok. blendEquation(Mode) -> - wxe_util:cast(5316, <<Mode:?GLenum>>). + cast(5316, <<Mode:?GLenum>>). -%% @spec (Mode::enum(),Start::integer(),End::integer(),Count::integer(),Type::enum(),Indices::offset()|binary()) -> ok +%% @spec (Mode::enum(),Start::integer(),End::integer(),Count::integer(),Type::enum(),Indices::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawRangeElements.xml">external</a> documentation. +-spec drawRangeElements(enum(),integer(),integer(),integer(),enum(),offset()|mem()) -> ok. drawRangeElements(Mode,Start,End,Count,Type,Indices) when is_integer(Indices) -> - wxe_util:cast(5317, <<Mode:?GLenum,Start:?GLuint,End:?GLuint,Count:?GLsizei,Type:?GLenum,Indices:?GLuint>>); + cast(5317, <<Mode:?GLenum,Start:?GLuint,End:?GLuint,Count:?GLsizei,Type:?GLenum,Indices:?GLuint>>); drawRangeElements(Mode,Start,End,Count,Type,Indices) -> - wxe_util:send_bin(Indices), - wxe_util:cast(5318, <<Mode:?GLenum,Start:?GLuint,End:?GLuint,Count:?GLsizei,Type:?GLenum>>). + send_bin(Indices), + cast(5318, <<Mode:?GLenum,Start:?GLuint,End:?GLuint,Count:?GLsizei,Type:?GLenum>>). -%% @spec (Target::enum(),Level::integer(),Internalformat::integer(),Width::integer(),Height::integer(),Depth::integer(),Border::integer(),Format::enum(),Type::enum(),Pixels::offset()|binary()) -> ok +%% @spec (Target::enum(),Level::integer(),Internalformat::integer(),Width::integer(),Height::integer(),Depth::integer(),Border::integer(),Format::enum(),Type::enum(),Pixels::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexImage3D.xml">external</a> documentation. +-spec texImage3D(enum(),integer(),integer(),integer(),integer(),integer(),integer(),enum(),enum(),offset()|mem()) -> ok. texImage3D(Target,Level,Internalformat,Width,Height,Depth,Border,Format,Type,Pixels) when is_integer(Pixels) -> - wxe_util:cast(5319, <<Target:?GLenum,Level:?GLint,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Border:?GLint,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>); + cast(5319, <<Target:?GLenum,Level:?GLint,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Border:?GLint,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>); texImage3D(Target,Level,Internalformat,Width,Height,Depth,Border,Format,Type,Pixels) -> - wxe_util:send_bin(Pixels), - wxe_util:cast(5320, <<Target:?GLenum,Level:?GLint,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Border:?GLint,Format:?GLenum,Type:?GLenum>>). + send_bin(Pixels), + cast(5320, <<Target:?GLenum,Level:?GLint,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Border:?GLint,Format:?GLenum,Type:?GLenum>>). -%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Yoffset::integer(),Zoffset::integer(),Width::integer(),Height::integer(),Depth::integer(),Format::enum(),Type::enum(),Pixels::offset()|binary()) -> ok +%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Yoffset::integer(),Zoffset::integer(),Width::integer(),Height::integer(),Depth::integer(),Format::enum(),Type::enum(),Pixels::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexSubImage3D.xml">external</a> documentation. +-spec texSubImage3D(enum(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),enum(),enum(),offset()|mem()) -> ok. texSubImage3D(Target,Level,Xoffset,Yoffset,Zoffset,Width,Height,Depth,Format,Type,Pixels) when is_integer(Pixels) -> - wxe_util:cast(5321, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Zoffset:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>); + cast(5321, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Zoffset:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>); texSubImage3D(Target,Level,Xoffset,Yoffset,Zoffset,Width,Height,Depth,Format,Type,Pixels) -> - wxe_util:send_bin(Pixels), - wxe_util:cast(5322, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Zoffset:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Format:?GLenum,Type:?GLenum>>). + send_bin(Pixels), + cast(5322, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Zoffset:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Format:?GLenum,Type:?GLenum>>). %% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Yoffset::integer(),Zoffset::integer(),X::integer(),Y::integer(),Width::integer(),Height::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyTexSubImage3D.xml">external</a> documentation. +-spec copyTexSubImage3D(enum(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()) -> ok. copyTexSubImage3D(Target,Level,Xoffset,Yoffset,Zoffset,X,Y,Width,Height) -> - wxe_util:cast(5323, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Zoffset:?GLint,X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei>>). + cast(5323, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Zoffset:?GLint,X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei>>). -%% @spec (Target::enum(),Internalformat::enum(),Width::integer(),Format::enum(),Type::enum(),Table::offset()|binary()) -> ok +%% @spec (Target::enum(),Internalformat::enum(),Width::integer(),Format::enum(),Type::enum(),Table::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColorTable.xml">external</a> documentation. +-spec colorTable(enum(),enum(),integer(),enum(),enum(),offset()|mem()) -> ok. colorTable(Target,Internalformat,Width,Format,Type,Table) when is_integer(Table) -> - wxe_util:cast(5324, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Format:?GLenum,Type:?GLenum,Table:?GLuint>>); + cast(5324, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Format:?GLenum,Type:?GLenum,Table:?GLuint>>); colorTable(Target,Internalformat,Width,Format,Type,Table) -> - wxe_util:send_bin(Table), - wxe_util:cast(5325, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Format:?GLenum,Type:?GLenum>>). + send_bin(Table), + cast(5325, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Format:?GLenum,Type:?GLenum>>). -%% @spec (Target::enum(),Pname::enum(),Params::{float()}) -> ok +%% @spec (Target::enum(),Pname::enum(),Params::{float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColorTableParameter.xml">external</a> documentation. +-spec colorTableParameterfv(enum(),enum(),{float(),float(),float(),float()}) -> ok. colorTableParameterfv(Target,Pname,{P1,P2,P3,P4}) -> - wxe_util:cast(5326, <<Target:?GLenum,Pname:?GLenum,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>). + cast(5326, <<Target:?GLenum,Pname:?GLenum,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>). -%% @spec (Target::enum(),Pname::enum(),Params::{integer()}) -> ok +%% @spec (Target::enum(),Pname::enum(),Params::{integer(),integer(),integer(),integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColorTableParameter.xml">external</a> documentation. +-spec colorTableParameteriv(enum(),enum(),{integer(),integer(),integer(),integer()}) -> ok. colorTableParameteriv(Target,Pname,{P1,P2,P3,P4}) -> - wxe_util:cast(5327, <<Target:?GLenum,Pname:?GLenum,P1:?GLint,P2:?GLint,P3:?GLint,P4:?GLint>>). + cast(5327, <<Target:?GLenum,Pname:?GLenum,P1:?GLint,P2:?GLint,P3:?GLint,P4:?GLint>>). %% @spec (Target::enum(),Internalformat::enum(),X::integer(),Y::integer(),Width::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyColorTable.xml">external</a> documentation. +-spec copyColorTable(enum(),enum(),integer(),integer(),integer()) -> ok. copyColorTable(Target,Internalformat,X,Y,Width) -> - wxe_util:cast(5328, <<Target:?GLenum,Internalformat:?GLenum,X:?GLint,Y:?GLint,Width:?GLsizei>>). + cast(5328, <<Target:?GLenum,Internalformat:?GLenum,X:?GLint,Y:?GLint,Width:?GLsizei>>). -%% @spec (Target::enum(),Format::enum(),Type::enum(),Table::wx:wx_mem()) -> ok +%% @spec (Target::enum(),Format::enum(),Type::enum(),Table::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetColorTable.xml">external</a> documentation. +-spec getColorTable(enum(),enum(),enum(),mem()) -> ok. getColorTable(Target,Format,Type,Table) -> - wxe_util:send_bin(Table#wx_mem.bin), - wxe_util:call(5329, <<Target:?GLenum,Format:?GLenum,Type:?GLenum>>). + send_bin(Table), + call(5329, <<Target:?GLenum,Format:?GLenum,Type:?GLenum>>). -%% @spec (Target::enum(),Pname::enum()) -> {float()} +%% @spec (Target::enum(),Pname::enum()) -> {float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetColorTableParameter.xml">external</a> documentation. +-spec getColorTableParameterfv(enum(),enum()) -> {float(),float(),float(),float()}. getColorTableParameterfv(Target,Pname) -> - wxe_util:call(5330, <<Target:?GLenum,Pname:?GLenum>>). + call(5330, <<Target:?GLenum,Pname:?GLenum>>). -%% @spec (Target::enum(),Pname::enum()) -> {integer()} +%% @spec (Target::enum(),Pname::enum()) -> {integer(),integer(),integer(),integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetColorTableParameter.xml">external</a> documentation. +-spec getColorTableParameteriv(enum(),enum()) -> {integer(),integer(),integer(),integer()}. getColorTableParameteriv(Target,Pname) -> - wxe_util:call(5331, <<Target:?GLenum,Pname:?GLenum>>). + call(5331, <<Target:?GLenum,Pname:?GLenum>>). -%% @spec (Target::enum(),Start::integer(),Count::integer(),Format::enum(),Type::enum(),Data::offset()|binary()) -> ok +%% @spec (Target::enum(),Start::integer(),Count::integer(),Format::enum(),Type::enum(),Data::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColorSubTable.xml">external</a> documentation. +-spec colorSubTable(enum(),integer(),integer(),enum(),enum(),offset()|mem()) -> ok. colorSubTable(Target,Start,Count,Format,Type,Data) when is_integer(Data) -> - wxe_util:cast(5332, <<Target:?GLenum,Start:?GLsizei,Count:?GLsizei,Format:?GLenum,Type:?GLenum,Data:?GLuint>>); + cast(5332, <<Target:?GLenum,Start:?GLsizei,Count:?GLsizei,Format:?GLenum,Type:?GLenum,Data:?GLuint>>); colorSubTable(Target,Start,Count,Format,Type,Data) -> - wxe_util:send_bin(Data), - wxe_util:cast(5333, <<Target:?GLenum,Start:?GLsizei,Count:?GLsizei,Format:?GLenum,Type:?GLenum>>). + send_bin(Data), + cast(5333, <<Target:?GLenum,Start:?GLsizei,Count:?GLsizei,Format:?GLenum,Type:?GLenum>>). %% @spec (Target::enum(),Start::integer(),X::integer(),Y::integer(),Width::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyColorSubTable.xml">external</a> documentation. +-spec copyColorSubTable(enum(),integer(),integer(),integer(),integer()) -> ok. copyColorSubTable(Target,Start,X,Y,Width) -> - wxe_util:cast(5334, <<Target:?GLenum,Start:?GLsizei,X:?GLint,Y:?GLint,Width:?GLsizei>>). + cast(5334, <<Target:?GLenum,Start:?GLsizei,X:?GLint,Y:?GLint,Width:?GLsizei>>). -%% @spec (Target::enum(),Internalformat::enum(),Width::integer(),Format::enum(),Type::enum(),Image::offset()|binary()) -> ok +%% @spec (Target::enum(),Internalformat::enum(),Width::integer(),Format::enum(),Type::enum(),Image::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glConvolutionFilter1D.xml">external</a> documentation. +-spec convolutionFilter1D(enum(),enum(),integer(),enum(),enum(),offset()|mem()) -> ok. convolutionFilter1D(Target,Internalformat,Width,Format,Type,Image) when is_integer(Image) -> - wxe_util:cast(5335, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Format:?GLenum,Type:?GLenum,Image:?GLuint>>); + cast(5335, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Format:?GLenum,Type:?GLenum,Image:?GLuint>>); convolutionFilter1D(Target,Internalformat,Width,Format,Type,Image) -> - wxe_util:send_bin(Image), - wxe_util:cast(5336, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Format:?GLenum,Type:?GLenum>>). + send_bin(Image), + cast(5336, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Format:?GLenum,Type:?GLenum>>). -%% @spec (Target::enum(),Internalformat::enum(),Width::integer(),Height::integer(),Format::enum(),Type::enum(),Image::offset()|binary()) -> ok +%% @spec (Target::enum(),Internalformat::enum(),Width::integer(),Height::integer(),Format::enum(),Type::enum(),Image::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glConvolutionFilter2D.xml">external</a> documentation. +-spec convolutionFilter2D(enum(),enum(),integer(),integer(),enum(),enum(),offset()|mem()) -> ok. convolutionFilter2D(Target,Internalformat,Width,Height,Format,Type,Image) when is_integer(Image) -> - wxe_util:cast(5337, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum,Image:?GLuint>>); + cast(5337, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum,Image:?GLuint>>); convolutionFilter2D(Target,Internalformat,Width,Height,Format,Type,Image) -> - wxe_util:send_bin(Image), - wxe_util:cast(5338, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum>>). + send_bin(Image), + cast(5338, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum>>). %% @spec (Target::enum(),Pname::enum(),Params::{float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glConvolutionParameter.xml">external</a> documentation. +-spec convolutionParameterf(enum(),enum(),{float()}) -> ok. convolutionParameterf(Target,Pname,Params) -> - wxe_util:cast(5339, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, + cast(5339, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @spec (Target,Pname,{Params}) -> ok %% @equiv convolutionParameterf(Target,Pname,Params) +-spec convolutionParameterfv(enum(),enum(),{{float()}}) -> ok. convolutionParameterfv(Target,Pname,{Params}) -> convolutionParameterf(Target,Pname,Params). %% @spec (Target::enum(),Pname::enum(),Params::{integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glConvolutionParameter.xml">external</a> documentation. +-spec convolutionParameteri(enum(),enum(),{integer()}) -> ok. convolutionParameteri(Target,Pname,Params) -> - wxe_util:cast(5340, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, + cast(5340, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @spec (Target,Pname,{Params}) -> ok %% @equiv convolutionParameteri(Target,Pname,Params) +-spec convolutionParameteriv(enum(),enum(),{{integer()}}) -> ok. convolutionParameteriv(Target,Pname,{Params}) -> convolutionParameteri(Target,Pname,Params). %% @spec (Target::enum(),Internalformat::enum(),X::integer(),Y::integer(),Width::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyConvolutionFilter1D.xml">external</a> documentation. +-spec copyConvolutionFilter1D(enum(),enum(),integer(),integer(),integer()) -> ok. copyConvolutionFilter1D(Target,Internalformat,X,Y,Width) -> - wxe_util:cast(5341, <<Target:?GLenum,Internalformat:?GLenum,X:?GLint,Y:?GLint,Width:?GLsizei>>). + cast(5341, <<Target:?GLenum,Internalformat:?GLenum,X:?GLint,Y:?GLint,Width:?GLsizei>>). %% @spec (Target::enum(),Internalformat::enum(),X::integer(),Y::integer(),Width::integer(),Height::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyConvolutionFilter2D.xml">external</a> documentation. +-spec copyConvolutionFilter2D(enum(),enum(),integer(),integer(),integer(),integer()) -> ok. copyConvolutionFilter2D(Target,Internalformat,X,Y,Width,Height) -> - wxe_util:cast(5342, <<Target:?GLenum,Internalformat:?GLenum,X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei>>). + cast(5342, <<Target:?GLenum,Internalformat:?GLenum,X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei>>). -%% @spec (Target::enum(),Format::enum(),Type::enum(),Image::wx:wx_mem()) -> ok +%% @spec (Target::enum(),Format::enum(),Type::enum(),Image::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetConvolutionFilter.xml">external</a> documentation. +-spec getConvolutionFilter(enum(),enum(),enum(),mem()) -> ok. getConvolutionFilter(Target,Format,Type,Image) -> - wxe_util:send_bin(Image#wx_mem.bin), - wxe_util:call(5343, <<Target:?GLenum,Format:?GLenum,Type:?GLenum>>). + send_bin(Image), + call(5343, <<Target:?GLenum,Format:?GLenum,Type:?GLenum>>). -%% @spec (Target::enum(),Pname::enum()) -> {float()} +%% @spec (Target::enum(),Pname::enum()) -> {float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetConvolutionParameter.xml">external</a> documentation. +-spec getConvolutionParameterfv(enum(),enum()) -> {float(),float(),float(),float()}. getConvolutionParameterfv(Target,Pname) -> - wxe_util:call(5344, <<Target:?GLenum,Pname:?GLenum>>). + call(5344, <<Target:?GLenum,Pname:?GLenum>>). -%% @spec (Target::enum(),Pname::enum()) -> {integer()} +%% @spec (Target::enum(),Pname::enum()) -> {integer(),integer(),integer(),integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetConvolutionParameter.xml">external</a> documentation. +-spec getConvolutionParameteriv(enum(),enum()) -> {integer(),integer(),integer(),integer()}. getConvolutionParameteriv(Target,Pname) -> - wxe_util:call(5345, <<Target:?GLenum,Pname:?GLenum>>). + call(5345, <<Target:?GLenum,Pname:?GLenum>>). -%% @spec (Target::enum(),Internalformat::enum(),Width::integer(),Height::integer(),Format::enum(),Type::enum(),Row::offset()|binary(),Column::offset()|binary()) -> ok +%% @spec (Target::enum(),Internalformat::enum(),Width::integer(),Height::integer(),Format::enum(),Type::enum(),Row::offset()|mem(),Column::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSeparableFilter2D.xml">external</a> documentation. +-spec separableFilter2D(enum(),enum(),integer(),integer(),enum(),enum(),offset()|mem(),offset()|mem()) -> ok. separableFilter2D(Target,Internalformat,Width,Height,Format,Type,Row,Column) when is_integer(Row), is_integer(Column) -> - wxe_util:cast(5346, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum,Row:?GLuint,Column:?GLuint>>); + cast(5346, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum,Row:?GLuint,Column:?GLuint>>); separableFilter2D(Target,Internalformat,Width,Height,Format,Type,Row,Column) -> - wxe_util:send_bin(Row), - wxe_util:send_bin(Column), - wxe_util:cast(5347, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum>>). + send_bin(Row), + send_bin(Column), + cast(5347, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum>>). -%% @spec (Target::enum(),Reset::0|1,Format::enum(),Type::enum(),Values::wx:wx_mem()) -> ok +%% @spec (Target::enum(),Reset::0|1,Format::enum(),Type::enum(),Values::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetHistogram.xml">external</a> documentation. +-spec getHistogram(enum(),0|1,enum(),enum(),mem()) -> ok. getHistogram(Target,Reset,Format,Type,Values) -> - wxe_util:send_bin(Values#wx_mem.bin), - wxe_util:call(5348, <<Target:?GLenum,Reset:?GLboolean,0:24,Format:?GLenum,Type:?GLenum>>). + send_bin(Values), + call(5348, <<Target:?GLenum,Reset:?GLboolean,0:24,Format:?GLenum,Type:?GLenum>>). %% @spec (Target::enum(),Pname::enum()) -> {float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetHistogramParameter.xml">external</a> documentation. +-spec getHistogramParameterfv(enum(),enum()) -> {float()}. getHistogramParameterfv(Target,Pname) -> - wxe_util:call(5349, <<Target:?GLenum,Pname:?GLenum>>). + call(5349, <<Target:?GLenum,Pname:?GLenum>>). %% @spec (Target::enum(),Pname::enum()) -> {integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetHistogramParameter.xml">external</a> documentation. +-spec getHistogramParameteriv(enum(),enum()) -> {integer()}. getHistogramParameteriv(Target,Pname) -> - wxe_util:call(5350, <<Target:?GLenum,Pname:?GLenum>>). + call(5350, <<Target:?GLenum,Pname:?GLenum>>). -%% @spec (Target::enum(),Reset::0|1,Format::enum(),Type::enum(),Values::wx:wx_mem()) -> ok +%% @spec (Target::enum(),Reset::0|1,Format::enum(),Type::enum(),Values::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetMinmax.xml">external</a> documentation. +-spec getMinmax(enum(),0|1,enum(),enum(),mem()) -> ok. getMinmax(Target,Reset,Format,Type,Values) -> - wxe_util:send_bin(Values#wx_mem.bin), - wxe_util:call(5351, <<Target:?GLenum,Reset:?GLboolean,0:24,Format:?GLenum,Type:?GLenum>>). + send_bin(Values), + call(5351, <<Target:?GLenum,Reset:?GLboolean,0:24,Format:?GLenum,Type:?GLenum>>). %% @spec (Target::enum(),Pname::enum()) -> {float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetMinmaxParameter.xml">external</a> documentation. +-spec getMinmaxParameterfv(enum(),enum()) -> {float()}. getMinmaxParameterfv(Target,Pname) -> - wxe_util:call(5352, <<Target:?GLenum,Pname:?GLenum>>). + call(5352, <<Target:?GLenum,Pname:?GLenum>>). %% @spec (Target::enum(),Pname::enum()) -> {integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetMinmaxParameter.xml">external</a> documentation. +-spec getMinmaxParameteriv(enum(),enum()) -> {integer()}. getMinmaxParameteriv(Target,Pname) -> - wxe_util:call(5353, <<Target:?GLenum,Pname:?GLenum>>). + call(5353, <<Target:?GLenum,Pname:?GLenum>>). %% @spec (Target::enum(),Width::integer(),Internalformat::enum(),Sink::0|1) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glHistogram.xml">external</a> documentation. +-spec histogram(enum(),integer(),enum(),0|1) -> ok. histogram(Target,Width,Internalformat,Sink) -> - wxe_util:cast(5354, <<Target:?GLenum,Width:?GLsizei,Internalformat:?GLenum,Sink:?GLboolean>>). + cast(5354, <<Target:?GLenum,Width:?GLsizei,Internalformat:?GLenum,Sink:?GLboolean>>). %% @spec (Target::enum(),Internalformat::enum(),Sink::0|1) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMinmax.xml">external</a> documentation. +-spec minmax(enum(),enum(),0|1) -> ok. minmax(Target,Internalformat,Sink) -> - wxe_util:cast(5355, <<Target:?GLenum,Internalformat:?GLenum,Sink:?GLboolean>>). + cast(5355, <<Target:?GLenum,Internalformat:?GLenum,Sink:?GLboolean>>). %% @spec (Target::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glResetHistogram.xml">external</a> documentation. +-spec resetHistogram(enum()) -> ok. resetHistogram(Target) -> - wxe_util:cast(5356, <<Target:?GLenum>>). + cast(5356, <<Target:?GLenum>>). %% @spec (Target::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glResetMinmax.xml">external</a> documentation. +-spec resetMinmax(enum()) -> ok. resetMinmax(Target) -> - wxe_util:cast(5357, <<Target:?GLenum>>). + cast(5357, <<Target:?GLenum>>). %% @spec (Texture::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glActiveTexture.xml">external</a> documentation. +-spec activeTexture(enum()) -> ok. activeTexture(Texture) -> - wxe_util:cast(5358, <<Texture:?GLenum>>). + cast(5358, <<Texture:?GLenum>>). %% @spec (Value::clamp(),Invert::0|1) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSampleCoverage.xml">external</a> documentation. +-spec sampleCoverage(clamp(),0|1) -> ok. sampleCoverage(Value,Invert) -> - wxe_util:cast(5359, <<Value:?GLclampf,Invert:?GLboolean>>). + cast(5359, <<Value:?GLclampf,Invert:?GLboolean>>). -%% @spec (Target::enum(),Level::integer(),Internalformat::enum(),Width::integer(),Height::integer(),Depth::integer(),Border::integer(),ImageSize::integer(),Data::offset()|binary()) -> ok +%% @spec (Target::enum(),Level::integer(),Internalformat::enum(),Width::integer(),Height::integer(),Depth::integer(),Border::integer(),ImageSize::integer(),Data::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompressedTexImage3D.xml">external</a> documentation. +-spec compressedTexImage3D(enum(),integer(),enum(),integer(),integer(),integer(),integer(),integer(),offset()|mem()) -> ok. compressedTexImage3D(Target,Level,Internalformat,Width,Height,Depth,Border,ImageSize,Data) when is_integer(Data) -> - wxe_util:cast(5360, <<Target:?GLenum,Level:?GLint,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Border:?GLint,ImageSize:?GLsizei,Data:?GLuint>>); + cast(5360, <<Target:?GLenum,Level:?GLint,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Border:?GLint,ImageSize:?GLsizei,Data:?GLuint>>); compressedTexImage3D(Target,Level,Internalformat,Width,Height,Depth,Border,ImageSize,Data) -> - wxe_util:send_bin(Data), - wxe_util:cast(5361, <<Target:?GLenum,Level:?GLint,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Border:?GLint,ImageSize:?GLsizei>>). + send_bin(Data), + cast(5361, <<Target:?GLenum,Level:?GLint,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Border:?GLint,ImageSize:?GLsizei>>). -%% @spec (Target::enum(),Level::integer(),Internalformat::enum(),Width::integer(),Height::integer(),Border::integer(),ImageSize::integer(),Data::offset()|binary()) -> ok +%% @spec (Target::enum(),Level::integer(),Internalformat::enum(),Width::integer(),Height::integer(),Border::integer(),ImageSize::integer(),Data::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompressedTexImage2D.xml">external</a> documentation. +-spec compressedTexImage2D(enum(),integer(),enum(),integer(),integer(),integer(),integer(),offset()|mem()) -> ok. compressedTexImage2D(Target,Level,Internalformat,Width,Height,Border,ImageSize,Data) when is_integer(Data) -> - wxe_util:cast(5362, <<Target:?GLenum,Level:?GLint,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Border:?GLint,ImageSize:?GLsizei,Data:?GLuint>>); + cast(5362, <<Target:?GLenum,Level:?GLint,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Border:?GLint,ImageSize:?GLsizei,Data:?GLuint>>); compressedTexImage2D(Target,Level,Internalformat,Width,Height,Border,ImageSize,Data) -> - wxe_util:send_bin(Data), - wxe_util:cast(5363, <<Target:?GLenum,Level:?GLint,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Border:?GLint,ImageSize:?GLsizei>>). + send_bin(Data), + cast(5363, <<Target:?GLenum,Level:?GLint,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Border:?GLint,ImageSize:?GLsizei>>). -%% @spec (Target::enum(),Level::integer(),Internalformat::enum(),Width::integer(),Border::integer(),ImageSize::integer(),Data::offset()|binary()) -> ok +%% @spec (Target::enum(),Level::integer(),Internalformat::enum(),Width::integer(),Border::integer(),ImageSize::integer(),Data::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompressedTexImage1D.xml">external</a> documentation. +-spec compressedTexImage1D(enum(),integer(),enum(),integer(),integer(),integer(),offset()|mem()) -> ok. compressedTexImage1D(Target,Level,Internalformat,Width,Border,ImageSize,Data) when is_integer(Data) -> - wxe_util:cast(5364, <<Target:?GLenum,Level:?GLint,Internalformat:?GLenum,Width:?GLsizei,Border:?GLint,ImageSize:?GLsizei,Data:?GLuint>>); + cast(5364, <<Target:?GLenum,Level:?GLint,Internalformat:?GLenum,Width:?GLsizei,Border:?GLint,ImageSize:?GLsizei,Data:?GLuint>>); compressedTexImage1D(Target,Level,Internalformat,Width,Border,ImageSize,Data) -> - wxe_util:send_bin(Data), - wxe_util:cast(5365, <<Target:?GLenum,Level:?GLint,Internalformat:?GLenum,Width:?GLsizei,Border:?GLint,ImageSize:?GLsizei>>). + send_bin(Data), + cast(5365, <<Target:?GLenum,Level:?GLint,Internalformat:?GLenum,Width:?GLsizei,Border:?GLint,ImageSize:?GLsizei>>). -%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Yoffset::integer(),Zoffset::integer(),Width::integer(),Height::integer(),Depth::integer(),Format::enum(),ImageSize::integer(),Data::offset()|binary()) -> ok +%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Yoffset::integer(),Zoffset::integer(),Width::integer(),Height::integer(),Depth::integer(),Format::enum(),ImageSize::integer(),Data::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompressedTexSubImage3D.xml">external</a> documentation. +-spec compressedTexSubImage3D(enum(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),enum(),integer(),offset()|mem()) -> ok. compressedTexSubImage3D(Target,Level,Xoffset,Yoffset,Zoffset,Width,Height,Depth,Format,ImageSize,Data) when is_integer(Data) -> - wxe_util:cast(5366, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Zoffset:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Format:?GLenum,ImageSize:?GLsizei,Data:?GLuint>>); + cast(5366, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Zoffset:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Format:?GLenum,ImageSize:?GLsizei,Data:?GLuint>>); compressedTexSubImage3D(Target,Level,Xoffset,Yoffset,Zoffset,Width,Height,Depth,Format,ImageSize,Data) -> - wxe_util:send_bin(Data), - wxe_util:cast(5367, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Zoffset:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Format:?GLenum,ImageSize:?GLsizei>>). + send_bin(Data), + cast(5367, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Zoffset:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Format:?GLenum,ImageSize:?GLsizei>>). -%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Yoffset::integer(),Width::integer(),Height::integer(),Format::enum(),ImageSize::integer(),Data::offset()|binary()) -> ok +%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Yoffset::integer(),Width::integer(),Height::integer(),Format::enum(),ImageSize::integer(),Data::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompressedTexSubImage2D.xml">external</a> documentation. +-spec compressedTexSubImage2D(enum(),integer(),integer(),integer(),integer(),integer(),enum(),integer(),offset()|mem()) -> ok. compressedTexSubImage2D(Target,Level,Xoffset,Yoffset,Width,Height,Format,ImageSize,Data) when is_integer(Data) -> - wxe_util:cast(5368, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,ImageSize:?GLsizei,Data:?GLuint>>); + cast(5368, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,ImageSize:?GLsizei,Data:?GLuint>>); compressedTexSubImage2D(Target,Level,Xoffset,Yoffset,Width,Height,Format,ImageSize,Data) -> - wxe_util:send_bin(Data), - wxe_util:cast(5369, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,ImageSize:?GLsizei>>). + send_bin(Data), + cast(5369, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,ImageSize:?GLsizei>>). -%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Width::integer(),Format::enum(),ImageSize::integer(),Data::offset()|binary()) -> ok +%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Width::integer(),Format::enum(),ImageSize::integer(),Data::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompressedTexSubImage1D.xml">external</a> documentation. +-spec compressedTexSubImage1D(enum(),integer(),integer(),integer(),enum(),integer(),offset()|mem()) -> ok. compressedTexSubImage1D(Target,Level,Xoffset,Width,Format,ImageSize,Data) when is_integer(Data) -> - wxe_util:cast(5370, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Width:?GLsizei,Format:?GLenum,ImageSize:?GLsizei,Data:?GLuint>>); + cast(5370, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Width:?GLsizei,Format:?GLenum,ImageSize:?GLsizei,Data:?GLuint>>); compressedTexSubImage1D(Target,Level,Xoffset,Width,Format,ImageSize,Data) -> - wxe_util:send_bin(Data), - wxe_util:cast(5371, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Width:?GLsizei,Format:?GLenum,ImageSize:?GLsizei>>). + send_bin(Data), + cast(5371, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Width:?GLsizei,Format:?GLenum,ImageSize:?GLsizei>>). -%% @spec (Target::enum(),Level::integer(),Img::wx:wx_mem()) -> ok +%% @spec (Target::enum(),Level::integer(),Img::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetCompressedTexImage.xml">external</a> documentation. +-spec getCompressedTexImage(enum(),integer(),mem()) -> ok. getCompressedTexImage(Target,Level,Img) -> - wxe_util:send_bin(Img#wx_mem.bin), - wxe_util:call(5372, <<Target:?GLenum,Level:?GLint>>). + send_bin(Img), + call(5372, <<Target:?GLenum,Level:?GLint>>). %% @spec (Texture::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClientActiveTexture.xml">external</a> documentation. +-spec clientActiveTexture(enum()) -> ok. clientActiveTexture(Texture) -> - wxe_util:cast(5373, <<Texture:?GLenum>>). + cast(5373, <<Texture:?GLenum>>). %% @spec (Target::enum(),S::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation. +-spec multiTexCoord1d(enum(),float()) -> ok. multiTexCoord1d(Target,S) -> - wxe_util:cast(5374, <<Target:?GLenum,0:32,S:?GLdouble>>). + cast(5374, <<Target:?GLenum,0:32,S:?GLdouble>>). %% @spec (Target,{S}) -> ok %% @equiv multiTexCoord1d(Target,S) +-spec multiTexCoord1dv(enum(),{float()}) -> ok. multiTexCoord1dv(Target,{S}) -> multiTexCoord1d(Target,S). %% @spec (Target::enum(),S::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation. +-spec multiTexCoord1f(enum(),float()) -> ok. multiTexCoord1f(Target,S) -> - wxe_util:cast(5375, <<Target:?GLenum,S:?GLfloat>>). + cast(5375, <<Target:?GLenum,S:?GLfloat>>). %% @spec (Target,{S}) -> ok %% @equiv multiTexCoord1f(Target,S) +-spec multiTexCoord1fv(enum(),{float()}) -> ok. multiTexCoord1fv(Target,{S}) -> multiTexCoord1f(Target,S). %% @spec (Target::enum(),S::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation. +-spec multiTexCoord1i(enum(),integer()) -> ok. multiTexCoord1i(Target,S) -> - wxe_util:cast(5376, <<Target:?GLenum,S:?GLint>>). + cast(5376, <<Target:?GLenum,S:?GLint>>). %% @spec (Target,{S}) -> ok %% @equiv multiTexCoord1i(Target,S) +-spec multiTexCoord1iv(enum(),{integer()}) -> ok. multiTexCoord1iv(Target,{S}) -> multiTexCoord1i(Target,S). %% @spec (Target::enum(),S::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation. +-spec multiTexCoord1s(enum(),integer()) -> ok. multiTexCoord1s(Target,S) -> - wxe_util:cast(5377, <<Target:?GLenum,S:?GLshort>>). + cast(5377, <<Target:?GLenum,S:?GLshort>>). %% @spec (Target,{S}) -> ok %% @equiv multiTexCoord1s(Target,S) +-spec multiTexCoord1sv(enum(),{integer()}) -> ok. multiTexCoord1sv(Target,{S}) -> multiTexCoord1s(Target,S). %% @spec (Target::enum(),S::float(),T::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation. +-spec multiTexCoord2d(enum(),float(),float()) -> ok. multiTexCoord2d(Target,S,T) -> - wxe_util:cast(5378, <<Target:?GLenum,0:32,S:?GLdouble,T:?GLdouble>>). + cast(5378, <<Target:?GLenum,0:32,S:?GLdouble,T:?GLdouble>>). %% @spec (Target,{S,T}) -> ok %% @equiv multiTexCoord2d(Target,S,T) +-spec multiTexCoord2dv(enum(),{float(),float()}) -> ok. multiTexCoord2dv(Target,{S,T}) -> multiTexCoord2d(Target,S,T). %% @spec (Target::enum(),S::float(),T::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation. +-spec multiTexCoord2f(enum(),float(),float()) -> ok. multiTexCoord2f(Target,S,T) -> - wxe_util:cast(5379, <<Target:?GLenum,S:?GLfloat,T:?GLfloat>>). + cast(5379, <<Target:?GLenum,S:?GLfloat,T:?GLfloat>>). %% @spec (Target,{S,T}) -> ok %% @equiv multiTexCoord2f(Target,S,T) +-spec multiTexCoord2fv(enum(),{float(),float()}) -> ok. multiTexCoord2fv(Target,{S,T}) -> multiTexCoord2f(Target,S,T). %% @spec (Target::enum(),S::integer(),T::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation. +-spec multiTexCoord2i(enum(),integer(),integer()) -> ok. multiTexCoord2i(Target,S,T) -> - wxe_util:cast(5380, <<Target:?GLenum,S:?GLint,T:?GLint>>). + cast(5380, <<Target:?GLenum,S:?GLint,T:?GLint>>). %% @spec (Target,{S,T}) -> ok %% @equiv multiTexCoord2i(Target,S,T) +-spec multiTexCoord2iv(enum(),{integer(),integer()}) -> ok. multiTexCoord2iv(Target,{S,T}) -> multiTexCoord2i(Target,S,T). %% @spec (Target::enum(),S::integer(),T::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation. +-spec multiTexCoord2s(enum(),integer(),integer()) -> ok. multiTexCoord2s(Target,S,T) -> - wxe_util:cast(5381, <<Target:?GLenum,S:?GLshort,T:?GLshort>>). + cast(5381, <<Target:?GLenum,S:?GLshort,T:?GLshort>>). %% @spec (Target,{S,T}) -> ok %% @equiv multiTexCoord2s(Target,S,T) +-spec multiTexCoord2sv(enum(),{integer(),integer()}) -> ok. multiTexCoord2sv(Target,{S,T}) -> multiTexCoord2s(Target,S,T). %% @spec (Target::enum(),S::float(),T::float(),R::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation. +-spec multiTexCoord3d(enum(),float(),float(),float()) -> ok. multiTexCoord3d(Target,S,T,R) -> - wxe_util:cast(5382, <<Target:?GLenum,0:32,S:?GLdouble,T:?GLdouble,R:?GLdouble>>). + cast(5382, <<Target:?GLenum,0:32,S:?GLdouble,T:?GLdouble,R:?GLdouble>>). %% @spec (Target,{S,T,R}) -> ok %% @equiv multiTexCoord3d(Target,S,T,R) +-spec multiTexCoord3dv(enum(),{float(),float(),float()}) -> ok. multiTexCoord3dv(Target,{S,T,R}) -> multiTexCoord3d(Target,S,T,R). %% @spec (Target::enum(),S::float(),T::float(),R::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation. +-spec multiTexCoord3f(enum(),float(),float(),float()) -> ok. multiTexCoord3f(Target,S,T,R) -> - wxe_util:cast(5383, <<Target:?GLenum,S:?GLfloat,T:?GLfloat,R:?GLfloat>>). + cast(5383, <<Target:?GLenum,S:?GLfloat,T:?GLfloat,R:?GLfloat>>). %% @spec (Target,{S,T,R}) -> ok %% @equiv multiTexCoord3f(Target,S,T,R) +-spec multiTexCoord3fv(enum(),{float(),float(),float()}) -> ok. multiTexCoord3fv(Target,{S,T,R}) -> multiTexCoord3f(Target,S,T,R). %% @spec (Target::enum(),S::integer(),T::integer(),R::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation. +-spec multiTexCoord3i(enum(),integer(),integer(),integer()) -> ok. multiTexCoord3i(Target,S,T,R) -> - wxe_util:cast(5384, <<Target:?GLenum,S:?GLint,T:?GLint,R:?GLint>>). + cast(5384, <<Target:?GLenum,S:?GLint,T:?GLint,R:?GLint>>). %% @spec (Target,{S,T,R}) -> ok %% @equiv multiTexCoord3i(Target,S,T,R) +-spec multiTexCoord3iv(enum(),{integer(),integer(),integer()}) -> ok. multiTexCoord3iv(Target,{S,T,R}) -> multiTexCoord3i(Target,S,T,R). %% @spec (Target::enum(),S::integer(),T::integer(),R::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation. +-spec multiTexCoord3s(enum(),integer(),integer(),integer()) -> ok. multiTexCoord3s(Target,S,T,R) -> - wxe_util:cast(5385, <<Target:?GLenum,S:?GLshort,T:?GLshort,R:?GLshort>>). + cast(5385, <<Target:?GLenum,S:?GLshort,T:?GLshort,R:?GLshort>>). %% @spec (Target,{S,T,R}) -> ok %% @equiv multiTexCoord3s(Target,S,T,R) +-spec multiTexCoord3sv(enum(),{integer(),integer(),integer()}) -> ok. multiTexCoord3sv(Target,{S,T,R}) -> multiTexCoord3s(Target,S,T,R). %% @spec (Target::enum(),S::float(),T::float(),R::float(),Q::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation. +-spec multiTexCoord4d(enum(),float(),float(),float(),float()) -> ok. multiTexCoord4d(Target,S,T,R,Q) -> - wxe_util:cast(5386, <<Target:?GLenum,0:32,S:?GLdouble,T:?GLdouble,R:?GLdouble,Q:?GLdouble>>). + cast(5386, <<Target:?GLenum,0:32,S:?GLdouble,T:?GLdouble,R:?GLdouble,Q:?GLdouble>>). %% @spec (Target,{S,T,R,Q}) -> ok %% @equiv multiTexCoord4d(Target,S,T,R,Q) +-spec multiTexCoord4dv(enum(),{float(),float(),float(),float()}) -> ok. multiTexCoord4dv(Target,{S,T,R,Q}) -> multiTexCoord4d(Target,S,T,R,Q). %% @spec (Target::enum(),S::float(),T::float(),R::float(),Q::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation. +-spec multiTexCoord4f(enum(),float(),float(),float(),float()) -> ok. multiTexCoord4f(Target,S,T,R,Q) -> - wxe_util:cast(5387, <<Target:?GLenum,S:?GLfloat,T:?GLfloat,R:?GLfloat,Q:?GLfloat>>). + cast(5387, <<Target:?GLenum,S:?GLfloat,T:?GLfloat,R:?GLfloat,Q:?GLfloat>>). %% @spec (Target,{S,T,R,Q}) -> ok %% @equiv multiTexCoord4f(Target,S,T,R,Q) +-spec multiTexCoord4fv(enum(),{float(),float(),float(),float()}) -> ok. multiTexCoord4fv(Target,{S,T,R,Q}) -> multiTexCoord4f(Target,S,T,R,Q). %% @spec (Target::enum(),S::integer(),T::integer(),R::integer(),Q::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation. +-spec multiTexCoord4i(enum(),integer(),integer(),integer(),integer()) -> ok. multiTexCoord4i(Target,S,T,R,Q) -> - wxe_util:cast(5388, <<Target:?GLenum,S:?GLint,T:?GLint,R:?GLint,Q:?GLint>>). + cast(5388, <<Target:?GLenum,S:?GLint,T:?GLint,R:?GLint,Q:?GLint>>). %% @spec (Target,{S,T,R,Q}) -> ok %% @equiv multiTexCoord4i(Target,S,T,R,Q) +-spec multiTexCoord4iv(enum(),{integer(),integer(),integer(),integer()}) -> ok. multiTexCoord4iv(Target,{S,T,R,Q}) -> multiTexCoord4i(Target,S,T,R,Q). %% @spec (Target::enum(),S::integer(),T::integer(),R::integer(),Q::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation. +-spec multiTexCoord4s(enum(),integer(),integer(),integer(),integer()) -> ok. multiTexCoord4s(Target,S,T,R,Q) -> - wxe_util:cast(5389, <<Target:?GLenum,S:?GLshort,T:?GLshort,R:?GLshort,Q:?GLshort>>). + cast(5389, <<Target:?GLenum,S:?GLshort,T:?GLshort,R:?GLshort,Q:?GLshort>>). %% @spec (Target,{S,T,R,Q}) -> ok %% @equiv multiTexCoord4s(Target,S,T,R,Q) +-spec multiTexCoord4sv(enum(),{integer(),integer(),integer(),integer()}) -> ok. multiTexCoord4sv(Target,{S,T,R,Q}) -> multiTexCoord4s(Target,S,T,R,Q). -%% @spec (M::{float()}) -> ok +%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadTransposeMatrix.xml">external</a> documentation. +-spec loadTransposeMatrixf({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok. loadTransposeMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> - wxe_util:cast(5390, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); + cast(5390, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); loadTransposeMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> - wxe_util:cast(5390, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>). + cast(5390, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>). -%% @spec (M::{float()}) -> ok +%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadTransposeMatrix.xml">external</a> documentation. +-spec loadTransposeMatrixd({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok. loadTransposeMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> - wxe_util:cast(5391, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); + cast(5391, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); loadTransposeMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> - wxe_util:cast(5391, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>). + cast(5391, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>). -%% @spec (M::{float()}) -> ok +%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultTransposeMatrix.xml">external</a> documentation. +-spec multTransposeMatrixf({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok. multTransposeMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> - wxe_util:cast(5392, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); + cast(5392, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); multTransposeMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> - wxe_util:cast(5392, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>). + cast(5392, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>). -%% @spec (M::{float()}) -> ok +%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultTransposeMatrix.xml">external</a> documentation. +-spec multTransposeMatrixd({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok. multTransposeMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> - wxe_util:cast(5393, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); + cast(5393, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); multTransposeMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> - wxe_util:cast(5393, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>). + cast(5393, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>). %% @spec (SfactorRGB::enum(),DfactorRGB::enum(),SfactorAlpha::enum(),DfactorAlpha::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendFuncSeparate.xml">external</a> documentation. +-spec blendFuncSeparate(enum(),enum(),enum(),enum()) -> ok. blendFuncSeparate(SfactorRGB,DfactorRGB,SfactorAlpha,DfactorAlpha) -> - wxe_util:cast(5394, <<SfactorRGB:?GLenum,DfactorRGB:?GLenum,SfactorAlpha:?GLenum,DfactorAlpha:?GLenum>>). + cast(5394, <<SfactorRGB:?GLenum,DfactorRGB:?GLenum,SfactorAlpha:?GLenum,DfactorAlpha:?GLenum>>). %% @spec (Mode::enum(),First::[integer()],Count::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiDrawArrays.xml">external</a> documentation. +-spec multiDrawArrays(enum(),[integer()],[integer()]) -> ok. multiDrawArrays(Mode,First,Count) -> - wxe_util:cast(5395, <<Mode:?GLenum,(length(First)):?GLuint, + cast(5395, <<Mode:?GLenum,(length(First)):?GLuint, (<< <<C:?GLint>> || C <- First>>)/binary,0:(((length(First)) rem 2)*32),(length(Count)):?GLuint, (<< <<C:?GLsizei>> || C <- Count>>)/binary,0:(((1+length(Count)) rem 2)*32)>>). %% @spec (Pname::enum(),Param::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPointParameter.xml">external</a> documentation. +-spec pointParameterf(enum(),float()) -> ok. pointParameterf(Pname,Param) -> - wxe_util:cast(5396, <<Pname:?GLenum,Param:?GLfloat>>). + cast(5396, <<Pname:?GLenum,Param:?GLfloat>>). %% @spec (Pname::enum(),Params::{float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPointParameter.xml">external</a> documentation. +-spec pointParameterfv(enum(),{float()}) -> ok. pointParameterfv(Pname,Params) -> - wxe_util:cast(5397, <<Pname:?GLenum,(size(Params)):?GLuint, + cast(5397, <<Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((0+size(Params)) rem 2)*32)>>). %% @spec (Pname::enum(),Param::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPointParameter.xml">external</a> documentation. +-spec pointParameteri(enum(),integer()) -> ok. pointParameteri(Pname,Param) -> - wxe_util:cast(5398, <<Pname:?GLenum,Param:?GLint>>). + cast(5398, <<Pname:?GLenum,Param:?GLint>>). %% @spec (Pname::enum(),Params::{integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPointParameter.xml">external</a> documentation. +-spec pointParameteriv(enum(),{integer()}) -> ok. pointParameteriv(Pname,Params) -> - wxe_util:cast(5399, <<Pname:?GLenum,(size(Params)):?GLuint, + cast(5399, <<Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((0+size(Params)) rem 2)*32)>>). %% @spec (Coord::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFogCoord.xml">external</a> documentation. +-spec fogCoordf(float()) -> ok. fogCoordf(Coord) -> - wxe_util:cast(5400, <<Coord:?GLfloat>>). + cast(5400, <<Coord:?GLfloat>>). %% @spec ({Coord}) -> ok %% @equiv fogCoordf(Coord) +-spec fogCoordfv({float()}) -> ok. fogCoordfv({Coord}) -> fogCoordf(Coord). %% @spec (Coord::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFogCoord.xml">external</a> documentation. +-spec fogCoordd(float()) -> ok. fogCoordd(Coord) -> - wxe_util:cast(5401, <<Coord:?GLdouble>>). + cast(5401, <<Coord:?GLdouble>>). %% @spec ({Coord}) -> ok %% @equiv fogCoordd(Coord) +-spec fogCoorddv({float()}) -> ok. fogCoorddv({Coord}) -> fogCoordd(Coord). -%% @spec (Type::enum(),Stride::integer(),Pointer::offset()|binary()) -> ok +%% @spec (Type::enum(),Stride::integer(),Pointer::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFogCoordPointer.xml">external</a> documentation. +-spec fogCoordPointer(enum(),integer(),offset()|mem()) -> ok. fogCoordPointer(Type,Stride,Pointer) when is_integer(Pointer) -> - wxe_util:cast(5402, <<Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); + cast(5402, <<Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); fogCoordPointer(Type,Stride,Pointer) -> - wxe_util:send_bin(Pointer), - wxe_util:cast(5403, <<Type:?GLenum,Stride:?GLsizei>>). + send_bin(Pointer), + cast(5403, <<Type:?GLenum,Stride:?GLsizei>>). %% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColor.xml">external</a> documentation. +-spec secondaryColor3b(integer(),integer(),integer()) -> ok. secondaryColor3b(Red,Green,Blue) -> - wxe_util:cast(5404, <<Red:?GLbyte,Green:?GLbyte,Blue:?GLbyte>>). + cast(5404, <<Red:?GLbyte,Green:?GLbyte,Blue:?GLbyte>>). %% @spec ({Red,Green,Blue}) -> ok %% @equiv secondaryColor3b(Red,Green,Blue) +-spec secondaryColor3bv({integer(),integer(),integer()}) -> ok. secondaryColor3bv({Red,Green,Blue}) -> secondaryColor3b(Red,Green,Blue). %% @spec (Red::float(),Green::float(),Blue::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColor.xml">external</a> documentation. +-spec secondaryColor3d(float(),float(),float()) -> ok. secondaryColor3d(Red,Green,Blue) -> - wxe_util:cast(5405, <<Red:?GLdouble,Green:?GLdouble,Blue:?GLdouble>>). + cast(5405, <<Red:?GLdouble,Green:?GLdouble,Blue:?GLdouble>>). %% @spec ({Red,Green,Blue}) -> ok %% @equiv secondaryColor3d(Red,Green,Blue) +-spec secondaryColor3dv({float(),float(),float()}) -> ok. secondaryColor3dv({Red,Green,Blue}) -> secondaryColor3d(Red,Green,Blue). %% @spec (Red::float(),Green::float(),Blue::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColor.xml">external</a> documentation. +-spec secondaryColor3f(float(),float(),float()) -> ok. secondaryColor3f(Red,Green,Blue) -> - wxe_util:cast(5406, <<Red:?GLfloat,Green:?GLfloat,Blue:?GLfloat>>). + cast(5406, <<Red:?GLfloat,Green:?GLfloat,Blue:?GLfloat>>). %% @spec ({Red,Green,Blue}) -> ok %% @equiv secondaryColor3f(Red,Green,Blue) +-spec secondaryColor3fv({float(),float(),float()}) -> ok. secondaryColor3fv({Red,Green,Blue}) -> secondaryColor3f(Red,Green,Blue). %% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColor.xml">external</a> documentation. +-spec secondaryColor3i(integer(),integer(),integer()) -> ok. secondaryColor3i(Red,Green,Blue) -> - wxe_util:cast(5407, <<Red:?GLint,Green:?GLint,Blue:?GLint>>). + cast(5407, <<Red:?GLint,Green:?GLint,Blue:?GLint>>). %% @spec ({Red,Green,Blue}) -> ok %% @equiv secondaryColor3i(Red,Green,Blue) +-spec secondaryColor3iv({integer(),integer(),integer()}) -> ok. secondaryColor3iv({Red,Green,Blue}) -> secondaryColor3i(Red,Green,Blue). %% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColor.xml">external</a> documentation. +-spec secondaryColor3s(integer(),integer(),integer()) -> ok. secondaryColor3s(Red,Green,Blue) -> - wxe_util:cast(5408, <<Red:?GLshort,Green:?GLshort,Blue:?GLshort>>). + cast(5408, <<Red:?GLshort,Green:?GLshort,Blue:?GLshort>>). %% @spec ({Red,Green,Blue}) -> ok %% @equiv secondaryColor3s(Red,Green,Blue) +-spec secondaryColor3sv({integer(),integer(),integer()}) -> ok. secondaryColor3sv({Red,Green,Blue}) -> secondaryColor3s(Red,Green,Blue). %% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColor.xml">external</a> documentation. +-spec secondaryColor3ub(integer(),integer(),integer()) -> ok. secondaryColor3ub(Red,Green,Blue) -> - wxe_util:cast(5409, <<Red:?GLubyte,Green:?GLubyte,Blue:?GLubyte>>). + cast(5409, <<Red:?GLubyte,Green:?GLubyte,Blue:?GLubyte>>). %% @spec ({Red,Green,Blue}) -> ok %% @equiv secondaryColor3ub(Red,Green,Blue) +-spec secondaryColor3ubv({integer(),integer(),integer()}) -> ok. secondaryColor3ubv({Red,Green,Blue}) -> secondaryColor3ub(Red,Green,Blue). %% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColor.xml">external</a> documentation. +-spec secondaryColor3ui(integer(),integer(),integer()) -> ok. secondaryColor3ui(Red,Green,Blue) -> - wxe_util:cast(5410, <<Red:?GLuint,Green:?GLuint,Blue:?GLuint>>). + cast(5410, <<Red:?GLuint,Green:?GLuint,Blue:?GLuint>>). %% @spec ({Red,Green,Blue}) -> ok %% @equiv secondaryColor3ui(Red,Green,Blue) +-spec secondaryColor3uiv({integer(),integer(),integer()}) -> ok. secondaryColor3uiv({Red,Green,Blue}) -> secondaryColor3ui(Red,Green,Blue). %% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColor.xml">external</a> documentation. +-spec secondaryColor3us(integer(),integer(),integer()) -> ok. secondaryColor3us(Red,Green,Blue) -> - wxe_util:cast(5411, <<Red:?GLushort,Green:?GLushort,Blue:?GLushort>>). + cast(5411, <<Red:?GLushort,Green:?GLushort,Blue:?GLushort>>). %% @spec ({Red,Green,Blue}) -> ok %% @equiv secondaryColor3us(Red,Green,Blue) +-spec secondaryColor3usv({integer(),integer(),integer()}) -> ok. secondaryColor3usv({Red,Green,Blue}) -> secondaryColor3us(Red,Green,Blue). -%% @spec (Size::integer(),Type::enum(),Stride::integer(),Pointer::offset()|binary()) -> ok +%% @spec (Size::integer(),Type::enum(),Stride::integer(),Pointer::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColorPointer.xml">external</a> documentation. +-spec secondaryColorPointer(integer(),enum(),integer(),offset()|mem()) -> ok. secondaryColorPointer(Size,Type,Stride,Pointer) when is_integer(Pointer) -> - wxe_util:cast(5412, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); + cast(5412, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); secondaryColorPointer(Size,Type,Stride,Pointer) -> - wxe_util:send_bin(Pointer), - wxe_util:cast(5413, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei>>). + send_bin(Pointer), + cast(5413, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei>>). %% @spec (X::float(),Y::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos.xml">external</a> documentation. +-spec windowPos2d(float(),float()) -> ok. windowPos2d(X,Y) -> - wxe_util:cast(5414, <<X:?GLdouble,Y:?GLdouble>>). + cast(5414, <<X:?GLdouble,Y:?GLdouble>>). %% @spec ({X,Y}) -> ok %% @equiv windowPos2d(X,Y) +-spec windowPos2dv({float(),float()}) -> ok. windowPos2dv({X,Y}) -> windowPos2d(X,Y). %% @spec (X::float(),Y::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos.xml">external</a> documentation. +-spec windowPos2f(float(),float()) -> ok. windowPos2f(X,Y) -> - wxe_util:cast(5415, <<X:?GLfloat,Y:?GLfloat>>). + cast(5415, <<X:?GLfloat,Y:?GLfloat>>). %% @spec ({X,Y}) -> ok %% @equiv windowPos2f(X,Y) +-spec windowPos2fv({float(),float()}) -> ok. windowPos2fv({X,Y}) -> windowPos2f(X,Y). %% @spec (X::integer(),Y::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos.xml">external</a> documentation. +-spec windowPos2i(integer(),integer()) -> ok. windowPos2i(X,Y) -> - wxe_util:cast(5416, <<X:?GLint,Y:?GLint>>). + cast(5416, <<X:?GLint,Y:?GLint>>). %% @spec ({X,Y}) -> ok %% @equiv windowPos2i(X,Y) +-spec windowPos2iv({integer(),integer()}) -> ok. windowPos2iv({X,Y}) -> windowPos2i(X,Y). %% @spec (X::integer(),Y::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos.xml">external</a> documentation. +-spec windowPos2s(integer(),integer()) -> ok. windowPos2s(X,Y) -> - wxe_util:cast(5417, <<X:?GLshort,Y:?GLshort>>). + cast(5417, <<X:?GLshort,Y:?GLshort>>). %% @spec ({X,Y}) -> ok %% @equiv windowPos2s(X,Y) +-spec windowPos2sv({integer(),integer()}) -> ok. windowPos2sv({X,Y}) -> windowPos2s(X,Y). %% @spec (X::float(),Y::float(),Z::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos.xml">external</a> documentation. +-spec windowPos3d(float(),float(),float()) -> ok. windowPos3d(X,Y,Z) -> - wxe_util:cast(5418, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). + cast(5418, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). %% @spec ({X,Y,Z}) -> ok %% @equiv windowPos3d(X,Y,Z) +-spec windowPos3dv({float(),float(),float()}) -> ok. windowPos3dv({X,Y,Z}) -> windowPos3d(X,Y,Z). %% @spec (X::float(),Y::float(),Z::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos.xml">external</a> documentation. +-spec windowPos3f(float(),float(),float()) -> ok. windowPos3f(X,Y,Z) -> - wxe_util:cast(5419, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). + cast(5419, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). %% @spec ({X,Y,Z}) -> ok %% @equiv windowPos3f(X,Y,Z) +-spec windowPos3fv({float(),float(),float()}) -> ok. windowPos3fv({X,Y,Z}) -> windowPos3f(X,Y,Z). %% @spec (X::integer(),Y::integer(),Z::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos.xml">external</a> documentation. +-spec windowPos3i(integer(),integer(),integer()) -> ok. windowPos3i(X,Y,Z) -> - wxe_util:cast(5420, <<X:?GLint,Y:?GLint,Z:?GLint>>). + cast(5420, <<X:?GLint,Y:?GLint,Z:?GLint>>). %% @spec ({X,Y,Z}) -> ok %% @equiv windowPos3i(X,Y,Z) +-spec windowPos3iv({integer(),integer(),integer()}) -> ok. windowPos3iv({X,Y,Z}) -> windowPos3i(X,Y,Z). %% @spec (X::integer(),Y::integer(),Z::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos.xml">external</a> documentation. +-spec windowPos3s(integer(),integer(),integer()) -> ok. windowPos3s(X,Y,Z) -> - wxe_util:cast(5421, <<X:?GLshort,Y:?GLshort,Z:?GLshort>>). + cast(5421, <<X:?GLshort,Y:?GLshort,Z:?GLshort>>). %% @spec ({X,Y,Z}) -> ok %% @equiv windowPos3s(X,Y,Z) +-spec windowPos3sv({integer(),integer(),integer()}) -> ok. windowPos3sv({X,Y,Z}) -> windowPos3s(X,Y,Z). %% @spec (N::integer()) -> [integer()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenQueries.xml">external</a> documentation. +-spec genQueries(integer()) -> [integer()]. genQueries(N) -> - wxe_util:call(5422, <<N:?GLsizei>>). + call(5422, <<N:?GLsizei>>). %% @spec (Ids::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteQueries.xml">external</a> documentation. +-spec deleteQueries([integer()]) -> ok. deleteQueries(Ids) -> - wxe_util:cast(5423, <<(length(Ids)):?GLuint, + cast(5423, <<(length(Ids)):?GLuint, (<< <<C:?GLuint>> || C <- Ids>>)/binary,0:(((1+length(Ids)) rem 2)*32)>>). %% @spec (Id::integer()) -> 0|1 %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsQuery.xml">external</a> documentation. +-spec isQuery(integer()) -> 0|1. isQuery(Id) -> - wxe_util:call(5424, <<Id:?GLuint>>). + call(5424, <<Id:?GLuint>>). %% @spec (Target::enum(),Id::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBeginQuery.xml">external</a> documentation. +-spec