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Diffstat (limited to 'lib/wx/src/gen/glu.erl')
-rw-r--r-- | lib/wx/src/gen/glu.erl | 351 |
1 files changed, 1 insertions, 350 deletions
diff --git a/lib/wx/src/gen/glu.erl b/lib/wx/src/gen/glu.erl index f641f41262..6b3059b701 100644 --- a/lib/wx/src/gen/glu.erl +++ b/lib/wx/src/gen/glu.erl @@ -1,7 +1,7 @@ %% %% %CopyrightBegin% %% -%% Copyright Ericsson AB 2008-2016. All Rights Reserved. +%% Copyright Ericsson AB 2008-2017. All Rights Reserved. %% %% Licensed under the Apache License, Version 2.0 (the "License"); %% you may not use this file except in compliance with the License. @@ -92,28 +92,6 @@ tesselate({Nx,Ny,Nz}, Vs) -> %% of decreasing resolutions called a mipmap. This is used for the antialiasing of texture %% mapped primitives. %% -%% A return value of zero indicates success, otherwise a GLU error code is returned (see {@link glu:errorString/1} -%% ). -%% -%% A series of mipmap levels from `Base' to `Max' is built by decimating `Data' -%% in half until size 1×1 is reached. At each level, each texel in the halved mipmap -%% level is an average of the corresponding two texels in the larger mipmap level. {@link gl:texImage1D/8} -%% is called to load these mipmap levels from `Base' to `Max' . If `Max' is -%% larger than the highest mipmap level for the texture of the specified size, then a GLU -%% error code is returned (see {@link glu:errorString/1} ) and nothing is loaded. -%% -%% For example, if `Level' is 2 and `Width' is 16, the following levels are possible: -%% 16×1, 8×1, 4×1, 2×1, 1×1. These correspond to levels 2 through 6 respectively. -%% If `Base' is 3 and `Max' is 5, then only mipmap levels 8×1, 4×1 and 2×1 -%% are loaded. However, if `Max' is 7, then an error is returned and nothing is loaded -%% since `Max' is larger than the highest mipmap level which is, in this case, 6. -%% -%% The highest mipmap level can be derived from the formula log 2(width×2 level). -%% -%% See the {@link gl:texImage1D/8} reference page for a description of the acceptable values -%% for `Type' parameter. See the {@link gl:drawPixels/5} reference page for a description -%% of the acceptable values for `Level' parameter. -%% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluBuild1DMipmapLevels.xml">external</a> documentation. -spec build1DMipmapLevels(Target, InternalFormat, Width, Format, Type, Level, Base, Max, Data) -> integer() when Target :: enum(),InternalFormat :: integer(),Width :: integer(),Format :: enum(),Type :: enum(),Level :: integer(),Base :: integer(),Max :: integer(),Data :: binary(). build1DMipmapLevels(Target,InternalFormat,Width,Format,Type,Level,Base,Max,Data) -> @@ -126,32 +104,6 @@ build1DMipmapLevels(Target,InternalFormat,Width,Format,Type,Level,Base,Max,Data) %% decreasing resolutions called a mipmap. This is used for the antialiasing of texture mapped %% primitives. %% -%% A return value of zero indicates success, otherwise a GLU error code is returned (see {@link glu:errorString/1} -%% ). -%% -%% Initially, the `Width' of `Data' is checked to see if it is a power of 2. If -%% not, a copy of `Data' is scaled up or down to the nearest power of 2. (If `Width' -%% is exactly between powers of 2, then the copy of `Data' will scale upwards.) This -%% copy will be used for subsequent mipmapping operations described below. For example, if `Width' -%% is 57, then a copy of `Data' will scale up to 64 before mipmapping takes place. -%% -%% Then, proxy textures (see {@link gl:texImage1D/8} ) are used to determine if the implementation -%% can fit the requested texture. If not, `Width' is continually halved until it fits. -%% -%% Next, a series of mipmap levels is built by decimating a copy of `Data' in half -%% until size 1×1 is reached. At each level, each texel in the halved mipmap level is an -%% average of the corresponding two texels in the larger mipmap level. -%% -%% {@link gl:texImage1D/8} is called to load each of these mipmap levels. Level 0 is a copy -%% of `Data' . The highest level is (log 2)(width). For example, if `Width' is 64 and the implementation -%% can store a texture of this size, the following mipmap levels are built: 64×1, 32×1, -%% 16×1, 8×1, 4×1, 2×1, and 1×1. These correspond to levels 0 through 6, respectively. -%% -%% -%% See the {@link gl:texImage1D/8} reference page for a description of the acceptable values -%% for the `Type' parameter. See the {@link gl:drawPixels/5} reference page for a description -%% of the acceptable values for the `Data' parameter. -%% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluBuild1DMipmaps.xml">external</a> documentation. -spec build1DMipmaps(Target, InternalFormat, Width, Format, Type, Data) -> integer() when Target :: enum(),InternalFormat :: integer(),Width :: integer(),Format :: enum(),Type :: enum(),Data :: binary(). build1DMipmaps(Target,InternalFormat,Width,Format,Type,Data) -> @@ -164,31 +116,6 @@ build1DMipmaps(Target,InternalFormat,Width,Format,Type,Data) -> %% of decreasing resolutions called a mipmap. This is used for the antialiasing of texture %% mapped primitives. %% -%% A return value of zero indicates success, otherwise a GLU error code is returned (see {@link glu:errorString/1} -%% ). -%% -%% A series of mipmap levels from `Base' to `Max' is built by decimating `Data' -%% in half along both dimensions until size 1×1 is reached. At each level, each texel -%% in the halved mipmap level is an average of the corresponding four texels in the larger -%% mipmap level. (In the case of rectangular images, the decimation will ultimately reach -%% an N×1 or 1×N configuration. Here, two texels are averaged instead.) {@link gl:texImage2D/9} -%% is called to load these mipmap levels from `Base' to `Max' . If `Max' is -%% larger than the highest mipmap level for the texture of the specified size, then a GLU -%% error code is returned (see {@link glu:errorString/1} ) and nothing is loaded. -%% -%% For example, if `Level' is 2 and `Width' is 16 and `Height' is 8, the -%% following levels are possible: 16×8, 8×4, 4×2, 2×1, 1×1. These correspond to -%% levels 2 through 6 respectively. If `Base' is 3 and `Max' is 5, then only mipmap -%% levels 8×4, 4×2, and 2×1 are loaded. However, if `Max' is 7, then an error is -%% returned and nothing is loaded since `Max' is larger than the highest mipmap level -%% which is, in this case, 6. -%% -%% The highest mipmap level can be derived from the formula log 2(max(width height)×2 level). -%% -%% See the {@link gl:texImage1D/8} reference page for a description of the acceptable values -%% for `Format' parameter. See the {@link gl:drawPixels/5} reference page for a description -%% of the acceptable values for `Type' parameter. -%% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluBuild2DMipmapLevels.xml">external</a> documentation. -spec build2DMipmapLevels(Target, InternalFormat, Width, Height, Format, Type, Level, Base, Max, Data) -> integer() when Target :: enum(),InternalFormat :: integer(),Width :: integer(),Height :: integer(),Format :: enum(),Type :: enum(),Level :: integer(),Base :: integer(),Max :: integer(),Data :: binary(). build2DMipmapLevels(Target,InternalFormat,Width,Height,Format,Type,Level,Base,Max,Data) -> @@ -201,39 +128,6 @@ build2DMipmapLevels(Target,InternalFormat,Width,Height,Format,Type,Level,Base,Ma %% decreasing resolutions called a mipmap. This is used for the antialiasing of texture-mapped %% primitives. %% -%% A return value of zero indicates success, otherwise a GLU error code is returned (see {@link glu:errorString/1} -%% ). -%% -%% Initially, the `Width' and `Height' of `Data' are checked to see if they -%% are a power of 2. If not, a copy of `Data' (not `Data' ), is scaled up or down -%% to the nearest power of 2. This copy will be used for subsequent mipmapping operations -%% described below. (If `Width' or `Height' is exactly between powers of 2, then -%% the copy of `Data' will scale upwards.) For example, if `Width' is 57 and `Height' -%% is 23, then a copy of `Data' will scale up to 64 in `Width' and down to 16 -%% in depth, before mipmapping takes place. -%% -%% Then, proxy