diff options
Diffstat (limited to 'lib')
-rw-r--r-- | lib/wx/api_gen/gl_gen.erl | 11 | ||||
-rw-r--r-- | lib/wx/api_gen/gl_gen_erl.erl | 4 | ||||
-rw-r--r-- | lib/wx/api_gen/wx_gen_erl.erl | 19 | ||||
-rw-r--r-- | lib/wx/include/gl.hrl | 814 | ||||
-rw-r--r-- | lib/wx/include/glu.hrl | 4 | ||||
-rw-r--r-- | lib/wx/include/wx.hrl | 2 |
6 files changed, 435 insertions, 419 deletions
diff --git a/lib/wx/api_gen/gl_gen.erl b/lib/wx/api_gen/gl_gen.erl index ce0cb922e9..331ba32ba4 100644 --- a/lib/wx/api_gen/gl_gen.erl +++ b/lib/wx/api_gen/gl_gen.erl @@ -190,14 +190,17 @@ parse_define([#xmlElement{name=initializer,content=[#xmlText{value=V}]}|_],Def,_ try case Val0 of "0x" ++ Val1 -> - Val = http_util:hexlist_to_integer(Val1), - Def#def{val=Val, type=hex}; + _ = http_util:hexlist_to_integer(Val1), + Def#def{val=Val1, type=hex}; _ -> Val = list_to_integer(Val0), Def#def{val=Val, type=int} end - catch _:_ -> - Def#def{val=Val0, type=string} + catch _:_ -> + case catch list_to_float(Val0) of + {'EXIT', _} -> Def#def{val=Val0, type=string}; + _ -> Def#def{val=Val0, type=float_str} + end end; parse_define([_|R], D, Opts) -> parse_define(R, D, Opts); diff --git a/lib/wx/api_gen/gl_gen_erl.erl b/lib/wx/api_gen/gl_gen_erl.erl index f77b2d8e24..25f89e4ad4 100644 --- a/lib/wx/api_gen/gl_gen_erl.erl +++ b/lib/wx/api_gen/gl_gen_erl.erl @@ -54,8 +54,10 @@ glu_defines(Defs) -> gen_define(#def{name=N, val=Val, type=int}) -> w("-define(~s, ~p).~n", [N,Val]); +gen_define(#def{name=N, val=Val, type=float_str}) -> + w("-define(~s, ~s).~n", [N,Val]); gen_define(#def{name=N, val=Val, type=hex}) -> - w("-define(~s, ~.16#).~n", [N,Val]); + w("-define(~s, 16#~s).~n", [N,Val]); gen_define(#def{name=N, val=Val, type=string}) -> w("-define(~s, ?~s).~n", [N,Val]); gen_define(#def{name="GLEXT_64_TYPES"++_, val=undefined, type=undefined}) -> diff --git a/lib/wx/api_gen/wx_gen_erl.erl b/lib/wx/api_gen/wx_gen_erl.erl index 59a4d3d8e7..1a616ed876 100644 --- a/lib/wx/api_gen/wx_gen_erl.erl +++ b/lib/wx/api_gen/wx_gen_erl.erl @@ -1059,16 +1059,16 @@ build_enum_ints(#enum{from=From, vals=Vals},Done) -> Format = fun(#const{name="wxEVT_" ++ _}) -> ignore; %% Ignore event macros they are not valid in our event model - (#const{name=Name,val=Value,is_const=true}) when is_integer(Value) -> + (#const{name=Name,val=Value,is_const=true}) when is_number(Value) -> w("-define(~s, ~p).~n", [enum_name(Name),Value]); - (#const{name=Name,val=Value,is_const=false}) when is_integer(Value) -> + (#const{name=Name,val=Value,is_const=false}) when is_number(Value) -> w("-define(~s, wxe_util:get_const(~s)).~n", [enum_name(Name),enum_name(Name)]); (#const{name=Name,val={Str,0}}) -> case string:tokens(Str, " |()") of [Token] -> - w("-define(~s, ?~s).~n", [enum_name(Name),Token]); + w("-define(~s, ~s).~n", [enum_name(Name),const_value(Token)]); Tokens -> - Def = args(fun(T) -> [$?|T] end, " bor ", Tokens), + Def = args(fun(T) -> const_value(T) end, " bor ", Tokens), w("-define(~s, (~s)).~n", [enum_name(Name),Def]) end; (#const{name=Name,val={Str,N}}) -> @@ -1093,6 +1093,17 @@ build_enum_ints(#enum{from=From, vals=Vals},Done) -> end, lists:foldl(Write, Done, Vals). +const_value(V) when is_integer(V) -> integer_to_list(V); +const_value(V = "16#" ++ IntList) -> + _ = http_util:hexlist_to_integer(IntList), %% ASSERT + V; +const_value(V0) -> + try + _ = list_to_integer(V0), + V0 + catch _:_ -> [$?|V0] + end. + gen_event_recs() -> open_write("../include/wx.hrl"), erl_copyright(), diff --git a/lib/wx/include/gl.hrl b/lib/wx/include/gl.hrl index c643ae0962..9004a8aa31 100644 --- a/lib/wx/include/gl.hrl +++ b/lib/wx/include/gl.hrl @@ -37,16 +37,16 @@ -define(GL_3_BYTES, 16#1408). -define(GL_4_BYTES, 16#1409). -define(GL_DOUBLE, 16#140A). --define(GL_POINTS, 16#0). --define(GL_LINES, 16#1). --define(GL_LINE_LOOP, 16#2). --define(GL_LINE_STRIP, 16#3). --define(GL_TRIANGLES, 16#4). --define(GL_TRIANGLE_STRIP, 16#5). --define(GL_TRIANGLE_FAN, 16#6). --define(GL_QUADS, 16#7). --define(GL_QUAD_STRIP, 16#8). --define(GL_POLYGON, 16#9). +-define(GL_POINTS, 16#0000). +-define(GL_LINES, 16#0001). +-define(GL_LINE_LOOP, 16#0002). +-define(GL_LINE_STRIP, 16#0003). +-define(GL_TRIANGLES, 16#0004). +-define(GL_TRIANGLE_STRIP, 16#0005). +-define(GL_TRIANGLE_FAN, 16#0006). +-define(GL_QUADS, 16#0007). +-define(GL_QUAD_STRIP, 16#0008). +-define(GL_POLYGON, 16#0009). -define(GL_VERTEX_ARRAY, 16#8074). -define(GL_NORMAL_ARRAY, 16#8075). -define(GL_COLOR_ARRAY, 16#8076). @@ -87,35 +87,35 @@ -define(GL_T2F_N3F_V3F, 16#2A2B). -define(GL_T2F_C4F_N3F_V3F, 16#2A2C). -define(GL_T4F_C4F_N3F_V4F, 16#2A2D). --define(GL_MATRIX_MODE, 16#BA0). +-define(GL_MATRIX_MODE, 16#0BA0). -define(GL_MODELVIEW, 16#1700). -define(GL_PROJECTION, 16#1701). -define(GL_TEXTURE, 16#1702). --define(GL_POINT_SMOOTH, 16#B10). --define(GL_POINT_SIZE, 16#B11). --define(GL_POINT_SIZE_GRANULARITY, 16#B13). --define(GL_POINT_SIZE_RANGE, 16#B12). --define(GL_LINE_SMOOTH, 16#B20). --define(GL_LINE_STIPPLE, 16#B24). --define(GL_LINE_STIPPLE_PATTERN, 16#B25). --define(GL_LINE_STIPPLE_REPEAT, 16#B26). --define(GL_LINE_WIDTH, 16#B21). --define(GL_LINE_WIDTH_GRANULARITY, 16#B23). --define(GL_LINE_WIDTH_RANGE, 16#B22). +-define(GL_POINT_SMOOTH, 16#0B10). +-define(GL_POINT_SIZE, 16#0B11). +-define(GL_POINT_SIZE_GRANULARITY, 16#0B13). +-define(GL_POINT_SIZE_RANGE, 16#0B12). +-define(GL_LINE_SMOOTH, 16#0B20). +-define(GL_LINE_STIPPLE, 16#0B24). +-define(GL_LINE_STIPPLE_PATTERN, 16#0B25). +-define(GL_LINE_STIPPLE_REPEAT, 16#0B26). +-define(GL_LINE_WIDTH, 16#0B21). +-define(GL_LINE_WIDTH_GRANULARITY, 16#0B23). +-define(GL_LINE_WIDTH_RANGE, 16#0B22). -define(GL_POINT, 16#1B00). -define(GL_LINE, 16#1B01). -define(GL_FILL, 16#1B02). --define(GL_CW, 16#900). --define(GL_CCW, 16#901). --define(GL_FRONT, 16#404). --define(GL_BACK, 16#405). --define(GL_POLYGON_MODE, 16#B40). --define(GL_POLYGON_SMOOTH, 16#B41). --define(GL_POLYGON_STIPPLE, 16#B42). --define(GL_EDGE_FLAG, 16#B43). --define(GL_CULL_FACE, 