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-rw-r--r--lib/wx/src/gen/gl.erl1761
1 files changed, 1484 insertions, 277 deletions
diff --git a/lib/wx/src/gen/gl.erl b/lib/wx/src/gen/gl.erl
index bf56067da1..0ebf51d28a 100644
--- a/lib/wx/src/gen/gl.erl
+++ b/lib/wx/src/gen/gl.erl
@@ -50,6 +50,9 @@
-define(GLintptr,64/native-unsigned).
-define(GLUquadric,64/native-unsigned).
-define(GLhandleARB,64/native-unsigned).
+-define(GLsync,64/native-unsigned).
+-define(GLuint64,64/native-unsigned).
+-define(GLint64,64/native-signed).
-type clamp() :: float().
-type offset() :: non_neg_integer().
-type enum() :: non_neg_integer().
@@ -176,44 +179,95 @@
enablei/2,disablei/2,isEnabledi/2,beginTransformFeedback/1,endTransformFeedback/0,
bindBufferRange/5,bindBufferBase/3,transformFeedbackVaryings/3,getTransformFeedbackVarying/3,
clampColor/2,beginConditionalRender/2,endConditionalRender/0,vertexAttribIPointer/5,
- getVertexAttribIiv/2,getVertexAttribIuiv/2,getUniformuiv/2,bindFragDataLocation/3,
+ getVertexAttribIiv/2,getVertexAttribIuiv/2,vertexAttribI1i/2,vertexAttribI2i/3,
+ vertexAttribI3i/4,vertexAttribI4i/5,vertexAttribI1ui/2,vertexAttribI2ui/3,
+ vertexAttribI3ui/4,vertexAttribI4ui/5,vertexAttribI1iv/2,vertexAttribI2iv/2,
+ vertexAttribI3iv/2,vertexAttribI4iv/2,vertexAttribI1uiv/2,vertexAttribI2uiv/2,
+ vertexAttribI3uiv/2,vertexAttribI4uiv/2,vertexAttribI4bv/2,vertexAttribI4sv/2,
+ vertexAttribI4ubv/2,vertexAttribI4usv/2,getUniformuiv/2,bindFragDataLocation/3,
getFragDataLocation/2,uniform1ui/2,uniform2ui/3,uniform3ui/4,uniform4ui/5,
uniform1uiv/2,uniform2uiv/2,uniform3uiv/2,uniform4uiv/2,texParameterIiv/3,
texParameterIuiv/3,getTexParameterIiv/2,getTexParameterIuiv/2,clearBufferiv/3,
- clearBufferuiv/3,clearBufferfv/3,clearBufferfi/4,getStringi/2,vertexAttribI1i/2,
- vertexAttribI2i/3,vertexAttribI3i/4,vertexAttribI4i/5,vertexAttribI1ui/2,
- vertexAttribI2ui/3,vertexAttribI3ui/4,vertexAttribI4ui/5,vertexAttribI1iv/2,
- vertexAttribI2iv/2,vertexAttribI3iv/2,vertexAttribI4iv/2,vertexAttribI1uiv/2,
- vertexAttribI2uiv/2,vertexAttribI3uiv/2,vertexAttribI4uiv/2,vertexAttribI4bv/2,
- vertexAttribI4sv/2,vertexAttribI4ubv/2,vertexAttribI4usv/2,drawArraysInstanced/4,
- drawElementsInstanced/5,texBuffer/3,primitiveRestartIndex/1,loadTransposeMatrixfARB/1,
- loadTransposeMatrixdARB/1,multTransposeMatrixfARB/1,multTransposeMatrixdARB/1,
- weightbvARB/1,weightsvARB/1,weightivARB/1,weightfvARB/1,weightdvARB/1,
- weightubvARB/1,weightusvARB/1,weightuivARB/1,vertexBlendARB/1,currentPaletteMatrixARB/1,
+ clearBufferuiv/3,clearBufferfv/3,clearBufferfi/4,getStringi/2,drawArraysInstanced/4,
+ drawElementsInstanced/5,texBuffer/3,primitiveRestartIndex/1,getInteger64i_v/2,
+ getBufferParameteri64v/2,framebufferTexture/4,vertexAttribDivisor/2,
+ minSampleShading/1,blendEquationi/2,blendEquationSeparatei/3,blendFunci/3,
+ blendFuncSeparatei/5,loadTransposeMatrixfARB/1,loadTransposeMatrixdARB/1,
+ multTransposeMatrixfARB/1,multTransposeMatrixdARB/1,weightbvARB/1,
+ weightsvARB/1,weightivARB/1,weightfvARB/1,weightdvARB/1,weightubvARB/1,
+ weightusvARB/1,weightuivARB/1,vertexBlendARB/1,currentPaletteMatrixARB/1,
matrixIndexubvARB/1,matrixIndexusvARB/1,matrixIndexuivARB/1,programStringARB/3,
bindProgramARB/2,deleteProgramsARB/1,genProgramsARB/1,programEnvParameter4dARB/6,
programEnvParameter4dvARB/3,programEnvParameter4fARB/6,programEnvParameter4fvARB/3,
programLocalParameter4dARB/6,programLocalParameter4dvARB/3,programLocalParameter4fARB/6,
programLocalParameter4fvARB/3,getProgramEnvParameterdvARB/2,getProgramEnvParameterfvARB/2,
getProgramLocalParameterdvARB/2,getProgramLocalParameterfvARB/2,
- getProgramStringARB/3,deleteObjectARB/1,getHandleARB/1,detachObjectARB/2,
- createShaderObjectARB/1,shaderSourceARB/2,compileShaderARB/1,createProgramObjectARB/0,
- attachObjectARB/2,linkProgramARB/1,useProgramObjectARB/1,validateProgramARB/1,
- getObjectParameterfvARB/2,getObjectParameterivARB/2,getInfoLogARB/2,
- getAttachedObjectsARB/2,getUniformLocationARB/2,getActiveUniformARB/3,
- getUniformfvARB/2,getUniformivARB/2,getShaderSourceARB/2,bindAttribLocationARB/3,
- getActiveAttribARB/3,getAttribLocationARB/2,isRenderbuffer/1,bindRenderbuffer/2,
- deleteRenderbuffers/1,genRenderbuffers/1,renderbufferStorage/4,getRenderbufferParameteriv/2,
+ getProgramStringARB/3,getBufferParameterivARB/2,deleteObjectARB/1,
+ getHandleARB/1,detachObjectARB/2,createShaderObjectARB/1,shaderSourceARB/2,
+ compileShaderARB/1,createProgramObjectARB/0,attachObjectARB/2,linkProgramARB/1,
+ useProgramObjectARB/1,validateProgramARB/1,getObjectParameterfvARB/2,
+ getObjectParameterivARB/2,getInfoLogARB/2,getAttachedObjectsARB/2,
+ getUniformLocationARB/2,getActiveUniformARB/3,getUniformfvARB/2,
+ getUniformivARB/2,getShaderSourceARB/2,bindAttribLocationARB/3,getActiveAttribARB/3,
+ getAttribLocationARB/2,isRenderbuffer/1,bindRenderbuffer/2,deleteRenderbuffers/1,
+ genRenderbuffers/1,renderbufferStorage/4,getRenderbufferParameteriv/2,
isFramebuffer/1,bindFramebuffer/2,deleteFramebuffers/1,genFramebuffers/1,
checkFramebufferStatus/1,framebufferTexture1D/5,framebufferTexture2D/5,
framebufferTexture3D/6,framebufferRenderbuffer/4,getFramebufferAttachmentParameteriv/3,
generateMipmap/1,blitFramebuffer/10,renderbufferStorageMultisample/5,
- framebufferTextureLayer/5,programParameteriARB/3,framebufferTextureARB/4,
- framebufferTextureFaceARB/5,vertexAttribDivisorARB/2,flushMappedBufferRange/3,
+ framebufferTextureLayer/5,framebufferTextureFaceARB/5,flushMappedBufferRange/3,
bindVertexArray/1,deleteVertexArrays/1,genVertexArrays/1,isVertexArray/1,
getUniformIndices/2,getActiveUniformsiv/3,getActiveUniformName/3,
getUniformBlockIndex/2,getActiveUniformBlockiv/4,getActiveUniformBlockName/3,
- uniformBlockBinding/3,copyBufferSubData/5,resizeBuffersMESA/0,windowPos4dMESA/4,
+ uniformBlockBinding/3,copyBufferSubData/5,drawElementsBaseVertex/5,
+ drawRangeElementsBaseVertex/7,drawElementsInstancedBaseVertex/6,
+ provokingVertex/1,fenceSync/2,isSync/1,deleteSync/1,clientWaitSync/3,
+ waitSync/3,getInteger64v/1,getSynciv/3,texImage2DMultisample/6,texImage3DMultisample/7,
+ getMultisamplefv/2,sampleMaski/2,namedStringARB/3,deleteNamedStringARB/1,
+ compileShaderIncludeARB/2,isNamedStringARB/1,getNamedStringARB/2,
+ getNamedStringivARB/2,bindFragDataLocationIndexed/4,getFragDataIndex/2,
+ genSamplers/1,deleteSamplers/1,isSampler/1,bindSampler/2,samplerParameteri/3,
+ samplerParameteriv/3,samplerParameterf/3,samplerParameterfv/3,samplerParameterIiv/3,
+ samplerParameterIuiv/3,getSamplerParameteriv/2,getSamplerParameterIiv/2,
+ getSamplerParameterfv/2,getSamplerParameterIuiv/2,queryCounter/2,
+ getQueryObjecti64v/2,getQueryObjectui64v/2,drawArraysIndirect/2,
+ drawElementsIndirect/3,uniform1d/2,uniform2d/3,uniform3d/4,uniform4d/5,
+ uniform1dv/2,uniform2dv/2,uniform3dv/2,uniform4dv/2,uniformMatrix2dv/3,
+ uniformMatrix3dv/3,uniformMatrix4dv/3,uniformMatrix2x3dv/3,uniformMatrix2x4dv/3,
+ uniformMatrix3x2dv/3,uniformMatrix3x4dv/3,uniformMatrix4x2dv/3,uniformMatrix4x3dv/3,
+ getUniformdv/2,getSubroutineUniformLocation/3,getSubroutineIndex/3,
+ getActiveSubroutineUniformName/4,getActiveSubroutineName/4,uniformSubroutinesuiv/2,
+ getUniformSubroutineuiv/2,getProgramStageiv/3,patchParameteri/2,
+ patchParameterfv/2,bindTransformFeedback/2,deleteTransformFeedbacks/1,
+ genTransformFeedbacks/1,isTransformFeedback/1,pauseTransformFeedback/0,
+ resumeTransformFeedback/0,drawTransformFeedback/2,drawTransformFeedbackStream/3,
+ beginQueryIndexed/3,endQueryIndexed/2,getQueryIndexediv/3,releaseShaderCompiler/0,
+ shaderBinary/3,getShaderPrecisionFormat/2,depthRangef/2,clearDepthf/1,
+ getProgramBinary/2,programBinary/3,programParameteri/3,useProgramStages/3,
+ activeShaderProgram/2,createShaderProgramv/2,bindProgramPipeline/1,
+ deleteProgramPipelines/1,genProgramPipelines/1,isProgramPipeline/1,
+ getProgramPipelineiv/2,programUniform1i/3,programUniform1iv/3,programUniform1f/3,
+ programUniform1fv/3,programUniform1d/3,programUniform1dv/3,programUniform1ui/3,
+ programUniform1uiv/3,programUniform2i/4,programUniform2iv/3,programUniform2f/4,
+ programUniform2fv/3,programUniform2d/4,programUniform2dv/3,programUniform2ui/4,
+ programUniform2uiv/3,programUniform3i/5,programUniform3iv/3,programUniform3f/5,
+ programUniform3fv/3,programUniform3d/5,programUniform3dv/3,programUniform3ui/5,
+ programUniform3uiv/3,programUniform4i/6,programUniform4iv/3,programUniform4f/6,
+ programUniform4fv/3,programUniform4d/6,programUniform4dv/3,programUniform4ui/6,
+ programUniform4uiv/3,programUniformMatrix2fv/4,programUniformMatrix3fv/4,
+ programUniformMatrix4fv/4,programUniformMatrix2dv/4,programUniformMatrix3dv/4,
+ programUniformMatrix4dv/4,programUniformMatrix2x3fv/4,programUniformMatrix3x2fv/4,
+ programUniformMatrix2x4fv/4,programUniformMatrix4x2fv/4,programUniformMatrix3x4fv/4,
+ programUniformMatrix4x3fv/4,programUniformMatrix2x3dv/4,programUniformMatrix3x2dv/4,
+ programUniformMatrix2x4dv/4,programUniformMatrix4x2dv/4,programUniformMatrix3x4dv/4,
+ programUniformMatrix4x3dv/4,validateProgramPipeline/1,getProgramPipelineInfoLog/2,
+ vertexAttribL1d/2,vertexAttribL2d/3,vertexAttribL3d/4,vertexAttribL4d/5,
+ vertexAttribL1dv/2,vertexAttribL2dv/2,vertexAttribL3dv/2,vertexAttribL4dv/2,
+ vertexAttribLPointer/5,getVertexAttribLdv/2,viewportArrayv/2,viewportIndexedf/5,
+ viewportIndexedfv/2,scissorArrayv/2,scissorIndexed/5,scissorIndexedv/2,
+ depthRangeArrayv/2,depthRangeIndexed/3,getFloati_v/2,getDoublei_v/2,
+ debugMessageControlARB/5,debugMessageInsertARB/5,getDebugMessageLogARB/2,
+ getGraphicsResetStatusARB/0,resizeBuffersMESA/0,windowPos4dMESA/4,
windowPos4dvMESA/1,windowPos4fMESA/4,windowPos4fvMESA/1,windowPos4iMESA/4,
windowPos4ivMESA/1,windowPos4sMESA/4,windowPos4svMESA/1,depthBoundsEXT/2,
stencilClearTagEXT/2]).
@@ -3197,11 +3251,11 @@ drawBuffers(Bufs) ->
stencilOpSeparate(Face,Sfail,Dpfail,Dppass) ->
cast(5442, <<Face:?GLenum,Sfail:?GLenum,Dpfail:?GLenum,Dppass:?GLenum>>).
-%% @spec (Frontfunc::enum(),Backfunc::enum(),Ref::integer(),Mask::integer()) -> ok
+%% @spec (Face::enum(),Func::enum(),Ref::integer(),Mask::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilFuncSeparate.xml">external</a> documentation.
-spec stencilFuncSeparate(enum(),enum(),integer(),integer()) -> ok.
-stencilFuncSeparate(Frontfunc,Backfunc,Ref,Mask) ->
- cast(5443, <<Frontfunc:?GLenum,Backfunc:?GLenum,Ref:?GLint,Mask:?GLuint>>).
+stencilFuncSeparate(Face,Func,Ref,Mask) ->
+ cast(5443, <<Face:?GLenum,Func:?GLenum,Ref:?GLint,Mask:?GLuint>>).
%% @spec (Face::enum(),Mask::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilMaskSeparate.xml">external</a> documentation.
@@ -3887,246 +3941,246 @@ getVertexAttribIiv(Index,Pname) ->
getVertexAttribIuiv(Index,Pname) ->
call(5544, <<Index:?GLuint,Pname:?GLenum>>).
+%% @spec (Index::integer(),X::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI1i(integer(),integer()) -> ok.
+vertexAttribI1i(Index,X) ->
+ cast(5545, <<Index:?GLuint,X:?GLint>>).
+
+%% @spec (Index::integer(),X::integer(),Y::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI2i(integer(),integer(),integer()) -> ok.
+vertexAttribI2i(Index,X,Y) ->
+ cast(5546, <<Index:?GLuint,X:?GLint,Y:?GLint>>).
+
+%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI3i(integer(),integer(),integer(),integer()) -> ok.
+vertexAttribI3i(Index,X,Y,Z) ->
+ cast(5547, <<Index:?GLuint,X:?GLint,Y:?GLint,Z:?GLint>>).
+
+%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI4i(integer(),integer(),integer(),integer(),integer()) -> ok.
+vertexAttribI4i(Index,X,Y,Z,W) ->
+ cast(5548, <<Index:?GLuint,X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>).
+
+%% @spec (Index::integer(),X::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI1ui(integer(),integer()) -> ok.
+vertexAttribI1ui(Index,X) ->
+ cast(5549, <<Index:?GLuint,X:?GLuint>>).
+
+%% @spec (Index::integer(),X::integer(),Y::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI2ui(integer(),integer(),integer()) -> ok.
+vertexAttribI2ui(Index,X,Y) ->
+ cast(5550, <<Index:?GLuint,X:?GLuint,Y:?GLuint>>).
+
+%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI3ui(integer(),integer(),integer(),integer()) -> ok.
+vertexAttribI3ui(Index,X,Y,Z) ->
+ cast(5551, <<Index:?GLuint,X:?GLuint,Y:?GLuint,Z:?GLuint>>).
+
+%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI4ui(integer(),integer(),integer(),integer(),integer()) -> ok.