textures (see {@link gl:texImage2D/9} ) are used to determine if the implementation -%% can fit the requested texture. If not, both dimensions are continually halved until it -%% fits. (If the OpenGL version is (<= 1.0, both maximum texture dimensions are clamped -%% to the value returned by {@link gl:getBooleanv/1} with the argument `?GLU_MAX_TEXTURE_SIZE' -%% .) -%% -%% Next, a series of mipmap levels is built by decimating a copy of `Data' in half -%% along both dimensions until size 1×1 is reached. At each level, each texel in the halved -%% mipmap level is an average of the corresponding four texels in the larger mipmap level. -%% (In the case of rectangular images, the decimation will ultimately reach an N×1 or 1×N -%% configuration. Here, two texels are averaged instead.) -%% -%% {@link gl:texImage2D/9} is called to load each of these mipmap levels. Level 0 is a copy -%% of `Data' . The highest level is (log 2)(max(width height)). For example, if `Width' is 64 and `Height' -%% is 16 and the implementation can store a texture of this size, the following mipmap levels -%% are built: 64×16, 32×8, 16×4, 8×2, 4×1, 2×1, and 1×1 These correspond to -%% levels 0 through 6, respectively. -%% -%% See the {@link gl:texImage1D/8} reference page for a description of the acceptable values -%% for `Format' parameter. See the {@link gl:drawPixels/5} reference page for a description -%% of the acceptable values for `Type' parameter. -%% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluBuild2DMipmaps.xml">external</a> documentation. -spec build2DMipmaps(Target, InternalFormat, Width, Height, Format, Type, Data) -> integer() when Target :: enum(),InternalFormat :: integer(),Width :: integer(),Height :: integer(),Format :: enum(),Type :: enum(),Data :: binary(). build2DMipmaps(Target,InternalFormat,Width,Height,Format,Type,Data) -> @@ -246,31 +140,6 @@ build2DMipmaps(Target,InternalFormat,Width,Height,Format,Type,Data) -> %% maps of decreasing resolutions called a mipmap. This is used for the antialiasing of texture %% mapped primitives. %% -%% A return value of zero indicates success, otherwise a GLU error code is returned (see {@link glu:errorString/1} -%% ). -%% -%% A series of mipmap levels from `Base' to `Max' is built by decimating `Data' -%% in half along both dimensions until size 1×1×1 is reached. At each level, each texel -%% in the halved mipmap level is an average of the corresponding eight texels in the larger -%% mipmap level. (If exactly one of the dimensions is 1, four texels are averaged. If exactly -%% two of the dimensions are 1, two texels are averaged.) {@link gl:texImage3D/10} is called -%% to load these mipmap levels from `Base' to `Max' . If `Max' is larger than -%% the highest mipmap level for the texture of the specified size, then a GLU error code -%% is returned (see {@link glu:errorString/1} ) and nothing is loaded. -%% -%% For example, if `Level' is 2 and `Width' is 16, `Height' is 8 and `Depth' -%% is 4, the following levels are possible: 16×8×4, 8×4×2, 4×2×1, 2×1×1, 1×1×1. -%% These correspond to levels 2 through 6 respectively. If `Base' is 3 and `Max' -%% is 5, then only mipmap levels 8×4×2, 4×2×1, and 2×1×1 are loaded. However, if `Max' -%% is 7, then an error is returned and nothing is loaded, since `Max' is larger than -%% the highest mipmap level which is, in this case, 6. -%% -%% The highest mipmap level can be derived from the formula log 2(max(width height depth)×2 level). -%% -%% See the {@link gl:texImage1D/8} reference page for a description of the acceptable values -%% for `Format' parameter. See the {@link gl:drawPixels/5} reference page for a description -%% of the acceptable values for `Type' parameter. -%% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluBuild3DMipmapLevels.xml">external</a> documentation. -spec build3DMipmapLevels(Target, InternalFormat, Width, Height, Depth, Format, Type, Level, Base, Max, Data) -> integer() when Target :: enum(),InternalFormat :: integer(),Width :: integer(),Height :: integer(),Depth :: integer(),Format :: enum(),Type :: enum(),Level :: integer(),Base :: integer(),Max :: integer(),Data :: binary(). build3DMipmapLevels(Target,InternalFormat,Width,Height,Depth,Format,Type,Level,Base,Max,Data) -> @@ -283,38 +152,6 @@ build3DMipmapLevels(Target,InternalFormat,Width,Height,Depth,Format,Type,Level,B %% of decreasing resolutions called a mipmap. This is used for the antialiasing of texture-mapped %% primitives. %% -%% A return value of zero indicates success, otherwise a GLU error code is returned (see {@link glu:errorString/1} -%% ). -%% -%% Initially, the `Width' , `Height' and `Depth' of `Data' are checked -%% to see if they are a power of 2. If not, a copy of `Data' is made and scaled up or -%% down to the nearest power of 2. (If `Width' , `Height' , or `Depth' is exactly -%% between powers of 2, then the copy of `Data' will scale upwards.) This copy will -%% be used for subsequent mipmapping operations described below. For example, if `Width' -%% is 57, `Height' is 23, and `Depth' is 24, then a copy of `Data' will scale -%% up to 64 in width, down to 16 in height, and up to 32 in depth before mipmapping takes -%% place. -%% -%% Then, proxy textures (see {@link gl:texImage3D/10} ) are used to determine if the implementation -%% can fit the requested texture. If not, all three dimensions are continually halved until -%% it fits. -%% -%% Next, a series of mipmap levels is built by decimating a copy of `Data' in half -%% along all three dimensions until size 1×1×1 is reached. At each level, each texel in -%% the halved mipmap level is an average of the corresponding eight texels in the larger -%% mipmap level. (If exactly one of the dimensions is 1, four texels are averaged. If exactly -%% two of the dimensions are 1, two texels are averaged.) -%% -%% {@link gl:texImage3D/10} is called to load each of these mipmap levels. Level 0 is a copy -%% of `Data' . The highest level is (log 2)(max(width height depth)). For example, if `Width' is 64, `Height' -%% is 16, and `Depth' is 32, and the implementation can store a texture of this size, -%% the following mipmap levels are built: 64×16×32, 32×8×16, 16×4×8, 8×2×4, 4×1×2, -%% 2×1×1, and 1×1×1. These correspond to levels 0 through 6, respectively. -%% -%% See the {@link gl:texImage1D/8} reference page for a description of the acceptable values -%% for `Format' parameter. See the {@link gl:drawPixels/5} reference page for a description -%% of the acceptable values for `Type' parameter. -%% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluBuild3DMipmaps.xml">external</a> documentation. -spec build3DMipmaps(Target, InternalFormat, Width, Height, Depth, Format, Type, Data) -> integer() when Target :: enum(),InternalFormat :: integer(),Width :: integer(),Height :: integer(),Depth :: integer(),Format :: enum(),Type :: enum(),Data :: binary(). build3DMipmaps(Target,InternalFormat,Width,Height,Depth,Format,Type,Data) -> @@ -326,11 +163,6 @@ build3DMipmaps(Target,InternalFormat,Width,Height,Depth,Format,Type,Data) -> %% ``glu:checkExtension'' returns `?GLU_TRUE' if `ExtName' is supported otherwise %% `?GLU_FALSE' is returned. %% -%% This is used to check for the presence for OpenGL, GLU, or GLX extension names by passing -%% the extension strings returned by {@link gl:getString/1} , {@link glu:getString/1} , see `glXGetClientString' -%% , see `glXQueryExtensionsString', or see `glXQueryServerString', respectively, -%% as `ExtString' . -%% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluCheckExtension.xml">external</a> documentation. -spec checkExtension(ExtName, ExtString) -> 0|1 when ExtName :: string(),ExtString :: string(). checkExtension(ExtName,ExtString) -> @@ -345,18 +177,6 @@ checkExtension(ExtName,ExtString) -> %% is subdivided around the `z' axis into slices and along the `z' axis into stacks. %% %% -%% Note that if `Top' is set to 0.0, this routine generates a cone. -%% -%% If the orientation is set to `?GLU_OUTSIDE' (with {@link glu:quadricOrientation/2} ), -%% then any generated normals point away from the `z' axis. Otherwise, they