diff options
Diffstat (limited to 'system/doc/design_principles')
-rw-r--r-- | system/doc/design_principles/applications.xml | 160 | ||||
-rw-r--r-- | system/doc/design_principles/code_lock.dia | bin | 2932 -> 2945 bytes | |||
-rw-r--r-- | system/doc/design_principles/code_lock.png | bin | 59160 -> 59827 bytes | |||
-rw-r--r-- | system/doc/design_principles/code_lock_2.dia | bin | 2621 -> 2956 bytes | |||
-rw-r--r-- | system/doc/design_principles/code_lock_2.png | bin | 48927 -> 55553 bytes | |||
-rw-r--r-- | system/doc/design_principles/fsm.xml | 338 | ||||
-rw-r--r-- | system/doc/design_principles/part.xml | 3 | ||||
-rw-r--r-- | system/doc/design_principles/spec_proc.xml | 88 | ||||
-rw-r--r-- | system/doc/design_principles/statem.xml | 959 | ||||
-rw-r--r-- | system/doc/design_principles/sup_princ.xml | 72 | ||||
-rw-r--r-- | system/doc/design_principles/xmlfiles.mk | 3 |
11 files changed, 909 insertions, 714 deletions
diff --git a/system/doc/design_principles/applications.xml b/system/doc/design_principles/applications.xml index 0a1b65ea8e..c673fde07e 100644 --- a/system/doc/design_principles/applications.xml +++ b/system/doc/design_principles/applications.xml @@ -11,7 +11,7 @@ Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at - + http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software @@ -19,7 +19,7 @@ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. - + </legalnotice> <title>Applications</title> @@ -172,31 +172,136 @@ ch_app:stop([])</code> </section> <section> - <marker id="app_dir"></marker> - <title>Directory Structure</title> - <p>When packaging code using <c>systools</c>, the code for each - application is placed in a separate directory, - <c>lib/Application-Vsn</c>, where <c>Vsn</c> is the version number.</p> - <p>This can be useful to know, even if <c>systools</c> is not used, - since Erlang/OTP is packaged according to the OTP principles - and thus comes with this directory structure. The code server - (see the <c>code(3)</c> manual page in Kernel) automatically - uses code from - the directory with the highest version number, if more than one - version of an application is present.</p> - <p>The application directory structure can also be used in the - development environment. The version number can then - be omitted from the name.</p> - <p>The application directory has the following sub-directories:</p> - <list type="bulleted"> - <item><c>src</c> - Contains the Erlang source code.</item> - <item><c>ebin</c> - Contains the Erlang object code, the - <c>beam</c> files. The <c>.app</c> file is also placed here.</item> - <item><c>priv</c> - Used for application specific files. For - example, C executables are placed here. The function - <c>code:priv_dir/1</c> is to be used to access this directory.</item> - <item><c>include</c> - Used for include files.</item> - </list> + <marker id="app_dir"></marker> + <title>Directory Structure</title> + <p>When packaging code using <c>systools</c>, the code for each + application is placed in a separate directory, + <c>lib/Application-Vsn</c>, where <c>Vsn</c> is the version number.</p> + <p>This can be useful to know, even if <c>systools</c> is not used, + since Erlang/OTP is packaged according to the OTP principles + and thus comes with a specific directory structure. The code server + (see the <seealso marker="kernel:code"><c>code(3)</c></seealso> manual + page in Kernel) automatically uses code from + the directory with the highest version number, if more than one + version of an application is present.</p> + <section> + <title>Directory Structure guidelines for a Development Environment</title> + <p>Any directory structure for development will suffice as long as the released directory structure + adhere to the <seealso marker="#app_dir_released">description below</seealso>, + but it is encouraged that the same directory structure + also be used in a development environment. The version number should be omitted from the + application directory name since this is an artifact of the release step. + </p> + <p> Some sub-directories are <em>required</em>. Some sub-directories are <em>optional</em>, meaning that it should + only be used if the application itself requires it. Finally, some sub-directories are <em>recommended</em>, + meaning it is encouraged that it is used and used as described here. For example, both documentation + and tests are encouraged to exist in an application for it to be deemed a proper OTP application.</p> +<code type="none"> + ─ ${application} + ├── doc + │ ├── internal + │ ├── examples + │ └── src + ├── include + ├── priv + ├── src + │ └── ${application}.app.src + └── test +</code> + <list type="bulleted"> + <item><c>src</c> - Required. Contains the Erlang source code, the source of the <c>.app</c> file + and internal include files used by the application itself. Additional sub-directories within + <c>src</c> can be used as namespaces to organize source files. These directories should never + be deeper than one level.</item> + <item><c>priv</c> - Optional. Used for application specific files. </item> + <item><c>include</c> - Optional. Used for public include files that must be reachable from + other applications.</item> + <item><c>doc</c> - Recommended. Any source documentation should be placed in sub-directories here.</item> + <item><c>doc/internal</c> - Recommended. Any documentation that describes implementation details about + this application, not intended for publication, should be placed here.</item> + <item><c>doc/examples</c> - Recommended. Source code for examples on how to use this application should + be placed here. It is encouraged that examples are sourced to the public documentation from + this directory.</item> + <item><c>doc/src</c> - Recommended. All source files for documentation, such as Markdown, AsciiDoc or + XML-files, should be placed here.</item> + <item><c>test</c> - Recommended. All files regarding tests, such as test suites and test specifications, + should be placed here. </item> + </list> + + <p>Other directories in the development environment may be needed. If source code from languages other + than Erlang is used, for instance C-code for NIFs, that code should be placed in a separate directory. + By convention it is recommended to prefix such directories with the language name, for example + <c>c_src</c> for C, <c>java_src</c> for Java or <c>go_src</c> for Go. Directories with <c>_src</c> + suffix indicates that it is a part of the application and the compilation step. The final build artifacts + should target the <c>priv/lib</c> or <c>priv/bin</c> directories.</p> + <p>The <c>priv</c> directory holds assets that the application needs during runtime. Executables should + reside in <c>priv/bin</c> and dynamically-linked libraries should reside in <c>priv/lib</c>. Other assets + are free to reside within the <c>priv</c> directory but it is recommended it does so in a structured manner.</p> + <p>Source files from other languages that generate Erlang code, such as ASN.1 or Mibs, should be placed + in directories, at the top level or in <c>src</c>, with the same name as the source language, for example + <c>asn1</c> and <c>mibs</c>. Build artifacts should be placed in their respective language directory, + such as <c>src</c> for Erlang code or <c>java_src</c> for Java code.</p> + <p>The <c>.app</c> file for release may reside in the <c>ebin</c>-directory in a development environment + but it is encouraged that this is an artifact of the build step. By convention a <c>.app.src</c> file + is used, which resides in the <c>src</c> directory. This file is nearly identical as the + <c>.app</c> file but certain fields may be replaced during the build step, such as the application version.</p> + <p>Directory names should not be capitalized.</p> + <p>It is encouraged to omit empty directories.</p> + + </section> + + <section> + <marker id="app_dir_released"></marker> + <title>Directory Structure for a Released System</title> + <p>A released application must follow a certain structure. + </p> +<code type="none"> + ─ ${application}-${version} + ├── bin + ├── doc + │ ├── html + │ ├── man[1-9] + │ ├── pdf + │ ├── internal + │ └── examples + ├── ebin + │ └── ${application}.app + ├── include + ├── priv + │ ├── lib + │ └── bin + └── src +</code> + <list type="bulleted"> + <item><c>src</c> - Optional. Contains the Erlang source code and internal include files + used by the application itself. This directory is no longer required in a released application.</item> + <item><c>ebin</c> - Required. Contains the Erlang object code, the <c>beam</c> files. + The <c>.app</c> file must also be placed here.</item> + <item><c>priv</c> - Optional. Used for application specific files. <c>code:priv_dir/1</c> + is to be used to access this directory.</item> + <item><c>priv/lib</c> - Recommended. Any shared-object files that are used by the application, + such as NIFs or linked-in-drivers, should be placed here.</item> + <item><c>priv/bin</c> - Recommended. Any executable that is used by the application, + such as port-programs, should be placed here.</item> + <item><c>include</c> - Optional. Used for public include files that must be reachable from + other applications.</item> + <item><c>bin</c> - Optional. Any executable that is a product of the application, + such as escripts or shell-scripts, should be placed here.</item> + <item><c>doc</c> - Optional. Any released documentation should be placed in + sub-directories here.</item> + <item><c>doc/man1</c> - Recommended. Man pages for Application executables.</item> + <item><c>doc/man3</c> - Recommended. Man pages for module APIs.</item> + <item><c>doc/man6</c> - Recommended. Man pages for Application overview.</item> + <item><c>doc/html</c> - Optional. HTML pages for the entire Application.</item> + <item><c>doc/pdf</c> - Optional. PDF documentation for the entire Application.</item> + </list> + + <p>The <c>src</c> directory could be useful to release for debugging purposes but is not required. + The <c>include</c> directory should only be released if the applications has public include files.</p> + <p>The only documentation that is recommended to be released in this way are the man pages. HTML and PDF + will normally be distributed in some other manner.</p> + <p>It is encouraged to omit empty directories.</p> + </section> </section> <section> @@ -381,4 +486,3 @@ application:start(Application, Type)</code> <c>shutdown</c>, not <c>normal</c>.