+vertexAttribI4ui(Index,X,Y,Z,W) ->
+ cast(5552, <<Index:?GLuint,X:?GLuint,Y:?GLuint,Z:?GLuint,W:?GLuint>>).
+
+%% @spec (Index,{X}) -> ok
+%% @equiv vertexAttribI1i(Index,X)
+-spec vertexAttribI1iv(integer(),{integer()}) -> ok.
+vertexAttribI1iv(Index,{X}) -> vertexAttribI1i(Index,X).
+
+%% @spec (Index,{X,Y}) -> ok
+%% @equiv vertexAttribI2i(Index,X,Y)
+-spec vertexAttribI2iv(integer(),{integer(),integer()}) -> ok.
+vertexAttribI2iv(Index,{X,Y}) -> vertexAttribI2i(Index,X,Y).
+
+%% @spec (Index,{X,Y,Z}) -> ok
+%% @equiv vertexAttribI3i(Index,X,Y,Z)
+-spec vertexAttribI3iv(integer(),{integer(),integer(),integer()}) -> ok.
+vertexAttribI3iv(Index,{X,Y,Z}) -> vertexAttribI3i(Index,X,Y,Z).
+
+%% @spec (Index,{X,Y,Z,W}) -> ok
+%% @equiv vertexAttribI4i(Index,X,Y,Z,W)
+-spec vertexAttribI4iv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
+vertexAttribI4iv(Index,{X,Y,Z,W}) -> vertexAttribI4i(Index,X,Y,Z,W).
+
+%% @spec (Index,{X}) -> ok
+%% @equiv vertexAttribI1ui(Index,X)
+-spec vertexAttribI1uiv(integer(),{integer()}) -> ok.
+vertexAttribI1uiv(Index,{X}) -> vertexAttribI1ui(Index,X).
+
+%% @spec (Index,{X,Y}) -> ok
+%% @equiv vertexAttribI2ui(Index,X,Y)
+-spec vertexAttribI2uiv(integer(),{integer(),integer()}) -> ok.
+vertexAttribI2uiv(Index,{X,Y}) -> vertexAttribI2ui(Index,X,Y).
+
+%% @spec (Index,{X,Y,Z}) -> ok
+%% @equiv vertexAttribI3ui(Index,X,Y,Z)
+-spec vertexAttribI3uiv(integer(),{integer(),integer(),integer()}) -> ok.
+vertexAttribI3uiv(Index,{X,Y,Z}) -> vertexAttribI3ui(Index,X,Y,Z).
+
+%% @spec (Index,{X,Y,Z,W}) -> ok
+%% @equiv vertexAttribI4ui(Index,X,Y,Z,W)
+-spec vertexAttribI4uiv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
+vertexAttribI4uiv(Index,{X,Y,Z,W}) -> vertexAttribI4ui(Index,X,Y,Z,W).
+
+%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI4bv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
+vertexAttribI4bv(Index,{V1,V2,V3,V4}) ->
+ cast(5553, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>).
+
+%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI4sv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
+vertexAttribI4sv(Index,{V1,V2,V3,V4}) ->
+ cast(5554, <<Index:?GLuint,V1:?GLshort,V2:?GLshort,V3:?GLshort,V4:?GLshort>>).
+
+%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI4ubv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
+vertexAttribI4ubv(Index,{V1,V2,V3,V4}) ->
+ cast(5555, <<Index:?GLuint,V1:?GLubyte,V2:?GLubyte,V3:?GLubyte,V4:?GLubyte>>).
+
+%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
+-spec vertexAttribI4usv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
+vertexAttribI4usv(Index,{V1,V2,V3,V4}) ->
+ cast(5556, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>).
+
%% @spec (Program::integer(),Location::integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniform.xml">external</a> documentation.
-spec getUniformuiv(integer(),integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()}.
getUniformuiv(Program,Location) ->
- call(5545, <<Program:?GLuint,Location:?GLint>>).
+ call(5557, <<Program:?GLuint,Location:?GLint>>).
%% @spec (Program::integer(),Color::integer(),Name::string()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindFragDataLocation.xml">external</a> documentation.
-spec bindFragDataLocation(integer(),integer(),string()) -> ok.
bindFragDataLocation(Program,Color,Name) ->
- cast(5546, <<Program:?GLuint,Color:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
+ cast(5558, <<Program:?GLuint,Color:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
%% @spec (Program::integer(),Name::string()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetFragDataLocation.xml">external</a> documentation.
-spec getFragDataLocation(integer(),string()) -> integer().
getFragDataLocation(Program,Name) ->
- call(5547, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>).
+ call(5559, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>).
%% @spec (Location::integer(),V0::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
-spec uniform1ui(integer(),integer()) -> ok.
uniform1ui(Location,V0) ->
- cast(5548, <<Location:?GLint,V0:?GLuint>>).
+ cast(5560, <<Location:?GLint,V0:?GLuint>>).
%% @spec (Location::integer(),V0::integer(),V1::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
-spec uniform2ui(integer(),integer(),integer()) -> ok.
uniform2ui(Location,V0,V1) ->
- cast(5549, <<Location:?GLint,V0:?GLuint,V1:?GLuint>>).
+ cast(5561, <<Location:?GLint,V0:?GLuint,V1:?GLuint>>).
%% @spec (Location::integer(),V0::integer(),V1::integer(),V2::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
-spec uniform3ui(integer(),integer(),integer(),integer()) -> ok.
uniform3ui(Location,V0,V1,V2) ->
- cast(5550, <<Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint>>).
+ cast(5562, <<Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint>>).
%% @spec (Location::integer(),V0::integer(),V1::integer(),V2::integer(),V3::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
-spec uniform4ui(integer(),integer(),integer(),integer(),integer()) -> ok.
uniform4ui(Location,V0,V1,V2,V3) ->
- cast(5551, <<Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint>>).
+ cast(5563, <<Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint>>).
%% @spec (Location::integer(),Value::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
-spec uniform1uiv(integer(),[integer()]) -> ok.
uniform1uiv(Location,Value) ->
- cast(5552, <<Location:?GLint,(length(Value)):?GLuint,
+ cast(5564, <<Location:?GLint,(length(Value)):?GLuint,
(<< <<C:?GLuint>> || C <- Value>>)/binary,0:(((length(Value)) rem 2)*32)>>).
%% @spec (Location::integer(),Value::[{integer(),integer()}]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
-spec uniform2uiv(integer(),[{integer(),integer()}]) -> ok.
uniform2uiv(Location,Value) ->
- cast(5553, <<Location:?GLint,(length(Value)):?GLuint,
+ cast(5565, <<Location:?GLint,(length(Value)):?GLuint,
(<< <<V1:?GLuint,V2:?GLuint>> || {V1,V2} <- Value>>)/binary>>).
%% @spec (Location::integer(),Value::[{integer(),integer(),integer()}]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
-spec uniform3uiv(integer(),[{integer(),integer(),integer()}]) -> ok.
uniform3uiv(Location,Value) ->
- cast(5554, <<Location:?GLint,(length(Value)):?GLuint,
+ cast(5566, <<Location:?GLint,(length(Value)):?GLuint,
(<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint>> || {V1,V2,V3} <- Value>>)/binary>>).
%% @spec (Location::integer(),Value::[{integer(),integer(),integer(),integer()}]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
-spec uniform4uiv(integer(),[{integer(),integer(),integer(),integer()}]) -> ok.
uniform4uiv(Location,Value) ->
- cast(5555, <<Location:?GLint,(length(Value)):?GLuint,
+ cast(5567, <<Location:?GLint,(length(Value)):?GLuint,
(<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>> || {V1,V2,V3,V4} <- Value>>)/binary>>).
%% @spec (Target::enum(),Pname::enum(),Params::{integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexParameterI.xml">external</a> documentation.
-spec texParameterIiv(enum(),enum(),{integer()}) -> ok.
texParameterIiv(Target,Pname,Params) ->
- cast(5556, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint,
+ cast(5568, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint,
(<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>).
%% @spec (Target::enum(),Pname::enum(),Params::{integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexParameterI.xml">external</a> documentation.
-spec texParameterIuiv(enum(),enum(),{integer()}) -> ok.
texParameterIuiv(Target,Pname,Params) ->
- cast(5557, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint,
+ cast(5569, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint,
(<< <<C:?GLuint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>).
%% @spec (Target::enum(),Pname::enum()) -> {integer(),integer(),integer(),integer()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexParameterI.xml">external</a> documentation.
-spec getTexParameterIiv(enum(),enum()) -> {integer(),integer(),integer(),integer()}.
getTexParameterIiv(Target,Pname) ->
- call(5558, <<Target:?GLenum,Pname:?GLenum>>).
+ call(5570, <<Target:?GLenum,Pname:?GLenum>>).
%% @spec (Target::enum(),Pname::enum()) -> {integer(),integer(),integer(),integer()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexParameterI.xml">external</a> documentation.
-spec getTexParameterIuiv(enum(),enum()) -> {integer(),integer(),integer(),integer()}.
getTexParameterIuiv(Target,Pname) ->
- call(5559, <<Target:?GLenum,Pname:?GLenum>>).
+ call(5571, <<Target:?GLenum,Pname:?GLenum>>).
%% @spec (Buffer::enum(),Drawbuffer::integer(),Value::{integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearBuffer.xml">external</a> documentation.
-spec clearBufferiv(enum(),integer(),{integer()}) -> ok.
clearBufferiv(Buffer,Drawbuffer,Value) ->
- cast(5560, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint,
+ cast(5572, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint,
(<< <<C:?GLint>> ||C <- tuple_to_list(Value)>>)/binary,0:(((1+size(Value)) rem 2)*32)>>).
%% @spec (Buffer::enum(),Drawbuffer::integer(),Value::{integer()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearBuffer.xml">external</a> documentation.
-spec clearBufferuiv(enum(),integer(),{integer()}) -> ok.
clearBufferuiv(Buffer,Drawbuffer,Value) ->
- cast(5561, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint,
+ cast(5573, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint,
(<< <<C:?GLuint>> ||C <- tuple_to_list(Value)>>)/binary,0:(((1+size(Value)) rem 2)*32)>>).
%% @spec (Buffer::enum(),Drawbuffer::integer(),Value::{float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearBuffer.xml">external</a> documentation.
-spec clearBufferfv(enum(),integer(),{float()}) -> ok.
clearBufferfv(Buffer,Drawbuffer,Value) ->
- cast(5562, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint,
+ cast(5574, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint,
(<< <<C:?GLfloat>> ||C <- tuple_to_list(Value)>>)/binary,0:(((1+size(Value)) rem 2)*32)>>).
%% @spec (Buffer::enum(),Drawbuffer::integer(),Depth::float(),Stencil::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearBufferfi.xml">external</a> documentation.
-spec clearBufferfi(enum(),integer(),float(),integer()) -> ok.
clearBufferfi(Buffer,Drawbuffer,Depth,Stencil) ->
- cast(5563, <<Buffer:?GLenum,Drawbuffer:?GLint,Depth:?GLfloat,Stencil:?GLint>>).
+ cast(5575, <<Buffer:?GLenum,Drawbuffer:?GLint,Depth:?GLfloat,Stencil:?GLint>>).
%% @spec (Name::enum(),Index::integer()) -> string()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetString.xml">external</a> documentation.
-spec getStringi(enum(),integer()) -> string().
getStringi(Name,Index) ->
- call(5564, <<Name:?GLenum,Index:?GLuint>>).
-
-%% @spec (Index::integer(),X::integer()) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
--spec vertexAttribI1i(integer(),integer()) -> ok.
-vertexAttribI1i(Index,X) ->
- cast(5565, <<Index:?GLuint,X:?GLint>>).
-
-%% @spec (Index::integer(),X::integer(),Y::integer()) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
--spec vertexAttribI2i(integer(),integer(),integer()) -> ok.
-vertexAttribI2i(Index,X,Y) ->
- cast(5566, <<Index:?GLuint,X:?GLint,Y:?GLint>>).
-
-%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer()) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
--spec vertexAttribI3i(integer(),integer(),integer(),integer()) -> ok.
-vertexAttribI3i(Index,X,Y,Z) ->
- cast(5567, <<Index:?GLuint,X:?GLint,Y:?GLint,Z:?GLint>>).
-
-%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
--spec vertexAttribI4i(integer(),integer(),integer(),integer(),integer()) -> ok.
-vertexAttribI4i(Index,X,Y,Z,W) ->
- cast(5568, <<Index:?GLuint,X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>).
-
-%% @spec (Index::integer(),X::integer()) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
--spec vertexAttribI1ui(integer(),integer()) -> ok.
-vertexAttribI1ui(Index,X) ->
- cast(5569, <<Index:?GLuint,X:?GLuint>>).
-
-%% @spec (Index::integer(),X::integer(),Y::integer()) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
--spec vertexAttribI2ui(integer(),integer(),integer()) -> ok.
-vertexAttribI2ui(Index,X,Y) ->
- cast(5570, <<Index:?GLuint,X:?GLuint,Y:?GLuint>>).
-
-%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer()) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
--spec vertexAttribI3ui(integer(),integer(),integer(),integer()) -> ok.
-vertexAttribI3ui(Index,X,Y,Z) ->
- cast(5571, <<Index:?GLuint,X:?GLuint,Y:?GLuint,Z:?GLuint>>).
-
-%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
--spec vertexAttribI4ui(integer(),integer(),integer(),integer(),integer()) -> ok.
-vertexAttribI4ui(Index,X,Y,Z,W) ->
- cast(5572, <<Index:?GLuint,X:?GLuint,Y:?GLuint,Z:?GLuint,W:?GLuint>>).
-
-%% @spec (Index,{X}) -> ok
-%% @equiv vertexAttribI1i(Index,X)
--spec vertexAttribI1iv(integer(),{integer()}) -> ok.
-vertexAttribI1iv(Index,{X}) -> vertexAttribI1i(Index,X).
-
-%% @spec (Index,{X,Y}) -> ok
-%% @equiv vertexAttribI2i(Index,X,Y)
--spec vertexAttribI2iv(integer(),{integer(),integer()}) -> ok.
-vertexAttribI2iv(Index,{X,Y}) -> vertexAttribI2i(Index,X,Y).
-
-%% @spec (Index,{X,Y,Z}) -> ok
-%% @equiv vertexAttribI3i(Index,X,Y,Z)
--spec vertexAttribI3iv(integer(),{integer(),integer(),integer()}) -> ok.
-vertexAttribI3iv(Index,{X,Y,Z}) -> vertexAttribI3i(Index,X,Y,Z).
-
-%% @spec (Index,{X,Y,Z,W}) -> ok
-%% @equiv vertexAttribI4i(Index,X,Y,Z,W)
--spec vertexAttribI4iv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
-vertexAttribI4iv(Index,{X,Y,Z,W}) -> vertexAttribI4i(Index,X,Y,Z,W).
-
-%% @spec (Index,{X}) -> ok
-%% @equiv vertexAttribI1ui(Index,X)
--spec vertexAttribI1uiv(integer(),{integer()}) -> ok.
-vertexAttribI1uiv(Index,{X}) -> vertexAttribI1ui(Index,X).
-
-%% @spec (Index,{X,Y}) -> ok
-%% @equiv vertexAttribI2ui(Index,X,Y)
--spec vertexAttribI2uiv(integer(),{integer(),integer()}) -> ok.
-vertexAttribI2uiv(Index,{X,Y}) -> vertexAttribI2ui(Index,X,Y).
-
-%% @spec (Index,{X,Y,Z}) -> ok
-%% @equiv vertexAttribI3ui(Index,X,Y,Z)
--spec vertexAttribI3uiv(integer(),{integer(),integer(),integer()}) -> ok.
-vertexAttribI3uiv(Index,{X,Y,Z}) -> vertexAttribI3ui(Index,X,Y,Z).
-
-%% @spec (Index,{X,Y,Z,W}) -> ok
-%% @equiv vertexAttribI4ui(Index,X,Y,Z,W)
--spec vertexAttribI4uiv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
-vertexAttribI4uiv(Index,{X,Y,Z,W}) -> vertexAttribI4ui(Index,X,Y,Z,W).
-
-%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
--spec vertexAttribI4bv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
-vertexAttribI4bv(Index,{V1,V2,V3,V4}) ->
- cast(5573, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>).
-
-%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
--spec vertexAttribI4sv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
-vertexAttribI4sv(Index,{V1,V2,V3,V4}) ->
- cast(5574, <<Index:?GLuint,V1:?GLshort,V2:?GLshort,V3:?GLshort,V4:?GLshort>>).
-
-%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
--spec vertexAttribI4ubv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
-vertexAttribI4ubv(Index,{V1,V2,V3,V4}) ->
- cast(5575, <<Index:?GLuint,V1:?GLubyte,V2:?GLubyte,V3:?GLubyte,V4:?GLubyte>>).
-
-%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation.
--spec vertexAttribI4usv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
-vertexAttribI4usv(Index,{V1,V2,V3,V4}) ->
- cast(5576, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>).
+ call(5576, <<Name:?GLenum,Index:?GLuint>>).
%% @spec (Mode::enum(),First::integer(),Count::integer(),Primcount::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawArraysInstance.xml">external</a> documentation.
