diff options
Diffstat (limited to 'lib/wx')
-rw-r--r-- | lib/wx/api_gen/gl_gen.erl | 2 | ||||
-rw-r--r-- | lib/wx/api_gen/gl_gen_erl.erl | 85 | ||||
-rw-r--r-- | lib/wx/src/gen/gl.erl | 991 | ||||
-rw-r--r-- | lib/wx/src/gen/gl_debug.hrl | 697 | ||||
-rw-r--r-- | lib/wx/src/gen/glu.erl | 37 | ||||
-rw-r--r-- | lib/wx/src/wxe_master.erl | 2 |
6 files changed, 962 insertions, 852 deletions
diff --git a/lib/wx/api_gen/gl_gen.erl b/lib/wx/api_gen/gl_gen.erl index 42802c6de7..c76dfb75a0 100644 --- a/lib/wx/api_gen/gl_gen.erl +++ b/lib/wx/api_gen/gl_gen.erl @@ -67,7 +67,7 @@ gen_code() -> gl_gen_erl:gl_defines(GLDefines), gl_gen_erl:gl_api(GLFuncs), - gl_gen_erl:gen_debug(GLFuncs,GLUFuncs), + %%gl_gen_erl:gen_debug(GLFuncs,GLUFuncs), gl_gen_c:gen(GLFuncs,GLUFuncs), ok. diff --git a/lib/wx/api_gen/gl_gen_erl.erl b/lib/wx/api_gen/gl_gen_erl.erl index 36a6ea2373..8e712b6739 100644 --- a/lib/wx/api_gen/gl_gen_erl.erl +++ b/lib/wx/api_gen/gl_gen_erl.erl @@ -99,7 +99,9 @@ gl_api(Fs) -> w("-compile(inline).~n", []), %% w("-include(\"wxe.hrl\").~n", []), [w("-define(~s,~s).~n", [GL,Erl]) || {GL,Erl} <- types()], - + + gen_types(gl), + Exp = fun(F) -> gen_export(F) end, ExportList = lists:map(Exp,Fs), w("~n-export([~s]).~n~n", [args(fun(EF) -> EF end, ",", ExportList, 60)]), @@ -159,6 +161,8 @@ glu_api(Fs) -> %%w("-include(\"wxe.hrl\").~n", []), [w("-define(~s,~s).~n", [GL,Erl]) || {GL,Erl} <- types()], + gen_types(glu), + Exp = fun(F) -> gen_export(F) end, ExportList = ["tesselate/2" | lists:map(Exp,Fs)], w("~n-export([~s]).~n~n", [args(fun(EF) -> EF end, ",", ExportList, 60)]), @@ -207,6 +211,17 @@ gen_funcs(F) -> erase(current_func), w(".~n~n",[]). +gen_types(Where) -> + case Where of + glu -> ignore; + gl -> + w("-type clamp() :: float().~n", []), + w("-type offset() :: non_neg_integer().~n", []) + end, + w("-type enum() :: non_neg_integer().~n", []), + w("-type mem() :: binary() | tuple().~n", []), + ok. + gen_export(F) -> try gen_export_1(F) catch E:R -> @@ -228,19 +243,27 @@ gen_export2(#func{name=Name,params=As0}) -> Args = lists:filter(fun(Arg) -> func_arg(Arg) =/= skip end, As0), erl_func_name(Name) ++ "/" ++ integer_to_list(length(Args)). - -gen_doc([#func{alt={vector,VecPos,Vec}}]) -> +gen_doc([#func{name=Name, alt={vector,VecPos,Vec}}]) -> #func{type=T,params=As} = get(Vec), {As1,As2} = lists:split(VecPos, As), Args1 = case args(fun func_arg/1, ",", As1) of [] -> []; Else -> Else++"," end, Args2 = args(fun func_arg/1, ",", As2), - w("%% @spec (~s{~s}) -> ~s~n",[Args1,Args2,doc_return_types(T,As)]), - w("%% @equiv ~s(~s)~n",[erl_func_name(Vec), Args1++Args2]); + w("%% @spec (~s{~s}) -> ~s~n",[Args1,Args2,doc_return_types(T,As, doc)]), + w("%% @equiv ~s(~s)~n",[erl_func_name(Vec), Args1++Args2]), + SA1 = case doc_arg_types(As1, spec) of [] -> []; E -> E++"," end, + SA2 = doc_arg_types(As2, spec), + w("-spec ~s(~s{~s}) -> ~s.~n", + [erl_func_name(Name), SA1, SA2, + doc_return_types(T,As, spec)]); + gen_doc([#func{name=Name,type=T,params=As,alt=Alt}|_]) -> - w("%% @spec (~s) -> ~s~n", [doc_arg_types(As),doc_return_types(T,As)]), + w("%% @spec (~s) -> ~s~n", [doc_arg_types(As, doc),doc_return_types(T,As, doc)]), GLDoc = "http://www.opengl.org/sdk/docs/man/xhtml/", w("%% @doc See <a href=\"~s~s.xml\">external</a> documentation.~n", - [GLDoc, doc_name(Name,Alt)]). + [GLDoc, doc_name(Name,Alt)]), + w("-spec ~s(~s) -> ~s.~n", + [erl_func_name(Name), doc_arg_types(As, spec), doc_return_types(T,As, spec)]). + gen_func(#func{name=Name,alt={vector,VecPos,Vec}}) -> #func{params=As} = get(Vec), @@ -278,38 +301,47 @@ func_arg(#arg{in=In,where=W,name=Name,type=Type}) end; func_arg(_) -> skip. -doc_arg_types(Ps0) -> +doc_arg_types(Ps0, Type) -> Ps = [P || P=#arg{in=In, where=Where} <- Ps0,In =/= false, Where =/= c], - args(fun doc_arg_type/1, ",", Ps). + args(fun(Arg) -> doc_arg_type(Arg, Type) end, ",", Ps). -doc_return_types(T, Ps0) -> +doc_return_types(T, Ps0, Type) -> Ps = [P || P=#arg{in=In, where=Where} <- Ps0,In =/= true, Where =/= c], - doc_return_types2(T, Ps). - -doc_return_types2(void, []) -> "ok"; -doc_return_types2(void, [#arg{type=T}]) -> doc_arg_type2(T); -doc_return_types2(T, []) -> doc_arg_type2(T); -doc_return_types2(void, Ps) -> - "{" ++ args(fun doc_arg_type/1,",",Ps) ++ "}"; -doc_return_types2(T, Ps) -> - "{" ++ doc_arg_type2(T) ++ "," ++ args(fun doc_arg_type/1,",",Ps) ++ "}". - -doc_arg_type(#arg{name=Name,type=T}) -> + doc_return_types2(T, Ps, Type). + +doc_return_types2(void, [], _) -> "ok"; +doc_return_types2(void, [#arg{type=T}], _) -> doc_arg_type2(T); +doc_return_types2(T, [], _) -> doc_arg_type2(T); +doc_return_types2(void, Ps, Type) -> + "{" ++ args(fun(Arg) -> doc_arg_type(Arg, Type) end,",",Ps) ++ "}"; +doc_return_types2(T, Ps, Type) -> + "{" ++ doc_arg_type2(T) ++ "," ++ + args(fun(Arg) -> doc_arg_type(Arg, Type) end,",",Ps) ++ "}". + +doc_arg_type(#arg{name=Name,type=T}, doc) -> try erl_arg_name(Name) ++ "::" ++ doc_arg_type2(T) catch _:Error -> io:format("Error: ~p ~p~n~p~n",[Name, Error, erlang:get_stacktrace()]), exit(error) + end; +doc_arg_type(#arg{name=Name,type=T}, spec) -> + try + doc_arg_type2(T) + catch _:Error -> + io:format("Error spec: ~p ~p~n~p~n",[Name, Error, erlang:get_stacktrace()]), + exit(error) end. + doc_arg_type2(T=#type{single=true}) -> doc_arg_type3(T); doc_arg_type2(T=#type{single=undefined}) -> doc_arg_type3(T); doc_arg_type2(T=#type{single={tuple,undefined}}) -> "{" ++ doc_arg_type3(T) ++ "}"; -doc_arg_type2(T=#type{single={tuple,_Sz}}) -> - "{" ++ doc_arg_type3(T) ++ "}"; +doc_arg_type2(T=#type{single={tuple,Sz}}) -> + "{" ++ args(fun doc_arg_type3/1, ",", lists:duplicate(Sz,T)) ++ "}"; doc_arg_type2(T=#type{single=list}) -> "[" ++ doc_arg_type3(T) ++ "]"; doc_arg_type2(T=#type{single={list, Max}}) when is_integer(Max) -> @@ -320,14 +352,14 @@ doc_arg_type2(T=#type{base=string}) -> doc_arg_type3(T); doc_arg_type2(T=#type{single={list,_,_}}) -> "[" ++ doc_arg_type3(T) ++ "]"; -doc_arg_type2(T=#type{single={tuple_list,_TSz}}) -> - "[{" ++ doc_arg_type3(T) ++ "}]". +doc_arg_type2(T=#type{single={tuple_list,Sz}}) -> + "[{" ++ args(fun doc_arg_type3/1, ",", lists:duplicate(Sz,T)) ++ "}]". doc_arg_type3(#type{name="GLenum"}) -> "enum()"; doc_arg_type3(#type{name="GLclamp"++_}) -> "clamp()"; doc_arg_type3(#type{base=int}) -> "integer()"; doc_arg_type3(#type{base=float}) -> "float()"; -doc_arg_type3(#type{base=guard_int}) -> "offset()|binary()"; +doc_arg_type3(#type{base=guard_int}) -> "offset()|mem()"; doc_arg_type3(#type{base=string}) -> "string()"; doc_arg_type3(#type{base=bool}) -> "0|1"; doc_arg_type3(#type{base=binary}) -> "binary()"; @@ -624,6 +656,7 @@ gen_debug(GL, GLU) -> w("].~n~n", []), close(). + printd([F|R],Mod) when is_list(F) -> printd(F,Mod), printd(R,Mod); diff --git a/lib/wx/src/gen/gl.erl b/lib/wx/src/gen/gl.erl index e26fa02729..56cb2f1e23 100644 --- a/lib/wx/src/gen/gl.erl +++ b/lib/wx/src/gen/gl.erl @@ -50,6 +50,10 @@ -define(GLintptr,64/native-unsigned). -define(GLUquadric,64/native-unsigned). -define(GLhandleARB,64/native-unsigned). +-type clamp() :: float(). +-type offset() :: non_neg_integer(). +-type enum() :: non_neg_integer(). +-type mem() :: binary() | tuple(). -export([accum/2,alphaFunc/2,areTexturesResident/1,arrayElement/1,'begin'/1, bindTexture/2,bitmap/7,blendFunc/2,callList/1,callLists/1,clear/1,clearAccum/4, @@ -250,37 +254,44 @@ send_bin(Tuple) when is_tuple(Tuple) -> %% @spec (Op::enum(),Value::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glAccum.xml">external</a> documentation. +-spec accum(enum(),float()) -> ok. accum(Op,Value) -> cast(5037, <<Op:?GLenum,Value:?GLfloat>>). %% @spec (Func::enum(),Ref::clamp()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glAlphaFunc.xml">external</a> documentation. +-spec alphaFunc(enum(),clamp()) -> ok. alphaFunc(Func,Ref) -> cast(5038, <<Func:?GLenum,Ref:?GLclampf>>). %% @spec (Textures::[integer()]) -> {0|1,Residences::[0|1]} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glAreTexturesResident.xml">external</a> documentation. +-spec areTexturesResident([integer()]) -> {0|1,[0|1]}. areTexturesResident(Textures) -> call(5039, <<(length(Textures)):?GLuint, (<< <<C:?GLuint>> || C <- Textures>>)/binary,0:(((1+length(Textures)) rem 2)*32)>>). %% @spec (I::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glArrayElement.xml">external</a> documentation. +-spec arrayElement(integer()) -> ok. arrayElement(I) -> cast(5040, <<I:?GLint>>). %% @spec (Mode::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBegin.xml">external</a> documentation. +-spec 'begin'(enum()) -> ok. 'begin'(Mode) -> cast(5041, <<Mode:?GLenum>>). %% @spec (Target::enum(),Texture::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindTexture.xml">external</a> documentation. +-spec bindTexture(enum(),integer()) -> ok. bindTexture(Target,Texture) -> cast(5042, <<Target:?GLenum,Texture:?GLuint>>). -%% @spec (Width::integer(),Height::integer(),Xorig::float(),Yorig::float(),Xmove::float(),Ymove::float(),Bitmap::offset()|binary()) -> ok +%% @spec (Width::integer(),Height::integer(),Xorig::float(),Yorig::float(),Xmove::float(),Ymove::float(),Bitmap::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBitmap.xml">external</a> documentation. +-spec bitmap(integer(),integer(),float(),float(),float(),float(),offset()|mem()) -> ok. bitmap(Width,Height,Xorig,Yorig,Xmove,Ymove,Bitmap) when is_integer(Bitmap) -> cast(5043, <<Width:?GLsizei,Height:?GLsizei,Xorig:?GLfloat,Yorig:?GLfloat,Xmove:?GLfloat,Ymove:?GLfloat,Bitmap:?GLuint>>); bitmap(Width,Height,Xorig,Yorig,Xmove,Ymove,Bitmap) -> @@ -289,211 +300,256 @@ bitmap(Width,Height,Xorig,Yorig,Xmove,Ymove,Bitmap) -> %% @spec (Sfactor::enum(),Dfactor::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendFunc.xml">external</a> documentation. +-spec blendFunc(enum(),enum()) -> ok. blendFunc(Sfactor,Dfactor) -> cast(5045, <<Sfactor:?GLenum,Dfactor:?GLenum>>). %% @spec (List::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCallList.xml">external</a> documentation. +-spec callList(integer()) -> ok. callList(List) -> cast(5046, <<List:?GLuint>>). %% @spec (Lists::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCallLists.xml">external</a> documentation. +-spec callLists([integer()]) -> ok. callLists(Lists) -> cast(5047, <<(length(Lists)):?GLuint, (<< <<C:?GLuint>> || C <- Lists>>)/binary,0:(((1+length(Lists)) rem 2)*32)>>). %% @spec (Mask::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClear.xml">external</a> documentation. +-spec clear(integer()) -> ok. clear(Mask) -> cast(5048, <<Mask:?GLbitfield>>). %% @spec (Red::float(),Green::float(),Blue::float(),Alpha::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearAccum.xml">external</a> documentation. +-spec clearAccum(float(),float(),float(),float()) -> ok. clearAccum(Red,Green,Blue,Alpha) -> cast(5049, <<Red:?GLfloat,Green:?GLfloat,Blue:?GLfloat,Alpha:?GLfloat>>). %% @spec (Red::clamp(),Green::clamp(),Blue::clamp(),Alpha::clamp()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearColor.xml">external</a> documentation. +-spec clearColor(clamp(),clamp(),clamp(),clamp()) -> ok. clearColor(Red,Green,Blue,Alpha) -> cast(5050, <<Red:?GLclampf,Green:?GLclampf,Blue:?GLclampf,Alpha:?GLclampf>>). %% @spec (Depth::clamp()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearDepth.xml">external</a> documentation. +-spec clearDepth(clamp()) -> ok. clearDepth(Depth) -> cast(5051, <<Depth:?GLclampd>>). %% @spec (C::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearIndex.xml">external</a> documentation. +-spec clearIndex(float()) -> ok. clearIndex(C) -> cast(5052, <<C:?GLfloat>>). %% @spec (S::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearStencil.xml">external</a> documentation. +-spec clearStencil(integer()) -> ok. clearStencil(S) -> cast(5053, <<S:?GLint>>). -%% @spec (Plane::enum(),Equation::{float()}) -> ok +%% @spec (Plane::enum(),Equation::{float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClipPlane.xml">external</a> documentation. +-spec clipPlane(enum(),{float(),float(),float(),float()}) -> ok. clipPlane(Plane,{E1,E2,E3,E4}) -> cast(5054, <<Plane:?GLenum,0:32,E1:?GLdouble,E2:?GLdouble,E3:?GLdouble,E4:?GLdouble>>). %% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation. +-spec color3b(integer(),integer(),integer()) -> ok. color3b(Red,Green,Blue) -> cast(5055, <<Red:?GLbyte,Green:?GLbyte,Blue:?GLbyte>>). %% @spec ({Red,Green,Blue}) -> ok %% @equiv color3b(Red,Green,Blue) +-spec color3bv({integer(),integer(),integer()}) -> ok. color3bv({Red,Green,Blue}) -> color3b(Red,Green,Blue). %% @spec (Red::float(),Green::float(),Blue::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation. +-spec color3d(float(),float(),float()) -> ok. color3d(Red,Green,Blue) -> cast(5056, <<Red:?GLdouble,Green:?GLdouble,Blue:?GLdouble>>). %% @spec ({Red,Green,Blue}) -> ok %% @equiv color3d(Red,Green,Blue) +-spec color3dv({float(),float(),float()}) -> ok. color3dv({Red,Green,Blue}) -> color3d(Red,Green,Blue). %% @spec (Red::float(),Green::float(),Blue::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation. +-spec color3f(float(),float(),float()) -> ok. color3f(Red,Green,Blue) -> cast(5057, <<Red:?GLfloat,Green:?GLfloat,Blue:?GLfloat>>). %% @spec ({Red,Green,Blue}) -> ok %% @equiv color3f(Red,Green,Blue) +-spec color3fv({float(),float(),float()}) -> ok. color3fv({Red,Green,Blue}) -> color3f(Red,Green,Blue). %% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation. +-spec color3i(integer(),integer(),integer()) -> ok. color3i(Red,Green,Blue) -> cast(5058, <<Red:?GLint,Green:?GLint,Blue:?GLint>>). %% @spec ({Red,Green,Blue}) -> ok %% @equiv color3i(Red,Green,Blue) +-spec color3iv({integer(),integer(),integer()}) -> ok. color3iv({Red,Green,Blue}) -> color3i(Red,Green,Blue). %% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation. +-spec color3s(integer(),integer(),integer()) -> ok. color3s(Red,Green,Blue) -> cast(5059, <<Red:?GLshort,Green:?GLshort,Blue:?GLshort>>). %% @spec ({Red,Green,Blue}) -> ok %% @equiv color3s(Red,Green,Blue) +-spec color3sv({integer(),integer(),integer()}) -> ok. color3sv({Red,Green,Blue}) -> color3s(Red,Green,Blue). %% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation. +-spec color3ub(integer(),integer(),integer()) -> ok. color3ub(Red,Green,Blue) -> cast(5060, <<Red:?GLubyte,Green:?GLubyte,Blue:?GLubyte>>). %% @spec ({Red,Green,Blue}) -> ok %% @equiv color3ub(Red,Green,Blue) +-spec color3ubv({integer(),integer(),integer()}) -> ok. color3ubv({Red,Green,Blue}) -> color3ub(Red,Green,Blue). %% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation. +-spec color3ui(integer(),integer(),integer()) -> ok. color3ui(Red,Green,Blue) -> cast(5061, <<Red:?GLuint,Green:?GLuint,Blue:?GLuint>>). %% @spec ({Red,Green,Blue}) -> ok %% @equiv color3ui(Red,Green,Blue) +-spec color3uiv({integer(),integer(),integer()}) -> ok. color3uiv({Red,Green,Blue}) -> color3ui(Red,Green,Blue). %% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation. +-spec color3us(integer(),integer(),integer()) -> ok. color3us(Red,Green,Blue) -> cast(5062, <<Red:?GLushort,Green:?GLushort,Blue:?GLushort>>). %% @spec ({Red,Green,Blue}) -> ok %% @equiv color3us(Red,Green,Blue) +-spec color3usv({integer(),integer(),integer()}) -> ok. color3usv({Red,Green,Blue}) -> color3us(Red,Green,Blue). %% @spec (Red::integer(),Green::integer(),Blue::integer(),Alpha::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation. +-spec color4b(integer(),integer(),integer(),integer()) -> ok. color4b(Red,Green,Blue,Alpha) -> cast(5063, <<Red:?GLbyte,Green:?GLbyte,Blue:?GLbyte,Alpha:?GLbyte>>). %% @spec ({Red,Green,Blue,Alpha}) -> ok %% @equiv color4b(Red,Green,Blue,Alpha) +-spec color4bv({integer(),integer(),integer(),integer()}) -> ok. color4bv({Red,Green,Blue,Alpha}) -> color4b(Red,Green,Blue,Alpha). %% @spec (Red::float(),Green::float(),Blue::float(),Alpha::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation. +-spec color4d(float(),float(),float(),float()) -> ok. color4d(Red,Green,Blue,Alpha) -> cast(5064, <<Red:?GLdouble,Green:?GLdouble,Blue:?GLdouble,Alpha:?GLdouble>>). %% @spec ({Red,Green,Blue,Alpha}) -> ok %% @equiv color4d(Red,Green,Blue,Alpha) +-spec color4dv({float(),float(),float(),float()}) -> ok. color4dv({Red,Green,Blue,Alpha}) -> color4d(Red,Green,Blue,Alpha). %% @spec (Red::float(),Green::float(),Blue::float(),Alpha::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation. +-spec color4f(float(),float(),float(),float()) -> ok. color4f(Red,Green,Blue,Alpha) -> cast(5065, <<Red:?GLfloat,Green:?GLfloat,Blue:?GLfloat,Alpha:?GLfloat>>). %% @spec ({Red,Green,Blue,Alpha}) -> ok %% @equiv color4f(Red,Green,Blue,Alpha) +-spec color4fv({float(),float(),float(),float()}) -> ok. color4fv({Red,Green,Blue,Alpha}) -> color4f(Red,Green,Blue,Alpha). %% @spec (Red::integer(),Green::integer(),Blue::integer(),Alpha::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation. +-spec color4i(integer(),integer(),integer(),integer()) -> ok. color4i(Red,Green,Blue,Alpha) -> cast(5066, <<Red:?GLint,Green:?GLint,Blue:?GLint,Alpha:?GLint>>). %% @spec ({Red,Green,Blue,Alpha}) -> ok %% @equiv color4i(Red,Green,Blue,Alpha) +-spec color4iv({integer(),integer(),integer(),integer()}) -> ok. color4iv({Red,Green,Blue,Alpha}) -> color4i(Red,Green,Blue,Alpha). %% @spec (Red::integer(),Green::integer(),Blue::integer(),Alpha::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation. +-spec color4s(integer(),integer(),integer(),integer()) -> ok. color4s(Red,Green,Blue,Alpha) -> cast(5067, <<Red:?GLshort,Green:?GLshort,Blue:?GLshort,Alpha:?GLshort>>). %% @spec ({Red,Green,Blue,Alpha}) -> ok %% @equiv color4s(Red,Green,Blue,Alpha) +-spec color4sv({integer(),integer(),integer(),integer()}) -> ok. color4sv({Red,Green,Blue,Alpha}) -> color4s(Red,Green,Blue,Alpha). %% @spec (Red::integer(),Green::integer(),Blue::integer(),Alpha::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation. +-spec color4ub(integer(),integer(),integer(),integer()) -> ok. color4ub(Red,Green,Blue,Alpha) -> cast(5068, <<Red:?GLubyte,Green:?GLubyte,Blue:?GLubyte,Alpha:?GLubyte>>). %% @spec ({Red,Green,Blue,Alpha}) -> ok %% @equiv color4ub(Red,Green,Blue,Alpha) +-spec color4ubv({integer(),integer(),integer(),integer()}) -> ok. color4ubv({Red,Green,Blue,Alpha}) -> color4ub(Red,Green,Blue,Alpha). %% @spec (Red::integer(),Green::integer(),Blue::integer(),Alpha::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation. +-spec color4ui(integer(),integer(),integer(),integer()) -> ok. color4ui(Red,Green,Blue,Alpha) -> cast(5069, <<Red:?GLuint,Green:?GLuint,Blue:?GLuint,Alpha:?GLuint>>). %% @spec ({Red,Green,Blue,Alpha}) -> ok %% @equiv color4ui(Red,Green,Blue,Alpha) +-spec color4uiv({integer(),integer(),integer(),integer()}) -> ok. color4uiv({Red,Green,Blue,Alpha}) -> color4ui(Red,Green,Blue,Alpha). %% @spec (Red::integer(),Green::integer(),Blue::integer(),Alpha::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColor.xml">external</a> documentation. +-spec color4us(integer(),integer(),integer(),integer()) -> ok. color4us(Red,Green,Blue,Alpha) -> cast(5070, <<Red:?GLushort,Green:?GLushort,Blue:?GLushort,Alpha:?GLushort>>). %% @spec ({Red,Green,Blue,Alpha}) -> ok %% @equiv color4us(Red,Green,Blue,Alpha) +-spec color4usv({integer(),integer(),integer(),integer()}) -> ok. color4usv({Red,Green,Blue,Alpha}) -> color4us(Red,Green,Blue,Alpha). %% @spec (Red::0|1,Green::0|1,Blue::0|1,Alpha::0|1) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColorMask.xml">external</a> documentation. +-spec colorMask(0|1,0|1,0|1,0|1) -> ok. colorMask(Red,Green,Blue,Alpha) -> cast(5071, <<Red:?GLboolean,Green:?GLboolean,Blue:?GLboolean,Alpha:?GLboolean>>). %% @spec (Face::enum(),Mode::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColorMaterial.xml">external</a> documentation. +-spec colorMaterial(enum(),enum()) -> ok. colorMaterial(Face,Mode) -> cast(5072, <<Face:?GLenum,Mode:?GLenum>>). -%% @spec (Size::integer(),Type::enum(),Stride::integer(),Pointer::offset()|binary()) -> ok +%% @spec (Size::integer(),Type::enum(),Stride::integer(),Pointer::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColorPointer.xml">external</a> documentation. +-spec colorPointer(integer(),enum(),integer(),offset()|mem()) -> ok. colorPointer(Size,Type,Stride,Pointer) when is_integer(Pointer) -> cast(5073, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); colorPointer(Size,Type,Stride,Pointer) -> @@ -502,90 +558,107 @@ colorPointer(Size,Type,Stride,Pointer) -> %% @spec (X::integer(),Y::integer(),Width::integer(),Height::integer(),Type::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyPixels.xml">external</a> documentation. +-spec copyPixels(integer(),integer(),integer(),integer(),enum()) -> ok. copyPixels(X,Y,Width,Height,Type) -> cast(5075, <<X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei,Type:?GLenum>>). %% @spec (Target::enum(),Level::integer(),InternalFormat::enum(),X::integer(),Y::integer(),Width::integer(),Border::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyTexImage1D.xml">external</a> documentation. +-spec copyTexImage1D(enum(),integer(),enum(),integer(),integer(),integer(),integer()) -> ok. copyTexImage1D(Target,Level,InternalFormat,X,Y,Width,Border) -> cast(5076, <<Target:?GLenum,Level:?GLint,InternalFormat:?GLenum,X:?GLint,Y:?GLint,Width:?GLsizei,Border:?GLint>>). %% @spec (Target::enum(),Level::integer(),InternalFormat::enum(),X::integer(),Y::integer(),Width::integer(),Height::integer(),Border::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyTexImage2D.xml">external</a> documentation. +-spec copyTexImage2D(enum(),integer(),enum(),integer(),integer(),integer(),integer(),integer()) -> ok. copyTexImage2D(Target,Level,InternalFormat,X,Y,Width,Height,Border) -> cast(5077, <<Target:?GLenum,Level:?GLint,InternalFormat:?GLenum,X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei,Border:?GLint>>). %% @spec (Target::enum(),Level::integer(),Xoffset::integer(),X::integer(),Y::integer(),Width::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyTexSubImage1D.xml">external</a> documentation. +-spec copyTexSubImage1D(enum(),integer(),integer(),integer(),integer(),integer()) -> ok. copyTexSubImage1D(Target,Level,Xoffset,X,Y,Width) -> cast(5078, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,X:?GLint,Y:?GLint,Width:?GLsizei>>). %% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Yoffset::integer(),X::integer(),Y::integer(),Width::integer(),Height::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyTexSubImage2D.xml">external</a> documentation. +-spec copyTexSubImage2D(enum(),integer(),integer(),integer(),integer(),integer(),integer(),integer()) -> ok. copyTexSubImage2D(Target,Level,Xoffset,Yoffset,X,Y,Width,Height) -> cast(5079, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei>>). %% @spec (Mode::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCullFace.xml">external</a> documentation. +-spec cullFace(enum()) -> ok. cullFace(Mode) -> cast(5080, <<Mode:?GLenum>>). %% @spec (List::integer(),Range::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteLists.xml">external</a> documentation. +-spec deleteLists(integer(),integer()) -> ok. deleteLists(List,Range) -> cast(5081, <<List:?GLuint,Range:?GLsizei>>). %% @spec (Textures::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteTextures.xml">external</a> documentation. +-spec deleteTextures([integer()]) -> ok. deleteTextures(Textures) -> cast(5082, <<(length(Textures)):?GLuint, (<< <<C:?GLuint>> || C <- Textures>>)/binary,0:(((1+length(Textures)) rem 2)*32)>>). %% @spec (Func::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthFunc.xml">external</a> documentation. +-spec depthFunc(enum()) -> ok. depthFunc(Func) -> cast(5083, <<Func:?GLenum>>). %% @spec (Flag::0|1) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthMask.xml">external</a> documentation. +-spec depthMask(0|1) -> ok. depthMask(Flag) -> cast(5084, <<Flag:?GLboolean>>). %% @spec (ZNear::clamp(),ZFar::clamp()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthRange.xml">external</a> documentation. +-spec depthRange(clamp(),clamp()) -> ok. depthRange(ZNear,ZFar) -> cast(5085, <<ZNear:?GLclampd,ZFar:?GLclampd>>). %% @spec (Cap::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDisable.xml">external</a> documentation. +-spec disable(enum()) -> ok. disable(Cap) -> cast(5086, <<Cap:?GLenum>>). %% @spec (Array::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDisableClientState.xml">external</a> documentation. +-spec disableClientState(enum()) -> ok. disableClientState(Array) -> cast(5087, <<Array:?GLenum>>). %% @spec (Mode::enum(),First::integer(),Count::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawArrays.xml">external</a> documentation. +-spec drawArrays(enum(),integer(),integer()) -> ok. drawArrays(Mode,First,Count) -> cast(5088, <<Mode:?GLenum,First:?GLint,Count:?GLsizei>>). %% @spec (Mode::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawBuffer.xml">external</a> documentation. +-spec drawBuffer(enum()) -> ok. drawBuffer(Mode) -> cast(5089, <<Mode:?GLenum>>). -%% @spec (Mode::enum(),Count::integer(),Type::enum(),Indices::offset()|binary()) -> ok +%% @spec (Mode::enum(),Count::integer(),Type::enum(),Indices::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElements.xml">external</a> documentation. +-spec drawElements(enum(),integer(),enum(),offset()|mem()) -> ok. drawElements(Mode,Count,Type,Indices) when is_integer(Indices) -> cast(5090, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint>>); drawElements(Mode,Count,Type,Indices) -> send_bin(Indices), cast(5091, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum>>). -%% @spec (Width::integer(),Height::integer(),Format::enum(),Type::enum(),Pixels::offset()|binary()) -> ok +%% @spec (Width::integer(),Height::integer(),Format::enum(),Type::enum(),Pixels::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawPixels.xml">external</a> documentation. +-spec drawPixels(integer(),integer(),enum(),enum(),offset()|mem()) -> ok. drawPixels(Width,Height,Format,Type,Pixels) when is_integer(Pixels) -> cast(5092, <<Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>); drawPixels(Width,Height,Format,Type,Pixels) -> @@ -594,11 +667,13 @@ drawPixels(Width,Height,Format,Type,Pixels) -> %% @spec (Flag::0|1) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEdgeFlag.xml">external</a> documentation. +-spec edgeFlag(0|1) -> ok. edgeFlag(Flag) -> cast(5094, <<Flag:?GLboolean>>). -%% @spec (Stride::integer(),Pointer::offset()|binary()) -> ok +%% @spec (Stride::integer(),Pointer::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEdgeFlagPointer.xml">external</a> documentation. +-spec edgeFlagPointer(integer(),offset()|mem()) -> ok. edgeFlagPointer(Stride,Pointer) when is_integer(Pointer) -> cast(5095, <<Stride:?GLsizei,Pointer:?GLuint>>); edgeFlagPointer(Stride,Pointer) -> @@ -607,301 +682,360 @@ edgeFlagPointer(Stride,Pointer) -> %% @spec ({Flag}) -> ok %% @equiv edgeFlag(Flag) +-spec edgeFlagv({0|1}) -> ok. edgeFlagv({Flag}) -> edgeFlag(Flag). %% @spec (Cap::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEnable.xml">external</a> documentation. +-spec enable(enum()) -> ok. enable(Cap) -> cast(5097, <<Cap:?GLenum>>). %% @spec (Array::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEnableClientState.xml">external</a> documentation. +-spec enableClientState(enum()) -> ok. enableClientState(Array) -> cast(5098, <<Array:?GLenum>>). %% @spec () -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEnd.xml">external</a> documentation. +-spec 'end'() -> ok. 'end'() -> cast(5099, <<>>). %% @spec () -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEndList.xml">external</a> documentation. +-spec endList() -> ok. endList() -> cast(5100, <<>>). %% @spec (U::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEvalCoord.xml">external</a> documentation. +-spec evalCoord1d(float()) -> ok. evalCoord1d(U) -> cast(5101, <<U:?GLdouble>>). %% @spec ({U}) -> ok %% @equiv evalCoord1d(U) +-spec evalCoord1dv({float()}) -> ok. evalCoord1dv({U}) -> evalCoord1d(U). %% @spec (U::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEvalCoord.xml">external</a> documentation. +-spec evalCoord1f(float()) -> ok. evalCoord1f(U) -> cast(5102, <<U:?GLfloat>>). %% @spec ({U}) -> ok %% @equiv evalCoord1f(U) +-spec evalCoord1fv({float()}) -> ok. evalCoord1fv({U}) -> evalCoord1f(U). %% @spec (U::float(),V::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEvalCoord.xml">external</a> documentation. +-spec evalCoord2d(float(),float()) -> ok. evalCoord2d(U,V) -> cast(5103, <<U:?GLdouble,V:?GLdouble>>). %% @spec ({U,V}) -> ok %% @equiv evalCoord2d(U,V) +-spec evalCoord2dv({float(),float()}) -> ok. evalCoord2dv({U,V}) -> evalCoord2d(U,V). %% @spec (U::float(),V::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEvalCoord.xml">external</a> documentation. +-spec evalCoord2f(float(),float()) -> ok. evalCoord2f(U,V) -> cast(5104, <<U:?GLfloat,V:?GLfloat>>). %% @spec ({U,V}) -> ok %% @equiv evalCoord2f(U,V) +-spec evalCoord2fv({float(),float()}) -> ok. evalCoord2fv({U,V}) -> evalCoord2f(U,V). %% @spec (Mode::enum(),I1::integer(),I2::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEvalMesh.xml">external</a> documentation. +-spec evalMesh1(enum(),integer(),integer()) -> ok. evalMesh1(Mode,I1,I2) -> cast(5105, <<Mode:?GLenum,I1:?GLint,I2:?GLint>>). %% @spec (Mode::enum(),I1::integer(),I2::integer(),J1::integer(),J2::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEvalMesh.xml">external</a> documentation. +-spec evalMesh2(enum(),integer(),integer(),integer(),integer()) -> ok. evalMesh2(Mode,I1,I2,J1,J2) -> cast(5106, <<Mode:?GLenum,I1:?GLint,I2:?GLint,J1:?GLint,J2:?GLint>>). %% @spec (I::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEvalPoint.xml">external</a> documentation. +-spec evalPoint1(integer()) -> ok. evalPoint1(I) -> cast(5107, <<I:?GLint>>). %% @spec (I::integer(),J::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEvalPoint.xml">external</a> documentation. +-spec evalPoint2(integer(),integer()) -> ok. evalPoint2(I,J) -> cast(5108, <<I:?GLint,J:?GLint>>). %% @spec (Size::integer(),Type::enum(),Buffer::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFeedbackBuffer.xml">external</a> documentation. +-spec feedbackBuffer(integer(),enum(),mem()) -> ok. feedbackBuffer(Size,Type,Buffer) -> send_bin(Buffer), call(5109, <<Size:?GLsizei,Type:?GLenum>>). %% @spec () -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFinish.xml">external</a> documentation. +-spec finish() -> ok. finish() -> cast(5110, <<>>). %% @spec () -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFlush.xml">external</a> documentation. +-spec flush() -> ok. flush() -> cast(5111, <<>>). %% @spec (Pname::enum(),Param::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFog.xml">external</a> documentation. +-spec fogf(enum(),float()) -> ok. fogf(Pname,Param) -> cast(5112, <<Pname:?GLenum,Param:?GLfloat>>). %% @spec (Pname::enum(),Params::{float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFog.xml">external</a> documentation. +-spec fogfv(enum(),{float()}) -> ok. fogfv(Pname,Params) -> cast(5113, <<Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((0+size(Params)) rem 2)*32)>>). %% @spec (Pname::enum(),Param::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFog.xml">external</a> documentation. +-spec fogi(enum(),integer()) -> ok. fogi(Pname,Param) -> cast(5114, <<Pname:?GLenum,Param:?GLint>>). %% @spec (Pname::enum(),Params::{integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFog.xml">external</a> documentation. +-spec fogiv(enum(),{integer()}) -> ok. fogiv(Pname,Params) -> cast(5115, <<Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((0+size(Params)) rem 2)*32)>>). %% @spec (Mode::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFrontFace.xml">external</a> documentation. +-spec frontFace(enum()) -> ok. frontFace(Mode) -> cast(5116, <<Mode:?GLenum>>). %% @spec (Left::float(),Right::float(),Bottom::float(),Top::float(),ZNear::float(),ZFar::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFrustum.xml">external</a> documentation. +-spec frustum(float(),float(),float(),float(),float(),float()) -> ok. frustum(Left,Right,Bottom,Top,ZNear,ZFar) -> cast(5117, <<Left:?GLdouble,Right:?GLdouble,Bottom:?GLdouble,Top:?GLdouble,ZNear:?GLdouble,ZFar:?GLdouble>>). %% @spec (Range::integer()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenLists.xml">external</a> documentation. +-spec genLists(integer()) -> integer(). genLists(Range) -> call(5118, <<Range:?GLsizei>>). %% @spec (N::integer()) -> [integer()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenTextures.xml">external</a> documentation. +-spec genTextures(integer()) -> [integer()]. genTextures(N) -> call(5119, <<N:?GLsizei>>). %% @spec (Pname::enum()) -> [0|1] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetBooleanv.xml">external</a> documentation. +-spec getBooleanv(enum()) -> [0|1]. getBooleanv(Pname) -> call(5120, <<Pname:?GLenum>>). -%% @spec (Plane::enum()) -> {float()} +%% @spec (Plane::enum()) -> {float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetClipPlane.xml">external</a> documentation. +-spec getClipPlane(enum()) -> {float(),float(),float(),float()}. getClipPlane(Plane) -> call(5121, <<Plane:?GLenum>>). %% @spec (Pname::enum()) -> [float()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetDoublev.xml">external</a> documentation. +-spec getDoublev(enum()) -> [float()]. getDoublev(Pname) -> call(5122, <<Pname:?GLenum>>). %% @spec () -> enum() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetError.xml">external</a> documentation. +-spec getError() -> enum(). getError() -> call(5123, <<>>). %% @spec (Pname::enum()) -> [float()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetFloatv.xml">external</a> documentation. +-spec getFloatv(enum()) -> [float()]. getFloatv(Pname) -> call(5124, <<Pname:?GLenum>>). %% @spec (Pname::enum()) -> [integer()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetIntegerv.xml">external</a> documentation. +-spec getIntegerv(enum()) -> [integer()]. getIntegerv(Pname) -> call(5125, <<Pname:?GLenum>>). -%% @spec (Light::enum(),Pname::enum()) -> {float()} +%% @spec (Light::enum(),Pname::enum()) -> {float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetLight.xml">external</a> documentation. +-spec getLightfv(enum(),enum()) -> {float(),float(),float(),float()}. getLightfv(Light,Pname) -> call(5126, <<Light:?GLenum,Pname:?GLenum>>). -%% @spec (Light::enum(),Pname::enum()) -> {integer()} +%% @spec (Light::enum(),Pname::enum()) -> {integer(),integer(),integer(),integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetLight.xml">external</a> documentation. +-spec getLightiv(enum(),enum()) -> {integer(),integer(),integer(),integer()}. getLightiv(Light,Pname) -> call(5127, <<Light:?GLenum,Pname:?GLenum>>). %% @spec (Target::enum(),Query::enum(),V::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetMap.xml">external</a> documentation. +-spec getMapdv(enum(),enum(),mem()) -> ok. getMapdv(Target,Query,V) -> send_bin(V), call(5128, <<Target:?GLenum,Query:?GLenum>>). %% @spec (Target::enum(),Query::enum(),V::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetMap.xml">external</a> documentation. +-spec getMapfv(enum(),enum(),mem()) -> ok. getMapfv(Target,Query,V) -> send_bin(V), call(5129, <<Target:?GLenum,Query:?GLenum>>). %% @spec (Target::enum(),Query::enum(),V::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetMap.xml">external</a> documentation. +-spec getMapiv(enum(),enum(),mem()) -> ok. getMapiv(Target,Query,V) -> send_bin(V), call(5130, <<Target:?GLenum,Query:?GLenum>>). -%% @spec (Face::enum(),Pname::enum()) -> {float()} +%% @spec (Face::enum(),Pname::enum()) -> {float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetMaterial.xml">external</a> documentation. +-spec getMaterialfv(enum(),enum()) -> {float(),float(),float(),float()}. getMaterialfv(Face,Pname) -> call(5131, <<Face:?GLenum,Pname:?GLenum>>). -%% @spec (Face::enum(),Pname::enum()) -> {integer()} +%% @spec (Face::enum(),Pname::enum()) -> {integer(),integer(),integer(),integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetMaterial.xml">external</a> documentation. +-spec getMaterialiv(enum(),enum()) -> {integer(),integer(),integer(),integer()}. getMaterialiv(Face,Pname) -> call(5132, <<Face:?GLenum,Pname:?GLenum>>). %% @spec (Map::enum(),Values::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetPixelMap.xml">external</a> documentation. +-spec getPixelMapfv(enum(),mem()) -> ok. getPixelMapfv(Map,Values) -> send_bin(Values), call(5133, <<Map:?GLenum>>). %% @spec (Map::enum(),Values::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetPixelMap.xml">external</a> documentation. +-spec getPixelMapuiv(enum(),mem()) -> ok. getPixelMapuiv(Map,Values) -> send_bin(Values), call(5134, <<Map:?GLenum>>). %% @spec (Map::enum(),Values::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetPixelMap.xml">external</a> documentation. +-spec getPixelMapusv(enum(),mem()) -> ok. getPixelMapusv(Map,Values) -> send_bin(Values), call(5135, <<Map:?GLenum>>). %% @spec () -> binary() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetPolygonStipple.xml">external</a> documentation. +-spec getPolygonStipple() -> binary(). getPolygonStipple() -> call(5136, <<>>). %% @spec (Name::enum()) -> string() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetString.xml">external</a> documentation. +-spec getString(enum()) -> string(). getString(Name) -> call(5137, <<Name:?GLenum>>). -%% @spec (Target::enum(),Pname::enum()) -> {float()} +%% @spec (Target::enum(),Pname::enum()) -> {float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexEnv.xml">external</a> documentation. +-spec getTexEnvfv(enum(),enum()) -> {float(),float(),float(),float()}. getTexEnvfv(Target,Pname) -> call(5138, <<Target:?GLenum,Pname:?GLenum>>). -%% @spec (Target::enum(),Pname::enum()) -> {integer()} +%% @spec (Target::enum(),Pname::enum()) -> {integer(),integer(),integer(),integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexEnv.xml">external</a> documentation. +-spec getTexEnviv(enum(),enum()) -> {integer(),integer(),integer(),integer()}. getTexEnviv(Target,Pname) -> call(5139, <<Target:?GLenum,Pname:?GLenum>>). -%% @spec (Coord::enum(),Pname::enum()) -> {float()} +%% @spec (Coord::enum(),Pname::enum()) -> {float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexGen.xml">external</a> documentation. +-spec getTexGendv(enum(),enum()) -> {float(),float(),float(),float()}. getTexGendv(Coord,Pname) -> call(5140, <<Coord:?GLenum,Pname:?GLenum>>). -%% @spec (Coord::enum(),Pname::enum()) -> {float()} +%% @spec (Coord::enum(),Pname::enum()) -> {float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexGen.xml">external</a> documentation. +-spec getTexGenfv(enum(),enum()) -> {float(),float(),float(),float()}. getTexGenfv(Coord,Pname) -> call(5141, <<Coord:?GLenum,Pname:?GLenum>>). -%% @spec (Coord::enum(),Pname::enum()) -> {integer()} +%% @spec (Coord::enum(),Pname::enum()) -> {integer(),integer(),integer(),integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexGen.xml">external</a> documentation. +-spec getTexGeniv(enum(),enum()) -> {integer(),integer(),integer(),integer()}. getTexGeniv(Coord,Pname) -> call(5142, <<Coord:?GLenum,Pname:?GLenum>>). %% @spec (Target::enum(),Level::integer(),Format::enum(),Type::enum(),Pixels::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexImage.xml">external</a> documentation. +-spec getTexImage(enum(),integer(),enum(),enum(),mem()) -> ok. getTexImage(Target,Level,Format,Type,Pixels) -> send_bin(Pixels), call(5143, <<Target:?GLenum,Level:?GLint,Format:?GLenum,Type:?GLenum>>). %% @spec (Target::enum(),Level::integer(),Pname::enum()) -> {float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexLevelParameter.xml">external</a> documentation. +-spec getTexLevelParameterfv(enum(),integer(),enum()) -> {float()}. getTexLevelParameterfv(Target,Level,Pname) -> call(5144, <<Target:?GLenum,Level:?GLint,Pname:?GLenum>>). %% @spec (Target::enum(),Level::integer(),Pname::enum()) -> {integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexLevelParameter.xml">external</a> documentation. +-spec getTexLevelParameteriv(enum(),integer(),enum()) -> {integer()}. getTexLevelParameteriv(Target,Level,Pname) -> call(5145, <<Target:?GLenum,Level:?GLint,Pname:?GLenum>>). -%% @spec (Target::enum(),Pname::enum()) -> {float()} +%% @spec (Target::enum(),Pname::enum()) -> {float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexParameter.xml">external</a> documentation. +-spec getTexParameterfv(enum(),enum()) -> {float(),float(),float(),float()}. getTexParameterfv(Target,Pname) -> call(5146, <<Target:?GLenum,Pname:?GLenum>>). -%% @spec (Target::enum(),Pname::enum()) -> {integer()} +%% @spec (Target::enum(),Pname::enum()) -> {integer(),integer(),integer(),integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexParameter.xml">external</a> documentation. +-spec getTexParameteriv(enum(),enum()) -> {integer(),integer(),integer(),integer()}. getTexParameteriv(Target,Pname) -> call(5147, <<Target:?GLenum,Pname:?GLenum>>). %% @spec (Target::enum(),Mode::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glHint.xml">external</a> documentation. +-spec hint(enum(),enum()) -> ok. hint(Target,Mode) -> cast(5148, <<Target:?GLenum,Mode:?GLenum>>). %% @spec (Mask::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIndexMask.xml">external</a> documentation. +-spec indexMask(integer()) -> ok. indexMask(Mask) -> cast(5149, <<Mask:?GLuint>>). -%% @spec (Type::enum(),Stride::integer(),Pointer::offset()|binary()) -> ok +%% @spec (Type::enum(),Stride::integer(),Pointer::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIndexPointer.xml">external</a> documentation. +-spec indexPointer(enum(),integer(),offset()|mem()) -> ok. indexPointer(Type,Stride,Pointer) when is_integer(Pointer) -> cast(5150, <<Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); indexPointer(Type,Stride,Pointer) -> @@ -910,56 +1044,68 @@ indexPointer(Type,Stride,Pointer) -> %% @spec (C::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIndex.xml">external</a> documentation. +-spec indexd(float()) -> ok. indexd(C) -> cast(5152, <<C:?GLdouble>>). %% @spec ({C}) -> ok %% @equiv indexd(C) +-spec indexdv({float()}) -> ok. indexdv({C}) -> indexd(C). %% @spec (C::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIndex.xml">external</a> documentation. +-spec indexf(float()) -> ok. indexf(C) -> cast(5153, <<C:?GLfloat>>). %% @spec ({C}) -> ok %% @equiv indexf(C) +-spec indexfv({float()}) -> ok. indexfv({C}) -> indexf(C). %% @spec (C::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIndex.xml">external</a> documentation. +-spec indexi(integer()) -> ok. indexi(C) -> cast(5154, <<C:?GLint>>). %% @spec ({C}) -> ok %% @equiv indexi(C) +-spec indexiv({integer()}) -> ok. indexiv({C}) -> indexi(C). %% @spec (C::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIndex.xml">external</a> documentation. +-spec indexs(integer()) -> ok. indexs(C) -> cast(5155, <<C:?GLshort>>). %% @spec ({C}) -> ok %% @equiv indexs(C) +-spec indexsv({integer()}) -> ok. indexsv({C}) -> indexs(C). %% @spec (C::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIndex.xml">external</a> documentation. +-spec indexub(integer()) -> ok. indexub(C) -> cast(5156, <<C:?GLubyte>>). %% @spec ({C}) -> ok %% @equiv indexub(C) +-spec indexubv({integer()}) -> ok. indexubv({C}) -> indexub(C). %% @spec () -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glInitNames.xml">external</a> documentation. +-spec initNames() -> ok. initNames() -> cast(5157, <<>>). -%% @spec (Format::enum(),Stride::integer(),Pointer::offset()|binary()) -> ok +%% @spec (Format::enum(),Stride::integer(),Pointer::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glInterleavedArrays.xml">external</a> documentation. +-spec interleavedArrays(enum(),integer(),offset()|mem()) -> ok. interleavedArrays(Format,Stride,Pointer) when is_integer(Pointer) -> cast(5158, <<Format:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); interleavedArrays(Format,Stride,Pointer) -> @@ -968,92 +1114,109 @@ interleavedArrays(Format,Stride,Pointer) -> %% @spec (Cap::enum()) -> 0|1 %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsEnabled.xml">external</a> documentation. +-spec isEnabled(enum()) -> 0|1. isEnabled(Cap) -> call(5160, <<Cap:?GLenum>>). %% @spec (List::integer()) -> 0|1 %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsList.xml">external</a> documentation. +-spec isList(integer()) -> 0|1. isList(List) -> call(5161, <<List:?GLuint>>). %% @spec (Texture::integer()) -> 0|1 %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsTexture.xml">external</a> documentation. +-spec isTexture(integer()) -> 0|1. isTexture(Texture) -> call(5162, <<Texture:?GLuint>>). %% @spec (Pname::enum(),Param::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLightModel.xml">external</a> documentation. +-spec lightModelf(enum(),float()) -> ok. lightModelf(Pname,Param) -> cast(5163, <<Pname:?GLenum,Param:?GLfloat>>). %% @spec (Pname::enum(),Params::{float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLightModel.xml">external</a> documentation. +-spec lightModelfv(enum(),{float()}) -> ok. lightModelfv(Pname,Params) -> cast(5164, <<Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((0+size(Params)) rem 2)*32)>>). %% @spec (Pname::enum(),Param::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLightModel.xml">external</a> documentation. +-spec lightModeli(enum(),integer()) -> ok. lightModeli(Pname,Param) -> cast(5165, <<Pname:?GLenum,Param:?GLint>>). %% @spec (Pname::enum(),Params::{integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLightModel.xml">external</a> documentation. +-spec lightModeliv(enum(),{integer()}) -> ok. lightModeliv(Pname,Params) -> cast(5166, <<Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((0+size(Params)) rem 2)*32)>>). %% @spec (Light::enum(),Pname::enum(),Param::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLight.xml">external</a> documentation. +-spec lightf(enum(),enum(),float()) -> ok. lightf(Light,Pname,Param) -> cast(5167, <<Light:?GLenum,Pname:?GLenum,Param:?GLfloat>>). %% @spec (Light::enum(),Pname::enum(),Params::{float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLight.xml">external</a> documentation. +-spec lightfv(enum(),enum(),{float()}) -> ok. lightfv(Light,Pname,Params) -> cast(5168, <<Light:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @spec (Light::enum(),Pname::enum(),Param::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLight.xml">external</a> documentation. +-spec lighti(enum(),enum(),integer()) -> ok. lighti(Light,Pname,Param) -> cast(5169, <<Light:?GLenum,Pname:?GLenum,Param:?GLint>>). %% @spec (Light::enum(),Pname::enum(),Params::{integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLight.xml">external</a> documentation. +-spec lightiv(enum(),enum(),{integer()}) -> ok. lightiv(Light,Pname,Params) -> cast(5170, <<Light:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @spec (Factor::integer(),Pattern::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLineStipple.xml">external</a> documentation. +-spec lineStipple(integer(),integer()) -> ok. lineStipple(Factor,Pattern) -> cast(5171, <<Factor:?GLint,Pattern:?GLushort>>). %% @spec (Width::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLineWidth.xml">external</a> documentation. +-spec lineWidth(float()) -> ok. lineWidth(Width) -> cast(5172, <<Width:?GLfloat>>). %% @spec (Base::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glListBase.xml">external</a> documentation. +-spec listBase(integer()) -> ok. listBase(Base) -> cast(5173, <<Base:?GLuint>>). %% @spec () -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadIdentity.xml">external</a> documentation. +-spec loadIdentity() -> ok. loadIdentity() -> cast(5174, <<>>). -%% @spec (M::{float()}) -> ok +%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadMatrix.xml">external</a> documentation. +-spec loadMatrixd({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok. loadMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> cast(5175, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); loadMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> cast(5175, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>). -%% @spec (M::{float()}) -> ok +%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadMatrix.xml">external</a> documentation. +-spec loadMatrixf({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok. loadMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> cast(5176, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); loadMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> @@ -1061,94 +1224,111 @@ loadMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> %% @spec (Name::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadName.xml">external</a> documentation. +-spec loadName(integer()) -> ok. loadName(Name) -> cast(5177, <<Name:?GLuint>>). %% @spec (Opcode::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLogicOp.xml">external</a> documentation. +-spec logicOp(enum()) -> ok. logicOp(Opcode) -> cast(5178, <<Opcode:?GLenum>>). %% @spec (Target::enum(),U1::float(),U2::float(),Stride::integer(),Order::integer(),Points::binary()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMap.xml">external</a> documentation. +-spec map1d(enum(),float(),float(),integer(),integer(),binary()) -> ok. map1d(Target,U1,U2,Stride,Order,Points) -> send_bin(Points), cast(5179, <<Target:?GLenum,0:32,U1:?GLdouble,U2:?GLdouble,Stride:?GLint,Order:?GLint>>). %% @spec (Target::enum(),U1::float(),U2::float(),Stride::integer(),Order::integer(),Points::binary()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMap.xml">external</a> documentation. +-spec map1f(enum(),float(),float(),integer(),integer(),binary()) -> ok. map1f(Target,U1,U2,Stride,Order,Points) -> send_bin(Points), cast(5180, <<Target:?GLenum,U1:?GLfloat,U2:?GLfloat,Stride:?GLint,Order:?GLint>>). %% @spec (Target::enum(),U1::float(),U2::float(),Ustride::integer(),Uorder::integer(),V1::float(),V2::float(),Vstride::integer(),Vorder::integer(),Points::binary()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMap.xml">external</a> documentation. +-spec map2d(enum(),float(),float(),integer(),integer(),float(),float(),integer(),integer(),binary()) -> ok. map2d(Target,U1,U2,Ustride,Uorder,V1,V2,Vstride,Vorder,Points) -> send_bin(Points), cast(5181, <<Target:?GLenum,0:32,U1:?GLdouble,U2:?GLdouble,Ustride:?GLint,Uorder:?GLint,V1:?GLdouble,V2:?GLdouble,Vstride:?GLint,Vorder:?GLint>>). %% @spec (Target::enum(),U1::float(),U2::float(),Ustride::integer(),Uorder::integer(),V1::float(),V2::float(),Vstride::integer(),Vorder::integer(),Points::binary()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMap.xml">external</a> documentation. +-spec map2f(enum(),float(),float(),integer(),integer(),float(),float(),integer(),integer(),binary()) -> ok. map2f(Target,U1,U2,Ustride,Uorder,V1,V2,Vstride,Vorder,Points) -> send_bin(Points), cast(5182, <<Target:?GLenum,U1:?GLfloat,U2:?GLfloat,Ustride:?GLint,Uorder:?GLint,V1:?GLfloat,V2:?GLfloat,Vstride:?GLint,Vorder:?GLint>>). %% @spec (Un::integer(),U1::float(),U2::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMapGrid.xml">external</a> documentation. +-spec mapGrid1d(integer(),float(),float()) -> ok. mapGrid1d(Un,U1,U2) -> cast(5183, <<Un:?GLint,0:32,U1:?GLdouble,U2:?GLdouble>>). %% @spec (Un::integer(),U1::float(),U2::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMapGrid.xml">external</a> documentation. +-spec mapGrid1f(integer(),float(),float()) -> ok. mapGrid1f(Un,U1,U2) -> cast(5184, <<Un:?GLint,U1:?GLfloat,U2:?GLfloat>>). %% @spec (Un::integer(),U1::float(),U2::float(),Vn::integer(),V1::float(),V2::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMapGrid.xml">external</a> documentation. +-spec mapGrid2d(integer(),float(),float(),integer(),float(),float()) -> ok. mapGrid2d(Un,U1,U2,Vn,V1,V2) -> cast(5185, <<Un:?GLint,0:32,U1:?GLdouble,U2:?GLdouble,Vn:?GLint,0:32,V1:?GLdouble,V2:?GLdouble>>). %% @spec (Un::integer(),U1::float(),U2::float(),Vn::integer(),V1::float(),V2::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMapGrid.xml">external</a> documentation. +-spec mapGrid2f(integer(),float(),float(),integer(),float(),float()) -> ok. mapGrid2f(Un,U1,U2,Vn,V1,V2) -> cast(5186, <<Un:?GLint,U1:?GLfloat,U2:?GLfloat,Vn:?GLint,V1:?GLfloat,V2:?GLfloat>>). %% @spec (Face::enum(),Pname::enum(),Param::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMaterial.xml">external</a> documentation. +-spec materialf(enum(),enum(),float()) -> ok. materialf(Face,Pname,Param) -> cast(5187, <<Face:?GLenum,Pname:?GLenum,Param:?GLfloat>>). %% @spec (Face::enum(),Pname::enum(),Params::{float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMaterial.xml">external</a> documentation. +-spec materialfv(enum(),enum(),{float()}) -> ok. materialfv(Face,Pname,Params) -> cast(5188, <<Face:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @spec (Face::enum(),Pname::enum(),Param::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMaterial.xml">external</a> documentation. +-spec materiali(enum(),enum(),integer()) -> ok. materiali(Face,Pname,Param) -> cast(5189, <<Face:?GLenum,Pname:?GLenum,Param:?GLint>>). %% @spec (Face::enum(),Pname::enum(),Params::{integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMaterial.xml">external</a> documentation. +-spec materialiv(enum(),enum(),{integer()}) -> ok. materialiv(Face,Pname,Params) -> cast(5190, <<Face:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @spec (Mode::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMatrixMode.xml">external</a> documentation. +-spec matrixMode(enum()) -> ok. matrixMode(Mode) -> cast(5191, <<Mode:?GLenum>>). -%% @spec (M::{float()}) -> ok +%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultMatrix.xml">external</a> documentation. +-spec multMatrixd({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok. multMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> cast(5192, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); multMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> cast(5192, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>). -%% @spec (M::{float()}) -> ok +%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultMatrix.xml">external</a> documentation. +-spec multMatrixf({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok. multMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> cast(5193, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); multMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> @@ -1156,56 +1336,68 @@ multMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> %% @spec (List::integer(),Mode::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glNewList.xml">external</a> documentation. +-spec newList(integer(),enum()) -> ok. newList(List,Mode) -> cast(5194, <<List:?GLuint,Mode:?GLenum>>). %% @spec (Nx::integer(),Ny::integer(),Nz::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glNormal.xml">external</a> documentation. +-spec normal3b(integer(),integer(),integer()) -> ok. normal3b(Nx,Ny,Nz) -> cast(5195, <<Nx:?GLbyte,Ny:?GLbyte,Nz:?GLbyte>>). %% @spec ({Nx,Ny,Nz}) -> ok %% @equiv normal3b(Nx,Ny,Nz) +-spec normal3bv({integer(),integer(),integer()}) -> ok. normal3bv({Nx,Ny,Nz}) -> normal3b(Nx,Ny,Nz). %% @spec (Nx::float(),Ny::float(),Nz::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glNormal.xml">external</a> documentation. +-spec normal3d(float(),float(),float()) -> ok. normal3d(Nx,Ny,Nz) -> cast(5196, <<Nx:?GLdouble,Ny:?GLdouble,Nz:?GLdouble>>). %% @spec ({Nx,Ny,Nz}) -> ok %% @equiv normal3d(Nx,Ny,Nz) +-spec normal3dv({float(),float(),float()}) -> ok. normal3dv({Nx,Ny,Nz}) -> normal3d(Nx,Ny,Nz). %% @spec (Nx::float(),Ny::float(),Nz::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glNormal.xml">external</a> documentation. +-spec normal3f(float(),float(),float()) -> ok. normal3f(Nx,Ny,Nz) -> cast(5197, <<Nx:?GLfloat,Ny:?GLfloat,Nz:?GLfloat>>). %% @spec ({Nx,Ny,Nz}) -> ok %% @equiv normal3f(Nx,Ny,Nz) +-spec normal3fv({float(),float(),float()}) -> ok. normal3fv({Nx,Ny,Nz}) -> normal3f(Nx,Ny,Nz). %% @spec (Nx::integer(),Ny::integer(),Nz::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glNormal.xml">external</a> documentation. +-spec normal3i(integer(),integer(),integer()) -> ok. normal3i(Nx,Ny,Nz) -> cast(5198, <<Nx:?GLint,Ny:?GLint,Nz:?GLint>>). %% @spec ({Nx,Ny,Nz}) -> ok %% @equiv normal3i(Nx,Ny,Nz) +-spec normal3iv({integer(),integer(),integer()}) -> ok. normal3iv({Nx,Ny,Nz}) -> normal3i(Nx,Ny,Nz). %% @spec (Nx::integer(),Ny::integer(),Nz::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glNormal.xml">external</a> documentation. +-spec normal3s(integer(),integer(),integer()) -> ok. normal3s(Nx,Ny,Nz) -> cast(5199, <<Nx:?GLshort,Ny:?GLshort,Nz:?GLshort>>). %% @spec ({Nx,Ny,Nz}) -> ok %% @equiv normal3s(Nx,Ny,Nz) +-spec normal3sv({integer(),integer(),integer()}) -> ok. normal3sv({Nx,Ny,Nz}) -> normal3s(Nx,Ny,Nz). -%% @spec (Type::enum(),Stride::integer(),Pointer::offset()|binary()) -> ok +%% @spec (Type::enum(),Stride::integer(),Pointer::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glNormalPointer.xml">external</a> documentation. +-spec normalPointer(enum(),integer(),offset()|mem()) -> ok. normalPointer(Type,Stride,Pointer) when is_integer(Pointer) -> cast(5200, <<Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); normalPointer(Type,Stride,Pointer) -> @@ -1214,100 +1406,119 @@ normalPointer(Type,Stride,Pointer) -> %% @spec (Left::float(),Right::float(),Bottom::float(),Top::float(),ZNear::float(),ZFar::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glOrtho.xml">external</a> documentation. +-spec ortho(float(),float(),float(),float(),float(),float()) -> ok. ortho(Left,Right,Bottom,Top,ZNear,ZFar) -> cast(5202, <<Left:?GLdouble,Right:?GLdouble,Bottom:?GLdouble,Top:?GLdouble,ZNear:?GLdouble,ZFar:?GLdouble>>). %% @spec (Token::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPassThrough.xml">external</a> documentation. +-spec passThrough(float()) -> ok. passThrough(Token) -> cast(5203, <<Token:?GLfloat>>). %% @spec (Map::enum(),Mapsize::integer(),Values::binary()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPixelMap.xml">external</a> documentation. +-spec pixelMapfv(enum(),integer(),binary()) -> ok. pixelMapfv(Map,Mapsize,Values) -> send_bin(Values), cast(5204, <<Map:?GLenum,Mapsize:?GLsizei>>). %% @spec (Map::enum(),Mapsize::integer(),Values::binary()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPixelMap.xml">external</a> documentation. +-spec pixelMapuiv(enum(),integer(),binary()) -> ok. pixelMapuiv(Map,Mapsize,Values) -> send_bin(Values), cast(5205, <<Map:?GLenum,Mapsize:?GLsizei>>). %% @spec (Map::enum(),Mapsize::integer(),Values::binary()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPixelMap.xml">external</a> documentation. +-spec pixelMapusv(enum(),integer(),binary()) -> ok. pixelMapusv(Map,Mapsize,Values) -> send_bin(Values), cast(5206, <<Map:?GLenum,Mapsize:?GLsizei>>). %% @spec (Pname::enum(),Param::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPixelStore.xml">external</a> documentation. +-spec pixelStoref(enum(),float()) -> ok. pixelStoref(Pname,Param) -> cast(5207, <<Pname:?GLenum,Param:?GLfloat>>). %% @spec (Pname::enum(),Param::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPixelStore.xml">external</a> documentation. +-spec pixelStorei(enum(),integer()) -> ok. pixelStorei(Pname,Param) -> cast(5208, <<Pname:?GLenum,Param:?GLint>>). %% @spec (Pname::enum(),Param::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPixelTransfer.xml">external</a> documentation. +-spec pixelTransferf(enum(),float()) -> ok. pixelTransferf(Pname,Param) -> cast(5209, <<Pname:?GLenum,Param:?GLfloat>>). %% @spec (Pname::enum(),Param::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPixelTransfer.xml">external</a> documentation. +-spec pixelTransferi(enum(),integer()) -> ok. pixelTransferi(Pname,Param) -> cast(5210, <<Pname:?GLenum,Param:?GLint>>). %% @spec (Xfactor::float(),Yfactor::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPixelZoom.xml">external</a> documentation. +-spec pixelZoom(float(),float()) -> ok. pixelZoom(Xfactor,Yfactor) -> cast(5211, <<Xfactor:?GLfloat,Yfactor:?GLfloat>>). %% @spec (Size::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPointSize.xml">external</a> documentation. +-spec pointSize(float()) -> ok. pointSize(Size) -> cast(5212, <<Size:?GLfloat>>). %% @spec (Face::enum(),Mode::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPolygonMode.xml">external</a> documentation. +-spec polygonMode(enum(),enum()) -> ok. polygonMode(Face,Mode) -> cast(5213, <<Face:?GLenum,Mode:?GLenum>>). %% @spec (Factor::float(),Units::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPolygonOffset.xml">external</a> documentation. +-spec polygonOffset(float(),float()) -> ok. polygonOffset(Factor,Units) -> cast(5214, <<Factor:?GLfloat,Units:?GLfloat>>). %% @spec (Mask::binary()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPolygonStipple.xml">external</a> documentation. +-spec polygonStipple(binary()) -> ok. polygonStipple(Mask) -> send_bin(Mask), cast(5215, <<>>). %% @spec () -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPopAttrib.xml">external</a> documentation. +-spec popAttrib() -> ok. popAttrib() -> cast(5216, <<>>). %% @spec () -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPopClientAttrib.xml">external</a> documentation. +-spec popClientAttrib() -> ok. popClientAttrib() -> cast(5217, <<>>). %% @spec () -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPopMatrix.xml">external</a> documentation. +-spec popMatrix() -> ok. popMatrix() -> cast(5218, <<>>). %% @spec () -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPopName.xml">external</a> documentation. +-spec popName() -> ok. popName() -> cast(5219, <<>>). %% @spec (Textures::[integer()],Priorities::[clamp()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPrioritizeTextures.xml">external</a> documentation. +-spec prioritizeTextures([integer()],[clamp()]) -> ok. prioritizeTextures(Textures,Priorities) -> cast(5220, <<(length(Textures)):?GLuint, (<< <<C:?GLuint>> || C <- Textures>>)/binary,0:(((1+length(Textures)) rem 2)*32),(length(Priorities)):?GLuint, @@ -1315,385 +1526,467 @@ prioritizeTextures(Textures,Priorities) -> %% @spec (Mask::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPushAttrib.xml">external</a> documentation. +-spec pushAttrib(integer()) -> ok. pushAttrib(Mask) -> cast(5221, <<Mask:?GLbitfield>>). %% @spec (Mask::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPushClientAttrib.xml">external</a> documentation. +-spec pushClientAttrib(integer()) -> ok. pushClientAttrib(Mask) -> cast(5222, <<Mask:?GLbitfield>>). %% @spec () -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPushMatrix.xml">external</a> documentation. +-spec pushMatrix() -> ok. pushMatrix() -> cast(5223, <<>>). %% @spec (Name::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPushName.xml">external</a> documentation. +-spec pushName(integer()) -> ok. pushName(Name) -> cast(5224, <<Name:?GLuint>>). %% @spec (X::float(),Y::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation. +-spec rasterPos2d(float(),float()) -> ok. rasterPos2d(X,Y) -> cast(5225, <<X:?GLdouble,Y:?GLdouble>>). %% @spec ({X,Y}) -> ok %% @equiv rasterPos2d(X,Y) +-spec rasterPos2dv({float(),float()}) -> ok. rasterPos2dv({X,Y}) -> rasterPos2d(X,Y). %% @spec (X::float(),Y::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation. +-spec rasterPos2f(float(),float()) -> ok. rasterPos2f(X,Y) -> cast(5226, <<X:?GLfloat,Y:?GLfloat>>). %% @spec ({X,Y}) -> ok %% @equiv rasterPos2f(X,Y) +-spec rasterPos2fv({float(),float()}) -> ok. rasterPos2fv({X,Y}) -> rasterPos2f(X,Y). %% @spec (X::integer(),Y::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation. +-spec rasterPos2i(integer(),integer()) -> ok. rasterPos2i(X,Y) -> cast(5227, <<X:?GLint,Y:?GLint>>). %% @spec ({X,Y}) -> ok %% @equiv rasterPos2i(X,Y) +-spec rasterPos2iv({integer(),integer()}) -> ok. rasterPos2iv({X,Y}) -> rasterPos2i(X,Y). %% @spec (X::integer(),Y::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation. +-spec rasterPos2s(integer(),integer()) -> ok. rasterPos2s(X,Y) -> cast(5228, <<X:?GLshort,Y:?GLshort>>). %% @spec ({X,Y}) -> ok %% @equiv rasterPos2s(X,Y) +-spec rasterPos2sv({integer(),integer()}) -> ok. rasterPos2sv({X,Y}) -> rasterPos2s(X,Y). %% @spec (X::float(),Y::float(),Z::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation. +-spec rasterPos3d(float(),float(),float()) -> ok. rasterPos3d(X,Y,Z) -> cast(5229, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). %% @spec ({X,Y,Z}) -> ok %% @equiv rasterPos3d(X,Y,Z) +-spec rasterPos3dv({float(),float(),float()}) -> ok. rasterPos3dv({X,Y,Z}) -> rasterPos3d(X,Y,Z). %% @spec (X::float(),Y::float(),Z::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation. +-spec rasterPos3f(float(),float(),float()) -> ok. rasterPos3f(X,Y,Z) -> cast(5230, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). %% @spec ({X,Y,Z}) -> ok %% @equiv rasterPos3f(X,Y,Z) +-spec rasterPos3fv({float(),float(),float()}) -> ok. rasterPos3fv({X,Y,Z}) -> rasterPos3f(X,Y,Z). %% @spec (X::integer(),Y::integer(),Z::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation. +-spec rasterPos3i(integer(),integer(),integer()) -> ok. rasterPos3i(X,Y,Z) -> cast(5231, <<X:?GLint,Y:?GLint,Z:?GLint>>). %% @spec ({X,Y,Z}) -> ok %% @equiv rasterPos3i(X,Y,Z) +-spec rasterPos3iv({integer(),integer(),integer()}) -> ok. rasterPos3iv({X,Y,Z}) -> rasterPos3i(X,Y,Z). %% @spec (X::integer(),Y::integer(),Z::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation. +-spec rasterPos3s(integer(),integer(),integer()) -> ok. rasterPos3s(X,Y,Z) -> cast(5232, <<X:?GLshort,Y:?GLshort,Z:?GLshort>>). %% @spec ({X,Y,Z}) -> ok %% @equiv rasterPos3s(X,Y,Z) +-spec rasterPos3sv({integer(),integer(),integer()}) -> ok. rasterPos3sv({X,Y,Z}) -> rasterPos3s(X,Y,Z). %% @spec (X::float(),Y::float(),Z::float(),W::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation. +-spec rasterPos4d(float(),float(),float(),float()) -> ok. rasterPos4d(X,Y,Z,W) -> cast(5233, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). %% @spec ({X,Y,Z,W}) -> ok %% @equiv rasterPos4d(X,Y,Z,W) +-spec rasterPos4dv({float(),float(),float(),float()}) -> ok. rasterPos4dv({X,Y,Z,W}) -> rasterPos4d(X,Y,Z,W). %% @spec (X::float(),Y::float(),Z::float(),W::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation. +-spec rasterPos4f(float(),float(),float(),float()) -> ok. rasterPos4f(X,Y,Z,W) -> cast(5234, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). %% @spec ({X,Y,Z,W}) -> ok %% @equiv rasterPos4f(X,Y,Z,W) +-spec rasterPos4fv({float(),float(),float(),float()}) -> ok. rasterPos4fv({X,Y,Z,W}) -> rasterPos4f(X,Y,Z,W). %% @spec (X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation. +-spec rasterPos4i(integer(),integer(),integer(),integer()) -> ok. rasterPos4i(X,Y,Z,W) -> cast(5235, <<X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>). %% @spec ({X,Y,Z,W}) -> ok %% @equiv rasterPos4i(X,Y,Z,W) +-spec rasterPos4iv({integer(),integer(),integer(),integer()}) -> ok. rasterPos4iv({X,Y,Z,W}) -> rasterPos4i(X,Y,Z,W). %% @spec (X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRasterPos.xml">external</a> documentation. +-spec rasterPos4s(integer(),integer(),integer(),integer()) -> ok. rasterPos4s(X,Y,Z,W) -> cast(5236, <<X:?GLshort,Y:?GLshort,Z:?GLshort,W:?GLshort>>). %% @spec ({X,Y,Z,W}) -> ok %% @equiv rasterPos4s(X,Y,Z,W) +-spec rasterPos4sv({integer(),integer(),integer(),integer()}) -> ok. rasterPos4sv({X,Y,Z,W}) -> rasterPos4s(X,Y,Z,W). %% @spec (Mode::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glReadBuffer.xml">external</a> documentation. +-spec readBuffer(enum()) -> ok. readBuffer(Mode) -> cast(5237, <<Mode:?GLenum>>). %% @spec (X::integer(),Y::integer(),Width::integer(),Height::integer(),Format::enum(),Type::enum(),Pixels::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glReadPixels.xml">external</a> documentation. +-spec readPixels(integer(),integer(),integer(),integer(),enum(),enum(),mem()) -> ok. readPixels(X,Y,Width,Height,Format,Type,Pixels) -> send_bin(Pixels), call(5238, <<X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum>>). %% @spec (X1::float(),Y1::float(),X2::float(),Y2::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRect.xml">external</a> documentation. +-spec rectd(float(),float(),float(),float()) -> ok. rectd(X1,Y1,X2,Y2) -> cast(5239, <<X1:?GLdouble,Y1:?GLdouble,X2:?GLdouble,Y2:?GLdouble>>). -%% @spec (V1::{float()},V2::{float()}) -> ok +%% @spec (V1::{float(),float()},V2::{float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRect.xml">external</a> documentation. +-spec rectdv({float(),float()},{float(),float()}) -> ok. rectdv({V1,V2},{V1,V2}) -> cast(5240, <<V1:?GLdouble,V2:?GLdouble,V1:?GLdouble,V2:?GLdouble>>). %% @spec (X1::float(),Y1::float(),X2::float(),Y2::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRect.xml">external</a> documentation. +-spec rectf(float(),float(),float(),float()) -> ok. rectf(X1,Y1,X2,Y2) -> cast(5241, <<X1:?GLfloat,Y1:?GLfloat,X2:?GLfloat,Y2:?GLfloat>>). -%% @spec (V1::{float()},V2::{float()}) -> ok +%% @spec (V1::{float(),float()},V2::{float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRect.xml">external</a> documentation. +-spec rectfv({float(),float()},{float(),float()}) -> ok. rectfv({V1,V2},{V1,V2}) -> cast(5242, <<V1:?GLfloat,V2:?GLfloat,V1:?GLfloat,V2:?GLfloat>>). %% @spec (X1::integer(),Y1::integer(),X2::integer(),Y2::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRect.xml">external</a> documentation. +-spec recti(integer(),integer(),integer(),integer()) -> ok. recti(X1,Y1,X2,Y2) -> cast(5243, <<X1:?GLint,Y1:?GLint,X2:?GLint,Y2:?GLint>>). -%% @spec (V1::{integer()},V2::{integer()}) -> ok +%% @spec (V1::{integer(),integer()},V2::{integer(),integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRect.xml">external</a> documentation. +-spec rectiv({integer(),integer()},{integer(),integer()}) -> ok. rectiv({V1,V2},{V1,V2}) -> cast(5244, <<V1:?GLint,V2:?GLint,V1:?GLint,V2:?GLint>>). %% @spec (X1::integer(),Y1::integer(),X2::integer(),Y2::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRect.xml">external</a> documentation. +-spec rects(integer(),integer(),integer(),integer()) -> ok. rects(X1,Y1,X2,Y2) -> cast(5245, <<X1:?GLshort,Y1:?GLshort,X2:?GLshort,Y2:?GLshort>>). -%% @spec (V1::{integer()},V2::{integer()}) -> ok +%% @spec (V1::{integer(),integer()},V2::{integer(),integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRect.xml">external</a> documentation. +-spec rectsv({integer(),integer()},{integer(),integer()}) -> ok. rectsv({V1,V2},{V1,V2}) -> cast(5246, <<V1:?GLshort,V2:?GLshort,V1:?GLshort,V2:?GLshort>>). %% @spec (Mode::enum()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRenderMode.xml">external</a> documentation. +-spec renderMode(enum()) -> integer(). renderMode(Mode) -> call(5247, <<Mode:?GLenum>>). %% @spec (Angle::float(),X::float(),Y::float(),Z::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRotate.xml">external</a> documentation. +-spec rotated(float(),float(),float(),float()) -> ok. rotated(Angle,X,Y,Z) -> cast(5248, <<Angle:?GLdouble,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). %% @spec (Angle::float(),X::float(),Y::float(),Z::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRotate.xml">external</a> documentation. +-spec rotatef(float(),float(),float(),float()) -> ok. rotatef(Angle,X,Y,Z) -> cast(5249, <<Angle:?GLfloat,X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). %% @spec (X::float(),Y::float(),Z::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScale.xml">external</a> documentation. +-spec scaled(float(),float(),float()) -> ok. scaled(X,Y,Z) -> cast(5250, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). %% @spec (X::float(),Y::float(),Z::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScale.xml">external</a> documentation. +-spec scalef(float(),float(),float()) -> ok. scalef(X,Y,Z) -> cast(5251, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). %% @spec (X::integer(),Y::integer(),Width::integer(),Height::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScissor.xml">external</a> documentation. +-spec scissor(integer(),integer(),integer(),integer()) -> ok. scissor(X,Y,Width,Height) -> cast(5252, <<X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei>>). %% @spec (Size::integer(),Buffer::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSelectBuffer.xml">external</a> documentation. +-spec selectBuffer(integer(),mem()) -> ok. selectBuffer(Size,Buffer) -> send_bin(Buffer), call(5253, <<Size:?GLsizei>>). %% @spec (Mode::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glShadeModel.xml">external</a> documentation. +-spec shadeModel(enum()) -> ok. shadeModel(Mode) -> cast(5254, <<Mode:?GLenum>>). %% @spec (Func::enum(),Ref::integer(),Mask::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilFunc.xml">external</a> documentation. +-spec stencilFunc(enum(),integer(),integer()) -> ok. stencilFunc(Func,Ref,Mask) -> cast(5255, <<Func:?GLenum,Ref:?GLint,Mask:?GLuint>>). %% @spec (Mask::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilMask.xml">external</a> documentation. +-spec stencilMask(integer()) -> ok. stencilMask(Mask) -> cast(5256, <<Mask:?GLuint>>). %% @spec (Fail::enum(),Zfail::enum(),Zpass::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilOp.xml">external</a> documentation. +-spec stencilOp(enum(),enum(),enum()) -> ok. stencilOp(Fail,Zfail,Zpass) -> cast(5257, <<Fail:?GLenum,Zfail:?GLenum,Zpass:?GLenum>>). %% @spec (S::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation. +-spec texCoord1d(float()) -> ok. texCoord1d(S) -> cast(5258, <<S:?GLdouble>>). %% @spec ({S}) -> ok %% @equiv texCoord1d(S) +-spec texCoord1dv({float()}) -> ok. texCoord1dv({S}) -> texCoord1d(S). %% @spec (S::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation. +-spec texCoord1f(float()) -> ok. texCoord1f(S) -> cast(5259, <<S:?GLfloat>>). %% @spec ({S}) -> ok %% @equiv texCoord1f(S) +-spec texCoord1fv({float()}) -> ok. texCoord1fv({S}) -> texCoord1f(S). %% @spec (S::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation. +-spec texCoord1i(integer()) -> ok. texCoord1i(S) -> cast(5260, <<S:?GLint>>). %% @spec ({S}) -> ok %% @equiv texCoord1i(S) +-spec texCoord1iv({integer()}) -> ok. texCoord1iv({S}) -> texCoord1i(S). %% @spec (S::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation. +-spec texCoord1s(integer()) -> ok. texCoord1s(S) -> cast(5261, <<S:?GLshort>>). %% @spec ({S}) -> ok %% @equiv texCoord1s(S) +-spec texCoord1sv({integer()}) -> ok. texCoord1sv({S}) -> texCoord1s(S). %% @spec (S::float(),T::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation. +-spec texCoord2d(float(),float()) -> ok. texCoord2d(S,T) -> cast(5262, <<S:?GLdouble,T:?GLdouble>>). %% @spec ({S,T}) -> ok %% @equiv texCoord2d(S,T) +-spec texCoord2dv({float(),float()}) -> ok. texCoord2dv({S,T}) -> texCoord2d(S,T). %% @spec (S::float(),T::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation. +-spec texCoord2f(float(),float()) -> ok. texCoord2f(S,T) -> cast(5263, <<S:?GLfloat,T:?GLfloat>>). %% @spec ({S,T}) -> ok %% @equiv texCoord2f(S,T) +-spec texCoord2fv({float(),float()}) -> ok. texCoord2fv({S,T}) -> texCoord2f(S,T). %% @spec (S::integer(),T::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation. +-spec texCoord2i(integer(),integer()) -> ok. texCoord2i(S,T) -> cast(5264, <<S:?GLint,T:?GLint>>). %% @spec ({S,T}) -> ok %% @equiv texCoord2i(S,T) +-spec texCoord2iv({integer(),integer()}) -> ok. texCoord2iv({S,T}) -> texCoord2i(S,T). %% @spec (S::integer(),T::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation. +-spec texCoord2s(integer(),integer()) -> ok. texCoord2s(S,T) -> cast(5265, <<S:?GLshort,T:?GLshort>>). %% @spec ({S,T}) -> ok %% @equiv texCoord2s(S,T) +-spec texCoord2sv({integer(),integer()}) -> ok. texCoord2sv({S,T}) -> texCoord2s(S,T). %% @spec (S::float(),T::float(),R::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation. +-spec texCoord3d(float(),float(),float()) -> ok. texCoord3d(S,T,R) -> cast(5266, <<S:?GLdouble,T:?GLdouble,R:?GLdouble>>). %% @spec ({S,T,R}) -> ok %% @equiv texCoord3d(S,T,R) +-spec texCoord3dv({float(),float(),float()}) -> ok. texCoord3dv({S,T,R}) -> texCoord3d(S,T,R). %% @spec (S::float(),T::float(),R::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation. +-spec texCoord3f(float(),float(),float()) -> ok. texCoord3f(S,T,R) -> cast(5267, <<S:?GLfloat,T:?GLfloat,R:?GLfloat>>). %% @spec ({S,T,R}) -> ok %% @equiv texCoord3f(S,T,R) +-spec texCoord3fv({float(),float(),float()}) -> ok. texCoord3fv({S,T,R}) -> texCoord3f(S,T,R). %% @spec (S::integer(),T::integer(),R::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation. +-spec texCoord3i(integer(),integer(),integer()) -> ok. texCoord3i(S,T,R) -> cast(5268, <<S:?GLint,T:?GLint,R:?GLint>>). %% @spec ({S,T,R}) -> ok %% @equiv texCoord3i(S,T,R) +-spec texCoord3iv({integer(),integer(),integer()}) -> ok. texCoord3iv({S,T,R}) -> texCoord3i(S,T,R). %% @spec (S::integer(),T::integer(),R::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation. +-spec texCoord3s(integer(),integer(),integer()) -> ok. texCoord3s(S,T,R) -> cast(5269, <<S:?GLshort,T:?GLshort,R:?GLshort>>). %% @spec ({S,T,R}) -> ok %% @equiv texCoord3s(S,T,R) +-spec texCoord3sv({integer(),integer(),integer()}) -> ok. texCoord3sv({S,T,R}) -> texCoord3s(S,T,R). %% @spec (S::float(),T::float(),R::float(),Q::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation. +-spec texCoord4d(float(),float(),float(),float()) -> ok. texCoord4d(S,T,R,Q) -> cast(5270, <<S:?GLdouble,T:?GLdouble,R:?GLdouble,Q:?GLdouble>>). %% @spec ({S,T,R,Q}) -> ok %% @equiv texCoord4d(S,T,R,Q) +-spec texCoord4dv({float(),float(),float(),float()}) -> ok. texCoord4dv({S,T,R,Q}) -> texCoord4d(S,T,R,Q). %% @spec (S::float(),T::float(),R::float(),Q::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation. +-spec texCoord4f(float(),float(),float(),float()) -> ok. texCoord4f(S,T,R,Q) -> cast(5271, <<S:?GLfloat,T:?GLfloat,R:?GLfloat,Q:?GLfloat>>). %% @spec ({S,T,R,Q}) -> ok %% @equiv texCoord4f(S,T,R,Q) +-spec texCoord4fv({float(),float(),float(),float()}) -> ok. texCoord4fv({S,T,R,Q}) -> texCoord4f(S,T,R,Q). %% @spec (S::integer(),T::integer(),R::integer(),Q::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation. +-spec texCoord4i(integer(),integer(),integer(),integer()) -> ok. texCoord4i(S,T,R,Q) -> cast(5272, <<S:?GLint,T:?GLint,R:?GLint,Q:?GLint>>). %% @spec ({S,T,R,Q}) -> ok %% @equiv texCoord4i(S,T,R,Q) +-spec texCoord4iv({integer(),integer(),integer(),integer()}) -> ok. texCoord4iv({S,T,R,Q}) -> texCoord4i(S,T,R,Q). %% @spec (S::integer(),T::integer(),R::integer(),Q::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoord.xml">external</a> documentation. +-spec texCoord4s(integer(),integer(),integer(),integer()) -> ok. texCoord4s(S,T,R,Q) -> cast(5273, <<S:?GLshort,T:?GLshort,R:?GLshort,Q:?GLshort>>). %% @spec ({S,T,R,Q}) -> ok %% @equiv texCoord4s(S,T,R,Q) +-spec texCoord4sv({integer(),integer(),integer(),integer()}) -> ok. texCoord4sv({S,T,R,Q}) -> texCoord4s(S,T,R,Q). -%% @spec (Size::integer(),Type::enum(),Stride::integer(),Pointer::offset()|binary()) -> ok +%% @spec (Size::integer(),Type::enum(),Stride::integer(),Pointer::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexCoordPointer.xml">external</a> documentation. +-spec texCoordPointer(integer(),enum(),integer(),offset()|mem()) -> ok. texCoordPointer(Size,Type,Stride,Pointer) when is_integer(Pointer) -> cast(5274, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); texCoordPointer(Size,Type,Stride,Pointer) -> @@ -1702,69 +1995,81 @@ texCoordPointer(Size,Type,Stride,Pointer) -> %% @spec (Target::enum(),Pname::enum(),Param::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexEnvf.xml">external</a> documentation. +-spec texEnvf(enum(),enum(),float()) -> ok. texEnvf(Target,Pname,Param) -> cast(5276, <<Target:?GLenum,Pname:?GLenum,Param:?GLfloat>>). %% @spec (Target::enum(),Pname::enum(),Params::{float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexEnv.xml">external</a> documentation. +-spec texEnvfv(enum(),enum(),{float()}) -> ok. texEnvfv(Target,Pname,Params) -> cast(5277, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @spec (Target::enum(),Pname::enum(),Param::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexEnvi.xml">external</a> documentation. +-spec texEnvi(enum(),enum(),integer()) -> ok. texEnvi(Target,Pname,Param) -> cast(5278, <<Target:?GLenum,Pname:?GLenum,Param:?GLint>>). %% @spec (Target::enum(),Pname::enum(),Params::{integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexEnv.xml">external</a> documentation. +-spec texEnviv(enum(),enum(),{integer()}) -> ok. texEnviv(Target,Pname,Params) -> cast(5279, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @spec (Coord::enum(),Pname::enum(),Param::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexGen.xml">external</a> documentation. +-spec texGend(enum(),enum(),float()) -> ok. texGend(Coord,Pname,Param) -> cast(5280, <<Coord:?GLenum,Pname:?GLenum,Param:?GLdouble>>). %% @spec (Coord::enum(),Pname::enum(),Params::{float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexGen.xml">external</a> documentation. +-spec texGendv(enum(),enum(),{float()}) -> ok. texGendv(Coord,Pname,Params) -> cast(5281, <<Coord:?GLenum,Pname:?GLenum,(size(Params)):?GLuint,0:32, (<< <<C:?GLdouble>> ||C <- tuple_to_list(Params)>>)/binary>>). %% @spec (Coord::enum(),Pname::enum(),Param::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexGen.xml">external</a> documentation. +-spec texGenf(enum(),enum(),float()) -> ok. texGenf(Coord,Pname,Param) -> cast(5282, <<Coord:?GLenum,Pname:?GLenum,Param:?GLfloat>>). %% @spec (Coord::enum(),Pname::enum(),Params::{float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexGen.xml">external</a> documentation. +-spec texGenfv(enum(),enum(),{float()}) -> ok. texGenfv(Coord,Pname,Params) -> cast(5283, <<Coord:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @spec (Coord::enum(),Pname::enum(),Param::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexGen.xml">external</a> documentation. +-spec texGeni(enum(),enum(),integer()) -> ok. texGeni(Coord,Pname,Param) -> cast(5284, <<Coord:?GLenum,Pname:?GLenum,Param:?GLint>>). %% @spec (Coord::enum(),Pname::enum(),Params::{integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexGen.xml">external</a> documentation. +-spec texGeniv(enum(),enum(),{integer()}) -> ok. texGeniv(Coord,Pname,Params) -> cast(5285, <<Coord:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). -%% @spec (Target::enum(),Level::integer(),Internalformat::integer(),Width::integer(),Border::integer(),Format::enum(),Type::enum(),Pixels::offset()|binary()) -> ok +%% @spec (Target::enum(),Level::integer(),Internalformat::integer(),Width::integer(),Border::integer(),Format::enum(),Type::enum(),Pixels::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexImage1D.xml">external</a> documentation. +-spec texImage1D(enum(),integer(),integer(),integer(),integer(),enum(),enum(),offset()|mem()) -> ok. texImage1D(Target,Level,Internalformat,Width,Border,Format,Type,Pixels) when is_integer(Pixels) -> cast(5286, <<Target:?GLenum,Level:?GLint,Internalformat:?GLint,Width:?GLsizei,Border:?GLint,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>); texImage1D(Target,Level,Internalformat,Width,Border,Format,Type,Pixels) -> send_bin(Pixels), cast(5287, <<Target:?GLenum,Level:?GLint,Internalformat:?GLint,Width:?GLsizei,Border:?GLint,Format:?GLenum,Type:?GLenum>>). -%% @spec (Target::enum(),Level::integer(),Internalformat::integer(),Width::integer(),Height::integer(),Border::integer(),Format::enum(),Type::enum(),Pixels::offset()|binary()) -> ok +%% @spec (Target::enum(),Level::integer(),Internalformat::integer(),Width::integer(),Height::integer(),Border::integer(),Format::enum(),Type::enum(),Pixels::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexImage2D.xml">external</a> documentation. +-spec texImage2D(enum(),integer(),integer(),integer(),integer(),integer(),enum(),enum(),offset()|mem()) -> ok. texImage2D(Target,Level,Internalformat,Width,Height,Border,Format,Type,Pixels) when is_integer(Pixels) -> cast(5288, <<Target:?GLenum,Level:?GLint,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Border:?GLint,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>); texImage2D(Target,Level,Internalformat,Width,Height,Border,Format,Type,Pixels) -> @@ -1773,36 +2078,42 @@ texImage2D(Target,Level,Internalformat,Width,Height,Border,Format,Type,Pixels) - %% @spec (Target::enum(),Pname::enum(),Param::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexParameter.xml">external</a> documentation. +-spec texParameterf(enum(),enum(),float()) -> ok. texParameterf(Target,Pname,Param) -> cast(5290, <<Target:?GLenum,Pname:?GLenum,Param:?GLfloat>>). %% @spec (Target::enum(),Pname::enum(),Params::{float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexParameter.xml">external</a> documentation. +-spec texParameterfv(enum(),enum(),{float()}) -> ok. texParameterfv(Target,Pname,Params) -> cast(5291, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @spec (Target::enum(),Pname::enum(),Param::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexParameter.xml">external</a> documentation. +-spec texParameteri(enum(),enum(),integer()) -> ok. texParameteri(Target,Pname,Param) -> cast(5292, <<Target:?GLenum,Pname:?GLenum,Param:?GLint>>). %% @spec (Target::enum(),Pname::enum(),Params::{integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexParameter.xml">external</a> documentation. +-spec texParameteriv(enum(),enum(),{integer()}) -> ok. texParameteriv(Target,Pname,Params) -> cast(5293, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). -%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Width::integer(),Format::enum(),Type::enum(),Pixels::offset()|binary()) -> ok +%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Width::integer(),Format::enum(),Type::enum(),Pixels::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexSubImage1D.xml">external</a> documentation. +-spec texSubImage1D(enum(),integer(),integer(),integer(),enum(),enum(),offset()|mem()) -> ok. texSubImage1D(Target,Level,Xoffset,Width,Format,Type,Pixels) when is_integer(Pixels) -> cast(5294, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Width:?GLsizei,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>); texSubImage1D(Target,Level,Xoffset,Width,Format,Type,Pixels) -> send_bin(Pixels), cast(5295, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Width:?GLsizei,Format:?GLenum,Type:?GLenum>>). -%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Yoffset::integer(),Width::integer(),Height::integer(),Format::enum(),Type::enum(),Pixels::offset()|binary()) -> ok +%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Yoffset::integer(),Width::integer(),Height::integer(),Format::enum(),Type::enum(),Pixels::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexSubImage2D.xml">external</a> documentation. +-spec texSubImage2D(enum(),integer(),integer(),integer(),integer(),integer(),enum(),enum(),offset()|mem()) -> ok. texSubImage2D(Target,Level,Xoffset,Yoffset,Width,Height,Format,Type,Pixels) when is_integer(Pixels) -> cast(5296, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>); texSubImage2D(Target,Level,Xoffset,Yoffset,Width,Height,Format,Type,Pixels) -> @@ -1811,124 +2122,151 @@ texSubImage2D(Target,Level,Xoffset,Yoffset,Width,Height,Format,Type,Pixels) -> %% @spec (X::float(),Y::float(),Z::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTranslate.xml">external</a> documentation. +-spec translated(float(),float(),float()) -> ok. translated(X,Y,Z) -> cast(5298, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). %% @spec (X::float(),Y::float(),Z::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTranslate.xml">external</a> documentation. +-spec translatef(float(),float(),float()) -> ok. translatef(X,Y,Z) -> cast(5299, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). %% @spec (X::float(),Y::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation. +-spec vertex2d(float(),float()) -> ok. vertex2d(X,Y) -> cast(5300, <<X:?GLdouble,Y:?GLdouble>>). %% @spec ({X,Y}) -> ok %% @equiv vertex2d(X,Y) +-spec vertex2dv({float(),float()}) -> ok. vertex2dv({X,Y}) -> vertex2d(X,Y). %% @spec (X::float(),Y::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation. +-spec vertex2f(float(),float()) -> ok. vertex2f(X,Y) -> cast(5301, <<X:?GLfloat,Y:?GLfloat>>). %% @spec ({X,Y}) -> ok %% @equiv vertex2f(X,Y) +-spec vertex2fv({float(),float()}) -> ok. vertex2fv({X,Y}) -> vertex2f(X,Y). %% @spec (X::integer(),Y::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation. +-spec vertex2i(integer(),integer()) -> ok. vertex2i(X,Y) -> cast(5302, <<X:?GLint,Y:?GLint>>). %% @spec ({X,Y}) -> ok %% @equiv vertex2i(X,Y) +-spec vertex2iv({integer(),integer()}) -> ok. vertex2iv({X,Y}) -> vertex2i(X,Y). %% @spec (X::integer(),Y::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation. +-spec vertex2s(integer(),integer()) -> ok. vertex2s(X,Y) -> cast(5303, <<X:?GLshort,Y:?GLshort>>). %% @spec ({X,Y}) -> ok %% @equiv vertex2s(X,Y) +-spec vertex2sv({integer(),integer()}) -> ok. vertex2sv({X,Y}) -> vertex2s(X,Y). %% @spec (X::float(),Y::float(),Z::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation. +-spec vertex3d(float(),float(),float()) -> ok. vertex3d(X,Y,Z) -> cast(5304, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). %% @spec ({X,Y,Z}) -> ok %% @equiv vertex3d(X,Y,Z) +-spec vertex3dv({float(),float(),float()}) -> ok. vertex3dv({X,Y,Z}) -> vertex3d(X,Y,Z). %% @spec (X::float(),Y::float(),Z::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation. +-spec vertex3f(float(),float(),float()) -> ok. vertex3f(X,Y,Z) -> cast(5305, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). %% @spec ({X,Y,Z}) -> ok %% @equiv vertex3f(X,Y,Z) +-spec vertex3fv({float(),float(),float()}) -> ok. vertex3fv({X,Y,Z}) -> vertex3f(X,Y,Z). %% @spec (X::integer(),Y::integer(),Z::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation. +-spec vertex3i(integer(),integer(),integer()) -> ok. vertex3i(X,Y,Z) -> cast(5306, <<X:?GLint,Y:?GLint,Z:?GLint>>). %% @spec ({X,Y,Z}) -> ok %% @equiv vertex3i(X,Y,Z) +-spec vertex3iv({integer(),integer(),integer()}) -> ok. vertex3iv({X,Y,Z}) -> vertex3i(X,Y,Z). %% @spec (X::integer(),Y::integer(),Z::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation. +-spec vertex3s(integer(),integer(),integer()) -> ok. vertex3s(X,Y,Z) -> cast(5307, <<X:?GLshort,Y:?GLshort,Z:?GLshort>>). %% @spec ({X,Y,Z}) -> ok %% @equiv vertex3s(X,Y,Z) +-spec vertex3sv({integer(),integer(),integer()}) -> ok. vertex3sv({X,Y,Z}) -> vertex3s(X,Y,Z). %% @spec (X::float(),Y::float(),Z::float(),W::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation. +-spec vertex4d(float(),float(),float(),float()) -> ok. vertex4d(X,Y,Z,W) -> cast(5308, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). %% @spec ({X,Y,Z,W}) -> ok %% @equiv vertex4d(X,Y,Z,W) +-spec vertex4dv({float(),float(),float(),float()}) -> ok. vertex4dv({X,Y,Z,W}) -> vertex4d(X,Y,Z,W). %% @spec (X::float(),Y::float(),Z::float(),W::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation. +-spec vertex4f(float(),float(),float(),float()) -> ok. vertex4f(X,Y,Z,W) -> cast(5309, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). %% @spec ({X,Y,Z,W}) -> ok %% @equiv vertex4f(X,Y,Z,W) +-spec vertex4fv({float(),float(),float(),float()}) -> ok. vertex4fv({X,Y,Z,W}) -> vertex4f(X,Y,Z,W). %% @spec (X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation. +-spec vertex4i(integer(),integer(),integer(),integer()) -> ok. vertex4i(X,Y,Z,W) -> cast(5310, <<X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>). %% @spec ({X,Y,Z,W}) -> ok %% @equiv vertex4i(X,Y,Z,W) +-spec vertex4iv({integer(),integer(),integer(),integer()}) -> ok. vertex4iv({X,Y,Z,W}) -> vertex4i(X,Y,Z,W). %% @spec (X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertex.xml">external</a> documentation. +-spec vertex4s(integer(),integer(),integer(),integer()) -> ok. vertex4s(X,Y,Z,W) -> cast(5311, <<X:?GLshort,Y:?GLshort,Z:?GLshort,W:?GLshort>>). %% @spec ({X,Y,Z,W}) -> ok %% @equiv vertex4s(X,Y,Z,W) +-spec vertex4sv({integer(),integer(),integer(),integer()}) -> ok. vertex4sv({X,Y,Z,W}) -> vertex4s(X,Y,Z,W). -%% @spec (Size::integer(),Type::enum(),Stride::integer(),Pointer::offset()|binary()) -> ok +%% @spec (Size::integer(),Type::enum(),Stride::integer(),Pointer::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexPointer.xml">external</a> documentation. +-spec vertexPointer(integer(),enum(),integer(),offset()|mem()) -> ok. vertexPointer(Size,Type,Stride,Pointer) when is_integer(Pointer) -> cast(5312, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); vertexPointer(Size,Type,Stride,Pointer) -> @@ -1937,37 +2275,43 @@ vertexPointer(Size,Type,Stride,Pointer) -> %% @spec (X::integer(),Y::integer(),Width::integer(),Height::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glViewport.xml">external</a> documentation. +-spec viewport(integer(),integer(),integer(),integer()) -> ok. viewport(X,Y,Width,Height) -> cast(5314, <<X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei>>). %% @spec (Red::clamp(),Green::clamp(),Blue::clamp(),Alpha::clamp()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendColor.xml">external</a> documentation. +-spec blendColor(clamp(),clamp(),clamp(),clamp()) -> ok. blendColor(Red,Green,Blue,Alpha) -> cast(5315, <<Red:?GLclampf,Green:?GLclampf,Blue:?GLclampf,Alpha:?GLclampf>>). %% @spec (Mode::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendEquation.xml">external</a> documentation. +-spec blendEquation(enum()) -> ok. blendEquation(Mode) -> cast(5316, <<Mode:?GLenum>>). -%% @spec (Mode::enum(),Start::integer(),End::integer(),Count::integer(),Type::enum(),Indices::offset()|binary()) -> ok +%% @spec (Mode::enum(),Start::integer(),End::integer(),Count::integer(),Type::enum(),Indices::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawRangeElements.xml">external</a> documentation. +-spec drawRangeElements(enum(),integer(),integer(),integer(),enum(),offset()|mem()) -> ok. drawRangeElements(Mode,Start,End,Count,Type,Indices) when is_integer(Indices) -> cast(5317, <<Mode:?GLenum,Start:?GLuint,End:?GLuint,Count:?GLsizei,Type:?GLenum,Indices:?GLuint>>); drawRangeElements(Mode,Start,End,Count,Type,Indices) -> send_bin(Indices), cast(5318, <<Mode:?GLenum,Start:?GLuint,End:?GLuint,Count:?GLsizei,Type:?GLenum>>). -%% @spec (Target::enum(),Level::integer(),Internalformat::integer(),Width::integer(),Height::integer(),Depth::integer(),Border::integer(),Format::enum(),Type::enum(),Pixels::offset()|binary()) -> ok +%% @spec (Target::enum(),Level::integer(),Internalformat::integer(),Width::integer(),Height::integer(),Depth::integer(),Border::integer(),Format::enum(),Type::enum(),Pixels::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexImage3D.xml">external</a> documentation. +-spec texImage3D(enum(),integer(),integer(),integer(),integer(),integer(),integer(),enum(),enum(),offset()|mem()) -> ok. texImage3D(Target,Level,Internalformat,Width,Height,Depth,Border,Format,Type,Pixels) when is_integer(Pixels) -> cast(5319, <<Target:?GLenum,Level:?GLint,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Border:?GLint,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>); texImage3D(Target,Level,Internalformat,Width,Height,Depth,Border,Format,Type,Pixels) -> send_bin(Pixels), cast(5320, <<Target:?GLenum,Level:?GLint,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Border:?GLint,Format:?GLenum,Type:?GLenum>>). -%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Yoffset::integer(),Zoffset::integer(),Width::integer(),Height::integer(),Depth::integer(),Format::enum(),Type::enum(),Pixels::offset()|binary()) -> ok +%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Yoffset::integer(),Zoffset::integer(),Width::integer(),Height::integer(),Depth::integer(),Format::enum(),Type::enum(),Pixels::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexSubImage3D.xml">external</a> documentation. +-spec texSubImage3D(enum(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),enum(),enum(),offset()|mem()) -> ok. texSubImage3D(Target,Level,Xoffset,Yoffset,Zoffset,Width,Height,Depth,Format,Type,Pixels) when is_integer(Pixels) -> cast(5321, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Zoffset:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Format:?GLenum,Type:?GLenum,Pixels:?GLuint>>); texSubImage3D(Target,Level,Xoffset,Yoffset,Zoffset,Width,Height,Depth,Format,Type,Pixels) -> @@ -1976,50 +2320,59 @@ texSubImage3D(Target,Level,Xoffset,Yoffset,Zoffset,Width,Height,Depth,Format,Typ %% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Yoffset::integer(),Zoffset::integer(),X::integer(),Y::integer(),Width::integer(),Height::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyTexSubImage3D.xml">external</a> documentation. +-spec copyTexSubImage3D(enum(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()) -> ok. copyTexSubImage3D(Target,Level,Xoffset,Yoffset,Zoffset,X,Y,Width,Height) -> cast(5323, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Zoffset:?GLint,X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei>>). -%% @spec (Target::enum(),Internalformat::enum(),Width::integer(),Format::enum(),Type::enum(),Table::offset()|binary()) -> ok +%% @spec (Target::enum(),Internalformat::enum(),Width::integer(),Format::enum(),Type::enum(),Table::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColorTable.xml">external</a> documentation. +-spec colorTable(enum(),enum(),integer(),enum(),enum(),offset()|mem()) -> ok. colorTable(Target,Internalformat,Width,Format,Type,Table) when is_integer(Table) -> cast(5324, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Format:?GLenum,Type:?GLenum,Table:?GLuint>>); colorTable(Target,Internalformat,Width,Format,Type,Table) -> send_bin(Table), cast(5325, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Format:?GLenum,Type:?GLenum>>). -%% @spec (Target::enum(),Pname::enum(),Params::{float()}) -> ok +%% @spec (Target::enum(),Pname::enum(),Params::{float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColorTableParameter.xml">external</a> documentation. +-spec colorTableParameterfv(enum(),enum(),{float(),float(),float(),float()}) -> ok. colorTableParameterfv(Target,Pname,{P1,P2,P3,P4}) -> cast(5326, <<Target:?GLenum,Pname:?GLenum,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>). -%% @spec (Target::enum(),Pname::enum(),Params::{integer()}) -> ok +%% @spec (Target::enum(),Pname::enum(),Params::{integer(),integer(),integer(),integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColorTableParameter.xml">external</a> documentation. +-spec colorTableParameteriv(enum(),enum(),{integer(),integer(),integer(),integer()}) -> ok. colorTableParameteriv(Target,Pname,{P1,P2,P3,P4}) -> cast(5327, <<Target:?GLenum,Pname:?GLenum,P1:?GLint,P2:?GLint,P3:?GLint,P4:?GLint>>). %% @spec (Target::enum(),Internalformat::enum(),X::integer(),Y::integer(),Width::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyColorTable.xml">external</a> documentation. +-spec copyColorTable(enum(),enum(),integer(),integer(),integer()) -> ok. copyColorTable(Target,Internalformat,X,Y,Width) -> cast(5328, <<Target:?GLenum,Internalformat:?GLenum,X:?GLint,Y:?GLint,Width:?GLsizei>>). %% @spec (Target::enum(),Format::enum(),Type::enum(),Table::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetColorTable.xml">external</a> documentation. +-spec getColorTable(enum(),enum(),enum(),mem()) -> ok. getColorTable(Target,Format,Type,Table) -> send_bin(Table), call(5329, <<Target:?GLenum,Format:?GLenum,Type:?GLenum>>). -%% @spec (Target::enum(),Pname::enum()) -> {float()} +%% @spec (Target::enum(),Pname::enum()) -> {float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetColorTableParameter.xml">external</a> documentation. +-spec getColorTableParameterfv(enum(),enum()) -> {float(),float(),float(),float()}. getColorTableParameterfv(Target,Pname) -> call(5330, <<Target:?GLenum,Pname:?GLenum>>). -%% @spec (Target::enum(),Pname::enum()) -> {integer()} +%% @spec (Target::enum(),Pname::enum()) -> {integer(),integer(),integer(),integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetColorTableParameter.xml">external</a> documentation. +-spec getColorTableParameteriv(enum(),enum()) -> {integer(),integer(),integer(),integer()}. getColorTableParameteriv(Target,Pname) -> call(5331, <<Target:?GLenum,Pname:?GLenum>>). -%% @spec (Target::enum(),Start::integer(),Count::integer(),Format::enum(),Type::enum(),Data::offset()|binary()) -> ok +%% @spec (Target::enum(),Start::integer(),Count::integer(),Format::enum(),Type::enum(),Data::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColorSubTable.xml">external</a> documentation. +-spec colorSubTable(enum(),integer(),integer(),enum(),enum(),offset()|mem()) -> ok. colorSubTable(Target,Start,Count,Format,Type,Data) when is_integer(Data) -> cast(5332, <<Target:?GLenum,Start:?GLsizei,Count:?GLsizei,Format:?GLenum,Type:?GLenum,Data:?GLuint>>); colorSubTable(Target,Start,Count,Format,Type,Data) -> @@ -2028,19 +2381,22 @@ colorSubTable(Target,Start,Count,Format,Type,Data) -> %% @spec (Target::enum(),Start::integer(),X::integer(),Y::integer(),Width::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyColorSubTable.xml">external</a> documentation. +-spec copyColorSubTable(enum(),integer(),integer(),integer(),integer()) -> ok. copyColorSubTable(Target,Start,X,Y,Width) -> cast(5334, <<Target:?GLenum,Start:?GLsizei,X:?GLint,Y:?GLint,Width:?GLsizei>>). -%% @spec (Target::enum(),Internalformat::enum(),Width::integer(),Format::enum(),Type::enum(),Image::offset()|binary()) -> ok +%% @spec (Target::enum(),Internalformat::enum(),Width::integer(),Format::enum(),Type::enum(),Image::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glConvolutionFilter1D.xml">external</a> documentation. +-spec convolutionFilter1D(enum(),enum(),integer(),enum(),enum(),offset()|mem()) -> ok. convolutionFilter1D(Target,Internalformat,Width,Format,Type,Image) when is_integer(Image) -> cast(5335, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Format:?GLenum,Type:?GLenum,Image:?GLuint>>); convolutionFilter1D(Target,Internalformat,Width,Format,Type,Image) -> send_bin(Image), cast(5336, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Format:?GLenum,Type:?GLenum>>). -%% @spec (Target::enum(),Internalformat::enum(),Width::integer(),Height::integer(),Format::enum(),Type::enum(),Image::offset()|binary()) -> ok +%% @spec (Target::enum(),Internalformat::enum(),Width::integer(),Height::integer(),Format::enum(),Type::enum(),Image::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glConvolutionFilter2D.xml">external</a> documentation. +-spec convolutionFilter2D(enum(),enum(),integer(),integer(),enum(),enum(),offset()|mem()) -> ok. convolutionFilter2D(Target,Internalformat,Width,Height,Format,Type,Image) when is_integer(Image) -> cast(5337, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum,Image:?GLuint>>); convolutionFilter2D(Target,Internalformat,Width,Height,Format,Type,Image) -> @@ -2049,52 +2405,62 @@ convolutionFilter2D(Target,Internalformat,Width,Height,Format,Type,Image) -> %% @spec (Target::enum(),Pname::enum(),Params::{float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glConvolutionParameter.xml">external</a> documentation. +-spec convolutionParameterf(enum(),enum(),{float()}) -> ok. convolutionParameterf(Target,Pname,Params) -> cast(5339, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @spec (Target,Pname,{Params}) -> ok %% @equiv convolutionParameterf(Target,Pname,Params) +-spec convolutionParameterfv(enum(),enum(),{{float()}}) -> ok. convolutionParameterfv(Target,Pname,{Params}) -> convolutionParameterf(Target,Pname,Params). %% @spec (Target::enum(),Pname::enum(),Params::{integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glConvolutionParameter.xml">external</a> documentation. +-spec convolutionParameteri(enum(),enum(),{integer()}) -> ok. convolutionParameteri(Target,Pname,Params) -> cast(5340, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @spec (Target,Pname,{Params}) -> ok %% @equiv convolutionParameteri(Target,Pname,Params) +-spec convolutionParameteriv(enum(),enum(),{{integer()}}) -> ok. convolutionParameteriv(Target,Pname,{Params}) -> convolutionParameteri(Target,Pname,Params). %% @spec (Target::enum(),Internalformat::enum(),X::integer(),Y::integer(),Width::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyConvolutionFilter1D.xml">external</a> documentation. +-spec copyConvolutionFilter1D(enum(),enum(),integer(),integer(),integer()) -> ok. copyConvolutionFilter1D(Target,Internalformat,X,Y,Width) -> cast(5341, <<Target:?GLenum,Internalformat:?GLenum,X:?GLint,Y:?GLint,Width:?GLsizei>>). %% @spec (Target::enum(),Internalformat::enum(),X::integer(),Y::integer(),Width::integer(),Height::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyConvolutionFilter2D.xml">external</a> documentation. +-spec copyConvolutionFilter2D(enum(),enum(),integer(),integer(),integer(),integer()) -> ok. copyConvolutionFilter2D(Target,Internalformat,X,Y,Width,Height) -> cast(5342, <<Target:?GLenum,Internalformat:?GLenum,X:?GLint,Y:?GLint,Width:?GLsizei,Height:?GLsizei>>). %% @spec (Target::enum(),Format::enum(),Type::enum(),Image::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetConvolutionFilter.xml">external</a> documentation. +-spec getConvolutionFilter(enum(),enum(),enum(),mem()) -> ok. getConvolutionFilter(Target,Format,Type,Image) -> send_bin(Image), call(5343, <<Target:?GLenum,Format:?GLenum,Type:?GLenum>>). -%% @spec (Target::enum(),Pname::enum()) -> {float()} +%% @spec (Target::enum(),Pname::enum()) -> {float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetConvolutionParameter.xml">external</a> documentation. +-spec getConvolutionParameterfv(enum(),enum()) -> {float(),float(),float(),float()}. getConvolutionParameterfv(Target,Pname) -> call(5344, <<Target:?GLenum,Pname:?GLenum>>). -%% @spec (Target::enum(),Pname::enum()) -> {integer()} +%% @spec (Target::enum(),Pname::enum()) -> {integer(),integer(),integer(),integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetConvolutionParameter.xml">external</a> documentation. +-spec getConvolutionParameteriv(enum(),enum()) -> {integer(),integer(),integer(),integer()}. getConvolutionParameteriv(Target,Pname) -> call(5345, <<Target:?GLenum,Pname:?GLenum>>). -%% @spec (Target::enum(),Internalformat::enum(),Width::integer(),Height::integer(),Format::enum(),Type::enum(),Row::offset()|binary(),Column::offset()|binary()) -> ok +%% @spec (Target::enum(),Internalformat::enum(),Width::integer(),Height::integer(),Format::enum(),Type::enum(),Row::offset()|mem(),Column::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSeparableFilter2D.xml">external</a> documentation. +-spec separableFilter2D(enum(),enum(),integer(),integer(),enum(),enum(),offset()|mem(),offset()|mem()) -> ok. separableFilter2D(Target,Internalformat,Width,Height,Format,Type,Row,Column) when is_integer(Row), is_integer(Column) -> cast(5346, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum,Row:?GLuint,Column:?GLuint>>); separableFilter2D(Target,Internalformat,Width,Height,Format,Type,Row,Column) -> @@ -2104,108 +2470,126 @@ separableFilter2D(Target,Internalformat,Width,Height,Format,Type,Row,Column) -> %% @spec (Target::enum(),Reset::0|1,Format::enum(),Type::enum(),Values::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetHistogram.xml">external</a> documentation. +-spec getHistogram(enum(),0|1,enum(),enum(),mem()) -> ok. getHistogram(Target,Reset,Format,Type,Values) -> send_bin(Values), call(5348, <<Target:?GLenum,Reset:?GLboolean,0:24,Format:?GLenum,Type:?GLenum>>). %% @spec (Target::enum(),Pname::enum()) -> {float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetHistogramParameter.xml">external</a> documentation. +-spec getHistogramParameterfv(enum(),enum()) -> {float()}. getHistogramParameterfv(Target,Pname) -> call(5349, <<Target:?GLenum,Pname:?GLenum>>). %% @spec (Target::enum(),Pname::enum()) -> {integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetHistogramParameter.xml">external</a> documentation. +-spec getHistogramParameteriv(enum(),enum()) -> {integer()}. getHistogramParameteriv(Target,Pname) -> call(5350, <<Target:?GLenum,Pname:?GLenum>>). %% @spec (Target::enum(),Reset::0|1,Format::enum(),Type::enum(),Values::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetMinmax.xml">external</a> documentation. +-spec getMinmax(enum(),0|1,enum(),enum(),mem()) -> ok. getMinmax(Target,Reset,Format,Type,Values) -> send_bin(Values), call(5351, <<Target:?GLenum,Reset:?GLboolean,0:24,Format:?GLenum,Type:?GLenum>>). %% @spec (Target::enum(),Pname::enum()) -> {float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetMinmaxParameter.xml">external</a> documentation. +-spec getMinmaxParameterfv(enum(),enum()) -> {float()}. getMinmaxParameterfv(Target,Pname) -> call(5352, <<Target:?GLenum,Pname:?GLenum>>). %% @spec (Target::enum(),Pname::enum()) -> {integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetMinmaxParameter.xml">external</a> documentation. +-spec getMinmaxParameteriv(enum(),enum()) -> {integer()}. getMinmaxParameteriv(Target,Pname) -> call(5353, <<Target:?GLenum,Pname:?GLenum>>). %% @spec (Target::enum(),Width::integer(),Internalformat::enum(),Sink::0|1) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glHistogram.xml">external</a> documentation. +-spec histogram(enum(),integer(),enum(),0|1) -> ok. histogram(Target,Width,Internalformat,Sink) -> cast(5354, <<Target:?GLenum,Width:?GLsizei,Internalformat:?GLenum,Sink:?GLboolean>>). %% @spec (Target::enum(),Internalformat::enum(),Sink::0|1) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMinmax.xml">external</a> documentation. +-spec minmax(enum(),enum(),0|1) -> ok. minmax(Target,Internalformat,Sink) -> cast(5355, <<Target:?GLenum,Internalformat:?GLenum,Sink:?GLboolean>>). %% @spec (Target::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glResetHistogram.xml">external</a> documentation. +-spec resetHistogram(enum()) -> ok. resetHistogram(Target) -> cast(5356, <<Target:?GLenum>>). %% @spec (Target::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glResetMinmax.xml">external</a> documentation. +-spec resetMinmax(enum()) -> ok. resetMinmax(Target) -> cast(5357, <<Target:?GLenum>>). %% @spec (Texture::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glActiveTexture.xml">external</a> documentation. +-spec activeTexture(enum()) -> ok. activeTexture(Texture) -> cast(5358, <<Texture:?GLenum>>). %% @spec (Value::clamp(),Invert::0|1) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSampleCoverage.xml">external</a> documentation. +-spec sampleCoverage(clamp(),0|1) -> ok. sampleCoverage(Value,Invert) -> cast(5359, <<Value:?GLclampf,Invert:?GLboolean>>). -%% @spec (Target::enum(),Level::integer(),Internalformat::enum(),Width::integer(),Height::integer(),Depth::integer(),Border::integer(),ImageSize::integer(),Data::offset()|binary()) -> ok +%% @spec (Target::enum(),Level::integer(),Internalformat::enum(),Width::integer(),Height::integer(),Depth::integer(),Border::integer(),ImageSize::integer(),Data::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompressedTexImage3D.xml">external</a> documentation. +-spec compressedTexImage3D(enum(),integer(),enum(),integer(),integer(),integer(),integer(),integer(),offset()|mem()) -> ok. compressedTexImage3D(Target,Level,Internalformat,Width,Height,Depth,Border,ImageSize,Data) when is_integer(Data) -> cast(5360, <<Target:?GLenum,Level:?GLint,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Border:?GLint,ImageSize:?GLsizei,Data:?GLuint>>); compressedTexImage3D(Target,Level,Internalformat,Width,Height,Depth,Border,ImageSize,Data) -> send_bin(Data), cast(5361, <<Target:?GLenum,Level:?GLint,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Border:?GLint,ImageSize:?GLsizei>>). -%% @spec (Target::enum(),Level::integer(),Internalformat::enum(),Width::integer(),Height::integer(),Border::integer(),ImageSize::integer(),Data::offset()|binary()) -> ok +%% @spec (Target::enum(),Level::integer(),Internalformat::enum(),Width::integer(),Height::integer(),Border::integer(),ImageSize::integer(),Data::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompressedTexImage2D.xml">external</a> documentation. +-spec compressedTexImage2D(enum(),integer(),enum(),integer(),integer(),integer(),integer(),offset()|mem()) -> ok. compressedTexImage2D(Target,Level,Internalformat,Width,Height,Border,ImageSize,Data) when is_integer(Data) -> cast(5362, <<Target:?GLenum,Level:?GLint,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Border:?GLint,ImageSize:?GLsizei,Data:?GLuint>>); compressedTexImage2D(Target,Level,Internalformat,Width,Height,Border,ImageSize,Data) -> send_bin(Data), cast(5363, <<Target:?GLenum,Level:?GLint,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei,Border:?GLint,ImageSize:?GLsizei>>). -%% @spec (Target::enum(),Level::integer(),Internalformat::enum(),Width::integer(),Border::integer(),ImageSize::integer(),Data::offset()|binary()) -> ok +%% @spec (Target::enum(),Level::integer(),Internalformat::enum(),Width::integer(),Border::integer(),ImageSize::integer(),Data::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompressedTexImage1D.xml">external</a> documentation. +-spec compressedTexImage1D(enum(),integer(),enum(),integer(),integer(),integer(),offset()|mem()) -> ok. compressedTexImage1D(Target,Level,Internalformat,Width,Border,ImageSize,Data) when is_integer(Data) -> cast(5364, <<Target:?GLenum,Level:?GLint,Internalformat:?GLenum,Width:?GLsizei,Border:?GLint,ImageSize:?GLsizei,Data:?GLuint>>); compressedTexImage1D(Target,Level,Internalformat,Width,Border,ImageSize,Data) -> send_bin(Data), cast(5365, <<Target:?GLenum,Level:?GLint,Internalformat:?GLenum,Width:?GLsizei,Border:?GLint,ImageSize:?GLsizei>>). -%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Yoffset::integer(),Zoffset::integer(),Width::integer(),Height::integer(),Depth::integer(),Format::enum(),ImageSize::integer(),Data::offset()|binary()) -> ok +%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Yoffset::integer(),Zoffset::integer(),Width::integer(),Height::integer(),Depth::integer(),Format::enum(),ImageSize::integer(),Data::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompressedTexSubImage3D.xml">external</a> documentation. +-spec compressedTexSubImage3D(enum(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),enum(),integer(),offset()|mem()) -> ok. compressedTexSubImage3D(Target,Level,Xoffset,Yoffset,Zoffset,Width,Height,Depth,Format,ImageSize,Data) when is_integer(Data) -> cast(5366, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Zoffset:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Format:?GLenum,ImageSize:?GLsizei,Data:?GLuint>>); compressedTexSubImage3D(Target,Level,Xoffset,Yoffset,Zoffset,Width,Height,Depth,Format,ImageSize,Data) -> send_bin(Data), cast(5367, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Zoffset:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Format:?GLenum,ImageSize:?GLsizei>>). -%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Yoffset::integer(),Width::integer(),Height::integer(),Format::enum(),ImageSize::integer(),Data::offset()|binary()) -> ok +%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Yoffset::integer(),Width::integer(),Height::integer(),Format::enum(),ImageSize::integer(),Data::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompressedTexSubImage2D.xml">external</a> documentation. +-spec compressedTexSubImage2D(enum(),integer(),integer(),integer(),integer(),integer(),enum(),integer(),offset()|mem()) -> ok. compressedTexSubImage2D(Target,Level,Xoffset,Yoffset,Width,Height,Format,ImageSize,Data) when is_integer(Data) -> cast(5368, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,ImageSize:?GLsizei,Data:?GLuint>>); compressedTexSubImage2D(Target,Level,Xoffset,Yoffset,Width,Height,Format,ImageSize,Data) -> send_bin(Data), cast(5369, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Yoffset:?GLint,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,ImageSize:?GLsizei>>). -%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Width::integer(),Format::enum(),ImageSize::integer(),Data::offset()|binary()) -> ok +%% @spec (Target::enum(),Level::integer(),Xoffset::integer(),Width::integer(),Format::enum(),ImageSize::integer(),Data::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompressedTexSubImage1D.xml">external</a> documentation. +-spec compressedTexSubImage1D(enum(),integer(),integer(),integer(),enum(),integer(),offset()|mem()) -> ok. compressedTexSubImage1D(Target,Level,Xoffset,Width,Format,ImageSize,Data) when is_integer(Data) -> cast(5370, <<Target:?GLenum,Level:?GLint,Xoffset:?GLint,Width:?GLsizei,Format:?GLenum,ImageSize:?GLsizei,Data:?GLuint>>); compressedTexSubImage1D(Target,Level,Xoffset,Width,Format,ImageSize,Data) -> @@ -2214,182 +2598,220 @@ compressedTexSubImage1D(Target,Level,Xoffset,Width,Format,ImageSize,Data) -> %% @spec (Target::enum(),Level::integer(),Img::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetCompressedTexImage.xml">external</a> documentation. +-spec getCompressedTexImage(enum(),integer(),mem()) -> ok. getCompressedTexImage(Target,Level,Img) -> send_bin(Img), call(5372, <<Target:?GLenum,Level:?GLint>>). %% @spec (Texture::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClientActiveTexture.xml">external</a> documentation. +-spec clientActiveTexture(enum()) -> ok. clientActiveTexture(Texture) -> cast(5373, <<Texture:?GLenum>>). %% @spec (Target::enum(),S::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation. +-spec multiTexCoord1d(enum(),float()) -> ok. multiTexCoord1d(Target,S) -> cast(5374, <<Target:?GLenum,0:32,S:?GLdouble>>). %% @spec (Target,{S}) -> ok %% @equiv multiTexCoord1d(Target,S) +-spec multiTexCoord1dv(enum(),{float()}) -> ok. multiTexCoord1dv(Target,{S}) -> multiTexCoord1d(Target,S). %% @spec (Target::enum(),S::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation. +-spec multiTexCoord1f(enum(),float()) -> ok. multiTexCoord1f(Target,S) -> cast(5375, <<Target:?GLenum,S:?GLfloat>>). %% @spec (Target,{S}) -> ok %% @equiv multiTexCoord1f(Target,S) +-spec multiTexCoord1fv(enum(),{float()}) -> ok. multiTexCoord1fv(Target,{S}) -> multiTexCoord1f(Target,S). %% @spec (Target::enum(),S::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation. +-spec multiTexCoord1i(enum(),integer()) -> ok. multiTexCoord1i(Target,S) -> cast(5376, <<Target:?GLenum,S:?GLint>>). %% @spec (Target,{S}) -> ok %% @equiv multiTexCoord1i(Target,S) +-spec multiTexCoord1iv(enum(),{integer()}) -> ok. multiTexCoord1iv(Target,{S}) -> multiTexCoord1i(Target,S). %% @spec (Target::enum(),S::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation. +-spec multiTexCoord1s(enum(),integer()) -> ok. multiTexCoord1s(Target,S) -> cast(5377, <<Target:?GLenum,S:?GLshort>>). %% @spec (Target,{S}) -> ok %% @equiv multiTexCoord1s(Target,S) +-spec multiTexCoord1sv(enum(),{integer()}) -> ok. multiTexCoord1sv(Target,{S}) -> multiTexCoord1s(Target,S). %% @spec (Target::enum(),S::float(),T::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation. +-spec multiTexCoord2d(enum(),float(),float()) -> ok. multiTexCoord2d(Target,S,T) -> cast(5378, <<Target:?GLenum,0:32,S:?GLdouble,T:?GLdouble>>). %% @spec (Target,{S,T}) -> ok %% @equiv multiTexCoord2d(Target,S,T) +-spec multiTexCoord2dv(enum(),{float(),float()}) -> ok. multiTexCoord2dv(Target,{S,T}) -> multiTexCoord2d(Target,S,T). %% @spec (Target::enum(),S::float(),T::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation. +-spec multiTexCoord2f(enum(),float(),float()) -> ok. multiTexCoord2f(Target,S,T) -> cast(5379, <<Target:?GLenum,S:?GLfloat,T:?GLfloat>>). %% @spec (Target,{S,T}) -> ok %% @equiv multiTexCoord2f(Target,S,T) +-spec multiTexCoord2fv(enum(),{float(),float()}) -> ok. multiTexCoord2fv(Target,{S,T}) -> multiTexCoord2f(Target,S,T). %% @spec (Target::enum(),S::integer(),T::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation. +-spec multiTexCoord2i(enum(),integer(),integer()) -> ok. multiTexCoord2i(Target,S,T) -> cast(5380, <<Target:?GLenum,S:?GLint,T:?GLint>>). %% @spec (Target,{S,T}) -> ok %% @equiv multiTexCoord2i(Target,S,T) +-spec multiTexCoord2iv(enum(),{integer(),integer()}) -> ok. multiTexCoord2iv(Target,{S,T}) -> multiTexCoord2i(Target,S,T). %% @spec (Target::enum(),S::integer(),T::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation. +-spec multiTexCoord2s(enum(),integer(),integer()) -> ok. multiTexCoord2s(Target,S,T) -> cast(5381, <<Target:?GLenum,S:?GLshort,T:?GLshort>>). %% @spec (Target,{S,T}) -> ok %% @equiv multiTexCoord2s(Target,S,T) +-spec multiTexCoord2sv(enum(),{integer(),integer()}) -> ok. multiTexCoord2sv(Target,{S,T}) -> multiTexCoord2s(Target,S,T). %% @spec (Target::enum(),S::float(),T::float(),R::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation. +-spec multiTexCoord3d(enum(),float(),float(),float()) -> ok. multiTexCoord3d(Target,S,T,R) -> cast(5382, <<Target:?GLenum,0:32,S:?GLdouble,T:?GLdouble,R:?GLdouble>>). %% @spec (Target,{S,T,R}) -> ok %% @equiv multiTexCoord3d(Target,S,T,R) +-spec multiTexCoord3dv(enum(),{float(),float(),float()}) -> ok. multiTexCoord3dv(Target,{S,T,R}) -> multiTexCoord3d(Target,S,T,R). %% @spec (Target::enum(),S::float(),T::float(),R::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation. +-spec multiTexCoord3f(enum(),float(),float(),float()) -> ok. multiTexCoord3f(Target,S,T,R) -> cast(5383, <<Target:?GLenum,S:?GLfloat,T:?GLfloat,R:?GLfloat>>). %% @spec (Target,{S,T,R}) -> ok %% @equiv multiTexCoord3f(Target,S,T,R) +-spec multiTexCoord3fv(enum(),{float(),float(),float()}) -> ok. multiTexCoord3fv(Target,{S,T,R}) -> multiTexCoord3f(Target,S,T,R). %% @spec (Target::enum(),S::integer(),T::integer(),R::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation. +-spec multiTexCoord3i(enum(),integer(),integer(),integer()) -> ok. multiTexCoord3i(Target,S,T,R) -> cast(5384, <<Target:?GLenum,S:?GLint,T:?GLint,R:?GLint>>). %% @spec (Target,{S,T,R}) -> ok %% @equiv multiTexCoord3i(Target,S,T,R) +-spec multiTexCoord3iv(enum(),{integer(),integer(),integer()}) -> ok. multiTexCoord3iv(Target,{S,T,R}) -> multiTexCoord3i(Target,S,T,R). %% @spec (Target::enum(),S::integer(),T::integer(),R::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation. +-spec multiTexCoord3s(enum(),integer(),integer(),integer()) -> ok. multiTexCoord3s(Target,S,T,R) -> cast(5385, <<Target:?GLenum,S:?GLshort,T:?GLshort,R:?GLshort>>). %% @spec (Target,{S,T,R}) -> ok %% @equiv multiTexCoord3s(Target,S,T,R) +-spec multiTexCoord3sv(enum(),{integer(),integer(),integer()}) -> ok. multiTexCoord3sv(Target,{S,T,R}) -> multiTexCoord3s(Target,S,T,R). %% @spec (Target::enum(),S::float(),T::float(),R::float(),Q::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation. +-spec multiTexCoord4d(enum(),float(),float(),float(),float()) -> ok. multiTexCoord4d(Target,S,T,R,Q) -> cast(5386, <<Target:?GLenum,0:32,S:?GLdouble,T:?GLdouble,R:?GLdouble,Q:?GLdouble>>). %% @spec (Target,{S,T,R,Q}) -> ok %% @equiv multiTexCoord4d(Target,S,T,R,Q) +-spec multiTexCoord4dv(enum(),{float(),float(),float(),float()}) -> ok. multiTexCoord4dv(Target,{S,T,R,Q}) -> multiTexCoord4d(Target,S,T,R,Q). %% @spec (Target::enum(),S::float(),T::float(),R::float(),Q::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation. +-spec multiTexCoord4f(enum(),float(),float(),float(),float()) -> ok. multiTexCoord4f(Target,S,T,R,Q) -> cast(5387, <<Target:?GLenum,S:?GLfloat,T:?GLfloat,R:?GLfloat,Q:?GLfloat>>). %% @spec (Target,{S,T,R,Q}) -> ok %% @equiv multiTexCoord4f(Target,S,T,R,Q) +-spec multiTexCoord4fv(enum(),{float(),float(),float(),float()}) -> ok. multiTexCoord4fv(Target,{S,T,R,Q}) -> multiTexCoord4f(Target,S,T,R,Q). %% @spec (Target::enum(),S::integer(),T::integer(),R::integer(),Q::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation. +-spec multiTexCoord4i(enum(),integer(),integer(),integer(),integer()) -> ok. multiTexCoord4i(Target,S,T,R,Q) -> cast(5388, <<Target:?GLenum,S:?GLint,T:?GLint,R:?GLint,Q:?GLint>>). %% @spec (Target,{S,T,R,Q}) -> ok %% @equiv multiTexCoord4i(Target,S,T,R,Q) +-spec multiTexCoord4iv(enum(),{integer(),integer(),integer(),integer()}) -> ok. multiTexCoord4iv(Target,{S,T,R,Q}) -> multiTexCoord4i(Target,S,T,R,Q). %% @spec (Target::enum(),S::integer(),T::integer(),R::integer(),Q::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiTexCoord.xml">external</a> documentation. +-spec multiTexCoord4s(enum(),integer(),integer(),integer(),integer()) -> ok. multiTexCoord4s(Target,S,T,R,Q) -> cast(5389, <<Target:?GLenum,S:?GLshort,T:?GLshort,R:?GLshort,Q:?GLshort>>). %% @spec (Target,{S,T,R,Q}) -> ok %% @equiv multiTexCoord4s(Target,S,T,R,Q) +-spec multiTexCoord4sv(enum(),{integer(),integer(),integer(),integer()}) -> ok. multiTexCoord4sv(Target,{S,T,R,Q}) -> multiTexCoord4s(Target,S,T,R,Q). -%% @spec (M::{float()}) -> ok +%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadTransposeMatrix.xml">external</a> documentation. +-spec loadTransposeMatrixf({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok. loadTransposeMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> cast(5390, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); loadTransposeMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> cast(5390, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>). -%% @spec (M::{float()}) -> ok +%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadTransposeMatrix.xml">external</a> documentation. +-spec loadTransposeMatrixd({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok. loadTransposeMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> cast(5391, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); loadTransposeMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> cast(5391, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>). -%% @spec (M::{float()}) -> ok +%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultTransposeMatrix.xml">external</a> documentation. +-spec multTransposeMatrixf({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok. multTransposeMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> cast(5392, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); multTransposeMatrixf({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> cast(5392, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>). -%% @spec (M::{float()}) -> ok +%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultTransposeMatrix.xml">external</a> documentation. +-spec multTransposeMatrixd({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok. multTransposeMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> cast(5393, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); multTransposeMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> @@ -2397,11 +2819,13 @@ multTransposeMatrixd({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> %% @spec (SfactorRGB::enum(),DfactorRGB::enum(),SfactorAlpha::enum(),DfactorAlpha::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendFuncSeparate.xml">external</a> documentation. +-spec blendFuncSeparate(enum(),enum(),enum(),enum()) -> ok. blendFuncSeparate(SfactorRGB,DfactorRGB,SfactorAlpha,DfactorAlpha) -> cast(5394, <<SfactorRGB:?GLenum,DfactorRGB:?GLenum,SfactorAlpha:?GLenum,DfactorAlpha:?GLenum>>). %% @spec (Mode::enum(),First::[integer()],Count::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultiDrawArrays.xml">external</a> documentation. +-spec multiDrawArrays(enum(),[integer()],[integer()]) -> ok. multiDrawArrays(Mode,First,Count) -> cast(5395, <<Mode:?GLenum,(length(First)):?GLuint, (<< <<C:?GLint>> || C <- First>>)/binary,0:(((length(First)) rem 2)*32),(length(Count)):?GLuint, @@ -2409,46 +2833,55 @@ multiDrawArrays(Mode,First,Count) -> %% @spec (Pname::enum(),Param::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPointParameter.xml">external</a> documentation. +-spec pointParameterf(enum(),float()) -> ok. pointParameterf(Pname,Param) -> cast(5396, <<Pname:?GLenum,Param:?GLfloat>>). %% @spec (Pname::enum(),Params::{float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPointParameter.xml">external</a> documentation. +-spec pointParameterfv(enum(),{float()}) -> ok. pointParameterfv(Pname,Params) -> cast(5397, <<Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Params)>>)/binary,0:(((0+size(Params)) rem 2)*32)>>). %% @spec (Pname::enum(),Param::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPointParameter.xml">external</a> documentation. +-spec pointParameteri(enum(),integer()) -> ok. pointParameteri(Pname,Param) -> cast(5398, <<Pname:?GLenum,Param:?GLint>>). %% @spec (Pname::enum(),Params::{integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPointParameter.xml">external</a> documentation. +-spec pointParameteriv(enum(),{integer()}) -> ok. pointParameteriv(Pname,Params) -> cast(5399, <<Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((0+size(Params)) rem 2)*32)>>). %% @spec (Coord::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFogCoord.xml">external</a> documentation. +-spec fogCoordf(float()) -> ok. fogCoordf(Coord) -> cast(5400, <<Coord:?GLfloat>>). %% @spec ({Coord}) -> ok %% @equiv fogCoordf(Coord) +-spec fogCoordfv({float()}) -> ok. fogCoordfv({Coord}) -> fogCoordf(Coord). %% @spec (Coord::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFogCoord.xml">external</a> documentation. +-spec fogCoordd(float()) -> ok. fogCoordd(Coord) -> cast(5401, <<Coord:?GLdouble>>). %% @spec ({Coord}) -> ok %% @equiv fogCoordd(Coord) +-spec fogCoorddv({float()}) -> ok. fogCoorddv({Coord}) -> fogCoordd(Coord). -%% @spec (Type::enum(),Stride::integer(),Pointer::offset()|binary()) -> ok +%% @spec (Type::enum(),Stride::integer(),Pointer::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFogCoordPointer.xml">external</a> documentation. +-spec fogCoordPointer(enum(),integer(),offset()|mem()) -> ok. fogCoordPointer(Type,Stride,Pointer) when is_integer(Pointer) -> cast(5402, <<Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); fogCoordPointer(Type,Stride,Pointer) -> @@ -2457,78 +2890,95 @@ fogCoordPointer(Type,Stride,Pointer) -> %% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColor.xml">external</a> documentation. +-spec secondaryColor3b(integer(),integer(),integer()) -> ok. secondaryColor3b(Red,Green,Blue) -> cast(5404, <<Red:?GLbyte,Green:?GLbyte,Blue:?GLbyte>>). %% @spec ({Red,Green,Blue}) -> ok %% @equiv secondaryColor3b(Red,Green,Blue) +-spec secondaryColor3bv({integer(),integer(),integer()}) -> ok. secondaryColor3bv({Red,Green,Blue}) -> secondaryColor3b(Red,Green,Blue). %% @spec (Red::float(),Green::float(),Blue::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColor.xml">external</a> documentation. +-spec secondaryColor3d(float(),float(),float()) -> ok. secondaryColor3d(Red,Green,Blue) -> cast(5405, <<Red:?GLdouble,Green:?GLdouble,Blue:?GLdouble>>). %% @spec ({Red,Green,Blue}) -> ok %% @equiv secondaryColor3d(Red,Green,Blue) +-spec secondaryColor3dv({float(),float(),float()}) -> ok. secondaryColor3dv({Red,Green,Blue}) -> secondaryColor3d(Red,Green,Blue). %% @spec (Red::float(),Green::float(),Blue::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColor.xml">external</a> documentation. +-spec secondaryColor3f(float(),float(),float()) -> ok. secondaryColor3f(Red,Green,Blue) -> cast(5406, <<Red:?GLfloat,Green:?GLfloat,Blue:?GLfloat>>). %% @spec ({Red,Green,Blue}) -> ok %% @equiv secondaryColor3f(Red,Green,Blue) +-spec secondaryColor3fv({float(),float(),float()}) -> ok. secondaryColor3fv({Red,Green,Blue}) -> secondaryColor3f(Red,Green,Blue). %% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColor.xml">external</a> documentation. +-spec secondaryColor3i(integer(),integer(),integer()) -> ok. secondaryColor3i(Red,Green,Blue) -> cast(5407, <<Red:?GLint,Green:?GLint,Blue:?GLint>>). %% @spec ({Red,Green,Blue}) -> ok %% @equiv secondaryColor3i(Red,Green,Blue) +-spec secondaryColor3iv({integer(),integer(),integer()}) -> ok. secondaryColor3iv({Red,Green,Blue}) -> secondaryColor3i(Red,Green,Blue). %% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColor.xml">external</a> documentation. +-spec secondaryColor3s(integer(),integer(),integer()) -> ok. secondaryColor3s(Red,Green,Blue) -> cast(5408, <<Red:?GLshort,Green:?GLshort,Blue:?GLshort>>). %% @spec ({Red,Green,Blue}) -> ok %% @equiv secondaryColor3s(Red,Green,Blue) +-spec secondaryColor3sv({integer(),integer(),integer()}) -> ok. secondaryColor3sv({Red,Green,Blue}) -> secondaryColor3s(Red,Green,Blue). %% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColor.xml">external</a> documentation. +-spec secondaryColor3ub(integer(),integer(),integer()) -> ok. secondaryColor3ub(Red,Green,Blue) -> cast(5409, <<Red:?GLubyte,Green:?GLubyte,Blue:?GLubyte>>). %% @spec ({Red,Green,Blue}) -> ok %% @equiv secondaryColor3ub(Red,Green,Blue) +-spec secondaryColor3ubv({integer(),integer(),integer()}) -> ok. secondaryColor3ubv({Red,Green,Blue}) -> secondaryColor3ub(Red,Green,Blue). %% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColor.xml">external</a> documentation. +-spec secondaryColor3ui(integer(),integer(),integer()) -> ok. secondaryColor3ui(Red,Green,Blue) -> cast(5410, <<Red:?GLuint,Green:?GLuint,Blue:?GLuint>>). %% @spec ({Red,Green,Blue}) -> ok %% @equiv secondaryColor3ui(Red,Green,Blue) +-spec secondaryColor3uiv({integer(),integer(),integer()}) -> ok. secondaryColor3uiv({Red,Green,Blue}) -> secondaryColor3ui(Red,Green,Blue). %% @spec (Red::integer(),Green::integer(),Blue::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColor.xml">external</a> documentation. +-spec secondaryColor3us(integer(),integer(),integer()) -> ok. secondaryColor3us(Red,Green,Blue) -> cast(5411, <<Red:?GLushort,Green:?GLushort,Blue:?GLushort>>). %% @spec ({Red,Green,Blue}) -> ok %% @equiv secondaryColor3us(Red,Green,Blue) +-spec secondaryColor3usv({integer(),integer(),integer()}) -> ok. secondaryColor3usv({Red,Green,Blue}) -> secondaryColor3us(Red,Green,Blue). -%% @spec (Size::integer(),Type::enum(),Stride::integer(),Pointer::offset()|binary()) -> ok +%% @spec (Size::integer(),Type::enum(),Stride::integer(),Pointer::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSecondaryColorPointer.xml">external</a> documentation. +-spec secondaryColorPointer(integer(),enum(),integer(),offset()|mem()) -> ok. secondaryColorPointer(Size,Type,Stride,Pointer) when is_integer(Pointer) -> cast(5412, <<Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); secondaryColorPointer(Size,Type,Stride,Pointer) -> @@ -2537,148 +2987,178 @@ secondaryColorPointer(Size,Type,Stride,Pointer) -> %% @spec (X::float(),Y::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos.xml">external</a> documentation. +-spec windowPos2d(float(),float()) -> ok. windowPos2d(X,Y) -> cast(5414, <<X:?GLdouble,Y:?GLdouble>>). %% @spec ({X,Y}) -> ok %% @equiv windowPos2d(X,Y) +-spec windowPos2dv({float(),float()}) -> ok. windowPos2dv({X,Y}) -> windowPos2d(X,Y). %% @spec (X::float(),Y::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos.xml">external</a> documentation. +-spec windowPos2f(float(),float()) -> ok. windowPos2f(X,Y) -> cast(5415, <<X:?GLfloat,Y:?GLfloat>>). %% @spec ({X,Y}) -> ok %% @equiv windowPos2f(X,Y) +-spec windowPos2fv({float(),float()}) -> ok. windowPos2fv({X,Y}) -> windowPos2f(X,Y). %% @spec (X::integer(),Y::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos.xml">external</a> documentation. +-spec windowPos2i(integer(),integer()) -> ok. windowPos2i(X,Y) -> cast(5416, <<X:?GLint,Y:?GLint>>). %% @spec ({X,Y}) -> ok %% @equiv windowPos2i(X,Y) +-spec windowPos2iv({integer(),integer()}) -> ok. windowPos2iv({X,Y}) -> windowPos2i(X,Y). %% @spec (X::integer(),Y::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos.xml">external</a> documentation. +-spec windowPos2s(integer(),integer()) -> ok. windowPos2s(X,Y) -> cast(5417, <<X:?GLshort,Y:?GLshort>>). %% @spec ({X,Y}) -> ok %% @equiv windowPos2s(X,Y) +-spec windowPos2sv({integer(),integer()}) -> ok. windowPos2sv({X,Y}) -> windowPos2s(X,Y). %% @spec (X::float(),Y::float(),Z::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos.xml">external</a> documentation. +-spec windowPos3d(float(),float(),float()) -> ok. windowPos3d(X,Y,Z) -> cast(5418, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). %% @spec ({X,Y,Z}) -> ok %% @equiv windowPos3d(X,Y,Z) +-spec windowPos3dv({float(),float(),float()}) -> ok. windowPos3dv({X,Y,Z}) -> windowPos3d(X,Y,Z). %% @spec (X::float(),Y::float(),Z::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos.xml">external</a> documentation. +-spec windowPos3f(float(),float(),float()) -> ok. windowPos3f(X,Y,Z) -> cast(5419, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). %% @spec ({X,Y,Z}) -> ok %% @equiv windowPos3f(X,Y,Z) +-spec windowPos3fv({float(),float(),float()}) -> ok. windowPos3fv({X,Y,Z}) -> windowPos3f(X,Y,Z). %% @spec (X::integer(),Y::integer(),Z::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos.xml">external</a> documentation. +-spec windowPos3i(integer(),integer(),integer()) -> ok. windowPos3i(X,Y,Z) -> cast(5420, <<X:?GLint,Y:?GLint,Z:?GLint>>). %% @spec ({X,Y,Z}) -> ok %% @equiv windowPos3i(X,Y,Z) +-spec windowPos3iv({integer(),integer(),integer()}) -> ok. windowPos3iv({X,Y,Z}) -> windowPos3i(X,Y,Z). %% @spec (X::integer(),Y::integer(),Z::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos.xml">external</a> documentation. +-spec windowPos3s(integer(),integer(),integer()) -> ok. windowPos3s(X,Y,Z) -> cast(5421, <<X:?GLshort,Y:?GLshort,Z:?GLshort>>). %% @spec ({X,Y,Z}) -> ok %% @equiv windowPos3s(X,Y,Z) +-spec windowPos3sv({integer(),integer(),integer()}) -> ok. windowPos3sv({X,Y,Z}) -> windowPos3s(X,Y,Z). %% @spec (N::integer()) -> [integer()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenQueries.xml">external</a> documentation. +-spec genQueries(integer()) -> [integer()]. genQueries(N) -> call(5422, <<N:?GLsizei>>). %% @spec (Ids::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteQueries.xml">external</a> documentation. +-spec deleteQueries([integer()]) -> ok. deleteQueries(Ids) -> cast(5423, <<(length(Ids)):?GLuint, (<< <<C:?GLuint>> || C <- Ids>>)/binary,0:(((1+length(Ids)) rem 2)*32)>>). %% @spec (Id::integer()) -> 0|1 %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsQuery.xml">external</a> documentation. +-spec isQuery(integer()) -> 0|1. isQuery(Id) -> call(5424, <<Id:?GLuint>>). %% @spec (Target::enum(),Id::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBeginQuery.xml">external</a> documentation. +-spec beginQuery(enum(),integer()) -> ok. beginQuery(Target,Id) -> cast(5425, <<Target:?GLenum,Id:?GLuint>>). %% @spec (Target::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEndQuery.xml">external</a> documentation. +-spec endQuery(enum()) -> ok. endQuery(Target) -> cast(5426, <<Target:?GLenum>>). %% @spec (Target::enum(),Pname::enum()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQuery.xml">external</a> documentation. +-spec getQueryiv(enum(),enum()) -> integer(). getQueryiv(Target,Pname) -> call(5427, <<Target:?GLenum,Pname:?GLenum>>). %% @spec (Id::integer(),Pname::enum()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQueryObject.xml">external</a> documentation. +-spec getQueryObjectiv(integer(),enum()) -> integer(). getQueryObjectiv(Id,Pname) -> call(5428, <<Id:?GLuint,Pname:?GLenum>>). %% @spec (Id::integer(),Pname::enum()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQueryObject.xml">external</a> documentation. +-spec getQueryObjectuiv(integer(),enum()) -> integer(). getQueryObjectuiv(Id,Pname) -> call(5429, <<Id:?GLuint,Pname:?GLenum>>). %% @spec (Target::enum(),Buffer::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindBuffer.xml">external</a> documentation. +-spec bindBuffer(enum(),integer()) -> ok. bindBuffer(Target,Buffer) -> cast(5430, <<Target:?GLenum,Buffer:?GLuint>>). %% @spec (Buffers::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteBuffers.xml">external</a> documentation. +-spec deleteBuffers([integer()]) -> ok. deleteBuffers(Buffers) -> cast(5431, <<(length(Buffers)):?GLuint, (<< <<C:?GLuint>> || C <- Buffers>>)/binary,0:(((1+length(Buffers)) rem 2)*32)>>). %% @spec (N::integer()) -> [integer()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenBuffers.xml">external</a> documentation. +-spec genBuffers(integer()) -> [integer()]. genBuffers(N) -> call(5432, <<N:?GLsizei>>). %% @spec (Buffer::integer()) -> 0|1 %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsBuffer.xml">external</a> documentation. +-spec isBuffer(integer()) -> 0|1. isBuffer(Buffer) -> call(5433, <<Buffer:?GLuint>>). -%% @spec (Target::enum(),Size::integer(),Data::offset()|binary(),Usage::enum()) -> ok +%% @spec (Target::enum(),Size::integer(),Data::offset()|mem(),Usage::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBufferData.xml">external</a> documentation. +-spec bufferData(enum(),integer(),offset()|mem(),enum()) -> ok. bufferData(Target,Size,Data,Usage) when is_integer(Data) -> cast(5434, <<Target:?GLenum,0:32,Size:?GLsizeiptr,Data:?GLuint,Usage:?GLenum>>); bufferData(Target,Size,Data,Usage) -> send_bin(Data), cast(5435, <<Target:?GLenum,0:32,Size:?GLsizeiptr,Usage:?GLenum>>). -%% @spec (Target::enum(),Offset::integer(),Size::integer(),Data::offset()|binary()) -> ok +%% @spec (Target::enum(),Offset::integer(),Size::integer(),Data::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBufferSubData.xml">external</a> documentation. +-spec bufferSubData(enum(),integer(),integer(),offset()|mem()) -> ok. bufferSubData(Target,Offset,Size,Data) when is_integer(Data) -> cast(5436, <<Target:?GLenum,0:32,Offset:?GLintptr,Size:?GLsizeiptr,Data:?GLuint>>); bufferSubData(Target,Offset,Size,Data) -> @@ -2687,816 +3167,976 @@ bufferSubData(Target,Offset,Size,Data) -> %% @spec (Target::enum(),Offset::integer(),Size::integer(),Data::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetBufferSubData.xml">external</a> documentation. +-spec getBufferSubData(enum(),integer(),integer(),mem()) -> ok. getBufferSubData(Target,Offset,Size,Data) -> send_bin(Data), call(5438, <<Target:?GLenum,0:32,Offset:?GLintptr,Size:?GLsizeiptr>>). %% @spec (Target::enum(),Pname::enum()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetBufferParameteriv.xml">external</a> documentation. +-spec getBufferParameteriv(enum(),enum()) -> integer(). getBufferParameteriv(Target,Pname) -> call(5439, <<Target:?GLenum,Pname:?GLenum>>). %% @spec (ModeRGB::enum(),ModeAlpha::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendEquationSeparate.xml">external</a> documentation. +-spec blendEquationSeparate(enum(),enum()) -> ok. blendEquationSeparate(ModeRGB,ModeAlpha) -> cast(5440, <<ModeRGB:?GLenum,ModeAlpha:?GLenum>>). %% @spec (Bufs::[enum()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawBuffers.xml">external</a> documentation. +-spec drawBuffers([enum()]) -> ok. drawBuffers(Bufs) -> cast(5441, <<(length(Bufs)):?GLuint, (<< <<C:?GLenum>> || C <- Bufs>>)/binary,0:(((1+length(Bufs)) rem 2)*32)>>). %% @spec (Face::enum(),Sfail::enum(),Dpfail::enum(),Dppass::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilOpSeparate.xml">external</a> documentation. +-spec stencilOpSeparate(enum(),enum(),enum(),enum()) -> ok. stencilOpSeparate(Face,Sfail,Dpfail,Dppass) -> cast(5442, <<Face:?GLenum,Sfail:?GLenum,Dpfail:?GLenum,Dppass:?GLenum>>). %% @spec (Frontfunc::enum(),Backfunc::enum(),Ref::integer(),Mask::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilFuncSeparate.xml">external</a> documentation. +-spec stencilFuncSeparate(enum(),enum(),integer(),integer()) -> ok. stencilFuncSeparate(Frontfunc,Backfunc,Ref,Mask) -> cast(5443, <<Frontfunc:?GLenum,Backfunc:?GLenum,Ref:?GLint,Mask:?GLuint>>). %% @spec (Face::enum(),Mask::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilMaskSeparate.xml">external</a> documentation. +-spec stencilMaskSeparate(enum(),integer()) -> ok. stencilMaskSeparate(Face,Mask) -> cast(5444, <<Face:?GLenum,Mask:?GLuint>>). %% @spec (Program::integer(),Shader::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glAttachShader.xml">external</a> documentation. +-spec attachShader(integer(),integer()) -> ok. attachShader(Program,Shader) -> cast(5445, <<Program:?GLuint,Shader:?GLuint>>). %% @spec (Program::integer(),Index::integer(),Name::string()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindAttribLocation.xml">external</a> documentation. +-spec bindAttribLocation(integer(),integer(),string()) -> ok. bindAttribLocation(Program,Index,Name) -> cast(5446, <<Program:?GLuint,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). %% @spec (Shader::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompileShader.xml">external</a> documentation. +-spec compileShader(integer()) -> ok. compileShader(Shader) -> cast(5447, <<Shader:?GLuint>>). %% @spec () -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateProgram.xml">external</a> documentation. +-spec createProgram() -> integer(). createProgram() -> call(5448, <<>>). %% @spec (Type::enum()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateShader.xml">external</a> documentation. +-spec createShader(enum()) -> integer(). createShader(Type) -> call(5449, <<Type:?GLenum>>). %% @spec (Program::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteProgram.xml">external</a> documentation. +-spec deleteProgram(integer()) -> ok. deleteProgram(Program) -> cast(5450, <<Program:?GLuint>>). %% @spec (Shader::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteShader.xml">external</a> documentation. +-spec deleteShader(integer()) -> ok. deleteShader(Shader) -> cast(5451, <<Shader:?GLuint>>). %% @spec (Program::integer(),Shader::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDetachShader.xml">external</a> documentation. +-spec detachShader(integer(),integer()) -> ok. detachShader(Program,Shader) -> cast(5452, <<Program:?GLuint,Shader:?GLuint>>). %% @spec (Index::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDisableVertexAttribArray.xml">external</a> documentation. +-spec disableVertexAttribArray(integer()) -> ok. disableVertexAttribArray(Index) -> cast(5453, <<Index:?GLuint>>). %% @spec (Index::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEnableVertexAttribArray.xml">external</a> documentation. +-spec enableVertexAttribArray(integer()) -> ok. enableVertexAttribArray(Index) -> cast(5454, <<Index:?GLuint>>). %% @spec (Program::integer(),Index::integer(),BufSize::integer()) -> {Size::integer(),Type::enum(),Name::string()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveAttrib.xml">external</a> documentation. +-spec getActiveAttrib(integer(),integer(),integer()) -> {integer(),enum(),string()}. getActiveAttrib(Program,Index,BufSize) -> call(5455, <<Program:?GLuint,Index:?GLuint,BufSize:?GLsizei>>). %% @spec (Program::integer(),Index::integer(),BufSize::integer()) -> {Size::integer(),Type::enum(),Name::string()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniform.xml">external</a> documentation. +-spec getActiveUniform(integer(),integer(),integer()) -> {integer(),enum(),string()}. getActiveUniform(Program,Index,BufSize) -> call(5456, <<Program:?GLuint,Index:?GLuint,BufSize:?GLsizei>>). %% @spec (Program::integer(),MaxCount::integer()) -> [integer()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetAttachedShaders.xml">external</a> documentation. +-spec getAttachedShaders(integer(),integer()) -> [integer()]. getAttachedShaders(Program,MaxCount) -> call(5457, <<Program:?GLuint,MaxCount:?GLsizei>>). %% @spec (Program::integer(),Name::string()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetAttribLocation.xml">external</a> documentation. +-spec getAttribLocation(integer(),string()) -> integer(). getAttribLocation(Program,Name) -> call(5458, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). %% @spec (Program::integer(),Pname::enum()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgram.xml">external</a> documentation. +-spec getProgramiv(integer(),enum()) -> integer(). getProgramiv(Program,Pname) -> call(5459, <<Program:?GLuint,Pname:?GLenum>>). %% @spec (Program::integer(),BufSize::integer()) -> string() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramInfoLog.xml">external</a> documentation. +-spec getProgramInfoLog(integer(),integer()) -> string(). getProgramInfoLog(Program,BufSize) -> call(5460, <<Program:?GLuint,BufSize:?GLsizei>>). %% @spec (Shader::integer(),Pname::enum()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetShader.xml">external</a> documentation. +-spec getShaderiv(integer(),enum()) -> integer(). getShaderiv(Shader,Pname) -> call(5461, <<Shader:?GLuint,Pname:?GLenum>>). %% @spec (Shader::integer(),BufSize::integer()) -> string() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetShaderInfoLog.xml">external</a> documentation. +-spec getShaderInfoLog(integer(),integer()) -> string(). getShaderInfoLog(Shader,BufSize) -> call(5462, <<Shader:?GLuint,BufSize:?GLsizei>>). %% @spec (Shader::integer(),BufSize::integer()) -> string() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetShaderSource.xml">external</a> documentation. +-spec getShaderSource(integer(),integer()) -> string(). getShaderSource(Shader,BufSize) -> call(5463, <<Shader:?GLuint,BufSize:?GLsizei>>). %% @spec (Program::integer(),Name::string()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformLocation.xml">external</a> documentation. +-spec getUniformLocation(integer(),string()) -> integer(). getUniformLocation(Program,Name) -> call(5464, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). -%% @spec (Program::integer(),Location::integer()) -> {float()} +%% @spec (Program::integer(),Location::integer()) -> {float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniform.xml">external</a> documentation. +-spec getUniformfv(integer(),integer()) -> {float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}. getUniformfv(Program,Location) -> call(5465, <<Program:?GLuint,Location:?GLint>>). -%% @spec (Program::integer(),Location::integer()) -> {integer()} +%% @spec (Program::integer(),Location::integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniform.xml">external</a> documentation. +-spec getUniformiv(integer(),integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()}. getUniformiv(Program,Location) -> call(5466, <<Program:?GLuint,Location:?GLint>>). -%% @spec (Index::integer(),Pname::enum()) -> {float()} +%% @spec (Index::integer(),Pname::enum()) -> {float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetVertexAttrib.xml">external</a> documentation. +-spec getVertexAttribdv(integer(),enum()) -> {float(),float(),float(),float()}. getVertexAttribdv(Index,Pname) -> call(5467, <<Index:?GLuint,Pname:?GLenum>>). -%% @spec (Index::integer(),Pname::enum()) -> {float()} +%% @spec (Index::integer(),Pname::enum()) -> {float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetVertexAttrib.xml">external</a> documentation. +-spec getVertexAttribfv(integer(),enum()) -> {float(),float(),float(),float()}. getVertexAttribfv(Index,Pname) -> call(5468, <<Index:?GLuint,Pname:?GLenum>>). -%% @spec (Index::integer(),Pname::enum()) -> {integer()} +%% @spec (Index::integer(),Pname::enum()) -> {integer(),integer(),integer(),integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetVertexAttrib.xml">external</a> documentation. +-spec getVertexAttribiv(integer(),enum()) -> {integer(),integer(),integer(),integer()}. getVertexAttribiv(Index,Pname) -> call(5469, <<Index:?GLuint,Pname:?GLenum>>). %% @spec (Program::integer()) -> 0|1 %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsProgram.xml">external</a> documentation. +-spec isProgram(integer()) -> 0|1. isProgram(Program) -> call(5470, <<Program:?GLuint>>). %% @spec (Shader::integer()) -> 0|1 %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsShader.xml">external</a> documentation. +-spec isShader(integer()) -> 0|1. isShader(Shader) -> call(5471, <<Shader:?GLuint>>). %% @spec (Program::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLinkProgram.xml">external</a> documentation. +-spec linkProgram(integer()) -> ok. linkProgram(Program) -> cast(5472, <<Program:?GLuint>>). %% @spec (Shader::integer(),String::[string()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glShaderSource.xml">external</a> documentation. +-spec shaderSource(integer(),[string()]) -> ok. shaderSource(Shader,String) -> StringTemp = list_to_binary([[Str|[0]] || Str <- String ]), cast(5473, <<Shader:?GLuint,(length(String)):?GLuint,(size(StringTemp)):?GLuint,(StringTemp)/binary,0:((8-((size(StringTemp)+0) rem 8)) rem 8)>>). %% @spec (Program::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUseProgram.xml">external</a> documentation. +-spec useProgram(integer()) -> ok. useProgram(Program) -> cast(5474, <<Program:?GLuint>>). %% @spec (Location::integer(),V0::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform1f(integer(),float()) -> ok. uniform1f(Location,V0) -> cast(5475, <<Location:?GLint,V0:?GLfloat>>). %% @spec (Location::integer(),V0::float(),V1::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform2f(integer(),float(),float()) -> ok. uniform2f(Location,V0,V1) -> cast(5476, <<Location:?GLint,V0:?GLfloat,V1:?GLfloat>>). %% @spec (Location::integer(),V0::float(),V1::float(),V2::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform3f(integer(),float(),float(),float()) -> ok. uniform3f(Location,V0,V1,V2) -> cast(5477, <<Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat>>). %% @spec (Location::integer(),V0::float(),V1::float(),V2::float(),V3::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform4f(integer(),float(),float(),float(),float()) -> ok. uniform4f(Location,V0,V1,V2,V3) -> cast(5478, <<Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>>). %% @spec (Location::integer(),V0::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform1i(integer(),integer()) -> ok. uniform1i(Location,V0) -> cast(5479, <<Location:?GLint,V0:?GLint>>). %% @spec (Location::integer(),V0::integer(),V1::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform2i(integer(),integer(),integer()) -> ok. uniform2i(Location,V0,V1) -> cast(5480, <<Location:?GLint,V0:?GLint,V1:?GLint>>). %% @spec (Location::integer(),V0::integer(),V1::integer(),V2::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform3i(integer(),integer(),integer(),integer()) -> ok. uniform3i(Location,V0,V1,V2) -> cast(5481, <<Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint>>). %% @spec (Location::integer(),V0::integer(),V1::integer(),V2::integer(),V3::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform4i(integer(),integer(),integer(),integer(),integer()) -> ok. uniform4i(Location,V0,V1,V2,V3) -> cast(5482, <<Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint,V3:?GLint>>). %% @spec (Location::integer(),Value::[float()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform1fv(integer(),[float()]) -> ok. uniform1fv(Location,Value) -> cast(5483, <<Location:?GLint,(length(Value)):?GLuint, (<< <<C:?GLfloat>> || C <- Value>>)/binary,0:(((length(Value)) rem 2)*32)>>). -%% @spec (Location::integer(),Value::[{float()}]) -> ok +%% @spec (Location::integer(),Value::[{float(),float()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform2fv(integer(),[{float(),float()}]) -> ok. uniform2fv(Location,Value) -> cast(5484, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat>> || {V1,V2} <- Value>>)/binary>>). -%% @spec (Location::integer(),Value::[{float()}]) -> ok +%% @spec (Location::integer(),Value::[{float(),float(),float()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform3fv(integer(),[{float(),float(),float()}]) -> ok. uniform3fv(Location,Value) -> cast(5485, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>> || {V1,V2,V3} <- Value>>)/binary>>). -%% @spec (Location::integer(),Value::[{float()}]) -> ok +%% @spec (Location::integer(),Value::[{float(),float(),float(),float()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform4fv(integer(),[{float(),float(),float(),float()}]) -> ok. uniform4fv(Location,Value) -> cast(5486, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @spec (Location::integer(),Value::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform1iv(integer(),[integer()]) -> ok. uniform1iv(Location,Value) -> cast(5487, <<Location:?GLint,(length(Value)):?GLuint, (<< <<C:?GLint>> || C <- Value>>)/binary,0:(((length(Value)) rem 2)*32)>>). -%% @spec (Location::integer(),Value::[{integer()}]) -> ok +%% @spec (Location::integer(),Value::[{integer(),integer()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform2iv(integer(),[{integer(),integer()}]) -> ok. uniform2iv(Location,Value) -> cast(5488, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLint,V2:?GLint>> || {V1,V2} <- Value>>)/binary>>). -%% @spec (Location::integer(),Value::[{integer()}]) -> ok +%% @spec (Location::integer(),Value::[{integer(),integer(),integer()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform3iv(integer(),[{integer(),integer(),integer()}]) -> ok. uniform3iv(Location,Value) -> cast(5489, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLint,V2:?GLint,V3:?GLint>> || {V1,V2,V3} <- Value>>)/binary>>). -%% @spec (Location::integer(),Value::[{integer()}]) -> ok +%% @spec (Location::integer(),Value::[{integer(),integer(),integer(),integer()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform4iv(integer(),[{integer(),integer(),integer(),integer()}]) -> ok. uniform4iv(Location,Value) -> cast(5490, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>> || {V1,V2,V3,V4} <- Value>>)/binary>>). -%% @spec (Location::integer(),Transpose::0|1,Value::[{float()}]) -> ok +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix.xml">external</a> documentation. +-spec uniformMatrix2fv(integer(),0|1,[{float(),float(),float(),float()}]) -> ok. uniformMatrix2fv(Location,Transpose,Value) -> cast(5491, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- Value>>)/binary>>). -%% @spec (Location::integer(),Transpose::0|1,Value::[{float()}]) -> ok +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix.xml">external</a> documentation. +-spec uniformMatrix3fv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. uniformMatrix3fv(Location,Transpose,Value) -> cast(5492, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9} <- Value>>)/binary>>). -%% @spec (Location::integer(),Transpose::0|1,Value::[{float()}]) -> ok +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix.xml">external</a> documentation. +-spec uniformMatrix4fv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. uniformMatrix4fv(Location,Transpose,Value) -> cast(5493, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat,V13:?GLfloat,V14:?GLfloat,V15:?GLfloat,V16:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12,V13,V14,V15,V16} <- Value>>)/binary>>). %% @spec (Program::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glValidateProgram.xml">external</a> documentation. +-spec validateProgram(integer()) -> ok. validateProgram(Program) -> cast(5494, <<Program:?GLuint>>). %% @spec (Index::integer(),X::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib1d(integer(),float()) -> ok. vertexAttrib1d(Index,X) -> cast(5495, <<Index:?GLuint,0:32,X:?GLdouble>>). %% @spec (Index,{X}) -> ok %% @equiv vertexAttrib1d(Index,X) +-spec vertexAttrib1dv(integer(),{float()}) -> ok. vertexAttrib1dv(Index,{X}) -> vertexAttrib1d(Index,X). %% @spec (Index::integer(),X::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib1f(integer(),float()) -> ok. vertexAttrib1f(Index,X) -> cast(5496, <<Index:?GLuint,X:?GLfloat>>). %% @spec (Index,{X}) -> ok %% @equiv vertexAttrib1f(Index,X) +-spec vertexAttrib1fv(integer(),{float()}) -> ok. vertexAttrib1fv(Index,{X}) -> vertexAttrib1f(Index,X). %% @spec (Index::integer(),X::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib1s(integer(),integer()) -> ok. vertexAttrib1s(Index,X) -> cast(5497, <<Index:?GLuint,X:?GLshort>>). %% @spec (Index,{X}) -> ok %% @equiv vertexAttrib1s(Index,X) +-spec vertexAttrib1sv(integer(),{integer()}) -> ok. vertexAttrib1sv(Index,{X}) -> vertexAttrib1s(Index,X). %% @spec (Index::integer(),X::float(),Y::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib2d(integer(),float(),float()) -> ok. vertexAttrib2d(Index,X,Y) -> cast(5498, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble>>). %% @spec (Index,{X,Y}) -> ok %% @equiv vertexAttrib2d(Index,X,Y) +-spec vertexAttrib2dv(integer(),{float(),float()}) -> ok. vertexAttrib2dv(Index,{X,Y}) -> vertexAttrib2d(Index,X,Y). %% @spec (Index::integer(),X::float(),Y::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib2f(integer(),float(),float()) -> ok. vertexAttrib2f(Index,X,Y) -> cast(5499, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat>>). %% @spec (Index,{X,Y}) -> ok %% @equiv vertexAttrib2f(Index,X,Y) +-spec vertexAttrib2fv(integer(),{float(),float()}) -> ok. vertexAttrib2fv(Index,{X,Y}) -> vertexAttrib2f(Index,X,Y). %% @spec (Index::integer(),X::integer(),Y::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib2s(integer(),integer(),integer()) -> ok. vertexAttrib2s(Index,X,Y) -> cast(5500, <<Index:?GLuint,X:?GLshort,Y:?GLshort>>). %% @spec (Index,{X,Y}) -> ok %% @equiv vertexAttrib2s(Index,X,Y) +-spec vertexAttrib2sv(integer(),{integer(),integer()}) -> ok. vertexAttrib2sv(Index,{X,Y}) -> vertexAttrib2s(Index,X,Y). %% @spec (Index::integer(),X::float(),Y::float(),Z::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib3d(integer(),float(),float(),float()) -> ok. vertexAttrib3d(Index,X,Y,Z) -> cast(5501, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). %% @spec (Index,{X,Y,Z}) -> ok %% @equiv vertexAttrib3d(Index,X,Y,Z) +-spec vertexAttrib3dv(integer(),{float(),float(),float()}) -> ok. vertexAttrib3dv(Index,{X,Y,Z}) -> vertexAttrib3d(Index,X,Y,Z). %% @spec (Index::integer(),X::float(),Y::float(),Z::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib3f(integer(),float(),float(),float()) -> ok. vertexAttrib3f(Index,X,Y,Z) -> cast(5502, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat>>). %% @spec (Index,{X,Y,Z}) -> ok %% @equiv vertexAttrib3f(Index,X,Y,Z) +-spec vertexAttrib3fv(integer(),{float(),float(),float()}) -> ok. vertexAttrib3fv(Index,{X,Y,Z}) -> vertexAttrib3f(Index,X,Y,Z). %% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib3s(integer(),integer(),integer(),integer()) -> ok. vertexAttrib3s(Index,X,Y,Z) -> cast(5503, <<Index:?GLuint,X:?GLshort,Y:?GLshort,Z:?GLshort>>). %% @spec (Index,{X,Y,Z}) -> ok %% @equiv vertexAttrib3s(Index,X,Y,Z) +-spec vertexAttrib3sv(integer(),{integer(),integer(),integer()}) -> ok. vertexAttrib3sv(Index,{X,Y,Z}) -> vertexAttrib3s(Index,X,Y,Z). -%% @spec (Index::integer(),V::{integer()}) -> ok +%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib4Nbv(integer(),{integer(),integer(),integer(),integer()}) -> ok. vertexAttrib4Nbv(Index,{V1,V2,V3,V4}) -> cast(5504, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>). -%% @spec (Index::integer(),V::{integer()}) -> ok +%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib4Niv(integer(),{integer(),integer(),integer(),integer()}) -> ok. vertexAttrib4Niv(Index,{V1,V2,V3,V4}) -> cast(5505, <<Index:?GLuint,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>). -%% @spec (Index::integer(),V::{integer()}) -> ok +%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib4Nsv(integer(),{integer(),integer(),integer(),integer()}) -> ok. vertexAttrib4Nsv(Index,{V1,V2,V3,V4}) -> cast(5506, <<Index:?GLuint,V1:?GLshort,V2:?GLshort,V3:?GLshort,V4:?GLshort>>). %% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib4Nub(integer(),integer(),integer(),integer(),integer()) -> ok. vertexAttrib4Nub(Index,X,Y,Z,W) -> cast(5507, <<Index:?GLuint,X:?GLubyte,Y:?GLubyte,Z:?GLubyte,W:?GLubyte>>). %% @spec (Index,{X,Y,Z,W}) -> ok %% @equiv vertexAttrib4Nub(Index,X,Y,Z,W) +-spec vertexAttrib4Nubv(integer(),{integer(),integer(),integer(),integer()}) -> ok. vertexAttrib4Nubv(Index,{X,Y,Z,W}) -> vertexAttrib4Nub(Index,X,Y,Z,W). -%% @spec (Index::integer(),V::{integer()}) -> ok +%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib4Nuiv(integer(),{integer(),integer(),integer(),integer()}) -> ok. vertexAttrib4Nuiv(Index,{V1,V2,V3,V4}) -> cast(5508, <<Index:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>>). -%% @spec (Index::integer(),V::{integer()}) -> ok +%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib4Nusv(integer(),{integer(),integer(),integer(),integer()}) -> ok. vertexAttrib4Nusv(Index,{V1,V2,V3,V4}) -> cast(5509, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>). -%% @spec (Index::integer(),V::{integer()}) -> ok +%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib4bv(integer(),{integer(),integer(),integer(),integer()}) -> ok. vertexAttrib4bv(Index,{V1,V2,V3,V4}) -> cast(5510, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>). %% @spec (Index::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib4d(integer(),float(),float(),float(),float()) -> ok. vertexAttrib4d(Index,X,Y,Z,W) -> cast(5511, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). %% @spec (Index,{X,Y,Z,W}) -> ok %% @equiv vertexAttrib4d(Index,X,Y,Z,W) +-spec vertexAttrib4dv(integer(),{float(),float(),float(),float()}) -> ok. vertexAttrib4dv(Index,{X,Y,Z,W}) -> vertexAttrib4d(Index,X,Y,Z,W). %% @spec (Index::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib4f(integer(),float(),float(),float(),float()) -> ok. vertexAttrib4f(Index,X,Y,Z,W) -> cast(5512, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). %% @spec (Index,{X,Y,Z,W}) -> ok %% @equiv vertexAttrib4f(Index,X,Y,Z,W) +-spec vertexAttrib4fv(integer(),{float(),float(),float(),float()}) -> ok. vertexAttrib4fv(Index,{X,Y,Z,W}) -> vertexAttrib4f(Index,X,Y,Z,W). -%% @spec (Index::integer(),V::{integer()}) -> ok +%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib4iv(integer(),{integer(),integer(),integer(),integer()}) -> ok. vertexAttrib4iv(Index,{V1,V2,V3,V4}) -> cast(5513, <<Index:?GLuint,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>). %% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib4s(integer(),integer(),integer(),integer(),integer()) -> ok. vertexAttrib4s(Index,X,Y,Z,W) -> cast(5514, <<Index:?GLuint,X:?GLshort,Y:?GLshort,Z:?GLshort,W:?GLshort>>). %% @spec (Index,{X,Y,Z,W}) -> ok %% @equiv vertexAttrib4s(Index,X,Y,Z,W) +-spec vertexAttrib4sv(integer(),{integer(),integer(),integer(),integer()}) -> ok. vertexAttrib4sv(Index,{X,Y,Z,W}) -> vertexAttrib4s(Index,X,Y,Z,W). -%% @spec (Index::integer(),V::{integer()}) -> ok +%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib4ubv(integer(),{integer(),integer(),integer(),integer()}) -> ok. vertexAttrib4ubv(Index,{V1,V2,V3,V4}) -> cast(5515, <<Index:?GLuint,V1:?GLubyte,V2:?GLubyte,V3:?GLubyte,V4:?GLubyte>>). -%% @spec (Index::integer(),V::{integer()}) -> ok +%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib4uiv(integer(),{integer(),integer(),integer(),integer()}) -> ok. vertexAttrib4uiv(Index,{V1,V2,V3,V4}) -> cast(5516, <<Index:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>>). -%% @spec (Index::integer(),V::{integer()}) -> ok +%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttrib.xml">external</a> documentation. +-spec vertexAttrib4usv(integer(),{integer(),integer(),integer(),integer()}) -> ok. vertexAttrib4usv(Index,{V1,V2,V3,V4}) -> cast(5517, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>). -%% @spec (Index::integer(),Size::integer(),Type::enum(),Normalized::0|1,Stride::integer(),Pointer::offset()|binary()) -> ok +%% @spec (Index::integer(),Size::integer(),Type::enum(),Normalized::0|1,Stride::integer(),Pointer::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribPointer.xml">external</a> documentation. +-spec vertexAttribPointer(integer(),integer(),enum(),0|1,integer(),offset()|mem()) -> ok. vertexAttribPointer(Index,Size,Type,Normalized,Stride,Pointer) when is_integer(Pointer) -> cast(5518, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Normalized:?GLboolean,0:24,Stride:?GLsizei,Pointer:?GLuint>>); vertexAttribPointer(Index,Size,Type,Normalized,Stride,Pointer) -> send_bin(Pointer), cast(5519, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Normalized:?GLboolean,0:24,Stride:?GLsizei>>). -%% @spec (Location::integer(),Transpose::0|1,Value::[{float()}]) -> ok +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix2x.xml">external</a> documentation. +-spec uniformMatrix2x3fv(integer(),0|1,[{float(),float(),float(),float(),float(),float()}]) -> ok. uniformMatrix2x3fv(Location,Transpose,Value) -> cast(5520, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). -%% @spec (Location::integer(),Transpose::0|1,Value::[{float()}]) -> ok +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix3x.xml">external</a> documentation. +-spec uniformMatrix3x2fv(integer(),0|1,[{float(),float(),float(),float(),float(),float()}]) -> ok. uniformMatrix3x2fv(Location,Transpose,Value) -> cast(5521, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). -%% @spec (Location::integer(),Transpose::0|1,Value::[{float()}]) -> ok +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix2x.xml">external</a> documentation. +-spec uniformMatrix2x4fv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. uniformMatrix2x4fv(Location,Transpose,Value) -> cast(5522, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). -%% @spec (Location::integer(),Transpose::0|1,Value::[{float()}]) -> ok +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix4x.xml">external</a> documentation. +-spec uniformMatrix4x2fv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. uniformMatrix4x2fv(Location,Transpose,Value) -> cast(5523, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). -%% @spec (Location::integer(),Transpose::0|1,Value::[{float()}]) -> ok +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix3x.xml">external</a> documentation. +-spec uniformMatrix3x4fv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. uniformMatrix3x4fv(Location,Transpose,Value) -> cast(5524, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). -%% @spec (Location::integer(),Transpose::0|1,Value::[{float()}]) -> ok +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix4x.xml">external</a> documentation. +-spec uniformMatrix4x3fv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. uniformMatrix4x3fv(Location,Transpose,Value) -> cast(5525, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). %% @spec (Index::integer(),R::0|1,G::0|1,B::0|1,A::0|1) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glColorMaski.xml">external</a> documentation. +-spec colorMaski(integer(),0|1,0|1,0|1,0|1) -> ok. colorMaski(Index,R,G,B,A) -> cast(5526, <<Index:?GLuint,R:?GLboolean,G:?GLboolean,B:?GLboolean,A:?GLboolean>>). %% @spec (Target::enum(),Index::integer()) -> [0|1] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetBooleani_v.xml">external</a> documentation. +-spec getBooleani_v(enum(),integer()) -> [0|1]. getBooleani_v(Target,Index) -> call(5527, <<Target:?GLenum,Index:?GLuint>>). %% @spec (Target::enum(),Index::integer()) -> [integer()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetIntegeri_v.xml">external</a> documentation. +-spec getIntegeri_v(enum(),integer()) -> [integer()]. getIntegeri_v(Target,Index) -> call(5528, <<Target:?GLenum,Index:?GLuint>>). %% @spec (Target::enum(),Index::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEnable.xml">external</a> documentation. +-spec enablei(enum(),integer()) -> ok. enablei(Target,Index) -> cast(5529, <<Target:?GLenum,Index:?GLuint>>). %% @spec (Target::enum(),Index::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDisable.xml">external</a> documentation. +-spec disablei(enum(),integer()) -> ok. disablei(Target,Index) -> cast(5530, <<Target:?GLenum,Index:?GLuint>>). %% @spec (Target::enum(),Index::integer()) -> 0|1 %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsEnabledi.xml">external</a> documentation. +-spec isEnabledi(enum(),integer()) -> 0|1. isEnabledi(Target,Index) -> call(5531, <<Target:?GLenum,Index:?GLuint>>). %% @spec (PrimitiveMode::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBeginTransformFeedback.xml">external</a> documentation. +-spec beginTransformFeedback(enum()) -> ok. beginTransformFeedback(PrimitiveMode) -> cast(5532, <<PrimitiveMode:?GLenum>>). %% @spec () -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEndTransformFeedback.xml">external</a> documentation. +-spec endTransformFeedback() -> ok. endTransformFeedback() -> cast(5533, <<>>). %% @spec (Target::enum(),Index::integer(),Buffer::integer(),Offset::integer(),Size::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindBufferRange.xml">external</a> documentation. +-spec bindBufferRange(enum(),integer(),integer(),integer(),integer()) -> ok. bindBufferRange(Target,Index,Buffer,Offset,Size) -> cast(5534, <<Target:?GLenum,Index:?GLuint,Buffer:?GLuint,0:32,Offset:?GLintptr,Size:?GLsizeiptr>>). %% @spec (Target::enum(),Index::integer(),Buffer::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindBufferBase.xml">external</a> documentation. +-spec bindBufferBase(enum(),integer(),integer()) -> ok. bindBufferBase(Target,Index,Buffer) -> cast(5535, <<Target:?GLenum,Index:?GLuint,Buffer:?GLuint>>). %% @spec (Program::integer(),Varyings::[string()],BufferMode::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTransformFeedbackVaryings.xml">external</a> documentation. +-spec transformFeedbackVaryings(integer(),[string()],enum()) -> ok. transformFeedbackVaryings(Program,Varyings,BufferMode) -> VaryingsTemp = list_to_binary([[Str|[0]] || Str <- Varyings ]), cast(5536, <<Program:?GLuint,(length(Varyings)):?GLuint,(size(VaryingsTemp)):?GLuint,(VaryingsTemp)/binary,0:((8-((size(VaryingsTemp)+0) rem 8)) rem 8),BufferMode:?GLenum>>). %% @spec (Program::integer(),Index::integer(),BufSize::integer()) -> {Size::integer(),Type::enum(),Name::string()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTransformFeedbackVarying.xml">external</a> documentation. +-spec getTransformFeedbackVarying(integer(),integer(),integer()) -> {integer(),enum(),string()}. getTransformFeedbackVarying(Program,Index,BufSize) -> call(5537, <<Program:?GLuint,Index:?GLuint,BufSize:?GLsizei>>). %% @spec (Target::enum(),Clamp::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClampColor.xml">external</a> documentation. +-spec clampColor(enum(),enum()) -> ok. clampColor(Target,Clamp) -> cast(5538, <<Target:?GLenum,Clamp:?GLenum>>). %% @spec (Id::integer(),Mode::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBeginConditionalRender.xml">external</a> documentation. +-spec beginConditionalRender(integer(),enum()) -> ok. beginConditionalRender(Id,Mode) -> cast(5539, <<Id:?GLuint,Mode:?GLenum>>). %% @spec () -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEndConditionalRender.xml">external</a> documentation. +-spec endConditionalRender() -> ok. endConditionalRender() -> cast(5540, <<>>). -%% @spec (Index::integer(),Size::integer(),Type::enum(),Stride::integer(),Pointer::offset()|binary()) -> ok +%% @spec (Index::integer(),Size::integer(),Type::enum(),Stride::integer(),Pointer::offset()|mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribIPointer.xml">external</a> documentation. +-spec vertexAttribIPointer(integer(),integer(),enum(),integer(),offset()|mem()) -> ok. vertexAttribIPointer(Index,Size,Type,Stride,Pointer) when is_integer(Pointer) -> cast(5541, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); vertexAttribIPointer(Index,Size,Type,Stride,Pointer) -> send_bin(Pointer), cast(5542, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei>>). -%% @spec (Index::integer(),Pname::enum()) -> {integer()} +%% @spec (Index::integer(),Pname::enum()) -> {integer(),integer(),integer(),integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetVertexAttribI.xml">external</a> documentation. +-spec getVertexAttribIiv(integer(),enum()) -> {integer(),integer(),integer(),integer()}. getVertexAttribIiv(Index,Pname) -> call(5543, <<Index:?GLuint,Pname:?GLenum>>). -%% @spec (Index::integer(),Pname::enum()) -> {integer()} +%% @spec (Index::integer(),Pname::enum()) -> {integer(),integer(),integer(),integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetVertexAttribI.xml">external</a> documentation. +-spec getVertexAttribIuiv(integer(),enum()) -> {integer(),integer(),integer(),integer()}. getVertexAttribIuiv(Index,Pname) -> call(5544, <<Index:?GLuint,Pname:?GLenum>>). -%% @spec (Program::integer(),Location::integer()) -> {integer()} +%% @spec (Program::integer(),Location::integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniform.xml">external</a> documentation. +-spec getUniformuiv(integer(),integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()}. getUniformuiv(Program,Location) -> call(5545, <<Program:?GLuint,Location:?GLint>>). %% @spec (Program::integer(),Color::integer(),Name::string()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindFragDataLocation.xml">external</a> documentation. +-spec bindFragDataLocation(integer(),integer(),string()) -> ok. bindFragDataLocation(Program,Color,Name) -> cast(5546, <<Program:?GLuint,Color:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). %% @spec (Program::integer(),Name::string()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetFragDataLocation.xml">external</a> documentation. +-spec getFragDataLocation(integer(),string()) -> integer(). getFragDataLocation(Program,Name) -> call(5547, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). %% @spec (Location::integer(),V0::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform1ui(integer(),integer()) -> ok. uniform1ui(Location,V0) -> cast(5548, <<Location:?GLint,V0:?GLuint>>). %% @spec (Location::integer(),V0::integer(),V1::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform2ui(integer(),integer(),integer()) -> ok. uniform2ui(Location,V0,V1) -> cast(5549, <<Location:?GLint,V0:?GLuint,V1:?GLuint>>). %% @spec (Location::integer(),V0::integer(),V1::integer(),V2::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform3ui(integer(),integer(),integer(),integer()) -> ok. uniform3ui(Location,V0,V1,V2) -> cast(5550, <<Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint>>). %% @spec (Location::integer(),V0::integer(),V1::integer(),V2::integer(),V3::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform4ui(integer(),integer(),integer(),integer(),integer()) -> ok. uniform4ui(Location,V0,V1,V2,V3) -> cast(5551, <<Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint>>). %% @spec (Location::integer(),Value::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform1uiv(integer(),[integer()]) -> ok. uniform1uiv(Location,Value) -> cast(5552, <<Location:?GLint,(length(Value)):?GLuint, (<< <<C:?GLuint>> || C <- Value>>)/binary,0:(((length(Value)) rem 2)*32)>>). -%% @spec (Location::integer(),Value::[{integer()}]) -> ok +%% @spec (Location::integer(),Value::[{integer(),integer()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform2uiv(integer(),[{integer(),integer()}]) -> ok. uniform2uiv(Location,Value) -> cast(5553, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLuint,V2:?GLuint>> || {V1,V2} <- Value>>)/binary>>). -%% @spec (Location::integer(),Value::[{integer()}]) -> ok +%% @spec (Location::integer(),Value::[{integer(),integer(),integer()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform3uiv(integer(),[{integer(),integer(),integer()}]) -> ok. uniform3uiv(Location,Value) -> cast(5554, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint>> || {V1,V2,V3} <- Value>>)/binary>>). -%% @spec (Location::integer(),Value::[{integer()}]) -> ok +%% @spec (Location::integer(),Value::[{integer(),integer(),integer(),integer()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform4uiv(integer(),[{integer(),integer(),integer(),integer()}]) -> ok. uniform4uiv(Location,Value) -> cast(5555, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @spec (Target::enum(),Pname::enum(),Params::{integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexParameterI.xml">external</a> documentation. +-spec texParameterIiv(enum(),enum(),{integer()}) -> ok. texParameterIiv(Target,Pname,Params) -> cast(5556, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @spec (Target::enum(),Pname::enum(),Params::{integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexParameterI.xml">external</a> documentation. +-spec texParameterIuiv(enum(),enum(),{integer()}) -> ok. texParameterIuiv(Target,Pname,Params) -> cast(5557, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLuint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). -%% @spec (Target::enum(),Pname::enum()) -> {integer()} +%% @spec (Target::enum(),Pname::enum()) -> {integer(),integer(),integer(),integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexParameterI.xml">external</a> documentation. +-spec getTexParameterIiv(enum(),enum()) -> {integer(),integer(),integer(),integer()}. getTexParameterIiv(Target,Pname) -> call(5558, <<Target:?GLenum,Pname:?GLenum>>). -%% @spec (Target::enum(),Pname::enum()) -> {integer()} +%% @spec (Target::enum(),Pname::enum()) -> {integer(),integer(),integer(),integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexParameterI.xml">external</a> documentation. +-spec getTexParameterIuiv(enum(),enum()) -> {integer(),integer(),integer(),integer()}. getTexParameterIuiv(Target,Pname) -> call(5559, <<Target:?GLenum,Pname:?GLenum>>). %% @spec (Buffer::enum(),Drawbuffer::integer(),Value::{integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearBuffer.xml">external</a> documentation. +-spec clearBufferiv(enum(),integer(),{integer()}) -> ok. clearBufferiv(Buffer,Drawbuffer,Value) -> cast(5560, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Value)>>)/binary,0:(((1+size(Value)) rem 2)*32)>>). %% @spec (Buffer::enum(),Drawbuffer::integer(),Value::{integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearBuffer.xml">external</a> documentation. +-spec clearBufferuiv(enum(),integer(),{integer()}) -> ok. clearBufferuiv(Buffer,Drawbuffer,Value) -> cast(5561, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint, (<< <<C:?GLuint>> ||C <- tuple_to_list(Value)>>)/binary,0:(((1+size(Value)) rem 2)*32)>>). %% @spec (Buffer::enum(),Drawbuffer::integer(),Value::{float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearBuffer.xml">external</a> documentation. +-spec clearBufferfv(enum(),integer(),{float()}) -> ok. clearBufferfv(Buffer,Drawbuffer,Value) -> cast(5562, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Value)>>)/binary,0:(((1+size(Value)) rem 2)*32)>>). %% @spec (Buffer::enum(),Drawbuffer::integer(),Depth::float(),Stencil::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearBufferfi.xml">external</a> documentation. +-spec clearBufferfi(enum(),integer(),float(),integer()) -> ok. clearBufferfi(Buffer,Drawbuffer,Depth,Stencil) -> cast(5563, <<Buffer:?GLenum,Drawbuffer:?GLint,Depth:?GLfloat,Stencil:?GLint>>). %% @spec (Name::enum(),Index::integer()) -> string() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetString.xml">external</a> documentation. +-spec getStringi(enum(),integer()) -> string(). getStringi(Name,Index) -> call(5564, <<Name:?GLenum,Index:?GLuint>>). %% @spec (Index::integer(),X::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI1i(integer(),integer()) -> ok. vertexAttribI1i(Index,X) -> cast(5565, <<Index:?GLuint,X:?GLint>>). %% @spec (Index::integer(),X::integer(),Y::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI2i(integer(),integer(),integer()) -> ok. vertexAttribI2i(Index,X,Y) -> cast(5566, <<Index:?GLuint,X:?GLint,Y:?GLint>>). %% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI3i(integer(),integer(),integer(),integer()) -> ok. vertexAttribI3i(Index,X,Y,Z) -> cast(5567, <<Index:?GLuint,X:?GLint,Y:?GLint,Z:?GLint>>). %% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI4i(integer(),integer(),integer(),integer(),integer()) -> ok. vertexAttribI4i(Index,X,Y,Z,W) -> cast(5568, <<Index:?GLuint,X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>). %% @spec (Index::integer(),X::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI1ui(integer(),integer()) -> ok. vertexAttribI1ui(Index,X) -> cast(5569, <<Index:?GLuint,X:?GLuint>>). %% @spec (Index::integer(),X::integer(),Y::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI2ui(integer(),integer(),integer()) -> ok. vertexAttribI2ui(Index,X,Y) -> cast(5570, <<Index:?GLuint,X:?GLuint,Y:?GLuint>>). %% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI3ui(integer(),integer(),integer(),integer()) -> ok. vertexAttribI3ui(Index,X,Y,Z) -> cast(5571, <<Index:?GLuint,X:?GLuint,Y:?GLuint,Z:?GLuint>>). %% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI4ui(integer(),integer(),integer(),integer(),integer()) -> ok. vertexAttribI4ui(Index,X,Y,Z,W) -> cast(5572, <<Index:?GLuint,X:?GLuint,Y:?GLuint,Z:?GLuint,W:?GLuint>>). %% @spec (Index,{X}) -> ok %% @equiv vertexAttribI1i(Index,X) +-spec vertexAttribI1iv(integer(),{integer()}) -> ok. vertexAttribI1iv(Index,{X}) -> vertexAttribI1i(Index,X). %% @spec (Index,{X,Y}) -> ok %% @equiv vertexAttribI2i(Index,X,Y) +-spec vertexAttribI2iv(integer(),{integer(),integer()}) -> ok. vertexAttribI2iv(Index,{X,Y}) -> vertexAttribI2i(Index,X,Y). %% @spec (Index,{X,Y,Z}) -> ok %% @equiv vertexAttribI3i(Index,X,Y,Z) +-spec vertexAttribI3iv(integer(),{integer(),integer(),integer()}) -> ok. vertexAttribI3iv(Index,{X,Y,Z}) -> vertexAttribI3i(Index,X,Y,Z). %% @spec (Index,{X,Y,Z,W}) -> ok %% @equiv vertexAttribI4i(Index,X,Y,Z,W) +-spec vertexAttribI4iv(integer(),{integer(),integer(),integer(),integer()}) -> ok. vertexAttribI4iv(Index,{X,Y,Z,W}) -> vertexAttribI4i(Index,X,Y,Z,W). %% @spec (Index,{X}) -> ok %% @equiv vertexAttribI1ui(Index,X) +-spec vertexAttribI1uiv(integer(),{integer()}) -> ok. vertexAttribI1uiv(Index,{X}) -> vertexAttribI1ui(Index,X). %% @spec (Index,{X,Y}) -> ok %% @equiv vertexAttribI2ui(Index,X,Y) +-spec vertexAttribI2uiv(integer(),{integer(),integer()}) -> ok. vertexAttribI2uiv(Index,{X,Y}) -> vertexAttribI2ui(Index,X,Y). %% @spec (Index,{X,Y,Z}) -> ok %% @equiv vertexAttribI3ui(Index,X,Y,Z) +-spec vertexAttribI3uiv(integer(),{integer(),integer(),integer()}) -> ok. vertexAttribI3uiv(Index,{X,Y,Z}) -> vertexAttribI3ui(Index,X,Y,Z). %% @spec (Index,{X,Y,Z,W}) -> ok %% @equiv vertexAttribI4ui(Index,X,Y,Z,W) +-spec vertexAttribI4uiv(integer(),{integer(),integer(),integer(),integer()}) -> ok. vertexAttribI4uiv(Index,{X,Y,Z,W}) -> vertexAttribI4ui(Index,X,Y,Z,W). -%% @spec (Index::integer(),V::{integer()}) -> ok +%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI4bv(integer(),{integer(),integer(),integer(),integer()}) -> ok. vertexAttribI4bv(Index,{V1,V2,V3,V4}) -> cast(5573, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>). -%% @spec (Index::integer(),V::{integer()}) -> ok +%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI4sv(integer(),{integer(),integer(),integer(),integer()}) -> ok. vertexAttribI4sv(Index,{V1,V2,V3,V4}) -> cast(5574, <<Index:?GLuint,V1:?GLshort,V2:?GLshort,V3:?GLshort,V4:?GLshort>>). -%% @spec (Index::integer(),V::{integer()}) -> ok +%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI4ubv(integer(),{integer(),integer(),integer(),integer()}) -> ok. vertexAttribI4ubv(Index,{V1,V2,V3,V4}) -> cast(5575, <<Index:?GLuint,V1:?GLubyte,V2:?GLubyte,V3:?GLubyte,V4:?GLubyte>>). -%% @spec (Index::integer(),V::{integer()}) -> ok +%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI4usv(integer(),{integer(),integer(),integer(),integer()}) -> ok. vertexAttribI4usv(Index,{V1,V2,V3,V4}) -> cast(5576, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>). %% @spec (Mode::enum(),First::integer(),Count::integer(),Primcount::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawArraysInstance.xml">external</a> documentation. +-spec drawArraysInstanced(enum(),integer(),integer(),integer()) -> ok. drawArraysInstanced(Mode,First,Count,Primcount) -> cast(5577, <<Mode:?GLenum,First:?GLint,Count:?GLsizei,Primcount:?GLsizei>>). -%% @spec (Mode::enum(),Count::integer(),Type::enum(),Indices::offset()|binary(),Primcount::integer()) -> ok +%% @spec (Mode::enum(),Count::integer(),Type::enum(),Indices::offset()|mem(),Primcount::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsInstance.xml">external</a> documentation. +-spec drawElementsInstanced(enum(),integer(),enum(),offset()|mem(),integer()) -> ok. drawElementsInstanced(Mode,Count,Type,Indices,Primcount) when is_integer(Indices) -> cast(5578, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei>>); drawElementsInstanced(Mode,Count,Type,Indices,Primcount) -> @@ -3505,37 +4145,43 @@ drawElementsInstanced(Mode,Count,Type,Indices,Primcount) -> %% @spec (Target::enum(),Internalformat::enum(),Buffer::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexBuffer.xml">external</a> documentation. +-spec texBuffer(enum(),enum(),integer()) -> ok. texBuffer(Target,Internalformat,Buffer) -> cast(5580, <<Target:?GLenum,Internalformat:?GLenum,Buffer:?GLuint>>). %% @spec (Index::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPrimitiveRestartIndex.xml">external</a> documentation. +-spec primitiveRestartIndex(integer()) -> ok. primitiveRestartIndex(Index) -> cast(5581, <<Index:?GLuint>>). -%% @spec (M::{float()}) -> ok +%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadTransposeMatrixARB.xml">external</a> documentation. +-spec loadTransposeMatrixfARB({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok. loadTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> cast(5582, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); loadTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> cast(5582, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>). -%% @spec (M::{float()}) -> ok +%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadTransposeMatrixARB.xml">external</a> documentation. +-spec loadTransposeMatrixdARB({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok. loadTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> cast(5583, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); loadTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> cast(5583, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>). -%% @spec (M::{float()}) -> ok +%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultTransposeMatrixARB.xml">external</a> documentation. +-spec multTransposeMatrixfARB({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok. multTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> cast(5584, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); multTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> cast(5584, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>). -%% @spec (M::{float()}) -> ok +%% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultTransposeMatrixARB.xml">external</a> documentation. +-spec multTransposeMatrixdARB({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok. multTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> cast(5585, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); multTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> @@ -3543,522 +4189,623 @@ multTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> %% @spec (Weights::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. +-spec weightbvARB([integer()]) -> ok. weightbvARB(Weights) -> cast(5586, <<(length(Weights)):?GLuint, (<< <<C:?GLbyte>> || C <- Weights>>)/binary,0:((8-((length(Weights)+ 4) rem 8)) rem 8)>>). %% @spec (Weights::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. +-spec weightsvARB([integer()]) -> ok. weightsvARB(Weights) -> cast(5587, <<(length(Weights)):?GLuint, (<< <<C:?GLshort>> || C <- Weights>>)/binary,0:((8-((length(Weights)*2+ 4) rem 8)) rem 8)>>). %% @spec (Weights::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. +-spec weightivARB([integer()]) -> ok. weightivARB(Weights) -> cast(5588, <<(length(Weights)):?GLuint, (<< <<C:?GLint>> || C <- Weights>>)/binary,0:(((1+length(Weights)) rem 2)*32)>>). %% @spec (Weights::[float()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. +-spec weightfvARB([float()]) -> ok. weightfvARB(Weights) -> cast(5589, <<(length(Weights)):?GLuint, (<< <<C:?GLfloat>> || C <- Weights>>)/binary,0:(((1+length(Weights)) rem 2)*32)>>). %% @spec (Weights::[float()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. +-spec weightdvARB([float()]) -> ok. weightdvARB(Weights) -> cast(5590, <<(length(Weights)):?GLuint,0:32, (<< <<C:?GLdouble>> || C <- Weights>>)/binary>>). %% @spec (Weights::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. +-spec weightubvARB([integer()]) -> ok. weightubvARB(Weights) -> cast(5591, <<(length(Weights)):?GLuint, (<< <<C:?GLubyte>> || C <- Weights>>)/binary,0:((8-((length(Weights)+ 4) rem 8)) rem 8)>>). %% @spec (Weights::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. +-spec weightusvARB([integer()]) -> ok. weightusvARB(Weights) -> cast(5592, <<(length(Weights)):?GLuint, (<< <<C:?GLushort>> || C <- Weights>>)/binary,0:((8-((length(Weights)*2+ 4) rem 8)) rem 8)>>). %% @spec (Weights::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. +-spec weightuivARB([integer()]) -> ok. weightuivARB(Weights) -> cast(5593, <<(length(Weights)):?GLuint, (<< <<C:?GLuint>> || C <- Weights>>)/binary,0:(((1+length(Weights)) rem 2)*32)>>). %% @spec (Count::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexBlenARB.xml">external</a> documentation. +-spec vertexBlendARB(integer()) -> ok. vertexBlendARB(Count) -> cast(5594, <<Count:?GLint>>). %% @spec (Index::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCurrentPaletteMatrixARB.xml">external</a> documentation. +-spec currentPaletteMatrixARB(integer()) -> ok. currentPaletteMatrixARB(Index) -> cast(5595, <<Index:?GLint>>). %% @spec (Indices::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMatrixIndexARB.xml">external</a> documentation. +-spec matrixIndexubvARB([integer()]) -> ok. matrixIndexubvARB(Indices) -> cast(5596, <<(length(Indices)):?GLuint, (<< <<C:?GLubyte>> || C <- Indices>>)/binary,0:((8-((length(Indices)+ 4) rem 8)) rem 8)>>). %% @spec (Indices::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMatrixIndexARB.xml">external</a> documentation. +-spec matrixIndexusvARB([integer()]) -> ok. matrixIndexusvARB(Indices) -> cast(5597, <<(length(Indices)):?GLuint, (<< <<C:?GLushort>> || C <- Indices>>)/binary,0:((8-((length(Indices)*2+ 4) rem 8)) rem 8)>>). %% @spec (Indices::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMatrixIndexARB.xml">external</a> documentation. +-spec matrixIndexuivARB([integer()]) -> ok. matrixIndexuivARB(Indices) -> cast(5598, <<(length(Indices)):?GLuint, (<< <<C:?GLuint>> || C <- Indices>>)/binary,0:(((1+length(Indices)) rem 2)*32)>>). %% @spec (Target::enum(),Format::enum(),String::string()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramStringARB.xml">external</a> documentation. +-spec programStringARB(enum(),enum(),string()) -> ok. programStringARB(Target,Format,String) -> cast(5599, <<Target:?GLenum,Format:?GLenum,(list_to_binary([String|[0]]))/binary,0:((8-((length(String)+ 1) rem 8)) rem 8)>>). %% @spec (Target::enum(),Program::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindProgramARB.xml">external</a> documentation. +-spec bindProgramARB(enum(),integer()) -> ok. bindProgramARB(Target,Program) -> cast(5600, <<Target:?GLenum,Program:?GLuint>>). %% @spec (Programs::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteProgramsARB.xml">external</a> documentation. +-spec deleteProgramsARB([integer()]) -> ok. deleteProgramsARB(Programs) -> cast(5601, <<(length(Programs)):?GLuint, (<< <<C:?GLuint>> || C <- Programs>>)/binary,0:(((1+length(Programs)) rem 2)*32)>>). %% @spec (N::integer()) -> [integer()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenProgramsARB.xml">external</a> documentation. +-spec genProgramsARB(integer()) -> [integer()]. genProgramsARB(N) -> call(5602, <<N:?GLsizei>>). %% @spec (Target::enum(),Index::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation. +-spec programEnvParameter4dARB(enum(),integer(),float(),float(),float(),float()) -> ok. programEnvParameter4dARB(Target,Index,X,Y,Z,W) -> cast(5603, <<Target:?GLenum,Index:?GLuint,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). -%% @spec (Target::enum(),Index::integer(),Params::{float()}) -> ok +%% @spec (Target::enum(),Index::integer(),Params::{float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation. +-spec programEnvParameter4dvARB(enum(),integer(),{float(),float(),float(),float()}) -> ok. programEnvParameter4dvARB(Target,Index,{P1,P2,P3,P4}) -> cast(5604, <<Target:?GLenum,Index:?GLuint,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble>>). %% @spec (Target::enum(),Index::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation. +-spec programEnvParameter4fARB(enum(),integer(),float(),float(),float(),float()) -> ok. programEnvParameter4fARB(Target,Index,X,Y,Z,W) -> cast(5605, <<Target:?GLenum,Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). -%% @spec (Target::enum(),Index::integer(),Params::{float()}) -> ok +%% @spec (Target::enum(),Index::integer(),Params::{float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation. +-spec programEnvParameter4fvARB(enum(),integer(),{float(),float(),float(),float()}) -> ok. programEnvParameter4fvARB(Target,Index,{P1,P2,P3,P4}) -> cast(5606, <<Target:?GLenum,Index:?GLuint,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>). %% @spec (Target::enum(),Index::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation. +-spec programLocalParameter4dARB(enum(),integer(),float(),float(),float(),float()) -> ok. programLocalParameter4dARB(Target,Index,X,Y,Z,W) -> cast(5607, <<Target:?GLenum,Index:?GLuint,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). -%% @spec (Target::enum(),Index::integer(),Params::{float()}) -> ok +%% @spec (Target::enum(),Index::integer(),Params::{float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation. +-spec programLocalParameter4dvARB(enum(),integer(),{float(),float(),float(),float()}) -> ok. programLocalParameter4dvARB(Target,Index,{P1,P2,P3,P4}) -> cast(5608, <<Target:?GLenum,Index:?GLuint,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble>>). %% @spec (Target::enum(),Index::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation. +-spec programLocalParameter4fARB(enum(),integer(),float(),float(),float(),float()) -> ok. programLocalParameter4fARB(Target,Index,X,Y,Z,W) -> cast(5609, <<Target:?GLenum,Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). -%% @spec (Target::enum(),Index::integer(),Params::{float()}) -> ok +%% @spec (Target::enum(),Index::integer(),Params::{float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation. +-spec programLocalParameter4fvARB(enum(),integer(),{float(),float(),float(),float()}) -> ok. programLocalParameter4fvARB(Target,Index,{P1,P2,P3,P4}) -> cast(5610, <<Target:?GLenum,Index:?GLuint,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>). -%% @spec (Target::enum(),Index::integer()) -> {float()} +%% @spec (Target::enum(),Index::integer()) -> {float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramEnvParameterARB.xml">external</a> documentation. +-spec getProgramEnvParameterdvARB(enum(),integer()) -> {float(),float(),float(),float()}. getProgramEnvParameterdvARB(Target,Index) -> call(5611, <<Target:?GLenum,Index:?GLuint>>). -%% @spec (Target::enum(),Index::integer()) -> {float()} +%% @spec (Target::enum(),Index::integer()) -> {float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramEnvParameterARB.xml">external</a> documentation. +-spec getProgramEnvParameterfvARB(enum(),integer()) -> {float(),float(),float(),float()}. getProgramEnvParameterfvARB(Target,Index) -> call(5612, <<Target:?GLenum,Index:?GLuint>>). -%% @spec (Target::enum(),Index::integer()) -> {float()} +%% @spec (Target::enum(),Index::integer()) -> {float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramLocalParameterARB.xml">external</a> documentation. +-spec getProgramLocalParameterdvARB(enum(),integer()) -> {float(),float(),float(),float()}. getProgramLocalParameterdvARB(Target,Index) -> call(5613, <<Target:?GLenum,Index:?GLuint>>). -%% @spec (Target::enum(),Index::integer()) -> {float()} +%% @spec (Target::enum(),Index::integer()) -> {float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramLocalParameterARB.xml">external</a> documentation. +-spec getProgramLocalParameterfvARB(enum(),integer()) -> {float(),float(),float(),float()}. getProgramLocalParameterfvARB(Target,Index) -> call(5614, <<Target:?GLenum,Index:?GLuint>>). %% @spec (Target::enum(),Pname::enum(),String::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramStringARB.xml">external</a> documentation. +-spec getProgramStringARB(enum(),enum(),mem()) -> ok. getProgramStringARB(Target,Pname,String) -> send_bin(String), call(5615, <<Target:?GLenum,Pname:?GLenum>>). %% @spec (Obj::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteObjectARB.xml">external</a> documentation. +-spec deleteObjectARB(integer()) -> ok. deleteObjectARB(Obj) -> cast(5616, <<Obj:?GLhandleARB>>). %% @spec (Pname::enum()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetHandleARB.xml">external</a> documentation. +-spec getHandleARB(enum()) -> integer(). getHandleARB(Pname) -> call(5617, <<Pname:?GLenum>>). %% @spec (ContainerObj::integer(),AttachedObj::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDetachObjectARB.xml">external</a> documentation. +-spec detachObjectARB(integer(),integer()) -> ok. detachObjectARB(ContainerObj,AttachedObj) -> cast(5618, <<ContainerObj:?GLhandleARB,AttachedObj:?GLhandleARB>>). %% @spec (ShaderType::enum()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateShaderObjectARB.xml">external</a> documentation. +-spec createShaderObjectARB(enum()) -> integer(). createShaderObjectARB(ShaderType) -> call(5619, <<ShaderType:?GLenum>>). %% @spec (ShaderObj::integer(),String::[string()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glShaderSourceARB.xml">external</a> documentation. +-spec shaderSourceARB(integer(),[string()]) -> ok. shaderSourceARB(ShaderObj,String) -> StringTemp = list_to_binary([[Str|[0]] || Str <- String ]), cast(5620, <<ShaderObj:?GLhandleARB,(length(String)):?GLuint,(size(StringTemp)):?GLuint,(StringTemp)/binary,0:((8-((size(StringTemp)+4) rem 8)) rem 8)>>). %% @spec (ShaderObj::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompileShaderARB.xml">external</a> documentation. +-spec compileShaderARB(integer()) -> ok. compileShaderARB(ShaderObj) -> cast(5621, <<ShaderObj:?GLhandleARB>>). %% @spec () -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateProgramObjectARB.xml">external</a> documentation. +-spec createProgramObjectARB() -> integer(). createProgramObjectARB() -> call(5622, <<>>). %% @spec (ContainerObj::integer(),Obj::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glAttachObjectARB.xml">external</a> documentation. +-spec attachObjectARB(integer(),integer()) -> ok. attachObjectARB(ContainerObj,Obj) -> cast(5623, <<ContainerObj:?GLhandleARB,Obj:?GLhandleARB>>). %% @spec (ProgramObj::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLinkProgramARB.xml">external</a> documentation. +-spec linkProgramARB(integer()) -> ok. linkProgramARB(ProgramObj) -> cast(5624, <<ProgramObj:?GLhandleARB>>). %% @spec (ProgramObj::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUseProgramObjectARB.xml">external</a> documentation. +-spec useProgramObjectARB(integer()) -> ok. useProgramObjectARB(ProgramObj) -> cast(5625, <<ProgramObj:?GLhandleARB>>). %% @spec (ProgramObj::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glValidateProgramARB.xml">external</a> documentation. +-spec validateProgramARB(integer()) -> ok. validateProgramARB(ProgramObj) -> cast(5626, <<ProgramObj:?GLhandleARB>>). %% @spec (Obj::integer(),Pname::enum()) -> float() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetObjectParameterARB.xml">external</a> documentation. +-spec getObjectParameterfvARB(integer(),enum()) -> float(). getObjectParameterfvARB(Obj,Pname) -> call(5627, <<Obj:?GLhandleARB,Pname:?GLenum>>). %% @spec (Obj::integer(),Pname::enum()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetObjectParameterARB.xml">external</a> documentation. +-spec getObjectParameterivARB(integer(),enum()) -> integer(). getObjectParameterivARB(Obj,Pname) -> call(5628, <<Obj:?GLhandleARB,Pname:?GLenum>>). %% @spec (Obj::integer(),MaxLength::integer()) -> string() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetInfoLogARB.xml">external</a> documentation. +-spec getInfoLogARB(integer(),integer()) -> string(). getInfoLogARB(Obj,MaxLength) -> call(5629, <<Obj:?GLhandleARB,MaxLength:?GLsizei>>). %% @spec (ContainerObj::integer(),MaxCount::integer()) -> [integer()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetAttachedObjectsARB.xml">external</a> documentation. +-spec getAttachedObjectsARB(integer(),integer()) -> [integer()]. getAttachedObjectsARB(ContainerObj,MaxCount) -> call(5630, <<ContainerObj:?GLhandleARB,MaxCount:?GLsizei>>). %% @spec (ProgramObj::integer(),Name::string()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformLocationARB.xml">external</a> documentation. +-spec getUniformLocationARB(integer(),string()) -> integer(). getUniformLocationARB(ProgramObj,Name) -> call(5631, <<ProgramObj:?GLhandleARB,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). %% @spec (ProgramObj::integer(),Index::integer(),MaxLength::integer()) -> {Size::integer(),Type::enum(),Name::string()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniformARB.xml">external</a> documentation. +-spec getActiveUniformARB(integer(),integer(),integer()) -> {integer(),enum(),string()}. getActiveUniformARB(ProgramObj,Index,MaxLength) -> call(5632, <<ProgramObj:?GLhandleARB,Index:?GLuint,MaxLength:?GLsizei>>). -%% @spec (ProgramObj::integer(),Location::integer()) -> {float()} +%% @spec (ProgramObj::integer(),Location::integer()) -> {float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformARB.xml">external</a> documentation. +-spec getUniformfvARB(integer(),integer()) -> {float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}. getUniformfvARB(ProgramObj,Location) -> call(5633, <<ProgramObj:?GLhandleARB,Location:?GLint>>). -%% @spec (ProgramObj::integer(),Location::integer()) -> {integer()} +%% @spec (ProgramObj::integer(),Location::integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformARB.xml">external</a> documentation. +-spec getUniformivARB(integer(),integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()}. getUniformivARB(ProgramObj,Location) -> call(5634, <<ProgramObj:?GLhandleARB,Location:?GLint>>). %% @spec (Obj::integer(),MaxLength::integer()) -> string() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetShaderSourceARB.xml">external</a> documentation. +-spec getShaderSourceARB(integer(),integer()) -> string(). getShaderSourceARB(Obj,MaxLength) -> call(5635, <<Obj:?GLhandleARB,MaxLength:?GLsizei>>). %% @spec (ProgramObj::integer(),Index::integer(),Name::string()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindAttribLocationARB.xml">external</a> documentation. +-spec bindAttribLocationARB(integer(),integer(),string()) -> ok. bindAttribLocationARB(ProgramObj,Index,Name) -> cast(5636, <<ProgramObj:?GLhandleARB,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). %% @spec (ProgramObj::integer(),Index::integer(),MaxLength::integer()) -> {Size::integer(),Type::enum(),Name::string()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveAttribARB.xml">external</a> documentation. +-spec getActiveAttribARB(integer(),integer(),integer()) -> {integer(),enum(),string()}. getActiveAttribARB(ProgramObj,Index,MaxLength) -> call(5637, <<ProgramObj:?GLhandleARB,Index:?GLuint,MaxLength:?GLsizei>>). %% @spec (ProgramObj::integer(),Name::string()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetAttribLocationARB.xml">external</a> documentation. +-spec getAttribLocationARB(integer(),string()) -> integer(). getAttribLocationARB(ProgramObj,Name) -> call(5638, <<ProgramObj:?GLhandleARB,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). %% @spec (Renderbuffer::integer()) -> 0|1 %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsRenderbuffer.xml">external</a> documentation. +-spec isRenderbuffer(integer()) -> 0|1. isRenderbuffer(Renderbuffer) -> call(5639, <<Renderbuffer:?GLuint>>). %% @spec (Target::enum(),Renderbuffer::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindRenderbuffer.xml">external</a> documentation. +-spec bindRenderbuffer(enum(),integer()) -> ok. bindRenderbuffer(Target,Renderbuffer) -> cast(5640, <<Target:?GLenum,Renderbuffer:?GLuint>>). %% @spec (Renderbuffers::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteRenderbuffers.xml">external</a> documentation. +-spec deleteRenderbuffers([integer()]) -> ok. deleteRenderbuffers(Renderbuffers) -> cast(5641, <<(length(Renderbuffers)):?GLuint, (<< <<C:?GLuint>> || C <- Renderbuffers>>)/binary,0:(((1+length(Renderbuffers)) rem 2)*32)>>). %% @spec (N::integer()) -> [integer()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenRenderbuffers.xml">external</a> documentation. +-spec genRenderbuffers(integer()) -> [integer()]. genRenderbuffers(N) -> call(5642, <<N:?GLsizei>>). %% @spec (Target::enum(),Internalformat::enum(),Width::integer(),Height::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRenderbufferStorage.xml">external</a> documentation. +-spec renderbufferStorage(enum(),enum(),integer(),integer()) -> ok. renderbufferStorage(Target,Internalformat,Width,Height) -> cast(5643, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>). %% @spec (Target::enum(),Pname::enum()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetRenderbufferParameter.xml">external</a> documentation. +-spec getRenderbufferParameteriv(enum(),enum()) -> integer(). getRenderbufferParameteriv(Target,Pname) -> call(5644, <<Target:?GLenum,Pname:?GLenum>>). %% @spec (Framebuffer::integer()) -> 0|1 %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsFramebuffer.xml">external</a> documentation. +-spec isFramebuffer(integer()) -> 0|1. isFramebuffer(Framebuffer) -> call(5645, <<Framebuffer:?GLuint>>). %% @spec (Target::enum(),Framebuffer::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindFramebuffer.xml">external</a> documentation. +-spec bindFramebuffer(enum(),integer()) -> ok. bindFramebuffer(Target,Framebuffer) -> cast(5646, <<Target:?GLenum,Framebuffer:?GLuint>>). %% @spec (Framebuffers::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteFramebuffers.xml">external</a> documentation. +-spec deleteFramebuffers([integer()]) -> ok. deleteFramebuffers(Framebuffers) -> cast(5647, <<(length(Framebuffers)):?GLuint, (<< <<C:?GLuint>> || C <- Framebuffers>>)/binary,0:(((1+length(Framebuffers)) rem 2)*32)>>). %% @spec (N::integer()) -> [integer()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenFramebuffers.xml">external</a> documentation. +-spec genFramebuffers(integer()) -> [integer()]. genFramebuffers(N) -> call(5648, <<N:?GLsizei>>). %% @spec (Target::enum()) -> enum() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCheckFramebufferStatus.xml">external</a> documentation. +-spec checkFramebufferStatus(enum()) -> enum(). checkFramebufferStatus(Target) -> call(5649, <<Target:?GLenum>>). %% @spec (Target::enum(),Attachment::enum(),Textarget::enum(),Texture::integer(),Level::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTexture1D.xml">external</a> documentation. +-spec framebufferTexture1D(enum(),enum(),enum(),integer(),integer()) -> ok. framebufferTexture1D(Target,Attachment,Textarget,Texture,Level) -> cast(5650, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint>>). %% @spec (Target::enum(),Attachment::enum(),Textarget::enum(),Texture::integer(),Level::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTexture2D.xml">external</a> documentation. +-spec framebufferTexture2D(enum(),enum(),enum(),integer(),integer()) -> ok. framebufferTexture2D(Target,Attachment,Textarget,Texture,Level) -> cast(5651, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint>>). %% @spec (Target::enum(),Attachment::enum(),Textarget::enum(),Texture::integer(),Level::integer(),Zoffset::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTexture3D.xml">external</a> documentation. +-spec framebufferTexture3D(enum(),enum(),enum(),integer(),integer(),integer()) -> ok. framebufferTexture3D(Target,Attachment,Textarget,Texture,Level,Zoffset) -> cast(5652, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint,Zoffset:?GLint>>). %% @spec (Target::enum(),Attachment::enum(),Renderbuffertarget::enum(),Renderbuffer::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferRenderbuffer.xml">external</a> documentation. +-spec framebufferRenderbuffer(enum(),enum(),enum(),integer()) -> ok. framebufferRenderbuffer(Target,Attachment,Renderbuffertarget,Renderbuffer) -> cast(5653, <<Target:?GLenum,Attachment:?GLenum,Renderbuffertarget:?GLenum,Renderbuffer:?GLuint>>). %% @spec (Target::enum(),Attachment::enum(),Pname::enum()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetFramebufferAttachmentParameter.xml">external</a> documentation. +-spec getFramebufferAttachmentParameteriv(enum(),enum(),enum()) -> integer(). getFramebufferAttachmentParameteriv(Target,Attachment,Pname) -> call(5654, <<Target:?GLenum,Attachment:?GLenum,Pname:?GLenum>>). %% @spec (Target::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenerateMipmap.xml">external</a> documentation. +-spec generateMipmap(enum()) -> ok. generateMipmap(Target) -> cast(5655, <<Target:?GLenum>>). %% @spec (SrcX0::integer(),SrcY0::integer(),SrcX1::integer(),SrcY1::integer(),DstX0::integer(),DstY0::integer(),DstX1::integer(),DstY1::integer(),Mask::integer(),Filter::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlitFramebuffer.xml">external</a> documentation. +-spec blitFramebuffer(integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),enum()) -> ok. blitFramebuffer(SrcX0,SrcY0,SrcX1,SrcY1,DstX0,DstY0,DstX1,DstY1,Mask,Filter) -> cast(5656, <<SrcX0:?GLint,SrcY0:?GLint,SrcX1:?GLint,SrcY1:?GLint,DstX0:?GLint,DstY0:?GLint,DstX1:?GLint,DstY1:?GLint,Mask:?GLbitfield,Filter:?GLenum>>). %% @spec (Target::enum(),Samples::integer(),Internalformat::enum(),Width::integer(),Height::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRenderbufferStorageMultisample.xml">external</a> documentation. +-spec renderbufferStorageMultisample(enum(),integer(),enum(),integer(),integer()) -> ok. renderbufferStorageMultisample(Target,Samples,Internalformat,Width,Height) -> cast(5657, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>). %% @spec (Target::enum(),Attachment::enum(),Texture::integer(),Level::integer(),Layer::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTextureLayer.xml">external</a> documentation. +-spec framebufferTextureLayer(enum(),enum(),integer(),integer(),integer()) -> ok. framebufferTextureLayer(Target,Attachment,Texture,Level,Layer) -> cast(5658, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint,Layer:?GLint>>). %% @spec (Program::integer(),Pname::enum(),Value::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramParameterARB.xml">external</a> documentation. +-spec programParameteriARB(integer(),enum(),integer()) -> ok. programParameteriARB(Program,Pname,Value) -> cast(5659, <<Program:?GLuint,Pname:?GLenum,Value:?GLint>>). %% @spec (Target::enum(),Attachment::enum(),Texture::integer(),Level::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTextureARB.xml">external</a> documentation. +-spec framebufferTextureARB(enum(),enum(),integer(),integer()) -> ok. framebufferTextureARB(Target,Attachment,Texture,Level) -> cast(5660, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint>>). %% @spec (Target::enum(),Attachment::enum(),Texture::integer(),Level::integer(),Face::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTextureFaceARB.xml">external</a> documentation. +-spec framebufferTextureFaceARB(enum(),enum(),integer(),integer(),enum()) -> ok. framebufferTextureFaceARB(Target,Attachment,Texture,Level,Face) -> cast(5661, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint,Face:?GLenum>>). %% @spec (Index::integer(),Divisor::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribDivisorARB.xml">external</a> documentation. +-spec vertexAttribDivisorARB(integer(),integer()) -> ok. vertexAttribDivisorARB(Index,Divisor) -> cast(5662, <<Index:?GLuint,Divisor:?GLuint>>). %% @spec (Target::enum(),Offset::integer(),Length::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFlushMappedBufferRange.xml">external</a> documentation. +-spec flushMappedBufferRange(enum(),integer(),integer()) -> ok. flushMappedBufferRange(Target,Offset,Length) -> cast(5663, <<Target:?GLenum,0:32,Offset:?GLintptr,Length:?GLsizeiptr>>). %% @spec (Array::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindVertexArray.xml">external</a> documentation. +-spec bindVertexArray(integer()) -> ok. bindVertexArray(Array) -> cast(5664, <<Array:?GLuint>>). %% @spec (Arrays::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteVertexArrays.xml">external</a> documentation. +-spec deleteVertexArrays([integer()]) -> ok. deleteVertexArrays(Arrays) -> cast(5665, <<(length(Arrays)):?GLuint, (<< <<C:?GLuint>> || C <- Arrays>>)/binary,0:(((1+length(Arrays)) rem 2)*32)>>). %% @spec (N::integer()) -> [integer()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenVertexArrays.xml">external</a> documentation. +-spec genVertexArrays(integer()) -> [integer()]. genVertexArrays(N) -> call(5666, <<N:?GLsizei>>). %% @spec (Array::integer()) -> 0|1 %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsVertexArray.xml">external</a> documentation. +-spec isVertexArray(integer()) -> 0|1. isVertexArray(Array) -> call(5667, <<Array:?GLuint>>). %% @spec (Program::integer(),UniformNames::[string()]) -> [integer()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformIndices.xml">external</a> documentation. +-spec getUniformIndices(integer(),[string()]) -> [integer()]. getUniformIndices(Program,UniformNames) -> UniformNamesTemp = list_to_binary([[Str|[0]] || Str <- UniformNames ]), call(5668, <<Program:?GLuint,(length(UniformNames)):?GLuint,(size(UniformNamesTemp)):?GLuint,(UniformNamesTemp)/binary,0:((8-((size(UniformNamesTemp)+0) rem 8)) rem 8)>>). %% @spec (Program::integer(),UniformIndices::[integer()],Pname::enum()) -> [integer()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniforms.xml">external</a> documentation. +-spec getActiveUniformsiv(integer(),[integer()],enum()) -> [integer()]. getActiveUniformsiv(Program,UniformIndices,Pname) -> call(5669, <<Program:?GLuint,(length(UniformIndices)):?GLuint, (<< <<C:?GLuint>> || C <- UniformIndices>>)/binary,0:(((length(UniformIndices)) rem 2)*32),Pname:?GLenum>>). %% @spec (Program::integer(),UniformIndex::integer(),BufSize::integer()) -> string() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniformName.xml">external</a> documentation. +-spec getActiveUniformName(integer(),integer(),integer()) -> string(). getActiveUniformName(Program,UniformIndex,BufSize) -> call(5670, <<Program:?GLuint,UniformIndex:?GLuint,BufSize:?GLsizei>>). %% @spec (Program::integer(),UniformBlockName::string()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformBlockIndex.xml">external</a> documentation. +-spec getUniformBlockIndex(integer(),string()) -> integer(). getUniformBlockIndex(Program,UniformBlockName) -> call(5671, <<Program:?GLuint,(list_to_binary([UniformBlockName|[0]]))/binary,0:((8-((length(UniformBlockName)+ 5) rem 8)) rem 8)>>). %% @spec (Program::integer(),UniformBlockIndex::integer(),Pname::enum(),Params::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniformBlock.xml">external</a> documentation. +-spec getActiveUniformBlockiv(integer(),integer(),enum(),mem()) -> ok. getActiveUniformBlockiv(Program,UniformBlockIndex,Pname,Params) -> send_bin(Params), call(5672, <<Program:?GLuint,UniformBlockIndex:?GLuint,Pname:?GLenum>>). %% @spec (Program::integer(),UniformBlockIndex::integer(),BufSize::integer()) -> string() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniformBlockName.xml">external</a> documentation. +-spec getActiveUniformBlockName(integer(),integer(),integer()) -> string(). getActiveUniformBlockName(Program,UniformBlockIndex,BufSize) -> call(5673, <<Program:?GLuint,UniformBlockIndex:?GLuint,BufSize:?GLsizei>>). %% @spec (Program::integer(),UniformBlockIndex::integer(),UniformBlockBinding::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformBlockBinding.xml">external</a> documentation. +-spec uniformBlockBinding(integer(),integer(),integer()) -> ok. uniformBlockBinding(Program,UniformBlockIndex,UniformBlockBinding) -> cast(5674, <<Program:?GLuint,UniformBlockIndex:?GLuint,UniformBlockBinding:?GLuint>>). %% @spec (ReadTarget::enum(),WriteTarget::enum(),ReadOffset::integer(),WriteOffset::integer(),Size::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyBufferSubData.xml">external</a> documentation. +-spec copyBufferSubData(enum(),enum(),integer(),integer(),integer()) -> ok. copyBufferSubData(ReadTarget,WriteTarget,ReadOffset,WriteOffset,Size) -> cast(5675, <<ReadTarget:?GLenum,WriteTarget:?GLenum,ReadOffset:?GLintptr,WriteOffset:?GLintptr,Size:?GLsizeiptr>>). %% @spec () -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glResizeBuffersMESA.xml">external</a> documentation. +-spec resizeBuffersMESA() -> ok. resizeBuffersMESA() -> cast(5676, <<>>). %% @spec (X::float(),Y::float(),Z::float(),W::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos4dMESA.xml">external</a> documentation. +-spec windowPos4dMESA(float(),float(),float(),float()) -> ok. windowPos4dMESA(X,Y,Z,W) -> cast(5677, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). %% @spec ({X,Y,Z,W}) -> ok %% @equiv windowPos4dMESA(X,Y,Z,W) +-spec windowPos4dvMESA({float(),float(),float(),float()}) -> ok. windowPos4dvMESA({X,Y,Z,W}) -> windowPos4dMESA(X,Y,Z,W). %% @spec (X::float(),Y::float(),Z::float(),W::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos4fMESA.xml">external</a> documentation. +-spec windowPos4fMESA(float(),float(),float(),float()) -> ok. windowPos4fMESA(X,Y,Z,W) -> cast(5678, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). %% @spec ({X,Y,Z,W}) -> ok %% @equiv windowPos4fMESA(X,Y,Z,W) +-spec windowPos4fvMESA({float(),float(),float(),float()}) -> ok. windowPos4fvMESA({X,Y,Z,W}) -> windowPos4fMESA(X,Y,Z,W). %% @spec (X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos4iMESA.xml">external</a> documentation. +-spec windowPos4iMESA(integer(),integer(),integer(),integer()) -> ok. windowPos4iMESA(X,Y,Z,W) -> cast(5679, <<X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>). %% @spec ({X,Y,Z,W}) -> ok %% @equiv windowPos4iMESA(X,Y,Z,W) +-spec windowPos4ivMESA({integer(),integer(),integer(),integer()}) -> ok. windowPos4ivMESA({X,Y,Z,W}) -> windowPos4iMESA(X,Y,Z,W). %% @spec (X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos4sMESA.xml">external</a> documentation. +-spec windowPos4sMESA(integer(),integer(),integer(),integer()) -> ok. windowPos4sMESA(X,Y,Z,W) -> cast(5680, <<X:?GLshort,Y:?GLshort,Z:?GLshort,W:?GLshort>>). %% @spec ({X,Y,Z,W}) -> ok %% @equiv windowPos4sMESA(X,Y,Z,W) +-spec windowPos4svMESA({integer(),integer(),integer(),integer()}) -> ok. windowPos4svMESA({X,Y,Z,W}) -> windowPos4sMESA(X,Y,Z,W). %% @spec (Zmin::clamp(),Zmax::clamp()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthBoundsEXT.xml">external</a> documentation. +-spec depthBoundsEXT(clamp(),clamp()) -> ok. depthBoundsEXT(Zmin,Zmax) -> cast(5681, <<Zmin:?GLclampd,Zmax:?GLclampd>>). %% @spec (StencilTagBits::integer(),StencilClearTag::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilClearTagEXT.xml">external</a> documentation. +-spec stencilClearTagEXT(integer(),integer()) -> ok. stencilClearTagEXT(StencilTagBits,StencilClearTag) -> cast(5682, <<StencilTagBits:?GLsizei,StencilClearTag:?GLuint>>). diff --git a/lib/wx/src/gen/gl_debug.hrl b/lib/wx/src/gen/gl_debug.hrl deleted file mode 100644 index 0b8086f24e..0000000000 --- a/lib/wx/src/gen/gl_debug.hrl +++ /dev/null @@ -1,697 +0,0 @@ -%% -%% %CopyrightBegin% -%% -%% Copyright Ericsson AB 2008-2010. All Rights Reserved. -%% -%% The contents of this file are subject to the Erlang Public License, -%% Version 1.1, (the "License"); you may not use this file except in -%% compliance with the License. You should have received a copy of the -%% Erlang Public License along with this software. If not, it can be -%% retrieved online at http://www.erlang.org/. -%% -%% Software distributed under the License is distributed on an "AS IS" -%% basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See -%% the License for the specific language governing rights and limitations -%% under the License. -%% -%% %CopyrightEnd% -%% This file is generated DO NOT EDIT - -gldebug_table() -> -[ - {5037, {gl, accum, 0}}, - {5038, {gl, alphaFunc, 0}}, - {5039, {gl, areTexturesResident, 0}}, - {5040, {gl, arrayElement, 0}}, - {5041, {gl, 'begin', 0}}, - {5042, {gl, bindTexture, 0}}, - {5043, {gl, bitmap, 0}}, - {5044, {gl, bitmap, 0}}, - {5045, {gl, blendFunc, 0}}, - {5046, {gl, callList, 0}}, - {5047, {gl, callLists, 0}}, - {5048, {gl, clear, 0}}, - {5049, {gl, clearAccum, 0}}, - {5050, {gl, clearColor, 0}}, - {5051, {gl, clearDepth, 0}}, - {5052, {gl, clearIndex, 0}}, - {5053, {gl, clearStencil, 0}}, - {5054, {gl, clipPlane, 0}}, - {5055, {gl, color3b, 0}}, - {5056, {gl, color3d, 0}}, - {5057, {gl, color3f, 0}}, - {5058, {gl, color3i, 0}}, - {5059, {gl, color3s, 0}}, - {5060, {gl, color3ub, 0}}, - {5061, {gl, color3ui, 0}}, - {5062, {gl, color3us, 0}}, - {5063, {gl, color4b, 0}}, - {5064, {gl, color4d, 0}}, - {5065, {gl, color4f, 0}}, - {5066, {gl, color4i, 0}}, - {5067, {gl, color4s, 0}}, - {5068, {gl, color4ub, 0}}, - {5069, {gl, color4ui, 0}}, - {5070, {gl, color4us, 0}}, - {5071, {gl, colorMask, 0}}, - {5072, {gl, colorMaterial, 0}}, - {5073, {gl, colorPointer, 0}}, - {5074, {gl, colorPointer, 0}}, - {5075, {gl, copyPixels, 0}}, - {5076, {gl, copyTexImage1D, 0}}, - {5077, {gl, copyTexImage2D, 0}}, - {5078, {gl, copyTexSubImage1D, 0}}, - {5079, {gl, copyTexSubImage2D, 0}}, - {5080, {gl, cullFace, 0}}, - {5081, {gl, deleteLists, 0}}, - {5082, {gl, deleteTextures, 0}}, - {5083, {gl, depthFunc, 0}}, - {5084, {gl, depthMask, 0}}, - {5085, {gl, depthRange, 0}}, - {5086, {gl, disable, 0}}, - {5087, {gl, disableClientState, 0}}, - {5088, {gl, drawArrays, 0}}, - {5089, {gl, drawBuffer, 0}}, - {5090, {gl, drawElements, 0}}, - {5091, {gl, drawElements, 0}}, - {5092, {gl, drawPixels, 0}}, - {5093, {gl, drawPixels, 0}}, - {5094, {gl, edgeFlag, 0}}, - {5095, {gl, edgeFlagPointer, 0}}, - {5096, {gl, edgeFlagPointer, 0}}, - {5097, {gl, enable, 0}}, - {5098, {gl, enableClientState, 0}}, - {5099, {gl, 'end', 0}}, - {5100, {gl, endList, 0}}, - {5101, {gl, evalCoord1d, 0}}, - {5102, {gl, evalCoord1f, 0}}, - {5103, {gl, evalCoord2d, 0}}, - {5104, {gl, evalCoord2f, 0}}, - {5105, {gl, evalMesh1, 0}}, - {5106, {gl, evalMesh2, 0}}, - {5107, {gl, evalPoint1, 0}}, - {5108, {gl, evalPoint2, 0}}, - {5109, {gl, feedbackBuffer, 0}}, - {5110, {gl, finish, 0}}, - {5111, {gl, flush, 0}}, - {5112, {gl, fogf, 0}}, - {5113, {gl, fogfv, 0}}, - {5114, {gl, fogi, 0}}, - {5115, {gl, fogiv, 0}}, - {5116, {gl, frontFace, 0}}, - {5117, {gl, frustum, 0}}, - {5118, {gl, genLists, 0}}, - {5119, {gl, genTextures, 0}}, - {5120, {gl, getBooleanv, 0}}, - {5121, {gl, getClipPlane, 0}}, - {5122, {gl, getDoublev, 0}}, - {5123, {gl, getError, 0}}, - {5124, {gl, getFloatv, 0}}, - {5125, {gl, getIntegerv, 0}}, - {5126, {gl, getLightfv, 0}}, - {5127, {gl, getLightiv, 0}}, - {5128, {gl, getMapdv, 0}}, - {5129, {gl, getMapfv, 0}}, - {5130, {gl, getMapiv, 0}}, - {5131, {gl, getMaterialfv, 0}}, - {5132, {gl, getMaterialiv, 0}}, - {5133, {gl, getPixelMapfv, 0}}, - {5134, {gl, getPixelMapuiv, 0}}, - {5135, {gl, getPixelMapusv, 0}}, - {5136, {gl, getPolygonStipple, 0}}, - {5137, {gl, getString, 0}}, - {5138, {gl, getTexEnvfv, 0}}, - {5139, {gl, getTexEnviv, 0}}, - {5140, {gl, getTexGendv, 0}}, - {5141, {gl, getTexGenfv, 0}}, - {5142, {gl, getTexGeniv, 0}}, - {5143, {gl, getTexImage, 0}}, - {5144, {gl, getTexLevelParameterfv, 0}}, - {5145, {gl, getTexLevelParameteriv, 0}}, - {5146, {gl, getTexParameterfv, 0}}, - {5147, {gl, getTexParameteriv, 0}}, - {5148, {gl, hint, 0}}, - {5149, {gl, indexMask, 0}}, - {5150, {gl, indexPointer, 0}}, - {5151, {gl, indexPointer, 0}}, - {5152, {gl, indexd, 0}}, - {5153, {gl, indexf, 0}}, - {5154, {gl, indexi, 0}}, - {5155, {gl, indexs, 0}}, - {5156, {gl, indexub, 0}}, - {5157, {gl, initNames, 0}}, - {5158, {gl, interleavedArrays, 0}}, - {5159, {gl, interleavedArrays, 0}}, - {5160, {gl, isEnabled, 0}}, - {5161, {gl, isList, 0}}, - {5162, {gl, isTexture, 0}}, - {5163, {gl, lightModelf, 0}}, - {5164, {gl, lightModelfv, 0}}, - {5165, {gl, lightModeli, 0}}, - {5166, {gl, lightModeliv, 0}}, - {5167, {gl, lightf, 0}}, - {5168, {gl, lightfv, 0}}, - {5169, {gl, lighti, 0}}, - {5170, {gl, lightiv, 0}}, - {5171, {gl, lineStipple, 0}}, - {5172, {gl, lineWidth, 0}}, - {5173, {gl, listBase, 0}}, - {5174, {gl, loadIdentity, 0}}, - {5175, {gl, loadMatrixd, 0}}, - {5176, {gl, loadMatrixf, 0}}, - {5177, {gl, loadName, 0}}, - {5178, {gl, logicOp, 0}}, - {5179, {gl, map1d, 0}}, - {5180, {gl, map1f, 0}}, - {5181, {gl, map2d, 0}}, - {5182, {gl, map2f, 0}}, - {5183, {gl, mapGrid1d, 0}}, - {5184, {gl, mapGrid1f, 0}}, - {5185, {gl, mapGrid2d, 0}}, - {5186, {gl, mapGrid2f, 0}}, - {5187, {gl, materialf, 0}}, - {5188, {gl, materialfv, 0}}, - {5189, {gl, materiali, 0}}, - {5190, {gl, materialiv, 0}}, - {5191, {gl, matrixMode, 0}}, - {5192, {gl, multMatrixd, 0}}, - {5193, {gl, multMatrixf, 0}}, - {5194, {gl, newList, 0}}, - {5195, {gl, normal3b, 0}}, - {5196, {gl, normal3d, 0}}, - {5197, {gl, normal3f, 0}}, - {5198, {gl, normal3i, 0}}, - {5199, {gl, normal3s, 0}}, - {5200, {gl, normalPointer, 0}}, - {5201, {gl, normalPointer, 0}}, - {5202, {gl, ortho, 0}}, - {5203, {gl, passThrough, 0}}, - {5204, {gl, pixelMapfv, 0}}, - {5205, {gl, pixelMapuiv, 0}}, - {5206, {gl, pixelMapusv, 0}}, - {5207, {gl, pixelStoref, 0}}, - {5208, {gl, pixelStorei, 0}}, - {5209, {gl, pixelTransferf, 0}}, - {5210, {gl, pixelTransferi, 0}}, - {5211, {gl, pixelZoom, 0}}, - {5212, {gl, pointSize, 0}}, - {5213, {gl, polygonMode, 0}}, - {5214, {gl, polygonOffset, 0}}, - {5215, {gl, polygonStipple, 0}}, - {5216, {gl, popAttrib, 0}}, - {5217, {gl, popClientAttrib, 0}}, - {5218, {gl, popMatrix, 0}}, - {5219, {gl, popName, 0}}, - {5220, {gl, prioritizeTextures, 0}}, - {5221, {gl, pushAttrib, 0}}, - {5222, {gl, pushClientAttrib, 0}}, - {5223, {gl, pushMatrix, 0}}, - {5224, {gl, pushName, 0}}, - {5225, {gl, rasterPos2d, 0}}, - {5226, {gl, rasterPos2f, 0}}, - {5227, {gl, rasterPos2i, 0}}, - {5228, {gl, rasterPos2s, 0}}, - {5229, {gl, rasterPos3d, 0}}, - {5230, {gl, rasterPos3f, 0}}, - {5231, {gl, rasterPos3i, 0}}, - {5232, {gl, rasterPos3s, 0}}, - {5233, {gl, rasterPos4d, 0}}, - {5234, {gl, rasterPos4f, 0}}, - {5235, {gl, rasterPos4i, 0}}, - {5236, {gl, rasterPos4s, 0}}, - {5237, {gl, readBuffer, 0}}, - {5238, {gl, readPixels, 0}}, - {5239, {gl, rectd, 0}}, - {5240, {gl, rectdv, 0}}, - {5241, {gl, rectf, 0}}, - {5242, {gl, rectfv, 