beginQuery(enum(),integer()) -> ok. beginQuery(Target,Id) -> - wxe_util:cast(5425, <<Target:?GLenum,Id:?GLuint>>). + cast(5425, <<Target:?GLenum,Id:?GLuint>>). %% @spec (Target::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEndQuery.xml">external</a> documentation. +-spec endQuery(enum()) -> ok. endQuery(Target) -> - wxe_util:cast(5426, <<Target:?GLenum>>). + cast(5426, <<Target:?GLenum>>). %% @spec (Target::enum(),Pname::enum()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQuery.xml">external</a> documentation. +-spec getQueryiv(enum(),enum()) -> integer(). getQueryiv(Target,Pname) -> - wxe_util:call(5427, <<Target:?GLenum,Pname:?GLenum>>). + call(5427, <<Target:?GLenum,Pname:?GLenum>>). %% @spec (Id::integer(),Pname::enum()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQueryObject.xml">external</a> documentation. +-spec getQueryObjectiv(integer(),enum()) -> integer(). getQueryObjectiv(Id,Pname) -> - wxe_util:call(5428, <<Id:?GLuint,Pname:?GLenum>>). + call(5428, <<Id:?GLuint,Pname:?GLenum>>). %% @spec (Id::integer(),Pname::enum()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQueryObject.xml">external</a> documentation. +-spec getQueryObjectuiv(integer(),enum()) -> integer(). getQueryObjectuiv(Id,Pname) -> - wxe_util:call(5429, <<Id:?GLuint,Pname:?GLenum>>). + call(5429, <<Id:?GLuint,Pname:?GLenum>>). %% @spec (Target::enum(),Buffer::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindBuffer.xml">external</a> documentation. +-spec bindBuffer(enum(),integer()) -> ok. bindBuffer(Target,Buffer) -> - wxe_util:cast(5430, <<Target:?GLenum,Buffer:?GLuint>>). + cast(5430, <<Target:?GLenum,Buffer:?GLuint>>). %% @spec (Buffers::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteBuffers.xml">external</a> documentation. +-spec deleteBuffers([integer()]) -> ok. deleteBuffers(Buffers) -> - wxe_util:cast(5431, <<(length(Buffers)):?GLuint, + cast(5431, <<(length(Buffers)):?GLuint, (<< <<C:?GLuint>> || C <- Buffers>>)/binary,0:(((1+length(Buffers)) rem 2)*32)>>). %% @spec (N::integer()) -> [integer()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenBuffers.xml">external</a> documentation. +-spec genBuffers(integer()) -> [integer()]. genBuffers(N) -> - wxe_util:call(5432, <<N:?GLsizei>>). + call(5432, <<N:?GLsizei>>). %% @spec (Buffer::integer()) -> 0|1 %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsBuffer.xml">external</a> documentation. +-spec isBuffer(integer()) -> 0|1. isBuffer(Buffer) -> - wxe_util:call(5433, <<Buffer:?GLuint>>). + call(5433, <<Buffer:?GLuint>>). -%% @spec (Target::enum(),Size::integer(),Data::offset()|binary(),Usage::enum()) -> ok +%% @spec (Target::enum(),Size::integer(),Data::offset()|mem(),Usage::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBufferData.xml">external</a> documentation. +-spec bufferData(enum(),integer(),offset()|mem(),enum()) -> ok. bufferData(Target,Size,Data,Usage) when is_integer(Data) -> - wxe_util:cast(5434, <<Target:?GLenum,0:32,Size:?GLsizeiptr,Data:?GLuint,Usage:?GLenum>>); + cast(5434, <<Target:?GLenum,0:32,Size:?GLsizeiptr,Data:?GLuint,Usage:?GLenum>>); bufferData(Target,Size,Data,Usage) -> - wxe_util:send_bin(Data), - wxe_util:cast(5435, <<Target:?GLenum,0:32,Size:?GLsizeiptr,Usage:?GLenum>>). + send_bin(Data), + cast(5435, <<Target:?GLenum,0:32,Size:?GLsizeiptr,Usage:?GLenum>>). -%% @spec (Target::enum(),Offset::integer(),Size::integer(),Data::offset()|binary()) -> ok +%% @spec (Target::enum(),Offset::integer(),Size::integer(),Data::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBufferSubData.xml">external</a> documentation. +-spec bufferSubData(enum(),integer(),integer(),offset()|mem()) -> ok. bufferSubData(Target,Offset,Size,Data) when is_integer(Data) -> - wxe_util:cast(5436, <<Target:?GLenum,0:32,Offset:?GLintptr,Size:?GLsizeiptr,Data:?GLuint>>); + cast(5436, <<Target:?GLenum,0:32,Offset:?GLintptr,Size:?GLsizeiptr,Data:?GLuint>>); bufferSubData(Target,Offset,Size,Data) -> - wxe_util:send_bin(Data), - wxe_util:cast(5437, <<Target:?GLenum,0:32,Offset:?GLintptr,Size:?GLsizeiptr>>). + send_bin(Data), + cast(5437, <<Target:?GLenum,0:32,Offset:?GLintptr,Size:?GLsizeiptr>>). -%% @spec (Target::enum(),Offset::integer(),Size::integer(),Data::wx:wx_mem()) -> ok +%% @spec (Target::enum(),Offset::integer(),Size::integer(),Data::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetBufferSubData.xml">external</a> documentation. +-spec getBufferSubData(enum(),integer(),integer(),mem()) -> ok. getBufferSubData(Target,Offset,Size,Data) -> - wxe_util:send_bin(Data#wx_mem.bin), - wxe_util:call(5438, <<Target:?GLenum,0:32,Offset:?GLintptr,Size:?GLsizeiptr>>). + send_bin(Data), + call(5438, <<Target:?GLenum,0:32,Offset:?GLintptr,Size:?GLsizeiptr>>). %% @spec (Target::enum(),Pname::enum()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetBufferParameteriv.xml">external</a> documentation. +-spec getBufferParameteriv(enum(),enum()) -> integer(). getBufferParameteriv(Target,Pname) -> - wxe_util:call(5439, <<Target:?GLenum,Pname:?GLenum>>). + call(5439, <<Target:?GLenum,Pname:?GLenum>>). %% @spec (ModeRGB::enum(),ModeAlpha::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendEquationSeparate.xml">external</a> documentation. +-spec blendEquationSeparate(enum(),enum()) -> ok. blendEquationSeparate(ModeRGB,ModeAlpha) -> - wxe_util:cast(5440, <<ModeRGB:?GLenum,ModeAlpha:?GLenum>>). + cast(5440, <<ModeRGB:?GLenum,ModeAlpha:?GLenum>>). %% @spec (Bufs::[enum()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawBuffers.xml">external</a> documentation. +-spec drawBuffers([enum()]) -> ok. drawBuffers(Bufs) -> - wxe_util:cast(5441, <<(length(Bufs)):?GLuint, + cast(5441, <<(length(Bufs)):?GLuint, (<< <<C:?GLenum>> || C <- Bufs>>)/binary,0:(((1+length(Bufs)) rem 2)*32)>>). %% @spec (Face::enum(),Sfail::enum(),Dpfail::enum(),Dppass::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilOpSeparate.xml">external</a> documentation. +-spec stencilOpSeparate(enum(),enum(),enum(),enum()) -> ok. stencilOpSeparate(Face,Sfail,Dpfail,Dppass) -> - wxe_util:cast(5442, <<Face:?GLenum,Sfail:?GLenum,Dpfail:?GLenum,Dppass:?GLenum>>). + cast(5442, <<Face:?GLenum,Sfail:?GLenum,Dpfail:?GLenum,Dppass:?GLenum>>). -%% @spec (Frontfunc::enum(),Backfunc::enum(),Ref::integer(),Mask::integer()) -> ok +%% @spec (Face::enum(),Func::enum(),Ref::integer(),Mask::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilFuncSeparate.xml">external</a> documentation. -stencilFuncSeparate(Frontfunc,Backfunc,Ref,Mask) -> - wxe_util:cast(5443, <<Frontfunc:?GLenum,Backfunc:?GLenum,Ref:?GLint,Mask:?GLuint>>). +-spec stencilFuncSeparate(enum(),enum(),integer(),integer()) -> ok. +stencilFuncSeparate(Face,Func,Ref,Mask) -> + cast(5443, <<Face:?GLenum,Func:?GLenum,Ref:?GLint,Mask:?GLuint>>). %% @spec (Face::enum(),Mask::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilMaskSeparate.xml">external</a> documentation. +-spec stencilMaskSeparate(enum(),integer()) -> ok. stencilMaskSeparate(Face,Mask) -> - wxe_util:cast(5444, <<Face:?GLenum,Mask:?GLuint>>). + cast(5444, <<Face:?GLenum,Mask:?GLuint>>). %% @spec (Program::integer(),Shader::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glAttachShader.xml">external</a> documentation. +-spec attachShader(integer(),integer()) -> ok. attachShader(Program,Shader) -> - wxe_util:cast(5445, <<Program:?GLuint,Shader:?GLuint>>). + cast(5445, <<Program:?GLuint,Shader:?GLuint>>). %% @spec (Program::integer(),Index::integer(),Name::string()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindAttribLocation.xml">external</a> documentation. +-spec bindAttribLocation(integer(),integer(),string()) -> ok. bindAttribLocation(Program,Index,Name) -> - wxe_util:cast(5446, <<Program:?GLuint,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). + cast(5446, <<Program:?GLuint,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). %% @spec (Shader::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompileShader.xml">external</a> documentation. +-spec compileShader(integer()) -> ok. compileShader(Shader) -> - wxe_util:cast(5447, <<Shader:?GLuint>>). + cast(5447, <<Shader:?GLuint>>). %% @spec () -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateProgram.xml">external</a> documentation. +-spec createProgram() -> integer(). createProgram() -> - wxe_util:call(5448, <<>>). + call(5448, <<>>). %% @spec (Type::enum()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateShader.xml">external</a> documentation. +-spec createShader(enum()) -> integer(). createShader(Type) -> - wxe_util:call(5449, <<Type:?GLenum>>). + call(5449, <<Type:?GLenum>>). %% @spec (Program::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteProgram.xml">external</a> documentation. +-spec deleteProgram(integer()) -> ok. deleteProgram(Program) -> - wxe_util:cast(5450, <<Program:?GLuint>>). + cast(5450, <<Program:?GLuint>>). %% @spec (Shader::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteShader.xml">external</a> documentation. +-spec deleteShader(integer()) -> ok. deleteShader(Shader) -> - wxe_util:cast(5451, <<Shader:?GLuint>>). + cast(5451, <<Shader:?GLuint>>). %% @spec (Program::integer(),Shader::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDetachShader.xml">external</a> documentation. +-spec detachShader(integer(),integer()) -> ok. detachShader(Program,Shader) -> - wxe_util:cast(5452, <<Program:?GLuint,Shader:?GLuint>>). + cast(5452, <<Program:?GLuint,Shader:?GLuint>>). %% @spec (Index::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDisableVertexAttribArray.xml">external</a> documentation. +-spec disableVertexAttribArray(integer()) -> ok. disableVertexAttribArray(Index) -> - wxe_util:cast(5453, <<Index:?GLuint>>). + cast(5453, <<Index:?GLuint>>). %% @spec (Index::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEnableVertexAttribArray.xml">external</a> documentation. +-spec enableVertexAttribArray(integer()) -> ok. enableVertexAttribArray(Index) -> - wxe_util:cast(5454, <<Index:?GLuint>>). + cast(5454, <<Index:?GLuint>>). %% @spec (Program::integer(),Index::integer(),BufSize::integer()) -> {Size::integer(),Type::enum(),Name::string()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveAttrib.xml">external</a> documentation. +-spec getActiveAttrib(integer(),integer(),integer()) -> {integer(),enum(),string()}. getActiveAttrib(Program,Index,BufSize) -> - wxe_util:call(5455, <<Program:?GLuint,Index:?GLuint,BufSize:?GLsizei>>). + call(5455, <<Program:?GLuint,Index:?GLuint,BufSize:?GLsizei>>). %% @spec (Program::integer(),Index::integer(),BufSize::integer()) -> {Size::integer(),Type::enum(),Name::string()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniform.xml">external</a> documentation. +-spec getActiveUniform(integer(),integer(),integer()) -> {integer(),enum(),string()}. getActiveUniform(Program,Index,BufSize) -> - wxe_util:call(5456, <<Program:?GLuint,Index:?GLuint,BufSize:?GLsizei>>). + call(5456, <<Program:?GLuint,Index:?GLuint,BufSize:?GLsizei>>). %% @spec (Program::integer(),MaxCount::integer()) -> [integer()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetAttachedShaders.xml">external</a> documentation. +-spec getAttachedShaders(integer(),integer()) -> [integer()]. getAttachedShaders(Program,MaxCount) -> - wxe_util:call(5457, <<Program:?GLuint,MaxCount:?GLsizei>>). + call(5457, <<Program:?GLuint,MaxCount:?GLsizei>>). %% @spec (Program::integer(),Name::string()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetAttribLocation.xml">external</a> documentation. +-spec getAttribLocation(integer(),string()) -> integer(). getAttribLocation(Program,Name) -> - wxe_util:call(5458, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). + call(5458, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). %% @spec (Program::integer(),Pname::enum()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgram.xml">external</a> documentation. +-spec getProgramiv(integer(),enum()) -> integer(). getProgramiv(Program,Pname) -> - wxe_util:call(5459, <<Program:?GLuint,Pname:?GLenum>>). + call(5459, <<Program:?GLuint,Pname:?GLenum>>). %% @spec (Program::integer(),BufSize::integer()) -> string() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramInfoLog.xml">external</a> documentation. +-spec getProgramInfoLog(integer(),integer()) -> string(). getProgramInfoLog(Program,BufSize) -> - wxe_util:call(5460, <<Program:?GLuint,BufSize:?GLsizei>>). + call(5460, <<Program:?GLuint,BufSize:?GLsizei>>). %% @spec (Shader::integer(),Pname::enum()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetShader.xml">external</a> documentation. +-spec getShaderiv(integer(),enum()) -> integer(). getShaderiv(Shader,Pname) -> - wxe_util:call(5461, <<Shader:?GLuint,Pname:?GLenum>>). + call(5461, <<Shader:?GLuint,Pname:?GLenum>>). %% @spec (Shader::integer(),BufSize::integer()) -> string() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetShaderInfoLog.xml">external</a> documentation. +-spec getShaderInfoLog(integer(),integer()) -> string(). getShaderInfoLog(Shader,BufSize) -> - wxe_util:call(5462, <<Shader:?GLuint,BufSize:?GLsizei>>). + call(5462, <<Shader:?GLuint,BufSize:?GLsizei>>). %% @spec (Shader::integer(),BufSize::integer()) -> string() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetShaderSource.xml">external</a> documentation. +-spec getShaderSource(integer(),integer()) -> string(). getShaderSource(Shader,BufSize) -> - wxe_util:call(5463, <<Shader:?GLuint,BufSize:?GLsizei>>). + call(5463, <<Shader:?GLuint,BufSize:?GLsizei>>). %% @spec (Program::integer(),Name::string()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformLocation.xml">external</a> documentation. +-spec getUniformLocation(integer(),string()) -> integer(). getUniformLocation(Program,Name) -> - wxe_util:call(5464, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). + call(5464, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). -%% @spec (Program::integer(),Location::integer()) -> {float()} +%% @spec (Program::integer(),Location::integer()) -> {float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniform.xml">external</a> documentation. +-spec getUniformfv(integer(),integer()) -> {float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}. getUniformfv(Program,Location) -> - wxe_util:call(5465, <<Program:?GLuint,Location:?GLint>>). + call(5465, <<Program:?GLuint,Location:?GLint>>). -%% @spec (Program::integer(),Location::integer()) -> {integer()} +%% @spec (Program::integer(),Location::integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniform.xml">external</a> documentation. +-spec getUniformiv(integer(),integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()}. getUniformiv(Program,Location) -> - wxe_util:call(5466, <<Program:?GLuint,Location:?GLint>>). + call(5466, <<Program:?GLuint,Location:?GLint>>). -%% @spec (Index::integer(),Pname::enum()) -> {float()} +%% @spec (Index::integer(),Pname::enum()) -> {float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetVertexAttrib.xml">external</a> documentation. +-spec getVertexAttribdv(integer(),enum()) -> {float(),float(),float(),float()}. getVertexAttribdv(Index,Pname) -> - wxe_util:call(5467, <<Index:?GLuint,Pname:?GLenum>>). + call(5467, <<Index:?GLuint,Pname:?GLenum>>). -%% @spec (Index::integer(),Pname::enum()) -> {float()} +%% @spec (Index::integer(),Pname::enum()) -> {float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetVertexAttrib.xml">external</a> documentation. +-spec getVertexAttribfv(integer(),enum()) -> {float(),float(),float(),float()}. getVertexAttribfv(Index,Pname) -> - wxe_util:call(5468, <<Index:?GLuint,Pname:?GLenum>>). + call(5468, <<Index:?GLuint,Pname:?GLenum>>). -%% @spec (Index::integer(),Pname::enum()) -> {integer()} +%% @spec (Index::integer(),Pname::enum()) -> {integer(),integer(),integer(),integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetVertexAttrib.xml">external</a> documentation. +-spec getVertexAttribiv(integer(),enum()) -> {integer(),integer(),integer(),integer()}. getVertexAttribiv(Index,Pname) -> - wxe_util:call(5469, <<Index:?GLuint,Pname:?GLenum>>). + call(5469, <<Index:?GLuint,Pname:?GLenum>>). %% @spec (Program::integer()) -> 0|1 %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsProgram.xml">external</a> documentation. +-spec isProgram(integer()) -> 0|1. isProgram(Program) -> - wxe_util:call(5470, <<Program:?GLuint>>). + call(5470, <<Program:?GLuint>>). %% @spec (Shader::integer()) -> 0|1 %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsShader.xml">external</a> documentation. +-spec isShader(integer()) -> 0|1. isShader(Shader) -> - wxe_util:call(5471, <<Shader:?GLuint>>). + call(5471, <<Shader:?GLuint>>). %% @spec (Program::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLinkProgram.xml">external</a> documentation. +-spec linkProgram(integer()) -> ok. linkProgram(Program) -> - wxe_util:cast(5472, <<Program:?GLuint>>). + cast(5472, <<Program:?GLuint>>). %% @spec (Shader::integer(),String::[string()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glShaderSource.xml">external</a> documentation. +-spec shaderSource(integer(),[string()]) -> ok. shaderSource(Shader,String) -> StringTemp = list_to_binary([[Str|[0]] || Str <- String ]), - wxe_util:cast(5473, <<Shader:?GLuint,(length(String)):?GLuint,(size(StringTemp)):?GLuint,(StringTemp)/binary,0:((8-((size(StringTemp)+0) rem 8)) rem 8)>>). + cast(5473, <<Shader:?GLuint,(length(String)):?GLuint,(size(StringTemp)):?GLuint,(StringTemp)/binary,0:((8-((size(StringTemp)+0) rem 8)) rem 8)>>). %% @spec (Program::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUseProgram.xml">external</a> documentation. +-spec useProgram(integer()) -> ok. useProgram(Program) -> - wxe_util:cast(5474, <<Program:?GLuint>>). + cast(5474, <<Program:?GLuint>>). %% @spec (Location::integer(),V0::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform1f(integer(),float()) -> ok. uniform1f(Location,V0) -> - wxe_util:cast(5475, <<Location:?GLint,V0:?GLfloat>>). + cast(5475, <<Location:?GLint,V0:?GLfloat>>). %% @spec (Location::integer(),V0::float(),V1::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform2f(integer(),float(),float()) -> ok. uniform2f(Location,V0,V1) -> - wxe_util:cast(5476, <<Location:?GLint,V0:?GLfloat,V1:?GLfloat>>). + cast(5476, <<Location:?GLint,V0:?GLfloat,V1:?GLfloat>>). %% @spec (Location::integer(),V0::float(),V1::float(),V2::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform3f(integer(),float(),float(),float()) -> ok. uniform3f(Location,V0,V1,V2) -> - wxe_util:cast(5477, <<Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat>>). + cast(5477, <<Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat>>). %% @spec (Location::integer(),V0::float(),V1::float(),V2::float(),V3::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform4f(integer(),float(),float(),float(),float()) -> ok. uniform4f(Location,V0,V1,V2,V3) -> - wxe_util:cast(5478, <<Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>>). + cast(5478, <<Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>>). %% @spec (Location::integer(),V0::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform1i(integer(),integer()) -> ok. uniform1i(Location,V0) -> - wxe_util:cast(5479, <<Location:?GLint,V0:?GLint>>). + cast(5479, <<Location:?GLint,V0:?GLint>>). %% @spec (Location::integer(),V0::integer(),V1::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform2i(integer(),integer(),integer()) -> ok. uniform2i(Location,V0,V1) -> - wxe_util:cast(5480, <<Location:?GLint,V0:?GLint,V1:?GLint>>). + cast(5480, <<Location:?GLint,V0:?GLint,V1:?GLint>>). %% @spec (Location::integer(),V0::integer(),V1::integer(),V2::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform3i(integer(),integer(),integer(),integer()) -> ok. uniform3i(Location,V0,V1,V2) -> - wxe_util:cast(5481, <<Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint>>). + cast(5481, <<Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint>>). %% @spec (Location::integer(),V0::integer(),V1::integer(),V2::integer(),V3::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform4i(integer(),integer(),integer(),integer(),integer()) -> ok. uniform4i(Location,V0,V1,V2,V3) -> - wxe_util:cast(5482, <<Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint,V3:?GLint>>). + cast(5482, <<Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint,V3:?GLint>>). %% @spec (Location::integer(),Value::[float()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform1fv(integer(),[float()]) -> ok. uniform1fv(Location,Value) -> - wxe_util:cast(5483, <<Location:?GLint,(length(Value)):?GLuint, + cast(5483, <<Location:?GLint,(length(Value)):?GLuint, (<< <<C:?GLfloat>> || C <- Value>>)/binary,0:(((length(Value)) rem 2)*32)>>). -%% @spec (Location::integer(),Value::[{float()}]) -> ok +%% @spec (Location::integer(),Value::[{float(),float()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform2fv(integer(),[{float(),float()}]) -> ok. uniform2fv(Location,Value) -> - wxe_util:cast(5484, <<Location:?GLint,(length(Value)):?GLuint, + cast(5484, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat>> || {V1,V2} <- Value>>)/binary>>). -%% @spec (Location::integer(),Value::[{float()}]) -> ok +%% @spec (Location::integer(),Value::[{float(),float(),float()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform3fv(integer(),[{float(),float(),float()}]) -> ok. uniform3fv(Location,Value) -> - wxe_util:cast(5485, <<Location:?GLint,(length(Value)):?GLuint, + cast(5485, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>> || {V1,V2,V3} <- Value>>)/binary>>). -%% @spec (Location::integer(),Value::[{float()}]) -> ok +%% @spec (Location::integer(),Value::[{float(),float(),float(),float()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform4fv(integer(),[{float(),float(),float(),float()}]) -> ok. uniform4fv(Location,Value) -> - wxe_util:cast(5486, <<Location:?GLint,(length(Value)):?GLuint, + cast(5486, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @spec (Location::integer(),Value::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform1iv(integer(),[integer()]) -> ok. uniform1iv(Location,Value) -> - wxe_util:cast(5487, <<Location:?GLint,(length(Value)):?GLuint, + cast(5487, <<Location:?GLint,(length(Value)):?GLuint, (<< <<C:?GLint>> || C <- Value>>)/binary,0:(((length(Value)) rem 2)*32)>>). -%% @spec (Location::integer(),Value::[{integer()}]) -> ok +%% @spec (Location::integer(),Value::[{integer(),integer()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform2iv(integer(),[{integer(),integer()}]) -> ok. uniform2iv(Location,Value) -> - wxe_util:cast(5488, <<Location:?GLint,(length(Value)):?GLuint, + cast(5488, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLint,V2:?GLint>> || {V1,V2} <- Value>>)/binary>>). -%% @spec (Location::integer(),Value::[{integer()}]) -> ok +%% @spec (Location::integer(),Value::[{integer(),integer(),integer()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform3iv(integer(),[{integer(),integer(),integer()}]) -> ok. uniform3iv(Location,Value) -> - wxe_util:cast(5489, <<Location:?GLint,(length(Value)):?GLuint, + cast(5489, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLint,V2:?GLint,V3:?GLint>> || {V1,V2,V3} <- Value>>)/binary>>). -%% @spec (Location::integer(),Value::[{integer()}]) -> ok +%% @spec (Location::integer(),Value::[{integer(),integer(),integer(),integer()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform4iv(integer(),[{integer(),integer(),integer(),integer()}]) -> ok. uniform4iv(Location,Value) -> - wxe_util:cast(5490, <<Location:?GLint,(length(Value)):?GLuint, + cast(5490, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>> || {V1,V2,V3,V4} <- Value>>)/binary>>). -%% @spec (Location::integer(),Transpose::0|1,Value::[{float()}]) -> ok +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix.xml">external</a> documentation. +-spec uniformMatrix2fv(integer(),0|1,[{float(),float(),float(),float()}]) -> ok. uniformMatrix2fv(Location,Transpose,Value) -> - wxe_util:cast(5491, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5491, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- Value>>)/binary>>). -%% @spec (Location::integer(),Transpose::0|1,Value::[{float()}]) -> ok +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix.xml">external</a> documentation. +-spec uniformMatrix3fv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. uniformMatrix3fv(Location,Transpose,Value) -> - wxe_util:cast(5492, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5492, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9} <- Value>>)/binary>>). -%% @spec (Location::integer(),Transpose::0|1,Value::[{float()}]) -> ok +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix.xml">external</a> documentation. +-spec uniformMatrix4fv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. uniformMatrix4fv(Location,Transpose,Value) -> - wxe_util:cast(5493, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5493, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat,V13:?GLfloat,V14:?GLfloat,V15:?GLfloat,V16:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12,V13,V14,V15,V16} <- Value>>)/binary>>). %% @spec (Program::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glValidateProgram.xml">external</a> documentation. +-spec validateProgram(integer()) -> ok. validateProgram(Program) -> - wxe_util:cast(5494, <<Program:?GLuint>>). + cast(5494, <<Program:?GLuint>>). %% @spec (Index::integer(),X::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib1d(integer(),float()) -> ok. vertexAttrib1d(Index,X) -> - wxe_util:cast(5495, <<Index:?GLuint,0:32,X:?GLdouble>>). + cast(5495, <<Index:?GLuint,0:32,X:?GLdouble>>). %% @spec (Index,{X}) -> ok %% @equiv vertexAttrib1d(Index,X) +-spec vertexAttrib1dv(integer(),{float()}) -> ok. vertexAttrib1dv(Index,{X}) -> vertexAttrib1d(Index,X). %% @spec (Index::integer(),X::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib1f(integer(),float()) -> ok. vertexAttrib1f(Index,X) -> - wxe_util:cast(5496, <<Index:?GLuint,X:?GLfloat>>). + cast(5496, <<Index:?GLuint,X:?GLfloat>>). %% @spec (Index,{X}) -> ok %% @equiv vertexAttrib1f(Index,X) +-spec vertexAttrib1fv(integer(),{float()}) -> ok. vertexAttrib1fv(Index,{X}) -> vertexAttrib1f(Index,X). %% @spec (Index::integer(),X::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib1s(integer(),integer()) -> ok. vertexAttrib1s(Index,X) -> - wxe_util:cast(5497, <<Index:?GLuint,X:?GLshort>>). + cast(5497, <<Index:?GLuint,X:?GLshort>>). %% @spec (Index,{X}) -> ok %% @equiv vertexAttrib1s(Index,X) +-spec vertexAttrib1sv(integer(),{integer()}) -> ok. vertexAttrib1sv(Index,{X}) -> vertexAttrib1s(Index,X). %% @spec (Index::integer(),X::float(),Y::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib2d(integer(),float(),float()) -> ok. vertexAttrib2d(Index,X,Y) -> - wxe_util:cast(5498, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble>>). + cast(5498, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble>>). %% @spec (Index,{X,Y}) -> ok %% @equiv vertexAttrib2d(Index,X,Y) +-spec vertexAttrib2dv(integer(),{float(),float()}) -> ok. vertexAttrib2dv(Index,{X,Y}) -> vertexAttrib2d(Index,X,Y). %% @spec (Index::integer(),X::float(),Y::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib2f(integer(),float(),float()) -> ok. vertexAttrib2f(Index,X,Y) -> - wxe_util:cast(5499, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat>>). + cast(5499, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat>>). %% @spec (Index,{X,Y}) -> ok %% @equiv vertexAttrib2f(Index,X,Y) +-spec vertexAttrib2fv(integer(),{float(),float()}) -> ok. vertexAttrib2fv(Index,{X,Y}) -> vertexAttrib2f(Index,X,Y). %% @spec (Index::integer(),X::integer(),Y::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib2s(integer(),integer(),integer()) -> ok. vertexAttrib2s(Index,X,Y) -> - wxe_util:cast(5500, <<Index:?GLuint,X:?GLshort,Y:?GLshort>>). + cast(5500, <<Index:?GLuint,X:?GLshort,Y:?GLshort>>). %% @spec (Index,{X,Y}) -> ok %% @equiv vertexAttrib2s(Index,X,Y) +-spec