@@ -4155,609 +4209,1762 @@ texBuffer(Target,Internalformat,Buffer) ->
primitiveRestartIndex(Index) ->
cast(5581, <<Index:?GLuint>>).
+%% @spec (Target::enum(),Index::integer()) -> [integer()]
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetInteger64i_v.xml">external</a> documentation.
+-spec getInteger64i_v(enum(),integer()) -> [integer()].
+getInteger64i_v(Target,Index) ->
+ call(5582, <<Target:?GLenum,Index:?GLuint>>).
+
+%% @spec (Target::enum(),Pname::enum()) -> [integer()]
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetBufferParameteri64v.xml">external</a> documentation.
+-spec getBufferParameteri64v(enum(),enum()) -> [integer()].
+getBufferParameteri64v(Target,Pname) ->
+ call(5583, <<Target:?GLenum,Pname:?GLenum>>).
+
+%% @spec (Target::enum(),Attachment::enum(),Texture::integer(),Level::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTexture.xml">external</a> documentation.
+-spec framebufferTexture(enum(),enum(),integer(),integer()) -> ok.
+framebufferTexture(Target,Attachment,Texture,Level) ->
+ cast(5584, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint>>).
+
+%% @spec (Index::integer(),Divisor::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribDivisor.xml">external</a> documentation.
+-spec vertexAttribDivisor(integer(),integer()) -> ok.
+vertexAttribDivisor(Index,Divisor) ->
+ cast(5585, <<Index:?GLuint,Divisor:?GLuint>>).
+
+%% @spec (Value::clamp()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMinSampleShading.xml">external</a> documentation.
+-spec minSampleShading(clamp()) -> ok.
+minSampleShading(Value) ->
+ cast(5586, <<Value:?GLclampf>>).
+
+%% @spec (Buf::integer(),Mode::enum()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendEquation.xml">external</a> documentation.
+-spec blendEquationi(integer(),enum()) -> ok.
+blendEquationi(Buf,Mode) ->
+ cast(5587, <<Buf:?GLuint,Mode:?GLenum>>).
+
+%% @spec (Buf::integer(),ModeRGB::enum(),ModeAlpha::enum()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendEquationSeparate.xml">external</a> documentation.
+-spec blendEquationSeparatei(integer(),enum(),enum()) -> ok.
+blendEquationSeparatei(Buf,ModeRGB,ModeAlpha) ->
+ cast(5588, <<Buf:?GLuint,ModeRGB:?GLenum,ModeAlpha:?GLenum>>).
+
+%% @spec (Buf::integer(),Src::enum(),Dst::enum()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendFunci.xml">external</a> documentation.
+-spec blendFunci(integer(),enum(),enum()) -> ok.
+blendFunci(Buf,Src,Dst) ->
+ cast(5589, <<Buf:?GLuint,Src:?GLenum,Dst:?GLenum>>).
+
+%% @spec (Buf::integer(),SrcRGB::enum(),DstRGB::enum(),SrcAlpha::enum(),DstAlpha::enum()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendFuncSeparate.xml">external</a> documentation.
+-spec blendFuncSeparatei(integer(),enum(),enum(),enum(),enum()) -> ok.
+blendFuncSeparatei(Buf,SrcRGB,DstRGB,SrcAlpha,DstAlpha) ->
+ cast(5590, <<Buf:?GLuint,SrcRGB:?GLenum,DstRGB:?GLenum,SrcAlpha:?GLenum,DstAlpha:?GLenum>>).
+
%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadTransposeMatrixARB.xml">external</a> documentation.
-spec loadTransposeMatrixfARB({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok.
loadTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) ->
- cast(5582, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>);
+ cast(5591, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>);
loadTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) ->
- cast(5582, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>).
+ cast(5591, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>).
%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadTransposeMatrixARB.xml">external</a> documentation.
-spec loadTransposeMatrixdARB({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok.
loadTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) ->
- cast(5583, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>);
+ cast(5592, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>);
loadTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) ->
- cast(5583, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>).
+ cast(5592, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>).
%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultTransposeMatrixARB.xml">external</a> documentation.
-spec multTransposeMatrixfARB({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok.
multTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) ->
- cast(5584, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>);
+ cast(5593, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>);
multTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) ->
- cast(5584, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>).
+ cast(5593, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>).
%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultTransposeMatrixARB.xml">external</a> documentation.
-spec multTransposeMatrixdARB({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok.
multTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) ->
- cast(5585, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>);
+ cast(5594, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>);
multTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) ->
- cast(5585, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>).
+ cast(5594, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>).
%% @spec (Weights::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation.
-spec weightbvARB([integer()]) -> ok.
weightbvARB(Weights) ->
- cast(5586, <<(length(Weights)):?GLuint,
+ cast(5595, <<(length(Weights)):?GLuint,
(<< <<C:?GLbyte>> || C <- Weights>>)/binary,0:((8-((length(Weights)+ 4) rem 8)) rem 8)>>).
%% @spec (Weights::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation.
-spec weightsvARB([integer()]) -> ok.
weightsvARB(Weights) ->
- cast(5587, <<(length(Weights)):?GLuint,
+ cast(5596, <<(length(Weights)):?GLuint,
(<< <<C:?GLshort>> || C <- Weights>>)/binary,0:((8-((length(Weights)*2+ 4) rem 8)) rem 8)>>).
%% @spec (Weights::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation.
-spec weightivARB([integer()]) -> ok.
weightivARB(Weights) ->
- cast(5588, <<(length(Weights)):?GLuint,
+ cast(5597, <<(length(Weights)):?GLuint,
(<< <<C:?GLint>> || C <- Weights>>)/binary,0:(((1+length(Weights)) rem 2)*32)>>).
%% @spec (Weights::[float()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation.
-spec weightfvARB([float()]) -> ok.
weightfvARB(Weights) ->
- cast(5589, <<(length(Weights)):?GLuint,
+ cast(5598, <<(length(Weights)):?GLuint,
(<< <<C:?GLfloat>> || C <- Weights>>)/binary,0:(((1+length(Weights)) rem 2)*32)>>).
%% @spec (Weights::[float()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation.
-spec weightdvARB([float()]) -> ok.
weightdvARB(Weights) ->
- cast(5590, <<(length(Weights)):?GLuint,0:32,
+ cast(5599, <<(length(Weights)):?GLuint,0:32,
(<< <<C:?GLdouble>> || C <- Weights>>)/binary>>).
%% @spec (Weights::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation.
-spec weightubvARB([integer()]) -> ok.
weightubvARB(Weights) ->
- cast(5591, <<(length(Weights)):?GLuint,
+ cast(5600, <<(length(Weights)):?GLuint,
(<< <<C:?GLubyte>> || C <- Weights>>)/binary,0:((8-((length(Weights)+ 4) rem 8)) rem 8)>>).
%% @spec (Weights::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation.
-spec weightusvARB([integer()]) -> ok.
weightusvARB(Weights) ->
- cast(5592, <<(length(Weights)):?GLuint,
+ cast(5601, <<(length(Weights)):?GLuint,
(<< <<C:?GLushort>> || C <- Weights>>)/binary,0:((8-((length(Weights)*2+ 4) rem 8)) rem 8)>>).
%% @spec (Weights::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation.
-spec weightuivARB([integer()]) -> ok.
weightuivARB(Weights) ->
- cast(5593, <<(length(Weights)):?GLuint,
+ cast(5602, <<(length(Weights)):?GLuint,
(<< <<C:?GLuint>> || C <- Weights>>)/binary,0:(((1+length(Weights)) rem 2)*32)>>).
%% @spec (Count::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexBlenARB.xml">external</a> documentation.
-spec vertexBlendARB(integer()) -> ok.
vertexBlendARB(Count) ->
- cast(5594, <<Count:?GLint>>).
+ cast(5603, <<Count:?GLint>>).
%% @spec (Index::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCurrentPaletteMatrixARB.xml">external</a> documentation.
-spec currentPaletteMatrixARB(integer()) -> ok.
currentPaletteMatrixARB(Index) ->
- cast(5595, <<Index:?GLint>>).
+ cast(5604, <<Index:?GLint>>).
%% @spec (Indices::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMatrixIndexARB.xml">external</a> documentation.
-spec matrixIndexubvARB([integer()]) -> ok.
matrixIndexubvARB(Indices) ->
- cast(5596, <<(length(Indices)):?GLuint,
+ cast(5605, <<(length(Indices)):?GLuint,
(<< <<C:?GLubyte>> || C <- Indices>>)/binary,0:((8-((length(Indices)+ 4) rem 8)) rem 8)>>).
%% @spec (Indices::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMatrixIndexARB.xml">external</a> documentation.
-spec matrixIndexusvARB([integer()]) -> ok.
matrixIndexusvARB(Indices) ->
- cast(5597, <<(length(Indices)):?GLuint,
+ cast(5606, <<(length(Indices)):?GLuint,
(<< <<C:?GLushort>> || C <- Indices>>)/binary,0:((8-((length(Indices)*2+ 4) rem 8)) rem 8)>>).
%% @spec (Indices::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMatrixIndexARB.xml">external</a> documentation.
-spec matrixIndexuivARB([integer()]) -> ok.
matrixIndexuivARB(Indices) ->
- cast(5598, <<(length(Indices)):?GLuint,
+ cast(5607, <<(length(Indices)):?GLuint,
(<< <<C:?GLuint>> || C <- Indices>>)/binary,0:(((1+length(Indices)) rem 2)*32)>>).
%% @spec (Target::enum(),Format::enum(),String::string()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramStringARB.xml">external</a> documentation.
-spec programStringARB(enum(),enum(),string()) -> ok.
programStringARB(Target,Format,String) ->
- cast(5599, <<Target:?GLenum,Format:?GLenum,(list_to_binary([String|[0]]))/binary,0:((8-((length(String)+ 1) rem 8)) rem 8)>>).
+ cast(5608, <<Target:?GLenum,Format:?GLenum,(list_to_binary([String|[0]]))/binary,0:((8-((length(String)+ 1) rem 8)) rem 8)>>).
%% @spec (Target::enum(),Program::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindProgramARB.xml">external</a> documentation.
-spec bindProgramARB(enum(),integer()) -> ok.
bindProgramARB(Target,Program) ->
- cast(5600, <<Target:?GLenum,Program:?GLuint>>).
+ cast(5609, <<Target:?GLenum,Program:?GLuint>>).
%% @spec (Programs::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteProgramsARB.xml">external</a> documentation.
-spec deleteProgramsARB([integer()]) -> ok.
deleteProgramsARB(Programs) ->
- cast(5601, <<(length(Programs)):?GLuint,
+ cast(5610, <<(length(Programs)):?GLuint,
(<< <<C:?GLuint>> || C <- Programs>>)/binary,0:(((1+length(Programs)) rem 2)*32)>>).
%% @spec (N::integer()) -> [integer()]
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenProgramsARB.xml">external</a> documentation.
-spec genProgramsARB(integer()) -> [integer()].
genProgramsARB(N) ->
- call(5602, <<N:?GLsizei>>).
+ call(5611, <<N:?GLsizei>>).
%% @spec (Target::enum(),Index::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation.
-spec programEnvParameter4dARB(enum(),integer(),float(),float(),float(),float()) -> ok.
programEnvParameter4dARB(Target,Index,X,Y,Z,W) ->
- cast(5603, <<Target:?GLenum,Index:?GLuint,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>).
+ cast(5612, <<Target:?GLenum,Index:?GLuint,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>).
%% @spec (Target::enum(),Index::integer(),Params::{float(),float(),float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation.
-spec programEnvParameter4dvARB(enum(),integer(),{float(),float(),float(),float()}) -> ok.
programEnvParameter4dvARB(Target,Index,{P1,P2,P3,P4}) ->
- cast(5604, <<Target:?GLenum,Index:?GLuint,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble>>).
+ cast(5613, <<Target:?GLenum,Index:?GLuint,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble>>).
%% @spec (Target::enum(),Index::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation.
-spec programEnvParameter4fARB(enum(),integer(),float(),float(),float(),float()) -> ok.
programEnvParameter4fARB(Target,Index,X,Y,Z,W) ->
- cast(5605, <<Target:?GLenum,Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>).
+ cast(5614, <<Target:?GLenum,Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>).
%% @spec (Target::enum(),Index::integer(),Params::{float(),float(),float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation.
-spec programEnvParameter4fvARB(enum(),integer(),{float(),float(),float(),float()}) -> ok.
programEnvParameter4fvARB(Target,Index,{P1,P2,P3,P4}) ->
- cast(5606, <<Target:?GLenum,Index:?GLuint,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>).
+ cast(5615, <<Target:?GLenum,Index:?GLuint,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>).
%% @spec (Target::enum(),Index::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation.
-spec programLocalParameter4dARB(enum(),integer(),float(),float(),float(),float()) -> ok.
programLocalParameter4dARB(Target,Index,X,Y,Z,W) ->
- cast(5607, <<Target:?GLenum,Index:?GLuint,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>).
+ cast(5616, <<Target:?GLenum,Index:?GLuint,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>).
%% @spec (Target::enum(),Index::integer(),Params::{float(),float(),float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation.
-spec programLocalParameter4dvARB(enum(),integer(),{float(),float(),float(),float()}) -> ok.
programLocalParameter4dvARB(Target,Index,{P1,P2,P3,P4}) ->
- cast(5608, <<Target:?GLenum,Index:?GLuint,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble>>).
+ cast(5617, <<Target:?GLenum,Index:?GLuint,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble>>).
%% @spec (Target::enum(),Index::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation.
-spec programLocalParameter4fARB(enum(),integer(),float(),float(),float(),float()) -> ok.
programLocalParameter4fARB(Target,Index,X,Y,Z,W) ->
- cast(5609, <<Target:?GLenum,Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>).
+ cast(5618, <<Target:?GLenum,Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>).
%% @spec (Target::enum(),Index::integer(),Params::{float(),float(),float(),float()}) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation.
-spec programLocalParameter4fvARB(enum(),integer(),{float(),float(),float(),float()}) -> ok.
programLocalParameter4fvARB(Target,Index,{P1,P2,P3,P4}) ->
- cast(5610, <<Target:?GLenum,Index:?GLuint,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>).
+ cast(5619, <<Target:?GLenum,Index:?GLuint,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>).
%% @spec (Target::enum(),Index::integer()) -> {float(),float(),float(),float()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramEnvParameterARB.xml">external</a> documentation.
-spec getProgramEnvParameterdvARB(enum(),integer()) -> {float(),float(),float(),float()}.
getProgramEnvParameterdvARB(Target,Index) ->
- call(5611, <<Target:?GLenum,Index:?GLuint>>).
+ call(5620, <<Target:?GLenum,Index:?GLuint>>).
%% @spec (Target::enum(),Index::integer()) -> {float(),float(),float(),float()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramEnvParameterARB.xml">external</a> documentation.
-spec getProgramEnvParameterfvARB(enum(),integer()) -> {float(),float(),float(),float()}.
getProgramEnvParameterfvARB(Target,Index) ->
- call(5612, <<Target:?GLenum,Index:?GLuint>>).
+ call(5621, <<Target:?GLenum,Index:?GLuint>>).
%% @spec (Target::enum(),Index::integer()) -> {float(),float(),float(),float()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramLocalParameterARB.xml">external</a> documentation.
-spec getProgramLocalParameterdvARB(enum(),integer()) -> {float(),float(),float(),float()}.
getProgramLocalParameterdvARB(Target,Index) ->
- call(5613, <<Target:?GLenum,Index:?GLuint>>).
+ call(5622, <<Target:?GLenum,Index:?GLuint>>).
%% @spec (Target::enum(),Index::integer()) -> {float(),float(),float(),float()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramLocalParameterARB.xml">external</a> documentation.
-spec getProgramLocalParameterfvARB(enum(),integer()) -> {float(),float(),float(),float()}.
getProgramLocalParameterfvARB(Target,Index) ->
- call(5614, <<Target:?GLenum,Index:?GLuint>>).
+ call(5623, <<Target:?GLenum,Index:?GLuint>>).
%% @spec (Target::enum(),Pname::enum(),String::mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramStringARB.xml">external</a> documentation.
-spec getProgramStringARB(enum(),enum(),mem()) -> ok.
getProgramStringARB(Target,Pname,String) ->
send_bin(String),
- call(5615, <<Target:?GLenum,Pname:?GLenum>>).
+ call(5624, <<Target:?GLenum,Pname:?GLenum>>).
+
+%% @spec (Target::enum(),Pname::enum()) -> [integer()]
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetBufferParameterARB.xml">external</a> documentation.
+-spec getBufferParameterivARB(enum(),enum()) -> [integer()].
+getBufferParameterivARB(Target,Pname) ->
+ call(5625, <<Target:?GLenum,Pname:?GLenum>>).
%% @spec (Obj::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteObjectARB.xml">external</a> documentation.
-spec deleteObjectARB(integer()) -> ok.
deleteObjectARB(Obj) ->
- cast(5616, <<Obj:?GLhandleARB>>).
+ cast(5626, <<Obj:?GLhandleARB>>).