point toward -%% the `z' axis. -%% -%% If texturing is turned on (with {@link glu:quadricTexture/2} ), then texture coordinates -%% are generated so that `t' ranges linearly from 0.0 at `z' = 0 to 1.0 at `z' -%% = `Height' , and `s' ranges from 0.0 at the +`y' axis, to 0.25 at the +`x' -%% axis, to 0.5 at the -`y' axis, to 0.75 at the -`x' axis, and back to 1.0 -%% at the +`y' axis. -%% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluCylinder.xml">external</a> documentation. -spec cylinder(Quad, Base, Top, Height, Slices, Stacks) -> 'ok' when Quad :: integer(),Base :: float(),Top :: float(),Height :: float(),Slices :: integer(),Stacks :: integer(). cylinder(Quad,Base,Top,Height,Slices,Stacks) -> @@ -381,16 +201,6 @@ deleteQuadric(Quad) -> %% slices (like pizza slices) and also about the `z' axis into rings (as specified by `Slices' %% and `Loops' , respectively). %% -%% With respect to orientation, the +`z' side of the disk is considered to be ``outside'' -%% (see {@link glu:quadricOrientation/2} ). This means that if the orientation is set to `?GLU_OUTSIDE' -%% , then any normals generated point along the +`z' axis. Otherwise, they point along -%% the -`z' axis. -%% -%% If texturing has been turned on (with {@link glu:quadricTexture/2} ), texture coordinates -%% are generated linearly such that where r=outer, the value at (`r', 0, 0) is (1, -%% 0.5), at (0, `r', 0) it is (0.5, 1), at (-`r', 0, 0) it is (0, 0.5), and at -%% (0, -`r', 0) it is (0.5, 0). -%% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluDisk.xml">external</a> documentation. -spec disk(Quad, Inner, Outer, Slices, Loops) -> 'ok' when Quad :: integer(),Inner :: float(),Outer :: float(),Slices :: integer(),Loops :: integer(). disk(Quad,Inner,Outer,Slices,Loops) -> @@ -402,11 +212,6 @@ disk(Quad,Inner,Outer,Slices,Loops) -> %% is in ISO Latin 1 format. For example, ``glu:errorString''(`?GLU_OUT_OF_MEMORY') %% returns the string `out of memory'. %% -%% The standard GLU error codes are `?GLU_INVALID_ENUM', `?GLU_INVALID_VALUE', -%% and `?GLU_OUT_OF_MEMORY'. Certain other GLU functions can return specialized error -%% codes through callbacks. See the {@link gl:getError/0} reference page for the list of -%% GL error codes. -%% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluErrorString.xml">external</a> documentation. -spec errorString(Error) -> string() when Error :: enum(). errorString(Error) -> @@ -417,24 +222,6 @@ errorString(Error) -> %% ``glu:getString'' returns a pointer to a static string describing the GLU version or %% the GLU extensions that are supported. %% -%% The version number is one of the following forms: -%% -%% `major_number.minor_number'`major_number.minor_number.release_number'. -%% -%% The version string is of the following form: -%% -%% `version number<space>vendor-specific information' -%% -%% Vendor-specific information is optional. Its format and contents depend on the implementation. -%% -%% -%% The standard GLU contains a basic set of features and capabilities. If a company or group -%% of companies wish to support other features, these may be included as extensions to the -%% GLU. If `Name' is `?GLU_EXTENSIONS', then ``glu:getString'' returns a space-separated -%% list of names of supported GLU extensions. (Extension names never contain spaces.) -%% -%% All strings are null-terminated. -%% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluGetString.xml">external</a> documentation. -spec getString(Name) -> string() when Name :: enum(). getString(Name) -> @@ -445,30 +232,6 @@ getString(Name) -> %% ``glu:lookAt'' creates a viewing matrix derived from an eye point, a reference point %% indicating the center of the scene, and an `UP' vector. %% -%% The matrix maps the reference point to the negative `z' axis and the eye point to -%% the origin. When a typical projection matrix is used, the center of the scene therefore -%% maps to the center of the viewport. Similarly, the direction described by the `UP' -%% vector projected onto the viewing plane is mapped to the positive `y' axis