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-rw-r--r--system/doc/design_principles/Makefile40
-rw-r--r--system/doc/design_principles/applications.xml12
-rw-r--r--system/doc/design_principles/code_lock.diabin2945 -> 2605 bytes
-rw-r--r--system/doc/design_principles/code_lock.pngbin59827 -> 0 bytes
-rw-r--r--system/doc/design_principles/code_lock.svg132
-rw-r--r--system/doc/design_principles/code_lock_2.diabin2956 -> 2854 bytes
-rw-r--r--system/doc/design_principles/code_lock_2.pngbin55553 -> 0 bytes
-rw-r--r--system/doc/design_principles/code_lock_2.svg140
-rw-r--r--system/doc/design_principles/des_princ.xml6
-rw-r--r--system/doc/design_principles/fsm.xml338
-rw-r--r--system/doc/design_principles/gen_server_concepts.xml4
-rw-r--r--system/doc/design_principles/note.gifbin1539 -> 0 bytes
-rw-r--r--system/doc/design_principles/part.xml3
-rw-r--r--system/doc/design_principles/release_structure.xml8
-rw-r--r--system/doc/design_principles/spec_proc.xml90
-rw-r--r--system/doc/design_principles/statem.xml1575
-rw-r--r--system/doc/design_principles/sup_princ.xml72
-rw-r--r--system/doc/design_principles/warning.gifbin1498 -> 0 bytes
-rw-r--r--system/doc/design_principles/xmlfiles.mk3
19 files changed, 1482 insertions, 941 deletions
diff --git a/system/doc/design_principles/Makefile b/system/doc/design_principles/Makefile
index 937b3e28c8..41d2d1208f 100644
--- a/system/doc/design_principles/Makefile
+++ b/system/doc/design_principles/Makefile
@@ -1,8 +1,8 @@
#
# %CopyrightBegin%
-#
-# Copyright Ericsson AB 1997-2016. All Rights Reserved.
-#
+#
+# Copyright Ericsson AB 1997-2018. All Rights Reserved.
+#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
@@ -14,10 +14,11 @@
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
-#
+#
# %CopyrightEnd%
#
#
+
include $(ERL_TOP)/make/target.mk
include $(ERL_TOP)/make/$(TARGET)/otp.mk
@@ -27,6 +28,8 @@ include $(ERL_TOP)/make/$(TARGET)/otp.mk
include $(ERL_TOP)/erts/vsn.mk
APPLICATION=otp-system-documentation
+XMLDIR := $(XMLDIR)/design_principles
+
# ----------------------------------------------------
# Release directory specification
# ----------------------------------------------------
@@ -37,7 +40,7 @@ RELSYSDIR = "$(RELEASE_PATH)/doc/design_principles"
# ----------------------------------------------------
XML_PART_FILES = part.xml
-include xmlfiles.mk
+include xmlfiles.mk
XML_CHAPTER_FILES=$(DESIGN_PRINCIPLES_CHAPTER_FILES)
@@ -46,7 +49,6 @@ TOPDOCDIR=..
BOOK_FILES = book.xml
GIF_FILES = \
- note.gif \
clientserver.gif \
dist1.gif \
dist2.gif \
@@ -58,15 +60,15 @@ GIF_FILES = \
sup5.gif \
sup6.gif
-PNG_FILES = \
- code_lock.png \
- code_lock_2.png
+SVG_FILES = \
+ code_lock.svg \
+ code_lock_2.svg
-IMAGE_FILES = $(GIF_FILES) $(PNG_FILES)
+IMAGE_FILES = $(GIF_FILES) $(SVG_FILES)
XML_FILES = \
$(BOOK_FILES) $(XML_CHAPTER_FILES) \
- $(XML_PART_FILES)
+ $(XML_PART_FILES)
# ----------------------------------------------------
@@ -78,10 +80,10 @@ HTMLDIR = ../html/design_principles
HTML_UG_FILE = $(HTMLDIR)/users_guide.html
# ----------------------------------------------------
-# FLAGS
+# FLAGS
# ----------------------------------------------------
-XML_FLAGS +=
-DVIPS_FLAGS +=
+XML_FLAGS +=
+DVIPS_FLAGS +=
# ----------------------------------------------------
# Targets
@@ -91,7 +93,7 @@ _create_dirs := $(shell mkdir -p $(HTMLDIR))
$(HTMLDIR)/%.gif: %.gif
$(INSTALL_DATA) $< $@
-$(HTMLDIR)/%.png: %.png
+$(HTMLDIR)/%.svg: %.svg
$(INSTALL_DATA) $< $@
docs: html
@@ -102,16 +104,16 @@ html: $(HTML_UG_FILE) images
images: $(IMAGE_FILES:%=$(HTMLDIR)/%)
-debug opt:
+debug opt:
clean clean_docs:
rm -rf $(HTMLDIR)
rm -f $(TOP_PDF_FILE) $(TOP_PDF_FILE:%.pdf=%.fo)
- rm -f errs core *~
+ rm -f errs core *~
# ----------------------------------------------------
# Release Target
-# ----------------------------------------------------
+# ----------------------------------------------------
include $(ERL_TOP)/make/otp_release_targets.mk
release_docs_spec: docs
@@ -123,5 +125,3 @@ release_docs_spec: docs
release_spec:
-
-
diff --git a/system/doc/design_principles/applications.xml b/system/doc/design_principles/applications.xml
index c673fde07e..3b7b8fdaee 100644
--- a/system/doc/design_principles/applications.xml
+++ b/system/doc/design_principles/applications.xml
@@ -4,7 +4,7 @@
<chapter>
<header>
<copyright>
- <year>1997</year><year>2016</year>
+ <year>1997</year><year>2018</year>
<holder>Ericsson AB. All Rights Reserved.</holder>
</copyright>
<legalnotice>
@@ -363,9 +363,13 @@ ok
application are running.</p>
<marker id="application_master"></marker>
<p>The application controller then creates an
- <em>application master</em> for the application. The application master
- is the group leader of all the processes in the application.
- The application master starts the application by calling
+ <em>application master</em> for the application. The application
+ master becomes the group leader of all the processes in the
+ application. I/O is forwarded to the previous group leader,
+ though, this is just a way to identify processes that belong to
+ the application. Used for example to find itself from any process,
+ or, reciprocally, to kill them all when it terminates.</p>
+ <p>The application master starts the application by calling
the application callback function <c>start/2</c> in the module,
and with the start argument, defined by the <c>mod</c> key in
the <c>.app</c> file.</p>
diff --git a/system/doc/design_principles/code_lock.dia b/system/doc/design_principles/code_lock.dia
index eaa2aca5b0..fe43d6da2c 100644
--- a/system/doc/design_principles/code_lock.dia
+++ b/system/doc/design_principles/code_lock.dia
Binary files differ
diff --git a/system/doc/design_principles/code_lock.png b/system/doc/design_principles/code_lock.png
deleted file mode 100644
index 40bd35fc74..0000000000
--- a/system/doc/design_principles/code_lock.png
+++ /dev/null
Binary files differ
diff --git a/system/doc/design_principles/code_lock.svg b/system/doc/design_principles/code_lock.svg
new file mode 100644
index 0000000000..223e121486
--- /dev/null
+++ b/system/doc/design_principles/code_lock.svg
@@ -0,0 +1,132 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.0//EN" "http://www.w3.org/TR/2001/PR-SVG-20010719/DTD/svg10.dtd">
+<svg width="41cm" height="52cm" viewBox="-2 -2 806 1023" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
+ <polyline style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="492.782,860 600,860 600,900 "/>
+ <polyline style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="380,900 380,900 380,931.6 "/>
+ <polyline style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="640,560 640,580 640,580 640,600 "/>
+ <polyline style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="492.782,300 640,300 640,340 "/>
+ <g>
+ <path style="fill: #d5d5f7" d="M 289.774 260 L 470.226,260 C 492.782,276 500,284 500,300 C 500,316 492.782,324 470.226,340 L 289.774,340 C 267.218,324 260,316 260,300 C 260,284 267.218,276 289.774,260z"/>
+ <path style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" d="M 289.774 260 L 470.226,260 C 492.782,276 500,284 500,300 C 500,316 492.782,324 470.226,340 L 289.774,340 C 267.218,324 260,316 260,300 C 260,284 267.218,276 289.774,260"/>
+ <text font-size="27.0933" style="fill: #000000;text-anchor:middle;font-family:sans-serif;font-style:normal;font-weight:700" x="380" y="308.467">
+ <tspan x="380" y="308.467">locked</tspan>
+ </text>
+ </g>
+ <g>
+ <path style="fill: #d5d5f7" d="M 289.774 820 L 470.226,820 C 492.782,836 500,844 500,860 C 500,876 492.782,884 470.226,900 L 289.774,900 C 267.218,884 260,876 260,860 C 260,844 267.218,836 289.774,820z"/>
+ <path style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" d="M 289.774 820 L 470.226,820 C 492.782,836 500,844 500,860 C 500,876 492.782,884 470.226,900 L 289.774,900 C 267.218,884 260,876 260,860 C 260,844 267.218,836 289.774,820"/>
+ <text font-size="27.0933" style="fill: #000000;text-anchor:middle;font-family:sans-serif;font-style:normal;font-weight:700" x="380" y="868.467">
+ <tspan x="380" y="868.467">open</tspan>
+ </text>
+ </g>
+ <g>
+ <polygon style="fill: #aad7aa" points="520,340 760,340 736,360 760,380 520,380 "/>
+ <polygon style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="520,340 760,340 736,360 760,380 520,380 "/>
+ <text font-size="20.32" style="fill: #000000;text-anchor:start;font-family:sans-serif;font-style:italic;font-weight:normal" x="546" y="366.35">
+ <tspan x="546" y="366.35">{button,Button}</tspan>
+ </text>
+ </g>
+ <g>
+ <polygon style="fill: #f3cccc" points="640,480 800,520 640,560 480,520 "/>
+ <polygon style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="640,480 800,520 640,560 480,520 "/>
+ <text font-size="20.32" style="fill: #000000;text-anchor:middle;font-family:sans-serif;font-style:normal;font-weight:normal" x="643.2" y="527.15">
+ <tspan x="643.2" y="527.15">Correct Code?</tspan>
+ </text>
+ </g>
+ <g>
+ <polygon style="fill: #ffff8f" points="0,940 160,940 160,980 0,980 "/>
+ <polygon style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="0,940 160,940 160,980 0,980 "/>
+ <text font-size="20.32" style="fill: #000000;text-anchor:middle;font-family:sans-serif;font-style:normal;font-weight:normal" x="80" y="966.35">
+ <tspan x="80" y="966.35">do_lock()</tspan>
+ </text>
+ </g>
+ <g>
+ <polygon style="fill: #aad7aa" points="280,931.6 480,931.6 460,960 480,988.4 280,988.4 "/>
+ <polygon style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="280,931.6 480,931.6 460,960 480,988.4 280,988.4 "/>
+ <text font-size="20.32" style="fill: #000000;text-anchor:middle;font-family:sans-serif;font-style:italic;font-weight:normal" x="380" y="966.35">
+ <tspan x="380" y="966.35">state_timeout</tspan>
+ </text>
+ </g>
+ <g>
+ <ellipse style="fill: #d5d5f7" cx="380" cy="40" rx="40" ry="40"/>
+ <ellipse style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" cx="380" cy="40" rx="40" ry="40"/>
+ <text font-size="27.0933" style="fill: #000000;text-anchor:middle;font-family:sans-serif;font-style:normal;font-weight:normal" x="380" y="48.4667">
+ <tspan x="380" y="48.4667">init</tspan>
+ </text>
+ </g>
+ <g>
+ <line style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" x1="380.719" y1="180" x2="380.087" y2="250.264"/>
+ <polygon style="fill: #000000" points="380.02,257.764 375.11,247.72 380.087,250.264 385.11,247.809 "/>
+ <polygon style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="380.02,257.764 375.11,247.72 380.087,250.264 385.11,247.809 "/>
+ </g>
+ <g>
+ <line style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" x1="640.438" y1="440" x2="640.106" y2="470.265"/>
+ <polygon style="fill: #000000" points="640.024,477.764 635.134,467.71 640.106,470.265 645.134,467.819 "/>
+ <polygon style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="640.024,477.764 635.134,467.71 640.106,470.265 645.134,467.819 "/>
+ </g>
+ <polyline style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="640,700 640,740 380,740 380,740 "/>
+ <text font-size="20.32" style="fill: #000000;text-anchor:start;font-family:sans-serif;font-style:normal;font-weight:normal" x="640" y="578.9">
+ <tspan x="640" y="578.9">Y</tspan>
+ </text>
+ <text font-size="20.32" style="fill: #000000;text-anchor:end;font-family:sans-serif;font-style:normal;font-weight:normal" x="480" y="538.9">
+ <tspan x="480" y="538.9">N</tspan>
+ </text>
+ <g>
+ <polyline style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="80,940 80,220 370.623,220 "/>
+ <polygon style="fill: #000000" points="378.123,220 368.123,225 370.623,220 368.123,215 "/>
+ <polygon style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="378.123,220 368.123,225 370.623,220 368.123,215 "/>
+ </g>
+ <g>
+ <polygon style="fill: #aad7aa" points="500,900 700,900 680,920 700,940 500,940 "/>
+ <polygon style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="500,900 700,900 680,920 700,940 500,940 "/>
+ <text font-size="20.32" style="fill: #000000;text-anchor:start;font-family:sans-serif;font-style:italic;font-weight:normal" x="522" y="926.35">
+ <tspan x="522" y="926.35">{button,Digit}</tspan>
+ </text>
+ </g>
+ <g>
+ <polyline style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="600,940 600,980 760,980 760,780 389.736,780 "/>
+ <polygon style="fill: #000000" points="382.236,780 392.236,775 389.736,780 392.236,785 "/>
+ <polygon style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="382.236,780 392.236,775 389.736,780 392.236,785 "/>
+ </g>
+ <g>
+ <polygon style="fill: #ffff8f" points="260,120 501.438,120 501.438,180 260,180 "/>
+ <polygon style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="260,120 501.438,120 501.438,180 260,180 "/>
+ <text font-size="20.32" style="fill: #000000;text-anchor:start;font-family:sans-serif;font-style:normal;font-weight:normal" x="286.144" y="143.65">
+ <tspan x="286.144" y="143.65">do_lock()</tspan>
+ <tspan x="286.144" y="169.05">Clear Buttons</tspan>
+ </text>
+ </g>
+ <g>
+ <polygon style="fill: #ffff8f" points="500,600 780,600 780,700 500,700 "/>
+ <polygon style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="500,600 780,600 780,700 500,700 "/>
+ <text font-size="20.32" style="fill: #000000;text-anchor:start;font-family:sans-serif;font-style:normal;font-weight:normal" x="530" y="630.95">
+ <tspan x="530" y="630.95">do_unlock()</tspan>
+ <tspan x="530" y="656.35">Clear Buttons</tspan>
+ <tspan x="530" y="681.75">state_timeout 10 s</tspan>
+ </text>
+ </g>
+ <g>
+ <line style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" x1="380" y1="80" x2="380.544" y2="110.266"/>
+ <polygon style="fill: #000000" points="380.679,117.764 375.5,107.856 380.544,110.266 385.498,107.676 "/>
+ <polygon style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="380.679,117.764 375.5,107.856 380.544,110.266 385.498,107.676 "/>
+ </g>
+ <g>
+ <line style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" x1="380" y1="740" x2="380" y2="810.264"/>
+ <polygon style="fill: #000000" points="380,817.764 375,807.764 380,810.264 385,807.764 "/>
+ <polygon style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="380,817.764 375,807.764 380,810.264 385,807.764 "/>
+ </g>
+ <polyline style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="380,988.4 380,1020 80,1020 80,980 "/>
+ <g>
+ <polygon style="fill: #ffff8f" points="540,400 740.875,400 740.875,440 540,440 "/>
+ <polygon style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="540,400 740.875,400 740.875,440 540,440 "/>
+ <text font-size="20.32" style="fill: #000000;text-anchor:middle;font-family:sans-serif;font-style:normal;font-weight:normal" x="640.438" y="426.35">
+ <tspan x="640.438" y="426.35">Collect Buttons</tspan>
+ </text>
+ </g>
+ <line style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" x1="640" y1="380" x2="640.438" y2="400"/>
+ <g>
+ <polyline style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="480,520 380,520 380,351 "/>
+ <polygon style="fill: #000000" points="385,351 380,341 375,351 "/>
+ <polygon style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="385,351 380,341 375,351 "/>
+ </g>
+</svg>
diff --git a/system/doc/design_principles/code_lock_2.dia b/system/doc/design_principles/code_lock_2.dia
index 3b9ba554d8..31eb0fb6eb 100644
--- a/system/doc/design_principles/code_lock_2.dia
