diff options
Diffstat (limited to 'lib')
-rw-r--r-- | lib/wx/api_gen/gl_gen.erl | 24 | ||||
-rw-r--r-- | lib/wx/api_gen/gl_gen_c.erl | 116 | ||||
-rw-r--r-- | lib/wx/api_gen/gl_gen_erl.erl | 12 | ||||
-rw-r--r-- | lib/wx/api_gen/glapi.conf | 203 | ||||
-rw-r--r-- | lib/wx/c_src/egl_impl.h | 10 | ||||
-rw-r--r-- | lib/wx/c_src/gen/gl_fdefs.h | 412 | ||||
-rw-r--r-- | lib/wx/c_src/gen/gl_finit.h | 207 | ||||
-rw-r--r-- | lib/wx/c_src/gen/gl_funcs.cpp | 2137 | ||||
-rw-r--r-- | lib/wx/c_src/wxe_gl.cpp | 9 | ||||
-rw-r--r-- | lib/wx/include/gl.hrl | 578 | ||||
-rw-r--r-- | lib/wx/src/gen/gl.erl | 1761 | ||||
-rw-r--r-- | lib/wx/src/gen/glu.erl | 11 |
12 files changed, 4854 insertions, 626 deletions
diff --git a/lib/wx/api_gen/gl_gen.erl b/lib/wx/api_gen/gl_gen.erl index c76dfb75a0..374e0bd12b 100644 --- a/lib/wx/api_gen/gl_gen.erl +++ b/lib/wx/api_gen/gl_gen.erl @@ -206,10 +206,10 @@ parse_define([], D, _Opts) -> parse_func(Xml, Opts) -> {Func,_} = foldl(fun(X,Acc) -> parse_func(X,Acc,Opts) end, {#func{},1}, Xml), + put(current_func, Func#func.name), #func{params=Args0,type=Type0} = Func, Args = filter(fun(#arg{type=void}) -> false; (_) -> true end, Args0), - #arg{type=Type} = - patch_param(Func#func.name,#arg{name="result",type=Type0},Opts), + #arg{type=Type} = patch_param(Func#func.name,#arg{name="result",type=Type0},Opts), Func#func{params=reverse(Args), type=Type}. parse_func(#xmlElement{name=type, content=C}, {F,AC}, Os) -> @@ -220,6 +220,7 @@ parse_func(#xmlElement{name=name, content=[#xmlText{value=C}]},{F,AC},Os) -> put(current_func, Func), {F#func{name=name(Func,Os)},AC}; parse_func(#xmlElement{name=param, content=C},{F,AC},Os) -> + put(current_func, F#func.name), Parse = fun(Con, Ac) -> parse_param(Con, Ac, Os) end, Param0 = foldl(Parse, #arg{}, drop_empty(C)), Param = fix_param_name(Param0, F, AC), @@ -314,11 +315,17 @@ handle_arg_opt(both, P) -> P#arg{in=both}; handle_arg_opt(binary, P=#arg{type=T}) -> P#arg{type=T#type{size=undefined,base=binary}}; handle_arg_opt({binary,Sz}, P=#arg{type=T}) -> - P#arg{type=T#type{size=Sz,base=binary}}; + P#arg{type=T#type{size={Sz, Sz},base=binary}}; +handle_arg_opt({binary,Max, Sz}, P=#arg{type=T}) -> + P#arg{type=T#type{size={Max, Sz},base=binary}}; handle_arg_opt({type,Type}, P=#arg{type=T}) -> P#arg{type=T#type{name=Type}}; handle_arg_opt({single,Opt},P=#arg{type=T}) -> P#arg{type=T#type{single=Opt}}; +handle_arg_opt({base,{Opt, Sz}}, P=#arg{type=T}) -> P#arg{type=T#type{base=Opt, size=Sz}}; handle_arg_opt({base,Opt}, P=#arg{type=T}) -> P#arg{type=T#type{base=Opt}}; -handle_arg_opt({c_only,Opt},P) -> P#arg{where=c, alt=Opt}. +handle_arg_opt({c_only,Opt},P) -> P#arg{where=c, alt=Opt}; +handle_arg_opt(string, P=#arg{type=T}) -> P#arg{type=T#type{base=string}}; +handle_arg_opt({string,Max,Sz}, P=#arg{type=T}) -> + P#arg{type=T#type{base=string, size={Max,Sz}}}. parse_type([], _Os) -> void; parse_type(C, Os) -> @@ -367,6 +374,8 @@ parse_type2([N="GLbitfield"|R],T,Opts) -> parse_type2(R,T#type{name=N, size=4, base=int},Opts); parse_type2([N="GLvoid"|R],T,Opts) -> parse_type2(R,T#type{name=N, base=idx_binary},Opts); +parse_type2([N="GLsync"|R],T,Opts) -> + parse_type2(R,T#type{name=N, base=int, size=8},Opts); parse_type2([N="GLbyte"|R],T,Opts) -> parse_type2(R,T#type{name=N, size=1, base=int},Opts); @@ -378,6 +387,11 @@ parse_type2([N="GLushort"|R],T,Opts) -> parse_type2(R,T#type{name=N, size=2, base=int},Opts); parse_type2([N="GLint"|R],T,Opts) -> parse_type2(R,T#type{name=N, size=4, base=int},Opts); +parse_type2([N="GLint64"|R],T,Opts) -> + parse_type2(R,T#type{name=N, size=8, base=int},Opts); +parse_type2([N="GLuint64"|R],T,Opts) -> + parse_type2(R,T#type{name=N, size=8, base=int},Opts); + parse_type2([N="GLuint"|R],T,Opts) -> parse_type2(R,T#type{name=N, size=4, base=int},Opts); parse_type2([N="GLsizei"|R],T,Opts) -> @@ -548,8 +562,10 @@ setup_idx_binary(Name,Ext,_Opts) -> %% Ok warn if single is undefined lists:foreach(fun(#arg{type=#type{base=memory}}) -> ok; + (#arg{type=#type{base=string}}) -> ok; (#arg{type=#type{base=idx_binary}}) -> ok; (#arg{type=#type{name="GLUquadric"}}) -> ok; + (#arg{type=#type{base=binary, size=Sz}}) when Sz =/= undefined -> ok; (A=#arg{type=#type{single=undefined}}) -> ?warning("~p Unknown size of~n ~p~n", [get(current_func),A]), diff --git a/lib/wx/api_gen/gl_gen_c.erl b/lib/wx/api_gen/gl_gen_c.erl index 2fe3226978..230b853c2b 100644 --- a/lib/wx/api_gen/gl_gen_c.erl +++ b/lib/wx/api_gen/gl_gen_c.erl @@ -51,7 +51,8 @@ gen(GLFuncs, GLUFuncs) -> w("#include \"gl_fdefs.h\"~n", []), w("~nint gl_error_op;~n", []), - w("void egl_dispatch(int op, char *bp, ErlDrvPort port, ErlDrvTermData caller, char *bins[]){~n", + w("void egl_dispatch(int op, char *bp, ErlDrvPort port, " + "ErlDrvTermData caller, char *bins[], int bins_sz[]){~n", []), w(" gl_error_op = op;~n", []), @@ -109,25 +110,53 @@ declare_var(A=#arg{name=N,in=false,type=#type{name=T,base=B,single={tuple,Sz}}}) true = is_number(Sz), %% Assert w(" ~s ~s[~p] = {~s};~n", [T,N,Sz,args(fun zero/1,",",lists:duplicate(Sz,B))]), A; -declare_var(A=#arg{name=N,in=false,type=#type{name=T,base=B,single={list,Sz}}}) when is_number(Sz) -> +declare_var(A=#arg{name=N,in=false,type=#type{name=T,base=B,single={list,Sz}}}) + when is_number(Sz) -> w(" ~s ~s[~p] = {~s};~n", [T,N,Sz,args(fun zero/1,",",lists:duplicate(Sz,B))]), A; +declare_var(A=#arg{name=N,in=false,type=#type{name=T,base=string,size={Max,_}, single=Single}}) -> + case is_integer(Max) of + true -> + w(" ~s ~s[~p];~n", [T,N,Max]); + false -> + %% w(" ~s ~s[*~s];~n", [T,N,Max]), + w(" ~s *~s;~n", [T,N]), + w(" ~s = (~s *) driver_alloc(sizeof(~s) * *~s);~n", [N,T,T,Max]), + store_free(N) + %% case Single of + %% {list, _, _} -> + %% w(" ~s *~s_p = ~s;~n", [T,N,N]); + %% _ -> ok + %% end + end, + A; +declare_var(A=#arg{name=N,in=false,type=#type{base=binary,size={MaxSz, _}}}) -> + MaxSz == undefined andalso error({assert, A}), + case is_integer(MaxSz) of + true -> + w(" ErlDrvBinary *~s = driver_alloc_binary(~p);~n", [N,MaxSz]); + false -> + w(" ErlDrvBinary *~s = driver_alloc_binary(*~s);~n", [N,MaxSz]) + end, + A; declare_var(A=#arg{name=N,in=false,type=#type{name=T,single={list,ASz,_USz},mod=[]}}) -> true = is_list(ASz), %% Assert w(" ~s *~s;~n", [T,N]), w(" ~s = (~s *) driver_alloc(sizeof(~s) * *~s);~n", [N,T,T,ASz]), store_free(N), - A; -declare_var(A=#arg{name=N,in=false,type=#type{name=T,base=binary,size=Sz}}) -> - true = is_number(Sz), %% Assert - w(" ~s ~s[~p];~n", [T,N,Sz]), + %% w(" ~s ~s[*~s];~n", [T,N,ASz]), A; declare_var(A=#arg{in=false, type=#type{name="GLUquadric",by_val=false,single=true}}) -> A; +declare_var(A=#arg{in=false, type=#type{base=string,by_val=false,single=true}}) -> + A; declare_var(A=#arg{name=N,in=false, type=#type{name=T,base=B,by_val=false,single=true}}) -> w(" ~s ~s[1] = {~s};~n", [T,N,zero(B)]), A; +declare_var(A=#arg{where=c, type=#type{name=T}, alt={size,Var}}) -> + w(" ~s ~s_size = bins_sz[~p];~n", [T, Var, get(bin_count)]), + A; declare_var(A=#arg{where=_}) -> A. @@ -205,7 +234,7 @@ decode_arg(P=#arg{name=Name,type=#type{name=Type,base=guard_int}},A0) -> {P, A}; decode_arg(P=#arg{name=Name,type=#type{name=Type,base=string,single=true}},A0) -> w(" ~s *~s = (~s *) bp;~n", [Type,Name,Type]), - w(" int ~sLen = strlen((char *)~s); bp += ~sLen+1+((8-((1+~sLen+~p)%8))%8);~n", + w(" int ~sLen[1] = {strlen((char *)~s)}; bp += ~sLen[0]+1+((8-((1+~sLen[0]+~p)%8))%8);~n", [Name,Name,Name,Name,A0]), {P, 0}; decode_arg(P=#arg{name=Name, @@ -274,6 +303,8 @@ result_type(#type{name=T, ref=undefined}) -> T; result_type(#type{name=T, ref={pointer,1}, mod=Mods}) -> mod(Mods) ++ T ++ " * ". +call_arg(#arg{alt={size,Alt},type=#type{}}) -> + Alt ++ "_size"; call_arg(#arg{alt={length,Alt},type=#type{}}) -> "*" ++ Alt ++ "Len"; call_arg(#arg{alt={constant,Alt},type=#type{}}) -> @@ -284,6 +315,8 @@ call_arg(#arg{name=Name,type=#type{single={list, _}}}) -> Name; call_arg(#arg{name=Name,type=#type{size=8,base=int,ref=undefined}}) -> Name; +call_arg(#arg{name=Name,in=false,type=#type{name=T, base=binary}}) -> + "(" ++ T ++ "*) " ++ Name ++ "->orig_bytes"; call_arg(#arg{name=Name,type=#type{ref=undefined}}) -> "*" ++ Name; call_arg(#arg{name=Name,type=#type{base=guard_int}}) -> @@ -313,17 +346,17 @@ build_return_vals(Type,As) -> end; {Val,Vars,Cnt} -> ExtraTuple = if Cnt > 1 -> 2; true -> 0 end, - CSize = if Vars =:= none -> - Sz = integer_to_list(Val+4+ExtraTuple), - w(" int AP = 0; ErlDrvTermData rt[~s];~n",[Sz]), - Sz; - true -> - Sz = integer_to_list(Val+4+ExtraTuple) ++ " + " ++ Vars, - w(" int AP = 0; ErlDrvTermData *rt;~n",[]), - w(" rt = (ErlDrvTermData *) " - "driver_alloc(sizeof(ErlDrvTermData)*(~s));~n", [Sz]), - Sz - end, + if Vars =:= none -> + Sz = integer_to_list(Val+4+ExtraTuple), + w(" int AP = 0; ErlDrvTermData rt[~s];~n",[Sz]), + Sz; + true -> + Sz = integer_to_list(Val+4+ExtraTuple) ++ " + " ++ Vars, + w(" int AP = 0; ErlDrvTermData *rt;~n",[]), + w(" rt = (ErlDrvTermData *) " + "driver_alloc(sizeof(ErlDrvTermData)*(~s));~n", [Sz]), + Sz + end, w(" rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) \"_egl_result_\");~n",[]), FreeList = build_ret_types(Type,As), case Cnt of @@ -357,7 +390,7 @@ calc_sizes(Type,As) -> {Val, none} -> {Sz+Val, Vars, Cnt+1}; {Val, Var} when Vars =:= none -> {Sz+Val, Var,Cnt+1}; - {Val, Var} when Vars =:= none -> + {Val, Var} -> {Sz+Val, Var ++ " + " ++ Vars,Cnt+1} end; (_,Acc) -> Acc @@ -365,13 +398,16 @@ calc_sizes(Type,As) -> foldl(Calc, TSz, As). return_size(_N,void) -> {0, none}; -return_size(_N,#type{base=binary}) -> {4, none}; -return_size(_N,#type{single=true}) -> {2,none}; return_size(_N,#type{single={tuple,Sz}}) -> {Sz*2+2, none}; -return_size(_N,#type{name="GLubyte",single={list,null}}) ->{3, none}; return_size(_N,#type{single={list,Sz}}) -> {Sz*2+3, none}; -return_size(_N,#type{base=string,single={list,_,_}}) -> {3, none}; -return_size(_N,#type{single={list,_,Sz}}) -> {3, "(*" ++Sz++")*2"}. +return_size(_N,#type{base=string,single=true}) -> {3, none}; +return_size(_N,#type{base=string,single=undefined}) -> {3, none}; +return_size(_N,#type{base=string,single={list,_,"result"}}) -> {3, "result*3"}; +return_size(_N,#type{base=string,single={list,_,Sz}}) -> {3, "(*" ++Sz++")*3"}; +return_size(_N,#type{single={list,_,"result"}}) -> {3, "result*2"}; +return_size(_N,#type{single={list,_,Sz}}) -> {3, "(*" ++Sz++")*2"}; +return_size(_N,#type{base=binary}) -> {4, none}; +return_size(_N,#type{single=true}) -> {2, none}. build_ret_types(void,Ps) -> @@ -430,17 +466,27 @@ build_ret(Name,_Q,#type{name=T,base=_,single={tuple,Sz}}) -> [w(" rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *~s++;~n", [Temp]) || _ <- lists:seq(1,Sz)], w(" rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = ~p;~n",[Sz]); -build_ret(Name,_Q,#type{name="GLubyte",single={list,null}}) -> +build_ret(Name,_Q,#type{base=string,size=1,single=true}) -> w(" rt[AP++] = ERL_DRV_STRING; rt[AP++] = (ErlDrvTermData) ~s;" " rt[AP++] = strlen((char *) ~s);\n", [Name, Name]); -build_ret(Name,_Q,#type{base=string,single={list,_,Sz}}) -> +build_ret(Name,_Q,#type{base=string, size={_Max,Sz}, single=S}) + when S == true; S == undefined -> w(" rt[AP++] = ERL_DRV_STRING; rt[AP++] = (ErlDrvTermData) ~s;" " rt[AP++] = *~s;\n", [Name, Sz]); +build_ret(Name,_Q,#type{name=_T,base=string,size={_, SSz}, single={list,_,Sz}}) -> + P = if Sz == "result" -> ["(int) "]; true -> "*" end, + w(" for(int i=0; i < ~s~s; i++) {\n", [P,Sz]), + w(" rt[AP++] = ERL_DRV_STRING; rt[AP++] = (ErlDrvTermData) ~s;" + " rt[AP++] = ~s[i]-1;\n", [Name, SSz]), + w(" ~s += ~s[i]; }~n", [Name, SSz]), + w(" rt[AP++] = ERL_DRV_NIL;", []), + w(" rt[AP++] = ERL_DRV_LIST; rt[AP++] = (~s~s)+1;~n",[P,Sz]); build_ret(Name,_Q,#type{name=_T,base=B,single={list,_,Sz}}) when B =/= float -> - w(" for(int i=0; i < *~s; i++) {\n", [Sz]), + P = if Sz == "result" -> ["(int) "]; true -> "*" end, + w(" for(int i=0; i < ~s~s; i++) {\n", [P,Sz]), w(" rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) ~s[i];}~n", [Name]), w(" rt[AP++] = ERL_DRV_NIL;", []), - w(" rt[AP++] = ERL_DRV_LIST; rt[AP++] = (*~s)+1;~n",[Sz]); + w(" rt[AP++] = ERL_DRV_LIST; rt[AP++] = (~s~s)+1;~n",[P,Sz]); build_ret(Name,_Q,#type{name=_T,size=FSz,base=float,single={list,Sz}}) -> Temp = Name ++ "Tmp", case FSz of @@ -461,12 +507,14 @@ build_ret(Name,_Q,#type{name=T,base=_,single={list,Sz}}) -> || _ <- lists:seq(1,Sz)], w(" rt[AP++] = ERL_DRV_NIL;", []), w(" rt[AP++] = ERL_DRV_LIST; rt[AP++] = ~p+1;~n",[Sz]); -build_ret(Name,_Q,#type{name="GLubyte",base=binary,size=Sz}) -> - w(" ErlDrvBinary * BinCopy = driver_alloc_binary(~p);~n", [Sz]), - w(" memcpy(BinCopy->orig_bytes, ~s, ~p);~n", [Name,Sz]), - w(" rt[AP++] = ERL_DRV_BINARY; rt[AP++] = (ErlDrvTermData) BinCopy;", []), - w(" rt[AP++] = ~p; rt[AP++] = 0;~n", [Sz]), - "driver_free_binary(BinCopy);"; +build_ret(Name,_Q,#type{base=binary,size={_,Sz}}) -> + w(" rt[AP++] = ERL_DRV_BINARY; rt[AP++] = (ErlDrvTermData) ~s;", [Name]), + if is_integer(Sz) -> + w(" rt[AP++] = ~p; rt[AP++] = 0;~n", [Sz]); + is_list(Sz) -> + w(" rt[AP++] = *~s; rt[AP++] = 0;~n", [Sz]) + end, + "driver_free_binary(" ++ Name ++ ");"; build_ret(Name,_Q,T=#type{}) -> io:format("{~p, {~p, {single,{tuple,X}}}}.~n", [get(current_func),Name]), io:format(" ~p~n",[T]). diff --git a/lib/wx/api_gen/gl_gen_erl.erl b/lib/wx/api_gen/gl_gen_erl.erl index 1dbec5d229..f292c8723e 100644 --- a/lib/wx/api_gen/gl_gen_erl.erl +++ b/lib/wx/api_gen/gl_gen_erl.erl @@ -78,7 +78,11 @@ types() -> {"GLsizeiptr","64/native-unsigned"}, % 64 bits int, convert on c-side {"GLintptr", "64/native-unsigned"}, % 64 bits int, convert on c-sidew {"GLUquadric", "64/native-unsigned"},% Handle 32bits aargh 64bits on mac64 - {"GLhandleARB","64/native-unsigned"} % Handle 32bits aargh 64bits on mac64 + {"GLhandleARB","64/native-unsigned"},% Handle 32bits aargh 64bits on mac64 + + {"GLsync", "64/native-unsigned"}, % Pointer to record + {"GLuint64", "64/native-unsigned"}, + {"GLint64", "64/native-signed"} ]. gl_api(Fs) -> @@ -344,12 +348,8 @@ doc_arg_type2(T=#type{single={tuple,Sz}}) -> "{" ++ args(fun doc_arg_type3/1, ",", lists:duplicate(Sz,T)) ++ "}"; doc_arg_type2(T=#type{single=list}) -> "[" ++ doc_arg_type3(T) ++ "]"; -doc_arg_type2(T=#type{single={list, Max}}) when is_integer(Max) -> +doc_arg_type2(T=#type{single={list, _Max}}) -> "[" ++ doc_arg_type3(T) ++ "]"; -doc_arg_type2(_T=#type{single={list,null}}) -> - "string()"; -doc_arg_type2(T=#type{base=string}) -> - doc_arg_type3(T); doc_arg_type2(T=#type{single={list,_,_}}) -> "[" ++ doc_arg_type3(T) ++ "]"; doc_arg_type2(T=#type{single={tuple_list,Sz}}) -> diff --git a/lib/wx/api_gen/glapi.conf b/lib/wx/api_gen/glapi.conf index f9ed7a1065..525ccf8b68 100644 --- a/lib/wx/api_gen/glapi.conf +++ b/lib/wx/api_gen/glapi.conf @@ -29,8 +29,35 @@ "glMatrixIndexPointerARB", "glPixelTransformParameter", %% OpengGL 3.0 - %"glGetTransformFeedbackVarying", %% Jobbiga - %"glTransformFeedbackVaryings", + + %% ARB + "glCreateSyncFromCLeventARB", % _cl_context _cl_event ?? + "glDebugMessageCallbackARB", + + "glGetn", %* + "glReadnPixels", %* + + "glVertexP2", %* + "glVertexP3", %* + "glVertexP4", %* + "glTexCoordP1", %* + "glTexCoordP2", %* + "glTexCoordP3", %* + "glTexCoordP4", %* + "glMultiTexCoordP1", %* + "glMultiTexCoordP2", %* + "glMultiTexCoordP3", %* + "glMultiTexCoordP4", %* + "glNormalP3", %* + "glColorP3", %* + "glColorP4", %* + "glSecondaryColorP3", %* + "glVertexAttribP1", %* + "glVertexAttribP2", %* + "glVertexAttribP3", %* + "glVertexAttribP4", %* + + "glGetActiveSubroutineUniformiv", %% Bad API don't know what to allocate needs to ask %% EXT %% By default skip these extensions @@ -136,11 +163,12 @@ {"glRect", [{"v1", {single,{tuple,2}}},{"v2", {single,{tuple,2}}}]}. -{"glGetString", {"result", {single,{list,null}}}}. +{"glGetString", {"result", string}}. {"glGetBooleanv", {"params", {single,{list,16}}}}. {"glGetDoublev", {"params", {single,{list,16}}}}. {"glGetFloatv", {"params", {single,{list,16}}}}. {"glGetIntegerv", {"params", {single,{list,16}}}}. +{"glGetInteger64v", {"params", {single,{list,16}}}}. {"glFeedbackBuffer", {"buffer", [{base,memory}, in]}}. {"glSelectBuffer", {"buffer", [{base,memory}, in]}}. @@ -174,24 +202,24 @@ {"glGetActiveAttribARB", [{"length",[skip,{single, true}]}, {"size", {single, true}}, {"type", {single, true}}, - {"name", {single, {list,"maxLength","length"}}} + {"name", {string,"maxLength","length"}} ]}. {"glGetActiveAttrib", [{"length",[skip,{single, true}]}, {"size", {single, true}}, {"type", {single, true}}, - {"name", {single, {list,"bufSize","length"}}} + {"name", {string,"bufSize","length"}} ]}. {"glGetActiveUniformARB", [{"length",[skip,{single, true}]}, {"size", {single, true}}, {"type", {single, true}}, - {"name", {single, {list,"maxLength","length"}}} + {"name", {string,"maxLength","length"}} ]}. {"glGetActiveUniform", [{"length",[skip,{single, true}]}, {"size", {single, true}}, {"type", {single, true}}, - {"name", {single, {list,"bufSize","length"}}} + {"name", {string,"bufSize","length"}} ]}. {"glGetAttachedShaders", [{"count", [skip,{single,true}]}, @@ -201,18 +229,18 @@ {"glGetProgramiv", {"params", {single,true}}}. {"glGetProgramInfoLog", [{"length", [skip,{single,true}]}, - {"infoLog", {single, {list,"bufSize","length"}}} + {"infoLog", {string,"bufSize","length"}} ]}. {"glGetShaderiv", {"params", {single,true}}}. {"glGetShaderInfoLog", [{"length", [skip,{single,true}]}, - {"infoLog", {single, {list,"bufSize","length"}}} + {"infoLog", {string,"bufSize","length"}} ]}. {"glGetShaderSourceARB", [{"length", [skip,{single,true}]}, - {"source", {single, {list,"maxLength","length"}}} + {"source", {string,"maxLength","length"}} ]}. {"glGetShaderSource", [{"length", [skip,{single,true}]}, - {"source", {single, {list,"bufSize","length"}}} + {"source", {string,"bufSize","length"}} ]}. @@ -239,7 +267,7 @@ {"glMatrixIndex", [{"size",{c_only,{length,"indices"}}}, {"indices", {single,list}}]}. -{"glProgramStringARB", [{"len",{c_only,{constant,"stringLen"}}}, +{"glProgramStringARB", [{"len",{c_only,{length,"string"}}}, {"string",[{base,string},{single,true}]}]}. {"glGetProgramStringARB", {"string", [in,{base,memory}]}}. {"glGenProgramsARB", {"programs", {single,{list,"n","n"}}}}. @@ -250,7 +278,7 @@ {"glGetProgramLocalParameter", {"params", {single,{tuple,4}}}}. {"glGetObjectParameter", {"params", {single,true}}}. {"glGetInfoLogARB", [{"length", [skip,{single,true}]}, - {"infoLog", {single, {list,"maxLength","length"}}} + {"infoLog", {string,"maxLength","length"}} ]}. {"glGetAttachedObjectsARB", [{"count", [skip,{single,true}]}, {"obj", {single, {list,"maxCount","count"}}} @@ -280,9 +308,10 @@ {"objW",[{single,true},out]}]}. {"gluBuild", {"data", [binary]}}. {"gluScaleImage", [{"dataIn", [in, binary]}, {"dataOut", [in, {base, memory}]}]}. -{"gluCheckExtension", [{"extName", {single, list}}, {"extString", {single, list}}]}. -{"gluErrorString", {"result", {single, {list,null}}}}. -{"gluGetString", {"result", {single, {list,null}}}}. +{"gluCheckExtension", [{"extName", string}, + {"extString", string}]}. +{"gluErrorString", {"result", string}}. +{"gluGetString", {"result", string}}. {"gluDeleteQuadric", {"quad", in}}. {"gluQuadric", {"quad", in}}. @@ -291,15 +320,21 @@ {"gluDisk", {"quad", in}}. {"gluCylinder", {"quad", in}}. -%% OpenGL 3.0 +%% OpenGL 3.0 and later {"glGetBooleani_v", {"data", {single,{list,16}}}}. {"glGetIntegeri_v", {"data", {single,{list,16}}}}. +{"glGetFloati_v", {"data", {single,{list,16}}}}. +{"glGetDoublei_v", {"data", {single,{list,16}}}}. +{"glGetInteger64i_v", {"data", {single,{list,16}}}}. + +{"glGetBufferParameteriv", {"params", {single,{list,16}}}}. +{"glGetBufferParameteri64v", {"params", {single,{list,16}}}}. {"glTransformFeedbackVaryings", [{"count", {c_only,{length,"varyings"}}}, {"varyings", [{base,string}, {single,list}]}]}. -{"glGetTransformFeedbackVarying", [{"size", {single, true}},{"type", {single, true}}, +{"glGetTransformFeedbackVarying", [{"size", {single, true}},{"type", {single, true}}, {"length", [skip, {single, true}]}, - {"name", {single, {list,"bufSize","length"}}}]}. + {"name", {string,"bufSize","length"}}]}. {"glGenRenderbuffers", {"renderbuffers", {single,{list,"n","n"}}}}. @@ -327,7 +362,133 @@ {"params", [out, {single, {list, "uniformIndicesLen", "uniformIndicesLen"}}]}]}. {"glGetActiveUniformName", [{"length",[skip,{single, true}]}, - {"uniformName", {single, {list,"bufSize","length"}}}]}. + {"uniformName", {string,"bufSize","length"}}]}. {"glGetActiveUniformBlockName", [{"length",[skip,{single, true}]}, - {"uniformBlockName", {single, {list,"bufSize","length"}}}]}. + {"uniformBlockName", {string,"bufSize","length"}}]}. {"glGetActiveUniformBlockiv", {"params", [in, {base,memory}]}}. + + +{"glGetSynciv", [{"values", {single, {list, "bufSize","length"}}}, + {"length", [skip,{single, true}]}]}. + +{"glGetMultisamplefv", {"val", [out, {single, {tuple,2}}]}}. + + +{"glNamedStringARB", [{"stringlen", {c_only, {length, "string"}}}, + {"namelen", {c_only, {length, "name"}}}]}. +{"glDeleteNamedStringARB", [{"namelen", {c_only, {length, "name"}}}]}. +{"glIsNamedStringARB", [{"namelen", {c_only, {length, "name"}}}]}. +{"glGetNamedStringARB",[{"namelen", {c_only, {length, "name"}}}, + {"stringlen",[skip,{single, true}]}, + {"string", {string,"bufSize","stringlen"}}]}. +{"glGetNamedStringivARB",[{"namelen", {c_only, {length, "name"}}}, + {"params", [out, {single, true}]}]}. +{"glCompileShaderIncludeARB", [{"length", {c_only,{constant,"NULL"}}}, + {"count", {c_only,{length,"path"}}}, + {"path", {single,list}}]}. + + +{"glGenSamplers", {"samplers", {single, {list,"count","count"}}}}. +{"glDeleteSamplers", [{"count", {c_only, {length, "samplers"}}}, + {"samplers", {single, list}}]}. +{"glGetSamplerParameter", {"params", {single, {list, 4}}}}. +{"glSamplerParameterI", {"param", {single, list}}}. +{"glSamplerParameterfv", {"param", {single, list}}}. +{"glSamplerParameteriv", {"param", {single, list}}}. + +%{"glGetActiveSubroutineUniformiv", {"values", }}. +{"glGetActiveSubroutineUniformName", [{"length",[skip,{single, true}]}, + {"name", {string,"bufsize","length"}}]}. +{"glGetActiveSubroutineName", [{"length",[skip,{single, true}]}, + {"name", {string,"bufsize","length"}}]}. +{"glGetProgramStageiv", {"values", {single, true}}}. +{"glUniformSubroutinesuiv", [{"count",{c_only,{length,"indices"}}},{"indices", {single, list}}]}. + +{"glGenTransformFeedbacks", {"ids", {single, {list,"n","n"}}}}. +{"glDeleteTransformFeedbacks", [{"n", {c_only, {length, "ids"}}}, + {"ids", {single, list}}]}. + +{"glPatchParameterfv", {"values", {single, list}}}. + + +{"glGetQueryIndexediv", {"params", {single, true} }}. +{"glShaderBinary", [{"count", {c_only, {length, "shaders"}}}, + {"length", {c_only, {size, "binary"}}}, + {"shaders", {single, list}}, + {"binary", binary} + ]}. +{"glGetShaderPrecisionFormat", [{"range", {single, {tuple, 2}}}, + {"precision", {single, true}}]}. + +{"glGetProgramBinary", [{"length",[skip,{single, true}]}, + {"binary", [out, {binary, "bufSize", "length"}]}, + {"binaryFormat", {single, true}}]}. +{"glProgramBinary", [{"binary", binary}, {"length", {c_only, {size, "binary"}}}]}. + +{"glGenProgramPipelines", {"pipelines", {single, {list,"n","n"}}}}. +{"glDeleteProgramPipelines", [{"n", {c_only, {length, "pipelines"}}}, + {"pipelines", {single, list}}]}. + +{"glCreateShaderProgramv", [{"count", {c_only, {length, "strings"}}}, + {"strings", {single, list}}]}. +{"glGetProgramPipelineInfoLog", [{"length", [skip,{single, true}]}, + {"infoLog", {string,"bufSize","length"}}]}. +{"glGetProgramPipelineiv", {"params", {single, true}}}. + + +%% {"glCreateSyncFromCLeventARB", {"context", }}. + +{"glDebugMessageControlARB", [{"count", {c_only, {length, "ids"}}}, + {"ids", {single, list}}]}. +{"glDebugMessageInsertARB", {"length", {c_only, {length, "buf"}}}}. +{"glGetDebugMessageLogARB", [{"sources", {single, {list, "count", "result"}}}, + {"types", {single, {list, "count", "result"}}}, + {"ids", {single, {list, "count", "result"}}}, + {"severities", {single, {list, "count", "result"}}}, + {"lengths", [{c_only, undefined}, {single, {list, "count", "result"}}]}, + {"messageLog", [{string, "bufsize", "lengths"}, + {single, {list, "bufsize", "result"}}]}]}. + + +{"glUniformMatrix2dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,4}}]}]}. +{"glUniformMatrix3dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,9}}]}]}. +{"glUniformMatrix4dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,16}}]}]}. +{"glUniformMatrix2x3dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,6}}]}]}. +{"glUniformMatrix3x2dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,6}}]}]}. +{"glUniformMatrix2x4dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,8}}]}]}. +{"glUniformMatrix4x2dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,8}}]}]}. +{"glUniformMatrix3x4dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,12}}]}]}. +{"glUniformMatrix4x3dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,12}}]}]}. + +{"glProgramUniform1", [{"count",{c_only,{length,"value"}}}, {"value", [{single,list}]}]}. +{"glProgramUniform2", [{"count",{c_only,{length,"value"}}}, {"value", [{single,{tuple_list,2}}]}]}. +{"glProgramUniform3", [{"count",{c_only,{length,"value"}}}, {"value", [{single,{tuple_list,3}}]}]}. +{"glProgramUniform4", [{"count",{c_only,{length,"value"}}}, {"value", [{single,{tuple_list,4}}]}]}. + +{"glProgramUniformMatrix2fv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,4}}]}]}. +{"glProgramUniformMatrix2dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,4}}]}]}. +{"glProgramUniformMatrix3dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,9}}]}]}. +{"glProgramUniformMatrix3fv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,9}}]}]}. +{"glProgramUniformMatrix4dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,16}}]}]}. +{"glProgramUniformMatrix4fv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,16}}]}]}. +{"glProgramUniformMatrix2x3fv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,6}}]}]}. +{"glProgramUniformMatrix3x2fv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,6}}]}]}. +{"glProgramUniformMatrix2x4fv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,8}}]}]}. +{"glProgramUniformMatrix4x2fv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,8}}]}]}. +{"glProgramUniformMatrix3x4fv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,12}}]}]}. +{"glProgramUniformMatrix4x3fv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,12}}]}]}. + +{"glProgramUniformMatrix2x3dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,6}}]}]}. +{"glProgramUniformMatrix3x2dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,6}}]}]}. +{"glProgramUniformMatrix2x4dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,8}}]}]}. +{"glProgramUniformMatrix4x2dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,8}}]}]}. +{"glProgramUniformMatrix3x4dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,12}}]}]}. +{"glProgramUniformMatrix4x3dv", [{"count",{c_only,{length,"value"}}},{"value", [{single,{tuple_list,12}}]}]}. + +{"glViewportArrayv", [{"count",{c_only,{length,"v"}}}, {"v", [{single,{tuple_list,4}}]}]}. +{"glViewportIndexedfv", {"v", {single,{tuple,4}}}}. +{"glScissorArrayv", [{"count",{c_only,{length,"v"}}}, {"v", [{single,{tuple_list,4}}]}]}. +{"glScissorIndexedv", {"v", {single,{tuple,4}}}}. +{"glDepthRangeArrayv", [{"count",{c_only,{length,"v"}}}, {"v", [{single,{tuple_list,2}}]}]}. + + diff --git a/lib/wx/c_src/egl_impl.h b/lib/wx/c_src/egl_impl.h index 5909ebd96e..e93e4caefd 100644 --- a/lib/wx/c_src/egl_impl.h +++ b/lib/wx/c_src/egl_impl.h @@ -125,14 +125,20 @@ typedef int64_t GLint64EXT; typedef uint64_t GLuint64EXT; #endif +#ifndef GL_ARB_sync +typedef int64_t GLint64; +typedef uint64_t GLuint64; +typedef struct __GLsync *GLsync; +#endif + /* External Api */ #ifdef _WIN32 extern "C" __declspec(dllexport) int egl_init_opengl(void *); -extern "C" __declspec(dllexport) void egl_dispatch(int, char *, ErlDrvPort, ErlDrvTermData, char **); +extern "C" __declspec(dllexport) void egl_dispatch(int, char *, ErlDrvPort, ErlDrvTermData, char **, int *); #else extern "C" int egl_init_opengl(void *); -extern "C" void egl_dispatch(int, char *, ErlDrvPort, ErlDrvTermData, char **); +extern "C" void egl_dispatch(int, char *, ErlDrvPort, ErlDrvTermData, char **, int *); #endif /* internal */ diff --git a/lib/wx/c_src/gen/gl_fdefs.h b/lib/wx/c_src/gen/gl_fdefs.h index 2096f7a413..c0fc338aa8 100644 --- a/lib/wx/c_src/gen/gl_fdefs.h +++ b/lib/wx/c_src/gen/gl_fdefs.h @@ -684,7 +684,7 @@ typedef void (APIENTRY * WXEGLMULTTRANSPOSEMATRIXD)(const GLdouble *); WXE_EXTERN WXEGLMULTTRANSPOSEMATRIXD weglMultTransposeMatrixd; typedef void (APIENTRY * WXEGLBLENDFUNCSEPARATE)(GLenum,GLenum,GLenum,GLenum); WXE_EXTERN WXEGLBLENDFUNCSEPARATE weglBlendFuncSeparate; -typedef void (APIENTRY * WXEGLMULTIDRAWARRAYS)(GLenum,GLint *,GLsizei *,GLsizei); +typedef void (APIENTRY * WXEGLMULTIDRAWARRAYS)(GLenum,const GLint *,const GLsizei *,GLsizei); WXE_EXTERN WXEGLMULTIDRAWARRAYS weglMultiDrawArrays; typedef void (APIENTRY * WXEGLPOINTPARAMETERF)(GLenum,GLfloat); WXE_EXTERN WXEGLPOINTPARAMETERF weglPointParameterf; @@ -972,6 +972,30 @@ typedef void (APIENTRY * WXEGLGETVERTEXATTRIBIIV)(GLuint,GLenum,GLint *); WXE_EXTERN WXEGLGETVERTEXATTRIBIIV weglGetVertexAttribIiv; typedef void (APIENTRY * WXEGLGETVERTEXATTRIBIUIV)(GLuint,GLenum,GLuint *); WXE_EXTERN WXEGLGETVERTEXATTRIBIUIV weglGetVertexAttribIuiv; +typedef void (APIENTRY * WXEGLVERTEXATTRIBI1IV)(GLuint,const GLint *); +WXE_EXTERN WXEGLVERTEXATTRIBI1IV weglVertexAttribI1iv; +typedef void (APIENTRY * WXEGLVERTEXATTRIBI2IV)(GLuint,const GLint *); +WXE_EXTERN WXEGLVERTEXATTRIBI2IV weglVertexAttribI2iv; +typedef void (APIENTRY * WXEGLVERTEXATTRIBI3IV)(GLuint,const GLint *); +WXE_EXTERN WXEGLVERTEXATTRIBI3IV weglVertexAttribI3iv; +typedef void (APIENTRY * WXEGLVERTEXATTRIBI4IV)(GLuint,const GLint *); +WXE_EXTERN WXEGLVERTEXATTRIBI4IV weglVertexAttribI4iv; +typedef void (APIENTRY * WXEGLVERTEXATTRIBI1UIV)(GLuint,const GLuint *); +WXE_EXTERN WXEGLVERTEXATTRIBI1UIV weglVertexAttribI1uiv; +typedef void (APIENTRY * WXEGLVERTEXATTRIBI2UIV)(GLuint,const GLuint *); +WXE_EXTERN WXEGLVERTEXATTRIBI2UIV weglVertexAttribI2uiv; +typedef void (APIENTRY * WXEGLVERTEXATTRIBI3UIV)(GLuint,const GLuint *); +WXE_EXTERN WXEGLVERTEXATTRIBI3UIV weglVertexAttribI3uiv; +typedef void (APIENTRY * WXEGLVERTEXATTRIBI4UIV)(GLuint,const GLuint *); +WXE_EXTERN WXEGLVERTEXATTRIBI4UIV weglVertexAttribI4uiv; +typedef void (APIENTRY * WXEGLVERTEXATTRIBI4BV)(GLuint,const GLbyte *); +WXE_EXTERN WXEGLVERTEXATTRIBI4BV weglVertexAttribI4bv; +typedef void (APIENTRY * WXEGLVERTEXATTRIBI4SV)(GLuint,const GLshort *); +WXE_EXTERN WXEGLVERTEXATTRIBI4SV weglVertexAttribI4sv; +typedef void (APIENTRY * WXEGLVERTEXATTRIBI4UBV)(GLuint,const GLubyte *); +WXE_EXTERN WXEGLVERTEXATTRIBI4UBV weglVertexAttribI4ubv; +typedef void (APIENTRY * WXEGLVERTEXATTRIBI4USV)(GLuint,const GLushort *); +WXE_EXTERN WXEGLVERTEXATTRIBI4USV weglVertexAttribI4usv; typedef void (APIENTRY * WXEGLGETUNIFORMUIV)(GLuint,GLint,GLuint *); WXE_EXTERN WXEGLGETUNIFORMUIV weglGetUniformuiv; typedef void (APIENTRY * WXEGLBINDFRAGDATALOCATION)(GLuint,GLuint,const GLchar *); @@ -1012,30 +1036,6 @@ typedef void (APIENTRY * WXEGLCLEARBUFFERFI)(GLenum,GLint,GLfloat,GLint); WXE_EXTERN WXEGLCLEARBUFFERFI weglClearBufferfi; typedef const GLubyte * (APIENTRY * WXEGLGETSTRINGI)(GLenum,GLuint); WXE_EXTERN WXEGLGETSTRINGI weglGetStringi; -typedef void (APIENTRY * WXEGLVERTEXATTRIBI1IV)(GLuint,const GLint *); -WXE_EXTERN WXEGLVERTEXATTRIBI1IV weglVertexAttribI1iv; -typedef void (APIENTRY * WXEGLVERTEXATTRIBI2IV)(GLuint,const GLint *); -WXE_EXTERN WXEGLVERTEXATTRIBI2IV weglVertexAttribI2iv; -typedef void (APIENTRY * WXEGLVERTEXATTRIBI3IV)(GLuint,const GLint *); -WXE_EXTERN WXEGLVERTEXATTRIBI3IV weglVertexAttribI3iv; -typedef void (APIENTRY * WXEGLVERTEXATTRIBI4IV)(GLuint,const GLint *); -WXE_EXTERN WXEGLVERTEXATTRIBI4IV weglVertexAttribI4iv; -typedef void (APIENTRY * WXEGLVERTEXATTRIBI1UIV)(GLuint,const GLuint *); -WXE_EXTERN WXEGLVERTEXATTRIBI1UIV weglVertexAttribI1uiv; -typedef void (APIENTRY * WXEGLVERTEXATTRIBI2UIV)(GLuint,const GLuint *); -WXE_EXTERN WXEGLVERTEXATTRIBI2UIV weglVertexAttribI2uiv; -typedef void (APIENTRY * WXEGLVERTEXATTRIBI3UIV)(GLuint,const GLuint *); -WXE_EXTERN WXEGLVERTEXATTRIBI3UIV weglVertexAttribI3uiv; -typedef void (APIENTRY * WXEGLVERTEXATTRIBI4UIV)(GLuint,const GLuint *); -WXE_EXTERN WXEGLVERTEXATTRIBI4UIV weglVertexAttribI4uiv; -typedef void (APIENTRY * WXEGLVERTEXATTRIBI4BV)(GLuint,const GLbyte *); -WXE_EXTERN WXEGLVERTEXATTRIBI4BV weglVertexAttribI4bv; -typedef void (APIENTRY * WXEGLVERTEXATTRIBI4SV)(GLuint,const GLshort *); -WXE_EXTERN WXEGLVERTEXATTRIBI4SV weglVertexAttribI4sv; -typedef void (APIENTRY * WXEGLVERTEXATTRIBI4UBV)(GLuint,const GLubyte *); -WXE_EXTERN WXEGLVERTEXATTRIBI4UBV weglVertexAttribI4ubv; -typedef void (APIENTRY * WXEGLVERTEXATTRIBI4USV)(GLuint,const GLushort *); -WXE_EXTERN WXEGLVERTEXATTRIBI4USV weglVertexAttribI4usv; typedef void (APIENTRY * WXEGLDRAWARRAYSINSTANCED)(GLenum,GLint,GLsizei,GLsizei); WXE_EXTERN WXEGLDRAWARRAYSINSTANCED weglDrawArraysInstanced; typedef void (APIENTRY * WXEGLDRAWELEMENTSINSTANCED)(GLenum,GLsizei,GLenum,const GLvoid *,GLsizei); @@ -1044,6 +1044,24 @@ typedef void (APIENTRY * WXEGLTEXBUFFER)(GLenum,GLenum,GLuint); WXE_EXTERN WXEGLTEXBUFFER weglTexBuffer; typedef void (APIENTRY * WXEGLPRIMITIVERESTARTINDEX)(GLuint); WXE_EXTERN WXEGLPRIMITIVERESTARTINDEX weglPrimitiveRestartIndex; +typedef void (APIENTRY * WXEGLGETINTEGER64I_V)(GLenum,GLuint,GLint64 *); +WXE_EXTERN WXEGLGETINTEGER64I_V weglGetInteger64i_v; +typedef void (APIENTRY * WXEGLGETBUFFERPARAMETERI64V)(GLenum,GLenum,GLint64 *); +WXE_EXTERN WXEGLGETBUFFERPARAMETERI64V weglGetBufferParameteri64v; +typedef void (APIENTRY * WXEGLFRAMEBUFFERTEXTURE)(GLenum,GLenum,GLuint,GLint); +WXE_EXTERN WXEGLFRAMEBUFFERTEXTURE weglFramebufferTexture; +typedef void (APIENTRY * WXEGLVERTEXATTRIBDIVISOR)(GLuint,GLuint); +WXE_EXTERN WXEGLVERTEXATTRIBDIVISOR weglVertexAttribDivisor; +typedef void (APIENTRY * WXEGLMINSAMPLESHADING)(GLclampf); +WXE_EXTERN WXEGLMINSAMPLESHADING weglMinSampleShading; +typedef void (APIENTRY * WXEGLBLENDEQUATIONI)(GLuint,GLenum); +WXE_EXTERN WXEGLBLENDEQUATIONI weglBlendEquationi; +typedef void (APIENTRY * WXEGLBLENDEQUATIONSEPARATEI)(GLuint,GLenum,GLenum); +WXE_EXTERN WXEGLBLENDEQUATIONSEPARATEI weglBlendEquationSeparatei; +typedef void (APIENTRY * WXEGLBLENDFUNCI)(GLuint,GLenum,GLenum); +WXE_EXTERN WXEGLBLENDFUNCI weglBlendFunci; +typedef void (APIENTRY * WXEGLBLENDFUNCSEPARATEI)(GLuint,GLenum,GLenum,GLenum,GLenum); +WXE_EXTERN WXEGLBLENDFUNCSEPARATEI weglBlendFuncSeparatei; typedef void (APIENTRY * WXEGLLOADTRANSPOSEMATRIXFARB)(const GLfloat *); WXE_EXTERN WXEGLLOADTRANSPOSEMATRIXFARB weglLoadTransposeMatrixfARB; typedef void (APIENTRY * WXEGLLOADTRANSPOSEMATRIXDARB)(const GLdouble *); @@ -1112,6 +1130,8 @@ typedef void (APIENTRY * WXEGLGETPROGRAMLOCALPARAMETERFVARB)(GLenum,GLuint,GLflo WXE_EXTERN WXEGLGETPROGRAMLOCALPARAMETERFVARB weglGetProgramLocalParameterfvARB; typedef void (APIENTRY * WXEGLGETPROGRAMSTRINGARB)(GLenum,GLenum,GLvoid *); WXE_EXTERN WXEGLGETPROGRAMSTRINGARB weglGetProgramStringARB; +typedef void (APIENTRY * WXEGLGETBUFFERPARAMETERIVARB)(GLenum,GLenum,GLint *); +WXE_EXTERN WXEGLGETBUFFERPARAMETERIVARB weglGetBufferParameterivARB; typedef void (APIENTRY * WXEGLDELETEOBJECTARB)(GLhandleARB); WXE_EXTERN WXEGLDELETEOBJECTARB weglDeleteObjectARB; typedef GLhandleARB (APIENTRY * WXEGLGETHANDLEARB)(GLenum); @@ -1198,14 +1218,8 @@ typedef void (APIENTRY * WXEGLRENDERBUFFERSTORAGEMULTISAMPLE)(GLenum,GLsizei,GLe WXE_EXTERN WXEGLRENDERBUFFERSTORAGEMULTISAMPLE weglRenderbufferStorageMultisample; typedef void (APIENTRY * WXEGLFRAMEBUFFERTEXTURELAYER)(GLenum,GLenum,GLuint,GLint,GLint); WXE_EXTERN WXEGLFRAMEBUFFERTEXTURELAYER weglFramebufferTextureLayer; -typedef void (APIENTRY * WXEGLPROGRAMPARAMETERIARB)(GLuint,GLenum,GLint); -WXE_EXTERN WXEGLPROGRAMPARAMETERIARB weglProgramParameteriARB; -typedef void (APIENTRY * WXEGLFRAMEBUFFERTEXTUREARB)(GLenum,GLenum,GLuint,GLint); -WXE_EXTERN WXEGLFRAMEBUFFERTEXTUREARB weglFramebufferTextureARB; typedef void (APIENTRY * WXEGLFRAMEBUFFERTEXTUREFACEARB)(GLenum,GLenum,GLuint,GLint,GLenum); WXE_EXTERN WXEGLFRAMEBUFFERTEXTUREFACEARB weglFramebufferTextureFaceARB; -typedef void (APIENTRY * WXEGLVERTEXATTRIBDIVISORARB)(GLuint,GLuint); -WXE_EXTERN WXEGLVERTEXATTRIBDIVISORARB weglVertexAttribDivisorARB; typedef void (APIENTRY * WXEGLFLUSHMAPPEDBUFFERRANGE)(GLenum,GLintptr,GLsizeiptr); WXE_EXTERN WXEGLFLUSHMAPPEDBUFFERRANGE weglFlushMappedBufferRange; typedef void (APIENTRY * WXEGLBINDVERTEXARRAY)(GLuint); @@ -1232,6 +1246,342 @@ typedef void (APIENTRY * WXEGLUNIFORMBLOCKBINDING)(GLuint,GLuint,GLuint); WXE_EXTERN WXEGLUNIFORMBLOCKBINDING weglUniformBlockBinding; typedef void (APIENTRY * WXEGLCOPYBUFFERSUBDATA)(GLenum,GLenum,GLintptr,GLintptr,GLsizeiptr); WXE_EXTERN WXEGLCOPYBUFFERSUBDATA weglCopyBufferSubData; +typedef void (APIENTRY * WXEGLDRAWELEMENTSBASEVERTEX)(GLenum,GLsizei,GLenum,const GLvoid *,GLint); +WXE_EXTERN WXEGLDRAWELEMENTSBASEVERTEX weglDrawElementsBaseVertex; +typedef void (APIENTRY * WXEGLDRAWRANGEELEMENTSBASEVERTEX)(GLenum,GLuint,GLuint,GLsizei,GLenum,const GLvoid *,GLint); +WXE_EXTERN WXEGLDRAWRANGEELEMENTSBASEVERTEX weglDrawRangeElementsBaseVertex; +typedef void (APIENTRY * WXEGLDRAWELEMENTSINSTANCEDBASEVERTEX)(GLenum,GLsizei,GLenum,const GLvoid *,GLsizei,GLint); +WXE_EXTERN WXEGLDRAWELEMENTSINSTANCEDBASEVERTEX weglDrawElementsInstancedBaseVertex; +typedef void (APIENTRY * WXEGLPROVOKINGVERTEX)(GLenum); +WXE_EXTERN WXEGLPROVOKINGVERTEX weglProvokingVertex; +typedef GLsync (APIENTRY * WXEGLFENCESYNC)(GLenum,GLbitfield); +WXE_EXTERN WXEGLFENCESYNC weglFenceSync; +typedef GLboolean (APIENTRY * WXEGLISSYNC)(GLsync); +WXE_EXTERN WXEGLISSYNC weglIsSync; +typedef void (APIENTRY * WXEGLDELETESYNC)(GLsync); +WXE_EXTERN WXEGLDELETESYNC weglDeleteSync; +typedef GLenum (APIENTRY * WXEGLCLIENTWAITSYNC)(GLsync,GLbitfield,GLuint64); +WXE_EXTERN WXEGLCLIENTWAITSYNC weglClientWaitSync; +typedef void (APIENTRY * WXEGLWAITSYNC)(GLsync,GLbitfield,GLuint64); +WXE_EXTERN WXEGLWAITSYNC weglWaitSync; +typedef void (APIENTRY * WXEGLGETINTEGER64V)(GLenum,GLint64 *); +WXE_EXTERN WXEGLGETINTEGER64V weglGetInteger64v; +typedef void (APIENTRY * WXEGLGETSYNCIV)(GLsync,GLenum,GLsizei,GLsizei *,GLint *); +WXE_EXTERN WXEGLGETSYNCIV weglGetSynciv; +typedef void (APIENTRY * WXEGLTEXIMAGE2DMULTISAMPLE)(GLenum,GLsizei,GLint,GLsizei,GLsizei,GLboolean); +WXE_EXTERN WXEGLTEXIMAGE2DMULTISAMPLE weglTexImage2DMultisample; +typedef void (APIENTRY * WXEGLTEXIMAGE3DMULTISAMPLE)(GLenum,GLsizei,GLint,GLsizei,GLsizei,GLsizei,GLboolean); +WXE_EXTERN WXEGLTEXIMAGE3DMULTISAMPLE weglTexImage3DMultisample; +typedef void (APIENTRY * WXEGLGETMULTISAMPLEFV)(GLenum,GLuint,GLfloat *); +WXE_EXTERN WXEGLGETMULTISAMPLEFV weglGetMultisamplefv; +typedef void (APIENTRY * WXEGLSAMPLEMASKI)(GLuint,GLbitfield); +WXE_EXTERN WXEGLSAMPLEMASKI weglSampleMaski; +typedef void (APIENTRY * WXEGLNAMEDSTRINGARB)(GLenum,GLint,const GLchar *,GLint,const GLchar *); +WXE_EXTERN WXEGLNAMEDSTRINGARB weglNamedStringARB; +typedef void (APIENTRY * WXEGLDELETENAMEDSTRINGARB)(GLint,const GLchar *); +WXE_EXTERN WXEGLDELETENAMEDSTRINGARB weglDeleteNamedStringARB; +typedef void (APIENTRY * WXEGLCOMPILESHADERINCLUDEARB)(GLuint,GLsizei,const GLchar **,const GLint *); +WXE_EXTERN WXEGLCOMPILESHADERINCLUDEARB weglCompileShaderIncludeARB; +typedef GLboolean (APIENTRY * WXEGLISNAMEDSTRINGARB)(GLint,const GLchar *); +WXE_EXTERN WXEGLISNAMEDSTRINGARB weglIsNamedStringARB; +typedef void (APIENTRY * WXEGLGETNAMEDSTRINGARB)(GLint,const GLchar *,GLsizei,GLint *,GLchar *); +WXE_EXTERN WXEGLGETNAMEDSTRINGARB weglGetNamedStringARB; +typedef void (APIENTRY * WXEGLGETNAMEDSTRINGIVARB)(GLint,const GLchar *,GLenum,GLint *); +WXE_EXTERN WXEGLGETNAMEDSTRINGIVARB weglGetNamedStringivARB; +typedef void (APIENTRY * WXEGLBINDFRAGDATALOCATIONINDEXED)(GLuint,GLuint,GLuint,const GLchar *); +WXE_EXTERN WXEGLBINDFRAGDATALOCATIONINDEXED weglBindFragDataLocationIndexed; +typedef GLint (APIENTRY * WXEGLGETFRAGDATAINDEX)(GLuint,const GLchar *); +WXE_EXTERN WXEGLGETFRAGDATAINDEX weglGetFragDataIndex; +typedef void (APIENTRY * WXEGLGENSAMPLERS)(GLsizei,GLuint *); +WXE_EXTERN WXEGLGENSAMPLERS weglGenSamplers; +typedef void (APIENTRY * WXEGLDELETESAMPLERS)(GLsizei,const GLuint *); +WXE_EXTERN WXEGLDELETESAMPLERS weglDeleteSamplers; +typedef GLboolean (APIENTRY * WXEGLISSAMPLER)(GLuint); +WXE_EXTERN WXEGLISSAMPLER weglIsSampler; +typedef void (APIENTRY * WXEGLBINDSAMPLER)(GLuint,GLuint); +WXE_EXTERN WXEGLBINDSAMPLER weglBindSampler; +typedef void (APIENTRY * WXEGLSAMPLERPARAMETERI)(GLuint,GLenum,GLint); +WXE_EXTERN WXEGLSAMPLERPARAMETERI weglSamplerParameteri; +typedef void (APIENTRY * WXEGLSAMPLERPARAMETERIV)(GLuint,GLenum,const GLint *); +WXE_EXTERN WXEGLSAMPLERPARAMETERIV weglSamplerParameteriv; +typedef void (APIENTRY * WXEGLSAMPLERPARAMETERF)(GLuint,GLenum,GLfloat); +WXE_EXTERN WXEGLSAMPLERPARAMETERF weglSamplerParameterf; +typedef void (APIENTRY * WXEGLSAMPLERPARAMETERFV)(GLuint,GLenum,const GLfloat *); +WXE_EXTERN WXEGLSAMPLERPARAMETERFV weglSamplerParameterfv; +typedef void (APIENTRY * WXEGLSAMPLERPARAMETERIIV)(GLuint,GLenum,const GLint *); +WXE_EXTERN WXEGLSAMPLERPARAMETERIIV weglSamplerParameterIiv; +typedef void (APIENTRY * WXEGLSAMPLERPARAMETERIUIV)(GLuint,GLenum,const GLuint *); +WXE_EXTERN WXEGLSAMPLERPARAMETERIUIV weglSamplerParameterIuiv; +typedef void (APIENTRY * WXEGLGETSAMPLERPARAMETERIV)(GLuint,GLenum,GLint *); +WXE_EXTERN WXEGLGETSAMPLERPARAMETERIV weglGetSamplerParameteriv; +typedef void (APIENTRY * WXEGLGETSAMPLERPARAMETERIIV)(GLuint,GLenum,GLint *); +WXE_EXTERN WXEGLGETSAMPLERPARAMETERIIV weglGetSamplerParameterIiv; +typedef void (APIENTRY * WXEGLGETSAMPLERPARAMETERFV)(GLuint,GLenum,GLfloat *); +WXE_EXTERN WXEGLGETSAMPLERPARAMETERFV weglGetSamplerParameterfv; +typedef void (APIENTRY * WXEGLGETSAMPLERPARAMETERIUIV)(GLuint,GLenum,GLuint *); +WXE_EXTERN WXEGLGETSAMPLERPARAMETERIUIV weglGetSamplerParameterIuiv; +typedef void (APIENTRY * WXEGLQUERYCOUNTER)(GLuint,GLenum); +WXE_EXTERN WXEGLQUERYCOUNTER weglQueryCounter; +typedef void (APIENTRY * WXEGLGETQUERYOBJECTI64V)(GLuint,GLenum,GLint64 *); +WXE_EXTERN WXEGLGETQUERYOBJECTI64V weglGetQueryObjecti64v; +typedef void (APIENTRY * WXEGLGETQUERYOBJECTUI64V)(GLuint,GLenum,GLuint64 *); +WXE_EXTERN WXEGLGETQUERYOBJECTUI64V weglGetQueryObjectui64v; +typedef void (APIENTRY * WXEGLDRAWARRAYSINDIRECT)(GLenum,const GLvoid *); +WXE_EXTERN WXEGLDRAWARRAYSINDIRECT weglDrawArraysIndirect; +typedef void (APIENTRY * WXEGLDRAWELEMENTSINDIRECT)(GLenum,GLenum,const GLvoid *); +WXE_EXTERN WXEGLDRAWELEMENTSINDIRECT weglDrawElementsIndirect; +typedef void (APIENTRY * WXEGLUNIFORM1D)(GLint,GLdouble); +WXE_EXTERN WXEGLUNIFORM1D weglUniform1d; +typedef void (APIENTRY * WXEGLUNIFORM2D)(GLint,GLdouble,GLdouble); +WXE_EXTERN WXEGLUNIFORM2D weglUniform2d; +typedef void (APIENTRY * WXEGLUNIFORM3D)(GLint,GLdouble,GLdouble,GLdouble); +WXE_EXTERN WXEGLUNIFORM3D weglUniform3d; +typedef void (APIENTRY * WXEGLUNIFORM4D)(GLint,GLdouble,GLdouble,GLdouble,GLdouble); +WXE_EXTERN WXEGLUNIFORM4D weglUniform4d; +typedef void (APIENTRY * WXEGLUNIFORM1DV)(GLint,GLsizei,const GLdouble *); +WXE_EXTERN WXEGLUNIFORM1DV weglUniform1dv; +typedef void (APIENTRY * WXEGLUNIFORM2DV)(GLint,GLsizei,const GLdouble *); +WXE_EXTERN WXEGLUNIFORM2DV weglUniform2dv; +typedef void (APIENTRY * WXEGLUNIFORM3DV)(GLint,GLsizei,const GLdouble *); +WXE_EXTERN WXEGLUNIFORM3DV weglUniform3dv; +typedef void (APIENTRY * WXEGLUNIFORM4DV)(GLint,GLsizei,const GLdouble *); +WXE_EXTERN WXEGLUNIFORM4DV weglUniform4dv; +typedef void (APIENTRY * WXEGLUNIFORMMATRIX2DV)(GLint,GLsizei,GLboolean,const GLdouble *); +WXE_EXTERN WXEGLUNIFORMMATRIX2DV weglUniformMatrix2dv; +typedef void (APIENTRY * WXEGLUNIFORMMATRIX3DV)(GLint,GLsizei,GLboolean,const GLdouble *); +WXE_EXTERN WXEGLUNIFORMMATRIX3DV weglUniformMatrix3dv; +typedef void (APIENTRY * WXEGLUNIFORMMATRIX4DV)(GLint,GLsizei,GLboolean,const GLdouble *); +WXE_EXTERN WXEGLUNIFORMMATRIX4DV weglUniformMatrix4dv; +typedef void (APIENTRY * WXEGLUNIFORMMATRIX2X3DV)(GLint,GLsizei,GLboolean,const GLdouble *); +WXE_EXTERN WXEGLUNIFORMMATRIX2X3DV weglUniformMatrix2x3dv; +typedef void (APIENTRY * WXEGLUNIFORMMATRIX2X4DV)(GLint,GLsizei,GLboolean,const GLdouble *); +WXE_EXTERN WXEGLUNIFORMMATRIX2X4DV weglUniformMatrix2x4dv; +typedef void (APIENTRY * WXEGLUNIFORMMATRIX3X2DV)(GLint,GLsizei,GLboolean,const GLdouble *); +WXE_EXTERN WXEGLUNIFORMMATRIX3X2DV weglUniformMatrix3x2dv; +typedef void (APIENTRY * WXEGLUNIFORMMATRIX3X4DV)(GLint,GLsizei,GLboolean,const GLdouble *); +WXE_EXTERN WXEGLUNIFORMMATRIX3X4DV weglUniformMatrix3x4dv; +typedef void (APIENTRY * WXEGLUNIFORMMATRIX4X2DV)(GLint,GLsizei,GLboolean,const GLdouble *); +WXE_EXTERN WXEGLUNIFORMMATRIX4X2DV weglUniformMatrix4x2dv; +typedef void (APIENTRY * WXEGLUNIFORMMATRIX4X3DV)(GLint,GLsizei,GLboolean,const GLdouble *); +WXE_EXTERN WXEGLUNIFORMMATRIX4X3DV weglUniformMatrix4x3dv; +typedef void (APIENTRY * WXEGLGETUNIFORMDV)(GLuint,GLint,GLdouble *); +WXE_EXTERN WXEGLGETUNIFORMDV weglGetUniformdv; +typedef GLint (APIENTRY * WXEGLGETSUBROUTINEUNIFORMLOCATION)(GLuint,GLenum,const GLchar *); +WXE_EXTERN WXEGLGETSUBROUTINEUNIFORMLOCATION weglGetSubroutineUniformLocation; +typedef GLuint (APIENTRY * WXEGLGETSUBROUTINEINDEX)(GLuint,GLenum,const GLchar *); +WXE_EXTERN WXEGLGETSUBROUTINEINDEX weglGetSubroutineIndex; +typedef void (APIENTRY * WXEGLGETACTIVESUBROUTINEUNIFORMNAME)(GLuint,GLenum,GLuint,GLsizei,GLsizei *,GLchar *); +WXE_EXTERN WXEGLGETACTIVESUBROUTINEUNIFORMNAME weglGetActiveSubroutineUniformName; +typedef void (APIENTRY * WXEGLGETACTIVESUBROUTINENAME)(GLuint,GLenum,GLuint,GLsizei,GLsizei *,GLchar *); +WXE_EXTERN WXEGLGETACTIVESUBROUTINENAME weglGetActiveSubroutineName; +typedef void (APIENTRY * WXEGLUNIFORMSUBROUTINESUIV)(GLenum,GLsizei,const GLuint *); +WXE_EXTERN WXEGLUNIFORMSUBROUTINESUIV weglUniformSubroutinesuiv; +typedef void (APIENTRY * WXEGLGETUNIFORMSUBROUTINEUIV)(GLenum,GLint,GLuint *); +WXE_EXTERN WXEGLGETUNIFORMSUBROUTINEUIV weglGetUniformSubroutineuiv; +typedef void (APIENTRY * WXEGLGETPROGRAMSTAGEIV)(GLuint,GLenum,GLenum,GLint *); +WXE_EXTERN WXEGLGETPROGRAMSTAGEIV weglGetProgramStageiv; +typedef void (APIENTRY * WXEGLPATCHPARAMETERI)(GLenum,GLint); +WXE_EXTERN WXEGLPATCHPARAMETERI weglPatchParameteri; +typedef void (APIENTRY * WXEGLPATCHPARAMETERFV)(GLenum,const GLfloat *); +WXE_EXTERN WXEGLPATCHPARAMETERFV weglPatchParameterfv; +typedef void (APIENTRY * WXEGLBINDTRANSFORMFEEDBACK)(GLenum,GLuint); +WXE_EXTERN WXEGLBINDTRANSFORMFEEDBACK weglBindTransformFeedback; +typedef void (APIENTRY * WXEGLDELETETRANSFORMFEEDBACKS)(GLsizei,const GLuint *); +WXE_EXTERN WXEGLDELETETRANSFORMFEEDBACKS weglDeleteTransformFeedbacks; +typedef void (APIENTRY * WXEGLGENTRANSFORMFEEDBACKS)(GLsizei,GLuint *); +WXE_EXTERN WXEGLGENTRANSFORMFEEDBACKS weglGenTransformFeedbacks; +typedef GLboolean (APIENTRY * WXEGLISTRANSFORMFEEDBACK)(GLuint); +WXE_EXTERN WXEGLISTRANSFORMFEEDBACK weglIsTransformFeedback; +typedef void (APIENTRY * WXEGLPAUSETRANSFORMFEEDBACK)(); +WXE_EXTERN WXEGLPAUSETRANSFORMFEEDBACK weglPauseTransformFeedback; +typedef void (APIENTRY * WXEGLRESUMETRANSFORMFEEDBACK)(); +WXE_EXTERN WXEGLRESUMETRANSFORMFEEDBACK weglResumeTransformFeedback; +typedef void (APIENTRY * WXEGLDRAWTRANSFORMFEEDBACK)(GLenum,GLuint); +WXE_EXTERN WXEGLDRAWTRANSFORMFEEDBACK weglDrawTransformFeedback; +typedef void (APIENTRY * WXEGLDRAWTRANSFORMFEEDBACKSTREAM)(GLenum,GLuint,GLuint); +WXE_EXTERN WXEGLDRAWTRANSFORMFEEDBACKSTREAM weglDrawTransformFeedbackStream; +typedef void (APIENTRY * WXEGLBEGINQUERYINDEXED)(GLenum,GLuint,GLuint); +WXE_EXTERN WXEGLBEGINQUERYINDEXED weglBeginQueryIndexed; +typedef void (APIENTRY * WXEGLENDQUERYINDEXED)(GLenum,GLuint); +WXE_EXTERN WXEGLENDQUERYINDEXED weglEndQueryIndexed; +typedef void (APIENTRY * WXEGLGETQUERYINDEXEDIV)(GLenum,GLuint,GLenum,GLint *); +WXE_EXTERN WXEGLGETQUERYINDEXEDIV weglGetQueryIndexediv; +typedef void (APIENTRY * WXEGLRELEASESHADERCOMPILER)(); +WXE_EXTERN WXEGLRELEASESHADERCOMPILER weglReleaseShaderCompiler; +typedef void (APIENTRY * WXEGLSHADERBINARY)(GLsizei,const GLuint *,GLenum,const GLvoid *,GLsizei); +WXE_EXTERN WXEGLSHADERBINARY weglShaderBinary; +typedef void (APIENTRY * WXEGLGETSHADERPRECISIONFORMAT)(GLenum,GLenum,GLint *,GLint *); +WXE_EXTERN WXEGLGETSHADERPRECISIONFORMAT weglGetShaderPrecisionFormat; +typedef void (APIENTRY * WXEGLDEPTHRANGEF)(GLclampf,GLclampf); +WXE_EXTERN WXEGLDEPTHRANGEF weglDepthRangef; +typedef void (APIENTRY * WXEGLCLEARDEPTHF)(GLclampf); +WXE_EXTERN WXEGLCLEARDEPTHF weglClearDepthf; +typedef void (APIENTRY * WXEGLGETPROGRAMBINARY)(GLuint,GLsizei,GLsizei *,GLenum *,GLvoid *); +WXE_EXTERN WXEGLGETPROGRAMBINARY weglGetProgramBinary; +typedef void (APIENTRY * WXEGLPROGRAMBINARY)(GLuint,GLenum,const GLvoid *,GLsizei); +WXE_EXTERN WXEGLPROGRAMBINARY weglProgramBinary; +typedef void (APIENTRY * WXEGLPROGRAMPARAMETERI)(GLuint,GLenum,GLint); +WXE_EXTERN WXEGLPROGRAMPARAMETERI weglProgramParameteri; +typedef void (APIENTRY * WXEGLUSEPROGRAMSTAGES)(GLuint,GLbitfield,GLuint); +WXE_EXTERN WXEGLUSEPROGRAMSTAGES weglUseProgramStages; +typedef void (APIENTRY * WXEGLACTIVESHADERPROGRAM)(GLuint,GLuint); +WXE_EXTERN WXEGLACTIVESHADERPROGRAM weglActiveShaderProgram; +typedef GLuint (APIENTRY * WXEGLCREATESHADERPROGRAMV)(GLenum,GLsizei,const GLchar **); +WXE_EXTERN WXEGLCREATESHADERPROGRAMV weglCreateShaderProgramv; +typedef void (APIENTRY * WXEGLBINDPROGRAMPIPELINE)(GLuint); +WXE_EXTERN WXEGLBINDPROGRAMPIPELINE weglBindProgramPipeline; +typedef void (APIENTRY * WXEGLDELETEPROGRAMPIPELINES)(GLsizei,const GLuint *); +WXE_EXTERN WXEGLDELETEPROGRAMPIPELINES weglDeleteProgramPipelines; +typedef void (APIENTRY * WXEGLGENPROGRAMPIPELINES)(GLsizei,GLuint *); +WXE_EXTERN WXEGLGENPROGRAMPIPELINES weglGenProgramPipelines; +typedef GLboolean (APIENTRY * WXEGLISPROGRAMPIPELINE)(GLuint); +WXE_EXTERN WXEGLISPROGRAMPIPELINE weglIsProgramPipeline; +typedef void (APIENTRY * WXEGLGETPROGRAMPIPELINEIV)(GLuint,GLenum,GLint *); +WXE_EXTERN WXEGLGETPROGRAMPIPELINEIV weglGetProgramPipelineiv; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORM1I)(GLuint,GLint,GLint); +WXE_EXTERN WXEGLPROGRAMUNIFORM1I weglProgramUniform1i; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORM1IV)(GLuint,GLint,GLsizei,const GLint *); +WXE_EXTERN WXEGLPROGRAMUNIFORM1IV weglProgramUniform1iv; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORM1F)(GLuint,GLint,GLfloat); +WXE_EXTERN WXEGLPROGRAMUNIFORM1F weglProgramUniform1f; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORM1FV)(GLuint,GLint,GLsizei,const GLfloat *); +WXE_EXTERN WXEGLPROGRAMUNIFORM1FV weglProgramUniform1fv; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORM1D)(GLuint,GLint,GLdouble); +WXE_EXTERN WXEGLPROGRAMUNIFORM1D weglProgramUniform1d; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORM1DV)(GLuint,GLint,GLsizei,const GLdouble *); +WXE_EXTERN WXEGLPROGRAMUNIFORM1DV weglProgramUniform1dv; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORM1UI)(GLuint,GLint,GLuint); +WXE_EXTERN WXEGLPROGRAMUNIFORM1UI weglProgramUniform1ui; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORM1UIV)(GLuint,GLint,GLsizei,const GLuint *); +WXE_EXTERN WXEGLPROGRAMUNIFORM1UIV weglProgramUniform1uiv; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORM2I)(GLuint,GLint,GLint,GLint); +WXE_EXTERN WXEGLPROGRAMUNIFORM2I weglProgramUniform2i; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORM2IV)(GLuint,GLint,GLsizei,const GLint *); +WXE_EXTERN WXEGLPROGRAMUNIFORM2IV weglProgramUniform2iv; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORM2F)(GLuint,GLint,GLfloat,GLfloat); +WXE_EXTERN WXEGLPROGRAMUNIFORM2F weglProgramUniform2f; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORM2FV)(GLuint,GLint,GLsizei,const GLfloat *); +WXE_EXTERN WXEGLPROGRAMUNIFORM2FV weglProgramUniform2fv; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORM2D)(GLuint,GLint,GLdouble,GLdouble); +WXE_EXTERN WXEGLPROGRAMUNIFORM2D weglProgramUniform2d; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORM2DV)(GLuint,GLint,GLsizei,const GLdouble *); +WXE_EXTERN WXEGLPROGRAMUNIFORM2DV weglProgramUniform2dv; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORM2UI)(GLuint,GLint,GLuint,GLuint); +WXE_EXTERN WXEGLPROGRAMUNIFORM2UI weglProgramUniform2ui; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORM2UIV)(GLuint,GLint,GLsizei,const GLuint *); +WXE_EXTERN WXEGLPROGRAMUNIFORM2UIV weglProgramUniform2uiv; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORM3I)(GLuint,GLint,GLint,GLint,GLint); +WXE_EXTERN WXEGLPROGRAMUNIFORM3I weglProgramUniform3i; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORM3IV)(GLuint,GLint,GLsizei,const GLint *); +WXE_EXTERN WXEGLPROGRAMUNIFORM3IV weglProgramUniform3iv; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORM3F)(GLuint,GLint,GLfloat,GLfloat,GLfloat); +WXE_EXTERN WXEGLPROGRAMUNIFORM3F weglProgramUniform3f; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORM3FV)(GLuint,GLint,GLsizei,const GLfloat *); +WXE_EXTERN WXEGLPROGRAMUNIFORM3FV weglProgramUniform3fv; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORM3D)(GLuint,GLint,GLdouble,GLdouble,GLdouble); +WXE_EXTERN WXEGLPROGRAMUNIFORM3D weglProgramUniform3d; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORM3DV)(GLuint,GLint,GLsizei,const GLdouble *); +WXE_EXTERN WXEGLPROGRAMUNIFORM3DV weglProgramUniform3dv; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORM3UI)(GLuint,GLint,GLuint,GLuint,GLuint); +WXE_EXTERN WXEGLPROGRAMUNIFORM3UI weglProgramUniform3ui; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORM3UIV)(GLuint,GLint,GLsizei,const GLuint *); +WXE_EXTERN WXEGLPROGRAMUNIFORM3UIV weglProgramUniform3uiv; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORM4I)(GLuint,GLint,GLint,GLint,GLint,GLint); +WXE_EXTERN WXEGLPROGRAMUNIFORM4I weglProgramUniform4i; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORM4IV)(GLuint,GLint,GLsizei,const GLint *); +WXE_EXTERN WXEGLPROGRAMUNIFORM4IV weglProgramUniform4iv; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORM4F)(GLuint,GLint,GLfloat,GLfloat,GLfloat,GLfloat); +WXE_EXTERN WXEGLPROGRAMUNIFORM4F weglProgramUniform4f; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORM4FV)(GLuint,GLint,GLsizei,const GLfloat *); +WXE_EXTERN WXEGLPROGRAMUNIFORM4FV weglProgramUniform4fv; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORM4D)(GLuint,GLint,GLdouble,GLdouble,GLdouble,GLdouble); +WXE_EXTERN WXEGLPROGRAMUNIFORM4D weglProgramUniform4d; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORM4DV)(GLuint,GLint,GLsizei,const GLdouble *); +WXE_EXTERN WXEGLPROGRAMUNIFORM4DV weglProgramUniform4dv; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORM4UI)(GLuint,GLint,GLuint,GLuint,GLuint,GLuint); +WXE_EXTERN WXEGLPROGRAMUNIFORM4UI weglProgramUniform4ui; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORM4UIV)(GLuint,GLint,GLsizei,const GLuint *); +WXE_EXTERN WXEGLPROGRAMUNIFORM4UIV weglProgramUniform4uiv; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX2FV)(GLuint,GLint,GLsizei,GLboolean,const GLfloat *); +WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX2FV weglProgramUniformMatrix2fv; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX3FV)(GLuint,GLint,GLsizei,GLboolean,const GLfloat *); +WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX3FV weglProgramUniformMatrix3fv; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX4FV)(GLuint,GLint,GLsizei,GLboolean,const GLfloat *); +WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX4FV weglProgramUniformMatrix4fv; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX2DV)(GLuint,GLint,GLsizei,GLboolean,const GLdouble *); +WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX2DV weglProgramUniformMatrix2dv; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX3DV)(GLuint,GLint,GLsizei,GLboolean,const GLdouble *); +WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX3DV weglProgramUniformMatrix3dv; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX4DV)(GLuint,GLint,GLsizei,GLboolean,const GLdouble *); +WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX4DV weglProgramUniformMatrix4dv; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX2X3FV)(GLuint,GLint,GLsizei,GLboolean,const GLfloat *); +WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX2X3FV weglProgramUniformMatrix2x3fv; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX3X2FV)(GLuint,GLint,GLsizei,GLboolean,const GLfloat *); +WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX3X2FV weglProgramUniformMatrix3x2fv; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX2X4FV)(GLuint,GLint,GLsizei,GLboolean,const GLfloat *); +WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX2X4FV weglProgramUniformMatrix2x4fv; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX4X2FV)(GLuint,GLint,GLsizei,GLboolean,const GLfloat *); +WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX4X2FV weglProgramUniformMatrix4x2fv; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX3X4FV)(GLuint,GLint,GLsizei,GLboolean,const GLfloat *); +WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX3X4FV weglProgramUniformMatrix3x4fv; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX4X3FV)(GLuint,GLint,GLsizei,GLboolean,const GLfloat *); +WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX4X3FV weglProgramUniformMatrix4x3fv; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX2X3DV)(GLuint,GLint,GLsizei,GLboolean,const GLdouble *); +WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX2X3DV weglProgramUniformMatrix2x3dv; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX3X2DV)(GLuint,GLint,GLsizei,GLboolean,const GLdouble *); +WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX3X2DV weglProgramUniformMatrix3x2dv; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX2X4DV)(GLuint,GLint,GLsizei,GLboolean,const GLdouble *); +WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX2X4DV weglProgramUniformMatrix2x4dv; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX4X2DV)(GLuint,GLint,GLsizei,GLboolean,const GLdouble *); +WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX4X2DV weglProgramUniformMatrix4x2dv; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX3X4DV)(GLuint,GLint,GLsizei,GLboolean,const GLdouble *); +WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX3X4DV weglProgramUniformMatrix3x4dv; +typedef void (APIENTRY * WXEGLPROGRAMUNIFORMMATRIX4X3DV)(GLuint,GLint,GLsizei,GLboolean,const GLdouble *); +WXE_EXTERN WXEGLPROGRAMUNIFORMMATRIX4X3DV weglProgramUniformMatrix4x3dv; +typedef void (APIENTRY * WXEGLVALIDATEPROGRAMPIPELINE)(GLuint); +WXE_EXTERN WXEGLVALIDATEPROGRAMPIPELINE weglValidateProgramPipeline; +typedef void (APIENTRY * WXEGLGETPROGRAMPIPELINEINFOLOG)(GLuint,GLsizei,GLsizei *,GLchar *); +WXE_EXTERN WXEGLGETPROGRAMPIPELINEINFOLOG weglGetProgramPipelineInfoLog; +typedef void (APIENTRY * WXEGLVERTEXATTRIBL1DV)(GLuint,const GLdouble *); +WXE_EXTERN WXEGLVERTEXATTRIBL1DV weglVertexAttribL1dv; +typedef void (APIENTRY * WXEGLVERTEXATTRIBL2DV)(GLuint,const GLdouble *); +WXE_EXTERN WXEGLVERTEXATTRIBL2DV weglVertexAttribL2dv; +typedef void (APIENTRY * WXEGLVERTEXATTRIBL3DV)(GLuint,const GLdouble *); +WXE_EXTERN WXEGLVERTEXATTRIBL3DV weglVertexAttribL3dv; +typedef void (APIENTRY * WXEGLVERTEXATTRIBL4DV)(GLuint,const GLdouble *); +WXE_EXTERN WXEGLVERTEXATTRIBL4DV weglVertexAttribL4dv; +typedef void (APIENTRY * WXEGLVERTEXATTRIBLPOINTER)(GLuint,GLint,GLenum,GLsizei,const GLvoid *); +WXE_EXTERN WXEGLVERTEXATTRIBLPOINTER weglVertexAttribLPointer; +typedef void (APIENTRY * WXEGLGETVERTEXATTRIBLDV)(GLuint,GLenum,GLdouble *); +WXE_EXTERN WXEGLGETVERTEXATTRIBLDV weglGetVertexAttribLdv; +typedef void (APIENTRY * WXEGLVIEWPORTARRAYV)(GLuint,GLsizei,const GLfloat *); +WXE_EXTERN WXEGLVIEWPORTARRAYV weglViewportArrayv; +typedef void (APIENTRY * WXEGLVIEWPORTINDEXEDF)(GLuint,GLfloat,GLfloat,GLfloat,GLfloat); +WXE_EXTERN WXEGLVIEWPORTINDEXEDF weglViewportIndexedf; +typedef void (APIENTRY * WXEGLVIEWPORTINDEXEDFV)(GLuint,const GLfloat *); +WXE_EXTERN WXEGLVIEWPORTINDEXEDFV weglViewportIndexedfv; +typedef void (APIENTRY * WXEGLSCISSORARRAYV)(GLuint,GLsizei,const GLint *); +WXE_EXTERN WXEGLSCISSORARRAYV weglScissorArrayv; +typedef void (APIENTRY * WXEGLSCISSORINDEXED)(GLuint,GLint,GLint,GLsizei,GLsizei); +WXE_EXTERN WXEGLSCISSORINDEXED weglScissorIndexed; +typedef void (APIENTRY * WXEGLSCISSORINDEXEDV)(GLuint,const GLint *); +WXE_EXTERN WXEGLSCISSORINDEXEDV weglScissorIndexedv; +typedef void (APIENTRY * WXEGLDEPTHRANGEARRAYV)(GLuint,GLsizei,const GLclampd *); +WXE_EXTERN WXEGLDEPTHRANGEARRAYV weglDepthRangeArrayv; +typedef void (APIENTRY * WXEGLDEPTHRANGEINDEXED)(GLuint,GLclampd,GLclampd); +WXE_EXTERN WXEGLDEPTHRANGEINDEXED weglDepthRangeIndexed; +typedef void (APIENTRY * WXEGLGETFLOATI_V)(GLenum,GLuint,GLfloat *); +WXE_EXTERN WXEGLGETFLOATI_V weglGetFloati_v; +typedef void (APIENTRY * WXEGLGETDOUBLEI_V)(GLenum,GLuint,GLdouble *); +WXE_EXTERN WXEGLGETDOUBLEI_V weglGetDoublei_v; +typedef void (APIENTRY * WXEGLDEBUGMESSAGECONTROLARB)(GLenum,GLenum,GLenum,GLsizei,const GLuint *,GLboolean); +WXE_EXTERN WXEGLDEBUGMESSAGECONTROLARB weglDebugMessageControlARB; +typedef void (APIENTRY * WXEGLDEBUGMESSAGEINSERTARB)(GLenum,GLenum,GLuint,GLenum,GLsizei,const GLchar *); +WXE_EXTERN WXEGLDEBUGMESSAGEINSERTARB weglDebugMessageInsertARB; +typedef GLuint (APIENTRY * WXEGLGETDEBUGMESSAGELOGARB)(GLuint,GLsizei,GLenum *,GLenum *,GLuint *,GLenum *,GLsizei *,GLchar *); +WXE_EXTERN WXEGLGETDEBUGMESSAGELOGARB weglGetDebugMessageLogARB; +typedef GLenum (APIENTRY * WXEGLGETGRAPHICSRESETSTATUSARB)(); +WXE_EXTERN WXEGLGETGRAPHICSRESETSTATUSARB weglGetGraphicsResetStatusARB; typedef void (APIENTRY * WXEGLRESIZEBUFFERSMESA)(); WXE_EXTERN WXEGLRESIZEBUFFERSMESA weglResizeBuffersMESA; typedef void (APIENTRY * WXEGLWINDOWPOS4DVMESA)(const GLdouble *); diff --git a/lib/wx/c_src/gen/gl_finit.h b/lib/wx/c_src/gen/gl_finit.h index ef29f05c4d..3d707f4c18 100644 --- a/lib/wx/c_src/gen/gl_finit.h +++ b/lib/wx/c_src/gen/gl_finit.h @@ -394,7 +394,7 @@ static struct { {"glBufferData", "glBufferDataARB", &weglBufferData}, {"glBufferSubData", "glBufferSubDataARB", &weglBufferSubData}, {"glGetBufferSubData", "glGetBufferSubDataARB", &weglGetBufferSubData}, - {"glGetBufferParameteriv", "glGetBufferParameterivARB", &weglGetBufferParameteriv}, + {"glGetBufferParameteriv", NULL, &weglGetBufferParameteriv}, {"glBlendEquationSeparate", "glBlendEquationSeparateEXT", &weglBlendEquationSeparate}, {"glDrawBuffers", "glDrawBuffersARB", &weglDrawBuffers}, {"glStencilOpSeparate", "glStencilOpSeparateATI", &weglStencilOpSeparate}, @@ -498,6 +498,18 @@ static struct { {"glVertexAttribIPointer", NULL, &weglVertexAttribIPointer}, {"glGetVertexAttribIiv", NULL, &weglGetVertexAttribIiv}, {"glGetVertexAttribIuiv", NULL, &weglGetVertexAttribIuiv}, + {"glVertexAttribI1iv", NULL, &weglVertexAttribI1iv}, + {"glVertexAttribI2iv", NULL, &weglVertexAttribI2iv}, + {"glVertexAttribI3iv", NULL, &weglVertexAttribI3iv}, + {"glVertexAttribI4iv", NULL, &weglVertexAttribI4iv}, + {"glVertexAttribI1uiv", NULL, &weglVertexAttribI1uiv}, + {"glVertexAttribI2uiv", NULL, &weglVertexAttribI2uiv}, + {"glVertexAttribI3uiv", NULL, &weglVertexAttribI3uiv}, + {"glVertexAttribI4uiv", NULL, &weglVertexAttribI4uiv}, + {"glVertexAttribI4bv", NULL, &weglVertexAttribI4bv}, + {"glVertexAttribI4sv", NULL, &weglVertexAttribI4sv}, + {"glVertexAttribI4ubv", NULL, &weglVertexAttribI4ubv}, + {"glVertexAttribI4usv", NULL, &weglVertexAttribI4usv}, {"glGetUniformuiv", NULL, &weglGetUniformuiv}, {"glBindFragDataLocation", NULL, &weglBindFragDataLocation}, {"glGetFragDataLocation", NULL, &weglGetFragDataLocation}, @@ -518,22 +530,19 @@ static struct { {"glClearBufferfv", NULL, &weglClearBufferfv}, {"glClearBufferfi", NULL, &weglClearBufferfi}, {"glGetStringi", NULL, &weglGetStringi}, - {"glVertexAttribI1iv", NULL, &weglVertexAttribI1iv}, - {"glVertexAttribI2iv", NULL, &weglVertexAttribI2iv}, - {"glVertexAttribI3iv", NULL, &weglVertexAttribI3iv}, - {"glVertexAttribI4iv", NULL, &weglVertexAttribI4iv}, - {"glVertexAttribI1uiv", NULL, &weglVertexAttribI1uiv}, - {"glVertexAttribI2uiv", NULL, &weglVertexAttribI2uiv}, - {"glVertexAttribI3uiv", NULL, &weglVertexAttribI3uiv}, - {"glVertexAttribI4uiv", NULL, &weglVertexAttribI4uiv}, - {"glVertexAttribI4bv", NULL, &weglVertexAttribI4bv}, - {"glVertexAttribI4sv", NULL, &weglVertexAttribI4sv}, - {"glVertexAttribI4ubv", NULL, &weglVertexAttribI4ubv}, - {"glVertexAttribI4usv", NULL, &weglVertexAttribI4usv}, {"glDrawArraysInstanced", "glDrawArraysInstancedARB", &weglDrawArraysInstanced}, {"glDrawElementsInstanced", "glDrawElementsInstancedARB", &weglDrawElementsInstanced}, {"glTexBuffer", "glTexBufferARB", &weglTexBuffer}, {"glPrimitiveRestartIndex", NULL, &weglPrimitiveRestartIndex}, + {"glGetInteger64i_v", NULL, &weglGetInteger64i_v}, + {"glGetBufferParameteri64v", NULL, &weglGetBufferParameteri64v}, + {"glFramebufferTexture", "glFramebufferTextureARB", &weglFramebufferTexture}, + {"glVertexAttribDivisor", "glVertexAttribDivisorARB", &weglVertexAttribDivisor}, + {"glMinSampleShading", "glMinSampleShadingARB", &weglMinSampleShading}, + {"glBlendEquationi", "glBlendEquationiARB", &weglBlendEquationi}, + {"glBlendEquationSeparatei", "glBlendEquationSeparateiARB", &weglBlendEquationSeparatei}, + {"glBlendFunci", "glBlendFunciARB", &weglBlendFunci}, + {"glBlendFuncSeparatei", "glBlendFuncSeparateiARB", &weglBlendFuncSeparatei}, {"glLoadTransposeMatrixfARB", NULL, &weglLoadTransposeMatrixfARB}, {"glLoadTransposeMatrixdARB", NULL, &weglLoadTransposeMatrixdARB}, {"glMultTransposeMatrixfARB", NULL, &weglMultTransposeMatrixfARB}, @@ -568,6 +577,7 @@ static struct { {"glGetProgramLocalParameterdvARB", NULL, &weglGetProgramLocalParameterdvARB}, {"glGetProgramLocalParameterfvARB", NULL, &weglGetProgramLocalParameterfvARB}, {"glGetProgramStringARB", NULL, &weglGetProgramStringARB}, + {"glGetBufferParameterivARB", NULL, &weglGetBufferParameterivARB}, {"glDeleteObjectARB", NULL, &weglDeleteObjectARB}, {"glGetHandleARB", NULL, &weglGetHandleARB}, {"glDetachObjectARB", NULL, &weglDetachObjectARB}, @@ -611,10 +621,7 @@ static struct { {"glBlitFramebuffer", "glBlitFramebufferEXT", &weglBlitFramebuffer}, {"glRenderbufferStorageMultisample", "glRenderbufferStorageMultisampleEXT", &weglRenderbufferStorageMultisample}, {"glFramebufferTextureLayer", "glFramebufferTextureLayerARB", &weglFramebufferTextureLayer}, - {"glProgramParameteriARB", NULL, &weglProgramParameteriARB}, - {"glFramebufferTextureARB", NULL, &weglFramebufferTextureARB}, {"glFramebufferTextureFaceARB", NULL, &weglFramebufferTextureFaceARB}, - {"glVertexAttribDivisorARB", NULL, &weglVertexAttribDivisorARB}, {"glFlushMappedBufferRange", NULL, &weglFlushMappedBufferRange}, {"glBindVertexArray", NULL, &weglBindVertexArray}, {"glDeleteVertexArrays", NULL, &weglDeleteVertexArrays}, @@ -628,6 +635,174 @@ static struct { {"glGetActiveUniformBlockName", NULL, &weglGetActiveUniformBlockName}, {"glUniformBlockBinding", NULL, &weglUniformBlockBinding}, {"glCopyBufferSubData", NULL, &weglCopyBufferSubData}, + {"glDrawElementsBaseVertex", NULL, &weglDrawElementsBaseVertex}, + {"glDrawRangeElementsBaseVertex", NULL, &weglDrawRangeElementsBaseVertex}, + {"glDrawElementsInstancedBaseVertex", NULL, &weglDrawElementsInstancedBaseVertex}, + {"glProvokingVertex", NULL, &weglProvokingVertex}, + {"glFenceSync", NULL, &weglFenceSync}, + {"glIsSync", NULL, &weglIsSync}, + {"glDeleteSync", NULL, &weglDeleteSync}, + {"glClientWaitSync", NULL, &weglClientWaitSync}, + {"glWaitSync", NULL, &weglWaitSync}, + {"glGetInteger64v", NULL, &weglGetInteger64v}, + {"glGetSynciv", NULL, &weglGetSynciv}, + {"glTexImage2DMultisample", NULL, &weglTexImage2DMultisample}, + {"glTexImage3DMultisample", NULL, &weglTexImage3DMultisample}, + {"glGetMultisamplefv", NULL, &weglGetMultisamplefv}, + {"glSampleMaski", NULL, &weglSampleMaski}, + {"glNamedStringARB", NULL, &weglNamedStringARB}, + {"glDeleteNamedStringARB", NULL, &weglDeleteNamedStringARB}, + {"glCompileShaderIncludeARB", NULL, &weglCompileShaderIncludeARB}, + {"glIsNamedStringARB", NULL, &weglIsNamedStringARB}, + {"glGetNamedStringARB", NULL, &weglGetNamedStringARB}, + {"glGetNamedStringivARB", NULL, &weglGetNamedStringivARB}, + {"glBindFragDataLocationIndexed", NULL, &weglBindFragDataLocationIndexed}, + {"glGetFragDataIndex", NULL, &weglGetFragDataIndex}, + {"glGenSamplers", NULL, &weglGenSamplers}, + {"glDeleteSamplers", NULL, &weglDeleteSamplers}, + {"glIsSampler", NULL, &weglIsSampler}, + {"glBindSampler", NULL, &weglBindSampler}, + {"glSamplerParameteri", NULL, &weglSamplerParameteri}, + {"glSamplerParameteriv", NULL, &weglSamplerParameteriv}, + {"glSamplerParameterf", NULL, &weglSamplerParameterf}, + {"glSamplerParameterfv", NULL, &weglSamplerParameterfv}, + {"glSamplerParameterIiv", NULL, &weglSamplerParameterIiv}, + {"glSamplerParameterIuiv", NULL, &weglSamplerParameterIuiv}, + {"glGetSamplerParameteriv", NULL, &weglGetSamplerParameteriv}, + {"glGetSamplerParameterIiv", NULL, &weglGetSamplerParameterIiv}, + {"glGetSamplerParameterfv", NULL, &weglGetSamplerParameterfv}, + {"glGetSamplerParameterIuiv", NULL, &weglGetSamplerParameterIuiv}, + {"glQueryCounter", NULL, &weglQueryCounter}, + {"glGetQueryObjecti64v", NULL, &weglGetQueryObjecti64v}, + {"glGetQueryObjectui64v", NULL, &weglGetQueryObjectui64v}, + {"glDrawArraysIndirect", NULL, &weglDrawArraysIndirect}, + {"glDrawElementsIndirect", NULL, &weglDrawElementsIndirect}, + {"glUniform1d", NULL, &weglUniform1d}, + {"glUniform2d", NULL, &weglUniform2d}, + {"glUniform3d", NULL, &weglUniform3d}, + {"glUniform4d", NULL, &weglUniform4d}, + {"glUniform1dv", NULL, &weglUniform1dv}, + {"glUniform2dv", NULL, &weglUniform2dv}, + {"glUniform3dv", NULL, &weglUniform3dv}, + {"glUniform4dv", NULL, &weglUniform4dv}, + {"glUniformMatrix2dv", NULL, &weglUniformMatrix2dv}, + {"glUniformMatrix3dv", NULL, &weglUniformMatrix3dv}, + {"glUniformMatrix4dv", NULL, &weglUniformMatrix4dv}, + {"glUniformMatrix2x3dv", NULL, &weglUniformMatrix2x3dv}, + {"glUniformMatrix2x4dv", NULL, &weglUniformMatrix2x4dv}, + {"glUniformMatrix3x2dv", NULL, &weglUniformMatrix3x2dv}, + {"glUniformMatrix3x4dv", NULL, &weglUniformMatrix3x4dv}, + {"glUniformMatrix4x2dv", NULL, &weglUniformMatrix4x2dv}, + {"glUniformMatrix4x3dv", NULL, &weglUniformMatrix4x3dv}, + {"glGetUniformdv", NULL, &weglGetUniformdv}, + {"glGetSubroutineUniformLocation", NULL, &weglGetSubroutineUniformLocation}, + {"glGetSubroutineIndex", NULL, &weglGetSubroutineIndex}, + {"glGetActiveSubroutineUniformName", NULL, &weglGetActiveSubroutineUniformName}, + {"glGetActiveSubroutineName", NULL, &weglGetActiveSubroutineName}, + {"glUniformSubroutinesuiv", NULL, &weglUniformSubroutinesuiv}, + {"glGetUniformSubroutineuiv", NULL, &weglGetUniformSubroutineuiv}, + {"glGetProgramStageiv", NULL, &weglGetProgramStageiv}, + {"glPatchParameteri", NULL, &weglPatchParameteri}, + {"glPatchParameterfv", NULL, &weglPatchParameterfv}, + {"glBindTransformFeedback", NULL, &weglBindTransformFeedback}, + {"glDeleteTransformFeedbacks", NULL, &weglDeleteTransformFeedbacks}, + {"glGenTransformFeedbacks", NULL, &weglGenTransformFeedbacks}, + {"glIsTransformFeedback", NULL, &weglIsTransformFeedback}, + {"glPauseTransformFeedback", NULL, &weglPauseTransformFeedback}, + {"glResumeTransformFeedback", NULL, &weglResumeTransformFeedback}, + {"glDrawTransformFeedback", NULL, &weglDrawTransformFeedback}, + {"glDrawTransformFeedbackStream", NULL, &weglDrawTransformFeedbackStream}, + {"glBeginQueryIndexed", NULL, &weglBeginQueryIndexed}, + {"glEndQueryIndexed", NULL, &weglEndQueryIndexed}, + {"glGetQueryIndexediv", NULL, &weglGetQueryIndexediv}, + {"glReleaseShaderCompiler", NULL, &weglReleaseShaderCompiler}, + {"glShaderBinary", NULL, &weglShaderBinary}, + {"glGetShaderPrecisionFormat", NULL, &weglGetShaderPrecisionFormat}, + {"glDepthRangef", NULL, &weglDepthRangef}, + {"glClearDepthf", NULL, &weglClearDepthf}, + {"glGetProgramBinary", NULL, &weglGetProgramBinary}, + {"glProgramBinary", NULL, &weglProgramBinary}, + {"glProgramParameteri", "glProgramParameteriARB", &weglProgramParameteri}, + {"glUseProgramStages", NULL, &weglUseProgramStages}, + {"glActiveShaderProgram", NULL, &weglActiveShaderProgram}, + {"glCreateShaderProgramv", NULL, &weglCreateShaderProgramv}, + {"glBindProgramPipeline", NULL, &weglBindProgramPipeline}, + {"glDeleteProgramPipelines", NULL, &weglDeleteProgramPipelines}, + {"glGenProgramPipelines", NULL, &weglGenProgramPipelines}, + {"glIsProgramPipeline", NULL, &weglIsProgramPipeline}, + {"glGetProgramPipelineiv", NULL, &weglGetProgramPipelineiv}, + {"glProgramUniform1i", NULL, &weglProgramUniform1i}, + {"glProgramUniform1iv", NULL, &weglProgramUniform1iv}, + {"glProgramUniform1f", NULL, &weglProgramUniform1f}, + {"glProgramUniform1fv", NULL, &weglProgramUniform1fv}, + {"glProgramUniform1d", NULL, &weglProgramUniform1d}, + {"glProgramUniform1dv", NULL, &weglProgramUniform1dv}, + {"glProgramUniform1ui", NULL, &weglProgramUniform1ui}, + {"glProgramUniform1uiv", NULL, &weglProgramUniform1uiv}, + {"glProgramUniform2i", NULL, &weglProgramUniform2i}, + {"glProgramUniform2iv", NULL, &weglProgramUniform2iv}, + {"glProgramUniform2f", NULL, &weglProgramUniform2f}, + {"glProgramUniform2fv", NULL, &weglProgramUniform2fv}, + {"glProgramUniform2d", NULL, &weglProgramUniform2d}, + {"glProgramUniform2dv", NULL, &weglProgramUniform2dv}, + {"glProgramUniform2ui", NULL, &weglProgramUniform2ui}, + {"glProgramUniform2uiv", NULL, &weglProgramUniform2uiv}, + {"glProgramUniform3i", NULL, &weglProgramUniform3i}, + {"glProgramUniform3iv", NULL, &weglProgramUniform3iv}, + {"glProgramUniform3f", NULL, &weglProgramUniform3f}, + {"glProgramUniform3fv", NULL, &weglProgramUniform3fv}, + {"glProgramUniform3d", NULL, &weglProgramUniform3d}, + {"glProgramUniform3dv", NULL, &weglProgramUniform3dv}, + {"glProgramUniform3ui", NULL, &weglProgramUniform3ui}, + {"glProgramUniform3uiv", NULL, &weglProgramUniform3uiv}, + {"glProgramUniform4i", NULL, &weglProgramUniform4i}, + {"glProgramUniform4iv", NULL, &weglProgramUniform4iv}, + {"glProgramUniform4f", NULL, &weglProgramUniform4f}, + {"glProgramUniform4fv", NULL, &weglProgramUniform4fv}, + {"glProgramUniform4d", NULL, &weglProgramUniform4d}, + {"glProgramUniform4dv", NULL, &weglProgramUniform4dv}, + {"glProgramUniform4ui", NULL, &weglProgramUniform4ui}, + {"glProgramUniform4uiv", NULL, &weglProgramUniform4uiv}, + {"glProgramUniformMatrix2fv", NULL, &weglProgramUniformMatrix2fv}, + {"glProgramUniformMatrix3fv", NULL, &weglProgramUniformMatrix3fv}, + {"glProgramUniformMatrix4fv", NULL, &weglProgramUniformMatrix4fv}, + {"glProgramUniformMatrix2dv", NULL, &weglProgramUniformMatrix2dv}, + {"glProgramUniformMatrix3dv", NULL, &weglProgramUniformMatrix3dv}, + {"glProgramUniformMatrix4dv", NULL, &weglProgramUniformMatrix4dv}, + {"glProgramUniformMatrix2x3fv", NULL, &weglProgramUniformMatrix2x3fv}, + {"glProgramUniformMatrix3x2fv", NULL, &weglProgramUniformMatrix3x2fv}, + {"glProgramUniformMatrix2x4fv", NULL, &weglProgramUniformMatrix2x4fv}, + {"glProgramUniformMatrix4x2fv", NULL, &weglProgramUniformMatrix4x2fv}, + {"glProgramUniformMatrix3x4fv", NULL, &weglProgramUniformMatrix3x4fv}, + {"glProgramUniformMatrix4x3fv", NULL, &weglProgramUniformMatrix4x3fv}, + {"glProgramUniformMatrix2x3dv", NULL, &weglProgramUniformMatrix2x3dv}, + {"glProgramUniformMatrix3x2dv", NULL, &weglProgramUniformMatrix3x2dv}, + {"glProgramUniformMatrix2x4dv", NULL, &weglProgramUniformMatrix2x4dv}, + {"glProgramUniformMatrix4x2dv", NULL, &weglProgramUniformMatrix4x2dv}, + {"glProgramUniformMatrix3x4dv", NULL, &weglProgramUniformMatrix3x4dv}, + {"glProgramUniformMatrix4x3dv", NULL, &weglProgramUniformMatrix4x3dv}, + {"glValidateProgramPipeline", NULL, &weglValidateProgramPipeline}, + {"glGetProgramPipelineInfoLog", NULL, &weglGetProgramPipelineInfoLog}, + {"glVertexAttribL1dv", NULL, &weglVertexAttribL1dv}, + {"glVertexAttribL2dv", NULL, &weglVertexAttribL2dv}, + {"glVertexAttribL3dv", NULL, &weglVertexAttribL3dv}, + {"glVertexAttribL4dv", NULL, &weglVertexAttribL4dv}, + {"glVertexAttribLPointer", NULL, &weglVertexAttribLPointer}, + {"glGetVertexAttribLdv", NULL, &weglGetVertexAttribLdv}, + {"glViewportArrayv", NULL, &weglViewportArrayv}, + {"glViewportIndexedf", NULL, &weglViewportIndexedf}, + {"glViewportIndexedfv", NULL, &weglViewportIndexedfv}, + {"glScissorArrayv", NULL, &weglScissorArrayv}, + {"glScissorIndexed", NULL, &weglScissorIndexed}, + {"glScissorIndexedv", NULL, &weglScissorIndexedv}, + {"glDepthRangeArrayv", NULL, &weglDepthRangeArrayv}, + {"glDepthRangeIndexed", NULL, &weglDepthRangeIndexed}, + {"glGetFloati_v", NULL, &weglGetFloati_v}, + {"glGetDoublei_v", NULL, &weglGetDoublei_v}, + {"glDebugMessageControlARB", NULL, &weglDebugMessageControlARB}, + {"glDebugMessageInsertARB", NULL, &weglDebugMessageInsertARB}, + {"glGetDebugMessageLogARB", NULL, &weglGetDebugMessageLogARB}, + {"glGetGraphicsResetStatusARB", NULL, &weglGetGraphicsResetStatusARB}, {"glResizeBuffersMESA", NULL, &weglResizeBuffersMESA}, {"glWindowPos4dvMESA", NULL, &weglWindowPos4dvMESA}, {"glWindowPos4fvMESA", NULL, &weglWindowPos4fvMESA}, diff --git a/lib/wx/c_src/gen/gl_funcs.cpp b/lib/wx/c_src/gen/gl_funcs.cpp index de73ccf555..ea82635846 100644 --- a/lib/wx/c_src/gen/gl_funcs.cpp +++ b/lib/wx/c_src/gen/gl_funcs.cpp @@ -24,7 +24,7 @@ #include "gl_fdefs.h" int gl_error_op; -void egl_dispatch(int op, char *bp, ErlDrvPort port, ErlDrvTermData caller, char *bins[]){ +void egl_dispatch(int op, char *bp, ErlDrvPort port, ErlDrvTermData caller, char *bins[], int bins_sz[]){ gl_error_op = op; switch(op) { @@ -131,10 +131,10 @@ case 5015: { // gluBuild3DMipmaps driver_send_term(port,caller,rt,AP); }; break; case 5016: { // gluCheckExtension - int * extNameLen = (int *) bp; bp += 4; - GLubyte * extName = (GLubyte *) bp; bp += (8-((*extNameLen*1+4)%8))%8; - int * extStringLen = (int *) bp; bp += 4; - GLubyte * extString = (GLubyte *) bp; bp += (8-((*extStringLen*1+4)%8))%8; + GLubyte *extName = (GLubyte *) bp; + int extNameLen[1] = {strlen((char *)extName)}; bp += extNameLen[0]+1+((8-((1+extNameLen[0]+0)%8))%8); + GLubyte *extString = (GLubyte *) bp; + int extStringLen[1] = {strlen((char *)extString)}; bp += extStringLen[0]+1+((8-((1+extStringLen[0]+0)%8))%8); GLboolean result = wegluCheckExtension(extName,extString); int AP = 0; ErlDrvTermData rt[6]; rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); @@ -1077,16 +1077,14 @@ case 5135: { // glGetPixelMapusv driver_send_term(port,caller,rt,AP); }; break; case 5136: { // glGetPolygonStipple - GLubyte mask[128]; - weglGetPolygonStipple(mask); + ErlDrvBinary *mask = driver_alloc_binary(128); + weglGetPolygonStipple((GLubyte*) mask->orig_bytes); int AP = 0; ErlDrvTermData rt[8]; rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); - ErlDrvBinary * BinCopy = driver_alloc_binary(128); - memcpy(BinCopy->orig_bytes, mask, 128); - rt[AP++] = ERL_DRV_BINARY; rt[AP++] = (ErlDrvTermData) BinCopy; rt[AP++] = 128; rt[AP++] = 0; + rt[AP++] = ERL_DRV_BINARY; rt[AP++] = (ErlDrvTermData) mask; rt[AP++] = 128; rt[AP++] = 0; rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); - driver_free_binary(BinCopy); + driver_free_binary(mask); }; break; case 5137: { // glGetString GLenum *name = (GLenum *) bp; bp += 4; @@ -3227,11 +3225,11 @@ case 5442: { // glStencilOpSeparate weglStencilOpSeparate(*face,*sfail,*dpfail,*dppass); }; break; case 5443: { // glStencilFuncSeparate - GLenum *frontfunc = (GLenum *) bp; bp += 4; - GLenum *backfunc = (GLenum *) bp; bp += 4; + GLenum *face = (GLenum *) bp; bp += 4; + GLenum *func = (GLenum *) bp; bp += 4; GLint *ref = (GLint *) bp; bp += 4; GLuint *mask = (GLuint *) bp; bp += 4; - weglStencilFuncSeparate(*frontfunc,*backfunc,*ref,*mask); + weglStencilFuncSeparate(*face,*func,*ref,*mask); }; break; case 5444: { // glStencilMaskSeparate GLenum *face = (GLenum *) bp; bp += 4; @@ -3247,7 +3245,7 @@ case 5446: { // glBindAttribLocation GLuint *program = (GLuint *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLchar *name = (GLchar *) bp; - int nameLen = strlen((char *)name); bp += nameLen+1+((8-((1+nameLen+0)%8))%8); + int nameLen[1] = {strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+0)%8))%8); weglBindAttribLocation(*program,*index,name); }; break; case 5447: { // glCompileShader @@ -3353,7 +3351,7 @@ case 5457: { // glGetAttachedShaders case 5458: { // glGetAttribLocation GLuint *program = (GLuint *) bp; bp += 4; GLchar *name = (GLchar *) bp; - int nameLen = strlen((char *)name); bp += nameLen+1+((8-((1+nameLen+4)%8))%8); + int nameLen[1] = {strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+4)%8))%8); GLint result = weglGetAttribLocation(*program,name); int AP = 0; ErlDrvTermData rt[6]; rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); @@ -3428,7 +3426,7 @@ case 5463: { // glGetShaderSource case 5464: { // glGetUniformLocation GLuint *program = (GLuint *) bp; bp += 4; GLchar *name = (GLchar *) bp; - int nameLen = strlen((char *)name); bp += nameLen+1+((8-((1+nameLen+4)%8))%8); + int nameLen[1] = {strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+4)%8))%8); GLint result = weglGetUniformLocation(*program,name); int AP = 0; ErlDrvTermData rt[6]; rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); @@ -4095,7 +4093,67 @@ case 5544: { // glGetVertexAttribIuiv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5545: { // glGetUniformuiv +case 5545: { // glVertexAttribI1iv + GLuint *index = (GLuint *) bp; bp += 4; + GLint *v = (GLint *) bp; bp += 4; + weglVertexAttribI1iv(*index,v); +}; break; +case 5546: { // glVertexAttribI2iv + GLuint *index = (GLuint *) bp; bp += 4; + GLint *v = (GLint *) bp; bp += 4; + weglVertexAttribI2iv(*index,v); +}; break; +case 5547: { // glVertexAttribI3iv + GLuint *index = (GLuint *) bp; bp += 4; + GLint *v = (GLint *) bp; bp += 4; + weglVertexAttribI3iv(*index,v); +}; break; +case 5548: { // glVertexAttribI4iv + GLuint *index = (GLuint *) bp; bp += 4; + GLint * v = (GLint *) bp; bp += 16; + weglVertexAttribI4iv(*index,v); +}; break; +case 5549: { // glVertexAttribI1uiv + GLuint *index = (GLuint *) bp; bp += 4; + GLuint *v = (GLuint *) bp; bp += 4; + weglVertexAttribI1uiv(*index,v); +}; break; +case 5550: { // glVertexAttribI2uiv + GLuint *index = (GLuint *) bp; bp += 4; + GLuint *v = (GLuint *) bp; bp += 4; + weglVertexAttribI2uiv(*index,v); +}; break; +case 5551: { // glVertexAttribI3uiv + GLuint *index = (GLuint *) bp; bp += 4; + GLuint *v = (GLuint *) bp; bp += 4; + weglVertexAttribI3uiv(*index,v); +}; break; +case 5552: { // glVertexAttribI4uiv + GLuint *index = (GLuint *) bp; bp += 4; + GLuint * v = (GLuint *) bp; bp += 16; + weglVertexAttribI4uiv(*index,v); +}; break; +case 5553: { // glVertexAttribI4bv + GLuint *index = (GLuint *) bp; bp += 4; + GLbyte * v = (GLbyte *) bp; bp += 4; + weglVertexAttribI4bv(*index,v); +}; break; +case 5554: { // glVertexAttribI4sv + GLuint *index = (GLuint *) bp; bp += 4; + GLshort * v = (GLshort *) bp; bp += 8; + weglVertexAttribI4sv(*index,v); +}; break; +case 5555: { // glVertexAttribI4ubv + GLuint *index = (GLuint *) bp; bp += 4; + GLubyte * v = (GLubyte *) bp; bp += 4; + weglVertexAttribI4ubv(*index,v); +}; break; +case 5556: { // glVertexAttribI4usv + GLuint *index = (GLuint *) bp; bp += 4; + GLushort * v = (GLushort *) bp; bp += 8; + weglVertexAttribI4usv(*index,v); +}; break; +case 5557: { // glGetUniformuiv GLuint *program = (GLuint *) bp; bp += 4; GLint *location = (GLint *) bp; bp += 4; GLuint params[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; @@ -4123,17 +4181,17 @@ case 5545: { // glGetUniformuiv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5546: { // glBindFragDataLocation +case 5558: { // glBindFragDataLocation GLuint *program = (GLuint *) bp; bp += 4; GLuint *color = (GLuint *) bp; bp += 4; GLchar *name = (GLchar *) bp; - int nameLen = strlen((char *)name); bp += nameLen+1+((8-((1+nameLen+0)%8))%8); + int nameLen[1] = {strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+0)%8))%8); weglBindFragDataLocation(*program,*color,name); }; break; -case 5547: { // glGetFragDataLocation +case 5559: { // glGetFragDataLocation GLuint *program = (GLuint *) bp; bp += 4; GLchar *name = (GLchar *) bp; - int nameLen = strlen((char *)name); bp += nameLen+1+((8-((1+nameLen+4)%8))%8); + int nameLen[1] = {strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+4)%8))%8); GLint result = weglGetFragDataLocation(*program,name); int AP = 0; ErlDrvTermData rt[6]; rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); @@ -4141,25 +4199,25 @@ case 5547: { // glGetFragDataLocation rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5548: { // glUniform1ui +case 5560: { // glUniform1ui GLint *location = (GLint *) bp; bp += 4; GLuint *v0 = (GLuint *) bp; bp += 4; weglUniform1ui(*location,*v0); }; break; -case 5549: { // glUniform2ui +case 5561: { // glUniform2ui GLint *location = (GLint *) bp; bp += 4; GLuint *v0 = (GLuint *) bp; bp += 4; GLuint *v1 = (GLuint *) bp; bp += 4; weglUniform2ui(*location,*v0,*v1); }; break; -case 5550: { // glUniform3ui +case 5562: { // glUniform3ui GLint *location = (GLint *) bp; bp += 4; GLuint *v0 = (GLuint *) bp; bp += 4; GLuint *v1 = (GLuint *) bp; bp += 4; GLuint *v2 = (GLuint *) bp; bp += 4; weglUniform3ui(*location,*v0,*v1,*v2); }; break; -case 5551: { // glUniform4ui +case 5563: { // glUniform4ui GLint *location = (GLint *) bp; bp += 4; GLuint *v0 = (GLuint *) bp; bp += 4; GLuint *v1 = (GLuint *) bp; bp += 4; @@ -4167,45 +4225,45 @@ case 5551: { // glUniform4ui GLuint *v3 = (GLuint *) bp; bp += 4; weglUniform4ui(*location,*v0,*v1,*v2,*v3); }; break; -case 5552: { // glUniform1uiv +case 5564: { // glUniform1uiv GLint *location = (GLint *) bp; bp += 4; int * valueLen = (int *) bp; bp += 4; GLuint * value = (GLuint *) bp; bp += (8-((*valueLen*4+0)%8))%8; weglUniform1uiv(*location,*valueLen,value); }; break; -case 5553: { // glUniform2uiv +case 5565: { // glUniform2uiv GLint *location = (GLint *) bp; bp += 4; int *valueLen = (int *) bp; bp += 4; GLuint * value = (GLuint *) bp; bp += *valueLen*8; weglUniform2uiv(*location,*valueLen,value); }; break; -case 5554: { // glUniform3uiv +case 5566: { // glUniform3uiv GLint *location = (GLint *) bp; bp += 4; int *valueLen = (int *) bp; bp += 4; GLuint * value = (GLuint *) bp; bp += *valueLen*12; weglUniform3uiv(*location,*valueLen,value); }; break; -case 5555: { // glUniform4uiv +case 5567: { // glUniform4uiv GLint *location = (GLint *) bp; bp += 4; int *valueLen = (int *) bp; bp += 4; GLuint * value = (GLuint *) bp; bp += *valueLen*16; weglUniform4uiv(*location,*valueLen,value); }; break; -case 5556: { // glTexParameterIiv +case 5568: { // glTexParameterIiv GLenum *target = (GLenum *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; int *paramsLen = (int *) bp; bp += 4; GLint *params = (GLint *) bp; bp += *paramsLen*4+((*paramsLen)+1)%2*4; weglTexParameterIiv(*target,*pname,params); }; break; -case 5557: { // glTexParameterIuiv +case 5569: { // glTexParameterIuiv GLenum *target = (GLenum *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; int *paramsLen = (int *) bp; bp += 4; GLuint *params = (GLuint *) bp; bp += *paramsLen*4+((*paramsLen)+1)%2*4; weglTexParameterIuiv(*target,*pname,params); }; break; -case 5558: { // glGetTexParameterIiv +case 5570: { // glGetTexParameterIiv GLenum *target = (GLenum *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; GLint params[4] = {0,0,0,0}; @@ -4221,7 +4279,7 @@ case 5558: { // glGetTexParameterIiv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5559: { // glGetTexParameterIuiv +case 5571: { // glGetTexParameterIuiv GLenum *target = (GLenum *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; GLuint params[4] = {0,0,0,0}; @@ -4237,35 +4295,35 @@ case 5559: { // glGetTexParameterIuiv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5560: { // glClearBufferiv +case 5572: { // glClearBufferiv GLenum *buffer = (GLenum *) bp; bp += 4; GLint *drawbuffer = (GLint *) bp; bp += 4; int *valueLen = (int *) bp; bp += 4; GLint *value = (GLint *) bp; bp += *valueLen*4+((*valueLen)+1)%2*4; weglClearBufferiv(*buffer,*drawbuffer,value); }; break; -case 5561: { // glClearBufferuiv +case 5573: { // glClearBufferuiv GLenum *buffer = (GLenum *) bp; bp += 4; GLint *drawbuffer = (GLint *) bp; bp += 4; int *valueLen = (int *) bp; bp += 4; GLuint *value = (GLuint *) bp; bp += *valueLen*4+((*valueLen)+1)%2*4; weglClearBufferuiv(*buffer,*drawbuffer,value); }; break; -case 5562: { // glClearBufferfv +case 5574: { // glClearBufferfv GLenum *buffer = (GLenum *) bp; bp += 4; GLint *drawbuffer = (GLint *) bp; bp += 4; int *valueLen = (int *) bp; bp += 4; GLfloat *value = (GLfloat *) bp; bp += *valueLen*4+((*valueLen)+1)%2*4; weglClearBufferfv(*buffer,*drawbuffer,value); }; break; -case 5563: { // glClearBufferfi +case 5575: { // glClearBufferfi GLenum *buffer = (GLenum *) bp; bp += 4; GLint *drawbuffer = (GLint *) bp; bp += 4; GLfloat *depth = (GLfloat *) bp; bp += 4; GLint *stencil = (GLint *) bp; bp += 4; weglClearBufferfi(*buffer,*drawbuffer,*depth,*stencil); }; break; -case 5564: { // glGetStringi +case 5576: { // glGetStringi GLenum *name = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; const GLubyte * result = weglGetStringi(*name,*index); @@ -4275,66 +4333,6 @@ case 5564: { // glGetStringi rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5565: { // glVertexAttribI1iv - GLuint *index = (GLuint *) bp; bp += 4; - GLint *v = (GLint *) bp; bp += 4; - weglVertexAttribI1iv(*index,v); -}; break; -case 5566: { // glVertexAttribI2iv - GLuint *index = (GLuint *) bp; bp += 4; - GLint *v = (GLint *) bp; bp += 4; - weglVertexAttribI2iv(*index,v); -}; break; -case 5567: { // glVertexAttribI3iv - GLuint *index = (GLuint *) bp; bp += 4; - GLint *v = (GLint *) bp; bp += 4; - weglVertexAttribI3iv(*index,v); -}; break; -case 5568: { // glVertexAttribI4iv - GLuint *index = (GLuint *) bp; bp += 4; - GLint * v = (GLint *) bp; bp += 16; - weglVertexAttribI4iv(*index,v); -}; break; -case 5569: { // glVertexAttribI1uiv - GLuint *index = (GLuint *) bp; bp += 4; - GLuint *v = (GLuint *) bp; bp += 4; - weglVertexAttribI1uiv(*index,v); -}; break; -case 5570: { // glVertexAttribI2uiv - GLuint *index = (GLuint *) bp; bp += 4; - GLuint *v = (GLuint *) bp; bp += 4; - weglVertexAttribI2uiv(*index,v); -}; break; -case 5571: { // glVertexAttribI3uiv - GLuint *index = (GLuint *) bp; bp += 4; - GLuint *v = (GLuint *) bp; bp += 4; - weglVertexAttribI3uiv(*index,v); -}; break; -case 5572: { // glVertexAttribI4uiv - GLuint *index = (GLuint *) bp; bp += 4; - GLuint * v = (GLuint *) bp; bp += 16; - weglVertexAttribI4uiv(*index,v); -}; break; -case 5573: { // glVertexAttribI4bv - GLuint *index = (GLuint *) bp; bp += 4; - GLbyte * v = (GLbyte *) bp; bp += 4; - weglVertexAttribI4bv(*index,v); -}; break; -case 5574: { // glVertexAttribI4sv - GLuint *index = (GLuint *) bp; bp += 4; - GLshort * v = (GLshort *) bp; bp += 8; - weglVertexAttribI4sv(*index,v); -}; break; -case 5575: { // glVertexAttribI4ubv - GLuint *index = (GLuint *) bp; bp += 4; - GLubyte * v = (GLubyte *) bp; bp += 4; - weglVertexAttribI4ubv(*index,v); -}; break; -case 5576: { // glVertexAttribI4usv - GLuint *index = (GLuint *) bp; bp += 4; - GLushort * v = (GLushort *) bp; bp += 8; - weglVertexAttribI4usv(*index,v); -}; break; case 5577: { // glDrawArraysInstanced GLenum *mode = (GLenum *) bp; bp += 4; GLint *first = (GLint *) bp; bp += 4; @@ -4368,103 +4366,200 @@ case 5581: { // glPrimitiveRestartIndex GLuint *index = (GLuint *) bp; bp += 4; weglPrimitiveRestartIndex(*index); }; break; -case 5582: { // glLoadTransposeMatrixfARB +case 5582: { // glGetInteger64i_v + GLenum *target = (GLenum *) bp; bp += 4; + GLuint *index = (GLuint *) bp; bp += 4; + GLint64 data[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; + weglGetInteger64i_v(*target,*index,data); + int AP = 0; ErlDrvTermData rt[39]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + GLint64 *dataTmp = data; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *dataTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *dataTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *dataTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *dataTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *dataTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *dataTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *dataTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *dataTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *dataTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *dataTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *dataTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *dataTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *dataTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *dataTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *dataTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *dataTmp++; + rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = 16+1; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); +}; break; +case 5583: { // glGetBufferParameteri64v + GLenum *target = (GLenum *) bp; bp += 4; + GLenum *pname = (GLenum *) bp; bp += 4; + GLint64 params[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; + weglGetBufferParameteri64v(*target,*pname,params); + int AP = 0; ErlDrvTermData rt[39]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + GLint64 *paramsTmp = params; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = 16+1; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); +}; break; +case 5584: { // glFramebufferTexture + GLenum *target = (GLenum *) bp; bp += 4; + GLenum *attachment = (GLenum *) bp; bp += 4; + GLuint *texture = (GLuint *) bp; bp += 4; + GLint *level = (GLint *) bp; bp += 4; + weglFramebufferTexture(*target,*attachment,*texture,*level); +}; break; +case 5585: { // glVertexAttribDivisor + GLuint *index = (GLuint *) bp; bp += 4; + GLuint *divisor = (GLuint *) bp; bp += 4; + weglVertexAttribDivisor(*index,*divisor); +}; break; +case 5586: { // glMinSampleShading + GLclampf *value = (GLclampf *) bp; bp += 4; + weglMinSampleShading(*value); +}; break; +case 5587: { // glBlendEquationi + GLuint *buf = (GLuint *) bp; bp += 4; + GLenum *mode = (GLenum *) bp; bp += 4; + weglBlendEquationi(*buf,*mode); +}; break; +case 5588: { // glBlendEquationSeparatei + GLuint *buf = (GLuint *) bp; bp += 4; + GLenum *modeRGB = (GLenum *) bp; bp += 4; + GLenum *modeAlpha = (GLenum *) bp; bp += 4; + weglBlendEquationSeparatei(*buf,*modeRGB,*modeAlpha); +}; break; +case 5589: { // glBlendFunci + GLuint *buf = (GLuint *) bp; bp += 4; + GLenum *src = (GLenum *) bp; bp += 4; + GLenum *dst = (GLenum *) bp; bp += 4; + weglBlendFunci(*buf,*src,*dst); +}; break; +case 5590: { // glBlendFuncSeparatei + GLuint *buf = (GLuint *) bp; bp += 4; + GLenum *srcRGB = (GLenum *) bp; bp += 4; + GLenum *dstRGB = (GLenum *) bp; bp += 4; + GLenum *srcAlpha = (GLenum *) bp; bp += 4; + GLenum *dstAlpha = (GLenum *) bp; bp += 4; + weglBlendFuncSeparatei(*buf,*srcRGB,*dstRGB,*srcAlpha,*dstAlpha); +}; break; +case 5591: { // glLoadTransposeMatrixfARB GLfloat * m = (GLfloat *) bp; bp += 64; weglLoadTransposeMatrixfARB(m); }; break; -case 5583: { // glLoadTransposeMatrixdARB +case 5592: { // glLoadTransposeMatrixdARB GLdouble * m = (GLdouble *) bp; bp += 128; weglLoadTransposeMatrixdARB(m); }; break; -case 5584: { // glMultTransposeMatrixfARB +case 5593: { // glMultTransposeMatrixfARB GLfloat * m = (GLfloat *) bp; bp += 64; weglMultTransposeMatrixfARB(m); }; break; -case 5585: { // glMultTransposeMatrixdARB +case 5594: { // glMultTransposeMatrixdARB GLdouble * m = (GLdouble *) bp; bp += 128; weglMultTransposeMatrixdARB(m); }; break; -case 5586: { // glWeightbvARB +case 5595: { // glWeightbvARB int * weightsLen = (int *) bp; bp += 4; GLbyte * weights = (GLbyte *) bp; bp += (8-((*weightsLen*1+4)%8))%8; weglWeightbvARB(*weightsLen,weights); }; break; -case 5587: { // glWeightsvARB +case 5596: { // glWeightsvARB int * weightsLen = (int *) bp; bp += 4; GLshort * weights = (GLshort *) bp; bp += (8-((*weightsLen*2+4)%8))%8; weglWeightsvARB(*weightsLen,weights); }; break; -case 5588: { // glWeightivARB +case 5597: { // glWeightivARB int * weightsLen = (int *) bp; bp += 4; GLint * weights = (GLint *) bp; bp += (8-((*weightsLen*4+4)%8))%8; weglWeightivARB(*weightsLen,weights); }; break; -case 5589: { // glWeightfvARB +case 5598: { // glWeightfvARB int * weightsLen = (int *) bp; bp += 4; GLfloat * weights = (GLfloat *) bp; bp += (8-((*weightsLen*4+4)%8))%8; weglWeightfvARB(*weightsLen,weights); }; break; -case 5590: { // glWeightdvARB +case 5599: { // glWeightdvARB int * weightsLen = (int *) bp; bp += 8; GLdouble * weights = (GLdouble *) bp; bp += (8-((*weightsLen*8+0)%8))%8; weglWeightdvARB(*weightsLen,weights); }; break; -case 5591: { // glWeightubvARB +case 5600: { // glWeightubvARB int * weightsLen = (int *) bp; bp += 4; GLubyte * weights = (GLubyte *) bp; bp += (8-((*weightsLen*1+4)%8))%8; weglWeightubvARB(*weightsLen,weights); }; break; -case 5592: { // glWeightusvARB +case 5601: { // glWeightusvARB int * weightsLen = (int *) bp; bp += 4; GLushort * weights = (GLushort *) bp; bp += (8-((*weightsLen*2+4)%8))%8; weglWeightusvARB(*weightsLen,weights); }; break; -case 5593: { // glWeightuivARB +case 5602: { // glWeightuivARB int * weightsLen = (int *) bp; bp += 4; GLuint * weights = (GLuint *) bp; bp += (8-((*weightsLen*4+4)%8))%8; weglWeightuivARB(*weightsLen,weights); }; break; -case 5594: { // glVertexBlendARB +case 5603: { // glVertexBlendARB GLint *count = (GLint *) bp; bp += 4; weglVertexBlendARB(*count); }; break; -case 5595: { // glCurrentPaletteMatrixARB +case 5604: { // glCurrentPaletteMatrixARB GLint *index = (GLint *) bp; bp += 4; weglCurrentPaletteMatrixARB(*index); }; break; -case 5596: { // glMatrixIndexubvARB +case 5605: { // glMatrixIndexubvARB int * indicesLen = (int *) bp; bp += 4; GLubyte * indices = (GLubyte *) bp; bp += (8-((*indicesLen*1+4)%8))%8; weglMatrixIndexubvARB(*indicesLen,indices); }; break; -case 5597: { // glMatrixIndexusvARB +case 5606: { // glMatrixIndexusvARB int * indicesLen = (int *) bp; bp += 4; GLushort * indices = (GLushort *) bp; bp += (8-((*indicesLen*2+4)%8))%8; weglMatrixIndexusvARB(*indicesLen,indices); }; break; -case 5598: { // glMatrixIndexuivARB +case 5607: { // glMatrixIndexuivARB int * indicesLen = (int *) bp; bp += 4; GLuint * indices = (GLuint *) bp; bp += (8-((*indicesLen*4+4)%8))%8; weglMatrixIndexuivARB(*indicesLen,indices); }; break; -case 5599: { // glProgramStringARB +case 5608: { // glProgramStringARB GLenum *target = (GLenum *) bp; bp += 4; GLenum *format = (GLenum *) bp; bp += 4; GLvoid *string = (GLvoid *) bp; - int stringLen = strlen((char *)string); bp += stringLen+1+((8-((1+stringLen+0)%8))%8); - weglProgramStringARB(*target,*format,stringLen,string); + int stringLen[1] = {strlen((char *)string)}; bp += stringLen[0]+1+((8-((1+stringLen[0]+0)%8))%8); + weglProgramStringARB(*target,*format,*stringLen,string); }; break; -case 5600: { // glBindProgramARB +case 5609: { // glBindProgramARB GLenum *target = (GLenum *) bp; bp += 4; GLuint *program = (GLuint *) bp; bp += 4; weglBindProgramARB(*target,*program); }; break; -case 5601: { // glDeleteProgramsARB +case 5610: { // glDeleteProgramsARB int * programsLen = (int *) bp; bp += 4; GLuint * programs = (GLuint *) bp; bp += (8-((*programsLen*4+4)%8))%8; weglDeleteProgramsARB(*programsLen,programs); }; break; -case 5602: { // glGenProgramsARB +case 5611: { // glGenProgramsARB GLsizei *n = (GLsizei *) bp; bp += 4; GLuint *programs; programs = (GLuint *) driver_alloc(sizeof(GLuint) * *n); @@ -4480,7 +4575,7 @@ case 5602: { // glGenProgramsARB driver_free(rt); driver_free(programs); }; break; -case 5603: { // glProgramEnvParameter4dARB +case 5612: { // glProgramEnvParameter4dARB GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLdouble *x = (GLdouble *) bp; bp += 8; @@ -4489,13 +4584,13 @@ case 5603: { // glProgramEnvParameter4dARB GLdouble *w = (GLdouble *) bp; bp += 8; weglProgramEnvParameter4dARB(*target,*index,*x,*y,*z,*w); }; break; -case 5604: { // glProgramEnvParameter4dvARB +case 5613: { // glProgramEnvParameter4dvARB GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLdouble * params = (GLdouble *) bp; bp += 32; weglProgramEnvParameter4dvARB(*target,*index,params); }; break; -case 5605: { // glProgramEnvParameter4fARB +case 5614: { // glProgramEnvParameter4fARB GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLfloat *x = (GLfloat *) bp; bp += 4; @@ -4504,13 +4599,13 @@ case 5605: { // glProgramEnvParameter4fARB GLfloat *w = (GLfloat *) bp; bp += 4; weglProgramEnvParameter4fARB(*target,*index,*x,*y,*z,*w); }; break; -case 5606: { // glProgramEnvParameter4fvARB +case 5615: { // glProgramEnvParameter4fvARB GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLfloat * params = (GLfloat *) bp; bp += 16; weglProgramEnvParameter4fvARB(*target,*index,params); }; break; -case 5607: { // glProgramLocalParameter4dARB +case 5616: { // glProgramLocalParameter4dARB GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLdouble *x = (GLdouble *) bp; bp += 8; @@ -4519,13 +4614,13 @@ case 5607: { // glProgramLocalParameter4dARB GLdouble *w = (GLdouble *) bp; bp += 8; weglProgramLocalParameter4dARB(*target,*index,*x,*y,*z,*w); }; break; -case 5608: { // glProgramLocalParameter4dvARB +case 5617: { // glProgramLocalParameter4dvARB GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLdouble * params = (GLdouble *) bp; bp += 32; weglProgramLocalParameter4dvARB(*target,*index,params); }; break; -case 5609: { // glProgramLocalParameter4fARB +case 5618: { // glProgramLocalParameter4fARB GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLfloat *x = (GLfloat *) bp; bp += 4; @@ -4534,13 +4629,13 @@ case 5609: { // glProgramLocalParameter4fARB GLfloat *w = (GLfloat *) bp; bp += 4; weglProgramLocalParameter4fARB(*target,*index,*x,*y,*z,*w); }; break; -case 5610: { // glProgramLocalParameter4fvARB +case 5619: { // glProgramLocalParameter4fvARB GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLfloat * params = (GLfloat *) bp; bp += 16; weglProgramLocalParameter4fvARB(*target,*index,params); }; break; -case 5611: { // glGetProgramEnvParameterdvARB +case 5620: { // glGetProgramEnvParameterdvARB GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLdouble params[4] = {0.0,0.0,0.0,0.0}; @@ -4556,7 +4651,7 @@ case 5611: { // glGetProgramEnvParameterdvARB rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5612: { // glGetProgramEnvParameterfvARB +case 5621: { // glGetProgramEnvParameterfvARB GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLfloat params[4] = {0.0,0.0,0.0,0.0}; @@ -4573,7 +4668,7 @@ case 5612: { // glGetProgramEnvParameterfvARB rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5613: { // glGetProgramLocalParameterdvARB +case 5622: { // glGetProgramLocalParameterdvARB GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLdouble params[4] = {0.0,0.0,0.0,0.0}; @@ -4589,7 +4684,7 @@ case 5613: { // glGetProgramLocalParameterdvARB rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5614: { // glGetProgramLocalParameterfvARB +case 5623: { // glGetProgramLocalParameterfvARB GLenum *target = (GLenum *) bp; bp += 4; GLuint *index = (GLuint *) bp; bp += 4; GLfloat params[4] = {0.0,0.0,0.0,0.0}; @@ -4606,7 +4701,7 @@ case 5614: { // glGetProgramLocalParameterfvARB rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5615: { // glGetProgramStringARB +case 5624: { // glGetProgramStringARB GLenum *target = (GLenum *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; GLvoid *string = (GLvoid *) bins[0]; @@ -4617,11 +4712,39 @@ case 5615: { // glGetProgramStringARB rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5616: { // glDeleteObjectARB +case 5625: { // glGetBufferParameterivARB + GLenum *target = (GLenum *) bp; bp += 4; + GLenum *pname = (GLenum *) bp; bp += 4; + GLint params[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; + weglGetBufferParameterivARB(*target,*pname,params); + int AP = 0; ErlDrvTermData rt[39]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + GLint *paramsTmp = params; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = 16+1; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); +}; break; +case 5626: { // glDeleteObjectARB GLhandleARB obj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; weglDeleteObjectARB(obj); }; break; -case 5617: { // glGetHandleARB +case 5627: { // glGetHandleARB GLenum *pname = (GLenum *) bp; bp += 4; GLhandleARB result = weglGetHandleARB(*pname); int AP = 0; ErlDrvTermData rt[6]; @@ -4630,12 +4753,12 @@ case 5617: { // glGetHandleARB rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5618: { // glDetachObjectARB +case 5628: { // glDetachObjectARB GLhandleARB containerObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; GLhandleARB attachedObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; weglDetachObjectARB(containerObj,attachedObj); }; break; -case 5619: { // glCreateShaderObjectARB +case 5629: { // glCreateShaderObjectARB GLenum *shaderType = (GLenum *) bp; bp += 4; GLhandleARB result = weglCreateShaderObjectARB(*shaderType); int AP = 0; ErlDrvTermData rt[6]; @@ -4644,7 +4767,7 @@ case 5619: { // glCreateShaderObjectARB rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5620: { // glShaderSourceARB +case 5630: { // glShaderSourceARB GLhandleARB shaderObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; int * stringLen = (int *) bp; bp += 4; int * stringTotSize = (int *) bp; bp += 4; @@ -4656,11 +4779,11 @@ case 5620: { // glShaderSourceARB weglShaderSourceARB(shaderObj,*stringLen,(const GLchar **) string,NULL); driver_free(string); }; break; -case 5621: { // glCompileShaderARB +case 5631: { // glCompileShaderARB GLhandleARB shaderObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; weglCompileShaderARB(shaderObj); }; break; -case 5622: { // glCreateProgramObjectARB +case 5632: { // glCreateProgramObjectARB GLhandleARB result = weglCreateProgramObjectARB(); int AP = 0; ErlDrvTermData rt[6]; rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); @@ -4668,24 +4791,24 @@ case 5622: { // glCreateProgramObjectARB rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5623: { // glAttachObjectARB +case 5633: { // glAttachObjectARB GLhandleARB containerObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; GLhandleARB obj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; weglAttachObjectARB(containerObj,obj); }; break; -case 5624: { // glLinkProgramARB +case 5634: { // glLinkProgramARB GLhandleARB programObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; weglLinkProgramARB(programObj); }; break; -case 5625: { // glUseProgramObjectARB +case 5635: { // glUseProgramObjectARB GLhandleARB programObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; weglUseProgramObjectARB(programObj); }; break; -case 5626: { // glValidateProgramARB +case 5636: { // glValidateProgramARB GLhandleARB programObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; weglValidateProgramARB(programObj); }; break; -case 5627: { // glGetObjectParameterfvARB +case 5637: { // glGetObjectParameterfvARB GLhandleARB obj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; GLenum *pname = (GLenum *) bp; bp += 4; GLfloat params[1] = {0.0}; @@ -4697,7 +4820,7 @@ case 5627: { // glGetObjectParameterfvARB rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5628: { // glGetObjectParameterivARB +case 5638: { // glGetObjectParameterivARB GLhandleARB obj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; GLenum *pname = (GLenum *) bp; bp += 4; GLint params[1] = {0}; @@ -4708,7 +4831,7 @@ case 5628: { // glGetObjectParameterivARB rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5629: { // glGetInfoLogARB +case 5639: { // glGetInfoLogARB GLhandleARB obj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; GLsizei *maxLength = (GLsizei *) bp; bp += 4; GLsizei length[1] = {0}; @@ -4722,7 +4845,7 @@ case 5629: { // glGetInfoLogARB driver_send_term(port,caller,rt,AP); driver_free(infoLog); }; break; -case 5630: { // glGetAttachedObjectsARB +case 5640: { // glGetAttachedObjectsARB GLhandleARB containerObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; GLsizei *maxCount = (GLsizei *) bp; bp += 4; GLsizei count[1] = {0}; @@ -4740,10 +4863,10 @@ case 5630: { // glGetAttachedObjectsARB driver_free(rt); driver_free(obj); }; break; -case 5631: { // glGetUniformLocationARB +case 5641: { // glGetUniformLocationARB GLhandleARB programObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; GLchar *name = (GLchar *) bp; - int nameLen = strlen((char *)name); bp += nameLen+1+((8-((1+nameLen+0)%8))%8); + int nameLen[1] = {strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+0)%8))%8); GLint result = weglGetUniformLocationARB(programObj,name); int AP = 0; ErlDrvTermData rt[6]; rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); @@ -4751,7 +4874,7 @@ case 5631: { // glGetUniformLocationARB rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5632: { // glGetActiveUniformARB +case 5642: { // glGetActiveUniformARB GLhandleARB programObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; GLuint *index = (GLuint *) bp; bp += 4; GLsizei *maxLength = (GLsizei *) bp; bp += 4; @@ -4771,7 +4894,7 @@ case 5632: { // glGetActiveUniformARB driver_send_term(port,caller,rt,AP); driver_free(name); }; break; -case 5633: { // glGetUniformfvARB +case 5643: { // glGetUniformfvARB GLhandleARB programObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; GLint *location = (GLint *) bp; bp += 4; GLfloat params[16] = {0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0}; @@ -4800,7 +4923,7 @@ case 5633: { // glGetUniformfvARB rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5634: { // glGetUniformivARB +case 5644: { // glGetUniformivARB GLhandleARB programObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; GLint *location = (GLint *) bp; bp += 4; GLint params[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; @@ -4828,7 +4951,7 @@ case 5634: { // glGetUniformivARB rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5635: { // glGetShaderSourceARB +case 5645: { // glGetShaderSourceARB GLhandleARB obj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; GLsizei *maxLength = (GLsizei *) bp; bp += 4; GLsizei length[1] = {0}; @@ -4842,14 +4965,14 @@ case 5635: { // glGetShaderSourceARB driver_send_term(port,caller,rt,AP); driver_free(source); }; break; -case 5636: { // glBindAttribLocationARB +case 5646: { // glBindAttribLocationARB GLhandleARB programObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; GLuint *index = (GLuint *) bp; bp += 4; GLchar *name = (GLchar *) bp; - int nameLen = strlen((char *)name); bp += nameLen+1+((8-((1+nameLen+4)%8))%8); + int nameLen[1] = {strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+4)%8))%8); weglBindAttribLocationARB(programObj,*index,name); }; break; -case 5637: { // glGetActiveAttribARB +case 5647: { // glGetActiveAttribARB GLhandleARB programObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; GLuint *index = (GLuint *) bp; bp += 4; GLsizei *maxLength = (GLsizei *) bp; bp += 4; @@ -4869,10 +4992,10 @@ case 5637: { // glGetActiveAttribARB driver_send_term(port,caller,rt,AP); driver_free(name); }; break; -case 5638: { // glGetAttribLocationARB +case 5648: { // glGetAttribLocationARB GLhandleARB programObj = (GLhandleARB) * (GLuint64EXT *) bp; bp += 8; GLchar *name = (GLchar *) bp; - int nameLen = strlen((char *)name); bp += nameLen+1+((8-((1+nameLen+0)%8))%8); + int nameLen[1] = {strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+0)%8))%8); GLint result = weglGetAttribLocationARB(programObj,name); int AP = 0; ErlDrvTermData rt[6]; rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); @@ -4880,7 +5003,7 @@ case 5638: { // glGetAttribLocationARB rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5639: { // glIsRenderbuffer +case 5649: { // glIsRenderbuffer GLuint *renderbuffer = (GLuint *) bp; bp += 4; GLboolean result = weglIsRenderbuffer(*renderbuffer); int AP = 0; ErlDrvTermData rt[6]; @@ -4889,17 +5012,17 @@ case 5639: { // glIsRenderbuffer rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5640: { // glBindRenderbuffer +case 5650: { // glBindRenderbuffer GLenum *target = (GLenum *) bp; bp += 4; GLuint *renderbuffer = (GLuint *) bp; bp += 4; weglBindRenderbuffer(*target,*renderbuffer); }; break; -case 5641: { // glDeleteRenderbuffers +case 5651: { // glDeleteRenderbuffers int * renderbuffersLen = (int *) bp; bp += 4; GLuint * renderbuffers = (GLuint *) bp; bp += (8-((*renderbuffersLen*4+4)%8))%8; weglDeleteRenderbuffers(*renderbuffersLen,renderbuffers); }; break; -case 5642: { // glGenRenderbuffers +case 5652: { // glGenRenderbuffers GLsizei *n = (GLsizei *) bp; bp += 4; GLuint *renderbuffers; renderbuffers = (GLuint *) driver_alloc(sizeof(GLuint) * *n); @@ -4915,14 +5038,14 @@ case 5642: { // glGenRenderbuffers driver_free(rt); driver_free(renderbuffers); }; break; -case 5643: { // glRenderbufferStorage +case 5653: { // glRenderbufferStorage GLenum *target = (GLenum *) bp; bp += 4; GLenum *internalformat = (GLenum *) bp; bp += 4; GLsizei *width = (GLsizei *) bp; bp += 4; GLsizei *height = (GLsizei *) bp; bp += 4; weglRenderbufferStorage(*target,*internalformat,*width,*height); }; break; -case 5644: { // glGetRenderbufferParameteriv +case 5654: { // glGetRenderbufferParameteriv GLenum *target = (GLenum *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; GLint params[1] = {0}; @@ -4933,7 +5056,7 @@ case 5644: { // glGetRenderbufferParameteriv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5645: { // glIsFramebuffer +case 5655: { // glIsFramebuffer GLuint *framebuffer = (GLuint *) bp; bp += 4; GLboolean result = weglIsFramebuffer(*framebuffer); int AP = 0; ErlDrvTermData rt[6]; @@ -4942,17 +5065,17 @@ case 5645: { // glIsFramebuffer rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5646: { // glBindFramebuffer +case 5656: { // glBindFramebuffer GLenum *target = (GLenum *) bp; bp += 4; GLuint *framebuffer = (GLuint *) bp; bp += 4; weglBindFramebuffer(*target,*framebuffer); }; break; -case 5647: { // glDeleteFramebuffers +case 5657: { // glDeleteFramebuffers int * framebuffersLen = (int *) bp; bp += 4; GLuint * framebuffers = (GLuint *) bp; bp += (8-((*framebuffersLen*4+4)%8))%8; weglDeleteFramebuffers(*framebuffersLen,framebuffers); }; break; -case 5648: { // glGenFramebuffers +case 5658: { // glGenFramebuffers GLsizei *n = (GLsizei *) bp; bp += 4; GLuint *framebuffers; framebuffers = (GLuint *) driver_alloc(sizeof(GLuint) * *n); @@ -4968,7 +5091,7 @@ case 5648: { // glGenFramebuffers driver_free(rt); driver_free(framebuffers); }; break; -case 5649: { // glCheckFramebufferStatus +case 5659: { // glCheckFramebufferStatus GLenum *target = (GLenum *) bp; bp += 4; GLenum result = weglCheckFramebufferStatus(*target); int AP = 0; ErlDrvTermData rt[6]; @@ -4977,7 +5100,7 @@ case 5649: { // glCheckFramebufferStatus rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5650: { // glFramebufferTexture1D +case 5660: { // glFramebufferTexture1D GLenum *target = (GLenum *) bp; bp += 4; GLenum *attachment = (GLenum *) bp; bp += 4; GLenum *textarget = (GLenum *) bp; bp += 4; @@ -4985,7 +5108,7 @@ case 5650: { // glFramebufferTexture1D GLint *level = (GLint *) bp; bp += 4; weglFramebufferTexture1D(*target,*attachment,*textarget,*texture,*level); }; break; -case 5651: { // glFramebufferTexture2D +case 5661: { // glFramebufferTexture2D GLenum *target = (GLenum *) bp; bp += 4; GLenum *attachment = (GLenum *) bp; bp += 4; GLenum *textarget = (GLenum *) bp; bp += 4; @@ -4993,7 +5116,7 @@ case 5651: { // glFramebufferTexture2D GLint *level = (GLint *) bp; bp += 4; weglFramebufferTexture2D(*target,*attachment,*textarget,*texture,*level); }; break; -case 5652: { // glFramebufferTexture3D +case 5662: { // glFramebufferTexture3D GLenum *target = (GLenum *) bp; bp += 4; GLenum *attachment = (GLenum *) bp; bp += 4; GLenum *textarget = (GLenum *) bp; bp += 4; @@ -5002,14 +5125,14 @@ case 5652: { // glFramebufferTexture3D GLint *zoffset = (GLint *) bp; bp += 4; weglFramebufferTexture3D(*target,*attachment,*textarget,*texture,*level,*zoffset); }; break; -case 5653: { // glFramebufferRenderbuffer +case 5663: { // glFramebufferRenderbuffer GLenum *target = (GLenum *) bp; bp += 4; GLenum *attachment = (GLenum *) bp; bp += 4; GLenum *renderbuffertarget = (GLenum *) bp; bp += 4; GLuint *renderbuffer = (GLuint *) bp; bp += 4; weglFramebufferRenderbuffer(*target,*attachment,*renderbuffertarget,*renderbuffer); }; break; -case 5654: { // glGetFramebufferAttachmentParameteriv +case 5664: { // glGetFramebufferAttachmentParameteriv GLenum *target = (GLenum *) bp; bp += 4; GLenum *attachment = (GLenum *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; @@ -5021,11 +5144,11 @@ case 5654: { // glGetFramebufferAttachmentParameteriv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5655: { // glGenerateMipmap +case 5665: { // glGenerateMipmap GLenum *target = (GLenum *) bp; bp += 4; weglGenerateMipmap(*target); }; break; -case 5656: { // glBlitFramebuffer +case 5666: { // glBlitFramebuffer GLint *srcX0 = (GLint *) bp; bp += 4; GLint *srcY0 = (GLint *) bp; bp += 4; GLint *srcX1 = (GLint *) bp; bp += 4; @@ -5038,7 +5161,7 @@ case 5656: { // glBlitFramebuffer GLenum *filter = (GLenum *) bp; bp += 4; weglBlitFramebuffer(*srcX0,*srcY0,*srcX1,*srcY1,*dstX0,*dstY0,*dstX1,*dstY1,*mask,*filter); }; break; -case 5657: { // glRenderbufferStorageMultisample +case 5667: { // glRenderbufferStorageMultisample GLenum *target = (GLenum *) bp; bp += 4; GLsizei *samples = (GLsizei *) bp; bp += 4; GLenum *internalformat = (GLenum *) bp; bp += 4; @@ -5046,7 +5169,7 @@ case 5657: { // glRenderbufferStorageMultisample GLsizei *height = (GLsizei *) bp; bp += 4; weglRenderbufferStorageMultisample(*target,*samples,*internalformat,*width,*height); }; break; -case 5658: { // glFramebufferTextureLayer +case 5668: { // glFramebufferTextureLayer GLenum *target = (GLenum *) bp; bp += 4; GLenum *attachment = (GLenum *) bp; bp += 4; GLuint *texture = (GLuint *) bp; bp += 4; @@ -5054,20 +5177,7 @@ case 5658: { // glFramebufferTextureLayer GLint *layer = (GLint *) bp; bp += 4; weglFramebufferTextureLayer(*target,*attachment,*texture,*level,*layer); }; break; -case 5659: { // glProgramParameteriARB - GLuint *program = (GLuint *) bp; bp += 4; - GLenum *pname = (GLenum *) bp; bp += 4; - GLint *value = (GLint *) bp; bp += 4; - weglProgramParameteriARB(*program,*pname,*value); -}; break; -case 5660: { // glFramebufferTextureARB - GLenum *target = (GLenum *) bp; bp += 4; - GLenum *attachment = (GLenum *) bp; bp += 4; - GLuint *texture = (GLuint *) bp; bp += 4; - GLint *level = (GLint *) bp; bp += 4; - weglFramebufferTextureARB(*target,*attachment,*texture,*level); -}; break; -case 5661: { // glFramebufferTextureFaceARB +case 5669: { // glFramebufferTextureFaceARB GLenum *target = (GLenum *) bp; bp += 4; GLenum *attachment = (GLenum *) bp; bp += 4; GLuint *texture = (GLuint *) bp; bp += 4; @@ -5075,28 +5185,23 @@ case 5661: { // glFramebufferTextureFaceARB GLenum *face = (GLenum *) bp; bp += 4; weglFramebufferTextureFaceARB(*target,*attachment,*texture,*level,*face); }; break; -case 5662: { // glVertexAttribDivisorARB - GLuint *index = (GLuint *) bp; bp += 4; - GLuint *divisor = (GLuint *) bp; bp += 4; - weglVertexAttribDivisorARB(*index,*divisor); -}; break; -case 5663: { // glFlushMappedBufferRange +case 5670: { // glFlushMappedBufferRange GLenum *target = (GLenum *) bp; bp += 4; bp += 4; GLintptr offset = (GLintptr) * (GLuint64EXT *) bp; bp += 8; GLsizeiptr length = (GLsizeiptr) * (GLuint64EXT *) bp; bp += 8; weglFlushMappedBufferRange(*target,offset,length); }; break; -case 5664: { // glBindVertexArray +case 5671: { // glBindVertexArray GLuint *array = (GLuint *) bp; bp += 4; weglBindVertexArray(*array); }; break; -case 5665: { // glDeleteVertexArrays +case 5672: { // glDeleteVertexArrays int * arraysLen = (int *) bp; bp += 4; GLuint * arrays = (GLuint *) bp; bp += (8-((*arraysLen*4+4)%8))%8; weglDeleteVertexArrays(*arraysLen,arrays); }; break; -case 5666: { // glGenVertexArrays +case 5673: { // glGenVertexArrays GLsizei *n = (GLsizei *) bp; bp += 4; GLuint *arrays; arrays = (GLuint *) driver_alloc(sizeof(GLuint) * *n); @@ -5112,7 +5217,7 @@ case 5666: { // glGenVertexArrays driver_free(rt); driver_free(arrays); }; break; -case 5667: { // glIsVertexArray +case 5674: { // glIsVertexArray GLuint *array = (GLuint *) bp; bp += 4; GLboolean result = weglIsVertexArray(*array); int AP = 0; ErlDrvTermData rt[6]; @@ -5121,7 +5226,7 @@ case 5667: { // glIsVertexArray rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5668: { // glGetUniformIndices +case 5675: { // glGetUniformIndices GLuint *program = (GLuint *) bp; bp += 4; int * uniformNamesLen = (int *) bp; bp += 4; int * uniformNamesTotSize = (int *) bp; bp += 4; @@ -5145,7 +5250,7 @@ case 5668: { // glGetUniformIndices driver_free(uniformIndices); driver_free(uniformNames); }; break; -case 5669: { // glGetActiveUniformsiv +case 5676: { // glGetActiveUniformsiv GLuint *program = (GLuint *) bp; bp += 4; int * uniformIndicesLen = (int *) bp; bp += 4; GLuint * uniformIndices = (GLuint *) bp; bp += (8-((*uniformIndicesLen*4+0)%8))%8; @@ -5164,7 +5269,7 @@ case 5669: { // glGetActiveUniformsiv driver_free(rt); driver_free(params); }; break; -case 5670: { // glGetActiveUniformName +case 5677: { // glGetActiveUniformName GLuint *program = (GLuint *) bp; bp += 4; GLuint *uniformIndex = (GLuint *) bp; bp += 4; GLsizei *bufSize = (GLsizei *) bp; bp += 4; @@ -5179,10 +5284,10 @@ case 5670: { // glGetActiveUniformName driver_send_term(port,caller,rt,AP); driver_free(uniformName); }; break; -case 5671: { // glGetUniformBlockIndex +case 5678: { // glGetUniformBlockIndex GLuint *program = (GLuint *) bp; bp += 4; GLchar *uniformBlockName = (GLchar *) bp; - int uniformBlockNameLen = strlen((char *)uniformBlockName); bp += uniformBlockNameLen+1+((8-((1+uniformBlockNameLen+4)%8))%8); + int uniformBlockNameLen[1] = {strlen((char *)uniformBlockName)}; bp += uniformBlockNameLen[0]+1+((8-((1+uniformBlockNameLen[0]+4)%8))%8); GLuint result = weglGetUniformBlockIndex(*program,uniformBlockName); int AP = 0; ErlDrvTermData rt[6]; rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); @@ -5190,7 +5295,7 @@ case 5671: { // glGetUniformBlockIndex rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5672: { // glGetActiveUniformBlockiv +case 5679: { // glGetActiveUniformBlockiv GLuint *program = (GLuint *) bp; bp += 4; GLuint *uniformBlockIndex = (GLuint *) bp; bp += 4; GLenum *pname = (GLenum *) bp; bp += 4; @@ -5202,7 +5307,7 @@ case 5672: { // glGetActiveUniformBlockiv rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; driver_send_term(port,caller,rt,AP); }; break; -case 5673: { // glGetActiveUniformBlockName +case 5680: { // glGetActiveUniformBlockName GLuint *program = (GLuint *) bp; bp += 4; GLuint *uniformBlockIndex = (GLuint *) bp; bp += 4; GLsizei *bufSize = (GLsizei *) bp; bp += 4; @@ -5217,13 +5322,13 @@ case 5673: { // glGetActiveUniformBlockName driver_send_term(port,caller,rt,AP); driver_free(uniformBlockName); }; break; -case 5674: { // glUniformBlockBinding +case 5681: { // glUniformBlockBinding GLuint *program = (GLuint *) bp; bp += 4; GLuint *uniformBlockIndex = (GLuint *) bp; bp += 4; GLuint *uniformBlockBinding = (GLuint *) bp; bp += 4; weglUniformBlockBinding(*program,*uniformBlockIndex,*uniformBlockBinding); }; break; -case 5675: { // glCopyBufferSubData +case 5682: { // glCopyBufferSubData GLenum *readTarget = (GLenum *) bp; bp += 4; GLenum *writeTarget = (GLenum *) bp; bp += 4; GLintptr readOffset = (GLintptr) * (GLuint64EXT *) bp; bp += 8; @@ -5231,31 +5336,1621 @@ case 5675: { // glCopyBufferSubData GLsizeiptr size = (GLsizeiptr) * (GLuint64EXT *) bp; bp += 8; weglCopyBufferSubData(*readTarget,*writeTarget,readOffset,writeOffset,size); }; break; -case 5676: { // glResizeBuffersMESA +case 5683: { // glDrawElementsBaseVertex + GLenum *mode = (GLenum *) bp; bp += 4; + GLsizei *count = (GLsizei *) bp; bp += 4; + GLenum *type = (GLenum *) bp; bp += 4; + GLvoid *indices = (GLvoid *) * (int *) bp; bp += 4; + GLint *basevertex = (GLint *) bp; bp += 4; + weglDrawElementsBaseVertex(*mode,*count,*type,indices,*basevertex); +}; break; +case 5684: { // glDrawElementsBaseVertex + GLenum *mode = (GLenum *) bp; bp += 4; + GLsizei *count = (GLsizei *) bp; bp += 4; + GLenum *type = (GLenum *) bp; bp += 4; + GLvoid *indices = (GLvoid *) bins[0]; + GLint *basevertex = (GLint *) bp; bp += 4; + weglDrawElementsBaseVertex(*mode,*count,*type,indices,*basevertex); +}; break; +case 5685: { // glDrawRangeElementsBaseVertex + GLenum *mode = (GLenum *) bp; bp += 4; + GLuint *start = (GLuint *) bp; bp += 4; + GLuint *end = (GLuint *) bp; bp += 4; + GLsizei *count = (GLsizei *) bp; bp += 4; + GLenum *type = (GLenum *) bp; bp += 4; + GLvoid *indices = (GLvoid *) * (int *) bp; bp += 4; + GLint *basevertex = (GLint *) bp; bp += 4; + weglDrawRangeElementsBaseVertex(*mode,*start,*end,*count,*type,indices,*basevertex); +}; break; +case 5686: { // glDrawRangeElementsBaseVertex + GLenum *mode = (GLenum *) bp; bp += 4; + GLuint *start = (GLuint *) bp; bp += 4; + GLuint *end = (GLuint *) bp; bp += 4; + GLsizei *count = (GLsizei *) bp; bp += 4; + GLenum *type = (GLenum *) bp; bp += 4; + GLvoid *indices = (GLvoid *) bins[0]; + GLint *basevertex = (GLint *) bp; bp += 4; + weglDrawRangeElementsBaseVertex(*mode,*start,*end,*count,*type,indices,*basevertex); +}; break; +case 5687: { // glDrawElementsInstancedBaseVertex + GLenum *mode = (GLenum *) bp; bp += 4; + GLsizei *count = (GLsizei *) bp; bp += 4; + GLenum *type = (GLenum *) bp; bp += 4; + GLvoid *indices = (GLvoid *) * (int *) bp; bp += 4; + GLsizei *primcount = (GLsizei *) bp; bp += 4; + GLint *basevertex = (GLint *) bp; bp += 4; + weglDrawElementsInstancedBaseVertex(*mode,*count,*type,indices,*primcount,*basevertex); +}; break; +case 5688: { // glDrawElementsInstancedBaseVertex + GLenum *mode = (GLenum *) bp; bp += 4; + GLsizei *count = (GLsizei *) bp; bp += 4; + GLenum *type = (GLenum *) bp; bp += 4; + GLvoid *indices = (GLvoid *) bins[0]; + GLsizei *primcount = (GLsizei *) bp; bp += 4; + GLint *basevertex = (GLint *) bp; bp += 4; + weglDrawElementsInstancedBaseVertex(*mode,*count,*type,indices,*primcount,*basevertex); +}; break; +case 5689: { // glProvokingVertex + GLenum *mode = (GLenum *) bp; bp += 4; + weglProvokingVertex(*mode); +}; break; +case 5690: { // glFenceSync + GLenum *condition = (GLenum *) bp; bp += 4; + GLbitfield *flags = (GLbitfield *) bp; bp += 4; + GLsync result = weglFenceSync(*condition,*flags); + int AP = 0; ErlDrvTermData rt[6]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) result; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); +}; break; +case 5691: { // glIsSync + GLsync sync = (GLsync) * (GLuint64EXT *) bp; bp += 8; + GLboolean result = weglIsSync(sync); + int AP = 0; ErlDrvTermData rt[6]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) result; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); +}; break; +case 5692: { // glDeleteSync + GLsync sync = (GLsync) * (GLuint64EXT *) bp; bp += 8; + weglDeleteSync(sync); +}; break; +case 5693: { // glClientWaitSync + GLsync sync = (GLsync) * (GLuint64EXT *) bp; bp += 8; + GLbitfield *flags = (GLbitfield *) bp; bp += 4; + bp += 4; + GLuint64 timeout = (GLuint64) * (GLuint64EXT *) bp; bp += 8; + GLenum result = weglClientWaitSync(sync,*flags,timeout); + int AP = 0; ErlDrvTermData rt[6]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) result; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); +}; break; +case 5694: { // glWaitSync + GLsync sync = (GLsync) * (GLuint64EXT *) bp; bp += 8; + GLbitfield *flags = (GLbitfield *) bp; bp += 4; + bp += 4; + GLuint64 timeout = (GLuint64) * (GLuint64EXT *) bp; bp += 8; + weglWaitSync(sync,*flags,timeout); +}; break; +case 5695: { // glGetInteger64v + GLenum *pname = (GLenum *) bp; bp += 4; + GLint64 params[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; + weglGetInteger64v(*pname,params); + int AP = 0; ErlDrvTermData rt[39]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + GLint64 *paramsTmp = params; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = 16+1; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); +}; break; +case 5696: { // glGetSynciv + GLsync sync = (GLsync) * (GLuint64EXT *) bp; bp += 8; + GLenum *pname = (GLenum *) bp; bp += 4; + GLsizei *bufSize = (GLsizei *) bp; bp += 4; + GLsizei length[1] = {0}; + GLint *values; + values = (GLint *) driver_alloc(sizeof(GLint) * *bufSize); + weglGetSynciv(sync,*pname,*bufSize,length,values); + int AP = 0; ErlDrvTermData *rt; + rt = (ErlDrvTermData *) driver_alloc(sizeof(ErlDrvTermData)*(7 + (*length)*2)); + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + for(int i=0; i < *length; i++) { + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) values[i];} + rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = (*length)+1; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); + driver_free(rt); + driver_free(values); +}; break; +case 5697: { // glTexImage2DMultisample + GLenum *target = (GLenum *) bp; bp += 4; + GLsizei *samples = (GLsizei *) bp; bp += 4; + GLint *internalformat = (GLint *) bp; bp += 4; + GLsizei *width = (GLsizei *) bp; bp += 4; + GLsizei *height = (GLsizei *) bp; bp += 4; + GLboolean *fixedsamplelocations = (GLboolean *) bp; bp += 1; + weglTexImage2DMultisample(*target,*samples,*internalformat,*width,*height,*fixedsamplelocations); +}; break; +case 5698: { // glTexImage3DMultisample + GLenum *target = (GLenum *) bp; bp += 4; + GLsizei *samples = (GLsizei *) bp; bp += 4; + GLint *internalformat = (GLint *) bp; bp += 4; + GLsizei *width = (GLsizei *) bp; bp += 4; + GLsizei *height = (GLsizei *) bp; bp += 4; + GLsizei *depth = (GLsizei *) bp; bp += 4; + GLboolean *fixedsamplelocations = (GLboolean *) bp; bp += 1; + weglTexImage3DMultisample(*target,*samples,*internalformat,*width,*height,*depth,*fixedsamplelocations); +}; break; +case 5699: { // glGetMultisamplefv + GLenum *pname = (GLenum *) bp; bp += 4; + GLuint *index = (GLuint *) bp; bp += 4; + GLfloat val[2] = {0.0,0.0}; + weglGetMultisamplefv(*pname,*index,val); + int AP = 0; ErlDrvTermData rt[10]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + GLdouble valConv[2], *valTmp = valConv; + for(int i=0; i < 2; i++) valConv[i] = (GLdouble) val[i]; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) valTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) valTmp++; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); +}; break; +case 5700: { // glSampleMaski + GLuint *index = (GLuint *) bp; bp += 4; + GLbitfield *mask = (GLbitfield *) bp; bp += 4; + weglSampleMaski(*index,*mask); +}; break; +case 5701: { // glNamedStringARB + GLenum *type = (GLenum *) bp; bp += 4; + GLchar *name = (GLchar *) bp; + int nameLen[1] = {strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+4)%8))%8); + GLchar *string = (GLchar *) bp; + int stringLen[1] = {strlen((char *)string)}; bp += stringLen[0]+1+((8-((1+stringLen[0]+0)%8))%8); + weglNamedStringARB(*type,*nameLen,name,*stringLen,string); +}; break; +case 5702: { // glDeleteNamedStringARB + GLchar *name = (GLchar *) bp; + int nameLen[1] = {strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+0)%8))%8); + weglDeleteNamedStringARB(*nameLen,name); +}; break; +case 5703: { // glCompileShaderIncludeARB + GLuint *shader = (GLuint *) bp; bp += 4; + int * pathLen = (int *) bp; bp += 4; + int * pathTotSize = (int *) bp; bp += 4; + GLchar **path; + path = (GLchar **) driver_alloc(sizeof(GLchar *) * *pathLen); + for(int i=0;i<*pathLen;i++) { + path[i] = (GLchar *) bp; bp += 1+strlen(bp);}; + bp += (8 - ((0 + *pathTotSize) % 8)) % 8; + weglCompileShaderIncludeARB(*shader,*pathLen,(const GLchar **) path,NULL); + driver_free(path); +}; break; +case 5704: { // glIsNamedStringARB + GLchar *name = (GLchar *) bp; + int nameLen[1] = {strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+0)%8))%8); + GLboolean result = weglIsNamedStringARB(*nameLen,name); + int AP = 0; ErlDrvTermData rt[6]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) result; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); +}; break; +case 5705: { // glGetNamedStringARB + GLchar *name = (GLchar *) bp; + int nameLen[1] = {strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+0)%8))%8); + GLsizei *bufSize = (GLsizei *) bp; bp += 4; + GLint stringlen[1] = {0}; + GLchar *string; + string = (GLchar *) driver_alloc(sizeof(GLchar) * *bufSize); + weglGetNamedStringARB(*nameLen,name,*bufSize,stringlen,string); + int AP = 0; ErlDrvTermData rt[7]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + rt[AP++] = ERL_DRV_STRING; rt[AP++] = (ErlDrvTermData) string; rt[AP++] = *stringlen; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); + driver_free(string); +}; break; +case 5706: { // glGetNamedStringivARB + GLchar *name = (GLchar *) bp; + int nameLen[1] = {strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+0)%8))%8); + GLenum *pname = (GLenum *) bp; bp += 4; + GLint params[1] = {0}; + weglGetNamedStringivARB(*nameLen,name,*pname,params); + int AP = 0; ErlDrvTermData rt[6]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *params; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); +}; break; +case 5707: { // glBindFragDataLocationIndexed + GLuint *program = (GLuint *) bp; bp += 4; + GLuint *colorNumber = (GLuint *) bp; bp += 4; + GLuint *index = (GLuint *) bp; bp += 4; + GLchar *name = (GLchar *) bp; + int nameLen[1] = {strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+4)%8))%8); + weglBindFragDataLocationIndexed(*program,*colorNumber,*index,name); +}; break; +case 5708: { // glGetFragDataIndex + GLuint *program = (GLuint *) bp; bp += 4; + GLchar *name = (GLchar *) bp; + int nameLen[1] = {strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+4)%8))%8); + GLint result = weglGetFragDataIndex(*program,name); + int AP = 0; ErlDrvTermData rt[6]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) result; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); +}; break; +case 5709: { // glGenSamplers + GLsizei *count = (GLsizei *) bp; bp += 4; + GLuint *samplers; + samplers = (GLuint *) driver_alloc(sizeof(GLuint) * *count); + weglGenSamplers(*count,samplers); + int AP = 0; ErlDrvTermData *rt; + rt = (ErlDrvTermData *) driver_alloc(sizeof(ErlDrvTermData)*(7 + (*count)*2)); + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + for(int i=0; i < *count; i++) { + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) samplers[i];} + rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = (*count)+1; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); + driver_free(rt); + driver_free(samplers); +}; break; +case 5710: { // glDeleteSamplers + int * samplersLen = (int *) bp; bp += 4; + GLuint * samplers = (GLuint *) bp; bp += (8-((*samplersLen*4+4)%8))%8; + weglDeleteSamplers(*samplersLen,samplers); +}; break; +case 5711: { // glIsSampler + GLuint *sampler = (GLuint *) bp; bp += 4; + GLboolean result = weglIsSampler(*sampler); + int AP = 0; ErlDrvTermData rt[6]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) result; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); +}; break; +case 5712: { // glBindSampler + GLuint *unit = (GLuint *) bp; bp += 4; + GLuint *sampler = (GLuint *) bp; bp += 4; + weglBindSampler(*unit,*sampler); +}; break; +case 5713: { // glSamplerParameteri + GLuint *sampler = (GLuint *) bp; bp += 4; + GLenum *pname = (GLenum *) bp; bp += 4; + GLint *param = (GLint *) bp; bp += 4; + weglSamplerParameteri(*sampler,*pname,*param); +}; break; +case 5714: { // glSamplerParameteriv + GLuint *sampler = (GLuint *) bp; bp += 4; + GLenum *pname = (GLenum *) bp; bp += 4; + int * paramLen = (int *) bp; bp += 4; + GLint * param = (GLint *) bp; bp += (8-((*paramLen*4+4)%8))%8; + weglSamplerParameteriv(*sampler,*pname,param); +}; break; +case 5715: { // glSamplerParameterf + GLuint *sampler = (GLuint *) bp; bp += 4; + GLenum *pname = (GLenum *) bp; bp += 4; + GLfloat *param = (GLfloat *) bp; bp += 4; + weglSamplerParameterf(*sampler,*pname,*param); +}; break; +case 5716: { // glSamplerParameterfv + GLuint *sampler = (GLuint *) bp; bp += 4; + GLenum *pname = (GLenum *) bp; bp += 4; + int * paramLen = (int *) bp; bp += 4; + GLfloat * param = (GLfloat *) bp; bp += (8-((*paramLen*4+4)%8))%8; + weglSamplerParameterfv(*sampler,*pname,param); +}; break; +case 5717: { // glSamplerParameterIiv + GLuint *sampler = (GLuint *) bp; bp += 4; + GLenum *pname = (GLenum *) bp; bp += 4; + int * paramLen = (int *) bp; bp += 4; + GLint * param = (GLint *) bp; bp += (8-((*paramLen*4+4)%8))%8; + weglSamplerParameterIiv(*sampler,*pname,param); +}; break; +case 5718: { // glSamplerParameterIuiv + GLuint *sampler = (GLuint *) bp; bp += 4; + GLenum *pname = (GLenum *) bp; bp += 4; + int * paramLen = (int *) bp; bp += 4; + GLuint * param = (GLuint *) bp; bp += (8-((*paramLen*4+4)%8))%8; + weglSamplerParameterIuiv(*sampler,*pname,param); +}; break; +case 5719: { // glGetSamplerParameteriv + GLuint *sampler = (GLuint *) bp; bp += 4; + GLenum *pname = (GLenum *) bp; bp += 4; + GLint params[4] = {0,0,0,0}; + weglGetSamplerParameteriv(*sampler,*pname,params); + int AP = 0; ErlDrvTermData rt[15]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + GLint *paramsTmp = params; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = 4+1; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); +}; break; +case 5720: { // glGetSamplerParameterIiv + GLuint *sampler = (GLuint *) bp; bp += 4; + GLenum *pname = (GLenum *) bp; bp += 4; + GLint params[4] = {0,0,0,0}; + weglGetSamplerParameterIiv(*sampler,*pname,params); + int AP = 0; ErlDrvTermData rt[15]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + GLint *paramsTmp = params; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = 4+1; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); +}; break; +case 5721: { // glGetSamplerParameterfv + GLuint *sampler = (GLuint *) bp; bp += 4; + GLenum *pname = (GLenum *) bp; bp += 4; + GLfloat params[4] = {0.0,0.0,0.0,0.0}; + weglGetSamplerParameterfv(*sampler,*pname,params); + int AP = 0; ErlDrvTermData rt[15]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + GLdouble paramsConv[4], *paramsTmp = paramsConv; + for(int i=0; i < 4; i++) paramsConv[i] = (GLdouble) params[i]; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++; + rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = 4+1; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); +}; break; +case 5722: { // glGetSamplerParameterIuiv + GLuint *sampler = (GLuint *) bp; bp += 4; + GLenum *pname = (GLenum *) bp; bp += 4; + GLuint params[4] = {0,0,0,0}; + weglGetSamplerParameterIuiv(*sampler,*pname,params); + int AP = 0; ErlDrvTermData rt[15]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + GLuint *paramsTmp = params; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = 4+1; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); +}; break; +case 5723: { // glQueryCounter + GLuint *id = (GLuint *) bp; bp += 4; + GLenum *target = (GLenum *) bp; bp += 4; + weglQueryCounter(*id,*target); +}; break; +case 5724: { // glGetQueryObjecti64v + GLuint *id = (GLuint *) bp; bp += 4; + GLenum *pname = (GLenum *) bp; bp += 4; + GLint64 params[1] = {0}; + weglGetQueryObjecti64v(*id,*pname,params); + int AP = 0; ErlDrvTermData rt[6]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *params; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); +}; break; +case 5725: { // glGetQueryObjectui64v + GLuint *id = (GLuint *) bp; bp += 4; + GLenum *pname = (GLenum *) bp; bp += 4; + GLuint64 params[1] = {0}; + weglGetQueryObjectui64v(*id,*pname,params); + int AP = 0; ErlDrvTermData rt[6]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *params; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); +}; break; +case 5726: { // glDrawArraysIndirect + GLenum *mode = (GLenum *) bp; bp += 4; + GLvoid *indirect = (GLvoid *) * (int *) bp; bp += 4; + weglDrawArraysIndirect(*mode,indirect); +}; break; +case 5727: { // glDrawArraysIndirect + GLenum *mode = (GLenum *) bp; bp += 4; + GLvoid *indirect = (GLvoid *) bins[0]; + weglDrawArraysIndirect(*mode,indirect); +}; break; +case 5728: { // glDrawElementsIndirect + GLenum *mode = (GLenum *) bp; bp += 4; + GLenum *type = (GLenum *) bp; bp += 4; + GLvoid *indirect = (GLvoid *) * (int *) bp; bp += 4; + weglDrawElementsIndirect(*mode,*type,indirect); +}; break; +case 5729: { // glDrawElementsIndirect + GLenum *mode = (GLenum *) bp; bp += 4; + GLenum *type = (GLenum *) bp; bp += 4; + GLvoid *indirect = (GLvoid *) bins[0]; + weglDrawElementsIndirect(*mode,*type,indirect); +}; break; +case 5730: { // glUniform1d + GLint *location = (GLint *) bp; bp += 4; + bp += 4; + GLdouble *x = (GLdouble *) bp; bp += 8; + weglUniform1d(*location,*x); +}; break; +case 5731: { // glUniform2d + GLint *location = (GLint *) bp; bp += 4; + bp += 4; + GLdouble *x = (GLdouble *) bp; bp += 8; + GLdouble *y = (GLdouble *) bp; bp += 8; + weglUniform2d(*location,*x,*y); +}; break; +case 5732: { // glUniform3d + GLint *location = (GLint *) bp; bp += 4; + bp += 4; + GLdouble *x = (GLdouble *) bp; bp += 8; + GLdouble *y = (GLdouble *) bp; bp += 8; + GLdouble *z = (GLdouble *) bp; bp += 8; + weglUniform3d(*location,*x,*y,*z); +}; break; +case 5733: { // glUniform4d + GLint *location = (GLint *) bp; bp += 4; + bp += 4; + GLdouble *x = (GLdouble *) bp; bp += 8; + GLdouble *y = (GLdouble *) bp; bp += 8; + GLdouble *z = (GLdouble *) bp; bp += 8; + GLdouble *w = (GLdouble *) bp; bp += 8; + weglUniform4d(*location,*x,*y,*z,*w); +}; break; +case 5734: { // glUniform1dv + GLint *location = (GLint *) bp; bp += 4; + bp += 4; + int * valueLen = (int *) bp; bp += 8; + GLdouble * value = (GLdouble *) bp; bp += (8-((*valueLen*8+0)%8))%8; + weglUniform1dv(*location,*valueLen,value); +}; break; +case 5735: { // glUniform2dv + GLint *location = (GLint *) bp; bp += 4; + bp += 4; + int *valueLen = (int *) bp; bp += 8; + GLdouble * value = (GLdouble *) bp; bp += *valueLen*16; + weglUniform2dv(*location,*valueLen,value); +}; break; +case 5736: { // glUniform3dv + GLint *location = (GLint *) bp; bp += 4; + bp += 4; + int *valueLen = (int *) bp; bp += 8; + GLdouble * value = (GLdouble *) bp; bp += *valueLen*24; + weglUniform3dv(*location,*valueLen,value); +}; break; +case 5737: { // glUniform4dv + GLint *location = (GLint *) bp; bp += 4; + bp += 4; + int *valueLen = (int *) bp; bp += 8; + GLdouble * value = (GLdouble *) bp; bp += *valueLen*32; + weglUniform4dv(*location,*valueLen,value); +}; break; +case 5738: { // glUniformMatrix2dv + GLint *location = (GLint *) bp; bp += 4; + GLboolean *transpose = (GLboolean *) bp; bp += 1; + bp += 3; + int *valueLen = (int *) bp; bp += 8; + GLdouble * value = (GLdouble *) bp; bp += *valueLen*32; + weglUniformMatrix2dv(*location,*valueLen,*transpose,value); +}; break; +case 5739: { // glUniformMatrix3dv + GLint *location = (GLint *) bp; bp += 4; + GLboolean *transpose = (GLboolean *) bp; bp += 1; + bp += 3; + int *valueLen = (int *) bp; bp += 8; + GLdouble * value = (GLdouble *) bp; bp += *valueLen*72; + weglUniformMatrix3dv(*location,*valueLen,*transpose,value); +}; break; +case 5740: { // glUniformMatrix4dv + GLint *location = (GLint *) bp; bp += 4; + GLboolean *transpose = (GLboolean *) bp; bp += 1; + bp += 3; + int *valueLen = (int *) bp; bp += 8; + GLdouble * value = (GLdouble *) bp; bp += *valueLen*128; + weglUniformMatrix4dv(*location,*valueLen,*transpose,value); +}; break; +case 5741: { // glUniformMatrix2x3dv + GLint *location = (GLint *) bp; bp += 4; + GLboolean *transpose = (GLboolean *) bp; bp += 1; + bp += 3; + int *valueLen = (int *) bp; bp += 8; + GLdouble * value = (GLdouble *) bp; bp += *valueLen*48; + weglUniformMatrix2x3dv(*location,*valueLen,*transpose,value); +}; break; +case 5742: { // glUniformMatrix2x4dv + GLint *location = (GLint *) bp; bp += 4; + GLboolean *transpose = (GLboolean *) bp; bp += 1; + bp += 3; + int *valueLen = (int *) bp; bp += 8; + GLdouble * value = (GLdouble *) bp; bp += *valueLen*64; + weglUniformMatrix2x4dv(*location,*valueLen,*transpose,value); +}; break; +case 5743: { // glUniformMatrix3x2dv + GLint *location = (GLint *) bp; bp += 4; + GLboolean *transpose = (GLboolean *) bp; bp += 1; + bp += 3; + int *valueLen = (int *) bp; bp += 8; + GLdouble * value = (GLdouble *) bp; bp += *valueLen*48; + weglUniformMatrix3x2dv(*location,*valueLen,*transpose,value); +}; break; +case 5744: { // glUniformMatrix3x4dv + GLint *location = (GLint *) bp; bp += 4; + GLboolean *transpose = (GLboolean *) bp; bp += 1; + bp += 3; + int *valueLen = (int *) bp; bp += 8; + GLdouble * value = (GLdouble *) bp; bp += *valueLen*96; + weglUniformMatrix3x4dv(*location,*valueLen,*transpose,value); +}; break; +case 5745: { // glUniformMatrix4x2dv + GLint *location = (GLint *) bp; bp += 4; + GLboolean *transpose = (GLboolean *) bp; bp += 1; + bp += 3; + int *valueLen = (int *) bp; bp += 8; + GLdouble * value = (GLdouble *) bp; bp += *valueLen*64; + weglUniformMatrix4x2dv(*location,*valueLen,*transpose,value); +}; break; +case 5746: { // glUniformMatrix4x3dv + GLint *location = (GLint *) bp; bp += 4; + GLboolean *transpose = (GLboolean *) bp; bp += 1; + bp += 3; + int *valueLen = (int *) bp; bp += 8; + GLdouble * value = (GLdouble *) bp; bp += *valueLen*96; + weglUniformMatrix4x3dv(*location,*valueLen,*transpose,value); +}; break; +case 5747: { // glGetUniformdv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLdouble params[16] = {0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0}; + weglGetUniformdv(*program,*location,params); + int AP = 0; ErlDrvTermData rt[38]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + GLdouble *paramsTmp = params; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 16; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); +}; break; +case 5748: { // glGetSubroutineUniformLocation + GLuint *program = (GLuint *) bp; bp += 4; + GLenum *shadertype = (GLenum *) bp; bp += 4; + GLchar *name = (GLchar *) bp; + int nameLen[1] = {strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+0)%8))%8); + GLint result = weglGetSubroutineUniformLocation(*program,*shadertype,name); + int AP = 0; ErlDrvTermData rt[6]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) result; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); +}; break; +case 5749: { // glGetSubroutineIndex + GLuint *program = (GLuint *) bp; bp += 4; + GLenum *shadertype = (GLenum *) bp; bp += 4; + GLchar *name = (GLchar *) bp; + int nameLen[1] = {strlen((char *)name)}; bp += nameLen[0]+1+((8-((1+nameLen[0]+0)%8))%8); + GLuint result = weglGetSubroutineIndex(*program,*shadertype,name); + int AP = 0; ErlDrvTermData rt[6]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) result; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); +}; break; +case 5750: { // glGetActiveSubroutineUniformName + GLuint *program = (GLuint *) bp; bp += 4; + GLenum *shadertype = (GLenum *) bp; bp += 4; + GLuint *index = (GLuint *) bp; bp += 4; + GLsizei *bufsize = (GLsizei *) bp; bp += 4; + GLsizei length[1] = {0}; + GLchar *name; + name = (GLchar *) driver_alloc(sizeof(GLchar) * *bufsize); + weglGetActiveSubroutineUniformName(*program,*shadertype,*index,*bufsize,length,name); + int AP = 0; ErlDrvTermData rt[7]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + rt[AP++] = ERL_DRV_STRING; rt[AP++] = (ErlDrvTermData) name; rt[AP++] = *length; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); + driver_free(name); +}; break; +case 5751: { // glGetActiveSubroutineName + GLuint *program = (GLuint *) bp; bp += 4; + GLenum *shadertype = (GLenum *) bp; bp += 4; + GLuint *index = (GLuint *) bp; bp += 4; + GLsizei *bufsize = (GLsizei *) bp; bp += 4; + GLsizei length[1] = {0}; + GLchar *name; + name = (GLchar *) driver_alloc(sizeof(GLchar) * *bufsize); + weglGetActiveSubroutineName(*program,*shadertype,*index,*bufsize,length,name); + int AP = 0; ErlDrvTermData rt[7]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + rt[AP++] = ERL_DRV_STRING; rt[AP++] = (ErlDrvTermData) name; rt[AP++] = *length; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); + driver_free(name); +}; break; +case 5752: { // glUniformSubroutinesuiv + GLenum *shadertype = (GLenum *) bp; bp += 4; + int * indicesLen = (int *) bp; bp += 4; + GLuint * indices = (GLuint *) bp; bp += (8-((*indicesLen*4+0)%8))%8; + weglUniformSubroutinesuiv(*shadertype,*indicesLen,indices); +}; break; +case 5753: { // glGetUniformSubroutineuiv + GLenum *shadertype = (GLenum *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLuint params[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; + weglGetUniformSubroutineuiv(*shadertype,*location,params); + int AP = 0; ErlDrvTermData rt[38]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + GLuint *paramsTmp = params; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *paramsTmp++; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 16; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); +}; break; +case 5754: { // glGetProgramStageiv + GLuint *program = (GLuint *) bp; bp += 4; + GLenum *shadertype = (GLenum *) bp; bp += 4; + GLenum *pname = (GLenum *) bp; bp += 4; + GLint values[1] = {0}; + weglGetProgramStageiv(*program,*shadertype,*pname,values); + int AP = 0; ErlDrvTermData rt[6]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *values; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); +}; break; +case 5755: { // glPatchParameteri + GLenum *pname = (GLenum *) bp; bp += 4; + GLint *value = (GLint *) bp; bp += 4; + weglPatchParameteri(*pname,*value); +}; break; +case 5756: { // glPatchParameterfv + GLenum *pname = (GLenum *) bp; bp += 4; + int * valuesLen = (int *) bp; bp += 4; + GLfloat * values = (GLfloat *) bp; bp += (8-((*valuesLen*4+0)%8))%8; + weglPatchParameterfv(*pname,values); +}; break; +case 5757: { // glBindTransformFeedback + GLenum *target = (GLenum *) bp; bp += 4; + GLuint *id = (GLuint *) bp; bp += 4; + weglBindTransformFeedback(*target,*id); +}; break; +case 5758: { // glDeleteTransformFeedbacks + int * idsLen = (int *) bp; bp += 4; + GLuint * ids = (GLuint *) bp; bp += (8-((*idsLen*4+4)%8))%8; + weglDeleteTransformFeedbacks(*idsLen,ids); +}; break; +case 5759: { // glGenTransformFeedbacks + GLsizei *n = (GLsizei *) bp; bp += 4; + GLuint *ids; + ids = (GLuint *) driver_alloc(sizeof(GLuint) * *n); + weglGenTransformFeedbacks(*n,ids); + int AP = 0; ErlDrvTermData *rt; + rt = (ErlDrvTermData *) driver_alloc(sizeof(ErlDrvTermData)*(7 + (*n)*2)); + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + for(int i=0; i < *n; i++) { + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) ids[i];} + rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = (*n)+1; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); + driver_free(rt); + driver_free(ids); +}; break; +case 5760: { // glIsTransformFeedback + GLuint *id = (GLuint *) bp; bp += 4; + GLboolean result = weglIsTransformFeedback(*id); + int AP = 0; ErlDrvTermData rt[6]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) result; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); +}; break; +case 5761: { // glPauseTransformFeedback + weglPauseTransformFeedback(); +}; break; +case 5762: { // glResumeTransformFeedback + weglResumeTransformFeedback(); +}; break; +case 5763: { // glDrawTransformFeedback + GLenum *mode = (GLenum *) bp; bp += 4; + GLuint *id = (GLuint *) bp; bp += 4; + weglDrawTransformFeedback(*mode,*id); +}; break; +case 5764: { // glDrawTransformFeedbackStream + GLenum *mode = (GLenum *) bp; bp += 4; + GLuint *id = (GLuint *) bp; bp += 4; + GLuint *stream = (GLuint *) bp; bp += 4; + weglDrawTransformFeedbackStream(*mode,*id,*stream); +}; break; +case 5765: { // glBeginQueryIndexed + GLenum *target = (GLenum *) bp; bp += 4; + GLuint *index = (GLuint *) bp; bp += 4; + GLuint *id = (GLuint *) bp; bp += 4; + weglBeginQueryIndexed(*target,*index,*id); +}; break; +case 5766: { // glEndQueryIndexed + GLenum *target = (GLenum *) bp; bp += 4; + GLuint *index = (GLuint *) bp; bp += 4; + weglEndQueryIndexed(*target,*index); +}; break; +case 5767: { // glGetQueryIndexediv + GLenum *target = (GLenum *) bp; bp += 4; + GLuint *index = (GLuint *) bp; bp += 4; + GLenum *pname = (GLenum *) bp; bp += 4; + GLint params[1] = {0}; + weglGetQueryIndexediv(*target,*index,*pname,params); + int AP = 0; ErlDrvTermData rt[6]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *params; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); +}; break; +case 5768: { // glReleaseShaderCompiler + weglReleaseShaderCompiler(); +}; break; +case 5769: { // glShaderBinary + int * shadersLen = (int *) bp; bp += 4; + GLuint * shaders = (GLuint *) bp; bp += (8-((*shadersLen*4+4)%8))%8; + GLenum *binaryformat = (GLenum *) bp; bp += 4; + GLvoid *binary = (GLvoid *) bins[0]; + GLsizei binary_size = bins_sz[0]; + weglShaderBinary(*shadersLen,shaders,*binaryformat,binary,binary_size); +}; break; +case 5770: { // glGetShaderPrecisionFormat + GLenum *shadertype = (GLenum *) bp; bp += 4; + GLenum *precisiontype = (GLenum *) bp; bp += 4; + GLint range[2] = {0,0}; + GLint precision[1] = {0}; + weglGetShaderPrecisionFormat(*shadertype,*precisiontype,range,precision); + int AP = 0; ErlDrvTermData rt[14]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + GLint *rangeTmp = range; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *rangeTmp++; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *rangeTmp++; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *precision; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); +}; break; +case 5771: { // glDepthRangef + GLclampf *n = (GLclampf *) bp; bp += 4; + GLclampf *f = (GLclampf *) bp; bp += 4; + weglDepthRangef(*n,*f); +}; break; +case 5772: { // glClearDepthf + GLclampf *d = (GLclampf *) bp; bp += 4; + weglClearDepthf(*d); +}; break; +case 5773: { // glGetProgramBinary + GLuint *program = (GLuint *) bp; bp += 4; + GLsizei *bufSize = (GLsizei *) bp; bp += 4; + GLsizei length[1] = {0}; + GLenum binaryFormat[1] = {0}; + ErlDrvBinary *binary = driver_alloc_binary(*bufSize); + weglGetProgramBinary(*program,*bufSize,length,binaryFormat,(GLvoid*) binary->orig_bytes); + int AP = 0; ErlDrvTermData rt[12]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *binaryFormat; + rt[AP++] = ERL_DRV_BINARY; rt[AP++] = (ErlDrvTermData) binary; rt[AP++] = *length; rt[AP++] = 0; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); + driver_free_binary(binary); +}; break; +case 5774: { // glProgramBinary + GLuint *program = (GLuint *) bp; bp += 4; + GLenum *binaryFormat = (GLenum *) bp; bp += 4; + GLvoid *binary = (GLvoid *) bins[0]; + GLsizei binary_size = bins_sz[0]; + weglProgramBinary(*program,*binaryFormat,binary,binary_size); +}; break; +case 5775: { // glProgramParameteri + GLuint *program = (GLuint *) bp; bp += 4; + GLenum *pname = (GLenum *) bp; bp += 4; + GLint *value = (GLint *) bp; bp += 4; + weglProgramParameteri(*program,*pname,*value); +}; break; +case 5776: { // glUseProgramStages + GLuint *pipeline = (GLuint *) bp; bp += 4; + GLbitfield *stages = (GLbitfield *) bp; bp += 4; + GLuint *program = (GLuint *) bp; bp += 4; + weglUseProgramStages(*pipeline,*stages,*program); +}; break; +case 5777: { // glActiveShaderProgram + GLuint *pipeline = (GLuint *) bp; bp += 4; + GLuint *program = (GLuint *) bp; bp += 4; + weglActiveShaderProgram(*pipeline,*program); +}; break; +case 5778: { // glCreateShaderProgramv + GLenum *type = (GLenum *) bp; bp += 4; + int * stringsLen = (int *) bp; bp += 4; + int * stringsTotSize = (int *) bp; bp += 4; + GLchar **strings; + strings = (GLchar **) driver_alloc(sizeof(GLchar *) * *stringsLen); + for(int i=0;i<*stringsLen;i++) { + strings[i] = (GLchar *) bp; bp += 1+strlen(bp);}; + bp += (8 - ((0 + *stringsTotSize) % 8)) % 8; + GLuint result = weglCreateShaderProgramv(*type,*stringsLen,(const GLchar **) strings); + int AP = 0; ErlDrvTermData rt[6]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) result; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); + driver_free(strings); +}; break; +case 5779: { // glBindProgramPipeline + GLuint *pipeline = (GLuint *) bp; bp += 4; + weglBindProgramPipeline(*pipeline); +}; break; +case 5780: { // glDeleteProgramPipelines + int * pipelinesLen = (int *) bp; bp += 4; + GLuint * pipelines = (GLuint *) bp; bp += (8-((*pipelinesLen*4+4)%8))%8; + weglDeleteProgramPipelines(*pipelinesLen,pipelines); +}; break; +case 5781: { // glGenProgramPipelines + GLsizei *n = (GLsizei *) bp; bp += 4; + GLuint *pipelines; + pipelines = (GLuint *) driver_alloc(sizeof(GLuint) * *n); + weglGenProgramPipelines(*n,pipelines); + int AP = 0; ErlDrvTermData *rt; + rt = (ErlDrvTermData *) driver_alloc(sizeof(ErlDrvTermData)*(7 + (*n)*2)); + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + for(int i=0; i < *n; i++) { + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) pipelines[i];} + rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = (*n)+1; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); + driver_free(rt); + driver_free(pipelines); +}; break; +case 5782: { // glIsProgramPipeline + GLuint *pipeline = (GLuint *) bp; bp += 4; + GLboolean result = weglIsProgramPipeline(*pipeline); + int AP = 0; ErlDrvTermData rt[6]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) result; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); +}; break; +case 5783: { // glGetProgramPipelineiv + GLuint *pipeline = (GLuint *) bp; bp += 4; + GLenum *pname = (GLenum *) bp; bp += 4; + GLint params[1] = {0}; + weglGetProgramPipelineiv(*pipeline,*pname,params); + int AP = 0; ErlDrvTermData rt[6]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) *params; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); +}; break; +case 5784: { // glProgramUniform1i + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLint *v0 = (GLint *) bp; bp += 4; + weglProgramUniform1i(*program,*location,*v0); +}; break; +case 5785: { // glProgramUniform1iv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + int * valueLen = (int *) bp; bp += 4; + GLint * value = (GLint *) bp; bp += (8-((*valueLen*4+4)%8))%8; + weglProgramUniform1iv(*program,*location,*valueLen,value); +}; break; +case 5786: { // glProgramUniform1f + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLfloat *v0 = (GLfloat *) bp; bp += 4; + weglProgramUniform1f(*program,*location,*v0); +}; break; +case 5787: { // glProgramUniform1fv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + int * valueLen = (int *) bp; bp += 4; + GLfloat * value = (GLfloat *) bp; bp += (8-((*valueLen*4+4)%8))%8; + weglProgramUniform1fv(*program,*location,*valueLen,value); +}; break; +case 5788: { // glProgramUniform1d + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLdouble *v0 = (GLdouble *) bp; bp += 8; + weglProgramUniform1d(*program,*location,*v0); +}; break; +case 5789: { // glProgramUniform1dv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + int * valueLen = (int *) bp; bp += 8; + GLdouble * value = (GLdouble *) bp; bp += (8-((*valueLen*8+0)%8))%8; + weglProgramUniform1dv(*program,*location,*valueLen,value); +}; break; +case 5790: { // glProgramUniform1ui + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLuint *v0 = (GLuint *) bp; bp += 4; + weglProgramUniform1ui(*program,*location,*v0); +}; break; +case 5791: { // glProgramUniform1uiv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + int * valueLen = (int *) bp; bp += 4; + GLuint * value = (GLuint *) bp; bp += (8-((*valueLen*4+4)%8))%8; + weglProgramUniform1uiv(*program,*location,*valueLen,value); +}; break; +case 5792: { // glProgramUniform2i + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLint *v0 = (GLint *) bp; bp += 4; + GLint *v1 = (GLint *) bp; bp += 4; + weglProgramUniform2i(*program,*location,*v0,*v1); +}; break; +case 5793: { // glProgramUniform2iv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + int *valueLen = (int *) bp; bp += 4; + GLint * value = (GLint *) bp; bp += *valueLen*8; + weglProgramUniform2iv(*program,*location,*valueLen,value); +}; break; +case 5794: { // glProgramUniform2f + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLfloat *v0 = (GLfloat *) bp; bp += 4; + GLfloat *v1 = (GLfloat *) bp; bp += 4; + weglProgramUniform2f(*program,*location,*v0,*v1); +}; break; +case 5795: { // glProgramUniform2fv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + int *valueLen = (int *) bp; bp += 4; + GLfloat * value = (GLfloat *) bp; bp += *valueLen*8; + weglProgramUniform2fv(*program,*location,*valueLen,value); +}; break; +case 5796: { // glProgramUniform2d + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLdouble *v0 = (GLdouble *) bp; bp += 8; + GLdouble *v1 = (GLdouble *) bp; bp += 8; + weglProgramUniform2d(*program,*location,*v0,*v1); +}; break; +case 5797: { // glProgramUniform2dv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + int *valueLen = (int *) bp; bp += 8; + GLdouble * value = (GLdouble *) bp; bp += *valueLen*16; + weglProgramUniform2dv(*program,*location,*valueLen,value); +}; break; +case 5798: { // glProgramUniform2ui + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLuint *v0 = (GLuint *) bp; bp += 4; + GLuint *v1 = (GLuint *) bp; bp += 4; + weglProgramUniform2ui(*program,*location,*v0,*v1); +}; break; +case 5799: { // glProgramUniform2uiv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + int *valueLen = (int *) bp; bp += 4; + GLuint * value = (GLuint *) bp; bp += *valueLen*8; + weglProgramUniform2uiv(*program,*location,*valueLen,value); +}; break; +case 5800: { // glProgramUniform3i + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLint *v0 = (GLint *) bp; bp += 4; + GLint *v1 = (GLint *) bp; bp += 4; + GLint *v2 = (GLint *) bp; bp += 4; + weglProgramUniform3i(*program,*location,*v0,*v1,*v2); +}; break; +case 5801: { // glProgramUniform3iv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + int *valueLen = (int *) bp; bp += 4; + GLint * value = (GLint *) bp; bp += *valueLen*12; + weglProgramUniform3iv(*program,*location,*valueLen,value); +}; break; +case 5802: { // glProgramUniform3f + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLfloat *v0 = (GLfloat *) bp; bp += 4; + GLfloat *v1 = (GLfloat *) bp; bp += 4; + GLfloat *v2 = (GLfloat *) bp; bp += 4; + weglProgramUniform3f(*program,*location,*v0,*v1,*v2); +}; break; +case 5803: { // glProgramUniform3fv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + int *valueLen = (int *) bp; bp += 4; + GLfloat * value = (GLfloat *) bp; bp += *valueLen*12; + weglProgramUniform3fv(*program,*location,*valueLen,value); +}; break; +case 5804: { // glProgramUniform3d + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLdouble *v0 = (GLdouble *) bp; bp += 8; + GLdouble *v1 = (GLdouble *) bp; bp += 8; + GLdouble *v2 = (GLdouble *) bp; bp += 8; + weglProgramUniform3d(*program,*location,*v0,*v1,*v2); +}; break; +case 5805: { // glProgramUniform3dv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + int *valueLen = (int *) bp; bp += 8; + GLdouble * value = (GLdouble *) bp; bp += *valueLen*24; + weglProgramUniform3dv(*program,*location,*valueLen,value); +}; break; +case 5806: { // glProgramUniform3ui + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLuint *v0 = (GLuint *) bp; bp += 4; + GLuint *v1 = (GLuint *) bp; bp += 4; + GLuint *v2 = (GLuint *) bp; bp += 4; + weglProgramUniform3ui(*program,*location,*v0,*v1,*v2); +}; break; +case 5807: { // glProgramUniform3uiv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + int *valueLen = (int *) bp; bp += 4; + GLuint * value = (GLuint *) bp; bp += *valueLen*12; + weglProgramUniform3uiv(*program,*location,*valueLen,value); +}; break; +case 5808: { // glProgramUniform4i + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLint *v0 = (GLint *) bp; bp += 4; + GLint *v1 = (GLint *) bp; bp += 4; + GLint *v2 = (GLint *) bp; bp += 4; + GLint *v3 = (GLint *) bp; bp += 4; + weglProgramUniform4i(*program,*location,*v0,*v1,*v2,*v3); +}; break; +case 5809: { // glProgramUniform4iv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + int *valueLen = (int *) bp; bp += 4; + GLint * value = (GLint *) bp; bp += *valueLen*16; + weglProgramUniform4iv(*program,*location,*valueLen,value); +}; break; +case 5810: { // glProgramUniform4f + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLfloat *v0 = (GLfloat *) bp; bp += 4; + GLfloat *v1 = (GLfloat *) bp; bp += 4; + GLfloat *v2 = (GLfloat *) bp; bp += 4; + GLfloat *v3 = (GLfloat *) bp; bp += 4; + weglProgramUniform4f(*program,*location,*v0,*v1,*v2,*v3); +}; break; +case 5811: { // glProgramUniform4fv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + int *valueLen = (int *) bp; bp += 4; + GLfloat * value = (GLfloat *) bp; bp += *valueLen*16; + weglProgramUniform4fv(*program,*location,*valueLen,value); +}; break; +case 5812: { // glProgramUniform4d + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLdouble *v0 = (GLdouble *) bp; bp += 8; + GLdouble *v1 = (GLdouble *) bp; bp += 8; + GLdouble *v2 = (GLdouble *) bp; bp += 8; + GLdouble *v3 = (GLdouble *) bp; bp += 8; + weglProgramUniform4d(*program,*location,*v0,*v1,*v2,*v3); +}; break; +case 5813: { // glProgramUniform4dv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + int *valueLen = (int *) bp; bp += 8; + GLdouble * value = (GLdouble *) bp; bp += *valueLen*32; + weglProgramUniform4dv(*program,*location,*valueLen,value); +}; break; +case 5814: { // glProgramUniform4ui + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLuint *v0 = (GLuint *) bp; bp += 4; + GLuint *v1 = (GLuint *) bp; bp += 4; + GLuint *v2 = (GLuint *) bp; bp += 4; + GLuint *v3 = (GLuint *) bp; bp += 4; + weglProgramUniform4ui(*program,*location,*v0,*v1,*v2,*v3); +}; break; +case 5815: { // glProgramUniform4uiv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + int *valueLen = (int *) bp; bp += 4; + GLuint * value = (GLuint *) bp; bp += *valueLen*16; + weglProgramUniform4uiv(*program,*location,*valueLen,value); +}; break; +case 5816: { // glProgramUniformMatrix2fv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLboolean *transpose = (GLboolean *) bp; bp += 1; + bp += 3; + int *valueLen = (int *) bp; bp += 4; + GLfloat * value = (GLfloat *) bp; bp += *valueLen*16; + weglProgramUniformMatrix2fv(*program,*location,*valueLen,*transpose,value); +}; break; +case 5817: { // glProgramUniformMatrix3fv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLboolean *transpose = (GLboolean *) bp; bp += 1; + bp += 3; + int *valueLen = (int *) bp; bp += 4; + GLfloat * value = (GLfloat *) bp; bp += *valueLen*36; + weglProgramUniformMatrix3fv(*program,*location,*valueLen,*transpose,value); +}; break; +case 5818: { // glProgramUniformMatrix4fv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLboolean *transpose = (GLboolean *) bp; bp += 1; + bp += 3; + int *valueLen = (int *) bp; bp += 4; + GLfloat * value = (GLfloat *) bp; bp += *valueLen*64; + weglProgramUniformMatrix4fv(*program,*location,*valueLen,*transpose,value); +}; break; +case 5819: { // glProgramUniformMatrix2dv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLboolean *transpose = (GLboolean *) bp; bp += 1; + bp += 7; + int *valueLen = (int *) bp; bp += 8; + GLdouble * value = (GLdouble *) bp; bp += *valueLen*32; + weglProgramUniformMatrix2dv(*program,*location,*valueLen,*transpose,value); +}; break; +case 5820: { // glProgramUniformMatrix3dv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLboolean *transpose = (GLboolean *) bp; bp += 1; + bp += 7; + int *valueLen = (int *) bp; bp += 8; + GLdouble * value = (GLdouble *) bp; bp += *valueLen*72; + weglProgramUniformMatrix3dv(*program,*location,*valueLen,*transpose,value); +}; break; +case 5821: { // glProgramUniformMatrix4dv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLboolean *transpose = (GLboolean *) bp; bp += 1; + bp += 7; + int *valueLen = (int *) bp; bp += 8; + GLdouble * value = (GLdouble *) bp; bp += *valueLen*128; + weglProgramUniformMatrix4dv(*program,*location,*valueLen,*transpose,value); +}; break; +case 5822: { // glProgramUniformMatrix2x3fv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLboolean *transpose = (GLboolean *) bp; bp += 1; + bp += 3; + int *valueLen = (int *) bp; bp += 4; + GLfloat * value = (GLfloat *) bp; bp += *valueLen*24; + weglProgramUniformMatrix2x3fv(*program,*location,*valueLen,*transpose,value); +}; break; +case 5823: { // glProgramUniformMatrix3x2fv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLboolean *transpose = (GLboolean *) bp; bp += 1; + bp += 3; + int *valueLen = (int *) bp; bp += 4; + GLfloat * value = (GLfloat *) bp; bp += *valueLen*24; + weglProgramUniformMatrix3x2fv(*program,*location,*valueLen,*transpose,value); +}; break; +case 5824: { // glProgramUniformMatrix2x4fv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLboolean *transpose = (GLboolean *) bp; bp += 1; + bp += 3; + int *valueLen = (int *) bp; bp += 4; + GLfloat * value = (GLfloat *) bp; bp += *valueLen*32; + weglProgramUniformMatrix2x4fv(*program,*location,*valueLen,*transpose,value); +}; break; +case 5825: { // glProgramUniformMatrix4x2fv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLboolean *transpose = (GLboolean *) bp; bp += 1; + bp += 3; + int *valueLen = (int *) bp; bp += 4; + GLfloat * value = (GLfloat *) bp; bp += *valueLen*32; + weglProgramUniformMatrix4x2fv(*program,*location,*valueLen,*transpose,value); +}; break; +case 5826: { // glProgramUniformMatrix3x4fv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLboolean *transpose = (GLboolean *) bp; bp += 1; + bp += 3; + int *valueLen = (int *) bp; bp += 4; + GLfloat * value = (GLfloat *) bp; bp += *valueLen*48; + weglProgramUniformMatrix3x4fv(*program,*location,*valueLen,*transpose,value); +}; break; +case 5827: { // glProgramUniformMatrix4x3fv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLboolean *transpose = (GLboolean *) bp; bp += 1; + bp += 3; + int *valueLen = (int *) bp; bp += 4; + GLfloat * value = (GLfloat *) bp; bp += *valueLen*48; + weglProgramUniformMatrix4x3fv(*program,*location,*valueLen,*transpose,value); +}; break; +case 5828: { // glProgramUniformMatrix2x3dv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLboolean *transpose = (GLboolean *) bp; bp += 1; + bp += 7; + int *valueLen = (int *) bp; bp += 8; + GLdouble * value = (GLdouble *) bp; bp += *valueLen*48; + weglProgramUniformMatrix2x3dv(*program,*location,*valueLen,*transpose,value); +}; break; +case 5829: { // glProgramUniformMatrix3x2dv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLboolean *transpose = (GLboolean *) bp; bp += 1; + bp += 7; + int *valueLen = (int *) bp; bp += 8; + GLdouble * value = (GLdouble *) bp; bp += *valueLen*48; + weglProgramUniformMatrix3x2dv(*program,*location,*valueLen,*transpose,value); +}; break; +case 5830: { // glProgramUniformMatrix2x4dv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLboolean *transpose = (GLboolean *) bp; bp += 1; + bp += 7; + int *valueLen = (int *) bp; bp += 8; + GLdouble * value = (GLdouble *) bp; bp += *valueLen*64; + weglProgramUniformMatrix2x4dv(*program,*location,*valueLen,*transpose,value); +}; break; +case 5831: { // glProgramUniformMatrix4x2dv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLboolean *transpose = (GLboolean *) bp; bp += 1; + bp += 7; + int *valueLen = (int *) bp; bp += 8; + GLdouble * value = (GLdouble *) bp; bp += *valueLen*64; + weglProgramUniformMatrix4x2dv(*program,*location,*valueLen,*transpose,value); +}; break; +case 5832: { // glProgramUniformMatrix3x4dv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLboolean *transpose = (GLboolean *) bp; bp += 1; + bp += 7; + int *valueLen = (int *) bp; bp += 8; + GLdouble * value = (GLdouble *) bp; bp += *valueLen*96; + weglProgramUniformMatrix3x4dv(*program,*location,*valueLen,*transpose,value); +}; break; +case 5833: { // glProgramUniformMatrix4x3dv + GLuint *program = (GLuint *) bp; bp += 4; + GLint *location = (GLint *) bp; bp += 4; + GLboolean *transpose = (GLboolean *) bp; bp += 1; + bp += 7; + int *valueLen = (int *) bp; bp += 8; + GLdouble * value = (GLdouble *) bp; bp += *valueLen*96; + weglProgramUniformMatrix4x3dv(*program,*location,*valueLen,*transpose,value); +}; break; +case 5834: { // glValidateProgramPipeline + GLuint *pipeline = (GLuint *) bp; bp += 4; + weglValidateProgramPipeline(*pipeline); +}; break; +case 5835: { // glGetProgramPipelineInfoLog + GLuint *pipeline = (GLuint *) bp; bp += 4; + GLsizei *bufSize = (GLsizei *) bp; bp += 4; + GLsizei length[1] = {0}; + GLchar *infoLog; + infoLog = (GLchar *) driver_alloc(sizeof(GLchar) * *bufSize); + weglGetProgramPipelineInfoLog(*pipeline,*bufSize,length,infoLog); + int AP = 0; ErlDrvTermData rt[7]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + rt[AP++] = ERL_DRV_STRING; rt[AP++] = (ErlDrvTermData) infoLog; rt[AP++] = *length; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); + driver_free(infoLog); +}; break; +case 5836: { // glVertexAttribL1dv + GLuint *index = (GLuint *) bp; bp += 4; + bp += 4; + GLdouble *v = (GLdouble *) bp; bp += 8; + weglVertexAttribL1dv(*index,v); +}; break; +case 5837: { // glVertexAttribL2dv + GLuint *index = (GLuint *) bp; bp += 4; + bp += 4; + GLdouble *v = (GLdouble *) bp; bp += 8; + weglVertexAttribL2dv(*index,v); +}; break; +case 5838: { // glVertexAttribL3dv + GLuint *index = (GLuint *) bp; bp += 4; + bp += 4; + GLdouble *v = (GLdouble *) bp; bp += 8; + weglVertexAttribL3dv(*index,v); +}; break; +case 5839: { // glVertexAttribL4dv + GLuint *index = (GLuint *) bp; bp += 4; + bp += 4; + GLdouble *v = (GLdouble *) bp; bp += 8; + weglVertexAttribL4dv(*index,v); +}; break; +case 5840: { // glVertexAttribLPointer + GLuint *index = (GLuint *) bp; bp += 4; + GLint *size = (GLint *) bp; bp += 4; + GLenum *type = (GLenum *) bp; bp += 4; + GLsizei *stride = (GLsizei *) bp; bp += 4; + GLvoid *pointer = (GLvoid *) * (int *) bp; bp += 