so that -%% it points upward in the viewport. The `UP' vector must not be parallel to the line -%% of sight from the eye point to the reference point. -%% -%% Let -%% -%% F=(centerX-eyeX centerY-eyeY centerZ-eyeZ) -%% -%% Let `UP' be the vector (upX upY upZ). -%% -%% Then normalize as follows: f=F/(||F||) -%% -%% UP"=UP/(||UP||) -%% -%% Finally, let s=f×UP", and u=s×f. -%% -%% M is then constructed as follows: M=(s[0] s[1] s[2] 0 u[0] u[1] u[2] 0-f[0]-f[1]-f[2] 0 0 0 0 1) -%% -%% and ``glu:lookAt'' is equivalent to glMultMatrixf(M); glTranslated(-eyex, -eyey, -%% -eyez); -%% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluLookAt.xml">external</a> documentation. -spec lookAt(EyeX, EyeY, EyeZ, CenterX, CenterY, CenterZ, UpX, UpY, UpZ) -> 'ok' when EyeX :: float(),EyeY :: float(),EyeZ :: float(),CenterX :: float(),CenterY :: float(),CenterZ :: float(),UpX :: float(),UpY :: float(),UpZ :: float(). lookAt(EyeX,EyeY,EyeZ,CenterX,CenterY,CenterZ,UpX,UpY,UpZ) -> @@ -503,22 +266,6 @@ ortho2D(Left,Right,Bottom,Top) -> %% the +`x' axis, 180 degrees along the -`y' axis, and 270 degrees along the -`x' %% axis). %% -%% The partial disk has a radius of `Outer' and contains a concentric circular hole -%% with a radius of `Inner' . If `Inner' is 0, then no hole is generated. The partial -%% disk is subdivided around the `z' axis into slices (like pizza slices) and also about -%% the `z' axis into rings (as specified by `Slices' and `Loops' , respectively). -%% -%% -%% With respect to orientation, the +`z' side of the partial disk is considered to -%% be outside (see {@link glu:quadricOrientation/2} ). This means that if the orientation -%% is set to `?GLU_OUTSIDE', then any normals generated point along the +`z' axis. -%% Otherwise, they point along the -`z' axis. -%% -%% If texturing is turned on (with {@link glu:quadricTexture/2} ), texture coordinates are -%% generated linearly such that where r=outer, the value at (`r', 0, 0) is (1.0, -%% 0.5), at (0, `r', 0) it is (0.5, 1.0), at (-`r', 0, 0) it is (0.0, 0.5), and -%% at (0, -`r', 0) it is (0.5, 0.0). -%% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluPartialDisk.xml">external</a> documentation. -spec partialDisk(Quad, Inner, Outer, Slices, Loops, Start, Sweep) -> 'ok' when Quad :: integer(),Inner :: float(),Outer :: float(),Slices :: integer(),Loops :: integer(),Start :: float(),Sweep :: float(). partialDisk(Quad,Inner,Outer,Slices,Loops,Start,Sweep) -> @@ -532,17 +279,6 @@ partialDisk(Quad,Inner,Outer,Slices,Loops,Start,Sweep) -> %% as wide in `x' as it is in `y'. If the viewport is twice as wide as it is tall, %% it displays the image without distortion. %% -%% The matrix generated by ``glu:perspective'' is multipled by the current matrix, just -%% as if {@link gl:multMatrixd/1} were called with the generated matrix. To load the perspective -%% matrix onto the current matrix stack instead, precede the call to ``glu:perspective'' -%% with a call to {@link gl:loadIdentity/0} . -%% -%% Given `f' defined as follows: -%% -%% f=cotangent(fovy/2) The generated matrix is -%% -%% (f/aspect 0 0 0 0 f 0 0 0 0(zFar+zNear)/(zNear-zFar)(2×zFar×zNear)/(zNear-zFar) 0 0 -1 0) -%% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluPerspective.xml">external</a> documentation. -spec perspective(Fovy, Aspect, ZNear, ZFar) -> 'ok' when Fovy :: float(),Aspect :: float(),ZNear :: float(),ZFar :: float(). perspective(Fovy,Aspect,ZNear,ZFar) -> @@ -557,18 +293,6 @@ perspective(Fovy,Aspect,ZNear,ZFar) -> %% rerender the scene. All primitives that would have been drawn near the cursor are identified %% and stored in the selection buffer. %% -%% The matrix created by ``glu:pickMatrix'' is multiplied by the current matrix just as -%% if {@link gl:multMatrixd/1} is called with the generated matrix. To effectively use the -%% generated pick matrix for picking, first call {@link gl:loadIdentity/0} to load an identity -%% matrix onto the perspective matrix stack. Then call ``glu:pickMatrix'', and, finally, -%% call a command (such as {@link glu:perspective/4} ) to