+++ b/system/doc/design_principles/code_lock_2.dia
Binary files differ
diff --git a/system/doc/design_principles/code_lock_2.png b/system/doc/design_principles/code_lock_2.png
deleted file mode 100644
index 3aca9dd5aa..0000000000
--- a/system/doc/design_principles/code_lock_2.png
+++ /dev/null
Binary files differ
diff --git a/system/doc/design_principles/code_lock_2.svg b/system/doc/design_principles/code_lock_2.svg
new file mode 100644
index 0000000000..d3e15e7577
--- /dev/null
+++ b/system/doc/design_principles/code_lock_2.svg
@@ -0,0 +1,140 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.0//EN" "http://www.w3.org/TR/2001/PR-SVG-20010719/DTD/svg10.dtd">
+<svg width="41cm" height="52cm" viewBox="-1 0 806 1021" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
+ <polyline style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="380,300.55 380,300 140,300 140,360 "/>
+ <polyline style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="412.782,900 412.782,900 560,900 560,940 "/>
+ <g>
+ <polyline style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="560,980 560,1020 0,1020 0,120.55 370.264,120.55 "/>
+ <polygon style="fill: #000000" points="377.764,120.55 367.764,125.55 370.264,120.55 367.764,115.55 "/>
+ <polygon style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="377.764,120.55 367.764,125.55 370.264,120.55 367.764,115.55 "/>
+ </g>
+ <polyline style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="640,680 640,720 300,720 300,760 "/>
+ <polyline style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="492.782,300.55 492.782,300 640,300 640,360 "/>
+ <g>
+ <path style="fill: #d5d5f7" d="M 289.774 261.1 L 470.226,261.1 C 492.782,276.88 500,284.77 500,300.55 C 500,316.33 492.782,324.22 470.226,340 L 289.774,340 C 267.218,324.22 260,316.33 260,300.55 C 260,284.77 267.218,276.88 289.774,261.1z"/>
+ <path style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" d="M 289.774 261.1 L 470.226,261.1 C 492.782,276.88 500,284.77 500,300.55 C 500,316.33 492.782,324.22 470.226,340 L 289.774,340 C 267.218,324.22 260,316.33 260,300.55 C 260,284.77 267.218,276.88 289.774,261.1"/>
+ <text font-size="27.0933" style="fill: #000000;text-anchor:middle;font-family:sans-serif;font-style:normal;font-weight:700" x="380" y="309.017">
+ <tspan x="380" y="309.017">locked</tspan>
+ </text>
+ </g>
+ <g>
+ <path style="fill: #d5d5f7" d="M 209.774 860 L 390.226,860 C 412.782,876 420,884 420,900 C 420,916 412.782,924 390.226,940 L 209.774,940 C 187.218,924 180,916 180,900 C 180,884 187.218,876 209.774,860z"/>
+ <path style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" d="M 209.774 860 L 390.226,860 C 412.782,876 420,884 420,900 C 420,916 412.782,924 390.226,940 L 209.774,940 C 187.218,924 180,916 180,900 C 180,884 187.218,876 209.774,860"/>
+ <text font-size="27.0933" style="fill: #000000;text-anchor:middle;font-family:sans-serif;font-style:normal;font-weight:700" x="300" y="908.467">
+ <tspan x="300" y="908.467">open</tspan>
+ </text>
+ </g>
+ <g>
+ <polygon style="fill: #aad7aa" points="520,360 760,360 736,380 760,400 520,400 "/>
+ <polygon style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="520,360 760,360 736,380 760,400 520,400 "/>
+ <text font-size="20.32" style="fill: #000000;text-anchor:start;font-family:sans-serif;font-style:italic;font-weight:normal" x="546" y="386.35">
+ <tspan x="546" y="386.35">{button,Button}</tspan>
+ </text>
+ </g>
+ <g>
+ <polygon style="fill: #ffff8f" points="140,760 460,760 460,816.8 140,816.8 "/>
+ <polygon style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="140,760 460,760 460,816.8 140,816.8 "/>
+ <text font-size="20.32" style="fill: #000000;text-anchor:start;font-family:sans-serif;font-style:normal;font-weight:normal" x="174" y="782.05">
+ <tspan x="174" y="782.05">do_unlock()</tspan>
+ <tspan x="174" y="807.45">state_timeout 10 s</tspan>
+ </text>
+ </g>
+ <g>
+ <polygon style="fill: #ffff8f" points="260,160 500,160 500,222.2 260,222.2 "/>
+ <polygon style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="260,160 500,160 500,222.2 260,222.2 "/>
+ <text font-size="20.32" style="fill: #000000;text-anchor:middle;font-family:sans-serif;font-style:normal;font-weight:normal" x="380" y="184.75">
+ <tspan x="380" y="184.75">do_lock()</tspan>
+ <tspan x="380" y="210.15">Clear Buttons</tspan>
+ </text>
+ </g>
+ <g>
+ <polygon style="fill: #aad7aa" points="460,940 660,940 640,960 660,980 460,980 "/>
+ <polygon style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="460,940 660,940 640,960 660,980 460,980 "/>
+ <text font-size="20.32" style="fill: #000000;text-anchor:middle;font-family:sans-serif;font-style:italic;font-weight:normal" x="560" y="966.35">
+ <tspan x="560" y="966.35">state_timeout</tspan>
+ </text>
+ </g>
+ <g>
+ <ellipse style="fill: #d5d5f7" cx="380" cy="41.1" rx="40" ry="40"/>
+ <ellipse style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" cx="380" cy="41.1" rx="40" ry="40"/>
+ <text font-size="27.0933" style="fill: #000000;text-anchor:middle;font-family:sans-serif;font-style:normal;font-weight:normal" x="380" y="49.5667">
+ <tspan x="380" y="49.5667">init</tspan>
+ </text>
+ </g>
+ <g>
+ <line style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" x1="380" y1="81.1" x2="380" y2="150.264"/>
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+ <polygon style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="380,157.764 375,147.764 380,150.264 385,147.764 "/>
+ </g>
+ <g>
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+ <polygon style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="380,258.864 375,248.864 380,251.364 385,248.864 "/>
+ </g>
+ <g>
+ <line style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" x1="300" y1="816.8" x2="300" y2="850.264"/>
+ <polygon style="fill: #000000" points="300,857.764 295,847.764 300,850.264 305,847.764 "/>
+ <polygon style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="300,857.764 295,847.764 300,850.264 305,847.764 "/>
+ </g>
+ <g>
+ <line style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" x1="380" y1="560" x2="380" y2="349.736"/>
+ <polygon style="fill: #000000" points="380,342.236 385,352.236 380,349.736 375,352.236 "/>
+ <polygon style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="380,342.236 385,352.236 380,349.736 375,352.236 "/>
+ </g>
+ <g>
+ <polygon style="fill: #ffff8f" points="240,560 520,560 520,600 240,600 "/>
+ <polygon style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="240,560 520,560 520,600 240,600 "/>
+ <text font-size="20.32" style="fill: #000000;text-anchor:middle;font-family:sans-serif;font-style:normal;font-weight:normal" x="380" y="586.35">
+ <tspan x="380" y="586.35">state_timeout 30 s</tspan>
+ </text>
+ </g>
+ <g>
+ <polygon style="fill: #aad7aa" points="40,360 240,360 220,380 240,400 40,400 "/>
+ <polygon style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="40,360 240,360 220,380 240,400 40,400 "/>
+ <text font-size="20.32" style="fill: #000000;text-anchor:start;font-family:sans-serif;font-style:italic;font-weight:normal" x="62" y="386.35">
+ <tspan x="62" y="386.35">state_timeout</tspan>
+ </text>
+ </g>
+ <g>
+ <polygon style="fill: #ffff8f" points="540,440 741.438,440 741.438,480 540,480 "/>
+ <polygon style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="540,440 741.438,440 741.438,480 540,480 "/>
+ <text font-size="20.32" style="fill: #000000;text-anchor:middle;font-family:sans-serif;font-style:normal;font-weight:normal" x="640.719" y="466.35">
+ <tspan x="640.719" y="466.35">Collect Buttons</tspan>
+ </text>
+ </g>
+ <line style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" x1="640" y1="400" x2="640.719" y2="440"/>
+ <g>
+ <line style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" x1="640.611" y1="480.995" x2="640.056" y2="589"/>
+ <polygon style="fill: #000000" points="635.057,588.974 640.005,599 645.056,589.026 "/>
+ <polygon style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="635.057,588.974 640.005,599 645.056,589.026 "/>
+ </g>
+ <g>
+ <polygon style="fill: #ffff8f" points="40,440 240,440 240,480 40,480 "/>
+ <polygon style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="40,440 240,440 240,480 40,480 "/>
+ <text font-size="20.32" style="fill: #000000;text-anchor:middle;font-family:sans-serif;font-style:normal;font-weight:normal" x="140" y="466.35">
+ <tspan x="140" y="466.35">Clear Buttons</tspan>
+ </text>
+ </g>
+ <polyline style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="480,640 380,640 380,600 "/>
+ <line style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" x1="140" y1="400" x2="140" y2="440"/>
+ <g>
+ <g>
+ <polygon style="fill: #f3cccc" points="640,600 800,640 640,680 480,640 "/>
+ <polygon style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="640,600 800,640 640,680 480,640 "/>
+ <text font-size="20.32" style="fill: #000000;text-anchor:middle;font-family:sans-serif;font-style:normal;font-weight:normal" x="643.2" y="647.15">
+ <tspan x="643.2" y="647.15">Correct Code?</tspan>
+ </text>
+ </g>
+ <text font-size="20.32" style="fill: #000000;text-anchor:end;font-family:sans-serif;font-style:normal;font-weight:normal" x="480" y="658.9">
+ <tspan x="480" y="658.9">N</tspan>
+ </text>
+ <text font-size="20.32" style="fill: #000000;text-anchor:start;font-family:sans-serif;font-style:normal;font-weight:normal" x="640" y="698.9">
+ <tspan x="640" y="698.9">Y</tspan>
+ </text>
+ </g>
+ <g>
+ <polyline style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="140,480 140,516 369,516 "/>
+ <polygon style="fill: #000000" points="369,521 379,516 369,511 "/>
+ <polygon style="fill: none; fill-opacity:0; stroke-width: 2; stroke: #000000" points="369,521 379,516 369,511 "/>
+ </g>
+</svg>
diff --git a/system/doc/design_principles/des_princ.xml b/system/doc/design_principles/des_princ.xml
index 8ab8661c2d..e21f2a7f4e 100644
--- a/system/doc/design_principles/des_princ.xml
+++ b/system/doc/design_principles/des_princ.xml
@@ -4,7 +4,7 @@
<chapter>
<header>
<copyright>
- <year>1997</year><year>2016</year>
+ <year>1997</year><year>2017</year>
<holder>Ericsson AB. All Rights Reserved.</holder>
</copyright>
<legalnotice>
@@ -225,10 +225,8 @@ free(Ch, {Alloc, Free} = Channels) ->
<list type="bulleted">
<item><p><seealso marker="gen_server_concepts">gen_server</seealso></p>
<p>For implementing the server of a client-server relation</p></item>
- <item><p><seealso marker="fsm">gen_fsm</seealso></p>
- <p>For implementing finite-state machines (Old)</p></item>
<item><p><seealso marker="statem">gen_statem</seealso></p>
- <p>For implementing state machines (New)</p></item>
+ <p>For implementing state machines</p></item>
<item><p><seealso marker="events">gen_event</seealso></p>
<p>For implementing event handling functionality</p></item>
<item><p><seealso marker="sup_princ">supervisor</seealso></p>
diff --git a/system/doc/design_principles/fsm.xml b/system/doc/design_principles/fsm.xml
deleted file mode 100644
index 4f2b75e6e8..0000000000
--- a/system/doc/design_principles/fsm.xml
+++ /dev/null
@@ -1,338 +0,0 @@
-<?xml version="1.0" encoding="utf-8" ?>
-<!DOCTYPE chapter SYSTEM "chapter.dtd">
-
-<chapter>
- <header>
- <copyright>
- <year>1997</year><year>2016</year>
- <holder>Ericsson AB. All Rights Reserved.</holder>
- </copyright>
- <legalnotice>
- Licensed under the Apache License, Version 2.0 (the "License");
- you may not use this file except in compliance with the License.
- You may obtain a copy of the License at
-
- http://www.apache.org/licenses/LICENSE-2.0
-
- Unless required by applicable law or agreed to in writing, software
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
-
- </legalnotice>
-
- <title>gen_fsm Behaviour</title>
- <prepared></prepared>
- <docno></docno>
- <date></date>
- <rev></rev>
- <file>fsm.xml</file>
- </header>
- <marker id="gen_fsm behaviour"></marker>
- <note>
- <p>
- There is a new behaviour
- <seealso marker="statem"><c>gen_statem</c></seealso>
- that is intended to replace <c>gen_fsm</c> for new code.
- It has the same features and add some really useful.
- This module will not be removed for the foreseeable future
- to keep old state machine implementations running.
- </p>
- </note>
- <p>This section is to be read with the <c>gen_fsm(3)</c> manual page
- in STDLIB, where all interface functions and callback
- functions are described in detail.</p>
-
- <section>
- <title>Finite-State Machines</title>
- <p>A Finite-State Machine (FSM) can be described as a set of
- relations of the form:</p>
- <pre>
-State(S) x Event(E) -> Actions(A), State(S')</pre>
- <p>These relations are interpreted as meaning:</p>
- <quote>
- <p>If we are in state <c>S</c> and event <c>E</c> occurs, we
- are to perform actions <c>A</c> and make a transition to
- state <c>S'</c>.</p>
- </quote>
- <p>For an FSM implemented using the <c>gen_fsm</c> behaviour,
- the state transition rules are written as a number of Erlang
- functions, which conform to the following convention:</p>
- <pre>
-StateName(Event, StateData) ->
- .. code for actions here ...
- {next_state, StateName', StateData'}</pre>
- </section>
-
- <section>
- <title>Example</title>
- <p>A door with a code lock can be viewed as an FSM. Initially,
- the door is locked. Anytime someone presses a button, this
- generates an event. Depending on what buttons have been pressed
- before, the sequence so far can be correct, incomplete, or wrong.</p>
- <p>If it is correct, the door is unlocked for 30 seconds (30,000 ms).
- If it is incomplete, we wait for another button to be pressed. If
- it is is wrong, we start all over, waiting for a new button
- sequence.</p>
- <p>Implementing the code lock FSM using <c>gen_fsm</c> results in
- the following callback module:</p>
- <marker id="ex"></marker>
- <code type="none"><![CDATA[
--module(code_lock).
--behaviour(gen_fsm).
-
--export([start_link/1]).
--export([button/1]).
--export([init/1, locked/2, open/2]).
-
-start_link(Code) ->
- gen_fsm:start_link({local, code_lock}, code_lock, lists:reverse(Code), []).
-
-button(Digit) ->
- gen_fsm:send_event(code_lock, {button, Digit}).
-
-init(Code) ->
- {ok, locked, {[], Code}}.
-
-locked({button, Digit}, {SoFar, Code}) ->
- case [Digit|SoFar] of
- Code ->
- do_unlock(),
- {next_state, open, {[], Code}, 30000};
- Incomplete when length(Incomplete)<length(Code) ->
- {next_state, locked, {Incomplete, Code}};
- _Wrong ->
- {next_state, locked, {[], Code}}
- end.
-
-open(timeout, State) ->
- do_lock(),
- {next_state, locked, State}.]]></code>
- <p>The code is explained in the next sections.</p>
- </section>
-
- <section>
- <title>Starting gen_fsm</title>
- <p>In the example in the previous section, the <c>gen_fsm</c> is
- started by calling <c>code_lock:start_link(Code)</c>:</p>
- <code type="none">
-start_link(Code) ->
- gen_fsm:start_link({local, code_lock}, code_lock, lists:reverse(Code), []).
- </code>
- <p><c>start_link</c> calls the function <c>gen_fsm:start_link/4</c>,
- which spawns and links to a new process, a <c>gen_fsm</c>.</p>
- <list type="bulleted">
- <item>
- <p>The first argument, <c>{local, code_lock}</c>, specifies
- the name. In this case, the <c>gen_fsm</c> is locally
- registered as <c>code_lock</c>.</p>
- <p>If the name is omitted, the <c>gen_fsm</c> is not registered.