vertexAttrib2sv(integer(),{integer(),integer()}) -> ok. vertexAttrib2sv(Index,{X,Y}) -> vertexAttrib2s(Index,X,Y). %% @spec (Index::integer(),X::float(),Y::float(),Z::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib3d(integer(),float(),float(),float()) -> ok. vertexAttrib3d(Index,X,Y,Z) -> - wxe_util:cast(5501, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). + cast(5501, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). %% @spec (Index,{X,Y,Z}) -> ok %% @equiv vertexAttrib3d(Index,X,Y,Z) +-spec vertexAttrib3dv(integer(),{float(),float(),float()}) -> ok. vertexAttrib3dv(Index,{X,Y,Z}) -> vertexAttrib3d(Index,X,Y,Z). %% @spec (Index::integer(),X::float(),Y::float(),Z::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib3f(integer(),float(),float(),float()) -> ok. vertexAttrib3f(Index,X,Y,Z) -> - wxe_util:cast(5502, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). + cast(5502, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). %% @spec (Index,{X,Y,Z}) -> ok %% @equiv vertexAttrib3f(Index,X,Y,Z) +-spec vertexAttrib3fv(integer(),{float(),float(),float()}) -> ok. vertexAttrib3fv(Index,{X,Y,Z}) -> vertexAttrib3f(Index,X,Y,Z). %% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib3s(integer(),integer(),integer(),integer()) -> ok. vertexAttrib3s(Index,X,Y,Z) -> - wxe_util:cast(5503, <<Index:?GLuint,X:?GLshort,Y:?GLshort,Z:?GLshort>>). + cast(5503, <<Index:?GLuint,X:?GLshort,Y:?GLshort,Z:?GLshort>>). %% @spec (Index,{X,Y,Z}) -> ok %% @equiv vertexAttrib3s(Index,X,Y,Z) +-spec vertexAttrib3sv(integer(),{integer(),integer(),integer()}) -> ok. vertexAttrib3sv(Index,{X,Y,Z}) -> vertexAttrib3s(Index,X,Y,Z). -%% @spec (Index::integer(),V::{integer()}) -> ok +%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib4Nbv(integer(),{integer(),integer(),integer(),integer()}) -> ok. vertexAttrib4Nbv(Index,{V1,V2,V3,V4}) -> - wxe_util:cast(5504, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>). + cast(5504, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>). -%% @spec (Index::integer(),V::{integer()}) -> ok +%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib4Niv(integer(),{integer(),integer(),integer(),integer()}) -> ok. vertexAttrib4Niv(Index,{V1,V2,V3,V4}) -> - wxe_util:cast(5505, <<Index:?GLuint,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>). + cast(5505, <<Index:?GLuint,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>). -%% @spec (Index::integer(),V::{integer()}) -> ok +%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib4Nsv(integer(),{integer(),integer(),integer(),integer()}) -> ok. vertexAttrib4Nsv(Index,{V1,V2,V3,V4}) -> - wxe_util:cast(5506, <<Index:?GLuint,V1:?GLshort,V2:?GLshort,V3:?GLshort,V4:?GLshort>>). + cast(5506, <<Index:?GLuint,V1:?GLshort,V2:?GLshort,V3:?GLshort,V4:?GLshort>>). %% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib4Nub(integer(),integer(),integer(),integer(),integer()) -> ok. vertexAttrib4Nub(Index,X,Y,Z,W) -> - wxe_util:cast(5507, <<Index:?GLuint,X:?GLubyte,Y:?GLubyte,Z:?GLubyte,W:?GLubyte>>). + cast(5507, <<Index:?GLuint,X:?GLubyte,Y:?GLubyte,Z:?GLubyte,W:?GLubyte>>). %% @spec (Index,{X,Y,Z,W}) -> ok %% @equiv vertexAttrib4Nub(Index,X,Y,Z,W) +-spec vertexAttrib4Nubv(integer(),{integer(),integer(),integer(),integer()}) -> ok. vertexAttrib4Nubv(Index,{X,Y,Z,W}) -> vertexAttrib4Nub(Index,X,Y,Z,W). -%% @spec (Index::integer(),V::{integer()}) -> ok +%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib4Nuiv(integer(),{integer(),integer(),integer(),integer()}) -> ok. vertexAttrib4Nuiv(Index,{V1,V2,V3,V4}) -> - wxe_util:cast(5508, <<Index:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>>). + cast(5508, <<Index:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>>). -%% @spec (Index::integer(),V::{integer()}) -> ok +%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib4Nusv(integer(),{integer(),integer(),integer(),integer()}) -> ok. vertexAttrib4Nusv(Index,{V1,V2,V3,V4}) -> - wxe_util:cast(5509, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>). + cast(5509, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>). -%% @spec (Index::integer(),V::{integer()}) -> ok +%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib4bv(integer(),{integer(),integer(),integer(),integer()}) -> ok. vertexAttrib4bv(Index,{V1,V2,V3,V4}) -> - wxe_util:cast(5510, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>). + cast(5510, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>). %% @spec (Index::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib4d(integer(),float(),float(),float(),float()) -> ok. vertexAttrib4d(Index,X,Y,Z,W) -> - wxe_util:cast(5511, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). + cast(5511, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). %% @spec (Index,{X,Y,Z,W}) -> ok %% @equiv vertexAttrib4d(Index,X,Y,Z,W) +-spec vertexAttrib4dv(integer(),{float(),float(),float(),float()}) -> ok. vertexAttrib4dv(Index,{X,Y,Z,W}) -> vertexAttrib4d(Index,X,Y,Z,W). %% @spec (Index::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib4f(integer(),float(),float(),float(),float()) -> ok. vertexAttrib4f(Index,X,Y,Z,W) -> - wxe_util:cast(5512, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). + cast(5512, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). %% @spec (Index,{X,Y,Z,W}) -> ok %% @equiv vertexAttrib4f(Index,X,Y,Z,W) +-spec vertexAttrib4fv(integer(),{float(),float(),float(),float()}) -> ok. vertexAttrib4fv(Index,{X,Y,Z,W}) -> vertexAttrib4f(Index,X,Y,Z,W). -%% @spec (Index::integer(),V::{integer()}) -> ok +%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib4iv(integer(),{integer(),integer(),integer(),integer()}) -> ok. vertexAttrib4iv(Index,{V1,V2,V3,V4}) -> - wxe_util:cast(5513, <<Index:?GLuint,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>). + cast(5513, <<Index:?GLuint,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>). %% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib4s(integer(),integer(),integer(),integer(),integer()) -> ok. vertexAttrib4s(Index,X,Y,Z,W) -> - wxe_util:cast(5514, <<Index:?GLuint,X:?GLshort,Y:?GLshort,Z:?GLshort,W:?GLshort>>). + cast(5514, <<Index:?GLuint,X:?GLshort,Y:?GLshort,Z:?GLshort,W:?GLshort>>). %% @spec (Index,{X,Y,Z,W}) -> ok %% @equiv vertexAttrib4s(Index,X,Y,Z,W) +-spec vertexAttrib4sv(integer(),{integer(),integer(),integer(),integer()}) -> ok. vertexAttrib4sv(Index,{X,Y,Z,W}) -> vertexAttrib4s(Index,X,Y,Z,W). -%% @spec (Index::integer(),V::{integer()}) -> ok +%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib4ubv(integer(),{integer(),integer(),integer(),integer()}) -> ok. vertexAttrib4ubv(Index,{V1,V2,V3,V4}) -> - wxe_util:cast(5515, <<Index:?GLuint,V1:?GLubyte,V2:?GLubyte,V3:?GLubyte,V4:?GLubyte>>). + cast(5515, <<Index:?GLuint,V1:?GLubyte,V2:?GLubyte,V3:?GLubyte,V4:?GLubyte>>). -%% @spec (Index::integer(),V::{integer()}) -> ok +%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib4uiv(integer(),{integer(),integer(),integer(),integer()}) -> ok. vertexAttrib4uiv(Index,{V1,V2,V3,V4}) -> - wxe_util:cast(5516, <<Index:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>>). + cast(5516, <<Index:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>>). -%% @spec (Index::integer(),V::{integer()}) -> ok +%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib4usv(integer(),{integer(),integer(),integer(),integer()}) -> ok. vertexAttrib4usv(Index,{V1,V2,V3,V4}) -> - wxe_util:cast(5517, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>). + cast(5517, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>). -%% @spec (Index::integer(),Size::integer(),Type::enum(),Normalized::0|1,Stride::integer(),Pointer::offset()|binary()) -> ok +%% @spec (Index::integer(),Size::integer(),Type::enum(),Normalized::0|1,Stride::integer(),Pointer::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribPointer.xml">external</a> documentation. +-spec vertexAttribPointer(integer(),integer(),enum(),0|1,integer(),offset()|mem()) -> ok. vertexAttribPointer(Index,Size,Type,Normalized,Stride,Pointer) when is_integer(Pointer) -> - wxe_util:cast(5518, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Normalized:?GLboolean,0:24,Stride:?GLsizei,Pointer:?GLuint>>); + cast(5518, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Normalized:?GLboolean,0:24,Stride:?GLsizei,Pointer:?GLuint>>); vertexAttribPointer(Index,Size,Type,Normalized,Stride,Pointer) -> - wxe_util:send_bin(Pointer), - wxe_util:cast(5519, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Normalized:?GLboolean,0:24,Stride:?GLsizei>>). + send_bin(Pointer), + cast(5519, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Normalized:?GLboolean,0:24,Stride:?GLsizei>>). -%% @spec (Location::integer(),Transpose::0|1,Value::[{float()}]) -> ok +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix2x.xml">external</a> documentation. +-spec uniformMatrix2x3fv(integer(),0|1,[{float(),float(),float(),float(),float(),float()}]) -> ok. uniformMatrix2x3fv(Location,Transpose,Value) -> - wxe_util:cast(5520, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5520, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). -%% @spec (Location::integer(),Transpose::0|1,Value::[{float()}]) -> ok +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix3x.xml">external</a> documentation. +-spec uniformMatrix3x2fv(integer(),0|1,[{float(),float(),float(),float(),float(),float()}]) -> ok. uniformMatrix3x2fv(Location,Transpose,Value) -> - wxe_util:cast(5521, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5521, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). -%% @spec (Location::integer(),Transpose::0|1,Value::[{float()}]) -> ok +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix2x.xml">external</a> documentation. +-spec uniformMatrix2x4fv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. uniformMatrix2x4fv(Location,Transpose,Value) -> - wxe_util:cast(5522, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5522, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). -%% @spec (Location::integer(),Transpose::0|1,Value::[{float()}]) -> ok +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix4x.xml">external</a> documentation. +-spec uniformMatrix4x2fv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. uniformMatrix4x2fv(Location,Transpose,Value) -> - wxe_util:cast(5523, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5523, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). -%% @spec (Location::integer(),Transpose::0|1,Value::[{float()}]) -> ok +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix3x.xml">external</a> documentation. +-spec uniformMatrix3x4fv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. uniformMatrix3x4fv(Location,Transpose,Value) -> - wxe_util:cast(5524, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5524, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). -%% @spec (Location::integer(),Transpose::0|1,Value::[{float()}]) -> ok +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix4x.xml">external</a> documentation. +-spec uniformMatrix4x3fv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. uniformMatrix4x3fv(Location,Transpose,Value) -> - wxe_util:cast(5525, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + cast(5525, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). %% @spec (Index::integer(),R::0|1,G::0|1,B::0|1,A::0|1) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColorMaski.xml">external</a> documentation. +-spec colorMaski(integer(),0|1,0|1,0|1,0|1) -> ok. colorMaski(Index,R,G,B,A) -> - wxe_util:cast(5526, <<Index:?GLuint,R:?GLboolean,G:?GLboolean,B:?GLboolean,A:?GLboolean>>). + cast(5526, <<Index:?GLuint,R:?GLboolean,G:?GLboolean,B:?GLboolean,A:?GLboolean>>). %% @spec (Target::enum(),Index::integer()) -> [0|1] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetBooleani_v.xml">external</a> documentation. +-spec getBooleani_v(enum(),integer()) -> [0|1]. getBooleani_v(Target,Index) -> - wxe_util:call(5527, <<Target:?GLenum,Index:?GLuint>>). + call(5527, <<Target:?GLenum,Index:?GLuint>>). %% @spec (Target::enum(),Index::integer()) -> [integer()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetIntegeri_v.xml">external</a> documentation. +-spec getIntegeri_v(enum(),integer()) -> [integer()]. getIntegeri_v(Target,Index) -> - wxe_util:call(5528, <<Target:?GLenum,Index:?GLuint>>). + call(5528, <<Target:?GLenum,Index:?GLuint>>). %% @spec (Target::enum(),Index::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEnable.xml">external</a> documentation. +-spec enablei(enum(),integer()) -> ok. enablei(Target,Index) -> - wxe_util:cast(5529, <<Target:?GLenum,Index:?GLuint>>). + cast(5529, <<Target:?GLenum,Index:?GLuint>>). %% @spec (Target::enum(),Index::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDisable.xml">external</a> documentation. +-spec disablei(enum(),integer()) -> ok. disablei(Target,Index) -> - wxe_util:cast(5530, <<Target:?GLenum,Index:?GLuint>>). + cast(5530, <<Target:?GLenum,Index:?GLuint>>). %% @spec (Target::enum(),Index::integer()) -> 0|1 %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsEnabledi.xml">external</a> documentation. +-spec isEnabledi(enum(),integer()) -> 0|1. isEnabledi(Target,Index) -> - wxe_util:call(5531, <<Target:?GLenum,Index:?GLuint>>). + call(5531, <<Target:?GLenum,Index:?GLuint>>). %% @spec (PrimitiveMode::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBeginTransformFeedback.xml">external</a> documentation. +-spec beginTransformFeedback(enum()) -> ok. beginTransformFeedback(PrimitiveMode) -> - wxe_util:cast(5532, <<PrimitiveMode:?GLenum>>). + cast(5532, <<PrimitiveMode:?GLenum>>). %% @spec () -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEndTransformFeedback.xml">external</a> documentation. +-spec endTransformFeedback() -> ok. endTransformFeedback() -> - wxe_util:cast(5533, <<>>). + cast(5533, <<>>). %% @spec (Target::enum(),Index::integer(),Buffer::integer(),Offset::integer(),Size::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindBufferRange.xml">external</a> documentation. +-spec bindBufferRange(enum(),integer(),integer(),integer(),integer()) -> ok. bindBufferRange(Target,Index,Buffer,Offset,Size) -> - wxe_util:cast(5534, <<Target:?GLenum,Index:?GLuint,Buffer:?GLuint,0:32,Offset:?GLintptr,Size:?GLsizeiptr>>). + cast(5534, <<Target:?GLenum,Index:?GLuint,Buffer:?GLuint,0:32,Offset:?GLintptr,Size:?GLsizeiptr>>). %% @spec (Target::enum(),Index::integer(),Buffer::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindBufferBase.xml">external</a> documentation. +-spec bindBufferBase(enum(),integer(),integer()) -> ok. bindBufferBase(Target,Index,Buffer) -> - wxe_util:cast(5535, <<Target:?GLenum,Index:?GLuint,Buffer:?GLuint>>). + cast(5535, <<Target:?GLenum,Index:?GLuint,Buffer:?GLuint>>). %% @spec (Program::integer(),Varyings::[string()],BufferMode::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTransformFeedbackVaryings.xml">external</a> documentation. +-spec transformFeedbackVaryings(integer(),[string()],enum()) -> ok. transformFeedbackVaryings(Program,Varyings,BufferMode) -> VaryingsTemp = list_to_binary([[Str|[0]] || Str <- Varyings ]), - wxe_util:cast(5536, <<Program:?GLuint,(length(Varyings)):?GLuint,(size(VaryingsTemp)):?GLuint,(VaryingsTemp)/binary,0:((8-((size(VaryingsTemp)+0) rem 8)) rem 8),BufferMode:?GLenum>>). + cast(5536, <<Program:?GLuint,(length(Varyings)):?GLuint,(size(VaryingsTemp)):?GLuint,(VaryingsTemp)/binary,0:((8-((size(VaryingsTemp)+0) rem 8)) rem 8),BufferMode:?GLenum>>). %% @spec (Program::integer(),Index::integer(),BufSize::integer()) -> {Size::integer(),Type::enum(),Name::string()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTransformFeedbackVarying.xml">external</a> documentation. +-spec getTransformFeedbackVarying(integer(),integer(),integer()) -> {integer(),enum(),string()}. getTransformFeedbackVarying(Program,Index,BufSize) -> - wxe_util:call(5537, <<Program:?GLuint,Index:?GLuint,BufSize:?GLsizei>>). + call(5537, <<Program:?GLuint,Index:?GLuint,BufSize:?GLsizei>>). %% @spec (Target::enum(),Clamp::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClampColor.xml">external</a> documentation. +-spec clampColor(enum(),enum()) -> ok. clampColor(Target,Clamp) -> - wxe_util:cast(5538, <<Target:?GLenum,Clamp:?GLenum>>). + cast(5538, <<Target:?GLenum,Clamp:?GLenum>>). %% @spec (Id::integer(),Mode::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBeginConditionalRender.xml">external</a> documentation. +-spec beginConditionalRender(integer(),enum()) -> ok. beginConditionalRender(Id,Mode) -> - wxe_util:cast(5539, <<Id:?GLuint,Mode:?GLenum>>). + cast(5539, <<Id:?GLuint,Mode:?GLenum>>). %% @spec () -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEndConditionalRender.xml">external</a> documentation. +-spec endConditionalRender() -> ok. endConditionalRender() -> - wxe_util:cast(5540, <<>>). + cast(5540, <<>>). -%% @spec (Index::integer(),Size::integer(),Type::enum(),Stride::integer(),Pointer::offset()|binary()) -> ok +%% @spec (Index::integer(),Size::integer(),Type::enum(),Stride::integer(),Pointer::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribIPointer.xml">external</a> documentation. +-spec vertexAttribIPointer(integer(),integer(),enum(),integer(),offset()|mem()) -> ok. vertexAttribIPointer(Index,Size,Type,Stride,Pointer) when is_integer(Pointer) -> - wxe_util:cast(5541, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); + cast(5541, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); vertexAttribIPointer(Index,Size,Type,Stride,Pointer) -> - wxe_util:send_bin(Pointer), - wxe_util:cast(5542, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei>>). + send_bin(Pointer), + cast(5542, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei>>). -%% @spec (Index::integer(),Pname::enum()) -> {integer()} +%% @spec (Index::integer(),Pname::enum()) -> {integer(),integer(),integer(),integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetVertexAttribI.xml">external</a> documentation. +-spec getVertexAttribIiv(integer(),enum()) -> {integer(),integer(),integer(),integer()}. getVertexAttribIiv(Index,Pname) -> - wxe_util:call(5543, <<Index:?GLuint,Pname:?GLenum>>). + call(5543, <<Index:?GLuint,Pname:?GLenum>>). -%% @spec (Index::integer(),Pname::enum()) -> {integer()} +%% @spec (Index::integer(),Pname::enum()) -> {integer(),integer(),integer(),integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetVertexAttribI.xml">external</a> documentation. +-spec getVertexAttribIuiv(integer(),enum()) -> {integer(),integer(),integer(),integer()}. getVertexAttribIuiv(Index,Pname) -> - wxe_util:call(5544, <<Index:?GLuint,Pname:?GLenum>>). + call(5544, <<Index:?GLuint,Pname:?GLenum>>). + +%% @spec (Index::integer(),X::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI1i(integer(),integer()) -> ok. +vertexAttribI1i(Index,X) -> + cast(5545, <<Index:?GLuint,X:?GLint>>). + +%% @spec (Index::integer(),X::integer(),Y::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI2i(integer(),integer(),integer()) -> ok. +vertexAttribI2i(Index,X,Y) -> + cast(5546, <<Index:?GLuint,X:?GLint,Y:?GLint>>). + +%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI3i(integer(),integer(),integer(),integer()) -> ok. +vertexAttribI3i(Index,X,Y,Z) -> + cast(5547, <<Index:?GLuint,X:?GLint,Y:?GLint,Z:?GLint>>). + +%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI4i(integer(),integer(),integer(),integer(),integer()) -> ok. +vertexAttribI4i(Index,X,Y,Z,W) -> + cast(5548, <<Index:?GLuint,X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>). + +%% @spec (Index::integer(),X::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI1ui(integer(),integer()) -> ok. +vertexAttribI1ui(Index,X) -> + cast(5549, <<Index:?GLuint,X:?GLuint>>). + +%% @spec (Index::integer(),X::integer(),Y::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI2ui(integer(),integer(),integer()) -> ok. +vertexAttribI2ui(Index,X,Y) -> + cast(5550, <<Index:?GLuint,X:?GLuint,Y:?GLuint>>). + +%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI3ui(integer(),integer(),integer(),integer()) -> ok. +vertexAttribI3ui(Index,X,Y,Z) -> + cast(5551, <<Index:?GLuint,X:?GLuint,Y:?GLuint,Z:?GLuint>>). + +%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI4ui(integer(),integer(),integer(),integer(),integer()) -> ok. +vertexAttribI4ui(Index,X,Y,Z,W) -> + cast(5552, <<Index:?GLuint,X:?GLuint,Y:?GLuint,Z:?GLuint,W:?GLuint>>). + +%% @spec (Index,{X}) -> ok +%% @equiv vertexAttribI1i(Index,X) +-spec vertexAttribI1iv(integer(),{integer()}) -> ok. +vertexAttribI1iv(Index,{X}) -> vertexAttribI1i(Index,X). + +%% @spec (Index,{X,Y}) -> ok +%% @equiv vertexAttribI2i(Index,X,Y) +-spec vertexAttribI2iv(integer(),{integer(),integer()}) -> ok. +vertexAttribI2iv(Index,{X,Y}) -> vertexAttribI2i(Index,X,Y). + +%% @spec (Index,{X,Y,Z}) -> ok +%% @equiv vertexAttribI3i(Index,X,Y,Z) +-spec vertexAttribI3iv(integer(),{integer(),integer(),integer()}) -> ok. +vertexAttribI3iv(Index,{X,Y,Z}) -> vertexAttribI3i(Index,X,Y,Z). + +%% @spec (Index,{X,Y,Z,W}) -> ok +%% @equiv vertexAttribI4i(Index,X,Y,Z,W) +-spec vertexAttribI4iv(integer(),{integer(),integer(),integer(),integer()}) -> ok. +vertexAttribI4iv(Index,{X,Y,Z,W}) -> vertexAttribI4i(Index,X,Y,Z,W). + +%% @spec (Index,{X}) -> ok +%% @equiv vertexAttribI1ui(Index,X) +-spec vertexAttribI1uiv(integer(),{integer()}) -> ok. +vertexAttribI1uiv(Index,{X}) -> vertexAttribI1ui(Index,X). + +%% @spec (Index,{X,Y}) -> ok +%% @equiv vertexAttribI2ui(Index,X,Y) +-spec vertexAttribI2uiv(integer(),{integer(),integer()}) -> ok. +vertexAttribI2uiv(Index,{X,Y}) -> vertexAttribI2ui(Index,X,Y). + +%% @spec (Index,{X,Y,Z}) -> ok +%% @equiv vertexAttribI3ui(Index,X,Y,Z) +-spec vertexAttribI3uiv(integer(),{integer(),integer(),integer()}) -> ok. +vertexAttribI3uiv(Index,{X,Y,Z}) -> vertexAttribI3ui(Index,X,Y,Z). + +%% @spec (Index,{X,Y,Z,W}) -> ok +%% @equiv vertexAttribI4ui(Index,X,Y,Z,W) +-spec vertexAttribI4uiv(integer(),{integer(),integer(),integer(),integer()}) -> ok. +vertexAttribI4uiv(Index,{X,Y,Z,W}) -> vertexAttribI4ui(Index,X,Y,Z,W). + +%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI4bv(integer(),{integer(),integer(),integer(),integer()}) -> ok. +vertexAttribI4bv(Index,{V1,V2,V3,V4}) -> + cast(5553, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>). + +%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI4sv(integer(),{integer(),integer(),integer(),integer()}) -> ok. +vertexAttribI4sv(Index,{V1,V2,V3,V4}) -> + cast(5554, <<Index:?GLuint,V1:?GLshort,V2:?GLshort,V3:?GLshort,V4:?GLshort>>). + +%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI4ubv(integer(),{integer(),integer(),integer(),integer()}) -> ok. +vertexAttribI4ubv(Index,{V1,V2,V3,V4}) -> + cast(5555, <<Index:?GLuint,V1:?GLubyte,V2:?GLubyte,V3:?GLubyte,V4:?GLubyte>>). + +%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI4usv(integer(),{integer(),integer(),integer(),integer()}) -> ok. +vertexAttribI4usv(Index,{V1,V2,V3,V4}) -> + cast(5556, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>). -%% @spec (Program::integer(),Location::integer()) -> {integer()} +%% @spec (Program::integer(),Location::integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniform.xml">external</a> documentation. +-spec getUniformuiv(integer(),integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()}. getUniformuiv(Program,Location) -> - wxe_util:call(5545, <<Program:?GLuint,Location:?GLint>>). + call(5557, <<Program:?GLuint,Location:?GLint>>). %% @spec (Program::integer(),Color::integer(),Name::string()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindFragDataLocation.xml">external</a> documentation. +-spec bindFragDataLocation(integer(),integer(),string()) -> ok. bindFragDataLocation(Program,Color,Name) -> - wxe_util:cast(5546, <<Program:?GLuint,Color:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). + cast(5558, <<Program:?GLuint,Color:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). %% @spec (Program::integer(),Name::string()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetFragDataLocation.xml">external</a> documentation. +-spec getFragDataLocation(integer(),string()) -> integer(). getFragDataLocation(Program,Name) -> - wxe_util:call(5547, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). + call(5559, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). %% @spec (Location::integer(),V0::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform1ui(integer(),integer()) -> ok. uniform1ui(Location,V0) -> - wxe_util:cast(5548, <<Location:?GLint,V0:?GLuint>>). + cast(5560, <<Location:?GLint,V0:?GLuint>>). %% @spec (Location::integer(),V0::integer(),V1::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform2ui(integer(),integer(),integer()) -> ok. uniform2ui(Location,V0,V1) -> - wxe_util:cast(5549, <<Location:?GLint,V0:?GLuint,V1:?GLuint>>). + cast(5561, <<Location:?GLint,V0:?GLuint,V1:?GLuint>>). %% @spec (Location::integer(),V0::integer(),V1::integer(),V2::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform3ui(integer(),integer(),integer(),integer()) -> ok. uniform3ui(Location,V0,V1,V2) -> - wxe_util:cast(5550, <<Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint>>). + cast(5562, <<Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint>>). %% @spec (Location::integer(),V0::integer(),V1::integer(),V2::integer(),V3::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform4ui(integer(),integer(),integer(),integer(),integer()) -> ok. uniform4ui(Location,V0,V1,V2,V3) -> - wxe_util:cast(5551, <<Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint>>). + cast(5563, <<Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint>>). %% @spec (Location::integer(),Value::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform1uiv(integer(),[integer()]) -> ok. uniform1uiv(Location,Value) -> - wxe_util:cast(5552, <<Location:?GLint,(length(Value)):?GLuint, + cast(5564, <<Location:?GLint,(length(Value)):?GLuint, (<< <<C:?GLuint>> || C <- Value>>)/binary,0:(((length(Value)) rem 2)*32)>>). -%% @spec (Location::integer(),Value::[{integer()}]) -> ok +%% @spec (Location::integer(),Value::[{integer(),integer()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform2uiv(integer(),[{integer(),integer()}]) -> ok. uniform2uiv(Location,Value) -> - wxe_util:cast(5553, <<Location:?GLint,(length(Value)):?GLuint, + cast(5565, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLuint,V2:?GLuint>> || {V1,V2} <- Value>>)/binary>>). -%% @spec (Location::integer(),Value::[{integer()}]) -> ok +%% @spec (Location::integer(),Value::[{integer(),integer(),integer()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform3uiv(integer(),[{integer(),integer(),integer()}]) -> ok. uniform3uiv(Location,Value) -> - wxe_util:cast(5554, <<Location:?GLint,(length(Value)):?GLuint, + cast(5566, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint>> || {V1,V2,V3} <- Value>>)/binary>>). -%% @spec (Location::integer(),Value::[{integer()}]) -> ok +%% @spec (Location::integer(),Value::[{integer(),integer(),integer(),integer()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform4uiv(integer(),[{integer(),integer(),integer(),integer()}]) -> ok. uniform4uiv(Location,Value) -> - wxe_util:cast(5555, <<Location:?GLint,(length(Value)):?GLuint, + cast(5567, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @spec (Target::enum(),Pname::enum(),Params::{integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexParameterI.xml">external</a> documentation. +-spec texParameterIiv(enum(),enum(),{integer()}) -> ok. texParameterIiv(Target,Pname,Params) -> - wxe_util:cast(5556, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, + cast(5568, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @spec (Target::enum(),Pname::enum(),Params::{integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexParameterI.xml">external</a> documentation. +-spec