%% @spec (Pname::enum()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetHandleARB.xml">external</a> documentation.
-spec getHandleARB(enum()) -> integer().
getHandleARB(Pname) ->
- call(5617, <<Pname:?GLenum>>).
+ call(5627, <<Pname:?GLenum>>).
%% @spec (ContainerObj::integer(),AttachedObj::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDetachObjectARB.xml">external</a> documentation.
-spec detachObjectARB(integer(),integer()) -> ok.
detachObjectARB(ContainerObj,AttachedObj) ->
- cast(5618, <<ContainerObj:?GLhandleARB,AttachedObj:?GLhandleARB>>).
+ cast(5628, <<ContainerObj:?GLhandleARB,AttachedObj:?GLhandleARB>>).
%% @spec (ShaderType::enum()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateShaderObjectARB.xml">external</a> documentation.
-spec createShaderObjectARB(enum()) -> integer().
createShaderObjectARB(ShaderType) ->
- call(5619, <<ShaderType:?GLenum>>).
+ call(5629, <<ShaderType:?GLenum>>).
%% @spec (ShaderObj::integer(),String::[string()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glShaderSourceARB.xml">external</a> documentation.
-spec shaderSourceARB(integer(),[string()]) -> ok.
shaderSourceARB(ShaderObj,String) ->
StringTemp = list_to_binary([[Str|[0]] || Str <- String ]),
- cast(5620, <<ShaderObj:?GLhandleARB,(length(String)):?GLuint,(size(StringTemp)):?GLuint,(StringTemp)/binary,0:((8-((size(StringTemp)+4) rem 8)) rem 8)>>).
+ cast(5630, <<ShaderObj:?GLhandleARB,(length(String)):?GLuint,(size(StringTemp)):?GLuint,(StringTemp)/binary,0:((8-((size(StringTemp)+4) rem 8)) rem 8)>>).
%% @spec (ShaderObj::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompileShaderARB.xml">external</a> documentation.
-spec compileShaderARB(integer()) -> ok.
compileShaderARB(ShaderObj) ->
- cast(5621, <<ShaderObj:?GLhandleARB>>).
+ cast(5631, <<ShaderObj:?GLhandleARB>>).
%% @spec () -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateProgramObjectARB.xml">external</a> documentation.
-spec createProgramObjectARB() -> integer().
createProgramObjectARB() ->
- call(5622, <<>>).
+ call(5632, <<>>).
%% @spec (ContainerObj::integer(),Obj::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glAttachObjectARB.xml">external</a> documentation.
-spec attachObjectARB(integer(),integer()) -> ok.
attachObjectARB(ContainerObj,Obj) ->
- cast(5623, <<ContainerObj:?GLhandleARB,Obj:?GLhandleARB>>).
+ cast(5633, <<ContainerObj:?GLhandleARB,Obj:?GLhandleARB>>).
%% @spec (ProgramObj::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLinkProgramARB.xml">external</a> documentation.
-spec linkProgramARB(integer()) -> ok.
linkProgramARB(ProgramObj) ->
- cast(5624, <<ProgramObj:?GLhandleARB>>).
+ cast(5634, <<ProgramObj:?GLhandleARB>>).
%% @spec (ProgramObj::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUseProgramObjectARB.xml">external</a> documentation.
-spec useProgramObjectARB(integer()) -> ok.
useProgramObjectARB(ProgramObj) ->
- cast(5625, <<ProgramObj:?GLhandleARB>>).
+ cast(5635, <<ProgramObj:?GLhandleARB>>).
%% @spec (ProgramObj::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glValidateProgramARB.xml">external</a> documentation.
-spec validateProgramARB(integer()) -> ok.
validateProgramARB(ProgramObj) ->
- cast(5626, <<ProgramObj:?GLhandleARB>>).
+ cast(5636, <<ProgramObj:?GLhandleARB>>).
%% @spec (Obj::integer(),Pname::enum()) -> float()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetObjectParameterARB.xml">external</a> documentation.
-spec getObjectParameterfvARB(integer(),enum()) -> float().
getObjectParameterfvARB(Obj,Pname) ->
- call(5627, <<Obj:?GLhandleARB,Pname:?GLenum>>).
+ call(5637, <<Obj:?GLhandleARB,Pname:?GLenum>>).
%% @spec (Obj::integer(),Pname::enum()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetObjectParameterARB.xml">external</a> documentation.
-spec getObjectParameterivARB(integer(),enum()) -> integer().
getObjectParameterivARB(Obj,Pname) ->
- call(5628, <<Obj:?GLhandleARB,Pname:?GLenum>>).
+ call(5638, <<Obj:?GLhandleARB,Pname:?GLenum>>).
%% @spec (Obj::integer(),MaxLength::integer()) -> string()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetInfoLogARB.xml">external</a> documentation.
-spec getInfoLogARB(integer(),integer()) -> string().
getInfoLogARB(Obj,MaxLength) ->
- call(5629, <<Obj:?GLhandleARB,MaxLength:?GLsizei>>).
+ call(5639, <<Obj:?GLhandleARB,MaxLength:?GLsizei>>).
%% @spec (ContainerObj::integer(),MaxCount::integer()) -> [integer()]
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetAttachedObjectsARB.xml">external</a> documentation.
-spec getAttachedObjectsARB(integer(),integer()) -> [integer()].
getAttachedObjectsARB(ContainerObj,MaxCount) ->
- call(5630, <<ContainerObj:?GLhandleARB,MaxCount:?GLsizei>>).
+ call(5640, <<ContainerObj:?GLhandleARB,MaxCount:?GLsizei>>).
%% @spec (ProgramObj::integer(),Name::string()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformLocationARB.xml">external</a> documentation.
-spec getUniformLocationARB(integer(),string()) -> integer().
getUniformLocationARB(ProgramObj,Name) ->
- call(5631, <<ProgramObj:?GLhandleARB,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
+ call(5641, <<ProgramObj:?GLhandleARB,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
%% @spec (ProgramObj::integer(),Index::integer(),MaxLength::integer()) -> {Size::integer(),Type::enum(),Name::string()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniformARB.xml">external</a> documentation.
-spec getActiveUniformARB(integer(),integer(),integer()) -> {integer(),enum(),string()}.
getActiveUniformARB(ProgramObj,Index,MaxLength) ->
- call(5632, <<ProgramObj:?GLhandleARB,Index:?GLuint,MaxLength:?GLsizei>>).
+ call(5642, <<ProgramObj:?GLhandleARB,Index:?GLuint,MaxLength:?GLsizei>>).
%% @spec (ProgramObj::integer(),Location::integer()) -> {float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformARB.xml">external</a> documentation.
-spec getUniformfvARB(integer(),integer()) -> {float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}.
getUniformfvARB(ProgramObj,Location) ->
- call(5633, <<ProgramObj:?GLhandleARB,Location:?GLint>>).
+ call(5643, <<ProgramObj:?GLhandleARB,Location:?GLint>>).
%% @spec (ProgramObj::integer(),Location::integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformARB.xml">external</a> documentation.
-spec getUniformivARB(integer(),integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()}.
getUniformivARB(ProgramObj,Location) ->
- call(5634, <<ProgramObj:?GLhandleARB,Location:?GLint>>).
+ call(5644, <<ProgramObj:?GLhandleARB,Location:?GLint>>).
%% @spec (Obj::integer(),MaxLength::integer()) -> string()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetShaderSourceARB.xml">external</a> documentation.
-spec getShaderSourceARB(integer(),integer()) -> string().
getShaderSourceARB(Obj,MaxLength) ->
- call(5635, <<Obj:?GLhandleARB,MaxLength:?GLsizei>>).
+ call(5645, <<Obj:?GLhandleARB,MaxLength:?GLsizei>>).
%% @spec (ProgramObj::integer(),Index::integer(),Name::string()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindAttribLocationARB.xml">external</a> documentation.
-spec bindAttribLocationARB(integer(),integer(),string()) -> ok.
bindAttribLocationARB(ProgramObj,Index,Name) ->
- cast(5636, <<ProgramObj:?GLhandleARB,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>).
+ cast(5646, <<ProgramObj:?GLhandleARB,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>).
%% @spec (ProgramObj::integer(),Index::integer(),MaxLength::integer()) -> {Size::integer(),Type::enum(),Name::string()}
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveAttribARB.xml">external</a> documentation.
-spec getActiveAttribARB(integer(),integer(),integer()) -> {integer(),enum(),string()}.
getActiveAttribARB(ProgramObj,Index,MaxLength) ->
- call(5637, <<ProgramObj:?GLhandleARB,Index:?GLuint,MaxLength:?GLsizei>>).
+ call(5647, <<ProgramObj:?GLhandleARB,Index:?GLuint,MaxLength:?GLsizei>>).
%% @spec (ProgramObj::integer(),Name::string()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetAttribLocationARB.xml">external</a> documentation.
-spec getAttribLocationARB(integer(),string()) -> integer().
getAttribLocationARB(ProgramObj,Name) ->
- call(5638, <<ProgramObj:?GLhandleARB,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
+ call(5648, <<ProgramObj:?GLhandleARB,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
%% @spec (Renderbuffer::integer()) -> 0|1
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsRenderbuffer.xml">external</a> documentation.
-spec isRenderbuffer(integer()) -> 0|1.
isRenderbuffer(Renderbuffer) ->
- call(5639, <<Renderbuffer:?GLuint>>).
+ call(5649, <<Renderbuffer:?GLuint>>).
%% @spec (Target::enum(),Renderbuffer::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindRenderbuffer.xml">external</a> documentation.
-spec bindRenderbuffer(enum(),integer()) -> ok.
bindRenderbuffer(Target,Renderbuffer) ->
- cast(5640, <<Target:?GLenum,Renderbuffer:?GLuint>>).
+ cast(5650, <<Target:?GLenum,Renderbuffer:?GLuint>>).
%% @spec (Renderbuffers::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteRenderbuffers.xml">external</a> documentation.
-spec deleteRenderbuffers([integer()]) -> ok.
deleteRenderbuffers(Renderbuffers) ->
- cast(5641, <<(length(Renderbuffers)):?GLuint,
+ cast(5651, <<(length(Renderbuffers)):?GLuint,
(<< <<C:?GLuint>> || C <- Renderbuffers>>)/binary,0:(((1+length(Renderbuffers)) rem 2)*32)>>).
%% @spec (N::integer()) -> [integer()]
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenRenderbuffers.xml">external</a> documentation.
-spec genRenderbuffers(integer()) -> [integer()].
genRenderbuffers(N) ->
- call(5642, <<N:?GLsizei>>).
+ call(5652, <<N:?GLsizei>>).
%% @spec (Target::enum(),Internalformat::enum(),Width::integer(),Height::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRenderbufferStorage.xml">external</a> documentation.
-spec renderbufferStorage(enum(),enum(),integer(),integer()) -> ok.
renderbufferStorage(Target,Internalformat,Width,Height) ->
- cast(5643, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>).
+ cast(5653, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>).
%% @spec (Target::enum(),Pname::enum()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetRenderbufferParameter.xml">external</a> documentation.
-spec getRenderbufferParameteriv(enum(),enum()) -> integer().
getRenderbufferParameteriv(Target,Pname) ->
- call(5644, <<Target:?GLenum,Pname:?GLenum>>).
+ call(5654, <<Target:?GLenum,Pname:?GLenum>>).
%% @spec (Framebuffer::integer()) -> 0|1
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsFramebuffer.xml">external</a> documentation.
-spec isFramebuffer(integer()) -> 0|1.
isFramebuffer(Framebuffer) ->
- call(5645, <<Framebuffer:?GLuint>>).
+ call(5655, <<Framebuffer:?GLuint>>).
%% @spec (Target::enum(),Framebuffer::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindFramebuffer.xml">external</a> documentation.
-spec bindFramebuffer(enum(),integer()) -> ok.
bindFramebuffer(Target,Framebuffer) ->
- cast(5646, <<Target:?GLenum,Framebuffer:?GLuint>>).
+ cast(5656, <<Target:?GLenum,Framebuffer:?GLuint>>).
%% @spec (Framebuffers::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteFramebuffers.xml">external</a> documentation.
-spec deleteFramebuffers([integer()]) -> ok.
deleteFramebuffers(Framebuffers) ->
- cast(5647, <<(length(Framebuffers)):?GLuint,
+ cast(5657, <<(length(Framebuffers)):?GLuint,
(<< <<C:?GLuint>> || C <- Framebuffers>>)/binary,0:(((1+length(Framebuffers)) rem 2)*32)>>).
%% @spec (N::integer()) -> [integer()]
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenFramebuffers.xml">external</a> documentation.
-spec genFramebuffers(integer()) -> [integer()].
genFramebuffers(N) ->
- call(5648, <<N:?GLsizei>>).
+ call(5658, <<N:?GLsizei>>).
%% @spec (Target::enum()) -> enum()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCheckFramebufferStatus.xml">external</a> documentation.
-spec checkFramebufferStatus(enum()) -> enum().
checkFramebufferStatus(Target) ->
- call(5649, <<Target:?GLenum>>).
+ call(5659, <<Target:?GLenum>>).
%% @spec (Target::enum(),Attachment::enum(),Textarget::enum(),Texture::integer(),Level::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTexture1D.xml">external</a> documentation.
-spec framebufferTexture1D(enum(),enum(),enum(),integer(),integer()) -> ok.
framebufferTexture1D(Target,Attachment,Textarget,Texture,Level) ->
- cast(5650, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint>>).
+ cast(5660, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint>>).
%% @spec (Target::enum(),Attachment::enum(),Textarget::enum(),Texture::integer(),Level::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTexture2D.xml">external</a> documentation.
-spec framebufferTexture2D(enum(),enum(),enum(),integer(),integer()) -> ok.
framebufferTexture2D(Target,Attachment,Textarget,Texture,Level) ->
- cast(5651, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint>>).
+ cast(5661, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint>>).
%% @spec (Target::enum(),Attachment::enum(),Textarget::enum(),Texture::integer(),Level::integer(),Zoffset::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTexture3D.xml">external</a> documentation.
-spec framebufferTexture3D(enum(),enum(),enum(),integer(),integer(),integer()) -> ok.
framebufferTexture3D(Target,Attachment,Textarget,Texture,Level,Zoffset) ->
- cast(5652, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint,Zoffset:?GLint>>).
+ cast(5662, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint,Zoffset:?GLint>>).
%% @spec (Target::enum(),Attachment::enum(),Renderbuffertarget::enum(),Renderbuffer::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferRenderbuffer.xml">external</a> documentation.
-spec framebufferRenderbuffer(enum(),enum(),enum(),integer()) -> ok.
framebufferRenderbuffer(Target,Attachment,Renderbuffertarget,Renderbuffer) ->
- cast(5653, <<Target:?GLenum,Attachment:?GLenum,Renderbuffertarget:?GLenum,Renderbuffer:?GLuint>>).
+ cast(5663, <<Target:?GLenum,Attachment:?GLenum,Renderbuffertarget:?GLenum,Renderbuffer:?GLuint>>).
%% @spec (Target::enum(),Attachment::enum(),Pname::enum()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetFramebufferAttachmentParameter.xml">external</a> documentation.
-spec getFramebufferAttachmentParameteriv(enum(),enum(),enum()) -> integer().
getFramebufferAttachmentParameteriv(Target,Attachment,Pname) ->
- call(5654, <<Target:?GLenum,Attachment:?GLenum,Pname:?GLenum>>).
+ call(5664, <<Target:?GLenum,Attachment:?GLenum,Pname:?GLenum>>).
%% @spec (Target::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenerateMipmap.xml">external</a> documentation.
-spec generateMipmap(enum()) -> ok.
generateMipmap(Target) ->
- cast(5655, <<Target:?GLenum>>).
+ cast(5665, <<Target:?GLenum>>).
%% @spec (SrcX0::integer(),SrcY0::integer(),SrcX1::integer(),SrcY1::integer(),DstX0::integer(),DstY0::integer(),DstX1::integer(),DstY1::integer(),Mask::integer(),Filter::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlitFramebuffer.xml">external</a> documentation.
-spec blitFramebuffer(integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),enum()) -> ok.
blitFramebuffer(SrcX0,SrcY0,SrcX1,SrcY1,DstX0,DstY0,DstX1,DstY1,Mask,Filter) ->
- cast(5656, <<SrcX0:?GLint,SrcY0:?GLint,SrcX1:?GLint,SrcY1:?GLint,DstX0:?GLint,DstY0:?GLint,DstX1:?GLint,DstY1:?GLint,Mask:?GLbitfield,Filter:?GLenum>>).
+ cast(5666, <<SrcX0:?GLint,SrcY0:?GLint,SrcX1:?GLint,SrcY1:?GLint,DstX0:?GLint,DstY0:?GLint,DstX1:?GLint,DstY1:?GLint,Mask:?GLbitfield,Filter:?GLenum>>).
%% @spec (Target::enum(),Samples::integer(),Internalformat::enum(),Width::integer(),Height::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRenderbufferStorageMultisample.xml">external</a> documentation.
-spec renderbufferStorageMultisample(enum(),integer(),enum(),integer(),integer()) -> ok.
renderbufferStorageMultisample(Target,Samples,Internalformat,Width,Height) ->
- cast(5657, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>).