16#B44). --define(GL_CULL_FACE_MODE, 16#B45). --define(GL_FRONT_FACE, 16#B46). +-define(GL_CW, 16#0900). +-define(GL_CCW, 16#0901). +-define(GL_FRONT, 16#0404). +-define(GL_BACK, 16#0405). +-define(GL_POLYGON_MODE, 16#0B40). +-define(GL_POLYGON_SMOOTH, 16#0B41). +-define(GL_POLYGON_STIPPLE, 16#0B42). +-define(GL_EDGE_FLAG, 16#0B43). +-define(GL_CULL_FACE, 16#0B44). +-define(GL_CULL_FACE_MODE, 16#0B45). +-define(GL_FRONT_FACE, 16#0B46). -define(GL_POLYGON_OFFSET_FACTOR, 16#8038). -define(GL_POLYGON_OFFSET_UNITS, 16#2A00). -define(GL_POLYGON_OFFSET_POINT, 16#2A01). @@ -123,25 +123,25 @@ -define(GL_POLYGON_OFFSET_FILL, 16#8037). -define(GL_COMPILE, 16#1300). -define(GL_COMPILE_AND_EXECUTE, 16#1301). --define(GL_LIST_BASE, 16#B32). --define(GL_LIST_INDEX, 16#B33). --define(GL_LIST_MODE, 16#B30). --define(GL_NEVER, 16#200). --define(GL_LESS, 16#201). --define(GL_EQUAL, 16#202). --define(GL_LEQUAL, 16#203). --define(GL_GREATER, 16#204). --define(GL_NOTEQUAL, 16#205). --define(GL_GEQUAL, 16#206). --define(GL_ALWAYS, 16#207). --define(GL_DEPTH_TEST, 16#B71). --define(GL_DEPTH_BITS, 16#D56). --define(GL_DEPTH_CLEAR_VALUE, 16#B73). --define(GL_DEPTH_FUNC, 16#B74). --define(GL_DEPTH_RANGE, 16#B70). --define(GL_DEPTH_WRITEMASK, 16#B72). +-define(GL_LIST_BASE, 16#0B32). +-define(GL_LIST_INDEX, 16#0B33). +-define(GL_LIST_MODE, 16#0B30). +-define(GL_NEVER, 16#0200). +-define(GL_LESS, 16#0201). +-define(GL_EQUAL, 16#0202). +-define(GL_LEQUAL, 16#0203). +-define(GL_GREATER, 16#0204). +-define(GL_NOTEQUAL, 16#0205). +-define(GL_GEQUAL, 16#0206). +-define(GL_ALWAYS, 16#0207). +-define(GL_DEPTH_TEST, 16#0B71). +-define(GL_DEPTH_BITS, 16#0D56). +-define(GL_DEPTH_CLEAR_VALUE, 16#0B73). +-define(GL_DEPTH_FUNC, 16#0B74). +-define(GL_DEPTH_RANGE, 16#0B70). +-define(GL_DEPTH_WRITEMASK, 16#0B72). -define(GL_DEPTH_COMPONENT, 16#1902). --define(GL_LIGHTING, 16#B50). +-define(GL_LIGHTING, 16#0B50). -define(GL_LIGHT0, 16#4000). -define(GL_LIGHT1, 16#4001). -define(GL_LIGHT2, 16#4002). @@ -164,85 +164,85 @@ -define(GL_SPOT_DIRECTION, 16#1204). -define(GL_AMBIENT_AND_DIFFUSE, 16#1602). -define(GL_COLOR_INDEXES, 16#1603). --define(GL_LIGHT_MODEL_TWO_SIDE, 16#B52). --define(GL_LIGHT_MODEL_LOCAL_VIEWER, 16#B51). --define(GL_LIGHT_MODEL_AMBIENT, 16#B53). --define(GL_FRONT_AND_BACK, 16#408). --define(GL_SHADE_MODEL, 16#B54). +-define(GL_LIGHT_MODEL_TWO_SIDE, 16#0B52). +-define(GL_LIGHT_MODEL_LOCAL_VIEWER, 16#0B51). +-define(GL_LIGHT_MODEL_AMBIENT, 16#0B53). +-define(GL_FRONT_AND_BACK, 16#0408). +-define(GL_SHADE_MODEL, 16#0B54). -define(GL_FLAT, 16#1D00). -define(GL_SMOOTH, 16#1D01). --define(GL_COLOR_MATERIAL, 16#B57). --define(GL_COLOR_MATERIAL_FACE, 16#B55). --define(GL_COLOR_MATERIAL_PARAMETER, 16#B56). --define(GL_NORMALIZE, 16#BA1). +-define(GL_COLOR_MATERIAL, 16#0B57). +-define(GL_COLOR_MATERIAL_FACE, 16#0B55). +-define(GL_COLOR_MATERIAL_PARAMETER, 16#0B56). +-define(GL_NORMALIZE, 16#0BA1). -define(GL_CLIP_PLANE0, 16#3000). -define(GL_CLIP_PLANE1, 16#3001). -define(GL_CLIP_PLANE2, 16#3002). -define(GL_CLIP_PLANE3, 16#3003). -define(GL_CLIP_PLANE4, 16#3004). -define(GL_CLIP_PLANE5, 16#3005). --define(GL_ACCUM_RED_BITS, 16#D58). --define(GL_ACCUM_GREEN_BITS, 16#D59). --define(GL_ACCUM_BLUE_BITS, 16#D5A). --define(GL_ACCUM_ALPHA_BITS, 16#D5B). --define(GL_ACCUM_CLEAR_VALUE, 16#B80). --define(GL_ACCUM, 16#100). --define(GL_ADD, 16#104). --define(GL_LOAD, 16#101). --define(GL_MULT, 16#103). --define(GL_RETURN, 16#102). --define(GL_ALPHA_TEST, 16#BC0). --define(GL_ALPHA_TEST_REF, 16#BC2). --define(GL_ALPHA_TEST_FUNC, 16#BC1). --define(GL_BLEND, 16#BE2). --define(GL_BLEND_SRC, 16#BE1). --define(GL_BLEND_DST, 16#BE0). +-define(GL_ACCUM_RED_BITS, 16#0D58). +-define(GL_ACCUM_GREEN_BITS, 16#0D59). +-define(GL_ACCUM_BLUE_BITS, 16#0D5A). +-define(GL_ACCUM_ALPHA_BITS, 16#0D5B). +-define(GL_ACCUM_CLEAR_VALUE, 16#0B80). +-define(GL_ACCUM, 16#0100). +-define(GL_ADD, 16#0104). +-define(GL_LOAD, 16#0101). +-define(GL_MULT, 16#0103). +-define(GL_RETURN, 16#0102). +-define(GL_ALPHA_TEST, 16#0BC0). +-define(GL_ALPHA_TEST_REF, 16#0BC2). +-define(GL_ALPHA_TEST_FUNC, 16#0BC1). +-define(GL_BLEND, 16#0BE2). +-define(GL_BLEND_SRC, 16#0BE1). +-define(GL_BLEND_DST, 16#0BE0). -define(GL_ZERO, 16#0). -define(GL_ONE, 16#1). --define(GL_SRC_COLOR, 16#300). --define(GL_ONE_MINUS_SRC_COLOR, 16#301). --define(GL_SRC_ALPHA, 16#302). --define(GL_ONE_MINUS_SRC_ALPHA, 16#303). --define(GL_DST_ALPHA, 16#304). --define(GL_ONE_MINUS_DST_ALPHA, 16#305). --define(GL_DST_COLOR, 16#306). --define(GL_ONE_MINUS_DST_COLOR, 16#307). --define(GL_SRC_ALPHA_SATURATE, 16#308). +-define(GL_SRC_COLOR, 16#0300). +-define(GL_ONE_MINUS_SRC_COLOR, 16#0301). +-define(GL_SRC_ALPHA, 16#0302). +-define(GL_ONE_MINUS_SRC_ALPHA, 16#0303). +-define(GL_DST_ALPHA, 16#0304). +-define(GL_ONE_MINUS_DST_ALPHA, 16#0305). +-define(GL_DST_COLOR, 16#0306). +-define(GL_ONE_MINUS_DST_COLOR, 16#0307). +-define(GL_SRC_ALPHA_SATURATE, 16#0308). -define(GL_FEEDBACK, 16#1C01). -define(GL_RENDER, 16#1C00). -define(GL_SELECT, 16#1C02). --define(GL_2D, 16#600). --define(GL_3D, 16#601). --define(GL_3D_COLOR, 16#602). --define(GL_3D_COLOR_TEXTURE, 16#603). --define(GL_4D_COLOR_TEXTURE, 16#604). --define(GL_POINT_TOKEN, 16#701). --define(GL_LINE_TOKEN, 16#702). --define(GL_LINE_RESET_TOKEN, 16#707). --define(GL_POLYGON_TOKEN, 16#703). --define(GL_BITMAP_TOKEN, 16#704). --define(GL_DRAW_PIXEL_TOKEN, 16#705). --define(GL_COPY_PIXEL_TOKEN, 16#706). --define(GL_PASS_THROUGH_TOKEN, 16#700). --define(GL_FEEDBACK_BUFFER_POINTER, 16#DF0). --define(GL_FEEDBACK_BUFFER_SIZE, 16#DF1). --define(GL_FEEDBACK_BUFFER_TYPE, 16#DF2). --define(GL_SELECTION_BUFFER_POINTER, 16#DF3). --define(GL_SELECTION_BUFFER_SIZE, 16#DF4). --define(GL_FOG, 16#B60). --define(GL_FOG_MODE, 16#B65). --define(GL_FOG_DENSITY, 16#B62). --define(GL_FOG_COLOR, 16#B66). --define(GL_FOG_INDEX, 16#B61). --define(GL_FOG_START, 16#B63). --define(GL_FOG_END, 16#B64). +-define(GL_2D, 16#0600). +-define(GL_3D, 16#0601). +-define(GL_3D_COLOR, 