4; + weglVertexAttribLPointer(*index,*size,*type,*stride,pointer); +}; break; +case 5841: { // glVertexAttribLPointer + GLuint *index = (GLuint *) bp; bp += 4; + GLint *size = (GLint *) bp; bp += 4; + GLenum *type = (GLenum *) bp; bp += 4; + GLsizei *stride = (GLsizei *) bp; bp += 4; + GLvoid *pointer = (GLvoid *) bins[0]; + weglVertexAttribLPointer(*index,*size,*type,*stride,pointer); +}; break; +case 5842: { // glGetVertexAttribLdv + GLuint *index = (GLuint *) bp; bp += 4; + GLenum *pname = (GLenum *) bp; bp += 4; + GLdouble params[4] = {0.0,0.0,0.0,0.0}; + weglGetVertexAttribLdv(*index,*pname,params); + int AP = 0; ErlDrvTermData rt[14]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + GLdouble *paramsTmp = params; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) paramsTmp++; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 4; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); +}; break; +case 5843: { // glViewportArrayv + GLuint *first = (GLuint *) bp; bp += 4; + int *vLen = (int *) bp; bp += 4; + GLfloat * v = (GLfloat *) bp; bp += *vLen*16; + weglViewportArrayv(*first,*vLen,v); +}; break; +case 5844: { // glViewportIndexedf + GLuint *index = (GLuint *) bp; bp += 4; + GLfloat *x = (GLfloat *) bp; bp += 4; + GLfloat *y = (GLfloat *) bp; bp += 4; + GLfloat *w = (GLfloat *) bp; bp += 4; + GLfloat *h = (GLfloat *) bp; bp += 4; + weglViewportIndexedf(*index,*x,*y,*w,*h); +}; break; +case 5845: { // glViewportIndexedfv + GLuint *index = (GLuint *) bp; bp += 4; + GLfloat * v = (GLfloat *) bp; bp += 16; + weglViewportIndexedfv(*index,v); +}; break; +case 5846: { // glScissorArrayv + GLuint *first = (GLuint *) bp; bp += 4; + int *vLen = (int *) bp; bp += 4; + GLint * v = (GLint *) bp; bp += *vLen*16; + weglScissorArrayv(*first,*vLen,v); +}; break; +case 5847: { // glScissorIndexed + GLuint *index = (GLuint *) bp; bp += 4; + GLint *left = (GLint *) bp; bp += 4; + GLint *bottom = (GLint *) bp; bp += 4; + GLsizei *width = (GLsizei *) bp; bp += 4; + GLsizei *height = (GLsizei *) bp; bp += 4; + weglScissorIndexed(*index,*left,*bottom,*width,*height); +}; break; +case 5848: { // glScissorIndexedv + GLuint *index = (GLuint *) bp; bp += 4; + GLint * v = (GLint *) bp; bp += 16; + weglScissorIndexedv(*index,v); +}; break; +case 5849: { // glDepthRangeArrayv + GLuint *first = (GLuint *) bp; bp += 4; + bp += 4; + int *vLen = (int *) bp; bp += 8; + GLclampd * v = (GLclampd *) bp; bp += *vLen*16; + weglDepthRangeArrayv(*first,*vLen,v); +}; break; +case 5850: { // glDepthRangeIndexed + GLuint *index = (GLuint *) bp; bp += 4; + bp += 4; + GLclampd *n = (GLclampd *) bp; bp += 8; + GLclampd *f = (GLclampd *) bp; bp += 8; + weglDepthRangeIndexed(*index,*n,*f); +}; break; +case 5851: { // glGetFloati_v + GLenum *target = (GLenum *) bp; bp += 4; + GLuint *index = (GLuint *) bp; bp += 4; + GLfloat data[16] = {0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0}; + weglGetFloati_v(*target,*index,data); + int AP = 0; ErlDrvTermData rt[39]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + GLdouble dataConv[16], *dataTmp = dataConv; + for(int i=0; i < 16; i++) dataConv[i] = (GLdouble) data[i]; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++; + rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = 16+1; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); +}; break; +case 5852: { // glGetDoublei_v + GLenum *target = (GLenum *) bp; bp += 4; + GLuint *index = (GLuint *) bp; bp += 4; + GLdouble data[16] = {0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0,0.0}; + weglGetDoublei_v(*target,*index,data); + int AP = 0; ErlDrvTermData rt[39]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + GLdouble *dataTmp = data; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++; + rt[AP++] = ERL_DRV_FLOAT; rt[AP++] = (ErlDrvTermData) dataTmp++; + rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = 16+1; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); +}; break; +case 5853: { // glDebugMessageControlARB + GLenum *source = (GLenum *) bp; bp += 4; + GLenum *type = (GLenum *) bp; bp += 4; + GLenum *severity = (GLenum *) bp; bp += 4; + int * idsLen = (int *) bp; bp += 4; + GLuint * ids = (GLuint *) bp; bp += (8-((*idsLen*4+0)%8))%8; + GLboolean *enabled = (GLboolean *) bp; bp += 1; + weglDebugMessageControlARB(*source,*type,*severity,*idsLen,ids,*enabled); +}; break; +case 5854: { // glDebugMessageInsertARB + GLenum *source = (GLenum *) bp; bp += 4; + GLenum *type = (GLenum *) bp; bp += 4; + GLuint *id = (GLuint *) bp; bp += 4; + GLenum *severity = (GLenum *) bp; bp += 4; + GLchar *buf = (GLchar *) bp; + int bufLen[1] = {strlen((char *)buf)}; bp += bufLen[0]+1+((8-((1+bufLen[0]+0)%8))%8); + weglDebugMessageInsertARB(*source,*type,*id,*severity,*bufLen,buf); +}; break; +case 5855: { // glGetDebugMessageLogARB + GLuint *count = (GLuint *) bp; bp += 4; + GLsizei *bufsize = (GLsizei *) bp; bp += 4; + GLenum *sources; + sources = (GLenum *) driver_alloc(sizeof(GLenum) * *count); + GLenum *types; + types = (GLenum *) driver_alloc(sizeof(GLenum) * *count); + GLuint *ids; + ids = (GLuint *) driver_alloc(sizeof(GLuint) * *count); + GLenum *severities; + severities = (GLenum *) driver_alloc(sizeof(GLenum) * *count); + GLsizei *lengths; + lengths = (GLsizei *) driver_alloc(sizeof(GLsizei) * *count); + GLchar *messageLog; + messageLog = (GLchar *) driver_alloc(sizeof(GLchar) * *bufsize); + GLuint result = weglGetDebugMessageLogARB(*count,*bufsize,sources,types,ids,severities,lengths,messageLog); + int AP = 0; ErlDrvTermData *rt; + rt = (ErlDrvTermData *) driver_alloc(sizeof(ErlDrvTermData)*(23 + result*3 + result*2 + result*2 + result*2 + result*2)); + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) result; + for(int i=0; i < (int) result; i++) { + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) sources[i];} + rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = ((int) result)+1; + for(int i=0; i < (int) result; i++) { + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) types[i];} + rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = ((int) result)+1; + for(int i=0; i < (int) result; i++) { + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) ids[i];} + rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = ((int) result)+1; + for(int i=0; i < (int) result; i++) { + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) severities[i];} + rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = ((int) result)+1; + for(int i=0; i < (int) result; i++) { + rt[AP++] = ERL_DRV_STRING; rt[AP++] = (ErlDrvTermData) messageLog; rt[AP++] = lengths[i]-1; + messageLog += lengths[i]; } + rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = ((int) result)+1; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 6; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); + driver_free(rt); + driver_free(messageLog); + driver_free(lengths); + driver_free(severities); + driver_free(ids); + driver_free(types); + driver_free(sources); +}; break; +case 5856: { // glGetGraphicsResetStatusARB + GLenum result = weglGetGraphicsResetStatusARB(); + int AP = 0; ErlDrvTermData rt[6]; + rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_"); + rt[AP++] = ERL_DRV_INT; rt[AP++] = (ErlDrvSInt) result; + rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; + driver_send_term(port,caller,rt,AP); +}; break; +case 5857: { // glResizeBuffersMESA weglResizeBuffersMESA(); }; break; -case 5677: { // glWindowPos4dvMESA +case 5858: { // glWindowPos4dvMESA GLdouble *v = (GLdouble *) bp; bp += 8; weglWindowPos4dvMESA(v); }; break; -case 5678: { // glWindowPos4fvMESA +case 5859: { // glWindowPos4fvMESA GLfloat *v = (GLfloat *) bp; bp += 4; weglWindowPos4fvMESA(v); }; break; -case 5679: { // glWindowPos4ivMESA +case 5860: { // glWindowPos4ivMESA GLint *v = (GLint *) bp; bp += 4; weglWindowPos4ivMESA(v); }; break; -case 5680: { // glWindowPos4svMESA +case 5861: { // glWindowPos4svMESA GLshort *v = (GLshort *) bp; bp += 2; weglWindowPos4svMESA(v); }; break; -case 5681: { // glDepthBoundsEXT +case 5862: { // glDepthBoundsEXT GLclampd *zmin = (GLclampd *) bp; bp += 8; GLclampd *zmax = (GLclampd *) bp; bp += 8; weglDepthBoundsEXT(*zmin,*zmax); }; break; -case 5682: { // glStencilClearTagEXT +case 5863: { // glStencilClearTagEXT GLsizei *stencilTagBits = (GLsizei *) bp; bp += 4; GLuint *stencilClearTag = (GLuint *) bp; bp += 4; weglStencilClearTagEXT(*stencilTagBits,*stencilClearTag); diff --git a/lib/wx/c_src/wxe_gl.cpp b/lib/wx/c_src/wxe_gl.cpp index f1fc848de9..e947a1bc6e 100644 --- a/lib/wx/c_src/wxe_gl.cpp +++ b/lib/wx/c_src/wxe_gl.cpp @@ -35,7 +35,7 @@ int erl_gl_initiated = FALSE; ErlDrvTermData gl_active = 0; wxeGLC glc; -typedef void (*WXE_GL_DISPATCH) (int, char *, ErlDrvPort, ErlDrvTermData, char **); +typedef void (*WXE_GL_DISPATCH) (int, char *, ErlDrvPort, ErlDrvTermData, char **, int *); WXE_GL_DISPATCH wxe_gl_dispatch; #ifdef _WIN32 @@ -146,12 +146,15 @@ void gl_dispatch(int op, char *bp,ErlDrvTermData caller,WXEBinRef *bins[]){ } }; char * bs[3]; + int bs_sz[3]; for(int i=0; i<3; i++) { - if(bins[i]) + if(bins[i]) { bs[i] = bins[i]->base; + bs_sz[i] = bins[i]->size; + } else bs[i] = NULL; } - wxe_gl_dispatch(op, bp, WXE_DRV_PORT, caller, bs); + wxe_gl_dispatch(op, bp, WXE_DRV_PORT, caller, bs, bs_sz); } diff --git a/lib/wx/include/gl.hrl b/lib/wx/include/gl.hrl index 2fa0d72a59..52f2635af9 100644 --- a/lib/wx/include/gl.hrl +++ b/lib/wx/include/gl.hrl @@ -782,7 +782,7 @@ -define(GL_TEXTURE_COMPARE_MODE, 16#884C). -define(GL_TEXTURE_COMPARE_FUNC, 16#884D). -define(GL_COMPARE_R_TO_TEXTURE, 16#884E). --define(GL_GLEXT_VERSION, 52). +-define(GL_GLEXT_VERSION, 65). -define(GL_CONSTANT_COLOR, 16#8001). -define(GL_ONE_MINUS_CONSTANT_COLOR, 16#8002). -define(GL_CONSTANT_ALPHA, 16#8003). @@ -1021,6 +1021,8 @@ -define(GL_CLIP_DISTANCE3, 16#3003). -define(GL_CLIP_DISTANCE4, 16#3004). -define(GL_CLIP_DISTANCE5, 16#3005). +-define(GL_CLIP_DISTANCE6, 16#3006). +-define(GL_CLIP_DISTANCE7, 16#3007). -define(GL_MAX_CLIP_DISTANCES, 16#D32). -define(GL_MAJOR_VERSION, 16#821B). -define(GL_MINOR_VERSION, 16#821C). @@ -1111,6 +1113,9 @@ -define(GL_QUERY_NO_WAIT, 16#8E14). -define(GL_QUERY_BY_REGION_WAIT, 16#8E15). -define(GL_QUERY_BY_REGION_NO_WAIT, 16#8E16). +-define(GL_BUFFER_ACCESS_FLAGS, 16#911F). +-define(GL_BUFFER_MAP_LENGTH, 16#9120). +-define(GL_BUFFER_MAP_OFFSET, 16#9121). -define(GL_CLAMP_VERTEX_COLOR, 16#891A). -define(GL_CLAMP_FRAGMENT_COLOR, 16#891B). -define(GL_ALPHA_INTEGER, 16#8D97). @@ -1145,6 +1150,40 @@ -define(GL_SIGNED_NORMALIZED, 16#8F9C). -define(GL_PRIMITIVE_RESTART, 16#8F9D). -define(GL_PRIMITIVE_RESTART_INDEX, 16#8F9E). +-define(GL_CONTEXT_CORE_PROFILE_BIT, 16#1). +-define(GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, 16#2). +-define(GL_LINES_ADJACENCY, 16#A). +-define(GL_LINE_STRIP_ADJACENCY, 16#B). +-define(GL_TRIANGLES_ADJACENCY, 16#C). +-define(GL_TRIANGLE_STRIP_ADJACENCY, 16#D). +-define(GL_PROGRAM_POINT_SIZE, 16#8642). +-define(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, 16#8C29). +-define(GL_FRAMEBUFFER_ATTACHMENT_LAYERED, 16#8DA7). +-define(GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, 16#8DA8). +-define(GL_GEOMETRY_SHADER, 16#8DD9). +-define(GL_GEOMETRY_VERTICES_OUT, 16#8916). +-define(GL_GEOMETRY_INPUT_TYPE, 16#8917). +-define(GL_GEOMETRY_OUTPUT_TYPE, 16#8918). +-define(GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, 16#8DDF). +-define(GL_MAX_GEOMETRY_OUTPUT_VERTICES, 16#8DE0). +-define(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, 16#8DE1). +-define(GL_MAX_VERTEX_OUTPUT_COMPONENTS, 16#9122). +-define(GL_MAX_GEOMETRY_INPUT_COMPONENTS, 16#9123). +-define(GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, 16#9124). +-define(GL_MAX_FRAGMENT_INPUT_COMPONENTS, 16#9125). +-define(GL_CONTEXT_PROFILE_MASK, 16#9126). +-define(GL_VERTEX_ATTRIB_ARRAY_DIVISOR, 16#88FE). +-define(GL_SAMPLE_SHADING, 16#8C36). +-define(GL_MIN_SAMPLE_SHADING_VALUE, 16#8C37). +-define(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, 16#8E5E). +-define(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, 16#8E5F). +-define(GL_TEXTURE_CUBE_MAP_ARRAY, 16#9009). +-define(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, 16#900A). +-define(GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, 16#900B). +-define(GL_SAMPLER_CUBE_MAP_ARRAY, 16#900C). +-define(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, 16#900D). +-define(GL_INT_SAMPLER_CUBE_MAP_ARRAY, 16#900E). +-define(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, 16#900F). -define(GL_TEXTURE0_ARB, 16#84C0). -define(GL_TEXTURE1_ARB, 16#84C1). -define(GL_TEXTURE2_ARB, 16#84C2). @@ -1712,6 +1751,211 @@ -define(GL_INVALID_INDEX, 16#FFFFFFFF). -define(GL_COPY_READ_BUFFER, 16#8F36). -define(GL_COPY_WRITE_BUFFER, 16#8F37). +-define(GL_DEPTH_CLAMP, 16#864F). +-define(GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, 16#8E4C). +-define(GL_FIRST_VERTEX_CONVENTION, 16#8E4D). +-define(GL_LAST_VERTEX_CONVENTION, 16#8E4E). +-define(GL_PROVOKING_VERTEX, 16#8E4F). +-define(GL_TEXTURE_CUBE_MAP_SEAMLESS, 16#884F). +-define(GL_MAX_SERVER_WAIT_TIMEOUT, 16#9111). +-define(GL_OBJECT_TYPE, 16#9112). +-define(GL_SYNC_CONDITION, 16#9113). +-define(GL_SYNC_STATUS, 16#9114). +-define(GL_SYNC_FLAGS, 16#9115). +-define(GL_SYNC_FENCE, 16#9116). +-define(GL_SYNC_GPU_COMMANDS_COMPLETE, 16#9117). +-define(GL_UNSIGNALED, 16#9118). +-define(GL_SIGNALED, 16#9119). +-define(GL_ALREADY_SIGNALED, 16#911A). +-define(GL_TIMEOUT_EXPIRED, 16#911B). +-define(GL_CONDITION_SATISFIED, 16#911C). +-define(GL_WAIT_FAILED, 16#911D). +-define(GL_SYNC_FLUSH_COMMANDS_BIT, 16#1). +-define(GL_TIMEOUT_IGNORED, 16#FFFFFFFFFFFFFFFF). +-define(GL_SAMPLE_POSITION, 16#8E50). +-define(GL_SAMPLE_MASK, 16#8E51). +-define(GL_SAMPLE_MASK_VALUE, 16#8E52). +-define(GL_MAX_SAMPLE_MASK_WORDS, 16#8E59). +-define(GL_TEXTURE_2D_MULTISAMPLE, 16#9100). +-define(GL_PROXY_TEXTURE_2D_MULTISAMPLE, 16#9101). +-define(GL_TEXTURE_2D_MULTISAMPLE_ARRAY, 16#9102). +-define(GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, 16#9103). +-define(GL_TEXTURE_BINDING_2D_MULTISAMPLE, 16#9104). +-define(GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, 16#9105). +-define(GL_TEXTURE_SAMPLES, 16#9106). +-define(GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, 16#9107). +-define(GL_SAMPLER_2D_MULTISAMPLE, 16#9108). +-define(GL_INT_SAMPLER_2D_MULTISAMPLE, 16#9109). +-define(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, 16#910A). +-define(GL_SAMPLER_2D_MULTISAMPLE_ARRAY, 16#910B). +-define(GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, 16#910C). +-define(GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, 16#910D). +-define(GL_MAX_COLOR_TEXTURE_SAMPLES, 16#910E). +-define(GL_MAX_DEPTH_TEXTURE_SAMPLES, 16#910F). +-define(GL_MAX_INTEGER_SAMPLES, 16#9110). +-define(GL_SAMPLE_SHADING_ARB, 16#8C36). +-define(GL_MIN_SAMPLE_SHADING_VALUE_ARB, 16#8C37). +-define(GL_TEXTURE_CUBE_MAP_ARRAY_ARB, 16#9009). +-define(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB, 16#900A). +-define(GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB, 16#900B). +-define(GL_SAMPLER_CUBE_MAP_ARRAY_ARB, 16#900C). +-define(GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB, 16#900D). +-define(GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB, 16#900E). +-define(GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB, 16#900F). +-define(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB, 16#8E5E). +-define(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB, 16#8E5F). +-define(GL_SHADER_INCLUDE_ARB, 16#8DAE). +-define(GL_NAMED_STRING_LENGTH_ARB, 16#8DE9). +-define(GL_NAMED_STRING_TYPE_ARB, 16#8DEA). +-define(GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, 16#8E8C). +-define(GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB, 16#8E8D). +-define(GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, 16#8E8E). +-define(GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, 16#8E8F). +-define(GL_SRC1_COLOR, 16#88F9). +-define(GL_ONE_MINUS_SRC1_COLOR, 16#88FA). +-define(GL_ONE_MINUS_SRC1_ALPHA, 16#88FB). +-define(GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, 16#88FC). +-define(GL_ANY_SAMPLES_PASSED, 16#8C2F). +-define(GL_SAMPLER_BINDING, 16#8919). +-define(GL_RGB10_A2UI, 16#906F). +-define(GL_TEXTURE_SWIZZLE_R, 16#8E42). +-define(GL_TEXTURE_SWIZZLE_G, 16#8E43). +-define(GL_TEXTURE_SWIZZLE_B, 16#8E44). +-define(GL_TEXTURE_SWIZZLE_A, 16#8E45). +-define(GL_TEXTURE_SWIZZLE_RGBA, 16#8E46). +-define(GL_TIME_ELAPSED, 16#88BF). +-define(GL_TIMESTAMP, 16#8E28). +-define(GL_INT_2_10_10_10_REV, 16#8D9F). +-define(GL_DRAW_INDIRECT_BUFFER, 16#8F3F). +-define(GL_DRAW_INDIRECT_BUFFER_BINDING, 16#8F43). +-define(GL_GEOMETRY_SHADER_INVOCATIONS, 16#887F). +-define(GL_MAX_GEOMETRY_SHADER_INVOCATIONS, 16#8E5A). +-define(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, 16#8E5B). +-define(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, 16#8E5C). +-define(GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, 16#8E5D). +-define(GL_DOUBLE_VEC2, 16#8FFC). +-define(GL_DOUBLE_VEC3, 16#8FFD). +-define(GL_DOUBLE_VEC4, 16#8FFE). +-define(GL_DOUBLE_MAT2, 16#8F46). +-define(GL_DOUBLE_MAT3, 16#8F47). +-define(GL_DOUBLE_MAT4, 16#8F48). +-define(GL_DOUBLE_MAT2x3, 16#8F49). +-define(GL_DOUBLE_MAT2x4, 16#8F4A). +-define(GL_DOUBLE_MAT3x2, 16#8F4B). +-define(GL_DOUBLE_MAT3x4, 16#8F4C). +-define(GL_DOUBLE_MAT4x2, 16#8F4D). +-define(GL_DOUBLE_MAT4x3, 16#8F4E). +-define(GL_ACTIVE_SUBROUTINES, 16#8DE5). +-define(GL_ACTIVE_SUBROUTINE_UNIFORMS, 16#8DE6). +-define(GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, 16#8E47). +-define(GL_ACTIVE_SUBROUTINE_MAX_LENGTH, 16#8E48). +-define(GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, 16#8E49). +-define(GL_MAX_SUBROUTINES, 16#8DE7). +-define(GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, 16#8DE8). +-define(GL_NUM_COMPATIBLE_SUBROUTINES, 16#8E4A). +-define(GL_COMPATIBLE_SUBROUTINES, 16#8E4B). +-define(GL_PATCHES, 16#E). +-define(GL_PATCH_VERTICES, 16#8E72). +-define(GL_PATCH_DEFAULT_INNER_LEVEL, 16#8E73). +-define(GL_PATCH_DEFAULT_OUTER_LEVEL, 16#8E74). +-define(GL_TESS_CONTROL_OUTPUT_VERTICES, 16#8E75). +-define(GL_TESS_GEN_MODE, 16#8E76). +-define(GL_TESS_GEN_SPACING, 16#8E77). +-define(GL_TESS_GEN_VERTEX_ORDER, 16#8E78). +-define(GL_TESS_GEN_POINT_MODE, 16#8E79). +-define(GL_ISOLINES, 16#8E7A). +-define(GL_FRACTIONAL_ODD, 16#8E7B). +-define(GL_FRACTIONAL_EVEN, 16#8E7C). +-define(GL_MAX_PATCH_VERTICES, 16#8E7D). +-define(GL_MAX_TESS_GEN_LEVEL, 16#8E7E). +-define(GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, 16#8E7F). +-define(GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, 16#8E80). +-define(GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, 16#8E81). +-define(GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, 16#8E82). +-define(GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, 16#8E83). +-define(GL_MAX_TESS_PATCH_COMPONENTS, 16#8E84). +-define(GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, 16#8E85). +-define(GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, 16#8E86). +-define(GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, 16#8E89). +-define(GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, 16#8E8A). +-define(GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, 16#886C). +-define(GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, 16#886D). +-define(GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, 16#8E1E). +-define(GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, 16#8E1F). +-define(GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, 16#84F0). +-define(GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, 16#84F1). +-define(GL_TESS_EVALUATION_SHADER, 16#8E87). +-define(GL_TESS_CONTROL_SHADER, 16#8E88). +-define(GL_TRANSFORM_FEEDBACK, 16#8E22). +-define(GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, 16#8E23). +-define(GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, 16#8E24). +-define(GL_TRANSFORM_FEEDBACK_BINDING, 16#8E25). +-define(GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, 16#8E70). +-define(GL_MAX_VERTEX_STREAMS, 16#8E71). +-define(GL_FIXED, 16#140C). +-define(GL_IMPLEMENTATION_COLOR_READ_TYPE, 16#8B9A). +-define(GL_IMPLEMENTATION_COLOR_READ_FORMAT, 16#8B9B). +-define(GL_LOW_FLOAT, 16#8DF0). +-define(GL_MEDIUM_FLOAT, 16#8DF1). +-define(GL_HIGH_FLOAT, 16#8DF2). +-define(GL_LOW_INT, 16#8DF3). +-define(GL_MEDIUM_INT, 16#8DF4). +-define(GL_HIGH_INT, 16#8DF5). +-define(GL_SHADER_COMPILER, 16#8DFA). +-define(GL_NUM_SHADER_BINARY_FORMATS, 16#8DF9). +-define(GL_MAX_VERTEX_UNIFORM_VECTORS, 16#8DFB). +-define(GL_MAX_VARYING_VECTORS, 16#8DFC). +-define(GL_MAX_FRAGMENT_UNIFORM_VECTORS, 16#8DFD). +-define(GL_PROGRAM_BINARY_RETRIEVABLE_HINT, 16#8257). +-define(GL_PROGRAM_BINARY_LENGTH, 16#8741). +-define(GL_NUM_PROGRAM_BINARY_FORMATS, 16#87FE). +-define(GL_PROGRAM_BINARY_FORMATS, 16#87FF). +-define(GL_VERTEX_SHADER_BIT, 16#1). +-define(GL_FRAGMENT_SHADER_BIT, 16#2). +-define(GL_GEOMETRY_SHADER_BIT, 16#4). +-define(GL_TESS_CONTROL_SHADER_BIT, 16#8). +-define(GL_TESS_EVALUATION_SHADER_BIT, 16#10). +-define(GL_ALL_SHADER_BITS, 16#FFFFFFFF). +-define(GL_PROGRAM_SEPARABLE, 16#8258). +-define(GL_ACTIVE_PROGRAM, 16#8259). +-define(GL_PROGRAM_PIPELINE_BINDING, 16#825A). +-define(GL_MAX_VIEWPORTS, 16#825B). +-define(GL_VIEWPORT_SUBPIXEL_BITS, 16#825C). +-define(GL_VIEWPORT_BOUNDS_RANGE, 16#825D). +-define(GL_LAYER_PROVOKING_VERTEX, 16#825E). +-define(GL_VIEWPORT_INDEX_PROVOKING_VERTEX, 16#825F). +-define(GL_UNDEFINED_VERTEX, 16#8260). +-define(GL_SYNC_CL_EVENT_ARB, 16#8240). +-define(GL_SYNC_CL_EVENT_COMPLETE_ARB, 16#8241). +-define(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB, 16#8242). +-define(GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB, 16#8243). +-define(GL_DEBUG_CALLBACK_FUNCTION_ARB, 16#8244). +-define(GL_DEBUG_CALLBACK_USER_PARAM_ARB, 16#8245). +-define(GL_DEBUG_SOURCE_API_ARB, 16#8246). +-define(GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB, 16#8247). +-define(GL_DEBUG_SOURCE_SHADER_COMPILER_ARB, 16#8248). +-define(GL_DEBUG_SOURCE_THIRD_PARTY_ARB, 16#8249). +-define(GL_DEBUG_SOURCE_APPLICATION_ARB, 16#824A). +-define(GL_DEBUG_SOURCE_OTHER_ARB, 16#824B). +-define(GL_DEBUG_TYPE_ERROR_ARB, 16#824C). +-define(GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB, 16#824D). +-define(GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB, 16#824E). +-define(GL_DEBUG_TYPE_PORTABILITY_ARB, 16#824F). +-define(GL_DEBUG_TYPE_PERFORMANCE_ARB, 16#8250). +-define(GL_DEBUG_TYPE_OTHER_ARB, 16#8251). +-define(GL_MAX_DEBUG_MESSAGE_LENGTH_ARB, 16#9143). +-define(GL_MAX_DEBUG_LOGGED_MESSAGES_ARB, 16#9144). +-define(GL_DEBUG_LOGGED_MESSAGES_ARB, 16#9145). +-define(GL_DEBUG_SEVERITY_HIGH_ARB, 16#9146). +-define(GL_DEBUG_SEVERITY_MEDIUM_ARB, 16#9147). +-define(GL_DEBUG_SEVERITY_LOW_ARB, 16#9148). +-define(GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB, 16#4). +-define(GL_LOSE_CONTEXT_ON_RESET_ARB, 16#8252). +-define(GL_GUILTY_CONTEXT_RESET_ARB, 16#8253). +-define(GL_INNOCENT_CONTEXT_RESET_ARB, 16#8254). +-define(GL_UNKNOWN_CONTEXT_RESET_ARB, 16#8255). +-define(GL_RESET_NOTIFICATION_STRATEGY_ARB, 16#8256). +-define(GL_NO_RESET_NOTIFICATION_ARB, 16#8261). -define(GL_CONSTANT_COLOR_EXT, 16#8001). -define(GL_ONE_MINUS_CONSTANT_COLOR_EXT, 16#8002). -define(GL_CONSTANT_ALPHA_EXT, 16#8003). @@ -2921,9 +3165,9 @@ -define(GL_ACTIVE_STENCIL_FACE_EXT, 16#8911). -define(GL_TEXT_FRAGMENT_SHADER_ATI, 16#8200). -define(GL_UNPACK_CLIENT_STORAGE_APPLE, 16#85B2). --define(GL_ELEMENT_ARRAY_APPLE, 16#8768). --define(GL_ELEMENT_ARRAY_TYPE_APPLE, 16#8769). --define(GL_ELEMENT_ARRAY_POINTER_APPLE, 16#876A). +-define(GL_ELEMENT_ARRAY_APPLE, 16#8A0C). +-define(GL_ELEMENT_ARRAY_TYPE_APPLE, 16#8A0D). +-define(GL_ELEMENT_ARRAY_POINTER_APPLE, 16#8A0E). -define(GL_DRAW_PIXELS_APPLE, 16#8A0A). -define(GL_FENCE_APPLE, 16#8A0B). -define(GL_VERTEX_ARRAY_BINDING_APPLE, 16#85B5). @@ -2931,6 +3175,7 @@ -define(GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE, 16#851E). -define(GL_VERTEX_ARRAY_STORAGE_HINT_APPLE, 16#851F). -define(GL_VERTEX_ARRAY_RANGE_POINTER_APPLE, 16#8521). +-define(GL_STORAGE_CLIENT_APPLE, 16#85B4). -define(GL_STORAGE_CACHED_APPLE, 16#85BE). -define(GL_STORAGE_SHARED_APPLE, 16#85BF). -define(GL_YCBCR_422_APPLE, 16#85B9). @@ -3244,6 +3489,12 @@ -define(GL_SEPARATE_ATTRIBS_NV, 16#8C8D). -define(GL_TRANSFORM_FEEDBACK_BUFFER_NV, 16#8C8E). -define(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV, 16#8C8F). +-define(GL_LAYER_NV, 16#8DAA). +-define(GL_NEXT_BUFFER_NV, -2). +-define(GL_SKIP_COMPONENTS4_NV, -3). +-define(GL_SKIP_COMPONENTS3_NV, -4). +-define(GL_SKIP_COMPONENTS2_NV, -5). +-define(GL_SKIP_COMPONENTS1_NV, -6). -define(GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT, 16#8DE2). -define(GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT, 16#8DE3). -define(GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT, 16#8DE4). @@ -3335,11 +3586,11 @@ -define(GL_SAMPLE_MASK_VALUE_NV, 16#8E52). -define(GL_TEXTURE_BINDING_RENDERBUFFER_NV, 16#8E53). -define(GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV, 16#8E54). --define(GL_MAX_SAMPLE_MASK_WORDS_NV, 16#8E59). -define(GL_TEXTURE_RENDERBUFFER_NV, 16#8E55). -define(GL_SAMPLER_RENDERBUFFER_NV, 16#8E56). -define(GL_INT_SAMPLER_RENDERBUFFER_NV, 16#8E57). -define(GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV, 16#8E58). +-define(GL_MAX_SAMPLE_MASK_WORDS_NV, 16#8E59). -define(GL_TRANSFORM_FEEDBACK_NV, 16#8E22). -define(GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV, 16#8E23). -define(GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV, 16#8E24). @@ -3365,6 +3616,247 @@ -define(GL_FIRST_VERTEX_CONVENTION_EXT, 16#8E4D). -define(GL_LAST_VERTEX_CONVENTION_EXT, 16#8E4E). -define(GL_PROVOKING_VERTEX_EXT, 16#8E4F). +-define(GL_ALPHA_SNORM, 16#9010). +-define(GL_LUMINANCE_SNORM, 16#9011). +-define(GL_LUMINANCE_ALPHA_SNORM, 16#9012). +-define(GL_INTENSITY_SNORM, 16#9013). +-define(GL_ALPHA8_SNORM, 16#9014). +-define(GL_LUMINANCE8_SNORM, 16#9015). +-define(GL_LUMINANCE8_ALPHA8_SNORM, 16#9016). +-define(GL_INTENSITY8_SNORM, 16#9017). +-define(GL_ALPHA16_SNORM, 16#9018). +-define(GL_LUMINANCE16_SNORM, 16#9019). +-define(GL_LUMINANCE16_ALPHA16_SNORM, 16#901A). +-define(GL_INTENSITY16_SNORM, 16#901B). +-define(GL_TEXTURE_RANGE_LENGTH_APPLE, 16#85B7). +-define(GL_TEXTURE_RANGE_POINTER_APPLE, 16#85B8). +-define(GL_TEXTURE_STORAGE_HINT_APPLE, 16#85BC). +-define(GL_STORAGE_PRIVATE_APPLE, 16#85BD). +-define(GL_HALF_APPLE, 16#140B). +-define(GL_RGBA_FLOAT32_APPLE, 16#8814). +-define(GL_RGB_FLOAT32_APPLE, 16#8815). +-define(GL_ALPHA_FLOAT32_APPLE, 16#8816). +-define(GL_INTENSITY_FLOAT32_APPLE, 16#8817). +-define(GL_LUMINANCE_FLOAT32_APPLE, 16#8818). +-define(GL_LUMINANCE_ALPHA_FLOAT32_APPLE, 16#8819). +-define(GL_RGBA_FLOAT16_APPLE, 16#881A). +-define(GL_RGB_FLOAT16_APPLE, 16#881B). +-define(GL_ALPHA_FLOAT16_APPLE, 16#881C). +-define(GL_INTENSITY_FLOAT16_APPLE, 16#881D). +-define(GL_LUMINANCE_FLOAT16_APPLE, 16#881E). +-define(GL_LUMINANCE_ALPHA_FLOAT16_APPLE, 16#881F). +-define(GL_COLOR_FLOAT_APPLE, 16#8A0F). +-define(GL_VERTEX_ATTRIB_MAP1_APPLE, 16#8A00). +-define(GL_VERTEX_ATTRIB_MAP2_APPLE, 16#8A01). +-define(GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE, 16#8A02). +-define(GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE, 16#8A03). +-define(GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE, 16#8A04). +-define(GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE, 16#8A05). +-define(GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE, 16#8A06). +-define(GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE, 16#8A07). +-define(GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE, 16#8A08). +-define(GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE, 16#8A09). +-define(GL_AUX_DEPTH_STENCIL_APPLE, 16#8A14). +-define(GL_BUFFER_OBJECT_APPLE, 16#85B3). +-define(GL_RELEASED_APPLE, 16#8A19). +-define(GL_VOLATILE_APPLE, 16#8A1A). +-define(GL_RETAINED_APPLE, 16#8A1B). +-define(GL_UNDEFINED_APPLE, 16#8A1C). +-define(GL_PURGEABLE_APPLE, 16#8A1D). +-define(GL_PACK_ROW_BYTES_APPLE, 16#8A15). +-define(GL_UNPACK_ROW_BYTES_APPLE, 16#8A16). +-define(GL_RGB_422_APPLE, 16#8A1F). +-define(GL_VIDEO_BUFFER_NV, 16#9020). +-define(GL_VIDEO_BUFFER_BINDING_NV, 16#9021). +-define(GL_FIELD_UPPER_NV, 16#9022). +-define(GL_FIELD_LOWER_NV, 16#9023). +-define(GL_NUM_VIDEO_CAPTURE_STREAMS_NV, 16#9024). +-define(GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV, 16#9025). +-define(GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV, 16#9026). +-define(GL_LAST_VIDEO_CAPTURE_STATUS_NV, 16#9027). +-define(GL_VIDEO_BUFFER_PITCH_NV, 16#9028). +-define(GL_VIDEO_COLOR_CONVERSION_MATRIX_NV, 16#9029). +-define(GL_VIDEO_COLOR_CONVERSION_MAX_NV, 16#902A). +-define(GL_VIDEO_COLOR_CONVERSION_MIN_NV, 16#902B). +-define(GL_VIDEO_COLOR_CONVERSION_OFFSET_NV, 16#902C). +-define(GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV, 16#902D). +-define(GL_PARTIAL_SUCCESS_NV, 16#902E). +-define(GL_SUCCESS_NV, 16#902F). +-define(GL_FAILURE_NV, 16#9030). +-define(GL_YCBYCR8_422_NV, 16#9031). +-define(GL_YCBAYCR8A_4224_NV, 16#9032). +-define(GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV, 16#9033). +-define(GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV, 16#9034). +-define(GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV, 16#9035). +-define(GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV, 16#9036). +-define(GL_Z4Y12Z4CB12Z4CR12_444_NV, 16#9037). +-define(GL_VIDEO_CAPTURE_FRAME_WIDTH_NV, 16#9038). +-define(GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV, 16#9039). +-define(GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV, 16#903A). +-define(GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV, 16#903B). +-define(GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV, 16#903C). +-define(GL_ACTIVE_PROGRAM_EXT, 16#8B8D). +-define(GL_BUFFER_GPU_ADDRESS_NV, 16#8F1D). +-define(GL_GPU_ADDRESS_NV, 16#8F34). +-define(GL_MAX_SHADER_BUFFER_ADDRESS_NV, 16#8F35). +-define(GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV, 16#8F1E). +-define(GL_ELEMENT_ARRAY_UNIFIED_NV, 16#8F1F). +-define(GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, 16#8F20). +-define(GL_VERTEX_ARRAY_ADDRESS_NV, 16#8F21). +-define(GL_NORMAL_ARRAY_ADDRESS_NV, 16#8F22). +-define(GL_COLOR_ARRAY_ADDRESS_NV, 16#8F23). +-define(GL_INDEX_ARRAY_ADDRESS_NV, 16#8F24). +-define(GL_TEXTURE_COORD_ARRAY_ADDRESS_NV, 16#8F25). +-define(GL_EDGE_FLAG_ARRAY_ADDRESS_NV, 16#8F26). +-define(GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV, 16#8F27). +-define(GL_FOG_COORD_ARRAY_ADDRESS_NV, 16#8F28). +-define(GL_ELEMENT_ARRAY_ADDRESS_NV, 16#8F29). +-define(GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV, 16#8F2A). +-define(GL_VERTEX_ARRAY_LENGTH_NV, 16#8F2B). +-define(GL_NORMAL_ARRAY_LENGTH_NV, 16#8F2C). +-define(GL_COLOR_ARRAY_LENGTH_NV, 16#8F2D). +-define(GL_INDEX_ARRAY_LENGTH_NV, 16#8F2E). +-define(GL_TEXTURE_COORD_ARRAY_LENGTH_NV, 16#8F2F). +-define(GL_EDGE_FLAG_ARRAY_LENGTH_NV, 16#8F30). +-define(GL_SECONDARY_COLOR_ARRAY_LENGTH_NV, 16#8F31). +-define(GL_FOG_COORD_ARRAY_LENGTH_NV, 16#8F32). +-define(GL_ELEMENT_ARRAY_LENGTH_NV, 16#8F33). +-define(GL_DRAW_INDIRECT_UNIFIED_NV, 16#8F40). +-define(GL_DRAW_INDIRECT_ADDRESS_NV, 16#8F41). +-define(GL_DRAW_INDIRECT_LENGTH_NV, 16#8F42). +-define(GL_MAX_IMAGE_UNITS_EXT, 16#8F38). +-define(GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT, 16#8F39). +-define(GL_IMAGE_BINDING_NAME_EXT, 16#8F3A). +-define(GL_IMAGE_BINDING_LEVEL_EXT, 16#8F3B). +-define(GL_IMAGE_BINDING_LAYERED_EXT, 16#8F3C). +-define(GL_IMAGE_BINDING_LAYER_EXT, 16#8F3D). +-define(GL_IMAGE_BINDING_ACCESS_EXT, 16#8F3E). +-define(GL_IMAGE_1D_EXT, 16#904C). +-define(GL_IMAGE_2D_EXT, 16#904D). +-define(GL_IMAGE_3D_EXT, 16#904E). +-define(GL_IMAGE_2D_RECT_EXT, 16#904F). +-define(GL_IMAGE_CUBE_EXT, 16#9050). +-define(GL_IMAGE_BUFFER_EXT, 16#9051). +-define(GL_IMAGE_1D_ARRAY_EXT, 16#9052). +-define(GL_IMAGE_2D_ARRAY_EXT, 16#9053). +-define(GL_IMAGE_CUBE_MAP_ARRAY_EXT, 16#9054). +-define(GL_IMAGE_2D_MULTISAMPLE_EXT, 16#9055). +-define(GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT, 16#9056). +-define(GL_INT_IMAGE_1D_EXT, 16#9057). +-define(GL_INT_IMAGE_2D_EXT, 16#9058). +-define(GL_INT_IMAGE_3D_EXT, 16#9059). +-define(GL_INT_IMAGE_2D_RECT_EXT, 16#905A). +-define(GL_INT_IMAGE_CUBE_EXT, 16#905B). +-define(GL_INT_IMAGE_BUFFER_EXT, 16#905C). +-define(GL_INT_IMAGE_1D_ARRAY_EXT, 16#905D). +-define(GL_INT_IMAGE_2D_ARRAY_EXT, 16#905E). +-define(GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT, 16#905F). +-define(GL_INT_IMAGE_2D_MULTISAMPLE_EXT, 16#9060). +-define(GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT, 16#9061). +-define(GL_UNSIGNED_INT_IMAGE_1D_EXT, 16#9062). +-define(GL_UNSIGNED_INT_IMAGE_2D_EXT, 16#9063). +-define(GL_UNSIGNED_INT_IMAGE_3D_EXT, 16#9064). +-define(GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT, 16#9065). +-define(GL_UNSIGNED_INT_IMAGE_CUBE_EXT, 16#9066). +-define(GL_UNSIGNED_INT_IMAGE_BUFFER_EXT, 16#9067). +-define(GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT, 16#9068). +-define(GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT, 16#9069). +-define(GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT, 16#906A). +-define(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT, 16#906B). +-define(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT, 16#906C). +-define(GL_MAX_IMAGE_SAMPLES_EXT, 16#906D). +-define(GL_IMAGE_BINDING_FORMAT_EXT, 16#906E). +-define(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT, 16#1). +-define(GL_ELEMENT_ARRAY_BARRIER_BIT_EXT, 16#2). +-define(GL_UNIFORM_BARRIER_BIT_EXT, 16#4). +-define(GL_TEXTURE_FETCH_BARRIER_BIT_EXT, 16#8). +-define(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT, 16#20). +-define(GL_COMMAND_BARRIER_BIT_EXT, 16#40). +-define(GL_PIXEL_BUFFER_BARRIER_BIT_EXT, 16#80). +-define(GL_TEXTURE_UPDATE_BARRIER_BIT_EXT, 16#100). +-define(GL_BUFFER_UPDATE_BARRIER_BIT_EXT, 16#200). +-define(GL_FRAMEBUFFER_BARRIER_BIT_EXT, 16#400). +-define(GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT, 16#800). +-define(GL_ATOMIC_COUNTER_BARRIER_BIT_EXT, 16#1000). +-define(GL_ALL_BARRIER_BITS_EXT, 16#FFFFFFFF). +-define(GL_DOUBLE_VEC2_EXT, 16#8FFC). +-define(GL_DOUBLE_VEC3_EXT, 16#8FFD). +-define(GL_DOUBLE_VEC4_EXT, 16#8FFE). +-define(GL_DOUBLE_MAT2_EXT, 16#8F46). +-define(GL_DOUBLE_MAT3_EXT, 16#8F47). +-define(GL_DOUBLE_MAT4_EXT, 16#8F48). +-define(GL_DOUBLE_MAT2x3_EXT, 16#8F49). +-define(GL_DOUBLE_MAT2x4_EXT, 16#8F4A). +-define(GL_DOUBLE_MAT3x2_EXT, 16#8F4B). +-define(GL_DOUBLE_MAT3x4_EXT, 16#8F4C). +-define(GL_DOUBLE_MAT4x2_EXT, 16#8F4D). +-define(GL_DOUBLE_MAT4x3_EXT, 16#8F4E). +-define(GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV, 16#8E5A). +-define(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV, 16#8E5B). +-define(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV, 16#8E5C). +-define(GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV, 16#8E5D). +-define(GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV, 16#8E5E). +-define(GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV, 16#8E5F). +-define(GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV, 16#8F44). +-define(GL_MAX_PROGRAM_SUBROUTINE_NUM_NV, 16#8F45). +-define(GL_INT64_NV, 16#140E). +-define(GL_UNSIGNED_INT64_NV, 16#140F). +-define(GL_INT8_NV, 16#8FE0). +-define(GL_INT8_VEC2_NV, 16#8FE1). +-define(GL_INT8_VEC3_NV, 16#8FE2). +-define(GL_INT8_VEC4_NV, 16#8FE3). +-define(GL_INT16_NV, 16#8FE4). +-define(GL_INT16_VEC2_NV, 16#8FE5). +-define(GL_INT16_VEC3_NV, 16#8FE6). +-define(GL_INT16_VEC4_NV, 16#8FE7). +-define(GL_INT64_VEC2_NV, 16#8FE9). +-define(GL_INT64_VEC3_NV, 16#8FEA). +-define(GL_INT64_VEC4_NV, 16#8FEB). +-define(GL_UNSIGNED_INT8_NV, 16#8FEC). +-define(GL_UNSIGNED_INT8_VEC2_NV, 16#8FED). +-define(GL_UNSIGNED_INT8_VEC3_NV, 16#8FEE). +-define(GL_UNSIGNED_INT8_VEC4_NV, 16#8FEF). +-define(GL_UNSIGNED_INT16_NV, 16#8FF0). +-define(GL_UNSIGNED_INT16_VEC2_NV, 16#8FF1). +-define(GL_UNSIGNED_INT16_VEC3_NV, 16#8FF2). +-define(GL_UNSIGNED_INT16_VEC4_NV, 16#8FF3). +-define(GL_UNSIGNED_INT64_VEC2_NV, 16#8FF5). +-define(GL_UNSIGNED_INT64_VEC3_NV, 16#8FF6). +-define(GL_UNSIGNED_INT64_VEC4_NV, 16#8FF7). +-define(GL_FLOAT16_NV, 16#8FF8). +-define(GL_FLOAT16_VEC2_NV, 16#8FF9). +-define(GL_FLOAT16_VEC3_NV, 16#8FFA). +-define(GL_FLOAT16_VEC4_NV, 16#8FFB). +-define(GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV, 16#10). +-define(GL_MAX_PROGRAM_PATCH_ATTRIBS_NV, 16#86D8). +-define(GL_TESS_CONTROL_PROGRAM_NV, 16#891E). +-define(GL_TESS_EVALUATION_PROGRAM_NV, 16#891F). +-define(GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV, 16#8C74). +-define(GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV, 16#8C75). +-define(GL_COVERAGE_SAMPLES_NV, 16#80A9). +-define(GL_COLOR_SAMPLES_NV, 16#8E20). +-define(GL_DATA_BUFFER_AMD, 16#9151). +-define(GL_PERFORMANCE_MONITOR_AMD, 16#9152). +-define(GL_QUERY_OBJECT_AMD, 16#9153). +-define(GL_VERTEX_ARRAY_OBJECT_AMD, 16#9154). +-define(GL_SAMPLER_OBJECT_AMD, 16#9155). +-define(GL_MAX_DEBUG_LOGGED_MESSAGES_AMD, 16#9144). +-define(GL_DEBUG_LOGGED_MESSAGES_AMD, 16#9145). +-define(GL_DEBUG_SEVERITY_HIGH_AMD, 16#9146). +-define(GL_DEBUG_SEVERITY_MEDIUM_AMD, 16#9147). +-define(GL_DEBUG_SEVERITY_LOW_AMD, 16#9148). +-define(GL_DEBUG_CATEGORY_API_ERROR_AMD, 16#9149). +-define(GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD, 16#914A). +-define(GL_DEBUG_CATEGORY_DEPRECATION_AMD, 16#914B). +-define(GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD, 16#914C). +-define(GL_DEBUG_CATEGORY_PERFORMANCE_AMD, 16#914D). +-define(GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD, 16#914E). +-define(GL_DEBUG_CATEGORY_APPLICATION_AMD, 16#914F). +-define(GL_DEBUG_CATEGORY_OTHER_AMD, 16#9150). +-define(GL_SURFACE_STATE_NV, 16#86EB). +-define(GL_SURFACE_REGISTERED_NV, 16#86FD). +-define(GL_SURFACE_MAPPED_NV, 16#8700). +-define(GL_WRITE_DISCARD_NV, 16#88BE). -define(GL_VERSION_1_2, 1). -define(GL_VERSION_1_2_DEPRECATED, 1). -define(GL_VERSION_1_3, 1). @@ -3375,8 +3867,11 @@ -define(GL_VERSION_2_0, 1). -define(GL_VERSION_2_1, 1). -define(GL_VERSION_3_0, 1). --define(GL_VERSION_3_0_DEPRECATED, 1). -define(GL_VERSION_3_1, 1). +-define(GL_VERSION_3_2, 1). +-define(GL_VERSION_3_3, 1). +-define(GL_VERSION_4_0, 1). +-define(GL_VERSION_4_1, 1). -define(GL_ARB_multitexture, 1). -define(GL_ARB_transpose_matrix, 1). -define(GL_ARB_multisample, 1). @@ -3428,6 +3923,46 @@ -define(GL_ARB_compatibility, 1). -define(GL_ARB_copy_buffer, 1). -define(GL_ARB_shader_texture_lod, 1). +-define(GL_ARB_depth_clamp, 1). +-define(GL_ARB_draw_elements_base_vertex, 1). +-define(GL_ARB_fragment_coord_conventions, 1). +-define(GL_ARB_provoking_vertex, 1). +-define(GL_ARB_seamless_cube_map, 1). +-define(GL_ARB_sync, 1). +-define(GL_ARB_texture_multisample, 1). +-define(GL_ARB_vertex_array_bgra, 1). +-define(GL_ARB_draw_buffers_blend, 1). +-define(GL_ARB_sample_shading, 1). +-define(GL_ARB_texture_cube_map_array, 1). +-define(GL_ARB_texture_gather, 1). +-define(GL_ARB_texture_query_lod, 1). +-define(GL_ARB_shading_language_include, 1). +-define(GL_ARB_texture_compression_bptc, 1). +-define(GL_ARB_blend_func_extended, 1). +-define(GL_ARB_explicit_attrib_location, 1). +-define(GL_ARB_occlusion_query2, 1). +-define(GL_ARB_sampler_objects, 1). +-define(GL_ARB_texture_rgb10_a2ui, 1). +-define(GL_ARB_texture_swizzle, 1). +-define(GL_ARB_timer_query, 1). +-define(GL_ARB_vertex_type_2_10_10_10_rev, 1). +-define(GL_ARB_draw_indirect, 1). +-define(GL_ARB_gpu_shader5, 1). +-define(GL_ARB_gpu_shader_fp64, 1). +-define(GL_ARB_shader_subroutine, 1). +-define(GL_ARB_tessellation_shader, 1). +-define(GL_ARB_texture_buffer_object_rgb32, 1). +-define(GL_ARB_transform_feedback2, 1). +-define(GL_ARB_transform_feedback3, 1). +-define(GL_ARB_ES2_compatibility, 1). +-define(GL_ARB_get_program_binary, 1). +-define(GL_ARB_separate_shader_objects, 1). +-define(GL_ARB_vertex_attrib_64bit, 1). +-define(GL_ARB_viewport_array, 1). +-define(GL_ARB_cl_event, 1). +-define(GL_ARB_debug_output, 1). +-define(GL_ARB_robustness, 1). +-define(GL_ARB_shader_stencil_export, 1). -define(GL_EXT_abgr, 1). -define(GL_EXT_blend_color, 1). -define(GL_EXT_polygon_offset, 1). @@ -3684,3 +4219,34 @@ -define(GL_AMD_texture_texture4, 1). -define(GL_AMD_vertex_shader_tesselator, 1). -define(GL_EXT_provoking_vertex, 1). +-define(GL_EXT_texture_snorm, 1). +-define(GL_AMD_draw_buffers_blend, 1). +-define(GL_APPLE_texture_range, 1). +-define(GL_APPLE_float_pixels, 1). +-define(GL_APPLE_vertex_program_evaluators, 1). +-define(GL_APPLE_aux_depth_stencil, 1). +-define(GL_APPLE_object_purgeable, 1). +-define(GL_APPLE_row_bytes, 1). +-define(GL_APPLE_rgb_422, 1). +-define(GL_NV_video_capture, 1). +-define(GL_NV_copy_image, 1). +-define(GL_EXT_separate_shader_objects, 1). +-define(GL_NV_parameter_buffer_object2, 1). +-define(GL_NV_shader_buffer_load, 1). +-define(GL_NV_vertex_buffer_unified_memory, 1). +-define(GL_NV_texture_barrier, 1). +-define(GL_AMD_shader_stencil_export, 1). +-define(GL_AMD_seamless_cubemap_per_texture, 1). +-define(GL_AMD_conservative_depth, 1). +-define(GL_EXT_shader_image_load_store, 1). +-define(GL_EXT_vertex_attrib_64bit, 1). +-define(GL_NV_gpu_program5, 1). +-define(GL_NV_gpu_shader5, 1). +-define(GL_NV_shader_buffer_store, 1). +-define(GL_NV_tessellation_program5, 1). +-define(GL_NV_vertex_attrib_integer_64bit, 1). +-define(GL_NV_multisample_coverage, 1). +-define(GL_AMD_name_gen_delete, 1). +-define(GL_AMD_debug_output, 1). +-define(GL_NV_vdpau_interop, 1). +-define(GL_AMD_transform_feedback3_lines_triangles, 1). diff --git a/lib/wx/src/gen/gl.erl b/lib/wx/src/gen/gl.erl index bf56067da1..0ebf51d28a 100644 --- a/lib/wx/src/gen/gl.erl +++ b/lib/wx/src/gen/gl.erl @@ -50,6 +50,9 @@ -define(GLintptr,64/native-unsigned). -define(GLUquadric,64/native-unsigned). -define(GLhandleARB,64/native-unsigned). +-define(GLsync,64/native-unsigned). +-define(GLuint64,64/native-unsigned). +-define(GLint64,64/native-signed). -type clamp() :: float(). -type offset() :: non_neg_integer(). -type enum() :: non_neg_integer(). @@ -176,44 +179,95 @@ enablei/2,disablei/2,isEnabledi/2,beginTransformFeedback/1,endTransformFeedback/0, bindBufferRange/5,bindBufferBase/3,transformFeedbackVaryings/3,getTransformFeedbackVarying/3, clampColor/2,beginConditionalRender/2,endConditionalRender/0,vertexAttribIPointer/5, - getVertexAttribIiv/2,getVertexAttribIuiv/2,getUniformuiv/2,bindFragDataLocation/3, + getVertexAttribIiv/2,getVertexAttribIuiv/2,vertexAttribI1i/2,vertexAttribI2i/3, + vertexAttribI3i/4,vertexAttribI4i/5,vertexAttribI1ui/2,vertexAttribI2ui/3, + vertexAttribI3ui/4,vertexAttribI4ui/5,vertexAttribI1iv/2,vertexAttribI2iv/2, + vertexAttribI3iv/2,vertexAttribI4iv/2,vertexAttribI1uiv/2,vertexAttribI2uiv/2, + vertexAttribI3uiv/2,vertexAttribI4uiv/2,vertexAttribI4bv/2,vertexAttribI4sv/2, + vertexAttribI4ubv/2,vertexAttribI4usv/2,getUniformuiv/2,bindFragDataLocation/3, getFragDataLocation/2,uniform1ui/2,uniform2ui/3,uniform3ui/4,uniform4ui/5, uniform1uiv/2,uniform2uiv/2,uniform3uiv/2,uniform4uiv/2,texParameterIiv/3, texParameterIuiv/3,getTexParameterIiv/2,getTexParameterIuiv/2,clearBufferiv/3, - clearBufferuiv/3,clearBufferfv/3,clearBufferfi/4,getStringi/2,vertexAttribI1i/2, - vertexAttribI2i/3,vertexAttribI3i/4,vertexAttribI4i/5,vertexAttribI1ui/2, - vertexAttribI2ui/3,vertexAttribI3ui/4,vertexAttribI4ui/5,vertexAttribI1iv/2, - vertexAttribI2iv/2,vertexAttribI3iv/2,vertexAttribI4iv/2,vertexAttribI1uiv/2, - vertexAttribI2uiv/2,vertexAttribI3uiv/2,vertexAttribI4uiv/2,vertexAttribI4bv/2, - vertexAttribI4sv/2,vertexAttribI4ubv/2,vertexAttribI4usv/2,drawArraysInstanced/4, - drawElementsInstanced/5,texBuffer/3,primitiveRestartIndex/1,loadTransposeMatrixfARB/1, - loadTransposeMatrixdARB/1,multTransposeMatrixfARB/1,multTransposeMatrixdARB/1, - weightbvARB/1,weightsvARB/1,weightivARB/1,weightfvARB/1,weightdvARB/1, - weightubvARB/1,weightusvARB/1,weightuivARB/1,vertexBlendARB/1,currentPaletteMatrixARB/1, + clearBufferuiv/3,clearBufferfv/3,clearBufferfi/4,getStringi/2,drawArraysInstanced/4, + drawElementsInstanced/5,texBuffer/3,primitiveRestartIndex/1,getInteger64i_v/2, + getBufferParameteri64v/2,framebufferTexture/4,vertexAttribDivisor/2, + minSampleShading/1,blendEquationi/2,blendEquationSeparatei/3,blendFunci/3, + blendFuncSeparatei/5,loadTransposeMatrixfARB/1,loadTransposeMatrixdARB/1, + multTransposeMatrixfARB/1,multTransposeMatrixdARB/1,weightbvARB/1, + weightsvARB/1,weightivARB/1,weightfvARB/1,weightdvARB/1,weightubvARB/1, + weightusvARB/1,weightuivARB/1,vertexBlendARB/1,currentPaletteMatrixARB/1, matrixIndexubvARB/1,matrixIndexusvARB/1,matrixIndexuivARB/1,programStringARB/3, bindProgramARB/2,deleteProgramsARB/1,genProgramsARB/1,programEnvParameter4dARB/6, programEnvParameter4dvARB/3,programEnvParameter4fARB/6,programEnvParameter4fvARB/3, programLocalParameter4dARB/6,programLocalParameter4dvARB/3,programLocalParameter4fARB/6, programLocalParameter4fvARB/3,getProgramEnvParameterdvARB/2,getProgramEnvParameterfvARB/2, getProgramLocalParameterdvARB/2,getProgramLocalParameterfvARB/2, - getProgramStringARB/3,deleteObjectARB/1,getHandleARB/1,detachObjectARB/2, - createShaderObjectARB/1,shaderSourceARB/2,compileShaderARB/1,createProgramObjectARB/0, - attachObjectARB/2,linkProgramARB/1,useProgramObjectARB/1,validateProgramARB/1, - getObjectParameterfvARB/2,getObjectParameterivARB/2,getInfoLogARB/2, - getAttachedObjectsARB/2,getUniformLocationARB/2,getActiveUniformARB/3, - getUniformfvARB/2,getUniformivARB/2,getShaderSourceARB/2,bindAttribLocationARB/3, - getActiveAttribARB/3,getAttribLocationARB/2,isRenderbuffer/1,bindRenderbuffer/2, - deleteRenderbuffers/1,genRenderbuffers/1,renderbufferStorage/4,getRenderbufferParameteriv/2, + getProgramStringARB/3,getBufferParameterivARB/2,deleteObjectARB/1, + getHandleARB/1,detachObjectARB/2,createShaderObjectARB/1,shaderSourceARB/2, + compileShaderARB/1,createProgramObjectARB/0,attachObjectARB/2,linkProgramARB/1, + useProgramObjectARB/1,validateProgramARB/1,getObjectParameterfvARB/2, + getObjectParameterivARB/2,getInfoLogARB/2,getAttachedObjectsARB/2, + getUniformLocationARB/2,getActiveUniformARB/3,getUniformfvARB/2, + getUniformivARB/2,getShaderSourceARB/2,bindAttribLocationARB/3,getActiveAttribARB/3, + getAttribLocationARB/2,isRenderbuffer/1,bindRenderbuffer/2,deleteRenderbuffers/1, + genRenderbuffers/1,renderbufferStorage/4,getRenderbufferParameteriv/2, isFramebuffer/1,bindFramebuffer/2,deleteFramebuffers/1,genFramebuffers/1, checkFramebufferStatus/1,framebufferTexture1D/5,framebufferTexture2D/5, framebufferTexture3D/6,framebufferRenderbuffer/4,getFramebufferAttachmentParameteriv/3, generateMipmap/1,blitFramebuffer/10,renderbufferStorageMultisample/5, - framebufferTextureLayer/5,programParameteriARB/3,framebufferTextureARB/4, - framebufferTextureFaceARB/5,vertexAttribDivisorARB/2,flushMappedBufferRange/3, + framebufferTextureLayer/5,framebufferTextureFaceARB/5,flushMappedBufferRange/3, bindVertexArray/1,deleteVertexArrays/1,genVertexArrays/1,isVertexArray/1, getUniformIndices/2,getActiveUniformsiv/3,getActiveUniformName/3, getUniformBlockIndex/2,getActiveUniformBlockiv/4,getActiveUniformBlockName/3, - uniformBlockBinding/3,copyBufferSubData/5,resizeBuffersMESA/0,windowPos4dMESA/4, + uniformBlockBinding/3,copyBufferSubData/5,drawElementsBaseVertex/5, + drawRangeElementsBaseVertex/7,drawElementsInstancedBaseVertex/6, + provokingVertex/1,fenceSync/2,isSync/1,deleteSync/1,clientWaitSync/3, + waitSync/3,getInteger64v/1,getSynciv/3,texImage2DMultisample/6,texImage3DMultisample/7, + getMultisamplefv/2,sampleMaski/2,namedStringARB/3,deleteNamedStringARB/1, + compileShaderIncludeARB/2,isNamedStringARB/1,getNamedStringARB/2, + getNamedStringivARB/2,bindFragDataLocationIndexed/4,getFragDataIndex/2, + genSamplers/1,deleteSamplers/1,isSampler/1,bindSampler/2,samplerParameteri/3, + samplerParameteriv/3,samplerParameterf/3,samplerParameterfv/3,samplerParameterIiv/3, + samplerParameterIuiv/3,getSamplerParameteriv/2,getSamplerParameterIiv/2, + getSamplerParameterfv/2,getSamplerParameterIuiv/2,queryCounter/2, + getQueryObjecti64v/2,getQueryObjectui64v/2,drawArraysIndirect/2, + drawElementsIndirect/3,uniform1d/2,uniform2d/3,uniform3d/4,uniform4d/5, + uniform1dv/2,uniform2dv/2,uniform3dv/2,uniform4dv/2,uniformMatrix2dv/3, + uniformMatrix3dv/3,uniformMatrix4dv/3,uniformMatrix2x3dv/3,uniformMatrix2x4dv/3, + uniformMatrix3x2dv/3,uniformMatrix3x4dv/3,uniformMatrix4x2dv/3,uniformMatrix4x3dv/3, + getUniformdv/2,getSubroutineUniformLocation/3,getSubroutineIndex/3, + getActiveSubroutineUniformName/4,getActiveSubroutineName/4,uniformSubroutinesuiv/2, + getUniformSubroutineuiv/2,getProgramStageiv/3,patchParameteri/2, + patchParameterfv/2,bindTransformFeedback/2,deleteTransformFeedbacks/1, + genTransformFeedbacks/1,isTransformFeedback/1,pauseTransformFeedback/0, + resumeTransformFeedback/0,drawTransformFeedback/2,drawTransformFeedbackStream/3, + beginQueryIndexed/3,endQueryIndexed/2,getQueryIndexediv/3,releaseShaderCompiler/0, + shaderBinary/3,getShaderPrecisionFormat/2,depthRangef/2,clearDepthf/1, + getProgramBinary/2,programBinary/3,programParameteri/3,useProgramStages/3, + activeShaderProgram/2,createShaderProgramv/2,bindProgramPipeline/1, + deleteProgramPipelines/1,genProgramPipelines/1,isProgramPipeline/1, + getProgramPipelineiv/2,programUniform1i/3,programUniform1iv/3,programUniform1f/3, + programUniform1fv/3,programUniform1d/3,programUniform1dv/3,programUniform1ui/3, + programUniform1uiv/3,programUniform2i/4,programUniform2iv/3,programUniform2f/4, + programUniform2fv/3,programUniform2d/4,programUniform2dv/3,programUniform2ui/4, + programUniform2uiv/3,programUniform3i/5,programUniform3iv/3,programUniform3f/5, + programUniform3fv/3,programUniform3d/5,programUniform3dv/3,programUniform3ui/5, + programUniform3uiv/3,programUniform4i/6,programUniform4iv/3,programUniform4f/6, + programUniform4fv/3,programUniform4d/6,programUniform4dv/3,programUniform4ui/6, + programUniform4uiv/3,programUniformMatrix2fv/4,programUniformMatrix3fv/4, + programUniformMatrix4fv/4,programUniformMatrix2dv/4,programUniformMatrix3dv/4, + programUniformMatrix4dv/4,programUniformMatrix2x3fv/4,programUniformMatrix3x2fv/4, + programUniformMatrix2x4fv/4,programUniformMatrix4x2fv/4,programUniformMatrix3x4fv/4, + programUniformMatrix4x3fv/4,programUniformMatrix2x3dv/4,programUniformMatrix3x2dv/4, + programUniformMatrix2x4dv/4,programUniformMatrix4x2dv/4,programUniformMatrix3x4dv/4, + programUniformMatrix4x3dv/4,validateProgramPipeline/1,getProgramPipelineInfoLog/2, + vertexAttribL1d/2,vertexAttribL2d/3,vertexAttribL3d/4,vertexAttribL4d/5, + vertexAttribL1dv/2,vertexAttribL2dv/2,vertexAttribL3dv/2,vertexAttribL4dv/2, + vertexAttribLPointer/5,getVertexAttribLdv/2,viewportArrayv/2,viewportIndexedf/5, + viewportIndexedfv/2,scissorArrayv/2,scissorIndexed/5,scissorIndexedv/2, + depthRangeArrayv/2,depthRangeIndexed/3,getFloati_v/2,getDoublei_v/2, + debugMessageControlARB/5,debugMessageInsertARB/5,getDebugMessageLogARB/2, + getGraphicsResetStatusARB/0,resizeBuffersMESA/0,windowPos4dMESA/4, windowPos4dvMESA/1,windowPos4fMESA/4,windowPos4fvMESA/1,windowPos4iMESA/4, windowPos4ivMESA/1,windowPos4sMESA/4,windowPos4svMESA/1,depthBoundsEXT/2, stencilClearTagEXT/2]). @@ -3197,11 +3251,11 @@ drawBuffers(Bufs) -> stencilOpSeparate(Face,Sfail,Dpfail,Dppass) -> cast(5442, <<Face:?GLenum,Sfail:?GLenum,Dpfail:?GLenum,Dppass:?GLenum>>). -%% @spec (Frontfunc::enum(),Backfunc::enum(),Ref::integer(),Mask::integer()) -> ok +%% @spec (Face::enum(),Func::enum(),Ref::integer(),Mask::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilFuncSeparate.xml">external</a> documentation. -spec stencilFuncSeparate(enum(),enum(),integer(),integer()) -> ok. -stencilFuncSeparate(Frontfunc,Backfunc,Ref,Mask) -> - cast(5443, <<Frontfunc:?GLenum,Backfunc:?GLenum,Ref:?GLint,Mask:?GLuint>>). +stencilFuncSeparate(Face,Func,Ref,Mask) -> + cast(5443, <<Face:?GLenum,Func:?GLenum,Ref:?GLint,Mask:?GLuint>>). %% @spec (Face::enum(),Mask::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilMaskSeparate.xml">external</a> documentation. @@ -3887,246 +3941,246 @@ getVertexAttribIiv(Index,Pname) -> getVertexAttribIuiv(Index,Pname) -> call(5544, <<Index:?GLuint,Pname:?GLenum>>). +%% @spec (Index::integer(),X::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI1i(integer(),integer()) -> ok. +vertexAttribI1i(Index,X) -> + cast(5545, <<Index:?GLuint,X:?GLint>>). + +%% @spec (Index::integer(),X::integer(),Y::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI2i(integer(),integer(),integer()) -> ok. +vertexAttribI2i(Index,X,Y) -> + cast(5546, <<Index:?GLuint,X:?GLint,Y:?GLint>>). + +%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI3i(integer(),integer(),integer(),integer()) -> ok. +vertexAttribI3i(Index,X,Y,Z) -> + cast(5547, <<Index:?GLuint,X:?GLint,Y:?GLint,Z:?GLint>>). + +%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI4i(integer(),integer(),integer(),integer(),integer()) -> ok. +vertexAttribI4i(Index,X,Y,Z,W) -> + cast(5548, <<Index:?GLuint,X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>). + +%% @spec (Index::integer(),X::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI1ui(integer(),integer()) -> ok. +vertexAttribI1ui(Index,X) -> + cast(5549, <<Index:?GLuint,X:?GLuint>>). + +%% @spec (Index::integer(),X::integer(),Y::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI2ui(integer(),integer(),integer()) -> ok. +vertexAttribI2ui(Index,X,Y) -> + cast(5550, <<Index:?GLuint,X:?GLuint,Y:?GLuint>>). + +%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI3ui(integer(),integer(),integer(),integer()) -> ok. +vertexAttribI3ui(Index,X,Y,Z) -> + cast(5551, <<Index:?GLuint,X:?GLuint,Y:?GLuint,Z:?GLuint>>). + +%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI4ui(integer(),integer(),integer(),integer(),integer()) -> ok. +vertexAttribI4ui(Index,X,Y,Z,W) -> + cast(5552, <<Index:?GLuint,X:?GLuint,Y:?GLuint,Z:?GLuint,W:?GLuint>>). + +%% @spec (Index,{X}) -> ok +%% @equiv vertexAttribI1i(Index,X) +-spec vertexAttribI1iv(integer(),{integer()}) -> ok. +vertexAttribI1iv(Index,{X}) -> vertexAttribI1i(Index,X). + +%% @spec (Index,{X,Y}) -> ok +%% @equiv vertexAttribI2i(Index,X,Y) +-spec vertexAttribI2iv(integer(),{integer(),integer()}) -> ok. +vertexAttribI2iv(Index,{X,Y}) -> vertexAttribI2i(Index,X,Y). + +%% @spec (Index,{X,Y,Z}) -> ok +%% @equiv vertexAttribI3i(Index,X,Y,Z) +-spec vertexAttribI3iv(integer(),{integer(),integer(),integer()}) -> ok. +vertexAttribI3iv(Index,{X,Y,Z}) -> vertexAttribI3i(Index,X,Y,Z). + +%% @spec (Index,{X,Y,Z,W}) -> ok +%% @equiv vertexAttribI4i(Index,X,Y,Z,W) +-spec vertexAttribI4iv(integer(),{integer(),integer(),integer(),integer()}) -> ok. +vertexAttribI4iv(Index,{X,Y,Z,W}) -> vertexAttribI4i(Index,X,Y,Z,W). + +%% @spec (Index,{X}) -> ok +%% @equiv vertexAttribI1ui(Index,X) +-spec vertexAttribI1uiv(integer(),{integer()}) -> ok. +vertexAttribI1uiv(Index,{X}) -> vertexAttribI1ui(Index,X). + +%% @spec (Index,{X,Y}) -> ok +%% @equiv vertexAttribI2ui(Index,X,Y) +-spec vertexAttribI2uiv(integer(),{integer(),integer()}) -> ok. +vertexAttribI2uiv(Index,{X,Y}) -> vertexAttribI2ui(Index,X,Y). + +%% @spec (Index,{X,Y,Z}) -> ok +%% @equiv vertexAttribI3ui(Index,X,Y,Z) +-spec vertexAttribI3uiv(integer(),{integer(),integer(),integer()}) -> ok. +vertexAttribI3uiv(Index,{X,Y,Z}) -> vertexAttribI3ui(Index,X,Y,Z). + +%% @spec (Index,{X,Y,Z,W}) -> ok +%% @equiv vertexAttribI4ui(Index,X,Y,Z,W) +-spec vertexAttribI4uiv(integer(),{integer(),integer(),integer(),integer()}) -> ok. +vertexAttribI4uiv(Index,{X,Y,Z,W}) -> vertexAttribI4ui(Index,X,Y,Z,W). + +%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI4bv(integer(),{integer(),integer(),integer(),integer()}) -> ok. +vertexAttribI4bv(Index,{V1,V2,V3,V4}) -> + cast(5553, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>). + +%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI4sv(integer(),{integer(),integer(),integer(),integer()}) -> ok. +vertexAttribI4sv(Index,{V1,V2,V3,V4}) -> + cast(5554, <<Index:?GLuint,V1:?GLshort,V2:?GLshort,V3:?GLshort,V4:?GLshort>>). + +%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI4ubv(integer(),{integer(),integer(),integer(),integer()}) -> ok. +vertexAttribI4ubv(Index,{V1,V2,V3,V4}) -> + cast(5555, <<Index:?GLuint,V1:?GLubyte,V2:?GLubyte,V3:?GLubyte,V4:?GLubyte>>). + +%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. +-spec vertexAttribI4usv(integer(),{integer(),integer(),integer(),integer()}) -> ok. +vertexAttribI4usv(Index,{V1,V2,V3,V4}) -> + cast(5556, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>). + %% @spec (Program::integer(),Location::integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniform.xml">external</a> documentation. -spec getUniformuiv(integer(),integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()}. getUniformuiv(Program,Location) -> - call(5545, <<Program:?GLuint,Location:?GLint>>). + call(5557, <<Program:?GLuint,Location:?GLint>>). %% @spec (Program::integer(),Color::integer(),Name::string()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindFragDataLocation.xml">external</a> documentation. -spec bindFragDataLocation(integer(),integer(),string()) -> ok. bindFragDataLocation(Program,Color,Name) -> - cast(5546, <<Program:?GLuint,Color:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). + cast(5558, <<Program:?GLuint,Color:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). %% @spec (Program::integer(),Name::string()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetFragDataLocation.xml">external</a> documentation. -spec getFragDataLocation(integer(),string()) -> integer(). getFragDataLocation(Program,Name) -> - call(5547, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). + call(5559, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). %% @spec (Location::integer(),V0::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. -spec uniform1ui(integer(),integer()) -> ok. uniform1ui(Location,V0) -> - cast(5548, <<Location:?GLint,V0:?GLuint>>). + cast(5560, <<Location:?GLint,V0:?GLuint>>). %% @spec (Location::integer(),V0::integer(),V1::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. -spec uniform2ui(integer(),integer(),integer()) -> ok. uniform2ui(Location,V0,V1) -> - cast(5549, <<Location:?GLint,V0:?GLuint,V1:?GLuint>>). + cast(5561, <<Location:?GLint,V0:?GLuint,V1:?GLuint>>). %% @spec (Location::integer(),V0::integer(),V1::integer(),V2::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. -spec uniform3ui(integer(),integer(),integer(),integer()) -> ok. uniform3ui(Location,V0,V1,V2) -> - cast(5550, <<Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint>>). + cast(5562, <<Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint>>). %% @spec (Location::integer(),V0::integer(),V1::integer(),V2::integer(),V3::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. -spec uniform4ui(integer(),integer(),integer(),integer(),integer()) -> ok. uniform4ui(Location,V0,V1,V2,V3) -> - cast(5551, <<Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint>>). + cast(5563, <<Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint>>). %% @spec (Location::integer(),Value::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. -spec uniform1uiv(integer(),[integer()]) -> ok. uniform1uiv(Location,Value) -> - cast(5552, <<Location:?GLint,(length(Value)):?GLuint, + cast(5564, <<Location:?GLint,(length(Value)):?GLuint, (<< <<C:?GLuint>> || C <- Value>>)/binary,0:(((length(Value)) rem 2)*32)>>). %% @spec (Location::integer(),Value::[{integer(),integer()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. -spec uniform2uiv(integer(),[{integer(),integer()}]) -> ok. uniform2uiv(Location,Value) -> - cast(5553, <<Location:?GLint,(length(Value)):?GLuint, + cast(5565, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLuint,V2:?GLuint>> || {V1,V2} <- Value>>)/binary>>). %% @spec (Location::integer(),Value::[{integer(),integer(),integer()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. -spec uniform3uiv(integer(),[{integer(),integer(),integer()}]) -> ok. uniform3uiv(Location,Value) -> - cast(5554, <<Location:?GLint,(length(Value)):?GLuint, + cast(5566, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint>> || {V1,V2,V3} <- Value>>)/binary>>). %% @spec (Location::integer(),Value::[{integer(),integer(),integer(),integer()}]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. -spec uniform4uiv(integer(),[{integer(),integer(),integer(),integer()}]) -> ok. uniform4uiv(Location,Value) -> - cast(5555, <<Location:?GLint,(length(Value)):?GLuint, + cast(5567, <<Location:?GLint,(length(Value)):?GLuint, (<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>> || {V1,V2,V3,V4} <- Value>>)/binary>>). %% @spec (Target::enum(),Pname::enum(),Params::{integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexParameterI.xml">external</a> documentation. -spec texParameterIiv(enum(),enum(),{integer()}) -> ok. texParameterIiv(Target,Pname,Params) -> - cast(5556, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, + cast(5568, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @spec (Target::enum(),Pname::enum(),Params::{integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexParameterI.xml">external</a> documentation. -spec texParameterIuiv(enum(),enum(),{integer()}) -> ok. texParameterIuiv(Target,Pname,Params) -> - cast(5557, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, + cast(5569, <<Target:?GLenum,Pname:?GLenum,(size(Params)):?GLuint, (<< <<C:?GLuint>> ||C <- tuple_to_list(Params)>>)/binary,0:(((1+size(Params)) rem 2)*32)>>). %% @spec (Target::enum(),Pname::enum()) -> {integer(),integer(),integer(),integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexParameterI.xml">external</a> documentation. -spec getTexParameterIiv(enum(),enum()) -> {integer(),integer(),integer(),integer()}. getTexParameterIiv(Target,Pname) -> - call(5558, <<Target:?GLenum,Pname:?GLenum>>). + call(5570, <<Target:?GLenum,Pname:?GLenum>>). %% @spec (Target::enum(),Pname::enum()) -> {integer(),integer(),integer(),integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetTexParameterI.xml">external</a> documentation. -spec getTexParameterIuiv(enum(),enum()) -> {integer(),integer(),integer(),integer()}. getTexParameterIuiv(Target,Pname) -> - call(5559, <<Target:?GLenum,Pname:?GLenum>>). + call(5571, <<Target:?GLenum,Pname:?GLenum>>). %% @spec (Buffer::enum(),Drawbuffer::integer(),Value::{integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearBuffer.xml">external</a> documentation. -spec clearBufferiv(enum(),integer(),{integer()}) -> ok. clearBufferiv(Buffer,Drawbuffer,Value) -> - cast(5560, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint, + cast(5572, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint, (<< <<C:?GLint>> ||C <- tuple_to_list(Value)>>)/binary,0:(((1+size(Value)) rem 2)*32)>>). %% @spec (Buffer::enum(),Drawbuffer::integer(),Value::{integer()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearBuffer.xml">external</a> documentation. -spec clearBufferuiv(enum(),integer(),{integer()}) -> ok. clearBufferuiv(Buffer,Drawbuffer,Value) -> - cast(5561, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint, + cast(5573, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint, (<< <<C:?GLuint>> ||C <- tuple_to_list(Value)>>)/binary,0:(((1+size(Value)) rem 2)*32)>>). %% @spec (Buffer::enum(),Drawbuffer::integer(),Value::{float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearBuffer.xml">external</a> documentation. -spec clearBufferfv(enum(),integer(),{float()}) -> ok. clearBufferfv(Buffer,Drawbuffer,Value) -> - cast(5562, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint, + cast(5574, <<Buffer:?GLenum,Drawbuffer:?GLint,(size(Value)):?GLuint, (<< <<C:?GLfloat>> ||C <- tuple_to_list(Value)>>)/binary,0:(((1+size(Value)) rem 2)*32)>>). %% @spec (Buffer::enum(),Drawbuffer::integer(),Depth::float(),Stencil::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearBufferfi.xml">external</a> documentation. -spec clearBufferfi(enum(),integer(),float(),integer()) -> ok. clearBufferfi(Buffer,Drawbuffer,Depth,Stencil) -> - cast(5563, <<Buffer:?GLenum,Drawbuffer:?GLint,Depth:?GLfloat,Stencil:?GLint>>). + cast(5575, <<Buffer:?GLenum,Drawbuffer:?GLint,Depth:?GLfloat,Stencil:?GLint>>). %% @spec (Name::enum(),Index::integer()) -> string() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetString.xml">external</a> documentation. -spec getStringi(enum(),integer()) -> string(). getStringi(Name,Index) -> - call(5564, <<Name:?GLenum,Index:?GLuint>>). - -%% @spec (Index::integer(),X::integer()) -> ok -%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. --spec vertexAttribI1i(integer(),integer()) -> ok. -vertexAttribI1i(Index,X) -> - cast(5565, <<Index:?GLuint,X:?GLint>>). - -%% @spec (Index::integer(),X::integer(),Y::integer()) -> ok -%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. --spec vertexAttribI2i(integer(),integer(),integer()) -> ok. -vertexAttribI2i(Index,X,Y) -> - cast(5566, <<Index:?GLuint,X:?GLint,Y:?GLint>>). - -%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer()) -> ok -%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. --spec vertexAttribI3i(integer(),integer(),integer(),integer()) -> ok. -vertexAttribI3i(Index,X,Y,Z) -> - cast(5567, <<Index:?GLuint,X:?GLint,Y:?GLint,Z:?GLint>>). - -%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok -%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. --spec vertexAttribI4i(integer(),integer(),integer(),integer(),integer()) -> ok. -vertexAttribI4i(Index,X,Y,Z,W) -> - cast(5568, <<Index:?GLuint,X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>). - -%% @spec (Index::integer(),X::integer()) -> ok -%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. --spec vertexAttribI1ui(integer(),integer()) -> ok. -vertexAttribI1ui(Index,X) -> - cast(5569, <<Index:?GLuint,X:?GLuint>>). - -%% @spec (Index::integer(),X::integer(),Y::integer()) -> ok -%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. --spec vertexAttribI2ui(integer(),integer(),integer()) -> ok. -vertexAttribI2ui(Index,X,Y) -> - cast(5570, <<Index:?GLuint,X:?GLuint,Y:?GLuint>>). - -%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer()) -> ok -%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. --spec vertexAttribI3ui(integer(),integer(),integer(),integer()) -> ok. -vertexAttribI3ui(Index,X,Y,Z) -> - cast(5571, <<Index:?GLuint,X:?GLuint,Y:?GLuint,Z:?GLuint>>). - -%% @spec (Index::integer(),X::integer(),Y::integer(),Z::integer(),W::integer()) -> ok -%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. --spec vertexAttribI4ui(integer(),integer(),integer(),integer(),integer()) -> ok. -vertexAttribI4ui(Index,X,Y,Z,W) -> - cast(5572, <<Index:?GLuint,X:?GLuint,Y:?GLuint,Z:?GLuint,W:?GLuint>>). - -%% @spec (Index,{X}) -> ok -%% @equiv vertexAttribI1i(Index,X) --spec vertexAttribI1iv(integer(),{integer()}) -> ok. -vertexAttribI1iv(Index,{X}) -> vertexAttribI1i(Index,X). - -%% @spec (Index,{X,Y}) -> ok -%% @equiv vertexAttribI2i(Index,X,Y) --spec vertexAttribI2iv(integer(),{integer(),integer()}) -> ok. -vertexAttribI2iv(Index,{X,Y}) -> vertexAttribI2i(Index,X,Y). - -%% @spec (Index,{X,Y,Z}) -> ok -%% @equiv vertexAttribI3i(Index,X,Y,Z) --spec vertexAttribI3iv(integer(),{integer(),integer(),integer()}) -> ok. -vertexAttribI3iv(Index,{X,Y,Z}) -> vertexAttribI3i(Index,X,Y,Z). - -%% @spec (Index,{X,Y,Z,W}) -> ok -%% @equiv vertexAttribI4i(Index,X,Y,Z,W) --spec vertexAttribI4iv(integer(),{integer(),integer(),integer(),integer()}) -> ok. -vertexAttribI4iv(Index,{X,Y,Z,W}) -> vertexAttribI4i(Index,X,Y,Z,W). - -%% @spec (Index,{X}) -> ok -%% @equiv vertexAttribI1ui(Index,X) --spec vertexAttribI1uiv(integer(),{integer()}) -> ok. -vertexAttribI1uiv(Index,{X}) -> vertexAttribI1ui(Index,X). - -%% @spec (Index,{X,Y}) -> ok -%% @equiv vertexAttribI2ui(Index,X,Y) --spec vertexAttribI2uiv(integer(),{integer(),integer()}) -> ok. -vertexAttribI2uiv(Index,{X,Y}) -> vertexAttribI2ui(Index,X,Y). - -%% @spec (Index,{X,Y,Z}) -> ok -%% @equiv vertexAttribI3ui(Index,X,Y,Z) --spec vertexAttribI3uiv(integer(),{integer(),integer(),integer()}) -> ok. -vertexAttribI3uiv(Index,{X,Y,Z}) -> vertexAttribI3ui(Index,X,Y,Z). - -%% @spec (Index,{X,Y,Z,W}) -> ok -%% @equiv vertexAttribI4ui(Index,X,Y,Z,W) --spec vertexAttribI4uiv(integer(),{integer(),integer(),integer(),integer()}) -> ok. -vertexAttribI4uiv(Index,{X,Y,Z,W}) -> vertexAttribI4ui(Index,X,Y,Z,W). - -%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok -%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. --spec vertexAttribI4bv(integer(),{integer(),integer(),integer(),integer()}) -> ok. -vertexAttribI4bv(Index,{V1,V2,V3,V4}) -> - cast(5573, <<Index:?GLuint,V1:?GLbyte,V2:?GLbyte,V3:?GLbyte,V4:?GLbyte>>). - -%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok -%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. --spec vertexAttribI4sv(integer(),{integer(),integer(),integer(),integer()}) -> ok. -vertexAttribI4sv(Index,{V1,V2,V3,V4}) -> - cast(5574, <<Index:?GLuint,V1:?GLshort,V2:?GLshort,V3:?GLshort,V4:?GLshort>>). - -%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok -%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. --spec vertexAttribI4ubv(integer(),{integer(),integer(),integer(),integer()}) -> ok. -vertexAttribI4ubv(Index,{V1,V2,V3,V4}) -> - cast(5575, <<Index:?GLuint,V1:?GLubyte,V2:?GLubyte,V3:?GLubyte,V4:?GLubyte>>). - -%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok -%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribI.xml">external</a> documentation. --spec vertexAttribI4usv(integer(),{integer(),integer(),integer(),integer()}) -> ok. -vertexAttribI4usv(Index,{V1,V2,V3,V4}) -> - cast(5576, <<Index:?GLuint,V1:?GLushort,V2:?GLushort,V3:?GLushort,V4:?GLushort>>). + call(5576, <<Name:?GLenum,Index:?GLuint>>). %% @spec (Mode::enum(),First::integer(),Count::integer(),Primcount::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawArraysInstance.xml">external</a> documentation. @@ -4155,609 +4209,1762 @@ texBuffer(Target,Internalformat,Buffer) -> primitiveRestartIndex(Index) -> cast(5581, <<Index:?GLuint>>). +%% @spec (Target::enum(),Index::integer()) -> [integer()] +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetInteger64i_v.xml">external</a> documentation. +-spec getInteger64i_v(enum(),integer()) -> [integer()]. +getInteger64i_v(Target,Index) -> + call(5582, <<Target:?GLenum,Index:?GLuint>>). + +%% @spec (Target::enum(),Pname::enum()) -> [integer()] +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetBufferParameteri64v.xml">external</a> documentation. +-spec getBufferParameteri64v(enum(),enum()) -> [integer()]. +getBufferParameteri64v(Target,Pname) -> + call(5583, <<Target:?GLenum,Pname:?GLenum>>). + +%% @spec (Target::enum(),Attachment::enum(),Texture::integer(),Level::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTexture.xml">external</a> documentation. +-spec framebufferTexture(enum(),enum(),integer(),integer()) -> ok. +framebufferTexture(Target,Attachment,Texture,Level) -> + cast(5584, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint>>). + +%% @spec (Index::integer(),Divisor::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribDivisor.xml">external</a> documentation. +-spec vertexAttribDivisor(integer(),integer()) -> ok. +vertexAttribDivisor(Index,Divisor) -> + cast(5585, <<Index:?GLuint,Divisor:?GLuint>>). + +%% @spec (Value::clamp()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMinSampleShading.xml">external</a> documentation. +-spec minSampleShading(clamp()) -> ok. +minSampleShading(Value) -> + cast(5586, <<Value:?GLclampf>>). + +%% @spec (Buf::integer(),Mode::enum()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendEquation.xml">external</a> documentation. +-spec blendEquationi(integer(),enum()) -> ok. +blendEquationi(Buf,Mode) -> + cast(5587, <<Buf:?GLuint,Mode:?GLenum>>). + +%% @spec (Buf::integer(),ModeRGB::enum(),ModeAlpha::enum()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendEquationSeparate.xml">external</a> documentation. +-spec blendEquationSeparatei(integer(),enum(),enum()) -> ok. +blendEquationSeparatei(Buf,ModeRGB,ModeAlpha) -> + cast(5588, <<Buf:?GLuint,ModeRGB:?GLenum,ModeAlpha:?GLenum>>). + +%% @spec (Buf::integer(),Src::enum(),Dst::enum()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendFunci.xml">external</a> documentation. +-spec blendFunci(integer(),enum(),enum()) -> ok. +blendFunci(Buf,Src,Dst) -> + cast(5589, <<Buf:?GLuint,Src:?GLenum,Dst:?GLenum>>). + +%% @spec (Buf::integer(),SrcRGB::enum(),DstRGB::enum(),SrcAlpha::enum(),DstAlpha::enum()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlendFuncSeparate.xml">external</a> documentation. +-spec blendFuncSeparatei(integer(),enum(),enum(),enum(),enum()) -> ok. +blendFuncSeparatei(Buf,SrcRGB,DstRGB,SrcAlpha,DstAlpha) -> + cast(5590, <<Buf:?GLuint,SrcRGB:?GLenum,DstRGB:?GLenum,SrcAlpha:?GLenum,DstAlpha:?GLenum>>). + %% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadTransposeMatrixARB.xml">external</a> documentation. -spec loadTransposeMatrixfARB({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok. loadTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> - cast(5582, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); + cast(5591, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); loadTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> - cast(5582, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>). + cast(5591, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>). %% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLoadTransposeMatrixARB.xml">external</a> documentation. -spec loadTransposeMatrixdARB({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok. loadTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> - cast(5583, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); + cast(5592, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); loadTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> - cast(5583, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>). + cast(5592, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>). %% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultTransposeMatrixARB.xml">external</a> documentation. -spec multTransposeMatrixfARB({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok. multTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> - cast(5584, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); + cast(5593, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,M13:?GLfloat,M14:?GLfloat,M15:?GLfloat,M16:?GLfloat>>); multTransposeMatrixfARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> - cast(5584, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>). + cast(5593, <<M1:?GLfloat,M2:?GLfloat,M3:?GLfloat,0:?GLfloat,M4:?GLfloat,M5:?GLfloat,M6:?GLfloat,0:?GLfloat,M7:?GLfloat,M8:?GLfloat,M9:?GLfloat,0:?GLfloat,M10:?GLfloat,M11:?GLfloat,M12:?GLfloat,1:?GLfloat>>). %% @spec (M::{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMultTransposeMatrixARB.xml">external</a> documentation. -spec multTransposeMatrixdARB({float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}) -> ok. multTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16}) -> - cast(5585, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); + cast(5594, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,M13:?GLdouble,M14:?GLdouble,M15:?GLdouble,M16:?GLdouble>>); multTransposeMatrixdARB({M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12}) -> - cast(5585, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>). + cast(5594, <<M1:?GLdouble,M2:?GLdouble,M3:?GLdouble,0:?GLdouble,M4:?GLdouble,M5:?GLdouble,M6:?GLdouble,0:?GLdouble,M7:?GLdouble,M8:?GLdouble,M9:?GLdouble,0:?GLdouble,M10:?GLdouble,M11:?GLdouble,M12:?GLdouble,1:?GLdouble>>). %% @spec (Weights::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. -spec weightbvARB([integer()]) -> ok. weightbvARB(Weights) -> - cast(5586, <<(length(Weights)):?GLuint, + cast(5595, <<(length(Weights)):?GLuint, (<< <<C:?GLbyte>> || C <- Weights>>)/binary,0:((8-((length(Weights)+ 4) rem 8)) rem 8)>>). %% @spec (Weights::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. -spec weightsvARB([integer()]) -> ok. weightsvARB(Weights) -> - cast(5587, <<(length(Weights)):?GLuint, + cast(5596, <<(length(Weights)):?GLuint, (<< <<C:?GLshort>> || C <- Weights>>)/binary,0:((8-((length(Weights)*2+ 4) rem 8)) rem 8)>>). %% @spec (Weights::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. -spec weightivARB([integer()]) -> ok. weightivARB(Weights) -> - cast(5588, <<(length(Weights)):?GLuint, + cast(5597, <<(length(Weights)):?GLuint, (<< <<C:?GLint>> || C <- Weights>>)/binary,0:(((1+length(Weights)) rem 2)*32)>>). %% @spec (Weights::[float()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. -spec weightfvARB([float()]) -> ok. weightfvARB(Weights) -> - cast(5589, <<(length(Weights)):?GLuint, + cast(5598, <<(length(Weights)):?GLuint, (<< <<C:?GLfloat>> || C <- Weights>>)/binary,0:(((1+length(Weights)) rem 2)*32)>>). %% @spec (Weights::[float()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. -spec weightdvARB([float()]) -> ok. weightdvARB(Weights) -> - cast(5590, <<(length(Weights)):?GLuint,0:32, + cast(5599, <<(length(Weights)):?GLuint,0:32, (<< <<C:?GLdouble>> || C <- Weights>>)/binary>>). %% @spec (Weights::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. -spec weightubvARB([integer()]) -> ok. weightubvARB(Weights) -> - cast(5591, <<(length(Weights)):?GLuint, + cast(5600, <<(length(Weights)):?GLuint, (<< <<C:?GLubyte>> || C <- Weights>>)/binary,0:((8-((length(Weights)+ 4) rem 8)) rem 8)>>). %% @spec (Weights::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. -spec weightusvARB([integer()]) -> ok. weightusvARB(Weights) -> - cast(5592, <<(length(Weights)):?GLuint, + cast(5601, <<(length(Weights)):?GLuint, (<< <<C:?GLushort>> || C <- Weights>>)/binary,0:((8-((length(Weights)*2+ 4) rem 8)) rem 8)>>). %% @spec (Weights::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWeightARB.xml">external</a> documentation. -spec weightuivARB([integer()]) -> ok. weightuivARB(Weights) -> - cast(5593, <<(length(Weights)):?GLuint, + cast(5602, <<(length(Weights)):?GLuint, (<< <<C:?GLuint>> || C <- Weights>>)/binary,0:(((1+length(Weights)) rem 2)*32)>>). %% @spec (Count::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexBlenARB.xml">external</a> documentation. -spec vertexBlendARB(integer()) -> ok. vertexBlendARB(Count) -> - cast(5594, <<Count:?GLint>>). + cast(5603, <<Count:?GLint>>). %% @spec (Index::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCurrentPaletteMatrixARB.xml">external</a> documentation. -spec currentPaletteMatrixARB(integer()) -> ok. currentPaletteMatrixARB(Index) -> - cast(5595, <<Index:?GLint>>). + cast(5604, <<Index:?GLint>>). %% @spec (Indices::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMatrixIndexARB.xml">external</a> documentation. -spec matrixIndexubvARB([integer()]) -> ok. matrixIndexubvARB(Indices) -> - cast(5596, <<(length(Indices)):?GLuint, + cast(5605, <<(length(Indices)):?GLuint, (<< <<C:?GLubyte>> || C <- Indices>>)/binary,0:((8-((length(Indices)+ 4) rem 8)) rem 8)>>). %% @spec (Indices::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMatrixIndexARB.xml">external</a> documentation. -spec matrixIndexusvARB([integer()]) -> ok. matrixIndexusvARB(Indices) -> - cast(5597, <<(length(Indices)):?GLuint, + cast(5606, <<(length(Indices)):?GLuint, (<< <<C:?GLushort>> || C <- Indices>>)/binary,0:((8-((length(Indices)*2+ 4) rem 8)) rem 8)>>). %% @spec (Indices::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glMatrixIndexARB.xml">external</a> documentation. -spec matrixIndexuivARB([integer()]) -> ok. matrixIndexuivARB(Indices) -> - cast(5598, <<(length(Indices)):?GLuint, + cast(5607, <<(length(Indices)):?GLuint, (<< <<C:?GLuint>> || C <- Indices>>)/binary,0:(((1+length(Indices)) rem 2)*32)>>). %% @spec (Target::enum(),Format::enum(),String::string()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramStringARB.xml">external</a> documentation. -spec programStringARB(enum(),enum(),string()) -> ok. programStringARB(Target,Format,String) -> - cast(5599, <<Target:?GLenum,Format:?GLenum,(list_to_binary([String|[0]]))/binary,0:((8-((length(String)+ 1) rem 8)) rem 8)>>). + cast(5608, <<Target:?GLenum,Format:?GLenum,(list_to_binary([String|[0]]))/binary,0:((8-((length(String)+ 1) rem 8)) rem 8)>>). %% @spec (Target::enum(),Program::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindProgramARB.xml">external</a> documentation. -spec bindProgramARB(enum(),integer()) -> ok. bindProgramARB(Target,Program) -> - cast(5600, <<Target:?GLenum,Program:?GLuint>>). + cast(5609, <<Target:?GLenum,Program:?GLuint>>). %% @spec (Programs::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteProgramsARB.xml">external</a> documentation. -spec deleteProgramsARB([integer()]) -> ok. deleteProgramsARB(Programs) -> - cast(5601, <<(length(Programs)):?GLuint, + cast(5610, <<(length(Programs)):?GLuint, (<< <<C:?GLuint>> || C <- Programs>>)/binary,0:(((1+length(Programs)) rem 2)*32)>>). %% @spec (N::integer()) -> [integer()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenProgramsARB.xml">external</a> documentation. -spec genProgramsARB(integer()) -> [integer()]. genProgramsARB(N) -> - call(5602, <<N:?GLsizei>>). + call(5611, <<N:?GLsizei>>). %% @spec (Target::enum(),Index::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation. -spec programEnvParameter4dARB(enum(),integer(),float(),float(),float(),float()) -> ok. programEnvParameter4dARB(Target,Index,X,Y,Z,W) -> - cast(5603, <<Target:?GLenum,Index:?GLuint,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). + cast(5612, <<Target:?GLenum,Index:?GLuint,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). %% @spec (Target::enum(),Index::integer(),Params::{float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation. -spec programEnvParameter4dvARB(enum(),integer(),{float(),float(),float(),float()}) -> ok. programEnvParameter4dvARB(Target,Index,{P1,P2,P3,P4}) -> - cast(5604, <<Target:?GLenum,Index:?GLuint,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble>>). + cast(5613, <<Target:?GLenum,Index:?GLuint,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble>>). %% @spec (Target::enum(),Index::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation. -spec programEnvParameter4fARB(enum(),integer(),float(),float(),float(),float()) -> ok. programEnvParameter4fARB(Target,Index,X,Y,Z,W) -> - cast(5605, <<Target:?GLenum,Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). + cast(5614, <<Target:?GLenum,Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). %% @spec (Target::enum(),Index::integer(),Params::{float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramEnvParameterARB.xml">external</a> documentation. -spec programEnvParameter4fvARB(enum(),integer(),{float(),float(),float(),float()}) -> ok. programEnvParameter4fvARB(Target,Index,{P1,P2,P3,P4}) -> - cast(5606, <<Target:?GLenum,Index:?GLuint,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>). + cast(5615, <<Target:?GLenum,Index:?GLuint,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>). %% @spec (Target::enum(),Index::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation. -spec programLocalParameter4dARB(enum(),integer(),float(),float(),float(),float()) -> ok. programLocalParameter4dARB(Target,Index,X,Y,Z,W) -> - cast(5607, <<Target:?GLenum,Index:?GLuint,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). + cast(5616, <<Target:?GLenum,Index:?GLuint,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). %% @spec (Target::enum(),Index::integer(),Params::{float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation. -spec programLocalParameter4dvARB(enum(),integer(),{float(),float(),float(),float()}) -> ok. programLocalParameter4dvARB(Target,Index,{P1,P2,P3,P4}) -> - cast(5608, <<Target:?GLenum,Index:?GLuint,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble>>). + cast(5617, <<Target:?GLenum,Index:?GLuint,P1:?GLdouble,P2:?GLdouble,P3:?GLdouble,P4:?GLdouble>>). %% @spec (Target::enum(),Index::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation. -spec programLocalParameter4fARB(enum(),integer(),float(),float(),float(),float()) -> ok. programLocalParameter4fARB(Target,Index,X,Y,Z,W) -> - cast(5609, <<Target:?GLenum,Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). + cast(5618, <<Target:?GLenum,Index:?GLuint,X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). %% @spec (Target::enum(),Index::integer(),Params::{float(),float(),float(),float()}) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramLocalParameterARB.xml">external</a> documentation. -spec programLocalParameter4fvARB(enum(),integer(),{float(),float(),float(),float()}) -> ok. programLocalParameter4fvARB(Target,Index,{P1,P2,P3,P4}) -> - cast(5610, <<Target:?GLenum,Index:?GLuint,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>). + cast(5619, <<Target:?GLenum,Index:?GLuint,P1:?GLfloat,P2:?GLfloat,P3:?GLfloat,P4:?GLfloat>>). %% @spec (Target::enum(),Index::integer()) -> {float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramEnvParameterARB.xml">external</a> documentation. -spec getProgramEnvParameterdvARB(enum(),integer()) -> {float(),float(),float(),float()}. getProgramEnvParameterdvARB(Target,Index) -> - call(5611, <<Target:?GLenum,Index:?GLuint>>). + call(5620, <<Target:?GLenum,Index:?GLuint>>). %% @spec (Target::enum(),Index::integer()) -> {float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramEnvParameterARB.xml">external</a> documentation. -spec getProgramEnvParameterfvARB(enum(),integer()) -> {float(),float(),float(),float()}. getProgramEnvParameterfvARB(Target,Index) -> - call(5612, <<Target:?GLenum,Index:?GLuint>>). + call(5621, <<Target:?GLenum,Index:?GLuint>>). %% @spec (Target::enum(),Index::integer()) -> {float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramLocalParameterARB.xml">external</a> documentation. -spec getProgramLocalParameterdvARB(enum(),integer()) -> {float(),float(),float(),float()}. getProgramLocalParameterdvARB(Target,Index) -> - call(5613, <<Target:?GLenum,Index:?GLuint>>). + call(5622, <<Target:?GLenum,Index:?GLuint>>). %% @spec (Target::enum(),Index::integer()) -> {float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramLocalParameterARB.xml">external</a> documentation. -spec getProgramLocalParameterfvARB(enum(),integer()) -> {float(),float(),float(),float()}. getProgramLocalParameterfvARB(Target,Index) -> - call(5614, <<Target:?GLenum,Index:?GLuint>>). + call(5623, <<Target:?GLenum,Index:?GLuint>>). %% @spec (Target::enum(),Pname::enum(),String::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramStringARB.xml">external</a> documentation. -spec getProgramStringARB(enum(),enum(),mem()) -> ok. getProgramStringARB(Target,Pname,String) -> send_bin(String), - call(5615, <<Target:?GLenum,Pname:?GLenum>>). + call(5624, <<Target:?GLenum,Pname:?GLenum>>). + +%% @spec (Target::enum(),Pname::enum()) -> [integer()] +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetBufferParameterARB.xml">external</a> documentation. +-spec