</p> </section> </chapter> - diff --git a/system/doc/design_principles/code_lock.dia b/system/doc/design_principles/code_lock.dia Binary files differindex 8e6ff8a898..eaa2aca5b0 100644 --- a/system/doc/design_principles/code_lock.dia +++ b/system/doc/design_principles/code_lock.dia diff --git a/system/doc/design_principles/code_lock.png b/system/doc/design_principles/code_lock.png Binary files differindex 745fd91920..40bd35fc74 100644 --- a/system/doc/design_principles/code_lock.png +++ b/system/doc/design_principles/code_lock.png diff --git a/system/doc/design_principles/code_lock_2.dia b/system/doc/design_principles/code_lock_2.dia Binary files differindex 142909a2f5..3b9ba554d8 100644 --- a/system/doc/design_principles/code_lock_2.dia +++ b/system/doc/design_principles/code_lock_2.dia diff --git a/system/doc/design_principles/code_lock_2.png b/system/doc/design_principles/code_lock_2.png Binary files differindex ecf7b0d799..3aca9dd5aa 100644 --- a/system/doc/design_principles/code_lock_2.png +++ b/system/doc/design_principles/code_lock_2.png diff --git a/system/doc/design_principles/fsm.xml b/system/doc/design_principles/fsm.xml deleted file mode 100644 index 4f2b75e6e8..0000000000 --- a/system/doc/design_principles/fsm.xml +++ /dev/null @@ -1,338 +0,0 @@ -<?xml version="1.0" encoding="utf-8" ?> -<!DOCTYPE chapter SYSTEM "chapter.dtd"> - -<chapter> - <header> - <copyright> - <year>1997</year><year>2016</year> - <holder>Ericsson AB. All Rights Reserved.</holder> - </copyright> - <legalnotice> - Licensed under the Apache License, Version 2.0 (the "License"); - you may not use this file except in compliance with the License. - You may obtain a copy of the License at - - http://www.apache.org/licenses/LICENSE-2.0 - - Unless required by applicable law or agreed to in writing, software - distributed under the License is distributed on an "AS IS" BASIS, - WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. - See the License for the specific language governing permissions and - limitations under the License. - - </legalnotice> - - <title>gen_fsm Behaviour</title> - <prepared></prepared> - <docno></docno> - <date></date> - <rev></rev> - <file>fsm.xml</file> - </header> - <marker id="gen_fsm behaviour"></marker> - <note> - <p> - There is a new behaviour - <seealso marker="statem"><c>gen_statem</c></seealso> - that is intended to replace <c>gen_fsm</c> for new code. - It has the same features and add some really useful. - This module will not be removed for the foreseeable future - to keep old state machine implementations running. - </p> - </note> - <p>This section is to be read with the <c>gen_fsm(3)</c> manual page - in STDLIB, where all interface functions and callback - functions are described in detail.</p> - - <section> - <title>Finite-State Machines</title> - <p>A Finite-State Machine (FSM) can be described as a set of - relations of the form:</p> - <pre> -State(S) x Event(E) -> Actions(A), State(S')</pre> - <p>These relations are interpreted as meaning:</p> - <quote> - <p>If we are in state <c>S</c> and event <c>E</c> occurs, we - are to perform actions <c>A</c> and make a transition to - state <c>S'</c>.</p> - </quote> - <p>For an FSM implemented using the <c>gen_fsm</c> behaviour, - the state transition rules are written as a number of Erlang - functions, which conform to the following convention:</p> - <pre> -StateName(Event, StateData) -> - .. code for actions here ... - {next_state, StateName', StateData'}</pre> - </section> - - <section> - <title>Example</title> - <p>A door with a code lock can be viewed as an FSM. Initially, - the door is locked. Anytime someone presses a button, this - generates an event. Depending on what buttons have been pressed - before, the sequence so far can be correct, incomplete, or wrong.</p> - <p>If it is correct, the door is unlocked for 30 seconds (30,000 ms). - If it is incomplete, we wait for another button to be pressed. If - it is is wrong, we start all over, waiting for a new button - sequence.</p> - <p>Implementing the code lock FSM using <c>gen_fsm</c> results in - the following callback module:</p> - <marker id="ex"></marker> - <code type="none"><![CDATA[ --module(code_lock). --behaviour(gen_fsm). - --export([start_link/1]). --export([button/1]). --export([init/1, locked/2, open/2]). - -start_link(Code) -> - gen_fsm:start_link({local, code_lock}, code_lock, lists:reverse(Code), []). - -button(Digit) -> - gen_fsm:send_event(code_lock, {button, Digit}). - -init(Code) -> - {ok, locked, {[], Code}}. - -locked({button, Digit}, {SoFar, Code}) -> - case [Digit|SoFar] of - Code -> - do_unlock(), - {next_state, open, {[], Code}, 30000}; - Incomplete when length(Incomplete)<length(Code) -> - {next_state, locked, {Incomplete, Code}}; - _Wrong -> - {next_state, locked, {[], Code}} - end. - -open(timeout, State) -> - do_lock(), - {next_state, locked, State}.]]></code> - <p>The code is explained in the next sections.</p> - </section> - - <section> - <title>Starting gen_fsm</title> - <p>In the example in the previous section, the <c>gen_fsm</c> is - started by calling <c>code_lock:start_link(Code)</c>:</p> - <code type="none"> -start_link(Code) -> - gen_fsm:start_link({local, code_lock}, code_lock, lists:reverse(Code), []). - </code> - <p><c>start_link</c> calls the function <c>gen_fsm:start_link/4</c>, - which spawns and links to a new process, a <c>gen_fsm</c>.</p> - <list type="bulleted"> - <item> - <p>The first argument, <c>{local, code_lock}</c>, specifies - the name. In this case, the <c>gen_fsm</c> is locally - registered as <c>code_lock</c>.</p> - <p>If the name is omitted, the <c>gen_fsm</c> is not registered. - Instead its pid must be used. The name can also be given - as <c>{global, Name}</c>, in which case the <c>gen_fsm</c> is - registered using <c>global:register_name/2</c>.</p> - </item> - <item> - <p>The second argument, <c>code_lock</c>, is the name of - the callback module, that is, the module where the callback - functions are located.</p> - <p>The interface functions (<c>start_link</c> and <c>button</c>) - are then located in the same module as the callback - functions (<c>init</c>, <c>locked</c>, and <c>open</c>). This - is normally good programming practice, to have the code - corresponding to one process contained in one module.</p> - </item> - <item> - <p>The third argument, <c>Code</c>, is a list of digits that - which is passed reversed to the callback function <c>init</c>. - Here, <c>init</c> - gets the correct code for the lock as indata.</p> - </item> - <item> - <p>The fourth argument, <c>[]</c>, is a list of options. See - the <c>gen_fsm(3)</c> manual page for available options.</p> - </item> - </list> - <p>If name registration succeeds, the new <c>gen_fsm</c> process calls - the callback function <c>code_lock:init(Code)</c>. This function - is expected to return <c>{ok, StateName, StateData}</c>, where - <c>StateName</c> is the name of the initial state of the - <c>gen_fsm</c>. In this case <c>locked</c>, assuming the door is - locked to begin with. <c>StateData</c> is the internal state of - the <c>gen_fsm</c>. (For <c>gen_fsm</c>, the internal state is - often referred to 'state data' to - distinguish it from the state as in states of a state machine.) - In this case, the state data is the button sequence so far (empty - to begin with) and the correct code of the lock.</p> - <code type="none"> -init(Code) -> - {ok, locked, {[], Code}}.</code> - <p><c>gen_fsm:start_link</c> is synchronous. It does not return until - the <c>gen_fsm</c> has been initialized and is ready to - receive notifications.</p> - <p><c>gen_fsm:start_link</c> must be used if the <c>gen_fsm</c> is - part of a supervision tree, that is, started by a supervisor. There - is another function, <c>gen_fsm:start</c>, to start a standalone - <c>gen_fsm</c>, that is, a <c>gen_fsm</c> that is not part of a - supervision tree.</p> - </section> - - <section> - <title>Notifying about Events</title> - <p>The function notifying the code lock about a button event is - implemented using <c>gen_fsm:send_event/2</c>:</p> - <code type="none"> -button(Digit) -> - gen_fsm:send_event(code_lock, {button, Digit}).</code> - <p><c>code_lock</c> is the name of the <c>gen_fsm</c> and must - agree with the name used to start it. - <c>{button, Digit}</c> is the actual event.</p> - <p>The event is made into a message and sent to the <c>gen_fsm</c>. - When the event is received, the <c>gen_fsm</c> calls - <c>StateName(Event, StateData)</c>, which is expected to return a - tuple <c>{next_state,StateName1,StateData1}</c>. - <c>StateName</c> is the name of the current state and - <c>StateName1</c> is the name of the next state to go to. - <c>StateData1</c> is a new value for the state data of - the <c>gen_fsm</c>.</p> - <code type="none"><![CDATA[ -locked({button, Digit}, {SoFar, Code}) -> - case [Digit|SoFar] of - Code -> - do_unlock(), - {next_state, open, {[], Code}, 30000}; - Incomplete when length(Incomplete)<length(Code) -> - {next_state, locked, {Incomplete, Code}}; - _Wrong -> - {next_state, locked, {[], Code}}; - end. - -open(timeout, State) -> - do_lock(), - {next_state, locked, State}.]]></code> - <p>If the door is locked and a button is pressed, the complete - button sequence so far is compared with the correct code for - the lock and, depending on the result, the door is either unlocked - and the <c>gen_fsm</c> goes to state <c>open</c>, or the door - remains in state <c>locked</c>.</p> - </section> - - <section> - <title>Time-Outs</title> - <p>When a correct code has been given, the door is unlocked and - the following tuple is returned from <c>locked/2</c>:</p> - <code type="none"> -{next_state, open, {[], Code}, 30000};</code> - <p>30,000 is a time-out value in milliseconds. After this time, - that is, 30 seconds, a time-out occurs. Then, - <c>StateName(timeout, StateData)</c> is called. The time-out - then occurs when the door has been in state <c>open</c> for 30 - seconds. After that the door is locked again:</p> - <code type="none"> -open(timeout, State) -> - do_lock(), - {next_state, locked, State}.</code> - </section> - - <section> - <title>All State Events</title> - <p>Sometimes an event can arrive at any state of the <c>gen_fsm</c>. - Instead of sending the message with <c>gen_fsm:send_event/2</c> - and writing one clause handling the event for each state function, - the message can be sent with <c>gen_fsm:send_all_state_event/2</c> - and handled with <c>Module:handle_event/3</c>:</p> - <code type="none"> --module(code_lock). -... --export([stop/0]). -... - -stop() -> - gen_fsm:send_all_state_event(code_lock, stop). - -... - -handle_event(stop, _StateName, StateData) -> - {stop, normal, StateData}.