- Instead its pid must be used. The name can also be given
- as <c>{global, Name}</c>, in which case the <c>gen_fsm</c> is
- registered using <c>global:register_name/2</c>.</p>
- </item>
- <item>
- <p>The second argument, <c>code_lock</c>, is the name of
- the callback module, that is, the module where the callback
- functions are located.</p>
- <p>The interface functions (<c>start_link</c> and <c>button</c>)
- are then located in the same module as the callback
- functions (<c>init</c>, <c>locked</c>, and <c>open</c>). This
- is normally good programming practice, to have the code
- corresponding to one process contained in one module.</p>
- </item>
- <item>
- <p>The third argument, <c>Code</c>, is a list of digits that
- which is passed reversed to the callback function <c>init</c>.
- Here, <c>init</c>
- gets the correct code for the lock as indata.</p>
- </item>
- <item>
- <p>The fourth argument, <c>[]</c>, is a list of options. See
- the <c>gen_fsm(3)</c> manual page for available options.</p>
- </item>
- </list>
- <p>If name registration succeeds, the new <c>gen_fsm</c> process calls
- the callback function <c>code_lock:init(Code)</c>. This function
- is expected to return <c>{ok, StateName, StateData}</c>, where
- <c>StateName</c> is the name of the initial state of the
- <c>gen_fsm</c>. In this case <c>locked</c>, assuming the door is
- locked to begin with. <c>StateData</c> is the internal state of
- the <c>gen_fsm</c>. (For <c>gen_fsm</c>, the internal state is
- often referred to 'state data' to
- distinguish it from the state as in states of a state machine.)
- In this case, the state data is the button sequence so far (empty
- to begin with) and the correct code of the lock.</p>
- <code type="none">
-init(Code) ->
- {ok, locked, {[], Code}}.</code>
- <p><c>gen_fsm:start_link</c> is synchronous. It does not return until
- the <c>gen_fsm</c> has been initialized and is ready to
- receive notifications.</p>
- <p><c>gen_fsm:start_link</c> must be used if the <c>gen_fsm</c> is
- part of a supervision tree, that is, started by a supervisor. There
- is another function, <c>gen_fsm:start</c>, to start a standalone
- <c>gen_fsm</c>, that is, a <c>gen_fsm</c> that is not part of a
- supervision tree.</p>
- </section>
-
- <section>
- <title>Notifying about Events</title>
- <p>The function notifying the code lock about a button event is
- implemented using <c>gen_fsm:send_event/2</c>:</p>
- <code type="none">
-button(Digit) ->
- gen_fsm:send_event(code_lock, {button, Digit}).</code>
- <p><c>code_lock</c> is the name of the <c>gen_fsm</c> and must
- agree with the name used to start it.
- <c>{button, Digit}</c> is the actual event.</p>
- <p>The event is made into a message and sent to the <c>gen_fsm</c>.
- When the event is received, the <c>gen_fsm</c> calls
- <c>StateName(Event, StateData)</c>, which is expected to return a
- tuple <c>{next_state,StateName1,StateData1}</c>.
- <c>StateName</c> is the name of the current state and
- <c>StateName1</c> is the name of the next state to go to.
- <c>StateData1</c> is a new value for the state data of
- the <c>gen_fsm</c>.</p>
- <code type="none"><![CDATA[
-locked({button, Digit}, {SoFar, Code}) ->
- case [Digit|SoFar] of
- Code ->
- do_unlock(),
- {next_state, open, {[], Code}, 30000};
- Incomplete when length(Incomplete)<length(Code) ->
- {next_state, locked, {Incomplete, Code}};
- _Wrong ->
- {next_state, locked, {[], Code}};
- end.
-
-open(timeout, State) ->
- do_lock(),
- {next_state, locked, State}.]]></code>
- <p>If the door is locked and a button is pressed, the complete
- button sequence so far is compared with the correct code for
- the lock and, depending on the result, the door is either unlocked
- and the <c>gen_fsm</c> goes to state <c>open</c>, or the door
- remains in state <c>locked</c>.</p>
- </section>
-
- <section>
- <title>Time-Outs</title>
- <p>When a correct code has been given, the door is unlocked and
- the following tuple is returned from <c>locked/2</c>:</p>
- <code type="none">
-{next_state, open, {[], Code}, 30000};</code>
- <p>30,000 is a time-out value in milliseconds. After this time,
- that is, 30 seconds, a time-out occurs. Then,
- <c>StateName(timeout, StateData)</c> is called. The time-out
- then occurs when the door has been in state <c>open</c> for 30
- seconds. After that the door is locked again:</p>
- <code type="none">
-open(timeout, State) ->
- do_lock(),
- {next_state, locked, State}.</code>
- </section>
-
- <section>
- <title>All State Events</title>
- <p>Sometimes an event can arrive at any state of the <c>gen_fsm</c>.
- Instead of sending the message with <c>gen_fsm:send_event/2</c>
- and writing one clause handling the event for each state function,
- the message can be sent with <c>gen_fsm:send_all_state_event/2</c>
- and handled with <c>Module:handle_event/3</c>:</p>
- <code type="none">
--module(code_lock).
-...
--export([stop/0]).
-...
-
-stop() ->
- gen_fsm:send_all_state_event(code_lock, stop).
-
-...
-
-handle_event(stop, _StateName, StateData) ->
- {stop, normal, StateData}.</code>
- </section>
-
- <section>
- <title>Stopping</title>
-
- <section>
- <title>In a Supervision Tree</title>
- <p>If the <c>gen_fsm</c> is part of a supervision tree, no stop
- function is needed. The <c>gen_fsm</c> is automatically
- terminated by its supervisor. Exactly how this is done is
- defined by a
- <seealso marker="sup_princ#shutdown">shutdown strategy</seealso>
- set in the supervisor.</p>
- <p>If it is necessary to clean up before termination, the shutdown
- strategy must be a time-out value and the <c>gen_fsm</c> must be
- set to trap exit signals in the <c>init</c> function. When ordered
- to shutdown, the <c>gen_fsm</c> then calls the callback function
- <c>terminate(shutdown, StateName, StateData)</c>:</p>
- <code type="none">
-init(Args) ->
- ...,
- process_flag(trap_exit, true),
- ...,
- {ok, StateName, StateData}.
-
-...
-
-terminate(shutdown, StateName, StateData) ->
- ..code for cleaning up here..
- ok.</code>
- </section>
-
- <section>
- <title>Standalone gen_fsm</title>
- <p>If the <c>gen_fsm</c> is not part of a supervision tree, a stop
- function can be useful, for example:</p>
- <code type="none">
-...
--export([stop/0]).
-...
-
-stop() ->
- gen_fsm:send_all_state_event(code_lock, stop).
-...
-
-handle_event(stop, _StateName, StateData) ->
- {stop, normal, StateData}.
-
-...
-
-terminate(normal, _StateName, _StateData) ->
- ok.</code>
- <p>The callback function handling the <c>stop</c> event returns a
- tuple, <c>{stop,normal,StateData1}</c>, where <c>normal</c>
- specifies that it is a normal termination and <c>StateData1</c>
- is a new value for the state data of the <c>gen_fsm</c>. This
- causes the <c>gen_fsm</c> to call
- <c>terminate(normal,StateName,StateData1)</c> and then
- it terminates gracefully:</p>
- </section>
- </section>
-
- <section>
- <title>Handling Other Messages</title>
- <p>If the <c>gen_fsm</c> is to be able to receive other messages
- than events, the callback function
- <c>handle_info(Info, StateName, StateData)</c> must be implemented
- to handle them. Examples of
- other messages are exit messages, if the <c>gen_fsm</c> is linked to
- other processes (than the supervisor) and trapping exit signals.</p>
- <code type="none">
-handle_info({'EXIT', Pid, Reason}, StateName, StateData) ->
- ..code to handle exits here..
- {next_state, StateName1, StateData1}.</code>
- <p>The code_change method must also be implemented.</p>
- <code type="none">
-code_change(OldVsn, StateName, StateData, Extra) ->
- ..code to convert state (and more) during code change
- {ok, NextStateName, NewStateData}</code>
- </section>
-</chapter>
-
diff --git a/system/doc/design_principles/gen_server_concepts.xml b/system/doc/design_principles/gen_server_concepts.xml
index c1b98189d5..06413a3d93 100644
--- a/system/doc/design_principles/gen_server_concepts.xml
+++ b/system/doc/design_principles/gen_server_concepts.xml
@@ -4,7 +4,7 @@
<chapter>
<header>
<copyright>
- <year>1997</year><year>2016</year>
+ <year>1997</year><year>2018</year>
<holder>Ericsson AB. All Rights Reserved.</holder>
</copyright>
<legalnotice>
@@ -32,7 +32,7 @@
<marker id="gen_server"></marker>
<p>This section is to be read with the
<seealso marker="stdlib:gen_server">gen_server(3)</seealso>
- manual page in <c>stdblib</c>, where all interface functions and
+ manual page in <c>stdlib</c>, where all interface functions and
callback functions are described in detail.</p>
<section>
diff --git a/system/doc/design_principles/note.gif b/system/doc/design_principles/note.gif
deleted file mode 100644
index 6fffe30419..0000000000
--- a/system/doc/design_principles/note.gif
+++ /dev/null
Binary files differ
diff --git a/system/doc/design_principles/part.xml b/system/doc/design_principles/part.xml
index 6495211e04..899c7f2afe 100644
--- a/system/doc/design_principles/part.xml
+++ b/system/doc/design_principles/part.xml
@@ -4,7 +4,7 @@
<part xmlns:xi="http://www.w3.org/2001/XInclude">
<header>
<copyright>
- <year>1997</year><year>2016</year>
+ <year>1997</year><year>2017</year>
<holder>Ericsson AB. All Rights Reserved.</holder>
</copyright>
<legalnotice>
@@ -30,7 +30,6 @@
</header>
<xi:include href="des_princ.xml"/>
<xi:include href="gen_server_concepts.xml"/>
- <xi:include href="fsm.xml"/>
<xi:include href="statem.xml"/>
<xi:include href="events.xml"/>
<xi:include href="sup_princ.xml"/>
diff --git a/system/doc/design_principles/release_structure.xml b/system/doc/design_principles/release_structure.xml
index a0ab21c43f..e8dfcad805 100644
--- a/system/doc/design_principles/release_structure.xml
+++ b/system/doc/design_principles/release_structure.xml
@@ -4,7 +4,7 @@
<chapter>
<header>
<copyright>
- <year>2003</year><year>2016</year>
+ <year>2003</year><year>2018</year>
<holder>Ericsson AB. All Rights Reserved.</holder>
</copyright>
<legalnotice>
@@ -208,8 +208,8 @@ releases/ch_rel-1.rel</pre>
is therefore now instead duplicated in the tar file so no manual
copying is necessary.</p>
<p>If a <c>relup</c> file and/or a system configuration file called
- <c>sys.config</c> is found, these files are also included in
- the release package. See
+ <c>sys.config</c>, or a <c>sys.config.src</c>, is found, these files
+ are also included in the release package. See
<seealso marker="release_handling#req">Release Handling</seealso>.</p>
<p>Options can be set to make the release package include source
code and the ERTS binary as well.</p>
@@ -240,7 +240,7 @@ $ROOT/lib/App1-AVsn1/ebin
<item><c>erts-EVsn/bin</c> - Erlang runtime system executables</item>
<item><c>releases/Vsn</c> - <c>.rel</c> file and boot script
<c>start.boot</c>; if present in the release package, <c>relup</c>
- and/or <c>sys.config</c></item>
+ and/or <c>sys.config</c> or <c>sys.config.src</c></item>
<item><c>bin</c> - Top-level Erlang runtime system executables</item>
</list>
<p>Applications are not required to be located under directory
diff --git a/system/doc/design_principles/spec_proc.xml b/system/doc/design_principles/spec_proc.xml
index 5b156ac263..65f5492bdd 100644
--- a/system/doc/design_principles/spec_proc.xml
+++ b/system/doc/design_principles/spec_proc.xml
@@ -4,7 +4,7 @@
<chapter>
<header>
<copyright>
- <year>1997</year><year>2016</year>
+ <year>1997</year><year>2018</year>
<holder>Ericsson AB. All Rights Reserved.</holder>
</copyright>
<legalnotice>
@@ -45,61 +45,63 @@
<p>The <c>sys</c> module has functions for simple debugging of
processes implemented using behaviours. The <c>code_lock</c>
example from
- <seealso marker="fsm#ex">gen_fsm Behaviour</seealso>
+ <seealso marker="statem#Example">gen_statem Behaviour</seealso>
is used to illustrate this:</p>
<pre>
-% <input>erl</input>
-Erlang (BEAM) emulator version 5.2.3.6 [hipe] [threads:0]
+Erlang/OTP 20 [DEVELOPMENT] [erts-9.0] [source-5ace45e] [64-bit] [smp:8:8] [ds:8:8:10] [async-threads:10] [hipe] [kernel-poll:false]
-Eshell V5.2.3.6 (abort with ^G)
-1> <input>code_lock:start_link([1,2,3,4]).</input>
-{ok,&lt;0.32.0>}
-2> <input>sys:statistics(code_lock, true).</input>
+Eshell V9.0 (abort with ^G)
+1> code_lock:start_link([1,2,3,4]).
+Lock
+{ok,&lt;0.63.0>}
+2> sys:statistics(code_lock, true).
ok
-3> <input>sys:trace(code_lock, true).</input>
+3> sys:trace(code_lock, true).
ok
-4> <input>code_lock:button(4).</input>
-*DBG* code_lock got event {button,4} in state closed
+4> code_lock:button(1).
+*DBG* code_lock receive cast {button,1} in state locked
ok
-*DBG* code_lock switched to state closed
-5> <input>code_lock:button(3).</input>
-*DBG* code_lock got event {button,3} in state closed
+*DBG* code_lock consume cast {button,1} in state locked
+5> code_lock:button(2).
+*DBG* code_lock receive cast {button,2} in state locked
ok
-*DBG* code_lock switched to state closed
-6> <input>code_lock:button(2).</input>
-*DBG* code_lock got event {button,2} in state closed
+*DBG* code_lock consume cast {button,2} in state locked
+6> code_lock:button(3).
+*DBG* code_lock receive cast {button,3} in state locked
ok
-*DBG* code_lock switched to state closed
-7> <input>code_lock:button(1).</input>
-*DBG* code_lock got event {button,1} in state closed
+*DBG* code_lock consume cast {button,3} in state locked
+7> code_lock:button(4).
+*DBG* code_lock receive cast {button,4} in state locked
ok
-OPEN DOOR
-*DBG* code_lock switched to state open
-*DBG* code_lock got event timeout in state open
-CLOSE DOOR
-*DBG* code_lock switched to state closed
-8> <input>sys:statistics(code_lock, get).</input>
-{ok,[{start_time,{{2003,6,12},{14,11,40}}},
- {current_time,{{2003,6,12},{14,12,14}}},
- {reductions,333},
+Unlock
+*DBG* code_lock consume cast {button,4} in state locked
+*DBG* code_lock receive state_timeout lock in state open
+Lock
+*DBG* code_lock consume state_timeout lock in state open
+8> sys:statistics(code_lock, get).
+{ok,[{start_time,{{2017,4,21},{16,8,7}}},
+ {current_time,{{2017,4,21},{16,9,42}}},
+ {reductions,2973},
{messages_in,5},
{messages_out,0}]}
-9> <input>sys:statistics(code_lock, false).</input>
+9> sys:statistics(code_lock, false).
ok
-10> <input>sys:trace(code_lock, false).</input>
+10> sys:trace(code_lock, false).
ok
-11> <input>sys:get_status(code_lock).</input>
-{status,&lt;0.32.0>,
- {module,gen_fsm},
- [[{'$ancestors',[&lt;0.30.0>]},
- {'$initial_call',{gen,init_it,
- [gen_fsm,&lt;0.30.0>,&lt;0.30.0>,
- {local,code_lock},
- code_lock,
- [1,2,3,4],
- []]}}],
- running,&lt;0.30.0>,[],
- [code_lock,closed,{[],[1,2,3,4]},code_lock,infinity]]}</pre>
+11> sys:get_status(code_lock).