multiply the perspective matrix by -%% the pick matrix. -%% -%% When using ``glu:pickMatrix'' to pick NURBS, be careful to turn off the NURBS property -%% `?GLU_AUTO_LOAD_MATRIX'. If `?GLU_AUTO_LOAD_MATRIX' is not turned off, then -%% any NURBS surface rendered is subdivided differently with the pick matrix than the way -%% it was subdivided without the pick matrix. -%% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluPickMatrix.xml">external</a> documentation. -spec pickMatrix(X, Y, DelX, DelY, Viewport) -> 'ok' when X :: float(),Y :: float(),DelX :: float(),DelY :: float(),Viewport :: {integer(),integer(),integer(),integer()}. pickMatrix(X,Y,DelX,DelY,{V1,V2,V3,V4}) -> @@ -581,24 +305,6 @@ pickMatrix(X,Y,DelX,DelY,{V1,V2,V3,V4}) -> %% , and `WinZ' . A return value of `?GLU_TRUE' indicates success, a return value %% of `?GLU_FALSE' indicates failure. %% -%% To compute the coordinates, let v=(objX objY objZ 1.0) represented as a matrix with 4 rows and 1 column. -%% Then ``glu:project'' computes v" as follows: -%% -%% v"=P×M×v -%% -%% where P is the current projection matrix `Proj' and M is the current modelview -%% matrix `Model' (both represented as 4×4 matrices in column-major order). -%% -%% The window coordinates are then computed as follows: -%% -%% winX=view(0)+view(2)×(v"(0)+1)/2 -%% -%% winY=view(1)+view(3)×(v"(1)+1)/2 -%% -%% winZ=(v"(2)+1)/2 -%% -%% -%% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluProject.xml">external</a> documentation. -spec project(ObjX, ObjY, ObjZ, Model, Proj, View) -> {integer(),WinX :: float(),WinY :: float(),WinZ :: float()} when ObjX :: float(),ObjY :: float(),ObjZ :: float(),Model :: matrix(),Proj :: matrix(),View :: {integer(),integer(),integer(),integer()}. project(ObjX,ObjY,ObjZ,{M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16},{P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11,P12,P13,P14,P15,P16},{V1,V2,V3,V4}) -> @@ -611,17 +317,6 @@ project(ObjX,ObjY,ObjZ,{M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12},{P1,P2,P3,P4,P5, %% ``glu:quadricDrawStyle'' specifies the draw style for quadrics rendered with `Quad' . %% The legal values are as follows: %% -%% `?GLU_FILL': Quadrics are rendered with polygon primitives. The polygons are drawn -%% in a counterclockwise fashion with respect to their normals (as defined with {@link glu:quadricOrientation/2} -%% ). -%% -%% `?GLU_LINE': Quadrics are rendered as a set of lines. -%% -%% `?GLU_SILHOUETTE': Quadrics are rendered as a set of lines, except that edges separating -%% coplanar faces will not be drawn. -%% -%% `?GLU_POINT': Quadrics are rendered as a set of points. -%% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluQuadricDrawStyle.xml">external</a> documentation. -spec quadricDrawStyle(Quad, Draw) -> 'ok' when Quad :: integer(),Draw :: enum(). quadricDrawStyle(Quad,Draw) -> @@ -632,13 +327,6 @@ quadricDrawStyle(Quad,Draw) -> %% ``glu:quadricNormals'' specifies what kind of normals are desired for quadrics rendered %% with `Quad' . The legal values are as follows: %% -%% `?GLU_NONE': No normals are generated. -%% -%% `?GLU_FLAT': One normal is generated for every facet of a quadric. -%% -%% `?GLU_SMOOTH': One normal is generated for every vertex of a quadric. This is the -%% initial value. -%% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluQuadricNormals.xml">external</a> documentation. -spec quadricNormals(Quad, Normal) -> 'ok' when Quad :: integer(),Normal :: enum(). quadricNormals(Quad,Normal) -> @@ -649,14 +337,6 @@ quadricNormals(Quad,Normal) -> %% ``glu:quadricOrientation'' specifies what kind of orientation is desired for quadrics %% rendered with `Quad' . The `Orientation' values are as follows: %% -%% `?GLU_OUTSIDE': Quadrics are drawn with normals pointing outward (the initial value). -%% -%% -%% `?GLU_INSIDE': Quadrics are drawn with normals pointing inward. -%% -%% Note that the interpretation of `outward' and `inward' depends on the quadric -%% being drawn. -%% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluQuadricOrientation.xml">external</a> documentation. -spec