+ cast(5667, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>).
%% @spec (Target::enum(),Attachment::enum(),Texture::integer(),Level::integer(),Layer::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTextureLayer.xml">external</a> documentation.
-spec framebufferTextureLayer(enum(),enum(),integer(),integer(),integer()) -> ok.
framebufferTextureLayer(Target,Attachment,Texture,Level,Layer) ->
- cast(5658, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint,Layer:?GLint>>).
-
-%% @spec (Program::integer(),Pname::enum(),Value::integer()) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramParameterARB.xml">external</a> documentation.
--spec programParameteriARB(integer(),enum(),integer()) -> ok.
-programParameteriARB(Program,Pname,Value) ->
- cast(5659, <<Program:?GLuint,Pname:?GLenum,Value:?GLint>>).
-
-%% @spec (Target::enum(),Attachment::enum(),Texture::integer(),Level::integer()) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTextureARB.xml">external</a> documentation.
--spec framebufferTextureARB(enum(),enum(),integer(),integer()) -> ok.
-framebufferTextureARB(Target,Attachment,Texture,Level) ->
- cast(5660, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint>>).
+ cast(5668, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint,Layer:?GLint>>).
%% @spec (Target::enum(),Attachment::enum(),Texture::integer(),Level::integer(),Face::enum()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTextureFaceARB.xml">external</a> documentation.
-spec framebufferTextureFaceARB(enum(),enum(),integer(),integer(),enum()) -> ok.
framebufferTextureFaceARB(Target,Attachment,Texture,Level,Face) ->
- cast(5661, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint,Face:?GLenum>>).
-
-%% @spec (Index::integer(),Divisor::integer()) -> ok
-%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribDivisorARB.xml">external</a> documentation.
--spec vertexAttribDivisorARB(integer(),integer()) -> ok.
-vertexAttribDivisorARB(Index,Divisor) ->
- cast(5662, <<Index:?GLuint,Divisor:?GLuint>>).
+ cast(5669, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint,Face:?GLenum>>).
%% @spec (Target::enum(),Offset::integer(),Length::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFlushMappedBufferRange.xml">external</a> documentation.
-spec flushMappedBufferRange(enum(),integer(),integer()) -> ok.
flushMappedBufferRange(Target,Offset,Length) ->
- cast(5663, <<Target:?GLenum,0:32,Offset:?GLintptr,Length:?GLsizeiptr>>).
+ cast(5670, <<Target:?GLenum,0:32,Offset:?GLintptr,Length:?GLsizeiptr>>).
%% @spec (Array::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindVertexArray.xml">external</a> documentation.
-spec bindVertexArray(integer()) -> ok.
bindVertexArray(Array) ->
- cast(5664, <<Array:?GLuint>>).
+ cast(5671, <<Array:?GLuint>>).
%% @spec (Arrays::[integer()]) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteVertexArrays.xml">external</a> documentation.
-spec deleteVertexArrays([integer()]) -> ok.
deleteVertexArrays(Arrays) ->
- cast(5665, <<(length(Arrays)):?GLuint,
+ cast(5672, <<(length(Arrays)):?GLuint,
(<< <<C:?GLuint>> || C <- Arrays>>)/binary,0:(((1+length(Arrays)) rem 2)*32)>>).
%% @spec (N::integer()) -> [integer()]
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenVertexArrays.xml">external</a> documentation.
-spec genVertexArrays(integer()) -> [integer()].
genVertexArrays(N) ->
- call(5666, <<N:?GLsizei>>).
+ call(5673, <<N:?GLsizei>>).
%% @spec (Array::integer()) -> 0|1
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsVertexArray.xml">external</a> documentation.
-spec isVertexArray(integer()) -> 0|1.
isVertexArray(Array) ->
- call(5667, <<Array:?GLuint>>).
+ call(5674, <<Array:?GLuint>>).
%% @spec (Program::integer(),UniformNames::[string()]) -> [integer()]
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformIndices.xml">external</a> documentation.
-spec getUniformIndices(integer(),[string()]) -> [integer()].
getUniformIndices(Program,UniformNames) ->
UniformNamesTemp = list_to_binary([[Str|[0]] || Str <- UniformNames ]),
- call(5668, <<Program:?GLuint,(length(UniformNames)):?GLuint,(size(UniformNamesTemp)):?GLuint,(UniformNamesTemp)/binary,0:((8-((size(UniformNamesTemp)+0) rem 8)) rem 8)>>).
+ call(5675, <<Program:?GLuint,(length(UniformNames)):?GLuint,(size(UniformNamesTemp)):?GLuint,(UniformNamesTemp)/binary,0:((8-((size(UniformNamesTemp)+0) rem 8)) rem 8)>>).
%% @spec (Program::integer(),UniformIndices::[integer()],Pname::enum()) -> [integer()]
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniforms.xml">external</a> documentation.
-spec getActiveUniformsiv(integer(),[integer()],enum()) -> [integer()].
getActiveUniformsiv(Program,UniformIndices,Pname) ->
- call(5669, <<Program:?GLuint,(length(UniformIndices)):?GLuint,
+ call(5676, <<Program:?GLuint,(length(UniformIndices)):?GLuint,
(<< <<C:?GLuint>> || C <- UniformIndices>>)/binary,0:(((length(UniformIndices)) rem 2)*32),Pname:?GLenum>>).
%% @spec (Program::integer(),UniformIndex::integer(),BufSize::integer()) -> string()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniformName.xml">external</a> documentation.
-spec getActiveUniformName(integer(),integer(),integer()) -> string().
getActiveUniformName(Program,UniformIndex,BufSize) ->
- call(5670, <<Program:?GLuint,UniformIndex:?GLuint,BufSize:?GLsizei>>).
+ call(5677, <<Program:?GLuint,UniformIndex:?GLuint,BufSize:?GLsizei>>).
%% @spec (Program::integer(),UniformBlockName::string()) -> integer()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformBlockIndex.xml">external</a> documentation.
-spec getUniformBlockIndex(integer(),string()) -> integer().
getUniformBlockIndex(Program,UniformBlockName) ->
- call(5671, <<Program:?GLuint,(list_to_binary([UniformBlockName|[0]]))/binary,0:((8-((length(UniformBlockName)+ 5) rem 8)) rem 8)>>).
+ call(5678, <<Program:?GLuint,(list_to_binary([UniformBlockName|[0]]))/binary,0:((8-((length(UniformBlockName)+ 5) rem 8)) rem 8)>>).
%% @spec (Program::integer(),UniformBlockIndex::integer(),Pname::enum(),Params::mem()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniformBlock.xml">external</a> documentation.
-spec getActiveUniformBlockiv(integer(),integer(),enum(),mem()) -> ok.
getActiveUniformBlockiv(Program,UniformBlockIndex,Pname,Params) ->
send_bin(Params),
- call(5672, <<Program:?GLuint,UniformBlockIndex:?GLuint,Pname:?GLenum>>).
+ call(5679, <<Program:?GLuint,UniformBlockIndex:?GLuint,Pname:?GLenum>>).
%% @spec (Program::integer(),UniformBlockIndex::integer(),BufSize::integer()) -> string()
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniformBlockName.xml">external</a> documentation.
-spec getActiveUniformBlockName(integer(),integer(),integer()) -> string().
getActiveUniformBlockName(Program,UniformBlockIndex,BufSize) ->
- call(5673, <<Program:?GLuint,UniformBlockIndex:?GLuint,BufSize:?GLsizei>>).
+ call(5680, <<Program:?GLuint,UniformBlockIndex:?GLuint,BufSize:?GLsizei>>).
%% @spec (Program::integer(),UniformBlockIndex::integer(),UniformBlockBinding::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformBlockBinding.xml">external</a> documentation.
-spec uniformBlockBinding(integer(),integer(),integer()) -> ok.
uniformBlockBinding(Program,UniformBlockIndex,UniformBlockBinding) ->
- cast(5674, <<Program:?GLuint,UniformBlockIndex:?GLuint,UniformBlockBinding:?GLuint>>).
+ cast(5681, <<Program:?GLuint,UniformBlockIndex:?GLuint,UniformBlockBinding:?GLuint>>).
%% @spec (ReadTarget::enum(),WriteTarget::enum(),ReadOffset::integer(),WriteOffset::integer(),Size::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyBufferSubData.xml">external</a> documentation.
-spec copyBufferSubData(enum(),enum(),integer(),integer(),integer()) -> ok.
copyBufferSubData(ReadTarget,WriteTarget,ReadOffset,WriteOffset,Size) ->
- cast(5675, <<ReadTarget:?GLenum,WriteTarget:?GLenum,ReadOffset:?GLintptr,WriteOffset:?GLintptr,Size:?GLsizeiptr>>).
+ cast(5682, <<ReadTarget:?GLenum,WriteTarget:?GLenum,ReadOffset:?GLintptr,WriteOffset:?GLintptr,Size:?GLsizeiptr>>).
+
+%% @spec (Mode::enum(),Count::integer(),Type::enum(),Indices::offset()|mem(),Basevertex::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsBaseVertex.xml">external</a> documentation.
+-spec drawElementsBaseVertex(enum(),integer(),enum(),offset()|mem(),integer()) -> ok.
+drawElementsBaseVertex(Mode,Count,Type,Indices,Basevertex) when is_integer(Indices) ->
+ cast(5683, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Basevertex:?GLint>>);
+drawElementsBaseVertex(Mode,Count,Type,Indices,Basevertex) ->
+ send_bin(Indices),
+ cast(5684, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Basevertex:?GLint>>).
+
+%% @spec (Mode::enum(),Start::integer(),End::integer(),Count::integer(),Type::enum(),Indices::offset()|mem(),Basevertex::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawRangeElementsBaseVertex.xml">external</a> documentation.
+-spec drawRangeElementsBaseVertex(enum(),integer(),integer(),integer(),enum(),offset()|mem(),integer()) -> ok.
+drawRangeElementsBaseVertex(Mode,Start,End,Count,Type,Indices,Basevertex) when is_integer(Indices) ->
+ cast(5685, <<Mode:?GLenum,Start:?GLuint,End:?GLuint,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Basevertex:?GLint>>);
+drawRangeElementsBaseVertex(Mode,Start,End,Count,Type,Indices,Basevertex) ->
+ send_bin(Indices),
+ cast(5686, <<Mode:?GLenum,Start:?GLuint,End:?GLuint,Count:?GLsizei,Type:?GLenum,Basevertex:?GLint>>).
+
+%% @spec (Mode::enum(),Count::integer(),Type::enum(),Indices::offset()|mem(),Primcount::integer(),Basevertex::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsInstancedBaseVertex.xml">external</a> documentation.
+-spec drawElementsInstancedBaseVertex(enum(),integer(),enum(),offset()|mem(),integer(),integer()) -> ok.
+drawElementsInstancedBaseVertex(Mode,Count,Type,Indices,Primcount,Basevertex) when is_integer(Indices) ->
+ cast(5687, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei,Basevertex:?GLint>>);
+drawElementsInstancedBaseVertex(Mode,Count,Type,Indices,Primcount,Basevertex) ->
+ send_bin(Indices),
+ cast(5688, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Primcount:?GLsizei,Basevertex:?GLint>>).
+
+%% @spec (Mode::enum()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProvokingVertex.xml">external</a> documentation.
+-spec provokingVertex(enum()) -> ok.
+provokingVertex(Mode) ->
+ cast(5689, <<Mode:?GLenum>>).
+
+%% @spec (Condition::enum(),Flags::integer()) -> integer()
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFenceSync.xml">external</a> documentation.
+-spec fenceSync(enum(),integer()) -> integer().
+fenceSync(Condition,Flags) ->
+ call(5690, <<Condition:?GLenum,Flags:?GLbitfield>>).
+
+%% @spec (Sync::integer()) -> 0|1
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsSync.xml">external</a> documentation.
+-spec isSync(integer()) -> 0|1.
+isSync(Sync) ->
+ call(5691, <<Sync:?GLsync>>).
+
+%% @spec (Sync::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteSync.xml">external</a> documentation.
+-spec deleteSync(integer()) -> ok.
+deleteSync(Sync) ->
+ cast(5692, <<Sync:?GLsync>>).
+
+%% @spec (Sync::integer(),Flags::integer(),Timeout::integer()) -> enum()
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClientWaitSync.xml">external</a> documentation.
+-spec clientWaitSync(integer(),integer(),integer()) -> enum().
+clientWaitSync(Sync,Flags,Timeout) ->
+ call(5693, <<Sync:?GLsync,Flags:?GLbitfield,0:32,Timeout:?GLuint64>>).
+
+%% @spec (Sync::integer(),Flags::integer(),Timeout::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWaitSync.xml">external</a> documentation.
+-spec waitSync(integer(),integer(),integer()) -> ok.
+waitSync(Sync,Flags,Timeout) ->
+ cast(5694, <<Sync:?GLsync,Flags:?GLbitfield,0:32,Timeout:?GLuint64>>).
+
+%% @spec (Pname::enum()) -> [integer()]
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetInteger64v.xml">external</a> documentation.
+-spec getInteger64v(enum()) -> [integer()].
+getInteger64v(Pname) ->
+ call(5695, <<Pname:?GLenum>>).
+
+%% @spec (Sync::integer(),Pname::enum(),BufSize::integer()) -> [integer()]
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSync.xml">external</a> documentation.
+-spec getSynciv(integer(),enum(),integer()) -> [integer()].
+getSynciv(Sync,Pname,BufSize) ->
+ call(5696, <<Sync:?GLsync,Pname:?GLenum,BufSize:?GLsizei>>).
+
+%% @spec (Target::enum(),Samples::integer(),Internalformat::integer(),Width::integer(),Height::integer(),Fixedsamplelocations::0|1) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexImage2DMultisample.xml">external</a> documentation.
+-spec texImage2DMultisample(enum(),integer(),integer(),integer(),integer(),0|1) -> ok.
+texImage2DMultisample(Target,Samples,Internalformat,Width,Height,Fixedsamplelocations) ->
+ cast(5697, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Fixedsamplelocations:?GLboolean>>).
+
+%% @spec (Target::enum(),Samples::integer(),Internalformat::integer(),Width::integer(),Height::integer(),Depth::integer(),Fixedsamplelocations::0|1) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexImage3DMultisample.xml">external</a> documentation.
+-spec texImage3DMultisample(enum(),integer(),integer(),integer(),integer(),integer(),0|1) -> ok.
+texImage3DMultisample(Target,Samples,Internalformat,Width,Height,Depth,Fixedsamplelocations) ->
+ cast(5698, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Fixedsamplelocations:?GLboolean>>).
+
+%% @spec (Pname::enum(),Index::integer()) -> {float(),float()}
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetMultisample.xml">external</a> documentation.
+-spec getMultisamplefv(enum(),integer()) -> {float(),float()}.
+getMultisamplefv(Pname,Index) ->
+ call(5699, <<Pname:?GLenum,Index:?GLuint>>).
+
+%% @spec (Index::integer(),Mask::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSampleMaski.xml">external</a> documentation.
+-spec sampleMaski(integer(),integer()) -> ok.
+sampleMaski(Index,Mask) ->
+ cast(5700, <<Index:?GLuint,Mask:?GLbitfield>>).
+
+%% @spec (Type::enum(),Name::string(),String::string()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glNamedStringARB.xml">external</a> documentation.
+-spec namedStringARB(enum(),string(),string()) -> ok.
+namedStringARB(Type,Name,String) ->
+ cast(5701, <<Type:?GLenum,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8),(list_to_binary([String|[0]]))/binary,0:((8-((length(String)+ 1) rem 8)) rem 8)>>).
+
+%% @spec (Name::string()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteNamedStringARB.xml">external</a> documentation.
+-spec deleteNamedStringARB(string()) -> ok.
+deleteNamedStringARB(Name) ->
+ cast(5702, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
+
+%% @spec (Shader::integer(),Path::[string()]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompileShaderIncludeARB.xml">external</a> documentation.
+-spec compileShaderIncludeARB(integer(),[string()]) -> ok.
+compileShaderIncludeARB(Shader,Path) ->
+ PathTemp = list_to_binary([[Str|[0]] || Str <- Path ]),
+ cast(5703, <<Shader:?GLuint,(length(Path)):?GLuint,(size(PathTemp)):?GLuint,(PathTemp)/binary,0:((8-((size(PathTemp)+0) rem 8)) rem 8)>>).
+
+%% @spec (Name::string()) -> 0|1
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsNamedStringARB.xml">external</a> documentation.
+-spec isNamedStringARB(string()) -> 0|1.
+isNamedStringARB(Name) ->
+ call(5704, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
+
+%% @spec (Name::string(),BufSize::integer()) -> string()
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetNamedStringARB.xml">external</a> documentation.
+-spec getNamedStringARB(string(),integer()) -> string().
+getNamedStringARB(Name,BufSize) ->
+ call(5705, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8),BufSize:?GLsizei>>).
+
+%% @spec (Name::string(),Pname::enum()) -> integer()
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetNamedStringARB.xml">external</a> documentation.
