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-rw-r--r--system/doc/design_principles/statem.xml8
1 files changed, 0 insertions, 8 deletions
diff --git a/system/doc/design_principles/statem.xml b/system/doc/design_principles/statem.xml
index 7febe31df3..a0611a46da 100644
--- a/system/doc/design_principles/statem.xml
+++ b/system/doc/design_principles/statem.xml
@@ -411,14 +411,6 @@ StateName(EventType, EventContent, Data) ->
<marker id="Example" />
<title>Example</title>
<p>
- This example starts off as equivalent to the example in section
- <seealso marker="fsm"><c>gen_fsm</c>&nbsp;Behavior</seealso>.
- In later sections, additions and tweaks are made
- using features in <c>gen_statem</c> that <c>gen_fsm</c> does not have.
- The end of this chapter provides the example again
- with all the added features.
- </p>
- <p>
A door with a code lock can be seen as a state machine.
Initially, the door is locked. When someone presses a button,
an event is generated.