quadricOrientation(Quad, Orientation) -> 'ok' when Quad :: integer(),Orientation :: enum(). quadricOrientation(Quad,Orientation) -> @@ -669,9 +349,6 @@ quadricOrientation(Quad,Orientation) -> %% coordinates are generated, and if `Texture' is `?GLU_FALSE', they are not. %% The initial value is `?GLU_FALSE'. %% -%% The manner in which texture coordinates are generated depends upon the specific quadric -%% rendered. -%% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluQuadricTexture.xml">external</a> documentation. -spec quadricTexture(Quad, Texture) -> 'ok' when Quad :: integer(),Texture :: 0|1. quadricTexture(Quad,Texture) -> @@ -682,16 +359,6 @@ quadricTexture(Quad,Texture) -> %% ``glu:scaleImage'' scales a pixel image using the appropriate pixel store modes to %% unpack data from the source image and pack data into the destination image. %% -%% When shrinking an image, ``glu:scaleImage'' uses a box filter to sample the source -%% image and create pixels for the destination image. When magnifying an image, the pixels -%% from the source image are linearly interpolated to create the destination image. -%% -%% A return value of zero indicates success, otherwise a GLU error code is returned (see {@link glu:errorString/1} -%% ). -%% -%% See the {@link gl:readPixels/7} reference page for a description of the acceptable values -%% for the `Format' , `TypeIn' , and `TypeOut' parameters. -%% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluScaleImage.xml">external</a> documentation. -spec scaleImage(Format, WIn, HIn, TypeIn, DataIn, WOut, HOut, TypeOut, DataOut) -> integer() when Format :: enum(),WIn :: integer(),HIn :: integer(),TypeIn :: enum(),DataIn :: binary(),WOut :: integer(),HOut :: integer(),TypeOut :: enum(),DataOut :: mem(). scaleImage(Format,WIn,HIn,TypeIn,DataIn,WOut,HOut,TypeOut,DataOut) -> @@ -705,16 +372,6 @@ scaleImage(Format,WIn,HIn,TypeIn,DataIn,WOut,HOut,TypeOut,DataOut) -> %% is subdivided around the `z' axis into slices and along the `z' axis into %% stacks (similar to lines of longitude and latitude). %% -%% If the orientation is set to `?GLU_OUTSIDE' (with {@link glu:quadricOrientation/2} ), -%% then any normals generated point away from the center of the sphere. Otherwise, they -%% point toward the center of the sphere. -%% -%% If texturing is turned on (with {@link glu:quadricTexture/2} ), then texture coordinates -%% are generated so that `t' ranges from 0.0 at z=-radius to 1.0 at z=radius (`t' -%% increases linearly along longitudinal lines), and `s' ranges from 0.0 at the +`y' -%% axis, to 0.25 at the +`x' axis, to 0.5 at the -`y' axis, to 0.75 at the -`x' -%% axis, and back to 1.0 at the +`y' axis. -%% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluSphere.xml">external</a> documentation. -spec sphere(Quad, Radius, Slices, Stacks) -> 'ok' when Quad :: integer(),Radius :: float(),Slices :: integer(),Stacks :: integer(). sphere(Quad,Radius,Slices,Stacks) -> @@ -727,12 +384,6 @@ sphere(Quad,Radius,Slices,Stacks) -> %% . A return value of `?GLU_TRUE' indicates success; a return value of `?GLU_FALSE' %% indicates failure. %% -%% To compute the coordinates (objX objY objZ), ``glu:unProject'' multiplies the normalized device coordinates -%% by the inverse of `Model' * `Proj' as follows: -%% -%% (objX objY objZ W)=INV(P M) ((2(winX-view[0]))/(view[2])-1(2(winY-view[1]))/(view[3])-1 2(winZ)-1 1) INV denotes matrix inversion. W is an unused variable, included for consistent -%% matrix notation. -%% %% See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluUnProject.xml">external</a> documentation. -spec unProject(WinX, WinY, WinZ, Model, Proj, View) -> {integer(),ObjX :: float(),ObjY :: float(),ObjZ :: float()} when WinX :: float(),WinY :: float(),WinZ :: float(),Model :: matrix(),Proj :: matrix(),View :: {integer(),integer(),integer(),integer()}. unProject(WinX,WinY,WinZ,{M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16},{P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11,P12,P13,P14,P15,P16},{V1,V2,V3,V4}) -> |