16#0602). +-define(GL_3D_COLOR_TEXTURE, 16#0603). +-define(GL_4D_COLOR_TEXTURE, 16#0604). +-define(GL_POINT_TOKEN, 16#0701). +-define(GL_LINE_TOKEN, 16#0702). +-define(GL_LINE_RESET_TOKEN, 16#0707). +-define(GL_POLYGON_TOKEN, 16#0703). +-define(GL_BITMAP_TOKEN, 16#0704). +-define(GL_DRAW_PIXEL_TOKEN, 16#0705). +-define(GL_COPY_PIXEL_TOKEN, 16#0706). +-define(GL_PASS_THROUGH_TOKEN, 16#0700). +-define(GL_FEEDBACK_BUFFER_POINTER, 16#0DF0). +-define(GL_FEEDBACK_BUFFER_SIZE, 16#0DF1). +-define(GL_FEEDBACK_BUFFER_TYPE, 16#0DF2). +-define(GL_SELECTION_BUFFER_POINTER, 16#0DF3). +-define(GL_SELECTION_BUFFER_SIZE, 16#0DF4). +-define(GL_FOG, 16#0B60). +-define(GL_FOG_MODE, 16#0B65). +-define(GL_FOG_DENSITY, 16#0B62). +-define(GL_FOG_COLOR, 16#0B66). +-define(GL_FOG_INDEX, 16#0B61). +-define(GL_FOG_START, 16#0B63). +-define(GL_FOG_END, 16#0B64). -define(GL_LINEAR, 16#2601). --define(GL_EXP, 16#800). --define(GL_EXP2, 16#801). --define(GL_LOGIC_OP, 16#BF1). --define(GL_INDEX_LOGIC_OP, 16#BF1). --define(GL_COLOR_LOGIC_OP, 16#BF2). --define(GL_LOGIC_OP_MODE, 16#BF0). +-define(GL_EXP, 16#0800). +-define(GL_EXP2, 16#0801). +-define(GL_LOGIC_OP, 16#0BF1). +-define(GL_INDEX_LOGIC_OP, 16#0BF1). +-define(GL_COLOR_LOGIC_OP, 16#0BF2). +-define(GL_LOGIC_OP_MODE, 16#0BF0). -define(GL_CLEAR, 16#1500). -define(GL_SET, 16#150F). -define(GL_COPY, 16#1503). @@ -259,32 +259,32 @@ -define(GL_AND_INVERTED, 16#1504). -define(GL_OR_REVERSE, 16#150B). -define(GL_OR_INVERTED, 16#150D). --define(GL_STENCIL_BITS, 16#D57). --define(GL_STENCIL_TEST, 16#B90). --define(GL_STENCIL_CLEAR_VALUE, 16#B91). --define(GL_STENCIL_FUNC, 16#B92). --define(GL_STENCIL_VALUE_MASK, 16#B93). --define(GL_STENCIL_FAIL, 16#B94). --define(GL_STENCIL_PASS_DEPTH_FAIL, 16#B95). --define(GL_STENCIL_PASS_DEPTH_PASS, 16#B96). --define(GL_STENCIL_REF, 16#B97). --define(GL_STENCIL_WRITEMASK, 16#B98). +-define(GL_STENCIL_BITS, 16#0D57). +-define(GL_STENCIL_TEST, 16#0B90). +-define(GL_STENCIL_CLEAR_VALUE, 16#0B91). +-define(GL_STENCIL_FUNC, 16#0B92). +-define(GL_STENCIL_VALUE_MASK, 16#0B93). +-define(GL_STENCIL_FAIL, 16#0B94). +-define(GL_STENCIL_PASS_DEPTH_FAIL, 16#0B95). +-define(GL_STENCIL_PASS_DEPTH_PASS, 16#0B96). +-define(GL_STENCIL_REF, 16#0B97). +-define(GL_STENCIL_WRITEMASK, 16#0B98). -define(GL_STENCIL_INDEX, 16#1901). -define(GL_KEEP, 16#1E00). -define(GL_REPLACE, 16#1E01). -define(GL_INCR, 16#1E02). -define(GL_DECR, 16#1E03). -define(GL_NONE, 16#0). --define(GL_LEFT, 16#406). --define(GL_RIGHT, 16#407). --define(GL_FRONT_LEFT, 16#400). --define(GL_FRONT_RIGHT, 16#401). --define(GL_BACK_LEFT, 16#402). --define(GL_BACK_RIGHT, 16#403). --define(GL_AUX0, 16#409). --define(GL_AUX1, 16#40A). --define(GL_AUX2, 16#40B). --define(GL_AUX3, 16#40C). +-define(GL_LEFT, 16#0406). +-define(GL_RIGHT, 16#0407). +-define(GL_FRONT_LEFT, 16#0400). +-define(GL_FRONT_RIGHT, 16#0401). +-define(GL_BACK_LEFT, 16#0402). +-define(GL_BACK_RIGHT, 16#0403). +-define(GL_AUX0, 16#0409). +-define(GL_AUX1, 16#040A). +-define(GL_AUX2, 16#040B). +-define(GL_AUX3, 16#040C). -define(GL_COLOR_INDEX, 16#1900). -define(GL_RED, 16#1903). -define(GL_GREEN, 16#1904). @@ -292,161 +292,161 @@ -define(GL_ALPHA, 16#1906). -define(GL_LUMINANCE, 16#1909). -define(GL_LUMINANCE_ALPHA, 16#190A). --define(GL_ALPHA_BITS, 16#D55). --define(GL_RED_BITS, 16#D52). --define(GL_GREEN_BITS, 16#D53). --define(GL_BLUE_BITS, 16#D54). --define(GL_INDEX_BITS, 16#D51). --define(GL_SUBPIXEL_BITS, 16#D50). --define(GL_AUX_BUFFERS, 16#C00). --define(GL_READ_BUFFER, 16#C02). --define(GL_DRAW_BUFFER, 16#C01). --define(GL_DOUBLEBUFFER, 16#C32). --define(GL_STEREO, 16#C33). +-define(GL_ALPHA_BITS, 16#0D55). +-define(GL_RED_BITS, 16#0D52). +-define(GL_GREEN_BITS, 16#0D53). +-define(GL_BLUE_BITS, 16#0D54). +-define(GL_INDEX_BITS, 16#0D51). +-define(GL_SUBPIXEL_BITS, 16#0D50). +-define(GL_AUX_BUFFERS, 16#0C00). +-define(GL_READ_BUFFER, 16#0C02). +-define(GL_DRAW_BUFFER, 16#0C01). +-define(GL_DOUBLEBUFFER, 16#0C32). +-define(GL_STEREO, 16#0C33). -define(GL_BITMAP, 16#1A00). -define(GL_COLOR, 16#1800). -define(GL_DEPTH, 16#1801). -define(GL_STENCIL, 16#1802). --define(GL_DITHER, 16#BD0). +-define(GL_DITHER, 16#0BD0). -define(GL_RGB, 16#1907). -define(GL_RGBA, 16#1908). --define(GL_MAX_LIST_NESTING, 16#B31). --define(GL_MAX_EVAL_ORDER, 16#D30). --define(GL_MAX_LIGHTS, 16#D31). --define(GL_MAX_CLIP_PLANES, 16#D32). --define(GL_MAX_TEXTURE_SIZE, 16#D33). --define(GL_MAX_PIXEL_MAP_TABLE, 16#D34). --define(GL_MAX_ATTRIB_STACK_DEPTH, 16#D35). --define(GL_MAX_MODELVIEW_STACK_DEPTH, 16#D36). --define(GL_MAX_NAME_STACK_DEPTH, 16#D37). --define(GL_MAX_PROJECTION_STACK_DEPTH, 16#D38). --define(GL_MAX_TEXTURE_STACK_DEPTH, 16#D39). --define(GL_MAX_VIEWPORT_DIMS, 16#D3A). --define(GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, 16#D3B). --define(GL_ATTRIB_STACK_DEPTH, 16#BB0). --define(GL_CLIENT_ATTRIB_STACK_DEPTH, 16#BB1). --define(GL_COLOR_CLEAR_VALUE, 16#C22). --define(GL_COLOR_WRITEMASK, 16#C23). --define(GL_CURRENT_INDEX, 16#B01). --define(GL_CURRENT_COLOR, 16#B00). --define(GL_CURRENT_NORMAL, 16#B02). --define(GL_CURRENT_RASTER_COLOR, 16#B04). --define(GL_CURRENT_RASTER_DISTANCE, 16#B09). --define(GL_CURRENT_RASTER_INDEX, 16#B05). --define(GL_CURRENT_RASTER_POSITION, 16#B07). --define(GL_CURRENT_RASTER_TEXTURE_COORDS, 16#B06). --define(GL_CURRENT_RASTER_POSITION_VALID, 16#B08). --define(GL_CURRENT_TEXTURE_COORDS, 16#B03). --define(GL_INDEX_CLEAR_VALUE, 16#C20). --define(GL_INDEX_MODE, 16#C30). --define(GL_INDEX_WRITEMASK, 16#C21). --define(GL_MODELVIEW_MATRIX, 16#BA6). --define(GL_MODELVIEW_STACK_DEPTH, 16#BA3). --define(GL_NAME_STACK_DEPTH, 16#D70). --define(GL_PROJECTION_MATRIX, 16#BA7). --define(GL_PROJECTION_STACK_DEPTH, 16#BA4). --define(GL_RENDER_MODE, 16#C40). --define(GL_RGBA_MODE, 16#C31). --define(GL_TEXTURE_MATRIX, 16#BA8). --define(GL_TEXTURE_STACK_DEPTH, 16#BA5). --define(GL_VIEWPORT, 16#BA2). --define(GL_AUTO_NORMAL, 16#D80). --define(GL_MAP1_COLOR_4, 