+{status,&lt;0.63.0>,
+ {module,gen_statem},
+ [[{'$initial_call',{code_lock,init,1}},
+ {'$ancestors',[&lt;0.61.0>]}],
+ running,&lt;0.61.0>,[],
+ [{header,"Status for state machine code_lock"},
+ {data,[{"Status",running},
+ {"Parent",&lt;0.61.0>},
+ {"Logged Events",[]},
+ {"Postponed",[]}]},
+ {data,[{"State",
+ {locked,#{code => [1,2,3,4],remaining => [1,2,3,4]}}}]}]]}
+ </pre>
</section>
<section>
@@ -310,7 +312,7 @@ sys:handle_debug(Deb, Func, Info, Event) => Deb1</code>
define what a system event is and how it is to be
represented. Typically at least incoming and outgoing
messages are considered system events and represented by
- the tuples <c>{in,Msg[,From]}</c> and <c>{out,Msg,To}</c>,
+ the tuples <c>{in,Msg[,From]}</c> and <c>{out,Msg,To[,State]}</c>,
respectively.</item>
</list>
<p><c>handle_debug</c> returns an updated debug structure
diff --git a/system/doc/design_principles/statem.xml b/system/doc/design_principles/statem.xml
index 22b622ec5f..80ee9c992f 100644
--- a/system/doc/design_principles/statem.xml
+++ b/system/doc/design_principles/statem.xml
@@ -4,7 +4,7 @@
<chapter>
<header>
<copyright>
- <year>2016</year><year>2017</year>
+ <year>2016</year><year>2018</year>
<holder>Ericsson AB. All Rights Reserved.</holder>
</copyright>
<legalnotice>
@@ -36,16 +36,6 @@
manual page in STDLIB, where all interface functions and callback
functions are described in detail.
</p>
- <note>
- <p>
- This is a new behavior in Erlang/OTP 19.0.
- It has been thoroughly reviewed, is stable enough
- to be used by at least two heavy OTP applications, and is here to stay.
- Depending on user feedback, we do not expect
- but can find it necessary to make minor
- not backward compatible changes into Erlang/OTP 20.0.
- </p>
- </note>
<!-- =================================================================== -->
@@ -72,13 +62,14 @@ State(S) x Event(E) -> Actions(A), State(S')</pre>
<p>These relations are interpreted as follows:
if we are in state <c>S</c> and event <c>E</c> occurs, we
are to perform actions <c>A</c> and make a transition to
- state <c>S'</c>. Notice that <c>S'</c> can be equal to <c>S</c>.
+ state <c>S'</c>. Notice that <c>S'</c> can be equal to <c>S</c>
+ and that <c>A</c> can be empty.
</p>
<p>
As <c>A</c> and <c>S'</c> depend only on
<c>S</c> and <c>E</c>, the kind of state machine described
- here is a Mealy Machine
- (see, for example, the corresponding Wikipedia article).
+ here is a Mealy machine
+ (see, for example, the Wikipedia article "Mealy machine").
</p>
<p>
Like most <c>gen_</c> behaviors, <c>gen_statem</c> keeps
@@ -88,7 +79,95 @@ State(S) x Event(E) -> Actions(A), State(S')</pre>
or on the number of distinct input events,
a state machine implemented with this behavior
is in fact Turing complete.
- But it feels mostly like an Event-Driven Mealy Machine.
+ But it feels mostly like an Event-Driven Mealy machine.
+ </p>
+ </section>
+
+<!-- =================================================================== -->
+
+ <section>
+ <marker id="When to use gen_statem" />
+ <title>When to use gen_statem</title>
+ <p>
+ If your process logic is convenient to describe as a state machine,
+ and you want any of these <c>gen_statem</c> key features:
+ </p>
+ <list type="bulleted">
+ <item>
+ Co-located callback code for each state,
+ regardless of
+ <seealso marker="#Event Types">Event Type</seealso>
+ (such as <em>call</em>, <em>cast</em> and <em>info</em>)
+ </item>
+ <item>
+ <seealso marker="#Postponing Events">
+ Postponing Events
+ </seealso>
+ (a substitute for selective receive)
+ </item>
+ <item>
+ <seealso marker="#Inserted Events">
+ Inserted Events
+ </seealso>
+ that is: events from the state machine to itself
+ (in particular purely internal events)
+ </item>
+ <item>
+ <seealso marker="#State Enter Calls">
+ State Enter Calls
+ </seealso>
+ (callback on state entry co-located with the rest
+ of each state's callback code)
+ </item>
+ <item>
+ Easy-to-use timeouts
+ (<seealso marker="#State Time-Outs">State Time-Outs</seealso>,
+ <seealso marker="#Event Time-Outs">Event Time-Outs</seealso>
+ and
+ <seealso marker="#Generic Time-Outs">Generic Time-outs</seealso>
+ (named time-outs))
+ </item>
+ </list>
+ <p>
+ If so, or if possibly needed in future versions,
+ then you should consider using <c>gen_statem</c> over
+ <seealso marker="stdlib:gen_server"><c>gen_server</c></seealso>.
+ </p>
+ <p>
+ For simple state machines not needing these features
+ <seealso marker="stdlib:gen_server"><c>gen_server</c></seealso>
+ works just fine.
+ It also has got smaller call overhead,
+ but we are talking about something like 2 vs 3.3 microseconds
+ call roundtrip time here, so if the server callback
+ does just a little bit more than just replying,
+ or if the call is not extremely frequent,
+ that difference will be hard to notice.
+ </p>
+ </section>
+
+<!-- =================================================================== -->
+
+ <section>
+ <marker id="Callback Module" />
+ <title>Callback Module</title>
+ <p>
+ The callback module contains functions that implement
+ the state machine.
+ When an event occurs,
+ the <c>gen_statem</c> behaviour engine
+ calls a function in the callback module with the event,
+ current state and server data.
+ This function performs the actions for this event,
+ and returns the new state and server data
+ and also actions to be performed by the behaviour engine.
+ </p>
+ <p>
+ The behaviour engine holds the state machine state,
+ server data, timer references, a queue of posponed messages
+ and other metadata. It receives all process messages,
+ handles the system messages, and calls the callback module
+ with machine specific events.
</p>
</section>
@@ -100,61 +179,72 @@ State(S) x Event(E) -> Actions(A), State(S')</pre>
<p>
The <c>gen_statem</c> behavior supports two callback modes:
</p>
- <list type="bulleted">
+ <taglist>
+ <tag>
+ <seealso marker="stdlib:gen_statem#type-callback_mode">
+ <c>state_functions</c>
+ </seealso>
+ </tag>
<item>
<p>
- In mode
- <seealso marker="stdlib:gen_statem#type-callback_mode"><c>state_functions</c></seealso>,
- the state transition rules are written as some Erlang
- functions, which conform to the following convention:
- </p>
- <pre>
-StateName(EventType, EventContent, Data) ->
- ... code for actions here ...
- {next_state, NewStateName, NewData}.
- </pre>
- <p>
- This form is used in most examples here for example in section
- <seealso marker="#Example">Example</seealso>.
+ Events are handled by one callback function per state.
</p>
</item>
+ <tag>
+ <seealso marker="stdlib:gen_statem#type-callback_mode">
+ <c>handle_event_function</c>
+ </seealso>
+ </tag>
<item>
<p>
- In mode
- <seealso marker="stdlib:gen_statem#type-callback_mode"><c>handle_event_function</c></seealso>,
- only one Erlang function provides all state transition rules:
- </p>
- <pre>
-handle_event(EventType, EventContent, State, Data) ->
- ... code for actions here ...
- {next_state, NewState, NewData}
- </pre>
- <p>
- See section
- <seealso marker="#One Event Handler">One Event Handler</seealso>
- for an example.
+ Events are handled by one single callback function.
</p>
</item>
- </list>
+ </taglist>
<p>
- Both these modes allow other return tuples; see
- <seealso marker="stdlib:gen_statem#Module:StateName/3"><c>Module:StateName/3</c></seealso>
- in the <c>gen_statem</c> manual page.
- These other return tuples can, for example, stop the machine,
- execute state transition actions on the machine engine itself,
- and send replies.
+ The callback mode is selected at server start
+ and may be changed with a code upgrade/downgrade.
+ </p>
+ <p>
+ See the section
+ <seealso marker="#Event Handler">Event Handler</seealso>
+ that describes the event handling callback function(s).
+ </p>
+ <p>
+ The callback mode is selected by implementing
+ a mandatory callback function
+ <seealso marker="stdlib:gen_statem#Module:callback_mode/0">
+ <c>Module:callback_mode()</c>
+ </seealso>
+ that returns one of the callback modes.
+ </p>
+ <p>
+ The
+ <seealso marker="stdlib:gen_statem#Module:callback_mode/0">
+ <c>Module:callback_mode()</c>
+ </seealso>
+ function may also return a list containing the callback mode
+ and the atom <c>state_enter</c> in which case
+ <seealso marker="#State Enter Calls">State Enter Calls</seealso>
+ are activated for the callback mode.
</p>
<section>
<marker id="Choosing the Callback Mode" />
<title>Choosing the Callback Mode</title>
<p>
+ The short version: choose <c>state_functions</c> -
+ it is the one most like <c>gen_fsm</c>.
+ But if you do not want the restriction that the state
+ must be an atom, or if you do not want to write
+ one event handler function per state; please read on...
+ </p>
+ <p>
The two
- <seealso marker="#Callback Modes">callback modes</seealso>
- give different possibilities
- and restrictions, but one goal remains:
- you want to handle all possible combinations of
- events and states.
+ <seealso marker="#Callback Modes">Callback Modes</seealso>
+ give different possibilities and restrictions,
+ with one common goal:
+ to handle all possible combinations of events and states.
</p>
<p>
This can be done, for example, by focusing on one state at the time
@@ -167,7 +257,7 @@ handle_event(EventType, EventContent, State, Data) ->
With <c>state_functions</c>, you are restricted to use
atom-only states, and the <c>gen_statem</c> engine
branches depending on state name for you.
- This encourages the callback module to gather
+ This encourages the callback module to co-locate
the implementation of all event actions particular
to one state in the same place in the code,
hence to focus on one state at the time.
@@ -186,13 +276,17 @@ handle_event(EventType, EventContent, State, Data) ->
This mode works equally well when you want to focus on
one event at the time or on
one state at the time, but function
- <seealso marker="stdlib:gen_statem#Module:handle_event/4"><c>Module:handle_event/4</c></seealso>
+ <seealso marker="stdlib:gen_statem#Module:handle_event/4">
+ <c>Module:handle_event/4</c>
+ </seealso>
quickly grows too large to handle without branching to
helper functions.
</p>
<p>
The mode enables the use of non-atom states, for example,
complex states or even hierarchical states.
+ See section
+ <seealso marker="#Complex State">Complex State</seealso>.
If, for example, a state diagram is largely alike
for the client side and the server side of a protocol,
you can have a state <c>{StateName,server}</c> or
@@ -208,43 +302,180 @@ handle_event(EventType, EventContent, State, Data) ->
<!-- =================================================================== -->
<section>
- <marker id="State Enter Calls" />
- <title>State Enter Calls</title>
+ <marker id="Event Handler" />
+ <title>Event Handler</title>
<p>
- The <c>gen_statem</c> behavior can regardless of callback mode
- automatically
- <seealso marker="stdlib:gen_statem#type-state_enter">
- call the state callback
- </seealso>
- with special arguments whenever the state changes
- so you can write state entry actions
- near the rest of the state transition rules.
- It typically looks like this:
+ Which callback function that handles an event
+ depends on the callback mode:
</p>
- <pre>
-StateName(enter, _OldState, Data) ->
- ... code for state entry actions here ...
- {keep_state, NewData};
-StateName(EventType, EventContent, Data) ->
- ... code for actions here ...
- {next_state, NewStateName, NewData}.</pre>
+ <taglist>
+ <tag><c>state_functions</c></tag>
+ <item>
+ The event is handled by:<br />
+ <seealso marker="stdlib:gen_statem#Module:StateName/3">
+ <c>Module:StateName(EventType, EventContent, Data)</c>
+ </seealso>
+ <p>
+ This form is the one mostly used in the
+ <seealso marker="#Example">Example</seealso>
+ section.
+ </p>
+ </item>
+ <tag><c>handle_event_function</c></tag>
+ <item>
+ The event is handled by:<br />
+ <seealso marker="stdlib:gen_statem#Module:handle_event/4">
+ <c>Module:handle_event(EventType, EventContent, State, Data)</c>
+ </seealso>
+ <p>
+ See section
+ <seealso marker="#One Event Handler">One Event Handler</seealso>
+ for an example.
+ </p>
+ </item>
+ </taglist>
<p>
- Depending on how your state machine is specified,
- this can be a very useful feature,
- but it forces you to handle the state enter calls in all states.
- See also the
- <seealso marker="#State Entry Actions">
- State Entry Actions
+ The state is either the name of the function itself or an argument to it.
+ The other arguments are the <c>EventType</c> described in section
+ <seealso marker="#Event Types">Event Types</seealso>,
+ the event dependent <c>EventContent</c>, and the current server <c>Data</c>.
+ </p>
+ <p>
+ State enter calls are also handled by the event handler and have
+ slightly different arguments. See the section
+ <seealso marker="#State Enter Calls">State Enter Calls</seealso>.
+ </p>
+ <p>
+ The event handler return values are defined in the description of
+ <seealso marker="stdlib:gen_statem#Module:StateName/3">
+ <c>Module:StateName/3</c>
</seealso>
- chapter.
+ in the <c>gen_statem</c> manual page, but here is
+ a more readable list:
</p>
+ <taglist>
+ <tag>
+ <c>{next_state, NextState, NewData, Actions}</c><br />
+ <c>{next_state, NextState, NewData}</c>
+ </tag>
+ <item>
+ <p>
+ Set next state and update the server data.
+ If the <c>Actions</c> field is used, execute state transition actions.
+ An empty <c>Actions</c> list is equivalent to not returning the field.
+ </p>
+ <p>
+ See section
+ <seealso marker="#State Transition Actions">
+ State Transition Actions
+ </seealso>
+ for a list of possible
+ state transition actions.
+ </p>
+ <p>
+ If <c>NextState =/= State</c> the state machine changes
+ to a new state. A
+ <seealso marker="#State Enter Calls">state enter call</seealso>
+ is performed if enabled and all
+ <seealso marker="#Postponing Events">postponed events</seealso>
+ are retried.
+ </p>
+ </item>
+ <tag>
+ <c>{keep_state, NewData, Actions}</c><br />
+ <c>{keep_state, NewData}</c>
+ </tag>
+ <item>
+ <p>
+ Same as the <c>next_state</c> values with
+ <c>NextState =:= State</c>, that is, no state change.
+ </p>
+ </item>
+ <tag>
+ <c>{keep_state_and_data, Actions}</c><br />
+ <c>keep_state_and_data</c>
+ </tag>
+ <item>
+ <p>
+ Same as the <c>keep_state</c> values with
+ <c>NextData =:= Data</c>, that is, no change in server data.
+ </p>
+ </item>
+ <tag>
+ <c>{repeat_state, NewData, Actions}</c><br />
+ <c>{repeat_state, NewData}</c><br />
+ <c>{repeat_state_and_data, Actions}</c><br />
+ <c>repeat_state_and_data</c>
+ </tag>
+ <item>
+ <p>
+ Same as the <c>keep_state</c> or <c>keep_state_and_data</c> values,
+ and if
+ <seealso marker="#State Enter Calls">
+ State Enter Calls
+ </seealso>
+ are enabled, repeat the state enter call
+ as if this state was entered again.
+ </p>
+ </item>
+ <tag>
+ <c>{stop, Reason, NewData}</c><br />
+ <c>{stop, Reason}</c>
+ </tag>
+ <item>
+ <p>
+ Stop the server with reason <c>Reason</c>.
+ If the <c>NewData</c> field is used, first update the server data.
+ </p>
+ </item>
+ <tag>
+ <c>{stop_and_reply, Reason, NewData, ReplyActions}</c><br />
+ <c>{stop_and_reply, Reason, ReplyActions}</c>
+ </tag>
+ <item>
+ <p>
+ Same as the <c>stop</c> values, but first execute the given
+ state transition actions that may only be reply actions.