+-spec getNamedStringivARB(string(),enum()) -> integer().
+getNamedStringivARB(Name,Pname) ->
+ call(5706, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8),Pname:?GLenum>>).
+
+%% @spec (Program::integer(),ColorNumber::integer(),Index::integer(),Name::string()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindFragDataLocationIndexe.xml">external</a> documentation.
+-spec bindFragDataLocationIndexed(integer(),integer(),integer(),string()) -> ok.
+bindFragDataLocationIndexed(Program,ColorNumber,Index,Name) ->
+ cast(5707, <<Program:?GLuint,ColorNumber:?GLuint,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>).
+
+%% @spec (Program::integer(),Name::string()) -> integer()
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetFragDataIndex.xml">external</a> documentation.
+-spec getFragDataIndex(integer(),string()) -> integer().
+getFragDataIndex(Program,Name) ->
+ call(5708, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>).
+
+%% @spec (Count::integer()) -> [integer()]
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenSamplers.xml">external</a> documentation.
+-spec genSamplers(integer()) -> [integer()].
+genSamplers(Count) ->
+ call(5709, <<Count:?GLsizei>>).
+
+%% @spec (Samplers::[integer()]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteSamplers.xml">external</a> documentation.
+-spec deleteSamplers([integer()]) -> ok.
+deleteSamplers(Samplers) ->
+ cast(5710, <<(length(Samplers)):?GLuint,
+ (<< <<C:?GLuint>> || C <- Samplers>>)/binary,0:(((1+length(Samplers)) rem 2)*32)>>).
+
+%% @spec (Sampler::integer()) -> 0|1
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsSampler.xml">external</a> documentation.
+-spec isSampler(integer()) -> 0|1.
+isSampler(Sampler) ->
+ call(5711, <<Sampler:?GLuint>>).
+
+%% @spec (Unit::integer(),Sampler::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindSampler.xml">external</a> documentation.
+-spec bindSampler(integer(),integer()) -> ok.
+bindSampler(Unit,Sampler) ->
+ cast(5712, <<Unit:?GLuint,Sampler:?GLuint>>).
+
+%% @spec (Sampler::integer(),Pname::enum(),Param::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSamplerParameter.xml">external</a> documentation.
+-spec samplerParameteri(integer(),enum(),integer()) -> ok.
+samplerParameteri(Sampler,Pname,Param) ->
+ cast(5713, <<Sampler:?GLuint,Pname:?GLenum,Param:?GLint>>).
+
+%% @spec (Sampler::integer(),Pname::enum(),Param::[integer()]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSamplerParameter.xml">external</a> documentation.
+-spec samplerParameteriv(integer(),enum(),[integer()]) -> ok.
+samplerParameteriv(Sampler,Pname,Param) ->
+ cast(5714, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint,
+ (<< <<C:?GLint>> || C <- Param>>)/binary,0:(((1+length(Param)) rem 2)*32)>>).
+
+%% @spec (Sampler::integer(),Pname::enum(),Param::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSamplerParameter.xml">external</a> documentation.
+-spec samplerParameterf(integer(),enum(),float()) -> ok.
+samplerParameterf(Sampler,Pname,Param) ->
+ cast(5715, <<Sampler:?GLuint,Pname:?GLenum,Param:?GLfloat>>).
+
+%% @spec (Sampler::integer(),Pname::enum(),Param::[float()]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSamplerParameter.xml">external</a> documentation.
+-spec samplerParameterfv(integer(),enum(),[float()]) -> ok.
+samplerParameterfv(Sampler,Pname,Param) ->
+ cast(5716, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint,
+ (<< <<C:?GLfloat>> || C <- Param>>)/binary,0:(((1+length(Param)) rem 2)*32)>>).
+
+%% @spec (Sampler::integer(),Pname::enum(),Param::[integer()]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSamplerParameterI.xml">external</a> documentation.
+-spec samplerParameterIiv(integer(),enum(),[integer()]) -> ok.
+samplerParameterIiv(Sampler,Pname,Param) ->
+ cast(5717, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint,
+ (<< <<C:?GLint>> || C <- Param>>)/binary,0:(((1+length(Param)) rem 2)*32)>>).
+
+%% @spec (Sampler::integer(),Pname::enum(),Param::[integer()]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSamplerParameterI.xml">external</a> documentation.
+-spec samplerParameterIuiv(integer(),enum(),[integer()]) -> ok.
+samplerParameterIuiv(Sampler,Pname,Param) ->
+ cast(5718, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint,
+ (<< <<C:?GLuint>> || C <- Param>>)/binary,0:(((1+length(Param)) rem 2)*32)>>).
+
+%% @spec (Sampler::integer(),Pname::enum()) -> [integer()]
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSamplerParameter.xml">external</a> documentation.
+-spec getSamplerParameteriv(integer(),enum()) -> [integer()].
+getSamplerParameteriv(Sampler,Pname) ->
+ call(5719, <<Sampler:?GLuint,Pname:?GLenum>>).
+
+%% @spec (Sampler::integer(),Pname::enum()) -> [integer()]
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSamplerParameterI.xml">external</a> documentation.
+-spec getSamplerParameterIiv(integer(),enum()) -> [integer()].
+getSamplerParameterIiv(Sampler,Pname) ->
+ call(5720, <<Sampler:?GLuint,Pname:?GLenum>>).
+
+%% @spec (Sampler::integer(),Pname::enum()) -> [float()]
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSamplerParameter.xml">external</a> documentation.
+-spec getSamplerParameterfv(integer(),enum()) -> [float()].
+getSamplerParameterfv(Sampler,Pname) ->
+ call(5721, <<Sampler:?GLuint,Pname:?GLenum>>).
+
+%% @spec (Sampler::integer(),Pname::enum()) -> [integer()]
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSamplerParameterI.xml">external</a> documentation.
+-spec getSamplerParameterIuiv(integer(),enum()) -> [integer()].
+getSamplerParameterIuiv(Sampler,Pname) ->
+ call(5722, <<Sampler:?GLuint,Pname:?GLenum>>).
+
+%% @spec (Id::integer(),Target::enum()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glQueryCounter.xml">external</a> documentation.
+-spec queryCounter(integer(),enum()) -> ok.
+queryCounter(Id,Target) ->
+ cast(5723, <<Id:?GLuint,Target:?GLenum>>).
+
+%% @spec (Id::integer(),Pname::enum()) -> integer()
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQueryObjecti64v.xml">external</a> documentation.
+-spec getQueryObjecti64v(integer(),enum()) -> integer().
+getQueryObjecti64v(Id,Pname) ->
+ call(5724, <<Id:?GLuint,Pname:?GLenum>>).
+
+%% @spec (Id::integer(),Pname::enum()) -> integer()
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQueryObjectui64v.xml">external</a> documentation.
+-spec getQueryObjectui64v(integer(),enum()) -> integer().
+getQueryObjectui64v(Id,Pname) ->
+ call(5725, <<Id:?GLuint,Pname:?GLenum>>).
+
+%% @spec (Mode::enum(),Indirect::offset()|mem()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawArraysIndirect.xml">external</a> documentation.
+-spec drawArraysIndirect(enum(),offset()|mem()) -> ok.
+drawArraysIndirect(Mode,Indirect) when is_integer(Indirect) ->
+ cast(5726, <<Mode:?GLenum,Indirect:?GLuint>>);
+drawArraysIndirect(Mode,Indirect) ->
+ send_bin(Indirect),
+ cast(5727, <<Mode:?GLenum>>).
+
+%% @spec (Mode::enum(),Type::enum(),Indirect::offset()|mem()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsIndirect.xml">external</a> documentation.
+-spec drawElementsIndirect(enum(),enum(),offset()|mem()) -> ok.
+drawElementsIndirect(Mode,Type,Indirect) when is_integer(Indirect) ->
+ cast(5728, <<Mode:?GLenum,Type:?GLenum,Indirect:?GLuint>>);
+drawElementsIndirect(Mode,Type,Indirect) ->
+ send_bin(Indirect),
+ cast(5729, <<Mode:?GLenum,Type:?GLenum>>).
+
+%% @spec (Location::integer(),X::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform1d(integer(),float()) -> ok.
+uniform1d(Location,X) ->
+ cast(5730, <<Location:?GLint,0:32,X:?GLdouble>>).
+
+%% @spec (Location::integer(),X::float(),Y::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform2d(integer(),float(),float()) -> ok.
+uniform2d(Location,X,Y) ->
+ cast(5731, <<Location:?GLint,0:32,X:?GLdouble,Y:?GLdouble>>).
+
+%% @spec (Location::integer(),X::float(),Y::float(),Z::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform3d(integer(),float(),float(),float()) -> ok.
+uniform3d(Location,X,Y,Z) ->
+ cast(5732, <<Location:?GLint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>).
+
+%% @spec (Location::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform4d(integer(),float(),float(),float(),float()) -> ok.
+uniform4d(Location,X,Y,Z,W) ->
+ cast(5733, <<Location:?GLint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>).
+
+%% @spec (Location::integer(),Value::[float()]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform1dv(integer(),[float()]) -> ok.
+uniform1dv(Location,Value) ->
+ cast(5734, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32,
+ (<< <<C:?GLdouble>> || C <- Value>>)/binary>>).
+
+%% @spec (Location::integer(),Value::[{float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform2dv(integer(),[{float(),float()}]) -> ok.
+uniform2dv(Location,Value) ->
+ cast(5735, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble>> || {V1,V2} <- Value>>)/binary>>).
+
+%% @spec (Location::integer(),Value::[{float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform3dv(integer(),[{float(),float(),float()}]) -> ok.
+uniform3dv(Location,Value) ->
+ cast(5736, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble>> || {V1,V2,V3} <- Value>>)/binary>>).
+
+%% @spec (Location::integer(),Value::[{float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation.
+-spec uniform4dv(integer(),[{float(),float(),float(),float()}]) -> ok.
+uniform4dv(Location,Value) ->
+ cast(5737, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble>> || {V1,V2,V3,V4} <- Value>>)/binary>>).
+
+%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix.xml">external</a> documentation.
+-spec uniformMatrix2dv(integer(),0|1,[{float(),float(),float(),float()}]) -> ok.
+uniformMatrix2dv(Location,Transpose,Value) ->
+ cast(5738, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble>> || {V1,V2,V3,V4} <- Value>>)/binary>>).
+
+%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix.xml">external</a> documentation.
+-spec uniformMatrix3dv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+uniformMatrix3dv(Location,Transpose,Value) ->
+ cast(5739, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9} <- Value>>)/binary>>).
+
+%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix.xml">external</a> documentation.
+-spec uniformMatrix4dv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+uniformMatrix4dv(Location,Transpose,Value) ->
+ cast(5740, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble,V13:?GLdouble,V14:?GLdouble,V15:?GLdouble,V16:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12,V13,V14,V15,V16} <- Value>>)/binary>>).
+
+%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix2x.xml">external</a> documentation.
+-spec uniformMatrix2x3dv(integer(),0|1,[{float(),float(),float(),float(),float(),float()}]) -> ok.
+uniformMatrix2x3dv(Location,Transpose,Value) ->
+ cast(5741, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>).
+
+%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix2x.xml">external</a> documentation.
+-spec uniformMatrix2x4dv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+uniformMatrix2x4dv(Location,Transpose,Value) ->
+ cast(5742, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>).
+
+%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix3x.xml">external</a> documentation.
+-spec uniformMatrix3x2dv(integer(),0|1,[{float(),float(),float(),float(),float(),float()}]) -> ok.
+uniformMatrix3x2dv(Location,Transpose,Value) ->
+ cast(5743, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>).
+
+%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix3x.xml">external</a> documentation.
+-spec uniformMatrix3x4dv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+uniformMatrix3x4dv(Location,Transpose,Value) ->
+ cast(5744, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>).
+
+%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix4x.xml">external</a> documentation.
+-spec uniformMatrix4x2dv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+uniformMatrix4x2dv(Location,Transpose,Value) ->
+ cast(5745, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>).
+
+%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix4x.xml">external</a> documentation.
+-spec uniformMatrix4x3dv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+uniformMatrix4x3dv(Location,Transpose,Value) ->
+ cast(5746, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer()) -> {float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniform.xml">external</a> documentation.
+-spec getUniformdv(integer(),integer()) -> {float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}.
+getUniformdv(Program,Location) ->
+ call(5747, <<Program:?GLuint,Location:?GLint>>).
+
+%% @spec (Program::integer(),Shadertype::enum(),Name::string()) -> integer()
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSubroutineUniformLocation.xml">external</a> documentation.
+-spec getSubroutineUniformLocation(integer(),enum(),string()) -> integer().
+getSubroutineUniformLocation(Program,Shadertype,Name) ->
+ call(5748, <<Program:?GLuint,Shadertype:?GLenum,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
+
+%% @spec (Program::integer(),Shadertype::enum(),Name::string()) -> integer()
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSubroutineIndex.xml">external</a> documentation.
+-spec getSubroutineIndex(integer(),enum(),string()) -> integer().
+getSubroutineIndex(Program,Shadertype,Name) ->
+ call(5749, <<Program:?GLuint,Shadertype:?GLenum,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>).
+
+%% @spec (Program::integer(),Shadertype::enum(),Index::integer(),Bufsize::integer()) -> string()
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveSubroutineUniformName.xml">external</a> documentation.
+-spec getActiveSubroutineUniformName(integer(),enum(),integer(),integer()) -> string().
+getActiveSubroutineUniformName(Program,Shadertype,Index,Bufsize) ->
+ call(5750, <<Program:?GLuint,Shadertype:?GLenum,Index:?GLuint,Bufsize:?GLsizei>>).
+
+%% @spec (Program::integer(),Shadertype::enum(),Index::integer(),Bufsize::integer()) -> string()
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveSubroutineName.xml">external</a> documentation.
+-spec getActiveSubroutineName(integer(),enum(),integer(),integer()) -> string().
+getActiveSubroutineName(Program,Shadertype,Index,Bufsize) ->
+ call(5751, <<Program:?GLuint,Shadertype:?GLenum,Index:?GLuint,Bufsize:?GLsizei>>).
+
+%% @spec (Shadertype::enum(),Indices::[integer()]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformSubroutines.xml">external</a> documentation.
+-spec uniformSubroutinesuiv(enum(),[integer()]) -> ok.
+uniformSubroutinesuiv(Shadertype,Indices) ->
+ cast(5752, <<Shadertype:?GLenum,(length(Indices)):?GLuint,
+ (<< <<C:?GLuint>> || C <- Indices>>)/binary,0:(((length(Indices)) rem 2)*32)>>).
+
+%% @spec (Shadertype::enum(),Location::integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()}
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformSubroutine.xml">external</a> documentation.
+-spec getUniformSubroutineuiv(enum(),integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()}.
+getUniformSubroutineuiv(Shadertype,Location) ->
+ call(5753, <<Shadertype:?GLenum,Location:?GLint>>).
+
+%% @spec (Program::integer(),Shadertype::enum(),Pname::enum()) -> integer()
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramStage.xml">external</a> documentation.
+-spec getProgramStageiv(integer(),enum(),enum()) -> integer().
+getProgramStageiv(Program,Shadertype,Pname) ->
+ call(5754, <<Program:?GLuint,Shadertype:?GLenum,Pname:?GLenum>>).
+
+%% @spec (Pname::enum(),Value::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPatchParameter.xml">external</a> documentation.
+-spec patchParameteri(enum(),integer()) -> ok.
+patchParameteri(Pname,Value) ->
+ cast(5755, <<Pname:?GLenum,Value:?GLint>>).
+
+%% @spec (Pname::enum(),Values::[float()]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPatchParameter.xml">external</a> documentation.
+-spec patchParameterfv(enum(),[float()]) -> ok.
+patchParameterfv(Pname,Values) ->
+ cast(5756, <<Pname:?GLenum,(length(Values)):?GLuint,
+ (<< <<C:?GLfloat>> || C <- Values>>)/binary,0:(((length(Values)) rem 2)*32)>>).
+
+%% @spec (Target::enum(),Id::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindTransformFeedback.xml">external</a> documentation.
+-spec bindTransformFeedback(enum(),integer()) -> ok.
+bindTransformFeedback(Target,Id) ->
+ cast(5757, <<Target:?GLenum,Id:?GLuint>>).
+
+%% @spec (Ids::[integer()]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteTransformFeedbacks.xml">external</a> documentation.
+-spec deleteTransformFeedbacks([integer()]) -> ok.
+deleteTransformFeedbacks(Ids) ->
+ cast(5758, <<(length(Ids)):?GLuint,
+ (<< <<C:?GLuint>> || C <- Ids>>)/binary,0:(((1+length(Ids)) rem 2)*32)>>).
+
+%% @spec (N::integer()) -> [integer()]
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenTransformFeedbacks.xml">external</a> documentation.
+-spec genTransformFeedbacks(integer()) -> [integer()].
+genTransformFeedbacks(N) ->
+ call(5759, <<N:?GLsizei>>).
+
+%% @spec (Id::integer()) -> 0|1
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsTransformFeedback.xml">external</a> documentation.
+-spec isTransformFeedback(integer()) -> 0|1.