16#D90). --define(GL_MAP1_INDEX, 16#D91). --define(GL_MAP1_NORMAL, 16#D92). --define(GL_MAP1_TEXTURE_COORD_1, 16#D93). --define(GL_MAP1_TEXTURE_COORD_2, 16#D94). --define(GL_MAP1_TEXTURE_COORD_3, 16#D95). --define(GL_MAP1_TEXTURE_COORD_4, 16#D96). --define(GL_MAP1_VERTEX_3, 16#D97). --define(GL_MAP1_VERTEX_4, 16#D98). --define(GL_MAP2_COLOR_4, 16#DB0). --define(GL_MAP2_INDEX, 16#DB1). --define(GL_MAP2_NORMAL, 16#DB2). --define(GL_MAP2_TEXTURE_COORD_1, 16#DB3). --define(GL_MAP2_TEXTURE_COORD_2, 16#DB4). --define(GL_MAP2_TEXTURE_COORD_3, 16#DB5). --define(GL_MAP2_TEXTURE_COORD_4, 16#DB6). --define(GL_MAP2_VERTEX_3, 16#DB7). --define(GL_MAP2_VERTEX_4, 16#DB8). --define(GL_MAP1_GRID_DOMAIN, 16#DD0). --define(GL_MAP1_GRID_SEGMENTS, 16#DD1). --define(GL_MAP2_GRID_DOMAIN, 16#DD2). --define(GL_MAP2_GRID_SEGMENTS, 16#DD3). --define(GL_COEFF, 16#A00). --define(GL_ORDER, 16#A01). --define(GL_DOMAIN, 16#A02). --define(GL_PERSPECTIVE_CORRECTION_HINT, 16#C50). --define(GL_POINT_SMOOTH_HINT, 16#C51). --define(GL_LINE_SMOOTH_HINT, 16#C52). --define(GL_POLYGON_SMOOTH_HINT, 16#C53). --define(GL_FOG_HINT, 16#C54). +-define(GL_MAX_LIST_NESTING, 16#0B31). +-define(GL_MAX_EVAL_ORDER, 16#0D30). +-define(GL_MAX_LIGHTS, 16#0D31). +-define(GL_MAX_CLIP_PLANES, 16#0D32). +-define(GL_MAX_TEXTURE_SIZE, 16#0D33). +-define(GL_MAX_PIXEL_MAP_TABLE, 16#0D34). +-define(GL_MAX_ATTRIB_STACK_DEPTH, 16#0D35). +-define(GL_MAX_MODELVIEW_STACK_DEPTH, 16#0D36). +-define(GL_MAX_NAME_STACK_DEPTH, 16#0D37). +-define(GL_MAX_PROJECTION_STACK_DEPTH, 16#0D38). +-define(GL_MAX_TEXTURE_STACK_DEPTH, 16#0D39). +-define(GL_MAX_VIEWPORT_DIMS, 16#0D3A). +-define(GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, 16#0D3B). +-define(GL_ATTRIB_STACK_DEPTH, 16#0BB0). +-define(GL_CLIENT_ATTRIB_STACK_DEPTH, 16#0BB1). +-define(GL_COLOR_CLEAR_VALUE, 16#0C22). +-define(GL_COLOR_WRITEMASK, 16#0C23). +-define(GL_CURRENT_INDEX, 16#0B01). +-define(GL_CURRENT_COLOR, 16#0B00). +-define(GL_CURRENT_NORMAL, 16#0B02). +-define(GL_CURRENT_RASTER_COLOR, 16#0B04). +-define(GL_CURRENT_RASTER_DISTANCE, 16#0B09). +-define(GL_CURRENT_RASTER_INDEX, 16#0B05). +-define(GL_CURRENT_RASTER_POSITION, 16#0B07). +-define(GL_CURRENT_RASTER_TEXTURE_COORDS, 16#0B06). +-define(GL_CURRENT_RASTER_POSITION_VALID, 16#0B08). +-define(GL_CURRENT_TEXTURE_COORDS, 16#0B03). +-define(GL_INDEX_CLEAR_VALUE, 16#0C20). +-define(GL_INDEX_MODE, 16#0C30). +-define(GL_INDEX_WRITEMASK, 16#0C21). +-define(GL_MODELVIEW_MATRIX, 16#0BA6). +-define(GL_MODELVIEW_STACK_DEPTH, 16#0BA3). +-define(GL_NAME_STACK_DEPTH, 16#0D70). +-define(GL_PROJECTION_MATRIX, 16#0BA7). +-define(GL_PROJECTION_STACK_DEPTH, 16#0BA4). +-define(GL_RENDER_MODE, 16#0C40). +-define(GL_RGBA_MODE, 16#0C31). +-define(GL_TEXTURE_MATRIX, 16#0BA8). +-define(GL_TEXTURE_STACK_DEPTH, 16#0BA5). +-define(GL_VIEWPORT, 16#0BA2). +-define(GL_AUTO_NORMAL, 16#0D80). +-define(GL_MAP1_COLOR_4, 16#0D90). +-define(GL_MAP1_INDEX, 16#0D91). +-define(GL_MAP1_NORMAL, 16#0D92). +-define(GL_MAP1_TEXTURE_COORD_1, 16#0D93). +-define(GL_MAP1_TEXTURE_COORD_2, 16#0D94). +-define(GL_MAP1_TEXTURE_COORD_3, 16#0D95). +-define(GL_MAP1_TEXTURE_COORD_4, 16#0D96). +-define(GL_MAP1_VERTEX_3, 16#0D97). +-define(GL_MAP1_VERTEX_4, 16#0D98). +-define(GL_MAP2_COLOR_4, 16#0DB0). +-define(GL_MAP2_INDEX, 16#0DB1). +-define(GL_MAP2_NORMAL, 16#0DB2). +-define(GL_MAP2_TEXTURE_COORD_1, 16#0DB3). +-define(GL_MAP2_TEXTURE_COORD_2, 16#0DB4). +-define(GL_MAP2_TEXTURE_COORD_3, 16#0DB5). +-define(GL_MAP2_TEXTURE_COORD_4, 16#0DB6). +-define(GL_MAP2_VERTEX_3, 16#0DB7). +-define(GL_MAP2_VERTEX_4, 16#0DB8). +-define(GL_MAP1_GRID_DOMAIN, 16#0DD0). +-define(GL_MAP1_GRID_SEGMENTS, 16#0DD1). +-define(GL_MAP2_GRID_DOMAIN, 16#0DD2). +-define(GL_MAP2_GRID_SEGMENTS, 16#0DD3). +-define(GL_COEFF, 16#0A00). +-define(GL_ORDER, 16#0A01). +-define(GL_DOMAIN, 16#0A02). +-define(GL_PERSPECTIVE_CORRECTION_HINT, 16#0C50). +-define(GL_POINT_SMOOTH_HINT, 16#0C51). +-define(GL_LINE_SMOOTH_HINT, 16#0C52). +-define(GL_POLYGON_SMOOTH_HINT, 16#0C53). +-define(GL_FOG_HINT, 16#0C54). -define(GL_DONT_CARE, 16#1100). -define(GL_FASTEST, 16#1101). -define(GL_NICEST, 16#1102). --define(GL_SCISSOR_BOX, 16#C10). --define(GL_SCISSOR_TEST, 16#C11). --define(GL_MAP_COLOR, 16#D10). --define(GL_MAP_STENCIL, 16#D11). --define(GL_INDEX_SHIFT, 16#D12). --define(GL_INDEX_OFFSET, 16#D13). --define(GL_RED_SCALE, 16#D14). --define(GL_RED_BIAS, 16#D15). --define(GL_GREEN_SCALE, 16#D18). --define(GL_GREEN_BIAS, 16#D19). --define(GL_BLUE_SCALE, 16#D1A). --define(GL_BLUE_BIAS, 16#D1B). --define(GL_ALPHA_SCALE, 16#D1C). --define(GL_ALPHA_BIAS, 16#D1D). --define(GL_DEPTH_SCALE, 16#D1E). --define(GL_DEPTH_BIAS, 16#D1F). --define(GL_PIXEL_MAP_S_TO_S_SIZE, 16#CB1). --define(GL_PIXEL_MAP_I_TO_I_SIZE, 16#CB0). --define(GL_PIXEL_MAP_I_TO_R_SIZE, 16#CB2). --define(GL_PIXEL_MAP_I_TO_G_SIZE, 16#CB3). --define(GL_PIXEL_MAP_I_TO_B_SIZE, 16#CB4). --define(GL_PIXEL_MAP_I_TO_A_SIZE, 16#CB5). --define(GL_PIXEL_MAP_R_TO_R_SIZE, 16#CB6). --define(GL_PIXEL_MAP_G_TO_G_SIZE, 16#CB7). --define(GL_PIXEL_MAP_B_TO_B_SIZE, 16#CB8). --define(GL_PIXEL_MAP_A_TO_A_SIZE, 16#CB9). --define(GL_PIXEL_MAP_S_TO_S, 16#C71). --define(GL_PIXEL_MAP_I_TO_I, 16#C70). --define(GL_PIXEL_MAP_I_TO_R, 16#C72). --define(GL_PIXEL_MAP_I_TO_G, 16#C73). --define(GL_PIXEL_MAP_I_TO_B, 16#C74). --define(GL_PIXEL_MAP_I_TO_A, 16#C75). --define(GL_PIXEL_MAP_R_TO_R, 16#C76). --define(GL_PIXEL_MAP_G_TO_G, 16#C77). --define(GL_PIXEL_MAP_B_TO_B, 16#C78). --define(GL_PIXEL_MAP_A_TO_A, 16#C79). --define(GL_PACK_ALIGNMENT, 16#D05). --define(GL_PACK_LSB_FIRST, 16#D01). --define(GL_PACK_ROW_LENGTH, 16#D02). --define(GL_PACK_SKIP_PIXELS, 16#D04). --define(GL_PACK_SKIP_ROWS, 16#D03). --define(GL_PACK_SWAP_BYTES, 16#D00). --define(GL_UNPACK_ALIGNMENT, 16#CF5). --define(GL_UNPACK_LSB_FIRST, 16#CF1). --define(GL_UNPACK_ROW_LENGTH, 16#CF2). --define(GL_UNPACK_SKIP_PIXELS, 16#CF4). --define(GL_UNPACK_SKIP_ROWS, 16#CF3). --define(GL_UNPACK_SWAP_BYTES, 16#CF0). --define(GL_ZOOM_X, 