+ </p>
+ </item>
+ </taglist>
+
+ <section>
+ <marker id="The First State" />
+ <title>The First State</title>
+ <p>
+ To decide the first state the
+ <seealso marker="stdlib:gen_statem#Module:init/1">
+ <c>Module:init(Args)</c>
+ </seealso>
+ callback function is called before any
+ <seealso marker="#Event Handler">Event Handler</seealso>
+ is called. This function behaves like an event handler
+ function, but gets its only argument <c>Args</c> from
+ the <c>gen_statem</c>
+ <seealso marker="stdlib:gen_statem#start/3">
+ <c>start/3,4</c>
+ </seealso>
+ or
+ <seealso marker="stdlib:gen_statem#start_link/3">
+ <c>start_link/3,4</c>
+ </seealso>
+ function, and returns <c>{ok, State, Data}</c>
+ or <c>{ok, State, Data, Actions}</c>.
+ If you use the
+ <seealso marker="#Postponing Events"><c>postpone</c></seealso>
+ action from this function, that action is ignored,
+ since there is no event to postpone.
+ </p>
+ </section>
+
</section>
<!-- =================================================================== -->
<section>
- <marker id="Actions" />
- <title>Actions</title>
+ <marker id="State Transition Actions" />
+ <title>State Transition Actions</title>
<p>
In the first section
<seealso marker="#Event-Driven State Machines">
@@ -259,69 +490,102 @@ StateName(EventType, EventContent, Data) ->
</p>
<p>
There are more specific state-transition actions
- that a callback function can order the <c>gen_statem</c>
+ that a callback function can command the <c>gen_statem</c>
engine to do after the callback function return.
- These are ordered by returning a list of
+ These are commanded by returning a list of
<seealso marker="stdlib:gen_statem#type-action">actions</seealso>
in the
- <seealso marker="stdlib:gen_statem#type-state_callback_result">return tuple</seealso>
+ <seealso marker="stdlib:gen_statem#type-state_callback_result">
+ return value
+ </seealso>
from the
<seealso marker="stdlib:gen_statem#Module:StateName/3">callback function</seealso>.
- These state transition actions affect the <c>gen_statem</c>
- engine itself and can do the following:
+ These are the possible state transition actions:
</p>
- <list type="bulleted">
- <item>
+ <taglist>
+ <tag>
<seealso marker="stdlib:gen_statem#type-postpone">
- Postpone
+ <c>postpone</c>
</seealso>
- the current event, see section
+ <br />
+ <c>{postpone, Boolean}</c>
+ </tag>
+ <item>
+ If set postpone the current event, see section
<seealso marker="#Postponing Events">Postponing Events</seealso>
</item>
- <item>
+ <tag>
<seealso marker="stdlib:gen_statem#type-hibernate">
- Hibernate
+ <c>hibernate</c>
</seealso>
- the <c>gen_statem</c>, treated in
+ <br />
+ <c>{hibernate, Boolean}</c>
+ </tag>
+ <item>
+ If set hibernate the <c>gen_statem</c>, treated in section
<seealso marker="#Hibernation">Hibernation</seealso>
</item>
- <item>
- Start a
+ <tag>
<seealso marker="stdlib:gen_statem#type-state_timeout">
- state time-out</seealso>,
- read more in section
+ <c>{state_timeout, Time}</c>
+ </seealso>
+ <br />
+ <c>{state_timeout, Time, Opts}</c>
+ </tag>
+ <item>
+ Start a state time-out, read more in section
<seealso marker="#State Time-Outs">State Time-Outs</seealso>
</item>
+ <tag>
+ <seealso marker="stdlib:gen_statem#type-generic_timeout">
+ <c>{{timeout, Name}, Time}</c>
+ </seealso>
+ <br />
+ <c>{{timeout, Name}, Time, Opts}</c>
+ </tag>
<item>
- Start an
- <seealso marker="stdlib:gen_statem#type-event_timeout">event time-out</seealso>,
- see more in section
- <seealso marker="#Event Time-Outs">Event Time-Outs</seealso>
+ Start a generic time-out, read more in section
+ <seealso marker="#Generic Time-Outs">Generic Time-Outs</seealso>
</item>
+ <tag>
+ <seealso marker="stdlib:gen_statem#type-event_timeout">
+ <c>{timeout, Time}</c>
+ </seealso>
+ <br />
+ <c>{timeout, Time, Opts}</c><br />
+ <c>Time</c>
+ </tag>
<item>
+ Start an event time-out, see more in section
+ <seealso marker="#Event Time-Outs">Event Time-Outs</seealso>
+ </item>
+ <tag>
<seealso marker="stdlib:gen_statem#type-reply_action">
- Reply
+ <c>{reply, From, Reply}</c>
</seealso>
- to a caller, mentioned at the end of section
+ </tag>
+ <item>
+ Reply to a caller, mentioned at the end of section
<seealso marker="#All State Events">All State Events</seealso>
</item>
- <item>
- Generate the
+ <tag>
<seealso marker="stdlib:gen_statem#type-action">
- next event
+ <c>{next_event, EventType, EventContent}</c>
</seealso>
- to handle, see section
- <seealso marker="#Self-Generated Events">Self-Generated Events</seealso>
+ </tag>
+ <item>
+ Generate the next event to handle, see section
+ <seealso marker="#Inserted Events">Inserted Events</seealso>
</item>
- </list>
+ </taglist>
<p>
- For details, see the
- <seealso marker="stdlib:gen_statem#type-action">
- <c>gen_statem(3)</c>
- </seealso>
- manual page.
- You can, for example, reply to many callers
- and generate multiple next events to handle.
+ For details, see the <c>gen_statem(3)</c>
+ manual page for type
+ <seealso marker="stdlib:gen_statem#type-action"><c>action()</c></seealso>.
+ You can, for example, reply to many callers,
+ generate multiple next events,
+ and set a time-out to use absolute instead of relative time
+ (using the <c>Opts</c> field).
</p>
</section>
@@ -333,8 +597,8 @@ StateName(EventType, EventContent, Data) ->
<p>
Events are categorized in different
<seealso marker="stdlib:gen_statem#type-event_type">event types</seealso>.
- Events of all types are handled in the same callback function,
- for a given state, and the function gets
+ Events of all types are for a given state
+ handled in the same callback function, and that function gets
<c>EventType</c> and <c>EventContent</c> as arguments.
</p>
<p>
@@ -342,12 +606,20 @@ StateName(EventType, EventContent, Data) ->
they come from:
</p>
<taglist>
- <tag><c>cast</c></tag>
+ <tag>
+ <seealso marker="stdlib:gen_statem#type-external_event_type">
+ <c>cast</c>
+ </seealso>
+ </tag>
<item>
Generated by
<seealso marker="stdlib:gen_statem#cast/2"><c>gen_statem:cast</c></seealso>.
</item>
- <tag><c>{call,From}</c></tag>
+ <tag>
+ <seealso marker="stdlib:gen_statem#type-external_event_type">
+ <c>{call,From}</c>
+ </seealso>
+ </tag>
<item>
Generated by
<seealso marker="stdlib:gen_statem#call/2"><c>gen_statem:call</c></seealso>,
@@ -356,12 +628,20 @@ StateName(EventType, EventContent, Data) ->
<c>{reply,From,Msg}</c> or by calling
<seealso marker="stdlib:gen_statem#reply/1"><c>gen_statem:reply</c></seealso>.
</item>
- <tag><c>info</c></tag>
+ <tag>
+ <seealso marker="stdlib:gen_statem#type-external_event_type">
+ <c>info</c>
+ </seealso>
+ </tag>
<item>
Generated by any regular process message sent to
the <c>gen_statem</c> process.
</item>
- <tag><c>state_timeout</c></tag>
+ <tag>
+ <seealso marker="stdlib:gen_statem#type-timeout_event_type">
+ <c>state_timeout</c>
+ </seealso>
+ </tag>
<item>
Generated by state transition action
<seealso marker="stdlib:gen_statem#type-state_timeout">
@@ -369,7 +649,23 @@ StateName(EventType, EventContent, Data) ->
</seealso>
state timer timing out.
</item>
- <tag><c>timeout</c></tag>
+ <tag>
+ <seealso marker="stdlib:gen_statem#type-timeout_event_type">
+ <c>{timeout,Name}</c>
+ </seealso>
+ </tag>
+ <item>
+ Generated by state transition action
+ <seealso marker="stdlib:gen_statem#type-generic_timeout">
+ <c>{{timeout,Name},Time,EventContent}</c>
+ </seealso>
+ generic timer timing out.
+ </item>
+ <tag>
+ <seealso marker="stdlib:gen_statem#type-timeout_event_type">
+ <c>timeout</c>
+ </seealso>
+ </tag>
<item>
Generated by state transition action
<seealso marker="stdlib:gen_statem#type-event_timeout">
@@ -378,7 +674,11 @@ StateName(EventType, EventContent, Data) ->
(or its short form <c>Time</c>)
event timer timing out.
</item>
- <tag><c>internal</c></tag>
+ <tag>
+ <seealso marker="stdlib:gen_statem#type-event_type">
+ <c>internal</c>
+ </seealso>
+ </tag>
<item>
Generated by state transition
<seealso marker="stdlib:gen_statem#type-action">action</seealso>
@@ -392,27 +692,75 @@ StateName(EventType, EventContent, Data) ->
<!-- =================================================================== -->
<section>
- <marker id="Example" />
- <title>Example</title>
+ <marker id="State Enter Calls" />
+ <title>State Enter Calls</title>
+ <p>
+ The <c>gen_statem</c> behavior can if this is enabled,
+ regardless of callback mode,
+ automatically
+ <seealso marker="stdlib:gen_statem#type-state_enter">
+ call the state callback
+ </seealso>
+ with special arguments whenever the state changes
+ so you can write state enter actions
+ near the rest of the state transition rules.
+ It typically looks like this:
+ </p>
+ <pre>
+StateName(enter, OldState, Data) ->
+ ... code for state enter actions here ...
+ {keep_state, NewData};
+StateName(EventType, EventContent, Data) ->
+ ... code for actions here ...
+ {next_state, NewStateName, NewData}.</pre>
<p>
- This example starts off as equivalent to the example in section
- <seealso marker="fsm"><c>gen_fsm</c>&nbsp;Behavior</seealso>.
- In later sections, additions and tweaks are made
- using features in <c>gen_statem</c> that <c>gen_fsm</c> does not have.
- The end of this chapter provides the example again
- with all the added features.
+ Since the state enter call is not an event there are restrictions
+ on the allowed return value and
+ <seealso marker="#State Transition Actions">State Transition Actions</seealso>.
+ You may not change the state,
+ <seealso marker="#Postponing Events">postpone</seealso>
+ this non-event, or
+ <seealso marker="#Inserted Events">insert events</seealso>.
+ </p>
+ <p>
+ The first state that is entered will get a state enter call
+ with <c>OldState</c> equal to the current state.
+ </p>
+ <p>
+ You may repeat the state enter call using the <c>{repeat_state,...}</c>
+ return value from the
+ <seealso marker="#Event Handler">Event Handler</seealso>.
+ In this case <c>OldState</c> will also be equal to the current state.
+ </p>
+ <p>
+ Depending on how your state machine is specified,
+ this can be a very useful feature,
+ but it forces you to handle the state enter calls in all states.
+ See also the
+ <seealso marker="#State Enter Actions">
+ State Enter Actions
+ </seealso>
+ chapter.
</p>
+ </section>
+
+<!-- =================================================================== -->
+
+ <section>
+ <marker id="Example" />
+ <title>Example</title>
<p>
A door with a code lock can be seen as a state machine.
Initially, the door is locked. When someone presses a button,
an event is generated.
- Depending on what buttons have been pressed before,
- the sequence so far can be correct, incomplete, or wrong.
- If correct, the door is unlocked for 10 seconds (10,000 milliseconds).
- If incomplete, we wait for another button to be pressed. If
- wrong, we start all over, waiting for a new button sequence.
- </p>
- <image file="../design_principles/code_lock.png">
+ The pressed buttons are collected, up to the number of buttons
+ in the correct code.
+ If correct, the door is unlocked for 10 seconds.
+ If not correct, we wait for a new button to be pressed.
+ </p>
+ <!-- The image is edited with dia in a .dia file,
+ then exported to Scalable Vector Graphics. -->
+ <image file="../design_principles/code_lock.svg" width="80%">
<icaption>Code Lock State Diagram</icaption>
</image>
<p>
@@ -426,43 +774,51 @@ StateName(EventType, EventContent, Data) ->
-export([start_link/1]).
-export([button/1]).
--export([init/1,callback_mode/0,terminate/3,code_change/4]).
+-export([init/1,callback_mode/0,terminate/3]).
-export([locked/3,open/3]).
start_link(Code) ->
gen_statem:start_link({local,?NAME}, ?MODULE, Code, []).
-button(Digit) ->
- gen_statem:cast(?NAME, {button,Digit}).
+button(Button) ->
+ gen_statem:cast(?NAME, {button,Button}).
init(Code) ->
do_lock(),
- Data = #{code => Code, remaining => Code},
+ Data = #{code => Code, length => length(Code), buttons => []},
{ok, locked, Data}.
callback_mode() ->
state_functions.
-
+ ]]></code>
+ <code type="erl"><![CDATA[
locked(
- cast, {button,Digit},
- #{code := Code, remaining := Remaining} = Data) ->
- case Remaining of
- [Digit] ->
+ cast, {button,Button},
+ #{code := Code, length := Length, buttons := Buttons} = Data) ->
+ NewButtons =
+ if
+ length(Buttons) < Length ->
+ Buttons;
+ true ->
+ tl(Buttons)
+ end ++ [Button],
+ if
+ NewButtons =:= Code -> % Correct
do_unlock(),
- {next_state, open, Data#{remaining := Code},
- [{state_timeout,10000,lock}];
- [Digit|Rest] -> % Incomplete
- {next_state, locked, Data#{remaining := Rest}};
- _Wrong ->
- {next_state, locked, Data#{remaining := Code}}
+ {next_state, open, Data#{buttons := []},
+ [{state_timeout,10000,lock}]}; % Time in milliseconds
+ true -> % Incomplete | Incorrect
+ {next_state, locked, Data#{buttons := NewButtons}}
end.
-
+ ]]></code>
+ <code type="erl"><![CDATA[
open(state_timeout, lock, Data) ->
do_lock(),
{next_state, locked, Data};
open(cast, {button,_}, Data) ->
{next_state, open, Data}.
-
+ ]]></code>
+ <code type="erl"><![CDATA[
do_lock() ->
io:format("Lock~n", []).
do_unlock() ->
@@ -471,8 +827,6 @@ do_unlock() ->
terminate(_Reason, State, _Data) ->
State =/= locked andalso do_lock(),
ok.
-code_change(_Vsn, State, Data, _Extra) ->
- {ok, State, Data}.
]]></code>
<p>The code is explained in the next sections.</p>
</section>
@@ -548,17 +902,17 @@ start_link(Code) ->
in this case <c>locked</c>; assuming that the door is locked to begin
with. <c>Data</c> is the internal server data of the <c>gen_statem</c>.
Here the server data is a <seealso marker="stdlib:maps">map</seealso>
- with key <c>code</c> that stores
- the correct button sequence, and key <c>remaining</c>
- that stores the remaining correct button sequence
- (the same as the <c>code</c> to begin with).
+ with key <c>code</c> that stores the correct button sequence,
+ key <c>length</c> store its length,
+ and key <c>buttons</c> that stores the collected buttons
+ up to the same length.
</p>
<code type="erl"><![CDATA[
init(Code) ->
do_lock(),
- Data = #{code => Code, remaining => Code},
- {ok,locked,Data}.
+ Data = #{code => Code, length => length(Code), buttons => []},
+ {ok, locked, Data}.
]]></code>
<p>Function
<seealso marker="stdlib:gen_statem#start_link/3"><c>gen_statem:start_link</c></seealso>
@@ -576,10 +930,6 @@ init(Code) ->
a <c>gen_statem</c> that is not part of a supervision tree.
</p>
- <code type="erl"><![CDATA[
-callback_mode() ->
- state_functions.
- ]]></code>
<p>
Function
<seealso marker="stdlib:gen_statem#Module:callback_mode/0"><c>Module:callback_mode/0</c></seealso>
@@ -587,8 +937,12 @@ callback_mode() ->
<seealso marker="#Callback Modes"><c>CallbackMode</c></seealso>
for the callback module, in this case
<seealso marker="stdlib:gen_statem#type-callback_mode"><c>state_functions</c></seealso>.
- That is, each state has got its own handler function.
+ That is, each state has got its own handler function:
</p>
+ <code type="erl"><![CDATA[
+callback_mode() ->
+ state_functions.
+ ]]></code>
</section>
@@ -612,7 +966,7 @@ button(Digit) ->
<c>{button,Digit}</c> is the event content.