+isTransformFeedback(Id) ->
+ call(5760, <<Id:?GLuint>>).
+
+%% @spec () -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPauseTransformFeedback.xml">external</a> documentation.
+-spec pauseTransformFeedback() -> ok.
+pauseTransformFeedback() ->
+ cast(5761, <<>>).
+
+%% @spec () -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glResumeTransformFeedback.xml">external</a> documentation.
+-spec resumeTransformFeedback() -> ok.
+resumeTransformFeedback() ->
+ cast(5762, <<>>).
+
+%% @spec (Mode::enum(),Id::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawTransformFeedback.xml">external</a> documentation.
+-spec drawTransformFeedback(enum(),integer()) -> ok.
+drawTransformFeedback(Mode,Id) ->
+ cast(5763, <<Mode:?GLenum,Id:?GLuint>>).
+
+%% @spec (Mode::enum(),Id::integer(),Stream::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawTransformFeedbackStream.xml">external</a> documentation.
+-spec drawTransformFeedbackStream(enum(),integer(),integer()) -> ok.
+drawTransformFeedbackStream(Mode,Id,Stream) ->
+ cast(5764, <<Mode:?GLenum,Id:?GLuint,Stream:?GLuint>>).
+
+%% @spec (Target::enum(),Index::integer(),Id::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBeginQueryIndexe.xml">external</a> documentation.
+-spec beginQueryIndexed(enum(),integer(),integer()) -> ok.
+beginQueryIndexed(Target,Index,Id) ->
+ cast(5765, <<Target:?GLenum,Index:?GLuint,Id:?GLuint>>).
+
+%% @spec (Target::enum(),Index::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEndQueryIndexe.xml">external</a> documentation.
+-spec endQueryIndexed(enum(),integer()) -> ok.
+endQueryIndexed(Target,Index) ->
+ cast(5766, <<Target:?GLenum,Index:?GLuint>>).
+
+%% @spec (Target::enum(),Index::integer(),Pname::enum()) -> integer()
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQueryIndexed.xml">external</a> documentation.
+-spec getQueryIndexediv(enum(),integer(),enum()) -> integer().
+getQueryIndexediv(Target,Index,Pname) ->
+ call(5767, <<Target:?GLenum,Index:?GLuint,Pname:?GLenum>>).
+
+%% @spec () -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glReleaseShaderCompiler.xml">external</a> documentation.
+-spec releaseShaderCompiler() -> ok.
+releaseShaderCompiler() ->
+ cast(5768, <<>>).
+
+%% @spec (Shaders::[integer()],Binaryformat::enum(),Binary::binary()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glShaderBinary.xml">external</a> documentation.
+-spec shaderBinary([integer()],enum(),binary()) -> ok.
+shaderBinary(Shaders,Binaryformat,Binary) ->
+ send_bin(Binary),
+ cast(5769, <<(length(Shaders)):?GLuint,
+ (<< <<C:?GLuint>> || C <- Shaders>>)/binary,0:(((1+length(Shaders)) rem 2)*32),Binaryformat:?GLenum>>).
+
+%% @spec (Shadertype::enum(),Precisiontype::enum()) -> {Range::{integer(),integer()},Precision::integer()}
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetShaderPrecisionFormat.xml">external</a> documentation.
+-spec getShaderPrecisionFormat(enum(),enum()) -> {{integer(),integer()},integer()}.
+getShaderPrecisionFormat(Shadertype,Precisiontype) ->
+ call(5770, <<Shadertype:?GLenum,Precisiontype:?GLenum>>).
+
+%% @spec (N::clamp(),F::clamp()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthRange.xml">external</a> documentation.
+-spec depthRangef(clamp(),clamp()) -> ok.
+depthRangef(N,F) ->
+ cast(5771, <<N:?GLclampf,F:?GLclampf>>).
+
+%% @spec (D::clamp()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearDepthf.xml">external</a> documentation.
+-spec clearDepthf(clamp()) -> ok.
+clearDepthf(D) ->
+ cast(5772, <<D:?GLclampf>>).
+
+%% @spec (Program::integer(),BufSize::integer()) -> {BinaryFormat::enum(),Binary::binary()}
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramBinary.xml">external</a> documentation.
+-spec getProgramBinary(integer(),integer()) -> {enum(),binary()}.
+getProgramBinary(Program,BufSize) ->
+ call(5773, <<Program:?GLuint,BufSize:?GLsizei>>).
+
+%% @spec (Program::integer(),BinaryFormat::enum(),Binary::binary()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramBinary.xml">external</a> documentation.
+-spec programBinary(integer(),enum(),binary()) -> ok.
+programBinary(Program,BinaryFormat,Binary) ->
+ send_bin(Binary),
+ cast(5774, <<Program:?GLuint,BinaryFormat:?GLenum>>).
+
+%% @spec (Program::integer(),Pname::enum(),Value::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramParameter.xml">external</a> documentation.
+-spec programParameteri(integer(),enum(),integer()) -> ok.
+programParameteri(Program,Pname,Value) ->
+ cast(5775, <<Program:?GLuint,Pname:?GLenum,Value:?GLint>>).
+
+%% @spec (Pipeline::integer(),Stages::integer(),Program::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUseProgramStages.xml">external</a> documentation.
+-spec useProgramStages(integer(),integer(),integer()) -> ok.
+useProgramStages(Pipeline,Stages,Program) ->
+ cast(5776, <<Pipeline:?GLuint,Stages:?GLbitfield,Program:?GLuint>>).
+
+%% @spec (Pipeline::integer(),Program::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glActiveShaderProgram.xml">external</a> documentation.
+-spec activeShaderProgram(integer(),integer()) -> ok.
+activeShaderProgram(Pipeline,Program) ->
+ cast(5777, <<Pipeline:?GLuint,Program:?GLuint>>).
+
+%% @spec (Type::enum(),Strings::[string()]) -> integer()
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateShaderProgramv.xml">external</a> documentation.
+-spec createShaderProgramv(enum(),[string()]) -> integer().
+createShaderProgramv(Type,Strings) ->
+ StringsTemp = list_to_binary([[Str|[0]] || Str <- Strings ]),
+ call(5778, <<Type:?GLenum,(length(Strings)):?GLuint,(size(StringsTemp)):?GLuint,(StringsTemp)/binary,0:((8-((size(StringsTemp)+0) rem 8)) rem 8)>>).
+
+%% @spec (Pipeline::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindProgramPipeline.xml">external</a> documentation.
+-spec bindProgramPipeline(integer()) -> ok.
+bindProgramPipeline(Pipeline) ->
+ cast(5779, <<Pipeline:?GLuint>>).
+
+%% @spec (Pipelines::[integer()]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteProgramPipelines.xml">external</a> documentation.
+-spec deleteProgramPipelines([integer()]) -> ok.
+deleteProgramPipelines(Pipelines) ->
+ cast(5780, <<(length(Pipelines)):?GLuint,
+ (<< <<C:?GLuint>> || C <- Pipelines>>)/binary,0:(((1+length(Pipelines)) rem 2)*32)>>).
+
+%% @spec (N::integer()) -> [integer()]
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenProgramPipelines.xml">external</a> documentation.
+-spec genProgramPipelines(integer()) -> [integer()].
+genProgramPipelines(N) ->
+ call(5781, <<N:?GLsizei>>).
+
+%% @spec (Pipeline::integer()) -> 0|1
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsProgramPipeline.xml">external</a> documentation.
+-spec isProgramPipeline(integer()) -> 0|1.
+isProgramPipeline(Pipeline) ->
+ call(5782, <<Pipeline:?GLuint>>).
+
+%% @spec (Pipeline::integer(),Pname::enum()) -> integer()
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramPipeline.xml">external</a> documentation.
+-spec getProgramPipelineiv(integer(),enum()) -> integer().
+getProgramPipelineiv(Pipeline,Pname) ->
+ call(5783, <<Pipeline:?GLuint,Pname:?GLenum>>).
+
+%% @spec (Program::integer(),Location::integer(),V0::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform1i(integer(),integer(),integer()) -> ok.
+programUniform1i(Program,Location,V0) ->
+ cast(5784, <<Program:?GLuint,Location:?GLint,V0:?GLint>>).
+
+%% @spec (Program::integer(),Location::integer(),Value::[integer()]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform1iv(integer(),integer(),[integer()]) -> ok.
+programUniform1iv(Program,Location,Value) ->
+ cast(5785, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ (<< <<C:?GLint>> || C <- Value>>)/binary,0:(((1+length(Value)) rem 2)*32)>>).
+
+%% @spec (Program::integer(),Location::integer(),V0::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform1f(integer(),integer(),float()) -> ok.
+programUniform1f(Program,Location,V0) ->
+ cast(5786, <<Program:?GLuint,Location:?GLint,V0:?GLfloat>>).
+
+%% @spec (Program::integer(),Location::integer(),Value::[float()]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform1fv(integer(),integer(),[float()]) -> ok.
+programUniform1fv(Program,Location,Value) ->
+ cast(5787, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ (<< <<C:?GLfloat>> || C <- Value>>)/binary,0:(((1+length(Value)) rem 2)*32)>>).
+
+%% @spec (Program::integer(),Location::integer(),V0::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform1d(integer(),integer(),float()) -> ok.
+programUniform1d(Program,Location,V0) ->
+ cast(5788, <<Program:?GLuint,Location:?GLint,V0:?GLdouble>>).
+
+%% @spec (Program::integer(),Location::integer(),Value::[float()]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform1dv(integer(),integer(),[float()]) -> ok.
+programUniform1dv(Program,Location,Value) ->
+ cast(5789, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32,
+ (<< <<C:?GLdouble>> || C <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),V0::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform1ui(integer(),integer(),integer()) -> ok.
+programUniform1ui(Program,Location,V0) ->
+ cast(5790, <<Program:?GLuint,Location:?GLint,V0:?GLuint>>).
+
+%% @spec (Program::integer(),Location::integer(),Value::[integer()]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform1uiv(integer(),integer(),[integer()]) -> ok.
+programUniform1uiv(Program,Location,Value) ->
+ cast(5791, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ (<< <<C:?GLuint>> || C <- Value>>)/binary,0:(((1+length(Value)) rem 2)*32)>>).
+
+%% @spec (Program::integer(),Location::integer(),V0::integer(),V1::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform2i(integer(),integer(),integer(),integer()) -> ok.
+programUniform2i(Program,Location,V0,V1) ->
+ cast(5792, <<Program:?GLuint,Location:?GLint,V0:?GLint,V1:?GLint>>).
+
+%% @spec (Program::integer(),Location::integer(),Value::[{integer(),integer()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform2iv(integer(),integer(),[{integer(),integer()}]) -> ok.
+programUniform2iv(Program,Location,Value) ->
+ cast(5793, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ (<< <<V1:?GLint,V2:?GLint>> || {V1,V2} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),V0::float(),V1::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform2f(integer(),integer(),float(),float()) -> ok.
+programUniform2f(Program,Location,V0,V1) ->
+ cast(5794, <<Program:?GLuint,Location:?GLint,V0:?GLfloat,V1:?GLfloat>>).
+
+%% @spec (Program::integer(),Location::integer(),Value::[{float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform2fv(integer(),integer(),[{float(),float()}]) -> ok.
+programUniform2fv(Program,Location,Value) ->
+ cast(5795, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ (<< <<V1:?GLfloat,V2:?GLfloat>> || {V1,V2} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),V0::float(),V1::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform2d(integer(),integer(),float(),float()) -> ok.
+programUniform2d(Program,Location,V0,V1) ->
+ cast(5796, <<Program:?GLuint,Location:?GLint,V0:?GLdouble,V1:?GLdouble>>).
+
+%% @spec (Program::integer(),Location::integer(),Value::[{float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform2dv(integer(),integer(),[{float(),float()}]) -> ok.
+programUniform2dv(Program,Location,Value) ->
+ cast(5797, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble>> || {V1,V2} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),V0::integer(),V1::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform2ui(integer(),integer(),integer(),integer()) -> ok.
+programUniform2ui(Program,Location,V0,V1) ->
+ cast(5798, <<Program:?GLuint,Location:?GLint,V0:?GLuint,V1:?GLuint>>).
+
+%% @spec (Program::integer(),Location::integer(),Value::[{integer(),integer()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform2uiv(integer(),integer(),[{integer(),integer()}]) -> ok.
+programUniform2uiv(Program,Location,Value) ->
+ cast(5799, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ (<< <<V1:?GLuint,V2:?GLuint>> || {V1,V2} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),V0::integer(),V1::integer(),V2::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform3i(integer(),integer(),integer(),integer(),integer()) -> ok.
+programUniform3i(Program,Location,V0,V1,V2) ->
+ cast(5800, <<Program:?GLuint,Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint>>).
+
+%% @spec (Program::integer(),Location::integer(),Value::[{integer(),integer(),integer()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform3iv(integer(),integer(),[{integer(),integer(),integer()}]) -> ok.
+programUniform3iv(Program,Location,Value) ->
+ cast(5801, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ (<< <<V1:?GLint,V2:?GLint,V3:?GLint>> || {V1,V2,V3} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),V0::float(),V1::float(),V2::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform3f(integer(),integer(),float(),float(),float()) -> ok.
+programUniform3f(Program,Location,V0,V1,V2) ->
+ cast(5802, <<Program:?GLuint,Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat>>).
+
+%% @spec (Program::integer(),Location::integer(),Value::[{float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform3fv(integer(),integer(),[{float(),float(),float()}]) -> ok.
+programUniform3fv(Program,Location,Value) ->
+ cast(5803, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>> || {V1,V2,V3} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),V0::float(),V1::float(),V2::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform3d(integer(),integer(),float(),float(),float()) -> ok.
+programUniform3d(Program,Location,V0,V1,V2) ->
+ cast(5804, <<Program:?GLuint,Location:?GLint,V0:?GLdouble,V1:?GLdouble,V2:?GLdouble>>).
+
+%% @spec (Program::integer(),Location::integer(),Value::[{float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform3dv(integer(),integer(),[{float(),float(),float()}]) -> ok.
+programUniform3dv(Program,Location,Value) ->
+ cast(5805, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble>> || {V1,V2,V3} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),V0::integer(),V1::integer(),V2::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform3ui(integer(),integer(),integer(),integer(),integer()) -> ok.
+programUniform3ui(Program,Location,V0,V1,V2) ->
+ cast(5806, <<Program:?GLuint,Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint>>).
+
+%% @spec (Program::integer(),Location::integer(),Value::[{integer(),integer(),integer()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform3uiv(integer(),integer(),[{integer(),integer(),integer()}]) -> ok.
+programUniform3uiv(Program,Location,Value) ->
+ cast(5807, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ (<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint>> || {V1,V2,V3} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),V0::integer(),V1::integer(),V2::integer(),V3::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform4i(integer(),integer(),integer(),integer(),integer(),integer()) -> ok.
+programUniform4i(Program,Location,V0,V1,V2,V3) ->
+ cast(5808, <<Program:?GLuint,Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint,V3:?GLint>>).
+
+%% @spec (Program::integer(),Location::integer(),Value::[{integer(),integer(),integer(),integer()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform4iv(integer(),integer(),[{integer(),integer(),integer(),integer()}]) -> ok.
+programUniform4iv(Program,Location,Value) ->
+ cast(5809, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ (<< <<V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>> || {V1,V2,V3,V4} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),V0::float(),V1::float(),V2::float(),V3::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform4f(integer(),integer(),float(),float(),float(),float()) -> ok.
+programUniform4f(Program,Location,V0,V1,V2,V3) ->
+ cast(5810, <<Program:?GLuint,Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>>).
+
+%% @spec (Program::integer(),Location::integer(),Value::[{float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform4fv(integer(),integer(),[{float(),float(),float(),float()}]) -> ok.
+programUniform4fv(Program,Location,Value) ->
+ cast(5811, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),V0::float(),V1::float(),V2::float(),V3::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform4d(integer(),integer(),float(),float(),float(),float()) -> ok.
+programUniform4d(Program,Location,V0,V1,V2,V3) ->
+ cast(5812, <<Program:?GLuint,Location:?GLint,V0:?GLdouble,V1:?GLdouble,V2:?GLdouble,V3:?GLdouble>>).
+
+%% @spec (Program::integer(),Location::integer(),Value::[{float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform4dv(integer(),integer(),[{float(),float(),float(),float()}]) -> ok.
+programUniform4dv(Program,Location,Value) ->
+ cast(5813, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble>> || {V1,V2,V3,V4} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),V0::integer(),V1::integer(),V2::integer(),V3::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform4ui(integer(),integer(),integer(),integer(),integer(),integer()) -> ok.
+programUniform4ui(Program,Location,V0,V1,V2,V3) ->
+ cast(5814, <<Program:?GLuint,Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint>>).
+
+%% @spec (Program::integer(),Location::integer(),Value::[{integer(),integer(),integer(),integer()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation.
+-spec programUniform4uiv(integer(),integer(),[{integer(),integer(),integer(),integer()}]) -> ok.
+programUniform4uiv(Program,Location,Value) ->
+ cast(5815, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,
+ (<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>> || {V1,V2,V3,V4} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix.xml">external</a> documentation.