16#D16). --define(GL_ZOOM_Y, 16#D17). +-define(GL_SCISSOR_BOX, 16#0C10). +-define(GL_SCISSOR_TEST, 16#0C11). +-define(GL_MAP_COLOR, 16#0D10). +-define(GL_MAP_STENCIL, 16#0D11). +-define(GL_INDEX_SHIFT, 16#0D12). +-define(GL_INDEX_OFFSET, 16#0D13). +-define(GL_RED_SCALE, 16#0D14). +-define(GL_RED_BIAS, 16#0D15). +-define(GL_GREEN_SCALE, 16#0D18). +-define(GL_GREEN_BIAS, 16#0D19). +-define(GL_BLUE_SCALE, 16#0D1A). +-define(GL_BLUE_BIAS, 16#0D1B). +-define(GL_ALPHA_SCALE, 16#0D1C). +-define(GL_ALPHA_BIAS, 16#0D1D). +-define(GL_DEPTH_SCALE, 16#0D1E). +-define(GL_DEPTH_BIAS, 16#0D1F). +-define(GL_PIXEL_MAP_S_TO_S_SIZE, 16#0CB1). +-define(GL_PIXEL_MAP_I_TO_I_SIZE, 16#0CB0). +-define(GL_PIXEL_MAP_I_TO_R_SIZE, 16#0CB2). +-define(GL_PIXEL_MAP_I_TO_G_SIZE, 16#0CB3). +-define(GL_PIXEL_MAP_I_TO_B_SIZE, 16#0CB4). +-define(GL_PIXEL_MAP_I_TO_A_SIZE, 16#0CB5). +-define(GL_PIXEL_MAP_R_TO_R_SIZE, 16#0CB6). +-define(GL_PIXEL_MAP_G_TO_G_SIZE, 16#0CB7). +-define(GL_PIXEL_MAP_B_TO_B_SIZE, 16#0CB8). +-define(GL_PIXEL_MAP_A_TO_A_SIZE, 16#0CB9). +-define(GL_PIXEL_MAP_S_TO_S, 16#0C71). +-define(GL_PIXEL_MAP_I_TO_I, 16#0C70). +-define(GL_PIXEL_MAP_I_TO_R, 16#0C72). +-define(GL_PIXEL_MAP_I_TO_G, 16#0C73). +-define(GL_PIXEL_MAP_I_TO_B, 16#0C74). +-define(GL_PIXEL_MAP_I_TO_A, 16#0C75). +-define(GL_PIXEL_MAP_R_TO_R, 16#0C76). +-define(GL_PIXEL_MAP_G_TO_G, 16#0C77). +-define(GL_PIXEL_MAP_B_TO_B, 16#0C78). +-define(GL_PIXEL_MAP_A_TO_A, 16#0C79). +-define(GL_PACK_ALIGNMENT, 16#0D05). +-define(GL_PACK_LSB_FIRST, 16#0D01). +-define(GL_PACK_ROW_LENGTH, 16#0D02). +-define(GL_PACK_SKIP_PIXELS, 16#0D04). +-define(GL_PACK_SKIP_ROWS, 16#0D03). +-define(GL_PACK_SWAP_BYTES, 16#0D00). +-define(GL_UNPACK_ALIGNMENT, 16#0CF5). +-define(GL_UNPACK_LSB_FIRST, 16#0CF1). +-define(GL_UNPACK_ROW_LENGTH, 16#0CF2). +-define(GL_UNPACK_SKIP_PIXELS, 16#0CF4). +-define(GL_UNPACK_SKIP_ROWS, 16#0CF3). +-define(GL_UNPACK_SWAP_BYTES, 16#0CF0). +-define(GL_ZOOM_X, 16#0D16). +-define(GL_ZOOM_Y, 16#0D17). -define(GL_TEXTURE_ENV, 16#2300). -define(GL_TEXTURE_ENV_MODE, 16#2200). --define(GL_TEXTURE_1D, 16#DE0). --define(GL_TEXTURE_2D, 16#DE1). +-define(GL_TEXTURE_1D, 16#0DE0). +-define(GL_TEXTURE_2D, 16#0DE1). -define(GL_TEXTURE_WRAP_S, 16#2802). -define(GL_TEXTURE_WRAP_T, 16#2803). -define(GL_TEXTURE_MAG_FILTER, 16#2800). -define(GL_TEXTURE_MIN_FILTER, 16#2801). -define(GL_TEXTURE_ENV_COLOR, 16#2201). --define(GL_TEXTURE_GEN_S, 16#C60). --define(GL_TEXTURE_GEN_T, 16#C61). --define(GL_TEXTURE_GEN_R, 16#C62). --define(GL_TEXTURE_GEN_Q, 16#C63). +-define(GL_TEXTURE_GEN_S, 16#0C60). +-define(GL_TEXTURE_GEN_T, 16#0C61). +-define(GL_TEXTURE_GEN_R, 16#0C62). +-define(GL_TEXTURE_GEN_Q, 16#0C63). -define(GL_TEXTURE_GEN_MODE, 16#2500). -define(GL_TEXTURE_BORDER_COLOR, 16#1004). -define(GL_TEXTURE_WIDTH, 16#1000). @@ -482,33 +482,33 @@ -define(GL_VERSION, 16#1F02). -define(GL_EXTENSIONS, 16#1F03). -define(GL_NO_ERROR, 16#0). --define(GL_INVALID_ENUM, 16#500). --define(GL_INVALID_VALUE, 16#501). --define(GL_INVALID_OPERATION, 16#502). --define(GL_STACK_OVERFLOW, 16#503). --define(GL_STACK_UNDERFLOW, 16#504). --define(GL_OUT_OF_MEMORY, 16#505). --define(GL_CURRENT_BIT, 16#1). --define(GL_POINT_BIT, 16#2). --define(GL_LINE_BIT, 16#4). --define(GL_POLYGON_BIT, 16#8). --define(GL_POLYGON_STIPPLE_BIT, 16#10). --define(GL_PIXEL_MODE_BIT, 16#20). --define(GL_LIGHTING_BIT, 16#40). --define(GL_FOG_BIT, 16#80). --define(GL_DEPTH_BUFFER_BIT, 16#100). --define(GL_ACCUM_BUFFER_BIT, 16#200). --define(GL_STENCIL_BUFFER_BIT, 16#400). --define(GL_VIEWPORT_BIT, 16#800). --define(GL_TRANSFORM_BIT, 16#1000). --define(GL_ENABLE_BIT, 16#2000). --define(GL_COLOR_BUFFER_BIT, 16#4000). --define(GL_HINT_BIT, 16#8000). --define(GL_EVAL_BIT, 16#10000). --define(GL_LIST_BIT, 16#20000). --define(GL_TEXTURE_BIT, 16#40000). --define(GL_SCISSOR_BIT, 16#80000). --define(GL_ALL_ATTRIB_BITS, 16#FFFFF). +-define(GL_INVALID_ENUM, 16#0500). +-define(GL_INVALID_VALUE, 16#0501). +-define(GL_INVALID_OPERATION, 16#0502). +-define(GL_STACK_OVERFLOW, 16#0503). +-define(GL_STACK_UNDERFLOW, 16#0504). +-define(GL_OUT_OF_MEMORY, 16#0505). +-define(GL_CURRENT_BIT, 16#00000001). +-define(GL_POINT_BIT, 16#00000002). +-define(GL_LINE_BIT, 16#00000004). +-define(GL_POLYGON_BIT, 16#00000008). +-define(GL_POLYGON_STIPPLE_BIT, 16#00000010). +-define(GL_PIXEL_MODE_BIT, 16#00000020). +-define(GL_LIGHTING_BIT, 16#00000040). +-define(GL_FOG_BIT, 16#00000080). +-define(GL_DEPTH_BUFFER_BIT, 16#00000100). +-define(GL_ACCUM_BUFFER_BIT, 16#00000200). +-define(GL_STENCIL_BUFFER_BIT, 16#00000400). +-define(GL_VIEWPORT_BIT, 16#00000800). +-define(GL_TRANSFORM_BIT, 16#00001000). +-define(GL_ENABLE_BIT, 16#00002000). +-define(GL_COLOR_BUFFER_BIT, 16#00004000). +-define(GL_HINT_BIT, 16#00008000). +-define(GL_EVAL_BIT, 16#00010000). +-define(GL_LIST_BIT, 16#00020000). +-define(GL_TEXTURE_BIT, 16#00040000). +-define(GL_SCISSOR_BIT, 16#00080000). +-define(GL_ALL_ATTRIB_BITS, 16#000FFFFF). -define(GL_PROXY_TEXTURE_1D, 16#8063). -define(GL_PROXY_TEXTURE_2D, 16#8064). -define(GL_TEXTURE_PRIORITY, 16#8066). @@ -549,8 +549,8 @@ -define(GL_RGB10_A2, 16#8059). -define(GL_RGBA12, 16#805A). -define(GL_RGBA16, 16#805B). --define(GL_CLIENT_PIXEL_STORE_BIT, 16#1). --define(GL_CLIENT_VERTEX_ARRAY_BIT, 16#2). +-define(GL_CLIENT_PIXEL_STORE_BIT, 16#00000001). +-define(GL_CLIENT_VERTEX_ARRAY_BIT, 16#00000002). -define(GL_ALL_CLIENT_ATTRIB_BITS, 16#FFFFFFFF). -define(GL_CLIENT_ALL_ATTRIB_BITS, 16#FFFFFFFF). -define(GL_RESCALE_NORMAL, 16#803A). @@ -578,10 +578,10 @@ -define(GL_TEXTURE_MAX_LOD, 16#813B). -define(GL_TEXTURE_BASE_LEVEL, 16#813C). -define(GL_TEXTURE_MAX_LEVEL, 16#813D). --define(GL_SMOOTH_POINT_SIZE_RANGE, 16#B12). --define(GL_SMOOTH_POINT_SIZE_GRANULARITY, 16#B13). --define(GL_SMOOTH_LINE_WIDTH_RANGE, 16#B22). --define(GL_SMOOTH_LINE_WIDTH_GRANULARITY, 16#B23). +-define(GL_SMOOTH_POINT_SIZE_RANGE, 16#0B12). +-define(GL_SMOOTH_POINT_SIZE_GRANULARITY, 16#0B13). +-define(GL_SMOOTH_LINE_WIDTH_RANGE, 