</p>
<p>
- The event is made into a message and sent to the <c>gen_statem</c>.
+ The event is sent to the <c>gen_statem</c>.
When the event is received, the <c>gen_statem</c> calls
<c>StateName(cast, Event, Data)</c>, which is expected to
return a tuple <c>{next_state, NewStateName, NewData}</c>,
@@ -621,44 +975,48 @@ button(Digit) ->
<c>NewStateName</c> is the name of the next state to go to.
<c>NewData</c> is a new value for the server data of
the <c>gen_statem</c>, and <c>Actions</c> is a list of
- actions on the <c>gen_statem</c> engine.
+ actions to be performed by the <c>gen_statem</c> engine.
</p>
+
<code type="erl"><![CDATA[
locked(
- cast, {button,Digit},
- #{code := Code, remaining := Remaining} = Data) ->
- case Remaining of
- [Digit] -> % Complete
+ cast, {button,Button},
+ #{code := Code, length := Length, buttons := Buttons} = Data) ->
+ NewButtons =
+ if
+ length(Buttons) < Length ->
+ Buttons;
+ true ->
+ tl(Buttons)
+ end ++ [Button],
+ if
+ NewButtons =:= Code -> % Correct
do_unlock(),
- {next_state, open, Data#{remaining := Code},
- [{state_timeout,10000,lock}]};
- [Digit|Rest] -> % Incomplete
- {next_state, locked, Data#{remaining := Rest}};
- [_|_] -> % Wrong
- {next_state, locked, Data#{remaining := Code}}
+ {next_state, open, Data#{buttons := []},
+ [{state_timeout,10000,lock}]}; % Time in milliseconds
+ true -> % Incomplete | Incorrect
+ {next_state, locked, Data#{buttons := NewButtons}}
end.
-
-open(state_timeout, lock, Data) ->
- do_lock(),
- {next_state, locked, Data};
-open(cast, {button,_}, Data) ->
- {next_state, open, Data}.
]]></code>
<p>
- If the door is locked and a button is pressed, the pressed
- button is compared with the next correct button.
+ In state <c>locked</c>, when a button is pressed,
+ it is collected with the last pressed buttons
+ up to the length of the correct code,
+ and compared with the correct code.
Depending on the result, the door is either unlocked
and the <c>gen_statem</c> goes to state <c>open</c>,
or the door remains in state <c>locked</c>.
</p>
<p>
- If the pressed button is incorrect, the server data
- restarts from the start of the code sequence.
- </p>
- <p>
- If the whole code is correct, the server changes states
- to <c>open</c>.
+ When changing to state <c>open</c>, the collected
+ buttons are reset, the lock unlocked, and a state timer
+ for 10 s is started.
</p>
+
+ <code type="erl"><![CDATA[
+open(cast, {button,_}, Data) ->
+ {next_state, open, Data}.
+ ]]></code>
<p>
In state <c>open</c>, a button event is ignored
by staying in the same state. This can also be done
@@ -676,9 +1034,9 @@ open(cast, {button,_}, Data) ->
the following tuple is returned from <c>locked/2</c>:
</p>
<code type="erl"><![CDATA[
-{next_state, open, Data#{remaining := Code},
- [{state_timeout,10000,lock}]};
- ]]></code>
+{next_state, open, Data#{buttons := []},
+ [{state_timeout,10000,lock}]}; % Time in milliseconds
+ ]]></code>
<p>
10,000 is a time-out value in milliseconds.
After this time (10 seconds), a time-out occurs.
@@ -713,10 +1071,9 @@ open(state_timeout, lock, Data) ->
</p>
<p>
Consider a <c>code_length/0</c> function that returns
- the length of the correct code
- (that should not be sensitive to reveal).
+ the length of the correct code.
We dispatch all events that are not state-specific
- to the common function <c>handle_event/3</c>:
+ to the common function <c>handle_common/3</c>:
</p>
<code type="erl"><![CDATA[
...
@@ -729,16 +1086,46 @@ code_length() ->
...
locked(...) -> ... ;
locked(EventType, EventContent, Data) ->
- handle_event(EventType, EventContent, Data).
+ handle_common(EventType, EventContent, Data).
...
open(...) -> ... ;
open(EventType, EventContent, Data) ->
- handle_event(EventType, EventContent, Data).
+ handle_common(EventType, EventContent, Data).
-handle_event({call,From}, code_length, #{code := Code} = Data) ->
- {keep_state, Data, [{reply,From,length(Code)}]}.
+handle_common({call,From}, code_length, #{code := Code} = Data) ->
+ {keep_state, Data,
+ [{reply,From,length(Code)}]}.
]]></code>
+
+ <p>
+ Another way to do it is through a convenience macro
+ <c>?HANDLE_COMMON/0</c>:
+ </p>
+ <code type="erl"><![CDATA[
+...
+-export([button/1,code_length/0]).
+...
+
+code_length() ->
+ gen_statem:call(?NAME, code_length).
+
+-define(HANDLE_COMMON,
+ ?FUNCTION_NAME(T, C, D) -> handle_common(T, C, D)).
+%%
+handle_common({call,From}, code_length, #{code := Code} = Data) ->
+ {keep_state, Data,
+ [{reply,From,length(Code)}]}.
+
+...
+locked(...) -> ... ;
+?HANDLE_COMMON.
+
+...
+open(...) -> ... ;
+?HANDLE_COMMON.
+]]></code>
+
<p>
This example uses
<seealso marker="stdlib:gen_statem#call/2"><c>gen_statem:call/2</c></seealso>,
@@ -749,6 +1136,14 @@ handle_event({call,From}, code_length, #{code := Code} = Data) ->
when you want to stay in the current state but do not know or
care about what it is.
</p>
+ <p>
+ If the common event handler needs to know the current state
+ a function <c>handle_common/4</c> can be used instead:
+ </p>
+ <code type="erl"><![CDATA[
+-define(HANDLE_COMMON,
+ ?FUNCTION_NAME(T, C, D) -> handle_common(T, C, ?FUNCTION_NAME, D)).
+ ]]></code>
</section>
<!-- =================================================================== -->
@@ -757,7 +1152,11 @@ handle_event({call,From}, code_length, #{code := Code} = Data) ->
<marker id="One Event Handler" />
<title>One Event Handler</title>
<p>
- If mode <c>handle_event_function</c> is used,
+ If
+ <seealso marker="#Callback Modes">
+ Callback Mode
+ </seealso>
+ <c>handle_event_function</c> is used,
all events are handled in
<seealso marker="stdlib:gen_statem#Module:handle_event/4"><c>Module:handle_event/4</c></seealso>
and we can (but do not have to) use an event-centered approach
@@ -775,25 +1174,35 @@ callback_mode() ->
handle_event(cast, {button,Digit}, State, #{code := Code} = Data) ->
case State of
locked ->
- case maps:get(remaining, Data) of
- [Digit] -> % Complete
- do_unlock(),
- {next_state, open, Data#{remaining := Code},
- [{state_timeout,10000,lock}};
- [Digit|Rest] -> % Incomplete
- {keep_state, Data#{remaining := Rest}};
- [_|_] -> % Wrong
- {keep_state, Data#{remaining := Code}}
- end;
+ #{length := Length, buttons := Buttons} = Data,
+ NewButtons =
+ if
+ length(Buttons) < Length ->
+ Buttons;
+ true ->
+ tl(Buttons)
+ end ++ [Button],
+ if
+ NewButtons =:= Code -> % Correct
+ do_unlock(),
+ {next_state, open, Data#{buttons := []},
+ [{state_timeout,10000,lock}]}; % Time in milliseconds
+ true -> % Incomplete | Incorrect
+ {keep_state, Data#{buttons := NewButtons}}
+ end;
open ->
keep_state_and_data
end;
handle_event(state_timeout, lock, open, Data) ->
do_lock(),
- {next_state, locked, Data}.
+ {next_state, locked, Data};
+handle_event(
+ {call,From}, code_length, _State, #{code := Code} = Data) ->
+ {keep_state, Data,
+ [{reply,From,length(Code)}]}.
...
- ]]></code>
+]]></code>
</section>
<!-- =================================================================== -->
@@ -825,7 +1234,7 @@ init(Args) ->
process_flag(trap_exit, true),
do_lock(),
...
- ]]></code>
+ ]]></code>
<p>
When ordered to shut down, the <c>gen_statem</c> then calls
callback function <c>terminate(shutdown, State, Data)</c>.
@@ -839,7 +1248,7 @@ init(Args) ->
terminate(_Reason, State, _Data) ->
State =/= locked andalso do_lock(),
ok.
- ]]></code>
+ ]]></code>
</section>
<section>
@@ -858,7 +1267,7 @@ terminate(_Reason, State, _Data) ->
...
stop() ->
gen_statem:stop(?NAME).
- ]]></code>
+ ]]></code>
<p>
This makes the <c>gen_statem</c> call callback function
<c>terminate/3</c> just like for a supervised server
@@ -873,7 +1282,7 @@ stop() ->
<marker id="Event Time-Outs" />
<title>Event Time-Outs</title>
<p>
- A timeout feature inherited from <c>gen_statem</c>'s predecessor
+ A time-out feature inherited from <c>gen_statem</c>'s predecessor
<seealso marker="stdlib:gen_fsm"><c>gen_fsm</c></seealso>,
is an event time-out, that is,
if an event arrives the timer is cancelled.
@@ -881,49 +1290,55 @@ stop() ->
</p>
<p>
It is ordered by the state transition action
- <c>{timeout,Time,EventContent}</c>, or just <c>Time</c>,
- or even just <c>Time</c> instead of an action list
+ <c>{timeout,Time,EventContent}</c>, or just an integer <c>Time</c>,
+ even without the enclosing actions list
(the latter is a form inherited from <c>gen_fsm</c>.
</p>
<p>
- This type of time-out is useful to for example act on inactivity.
+ This type of time-out is useful for example to act on inactivity.
Let us restart the code sequence
if no button is pressed for say 30 seconds:
</p>
<code type="erl"><![CDATA[
...
-locked(
- timeout, _,
- #{code := Code, remaining := Remaining} = Data) ->
- {next_state, locked, Data#{remaining := Code}};
+locked(timeout, _, Data) ->
+ {next_state, locked, Data#{buttons := []}};
locked(
cast, {button,Digit},
- #{code := Code, remaining := Remaining} = Data) ->
+ #{code := Code, length := Length, buttons := Buttons} = Data) ->
...
- [Digit|Rest] -> % Incomplete
- {next_state, locked, Data#{remaining := Rest}, 30000};
+ true -> % Incomplete | Incorrect
+ {next_state, locked, Data#{buttons := NewButtons},
+ 30000} % Time in milliseconds
...
- ]]></code>
+]]></code>
<p>
- Whenever we receive a button event we start an event timeout
+ Whenever we receive a button event we start an event time-out
of 30 seconds, and if we get an event type <c>timeout</c>
we reset the remaining code sequence.
</p>
<p>
- An event timeout is cancelled by any other event so you either
- get some other event or the timeout event. It is therefore
- not possible nor needed to cancel or restart an event timeout.
+ An event time-out is cancelled by any other event so you either
+ get some other event or the time-out event. It is therefore
+ not possible nor needed to cancel or restart an event time-out.
Whatever event you act on has already cancelled
- the event timeout...
+ the event time-out...
+ </p>
+ <p>
+ Note that an event time-out does not work well with
+ when you have for example a status call as in
+ <seealso marker="#All State Events">All State Events</seealso>,
+ or handle unknown events, since all kinds of events
+ will cancel the event time-out.
</p>
</section>
<!-- =================================================================== -->
<section>
- <marker id="Erlang Timers" />
- <title>Erlang Timers</title>
+ <marker id="Generic Time-Outs" />
+ <title>Generic Time-Outs</title>
<p>
The previous example of state time-outs only work if
the state machine stays in the same state during the
@@ -934,24 +1349,88 @@ locked(
You may want to start a timer in one state and respond
to the time-out in another, maybe cancel the time-out
without changing states, or perhaps run multiple
- time-outs in parallel. All this can be accomplished
- with Erlang Timers:
- <seealso marker="erts:erlang#start_timer/4"><c>erlang:start_timer3,4</c></seealso>.
+ time-outs in parallel. All this can be accomplished with
+ <seealso marker="stdlib:gen_statem#type-generic_timeout">generic time-outs</seealso>.
+ They may look a little bit like
+ <seealso marker="stdlib:gen_statem#type-event_timeout">event time-outs</seealso>
+ but contain a name to allow for any number of them simultaneously
+ and they are not automatically cancelled.
</p>
<p>
Here is how to accomplish the state time-out
- in the previous example by insted using an Erlang Timer:
+ in the previous example by instead using a generic time-out
+ named for example <c>open</c>:
</p>
<code type="erl"><![CDATA[
...
locked(
cast, {button,Digit},
- #{code := Code, remaining := Remaining} = Data) ->
- case Remaining of
- [Digit] ->
+ #{code := Code, length := Length, buttons := Buttons} = Data) ->
+...
+ if
+ NewButtons =:= Code -> % Correct
+ do_unlock(),
+ {next_state, open, Data#{buttons := []},
+ [{{timeout,open},10000,lock}]}; % Time in milliseconds
+...
+
+open({timeout,open}, lock, Data) ->
+ do_lock(),
+ {next_state,locked,Data};
+open(cast, {button,_}, Data) ->
+ {keep_state,Data};
+...
+]]></code>
+ <p>
+ Specific generic time-outs can just as
+ <seealso marker="#State Time-Outs">State Time-Outs</seealso>
+ be restarted or cancelled
+ by setting it to a new time or <c>infinity</c>.
+ </p>
+ <p>
+ In this particular case we do not need to cancel the timeout
+ since the timeout event is the only possible reason to
+ change the state from <c>open</c> to <c>locked</c>.
+ </p>
+ <p>
+ Instead of bothering with when to cancel a time-out,
+ a late time-out event can be handled by ignoring it
+ if it arrives in a state where it is known to be late.
+ </p>
+ </section>
+
+<!-- =================================================================== -->
+
+ <section>
+ <marker id="Erlang Timers" />
+ <title>Erlang Timers</title>
+ <p>
+ The most versatile way to handle time-outs is to use
+ Erlang Timers; see
+ <seealso marker="erts:erlang#start_timer/4"><c>erlang:start_timer/3,4</c></seealso>.
+ Most time-out tasks can be performed with the
+ time-out features in <c>gen_statem</c>,
+ but an example of one that can not is if you should need
+ the return value from
+ <seealso marker="erts:erlang#cancel_timer/2"><c>erlang:cancel_timer(Tref)</c></seealso>, that is; the remaining time of the timer.
+ </p>
+ <p>
+ Here is how to accomplish the state time-out
+ in the previous example by instead using an Erlang Timer:
+ </p>
+ <code type="erl"><![CDATA[
+...
+locked(
+ cast, {button,Digit},
+ #{code := Code, length := Length, buttons := Buttons} = Data) ->
+...
+ if
+ NewButtons =:= Code -> % Correct
do_unlock(),
- Tref = erlang:start_timer(10000, self(), lock),
- {next_state, open, Data#{remaining := Code, timer => Tref}};
+ Tref =
+ erlang:start_timer(
+ 10000, self(), lock), % Time in milliseconds
+ {next_state, open, Data#{buttons := [], timer => Tref}};
...
open(info, {timeout,Tref,lock}, #{timer := Tref} = Data) ->
@@ -960,7 +1439,7 @@ open(info, {timeout,Tref,lock}, #{timer := Tref} = Data) ->
open(cast, {button,_}, Data) ->
{keep_state,Data};
...
- ]]></code>
+]]></code>
<p>
Removing the <c>timer</c> key from the map when we
change to state <c>locked</c> is not strictly
@@ -1000,7 +1479,9 @@ open(cast, {button,_}, Data) ->
</p>
<p>
Postponing is ordered by the state transition
- <seealso marker="stdlib:gen_statem#type-action">action</seealso>
+ <seealso marker="#State Transition Actions">
+ State Transition Action
+ </seealso>
<c>postpone</c>.
</p>
<p>
@@ -1013,15 +1494,18 @@ open(cast, {button,_}, Data) ->
open(cast, {button,_}, Data) ->
{keep_state,Data,[postpone]};
...
- ]]></code>
+]]></code>
<p>
Since a postponed event is only retried after a state change,
you have to think about where to keep a state data item.