getBufferParameterivARB(enum(),enum()) -> [integer()]. +getBufferParameterivARB(Target,Pname) -> + call(5625, <<Target:?GLenum,Pname:?GLenum>>). %% @spec (Obj::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteObjectARB.xml">external</a> documentation. -spec deleteObjectARB(integer()) -> ok. deleteObjectARB(Obj) -> - cast(5616, <<Obj:?GLhandleARB>>). + cast(5626, <<Obj:?GLhandleARB>>). %% @spec (Pname::enum()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetHandleARB.xml">external</a> documentation. -spec getHandleARB(enum()) -> integer(). getHandleARB(Pname) -> - call(5617, <<Pname:?GLenum>>). + call(5627, <<Pname:?GLenum>>). %% @spec (ContainerObj::integer(),AttachedObj::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDetachObjectARB.xml">external</a> documentation. -spec detachObjectARB(integer(),integer()) -> ok. detachObjectARB(ContainerObj,AttachedObj) -> - cast(5618, <<ContainerObj:?GLhandleARB,AttachedObj:?GLhandleARB>>). + cast(5628, <<ContainerObj:?GLhandleARB,AttachedObj:?GLhandleARB>>). %% @spec (ShaderType::enum()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateShaderObjectARB.xml">external</a> documentation. -spec createShaderObjectARB(enum()) -> integer(). createShaderObjectARB(ShaderType) -> - call(5619, <<ShaderType:?GLenum>>). + call(5629, <<ShaderType:?GLenum>>). %% @spec (ShaderObj::integer(),String::[string()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glShaderSourceARB.xml">external</a> documentation. -spec shaderSourceARB(integer(),[string()]) -> ok. shaderSourceARB(ShaderObj,String) -> StringTemp = list_to_binary([[Str|[0]] || Str <- String ]), - cast(5620, <<ShaderObj:?GLhandleARB,(length(String)):?GLuint,(size(StringTemp)):?GLuint,(StringTemp)/binary,0:((8-((size(StringTemp)+4) rem 8)) rem 8)>>). + cast(5630, <<ShaderObj:?GLhandleARB,(length(String)):?GLuint,(size(StringTemp)):?GLuint,(StringTemp)/binary,0:((8-((size(StringTemp)+4) rem 8)) rem 8)>>). %% @spec (ShaderObj::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompileShaderARB.xml">external</a> documentation. -spec compileShaderARB(integer()) -> ok. compileShaderARB(ShaderObj) -> - cast(5621, <<ShaderObj:?GLhandleARB>>). + cast(5631, <<ShaderObj:?GLhandleARB>>). %% @spec () -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateProgramObjectARB.xml">external</a> documentation. -spec createProgramObjectARB() -> integer(). createProgramObjectARB() -> - call(5622, <<>>). + call(5632, <<>>). %% @spec (ContainerObj::integer(),Obj::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glAttachObjectARB.xml">external</a> documentation. -spec attachObjectARB(integer(),integer()) -> ok. attachObjectARB(ContainerObj,Obj) -> - cast(5623, <<ContainerObj:?GLhandleARB,Obj:?GLhandleARB>>). + cast(5633, <<ContainerObj:?GLhandleARB,Obj:?GLhandleARB>>). %% @spec (ProgramObj::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glLinkProgramARB.xml">external</a> documentation. -spec linkProgramARB(integer()) -> ok. linkProgramARB(ProgramObj) -> - cast(5624, <<ProgramObj:?GLhandleARB>>). + cast(5634, <<ProgramObj:?GLhandleARB>>). %% @spec (ProgramObj::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUseProgramObjectARB.xml">external</a> documentation. -spec useProgramObjectARB(integer()) -> ok. useProgramObjectARB(ProgramObj) -> - cast(5625, <<ProgramObj:?GLhandleARB>>). + cast(5635, <<ProgramObj:?GLhandleARB>>). %% @spec (ProgramObj::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glValidateProgramARB.xml">external</a> documentation. -spec validateProgramARB(integer()) -> ok. validateProgramARB(ProgramObj) -> - cast(5626, <<ProgramObj:?GLhandleARB>>). + cast(5636, <<ProgramObj:?GLhandleARB>>). %% @spec (Obj::integer(),Pname::enum()) -> float() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetObjectParameterARB.xml">external</a> documentation. -spec getObjectParameterfvARB(integer(),enum()) -> float(). getObjectParameterfvARB(Obj,Pname) -> - call(5627, <<Obj:?GLhandleARB,Pname:?GLenum>>). + call(5637, <<Obj:?GLhandleARB,Pname:?GLenum>>). %% @spec (Obj::integer(),Pname::enum()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetObjectParameterARB.xml">external</a> documentation. -spec getObjectParameterivARB(integer(),enum()) -> integer(). getObjectParameterivARB(Obj,Pname) -> - call(5628, <<Obj:?GLhandleARB,Pname:?GLenum>>). + call(5638, <<Obj:?GLhandleARB,Pname:?GLenum>>). %% @spec (Obj::integer(),MaxLength::integer()) -> string() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetInfoLogARB.xml">external</a> documentation. -spec getInfoLogARB(integer(),integer()) -> string(). getInfoLogARB(Obj,MaxLength) -> - call(5629, <<Obj:?GLhandleARB,MaxLength:?GLsizei>>). + call(5639, <<Obj:?GLhandleARB,MaxLength:?GLsizei>>). %% @spec (ContainerObj::integer(),MaxCount::integer()) -> [integer()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetAttachedObjectsARB.xml">external</a> documentation. -spec getAttachedObjectsARB(integer(),integer()) -> [integer()]. getAttachedObjectsARB(ContainerObj,MaxCount) -> - call(5630, <<ContainerObj:?GLhandleARB,MaxCount:?GLsizei>>). + call(5640, <<ContainerObj:?GLhandleARB,MaxCount:?GLsizei>>). %% @spec (ProgramObj::integer(),Name::string()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformLocationARB.xml">external</a> documentation. -spec getUniformLocationARB(integer(),string()) -> integer(). getUniformLocationARB(ProgramObj,Name) -> - call(5631, <<ProgramObj:?GLhandleARB,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). + call(5641, <<ProgramObj:?GLhandleARB,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). %% @spec (ProgramObj::integer(),Index::integer(),MaxLength::integer()) -> {Size::integer(),Type::enum(),Name::string()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniformARB.xml">external</a> documentation. -spec getActiveUniformARB(integer(),integer(),integer()) -> {integer(),enum(),string()}. getActiveUniformARB(ProgramObj,Index,MaxLength) -> - call(5632, <<ProgramObj:?GLhandleARB,Index:?GLuint,MaxLength:?GLsizei>>). + call(5642, <<ProgramObj:?GLhandleARB,Index:?GLuint,MaxLength:?GLsizei>>). %% @spec (ProgramObj::integer(),Location::integer()) -> {float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformARB.xml">external</a> documentation. -spec getUniformfvARB(integer(),integer()) -> {float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}. getUniformfvARB(ProgramObj,Location) -> - call(5633, <<ProgramObj:?GLhandleARB,Location:?GLint>>). + call(5643, <<ProgramObj:?GLhandleARB,Location:?GLint>>). %% @spec (ProgramObj::integer(),Location::integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformARB.xml">external</a> documentation. -spec getUniformivARB(integer(),integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()}. getUniformivARB(ProgramObj,Location) -> - call(5634, <<ProgramObj:?GLhandleARB,Location:?GLint>>). + call(5644, <<ProgramObj:?GLhandleARB,Location:?GLint>>). %% @spec (Obj::integer(),MaxLength::integer()) -> string() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetShaderSourceARB.xml">external</a> documentation. -spec getShaderSourceARB(integer(),integer()) -> string(). getShaderSourceARB(Obj,MaxLength) -> - call(5635, <<Obj:?GLhandleARB,MaxLength:?GLsizei>>). + call(5645, <<Obj:?GLhandleARB,MaxLength:?GLsizei>>). %% @spec (ProgramObj::integer(),Index::integer(),Name::string()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindAttribLocationARB.xml">external</a> documentation. -spec bindAttribLocationARB(integer(),integer(),string()) -> ok. bindAttribLocationARB(ProgramObj,Index,Name) -> - cast(5636, <<ProgramObj:?GLhandleARB,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). + cast(5646, <<ProgramObj:?GLhandleARB,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). %% @spec (ProgramObj::integer(),Index::integer(),MaxLength::integer()) -> {Size::integer(),Type::enum(),Name::string()} %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveAttribARB.xml">external</a> documentation. -spec getActiveAttribARB(integer(),integer(),integer()) -> {integer(),enum(),string()}. getActiveAttribARB(ProgramObj,Index,MaxLength) -> - call(5637, <<ProgramObj:?GLhandleARB,Index:?GLuint,MaxLength:?GLsizei>>). + call(5647, <<ProgramObj:?GLhandleARB,Index:?GLuint,MaxLength:?GLsizei>>). %% @spec (ProgramObj::integer(),Name::string()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetAttribLocationARB.xml">external</a> documentation. -spec getAttribLocationARB(integer(),string()) -> integer(). getAttribLocationARB(ProgramObj,Name) -> - call(5638, <<ProgramObj:?GLhandleARB,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). + call(5648, <<ProgramObj:?GLhandleARB,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). %% @spec (Renderbuffer::integer()) -> 0|1 %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsRenderbuffer.xml">external</a> documentation. -spec isRenderbuffer(integer()) -> 0|1. isRenderbuffer(Renderbuffer) -> - call(5639, <<Renderbuffer:?GLuint>>). + call(5649, <<Renderbuffer:?GLuint>>). %% @spec (Target::enum(),Renderbuffer::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindRenderbuffer.xml">external</a> documentation. -spec bindRenderbuffer(enum(),integer()) -> ok. bindRenderbuffer(Target,Renderbuffer) -> - cast(5640, <<Target:?GLenum,Renderbuffer:?GLuint>>). + cast(5650, <<Target:?GLenum,Renderbuffer:?GLuint>>). %% @spec (Renderbuffers::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteRenderbuffers.xml">external</a> documentation. -spec deleteRenderbuffers([integer()]) -> ok. deleteRenderbuffers(Renderbuffers) -> - cast(5641, <<(length(Renderbuffers)):?GLuint, + cast(5651, <<(length(Renderbuffers)):?GLuint, (<< <<C:?GLuint>> || C <- Renderbuffers>>)/binary,0:(((1+length(Renderbuffers)) rem 2)*32)>>). %% @spec (N::integer()) -> [integer()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenRenderbuffers.xml">external</a> documentation. -spec genRenderbuffers(integer()) -> [integer()]. genRenderbuffers(N) -> - call(5642, <<N:?GLsizei>>). + call(5652, <<N:?GLsizei>>). %% @spec (Target::enum(),Internalformat::enum(),Width::integer(),Height::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRenderbufferStorage.xml">external</a> documentation. -spec renderbufferStorage(enum(),enum(),integer(),integer()) -> ok. renderbufferStorage(Target,Internalformat,Width,Height) -> - cast(5643, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>). + cast(5653, <<Target:?GLenum,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>). %% @spec (Target::enum(),Pname::enum()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetRenderbufferParameter.xml">external</a> documentation. -spec getRenderbufferParameteriv(enum(),enum()) -> integer(). getRenderbufferParameteriv(Target,Pname) -> - call(5644, <<Target:?GLenum,Pname:?GLenum>>). + call(5654, <<Target:?GLenum,Pname:?GLenum>>). %% @spec (Framebuffer::integer()) -> 0|1 %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsFramebuffer.xml">external</a> documentation. -spec isFramebuffer(integer()) -> 0|1. isFramebuffer(Framebuffer) -> - call(5645, <<Framebuffer:?GLuint>>). + call(5655, <<Framebuffer:?GLuint>>). %% @spec (Target::enum(),Framebuffer::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindFramebuffer.xml">external</a> documentation. -spec bindFramebuffer(enum(),integer()) -> ok. bindFramebuffer(Target,Framebuffer) -> - cast(5646, <<Target:?GLenum,Framebuffer:?GLuint>>). + cast(5656, <<Target:?GLenum,Framebuffer:?GLuint>>). %% @spec (Framebuffers::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteFramebuffers.xml">external</a> documentation. -spec deleteFramebuffers([integer()]) -> ok. deleteFramebuffers(Framebuffers) -> - cast(5647, <<(length(Framebuffers)):?GLuint, + cast(5657, <<(length(Framebuffers)):?GLuint, (<< <<C:?GLuint>> || C <- Framebuffers>>)/binary,0:(((1+length(Framebuffers)) rem 2)*32)>>). %% @spec (N::integer()) -> [integer()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenFramebuffers.xml">external</a> documentation. -spec genFramebuffers(integer()) -> [integer()]. genFramebuffers(N) -> - call(5648, <<N:?GLsizei>>). + call(5658, <<N:?GLsizei>>). %% @spec (Target::enum()) -> enum() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCheckFramebufferStatus.xml">external</a> documentation. -spec checkFramebufferStatus(enum()) -> enum(). checkFramebufferStatus(Target) -> - call(5649, <<Target:?GLenum>>). + call(5659, <<Target:?GLenum>>). %% @spec (Target::enum(),Attachment::enum(),Textarget::enum(),Texture::integer(),Level::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTexture1D.xml">external</a> documentation. -spec framebufferTexture1D(enum(),enum(),enum(),integer(),integer()) -> ok. framebufferTexture1D(Target,Attachment,Textarget,Texture,Level) -> - cast(5650, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint>>). + cast(5660, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint>>). %% @spec (Target::enum(),Attachment::enum(),Textarget::enum(),Texture::integer(),Level::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTexture2D.xml">external</a> documentation. -spec framebufferTexture2D(enum(),enum(),enum(),integer(),integer()) -> ok. framebufferTexture2D(Target,Attachment,Textarget,Texture,Level) -> - cast(5651, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint>>). + cast(5661, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint>>). %% @spec (Target::enum(),Attachment::enum(),Textarget::enum(),Texture::integer(),Level::integer(),Zoffset::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTexture3D.xml">external</a> documentation. -spec framebufferTexture3D(enum(),enum(),enum(),integer(),integer(),integer()) -> ok. framebufferTexture3D(Target,Attachment,Textarget,Texture,Level,Zoffset) -> - cast(5652, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint,Zoffset:?GLint>>). + cast(5662, <<Target:?GLenum,Attachment:?GLenum,Textarget:?GLenum,Texture:?GLuint,Level:?GLint,Zoffset:?GLint>>). %% @spec (Target::enum(),Attachment::enum(),Renderbuffertarget::enum(),Renderbuffer::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferRenderbuffer.xml">external</a> documentation. -spec framebufferRenderbuffer(enum(),enum(),enum(),integer()) -> ok. framebufferRenderbuffer(Target,Attachment,Renderbuffertarget,Renderbuffer) -> - cast(5653, <<Target:?GLenum,Attachment:?GLenum,Renderbuffertarget:?GLenum,Renderbuffer:?GLuint>>). + cast(5663, <<Target:?GLenum,Attachment:?GLenum,Renderbuffertarget:?GLenum,Renderbuffer:?GLuint>>). %% @spec (Target::enum(),Attachment::enum(),Pname::enum()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetFramebufferAttachmentParameter.xml">external</a> documentation. -spec getFramebufferAttachmentParameteriv(enum(),enum(),enum()) -> integer(). getFramebufferAttachmentParameteriv(Target,Attachment,Pname) -> - call(5654, <<Target:?GLenum,Attachment:?GLenum,Pname:?GLenum>>). + call(5664, <<Target:?GLenum,Attachment:?GLenum,Pname:?GLenum>>). %% @spec (Target::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenerateMipmap.xml">external</a> documentation. -spec generateMipmap(enum()) -> ok. generateMipmap(Target) -> - cast(5655, <<Target:?GLenum>>). + cast(5665, <<Target:?GLenum>>). %% @spec (SrcX0::integer(),SrcY0::integer(),SrcX1::integer(),SrcY1::integer(),DstX0::integer(),DstY0::integer(),DstX1::integer(),DstY1::integer(),Mask::integer(),Filter::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBlitFramebuffer.xml">external</a> documentation. -spec blitFramebuffer(integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),enum()) -> ok. blitFramebuffer(SrcX0,SrcY0,SrcX1,SrcY1,DstX0,DstY0,DstX1,DstY1,Mask,Filter) -> - cast(5656, <<SrcX0:?GLint,SrcY0:?GLint,SrcX1:?GLint,SrcY1:?GLint,DstX0:?GLint,DstY0:?GLint,DstX1:?GLint,DstY1:?GLint,Mask:?GLbitfield,Filter:?GLenum>>). + cast(5666, <<SrcX0:?GLint,SrcY0:?GLint,SrcX1:?GLint,SrcY1:?GLint,DstX0:?GLint,DstY0:?GLint,DstX1:?GLint,DstY1:?GLint,Mask:?GLbitfield,Filter:?GLenum>>). %% @spec (Target::enum(),Samples::integer(),Internalformat::enum(),Width::integer(),Height::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glRenderbufferStorageMultisample.xml">external</a> documentation. -spec renderbufferStorageMultisample(enum(),integer(),enum(),integer(),integer()) -> ok. renderbufferStorageMultisample(Target,Samples,Internalformat,Width,Height) -> - cast(5657, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>). + cast(5667, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLenum,Width:?GLsizei,Height:?GLsizei>>). %% @spec (Target::enum(),Attachment::enum(),Texture::integer(),Level::integer(),Layer::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTextureLayer.xml">external</a> documentation. -spec framebufferTextureLayer(enum(),enum(),integer(),integer(),integer()) -> ok. framebufferTextureLayer(Target,Attachment,Texture,Level,Layer) -> - cast(5658, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint,Layer:?GLint>>). - -%% @spec (Program::integer(),Pname::enum(),Value::integer()) -> ok -%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramParameterARB.xml">external</a> documentation. --spec programParameteriARB(integer(),enum(),integer()) -> ok. -programParameteriARB(Program,Pname,Value) -> - cast(5659, <<Program:?GLuint,Pname:?GLenum,Value:?GLint>>). - -%% @spec (Target::enum(),Attachment::enum(),Texture::integer(),Level::integer()) -> ok -%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTextureARB.xml">external</a> documentation. --spec framebufferTextureARB(enum(),enum(),integer(),integer()) -> ok. -framebufferTextureARB(Target,Attachment,Texture,Level) -> - cast(5660, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint>>). + cast(5668, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint,Layer:?GLint>>). %% @spec (Target::enum(),Attachment::enum(),Texture::integer(),Level::integer(),Face::enum()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFramebufferTextureFaceARB.xml">external</a> documentation. -spec framebufferTextureFaceARB(enum(),enum(),integer(),integer(),enum()) -> ok. framebufferTextureFaceARB(Target,Attachment,Texture,Level,Face) -> - cast(5661, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint,Face:?GLenum>>). - -%% @spec (Index::integer(),Divisor::integer()) -> ok -%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribDivisorARB.xml">external</a> documentation. --spec vertexAttribDivisorARB(integer(),integer()) -> ok. -vertexAttribDivisorARB(Index,Divisor) -> - cast(5662, <<Index:?GLuint,Divisor:?GLuint>>). + cast(5669, <<Target:?GLenum,Attachment:?GLenum,Texture:?GLuint,Level:?GLint,Face:?GLenum>>). %% @spec (Target::enum(),Offset::integer(),Length::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFlushMappedBufferRange.xml">external</a> documentation. -spec flushMappedBufferRange(enum(),integer(),integer()) -> ok. flushMappedBufferRange(Target,Offset,Length) -> - cast(5663, <<Target:?GLenum,0:32,Offset:?GLintptr,Length:?GLsizeiptr>>). + cast(5670, <<Target:?GLenum,0:32,Offset:?GLintptr,Length:?GLsizeiptr>>). %% @spec (Array::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindVertexArray.xml">external</a> documentation. -spec bindVertexArray(integer()) -> ok. bindVertexArray(Array) -> - cast(5664, <<Array:?GLuint>>). + cast(5671, <<Array:?GLuint>>). %% @spec (Arrays::[integer()]) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteVertexArrays.xml">external</a> documentation. -spec deleteVertexArrays([integer()]) -> ok. deleteVertexArrays(Arrays) -> - cast(5665, <<(length(Arrays)):?GLuint, + cast(5672, <<(length(Arrays)):?GLuint, (<< <<C:?GLuint>> || C <- Arrays>>)/binary,0:(((1+length(Arrays)) rem 2)*32)>>). %% @spec (N::integer()) -> [integer()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenVertexArrays.xml">external</a> documentation. -spec genVertexArrays(integer()) -> [integer()]. genVertexArrays(N) -> - call(5666, <<N:?GLsizei>>). + call(5673, <<N:?GLsizei>>). %% @spec (Array::integer()) -> 0|1 %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsVertexArray.xml">external</a> documentation. -spec isVertexArray(integer()) -> 0|1. isVertexArray(Array) -> - call(5667, <<Array:?GLuint>>). + call(5674, <<Array:?GLuint>>). %% @spec (Program::integer(),UniformNames::[string()]) -> [integer()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformIndices.xml">external</a> documentation. -spec getUniformIndices(integer(),[string()]) -> [integer()]. getUniformIndices(Program,UniformNames) -> UniformNamesTemp = list_to_binary([[Str|[0]] || Str <- UniformNames ]), - call(5668, <<Program:?GLuint,(length(UniformNames)):?GLuint,(size(UniformNamesTemp)):?GLuint,(UniformNamesTemp)/binary,0:((8-((size(UniformNamesTemp)+0) rem 8)) rem 8)>>). + call(5675, <<Program:?GLuint,(length(UniformNames)):?GLuint,(size(UniformNamesTemp)):?GLuint,(UniformNamesTemp)/binary,0:((8-((size(UniformNamesTemp)+0) rem 8)) rem 8)>>). %% @spec (Program::integer(),UniformIndices::[integer()],Pname::enum()) -> [integer()] %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniforms.xml">external</a> documentation. -spec getActiveUniformsiv(integer(),[integer()],enum()) -> [integer()]. getActiveUniformsiv(Program,UniformIndices,Pname) -> - call(5669, <<Program:?GLuint,(length(UniformIndices)):?GLuint, + call(5676, <<Program:?GLuint,(length(UniformIndices)):?GLuint, (<< <<C:?GLuint>> || C <- UniformIndices>>)/binary,0:(((length(UniformIndices)) rem 2)*32),Pname:?GLenum>>). %% @spec (Program::integer(),UniformIndex::integer(),BufSize::integer()) -> string() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniformName.xml">external</a> documentation. -spec getActiveUniformName(integer(),integer(),integer()) -> string(). getActiveUniformName(Program,UniformIndex,BufSize) -> - call(5670, <<Program:?GLuint,UniformIndex:?GLuint,BufSize:?GLsizei>>). + call(5677, <<Program:?GLuint,UniformIndex:?GLuint,BufSize:?GLsizei>>). %% @spec (Program::integer(),UniformBlockName::string()) -> integer() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformBlockIndex.xml">external</a> documentation. -spec getUniformBlockIndex(integer(),string()) -> integer(). getUniformBlockIndex(Program,UniformBlockName) -> - call(5671, <<Program:?GLuint,(list_to_binary([UniformBlockName|[0]]))/binary,0:((8-((length(UniformBlockName)+ 5) rem 8)) rem 8)>>). + call(5678, <<Program:?GLuint,(list_to_binary([UniformBlockName|[0]]))/binary,0:((8-((length(UniformBlockName)+ 5) rem 8)) rem 8)>>). %% @spec (Program::integer(),UniformBlockIndex::integer(),Pname::enum(),Params::mem()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniformBlock.xml">external</a> documentation. -spec getActiveUniformBlockiv(integer(),integer(),enum(),mem()) -> ok. getActiveUniformBlockiv(Program,UniformBlockIndex,Pname,Params) -> send_bin(Params), - call(5672, <<Program:?GLuint,UniformBlockIndex:?GLuint,Pname:?GLenum>>). + call(5679, <<Program:?GLuint,UniformBlockIndex:?GLuint,Pname:?GLenum>>). %% @spec (Program::integer(),UniformBlockIndex::integer(),BufSize::integer()) -> string() %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveUniformBlockName.xml">external</a> documentation. -spec getActiveUniformBlockName(integer(),integer(),integer()) -> string(). getActiveUniformBlockName(Program,UniformBlockIndex,BufSize) -> - call(5673, <<Program:?GLuint,UniformBlockIndex:?GLuint,BufSize:?GLsizei>>). + call(5680, <<Program:?GLuint,UniformBlockIndex:?GLuint,BufSize:?GLsizei>>). %% @spec (Program::integer(),UniformBlockIndex::integer(),UniformBlockBinding::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformBlockBinding.xml">external</a> documentation. -spec uniformBlockBinding(integer(),integer(),integer()) -> ok. uniformBlockBinding(Program,UniformBlockIndex,UniformBlockBinding) -> - cast(5674, <<Program:?GLuint,UniformBlockIndex:?GLuint,UniformBlockBinding:?GLuint>>). + cast(5681, <<Program:?GLuint,UniformBlockIndex:?GLuint,UniformBlockBinding:?GLuint>>). %% @spec (ReadTarget::enum(),WriteTarget::enum(),ReadOffset::integer(),WriteOffset::integer(),Size::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCopyBufferSubData.xml">external</a> documentation. -spec copyBufferSubData(enum(),enum(),integer(),integer(),integer()) -> ok. copyBufferSubData(ReadTarget,WriteTarget,ReadOffset,WriteOffset,Size) -> - cast(5675, <<ReadTarget:?GLenum,WriteTarget:?GLenum,ReadOffset:?GLintptr,WriteOffset:?GLintptr,Size:?GLsizeiptr>>). + cast(5682, <<ReadTarget:?GLenum,WriteTarget:?GLenum,ReadOffset:?GLintptr,WriteOffset:?GLintptr,Size:?GLsizeiptr>>). + +%% @spec (Mode::enum(),Count::integer(),Type::enum(),Indices::offset()|mem(),Basevertex::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsBaseVertex.xml">external</a> documentation. +-spec drawElementsBaseVertex(enum(),integer(),enum(),offset()|mem(),integer()) -> ok. +drawElementsBaseVertex(Mode,Count,Type,Indices,Basevertex) when is_integer(Indices) -> + cast(5683, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Basevertex:?GLint>>); +drawElementsBaseVertex(Mode,Count,Type,Indices,Basevertex) -> + send_bin(Indices), + cast(5684, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Basevertex:?GLint>>). + +%% @spec (Mode::enum(),Start::integer(),End::integer(),Count::integer(),Type::enum(),Indices::offset()|mem(),Basevertex::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawRangeElementsBaseVertex.xml">external</a> documentation. +-spec drawRangeElementsBaseVertex(enum(),integer(),integer(),integer(),enum(),offset()|mem(),integer()) -> ok. +drawRangeElementsBaseVertex(Mode,Start,End,Count,Type,Indices,Basevertex) when is_integer(Indices) -> + cast(5685, <<Mode:?GLenum,Start:?GLuint,End:?GLuint,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Basevertex:?GLint>>); +drawRangeElementsBaseVertex(Mode,Start,End,Count,Type,Indices,Basevertex) -> + send_bin(Indices), + cast(5686, <<Mode:?GLenum,Start:?GLuint,End:?GLuint,Count:?GLsizei,Type:?GLenum,Basevertex:?GLint>>). + +%% @spec (Mode::enum(),Count::integer(),Type::enum(),Indices::offset()|mem(),Primcount::integer(),Basevertex::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsInstancedBaseVertex.xml">external</a> documentation. +-spec drawElementsInstancedBaseVertex(enum(),integer(),enum(),offset()|mem(),integer(),integer()) -> ok. +drawElementsInstancedBaseVertex(Mode,Count,Type,Indices,Primcount,Basevertex) when is_integer(Indices) -> + cast(5687, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Indices:?GLuint,Primcount:?GLsizei,Basevertex:?GLint>>); +drawElementsInstancedBaseVertex(Mode,Count,Type,Indices,Primcount,Basevertex) -> + send_bin(Indices), + cast(5688, <<Mode:?GLenum,Count:?GLsizei,Type:?GLenum,Primcount:?GLsizei,Basevertex:?GLint>>). + +%% @spec (Mode::enum()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProvokingVertex.xml">external</a> documentation. +-spec provokingVertex(enum()) -> ok. +provokingVertex(Mode) -> + cast(5689, <<Mode:?GLenum>>). + +%% @spec (Condition::enum(),Flags::integer()) -> integer() +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glFenceSync.xml">external</a> documentation. +-spec fenceSync(enum(),integer()) -> integer(). +fenceSync(Condition,Flags) -> + call(5690, <<Condition:?GLenum,Flags:?GLbitfield>>). + +%% @spec (Sync::integer()) -> 0|1 +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsSync.xml">external</a> documentation. +-spec isSync(integer()) -> 0|1. +isSync(Sync) -> + call(5691, <<Sync:?GLsync>>). + +%% @spec (Sync::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteSync.xml">external</a> documentation. +-spec deleteSync(integer()) -> ok. +deleteSync(Sync) -> + cast(5692, <<Sync:?GLsync>>). + +%% @spec (Sync::integer(),Flags::integer(),Timeout::integer()) -> enum() +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClientWaitSync.xml">external</a> documentation. +-spec clientWaitSync(integer(),integer(),integer()) -> enum(). +clientWaitSync(Sync,Flags,Timeout) -> + call(5693, <<Sync:?GLsync,Flags:?GLbitfield,0:32,Timeout:?GLuint64>>). + +%% @spec (Sync::integer(),Flags::integer(),Timeout::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWaitSync.xml">external</a> documentation. +-spec waitSync(integer(),integer(),integer()) -> ok. +waitSync(Sync,Flags,Timeout) -> + cast(5694, <<Sync:?GLsync,Flags:?GLbitfield,0:32,Timeout:?GLuint64>>). + +%% @spec (Pname::enum()) -> [integer()] +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetInteger64v.xml">external</a> documentation. +-spec getInteger64v(enum()) -> [integer()]. +getInteger64v(Pname) -> + call(5695, <<Pname:?GLenum>>). + +%% @spec (Sync::integer(),Pname::enum(),BufSize::integer()) -> [integer()] +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSync.xml">external</a> documentation. +-spec getSynciv(integer(),enum(),integer()) -> [integer()]. +getSynciv(Sync,Pname,BufSize) -> + call(5696, <<Sync:?GLsync,Pname:?GLenum,BufSize:?GLsizei>>). + +%% @spec (Target::enum(),Samples::integer(),Internalformat::integer(),Width::integer(),Height::integer(),Fixedsamplelocations::0|1) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexImage2DMultisample.xml">external</a> documentation. +-spec texImage2DMultisample(enum(),integer(),integer(),integer(),integer(),0|1) -> ok. +texImage2DMultisample(Target,Samples,Internalformat,Width,Height,Fixedsamplelocations) -> + cast(5697, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Fixedsamplelocations:?GLboolean>>). + +%% @spec (Target::enum(),Samples::integer(),Internalformat::integer(),Width::integer(),Height::integer(),Depth::integer(),Fixedsamplelocations::0|1) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glTexImage3DMultisample.xml">external</a> documentation. +-spec texImage3DMultisample(enum(),integer(),integer(),integer(),integer(),integer(),0|1) -> ok. +texImage3DMultisample(Target,Samples,Internalformat,Width,Height,Depth,Fixedsamplelocations) -> + cast(5698, <<Target:?GLenum,Samples:?GLsizei,Internalformat:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Fixedsamplelocations:?GLboolean>>). + +%% @spec (Pname::enum(),Index::integer()) -> {float(),float()} +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetMultisample.xml">external</a> documentation. +-spec getMultisamplefv(enum(),integer()) -> {float(),float()}. +getMultisamplefv(Pname,Index) -> + call(5699, <<Pname:?GLenum,Index:?GLuint>>). + +%% @spec (Index::integer(),Mask::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSampleMaski.xml">external</a> documentation. +-spec sampleMaski(integer(),integer()) -> ok. +sampleMaski(Index,Mask) -> + cast(5700, <<Index:?GLuint,Mask:?GLbitfield>>). + +%% @spec (Type::enum(),Name::string(),String::string()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glNamedStringARB.xml">external</a> documentation. +-spec namedStringARB(enum(),string(),string()) -> ok. +namedStringARB(Type,Name,String) -> + cast(5701, <<Type:?GLenum,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8),(list_to_binary([String|[0]]))/binary,0:((8-((length(String)+ 1) rem 8)) rem 8)>>). + +%% @spec (Name::string()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteNamedStringARB.xml">external</a> documentation. +-spec deleteNamedStringARB(string()) -> ok. +deleteNamedStringARB(Name) -> + cast(5702, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). + +%% @spec (Shader::integer(),Path::[string()]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCompileShaderIncludeARB.xml">external</a> documentation. +-spec compileShaderIncludeARB(integer(),[string()]) -> ok. +compileShaderIncludeARB(Shader,Path) -> + PathTemp = list_to_binary([[Str|[0]] || Str <- Path ]), + cast(5703, <<Shader:?GLuint,(length(Path)):?GLuint,(size(PathTemp)):?GLuint,(PathTemp)/binary,0:((8-((size(PathTemp)+0) rem 8)) rem 8)>>). + +%% @spec (Name::string()) -> 0|1 +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsNamedStringARB.xml">external</a> documentation. +-spec isNamedStringARB(string()) -> 0|1. +isNamedStringARB(Name) -> + call(5704, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). + +%% @spec (Name::string(),BufSize::integer()) -> string() +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetNamedStringARB.xml">external</a> documentation. +-spec getNamedStringARB(string(),integer()) -> string(). +getNamedStringARB(Name,BufSize) -> + call(5705, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8),BufSize:?GLsizei>>). + +%% @spec (Name::string(),Pname::enum()) -> integer() +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetNamedStringARB.xml">external</a> documentation. +-spec getNamedStringivARB(string(),enum()) -> integer(). +getNamedStringivARB(Name,Pname) -> + call(5706, <<(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8),Pname:?GLenum>>). + +%% @spec (Program::integer(),ColorNumber::integer(),Index::integer(),Name::string()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindFragDataLocationIndexe.xml">external</a> documentation. +-spec bindFragDataLocationIndexed(integer(),integer(),integer(),string()) -> ok. +bindFragDataLocationIndexed(Program,ColorNumber,Index,Name) -> + cast(5707, <<Program:?GLuint,ColorNumber:?GLuint,Index:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). + +%% @spec (Program::integer(),Name::string()) -> integer() +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetFragDataIndex.xml">external</a> documentation. +-spec getFragDataIndex(integer(),string()) -> integer(). +getFragDataIndex(Program,Name) -> + call(5708, <<Program:?GLuint,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 5) rem 8)) rem 8)>>). + +%% @spec (Count::integer()) -> [integer()] +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenSamplers.xml">external</a> documentation. +-spec genSamplers(integer()) -> [integer()]. +genSamplers(Count) -> + call(5709, <<Count:?GLsizei>>). + +%% @spec (Samplers::[integer()]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteSamplers.xml">external</a> documentation. +-spec deleteSamplers([integer()]) -> ok. +deleteSamplers(Samplers) -> + cast(5710, <<(length(Samplers)):?GLuint, + (<< <<C:?GLuint>> || C <- Samplers>>)/binary,0:(((1+length(Samplers)) rem 2)*32)>>). + +%% @spec (Sampler::integer()) -> 0|1 +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsSampler.xml">external</a> documentation. +-spec isSampler(integer()) -> 0|1. +isSampler(Sampler) -> + call(5711, <<Sampler:?GLuint>>). + +%% @spec (Unit::integer(),Sampler::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindSampler.xml">external</a> documentation. +-spec bindSampler(integer(),integer()) -> ok. +bindSampler(Unit,Sampler) -> + cast(5712, <<Unit:?GLuint,Sampler:?GLuint>>). + +%% @spec (Sampler::integer(),Pname::enum(),Param::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSamplerParameter.xml">external</a> documentation. +-spec samplerParameteri(integer(),enum(),integer()) -> ok. +samplerParameteri(Sampler,Pname,Param) -> + cast(5713, <<Sampler:?GLuint,Pname:?GLenum,Param:?GLint>>). + +%% @spec (Sampler::integer(),Pname::enum(),Param::[integer()]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSamplerParameter.xml">external</a> documentation. +-spec samplerParameteriv(integer(),enum(),[integer()]) -> ok. +samplerParameteriv(Sampler,Pname,Param) -> + cast(5714, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint, + (<< <<C:?GLint>> || C <- Param>>)/binary,0:(((1+length(Param)) rem 2)*32)>>). + +%% @spec (Sampler::integer(),Pname::enum(),Param::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSamplerParameter.xml">external</a> documentation. +-spec samplerParameterf(integer(),enum(),float()) -> ok. +samplerParameterf(Sampler,Pname,Param) -> + cast(5715, <<Sampler:?GLuint,Pname:?GLenum,Param:?GLfloat>>). + +%% @spec (Sampler::integer(),Pname::enum(),Param::[float()]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSamplerParameter.xml">external</a> documentation. +-spec samplerParameterfv(integer(),enum(),[float()]) -> ok. +samplerParameterfv(Sampler,Pname,Param) -> + cast(5716, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint, + (<< <<C:?GLfloat>> || C <- Param>>)/binary,0:(((1+length(Param)) rem 2)*32)>>). + +%% @spec (Sampler::integer(),Pname::enum(),Param::[integer()]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSamplerParameterI.xml">external</a> documentation. +-spec samplerParameterIiv(integer(),enum(),[integer()]) -> ok. +samplerParameterIiv(Sampler,Pname,Param) -> + cast(5717, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint, + (<< <<C:?GLint>> || C <- Param>>)/binary,0:(((1+length(Param)) rem 2)*32)>>). + +%% @spec (Sampler::integer(),Pname::enum(),Param::[integer()]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glSamplerParameterI.xml">external</a> documentation. +-spec samplerParameterIuiv(integer(),enum(),[integer()]) -> ok. +samplerParameterIuiv(Sampler,Pname,Param) -> + cast(5718, <<Sampler:?GLuint,Pname:?GLenum,(length(Param)):?GLuint, + (<< <<C:?GLuint>> || C <- Param>>)/binary,0:(((1+length(Param)) rem 2)*32)>>). + +%% @spec (Sampler::integer(),Pname::enum()) -> [integer()] +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSamplerParameter.xml">external</a> documentation. +-spec getSamplerParameteriv(integer(),enum()) -> [integer()]. +getSamplerParameteriv(Sampler,Pname) -> + call(5719, <<Sampler:?GLuint,Pname:?GLenum>>). + +%% @spec (Sampler::integer(),Pname::enum()) -> [integer()] +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSamplerParameterI.xml">external</a> documentation. +-spec getSamplerParameterIiv(integer(),enum()) -> [integer()]. +getSamplerParameterIiv(Sampler,Pname) -> + call(5720, <<Sampler:?GLuint,Pname:?GLenum>>). + +%% @spec (Sampler::integer(),Pname::enum()) -> [float()] +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSamplerParameter.xml">external</a> documentation. +-spec getSamplerParameterfv(integer(),enum()) -> [float()]. +getSamplerParameterfv(Sampler,Pname) -> + call(5721, <<Sampler:?GLuint,Pname:?GLenum>>). + +%% @spec (Sampler::integer(),Pname::enum()) -> [integer()] +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSamplerParameterI.xml">external</a> documentation. +-spec getSamplerParameterIuiv(integer(),enum()) -> [integer()]. +getSamplerParameterIuiv(Sampler,Pname) -> + call(5722, <<Sampler:?GLuint,Pname:?GLenum>>). + +%% @spec (Id::integer(),Target::enum()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glQueryCounter.xml">external</a> documentation. +-spec queryCounter(integer(),enum()) -> ok. +queryCounter(Id,Target) -> + cast(5723, <<Id:?GLuint,Target:?GLenum>>). + +%% @spec (Id::integer(),Pname::enum()) -> integer() +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQueryObjecti64v.xml">external</a> documentation. +-spec getQueryObjecti64v(integer(),enum()) -> integer(). +getQueryObjecti64v(Id,Pname) -> + call(5724, <<Id:?GLuint,Pname:?GLenum>>). + +%% @spec (Id::integer(),Pname::enum()) -> integer() +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQueryObjectui64v.xml">external</a> documentation. +-spec getQueryObjectui64v(integer(),enum()) -> integer(). +getQueryObjectui64v(Id,Pname) -> + call(5725, <<Id:?GLuint,Pname:?GLenum>>). + +%% @spec (Mode::enum(),Indirect::offset()|mem()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawArraysIndirect.xml">external</a> documentation. +-spec drawArraysIndirect(enum(),offset()|mem()) -> ok. +drawArraysIndirect(Mode,Indirect) when is_integer(Indirect) -> + cast(5726, <<Mode:?GLenum,Indirect:?GLuint>>); +drawArraysIndirect(Mode,Indirect) -> + send_bin(Indirect), + cast(5727, <<Mode:?GLenum>>). + +%% @spec (Mode::enum(),Type::enum(),Indirect::offset()|mem()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawElementsIndirect.xml">external</a> documentation. +-spec drawElementsIndirect(enum(),enum(),offset()|mem()) -> ok. +drawElementsIndirect(Mode,Type,Indirect) when is_integer(Indirect) -> + cast(5728, <<Mode:?GLenum,Type:?GLenum,Indirect:?GLuint>>); +drawElementsIndirect(Mode,Type,Indirect) -> + send_bin(Indirect), + cast(5729, <<Mode:?GLenum,Type:?GLenum>>). + +%% @spec (Location::integer(),X::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform1d(integer(),float()) -> ok. +uniform1d(Location,X) -> + cast(5730, <<Location:?GLint,0:32,X:?GLdouble>>). + +%% @spec (Location::integer(),X::float(),Y::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform2d(integer(),float(),float()) -> ok. +uniform2d(Location,X,Y) -> + cast(5731, <<Location:?GLint,0:32,X:?GLdouble,Y:?GLdouble>>). + +%% @spec (Location::integer(),X::float(),Y::float(),Z::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform3d(integer(),float(),float(),float()) -> ok. +uniform3d(Location,X,Y,Z) -> + cast(5732, <<Location:?GLint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). + +%% @spec (Location::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform4d(integer(),float(),float(),float(),float()) -> ok. +uniform4d(Location,X,Y,Z,W) -> + cast(5733, <<Location:?GLint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). + +%% @spec (Location::integer(),Value::[float()]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform1dv(integer(),[float()]) -> ok. +uniform1dv(Location,Value) -> + cast(5734, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32, + (<< <<C:?GLdouble>> || C <- Value>>)/binary>>). + +%% @spec (Location::integer(),Value::[{float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform2dv(integer(),[{float(),float()}]) -> ok. +uniform2dv(Location,Value) -> + cast(5735, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble>> || {V1,V2} <- Value>>)/binary>>). + +%% @spec (Location::integer(),Value::[{float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform3dv(integer(),[{float(),float(),float()}]) -> ok. +uniform3dv(Location,Value) -> + cast(5736, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble>> || {V1,V2,V3} <- Value>>)/binary>>). + +%% @spec (Location::integer(),Value::[{float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniform.xml">external</a> documentation. +-spec uniform4dv(integer(),[{float(),float(),float(),float()}]) -> ok. +uniform4dv(Location,Value) -> + cast(5737, <<Location:?GLint,0:32,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble>> || {V1,V2,V3,V4} <- Value>>)/binary>>). + +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix.xml">external</a> documentation. +-spec uniformMatrix2dv(integer(),0|1,[{float(),float(),float(),float()}]) -> ok. +uniformMatrix2dv(Location,Transpose,Value) -> + cast(5738, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble>> || {V1,V2,V3,V4} <- Value>>)/binary>>). + +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix.xml">external</a> documentation. +-spec uniformMatrix3dv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +uniformMatrix3dv(Location,Transpose,Value) -> + cast(5739, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9} <- Value>>)/binary>>). + +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix.xml">external</a> documentation. +-spec uniformMatrix4dv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +uniformMatrix4dv(Location,Transpose,Value) -> + cast(5740, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble,V13:?GLdouble,V14:?GLdouble,V15:?GLdouble,V16:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12,V13,V14,V15,V16} <- Value>>)/binary>>). + +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix2x.xml">external</a> documentation. +-spec uniformMatrix2x3dv(integer(),0|1,[{float(),float(),float(),float(),float(),float()}]) -> ok. +uniformMatrix2x3dv(Location,Transpose,Value) -> + cast(5741, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). + +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix2x.xml">external</a> documentation. +-spec