16#0B22). +-define(GL_SMOOTH_LINE_WIDTH_GRANULARITY, 16#0B23). -define(GL_ALIASED_POINT_SIZE_RANGE, 16#846D). -define(GL_ALIASED_LINE_WIDTH_RANGE, 16#846E). -define(GL_PACK_SKIP_IMAGES, 16#806B). @@ -808,14 +808,14 @@ -define(GL_UNSIGNED_SHORT_15_1_MESA, 16#8753). -define(GL_UNSIGNED_SHORT_1_15_REV_MESA, 16#8754). -define(GL_MESA_program_debug, 1). --define(GL_FRAGMENT_PROGRAM_POSITION_MESA, 16#8BB0). --define(GL_FRAGMENT_PROGRAM_CALLBACK_MESA, 16#8BB1). --define(GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA, 16#8BB2). --define(GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA, 16#8BB3). --define(GL_VERTEX_PROGRAM_POSITION_MESA, 16#8BB4). --define(GL_VERTEX_PROGRAM_CALLBACK_MESA, 16#8BB5). --define(GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA, 16#8BB6). --define(GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA, 16#8BB7). +-define(GL_FRAGMENT_PROGRAM_POSITION_MESA, 16#8bb0). +-define(GL_FRAGMENT_PROGRAM_CALLBACK_MESA, 16#8bb1). +-define(GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA, 16#8bb2). +-define(GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA, 16#8bb3). +-define(GL_VERTEX_PROGRAM_POSITION_MESA, 16#8bb4). +-define(GL_VERTEX_PROGRAM_CALLBACK_MESA, 16#8bb5). +-define(GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA, 16#8bb6). +-define(GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA, 16#8bb7). -define(GL_MESA_texture_array, 1). -define(GL_TEXTURE_1D_ARRAY_EXT, 16#8C18). -define(GL_PROXY_TEXTURE_1D_ARRAY_EXT, 16#8C19). @@ -1034,14 +1034,14 @@ -define(GL_CLIP_DISTANCE5, 16#3005). -define(GL_CLIP_DISTANCE6, 16#3006). -define(GL_CLIP_DISTANCE7, 16#3007). --define(GL_MAX_CLIP_DISTANCES, 16#D32). +-define(GL_MAX_CLIP_DISTANCES, 16#0D32). -define(GL_MAJOR_VERSION, 16#821B). -define(GL_MINOR_VERSION, 16#821C). -define(GL_NUM_EXTENSIONS, 16#821D). -define(GL_CONTEXT_FLAGS, 16#821E). -define(GL_COMPRESSED_RED, 16#8225). -define(GL_COMPRESSED_RG, 16#8226). --define(GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, 16#1). +-define(GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, 16#0001). -define(GL_RGBA32F, 16#8814). -define(GL_RGB32F, 16#8815). -define(GL_RGBA16F, 16#881A). @@ -1159,12 +1159,12 @@ -define(GL_SIGNED_NORMALIZED, 16#8F9C). -define(GL_PRIMITIVE_RESTART, 16#8F9D). -define(GL_PRIMITIVE_RESTART_INDEX, 16#8F9E). --define(GL_CONTEXT_CORE_PROFILE_BIT, 16#1). --define(GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, 16#2). --define(GL_LINES_ADJACENCY, 16#A). --define(GL_LINE_STRIP_ADJACENCY, 16#B). --define(GL_TRIANGLES_ADJACENCY, 16#C). --define(GL_TRIANGLE_STRIP_ADJACENCY, 16#D). +-define(GL_CONTEXT_CORE_PROFILE_BIT, 16#00000001). +-define(GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, 16#00000002). +-define(GL_LINES_ADJACENCY, 16#000A). +-define(GL_LINE_STRIP_ADJACENCY, 16#000B). +-define(GL_TRIANGLES_ADJACENCY, 16#000C). +-define(GL_TRIANGLE_STRIP_ADJACENCY, 16#000D). -define(GL_PROGRAM_POINT_SIZE, 16#8642). -define(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, 16#8C29). -define(GL_FRAMEBUFFER_ATTACHMENT_LAYERED, 16#8DA7). @@ -1551,7 +1551,7 @@ -define(GL_DEPTH_COMPONENT32F, 16#8CAC). -define(GL_DEPTH32F_STENCIL8, 16#8CAD). -define(GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 16#8DAD). --define(GL_INVALID_FRAMEBUFFER_OPERATION, 16#506). +-define(GL_INVALID_FRAMEBUFFER_OPERATION, 16#0506). -define(GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, 16#8210). -define(GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, 16#8211). -define(GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, 16#8212). @@ -1632,10 +1632,10 @@ -define(GL_TEXTURE_LUMINANCE_TYPE, 16#8C14). -define(GL_TEXTURE_INTENSITY_TYPE, 16#8C15). -define(GL_FRAMEBUFFER_SRGB, 16#8DB9). --define(GL_LINES_ADJACENCY_ARB, 16#A). --define(GL_LINE_STRIP_ADJACENCY_ARB, 16#B). --define(GL_TRIANGLES_ADJACENCY_ARB, 16#C). --define(GL_TRIANGLE_STRIP_ADJACENCY_ARB, 16#D). +-define(GL_LINES_ADJACENCY_ARB, 16#000A). +-define(GL_LINE_STRIP_ADJACENCY_ARB, 16#000B). +-define(GL_TRIANGLES_ADJACENCY_ARB, 16#000C). +-define(GL_TRIANGLE_STRIP_ADJACENCY_ARB, 16#000D). -define(GL_PROGRAM_POINT_SIZE_ARB, 16#8642). -define(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB, 16#8C29). -define(GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB, 16#8DA7). @@ -1652,12 +1652,12 @@ -define(GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB, 16#8DE1). -define(GL_HALF_FLOAT, 16#140B). -define(GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB, 16#88FE). --define(GL_MAP_READ_BIT, 16#1). --define(GL_MAP_WRITE_BIT, 16#2). --define(GL_MAP_INVALIDATE_RANGE_BIT, 16#4). --define(GL_MAP_INVALIDATE_BUFFER_BIT, 16#8). --define(GL_MAP_FLUSH_EXPLICIT_BIT, 16#10). --define(GL_MAP_UNSYNCHRONIZED_BIT, 16#20). +-define(GL_MAP_READ_BIT, 16#0001). +-define(GL_MAP_WRITE_BIT, 16#0002). +-define(GL_MAP_INVALIDATE_RANGE_BIT, 16#0004). +-define(GL_MAP_INVALIDATE_BUFFER_BIT, 16#0008). +-define(GL_MAP_FLUSH_EXPLICIT_BIT, 16#0010). +-define(GL_MAP_UNSYNCHRONIZED_BIT, 16#0020). -define(GL_TEXTURE_BUFFER_ARB, 16#8C2A). -define(GL_MAX_TEXTURE_BUFFER_SIZE_ARB, 16#8C2B). -define(GL_TEXTURE_BINDING_BUFFER_ARB, 16#8C2C). @@ -1722,7 +1722,7 @@ -define(GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, 16#8A44). -define(GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, 16#8A45). -define(GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, 16#8A46). --define(GL_INVALID_INDEX, 16#FFFFFFFF). +-define(GL_INVALID_INDEX, 16#FFFFFFFFu). -define(GL_COPY_READ_BUFFER, 16#8F36). -define(GL_COPY_WRITE_BUFFER, 16#8F37). -define(GL_DEPTH_CLAMP, 16#864F). @@ -1744,8 +1744,8 @@ -define(GL_TIMEOUT_EXPIRED, 16#911B). -define(GL_CONDITION_SATISFIED, 16#911C). -define(GL_WAIT_FAILED, 16#911D). --define(GL_SYNC_FLUSH_COMMANDS_BIT, 16#1). --define(GL_TIMEOUT_IGNORED, 16#FFFFFFFFFFFFFFFF). +-define(GL_SYNC_FLUSH_COMMANDS_BIT, 16#00000001). +-define(GL_TIMEOUT_IGNORED, 16#FFFFFFFFFFFFFFFFull). -define(GL_SAMPLE_POSITION, 16#8E50). -define(GL_SAMPLE_MASK, 