You can keep it in the server <c>Data</c>
or in the <c>State</c> itself,
for example by having two more or less identical states
- to keep a boolean value, or by using a complex state with
- <seealso marker="#Callback Modes">callback mode</seealso>
+ to keep a boolean value, or by using a complex state
+ (see section
+ <seealso marker="#Complex State">Complex State</seealso>)
+ with
+ <seealso marker="#Callback Modes">Callback Mode</seealso>
<seealso marker="stdlib:gen_statem#type-callback_mode"><c>handle_event_function</c></seealso>.
If a change in the value changes the set of events that is handled,
then the value should be kept in the State.
@@ -1071,28 +1555,38 @@ start_link(Code) ->
fun () ->
true = register(?NAME, self()),
do_lock(),
- locked(Code, Code)
+ locked(Code, length(Code), [])
end).
-button(Digit) ->
- ?NAME ! {button,Digit}.
-
-locked(Code, [Digit|Remaining]) ->
+button(Button) ->
+ ?NAME ! {button,Button}.
+ ]]></code>
+ <code type="erl"><![CDATA[
+locked(Code, Length, Buttons) ->
receive
- {button,Digit} when Remaining =:= [] ->
- do_unlock(),
- open(Code);
- {button,Digit} ->
- locked(Code, Remaining);
- {button,_} ->
- locked(Code, Code)
+ {button,Button} ->
+ NewButtons =
+ if
+ length(Buttons) < Length ->
+ Buttons;
+ true ->
+ tl(Buttons)
+ end ++ [Button],
+ if
+ NewButtons =:= Code -> % Correct
+ do_unlock(),
+ open(Code, Length);
+ true -> % Incomplete | Incorrect
+ locked(Code, Length, NewButtons)
+ end
end.
-
-open(Code) ->
+ ]]></code>
+ <code type="erl"><![CDATA[
+open(Code, Length) ->
receive
- after 10000 ->
+ after 10000 -> % Time in milliseconds
do_lock(),
- locked(Code, Code)
+ locked(Code, Length, [])
end.
do_lock() ->
@@ -1115,8 +1609,10 @@ do_unlock() ->
passing non-system messages to the callback module.
</p>
<p>
- The state transition
- <seealso marker="stdlib:gen_statem#type-action">action</seealso>
+ The
+ <seealso marker="#State Transition Actions">
+ State Transition Action
+ </seealso>
<c>postpone</c> is designed to model
selective receives. A selective receive implicitly postpones
any not received events, but the <c>postpone</c>
@@ -1133,16 +1629,16 @@ do_unlock() ->
<!-- =================================================================== -->
<section>
- <marker id="State Entry Actions" />
- <title>State Entry Actions</title>
+ <marker id="State Enter Actions" />
+ <title>State Enter Actions</title>
<p>
Say you have a state machine specification
- that uses state entry actions.
- Allthough you can code this using self-generated events
+ that uses state enter actions.
+ Allthough you can code this using inserted events
(described in the next section), especially if just
- one or a few states has got state entry actions,
+ one or a few states has got state enter actions,
this is a perfect use case for the built in
- <seealso marker="#State Enter Calls">state enter calls</seealso>.
+ <seealso marker="#State Enter Calls">State Enter Calls</seealso>.
</p>
<p>
You return a list containing <c>state_enter</c> from your
@@ -1156,7 +1652,7 @@ do_unlock() ->
...
init(Code) ->
process_flag(trap_exit, true),
- Data = #{code => Code},
+ Data = #{code => Code, length = length(Code)},
{ok, locked, Data}.
callback_mode() ->
@@ -1164,24 +1660,26 @@ callback_mode() ->
locked(enter, _OldState, Data) ->
do_lock(),
- {keep_state,Data#{remaining => Code}};
+ {keep_state,Data#{buttons => []}};
locked(
cast, {button,Digit},
- #{code := Code, remaining := Remaining} = Data) ->
- case Remaining of
- [Digit] ->
- {next_state, open, Data};
+ #{code := Code, length := Length, buttons := Buttons} = Data) ->
+...
+ if
+ NewButtons =:= Code -> % Correct
+ {next_state, open, Data};
...
open(enter, _OldState, _Data) ->
do_unlock(),
- {keep_state_and_data, [{state_timeout,10000,lock}]};
+ {keep_state_and_data,
+ [{state_timeout,10000,lock}]}; % Time in milliseconds
open(state_timeout, lock, Data) ->
{next_state, locked, Data};
...
- ]]></code>
+]]></code>
<p>
- You can repeat the state entry code by returning one of
+ You can repeat the state enter code by returning one of
<c>{repeat_state, ...}</c>, <c>{repeat_state_and_data,_}</c>
or <c>repeat_state_and_data</c> that otherwise behaves
exactly like their <c>keep_state</c> siblings.
@@ -1196,13 +1694,15 @@ open(state_timeout, lock, Data) ->
<!-- =================================================================== -->
<section>
- <marker id="Self-Generated Events" />
- <title>Self-Generated Events</title>
+ <marker id="Inserted Events" />
+ <title>Inserted Events</title>
<p>
It can sometimes be beneficial to be able to generate events
to your own state machine.
- This can be done with the state transition
- <seealso marker="stdlib:gen_statem#type-action">action</seealso>
+ This can be done with the
+ <seealso marker="#State Transition Actions">
+ State Transition Action
+ </seealso>
<c>{next_event,EventType,EventContent}</c>.
</p>
<p>
@@ -1216,58 +1716,75 @@ open(state_timeout, lock, Data) ->
<p>
One example for this is to pre-process incoming data, for example
decrypting chunks or collecting characters up to a line break.
+ </p>
+ <p>
Purists may argue that this should be modelled with a separate
state machine that sends pre-processed events
- to the main state machine.
- But to decrease overhead the small pre-processing state machine
+ to the main state machine,
+ but to decrease overhead the small pre-processing state machine
can be implemented in the common state event handling
of the main state machine using a few state data variables
that then sends the pre-processed events as internal events
to the main state machine.
+ Using internal events also can make it easier
+ to synchronize the state machines.
</p>
<p>
- The following example uses an input model where you give the lock
- characters with <c>put_chars(Chars)</c> and then call
- <c>enter()</c> to finish the input.
+ A variant of this is to use a
+ <seealso marker="#Complex State">
+ Complex State
+ </seealso>
+ with
+ <seealso marker="#One Event Handler">One Event Handler</seealso>.
+ The state is then modeled with for example a tuple
+ <c>{MainFSMState,SubFSMState}</c>.
+ </p>
+ <p>
+ To illustrate this we make up an example where the buttons
+ instead generate down and up (press and release) events,
+ and the lock responds to an up event only after
+ the corresponding down event.
</p>
<code type="erl"><![CDATA[
...
--export(put_chars/1, enter/0).
+-export(down/1, up/1).
...
-put_chars(Chars) when is_binary(Chars) ->
- gen_statem:call(?NAME, {chars,Chars}).
+down(Button) ->
+ gen_statem:cast(?NAME, {down,Button}).
-enter() ->
- gen_statem:call(?NAME, enter).
+up(Button) ->
+ gen_statem:cast(?NAME, {up,Button}).
...
locked(enter, _OldState, Data) ->
do_lock(),
{keep_state,Data#{remaining => Code, buf => []}};
+locked(
+ internal, {button,Digit},
+ #{code := Code, length := Length, buttons := Buttons} = Data) ->
...
-
-handle_event({call,From}, {chars,Chars}, #{buf := Buf} = Data) ->
- {keep_state, Data#{buf := [Chars|Buf],
- [{reply,From,ok}]};
-handle_event({call,From}, enter, #{buf := Buf} = Data) ->
- Chars = unicode:characters_to_binary(lists:reverse(Buf)),
- try binary_to_integer(Chars) of
- Digit ->
- {keep_state, Data#{buf := []},
- [{reply,From,ok},
- {next_event,internal,{button,Chars}}]}
- catch
- error:badarg ->
- {keep_state, Data#{buf := []},
- [{reply,From,{error,not_an_integer}}]}
+]]></code>
+ <code type="erl"><![CDATA[
+handle_common(cast, {down,Button}, Data) ->
+ {keep_state, Data#{button := Button}};
+handle_common(cast, {up,Button}, Data) ->
+ case Data of
+ #{button := Button} ->
+ {keep_state,maps:remove(button, Data),
+ [{next_event,internal,{button,Button}}]};
+ #{} ->
+ keep_state_and_data
end;
...
- ]]></code>
+
+open(internal, {button,_}, Data) ->
+ {keep_state,Data,[postpone]};
+...
+]]></code>
<p>
If you start this program with <c>code_lock:start([17])</c>
- you can unlock with <c>code_lock:put_chars(&lt;&lt;"001">>),
- code_lock:put_chars(&lt;&lt;"7">>), code_lock:enter()</c>.
+ you can unlock with <c>code_lock:down(17), code_lock:up(17).</c>
</p>
</section>
@@ -1281,14 +1798,16 @@ handle_event({call,From}, enter, #{buf := Buf} = Data) ->
modifications and some more using state enter calls,
which deserves a new state diagram:
</p>
- <image file="../design_principles/code_lock_2.png">
+ <!-- The image is edited with dia in a .dia file,
+ then exported to Scalable Vector Graphics. -->
+ <image file="../design_principles/code_lock_2.svg" width="80%">
<icaption>Code Lock State Diagram Revisited</icaption>
</image>
<p>
Notice that this state diagram does not specify how to handle
a button event in the state <c>open</c>. So, you need to
- read somewhere else that unspecified events
- must be ignored as in not consumed but handled in some other state.
+ read in some side notes, that is, here: that unspecified events
+ shall be postponed (handled in some later state).
Also, the state diagram does not show that the <c>code_length/0</c>
call must be handled in every state.
</p>
@@ -1305,8 +1824,8 @@ handle_event({call,From}, enter, #{buf := Buf} = Data) ->
-define(NAME, code_lock_2).
-export([start_link/1,stop/0]).
--export([button/1,code_length/0]).
--export([init/1,callback_mode/0,terminate/3,code_change/4]).
+-export([down/1,up/1,code_length/0]).
+-export([init/1,callback_mode/0,terminate/3]).
-export([locked/3,open/3]).
start_link(Code) ->
@@ -1314,52 +1833,75 @@ start_link(Code) ->
stop() ->
gen_statem:stop(?NAME).
-button(Digit) ->
- gen_statem:cast(?NAME, {button,Digit}).
+down(Digit) ->
+ gen_statem:cast(?NAME, {down,Digit}).
+up(Digit) ->
+ gen_statem:cast(?NAME, {up,Digit}).
code_length() ->
gen_statem:call(?NAME, code_length).
-
+ ]]></code>
+ <code type="erl"><![CDATA[
init(Code) ->
process_flag(trap_exit, true),
- Data = #{code => Code},
+ Data = #{code => Code, length => length(Code), buttons => []},
{ok, locked, Data}.
callback_mode() ->
[state_functions,state_enter].
-locked(enter, _OldState, #{code := Code} = Data) ->
+-define(HANDLE_COMMON,
+ ?FUNCTION_NAME(T, C, D) -> handle_common(T, C, D)).
+%%
+handle_common(cast, {down,Button}, Data) ->
+ {keep_state, Data#{button => Button}};
+handle_common(cast, {up,Button}, Data) ->
+ case Data of
+ #{button := Button} ->
+ {keep_state, maps:remove(button, Data),
+ [{next_event,internal,{button,Button}}]};
+ #{} ->
+ keep_state_and_data
+ end;
+handle_common({call,From}, code_length, #{code := Code}) ->
+ {keep_state_and_data,
+ [{reply,From,length(Code)}]}.
+ ]]></code>
+ <code type="erl"><![CDATA[
+locked(enter, _OldState, Data) ->
do_lock(),
- {keep_state, Data#{remaining => Code}};
-locked(
- timeout, _,
- #{code := Code, remaining := Remaining} = Data) ->
- {keep_state, Data#{remaining := Code}};
+ {keep_state, Data#{buttons := []}};
+locked(state_timeout, button, Data) ->
+ {keep_state, Data#{buttons := []}};
locked(
- cast, {button,Digit},
- #{code := Code, remaining := Remaining} = Data) ->
- case Remaining of
- [Digit] -> % Complete
+ internal, {button,Digit},
+ #{code := Code, length := Length, buttons := Buttons} = Data) ->
+ NewButtons =
+ if
+ length(Buttons) < Length ->
+ Buttons;
+ true ->
+ tl(Buttons)
+ end ++ [Button],
+ if
+ NewButtons =:= Code -> % Correct
+ do_unlock(),
{next_state, open, Data};
- [Digit|Rest] -> % Incomplete
- {keep_state, Data#{remaining := Rest}, 30000};
- [_|_] -> % Wrong
- {keep_state, Data#{remaining := Code}}
+ true -> % Incomplete | Incorrect
+ {keep_state, Data#{buttons := NewButtons},
+ [{state_timeout,30000,button}]} % Time in milliseconds
end;
-locked(EventType, EventContent, Data) ->
- handle_event(EventType, EventContent, Data).
-
+?HANDLE_COMMON.
+]]></code>
+ <code type="erl"><![CDATA[
open(enter, _OldState, _Data) ->
do_unlock(),
- {keep_state_and_data, [{state_timeout,10000,lock}]};
+ {keep_state_and_data,
+ [{state_timeout,10000,lock}]}; % Time in milliseconds
open(state_timeout, lock, Data) ->
{next_state, locked, Data};
-open(cast, {button,_}, _) ->
+open(internal, {button,_}, _) ->
{keep_state_and_data, [postpone]};
-open(EventType, EventContent, Data) ->
- handle_event(EventType, EventContent, Data).
-
-handle_event({call,From}, code_length, #{code := Code}) ->
- {keep_state_and_data, [{reply,From,length(Code)}]}.
+?HANDLE_COMMON.
do_lock() ->
io:format("Locked~n", []).
@@ -1369,9 +1911,7 @@ do_unlock() ->
terminate(_Reason, State, _Data) ->
State =/= locked andalso do_lock(),
ok.
-code_change(_Vsn, State, Data, _Extra) ->
- {ok,State,Data}.
- ]]></code>
+ ]]></code>
</section>
<section>
@@ -1385,54 +1925,72 @@ code_change(_Vsn, State, Data, _Extra) ->
so this example first branches depending on state:
</p>
<code type="erl"><![CDATA[
-...
-export([handle_event/4]).
-
-...
+]]></code>
+ <code type="erl"><![CDATA[
callback_mode() ->
[handle_event_function,state_enter].
-
+ ]]></code>
+ <code type="erl"><![CDATA[
+%%
%% State: locked
-handle_event(
- enter, _OldState, locked,
- #{code := Code} = Data) ->
+handle_event(enter, _OldState, locked, Data) ->
do_lock(),
- {keep_state, Data#{remaining => Code}};
-handle_event(
- timeout, _, locked,
- #{code := Code, remaining := Remaining} = Data) ->
- {keep_state, Data#{remaining := Code}};
+ {keep_state, Data#{buttons := []}};
+handle_event(state_timeout, button, locked, Data) ->
+ {keep_state, Data#{buttons := []}};
handle_event(
- cast, {button,Digit}, locked,
- #{code := Code, remaining := Remaining} = Data) ->
- case Remaining of
- [Digit] -> % Complete
+ internal, {button,Digit}, locked,
+ #{code := Code, length := Length, buttons := Buttons} = Data) ->
+ NewButtons =
+ if
+ length(Buttons) < Length ->
+ Buttons;
+ true ->
+ tl(Buttons)
+ end ++ [Button],
+ if
+ NewButtons =:= Code -> % Correct
+ do_unlock(),
{next_state, open, Data};
- [Digit|Rest] -> % Incomplete
- {keep_state, Data#{remaining := Rest}, 30000};
- [_|_] -> % Wrong
- {keep_state, Data#{remaining := Code}}
+ true -> % Incomplete | Incorrect
+ {keep_state, Data#{buttons := NewButtons},
+ [{state_timeout,30000,button}]} % Time in milliseconds
end;
+ ]]></code>
+ <code type="erl"><![CDATA[
%%
%% State: open
handle_event(enter, _OldState, open, _Data) ->
do_unlock(),
- {keep_state_and_data, [{state_timeout,10000,lock}]};
+ {keep_state_and_data,
+ [{state_timeout,10000,lock}]}; % Time in milliseconds
handle_event(state_timeout, lock, open, Data) ->
{next_state, locked, Data};
-handle_event(cast, {button,_}, open, _) ->
+handle_event(internal, {button,_}, open, _) ->
{keep_state_and_data,[postpone]};
-%%
-%% Any state
-handle_event({call,From}, code_length, _State, #{code := Code}) ->
- {keep_state_and_data, [{reply,From,length(Code)}]}.