0}}, - {5243, {gl, recti, 0}}, - {5244, {gl, rectiv, 0}}, - {5245, {gl, rects, 0}}, - {5246, {gl, rectsv, 0}}, - {5247, {gl, renderMode, 0}}, - {5248, {gl, rotated, 0}}, - {5249, {gl, rotatef, 0}}, - {5250, {gl, scaled, 0}}, - {5251, {gl, scalef, 0}}, - {5252, {gl, scissor, 0}}, - {5253, {gl, selectBuffer, 0}}, - {5254, {gl, shadeModel, 0}}, - {5255, {gl, stencilFunc, 0}}, - {5256, {gl, stencilMask, 0}}, - {5257, {gl, stencilOp, 0}}, - {5258, {gl, texCoord1d, 0}}, - {5259, {gl, texCoord1f, 0}}, - {5260, {gl, texCoord1i, 0}}, - {5261, {gl, texCoord1s, 0}}, - {5262, {gl, texCoord2d, 0}}, - {5263, {gl, texCoord2f, 0}}, - {5264, {gl, texCoord2i, 0}}, - {5265, {gl, texCoord2s, 0}}, - {5266, {gl, texCoord3d, 0}}, - {5267, {gl, texCoord3f, 0}}, - {5268, {gl, texCoord3i, 0}}, - {5269, {gl, texCoord3s, 0}}, - {5270, {gl, texCoord4d, 0}}, - {5271, {gl, texCoord4f, 0}}, - {5272, {gl, texCoord4i, 0}}, - {5273, {gl, texCoord4s, 0}}, - {5274, {gl, texCoordPointer, 0}}, - {5275, {gl, texCoordPointer, 0}}, - {5276, {gl, texEnvf, 0}}, - {5277, {gl, texEnvfv, 0}}, - {5278, {gl, texEnvi, 0}}, - {5279, {gl, texEnviv, 0}}, - {5280, {gl, texGend, 0}}, - {5281, {gl, texGendv, 0}}, - {5282, {gl, texGenf, 0}}, - {5283, {gl, texGenfv, 0}}, - {5284, {gl, texGeni, 0}}, - {5285, {gl, texGeniv, 0}}, - {5286, {gl, texImage1D, 0}}, - {5287, {gl, texImage1D, 0}}, - {5288, {gl, texImage2D, 0}}, - {5289, {gl, texImage2D, 0}}, - {5290, {gl, texParameterf, 0}}, - {5291, {gl, texParameterfv, 0}}, - {5292, {gl, texParameteri, 0}}, - {5293, {gl, texParameteriv, 0}}, - {5294, {gl, texSubImage1D, 0}}, - {5295, {gl, texSubImage1D, 0}}, - {5296, {gl, texSubImage2D, 0}}, - {5297, {gl, texSubImage2D, 0}}, - {5298, {gl, translated, 0}}, - {5299, {gl, translatef, 0}}, - {5300, {gl, vertex2d, 0}}, - {5301, {gl, vertex2f, 0}}, - {5302, {gl, vertex2i, 0}}, - {5303, {gl, vertex2s, 0}}, - {5304, {gl, vertex3d, 0}}, - {5305, {gl, vertex3f, 0}}, - {5306, {gl, vertex3i, 0}}, - {5307, {gl, vertex3s, 0}}, - {5308, {gl, vertex4d, 0}}, - {5309, {gl, vertex4f, 0}}, - {5310, {gl, vertex4i, 0}}, - {5311, {gl, vertex4s, 0}}, - {5312, {gl, vertexPointer, 0}}, - {5313, {gl, vertexPointer, 0}}, - {5314, {gl, viewport, 0}}, - {5315, {gl, blendColor, 0}}, - {5316, {gl, blendEquation, 0}}, - {5317, {gl, drawRangeElements, 0}}, - {5318, {gl, drawRangeElements, 0}}, - {5319, {gl, texImage3D, 0}}, - {5320, {gl, texImage3D, 0}}, - {5321, {gl, texSubImage3D, 0}}, - {5322, {gl, texSubImage3D, 0}}, - {5323, {gl, copyTexSubImage3D, 0}}, - {5324, {gl, colorTable, 0}}, - {5325, {gl, colorTable, 0}}, - {5326, {gl, colorTableParameterfv, 0}}, - {5327, {gl, colorTableParameteriv, 0}}, - {5328, {gl, copyColorTable, 0}}, - {5329, {gl, getColorTable, 0}}, - {5330, {gl, getColorTableParameterfv, 0}}, - {5331, {gl, getColorTableParameteriv, 0}}, - {5332, {gl, colorSubTable, 0}}, - {5333, {gl, colorSubTable, 0}}, - {5334, {gl, copyColorSubTable, 0}}, - {5335, {gl, convolutionFilter1D, 0}}, - {5336, {gl, convolutionFilter1D, 0}}, - {5337, {gl, convolutionFilter2D, 0}}, - {5338, {gl, convolutionFilter2D, 0}}, - {5339, {gl, convolutionParameterf, 0}}, - {5340, {gl, convolutionParameteri, 0}}, - {5341, {gl, copyConvolutionFilter1D, 0}}, - {5342, {gl, copyConvolutionFilter2D, 0}}, - {5343, {gl, getConvolutionFilter, 0}}, - {5344, {gl, getConvolutionParameterfv, 0}}, - {5345, {gl, getConvolutionParameteriv, 0}}, - {5346, {gl, separableFilter2D, 0}}, - {5347, {gl, separableFilter2D, 0}}, - {5348, {gl, getHistogram, 0}}, - {5349, {gl, getHistogramParameterfv, 0}}, - {5350, {gl, getHistogramParameteriv, 0}}, - {5351, {gl, getMinmax, 0}}, - {5352, {gl, getMinmaxParameterfv, 0}}, - {5353, {gl, getMinmaxParameteriv, 0}}, - {5354, {gl, histogram, 0}}, - {5355, {gl, minmax, 0}}, - {5356, {gl, resetHistogram, 0}}, - {5357, {gl, resetMinmax, 0}}, - {5358, {gl, activeTexture, 0}}, - {5359, {gl, sampleCoverage, 0}}, - {5360, {gl, compressedTexImage3D, 0}}, - {5361, {gl, compressedTexImage3D, 0}}, - {5362, {gl, compressedTexImage2D, 0}}, - {5363, {gl, compressedTexImage2D, 0}}, - {5364, {gl, compressedTexImage1D, 0}}, - {5365, {gl, compressedTexImage1D, 0}}, - {5366, {gl, compressedTexSubImage3D, 0}}, - {5367, {gl, compressedTexSubImage3D, 0}}, - {5368, {gl, compressedTexSubImage2D, 0}}, - {5369, {gl, compressedTexSubImage2D, 0}}, - {5370, {gl, compressedTexSubImage1D, 0}}, - {5371, {gl, compressedTexSubImage1D, 0}}, - {5372, {gl, getCompressedTexImage, 0}}, - {5373, {gl, clientActiveTexture, 0}}, - {5374, {gl, multiTexCoord1d, 0}}, - {5375, {gl, multiTexCoord1f, 0}}, - {5376, {gl, multiTexCoord1i, 0}}, - {5377, {gl, multiTexCoord1s, 0}}, - {5378, {gl, multiTexCoord2d, 0}}, - {5379, {gl, multiTexCoord2f, 0}}, - {5380, {gl, multiTexCoord2i, 0}}, - {5381, {gl, multiTexCoord2s, 0}}, - {5382, {gl, multiTexCoord3d, 0}}, - {5383, {gl, multiTexCoord3f, 0}}, - {5384, {gl, multiTexCoord3i, 0}}, - {5385, {gl, multiTexCoord3s, 0}}, - {5386, {gl, multiTexCoord4d, 0}}, - {5387, {gl, multiTexCoord4f, 0}}, - {5388, {gl, multiTexCoord4i, 0}}, - {5389, {gl, multiTexCoord4s, 0}}, - {5390, {gl, loadTransposeMatrixf, 0}}, - {5391, {gl, loadTransposeMatrixd, 0}}, - {5392, {gl, multTransposeMatrixf, 0}}, - {5393, {gl, multTransposeMatrixd, 0}}, - {5394, {gl, blendFuncSeparate, 0}}, - {5395, {gl, multiDrawArrays, 0}}, - {5396, {gl, pointParameterf, 0}}, - {5397, {gl, pointParameterfv, 0}}, - {5398, {gl, pointParameteri, 0}}, - {5399, {gl, pointParameteriv, 0}}, - {5400, {gl, fogCoordf, 0}}, - {5401, {gl, fogCoordd, 0}}, - {5402, {gl, fogCoordPointer, 0}}, - {5403, {gl, fogCoordPointer, 0}}, - {5404, {gl, secondaryColor3b, 0}}, - {5405, {gl, secondaryColor3d, 0}}, - {5406, {gl, secondaryColor3f, 0}}, - {5407, {gl, secondaryColor3i, 0}}, - {5408, {gl, secondaryColor3s, 0}}, - {5409, {gl, secondaryColor3ub, 0}}, - {5410, {gl, secondaryColor3ui, 0}}, - {5411, {gl, secondaryColor3us, 0}}, - {5412, {gl, secondaryColorPointer, 0}}, - {5413, {gl, secondaryColorPointer, 0}}, - {5414, {gl, windowPos2d, 0}}, - {5415, {gl, windowPos2f, 0}}, - {5416, {gl, windowPos2i, 0}}, - {5417, {gl, windowPos2s, 0}}, - {5418, {gl, windowPos3d, 0}}, - {5419, {gl, windowPos3f, 0}}, - {5420, {gl, windowPos3i, 0}}, - {5421, {gl, windowPos3s, 0}}, - {5422, {gl, genQueries, 0}}, - {5423, {gl, deleteQueries, 0}}, - {5424, {gl, isQuery, 0}}, - {5425, {gl, beginQuery, 0}}, - {5426, {gl, endQuery, 0}}, - {5427, {gl, getQueryiv, 0}}, - {5428, {gl, getQueryObjectiv, 0}}, - {5429, {gl, getQueryObjectuiv, 0}}, - {5430, {gl, bindBuffer, 0}}, - {5431, {gl, deleteBuffers, 0}}, - {5432, {gl, genBuffers, 0}}, - {5433, {gl, isBuffer, 0}}, - {5434, {gl, bufferData, 0}}, - {5435, {gl, bufferData, 0}}, - {5436, {gl, bufferSubData, 0}}, - {5437, {gl, bufferSubData, 0}}, - {5438, {gl, getBufferSubData, 0}}, - {5439, {gl, getBufferParameteriv, 0}}, - {5440, {gl, blendEquationSeparate, 0}}, - {5441, {gl, drawBuffers, 0}}, - {5442, {gl, stencilOpSeparate, 0}}, - {5443, {gl, stencilFuncSeparate, 0}}, - {5444, {gl, stencilMaskSeparate, 0}}, - {5445, {gl, attachShader, 0}}, - {5446, {gl, bindAttribLocation, 0}}, - {5447, {gl, compileShader, 0}}, - {5448, {gl, createProgram, 0}}, - {5449, {gl, createShader, 0}}, - {5450, {gl, deleteProgram, 0}}, - {5451, {gl, deleteShader, 0}}, - {5452, {gl, detachShader, 0}}, - {5453, {gl, disableVertexAttribArray, 0}}, - {5454, {gl, enableVertexAttribArray, 0}}, - {5455, {gl, getActiveAttrib, 0}}, - {5456, {gl, getActiveUniform, 0}}, - {5457, {gl, getAttachedShaders, 0}}, - {5458, {gl, getAttribLocation, 0}}, - {5459, {gl, getProgramiv, 0}}, - {5460, {gl, getProgramInfoLog, 0}}, - {5461, {gl, getShaderiv, 0}}, - {5462, {gl, getShaderInfoLog, 0}}, - {5463, {gl, getShaderSource, 0}}, - {5464, {gl, getUniformLocation, 0}}, - {5465, {gl, getUniformfv, 0}}, - {5466, {gl, getUniformiv, 0}}, - {5467, {gl, getVertexAttribdv, 0}}, - {5468, {gl, getVertexAttribfv, 0}}, - {5469, {gl, getVertexAttribiv, 0}}, - {5470, {gl, isProgram, 0}}, - {5471, {gl, isShader, 0}}, - {5472, {gl, linkProgram, 0}}, - {5473, {gl, shaderSource, 0}}, - {5474, {gl, useProgram, 0}}, - {5475, {gl, uniform1f, 0}}, - {5476, {gl, uniform2f, 0}}, - {5477, {gl, uniform3f, 0}}, - {5478, {gl, uniform4f, 0}}, - {5479, {gl, uniform1i, 0}}, - {5480, {gl, uniform2i, 0}}, - {5481, {gl, uniform3i, 0}}, - {5482, {gl, uniform4i, 0}}, - {5483, {gl, uniform1fv, 0}}, - {5484, {gl, uniform2fv, 0}}, - {5485, {gl, uniform3fv, 0}}, - {5486, {gl, uniform4fv, 0}}, - {5487, {gl, uniform1iv, 0}}, - {5488, {gl, uniform2iv, 0}}, - {5489, {gl, uniform3iv, 0}}, - {5490, {gl, uniform4iv, 0}}, - {5491, {gl, uniformMatrix2fv, 0}}, - {5492, {gl, uniformMatrix3fv, 0}}, - {5493, {gl, uniformMatrix4fv, 0}}, - {5494, {gl, validateProgram, 0}}, - {5495, {gl, vertexAttrib1d, 0}}, - {5496, {gl, vertexAttrib1f, 0}}, - {5497, {gl, vertexAttrib1s, 0}}, - {5498, {gl, vertexAttrib2d, 0}}, - {5499, {gl, vertexAttrib2f, 0}}, - {5500, {gl, vertexAttrib2s, 0}}, - {5501, {gl, vertexAttrib3d, 0}}, - {5502, {gl, vertexAttrib3f, 0}}, - {5503, {gl, vertexAttrib3s, 0}}, - {5504, {gl, vertexAttrib4Nbv, 0}}, - {5505, {gl, vertexAttrib4Niv, 0}}, - {5506, {gl, vertexAttrib4Nsv, 0}}, - {5507, {gl, vertexAttrib4Nub, 0}}, - {5508, {gl, vertexAttrib4Nuiv, 0}}, - {5509, {gl, vertexAttrib4Nusv, 0}}, - {5510, {gl, vertexAttrib4bv, 0}}, - {5511, {gl, vertexAttrib4d, 0}}, - {5512, {gl, vertexAttrib4f, 0}}, - {5513, {gl, vertexAttrib4iv, 0}}, - {5514, {gl, vertexAttrib4s, 0}}, - {5515, {gl, vertexAttrib4ubv, 0}}, - {5516, {gl, vertexAttrib4uiv, 0}}, - {5517, {gl, vertexAttrib4usv, 0}}, - {5518, {gl, vertexAttribPointer, 0}}, - {5519, {gl, vertexAttribPointer, 0}}, - {5520, {gl, uniformMatrix2x3fv, 0}}, - {5521, {gl, uniformMatrix3x2fv, 0}}, - {5522, {gl, uniformMatrix2x4fv, 0}}, - {5523, {gl, uniformMatrix4x2fv, 0}}, - {5524, {gl, uniformMatrix3x4fv, 0}}, - {5525, {gl, uniformMatrix4x3fv, 0}}, - {5526, {gl, colorMaski, 0}}, - {5527, {gl, getBooleani_v, 0}}, - {5528, {gl, getIntegeri_v, 0}}, - {5529, {gl, enablei, 0}}, - {5530, {gl, disablei, 0}}, - {5531, {gl, isEnabledi, 0}}, - {5532, {gl, beginTransformFeedback, 0}}, - {5533, {gl, endTransformFeedback, 0}}, - {5534, {gl, bindBufferRange, 0}}, - {5535, {gl, bindBufferBase, 0}}, - {5536, {gl, transformFeedbackVaryings, 0}}, - {5537, {gl, getTransformFeedbackVarying, 0}}, - {5538, {gl, clampColor, 0}}, - {5539, {gl, beginConditionalRender, 0}}, - {5540, {gl, endConditionalRender, 0}}, - {5541, {gl, vertexAttribIPointer, 0}}, - {5542, {gl, vertexAttribIPointer, 0}}, - {5543, {gl, getVertexAttribIiv, 0}}, - {5544, {gl, getVertexAttribIuiv, 0}}, - {5545, {gl, getUniformuiv, 0}}, - {5546, {gl, bindFragDataLocation, 0}}, - {5547, {gl, getFragDataLocation, 0}}, - {5548, {gl, uniform1ui, 0}}, - {5549, {gl, uniform2ui, 0}}, - {5550, {gl, uniform3ui, 0}}, - {5551, {gl, uniform4ui, 0}}, - {5552, {gl, uniform1uiv, 0}}, - {5553, {gl, uniform2uiv, 0}}, - {5554, {gl, uniform3uiv, 0}}, - {5555, {gl, uniform4uiv, 0}}, - {5556, {gl, texParameterIiv, 0}}, - {5557, {gl, texParameterIuiv, 0}}, - {5558, {gl, getTexParameterIiv, 0}}, - {5559, {gl, getTexParameterIuiv, 0}}, - {5560, {gl, clearBufferiv, 0}}, - {5561, {gl, clearBufferuiv, 0}}, - {5562, {gl, clearBufferfv, 0}}, - {5563, {gl, clearBufferfi, 0}}, - {5564, {gl, getStringi, 0}}, - {5565, {gl, vertexAttribI1i, 0}}, - {5566, {gl, vertexAttribI2i, 0}}, - {5567, {gl, vertexAttribI3i, 0}}, - {5568, {gl, vertexAttribI4i, 0}}, - {5569, {gl, vertexAttribI1ui, 0}}, - {5570, {gl, vertexAttribI2ui, 0}}, - {5571, {gl, vertexAttribI3ui, 0}}, - {5572, {gl, vertexAttribI4ui, 0}}, - {5573, {gl, vertexAttribI4bv, 0}}, - {5574, {gl, vertexAttribI4sv, 0}}, - {5575, {gl, vertexAttribI4ubv, 0}}, - {5576, {gl, vertexAttribI4usv, 0}}, - {5577, {gl, drawArraysInstanced, 0}}, - {5578, {gl, drawElementsInstanced, 0}}, - {5579, {gl, drawElementsInstanced, 0}}, - {5580, {gl, texBuffer, 0}}, - {5581, {gl, primitiveRestartIndex, 0}}, - {5582, {gl, loadTransposeMatrixfARB, 0}}, - {5583, {gl, loadTransposeMatrixdARB, 0}}, - {5584, {gl, multTransposeMatrixfARB, 0}}, - {5585, {gl, multTransposeMatrixdARB, 0}}, - {5586, {gl, weightbvARB, 0}}, - {5587, {gl, weightsvARB, 0}}, - {5588, {gl, weightivARB, 0}}, - {5589, {gl, weightfvARB, 0}}, - {5590, {gl, weightdvARB, 0}}, - {5591, {gl, weightubvARB, 0}}, - {5592, {gl, weightusvARB, 0}}, - {5593, {gl, weightuivARB, 0}}, - {5594, {gl, vertexBlendARB, 0}}, - {5595, {gl, currentPaletteMatrixARB, 0}}, - {5596, {gl, matrixIndexubvARB, 0}}, - {5597, {gl, matrixIndexusvARB, 0}}, - {5598, {gl, matrixIndexuivARB, 0}}, - {5599, {gl, programStringARB, 0}}, - {5600, {gl, bindProgramARB, 0}}, - {5601, {gl, deleteProgramsARB, 0}}, - {5602, {gl, genProgramsARB, 0}}, - {5603, {gl, programEnvParameter4dARB, 0}}, - {5604, {gl, programEnvParameter4dvARB, 0}}, - {5605, {gl, programEnvParameter4fARB, 0}}, - {5606, {gl, programEnvParameter4fvARB, 0}}, - {5607, {gl, programLocalParameter4dARB, 0}}, - {5608, {gl, programLocalParameter4dvARB, 0}}, - {5609, {gl, programLocalParameter4fARB, 0}}, - {5610, {gl, programLocalParameter4fvARB, 0}}, - {5611, {gl, getProgramEnvParameterdvARB, 0}}, - {5612, {gl, getProgramEnvParameterfvARB, 0}}, - {5613, {gl, getProgramLocalParameterdvARB, 0}}, - {5614, {gl, getProgramLocalParameterfvARB, 0}}, - {5615, {gl, getProgramStringARB, 0}}, - {5616, {gl, deleteObjectARB, 0}}, - {5617, {gl, getHandleARB, 0}}, - {5618, {gl, detachObjectARB, 0}}, - {5619, {gl, createShaderObjectARB, 0}}, - {5620, {gl, shaderSourceARB, 0}}, - {5621, {gl, compileShaderARB, 0}}, - {5622, {gl, createProgramObjectARB, 0}}, - {5623, {gl, attachObjectARB, 0}}, - {5624, {gl, linkProgramARB, 0}}, - {5625, {gl, useProgramObjectARB, 0}}, - {5626, {gl, validateProgramARB, 0}}, - {5627, {gl, getObjectParameterfvARB, 0}}, - {5628, {gl, getObjectParameterivARB, 0}}, - {5629, {gl, getInfoLogARB, 0}}, - {5630, {gl, getAttachedObjectsARB, 0}}, - {5631, {gl, getUniformLocationARB, 0}}, - {5632, {gl, getActiveUniformARB, 0}}, - {5633, {gl, getUniformfvARB, 0}}, - {5634, {gl, getUniformivARB, 0}}, - {5635, {gl, getShaderSourceARB, 0}}, - {5636, {gl, bindAttribLocationARB, 0}}, - {5637, {gl, getActiveAttribARB, 0}}, - {5638, {gl, getAttribLocationARB, 0}}, - {5639, {gl, isRenderbuffer, 0}}, - {5640, {gl, bindRenderbuffer, 0}}, - {5641, {gl, deleteRenderbuffers, 0}}, - {5642, {gl, genRenderbuffers, 0}}, - {5643, {gl, renderbufferStorage, 0}}, - {5644, {gl, getRenderbufferParameteriv, 0}}, - {5645, {gl, isFramebuffer, 0}}, - {5646, {gl, bindFramebuffer, 0}}, - {5647, {gl, deleteFramebuffers, 0}}, - {5648, {gl, genFramebuffers, 0}}, - {5649, {gl, checkFramebufferStatus, 0}}, - {5650, {gl, framebufferTexture1D, 0}}, - {5651, {gl, framebufferTexture2D, 0}}, - {5652, {gl, framebufferTexture3D, 0}}, - {5653, {gl, framebufferRenderbuffer, 0}}, - {5654, {gl, getFramebufferAttachmentParameteriv, 0}}, - {5655, {gl, generateMipmap, 0}}, - {5656, {gl, blitFramebuffer, 0}}, - {5657, {gl, renderbufferStorageMultisample, 0}}, - {5658, {gl, framebufferTextureLayer, 0}}, - {5659, {gl, programParameteriARB, 0}}, - {5660, {gl, framebufferTextureARB, 0}}, - {5661, {gl, framebufferTextureFaceARB, 0}}, - {5662, {gl, vertexAttribDivisorARB, 0}}, - {5663, {gl, flushMappedBufferRange, 0}}, - {5664, {gl, bindVertexArray, 0}}, - {5665, {gl, deleteVertexArrays, 0}}, - {5666, {gl, genVertexArrays, 0}}, - {5667, {gl, isVertexArray, 0}}, - {5668, {gl, getUniformIndices, 0}}, - {5669, {gl, getActiveUniformsiv, 0}}, - {5670, {gl, getActiveUniformName, 0}}, - {5671, {gl, getUniformBlockIndex, 0}}, - {5672, {gl, getActiveUniformBlockiv, 0}}, - {5673, {gl, getActiveUniformBlockName, 0}}, - {5674, {gl, uniformBlockBinding, 0}}, - {5675, {gl, copyBufferSubData, 0}}, - {5676, {gl, resizeBuffersMESA, 0}}, - {5677, {gl, windowPos4dMESA, 0}}, - {5678, {gl, windowPos4fMESA, 0}}, - {5679, {gl, windowPos4iMESA, 0}}, - {5680, {gl, windowPos4sMESA, 0}}, - {5681, {gl, depthBoundsEXT, 0}}, - {5682, {gl, stencilClearTagEXT, 0}}, - {5010, {glu, build1DMipmapLevels, 0}}, - {5011, {glu, build1DMipmaps, 0}}, - {5012, {glu, build2DMipmapLevels, 0}}, - {5013, {glu, build2DMipmaps, 0}}, - {5014, {glu, build3DMipmapLevels, 0}}, - {5015, {glu, build3DMipmaps, 0}}, - {5016, {glu, checkExtension, 0}}, - {5017, {glu, cylinder, 0}}, - {5018, {glu, deleteQuadric, 0}}, - {5019, {glu, disk, 0}}, - {5020, {glu, errorString, 0}}, - {5021, {glu, getString, 0}}, - {5022, {glu, lookAt, 0}}, - {5023, {glu, newQuadric, 0}}, - {5024, {glu, ortho2D, 0}}, - {5025, {glu, partialDisk, 0}}, - {5026, {glu, perspective, 0}}, - {5027, {glu, pickMatrix, 0}}, - {5028, {glu, project, 0}}, - {5029, {glu, quadricDrawStyle, 0}}, - {5030, {glu, quadricNormals, 0}}, - {5031, {glu, quadricOrientation, 0}}, - {5032, {glu, quadricTexture, 0}}, - {5033, {glu, scaleImage, 0}}, - {5034, {glu, sphere, 0}}, - {5035, {glu, unProject, 0}}, - {5036, {glu, unProject4, 0}}, - {-1, {mod, func, -1}} -]. - diff --git a/lib/wx/src/gen/glu.erl b/lib/wx/src/gen/glu.erl index fc8bfbf8e6..300b411fd2 100644 --- a/lib/wx/src/gen/glu.erl +++ b/lib/wx/src/gen/glu.erl @@ -50,6 +50,8 @@ -define(GLintptr,64/native-unsigned). -define(GLUquadric,64/native-unsigned). -define(GLhandleARB,64/native-unsigned). +-type enum() :: non_neg_integer(). +-type mem() :: binary() | tuple(). -export([tesselate/2,build1DMipmapLevels/9,build1DMipmaps/6,build2DMipmapLevels/10, build2DMipmaps/7,build3DMipmapLevels/11,build3DMipmaps/8,checkExtension/2, @@ -79,42 +81,49 @@ tesselate({Nx,Ny,Nz}, Vs) -> %% @spec (Target::enum(),InternalFormat::integer(),Width::integer(),Format::enum(),Type::enum(),Level::integer(),Base::integer(),Max::integer(),Data::binary()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluBuild1DMipmapLevels.xml">external</a> documentation. +-spec build1DMipmapLevels(enum(),integer(),integer(),enum(),enum(),integer(),integer(),integer(),binary()) -> integer(). build1DMipmapLevels(Target,InternalFormat,Width,Format,Type,Level,Base,Max,Data) -> send_bin(Data), call(5010, <<Target:?GLenum,InternalFormat:?GLint,Width:?GLsizei,Format:?GLenum,Type:?GLenum,Level:?GLint,Base:?GLint,Max:?GLint>>). %% @spec (Target::enum(),InternalFormat::integer(),Width::integer(),Format::enum(),Type::enum(),Data::binary()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluBuild1DMipmaps.xml">external</a> documentation. +-spec build1DMipmaps(enum(),integer(),integer(),enum(),enum(),binary()) -> integer(). build1DMipmaps(Target,InternalFormat,Width,Format,Type,Data) -> send_bin(Data), call(5011, <<Target:?GLenum,InternalFormat:?GLint,Width:?GLsizei,Format:?GLenum,Type:?GLenum>>). %% @spec (Target::enum(),InternalFormat::integer(),Width::integer(),Height::integer(),Format::enum(),Type::enum(),Level::integer(),Base::integer(),Max::integer(),Data::binary()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluBuild2DMipmapLevels.xml">external</a> documentation. +-spec build2DMipmapLevels(enum(),integer(),integer(),integer(),enum(),enum(),integer(),integer(),integer(),binary()) -> integer(). build2DMipmapLevels(Target,InternalFormat,Width,Height,Format,Type,Level,Base,Max,Data) -> send_bin(Data), call(5012, <<Target:?GLenum,InternalFormat:?GLint,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum,Level:?GLint,Base:?GLint,Max:?GLint>>). %% @spec (Target::enum(),InternalFormat::integer(),Width::integer(),Height::integer(),Format::enum(),Type::enum(),Data::binary()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluBuild2DMipmaps.xml">external</a> documentation. +-spec build2DMipmaps(enum(),integer(),integer(),integer(),enum(),enum(),binary()) -> integer(). build2DMipmaps(Target,InternalFormat,Width,Height,Format,Type,Data) -> send_bin(Data), call(5013, <<Target:?GLenum,InternalFormat:?GLint,Width:?GLsizei,Height:?GLsizei,Format:?GLenum,Type:?GLenum>>). %% @spec (Target::enum(),InternalFormat::integer(),Width::integer(),Height::integer(),Depth::integer(),Format::enum(),Type::enum(),Level::integer(),Base::integer(),Max::integer(),Data::binary()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluBuild3DMipmapLevels.xml">external</a> documentation. +-spec build3DMipmapLevels(enum(),integer(),integer(),integer(),integer(),enum(),enum(),integer(),integer(),integer(),binary()) -> integer(). build3DMipmapLevels(Target,InternalFormat,Width,Height,Depth,Format,Type,Level,Base,Max,Data) -> send_bin(Data), call(5014, <<Target:?GLenum,InternalFormat:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Format:?GLenum,Type:?GLenum,Level:?GLint,Base:?GLint,Max:?GLint>>). %% @spec (Target::enum(),InternalFormat::integer(),Width::integer(),Height::integer(),Depth::integer(),Format::enum(),Type::enum(),Data::binary()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluBuild3DMipmaps.xml">external</a> documentation. +-spec build3DMipmaps(enum(),integer(),integer(),integer(),integer(),enum(),enum(),binary()) -> integer(). build3DMipmaps(Target,InternalFormat,Width,Height,Depth,Format,Type,Data) -> send_bin(Data), call(5015, <<Target:?GLenum,InternalFormat:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Format:?GLenum,Type:?GLenum>>). %% @spec (ExtName::[integer()],ExtString::[integer()]) -> 0|1 %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluCheckExtension.xml">external</a> documentation. +-spec checkExtension([integer()],[integer()]) -> 0|1. checkExtension(ExtName,ExtString) -> call(5016, <<(length(ExtName)):?GLuint, (<< <<C:?GLubyte>> || C <- ExtName>>)/binary,0:((8-((length(ExtName)+ 4) rem 8)) rem 8),(length(ExtString)):?GLuint, @@ -122,61 +131,73 @@ checkExtension(ExtName,ExtString) -> %% @spec (Quad::integer(),Base::float(),Top::float(),Height::float(),Slices::integer(),Stacks::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluCylinder.xml">external</a> documentation. +-spec cylinder(integer(),float(),float(),float(),integer(),integer()) -> ok. cylinder(Quad,Base,Top,Height,Slices,Stacks) -> cast(5017, <<Quad:?GLUquadric,Base:?GLdouble,Top:?GLdouble,Height:?GLdouble,Slices:?GLint,Stacks:?GLint>>). %% @spec (Quad::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluDeleteQuadric.xml">external</a> documentation. +-spec deleteQuadric(integer()) -> ok. deleteQuadric(Quad) -> cast(5018, <<Quad:?GLUquadric>>). %% @spec (Quad::integer(),Inner::float(),Outer::float(),Slices::integer(),Loops::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluDisk.xml">external</a> documentation. +-spec disk(integer(),float(),float(),integer(),integer()) -> ok. disk(Quad,Inner,Outer,Slices,Loops) -> cast(5019, <<Quad:?GLUquadric,Inner:?GLdouble,Outer:?GLdouble,Slices:?GLint,Loops:?GLint>>). %% @spec (Error::enum()) -> string() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluErrorString.xml">external</a> documentation. +-spec errorString(enum()) -> string(). errorString(Error) -> call(5020, <<Error:?GLenum>>). %% @spec (Name::enum()) -> string() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluGetString.xml">external</a> documentation. +-spec getString(enum()) -> string(). getString(Name) -> call(5021, <<Name:?GLenum>>). %% @spec (EyeX::float(),EyeY::float(),EyeZ::float(),CenterX::float(),CenterY::float(),CenterZ::float(),UpX::float(),UpY::float(),UpZ::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluLookAt.xml">external</a> documentation. +-spec lookAt(float(),float(),float(),float(),float(),float(),float(),float(),float()) -> ok. lookAt(EyeX,EyeY,EyeZ,CenterX,CenterY,CenterZ,UpX,UpY,UpZ) -> cast(5022, <<EyeX:?GLdouble,EyeY:?GLdouble,EyeZ:?GLdouble,CenterX:?GLdouble,CenterY:?GLdouble,CenterZ:?GLdouble,UpX:?GLdouble,UpY:?GLdouble,UpZ:?GLdouble>>). %% @spec () -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluNewQuadric.xml">external</a> documentation. +-spec newQuadric() -> integer(). newQuadric() -> call(5023, <<>>). %% @spec (Left::float(),Right::float(),Bottom::float(),Top::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluOrtho2D.xml">external</a> documentation. +-spec ortho2D(float(),float(),float(),float()) -> ok. ortho2D(Left,Right,Bottom,Top) -> cast(5024, <<Left:?GLdouble,Right:?GLdouble,Bottom:?GLdouble,Top:?GLdouble>>). %% @spec (Quad::integer(),Inner::float(),Outer::float(),Slices::integer(),Loops::integer(),Start::float(),Sweep::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluPartialDisk.xml">external</a> documentation. +-spec partialDisk(integer(),float(),float(),integer(),integer(),float(),float()) -> ok. partialDisk(Quad,Inner,Outer,Slices,Loops,Start,Sweep) -> cast(5025, <<Quad:?GLUquadric,Inner:?GLdouble,Outer:?GLdouble,Slices:?GLint,Loops:?GLint,Start:?GLdouble,Sweep:?GLdouble>>). %% @spec (Fovy::float(),Aspect::float(),ZNear::float(),ZFar::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluPerspective.xml">external</a> documentation. +-spec perspective(float(),float(),float(),float()) -> ok. perspective(Fovy,Aspect,ZNear,ZFar) -> cast(5026, <<Fovy:?GLdouble,Aspect:?GLdouble,ZNear:?GLdouble,ZFar:?GLdouble>>). -%% @spec (X::float(),Y::float(),DelX::float(),DelY::float(),Viewport::{integer()}) -> ok +%% @spec (X::float(),Y::float(),DelX::float(),DelY::float(),Viewport::{integer(),integer(),integer(),integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluPickMatrix.xml">external</a> documentation. +-spec pickMatrix(float(),float(),float(),float(),{integer(),integer(),integer(),integer()}) -> ok. pickMatrix(X,Y,DelX,DelY,{V1,V2,V3,V4}) -> cast(5027, <<X:?GLdouble,Y:?GLdouble,DelX:?GLdouble,DelY:?GLdouble,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>). -%% @spec (ObjX::float(),ObjY::float(),ObjZ::float(),Model::{float()},Proj::{float()},View::{integer()}) -> {integer(),WinX::float(),WinY::float(),WinZ::float()} +%% @spec (ObjX::float(),ObjY::float(),ObjZ::float(),Model::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()},Proj::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()},View::{integer(),integer(),integer(),integer()}) -> {integer(),WinX::float(),WinY::float(),WinZ::float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluProject.xml">external</a> documentation. +-spec project(float(),float(),float(),{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()},{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()},{integer(),integer(),integer(),integer()}) -> {integer(),float(),float(),float()}. project(ObjX,ObjY,ObjZ,{M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16},{P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11,P12,P13,P14,P15,P16},{V1,V2,V3,V4}) -> call(5028, <<ObjX:?GLdouble,ObjY:?GLdouble,ObjZ:?GLdouble,M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble,P5:?GLdouble,P6:?GLdouble,P7:?GLdouble,P8:?GLdouble,P9:?GLdouble,P10:?GLdouble,P11:?GLdouble,P12:?GLdouble,P13:?GLdouble,P14:?GLdouble,P15:?GLdouble,P16:?GLdouble,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>); project(ObjX,ObjY,ObjZ,{M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12},{P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11,P12},{V1,V2,V3,V4}) -> @@ -184,26 +205,31 @@ project(ObjX,ObjY,ObjZ,{M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12},{P1,P2,P3,P4,P5, %% @spec (Quad::integer(),Draw::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluQuadricDrawStyle.xml">external</a> documentation. +-spec quadricDrawStyle(integer(),enum()) -> ok. quadricDrawStyle(Quad,Draw) -> cast(5029, <<Quad:?GLUquadric,Draw:?GLenum>>). %% @spec (Quad::integer(),Normal::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluQuadricNormals.xml">external</a> documentation. +-spec quadricNormals(integer(),enum()) -> ok. quadricNormals(Quad,Normal) -> cast(5030, <<Quad:?GLUquadric,Normal:?GLenum>>). %% @spec (Quad::integer(),Orientation::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluQuadricOrientation.xml">external</a> documentation. +-spec quadricOrientation(integer(),enum()) -> ok. quadricOrientation(Quad,Orientation) -> cast(5031, <<Quad:?GLUquadric,Orientation:?GLenum>>). %% @spec (Quad::integer(),Texture::0|1) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluQuadricTexture.xml">external</a> documentation. +-spec quadricTexture(integer(),0|1) -> ok. quadricTexture(Quad,Texture) -> cast(5032, <<Quad:?GLUquadric,Texture:?GLboolean>>). %% @spec (Format::enum(),WIn::integer(),HIn::integer(),TypeIn::enum(),DataIn::binary(),WOut::integer(),HOut::integer(),TypeOut::enum(),DataOut::mem()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluScaleImage.xml">external</a> documentation. +-spec scaleImage(enum(),integer(),integer(),enum(),binary(),integer(),integer(),enum(),mem()) -> integer(). scaleImage(Format,WIn,HIn,TypeIn,DataIn,WOut,HOut,TypeOut,DataOut) -> send_bin(DataIn), send_bin(DataOut), @@ -211,18 +237,21 @@ scaleImage(Format,WIn,HIn,TypeIn,DataIn,WOut,HOut,TypeOut,DataOut) -> %% @spec (Quad::integer(),Radius::float(),Slices::integer(),Stacks::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluSphere.xml">external</a> documentation. +-spec sphere(integer(),float(),integer(),integer()) -> ok. sphere(Quad,Radius,Slices,Stacks) -> cast(5034, <<Quad:?GLUquadric,Radius:?GLdouble,Slices:?GLint,Stacks:?GLint>>). -%% @spec (WinX::float(),WinY::float(),WinZ::float(),Model::{float()},Proj::{float()},View::{integer()}) -> {integer(),ObjX::float(),ObjY::float(),ObjZ::float()} +%% @spec (WinX::float(),WinY::float(),WinZ::float(),Model::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()},Proj::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()},View::{integer(),integer(),integer(),integer()}) -> {integer(),ObjX::float(),ObjY::float(),ObjZ::float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluUnProject.xml">external</a> documentation. +-spec unProject(float(),float(),float(),{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()},{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()},{integer(),integer(),integer(),integer()}) -> {integer(),float(),float(),float()}. unProject(WinX,WinY,WinZ,{M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16},{P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11,P12,P13,P14,P15,P16},{V1,V2,V3,V4}) -> call(5035, <<WinX:?GLdouble,WinY:?GLdouble,WinZ:?GLdouble,M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble,P5:?GLdouble,P6:?GLdouble,P7:?GLdouble,P8:?GLdouble,P9:?GLdouble,P10:?GLdouble,P11:?GLdouble,P12:?GLdouble,P13:?GLdouble,P14:?GLdouble,P15:?GLdouble,P16:?GLdouble,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>); unProject(WinX,WinY,WinZ,{M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12},{P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11,P12},{V1,V2,V3,V4}) -> call(5035, <<WinX:?GLdouble,WinY:?GLdouble,WinZ:?GLdouble,M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,0:?GLdouble,P4:?GLdouble,P5:?GLdouble,P6:?GLdouble,0:?GLdouble,P7:?GLdouble,P8:?GLdouble,P9:?GLdouble,0:?GLdouble,P10:?GLdouble,P11:?GLdouble,P12:?GLdouble,1:?GLdouble,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>). -%% @spec (WinX::float(),WinY::float(),WinZ::float(),ClipW::float(),Model::{float()},Proj::{float()},View::{integer()},NearVal::float(),FarVal::float()) -> {integer(),ObjX::float(),ObjY::float(),ObjZ::float(),ObjW::float()} +%% @spec (WinX::float(),WinY::float(),WinZ::float(),ClipW::float(),Model::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()},Proj::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()},View::{integer(),integer(),integer(),integer()},NearVal::float(),FarVal::float()) -> {integer(),ObjX::float(),ObjY::float(),ObjZ::float(),ObjW::float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluUnProject.xml">external</a> documentation. +-spec unProject4(float(),float(),float(),float(),{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()},{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()},{integer(),integer(),integer(),integer()},float(),float()) -> {integer(),float(),float(),float(),float()}. unProject4(WinX,WinY,WinZ,ClipW,{M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16},{P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11,P12,P13,P14,P15,P16},{V1,V2,V3,V4},NearVal,FarVal) -> call(5036, <<WinX:?GLdouble,WinY:?GLdouble,WinZ:?GLdouble,ClipW:?GLdouble,M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble,P5:?GLdouble,P6:?GLdouble,P7:?GLdouble,P8:?GLdouble,P9:?GLdouble,P10:?GLdouble,P11:?GLdouble,P12:?GLdouble,P13:?GLdouble,P14:?GLdouble,P15:?GLdouble,P16:?GLdouble,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint,NearVal:?GLdouble,FarVal:?GLdouble>>); unProject4(WinX,WinY,WinZ,ClipW,{M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12},{P1,P2,P3,P4,P5,P6,P7,P8,P9,P10,P11,P12},{V1,V2,V3,V4},NearVal,FarVal) -> diff --git a/lib/wx/src/wxe_master.erl b/lib/wx/src/wxe_master.erl index bd9511e94d..8751a259ce 100644 --- a/lib/wx/src/wxe_master.erl +++ b/lib/wx/src/wxe_master.erl @@ -40,7 +40,6 @@ -include("wxe.hrl"). -include("gen/wxe_debug.hrl"). --include("gen/gl_debug.hrl"). -define(DRIVER, "wxe_driver"). @@ -146,7 +145,6 @@ init([]) -> wx_debug_info = ets:new(wx_debug_info, [named_table]), wx_non_consts = ets:new(wx_non_consts, [named_table]), true = ets:insert(wx_debug_info, wxdebug_table()), - true = ets:insert(wx_debug_info, gldebug_table()), spawn_link(fun() -> debug_ping(Port) end), receive {wx_consts, List} -> |