16#8E51). -define(GL_SAMPLE_MASK_VALUE, 16#8E52). @@ -1828,7 +1828,7 @@ -define(GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, 16#8DE8). -define(GL_NUM_COMPATIBLE_SUBROUTINES, 16#8E4A). -define(GL_COMPATIBLE_SUBROUTINES, 16#8E4B). --define(GL_PATCHES, 16#E). +-define(GL_PATCHES, 16#000E). -define(GL_PATCH_VERTICES, 16#8E72). -define(GL_PATCH_DEFAULT_INNER_LEVEL, 16#8E73). -define(GL_PATCH_DEFAULT_OUTER_LEVEL, 16#8E74). @@ -1884,11 +1884,11 @@ -define(GL_PROGRAM_BINARY_LENGTH, 16#8741). -define(GL_NUM_PROGRAM_BINARY_FORMATS, 16#87FE). -define(GL_PROGRAM_BINARY_FORMATS, 16#87FF). --define(GL_VERTEX_SHADER_BIT, 16#1). --define(GL_FRAGMENT_SHADER_BIT, 16#2). --define(GL_GEOMETRY_SHADER_BIT, 16#4). --define(GL_TESS_CONTROL_SHADER_BIT, 16#8). --define(GL_TESS_EVALUATION_SHADER_BIT, 16#10). +-define(GL_VERTEX_SHADER_BIT, 16#00000001). +-define(GL_FRAGMENT_SHADER_BIT, 16#00000002). +-define(GL_GEOMETRY_SHADER_BIT, 16#00000004). +-define(GL_TESS_CONTROL_SHADER_BIT, 16#00000008). +-define(GL_TESS_EVALUATION_SHADER_BIT, 16#00000010). -define(GL_ALL_SHADER_BITS, 16#FFFFFFFF). -define(GL_PROGRAM_SEPARABLE, 16#8258). -define(GL_ACTIVE_PROGRAM, 16#8259). @@ -1923,7 +1923,7 @@ -define(GL_DEBUG_SEVERITY_HIGH_ARB, 16#9146). -define(GL_DEBUG_SEVERITY_MEDIUM_ARB, 16#9147). -define(GL_DEBUG_SEVERITY_LOW_ARB, 16#9148). --define(GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB, 16#4). +-define(GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB, 16#00000004). -define(GL_LOSE_CONTEXT_ON_RESET_ARB, 16#8252). -define(GL_GUILTY_CONTEXT_RESET_ARB, 16#8253). -define(GL_INNOCENT_CONTEXT_RESET_ARB, 16#8254). @@ -1969,18 +1969,18 @@ -define(GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, 16#92D9). -define(GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX, 16#92DA). -define(GL_UNSIGNED_INT_ATOMIC_COUNTER, 16#92DB). --define(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, 16#1). --define(GL_ELEMENT_ARRAY_BARRIER_BIT, 16#2). --define(GL_UNIFORM_BARRIER_BIT, 16#4). --define(GL_TEXTURE_FETCH_BARRIER_BIT, 16#8). --define(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, 16#20). --define(GL_COMMAND_BARRIER_BIT, 16#40). --define(GL_PIXEL_BUFFER_BARRIER_BIT, 16#80). --define(GL_TEXTURE_UPDATE_BARRIER_BIT, 16#100). --define(GL_BUFFER_UPDATE_BARRIER_BIT, 16#200). --define(GL_FRAMEBUFFER_BARRIER_BIT, 16#400). --define(GL_TRANSFORM_FEEDBACK_BARRIER_BIT, 16#800). --define(GL_ATOMIC_COUNTER_BARRIER_BIT, 16#1000). +-define(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, 16#00000001). +-define(GL_ELEMENT_ARRAY_BARRIER_BIT, 16#00000002). +-define(GL_UNIFORM_BARRIER_BIT, 16#00000004). +-define(GL_TEXTURE_FETCH_BARRIER_BIT, 16#00000008). +-define(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, 16#00000020). +-define(GL_COMMAND_BARRIER_BIT, 16#00000040). +-define(GL_PIXEL_BUFFER_BARRIER_BIT, 16#00000080). +-define(GL_TEXTURE_UPDATE_BARRIER_BIT, 16#00000100). +-define(GL_BUFFER_UPDATE_BARRIER_BIT, 16#00000200). +-define(GL_FRAMEBUFFER_BARRIER_BIT, 16#00000400). +-define(GL_TRANSFORM_FEEDBACK_BARRIER_BIT, 16#00000800). +-define(GL_ATOMIC_COUNTER_BARRIER_BIT, 16#00001000). -define(GL_ALL_BARRIER_BITS, 16#FFFFFFFF). -define(GL_MAX_IMAGE_UNITS, 16#8F38). -define(GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS, 16#8F39). @@ -2337,8 +2337,8 @@ -define(GL_FRAMEZOOM_SGIX, 16#818B). -define(GL_FRAMEZOOM_FACTOR_SGIX, 16#818C). -define(GL_MAX_FRAMEZOOM_FACTOR_SGIX, 16#818D). --define(GL_TEXTURE_DEFORMATION_BIT_SGIX, 16#1). --define(GL_GEOMETRY_DEFORMATION_BIT_SGIX, 16#2). +-define(GL_TEXTURE_DEFORMATION_BIT_SGIX, 16#00000001). +-define(GL_GEOMETRY_DEFORMATION_BIT_SGIX, 16#00000002). -define(GL_GEOMETRY_DEFORMATION_SGIX, 16#8194). -define(GL_TEXTURE_DEFORMATION_SGIX, 16#8195). -define(GL_DEFORMATIONS_MASK_SGIX, 16#8196). @@ -2377,24 +2377,24 @@ -define(GL_VERTEX_CONSISTENT_HINT_PGI, 16#1A22B). -define(GL_MATERIAL_SIDE_HINT_PGI, 16#1A22C). -define(GL_MAX_VERTEX_HINT_PGI, 16#1A22D). --define(GL_COLOR3_BIT_PGI, 16#10000). --define(GL_COLOR4_BIT_PGI, 16#20000). --define(GL_EDGEFLAG_BIT_PGI, 16#40000). --define(GL_INDEX_BIT_PGI, 16#80000). --define(GL_MAT_AMBIENT_BIT_PGI, 16#100000). --define(GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI, 16#200000). --define(GL_MAT_DIFFUSE_BIT_PGI, 16#400000). --define(GL_MAT_EMISSION_BIT_PGI, 16#800000). --define(GL_MAT_COLOR_INDEXES_BIT_PGI, 16#1000000). --define(GL_MAT_SHININESS_BIT_PGI, 16#2000000). --define(GL_MAT_SPECULAR_BIT_PGI, 16#4000000). --define(GL_NORMAL_BIT_PGI, 16#8000000). +-define(GL_COLOR3_BIT_PGI, 16#00010000). +-define(GL_COLOR4_BIT_PGI, 16#00020000). +-define(GL_EDGEFLAG_BIT_PGI, 16#00040000). +-define(GL_INDEX_BIT_PGI, 16#00080000). +-define(GL_MAT_AMBIENT_BIT_PGI, 16#00100000). +-define(GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI, 16#00200000). +-define(GL_MAT_DIFFUSE_BIT_PGI, 16#00400000). +-define(GL_MAT_EMISSION_BIT_PGI, 16#00800000). +-define(GL_MAT_COLOR_INDEXES_BIT_PGI, 16#01000000). +-define(GL_MAT_SHININESS_BIT_PGI, 16#02000000). +-define(GL_MAT_SPECULAR_BIT_PGI, 16#04000000). +-define(GL_NORMAL_BIT_PGI, 16#08000000). -define(GL_TEXCOORD1_BIT_PGI, 16#10000000). -define(GL_TEXCOORD2_BIT_PGI, 16#20000000). -define(GL_TEXCOORD3_BIT_PGI, 16#40000000). -define(GL_TEXCOORD4_BIT_PGI, 16#80000000). --define(GL_VERTEX23_BIT_PGI, 16#4). --define(GL_VERTEX4_BIT_PGI, 16#8). +-define(GL_VERTEX23_BIT_PGI, 16#00000004). +-define(GL_VERTEX4_BIT_PGI, 16#00000008). -define(GL_PREFER_DOUBLEBUFFER_HINT_PGI, 16#1A1F8). -define(GL_CONSERVE_MEMORY_HINT_PGI, 16#1A1FD). -define(GL_RECLAIM_MEMORY_HINT_PGI, 16#1A1FE). @@ -2591,9 +2591,9 @@ -define(GL_TEXTURE_CONSTANT_DATA_SUNX, 16#81D6). -define(GL_GLOBAL_ALPHA_SUN, 16#81D9). -define(GL_GLOBAL_ALPHA_FACTOR_SUN, 16#81DA). --define(GL_RESTART_SUN, 16#1). --define(GL_REPLACE_MIDDLE_SUN, 16#2). --define(GL_REPLACE_OLDEST_SUN, 16#3). +-define(GL_RESTART_SUN, 16#0001). +-define(GL_REPLACE_MIDDLE_SUN, 16#0002). +-define(GL_REPLACE_OLDEST_SUN, 