</code> - </section> - - <section> - <title>Stopping</title> - - <section> - <title>In a Supervision Tree</title> - <p>If the <c>gen_fsm</c> is part of a supervision tree, no stop - function is needed. The <c>gen_fsm</c> is automatically - terminated by its supervisor. Exactly how this is done is - defined by a - <seealso marker="sup_princ#shutdown">shutdown strategy</seealso> - set in the supervisor.</p> - <p>If it is necessary to clean up before termination, the shutdown - strategy must be a time-out value and the <c>gen_fsm</c> must be - set to trap exit signals in the <c>init</c> function. When ordered - to shutdown, the <c>gen_fsm</c> then calls the callback function - <c>terminate(shutdown, StateName, StateData)</c>:</p> - <code type="none"> -init(Args) -> - ..., - process_flag(trap_exit, true), - ..., - {ok, StateName, StateData}. - -... - -terminate(shutdown, StateName, StateData) -> - ..code for cleaning up here.. - ok.</code> - </section> - - <section> - <title>Standalone gen_fsm</title> - <p>If the <c>gen_fsm</c> is not part of a supervision tree, a stop - function can be useful, for example:</p> - <code type="none"> -... --export([stop/0]). -... - -stop() -> - gen_fsm:send_all_state_event(code_lock, stop). -... - -handle_event(stop, _StateName, StateData) -> - {stop, normal, StateData}. - -... - -terminate(normal, _StateName, _StateData) -> - ok.</code> - <p>The callback function handling the <c>stop</c> event returns a - tuple, <c>{stop,normal,StateData1}</c>, where <c>normal</c> - specifies that it is a normal termination and <c>StateData1</c> - is a new value for the state data of the <c>gen_fsm</c>. This - causes the <c>gen_fsm</c> to call - <c>terminate(normal,StateName,StateData1)</c> and then - it terminates gracefully:</p> - </section> - </section> - - <section> - <title>Handling Other Messages</title> - <p>If the <c>gen_fsm</c> is to be able to receive other messages - than events, the callback function - <c>handle_info(Info, StateName, StateData)</c> must be implemented - to handle them. Examples of - other messages are exit messages, if the <c>gen_fsm</c> is linked to - other processes (than the supervisor) and trapping exit signals.</p> - <code type="none"> -handle_info({'EXIT', Pid, Reason}, StateName, StateData) -> - ..code to handle exits here.. - {next_state, StateName1, StateData1}.</code> - <p>The code_change method must also be implemented.</p> - <code type="none"> -code_change(OldVsn, StateName, StateData, Extra) -> - ..code to convert state (and more) during code change - {ok, NextStateName, NewStateData}</code> - </section> -</chapter> - diff --git a/system/doc/design_principles/part.xml b/system/doc/design_principles/part.xml index 6495211e04..899c7f2afe 100644 --- a/system/doc/design_principles/part.xml +++ b/system/doc/design_principles/part.xml @@ -4,7 +4,7 @@ <part xmlns:xi="http://www.w3.org/2001/XInclude"> <header> <copyright> - <year>1997</year><year>2016</year> + <year>1997</year><year>2017</year> <holder>Ericsson AB. All Rights Reserved.</holder> </copyright> <legalnotice> @@ -30,7 +30,6 @@ </header> <xi:include href="des_princ.xml"/> <xi:include href="gen_server_concepts.xml"/> - <xi:include href="fsm.xml"/> <xi:include href="statem.xml"/> <xi:include href="events.xml"/> <xi:include href="sup_princ.xml"/> diff --git a/system/doc/design_principles/spec_proc.xml b/system/doc/design_principles/spec_proc.xml index 5b156ac263..5f4e7ac685 100644 --- a/system/doc/design_principles/spec_proc.xml +++ b/system/doc/design_principles/spec_proc.xml @@ -4,7 +4,7 @@ <chapter> <header> <copyright> - <year>1997</year><year>2016</year> + <year>1997</year><year>2017</year> <holder>Ericsson AB. All Rights Reserved.</holder> </copyright> <legalnotice> @@ -45,61 +45,63 @@ <p>The <c>sys</c> module has functions for simple debugging of processes implemented using behaviours. The <c>code_lock</c> example from - <seealso marker="fsm#ex">gen_fsm Behaviour</seealso> + <seealso marker="statem#Example">gen_statem Behaviour</seealso> is used to illustrate this:</p> <pre> -% <input>erl</input> -Erlang (BEAM) emulator version 5.2.3.6 [hipe] [threads:0] +Erlang/OTP 20 [DEVELOPMENT] [erts-9.0] [source-5ace45e] [64-bit] [smp:8:8] [ds:8:8:10] [async-threads:10] [hipe] [kernel-poll:false] -Eshell V5.2.3.6 (abort with ^G) -1> <input>code_lock:start_link([1,2,3,4]).</input> -{ok,<0.32.0>} -2> <input>sys:statistics(code_lock, true).</input> +Eshell V9.0 (abort with ^G) +1> code_lock:start_link([1,2,3,4]). +Lock +{ok,<0.63.0>} +2> sys:statistics(code_lock, true). ok -3> <input>sys:trace(code_lock, true).</input> +3> sys:trace(code_lock, true). ok -4> <input>code_lock:button(4).</input> -*DBG* code_lock got event {button,4} in state closed +4> code_lock:button(1). +*DBG* code_lock receive cast {button,1} in state locked ok -*DBG* code_lock switched to state closed -5> <input>code_lock:button(3).</input> -*DBG* code_lock got event {button,3} in state closed +*DBG* code_lock consume cast {button,1} in state locked +5> code_lock:button(2). +*DBG* code_lock receive cast {button,2} in state locked ok -*DBG* code_lock switched to state closed -6> <input>code_lock:button(2).</input> -*DBG* code_lock got event {button,2} in state closed +*DBG* code_lock consume cast {button,2} in state locked +6> code_lock:button(3). +*DBG* code_lock receive cast {button,3} in state locked ok -*DBG* code_lock switched to state closed -7> <input>code_lock:button(1).</input> -*DBG* code_lock got event {button,1} in state closed +*DBG* code_lock consume cast {button,3} in state locked +7> code_lock:button(4). +*DBG* code_lock receive cast {button,4} in state locked ok -OPEN DOOR -*DBG* code_lock switched to state open -*DBG* code_lock got event timeout in state open -CLOSE DOOR -*DBG* code_lock switched to state closed -8> <input>sys:statistics(code_lock, get).</input> -{ok,[{start_time,{{2003,6,12},{14,11,40}}}, - {current_time,{{2003,6,12},{14,12,14}}}, - {reductions,333}, +Unlock +*DBG* code_lock consume cast {button,4} in state locked +*DBG* code_lock receive state_timeout lock in state open +Lock +*DBG* code_lock consume state_timeout lock in state open +8> sys:statistics(code_lock, get). +{ok,[{start_time,{{2017,4,21},{16,8,7}}}, + {current_time,{{2017,4,21},{16,9,42}}}, + {reductions,2973}, {messages_in,5}, {messages_out,0}]} -9> <input>sys:statistics(code_lock, false).</input> +9> sys:statistics(code_lock, false). ok -10> <input>sys:trace(code_lock, false).</input> +10> sys:trace(code_lock, false). ok -11> <input>sys:get_status(code_lock).</input> -{status,<0.32.0>, - {module,gen_fsm}, - [[{'$ancestors',[<0.30.0>]}, - {'$initial_call',{gen,init_it, - [gen_fsm,<0.30.0>,<0.30.0>, - {local,code_lock}, - code_lock, - [1,2,3,4], - []]}}], - running,<0.30.0>,[], - [code_lock,closed,{[],[1,2,3,4]},code_lock,infinity]]}</pre> +11> sys:get_status(code_lock). +{status,<0.63.0>, + {module,gen_statem}, + [[{'$initial_call',{code_lock,init,1}}, + {'$ancestors',[<0.61.0>]}], + running,<0.61.0>,[], + [{header,"Status for state machine code_lock"}, + {data,[{"Status",running}, + {"Parent",<0.61.0>}, + {"Logged Events",[]}, + {"Postponed",[]}]}, + {data,[{"State", + {locked,#{code => [1,2,3,4],remaining => [1,2,3,4]}}}]}]]} + </pre> </section> <section> diff --git a/system/doc/design_principles/statem.xml b/system/doc/design_principles/statem.xml index b63327291d..7febe31df3 100644 --- a/system/doc/design_principles/statem.xml +++ b/system/doc/design_principles/statem.xml @@ -4,7 +4,7 @@ <chapter> <header> <copyright> - <year>2016</year> + <year>2016</year><year>2017</year> <holder>Ericsson AB. All Rights Reserved.</holder> </copyright> <legalnotice> @@ -29,11 +29,11 @@ <rev></rev> <file>statem.xml</file> </header> - <marker id="gen_statem behaviour"></marker> + <marker id="gen_statem Behaviour" /> <p> This section is to be read with the <seealso marker="stdlib:gen_statem"><c>gen_statem(3)</c></seealso> - manual page in <c>STDLIB</c>, where all interface functions and callback + manual page in STDLIB, where all interface functions and callback functions are described in detail. </p> <note> @@ -50,9 +50,10 @@ <!-- =================================================================== --> <section> + <marker id="Event-Driven State Machines" /> <title>Event-Driven State Machines</title> <p> - Established Automata theory does not deal much with + Established Automata Theory does not deal much with how a state transition is triggered, but assumes that the output is a function of the input (and the state) and that they are @@ -94,7 +95,7 @@ State(S) x Event(E) -> Actions(A), State(S')</pre> <!-- =================================================================== --> <section> - <marker id="callback_modes" /> + <marker id="Callback Modes" /> <title>Callback Modes</title> <p> The <c>gen_statem</c> behavior supports two callback modes: @@ -109,8 +110,13 @@ State(S) x Event(E) -> Actions(A), State(S')</pre> </p> <pre> StateName(EventType, EventContent, Data) -> - .. code for actions here ... - {next_state, NewStateName, NewData}.</pre> + ... code for actions here ... + {next_state, NewStateName, NewData}. + </pre> + <p> + This form is used in most examples here for example in section + <seealso marker="#Example">Example</seealso>. + </p> </item> <item> <p> @@ -120,8 +126,14 @@ StateName(EventType, EventContent, Data) -> </p> <pre> handle_event(EventType, EventContent, State, Data) -> - .. code for actions here ... - {next_state, NewState, NewData}</pre> + ... code for actions here ... + {next_state, NewState, NewData} + </pre> + <p> + See section + <seealso marker="#One Event Handler">One Event Handler</seealso> + for an example. + </p> </item> </list> <p> @@ -134,10 +146,11 @@ handle_event(EventType, EventContent, State, Data) -> </p> <section> + <marker id="Choosing the Callback Mode" /> <title>Choosing the Callback Mode</title> <p> The two - <seealso marker="#callback_modes">callback modes</seealso> + <seealso marker="#Callback Modes">callback modes</seealso> give different possibilities and restrictions, but one goal remains: you want to handle all possible combinations of @@ -195,10 +208,211 @@ handle_event(EventType, EventContent, State, Data) -> <!-- =================================================================== --> <section> + <marker id="State Enter Calls" /> + <title>State Enter Calls</title> + <p> + The <c>gen_statem</c> behavior can regardless of callback mode + automatically + <seealso marker="stdlib:gen_statem#type-state_enter"> + call the state callback + </seealso> + with special arguments whenever the state changes + so you can write state entry actions + near the rest of the state transition rules. + It typically looks like this: + </p> + <pre> +StateName(enter, _OldState, Data) -> + ... code for state entry actions here ... + {keep_state, NewData}; +StateName(EventType, EventContent, Data) -> + ... code for actions here ... + {next_state, NewStateName, NewData}.