texParameterIuiv(enum(),enum(),{integer()}) -> ok. texParameterIuiv(Target,Pname,Params) -> - wxe_util:cast(5557, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, + cast(5569, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLuint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). -%% @spec (Target::enum(),Pname::enum()) -> {integer()} +%% @spec (Target::enum(),Pname::enum()) -> {integer(),integer(),integer(),integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexParameterI.xml">external</a> documentation. +-spec getTexParameterIiv(enum(),enum()) -> {integer(),integer(),integer(),integer()}. getTexParameterIiv(Target,Pname) -> - wxe_util:call(5558, <<Target:?GLenum,Pname:?GLenum>>). + call(5570, <<Target:?GLenum,Pname:?GLenum>>). -%% @spec (Target::enum(),Pname::enum()) -> {integer()} +%% @spec (Target::enum(),Pname::enum()) -> {integer(),integer(),integer(),integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexParameterI.xml">external</a> documentation. +-spec getTexParameterIuiv(enum(),enum()) -> {integer(),integer(),integer(),integer()}. getTexParameterIuiv(Target,Pname) -> - wxe_util:call(5559, <<Target:?GLenum,Pname:?GLenum>>). + call(5571, <<Target:?GLenum,Pname:?GLenum>>). %% @spec (Buffer::enum(),Drawbuffer::integer(),Value::{integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearBuffer.xml">external</a> documentation. +-spec clearBufferiv(enum(),integer(),{integer()}) -> ok. clearBufferiv(Buffer,Drawbuffer,Value) -> - wxe_util:cast(5560, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint, + cast(5572, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Value)>>)/binary,0:(((1+size(Value)) rem 2)*32)>>). %% @spec (Buffer::enum(),Drawbuffer::integer(),Value::{integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearBuffer.xml">external</a> documentation. +-spec clearBufferuiv(enum(),integer(),{integer()}) -> ok. clearBufferuiv(Buffer,Drawbuffer,Value) -> - wxe_util:cast(5561, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint, + cast(5573, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint, (<< <<C:?GLuint>> ||C <- tuple_to_list(Value)>>)/binary,0:(((1+size(Value)) rem 2)*32)>>). %% @spec (Buffer::enum(),Drawbuffer::integer(),Value::{float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearBuffer.xml">external</a> documentation. +-spec clearBufferfv(enum(),integer(),{float()}) -> ok. clearBufferfv(Buffer,Drawbuffer,Value) -> - wxe_util:cast(5562, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint, + cast(5574, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Value)>>)/binary,0:(((1+size(Value)) rem 2)*32)>>). %% @spec (Buffer::enum(),Drawbuffer::integer(),Depth::float(),Stencil::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearBufferfi.xml">external</a> documentation. +-spec clearBufferfi(enum(),integer(),float(),integer()) -> ok. clearBufferfi(Buffer,Drawbuffer,Depth,Stencil) -> - wxe_util:cast(5563, <<Buffer:?GLenum,Drawbuffer:?GLint,Depth:?GLfloat,Stencil:?GLint>>). + cast(5575, <<Buffer:?GLenum,Drawbuffer:?GLint,Depth:?GLfloat,Stencil:?GLint>>). %% @spec (Name::enum(),Index::integer()) -> string() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetString.xml">external</a> documentation. +-spec getStringi(enum(),integer()) -> string(). getStringi(Name,Index) -> - wxe_util:call(5564, <<Name:?GLenum,Index:?GLuint>>). - -%% @spec (Index::integer(),X::integer()) -> ok -%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. -vertexAttribI1i(Index,X) -> - wxe_util:cast(5565, <<Index:?GLuint,X:?GLint>>). - -%% @spec (Index::integer(),X::integer(),Y::integer()) -> ok -%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. -vertexAttribI2i(Index,X,Y) -> - wxe_util:cast(5566, <<Index:?GLuint,X:?GLint,Y:?GLint>>). - -%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer()) -> ok -%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. -vertexAttribI3i(Index,X,Y,Z) -> - wxe_util:cast(5567, <<Index:?GLuint,X:?GLint,Y:?GLint,Z:?GLint>>). - -%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok -%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. -vertexAttribI4i(Index,X,Y,Z,W) -> - wxe_util:cast(5568, <<Index:?GLuint,X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>). - -%% @spec (Index::integer(),X::integer()) -> ok -%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. -vertexAttribI1ui(Index,X) -> - wxe_util:cast(5569, <<Index:?GLuint,X:?GLuint>>). - -%% @spec (Index::integer(),X::integer(),Y::integer()) -> ok -%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. -vertexAttribI2ui(Index,X,Y) -> - wxe_util:cast(5570, <<Index:?GLuint,X:?GLuint,Y:?GLuint>>). - -%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer()) -> ok -%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. -vertexAttribI3ui(Index,X,Y,Z) -> - wxe_util:cast(5571, <<Index:?GLuint,X:?GLuint,Y:?GLuint,Z:?GLuint>>). - -%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok -%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. -vertexAttribI4ui(Index,X,Y,Z,W) -> - wxe_util:cast(5572, <<Index:?GLuint,X:?GLuint,Y:?GLuint,Z:?GLuint,W:?GLuint>>). - -%% @spec (Index,{X}) -> ok -%% @equiv vertexAttribI1i(Index,X) -vertexAttribI1iv(Index,{X}) -> vertexAttribI1i(Index,X). - -%% @spec (Index,{X,Y}) -> ok -%% @equiv vertexAttribI2i(Index,X,Y) -vertexAttribI2iv(Index,{X,Y}) -> vertexAttribI2i(Index,X,Y). - -%% @spec (Index,{X,Y,Z}) -> ok -%% @equiv vertexAttribI3i(Index,X,Y,Z) -vertexAttribI3iv(Index,{X,Y,Z}) -> vertexAttribI3i(Index,X,Y,Z). - -%% @spec (Index,{X,Y,Z,W}) -> ok -%% @equiv vertexAttribI4i(Index,X,Y,Z,W) -vertexAttribI4iv(Index,{X,Y,Z,W}) -> vertexAttribI4i(Index,X,Y,Z,W). - -%% @spec (Index,{X}) -> ok -%% @equiv vertexAttribI1ui(Index,X) -vertexAttribI1uiv(Index,{X}) -> vertexAttribI1ui(Index,X). - -%% @spec (Index,{X,Y}) -> ok -%% @equiv vertexAttribI2ui(Index,X,Y) -vertexAttribI2uiv(Index,{X,Y}) -> vertexAttribI2ui(Index,X,Y). - -%% @spec (Index,{X,Y,Z}) -> ok -%% @equiv vertexAttribI3ui(Index,X,Y,Z) -vertexAttribI3uiv(Index,{X,Y,Z}) -> vertexAttribI3ui(Index,X,Y,Z). - -%% @spec (Index,{X,Y,Z,W}) -> ok -%% @equiv vertexAttribI4ui(Index,X,Y,Z,W) -vertexAttribI4uiv(Index,{X,Y,Z,W}) -> vertexAttribI4ui(Index,X,Y,Z,W). - -%% @spec (Index::integer(),V::{integer()}) -> ok -%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. -vertexAttribI4bv(Index,{V1,V2,V3,V4}) -> - wxe_util:cast(5573, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>). - -%% @spec (Index::integer(),V::{integer()}) -> ok -%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. -vertexAttribI4sv(Index,{V1,V2,V3,V4}) -> - wxe_util:cast(5574, <<Index:?GLuint,V1:?GLshort,V2:?GLshort,V3:?GLshort,V4:?GLshort>>). - -%% @spec (Index::integer(),V::{integer()}) -> ok -%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. -vertexAttribI4ubv(Index,{V1,V2,V3,V4}) -> - wxe_util:cast(5575, <<Index:?GLuint,V1:?GLubyte,V2:?GLubyte,V3:?GLubyte,V4:?GLubyte>>). - -%% @spec (Index::integer(),V::{integer()}) -> ok -%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. -vertexAttribI4usv(Index,{V1,V2,V3,V4}) -> - wxe_util:cast(5576, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>). + call(5576, <<Name:?GLenum,Index:?GLuint>>). %% @spec (Mode::enum(),First::integer(),Count::integer(),Primcount::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawArraysInstance.xml">external</a> documentation. +-spec drawArraysInstanced(enum(),integer(),integer(),integer()) -> ok. drawArraysInstanced(Mode,First,Count,Primcount) -> - wxe_util:cast(5577, <<Mode:?GLenum,First:?GLint,Count:?GLsizei,Primcount:?GLsizei>>). + cast(5577, <<Mode:?GLenum,First:?GLint,Count:?GLsizei,Primcount:?GLsizei>>). -%% @spec (Mode::enum(),Count::integer(),Type::enum(),Indices::offset()|binary(),Primcount::integer()) -> ok +%% @spec (Mode::enum(),Count::integer(),Type::enum(),Indices::offset()|mem(),Primcount::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsInstance.xml">external</a> documentation. +-spec drawElementsInstanced(enum(),integer(),enum(),offset()|mem(),integer()) -> ok. drawElementsInstanced(Mode,Count,Type,Indices,Primcount) when is_integer(Indices) -> - wxe_util:cast(5578, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei>>); + cast(5578, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei>>); drawElementsInstanced(Mode,Count,Type,Indices,Primcount) -> - wxe_util:send_bin(Indices), - wxe_util:cast(5579, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Primcount:?GLsizei>>). + send_bin(Indices), + cast(5579, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Primcount:?GLsizei>>). %% @spec (Target::enum(),Internalformat::enum(),Buffer::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexBuffer.xml">external</a> documentation. +-spec texBuffer(enum(),enum(),integer()) -> ok. texBuffer(Target,Internalformat,Buffer) -> - wxe_util:cast(5580, <<Target:?GLenum,Internalformat:?GLenum,Buffer:?GLuint>>). + cast(5580, <<Target:?GLenum,Internalformat:?GLenum,Buffer:?GLuint>>). %% @spec (Index::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPrimitiveRestartIndex.xml">external</a> documentation. +-spec primitiveRestartIndex(integer()) -> ok. primitiveRestartIndex(Index) -> - wxe_util:cast(5581, <<Index:?GLuint>>). + cast(5581, <<Index:?GLuint>>). + +%% @spec (Target::enum(),Index::integer()) -> [integer()] +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetInteger64i_v.xml">external</a> documentation. +-spec getInteger64i_v(enum(),integer()) -> [integer()]. +getInteger64i_v(Target,Index) -> + call(5582, <<Target:?GLenum,Index:?GLuint>>). + +%% @spec (Target::enum(),Pname::enum()) -> [integer()] +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetBufferParameteri64v.xml">external</a> documentation. +-spec getBufferParameteri64v(enum(),enum()) -> [integer()]. +getBufferParameteri64v(Target,Pname) -> + call(5583, <<Target:?GLenum,Pname:?GLenum>>). + +%% @spec (Target::enum(),Attachment::enum(),Texture::integer(),Level::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTexture.xml">external</a> documentation. +-spec framebufferTexture(enum(),enum(),integer(),integer()) -> ok. +framebufferTexture(Target,Attachment,Texture,Level) -> + cast(5584, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint>>). -%% @spec (M::{float()}) -> ok +%% @spec (Index::integer(),Divisor::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribDivisor.xml">external</a> documentation. +-spec vertexAttribDivisor(integer(),integer()) -> ok. +vertexAttribDivisor(Index,Divisor) -> + cast(5585, <<Index:?GLuint,Divisor:?GLuint>>). + +%% @spec (Value::clamp()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMinSampleShading.xml">external</a> documentation. +-spec minSampleShading(clamp()) -> ok. +minSampleShading(Value) -> + cast(5586, <<Value:?GLclampf>>). + +%% @spec (Buf::integer(),Mode::enum()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendEquation.xml">external</a> documentation. +-spec blendEquationi(integer(),enum()) -> ok. +blendEquationi(Buf,Mode) -> + cast(5587, <<Buf:?GLuint,Mode:?GLenum>>). + +%% @spec (Buf::integer(),ModeRGB::enum(),ModeAlpha::enum()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendEquationSeparate.xml">external</a> documentation. +-spec blendEquationSeparatei(integer(),enum(),enum()) -> ok. +blendEquationSeparatei(Buf,ModeRGB,ModeAlpha) -> + cast(5588, <<Buf:?GLuint,ModeRGB:?GLenum,ModeAlpha:?GLenum>>). + +%% @spec (Buf::integer(),Src::enum(),Dst::enum()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendFunci.xml">external</a> documentation. +-spec blendFunci(integer(),enum(),enum()) -> ok. +blendFunci(Buf,Src,Dst) -> + cast(5589, <<Buf:?GLuint,Src:?GLenum,Dst:?GLenum>>). + +%% @spec (Buf::integer(),SrcRGB::enum(),DstRGB::enum(),SrcAlpha::enum(),DstAlpha::enum()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendFuncSeparate.xml">external</a> documentation. +-spec blendFuncSeparatei(integer(),enum(),enum(),enum(),enum()) -> ok. +blendFuncSeparatei(Buf,SrcRGB,DstRGB,SrcAlpha,DstAlpha) -> + cast(5590, <<Buf:?GLuint,SrcRGB:?GLenum,DstRGB:?GLenum,SrcAlpha:?GLenum,DstAlpha:?GLenum>>). + +%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadTransposeMatrixARB.xml">external</a> documentation. +-spec loadTransposeMatrixfARB({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok. loadTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> - wxe_util:cast(5582, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); + cast(5591, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); loadTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> - wxe_util:cast(5582, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>). + cast(5591, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>). -%% @spec (M::{float()}) -> ok +%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadTransposeMatrixARB.xml">external</a> documentation. +-spec loadTransposeMatrixdARB({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok. loadTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> - wxe_util:cast(5583, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); + cast(5592, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); loadTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> - wxe_util:cast(5583, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>). + cast(5592, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>). -%% @spec (M::{float()}) -> ok +%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultTransposeMatrixARB.xml">external</a> documentation. +-spec multTransposeMatrixfARB({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok. multTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> - wxe_util:cast(5584, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); + cast(5593, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); multTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> - wxe_util:cast(5584, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>). + cast(5593, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>). -%% @spec (M::{float()}) -> ok +%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultTransposeMatrixARB.xml">external</a> documentation. +-spec multTransposeMatrixdARB({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok. multTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> - wxe_util:cast(5585, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); + cast(5594, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); multTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> - wxe_util:cast(5585, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>). + cast(5594, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>). %% @spec (Weights::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. +-spec weightbvARB([integer()]) -> ok. weightbvARB(Weights) -> - wxe_util:cast(5586, <<(length(Weights)):?GLuint, + cast(5595, <<(length(Weights)):?GLuint, (<< <<C:?GLbyte>> || C <- Weights>>)/binary,0:((8-((length(Weights)+ 4) rem 8)) rem 8)>>). %% @spec (Weights::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. +-spec weightsvARB([integer()]) -> ok. weightsvARB(Weights) -> - wxe_util:cast(5587, <<(length(Weights)):?GLuint, + cast(5596, <<(length(Weights)):?GLuint, (<< <<C:?GLshort>> || C <- Weights>>)/binary,0:((8-((length(Weights)*2+ 4) rem 8)) rem 8)>>). %% @spec (Weights::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. +-spec weightivARB([integer()]) -> ok. weightivARB(Weights) -> - wxe_util:cast(5588, <<(length(Weights)):?GLuint, + cast(5597, <<(length(Weights)):?GLuint, (<< <<C:?GLint>> || C <- Weights>>)/binary,0:(((1+length(Weights)) rem 2)*32)>>). %% @spec (Weights::[float()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. +-spec weightfvARB([float()]) -> ok. weightfvARB(Weights) -> - wxe_util:cast(5589, <<(length(Weights)):?GLuint, + cast(5598, <<(length(Weights)):?GLuint, (<< <<C:?GLfloat>> || C <- Weights>>)/binary,0:(((1+length(Weights)) rem 2)*32)>>). %% @spec (Weights::[float()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. +-spec weightdvARB([float()]) -> ok. weightdvARB(Weights) -> - wxe_util:cast(5590, <<(length(Weights)):?GLuint,0:32, + cast(5599, <<(length(Weights)):?GLuint,0:32, (<< <<C:?GLdouble>> || C <- Weights>>)/binary>>). %% @spec (Weights::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. +-spec weightubvARB([integer()]) -> ok. weightubvARB(Weights) -> - wxe_util:cast(5591, <<(length(Weights)):?GLuint, + cast(5600, <<(length(Weights)):?GLuint, (<< <<C:?GLubyte>> || C <- Weights>>)/binary,0:((8-((length(Weights)+ 4) rem 8)) rem 8)>>). %% @spec (Weights::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. +-spec weightusvARB([integer()]) -> ok. weightusvARB(Weights) -> - wxe_util:cast(5592, <<(length(Weights)):?GLuint, + cast(5601, <<(length(Weights)):?GLuint, (<< <<C:?GLushort>> || C <- Weights>>)/binary,0:((8-((length(Weights)*2+ 4) rem 8)) rem 8)>>). %% @spec (Weights::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. +-spec weightuivARB([integer()]) -> ok. weightuivARB(Weights) -> - wxe_util:cast(5593, <<(length(Weights)):?GLuint, + cast(5602, <<(length(Weights)):?GLuint, (<< <<C:?GLuint>> || C <- Weights>>)/binary,0:(((1+length(Weights)) rem 2)*32)>>). %% @spec (Count::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexBlenARB.xml">external</a> documentation. +-spec vertexBlendARB(integer()) -> ok. vertexBlendARB(Count) -> - wxe_util:cast(5594, <<Count:?GLint>>). + cast(5603, <<Count:?GLint>>). %% @spec (Index::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCurrentPaletteMatrixARB.xml">external</a> documentation. +-spec currentPaletteMatrixARB(integer()) -> ok. currentPaletteMatrixARB(Index) -> - wxe_util:cast(5595, <<Index:?GLint>>). + cast(5604, <<Index:?GLint>>). %% @spec (Indices::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMatrixIndexARB.xml">external</a> documentation. +-spec matrixIndexubvARB([integer()]) -> ok. matrixIndexubvARB(Indices) -> - wxe_util:cast(5596, <<(length(Indices)):?GLuint, + cast(5605, <<(length(Indices)):?GLuint, (<< <<C:?GLubyte>> || C <- Indices>>)/binary,0:((8-((length(Indices)+ 4) rem 8)) rem 8)>>). %% @spec (Indices::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMatrixIndexARB.xml">external</a> documentation. +-spec matrixIndexusvARB([integer()]) -> ok. matrixIndexusvARB(Indices) -> - wxe_util:cast(5597, <<(length(Indices)):?GLuint, + cast(5606, <<(length(Indices)):?GLuint, (<< <<C:?GLushort>> || C <- Indices>>)/binary,0:((8-((length(Indices)*2+ 4) rem 8)) rem 8)>>). %% @spec (Indices::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMatrixIndexARB.xml">external</a> documentation. +-spec matrixIndexuivARB([integer()]) -> ok. matrixIndexuivARB(Indices) -> - wxe_util:cast(5598, <<(length(Indices)):?GLuint, + cast(5607, <<(length(Indices)):?GLuint, (<< <<C:?GLuint>> || C <- Indices>>)/binary,0:(((1+length(Indices)) rem 2)*32)>>). %% @spec (Target::enum(),Format::enum(),String::string()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramStringARB.xml">external</a> documentation. +-spec programStringARB(enum(),enum(),string()) -> ok. programStringARB(Target,Format,String) -> - wxe_util:cast(5599, <<Target:?GLenum,Format:?GLenum,(list_to_binary([String|[0]]))/binary,0:((8-((length(String)+ 1) rem 8)) rem 8)>>). + cast(5608, <<Target:?GLenum,Format:?GLenum,(list_to_binary([String|[0]]))/binary,0:((8-((length(String)+ 1) rem 8)) rem 8)>>). %% @spec (Target::enum(),Program::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindProgramARB.xml">external</a> documentation. +-spec bindProgramARB(enum(),integer()) -> ok. bindProgramARB(Target,Program) -> - wxe_util:cast(5600, <<Target:?GLenum,Program:?GLuint>>). + cast(5609, <<Target:?GLenum,Program:?GLuint>>). %% @spec (Programs::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteProgramsARB.xml">external</a> documentation. +-spec deleteProgramsARB([integer()]) -> ok. deleteProgramsARB(Programs) -> - wxe_util:cast(5601, <<(length(Programs)):?GLuint, + cast(5610, <<(length(Programs)):?GLuint, (<< <<C:?GLuint>> || C <- Programs>>)/binary,0:(((1+length(Programs)) rem 2)*32)>>). %% @spec (N::integer()) -> [integer()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenProgramsARB.xml">external</a> documentation. +-spec genProgramsARB(integer()) -> [integer()]. genProgramsARB(N) -> - wxe_util:call(5602, <<N:?GLsizei>>). + call(5611, <<N:?GLsizei>>). %% @spec (Target::enum(),Index::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation. +-spec programEnvParameter4dARB(enum(),integer(),float(),float(),float(),float()) -> ok. programEnvParameter4dARB(Target,Index,X,Y,Z,W) -> - wxe_util:cast(5603, <<Target:?GLenum,Index:?GLuint,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). + cast(5612, <<Target:?GLenum,Index:?GLuint,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). -%% @spec (Target::enum(),Index::integer(),Params::{float()}) -> ok +%% @spec (Target::enum(),Index::integer(),Params::{float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation. +-spec programEnvParameter4dvARB(enum(),integer(),{float(),float(),float(),float()}) -> ok. programEnvParameter4dvARB(Target,Index,{P1,P2,P3,P4}) -> - wxe_util:cast(5604, <<Target:?GLenum,Index:?GLuint,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble>>). + cast(5613, <<Target:?GLenum,Index:?GLuint,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble>>). %% @spec (Target::enum(),Index::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation. +-spec programEnvParameter4fARB(enum(),integer(),float(),float(),float(),float()) -> ok. programEnvParameter4fARB(Target,Index,X,Y,Z,W) -> - wxe_util:cast(5605, <<Target:?GLenum,Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). + cast(5614, <<Target:?GLenum,Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). -%% @spec (Target::enum(),Index::integer(),Params::{float()}) -> ok +%% @spec (Target::enum(),Index::integer(),Params::{float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation. +-spec programEnvParameter4fvARB(enum(),integer(),{float(),float(),float(),float()}) -> ok. programEnvParameter4fvARB(Target,Index,{P1,P2,P3,P4}) -> - wxe_util:cast(5606, <<Target:?GLenum,Index:?GLuint,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>). + cast(5615, <<Target:?GLenum,Index:?GLuint,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>). %% @spec (Target::enum(),Index::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation. +-spec programLocalParameter4dARB(enum(),integer(),float(),float(),float(),float()) -> ok. programLocalParameter4dARB(Target,Index,X,Y,Z,W) -> - wxe_util:cast(5607, <<Target:?GLenum,Index:?GLuint,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). + cast(5616, <<Target:?GLenum,Index:?GLuint,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). -%% @spec (Target::enum(),Index::integer(),Params::{float()}) -> ok +%% @spec (Target::enum(),Index::integer(),Params::{float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation. +-spec programLocalParameter4dvARB(enum(),integer(),{float(),float(),float(),float()}) -> ok. programLocalParameter4dvARB(Target,Index,{P1,P2,P3,P4}) -> - wxe_util:cast(5608, <<Target:?GLenum,Index:?GLuint,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble>>). + cast(5617, <<Target:?GLenum,Index:?GLuint,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble>>). %% @spec (Target::enum(),Index::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation. +-spec programLocalParameter4fARB(enum(),integer(),float(),float(),float(),float()) -> ok. programLocalParameter4fARB(Target,Index,X,Y,Z,W) -> - wxe_util:cast(5609, <<Target:?GLenum,Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). + cast(5618, <<Target:?GLenum,Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). -%% @spec (Target::enum(),Index::integer(),Params::{float()}) -> ok +%% @spec (Target::enum(),Index::integer(),Params::{float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation. +-spec programLocalParameter4fvARB(enum(),integer(),{float(),float(),float(),float()}) -> ok. programLocalParameter4fvARB(Target,Index,{P1,P2,P3,P4}) -> - wxe_util:cast(5610, <<Target:?GLenum,Index:?GLuint,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>). + cast(5619, <<Target:?GLenum,Index:?GLuint,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>). -%% @spec (Target::enum(),Index::integer()) -> {float()} +%% @spec (Target::enum(),Index::integer()) -> {float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramEnvParameterARB.xml">external</a> documentation. +-spec getProgramEnvParameterdvARB(enum(),integer()) -> {float(),float(),float(),float()}. getProgramEnvParameterdvARB(Target,Index) -> - wxe_util:call(5611, <<Target:?GLenum,Index:?GLuint>>). + call(5620, <<Target:?GLenum,Index:?GLuint>>). -%% @spec (Target::enum(),Index::integer()) -> {float()} +%% @spec (Target::enum(),Index::integer()) -> {float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramEnvParameterARB.xml">external</a> documentation. +-spec getProgramEnvParameterfvARB(enum(),integer()) -> {float(),float(),float(),float()}. getProgramEnvParameterfvARB(Target,Index) -> - wxe_util:call(5612, <<Target:?GLenum,Index:?GLuint>>). + call(5621, <<Target:?GLenum,Index:?GLuint>>). -%% @spec (Target::enum(),Index::integer()) -> {float()} +%% @spec (Target::enum(),Index::integer()) -> {float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramLocalParameterARB.xml">external</a> documentation. +-spec getProgramLocalParameterdvARB(enum(),integer()) -> {float(),float(),float(),float()}. getProgramLocalParameterdvARB(Target,Index) -> - wxe_util:call(5613, <<Target:?GLenum,Index:?GLuint>>). + call(5622, <<Target:?GLenum,Index:?GLuint>>). -%% @spec (Target::enum(),Index::integer()) -> {float()} +%% @spec (Target::enum(),Index::integer()) -> {float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramLocalParameterARB.xml">external</a> documentation. +-spec getProgramLocalParameterfvARB(enum(),integer()) -> {float(),float(),float(),float()}. getProgramLocalParameterfvARB(Target,Index) -> - wxe_util:call(5614, <<Target:?GLenum,Index:?GLuint>>). + call(5623, <<Target:?GLenum,Index:?GLuint>>). -%% @spec (Target::enum(),Pname::enum(),String::wx:wx_mem()) -> ok +%% @spec (Target::enum(),Pname::enum(),String::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramStringARB.xml">external</a> documentation. +-spec getProgramStringARB(enum(),enum(),mem()) -> ok. getProgramStringARB(Target,Pname,String) -> - wxe_util:send_bin(String#wx_mem.bin), - wxe_util:call(5615, <<Target:?GLenum,Pname:?GLenum>>). + send_bin(String), + call(5624, <<Target:?GLenum,Pname:?GLenum>>). + +%% @spec (Target::enum(),Pname::enum()) -> [integer()] +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetBufferParameterARB.xml">external</a> documentation. +-spec getBufferParameterivARB(enum(),enum()) -> [integer()]. +getBufferParameterivARB(Target,Pname) -> + call(5625, <<Target:?GLenum,Pname:?GLenum>>). %% @spec (Obj::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteObjectARB.xml">external</a> documentation. +-spec deleteObjectARB(integer()) -> ok. deleteObjectARB(Obj) -> - wxe_util:cast(5616, <<Obj:?GLhandleARB>>). + cast(5626, <<Obj:?GLhandleARB>>). %% @spec (Pname::enum()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetHandleARB.xml">external</a> documentation. +-spec getHandleARB(enum()) -> integer(). getHandleARB(Pname) -> - wxe_util:call(5617, <<Pname:?GLenum>>). + call(5627, <<Pname:?GLenum>>). %% @spec (ContainerObj::integer(),AttachedObj::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDetachObjectARB.xml">external</a> documentation. +-spec detachObjectARB(integer(),integer()) -> ok. detachObjectARB(ContainerObj,AttachedObj) -> - wxe_util:cast(5618, <<ContainerObj:?GLhandleARB,AttachedObj:?GLhandleARB>>). + cast(5628, <<ContainerObj:?GLhandleARB,AttachedObj:?GLhandleARB>>). %% @spec (ShaderType::enum()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateShaderObjectARB.xml">external</a> documentation. +-spec