16#0003). -define(GL_TRIANGLE_LIST_SUN, 16#81D7). -define(GL_REPLACEMENT_CODE_SUN, 16#81D8). -define(GL_REPLACEMENT_CODE_ARRAY_SUN, 16#85C0). @@ -3112,19 +3112,19 @@ -define(GL_SWIZZLE_STQ_DQ_ATI, 16#8979). -define(GL_SWIZZLE_STRQ_ATI, 16#897A). -define(GL_SWIZZLE_STRQ_DQ_ATI, 16#897B). --define(GL_RED_BIT_ATI, 16#1). --define(GL_GREEN_BIT_ATI, 16#2). --define(GL_BLUE_BIT_ATI, 16#4). --define(GL_2X_BIT_ATI, 16#1). --define(GL_4X_BIT_ATI, 16#2). --define(GL_8X_BIT_ATI, 16#4). --define(GL_HALF_BIT_ATI, 16#8). --define(GL_QUARTER_BIT_ATI, 16#10). --define(GL_EIGHTH_BIT_ATI, 16#20). --define(GL_SATURATE_BIT_ATI, 16#40). --define(GL_COMP_BIT_ATI, 16#2). --define(GL_NEGATE_BIT_ATI, 16#4). --define(GL_BIAS_BIT_ATI, 16#8). +-define(GL_RED_BIT_ATI, 16#00000001). +-define(GL_GREEN_BIT_ATI, 16#00000002). +-define(GL_BLUE_BIT_ATI, 16#00000004). +-define(GL_2X_BIT_ATI, 16#00000001). +-define(GL_4X_BIT_ATI, 16#00000002). +-define(GL_8X_BIT_ATI, 16#00000004). +-define(GL_HALF_BIT_ATI, 16#00000008). +-define(GL_QUARTER_BIT_ATI, 16#00000010). +-define(GL_EIGHTH_BIT_ATI, 16#00000020). +-define(GL_SATURATE_BIT_ATI, 16#00000040). +-define(GL_COMP_BIT_ATI, 16#00000002). +-define(GL_NEGATE_BIT_ATI, 16#00000004). +-define(GL_BIAS_BIT_ATI, 16#00000008). -define(GL_PN_TRIANGLES_ATI, 16#87F0). -define(GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI, 16#87F1). -define(GL_PN_TRIANGLES_POINT_MODE_ATI, 16#87F2). @@ -3409,7 +3409,7 @@ -define(GL_MAX_PROGRAM_IF_DEPTH_NV, 16#88F6). -define(GL_MAX_PROGRAM_LOOP_DEPTH_NV, 16#88F7). -define(GL_MAX_PROGRAM_LOOP_COUNT_NV, 16#88F8). --define(GL_INVALID_FRAMEBUFFER_OPERATION_EXT, 16#506). +-define(GL_INVALID_FRAMEBUFFER_OPERATION_EXT, 16#0506). -define(GL_MAX_RENDERBUFFER_SIZE_EXT, 16#84E8). -define(GL_FRAMEBUFFER_BINDING_EXT, 16#8CA6). -define(GL_RENDERBUFFER_BINDING_EXT, 16#8CA7). @@ -3506,10 +3506,10 @@ -define(GL_MAX_PROGRAM_RESULT_COMPONENTS_NV, 16#8909). -define(GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV, 16#8DA5). -define(GL_MAX_PROGRAM_GENERIC_RESULTS_NV, 16#8DA6). --define(GL_LINES_ADJACENCY_EXT, 16#A). --define(GL_LINE_STRIP_ADJACENCY_EXT, 16#B). --define(GL_TRIANGLES_ADJACENCY_EXT, 16#C). --define(GL_TRIANGLE_STRIP_ADJACENCY_EXT, 16#D). +-define(GL_LINES_ADJACENCY_EXT, 16#000A). +-define(GL_LINE_STRIP_ADJACENCY_EXT, 16#000B). +-define(GL_TRIANGLES_ADJACENCY_EXT, 16#000C). +-define(GL_TRIANGLE_STRIP_ADJACENCY_EXT, 16#000D). -define(GL_GEOMETRY_PROGRAM_NV, 16#8C26). -define(GL_MAX_PROGRAM_OUTPUT_VERTICES_NV, 16#8C27). -define(GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV, 16#8C28). @@ -3891,18 +3891,18 @@ -define(GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT, 16#906C). -define(GL_MAX_IMAGE_SAMPLES_EXT, 16#906D). -define(GL_IMAGE_BINDING_FORMAT_EXT, 16#906E). --define(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT, 16#1). --define(GL_ELEMENT_ARRAY_BARRIER_BIT_EXT, 16#2). --define(GL_UNIFORM_BARRIER_BIT_EXT, 16#4). --define(GL_TEXTURE_FETCH_BARRIER_BIT_EXT, 16#8). --define(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT, 16#20). --define(GL_COMMAND_BARRIER_BIT_EXT, 16#40). --define(GL_PIXEL_BUFFER_BARRIER_BIT_EXT, 16#80). --define(GL_TEXTURE_UPDATE_BARRIER_BIT_EXT, 16#100). --define(GL_BUFFER_UPDATE_BARRIER_BIT_EXT, 16#200). --define(GL_FRAMEBUFFER_BARRIER_BIT_EXT, 16#400). --define(GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT, 16#800). --define(GL_ATOMIC_COUNTER_BARRIER_BIT_EXT, 16#1000). +-define(GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT, 16#00000001). +-define(GL_ELEMENT_ARRAY_BARRIER_BIT_EXT, 16#00000002). +-define(GL_UNIFORM_BARRIER_BIT_EXT, 16#00000004). +-define(GL_TEXTURE_FETCH_BARRIER_BIT_EXT, 16#00000008). +-define(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT, 16#00000020). +-define(GL_COMMAND_BARRIER_BIT_EXT, 16#00000040). +-define(GL_PIXEL_BUFFER_BARRIER_BIT_EXT, 16#00000080). +-define(GL_TEXTURE_UPDATE_BARRIER_BIT_EXT, 16#00000100). +-define(GL_BUFFER_UPDATE_BARRIER_BIT_EXT, 16#00000200). +-define(GL_FRAMEBUFFER_BARRIER_BIT_EXT, 16#00000400). +-define(GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT, 16#00000800). +-define(GL_ATOMIC_COUNTER_BARRIER_BIT_EXT, 16#00001000). -define(GL_ALL_BARRIER_BITS_EXT, 16#FFFFFFFF). -define(GL_DOUBLE_VEC2_EXT, 16#8FFC). -define(GL_DOUBLE_VEC3_EXT, 16#8FFD). @@ -3952,7 +3952,7 @@ -define(GL_FLOAT16_VEC2_NV, 16#8FF9). -define(GL_FLOAT16_VEC3_NV, 16#8FFA). -define(GL_FLOAT16_VEC4_NV, 16#8FFB). --define(GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV, 16#10). +-define(GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV, 16#00000010). -define(GL_MAX_PROGRAM_PATCH_ATTRIBS_NV, 16#86D8). -define(GL_TESS_CONTROL_PROGRAM_NV, 16#891E). -define(GL_TESS_EVALUATION_PROGRAM_NV, 16#891F). diff --git a/lib/wx/include/glu.hrl b/lib/wx/include/glu.hrl index a2ab55d054..dc55c5bb96 100644 --- a/lib/wx/include/glu.hrl +++ b/lib/wx/include/glu.hrl @@ -1,7 +1,7 @@ %% %% %CopyrightBegin% %% -%% Copyright Ericsson AB 2008-2010. All Rights Reserved. +%% Copyright Ericsson AB 2008-2012. All Rights Reserved. %% %% The contents of this file are subject to the Erlang Public License, %% Version 1.1, (the "License"); you may not use this file except in @@ -174,4 +174,4 @@ -define(GLU_TESS_WINDING_POSITIVE, 100132). -define(GLU_TESS_WINDING_NEGATIVE, 100133). -define(GLU_TESS_WINDING_ABS_GEQ_TWO, 100134). --define(GLU_TESS_MAX_COORD, ?1.0e150). +-define(GLU_TESS_MAX_COORD, 1.0e150). diff --git a/lib/wx/include/wx.hrl b/lib/wx/include/wx.hrl index fba99a1f07..bcca695d2d 100644 --- a/lib/wx/include/wx.hrl +++ b/lib/wx/include/wx.hrl @@ -984,7 +984,7 @@ -define(wxRESET, 16384). -define(wxBACKWARD, 8192). -define(wxFORWARD, 4096). --define(wxICON_MASK, (?16#00000100 bor ?16#00000200 bor ?16#00000400 bor ?16#00000800)). +-define(wxICON_MASK, (16#00000100 bor 16#00000200 bor 16#00000400 bor 16#00000800)). -define(wxICON_ASTERISK, ?wxICON_INFORMATION). -define(wxICON_STOP, ?wxICON_HAND). -define(wxICON_INFORMATION, 2048). |