uniformMatrix2x4dv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +uniformMatrix2x4dv(Location,Transpose,Value) -> + cast(5742, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). + +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix3x.xml">external</a> documentation. +-spec uniformMatrix3x2dv(integer(),0|1,[{float(),float(),float(),float(),float(),float()}]) -> ok. +uniformMatrix3x2dv(Location,Transpose,Value) -> + cast(5743, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). + +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix3x.xml">external</a> documentation. +-spec uniformMatrix3x4dv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +uniformMatrix3x4dv(Location,Transpose,Value) -> + cast(5744, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). + +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix4x.xml">external</a> documentation. +-spec uniformMatrix4x2dv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +uniformMatrix4x2dv(Location,Transpose,Value) -> + cast(5745, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). + +%% @spec (Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformMatrix4x.xml">external</a> documentation. +-spec uniformMatrix4x3dv(integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +uniformMatrix4x3dv(Location,Transpose,Value) -> + cast(5746, <<Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer()) -> {float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()} +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniform.xml">external</a> documentation. +-spec getUniformdv(integer(),integer()) -> {float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}. +getUniformdv(Program,Location) -> + call(5747, <<Program:?GLuint,Location:?GLint>>). + +%% @spec (Program::integer(),Shadertype::enum(),Name::string()) -> integer() +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSubroutineUniformLocation.xml">external</a> documentation. +-spec getSubroutineUniformLocation(integer(),enum(),string()) -> integer(). +getSubroutineUniformLocation(Program,Shadertype,Name) -> + call(5748, <<Program:?GLuint,Shadertype:?GLenum,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). + +%% @spec (Program::integer(),Shadertype::enum(),Name::string()) -> integer() +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetSubroutineIndex.xml">external</a> documentation. +-spec getSubroutineIndex(integer(),enum(),string()) -> integer(). +getSubroutineIndex(Program,Shadertype,Name) -> + call(5749, <<Program:?GLuint,Shadertype:?GLenum,(list_to_binary([Name|[0]]))/binary,0:((8-((length(Name)+ 1) rem 8)) rem 8)>>). + +%% @spec (Program::integer(),Shadertype::enum(),Index::integer(),Bufsize::integer()) -> string() +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveSubroutineUniformName.xml">external</a> documentation. +-spec getActiveSubroutineUniformName(integer(),enum(),integer(),integer()) -> string(). +getActiveSubroutineUniformName(Program,Shadertype,Index,Bufsize) -> + call(5750, <<Program:?GLuint,Shadertype:?GLenum,Index:?GLuint,Bufsize:?GLsizei>>). + +%% @spec (Program::integer(),Shadertype::enum(),Index::integer(),Bufsize::integer()) -> string() +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetActiveSubroutineName.xml">external</a> documentation. +-spec getActiveSubroutineName(integer(),enum(),integer(),integer()) -> string(). +getActiveSubroutineName(Program,Shadertype,Index,Bufsize) -> + call(5751, <<Program:?GLuint,Shadertype:?GLenum,Index:?GLuint,Bufsize:?GLsizei>>). + +%% @spec (Shadertype::enum(),Indices::[integer()]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUniformSubroutines.xml">external</a> documentation. +-spec uniformSubroutinesuiv(enum(),[integer()]) -> ok. +uniformSubroutinesuiv(Shadertype,Indices) -> + cast(5752, <<Shadertype:?GLenum,(length(Indices)):?GLuint, + (<< <<C:?GLuint>> || C <- Indices>>)/binary,0:(((length(Indices)) rem 2)*32)>>). + +%% @spec (Shadertype::enum(),Location::integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()} +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetUniformSubroutine.xml">external</a> documentation. +-spec getUniformSubroutineuiv(enum(),integer()) -> {integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer(),integer()}. +getUniformSubroutineuiv(Shadertype,Location) -> + call(5753, <<Shadertype:?GLenum,Location:?GLint>>). + +%% @spec (Program::integer(),Shadertype::enum(),Pname::enum()) -> integer() +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramStage.xml">external</a> documentation. +-spec getProgramStageiv(integer(),enum(),enum()) -> integer(). +getProgramStageiv(Program,Shadertype,Pname) -> + call(5754, <<Program:?GLuint,Shadertype:?GLenum,Pname:?GLenum>>). + +%% @spec (Pname::enum(),Value::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPatchParameter.xml">external</a> documentation. +-spec patchParameteri(enum(),integer()) -> ok. +patchParameteri(Pname,Value) -> + cast(5755, <<Pname:?GLenum,Value:?GLint>>). + +%% @spec (Pname::enum(),Values::[float()]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPatchParameter.xml">external</a> documentation. +-spec patchParameterfv(enum(),[float()]) -> ok. +patchParameterfv(Pname,Values) -> + cast(5756, <<Pname:?GLenum,(length(Values)):?GLuint, + (<< <<C:?GLfloat>> || C <- Values>>)/binary,0:(((length(Values)) rem 2)*32)>>). + +%% @spec (Target::enum(),Id::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindTransformFeedback.xml">external</a> documentation. +-spec bindTransformFeedback(enum(),integer()) -> ok. +bindTransformFeedback(Target,Id) -> + cast(5757, <<Target:?GLenum,Id:?GLuint>>). + +%% @spec (Ids::[integer()]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteTransformFeedbacks.xml">external</a> documentation. +-spec deleteTransformFeedbacks([integer()]) -> ok. +deleteTransformFeedbacks(Ids) -> + cast(5758, <<(length(Ids)):?GLuint, + (<< <<C:?GLuint>> || C <- Ids>>)/binary,0:(((1+length(Ids)) rem 2)*32)>>). + +%% @spec (N::integer()) -> [integer()] +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenTransformFeedbacks.xml">external</a> documentation. +-spec genTransformFeedbacks(integer()) -> [integer()]. +genTransformFeedbacks(N) -> + call(5759, <<N:?GLsizei>>). + +%% @spec (Id::integer()) -> 0|1 +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsTransformFeedback.xml">external</a> documentation. +-spec isTransformFeedback(integer()) -> 0|1. +isTransformFeedback(Id) -> + call(5760, <<Id:?GLuint>>). + +%% @spec () -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glPauseTransformFeedback.xml">external</a> documentation. +-spec pauseTransformFeedback() -> ok. +pauseTransformFeedback() -> + cast(5761, <<>>). + +%% @spec () -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glResumeTransformFeedback.xml">external</a> documentation. +-spec resumeTransformFeedback() -> ok. +resumeTransformFeedback() -> + cast(5762, <<>>). + +%% @spec (Mode::enum(),Id::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawTransformFeedback.xml">external</a> documentation. +-spec drawTransformFeedback(enum(),integer()) -> ok. +drawTransformFeedback(Mode,Id) -> + cast(5763, <<Mode:?GLenum,Id:?GLuint>>). + +%% @spec (Mode::enum(),Id::integer(),Stream::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDrawTransformFeedbackStream.xml">external</a> documentation. +-spec drawTransformFeedbackStream(enum(),integer(),integer()) -> ok. +drawTransformFeedbackStream(Mode,Id,Stream) -> + cast(5764, <<Mode:?GLenum,Id:?GLuint,Stream:?GLuint>>). + +%% @spec (Target::enum(),Index::integer(),Id::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBeginQueryIndexe.xml">external</a> documentation. +-spec beginQueryIndexed(enum(),integer(),integer()) -> ok. +beginQueryIndexed(Target,Index,Id) -> + cast(5765, <<Target:?GLenum,Index:?GLuint,Id:?GLuint>>). + +%% @spec (Target::enum(),Index::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glEndQueryIndexe.xml">external</a> documentation. +-spec endQueryIndexed(enum(),integer()) -> ok. +endQueryIndexed(Target,Index) -> + cast(5766, <<Target:?GLenum,Index:?GLuint>>). + +%% @spec (Target::enum(),Index::integer(),Pname::enum()) -> integer() +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetQueryIndexed.xml">external</a> documentation. +-spec getQueryIndexediv(enum(),integer(),enum()) -> integer(). +getQueryIndexediv(Target,Index,Pname) -> + call(5767, <<Target:?GLenum,Index:?GLuint,Pname:?GLenum>>). + +%% @spec () -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glReleaseShaderCompiler.xml">external</a> documentation. +-spec releaseShaderCompiler() -> ok. +releaseShaderCompiler() -> + cast(5768, <<>>). + +%% @spec (Shaders::[integer()],Binaryformat::enum(),Binary::binary()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glShaderBinary.xml">external</a> documentation. +-spec shaderBinary([integer()],enum(),binary()) -> ok. +shaderBinary(Shaders,Binaryformat,Binary) -> + send_bin(Binary), + cast(5769, <<(length(Shaders)):?GLuint, + (<< <<C:?GLuint>> || C <- Shaders>>)/binary,0:(((1+length(Shaders)) rem 2)*32),Binaryformat:?GLenum>>). + +%% @spec (Shadertype::enum(),Precisiontype::enum()) -> {Range::{integer(),integer()},Precision::integer()} +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetShaderPrecisionFormat.xml">external</a> documentation. +-spec getShaderPrecisionFormat(enum(),enum()) -> {{integer(),integer()},integer()}. +getShaderPrecisionFormat(Shadertype,Precisiontype) -> + call(5770, <<Shadertype:?GLenum,Precisiontype:?GLenum>>). + +%% @spec (N::clamp(),F::clamp()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthRange.xml">external</a> documentation. +-spec depthRangef(clamp(),clamp()) -> ok. +depthRangef(N,F) -> + cast(5771, <<N:?GLclampf,F:?GLclampf>>). + +%% @spec (D::clamp()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glClearDepthf.xml">external</a> documentation. +-spec clearDepthf(clamp()) -> ok. +clearDepthf(D) -> + cast(5772, <<D:?GLclampf>>). + +%% @spec (Program::integer(),BufSize::integer()) -> {BinaryFormat::enum(),Binary::binary()} +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramBinary.xml">external</a> documentation. +-spec getProgramBinary(integer(),integer()) -> {enum(),binary()}. +getProgramBinary(Program,BufSize) -> + call(5773, <<Program:?GLuint,BufSize:?GLsizei>>). + +%% @spec (Program::integer(),BinaryFormat::enum(),Binary::binary()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramBinary.xml">external</a> documentation. +-spec programBinary(integer(),enum(),binary()) -> ok. +programBinary(Program,BinaryFormat,Binary) -> + send_bin(Binary), + cast(5774, <<Program:?GLuint,BinaryFormat:?GLenum>>). + +%% @spec (Program::integer(),Pname::enum(),Value::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramParameter.xml">external</a> documentation. +-spec programParameteri(integer(),enum(),integer()) -> ok. +programParameteri(Program,Pname,Value) -> + cast(5775, <<Program:?GLuint,Pname:?GLenum,Value:?GLint>>). + +%% @spec (Pipeline::integer(),Stages::integer(),Program::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glUseProgramStages.xml">external</a> documentation. +-spec useProgramStages(integer(),integer(),integer()) -> ok. +useProgramStages(Pipeline,Stages,Program) -> + cast(5776, <<Pipeline:?GLuint,Stages:?GLbitfield,Program:?GLuint>>). + +%% @spec (Pipeline::integer(),Program::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glActiveShaderProgram.xml">external</a> documentation. +-spec activeShaderProgram(integer(),integer()) -> ok. +activeShaderProgram(Pipeline,Program) -> + cast(5777, <<Pipeline:?GLuint,Program:?GLuint>>). + +%% @spec (Type::enum(),Strings::[string()]) -> integer() +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glCreateShaderProgramv.xml">external</a> documentation. +-spec createShaderProgramv(enum(),[string()]) -> integer(). +createShaderProgramv(Type,Strings) -> + StringsTemp = list_to_binary([[Str|[0]] || Str <- Strings ]), + call(5778, <<Type:?GLenum,(length(Strings)):?GLuint,(size(StringsTemp)):?GLuint,(StringsTemp)/binary,0:((8-((size(StringsTemp)+0) rem 8)) rem 8)>>). + +%% @spec (Pipeline::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glBindProgramPipeline.xml">external</a> documentation. +-spec bindProgramPipeline(integer()) -> ok. +bindProgramPipeline(Pipeline) -> + cast(5779, <<Pipeline:?GLuint>>). + +%% @spec (Pipelines::[integer()]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDeleteProgramPipelines.xml">external</a> documentation. +-spec deleteProgramPipelines([integer()]) -> ok. +deleteProgramPipelines(Pipelines) -> + cast(5780, <<(length(Pipelines)):?GLuint, + (<< <<C:?GLuint>> || C <- Pipelines>>)/binary,0:(((1+length(Pipelines)) rem 2)*32)>>). + +%% @spec (N::integer()) -> [integer()] +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGenProgramPipelines.xml">external</a> documentation. +-spec genProgramPipelines(integer()) -> [integer()]. +genProgramPipelines(N) -> + call(5781, <<N:?GLsizei>>). + +%% @spec (Pipeline::integer()) -> 0|1 +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glIsProgramPipeline.xml">external</a> documentation. +-spec isProgramPipeline(integer()) -> 0|1. +isProgramPipeline(Pipeline) -> + call(5782, <<Pipeline:?GLuint>>). + +%% @spec (Pipeline::integer(),Pname::enum()) -> integer() +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramPipeline.xml">external</a> documentation. +-spec getProgramPipelineiv(integer(),enum()) -> integer(). +getProgramPipelineiv(Pipeline,Pname) -> + call(5783, <<Pipeline:?GLuint,Pname:?GLenum>>). + +%% @spec (Program::integer(),Location::integer(),V0::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform1i(integer(),integer(),integer()) -> ok. +programUniform1i(Program,Location,V0) -> + cast(5784, <<Program:?GLuint,Location:?GLint,V0:?GLint>>). + +%% @spec (Program::integer(),Location::integer(),Value::[integer()]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform1iv(integer(),integer(),[integer()]) -> ok. +programUniform1iv(Program,Location,Value) -> + cast(5785, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + (<< <<C:?GLint>> || C <- Value>>)/binary,0:(((1+length(Value)) rem 2)*32)>>). + +%% @spec (Program::integer(),Location::integer(),V0::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform1f(integer(),integer(),float()) -> ok. +programUniform1f(Program,Location,V0) -> + cast(5786, <<Program:?GLuint,Location:?GLint,V0:?GLfloat>>). + +%% @spec (Program::integer(),Location::integer(),Value::[float()]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform1fv(integer(),integer(),[float()]) -> ok. +programUniform1fv(Program,Location,Value) -> + cast(5787, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + (<< <<C:?GLfloat>> || C <- Value>>)/binary,0:(((1+length(Value)) rem 2)*32)>>). + +%% @spec (Program::integer(),Location::integer(),V0::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform1d(integer(),integer(),float()) -> ok. +programUniform1d(Program,Location,V0) -> + cast(5788, <<Program:?GLuint,Location:?GLint,V0:?GLdouble>>). + +%% @spec (Program::integer(),Location::integer(),Value::[float()]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform1dv(integer(),integer(),[float()]) -> ok. +programUniform1dv(Program,Location,Value) -> + cast(5789, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32, + (<< <<C:?GLdouble>> || C <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),V0::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform1ui(integer(),integer(),integer()) -> ok. +programUniform1ui(Program,Location,V0) -> + cast(5790, <<Program:?GLuint,Location:?GLint,V0:?GLuint>>). + +%% @spec (Program::integer(),Location::integer(),Value::[integer()]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform1uiv(integer(),integer(),[integer()]) -> ok. +programUniform1uiv(Program,Location,Value) -> + cast(5791, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + (<< <<C:?GLuint>> || C <- Value>>)/binary,0:(((1+length(Value)) rem 2)*32)>>). + +%% @spec (Program::integer(),Location::integer(),V0::integer(),V1::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform2i(integer(),integer(),integer(),integer()) -> ok. +programUniform2i(Program,Location,V0,V1) -> + cast(5792, <<Program:?GLuint,Location:?GLint,V0:?GLint,V1:?GLint>>). + +%% @spec (Program::integer(),Location::integer(),Value::[{integer(),integer()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform2iv(integer(),integer(),[{integer(),integer()}]) -> ok. +programUniform2iv(Program,Location,Value) -> + cast(5793, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + (<< <<V1:?GLint,V2:?GLint>> || {V1,V2} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),V0::float(),V1::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform2f(integer(),integer(),float(),float()) -> ok. +programUniform2f(Program,Location,V0,V1) -> + cast(5794, <<Program:?GLuint,Location:?GLint,V0:?GLfloat,V1:?GLfloat>>). + +%% @spec (Program::integer(),Location::integer(),Value::[{float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform2fv(integer(),integer(),[{float(),float()}]) -> ok. +programUniform2fv(Program,Location,Value) -> + cast(5795, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + (<< <<V1:?GLfloat,V2:?GLfloat>> || {V1,V2} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),V0::float(),V1::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform2d(integer(),integer(),float(),float()) -> ok. +programUniform2d(Program,Location,V0,V1) -> + cast(5796, <<Program:?GLuint,Location:?GLint,V0:?GLdouble,V1:?GLdouble>>). + +%% @spec (Program::integer(),Location::integer(),Value::[{float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform2dv(integer(),integer(),[{float(),float()}]) -> ok. +programUniform2dv(Program,Location,Value) -> + cast(5797, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble>> || {V1,V2} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),V0::integer(),V1::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform2ui(integer(),integer(),integer(),integer()) -> ok. +programUniform2ui(Program,Location,V0,V1) -> + cast(5798, <<Program:?GLuint,Location:?GLint,V0:?GLuint,V1:?GLuint>>). + +%% @spec (Program::integer(),Location::integer(),Value::[{integer(),integer()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform2uiv(integer(),integer(),[{integer(),integer()}]) -> ok. +programUniform2uiv(Program,Location,Value) -> + cast(5799, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + (<< <<V1:?GLuint,V2:?GLuint>> || {V1,V2} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),V0::integer(),V1::integer(),V2::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform3i(integer(),integer(),integer(),integer(),integer()) -> ok. +programUniform3i(Program,Location,V0,V1,V2) -> + cast(5800, <<Program:?GLuint,Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint>>). + +%% @spec (Program::integer(),Location::integer(),Value::[{integer(),integer(),integer()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform3iv(integer(),integer(),[{integer(),integer(),integer()}]) -> ok. +programUniform3iv(Program,Location,Value) -> + cast(5801, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + (<< <<V1:?GLint,V2:?GLint,V3:?GLint>> || {V1,V2,V3} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),V0::float(),V1::float(),V2::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform3f(integer(),integer(),float(),float(),float()) -> ok. +programUniform3f(Program,Location,V0,V1,V2) -> + cast(5802, <<Program:?GLuint,Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat>>). + +%% @spec (Program::integer(),Location::integer(),Value::[{float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform3fv(integer(),integer(),[{float(),float(),float()}]) -> ok. +programUniform3fv(Program,Location,Value) -> + cast(5803, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>> || {V1,V2,V3} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),V0::float(),V1::float(),V2::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform3d(integer(),integer(),float(),float(),float()) -> ok. +programUniform3d(Program,Location,V0,V1,V2) -> + cast(5804, <<Program:?GLuint,Location:?GLint,V0:?GLdouble,V1:?GLdouble,V2:?GLdouble>>). + +%% @spec (Program::integer(),Location::integer(),Value::[{float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform3dv(integer(),integer(),[{float(),float(),float()}]) -> ok. +programUniform3dv(Program,Location,Value) -> + cast(5805, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble>> || {V1,V2,V3} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),V0::integer(),V1::integer(),V2::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform3ui(integer(),integer(),integer(),integer(),integer()) -> ok. +programUniform3ui(Program,Location,V0,V1,V2) -> + cast(5806, <<Program:?GLuint,Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint>>). + +%% @spec (Program::integer(),Location::integer(),Value::[{integer(),integer(),integer()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform3uiv(integer(),integer(),[{integer(),integer(),integer()}]) -> ok. +programUniform3uiv(Program,Location,Value) -> + cast(5807, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + (<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint>> || {V1,V2,V3} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),V0::integer(),V1::integer(),V2::integer(),V3::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform4i(integer(),integer(),integer(),integer(),integer(),integer()) -> ok. +programUniform4i(Program,Location,V0,V1,V2,V3) -> + cast(5808, <<Program:?GLuint,Location:?GLint,V0:?GLint,V1:?GLint,V2:?GLint,V3:?GLint>>). + +%% @spec (Program::integer(),Location::integer(),Value::[{integer(),integer(),integer(),integer()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform4iv(integer(),integer(),[{integer(),integer(),integer(),integer()}]) -> ok. +programUniform4iv(Program,Location,Value) -> + cast(5809, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + (<< <<V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>> || {V1,V2,V3,V4} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),V0::float(),V1::float(),V2::float(),V3::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform4f(integer(),integer(),float(),float(),float(),float()) -> ok. +programUniform4f(Program,Location,V0,V1,V2,V3) -> + cast(5810, <<Program:?GLuint,Location:?GLint,V0:?GLfloat,V1:?GLfloat,V2:?GLfloat,V3:?GLfloat>>). + +%% @spec (Program::integer(),Location::integer(),Value::[{float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform4fv(integer(),integer(),[{float(),float(),float(),float()}]) -> ok. +programUniform4fv(Program,Location,Value) -> + cast(5811, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),V0::float(),V1::float(),V2::float(),V3::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform4d(integer(),integer(),float(),float(),float(),float()) -> ok. +programUniform4d(Program,Location,V0,V1,V2,V3) -> + cast(5812, <<Program:?GLuint,Location:?GLint,V0:?GLdouble,V1:?GLdouble,V2:?GLdouble,V3:?GLdouble>>). + +%% @spec (Program::integer(),Location::integer(),Value::[{float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform4dv(integer(),integer(),[{float(),float(),float(),float()}]) -> ok. +programUniform4dv(Program,Location,Value) -> + cast(5813, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble>> || {V1,V2,V3,V4} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),V0::integer(),V1::integer(),V2::integer(),V3::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform4ui(integer(),integer(),integer(),integer(),integer(),integer()) -> ok. +programUniform4ui(Program,Location,V0,V1,V2,V3) -> + cast(5814, <<Program:?GLuint,Location:?GLint,V0:?GLuint,V1:?GLuint,V2:?GLuint,V3:?GLuint>>). + +%% @spec (Program::integer(),Location::integer(),Value::[{integer(),integer(),integer(),integer()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniform.xml">external</a> documentation. +-spec programUniform4uiv(integer(),integer(),[{integer(),integer(),integer(),integer()}]) -> ok. +programUniform4uiv(Program,Location,Value) -> + cast(5815, <<Program:?GLuint,Location:?GLint,(length(Value)):?GLuint, + (<< <<V1:?GLuint,V2:?GLuint,V3:?GLuint,V4:?GLuint>> || {V1,V2,V3,V4} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix.xml">external</a> documentation. +-spec programUniformMatrix2fv(integer(),integer(),0|1,[{float(),float(),float(),float()}]) -> ok. +programUniformMatrix2fv(Program,Location,Transpose,Value) -> + cast(5816, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix.xml">external</a> documentation. +-spec programUniformMatrix3fv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +programUniformMatrix3fv(Program,Location,Transpose,Value) -> + cast(5817, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix.xml">external</a> documentation. +-spec programUniformMatrix4fv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +programUniformMatrix4fv(Program,Location,Transpose,Value) -> + cast(5818, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat,V13:?GLfloat,V14:?GLfloat,V15:?GLfloat,V16:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12,V13,V14,V15,V16} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix.xml">external</a> documentation. +-spec programUniformMatrix2dv(integer(),integer(),0|1,[{float(),float(),float(),float()}]) -> ok. +programUniformMatrix2dv(Program,Location,Transpose,Value) -> + cast(5819, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble>> || {V1,V2,V3,V4} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix.xml">external</a> documentation. +-spec programUniformMatrix3dv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +programUniformMatrix3dv(Program,Location,Transpose,Value) -> + cast(5820, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix.xml">external</a> documentation. +-spec programUniformMatrix4dv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +programUniformMatrix4dv(Program,Location,Transpose,Value) -> + cast(5821, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble,V13:?GLdouble,V14:?GLdouble,V15:?GLdouble,V16:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12,V13,V14,V15,V16} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix2x.xml">external</a> documentation. +-spec programUniformMatrix2x3fv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float()}]) -> ok. +programUniformMatrix2x3fv(Program,Location,Transpose,Value) -> + cast(5822, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix3x.xml">external</a> documentation. +-spec programUniformMatrix3x2fv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float()}]) -> ok. +programUniformMatrix3x2fv(Program,Location,Transpose,Value) -> + cast(5823, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix2x.xml">external</a> documentation. +-spec programUniformMatrix2x4fv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +programUniformMatrix2x4fv(Program,Location,Transpose,Value) -> + cast(5824, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix4x.xml">external</a> documentation. +-spec programUniformMatrix4x2fv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +programUniformMatrix4x2fv(Program,Location,Transpose,Value) -> + cast(5825, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix3x.xml">external</a> documentation. +-spec programUniformMatrix3x4fv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +programUniformMatrix3x4fv(Program,Location,Transpose,Value) -> + cast(5826, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix4x.xml">external</a> documentation. +-spec programUniformMatrix4x3fv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +programUniformMatrix4x3fv(Program,Location,Transpose,Value) -> + cast(5827, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:24,(length(Value)):?GLuint, + (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat,V5:?GLfloat,V6:?GLfloat,V7:?GLfloat,V8:?GLfloat,V9:?GLfloat,V10:?GLfloat,V11:?GLfloat,V12:?GLfloat>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix2x.xml">external</a> documentation. +-spec programUniformMatrix2x3dv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float()}]) -> ok. +programUniformMatrix2x3dv(Program,Location,Transpose,Value) -> + cast(5828, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix3x.xml">external</a> documentation. +-spec programUniformMatrix3x2dv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float()}]) -> ok. +programUniformMatrix3x2dv(Program,Location,Transpose,Value) -> + cast(5829, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble>> || {V1,V2,V3,V4,V5,V6} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix2x.xml">external</a> documentation. +-spec programUniformMatrix2x4dv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +programUniformMatrix2x4dv(Program,Location,Transpose,Value) -> + cast(5830, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix4x.xml">external</a> documentation. +-spec programUniformMatrix4x2dv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +programUniformMatrix4x2dv(Program,Location,Transpose,Value) -> + cast(5831, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix3x.xml">external</a> documentation. +-spec programUniformMatrix3x4dv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +programUniformMatrix3x4dv(Program,Location,Transpose,Value) -> + cast(5832, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). + +%% @spec (Program::integer(),Location::integer(),Transpose::0|1,Value::[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glProgramUniformMatrix4x.xml">external</a> documentation. +-spec programUniformMatrix4x3dv(integer(),integer(),0|1,[{float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float(),float()}]) -> ok. +programUniformMatrix4x3dv(Program,Location,Transpose,Value) -> + cast(5833, <<Program:?GLuint,Location:?GLint,Transpose:?GLboolean,0:56,(length(Value)):?GLuint,0:32, + (<< <<V1:?GLdouble,V2:?GLdouble,V3:?GLdouble,V4:?GLdouble,V5:?GLdouble,V6:?GLdouble,V7:?GLdouble,V8:?GLdouble,V9:?GLdouble,V10:?GLdouble,V11:?GLdouble,V12:?GLdouble>> || {V1,V2,V3,V4,V5,V6,V7,V8,V9,V10,V11,V12} <- Value>>)/binary>>). + +%% @spec (Pipeline::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glValidateProgramPipeline.xml">external</a> documentation. +-spec validateProgramPipeline(integer()) -> ok. +validateProgramPipeline(Pipeline) -> + cast(5834, <<Pipeline:?GLuint>>). + +%% @spec (Pipeline::integer(),BufSize::integer()) -> string() +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetProgramPipelineInfoLog.xml">external</a> documentation. +-spec getProgramPipelineInfoLog(integer(),integer()) -> string(). +getProgramPipelineInfoLog(Pipeline,BufSize) -> + call(5835, <<Pipeline:?GLuint,BufSize:?GLsizei>>). + +%% @spec (Index::integer(),X::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribL.xml">external</a> documentation. +-spec vertexAttribL1d(integer(),float()) -> ok. +vertexAttribL1d(Index,X) -> + cast(5836, <<Index:?GLuint,0:32,X:?GLdouble>>). + +%% @spec (Index::integer(),X::float(),Y::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribL.xml">external</a> documentation. +-spec vertexAttribL2d(integer(),float(),float()) -> ok. +vertexAttribL2d(Index,X,Y) -> + cast(5837, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble>>). + +%% @spec (Index::integer(),X::float(),Y::float(),Z::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribL.xml">external</a> documentation. +-spec vertexAttribL3d(integer(),float(),float(),float()) -> ok. +vertexAttribL3d(Index,X,Y,Z) -> + cast(5838, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble>>). + +%% @spec (Index::integer(),X::float(),Y::float(),Z::float(),W::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribL.xml">external</a> documentation. +-spec vertexAttribL4d(integer(),float(),float(),float(),float()) -> ok. +vertexAttribL4d(Index,X,Y,Z,W) -> + cast(5839, <<Index:?GLuint,0:32,X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). + +%% @spec (Index,{X}) -> ok +%% @equiv vertexAttribL1d(Index,X) +-spec vertexAttribL1dv(integer(),{float()}) -> ok. +vertexAttribL1dv(Index,{X}) -> vertexAttribL1d(Index,X). + +%% @spec (Index,{X,Y}) -> ok +%% @equiv vertexAttribL2d(Index,X,Y) +-spec vertexAttribL2dv(integer(),{float(),float()}) -> ok. +vertexAttribL2dv(Index,{X,Y}) -> vertexAttribL2d(Index,X,Y). + +%% @spec (Index,{X,Y,Z}) -> ok +%% @equiv vertexAttribL3d(Index,X,Y,Z) +-spec vertexAttribL3dv(integer(),{float(),float(),float()}) -> ok. +vertexAttribL3dv(Index,{X,Y,Z}) -> vertexAttribL3d(Index,X,Y,Z). + +%% @spec (Index,{X,Y,Z,W}) -> ok +%% @equiv vertexAttribL4d(Index,X,Y,Z,W) +-spec vertexAttribL4dv(integer(),{float(),float(),float(),float()}) -> ok. +vertexAttribL4dv(Index,{X,Y,Z,W}) -> vertexAttribL4d(Index,X,Y,Z,W). + +%% @spec (Index::integer(),Size::integer(),Type::enum(),Stride::integer(),Pointer::offset()|mem()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glVertexAttribLPointer.xml">external</a> documentation. +-spec vertexAttribLPointer(integer(),integer(),enum(),integer(),offset()|mem()) -> ok. +vertexAttribLPointer(Index,Size,Type,Stride,Pointer) when is_integer(Pointer) -> + cast(5840, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei,Pointer:?GLuint>>); +vertexAttribLPointer(Index,Size,Type,Stride,Pointer) -> + send_bin(Pointer), + cast(5841, <<Index:?GLuint,Size:?GLint,Type:?GLenum,Stride:?GLsizei>>). + +%% @spec (Index::integer(),Pname::enum()) -> {float(),float(),float(),float()} +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetVertexAttribL.xml">external</a> documentation. +-spec getVertexAttribLdv(integer(),enum()) -> {float(),float(),float(),float()}. +getVertexAttribLdv(Index,Pname) -> + call(5842, <<Index:?GLuint,Pname:?GLenum>>). + +%% @spec (First::integer(),V::[{float(),float(),float(),float()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glViewportArrayv.xml">external</a> documentation. +-spec viewportArrayv(integer(),[{float(),float(),float(),float()}]) -> ok. +viewportArrayv(First,V) -> + cast(5843, <<First:?GLuint,(length(V)):?GLuint, + (<< <<V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>> || {V1,V2,V3,V4} <- V>>)/binary>>). + +%% @spec (Index::integer(),X::float(),Y::float(),W::float(),H::float()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glViewportIndexed.xml">external</a> documentation. +-spec viewportIndexedf(integer(),float(),float(),float(),float()) -> ok. +viewportIndexedf(Index,X,Y,W,H) -> + cast(5844, <<Index:?GLuint,X:?GLfloat,Y:?GLfloat,W:?GLfloat,H:?GLfloat>>). + +%% @spec (Index::integer(),V::{float(),float(),float(),float()}) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glViewportIndexed.xml">external</a> documentation. +-spec viewportIndexedfv(integer(),{float(),float(),float(),float()}) -> ok. +viewportIndexedfv(Index,{V1,V2,V3,V4}) -> + cast(5845, <<Index:?GLuint,V1:?GLfloat,V2:?GLfloat,V3:?GLfloat,V4:?GLfloat>>). + +%% @spec (First::integer(),V::[{integer(),integer(),integer(),integer()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScissorArrayv.xml">external</a> documentation. +-spec scissorArrayv(integer(),[{integer(),integer(),integer(),integer()}]) -> ok. +scissorArrayv(First,V) -> + cast(5846, <<First:?GLuint,(length(V)):?GLuint, + (<< <<V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>> || {V1,V2,V3,V4} <- V>>)/binary>>). + +%% @spec (Index::integer(),Left::integer(),Bottom::integer(),Width::integer(),Height::integer()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScissorIndexe.xml">external</a> documentation. +-spec scissorIndexed(integer(),integer(),integer(),integer(),integer()) -> ok. +scissorIndexed(Index,Left,Bottom,Width,Height) -> + cast(5847, <<Index:?GLuint,Left:?GLint,Bottom:?GLint,Width:?GLsizei,Height:?GLsizei>>). + +%% @spec (Index::integer(),V::{integer(),integer(),integer(),integer()}) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glScissorIndexe.xml">external</a> documentation. +-spec scissorIndexedv(integer(),{integer(),integer(),integer(),integer()}) -> ok. +scissorIndexedv(Index,{V1,V2,V3,V4}) -> + cast(5848, <<Index:?GLuint,V1:?GLint,V2:?GLint,V3:?GLint,V4:?GLint>>). + +%% @spec (First::integer(),V::[{clamp(),clamp()}]) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthRangeArrayv.xml">external</a> documentation. +-spec depthRangeArrayv(integer(),[{clamp(),clamp()}]) -> ok. +depthRangeArrayv(First,V) -> + cast(5849, <<First:?GLuint,0:32,(length(V)):?GLuint,0:32, + (<< <<V1:?GLclampd,V2:?GLclampd>> || {V1,V2} <- V>>)/binary>>). + +%% @spec (Index::integer(),N::clamp(),F::clamp()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthRangeIndexe.xml">external</a> documentation. +-spec depthRangeIndexed(integer(),clamp(),clamp()) -> ok. +depthRangeIndexed(Index,N,F) -> + cast(5850, <<Index:?GLuint,0:32,N:?GLclampd,F:?GLclampd>>). + +%% @spec (Target::enum(),Index::integer()) -> [float()] +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetFloati_v.xml">external</a> documentation. +-spec getFloati_v(enum(),integer()) -> [float()]. +getFloati_v(Target,Index) -> + call(5851, <<Target:?GLenum,Index:?GLuint>>). + +%% @spec (Target::enum(),Index::integer()) -> [float()] +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetDoublei_v.xml">external</a> documentation. +-spec getDoublei_v(enum(),integer()) -> [float()]. +getDoublei_v(Target,Index) -> + call(5852, <<Target:?GLenum,Index:?GLuint>>). + +%% @spec (Source::enum(),Type::enum(),Severity::enum(),Ids::[integer()],Enabled::0|1) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDebugMessageControlARB.xml">external</a> documentation. +-spec debugMessageControlARB(enum(),enum(),enum(),[integer()],0|1) -> ok. +debugMessageControlARB(Source,Type,Severity,Ids,Enabled) -> + cast(5853, <<Source:?GLenum,Type:?GLenum,Severity:?GLenum,(length(Ids)):?GLuint, + (<< <<C:?GLuint>> || C <- Ids>>)/binary,0:(((length(Ids)) rem 2)*32),Enabled:?GLboolean>>). + +%% @spec (Source::enum(),Type::enum(),Id::integer(),Severity::enum(),Buf::string()) -> ok +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDebugMessageInsertARB.xml">external</a> documentation. +-spec debugMessageInsertARB(enum(),enum(),integer(),enum(),string()) -> ok. +debugMessageInsertARB(Source,Type,Id,Severity,Buf) -> + cast(5854, <<Source:?GLenum,Type:?GLenum,Id:?GLuint,Severity:?GLenum,(list_to_binary([Buf|[0]]))/binary,0:((8-((length(Buf)+ 1) rem 8)) rem 8)>>). + +%% @spec (Count::integer(),Bufsize::integer()) -> {integer(),Sources::[enum()],Types::[enum()],Ids::[integer()],Severities::[enum()],MessageLog::[string()]} +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetDebugMessageLogARB.xml">external</a> documentation. +-spec getDebugMessageLogARB(integer(),integer()) -> {integer(),[enum()],[enum()],[integer()],[enum()],[string()]}. +getDebugMessageLogARB(Count,Bufsize) -> + call(5855, <<Count:?GLuint,Bufsize:?GLsizei>>). + +%% @spec () -> enum() +%% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glGetGraphicsResetStatusARB.xml">external</a> documentation. +-spec getGraphicsResetStatusARB() -> enum(). +getGraphicsResetStatusARB() -> + call(5856, <<>>). %% @spec () -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glResizeBuffersMESA.xml">external</a> documentation. -spec resizeBuffersMESA() -> ok. resizeBuffersMESA() -> - cast(5676, <<>>). + cast(5857, <<>>). %% @spec (X::float(),Y::float(),Z::float(),W::float()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos4dMESA.xml">external</a> documentation. -spec windowPos4dMESA(float(),float(),float(),float()) -> ok. windowPos4dMESA(X,Y,Z,W) -> - cast(5677, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). + cast(5858, <<X:?GLdouble,Y:?GLdouble,Z:?GLdouble,W:?GLdouble>>). %% @spec ({X,Y,Z,W}) -> ok %% @equiv windowPos4dMESA(X,Y,Z,W) @@ -4768,7 +5975,7 @@ windowPos4dvMESA({X,Y,Z,W}) -> windowPos4dMESA(X,Y,Z,W). %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos4fMESA.xml">external</a> documentation. -spec windowPos4fMESA(float(),float(),float(),float()) -> ok. windowPos4fMESA(X,Y,Z,W) -> - cast(5678, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). + cast(5859, <<X:?GLfloat,Y:?GLfloat,Z:?GLfloat,W:?GLfloat>>). %% @spec ({X,Y,Z,W}) -> ok %% @equiv windowPos4fMESA(X,Y,Z,W) @@ -4779,7 +5986,7 @@ windowPos4fvMESA({X,Y,Z,W}) -> windowPos4fMESA(X,Y,Z,W). %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos4iMESA.xml">external</a> documentation. -spec windowPos4iMESA(integer(),integer(),integer(),integer()) -> ok. windowPos4iMESA(X,Y,Z,W) -> - cast(5679, <<X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>). + cast(5860, <<X:?GLint,Y:?GLint,Z:?GLint,W:?GLint>>). %% @spec ({X,Y,Z,W}) -> ok %% @equiv windowPos4iMESA(X,Y,Z,W) @@ -4790,7 +5997,7 @@ windowPos4ivMESA({X,Y,Z,W}) -> windowPos4iMESA(X,Y,Z,W). %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glWindowPos4sMESA.xml">external</a> documentation. -spec windowPos4sMESA(integer(),integer(),integer(),integer()) -> ok. windowPos4sMESA(X,Y,Z,W) -> - cast(5680, <<X:?GLshort,Y:?GLshort,Z:?GLshort,W:?GLshort>>). + cast(5861, <<X:?GLshort,Y:?GLshort,Z:?GLshort,W:?GLshort>>). %% @spec ({X,Y,Z,W}) -> ok %% @equiv windowPos4sMESA(X,Y,Z,W) @@ -4801,11 +6008,11 @@ windowPos4svMESA({X,Y,Z,W}) -> windowPos4sMESA(X,Y,Z,W). %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glDepthBoundsEXT.xml">external</a> documentation. -spec depthBoundsEXT(clamp(),clamp()) -> ok. depthBoundsEXT(Zmin,Zmax) -> - cast(5681, <<Zmin:?GLclampd,Zmax:?GLclampd>>). + cast(5862, <<Zmin:?GLclampd,Zmax:?GLclampd>>). %% @spec (StencilTagBits::integer(),StencilClearTag::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/glStencilClearTagEXT.xml">external</a> documentation. -spec stencilClearTagEXT(integer(),integer()) -> ok. stencilClearTagEXT(StencilTagBits,StencilClearTag) -> - cast(5682, <<StencilTagBits:?GLsizei,StencilClearTag:?GLuint>>). + cast(5863, <<StencilTagBits:?GLsizei,StencilClearTag:?GLuint>>). diff --git a/lib/wx/src/gen/glu.erl b/lib/wx/src/gen/glu.erl index 300b411fd2..c16f0cf125 100644 --- a/lib/wx/src/gen/glu.erl +++ b/lib/wx/src/gen/glu.erl @@ -50,6 +50,9 @@ -define(GLintptr,64/native-unsigned). -define(GLUquadric,64/native-unsigned). -define(GLhandleARB,64/native-unsigned). +-define(GLsync,64/native-unsigned). +-define(GLuint64,64/native-unsigned). +-define(GLint64,64/native-signed). -type enum() :: non_neg_integer(). -type mem() :: binary() | tuple(). @@ -121,13 +124,11 @@ build3DMipmaps(Target,InternalFormat,Width,Height,Depth,Format,Type,Data) -> send_bin(Data), call(5015, <<Target:?GLenum,InternalFormat:?GLint,Width:?GLsizei,Height:?GLsizei,Depth:?GLsizei,Format:?GLenum,Type:?GLenum>>). -%% @spec (ExtName::[integer()],ExtString::[integer()]) -> 0|1 +%% @spec (ExtName::string(),ExtString::string()) -> 0|1 %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluCheckExtension.xml">external</a> documentation. --spec checkExtension([integer()],[integer()]) -> 0|1. +-spec checkExtension(string(),string()) -> 0|1. checkExtension(ExtName,ExtString) -> - call(5016, <<(length(ExtName)):?GLuint, - (<< <<C:?GLubyte>> || C <- ExtName>>)/binary,0:((8-((length(ExtName)+ 4) rem 8)) rem 8),(length(ExtString)):?GLuint, - (<< <<C:?GLubyte>> || C <- ExtString>>)/binary,0:((8-((length(ExtString)+ 4) rem 8)) rem 8)>>). + call(5016, <<(list_to_binary([ExtName|[0]]))/binary,0:((8-((length(ExtName)+ 1) rem 8)) rem 8),(list_to_binary([ExtString|[0]]))/binary,0:((8-((length(ExtString)+ 1) rem 8)) rem 8)>>). %% @spec (Quad::integer(),Base::float(),Top::float(),Height::float(),Slices::integer(),Stacks::integer()) -> ok %% @doc See <a href="http://www.opengl.org/sdk/docs/man/xhtml/gluCylinder.xml">external</a> documentation. |