</pre> + <p> + Depending on how your state machine is specified, + this can be a very useful feature, + but it forces you to handle the state enter calls in all states. + See also the + <seealso marker="#State Entry Actions"> + State Entry Actions + </seealso> + chapter. + </p> + </section> + +<!-- =================================================================== --> + + <section> + <marker id="Actions" /> + <title>Actions</title> + <p> + In the first section + <seealso marker="#Event-Driven State Machines"> + Event-Driven State Machines + </seealso> + actions were mentioned as a part of + the general state machine model. These general actions + are implemented with the code that callback module + <c>gen_statem</c> executes in an event-handling + callback function before returning + to the <c>gen_statem</c> engine. + </p> + <p> + There are more specific state-transition actions + that a callback function can order the <c>gen_statem</c> + engine to do after the callback function return. + These are ordered by returning a list of + <seealso marker="stdlib:gen_statem#type-action">actions</seealso> + in the + <seealso marker="stdlib:gen_statem#type-state_callback_result">return tuple</seealso> + from the + <seealso marker="stdlib:gen_statem#Module:StateName/3">callback function</seealso>. + These state transition actions affect the <c>gen_statem</c> + engine itself and can do the following: + </p> + <list type="bulleted"> + <item> + <seealso marker="stdlib:gen_statem#type-postpone"> + Postpone + </seealso> + the current event, see section + <seealso marker="#Postponing Events">Postponing Events</seealso> + </item> + <item> + <seealso marker="stdlib:gen_statem#type-hibernate"> + Hibernate + </seealso> + the <c>gen_statem</c>, treated in + <seealso marker="#Hibernation">Hibernation</seealso> + </item> + <item> + Start a + <seealso marker="stdlib:gen_statem#type-state_timeout"> + state time-out</seealso>, + read more in section + <seealso marker="#State Time-Outs">State Time-Outs</seealso> + </item> + <item> + Start a + <seealso marker="stdlib:gen_statem#type-generic_timeout"> + generic time-out</seealso>, + read more in section + <seealso marker="#Generic Time-Outs">Generic Time-Outs</seealso> + </item> + <item> + Start an + <seealso marker="stdlib:gen_statem#type-event_timeout">event time-out</seealso>, + see more in section + <seealso marker="#Event Time-Outs">Event Time-Outs</seealso> + </item> + <item> + <seealso marker="stdlib:gen_statem#type-reply_action"> + Reply + </seealso> + to a caller, mentioned at the end of section + <seealso marker="#All State Events">All State Events</seealso> + </item> + <item> + Generate the + <seealso marker="stdlib:gen_statem#type-action"> + next event + </seealso> + to handle, see section + <seealso marker="#Self-Generated Events">Self-Generated Events</seealso> + </item> + </list> + <p> + For details, see the + <seealso marker="stdlib:gen_statem#type-action"> + <c>gen_statem(3)</c> + </seealso> + manual page. + You can, for example, reply to many callers, + generate multiple next events, + and set time-outs to relative or absolute times. + </p> + </section> + +<!-- =================================================================== --> + + <section> + <marker id="Event Types" /> + <title>Event Types</title> + <p> + Events are categorized in different + <seealso marker="stdlib:gen_statem#type-event_type">event types</seealso>. + Events of all types are handled in the same callback function, + for a given state, and the function gets + <c>EventType</c> and <c>EventContent</c> as arguments. + </p> + <p> + The following is a complete list of event types and where + they come from: + </p> + <taglist> + <tag><c>cast</c></tag> + <item> + Generated by + <seealso marker="stdlib:gen_statem#cast/2"><c>gen_statem:cast</c></seealso>. + </item> + <tag><c>{call,From}</c></tag> + <item> + Generated by + <seealso marker="stdlib:gen_statem#call/2"><c>gen_statem:call</c></seealso>, + where <c>From</c> is the reply address to use + when replying either through the state transition action + <c>{reply,From,Msg}</c> or by calling + <seealso marker="stdlib:gen_statem#reply/1"><c>gen_statem:reply</c></seealso>. + </item> + <tag><c>info</c></tag> + <item> + Generated by any regular process message sent to + the <c>gen_statem</c> process. + </item> + <tag><c>state_timeout</c></tag> + <item> + Generated by state transition action + <seealso marker="stdlib:gen_statem#type-state_timeout"> + <c>{state_timeout,Time,EventContent}</c> + </seealso> + state timer timing out. + </item> + <tag><c>{timeout,Name}</c></tag> + <item> + Generated by state transition action + <seealso marker="stdlib:gen_statem#type-generic_timeout"> + <c>{{timeout,Name},Time,EventContent}</c> + </seealso> + generic timer timing out. + </item> + <tag><c>timeout</c></tag> + <item> + Generated by state transition action + <seealso marker="stdlib:gen_statem#type-event_timeout"> + <c>{timeout,Time,EventContent}</c> + </seealso> + (or its short form <c>Time</c>) + event timer timing out. + </item> + <tag><c>internal</c></tag> + <item> + Generated by state transition + <seealso marker="stdlib:gen_statem#type-action">action</seealso> + <c>{next_event,internal,EventContent}</c>. + All event types above can also be generated using + <c>{next_event,EventType,EventContent}</c>. + </item> + </taglist> + </section> + +<!-- =================================================================== --> + + <section> + <marker id="Example" /> <title>Example</title> <p> This example starts off as equivalent to the example in section - <seealso marker="fsm"><c>gen_fsm</c> Behavior</seealso>. + <seealso marker="fsm"><c>gen_fsm</c> Behavior</seealso>. In later sections, additions and tweaks are made using features in <c>gen_statem</c> that <c>gen_fsm</c> does not have. The end of this chapter provides the example again @@ -221,16 +435,14 @@ handle_event(EventType, EventContent, State, Data) -> This code lock state machine can be implemented using <c>gen_statem</c> with the following callback module: </p> - <marker id="ex"></marker> <code type="erl"><![CDATA[ -module(code_lock). -behaviour(gen_statem). -define(NAME, code_lock). --define(CALLBACK_MODE, state_functions). -export([start_link/1]). -export([button/1]). --export([init/1,terminate/3,code_change/4]). +-export([init/1,callback_mode/0,terminate/3,code_change/4]). -export([locked/3,open/3]). start_link(Code) -> @@ -242,7 +454,10 @@ button(Digit) -> init(Code) -> do_lock(), Data = #{code => Code, remaining => Code}, - {?CALLBACK_MODE,locked,Data}. + {ok, locked, Data}. + +callback_mode() -> + state_functions. locked( cast, {button,Digit}, @@ -250,19 +465,19 @@ locked( case Remaining of [Digit] -> do_unlock(), - {next_state,open,Data#{remaining := Code},10000}; + {next_state, open, Data#{remaining := Code}, + [{state_timeout,10000,lock}]}; [Digit|Rest] -> % Incomplete - {next_state,locked,Data#{remaining := Rest}}; + {next_state, locked, Data#{remaining := Rest}}; _Wrong -> - {next_state,locked,Data#{remaining := Code}} + {next_state, locked, Data#{remaining := Code}} end. -open(timeout, _, Data) -> +open(state_timeout, lock, Data) -> do_lock(), - {next_state,locked,Data}; + {next_state, locked, Data}; open(cast, {button,_}, Data) -> - do_lock(), - {next_state,locked,Data}. + {next_state, open, Data}. do_lock() -> io:format("Lock~n", []). @@ -273,7 +488,7 @@ terminate(_Reason, State, _Data) -> State =/= locked andalso do_lock(), ok. code_change(_Vsn, State, Data, _Extra) -> - {?CALLBACK_MODE,State,Data}. + {ok, State, Data}. ]]></code> <p>The code is explained in the next sections.</p> </section> @@ -281,6 +496,7 @@ code_change(_Vsn, State, Data, _Extra) -> <!-- =================================================================== --> <section> + <marker id="Starting gen_statem" /> <title>Starting gen_statem</title> <p> In the example in the previous section, <c>gen_statem</c> is @@ -308,7 +524,7 @@ start_link(Code) -> as <c>{global,Name}</c>, then the <c>gen_statem</c> is registered using <seealso marker="kernel:global#register_name/2"><c>global:register_name/2</c></seealso> - in <c>Kernel</c>. + in Kernel. </p> </item> <item> @@ -343,14 +559,8 @@ start_link(Code) -> <p> If name registration succeeds, the new <c>gen_statem</c> process calls callback function <c>code_lock:init(Code)</c>. - This function is expected to return <c>{CallbackMode,State,Data}</c>, - where - <seealso marker="#callback_modes"><c>CallbackMode</c></seealso> - selects callback module state function mode, in this case - <seealso marker="stdlib:gen_statem#type-callback_mode"><c>state_functions</c></seealso> - through macro <c>?CALLBACK_MODE</c>. That is, each state - has got its own handler function. - <c>State</c> is the initial state of the <c>gen_statem</c>, + This function is expected to return <c>{ok, State, Data}</c>, + where <c>State</c> is the initial state of the <c>gen_statem</c>, in this case <c>locked</c>; assuming that the door is locked to begin with. <c>Data</c> is the internal server data of the <c>gen_statem</c>. Here the server data is a <seealso marker="stdlib:maps">map</seealso> @@ -359,11 +569,12 @@ start_link(Code) -> that stores the remaining correct button sequence (the same as the <c>code</c> to begin with). </p> + <code type="erl"><![CDATA[ init(Code) -> do_lock(), Data = #{code => Code, remaining => Code}, - {?CALLBACK_MODE,locked,Data}. + {ok,locked,Data}. ]]></code> <p>Function <seealso marker="stdlib:gen_statem#start_link/3"><c>gen_statem:start_link</c></seealso> @@ -380,11 +591,27 @@ init(Code) -> can be used to start a standalone <c>gen_statem</c>, that is, a <c>gen_statem</c> that is not part of a supervision tree. </p> + + <code type="erl"><![CDATA[ +callback_mode() -> + state_functions. + ]]></code> + <p> + Function + <seealso marker="stdlib:gen_statem#Module:callback_mode/0"><c>Module:callback_mode/0</c></seealso> + selects the + <seealso marker="#Callback Modes"><c>CallbackMode</c></seealso> + for the callback module, in this case + <seealso marker="stdlib:gen_statem#type-callback_mode"><c>state_functions</c></seealso>. + That is, each state has got its own handler function. + </p> + </section> <!