createShaderObjectARB(enum()) -> integer(). createShaderObjectARB(ShaderType) -> - wxe_util:call(5619, <<ShaderType:?GLenum>>). + call(5629, <<ShaderType:?GLenum>>). %% @spec (ShaderObj::integer(),String::[string()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glShaderSourceARB.xml">external</a> documentation. +-spec shaderSourceARB(integer(),[string()]) -> ok. shaderSourceARB(ShaderObj,String) -> StringTemp = list_to_binary([[Str|[0]] || Str <- String ]), - wxe_util:cast(5620, <<ShaderObj:?GLhandleARB,(length(String)):?GLuint,(size(StringTemp)):?GLuint,(StringTemp)/binary,0:((8-((size(StringTemp)+4) rem 8)) rem 8)>>). + cast(5630, <<ShaderObj:?GLhandleARB,(length(String)):?GLuint,(size(StringTemp)):?GLuint,(StringTemp)/binary,0:((8-((size(StringTemp)+4) rem 8)) rem 8)>>). %% @spec (ShaderObj::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompileShaderARB.xml">external</a> documentation. +-spec compileShaderARB(integer()) -> ok. compileShaderARB(ShaderObj) -> - wxe_util:cast(5621, <<ShaderObj:?GLhandleARB>>). + cast(5631, <<ShaderObj:?GLhandleARB>>). %% @spec () -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateProgramObjectARB.xml">external</a> documentation. +-spec createProgramObjectARB() -> integer(). createProgramObjectARB() -> - wxe_util:call(5622, <<>>). + call(5632, <<>>). %% @spec (ContainerObj::integer(),Obj::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glAttachObjectARB.xml">external</a> documentation. +-spec attachObjectARB(integer(),integer()) -> ok. attachObjectARB(ContainerObj,Obj) -> - wxe_util:cast(5623, <<ContainerObj:?GLhandleARB,Obj:?GLhandleARB>>). + cast(5633, <<ContainerObj:?GLhandleARB,Obj:?GLhandleARB>>). %% @spec (ProgramObj::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLinkProgramARB.xml">external</a> documentation. +-spec linkProgramARB(integer()) -> ok. linkProgramARB(ProgramObj) -> - wxe_util:cast(5624, <<ProgramObj:?GLhandleARB>>). + cast(5634, <<ProgramObj:?GLhandleARB>>). %% @spec (ProgramObj::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUseProgramObjectARB.xml">external</a> documentation. +-spec useProgramObjectARB(integer()) -> ok. useProgramObjectARB(ProgramObj) -> - wxe_util:cast(5625, <<ProgramObj:?GLhandleARB>>). + cast(5635, <<ProgramObj:?GLhandleARB>>). %% @spec (ProgramObj::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glValidateProgramARB.xml">external</a> documentation. +-spec validateProgramARB(integer()) -> ok. validateProgramARB(ProgramObj) -> - wxe_util:cast(5626, <<ProgramObj:?GLhandleARB>>). + cast(5636, <<ProgramObj:?GLhandleARB>>). %% @spec (Obj::integer(),Pname::enum()) -> float() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetObjectParameterARB.xml">external</a> documentation. +-spec getObjectParameterfvARB(integer(),enum()) -> float(). getObjectParameterfvARB(Obj,Pname) -> - wxe_util:call(5627, <<Obj:?GLhandleARB,Pname:?GLenum>>). + call(5637, <<Obj:?GLhandleARB,Pname:?GLenum>>). %% @spec (Obj::integer(),Pname::enum()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetObjectParameterARB.xml">external</a> documentation. +-spec getObjectParameterivARB(integer(),enum()) -> integer(). getObjectParameterivARB(Obj,Pname) -> - wxe_util:call(5628, <<Obj:?GLhandleARB,Pname:?GLenum>>). + call(5638, <<Obj:?GLhandleARB,Pname:?GLenum>>). %% @spec (Obj::integer(),MaxLength::integer()) -> string() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetInfoLogARB.xml">external</a> documentation. +-spec getInfoLogARB(integer(),integer()) -> string(). getInfoLogARB(Obj,MaxLength) -> - wxe_util:call(5629, <<Obj:?GLhandleARB,MaxLength:?GLsizei>>). + call(5639, <<Obj:?GLhandleARB,MaxLength:?GLsizei>>). %% @spec (ContainerObj::integer(),MaxCount::integer()) -> [integer()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetAttachedObjectsARB.xml">external</a> documentation. +-spec getAttachedObjectsARB(integer(),integer()) -> [integer()]. getAttachedObjectsARB(ContainerObj,MaxCount) -> - wxe_util:call(5630, <<ContainerObj:?GLhandleARB,MaxCount:?GLsizei>>). + call(5640, <<ContainerObj:?GLhandleARB,MaxCount:?GLsizei>>). %% @spec (ProgramObj::integer(),Name::string()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformLocationARB.xml">external</a> documentation. +-spec getUniformLocationARB(integer(),string()) -> integer(). getUniformLocationARB(ProgramObj,Name) -> - wxe_util:call(5631, <<ProgramObj:?GLhandleARB,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). + call(5641, <<ProgramObj:?GLhandleARB,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). %% @spec (ProgramObj::integer(),Index::integer(),MaxLength::integer()) -> {Size::integer(),Type::enum(),Name::string()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniformARB.xml">external</a> documentation. +-spec getActiveUniformARB(integer(),integer(),integer()) -> {integer(),enum(),string()}. getActiveUniformARB(ProgramObj,Index,MaxLength) -> - wxe_util:call(5632, <<ProgramObj:?GLhandleARB,Index:?GLuint,MaxLength:?GLsizei>>). + call(5642, <<ProgramObj:?GLhandleARB,Index:?GLuint,MaxLength:?GLsizei>>). -%% @spec (ProgramObj::integer(),Location::integer()) -> {float()} +%% @spec (ProgramObj::integer(),Location::integer()) -> {float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformARB.xml">external</a> documentation. +-spec getUniformfvARB(integer(),integer()) -> {float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}. getUniformfvARB(ProgramObj,Location) -> - wxe_util:call(5633, <<ProgramObj:?GLhandleARB,Location:?GLint>>). + call(5643, <<ProgramObj:?GLhandleARB,Location:?GLint>>). -%% @spec (ProgramObj::integer(),Location::integer()) -> {integer()} +%% @spec (ProgramObj::integer(),Location::integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformARB.xml">external</a> documentation. +-spec getUniformivARB(integer(),integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()}. getUniformivARB(ProgramObj,Location) -> - wxe_util:call(5634, <<ProgramObj:?GLhandleARB,Location:?GLint>>). + call(5644, <<ProgramObj:?GLhandleARB,Location:?GLint>>). %% @spec (Obj::integer(),MaxLength::integer()) -> string() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetShaderSourceARB.xml">external</a> documentation. +-spec getShaderSourceARB(integer(),integer()) -> string(). getShaderSourceARB(Obj,MaxLength) -> - wxe_util:call(5635, <<Obj:?GLhandleARB,MaxLength:?GLsizei>>). + call(5645, <<Obj:?GLhandleARB,MaxLength:?GLsizei>>). %% @spec (ProgramObj::integer(),Index::integer(),Name::string()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindAttribLocationARB.xml">external</a> documentation. +-spec bindAttribLocationARB(integer(),integer(),string()) -> ok. bindAttribLocationARB(ProgramObj,Index,Name) -> - wxe_util:cast(5636, <<ProgramObj:?GLhandleARB,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). + cast(5646, <<ProgramObj:?GLhandleARB,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). %% @spec (ProgramObj::integer(),Index::integer(),MaxLength::integer()) -> {Size::integer(),Type::enum(),Name::string()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveAttribARB.xml">external</a> documentation. +-spec getActiveAttribARB(integer(),integer(),integer()) -> {integer(),enum(),string()}. getActiveAttribARB(ProgramObj,Index,MaxLength) -> - wxe_util:call(5637, <<ProgramObj:?GLhandleARB,Index:?GLuint,MaxLength:?GLsizei>>). + call(5647, <<ProgramObj:?GLhandleARB,Index:?GLuint,MaxLength:?GLsizei>>). %% @spec (ProgramObj::integer(),Name::string()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetAttribLocationARB.xml">external</a> documentation. +-spec getAttribLocationARB(integer(),string()) -> integer(). getAttribLocationARB(ProgramObj,Name) -> - wxe_util:call(5638, <<ProgramObj:?GLhandleARB,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). + call(5648, <<ProgramObj:?GLhandleARB,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). %% @spec (Renderbuffer::integer()) -> 0|1 %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsRenderbuffer.xml">external</a> documentation. +-spec isRenderbuffer(integer()) -> 0|1. isRenderbuffer(Renderbuffer) -> - wxe_util:call(5639, <<Renderbuffer:?GLuint>>). + call(5649, <<Renderbuffer:?GLuint>>). %% @spec (Target::enum(),Renderbuffer::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindRenderbuffer.xml">external</a> documentation. +-spec bindRenderbuffer(enum(),integer()) -> ok. bindRenderbuffer(Target,Renderbuffer) -> - wxe_util:cast(5640, <<Target:?GLenum,Renderbuffer:?GLuint>>). + cast(5650, <<Target:?GLenum,Renderbuffer:?GLuint>>). %% @spec (Renderbuffers::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteRenderbuffers.xml">external</a> documentation. +-spec deleteRenderbuffers([integer()]) -> ok. deleteRenderbuffers(Renderbuffers) -> - wxe_util:cast(5641, <<(length(Renderbuffers)):?GLuint, + cast(5651, <<(length(Renderbuffers)):?GLuint, (<< <<C:?GLuint>> || C <- Renderbuffers>>)/binary,0:(((1+length(Renderbuffers)) rem 2)*32)>>). %% @spec (N::integer()) -> [integer()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenRenderbuffers.xml">external</a> documentation. +-spec genRenderbuffers(integer()) -> [integer()]. genRenderbuffers(N) -> - wxe_util:call(5642, <<N:?GLsizei>>). + call(5652, <<N:?GLsizei>>). %% @spec (Target::enum(),Internalformat::enum(),Width::integer(),Height::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRenderbufferStorage.xml">external</a> documentation. +-spec renderbufferStorage(enum(),enum(),integer(),integer()) -> ok. renderbufferStorage(Target,Internalformat,Width,Height) -> - wxe_util:cast(5643, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>). + cast(5653, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>). %% @spec (Target::enum(),Pname::enum()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetRenderbufferParameter.xml">external</a> documentation. +-spec getRenderbufferParameteriv(enum(),enum()) -> integer(). getRenderbufferParameteriv(Target,Pname) -> - wxe_util:call(5644, <<Target:?GLenum,Pname:?GLenum>>). + call(5654, <<Target:?GLenum,Pname:?GLenum>>). %% @spec (Framebuffer::integer()) -> 0|1 %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsFramebuffer.xml">external</a> documentation. +-spec isFramebuffer(integer()) -> 0|1. isFramebuffer(Framebuffer) -> - wxe_util:call(5645, <<Framebuffer:?GLuint>>). + call(5655, <<Framebuffer:?GLuint>>). %% @spec (Target::enum(),Framebuffer::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindFramebuffer.xml">external</a> documentation. +-spec bindFramebuffer(enum(),integer()) -> ok. bindFramebuffer(Target,Framebuffer) -> - wxe_util:cast(5646, <<Target:?GLenum,Framebuffer:?GLuint>>). + cast(5656, <<Target:?GLenum,Framebuffer:?GLuint>>). %% @spec (Framebuffers::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteFramebuffers.xml">external</a> documentation. +-spec deleteFramebuffers([integer()]) -> ok. deleteFramebuffers(Framebuffers) -> - wxe_util:cast(5647, <<(length(Framebuffers)):?GLuint, + cast(5657, <<(length(Framebuffers)):?GLuint, (<< <<C:?GLuint>> || C <- Framebuffers>>)/binary,0:(((1+length(Framebuffers)) rem 2)*32)>>). %% @spec (N::integer()) -> [integer()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenFramebuffers.xml">external</a> documentation. +-spec genFramebuffers(integer()) -> [integer()]. genFramebuffers(N) -> - wxe_util:call(5648, <<N:?GLsizei>>). + call(5658, <<N:?GLsizei>>). %% @spec (Target::enum()) -> enum() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCheckFramebufferStatus.xml">external</a> documentation. +-spec checkFramebufferStatus(enum()) -> enum(). checkFramebufferStatus(Target) -> - wxe_util:call(5649, <<Target:?GLenum>>). + call(5659, <<Target:?GLenum>>). %% @spec (Target::enum(),Attachment::enum(),Textarget::enum(),Texture::integer(),Level::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTexture1D.xml">external</a> documentation. +-spec framebufferTexture1D(enum(),enum(),enum(),integer(),integer()) -> ok. framebufferTexture1D(Target,Attachment,Textarget,Texture,Level) -> - wxe_util:cast(5650, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint>>). + cast(5660, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint>>). %% @spec (Target::enum(),Attachment::enum(),Textarget::enum(),Texture::integer(),Level::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTexture2D.xml">external</a> documentation. +-spec framebufferTexture2D(enum(),enum(),enum(),integer(),integer()) -> ok. framebufferTexture2D(Target,Attachment,Textarget,Texture,Level) -> - wxe_util:cast(5651, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint>>). + cast(5661, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint>>). %% @spec (Target::enum(),Attachment::enum(),Textarget::enum(),Texture::integer(),Level::integer(),Zoffset::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTexture3D.xml">external</a> documentation. +-spec framebufferTexture3D(enum(),enum(),enum(),integer(),integer(),integer()) -> ok. framebufferTexture3D(Target,Attachment,Textarget,Texture,Level,Zoffset) -> - wxe_util:cast(5652, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint,Zoffset:?GLint>>). + cast(5662, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint,Zoffset:?GLint>>). %% @spec (Target::enum(),Attachment::enum(),Renderbuffertarget::enum(),Renderbuffer::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferRenderbuffer.xml">external</a> documentation. +-spec framebufferRenderbuffer(enum(),enum(),enum(),integer()) -> ok. framebufferRenderbuffer(Target,Attachment,Renderbuffertarget,Renderbuffer) -> - wxe_util:cast(5653, <<Target:?GLenum,Attachment:?GLenum,Renderbuffertarget:?GLenum,Renderbuffer:?GLuint>>). + cast(5663, <<Target:?GLenum,Attachment:?GLenum,Renderbuffertarget:?GLenum,Renderbuffer:?GLuint>>). %% @spec (Target::enum(),Attachment::enum(),Pname::enum()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetFramebufferAttachmentParameter.xml">external</a> documentation. +-spec getFramebufferAttachmentParameteriv(enum(),enum(),enum()) -> integer(). getFramebufferAttachmentParameteriv(Target,Attachment,Pname) -> - wxe_util:call(5654, <<Target:?GLenum,Attachment:?GLenum,Pname:?GLenum>>). + call(5664, <<Target:?GLenum,Attachment:?GLenum,Pname:?GLenum>>). %% @spec (Target::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenerateMipmap.xml">external</a> documentation. +-spec generateMipmap(enum()) -> ok. generateMipmap(Target) -> - wxe_util:cast(5655, <<Target:?GLenum>>). + cast(5665, <<Target:?GLenum>>). %% @spec (SrcX0::integer(),SrcY0::integer(),SrcX1::integer(),SrcY1::integer(),DstX0::integer(),DstY0::integer(),DstX1::integer(),DstY1::integer(),Mask::integer(),Filter::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlitFramebuffer.xml">external</a> documentation. +-spec blitFramebuffer(integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),enum()) -> ok. blitFramebuffer(SrcX0,SrcY0,SrcX1,SrcY1,DstX0,DstY0,DstX1,DstY1,Mask,Filter) -> - wxe_util:cast(5656, <<SrcX0:?GLint,SrcY0:?GLint,SrcX1:?GLint,SrcY1:?GLint,DstX0:?GLint,DstY0:?GLint,DstX1:?GLint,DstY1:?GLint,Mask:?GLbitfield,Filter:?GLenum>>). + cast(5666, <<SrcX0:?GLint,SrcY0:?GLint,SrcX1:?GLint,SrcY1:?GLint,DstX0:?GLint,DstY0:?GLint,DstX1:?GLint,DstY1:?GLint,Mask:?GLbitfield,Filter:?GLenum>>). %% @spec (Target::enum(),Samples::integer(),Internalformat::enum(),Width::integer(),Height::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRenderbufferStorageMultisample.xml">external</a> documentation. +-spec renderbufferStorageMultisample(enum(),integer(),enum(),integer(),integer()) -> ok. renderbufferStorageMultisample(Target,Samples,Internalformat,Width,Height) -> - wxe_util:cast(5657, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>). + cast(5667, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>). %% @spec (Target::enum(),Attachment::enum(),Texture::integer(),Level::integer(),Layer::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTextureLayer.xml">external</a> documentation. +-spec framebufferTextureLayer(enum(),enum(),integer(),integer(),integer()) -> ok. framebufferTextureLayer(Target,Attachment,Texture,Level,Layer) -> - wxe_util:cast(5658, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint,Layer:?GLint>>). - -%% @spec (Program::integer(),Pname::enum(),Value::integer()) -> ok -%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramParameterARB.xml">external</a> documentation. -programParameteriARB(Program,Pname,Value) -> - wxe_util:cast(5659, <<Program:?GLuint,Pname:?GLenum,Value:?GLint>>). - -%% @spec (Target::enum(),Attachment::enum(),Texture::integer(),Level::integer()) -> ok -%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTextureARB.xml">external</a> documentation. -framebufferTextureARB(Target,Attachment,Texture,Level) -> - wxe_util:cast(5660, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint>>). + cast(5668, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint,Layer:?GLint>>). %% @spec (Target::enum(),Attachment::enum(),Texture::integer(),Level::integer(),Face::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTextureFaceARB.xml">external</a> documentation. +-spec framebufferTextureFaceARB(enum(),enum(),integer(),integer(),enum()) -> ok. framebufferTextureFaceARB(Target,Attachment,Texture,Level,Face) -> - wxe_util:cast(5661, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint,Face:?GLenum>>). - -%% @spec (Index::integer(),Divisor::integer()) -> ok -%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribDivisorARB.xml">external</a> documentation. -vertexAttribDivisorARB(Index,Divisor) -> - wxe_util:cast(5662, <<Index:?GLuint,Divisor:?GLuint>>). + cast(5669, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint,Face:?GLenum>>). %% @spec (Target::enum(),Offset::integer(),Length::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFlushMappedBufferRange.xml">external</a> documentation. +-spec flushMappedBufferRange(enum(),integer(),integer()) -> ok. flushMappedBufferRange(Target,Offset,Length) -> - wxe_util:cast(5663, <<Target:?GLenum,0:32,Offset:?GLintptr,Length:?GLsizeiptr>>). + cast(5670, <<Target:?GLenum,0:32,Offset:?GLintptr,Length:?GLsizeiptr>>). %% @spec (Array::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindVertexArray.xml">external</a> documentation. +-spec bindVertexArray(integer()) -> ok. bindVertexArray(Array) -> - wxe_util:cast(5664, <<Array:?GLuint>>). + cast(5671, <<Array:?GLuint>>). %% @spec (Arrays::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteVertexArrays.xml">external</a> documentation. +-spec deleteVertexArrays([integer()]) -> ok. deleteVertexArrays(Arrays) -> - wxe_util:cast(5665, <<(length(Arrays)):?GLuint, + cast(5672, <<(length(Arrays)):?GLuint, (<< <<C:?GLuint>> || C <- Arrays>>)/binary,0:(((1+length(Arrays)) rem 2)*32)>>). %% @spec (N::integer()) -> [integer()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenVertexArrays.xml">external</a> documentation. +-spec genVertexArrays(integer()) -> [integer()]. genVertexArrays(N) -> - wxe_util:call(5666, <<N:?GLsizei>>). + call(5673, <<N:?GLsizei>>). %% @spec (Array::integer()) -> 0|1 %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsVertexArray.xml">external</a> documentation. +-spec isVertexArray(integer()) -> 0|1. isVertexArray(Array) -> - wxe_util:call(5667, <<Array:?GLuint>>). + call(5674, <<Array:?GLuint>>). %% @spec (Program::integer(),UniformNames::[string()]) -> [integer()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformIndices.xml">external</a> documentation. +-spec getUniformIndices(integer(),[string()]) -> [integer()]. getUniformIndices(Program,UniformNames) -> UniformNamesTemp = list_to_binary([[Str|[0]] || Str <- UniformNames ]), - wxe_util:call(5668, <<Program:?GLuint,(length(UniformNames)):?GLuint,(size(UniformNamesTemp)):?GLuint,(UniformNamesTemp)/binary,0:((8-((size(UniformNamesTemp)+0) rem 8)) rem 8)>>). + call(5675, <<Program:?GLuint,(length(UniformNames)):?GLuint,(size(UniformNamesTemp)):?GLuint,(UniformNamesTemp)/binary,0:((8-((size(UniformNamesTemp)+0) rem 8)) rem 8)>>). %% @spec (Program::integer(),UniformIndices::[integer()],Pname::enum()) -> [integer()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniforms.xml">external</a> documentation. +-spec getActiveUniformsiv(integer(),[integer()],enum()) -> [integer()]. getActiveUniformsiv(Program,UniformIndices,Pname) -> - wxe_util:call(5669, <<Program:?GLuint,(length(UniformIndices)):?GLuint, + call(5676, <<Program:?GLuint,(length(UniformIndices)):?GLuint, (<< <<C:?GLuint>> || C <- UniformIndices>>)/binary,0:(((length(UniformIndices)) rem 2)*32),Pname:?GLenum>>). %% @spec (Program::integer(),UniformIndex::integer(),BufSize::integer()) -> string() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniformName.xml">external</a> documentation. +-spec getActiveUniformName(integer(),integer(),integer()) -> string(). getActiveUniformName(Program,UniformIndex,BufSize) -> - wxe_util:call(5670, <<Program:?GLuint,UniformIndex:?GLuint,BufSize:?GLsizei>>). + call(5677, <<Program:?GLuint,UniformIndex:?GLuint,BufSize:?GLsizei>>). %% @spec (Program::integer(),UniformBlockName::string()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformBlockIndex.xml">external</a> documentation. +-spec getUniformBlockIndex(integer(),string()) -> integer(). getUniformBlockIndex(Program,UniformBlockName) -> - wxe_util:call(5671, <<Program:?GLuint,(list_to_binary([UniformBlockName|[0]]))/binary,0:((8-((length(UniformBlockName)+ 5) rem 8)) rem 8)>>). + call(5678, <<Program:?GLuint,(list_to_binary([UniformBlockName|[0]]))/binary,0:((8-((length(UniformBlockName)+ 5) rem 8)) rem 8)>>). -%% @spec (Program::integer(),UniformBlockIndex::integer(),Pname::enum(),Params::wx:wx_mem()) -> ok +%% @spec (Program::integer(),UniformBlockIndex::integer(),Pname::enum(),Params::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniformBlock.xml">external</a> documentation. +-spec getActiveUniformBlockiv(integer(),integer(),enum(),mem()) -> ok. getActiveUniformBlockiv(Program,UniformBlockIndex,Pname,Params) -> - wxe_util:send_bin(Params#wx_mem.bin), - wxe_util:call(5672, <<Program:?GLuint,UniformBlockIndex:?GLuint,Pname:?GLenum>>). + send_bin(Params), + call(5679, <<Program:?GLuint,UniformBlockIndex:?GLuint,Pname:?GLenum>>). %% @spec (Program::integer(),UniformBlockIndex::integer(),BufSize::integer()) -> string() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniformBlockName.xml">external</a> documentation. +-spec getActiveUniformBlockName(integer(),integer(),integer()) -> string(). getActiveUniformBlockName(Program,UniformBlockIndex,BufSize) -> - wxe_util:call(5673, <<Program:?GLuint,UniformBlockIndex:?GLuint,BufSize:?GLsizei>>). + call(5680, <<Program:?GLuint,UniformBlockIndex:?GLuint,BufSize:?GLsizei>>). %% @spec (Program::integer(),UniformBlockIndex::integer(),UniformBlockBinding::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformBlockBinding.xml">external</a> documentation. +-spec uniformBlockBinding(integer(),integer(),integer()) -> ok. uniformBlockBinding(Program,UniformBlockIndex,UniformBlockBinding) -> - wxe_util:cast(5674, <<Program:?GLuint,UniformBlockIndex:?GLuint,UniformBlockBinding:?GLuint>>). + cast(5681, <<Program:?GLuint,UniformBlockIndex:?GLuint,UniformBlockBinding:?GLuint>>). %% @spec (ReadTarget::enum(),WriteTarget::enum(),ReadOffset::integer(),WriteOffset::integer(),Size::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyBufferSubData.xml">external</a> documentation. +-spec copyBufferSubData(enum(),enum(),integer(),integer(),integer()) -> ok. copyBufferSubData(ReadTarget,WriteTarget,ReadOffset,WriteOffset,Size) -> - wxe_util:cast(5675, <<ReadTarget:?GLenum,WriteTarget:?GLenum,ReadOffset:?GLintptr,WriteOffset:?GLintptr,Size:?GLsizeiptr>>). + cast(5682, <<ReadTarget:?GLenum,WriteTarget:?GLenum,ReadOffset:?GLintptr,WriteOffset:?GLintptr,Size:?GLsizeiptr>>). + +%% @spec (Mode::enum(),Count::integer(),Type::enum(),Indices::offset()|mem(),Basevertex::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsBaseVertex.xml">external</a> documentation. +-spec drawElementsBaseVertex(enum(),integer(),enum(),offset()|mem(),integer()) -> ok. +drawElementsBaseVertex(Mode,Count,Type,Indices,Basevertex) when is_integer(Indices) -> + cast(5683, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Basevertex:?GLint>>); +drawElementsBaseVertex(Mode,Count,Type,Indices,Basevertex) -> + send_bin(Indices), + cast(5684, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Basevertex:?GLint>>). + +%% @spec (Mode::enum(),Start::integer(),End::integer(),Count::integer(),Type::enum(),Indices::offset()|mem(),Basevertex::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawRangeElementsBaseVertex.xml">external</a> documentation. +-spec drawRangeElementsBaseVertex(enum(),integer(),integer(),integer(),enum(),offset()|mem(),integer()) -> ok. +drawRangeElementsBaseVertex(Mode,Start,End,Count,Type,Indices,Basevertex) when is_integer(Indices) -> + cast(5685, <<Mode:?GLenum,Start:?GLuint,End:?GLuint,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Basevertex:?GLint>>); +drawRangeElementsBaseVertex(Mode,Start,End,Count,Type,Indices,Basevertex) -> + send_bin(Indices), + cast(5686, <<Mode:?GLenum,Start:?GLuint,End:?GLuint,Count:?GLsizei,Type:?GLenum,Basevertex:?GLint>>). + +%% @spec (Mode::enum(),Count::integer(),Type::enum(),Indices::offset()|mem(),Primcount::integer(),Basevertex::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsInstancedBaseVertex.xml">external</a> documentation. +-spec drawElementsInstancedBaseVertex(enum(),integer(),enum(),offset()|mem(),integer(),integer()) -> ok. +drawElementsInstancedBaseVertex(Mode,Count,Type,Indices,Primcount,Basevertex) when is_integer(Indices) -> + cast(5687, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei,Basevertex:?GLint>>); +drawElementsInstancedBaseVertex(Mode,Count,Type,Indices,Primcount,Basevertex) -> + send_bin(Indices), + cast(5688, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Primcount:?GLsizei,Basevertex:?GLint>>). + +%% @spec (Mode::enum()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProvokingVertex.xml">external</a> documentation. +-spec provokingVertex(enum()) -> ok. +provokingVertex(Mode) -> + cast(5689, <<Mode:?GLenum>>). + +%% @spec (Condition::enum(),Flags::integer()) -> integer() +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFenceSync.xml">external</a> documentation. +-spec fenceSync(enum(),integer()) -> integer(). +fenceSync(Condition,Flags) -> + call(5690, <<Condition:?GLenum,Flags:?GLbitfield>>). + +%% @spec (Sync::integer()) -> 0|1 +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsSync.xml">external</a> documentation. +-spec isSync(integer()) -> 0|1. +isSync(Sync) -> + call(5691, <<Sync:?GLsync>>). + +%% @spec (Sync::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteSync.xml">external</a> documentation. +-spec deleteSync(integer()) -> ok. +deleteSync(Sync) -> + cast(5692, <<Sync:?GLsync>>). + +%% @spec (Sync::integer(),Flags::integer(),Timeout::integer()) -> enum() +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClientWaitSync.xml">external</a> documentation. +-spec clientWaitSync(integer(),integer(),integer()) -> enum(). +clientWaitSync(Sync,Flags,Timeout) -> + call(5693, <<Sync:?GLsync,Flags:?GLbitfield,0:32,Timeout:?GLuint64>>). + +%% @spec (Sync::integer(),Flags::integer(),Timeout::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWaitSync.xml">external</a> documentation. +-spec waitSync(integer(),integer(),integer()) -> ok. +waitSync(Sync,Flags,Timeout) -> + cast(5694, <<Sync:?GLsync,Flags:?GLbitfield,0:32,Timeout:?GLuint64>>). + +%% @spec (Pname::enum()) -> [integer()] +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetInteger64v.xml">external</a> documentation. +-spec getInteger64v(enum()) -> [integer()]. +getInteger64v(Pname) -> + call(5695, <<Pname:?GLenum>>). + +%% @spec (Sync::integer(),Pname::enum(),BufSize::integer()) -> [integer()] +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSync.xml">external</a> documentation. +-spec