+-spec programUniformMatrix2fv(integer(),integer(),0|1,[{float(),float(),float(),float()}]) -> ok.
+programUniformMatrix2fv(Program,Location,Transpose,Value) ->
+ cast(5816, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix.xml">external</a> documentation.
+-spec programUniformMatrix3fv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+programUniformMatrix3fv(Program,Location,Transpose,Value) ->
+ cast(5817, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix.xml">external</a> documentation.
+-spec programUniformMatrix4fv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+programUniformMatrix4fv(Program,Location,Transpose,Value) ->
+ cast(5818, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat,V13:?GLfloat,V14:?GLfloat,V15:?GLfloat,V16:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12,V13,V14,V15,V16} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix.xml">external</a> documentation.
+-spec programUniformMatrix2dv(integer(),integer(),0|1,[{float(),float(),float(),float()}]) -> ok.
+programUniformMatrix2dv(Program,Location,Transpose,Value) ->
+ cast(5819, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble>> || {V1,V2,V3,V4} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix.xml">external</a> documentation.
+-spec programUniformMatrix3dv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+programUniformMatrix3dv(Program,Location,Transpose,Value) ->
+ cast(5820, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix.xml">external</a> documentation.
+-spec programUniformMatrix4dv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+programUniformMatrix4dv(Program,Location,Transpose,Value) ->
+ cast(5821, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble,V13:?GLdouble,V14:?GLdouble,V15:?GLdouble,V16:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12,V13,V14,V15,V16} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix2x.xml">external</a> documentation.
+-spec programUniformMatrix2x3fv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float()}]) -> ok.
+programUniformMatrix2x3fv(Program,Location,Transpose,Value) ->
+ cast(5822, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix3x.xml">external</a> documentation.
+-spec programUniformMatrix3x2fv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float()}]) -> ok.
+programUniformMatrix3x2fv(Program,Location,Transpose,Value) ->
+ cast(5823, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix2x.xml">external</a> documentation.
+-spec programUniformMatrix2x4fv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+programUniformMatrix2x4fv(Program,Location,Transpose,Value) ->
+ cast(5824, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix4x.xml">external</a> documentation.
+-spec programUniformMatrix4x2fv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+programUniformMatrix4x2fv(Program,Location,Transpose,Value) ->
+ cast(5825, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix3x.xml">external</a> documentation.
+-spec programUniformMatrix3x4fv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+programUniformMatrix3x4fv(Program,Location,Transpose,Value) ->
+ cast(5826, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix4x.xml">external</a> documentation.
+-spec programUniformMatrix4x3fv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+programUniformMatrix4x3fv(Program,Location,Transpose,Value) ->
+ cast(5827, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,
+ (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix2x.xml">external</a> documentation.
+-spec programUniformMatrix2x3dv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float()}]) -> ok.
+programUniformMatrix2x3dv(Program,Location,Transpose,Value) ->
+ cast(5828, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix3x.xml">external</a> documentation.
+-spec programUniformMatrix3x2dv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float()}]) -> ok.
+programUniformMatrix3x2dv(Program,Location,Transpose,Value) ->
+ cast(5829, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix2x.xml">external</a> documentation.
+-spec programUniformMatrix2x4dv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+programUniformMatrix2x4dv(Program,Location,Transpose,Value) ->
+ cast(5830, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix4x.xml">external</a> documentation.
+-spec programUniformMatrix4x2dv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+programUniformMatrix4x2dv(Program,Location,Transpose,Value) ->
+ cast(5831, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix3x.xml">external</a> documentation.
+-spec programUniformMatrix3x4dv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+programUniformMatrix3x4dv(Program,Location,Transpose,Value) ->
+ cast(5832, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>).
+
+%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix4x.xml">external</a> documentation.
+-spec programUniformMatrix4x3dv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok.
+programUniformMatrix4x3dv(Program,Location,Transpose,Value) ->
+ cast(5833, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32,
+ (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>).
+
+%% @spec (Pipeline::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glValidateProgramPipeline.xml">external</a> documentation.
+-spec validateProgramPipeline(integer()) -> ok.
+validateProgramPipeline(Pipeline) ->
+ cast(5834, <<Pipeline:?GLuint>>).
+
+%% @spec (Pipeline::integer(),BufSize::integer()) -> string()
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramPipelineInfoLog.xml">external</a> documentation.
+-spec getProgramPipelineInfoLog(integer(),integer()) -> string().
+getProgramPipelineInfoLog(Pipeline,BufSize) ->
+ call(5835, <<Pipeline:?GLuint,BufSize:?GLsizei>>).
+
+%% @spec (Index::integer(),X::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribL.xml">external</a> documentation.
+-spec vertexAttribL1d(integer(),float()) -> ok.
+vertexAttribL1d(Index,X) ->
+ cast(5836, <<Index:?GLuint,0:32,X:?GLdouble>>).
+
+%% @spec (Index::integer(),X::float(),Y::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribL.xml">external</a> documentation.
+-spec vertexAttribL2d(integer(),float(),float()) -> ok.
+vertexAttribL2d(Index,X,Y) ->
+ cast(5837, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble>>).
+
+%% @spec (Index::integer(),X::float(),Y::float(),Z::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribL.xml">external</a> documentation.
+-spec vertexAttribL3d(integer(),float(),float(),float()) -> ok.
+vertexAttribL3d(Index,X,Y,Z) ->
+ cast(5838, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>).
+
+%% @spec (Index::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribL.xml">external</a> documentation.
+-spec vertexAttribL4d(integer(),float(),float(),float(),float()) -> ok.
+vertexAttribL4d(Index,X,Y,Z,W) ->
+ cast(5839, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>).
+
+%% @spec (Index,{X}) -> ok
+%% @equiv vertexAttribL1d(Index,X)
+-spec vertexAttribL1dv(integer(),{float()}) -> ok.
+vertexAttribL1dv(Index,{X}) -> vertexAttribL1d(Index,X).
+
+%% @spec (Index,{X,Y}) -> ok
+%% @equiv vertexAttribL2d(Index,X,Y)
+-spec vertexAttribL2dv(integer(),{float(),float()}) -> ok.
+vertexAttribL2dv(Index,{X,Y}) -> vertexAttribL2d(Index,X,Y).
+
+%% @spec (Index,{X,Y,Z}) -> ok
+%% @equiv vertexAttribL3d(Index,X,Y,Z)
+-spec vertexAttribL3dv(integer(),{float(),float(),float()}) -> ok.
+vertexAttribL3dv(Index,{X,Y,Z}) -> vertexAttribL3d(Index,X,Y,Z).
+
+%% @spec (Index,{X,Y,Z,W}) -> ok
+%% @equiv vertexAttribL4d(Index,X,Y,Z,W)
+-spec vertexAttribL4dv(integer(),{float(),float(),float(),float()}) -> ok.
+vertexAttribL4dv(Index,{X,Y,Z,W}) -> vertexAttribL4d(Index,X,Y,Z,W).
+
+%% @spec (Index::integer(),Size::integer(),Type::enum(),Stride::integer(),Pointer::offset()|mem()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribLPointer.xml">external</a> documentation.
+-spec vertexAttribLPointer(integer(),integer(),enum(),integer(),offset()|mem()) -> ok.
+vertexAttribLPointer(Index,Size,Type,Stride,Pointer) when is_integer(Pointer) ->
+ cast(5840, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>);
+vertexAttribLPointer(Index,Size,Type,Stride,Pointer) ->
+ send_bin(Pointer),
+ cast(5841, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei>>).
+
+%% @spec (Index::integer(),Pname::enum()) -> {float(),float(),float(),float()}
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetVertexAttribL.xml">external</a> documentation.
+-spec getVertexAttribLdv(integer(),enum()) -> {float(),float(),float(),float()}.
+getVertexAttribLdv(Index,Pname) ->
+ call(5842, <<Index:?GLuint,Pname:?GLenum>>).
+
+%% @spec (First::integer(),V::[{float(),float(),float(),float()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glViewportArrayv.xml">external</a> documentation.
+-spec viewportArrayv(integer(),[{float(),float(),float(),float()}]) -> ok.
+viewportArrayv(First,V) ->
+ cast(5843, <<First:?GLuint,(length(V)):?GLuint,
+ (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- V>>)/binary>>).
+
+%% @spec (Index::integer(),X::float(),Y::float(),W::float(),H::float()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glViewportIndexed.xml">external</a> documentation.
+-spec viewportIndexedf(integer(),float(),float(),float(),float()) -> ok.
+viewportIndexedf(Index,X,Y,W,H) ->
+ cast(5844, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat,W:?GLfloat,H:?GLfloat>>).
+
+%% @spec (Index::integer(),V::{float(),float(),float(),float()}) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glViewportIndexed.xml">external</a> documentation.
+-spec viewportIndexedfv(integer(),{float(),float(),float(),float()}) -> ok.
+viewportIndexedfv(Index,{V1,V2,V3,V4}) ->
+ cast(5845, <<Index:?GLuint,V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>>).
+
+%% @spec (First::integer(),V::[{integer(),integer(),integer(),integer()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScissorArrayv.xml">external</a> documentation.
+-spec scissorArrayv(integer(),[{integer(),integer(),integer(),integer()}]) -> ok.
+scissorArrayv(First,V) ->
+ cast(5846, <<First:?GLuint,(length(V)):?GLuint,
+ (<< <<V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>> || {V1,V2,V3,V4} <- V>>)/binary>>).
+
+%% @spec (Index::integer(),Left::integer(),Bottom::integer(),Width::integer(),Height::integer()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScissorIndexe.xml">external</a> documentation.
+-spec scissorIndexed(integer(),integer(),integer(),integer(),integer()) -> ok.
+scissorIndexed(Index,Left,Bottom,Width,Height) ->
+ cast(5847, <<Index:?GLuint,Left:?GLint,Bottom:?GLint,Width:?GLsizei,Height:?GLsizei>>).
+
+%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScissorIndexe.xml">external</a> documentation.
+-spec scissorIndexedv(integer(),{integer(),integer(),integer(),integer()}) -> ok.
+scissorIndexedv(Index,{V1,V2,V3,V4}) ->
+ cast(5848, <<Index:?GLuint,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>).
+
+%% @spec (First::integer(),V::[{clamp(),clamp()}]) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthRangeArrayv.xml">external</a> documentation.
+-spec depthRangeArrayv(integer(),[{clamp(),clamp()}]) -> ok.
+depthRangeArrayv(First,V) ->
+ cast(5849, <<First:?GLuint,0:32,(length(V)):?GLuint,0:32,
+ (<< <<V1:?GLclampd,V2:?GLclampd>> || {V1,V2} <- V>>)/binary>>).
+
+%% @spec (Index::integer(),N::clamp(),F::clamp()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthRangeIndexe.xml">external</a> documentation.
+-spec depthRangeIndexed(integer(),clamp(),clamp()) -> ok.
+depthRangeIndexed(Index,N,F) ->
+ cast(5850, <<Index:?GLuint,0:32,N:?GLclampd,F:?GLclampd>>).
+
+%% @spec (Target::enum(),Index::integer()) -> [float()]
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetFloati_v.xml">external</a> documentation.
+-spec getFloati_v(enum(),integer()) -> [float()].
+getFloati_v(Target,Index) ->
+ call(5851, <<Target:?GLenum,Index:?GLuint>>).
+
+%% @spec (Target::enum(),Index::integer()) -> [float()]
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetDoublei_v.xml">external</a> documentation.
+-spec getDoublei_v(enum(),integer()) -> [float()].
+getDoublei_v(Target,Index) ->
+ call(5852, <<Target:?GLenum,Index:?GLuint>>).
+
+%% @spec (Source::enum(),Type::enum(),Severity::enum(),Ids::[integer()],Enabled::0|1) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDebugMessageControlARB.xml">external</a> documentation.
+-spec debugMessageControlARB(enum(),enum(),enum(),[integer()],0|1) -> ok.
+debugMessageControlARB(Source,Type,Severity,Ids,Enabled) ->
+ cast(5853, <<Source:?GLenum,Type:?GLenum,Severity:?GLenum,(length(Ids)):?GLuint,
+ (<< <<C:?GLuint>> || C <- Ids>>)/binary,0:(((length(Ids)) rem 2)*32),Enabled:?GLboolean>>).
+
+%% @spec (Source::enum(),Type::enum(),Id::integer(),Severity::enum(),Buf::string()) -> ok
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDebugMessageInsertARB.xml">external</a> documentation.
+-spec debugMessageInsertARB(enum(),enum(),integer(),enum(),string()) -> ok.
+debugMessageInsertARB(Source,Type,Id,Severity,Buf) ->
+ cast(5854, <<Source:?GLenum,Type:?GLenum,Id:?GLuint,Severity:?GLenum,(list_to_binary([Buf|[0]]))/binary,0:((8-((length(Buf)+ 1) rem 8)) rem 8)>>).
+
+%% @spec (Count::integer(),Bufsize::integer()) -> {integer(),Sources::[enum()],Types::[enum()],Ids::[integer()],Severities::[enum()],MessageLog::[string()]}
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetDebugMessageLogARB.xml">external</a> documentation.
+-spec getDebugMessageLogARB(integer(),integer()) -> {integer(),[enum()],[enum()],[integer()],[enum()],[string()]}.
+getDebugMessageLogARB(Count,Bufsize) ->
+ call(5855, <<Count:?GLuint,Bufsize:?GLsizei>>).
+
+%% @spec () -> enum()
+%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetGraphicsResetStatusARB.xml">external</a> documentation.
+-spec getGraphicsResetStatusARB() -> enum().
+getGraphicsResetStatusARB() ->
+ call(5856, <<>>).
%% @spec () -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glResizeBuffersMESA.xml">external</a> documentation.
-spec resizeBuffersMESA() -> ok.
resizeBuffersMESA() ->
- cast(5676, <<>>).
+ cast(5857, <<>>).
%% @spec (X::float(),Y::float(),Z::float(),W::float()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos4dMESA.xml">external</a> documentation.
-spec windowPos4dMESA(float(),float(),float(),float()) -> ok.
windowPos4dMESA(X,Y,Z,W) ->
- cast(5677, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>).
+ cast(5858, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>).
%% @spec ({X,Y,Z,W}) -> ok
%% @equiv windowPos4dMESA(X,Y,Z,W)
@@ -4768,7 +5975,7 @@ windowPos4dvMESA({X,Y,Z,W}) -> windowPos4dMESA(X,Y,Z,W).
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos4fMESA.xml">external</a> documentation.
-spec windowPos4fMESA(float(),float(),float(),float()) -> ok.
windowPos4fMESA(X,Y,Z,W) ->
- cast(5678, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>).
+ cast(5859, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>).
%% @spec ({X,Y,Z,W}) -> ok
%% @equiv windowPos4fMESA(X,Y,Z,W)
@@ -4779,7 +5986,7 @@ windowPos4fvMESA({X,Y,Z,W}) -> windowPos4fMESA(X,Y,Z,W).
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos4iMESA.xml">external</a> documentation.
-spec windowPos4iMESA(integer(),integer(),integer(),integer()) -> ok.
windowPos4iMESA(X,Y,Z,W) ->
- cast(5679, <<X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>).
+ cast(5860, <<X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>).
%% @spec ({X,Y,Z,W}) -> ok
%% @equiv windowPos4iMESA(X,Y,Z,W)
@@ -4790,7 +5997,7 @@ windowPos4ivMESA({X,Y,Z,W}) -> windowPos4iMESA(X,Y,Z,W).
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos4sMESA.xml">external</a> documentation.
-spec windowPos4sMESA(integer(),integer(),integer(),integer()) -> ok.
windowPos4sMESA(X,Y,Z,W) ->
- cast(5680, <<X:?GLshort,Y:?GLshort,Z:?GLshort,W:?GLshort>>).
+ cast(5861, <<X:?GLshort,Y:?GLshort,Z:?GLshort,W:?GLshort>>).
%% @spec ({X,Y,Z,W}) -> ok
%% @equiv windowPos4sMESA(X,Y,Z,W)
@@ -4801,11 +6008,11 @@ windowPos4svMESA({X,Y,Z,W}) -> windowPos4sMESA(X,Y,Z,W).
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthBoundsEXT.xml">external</a> documentation.
-spec depthBoundsEXT(clamp(),clamp()) -> ok.
depthBoundsEXT(Zmin,Zmax) ->
- cast(5681, <<Zmin:?GLclampd,Zmax:?GLclampd>>).
+ cast(5862, <<Zmin:?GLclampd,Zmax:?GLclampd>>).
%% @spec (StencilTagBits::integer(),StencilClearTag::integer()) -> ok
%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilClearTagEXT.xml">external</a> documentation.
-spec stencilClearTagEXT(integer(),integer()) -> ok.
stencilClearTagEXT(StencilTagBits,StencilClearTag) ->
- cast(5682, <<StencilTagBits:?GLsizei,StencilClearTag:?GLuint>>).
+ cast(5863, <<StencilTagBits:?GLsizei,StencilClearTag:?GLuint>>).