-- =================================================================== --> <section> + <marker id="Handling Events" /> <title>Handling Events</title> <p>The function notifying the code lock about a button event is implemented using @@ -404,11 +631,13 @@ button(Digit) -> The event is made into a message and sent to the <c>gen_statem</c>. When the event is received, the <c>gen_statem</c> calls <c>StateName(cast, Event, Data)</c>, which is expected to - return a tuple <c>{next_state,NewStateName,NewData}</c>. + return a tuple <c>{next_state, NewStateName, NewData}</c>, + or <c>{next_state, NewStateName, NewData, Actions}</c>. <c>StateName</c> is the name of the current state and <c>NewStateName</c> is the name of the next state to go to. <c>NewData</c> is a new value for the server data of - the <c>gen_statem</c>. + the <c>gen_statem</c>, and <c>Actions</c> is a list of + actions on the <c>gen_statem</c> engine. </p> <code type="erl"><![CDATA[ locked( @@ -417,19 +646,19 @@ locked( case Remaining of [Digit] -> % Complete do_unlock(), - {next_state,open,Data#{remaining := Code},10000}; + {next_state, open, Data#{remaining := Code}, + [{state_timeout,10000,lock}]}; [Digit|Rest] -> % Incomplete - {next_state,locked,Data#{remaining := Rest}}; + {next_state, locked, Data#{remaining := Rest}}; [_|_] -> % Wrong - {next_state,locked,Data#{remaining := Code}} + {next_state, locked, Data#{remaining := Code}} end. -open(timeout, _, Data) -> +open(state_timeout, lock, Data) -> do_lock(), - {next_state,locked,Data}; + {next_state, locked, Data}; open(cast, {button,_}, Data) -> - do_lock(), - {next_state,locked,Data}. + {next_state, open, Data}. ]]></code> <p> If the door is locked and a button is pressed, the pressed @@ -443,38 +672,55 @@ open(cast, {button,_}, Data) -> restarts from the start of the code sequence. </p> <p> - In state <c>open</c>, any button locks the door, as - any event cancels the event timer, so no - time-out event occurs after a button event. + If the whole code is correct, the server changes states + to <c>open</c>. + </p> + <p> + In state <c>open</c>, a button event is ignored + by staying in the same state. This can also be done + by returning <c>{keep_state, Data}</c> or in this case + since <c>Data</c> unchanged even by returning + <c>keep_state_and_data</c>. </p> </section> <section> - <title>Event Time-Outs</title> + <marker id="State Time-Outs" /> + <title>State Time-Outs</title> <p> When a correct code has been given, the door is unlocked and the following tuple is returned from <c>locked/2</c>: </p> <code type="erl"><![CDATA[ -{next_state,open,Data#{remaining := Code},10000}; +{next_state, open, Data#{remaining := Code}, + [{state_timeout,10000,lock}]}; ]]></code> <p> 10,000 is a time-out value in milliseconds. After this time (10 seconds), a time-out occurs. - Then, <c>StateName(timeout, 10000, Data)</c> is called. + Then, <c>StateName(state_timeout, lock, Data)</c> is called. The time-out occurs when the door has been in state <c>open</c> for 10 seconds. After that the door is locked again: </p> <code type="erl"><![CDATA[ -open(timeout, _, Data) -> +open(state_timeout, lock, Data) -> do_lock(), - {next_state,locked,Data}; + {next_state, locked, Data}; ]]></code> + <p> + The timer for a state time-out is automatically cancelled + when the state machine changes states. You can restart + a state time-out by setting it to a new time, which cancels + the running timer and starts a new. This implies that + you can cancel a state time-out by restarting it with + time <c>infinity</c>. + </p> </section> <!-- =================================================================== --> <section> + <marker id="All State Events" /> <title>All State Events</title> <p> Sometimes events can arrive in any state of the <c>gen_statem</c>. @@ -507,21 +753,24 @@ open(EventType, EventContent, Data) -> handle_event(EventType, EventContent, Data). handle_event({call,From}, code_length, #{code := Code} = Data) -> - {keep_state,Data,[{reply,From,length(Code)}]}. + {keep_state, Data, [{reply,From,length(Code)}]}. ]]></code> <p> This example uses <seealso marker="stdlib:gen_statem#call/2"><c>gen_statem:call/2</c></seealso>, which waits for a reply from the server. The reply is sent with a <c>{reply,From,Reply}</c> tuple - in an action list in the <c>{keep_state,...}</c> tuple - that retains the current state. + in an action list in the <c>{keep_state, ...}</c> tuple + that retains the current state. This return form is convenient + when you want to stay in the current state but do not know or + care about what it is. </p> </section> <!-- =================================================================== --> <section> + <marker id="One Event Handler" /> <title>One Event Handler</title> <p> If mode <c>handle_event_function</c> is used, @@ -533,12 +782,11 @@ handle_event({call,From}, code_length, #{code := Code} = Data) -> </p> <code type="erl"><![CDATA[ ... --define(CALLBACK_MODE, handle_event_function). - -... -export([handle_event/4]). ... +callback_mode() -> + handle_event_function. handle_event(cast, {button,Digit}, State, #{code := Code} = Data) -> case State of @@ -546,19 +794,19 @@ handle_event(cast, {button,Digit}, State, #{code := Code} = Data) -> case maps:get(remaining, Data) of [Digit] -> % Complete do_unlock(), - {next_state,open,Data#{remaining := Code},10000}; + {next_state, open, Data#{remaining := Code}, + [{state_timeout,10000,lock}]}; [Digit|Rest] -> % Incomplete - {keep_state,Data#{remaining := Rest}}; + {keep_state, Data#{remaining := Rest}}; [_|_] -> % Wrong - {keep_state,Data#{remaining := Code}} + {keep_state, Data#{remaining := Code}} end; open -> - do_lock(), - {next_state,locked,Data} + keep_state_and_data end; -handle_event(timeout, _, open, Data) -> +handle_event(state_timeout, lock, open, Data) -> do_lock(), - {next_state,locked,Data}. + {next_state, locked, Data}. ... ]]></code> @@ -567,9 +815,11 @@ handle_event(timeout, _, open, Data) -> <!-- =================================================================== --> <section> + <marker id="Stopping" /> <title>Stopping</title> <section> + <marker id="In a Supervision Tree" /> <title>In a Supervision Tree</title> <p> If the <c>gen_statem</c> is part of a supervision tree, @@ -597,7 +847,7 @@ init(Args) -> callback function <c>terminate(shutdown, State, Data)</c>. </p> <p> - In the following example, function <c>terminate/3</c> + In this example, function <c>terminate/3</c> locks the door if it is open, so we do not accidentally leave the door open when the supervision tree terminates: </p> @@ -609,6 +859,7 @@ terminate(_Reason, State, _Data) -> </section> <section> + <marker id="Standalone gen_statem" /> <title>Standalone gen_statem</title> <p> If the <c>gen_statem</c> is not part of a supervision tree, @@ -635,127 +886,132 @@ stop() -> <!-- =================================================================== --> <section> - <title>Actions</title> + <marker id="Event Time-Outs" /> + <title>Event Time-Outs</title> <p> - In the first sections actions were mentioned as a part of - the general state machine model. These general actions - are implemented with the code that callback module - <c>gen_statem</c> executes in an event-handling - callback function before returning - to the <c>gen_statem</c> engine. + A time-out feature inherited from <c>gen_statem</c>'s predecessor + <seealso marker="stdlib:gen_fsm"><c>gen_fsm</c></seealso>, + is an event time-out, that is, + if an event arrives the timer is cancelled. + You get either an event or a time-out, but not both. </p> <p> - There are more specific state-transition actions - that a callback function can order the <c>gen_statem</c> - engine to do after the callback function return. - These are ordered by returning a list of - <seealso marker="stdlib:gen_statem#type-action">actions</seealso> - in the - <seealso marker="stdlib:gen_statem#type-state_function_result">return tuple</seealso> - from the - <seealso marker="stdlib:gen_statem#Module:StateName/3">callback function</seealso>. - These state transition actions affect the <c>gen_statem</c> - engine itself and can do the following: + It is ordered by the state transition action + <c>{timeout,Time,EventContent}</c>, or just <c>Time</c>, + or even just <c>Time</c> instead of an action list + (the latter is a form inherited from <c>gen_fsm</c>. </p> - <list type="bulleted"> - <item>Postpone the current event</item> - <item>Hibernate the <c>gen_statem</c></item> - <item>Start an event time-out</item> - <item>Reply to a caller</item> - <item>Generate the next event to handle</item> - </list> <p> - In the example earlier was mentioned the event time-out - and replying to a caller. - An example of event postponing is included later in this chapter. - For details, see the - <seealso marker="stdlib:gen_statem#type-action"><c>gen_statem(3)</c></seealso> - manual page. - You can, for example, reply to many callers - and generate multiple next events to handle. + This type of time-out is useful to for example act on inactivity. + Let us restart the code sequence + if no button is pressed for say 30 seconds: </p> - </section> - -<!-- =================================================================== --> + <code type="erl"><![CDATA[ +... - <section> - <title>Event Types</title> +locked( + timeout, _, + #{code := Code, remaining := Remaining} = Data) -> + {next_state, locked, Data#{remaining := Code}}; +locked( + cast, {button,Digit}, + #{code := Code, remaining := Remaining} = Data) -> +... + [Digit|Rest] -> % Incomplete + {next_state, locked, Data#{remaining := Rest}, 30000}; +... + ]]></code> <p> - The previous sections mentioned a few - <seealso marker="stdlib:gen_statem#type-event_type">event types</seealso>. - Events of all types are handled in the same callback function, - for a given state, and the function gets - <c>EventType</c> and <c>EventContent</c> as arguments. + Whenever we receive a button event we start an event time-out + of 30 seconds, and if we get an event type <c>timeout</c> + we reset the remaining code sequence. </p> <p> - The following is a complete list of event types and where - they come from: + An event time-out is cancelled by any other event so you either + get some other event or the time-out event. It is therefore + not possible nor needed to cancel or restart an event time-out. + Whatever event you act on has already cancelled + the event time-out... </p> - <taglist> - <tag><c>cast</c></tag> - <item> - Generated by - <seealso marker="stdlib:gen_statem#cast/2"><c>gen_statem:cast</c></seealso>. - </item> - <tag><c>{call,From}</c></tag> - <item> - Generated by - <seealso marker="stdlib:gen_statem#call/2"><c>gen_statem:call</c></seealso>, - where <c>From</c> is the reply address to use - when replying either through the state transition action - <c>{reply,From,Msg}</c> or by calling - <seealso marker="stdlib:gen_statem#reply/1"><c>gen_statem:reply</c></seealso>. - </item> - <tag><c>info</c></tag> - <item> - Generated by any regular process message sent to - the <c>gen_statem</c> process. - </item> - <tag><c>timeout</c></tag> - <item> - Generated by state transition action - <c>{timeout,Time,EventContent}</c> (or its short form <c>Time</c>) - timer timing out. - </item> - <tag><c>internal</c></tag> - <item> - Generated by state transition action - <c>{next_event,internal,EventContent}</c>. - All event types above can also be generated using - <c>{next_event,EventType,EventContent}</c>. - </item> - </taglist> </section> <!