getSynciv(integer(),enum(),integer()) -> [integer()]. +getSynciv(Sync,Pname,BufSize) -> + call(5696, <<Sync:?GLsync,Pname:?GLenum,BufSize:?GLsizei>>). + +%% @spec (Target::enum(),Samples::integer(),Internalformat::integer(),Width::integer(),Height::integer(),Fixedsamplelocations::0|1) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexImage2DMultisample.xml">external</a> documentation. +-spec texImage2DMultisample(enum(),integer(),integer(),integer(),integer(),0|1) -> ok. +texImage2DMultisample(Target,Samples,Internalformat,Width,Height,Fixedsamplelocations) -> + cast(5697, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Fixedsamplelocations:?GLboolean>>). + +%% @spec (Target::enum(),Samples::integer(),Internalformat::integer(),Width::integer(),Height::integer(),Depth::integer(),Fixedsamplelocations::0|1) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexImage3DMultisample.xml">external</a> documentation. +-spec texImage3DMultisample(enum(),integer(),integer(),integer(),integer(),integer(),0|1) -> ok. +texImage3DMultisample(Target,Samples,Internalformat,Width,Height,Depth,Fixedsamplelocations) -> + cast(5698, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Fixedsamplelocations:?GLboolean>>). + +%% @spec (Pname::enum(),Index::integer()) -> {float(),float()} +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetMultisample.xml">external</a> documentation. +-spec getMultisamplefv(enum(),integer()) -> {float(),float()}. +getMultisamplefv(Pname,Index) -> + call(5699, <<Pname:?GLenum,Index:?GLuint>>). + +%% @spec (Index::integer(),Mask::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSampleMaski.xml">external</a> documentation. +-spec sampleMaski(integer(),integer()) -> ok. +sampleMaski(Index,Mask) -> + cast(5700, <<Index:?GLuint,Mask:?GLbitfield>>). + +%% @spec (Type::enum(),Name::string(),String::string()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glNamedStringARB.xml">external</a> documentation. +-spec namedStringARB(enum(),string(),string()) -> ok. +namedStringARB(Type,Name,String) -> + cast(5701, <<Type:?GLenum,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8),(list_to_binary([String|[0]]))/binary,0:((8-((length(String)+ 1) rem 8)) rem 8)>>). + +%% @spec (Name::string()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteNamedStringARB.xml">external</a> documentation. +-spec deleteNamedStringARB(string()) -> ok. +deleteNamedStringARB(Name) -> + cast(5702, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). + +%% @spec (Shader::integer(),Path::[string()]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompileShaderIncludeARB.xml">external</a> documentation. +-spec compileShaderIncludeARB(integer(),[string()]) -> ok. +compileShaderIncludeARB(Shader,Path) -> + PathTemp = list_to_binary([[Str|[0]] || Str <- Path ]), + cast(5703, <<Shader:?GLuint,(length(Path)):?GLuint,(size(PathTemp)):?GLuint,(PathTemp)/binary,0:((8-((size(PathTemp)+0) rem 8)) rem 8)>>). + +%% @spec (Name::string()) -> 0|1 +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsNamedStringARB.xml">external</a> documentation. +-spec isNamedStringARB(string()) -> 0|1. +isNamedStringARB(Name) -> + call(5704, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). + +%% @spec (Name::string(),BufSize::integer()) -> string() +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetNamedStringARB.xml">external</a> documentation. +-spec getNamedStringARB(string(),integer()) -> string(). +getNamedStringARB(Name,BufSize) -> + call(5705, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8),BufSize:?GLsizei>>). + +%% @spec (Name::string(),Pname::enum()) -> integer() +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetNamedStringARB.xml">external</a> documentation. +-spec getNamedStringivARB(string(),enum()) -> integer(). +getNamedStringivARB(Name,Pname) -> + call(5706, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8),Pname:?GLenum>>). + +%% @spec (Program::integer(),ColorNumber::integer(),Index::integer(),Name::string()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindFragDataLocationIndexe.xml">external</a> documentation. +-spec bindFragDataLocationIndexed(integer(),integer(),integer(),string()) -> ok. +bindFragDataLocationIndexed(Program,ColorNumber,Index,Name) -> + cast(5707, <<Program:?GLuint,ColorNumber:?GLuint,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). + +%% @spec (Program::integer(),Name::string()) -> integer() +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetFragDataIndex.xml">external</a> documentation. +-spec getFragDataIndex(integer(),string()) -> integer(). +getFragDataIndex(Program,Name) -> + call(5708, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). + +%% @spec (Count::integer()) -> [integer()] +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenSamplers.xml">external</a> documentation. +-spec genSamplers(integer()) -> [integer()]. +genSamplers(Count) -> + call(5709, <<Count:?GLsizei>>). + +%% @spec (Samplers::[integer()]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteSamplers.xml">external</a> documentation. +-spec deleteSamplers([integer()]) -> ok. +deleteSamplers(Samplers) -> + cast(5710, <<(length(Samplers)):?GLuint, + (<< <<C:?GLuint>> || C <- Samplers>>)/binary,0:(((1+length(Samplers)) rem 2)*32)>>). + +%% @spec (Sampler::integer()) -> 0|1 +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsSampler.xml">external</a> documentation. +-spec isSampler(integer()) -> 0|1. +isSampler(Sampler) -> + call(5711, <<Sampler:?GLuint>>). + +%% @spec (Unit::integer(),Sampler::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindSampler.xml">external</a> documentation. +-spec bindSampler(integer(),integer()) -> ok. +bindSampler(Unit,Sampler) -> + cast(5712, <<Unit:?GLuint,Sampler:?GLuint>>). + +%% @spec (Sampler::integer(),Pname::enum(),Param::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSamplerParameter.xml">external</a> documentation. +-spec samplerParameteri(integer(),enum(),integer()) -> ok. +samplerParameteri(Sampler,Pname,Param) -> + cast(5713, <<Sampler:?GLuint,Pname:?GLenum,Param:?GLint>>). + +%% @spec (Sampler::integer(),Pname::enum(),Param::[integer()]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSamplerParameter.xml">external</a> documentation. +-spec samplerParameteriv(integer(),enum(),[integer()]) -> ok. +samplerParameteriv(Sampler,Pname,Param) -> + cast(5714, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint, + (<< <<C:?GLint>> || C <- Param>>)/binary,0:(((1+length(Param)) rem 2)*32)>>). + +%% @spec (Sampler::integer(),Pname::enum(),Param::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSamplerParameter.xml">external</a> documentation. +-spec samplerParameterf(integer(),enum(),float()) -> ok. +samplerParameterf(Sampler,Pname,Param) -> + cast(5715, <<Sampler:?GLuint,Pname:?GLenum,Param:?GLfloat>>). + +%% @spec (Sampler::integer(),Pname::enum(),Param::[float()]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSamplerParameter.xml">external</a> documentation. +-spec samplerParameterfv(integer(),enum(),[float()]) -> ok. +samplerParameterfv(Sampler,Pname,Param) -> + cast(5716, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint, + (<< <<C:?GLfloat>> || C <- Param>>)/binary,0:(((1+length(Param)) rem 2)*32)>>). + +%% @spec (Sampler::integer(),Pname::enum(),Param::[integer()]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSamplerParameterI.xml">external</a> documentation. +-spec samplerParameterIiv(integer(),enum(),[integer()]) -> ok. +samplerParameterIiv(Sampler,Pname,Param) -> + cast(5717, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint, + (<< <<C:?GLint>> || C <- Param>>)/binary,0:(((1+length(Param)) rem 2)*32)>>). + +%% @spec (Sampler::integer(),Pname::enum(),Param::[integer()]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSamplerParameterI.xml">external</a> documentation. +-spec samplerParameterIuiv(integer(),enum(),[integer()]) -> ok. +samplerParameterIuiv(Sampler,Pname,Param) -> + cast(5718, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint, + (<< <<C:?GLuint>> || C <- Param>>)/binary,0:(((1+length(Param)) rem 2)*32)>>). + +%% @spec (Sampler::integer(),Pname::enum()) -> [integer()] +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSamplerParameter.xml">external</a> documentation. +-spec getSamplerParameteriv(integer(),enum()) -> [integer()]. +getSamplerParameteriv(Sampler,Pname) -> + call(5719, <<Sampler:?GLuint,Pname:?GLenum>>). + +%% @spec (Sampler::integer(),Pname::enum()) -> [integer()] +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSamplerParameterI.xml">external</a> documentation. +-spec getSamplerParameterIiv(integer(),enum()) -> [integer()]. +getSamplerParameterIiv(Sampler,Pname) -> + call(5720, <<Sampler:?GLuint,Pname:?GLenum>>). + +%% @spec (Sampler::integer(),Pname::enum()) -> [float()] +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSamplerParameter.xml">external</a> documentation. +-spec getSamplerParameterfv(integer(),enum()) -> [float()]. +getSamplerParameterfv(Sampler,Pname) -> + call(5721, <<Sampler:?GLuint,Pname:?GLenum>>). + +%% @spec (Sampler::integer(),Pname::enum()) -> [integer()] +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSamplerParameterI.xml">external</a> documentation. +-spec getSamplerParameterIuiv(integer(),enum()) -> [integer()]. +getSamplerParameterIuiv(Sampler,Pname) -> + call(5722, <<Sampler:?GLuint,Pname:?GLenum>>). + +%% @spec (Id::integer(),Target::enum()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glQueryCounter.xml">external</a> documentation. +-spec queryCounter(integer(),enum()) -> ok. +queryCounter(Id,Target) -> + cast(5723, <<Id:?GLuint,Target:?GLenum>>). + +%% @spec (Id::integer(),Pname::enum()) -> integer() +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQueryObjecti64v.xml">external</a> documentation. +-spec getQueryObjecti64v(integer(),enum()) -> integer(). +getQueryObjecti64v(Id,Pname) -> + call(5724, <<Id:?GLuint,Pname:?GLenum>>). + +%% @spec (Id::integer(),Pname::enum()) -> integer() +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQueryObjectui64v.xml">external</a> documentation. +-spec getQueryObjectui64v(integer(),enum()) -> integer(). +getQueryObjectui64v(Id,Pname) -> + call(5725, <<Id:?GLuint,Pname:?GLenum>>). + +%% @spec (Mode::enum(),Indirect::offset()|mem()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawArraysIndirect.xml">external</a> documentation. +-spec drawArraysIndirect(enum(),offset()|mem()) -> ok. +drawArraysIndirect(Mode,Indirect) when is_integer(Indirect) -> + cast(5726, <<Mode:?GLenum,Indirect:?GLuint>>); +drawArraysIndirect(Mode,Indirect) -> + send_bin(Indirect), + cast(5727, <<Mode:?GLenum>>). + +%% @spec (Mode::enum(),Type::enum(),Indirect::offset()|mem()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsIndirect.xml">external</a> documentation. +-spec drawElementsIndirect(enum(),enum(),offset()|mem()) -> ok. +drawElementsIndirect(Mode,Type,Indirect) when is_integer(Indirect) -> + cast(5728, <<Mode:?GLenum,Type:?GLenum,Indirect:?GLuint>>); +drawElementsIndirect(Mode,Type,Indirect) -> + send_bin(Indirect), + cast(5729, <<Mode:?GLenum,Type:?GLenum>>). + +%% @spec (Location::integer(),X::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform1d(integer(),float()) -> ok. +uniform1d(Location,X) -> + cast(5730, <<Location:?GLint,0:32,X:?GLdouble>>). + +%% @spec (Location::integer(),X::float(),Y::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform2d(integer(),float(),float()) -> ok. +uniform2d(Location,X,Y) -> + cast(5731, <<Location:?GLint,0:32,X:?GLdouble,Y:?GLdouble>>). + +%% @spec (Location::integer(),X::float(),Y::float(),Z::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform3d(integer(),float(),float(),float()) -> ok. +uniform3d(Location,X,Y,Z) -> + cast(5732, <<Location:?GLint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). + +%% @spec (Location::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform4d(integer(),float(),float(),float(),float()) -> ok. +uniform4d(Location,X,Y,Z,W) -> + cast(5733, <<Location:?GLint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). + +%% @spec (Location::integer(),Value::[float()]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform1dv(integer(),[float()]) -> ok. +uniform1dv(Location,Value) -> + cast(5734, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32, + (<< <<C:?GLdouble>> || C <- Value>>)/binary>>). + +%% @spec (Location::integer(),Value::[{float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform2dv(integer(),[{float(),float()}]) -> ok. +uniform2dv(Location,Value) -> + cast(5735, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble>> || {V1,V2} <- Value>>)/binary>>). + +%% @spec (Location::integer(),Value::[{float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform3dv(integer(),[{float(),float(),float()}]) -> ok. +uniform3dv(Location,Value) -> + cast(5736, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble>> || {V1,V2,V3} <- Value>>)/binary>>). + +%% @spec (Location::integer(),Value::[{float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform4dv(integer(),[{float(),float(),float(),float()}]) -> ok. +uniform4dv(Location,Value) -> + cast(5737, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble>> || {V1,V2,V3,V4} <- Value>>)/binary>>). + +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix.xml">external</a> documentation. +-spec uniformMatrix2dv(integer(),0|1,[{float(),float(),float(),float()}]) -> ok. +uniformMatrix2dv(Location,Transpose,Value) -> + cast(5738, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble>> || {V1,V2,V3,V4} <- Value>>)/binary>>). + +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix.xml">external</a> documentation. +-spec uniformMatrix3dv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +uniformMatrix3dv(Location,Transpose,Value) -> + cast(5739, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9} <- Value>>)/binary>>). + +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix.xml">external</a> documentation. +-spec uniformMatrix4dv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +uniformMatrix4dv(Location,Transpose,Value) -> + cast(5740, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble,V13:?GLdouble,V14:?GLdouble,V15:?GLdouble,V16:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12,V13,V14,V15,V16} <- Value>>)/binary>>). + +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix2x.xml">external</a> documentation. +-spec uniformMatrix2x3dv(integer(),0|1,[{float(),float(),float(),float(),float(),float()}]) -> ok. +uniformMatrix2x3dv(Location,Transpose,Value) -> + cast(5741, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). + +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix2x.xml">external</a> documentation. +-spec uniformMatrix2x4dv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +uniformMatrix2x4dv(Location,Transpose,Value) -> + cast(5742, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). + +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix3x.xml">external</a> documentation. +-spec uniformMatrix3x2dv(integer(),0|1,[{float(),float(),float(),float(),float(),float()}]) -> ok. +uniformMatrix3x2dv(Location,Transpose,Value) -> + cast(5743, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). + +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix3x.xml">external</a> documentation. +-spec uniformMatrix3x4dv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +uniformMatrix3x4dv(Location,Transpose,Value) -> + cast(5744, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). + +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix4x.xml">external</a> documentation. +-spec uniformMatrix4x2dv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +uniformMatrix4x2dv(Location,Transpose,Value) -> + cast(5745, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). + +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix4x.xml">external</a> documentation. +-spec uniformMatrix4x3dv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +uniformMatrix4x3dv(Location,Transpose,Value) -> + cast(5746, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer()) -> {float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()} +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniform.xml">external</a> documentation. +-spec getUniformdv(integer(),integer()) -> {float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}. +getUniformdv(Program,Location) -> + call(5747, <<Program:?GLuint,Location:?GLint>>). + +%% @spec (Program::integer(),Shadertype::enum(),Name::string()) -> integer() +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSubroutineUniformLocation.xml">external</a> documentation. +-spec getSubroutineUniformLocation(integer(),enum(),string()) -> integer(). +getSubroutineUniformLocation(Program,Shadertype,Name) -> + call(5748, <<Program:?GLuint,Shadertype:?GLenum,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). + +%% @spec (Program::integer(),Shadertype::enum(),Name::string()) -> integer() +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSubroutineIndex.xml">external</a> documentation. +-spec getSubroutineIndex(integer(),enum(),string()) -> integer(). +getSubroutineIndex(Program,Shadertype,Name) -> + call(5749, <<Program:?GLuint,Shadertype:?GLenum,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). + +%% @spec (Program::integer(),Shadertype::enum(),Index::integer(),Bufsize::integer()) -> string() +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveSubroutineUniformName.xml">external</a> documentation. +-spec getActiveSubroutineUniformName(integer(),enum(),integer(),integer()) -> string(). +getActiveSubroutineUniformName(Program,Shadertype,Index,Bufsize) -> + call(5750, <<Program:?GLuint,Shadertype:?GLenum,Index:?GLuint,Bufsize:?GLsizei>>). + +%% @spec (Program::integer(),Shadertype::enum(),Index::integer(),Bufsize::integer()) -> string() +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveSubroutineName.xml">external</a> documentation. +-spec getActiveSubroutineName(integer(),enum(),integer(),integer()) -> string(). +getActiveSubroutineName(Program,Shadertype,Index,Bufsize) -> + call(5751, <<Program:?GLuint,Shadertype:?GLenum,Index:?GLuint,Bufsize:?GLsizei>>). + +%% @spec (Shadertype::enum(),Indices::[integer()]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformSubroutines.xml">external</a> documentation. +-spec uniformSubroutinesuiv(enum(),[integer()]) -> ok. +uniformSubroutinesuiv(Shadertype,Indices) -> + cast(5752, <<Shadertype:?GLenum,(length(Indices)):?GLuint, + (<< <<C:?GLuint>> || C <- Indices>>)/binary,0:(((length(Indices)) rem 2)*32)>>). + +%% @spec (Shadertype::enum(),Location::integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()} +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformSubroutine.xml">external</a> documentation. +-spec getUniformSubroutineuiv(enum(),integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()}. +getUniformSubroutineuiv(Shadertype,Location) -> + call(5753, <<Shadertype:?GLenum,Location:?GLint>>). + +%% @spec (Program::integer(),Shadertype::enum(),Pname::enum()) -> integer() +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramStage.xml">external</a> documentation. +-spec getProgramStageiv(integer(),enum(),enum()) -> integer(). +getProgramStageiv(Program,Shadertype,Pname) -> + call(5754, <<Program:?GLuint,Shadertype:?GLenum,Pname:?GLenum>>). + +%% @spec (Pname::enum(),Value::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPatchParameter.xml">external</a> documentation. +-spec patchParameteri(enum(),integer()) -> ok. +patchParameteri(Pname,Value) -> + cast(5755, <<Pname:?GLenum,Value:?GLint>>). + +%% @spec (Pname::enum(),Values::[float()]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPatchParameter.xml">external</a> documentation. +-spec patchParameterfv(enum(),[float()]) -> ok. +patchParameterfv(Pname,Values) -> + cast(5756, <<Pname:?GLenum,(length(Values)):?GLuint, + (<< <<C:?GLfloat>> || C <- Values>>)/binary,0:(((length(Values)) rem 2)*32)>>). + +%% @spec (Target::enum(),Id::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindTransformFeedback.xml">external</a> documentation. +-spec bindTransformFeedback(enum(),integer()) -> ok. +bindTransformFeedback(Target,Id) -> + cast(5757, <<Target:?GLenum,Id:?GLuint>>). + +%% @spec (Ids::[integer()]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteTransformFeedbacks.xml">external</a> documentation. +-spec deleteTransformFeedbacks([integer()]) -> ok. +deleteTransformFeedbacks(Ids) -> + cast(5758, <<(length(Ids)):?GLuint, + (<< <<C:?GLuint>> || C <- Ids>>)/binary,0:(((1+length(Ids)) rem 2)*32)>>). + +%% @spec (N::integer()) -> [integer()] +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenTransformFeedbacks.xml">external</a> documentation. +-spec genTransformFeedbacks(integer()) -> [integer()]. +genTransformFeedbacks(N) -> + call(5759, <<N:?GLsizei>>). + +%% @spec (Id::integer()) -> 0|1 +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsTransformFeedback.xml">external</a> documentation. +-spec isTransformFeedback(integer()) -> 0|1. +isTransformFeedback(Id) -> + call(5760, <<Id:?GLuint>>). + +%% @spec () -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPauseTransformFeedback.xml">external</a> documentation. +-spec pauseTransformFeedback() -> ok. +pauseTransformFeedback() -> + cast(5761, <<>>). + +%% @spec () -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glResumeTransformFeedback.xml">external</a> documentation. +-spec resumeTransformFeedback() -> ok. +resumeTransformFeedback() -> + cast(5762, <<>>). + +%% @spec (Mode::enum(),Id::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawTransformFeedback.xml">external</a> documentation. +-spec drawTransformFeedback(enum(),integer()) -> ok. +drawTransformFeedback(Mode,Id) -> + cast(5763, <<Mode:?GLenum,Id:?GLuint>>). + +%% @spec (Mode::enum(),Id::integer(),Stream::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawTransformFeedbackStream.xml">external</a> documentation. +-spec drawTransformFeedbackStream(enum(),integer(),integer()) -> ok. +drawTransformFeedbackStream(Mode,Id,Stream) -> + cast(5764, <<Mode:?GLenum,Id:?GLuint,Stream:?GLuint>>). + +%% @spec (Target::enum(),Index::integer(),Id::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBeginQueryIndexe.xml">external</a> documentation. +-spec beginQueryIndexed(enum(),integer(),integer()) -> ok. +beginQueryIndexed(Target,Index,Id) -> + cast(5765, <<Target:?GLenum,Index:?GLuint,Id:?GLuint>>). + +%% @spec (Target::enum(),Index::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEndQueryIndexe.xml">external</a> documentation. +-spec endQueryIndexed(enum(),integer()) -> ok. +endQueryIndexed(Target,Index) -> + cast(5766, <<Target:?GLenum,Index:?GLuint>>). + +%% @spec (Target::enum(),Index::integer(),Pname::enum()) -> integer() +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQueryIndexed.xml">external</a> documentation. +-spec getQueryIndexediv(enum(),integer(),enum()) -> integer(). +getQueryIndexediv(Target,Index,Pname) -> + call(5767, <<Target:?GLenum,Index:?GLuint,Pname:?GLenum>>). + +%% @spec () -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glReleaseShaderCompiler.xml">external</a> documentation. +-spec releaseShaderCompiler() -> ok. +releaseShaderCompiler() -> + cast(5768, <<>>). + +%% @spec (Shaders::[integer()],Binaryformat::enum(),Binary::binary()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glShaderBinary.xml">external</a> documentation. +-spec shaderBinary([integer()],enum(),binary()) -> ok. +shaderBinary(Shaders,Binaryformat,Binary) -> + send_bin(Binary), + cast(5769, <<(length(Shaders)):?GLuint, + (<< <<C:?GLuint>> || C <- Shaders>>)/binary,0:(((1+length(Shaders)) rem 2)*32),Binaryformat:?GLenum>>). + +%% @spec (Shadertype::enum(),Precisiontype::enum()) -> {Range::{integer(),integer()},Precision::integer()} +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetShaderPrecisionFormat.xml">external</a> documentation. +-spec getShaderPrecisionFormat(enum(),enum()) -> {{integer(),integer()},integer()}. +getShaderPrecisionFormat(Shadertype,Precisiontype) -> + call(5770, <<Shadertype:?GLenum,Precisiontype:?GLenum>>). + +%% @spec (N::clamp(),F::clamp()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthRange.xml">external</a> documentation. +-spec depthRangef(clamp(),clamp()) -> ok. +depthRangef(N,F) -> + cast(5771, <<N:?GLclampf,F:?GLclampf>>). + +%% @spec (D::clamp()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearDepthf.xml">external</a> documentation. +-spec clearDepthf(clamp()) -> ok. +clearDepthf(D) -> + cast(5772, <<D:?GLclampf>>). + +%% @spec (Program::integer(),BufSize::integer()) -> {BinaryFormat::enum(),Binary::binary()} +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramBinary.xml">external</a> documentation. +-spec getProgramBinary(integer(),integer()) -> {enum(),binary()}. +getProgramBinary(Program,BufSize) -> + call(5773, <<Program:?GLuint,BufSize:?GLsizei>>). + +%% @spec (Program::integer(),BinaryFormat::enum(),Binary::binary()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramBinary.xml">external</a> documentation. +-spec programBinary(integer(),enum(),binary()) -> ok. +programBinary(Program,BinaryFormat,Binary) -> + send_bin(Binary), + cast(5774, <<Program:?GLuint,BinaryFormat:?GLenum>>). + +%% @spec (Program::integer(),Pname::enum(),Value::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramParameter.xml">external</a> documentation. +-spec programParameteri(integer(),enum(),integer()) -> ok. +programParameteri(Program,Pname,Value) -> + cast(5775, <<Program:?GLuint,Pname:?GLenum,Value:?GLint>>). + +%% @spec (Pipeline::integer(),Stages::integer(),Program::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUseProgramStages.xml">external</a> documentation. +-spec useProgramStages(integer(),integer(),integer()) -> ok. +useProgramStages(Pipeline,Stages,Program) -> + cast(5776, <<Pipeline:?GLuint,Stages:?GLbitfield,Program:?GLuint>>). + +%% @spec (Pipeline::integer(),Program::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glActiveShaderProgram.xml">external</a> documentation. +-spec activeShaderProgram(integer(),integer()) -> ok. +activeShaderProgram(Pipeline,Program) -> + cast(5777, <<Pipeline:?GLuint,Program:?GLuint>>). + +%% @spec (Type::enum(),Strings::[string()]) -> integer() +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateShaderProgramv.xml">external</a> documentation. +-spec createShaderProgramv(enum(),[string()]) -> integer(). +createShaderProgramv(Type,Strings) -> + StringsTemp = list_to_binary([[Str|[0]] || Str <- Strings ]), + call(5778, <<Type:?GLenum,(length(Strings)):?GLuint,(size(StringsTemp)):?GLuint,(StringsTemp)/binary,0:((8-((size(StringsTemp)+0) rem 8)) rem 8)>>). + +%% @spec (Pipeline::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindProgramPipeline.xml">external</a> documentation. +-spec bindProgramPipeline(integer()) -> ok. +bindProgramPipeline(Pipeline) -> + cast(5779, <<Pipeline:?GLuint>>). + +%% @spec (Pipelines::[integer()]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteProgramPipelines.xml">external</a> documentation. +-spec deleteProgramPipelines([integer()]) -> ok. +deleteProgramPipelines(Pipelines) -> + cast(5780, <<(length(Pipelines)):?GLuint, + (<< <<C:?GLuint>> || C <- Pipelines>>)/binary,0:(((1+length(Pipelines)) rem 2)*32)>>). + +%% @spec (N::integer()) -> [integer()] +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenProgramPipelines.xml">external</a> documentation. +-spec genProgramPipelines(integer()) -> [integer()]. +genProgramPipelines(N) -> + call(5781, <<N:?GLsizei>>). + +%% @spec (Pipeline::integer()) -> 0|1 +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsProgramPipeline.xml">external</a> documentation. +-spec isProgramPipeline(integer()) -> 0|1. +isProgramPipeline(Pipeline) -> + call(5782, <<Pipeline:?GLuint>>). + +%% @spec (Pipeline::integer(),Pname::enum()) -> integer() +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramPipeline.xml">external</a> documentation. +-spec getProgramPipelineiv(integer(),enum()) -> integer(). +getProgramPipelineiv(Pipeline,Pname) -> + call(5783, <<Pipeline:?GLuint,Pname:?GLenum>>). + +%% @spec (Program::integer(),Location::integer(),V0::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform1i(integer(),integer(),integer()) -> ok. +programUniform1i(Program,Location,V0) -> + cast(5784, <<Program:?GLuint,Location:?GLint,V0:?GLint>>). + +%% @spec (Program::integer(),Location::integer(),Value::[integer()]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform1iv(integer(),integer(),[integer()]) -> ok. +programUniform1iv(Program,Location,Value) -> + cast(5785, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + (<< <<C:?GLint>> || C <- Value>>)/binary,0:(((1+length(Value)) rem 2)*32)>>). + +%% @spec (Program::integer(),Location::integer(),V0::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform1f(integer(),integer(),float()) -> ok. +programUniform1f(Program,Location,V0) -> + cast(5786, <<Program:?GLuint,Location:?GLint,V0:?GLfloat>>). + +%% @spec (Program::integer(),Location::integer(),Value::[float()]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform1fv(integer(),integer(),[float()]) -> ok. +programUniform1fv(Program,Location,Value) -> + cast(5787, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + (<< <<C:?GLfloat>> || C <- Value>>)/binary,0:(((1+length(Value)) rem 2)*32)>>). + +%% @spec (Program::integer(),Location::integer(),V0::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform1d(integer(),integer(),float()) -> ok. +programUniform1d(Program,Location,V0) -> + cast(5788, <<Program:?GLuint,Location:?GLint,V0:?GLdouble>>). + +%% @spec (Program::integer(),Location::integer(),Value::[float()]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform1dv(integer(),integer(),[float()]) -> ok. +programUniform1dv(Program,Location,Value) -> + cast(5789, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32, + (<< <<C:?GLdouble>> || C <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),V0::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform1ui(integer(),integer(),integer()) -> ok. +programUniform1ui(Program,Location,V0) -> + cast(5790, <<Program:?GLuint,Location:?GLint,V0:?GLuint>>). + +%% @spec (Program::integer(),Location::integer(),Value::[integer()]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform1uiv(integer(),integer(),[integer()]) -> ok. +programUniform1uiv(Program,Location,Value) -> + cast(5791, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + (<< <<C:?GLuint>> || C <- Value>>)/binary,0:(((1+length(Value)) rem 2)*32)>>). + +%% @spec (Program::integer(),Location::integer(),V0::integer(),V1::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform2i(integer(),integer(),integer(),integer()) -> ok. +programUniform2i(Program,Location,V0,V1) -> + cast(5792, <<Program:?GLuint,Location:?GLint,V0:?GLint,V1:?GLint>>). + +%% @spec (Program::integer(),Location::integer(),Value::[{integer(),integer()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform2iv(integer(),integer(),[{integer(),integer()}]) -> ok. +programUniform2iv(Program,Location,Value) -> + cast(5793, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + (<< <<V1:?GLint,V2:?GLint>> || {V1,V2} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),V0::float(),V1::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform2f(integer(),integer(),float(),float()) -> ok. +programUniform2f(Program,Location,V0,V1) -> + cast(5794, <<Program:?GLuint,Location:?GLint,V0:?GLfloat,V1:?GLfloat>>). + +%% @spec (Program::integer(),Location::integer(),Value::[{float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform2fv(integer(),integer(),[{float(),float()}]) -> ok. +programUniform2fv(Program,Location,Value) -> + cast(5795, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + (<< <<V1:?GLfloat,V2:?GLfloat>> || {V1,V2} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),V0::float(),V1::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform2d(integer(),integer(),float(),float()) -> ok. +programUniform2d(Program,Location,V0,V1) -> + cast(5796, <<Program:?GLuint,Location:?GLint,V0:?GLdouble,V1:?GLdouble>>). + +%% @spec (Program::integer(),Location::integer(),Value::[{float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform2dv(integer(),integer(),[{float(),float()}]) -> ok. +programUniform2dv(Program,Location,Value) -> + cast(5797, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble>> || {V1,V2} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),V0::integer(),V1::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform2ui(integer(),integer(),integer(),integer()) -> ok. +programUniform2ui(Program,Location,V0,V1) -> + cast(5798, <<Program:?GLuint,Location:?GLint,V0:?GLuint,V1:?GLuint>>). + +%% @spec (Program::integer(),Location::integer(),Value::[{integer(),integer()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform2uiv(integer(),integer(),[{integer(),integer()}]) -> ok. +programUniform2uiv(Program,Location,Value) -> + cast(5799, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + (<< <<V1:?GLuint,V2:?GLuint>> || {V1,V2} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),V0::integer(),V1::integer(),V2::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform3i(integer(),integer(),integer(),integer(),integer()) -> ok. +programUniform3i(Program,Location,V0,V1,V2) -> + cast(5800, <<Program:?GLuint,Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint>>). + +%% @spec (Program::integer(),Location::integer(),Value::[{integer(),integer(),integer()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform3iv(integer(),integer(),[{integer(),integer(),integer()}]) -> ok. +programUniform3iv(Program,Location,Value) -> + cast(5801, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + (<< <<V1:?GLint,V2:?GLint,V3:?GLint>> || {V1,V2,V3} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),V0::float(),V1::float(),V2::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform3f(integer(),integer(),float(),float(),float()) -> ok. +programUniform3f(Program,Location,V0,V1,V2) -> + cast(5802, <<Program:?GLuint,Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat>>). + +%% @spec (Program::integer(),Location::integer(),Value::[{float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform3fv(integer(),integer(),[{float(),float(),float()}]) -> ok. +programUniform3fv(Program,Location,Value) -> + cast(5803, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>> || {V1,V2,V3} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),V0::float(),V1::float(),V2::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform3d(integer(),integer(),float(),float(),float()) -> ok. +programUniform3d(Program,Location,V0,V1,V2) -> + cast(5804, <<Program:?GLuint,Location:?GLint,V0:?GLdouble,V1:?GLdouble,V2:?GLdouble>>). + +%% @spec (Program::integer(),Location::integer(),Value::[{float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform3dv(integer(),integer(),[{float(),float(),float()}]) -> ok. +programUniform3dv(Program,Location,Value) -> + cast(5805, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble>> || {V1,V2,V3} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),V0::integer(),V1::integer(),V2::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform3ui(integer(),integer(),integer(),integer(),integer()) -> ok. +programUniform3ui(Program,Location,V0,V1,V2) -> + cast(5806, <<Program:?GLuint,Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint>>). + +%% @spec (Program::integer(),Location::integer(),Value::[{integer(),integer(),integer()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform3uiv(integer(),integer(),[{integer(),integer(),integer()}]) -> ok. +programUniform3uiv(Program,Location,Value) -> + cast(5807, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + (<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint>> || {V1,V2,V3} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),V0::integer(),V1::integer(),V2::integer(),V3::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform4i(integer(),integer(),integer(),integer(),integer(),integer()) -> ok. +programUniform4i(Program,Location,V0,V1,V2,V3) -> + cast(5808, <<Program:?GLuint,Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint,V3:?GLint>>). + +%% @spec (Program::integer(),Location::integer(),Value::[{integer(),integer(),integer(),integer()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform4iv(integer(),integer(),[{integer(),integer(),integer(),integer()}]) -> ok. +programUniform4iv(Program,Location,Value) -> + cast(5809, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + (<< <<V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>> || {V1,V2,V3,V4} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),V0::float(),V1::float(),V2::float(),V3::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform4f(integer(),integer(),float(),float(),float(),float()) -> ok. +programUniform4f(Program,Location,V0,V1,V2,V3) -> + cast(5810, <<Program:?GLuint,Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>>). + +%% @spec (Program::integer(),Location::integer(),Value::[{float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform4fv(integer(),integer(),[{float(),float(),float(),float()}]) -> ok. +programUniform4fv(Program,Location,Value) -> + cast(5811, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),V0::float(),V1::float(),V2::float(),V3::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform4d(integer(),integer(),float(),float(),float(),float()) -> ok. +programUniform4d(Program,Location,V0,V1,V2,V3) -> + cast(5812, <<Program:?GLuint,Location:?GLint,V0:?GLdouble,V1:?GLdouble,V2:?GLdouble,V3:?GLdouble>>). + +%% @spec (Program::integer(),Location::integer(),Value::[{float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform4dv(integer(),integer(),[{float(),float(),float(),float()}]) -> ok. +programUniform4dv(Program,Location,Value) -> + cast(5813, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble>> || {V1,V2,V3,V4} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),V0::integer(),V1::integer(),V2::integer(),V3::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform4ui(integer(),integer(),integer(),integer(),integer(),integer()) -> ok. +programUniform4ui(Program,Location,V0,V1,V2,V3) -> + cast(5814, <<Program:?GLuint,Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint>>). + +%% @spec (Program::integer(),Location::integer(),Value::[{integer(),integer(),integer(),integer()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform4uiv(integer(),integer(),[{integer(),integer(),integer(),integer()}]) -> ok. +programUniform4uiv(Program,Location,Value) -> + cast(5815, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + (<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>> || {V1,V2,V3,V4} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix.xml">external</a> documentation. +-spec programUniformMatrix2fv(integer(),integer(),0|1,[{float(),float(),float(),float()}]) -> ok. +programUniformMatrix2fv(Program,Location,Transpose,Value) -> + cast(5816, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix.xml">external</a> documentation. +-spec programUniformMatrix3fv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +programUniformMatrix3fv(Program,Location,Transpose,Value) -> + cast(5817, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix.xml">external</a> documentation. +-spec programUniformMatrix4fv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +programUniformMatrix4fv(Program,Location,Transpose,Value) -> + cast(5818, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat,V13:?GLfloat,V14:?GLfloat,V15:?GLfloat,V16:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12,V13,V14,V15,V16} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix.xml">external</a> documentation. +-spec programUniformMatrix2dv(integer(),integer(),0|1,[{float(),float(),float(),float()}]) -> ok. +programUniformMatrix2dv(Program,Location,Transpose,Value) -> + cast(5819, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble>> || {V1,V2,V3,V4} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix.xml">external</a> documentation. +-spec programUniformMatrix3dv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +programUniformMatrix3dv(Program,Location,Transpose,Value) -> + cast(5820, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix.xml">external</a> documentation. +-spec programUniformMatrix4dv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +programUniformMatrix4dv(Program,Location,Transpose,Value) -> + cast(5821, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble,V13:?GLdouble,V14:?GLdouble,V15:?GLdouble,V16:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12,V13,V14,V15,V16} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix2x.xml">external</a> documentation. +-spec programUniformMatrix2x3fv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float()}]) -> ok. +programUniformMatrix2x3fv(Program,Location,Transpose,Value) -> + cast(5822, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix3x.xml">external</a> documentation. +-spec programUniformMatrix3x2fv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float()}]) -> ok. +programUniformMatrix3x2fv(Program,Location,Transpose,Value) -> + cast(5823, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix2x.xml">external</a> documentation. +-spec programUniformMatrix2x4fv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +programUniformMatrix2x4fv(Program,Location,Transpose,Value) -> + cast(5824, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix4x.xml">external</a> documentation. +-spec programUniformMatrix4x2fv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +programUniformMatrix4x2fv(Program,Location,Transpose,Value) -> + cast(5825, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix3x.xml">external</a> documentation. +-spec programUniformMatrix3x4fv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +programUniformMatrix3x4fv(Program,Location,Transpose,Value) -> + cast(5826, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix4x.xml">external</a> documentation. +-spec programUniformMatrix4x3fv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +programUniformMatrix4x3fv(Program,Location,Transpose,Value) -> + cast(5827, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix2x.xml">external</a> documentation. +-spec programUniformMatrix2x3dv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float()}]) -> ok. +programUniformMatrix2x3dv(Program,Location,Transpose,Value) -> + cast(5828, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix3x.xml">external</a> documentation. +-spec programUniformMatrix3x2dv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float()}]) -> ok. +programUniformMatrix3x2dv(Program,Location,Transpose,Value) -> + cast(5829, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix2x.xml">external</a> documentation. +-spec programUniformMatrix2x4dv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +programUniformMatrix2x4dv(Program,Location,Transpose,Value) -> + cast(5830, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix4x.xml">external</a> documentation. +-spec programUniformMatrix4x2dv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +programUniformMatrix4x2dv(Program,Location,Transpose,Value) -> + cast(5831, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix3x.xml">external</a> documentation. +-spec programUniformMatrix3x4dv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +programUniformMatrix3x4dv(Program,Location,Transpose,Value) -> + cast(5832, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix4x.xml">external</a> documentation. +-spec programUniformMatrix4x3dv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +programUniformMatrix4x3dv(Program,Location,Transpose,Value) -> + cast(5833, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). + +%% @spec (Pipeline::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glValidateProgramPipeline.xml">external</a> documentation. +-spec validateProgramPipeline(integer()) -> ok. +validateProgramPipeline(Pipeline) -> + cast(5834, <<Pipeline:?GLuint>>). + +%% @spec (Pipeline::integer(),BufSize::integer()) -> string() +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramPipelineInfoLog.xml">external</a> documentation. +-spec getProgramPipelineInfoLog(integer(),integer()) -> string(). +getProgramPipelineInfoLog(Pipeline,BufSize) -> + call(5835, <<Pipeline:?GLuint,BufSize:?GLsizei>>). + +%% @spec (Index::integer(),X::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribL.xml">external</a> documentation. +-spec vertexAttribL1d(integer(),float()) -> ok. +vertexAttribL1d(Index,X) -> + cast(5836, <<Index:?GLuint,0:32,X:?GLdouble>>). + +%% @spec (Index::integer(),X::float(),Y::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribL.xml">external</a> documentation. +-spec vertexAttribL2d(integer(),float(),float()) -> ok. +vertexAttribL2d(Index,X,Y) -> + cast(5837, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble>>). + +%% @spec (Index::integer(),X::float(),Y::float(),Z::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribL.xml">external</a> documentation. +-spec vertexAttribL3d(integer(),float(),float(),float()) -> ok. +vertexAttribL3d(Index,X,Y,Z) -> + cast(5838, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). + +%% @spec (Index::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribL.xml">external</a> documentation. +-spec vertexAttribL4d(integer(),float(),float(),float(),float()) -> ok. +vertexAttribL4d(Index,X,Y,Z,W) -> + cast(5839, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). + +%% @spec (Index,{X}) -> ok +%% @equiv vertexAttribL1d(Index,X) +-spec vertexAttribL1dv(integer(),{float()}) -> ok. +vertexAttribL1dv(Index,{X}) -> vertexAttribL1d(Index,X). + +%% @spec (Index,{X,Y}) -> ok +%% @equiv vertexAttribL2d(Index,X,Y) +-spec vertexAttribL2dv(integer(),{float(),float()}) -> ok. +vertexAttribL2dv(Index,{X,Y}) -> vertexAttribL2d(Index,X,Y). + +%% @spec (Index,{X,Y,Z}) -> ok +%% @equiv vertexAttribL3d(Index,X,Y,Z) +-spec vertexAttribL3dv(integer(),{float(),float(),float()}) -> ok. +vertexAttribL3dv(Index,{X,Y,Z}) -> vertexAttribL3d(Index,X,Y,Z). + +%% @spec (Index,{X,Y,Z,W}) -> ok +%% @equiv vertexAttribL4d(Index,X,Y,Z,W) +-spec vertexAttribL4dv(integer(),{float(),float(),float(),float()}) -> ok. +vertexAttribL4dv(Index,{X,Y,Z,W}) -> vertexAttribL4d(Index,X,Y,Z,W). + +%% @spec (Index::integer(),Size::integer(),Type::enum(),Stride::integer(),Pointer::offset()|mem()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribLPointer.xml">external</a> documentation. +-spec vertexAttribLPointer(integer(),integer(),enum(),integer(),offset()|mem()) -> ok. +vertexAttribLPointer(Index,Size,Type,Stride,Pointer) when is_integer(Pointer) -> + cast(5840, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); +vertexAttribLPointer(Index,Size,Type,Stride,Pointer) -> + send_bin(Pointer), + cast(5841, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei>>). + +%% @spec (Index::integer(),Pname::enum()) -> {float(),float(),float(),float()} +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetVertexAttribL.xml">external</a> documentation. +-spec getVertexAttribLdv(integer(),enum()) -> {float(),float(),float(),float()}. +getVertexAttribLdv(Index,Pname) -> + call(5842, <<Index:?GLuint,Pname:?GLenum>>). + +%% @spec (First::integer(),V::[{float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glViewportArrayv.xml">external</a> documentation. +-spec viewportArrayv(integer(),[{float(),float(),float(),float()}]) -> ok. +viewportArrayv(First,V) -> + cast(5843, <<First:?GLuint,(length(V)):?GLuint, + (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- V>>)/binary>>). + +%% @spec (Index::integer(),X::float(),Y::float(),W::float(),H::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glViewportIndexed.xml">external</a> documentation. +-spec viewportIndexedf(integer(),float(),float(),float(),float()) -> ok. +viewportIndexedf(Index,X,Y,W,H) -> + cast(5844, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat,W:?GLfloat,H:?GLfloat>>). + +%% @spec (Index::integer(),V::{float(),float(),float(),float()}) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glViewportIndexed.xml">external</a> documentation. +-spec viewportIndexedfv(integer(),{float(),float(),float(),float()}) -> ok. +viewportIndexedfv(Index,{V1,V2,V3,V4}) -> + cast(5845, <<Index:?GLuint,V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>>). + +%% @spec (First::integer(),V::[{integer(),integer(),integer(),integer()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScissorArrayv.xml">external</a> documentation. +-spec scissorArrayv(integer(),[{integer(),integer(),integer(),integer()}]) -> ok. +scissorArrayv(First,V) -> + cast(5846, <<First:?GLuint,(length(V)):?GLuint, + (<< <<V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>> || {V1,V2,V3,V4} <- V>>)/binary>>). + +%% @spec (Index::integer(),Left::integer(),Bottom::integer(),Width::integer(),Height::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScissorIndexe.xml">external</a> documentation. +-spec scissorIndexed(integer(),integer(),integer(),integer(),integer()) -> ok. +scissorIndexed(Index,Left,Bottom,Width,Height) -> + cast(5847, <<Index:?GLuint,Left:?GLint,Bottom:?GLint,Width:?GLsizei,Height:?GLsizei>>). + +%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScissorIndexe.xml">external</a> documentation. +-spec scissorIndexedv(integer(),{integer(),integer(),integer(),integer()}) -> ok. +scissorIndexedv(Index,{V1,V2,V3,V4}) -> + cast(5848, <<Index:?GLuint,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>). + +%% @spec (First::integer(),V::[{clamp(),clamp()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthRangeArrayv.xml">external</a> documentation. +-spec depthRangeArrayv(integer(),[{clamp(),clamp()}]) -> ok. +depthRangeArrayv(First,V) -> + cast(5849, <<First:?GLuint,0:32,(length(V)):?GLuint,0:32, + (<< <<V1:?GLclampd,V2:?GLclampd>> || {V1,V2} <- V>>)/binary>>). + +%% @spec (Index::integer(),N::clamp(),F::clamp()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthRangeIndexe.xml">external</a> documentation. +-spec depthRangeIndexed(integer(),clamp(),clamp()) -> ok. +depthRangeIndexed(Index,N,F) -> + cast(5850, <<Index:?GLuint,0:32,N:?GLclampd,F:?GLclampd>>). + +%% @spec (Target::enum(),Index::integer()) -> [float()] +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetFloati_v.xml">external</a> documentation. +-spec getFloati_v(enum(),integer()) -> [float()]. +getFloati_v(Target,Index) -> + call(5851, <<Target:?GLenum,Index:?GLuint>>). + +%% @spec (Target::enum(),Index::integer()) -> [float()] +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetDoublei_v.xml">external</a> documentation. +-spec getDoublei_v(enum(),integer()) -> [float()]. +getDoublei_v(Target,Index) -> + call(5852, <<Target:?GLenum,Index:?GLuint>>). + +%% @spec (Source::enum(),Type::enum(),Severity::enum(),Ids::[integer()],Enabled::0|1) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDebugMessageControlARB.xml">external</a> documentation. +-spec debugMessageControlARB(enum(),enum(),enum(),[integer()],0|1) -> ok. +debugMessageControlARB(Source,Type,Severity,Ids,Enabled) -> + cast(5853, <<Source:?GLenum,Type:?GLenum,Severity:?GLenum,(length(Ids)):?GLuint, + (<< <<C:?GLuint>> || C <- Ids>>)/binary,0:(((length(Ids)) rem 2)*32),Enabled:?GLboolean>>). + +%% @spec (Source::enum(),Type::enum(),Id::integer(),Severity::enum(),Buf::string()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDebugMessageInsertARB.xml">external</a> documentation. +-spec debugMessageInsertARB(enum(),enum(),integer(),enum(),string()) -> ok. +debugMessageInsertARB(Source,Type,Id,Severity,Buf) -> + cast(5854, <<Source:?GLenum,Type:?GLenum,Id:?GLuint,Severity:?GLenum,(list_to_binary([Buf|[0]]))/binary,0:((8-((length(Buf)+ 1) rem 8)) rem 8)>>). + +%% @spec (Count::integer(),Bufsize::integer()) -> {integer(),Sources::[enum()],Types::[enum()],Ids::[integer()],Severities::[enum()],MessageLog::[string()]} +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetDebugMessageLogARB.xml">external</a> documentation. +-spec getDebugMessageLogARB(integer(),integer()) -> {integer(),[enum()],[enum()],[integer()],[enum()],[string()]}. +getDebugMessageLogARB(Count,Bufsize) -> + call(5855, <<Count:?GLuint,Bufsize:?GLsizei>>). + +%% @spec () -> enum() +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetGraphicsResetStatusARB.xml">external</a> documentation. +-spec getGraphicsResetStatusARB() -> enum(). +getGraphicsResetStatusARB() -> + call(5856, <<>>). %% @spec () -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glResizeBuffersMESA.xml">external</a> documentation. +-spec resizeBuffersMESA() -> ok. resizeBuffersMESA() -> - wxe_util:cast(5676, <<>>). + cast(5857, <<>>). %% @spec (X::float(),Y::float(),Z::float(),W::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos4dMESA.xml">external</a> documentation. +-spec windowPos4dMESA(float(),float(),float(),float()) -> ok. windowPos4dMESA(X,Y,Z,W) -> - wxe_util:cast(5677, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). + cast(5858, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). %% @spec ({X,Y,Z,W}) -> ok %% @equiv windowPos4dMESA(X,Y,Z,W) +-spec windowPos4dvMESA({float(),float(),float(),float()}) -> ok. windowPos4dvMESA({X,Y,Z,W}) -> windowPos4dMESA(X,Y,Z,W). %% @spec (X::float(),Y::float(),Z::float(),W::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos4fMESA.xml">external</a> documentation. +-spec windowPos4fMESA(float(),float(),float(),float()) -> ok. windowPos4fMESA(X,Y,Z,W) -> - wxe_util:cast(5678, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). + cast(5859, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). %% @spec ({X,Y,Z,W}) -> ok %% @equiv windowPos4fMESA(X,Y,Z,W) +-spec windowPos4fvMESA({float(),float(),float(),float()}) -> ok. windowPos4fvMESA({X,Y,Z,W}) -> windowPos4fMESA(X,Y,Z,W). %% @spec (X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos4iMESA.xml">external</a> documentation. +-spec windowPos4iMESA(integer(),integer(),integer(),integer()) -> ok. windowPos4iMESA(X,Y,Z,W) -> - wxe_util:cast(5679, <<X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>). + cast(5860, <<X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>). %% @spec ({X,Y,Z,W}) -> ok %% @equiv windowPos4iMESA(X,Y,Z,W) +-spec windowPos4ivMESA({integer(),integer(),integer(),integer()}) -> ok. windowPos4ivMESA({X,Y,Z,W}) -> windowPos4iMESA(X,Y,Z,W). %% @spec (X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos4sMESA.xml">external</a> documentation. +-spec windowPos4sMESA(integer(),integer(),integer(),integer()) -> ok. windowPos4sMESA(X,Y,Z,W) -> - wxe_util:cast(5680, <<X:?GLshort,Y:?GLshort,Z:?GLshort,W:?GLshort>>). + cast(5861, <<X:?GLshort,Y:?GLshort,Z:?GLshort,W:?GLshort>>). %% @spec ({X,Y,Z,W}) -> ok %% @equiv windowPos4sMESA(X,Y,Z,W) +-spec windowPos4svMESA({integer(),integer(),integer(),integer()}) -> ok. windowPos4svMESA({X,Y,Z,W}) -> windowPos4sMESA(X,Y,Z,W). %% @spec (Zmin::clamp(),Zmax::clamp()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthBoundsEXT.xml">external</a> documentation. +-spec depthBoundsEXT(clamp(),clamp()) -> ok. depthBoundsEXT(Zmin,Zmax) -> - wxe_util:cast(5681, <<Zmin:?GLclampd,Zmax:?GLclampd>>). + cast(5862, <<Zmin:?GLclampd,Zmax:?GLclampd>>). %% @spec (StencilTagBits::integer(),StencilClearTag::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilClearTagEXT.xml">external</a> documentation. +-spec stencilClearTagEXT(integer(),integer()) -> ok. stencilClearTagEXT(StencilTagBits,StencilClearTag) -> - wxe_util:cast(5682, <<StencilTagBits:?GLsizei,StencilClearTag:?GLuint>>). + cast(5863, <<StencilTagBits:?GLsizei,StencilClearTag:?GLuint>>). |