-- =================================================================== --> <section> - <title>State Time-Outs</title> + <marker id="Generic Time-Outs" /> + <title>Generic Time-Outs</title> <p> - The time-out event generated by state transition action - <c>{timeout,Time,EventContent}</c> is an event time-out, - that is, if an event arrives the timer is cancelled. - You get either an event or a time-out, but not both. + The previous example of state time-outs only work if + the state machine stays in the same state during the + time-out time. And event time-outs only work if no + disturbing unrelated events occur. + </p> + <p> + You may want to start a timer in one state and respond + to the time-out in another, maybe cancel the time-out + without changing states, or perhaps run multiple + time-outs in parallel. All this can be accomplished with + <seealso marker="stdlib:gen_statem#type-generic_timeout">generic time-outs</seealso>. + They may look a little bit like + <seealso marker="stdlib:gen_statem#type-event_timeout">event time-outs</seealso> + but contain a name to allow for any number of them simultaneously + and they are not automatically cancelled. </p> <p> - Often you want a timer not to be cancelled by any event - or you want to start a timer in one state and respond - to the time-out in another. This can be accomplished - with a regular Erlang timer: - <seealso marker="erts:erlang#start_timer/4"><c>erlang:start_timer</c></seealso>. + Here is how to accomplish the state time-out + in the previous example by instead using a generic time-out + named <c>open_tm</c>: </p> + <code type="erl"><![CDATA[ +... +locked( + cast, {button,Digit}, + #{code := Code, remaining := Remaining} = Data) -> + case Remaining of + [Digit] -> + do_unlock(), + {next_state, open, Data#{remaining := Code}, + [{{timeout,open_tm},10000,lock}]}; +... + +open({timeout,open_tm}, lock, Data) -> + do_lock(), + {next_state,locked,Data}; +open(cast, {button,_}, Data) -> + {keep_state,Data}; +... + ]]></code> + <p> + Just as + <seealso marker="#State Time-Outs">state time-outs</seealso> + you can restart or cancel a specific generic time-out + by setting it to a new time or <c>infinity</c>. + </p> + <p> + Another way to handle a late time-out can be to not cancel it, + but to ignore it if it arrives in a state + where it is known to be late. + </p> + </section> + +<!-- =================================================================== --> + + <section> + <marker id="Erlang Timers" /> + <title>Erlang Timers</title> <p> - For the example so far in this chapter: using the - <c>gen_statem</c> event timer has the consequence that - if a button event is generated while in the <c>open</c> state, - the time-out is cancelled and the button event is delivered. - So, we choose to lock the door if this occurred. + The most versatile way to handle time-outs is to use + Erlang Timers; see + <seealso marker="erts:erlang#start_timer/4"><c>erlang:start_timer3,4</c></seealso>. + Most time-out tasks can be performed with the + time-out features in <c>gen_statem</c>, + but an example of one that can not is if you should need + the return value from + <seealso marker="erts:erlang#cancel_timer/2"><c>erlang:cancel_timer(Tref)</c></seealso>, that is; the remaining time of the timer. </p> <p> - Suppose that we do not want a button to lock the door, - instead we want to ignore button events in the <c>open</c> state. - Then we start a timer when entering the <c>open</c> state - and waits for it to expire while ignoring button events: + Here is how to accomplish the state time-out + in the previous example by instead using an Erlang Timer: </p> <code type="erl"><![CDATA[ ... @@ -766,25 +1022,37 @@ locked( [Digit] -> do_unlock(), Tref = erlang:start_timer(10000, self(), lock), - {next_state,open,Data#{remaining := Code, timer := Tref}}; + {next_state, open, Data#{remaining := Code, timer => Tref}}; ... open(info, {timeout,Tref,lock}, #{timer := Tref} = Data) -> do_lock(), - {next_state,locked,Data}; + {next_state,locked,maps:remove(timer, Data)}; open(cast, {button,_}, Data) -> {keep_state,Data}; ... ]]></code> <p> + Removing the <c>timer</c> key from the map when we + change to state <c>locked</c> is not strictly + necessary since we can only get into state <c>open</c> + with an updated <c>timer</c> map value. But it can be nice + to not have outdated values in the state <c>Data</c>! + </p> + <p> If you need to cancel a timer because of some other event, you can use <seealso marker="erts:erlang#cancel_timer/2"><c>erlang:cancel_timer(Tref)</c></seealso>. - Notice that a time-out message cannot arrive after this, - unless you have postponed it (see the next section) before, + Note that a time-out message cannot arrive after this, + unless you have postponed it before (see the next section), so ensure that you do not accidentally postpone such messages. + Also note that a time-out message may have arrived + just before you cancelling it, so you may have to read out + such a message from the process mailbox depending on + the return value from + <seealso marker="erts:erlang#cancel_timer/2"><c>erlang:cancel_timer(Tref)</c></seealso>. </p> <p> - Another way to cancel a timer is not to cancel it, + Another way to handle a late time-out can be to not cancel it, but to ignore it if it arrives in a state where it is known to be late. </p> @@ -793,6 +1061,7 @@ open(cast, {button,_}, Data) -> <!-- =================================================================== --> <section> + <marker id="Postponing Events" /> <title>Postponing Events</title> <p> If you want to ignore a particular event in the current state @@ -817,20 +1086,28 @@ open(cast, {button,_}, Data) -> ... ]]></code> <p> - The fact that a postponed event is only retried after a state change - translates into a requirement on the event and state space. - If you have a choice between storing a state data item - in the <c>State</c> or in the <c>Data</c>: - if a change in the item value affects which events that - are handled, then this item is to be part of the state. + Since a postponed event is only retried after a state change, + you have to think about where to keep a state data item. + You can keep it in the server <c>Data</c> + or in the <c>State</c> itself, + for example by having two more or less identical states + to keep a boolean value, or by using a complex state with + <seealso marker="#Callback Modes">callback mode</seealso> + <seealso marker="stdlib:gen_statem#type-callback_mode"><c>handle_event_function</c></seealso>. + If a change in the value changes the set of events that is handled, + then the value should be kept in the State. + Otherwise no postponed events will be retried + since only the server Data changes. </p> <p> - You want to avoid that you maybe much later decide - to postpone an event in one state and by misfortune it is never retried, - as the code only changes the <c>Data</c> but not the <c>State</c>. + This is not important if you do not postpone events. + But if you later decide to start postponing some events, + then the design flaw of not having separate states + when they should be, might become a hard to find bug. </p> <section> + <marker id="Fuzzy State Diagrams" /> <title>Fuzzy State Diagrams</title> <p> It is not uncommon that a state diagram does not specify @@ -847,6 +1124,7 @@ open(cast, {button,_}, Data) -> </section> <section> + <marker id="Selective Receive" /> <title>Selective Receive</title> <p> Erlang's selective receive statement is often used to @@ -926,6 +1204,70 @@ do_unlock() -> <!-- =================================================================== --> <section> + <marker id="State Entry Actions" /> + <title>State Entry Actions</title> + <p> + Say you have a state machine specification + that uses state entry actions. + Allthough you can code this using self-generated events + (described in the next section), especially if just + one or a few states has got state entry actions, + this is a perfect use case for the built in + <seealso marker="#State Enter Calls">state enter calls</seealso>. + </p> + <p> + You return a list containing <c>state_enter</c> from your + <seealso marker="stdlib:gen_statem#Module:callback_mode/0"><c>callback_mode/0</c></seealso> + function and the <c>gen_statem</c> engine will call your + state callback once with the arguments + <c>(enter, OldState, ...)</c> whenever the state changes. + Then you just need to handle these event-like calls in all states. + </p> + <code type="erl"><![CDATA[ +... +init(Code) -> + process_flag(trap_exit, true), + Data = #{code => Code}, + {ok, locked, Data}. + +callback_mode() -> + [state_functions,state_enter]. + +locked(enter, _OldState, Data) -> + do_lock(), + {keep_state,Data#{remaining => Code}}; +locked( + cast, {button,Digit}, + #{code := Code, remaining := Remaining} = Data) -> + case Remaining of + [Digit] -> + {next_state, open, Data}; +... + +open(enter, _OldState, _Data) -> + do_unlock(), + {keep_state_and_data, [{state_timeout,10000,lock}]}; +open(state_timeout, lock, Data) -> + {next_state, locked, Data}; +... + ]]></code> + <p> + You can repeat the state entry code by returning one of + <c>{repeat_state, ...}</c>, <c>{repeat_state_and_data,_}</c> + or <c>repeat_state_and_data</c> that otherwise behaves + exactly like their <c>keep_state</c> siblings. + See the type + <seealso marker="stdlib:gen_statem#type-state_callback_result"> + <c>state_callback_result()</c> + </seealso> + in the reference manual. + </p> + </section> + +<!-- =================================================================== --> + + <section> + <marker id="Self-Generated Events" /> <title>Self-Generated Events</title> <p> It can sometimes be beneficial to be able to generate events @@ -943,67 +1285,71 @@ do_unlock() -> from your state machine to itself. </p> <p> - One example of using self-generated events can be when you have - a state machine specification that uses state entry actions. - You can code that using a dedicated function - to do the state transition. But if you want that code to be - visible besides the other state logic, you can insert - an <c>internal</c> event that does the entry actions. - This has the same unfortunate consequence as using - state transition functions: everywhere you go to - the state, you must explicitly - insert the <c>internal</c> event - or use a state transition function. + One example for this is to pre-process incoming data, for example + decrypting chunks or collecting characters up to a line break. + Purists may argue that this should be modelled with a separate + state machine that sends pre-processed events + to the main state machine. + But to decrease overhead the small pre-processing state machine + can be implemented in the common state event handling + of the main state machine using a few state data variables + that then sends the pre-processed events as internal events + to the main state machine. </p> <p> - The following is an implementation of entry actions - using <c>internal</c> events with content <c>enter</c> - using a helper function <c>enter/3</c> for state entry: + The following example uses an input model where you give the lock + characters with <c>put_chars(Chars)</c> and then call + <c>enter()</c> to finish the input. </p> <code type="erl"><![CDATA[ ... --define(CALLBACK_MODE, state_functions). - +-export(put_chars/1, enter/0). ... +put_chars(Chars) when is_binary(Chars) -> + gen_statem:call(?NAME, {chars,Chars}). -init(Code) -> - process_flag(trap_exit, true), - Data = #{code => Code}, - enter(?CALLBACK_MODE, locked, Data). +enter() -> + gen_statem:call(?NAME, enter). ... -locked(internal, enter, _Data) -> +locked(enter, _OldState, Data) -> do_lock(), - {keep_state,Data#{remaining => Code}}; -locked( - cast, {button,Digit}, - #{code := Code, remaining := Remaining} = Data) -> - case Remaining of - [Digit] -> - enter(next_state, open, Data); + {keep_state,Data#{remaining => Code, buf => []}}; ... -open(internal, enter, _Data) -> - Tref = erlang:start_timer(10000, self(), lock), - do_unlock(), - {keep_state,Data#{timer => Tref}}; -open(info, {timeout,Tref,lock}, #{timer := Tref} = Data) -> - enter(next_state, locked, Data); +handle_event({call,From}, {chars,Chars}, #{buf := Buf} = Data) -> + {keep_state, Data#{buf := [Chars|Buf], + [{reply,From,ok}]}; +handle_event({call,From}, enter, #{buf := Buf} = Data) -> + Chars = unicode:characters_to_binary(lists:reverse(Buf)), + try binary_to_integer(Chars) of + Digit -> + {keep_state, Data#{buf := []}, + [{reply,From,ok}, + {next_event,internal,{button,Chars}}]} + catch + error:badarg -> + {keep_state, Data#{buf := []}, + [{reply,From,{error,not_an_integer}}]} + end; ... - -enter(Tag, State, Data) -> - {Tag,State,Data,[{next_event,internal,enter}]}. ]]></code> + <p> + If you start this program with <c>code_lock:start([17])</c> + you can unlock with <c>code_lock:put_chars(<<"001">>), + code_lock:put_chars(<<"7">>), code_lock:enter()</c>. + </p> </section> <!-- =================================================================== --> <section> + <marker id="Example Revisited" /> <title>Example Revisited</title> <p> - This section includes the example after all mentioned modifications - and some more using the entry actions, + This section includes the example after most of the mentioned + modifications and some more using state enter calls, which deserves a new state diagram: </p> <image file="../design_principles/code_lock_2.png"> @@ -1019,6 +1365,7 @@ enter(Tag, State, Data) -> </p> <section> + <marker id="Callback Mode: state_functions" /> <title>Callback Mode: state_functions</title> <p> Using state functions: @@ -1027,11 +1374,10 @@ enter(Tag, State, Data) -> -module(code_lock). -behaviour(gen_statem). -define(NAME, code_lock_2). --define(CALLBACK_MODE, state_functions). -export([start_link/1,stop/0]). -export([button/1,code_length/0]). --export([init/1,terminate/3,code_change/4]). +-export([init/1,callback_mode/0,terminate/3,code_change/4]). -export([locked/3,open/3]). start_link(Code) -> @@ -1047,40 +1393,44 @@ code_length() -> init(Code) -> process_flag(trap_exit, true), Data = #{code => Code}, - enter(?CALLBACK_MODE, locked, Data). + {ok, locked, Data}. -locked(internal, enter, #{code := Code} = Data) -> +callback_mode() -> + [state_functions,state_enter]. + +locked(enter, _OldState, #{code := Code} = Data) -> do_lock(), - {keep_state,Data#{remaining => Code}}; + {keep_state, Data#{remaining => Code}}; +locked( + timeout, _, + #{code := Code, remaining := Remaining} = Data) -> + {keep_state, Data#{remaining := Code}}; locked( cast, {button,Digit}, #{code := Code, remaining := Remaining} = Data) -> case Remaining of [Digit] -> % Complete - enter(next_state, open, Data); + {next_state, open, Data}; [Digit|Rest] -> % Incomplete - {keep_state,Data#{remaining := Rest}}; + {keep_state, Data#{remaining := Rest}, 30000}; [_|_] -> % Wrong - {keep_state,Data#{remaining := Code}} + {keep_state, Data#{remaining := Code}} end; locked(EventType, EventContent, Data) -> handle_event(EventType, EventContent, Data). -open(internal, enter, Data) -> - Tref = erlang:start_timer(10000, self(), lock), +open(enter, _OldState, _Data) -> do_unlock(), - {keep_state,Data#{timer => Tref}}; -open(info, {timeout,Tref,lock}, #{timer := Tref} = Data) -> - enter(next_state, locked, Data); + {keep_state_and_data, [{state_timeout,10000,lock}]}; +open(state_timeout, lock, Data) -> + {next_state, locked, Data}; open(cast, {button,_}, _) -> - {keep_state_and_data,[postpone]}; + {keep_state_and_data, [postpone]}; open(EventType, EventContent, Data) -> handle_event(EventType, EventContent, Data). handle_event({call,From}, code_length, #{code := Code}) -> - {keep_state_and_data,[{reply,From,length(Code)}]}. -enter(Tag, State, Data) -> - {Tag,State,Data,[{next_event,internal,enter}]}. + {keep_state_and_data, [{reply,From,length(Code)}]}. do_lock() -> io:format("Locked~n", []). @@ -1091,64 +1441,69 @@ terminate(_Reason, State, _Data) -> State =/= locked andalso do_lock(), ok. code_change(_Vsn, State, Data, _Extra) -> - {?CALLBACK_MODE,State,Data}. + {ok,State,Data}. ]]></code> </section> <section> + <marker id="Callback Mode: handle_event_function" /> <title>Callback Mode: handle_event_function</title> <p> This section describes what to change in the example to use one <c>handle_event/4</c> function. The previously used approach to first branch depending on event - does not work that well here because of the generated - entry actions, so this example first branches depending on state: + does not work that well here because of the state enter calls, + so this example first branches depending on state: </p> <code type="erl"><![CDATA[ ... --define(CALLBACK_MODE, handle_event_function). - -... -export([handle_event/4]). ... +callback_mode() -> + [handle_event_function,state_enter]. %% State: locked -handle_event(internal, enter, locked, #{code := Code} = Data) -> +handle_event( + enter, _OldState, locked, + #{code := Code} = Data) -> do_lock(), - {keep_state,Data#{remaining => Code}}; + {keep_state, Data#{remaining => Code}}; +handle_event( + timeout, _, locked, + #{code := Code, remaining := Remaining} = Data) -> + {keep_state, Data#{remaining := Code}}; handle_event( cast, {button,Digit}, locked, #{code := Code, remaining := Remaining} = Data) -> case Remaining of [Digit] -> % Complete - enter(next_state, open, Data); + {next_state, open, Data}; [Digit|Rest] -> % Incomplete - {keep_state,Data#{remaining := Rest}}; + {keep_state, Data#{remaining := Rest}, 30000}; [_|_] -> % Wrong - {keep_state,Data#{remaining := Code}} + {keep_state, Data#{remaining := Code}} end; %% %% State: open -handle_event(internal, enter, open, Data) -> - Tref = erlang:start_timer(10000, self(), lock), +handle_event(enter, _OldState, open, _Data) -> do_unlock(), - {keep_state,Data#{timer => Tref}}; -handle_event(info, {timeout,Tref,lock}, open, #{timer := Tref} = Data) -> - enter(next_state, locked, Data); + {keep_state_and_data, [{state_timeout,10000,lock}]}; +handle_event(state_timeout, lock, open, Data) -> + {next_state, locked, Data}; handle_event(cast, {button,_}, open, _) -> {keep_state_and_data,[postpone]}; %% %% Any state handle_event({call,From}, code_length, _State, #{code := Code}) -> - {keep_state_and_data,[{reply,From,length(Code)}]}. + {keep_state_and_data, [{reply,From,length(Code)}]}. ... ]]></code> </section> <p> Notice that postponing buttons from the <c>locked</c> state - to the <c>open</c> state feels like the wrong thing to do + to the <c>open</c> state feels like a strange thing to do for a code lock, but it at least illustrates event postponing. </p> </section> @@ -1156,6 +1511,7 @@ handle_event({call,From}, code_length, _State, #{code := Code}) -> <!-- =================================================================== --> <section> + <marker id="Filter the State" /> <title>Filter the State</title> <p> The example servers so far in this chapter @@ -1208,26 +1564,30 @@ format_status(Opt, [_PDict,State,Data]) -> <seealso marker="stdlib:gen_statem#Module:format_status/2"><c>Module:format_status/2</c></seealso> function. If you do not, a default implementation is used that does the same as this example function without filtering - the <c>Data</c> term, that is, <c>StateData = {State,Data}</c>. + the <c>Data</c> term, that is, <c>StateData = {State,Data}</c>, + in this example containing sensitive information. </p> </section> <!-- =================================================================== --> <section> + <marker id="Complex State" /> <title>Complex State</title> <p> The callback mode <seealso marker="stdlib:gen_statem#type-callback_mode"><c>handle_event_function</c></seealso> enables using a non-atom state as described in section - <seealso marker="#callback_modes">Callback Modes</seealso>, + <seealso marker="#Callback Modes">Callback Modes</seealso>, for example, a complex state term like a tuple. </p> <p> - One reason to use this is when you have - a state item that affects the event handling, - in particular in combination with postponing events. - We complicate the previous example + One reason to use this is when you have a state item + that when changed should cancel the + <seealso marker="#State Time-Outs">state time-out</seealso>, + or one that affects the event handling + in combination with postponing events. + We will complicate the previous example by introducing a configurable lock button (this is the state item in question), which in the <c>open</c> state immediately locks the door, @@ -1273,11 +1633,10 @@ format_status(Opt, [_PDict,State,Data]) -> -module(code_lock). -behaviour(gen_statem). -define(NAME, code_lock_3). --define(CALLBACK_MODE, handle_event_function). -export([start_link/2,stop/0]). -export([button/1,code_length/0,set_lock_button/1]). --export([init/1,terminate/3,code_change/4,format_status/2]). +-export([init/1,callback_mode/0,terminate/3,code_change/4,format_status/2]). -export([handle_event/4]). start_link(Code, LockButton) -> @@ -1295,68 +1654,68 @@ set_lock_button(LockButton) -> init({Code,LockButton}) -> process_flag(trap_exit, true), - Data = #{code => Code, remaining => undefined, timer => undefined}, - enter(?CALLBACK_MODE, {locked,LockButton}, Data, []). + Data = #{code => Code, remaining => undefined}, + {ok, {locked,LockButton}, Data}. + +callback_mode() -> + [handle_event_function,state_enter]. handle_event( {call,From}, {set_lock_button,NewLockButton}, {StateName,OldLockButton}, Data) -> - {next_state,{StateName,NewLockButton},Data, + {next_state, {StateName,NewLockButton}, Data, [{reply,From,OldLockButton}]}; handle_event( {call,From}, code_length, {_StateName,_LockButton}, #{code := Code}) -> {keep_state_and_data, [{reply,From,length(Code)}]}; +%% +%% State: locked handle_event( EventType, EventContent, {locked,LockButton}, #{code := Code, remaining := Remaining} = Data) -> - case {EventType,EventContent} of - {internal,enter} -> + case {EventType, EventContent} of + {enter, _OldState} -> do_lock(), - {keep_state,Data#{remaining := Code}}; - {{call,From},{button,Digit}} -> + {keep_state, Data#{remaining := Code}}; + {timeout, _} -> + {keep_state, Data#{remaining := Code}}; + {{call,From}, {button,Digit}} -> case Remaining of [Digit] -> % Complete - next_state( - {open,LockButton}, Data, - [{reply,From,ok}]); + {next_state, {open,LockButton}, Data, + [{reply,From,ok}]}; [Digit|Rest] -> % Incomplete - {keep_state,Data#{remaining := Rest}, + {keep_state, Data#{remaining := Rest, 30000}, [{reply,From,ok}]}; [_|_] -> % Wrong - {keep_state,Data#{remaining := Code}, + {keep_state, Data#{remaining := Code}, [{reply,From,ok}]} end end; +%% +%% State: open handle_event( EventType, EventContent, - {open,LockButton}, #{timer := Timer} = Data) -> - case {EventType,EventContent} of - {internal,enter} -> - Tref = erlang:start_timer(10000, self(), lock), + {open,LockButton}, Data) -> + case {EventType, EventContent} of + {enter, _OldState} -> do_unlock(), - {keep_state,Data#{timer := Tref}}; - {info,{timeout,Timer,lock}} -> - next_state({locked,LockButton}, Data, []); - {{call,From},{button,Digit}} -> + {keep_state_and_data, [{state_timeout,10000,lock}]}; + {state_timeout, lock} -> + {next_state, {locked,LockButton}, Data}; + {{call,From}, {button,Digit}} -> if Digit =:= LockButton -> - erlang:cancel_timer(Timer), - next_state( - {locked,LockButton}, Data, - [{reply,From,locked}]); + {next_state, {locked,LockButton}, Data, + [{reply,From,locked}]}; true -> {keep_state_and_data, [postpone]} end end. -next_state(State, Data, Actions) -> - enter(next_state, State, Data, Actions). -enter(Tag, State, Data, Actions) -> - {Tag,State,Data,[{next_event,internal,enter}|Actions]}. - do_lock() -> io:format("Locked~n", []). do_unlock() -> @@ -1366,7 +1725,7 @@ terminate(_Reason, State, _Data) -> State =/= locked andalso do_lock(), ok. code_change(_Vsn, State, Data, _Extra) -> - {?CALLBACK_MODE,State,Data}. + {ok,State,Data}. format_status(Opt, [_PDict,State,Data]) -> StateData = {State, @@ -1393,6 +1752,7 @@ format_status(Opt, [_PDict,State,Data]) -> <!-- =================================================================== --> <section> + <marker id="Hibernation" /> <title>Hibernation</title> <p> If you have many servers in one node @@ -1418,20 +1778,21 @@ format_status(Opt, [_PDict,State,Data]) -> </p> <code type="erl"><![CDATA[ ... +%% State: open handle_event( EventType, EventContent, - {open,LockButton}, #{timer := Timer} = Data) -> - case {EventType,EventContent} of - {internal,enter} -> - Tref = erlang:start_timer(10000, self(), lock), - do_unlock(), - {keep_state,Data#{timer := Tref},[hibernate]}; + {open,LockButton}, Data) -> + case {EventType, EventContent} of + {enter, _OldState} -> + do_unlock(), + {keep_state_and_data, + [{state_timeout,10000,lock},hibernate]}; ... ]]></code> <p> - The - <seealso marker="stdlib:gen_statem#type-hibernate"><c>[hibernate]</c></seealso> - action list on the last line + The atom + <seealso marker="stdlib:gen_statem#type-hibernate"><c>hibernate</c></seealso> + in the action list on the last line when entering the <c>{open,_}</c> state is the only change. If any event arrives in the <c>{open,_},</c> state, we do not bother to rehibernate, so the server stays @@ -1446,6 +1807,10 @@ handle_event( <c>{open,_}</c> state, which would clutter the code. </p> <p> + Another not uncommon scenario is to use the event time-out + to triger hibernation after a certain time of inactivity. + </p> + <p> This server probably does not use heap memory worth hibernating for. To gain anything from hibernation, your server would diff --git a/system/doc/design_principles/sup_princ.xml b/system/doc/design_principles/sup_princ.xml index 0a24e97950..06ca44a9f6 100644 --- a/system/doc/design_principles/sup_princ.xml +++ b/system/doc/design_principles/sup_princ.xml @@ -4,7 +4,7 @@ <chapter> <header> <copyright> - <year>1997</year><year>2016</year> + <year>1997</year><year>2017</year> <holder>Ericsson AB. All Rights Reserved.</holder> </copyright> <legalnotice> @@ -163,7 +163,9 @@ SupFlags = #{strategy => Strategy, ...}</code> SupFlags = #{intensity => MaxR, period => MaxT, ...}</code> <p>If more than <c>MaxR</c> number of restarts occur in the last <c>MaxT</c> seconds, the supervisor terminates all the child - processes and then itself.</p> + processes and then itself. + The termination reason for the supervisor itself in that case will be + <c>shutdown</c>.</p> <p>When the supervisor terminates, then the next higher-level supervisor takes some action. It either restarts the terminated supervisor or terminates itself.</p> @@ -173,6 +175,69 @@ SupFlags = #{intensity => MaxR, period => MaxT, ...}</code> <p>The keys <c>intensity</c> and <c>period</c> are optional in the supervisor flags map. If they are not given, they default to <c>1</c> and <c>5</c>, respectively.</p> + <section> + <title>Tuning the intensity and period</title> + <p>The default values are 1 restart per 5 seconds. This was chosen to + be safe for most systems, even with deep supervision hierarchies, + but you will probably want to tune the settings for your particular + use case.</p> + <p>First, the intensity decides how big bursts of restarts you want + to tolerate. For example, you might want to accept a burst of at + most 5 or 10 attempts, even within the same second, if it results + in a successful restart.</p> + <p>Second, you need to consider the sustained failure rate, if + crashes keep happening but not often enough to make the supervisor + give up. If you set intensity to 10 and set the period as low as 1, + the supervisor will allow child processes to keep restarting up to + 10 times per second, forever, filling your logs with crash reports + until someone intervenes manually.</p> + <p>You should therefore set the period to be long enough that you can + accept that the supervisor keeps going at that rate. For example, + if you have picked an intensity value of 5, then setting the period + to 30 seconds will give you at most one restart per 6 seconds for + any longer period of time, which means that your logs won't fill up + too quickly, and you will have a chance to observe the failures and + apply a fix.</p> + <p>These choices depend a lot on your problem domain. If you don't + have real time monitoring and ability to fix problems quickly, for + example in an embedded system, you might want to accept at most + one restart per minute before the supervisor should give up and + escalate to the next level to try to clear the error automatically. + On the other hand, if it is more important that you keep trying + even at a high failure rate, you might want a sustained rate of as + much as 1-2 restarts per second.</p> + <p>Avoiding common mistakes:</p> + <list type="bulleted"> + <item> + <p>Do not forget to consider the burst rate. If you set intensity + to 1 and period to 6, it gives the same sustained error rate as + 5/30 or 10/60, but will not allow even 2 restart attempts in + quick succession. This is probably not what you wanted.</p> + </item> + <item> + <p>Do not set the period to a very high value if you want to + tolerate bursts. If you set intensity to 5 and period to 3600 + (one hour), the supervisor will allow a short burst of 5 + restarts, but then gives up if it sees another single restart + almost an hour later. You probably want to regard those crashes + as separate incidents, so setting the period to 5 or 10 minutes + will be more reasonable.</p> + </item> + <item> + <p>If your application has multiple levels of supervision, then + do not simply set the restart intensities to the same values on + all levels. Keep in mind that the total number of restarts + (before the top level supervisor gives up and terminates the + application) will be the product of the intensity values of all + the supervisors above the failing child process.</p> + <p>For example, if the top level allows 10 restarts, and the next + level also allows 10, a crashing child below that level will be + restarted 100 times, which is probably excessive. Allowing at + most 3 restarts for the top level supervisor might be a better + choice in this case.</p> + </item> + </list> + </section> </section> <section> @@ -211,7 +276,6 @@ child_spec() = #{id => child_id(), % mandatory <list type="bulleted"> <item><c>supervisor:start_link</c></item> <item><c>gen_server:start_link</c></item> - <item><c>gen_fsm:start_link</c></item> <item><c>gen_statem:start_link</c></item> <item><c>gen_event:start_link</c></item> <item>A function compliant with these functions. For details, @@ -276,7 +340,7 @@ child_spec() = #{id => child_id(), % mandatory <p><c>modules</c> are to be a list with one element <c>[Module]</c>, where <c>Module</c> is the name of the callback module, if the child process is a supervisor, - gen_server, gen_fsm or gen_statem. + gen_server, gen_statem. If the child process is a gen_event, the value shall be <c>dynamic</c>.</p> <p>This information is used by the release handler during diff --git a/system/doc/design_principles/xmlfiles.mk b/system/doc/design_principles/xmlfiles.mk index e476255d62..fbcaf9c7d9 100644 --- a/system/doc/design_principles/xmlfiles.mk +++ b/system/doc/design_principles/xmlfiles.mk @@ -1,7 +1,7 @@ # # %CopyrightBegin% # -# Copyright Ericsson AB 2009-2016. All Rights Reserved. +# Copyright Ericsson AB 2009-2017. All Rights Reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. @@ -24,7 +24,6 @@ DESIGN_PRINCIPLES_CHAPTER_FILES = \ des_princ.xml \ distributed_applications.xml \ events.xml \ - fsm.xml \ statem.xml \ gen_server_concepts.xml \ included_applications.xml \ |