-
-...
- ]]></code>
+ ]]></code>
+ <code type="erl"><![CDATA[
+%% Common events
+handle_event(cast, {down,Button}, _State, Data) ->
+ {keep_state, Data#{button => Button}};
+handle_event(cast, {up,Button}, _State, Data) ->
+ case Data of
+ #{button := Button} ->
+ {keep_state, maps:remove(button, Data),
+ [{next_event,internal,{button,Button}},
+ {state_timeout,30000,button}]}; % Time in milliseconds
+ #{} ->
+ keep_state_and_data
+ end;
+handle_event({call,From}, code_length, _State, #{length := Length}) ->
+ {keep_state_and_data,
+ [{reply,From,Length}]}.
+ ]]></code>
</section>
<p>
- Notice that postponing buttons from the <c>locked</c> state
- to the <c>open</c> state feels like a strange thing to do
+ Notice that postponing buttons from the <c>open</c> state
+ to the <c>locked</c> state feels like a strange thing to do
for a code lock, but it at least illustrates event postponing.
</p>
</section>
@@ -1469,7 +2027,7 @@ handle_event({call,From}, code_length, _State, #{code := Code}) ->
</p>
<code type="erl"><![CDATA[
...
--export([init/1,terminate/3,code_change/4,format_status/2]).
+-export([init/1,terminate/3,format_status/2]).
...
format_status(Opt, [_PDict,State,Data]) ->
@@ -1477,7 +2035,6 @@ format_status(Opt, [_PDict,State,Data]) ->
{State,
maps:filter(
fun (code, _) -> false;
- (remaining, _) -> false;
(_, _) -> true
end,
Data)},
@@ -1511,10 +2068,12 @@ format_status(Opt, [_PDict,State,Data]) ->
for example, a complex state term like a tuple.
</p>
<p>
- One reason to use this is when you have
- a state item that affects the event handling,
- in particular in combination with postponing events.
- We complicate the previous example
+ One reason to use this is when you have a state item
+ that when changed should cancel the
+ <seealso marker="#State Time-Outs">State Time-Out</seealso>,
+ or one that affects the event handling
+ in combination with postponing events.
+ We will go for the latter and complicate the previous example
by introducing a configurable lock button
(this is the state item in question),
which in the <c>open</c> state immediately locks the door,
@@ -1523,33 +2082,33 @@ format_status(Opt, [_PDict,State,Data]) ->
<p>
Suppose now that we call <c>set_lock_button</c>
while the door is open,
- and have already postponed a button event
- that until now was not the lock button.
- The sensible thing can be to say that
- the button was pressed too early so it is
- not to be recognized as the lock button.
- However, then it can be surprising that a button event
- that now is the lock button event arrives (as retried postponed)
- immediately after the state transits to <c>locked</c>.
- </p>
- <p>
- So we make the <c>button/1</c> function synchronous
- by using
- <seealso marker="stdlib:gen_statem#call/2"><c>gen_statem:call</c></seealso>
- and still postpone its events in the <c>open</c> state.
- Then a call to <c>button/1</c> during the <c>open</c>
- state does not return until the state transits to <c>locked</c>,
- as it is there the event is handled and the reply is sent.
- </p>
- <p>
- If a process now calls <c>set_lock_button/1</c>
- to change the lock button while another process
- hangs in <c>button/1</c> with the new lock button,
- it can be expected that the hanging lock button call
- immediately takes effect and locks the lock.
- Therefore, we make the current lock button a part of the state,
- so that when we change the lock button, the state changes
- and all postponed events are retried.
+ and we have already postponed a button event
+ that was the new lock button:
+ </p>
+ <code type="erl"><![CDATA[
+1> code_lock:start_link([a,b,c], x).
+{ok,<0.666.0>}
+2> code_lock:button(a).
+ok
+3> code_lock:button(b).
+ok
+4> code_lock:button(c).
+ok
+Open
+5> code_lock:button(y).
+ok
+6> code_lock:set_lock_button(y).
+x
+% What should happen here? Immediate lock or nothing?
+]]></code>
+ <p>
+ We could say that the button was pressed too early
+ so it is not to be recognized as the lock button.
+ Or we can make the lock button part of the state so
+ when we then change the lock button in the locked state,
+ the change becomes a state change
+ and all postponed events are retried,
+ therefore the lock is immediately locked!
</p>
<p>
We define the state as <c>{StateName,LockButton}</c>,
@@ -1562,8 +2121,8 @@ format_status(Opt, [_PDict,State,Data]) ->
-define(NAME, code_lock_3).
-export([start_link/2,stop/0]).
--export([button/1,code_length/0,set_lock_button/1]).
--export([init/1,callback_mode/0,terminate/3,code_change/4,format_status/2]).
+-export([button/1,set_lock_button/1]).
+-export([init/1,callback_mode/0,terminate/3]).
-export([handle_event/4]).
start_link(Code, LockButton) ->
@@ -1572,77 +2131,69 @@ start_link(Code, LockButton) ->
stop() ->
gen_statem:stop(?NAME).
-button(Digit) ->
- gen_statem:call(?NAME, {button,Digit}).
-code_length() ->
- gen_statem:call(?NAME, code_length).
+button(Button) ->
+ gen_statem:cast(?NAME, {button,Button}).
set_lock_button(LockButton) ->
gen_statem:call(?NAME, {set_lock_button,LockButton}).
-
+ ]]></code>
+ <code type="erl"><![CDATA[
init({Code,LockButton}) ->
process_flag(trap_exit, true),
- Data = #{code => Code, remaining => undefined},
+ Data = #{code => Code, length => length(Code), buttons => []},
{ok, {locked,LockButton}, Data}.
callback_mode() ->
[handle_event_function,state_enter].
-handle_event(
- {call,From}, {set_lock_button,NewLockButton},
- {StateName,OldLockButton}, Data) ->
- {next_state, {StateName,NewLockButton}, Data,
- [{reply,From,OldLockButton}]};
-handle_event(
- {call,From}, code_length,
- {_StateName,_LockButton}, #{code := Code}) ->
- {keep_state_and_data,
- [{reply,From,length(Code)}]};
-%%
%% State: locked
+handle_event(enter, _OldState, {locked,_}, Data) ->
+ do_lock(),
+ {keep_state, Data#{buttons := []}};
+handle_event(state_timeout, button, {locked,_}, Data) ->
+ {keep_state, Data#{buttons := []}};
handle_event(
- EventType, EventContent,
- {locked,LockButton}, #{code := Code, remaining := Remaining} = Data) ->
- case {EventType, EventContent} of
- {enter, _OldState} ->
- do_lock(),
- {keep_state, Data#{remaining := Code}};
- {timeout, _} ->
- {keep_state, Data#{remaining := Code}};
- {{call,From}, {button,Digit}} ->
- case Remaining of
- [Digit] -> % Complete
- {next_state, {open,LockButton}, Data,
- [{reply,From,ok}]};
- [Digit|Rest] -> % Incomplete
- {keep_state, Data#{remaining := Rest, 30000},
- [{reply,From,ok}]};
- [_|_] -> % Wrong
- {keep_state, Data#{remaining := Code},
- [{reply,From,ok}]}
- end
+ cast, {button,Digit}, {locked,LockButton},
+ #{code := Code, length := Length, buttons := Buttons} = Data) ->
+ NewButtons =
+ if
+ length(Buttons) < Length ->
+ Buttons;
+ true ->
+ tl(Buttons)
+ end ++ [Button],
+ if
+ NewButtons =:= Code -> % Correct
+ do_unlock(),
+ {next_state, {open,LockButton}, Data};
+ true -> % Incomplete | Incorrect
+ {keep_state, Data#{buttons := NewButtons},
+ [{state_timeout,30000,button}]} % Time in milliseconds
end;
+ ]]></code>
+ <code type="erl"><![CDATA[
%%
%% State: open
+handle_event(enter, _OldState, {open,_}, _Data) ->
+ do_unlock(),
+ {keep_state_and_data,
+ [{state_timeout,10000,lock}]}; % Time in milliseconds
+handle_event(state_timeout, lock, {open,_}, Data) ->
+ {next_state, locked, Data};
+handle_event(cast, {button,LockButton}, {open,LockButton}, Data) ->
+ {next_state, {locked,LockButton}, Data};
+handle_event(cast, {button,_}, {open,_}, Data) ->
+ {keep_state_and_data,[postpone]};
+ ]]></code>
+ <code type="erl"><![CDATA[
+%%
+%% Common events
handle_event(
- EventType, EventContent,
- {open,LockButton}, Data) ->
- case {EventType, EventContent} of
- {enter, _OldState} ->
- do_unlock(),
- {keep_state_and_data, [{state_timeout,10000,lock}]};
- {state_timeout, lock} ->
- {next_state, {locked,LockButton}, Data};
- {{call,From}, {button,Digit}} ->
- if
- Digit =:= LockButton ->
- {next_state, {locked,LockButton}, Data,
- [{reply,From,locked}]);
- true ->
- {keep_state_and_data,
- [postpone]}
- end
- end.
-
+ {call,From}, {set_lock_button,NewLockButton},
+ {StateName,OldLockButton}, Data) ->
+ {next_state, {StateName,NewLockButton}, Data,
+ [{reply,From,OldLockButton}]}.
+ ]]></code>
+ <code type="erl"><![CDATA[
do_lock() ->
io:format("Locked~n", []).
do_unlock() ->
@@ -1651,29 +2202,7 @@ do_unlock() ->
terminate(_Reason, State, _Data) ->
State =/= locked andalso do_lock(),
ok.
-code_change(_Vsn, State, Data, _Extra) ->
- {ok,State,Data}.
-format_status(Opt, [_PDict,State,Data]) ->
- StateData =
- {State,
- maps:filter(
- fun (code, _) -> false;
- (remaining, _) -> false;
- (_, _) -> true
- end,
- Data)},
- case Opt of
- terminate ->
- StateData;
- normal ->
- [{data,[{"State",StateData}]}]
- end.
]]></code>
- <p>
- It can be an ill-fitting model for a physical code lock
- that the <c>button/1</c> call can hang until the lock
- is locked. But for an API in general it is not that strange.
- </p>
</section>
<!-- =================================================================== -->
@@ -1705,17 +2234,15 @@ format_status(Opt, [_PDict,State,Data]) ->
</p>
<code type="erl"><![CDATA[
...
+%%
%% State: open
-handle_event(
- EventType, EventContent,
- {open,LockButton}, Data) ->
- case {EventType, EventContent} of
- {enter, _OldState} ->
- do_unlock(),
- {keep_state_and_data,
- [{state_timeout,10000,lock},hibernate]};
+handle_event(enter, _OldState, {open,_}, _Data) ->
+ do_unlock(),
+ {keep_state_and_data,
+ [{state_timeout,10000,lock}, % Time in milliseconds
+ hibernate]};
...
- ]]></code>
+]]></code>
<p>
The atom
<seealso marker="stdlib:gen_statem#type-hibernate"><c>hibernate</c></seealso>
@@ -1728,20 +2255,34 @@ handle_event(
<p>
To change that we would need to insert
action <c>hibernate</c> in more places.
- For example, for the state-independent <c>set_lock_button</c>
- and <c>code_length</c> operations that then would have to
- be aware of using <c>hibernate</c> while in the
+ For example, the state-independent <c>set_lock_button</c>
+ operation would have to use <c>hibernate</c> but only in the
<c>{open,_}</c> state, which would clutter the code.
</p>
<p>
- Another not uncommon scenario is to use the event time-out
- to triger hibernation after a certain time of inactivity.
+ Another not uncommon scenario is to use the
+ <seealso marker="#Event Time-Outs">Event Time-Out</seealso>
+ to trigger hibernation after a certain time of inactivity.
+ There is also a server start option
+ <seealso marker="stdlib:gen_statem#type-hibernate_after_opt">
+ <c>{hibernate_after, Timeout}</c>
+ </seealso>
+ for
+ <seealso marker="stdlib:gen_statem#start/3">
+ <c>start/3,4</c>
+ </seealso>
+ or
+ <seealso marker="stdlib:gen_statem#start_link/3">
+ <c>start_link/3,4</c>
+ </seealso>
+ that may be used to automatically hibernate the server.
</p>
<p>
- This server probably does not use
+ This particular server probably does not use
heap memory worth hibernating for.
To gain anything from hibernation, your server would
- have to produce some garbage during callback execution,
+ have to produce non-insignificant garbage
+ during callback execution,
for which this example server can serve as a bad example.
</p>
</section>
diff --git a/system/doc/design_principles/sup_princ.xml b/system/doc/design_principles/sup_princ.xml
index 0a24e97950..06ca44a9f6 100644
--- a/system/doc/design_principles/sup_princ.xml
+++ b/system/doc/design_principles/sup_princ.xml
@@ -4,7 +4,7 @@
<chapter>
<header>
<copyright>
- <year>1997</year><year>2016</year>
+ <year>1997</year><year>2017</year>
<holder>Ericsson AB. All Rights Reserved.</holder>
</copyright>
<legalnotice>
@@ -163,7 +163,9 @@ SupFlags = #{strategy => Strategy, ...}</code>
SupFlags = #{intensity => MaxR, period => MaxT, ...}</code>
<p>If more than <c>MaxR</c> number of restarts occur in the last
<c>MaxT</c> seconds, the supervisor terminates all the child
- processes and then itself.</p>
+ processes and then itself.
+ The termination reason for the supervisor itself in that case will be
+ <c>shutdown</c>.</p>
<p>When the supervisor terminates, then the next higher-level
supervisor takes some action. It either restarts the terminated
supervisor or terminates itself.</p>
@@ -173,6 +175,69 @@ SupFlags = #{intensity => MaxR, period => MaxT, ...}</code>
<p>The keys <c>intensity</c> and <c>period</c> are optional in the
supervisor flags map. If they are not given, they default
to <c>1</c> and <c>5</c>, respectively.</p>
+ <section>
+ <title>Tuning the intensity and period</title>
+ <p>The default values are 1 restart per 5 seconds. This was chosen to
+ be safe for most systems, even with deep supervision hierarchies,
+ but you will probably want to tune the settings for your particular
+ use case.</p>
+ <p>First, the intensity decides how big bursts of restarts you want
+ to tolerate. For example, you might want to accept a burst of at
+ most 5 or 10 attempts, even within the same second, if it results
+ in a successful restart.</p>
+ <p>Second, you need to consider the sustained failure rate, if
+ crashes keep happening but not often enough to make the supervisor
+ give up. If you set intensity to 10 and set the period as low as 1,
+ the supervisor will allow child processes to keep restarting up to
+ 10 times per second, forever, filling your logs with crash reports
+ until someone intervenes manually.</p>
+ <p>You should therefore set the period to be long enough that you can
+ accept that the supervisor keeps going at that rate. For example,
+ if you have picked an intensity value of 5, then setting the period
+ to 30 seconds will give you at most one restart per 6 seconds for
+ any longer period of time, which means that your logs won't fill up
+ too quickly, and you will have a chance to observe the failures and
+ apply a fix.</p>
+ <p>These choices depend a lot on your problem domain. If you don't
+ have real time monitoring and ability to fix problems quickly, for
+ example in an embedded system, you might want to accept at most
+ one restart per minute before the supervisor should give up and
+ escalate to the next level to try to clear the error automatically.
+ On the other hand, if it is more important that you keep trying
+ even at a high failure rate, you might want a sustained rate of as
+ much as 1-2 restarts per second.</p>
+ <p>Avoiding common mistakes:</p>
+ <list type="bulleted">
+ <item>
+ <p>Do not forget to consider the burst rate. If you set intensity
+ to 1 and period to 6, it gives the same sustained error rate as
+ 5/30 or 10/60, but will not allow even 2 restart attempts in
+ quick succession. This is probably not what you wanted.</p>
+ </item>
+ <item>
+ <p>Do not set the period to a very high value if you want to
+ tolerate bursts. If you set intensity to 5 and period to 3600
+ (one hour), the supervisor will allow a short burst of 5
+ restarts, but then gives up if it sees another single restart
+ almost an hour later. You probably want to regard those crashes
+ as separate incidents, so setting the period to 5 or 10 minutes
+ will be more reasonable.</p>
+ </item>
+ <item>
+ <p>If your application has multiple levels of supervision, then
+ do not simply set the restart intensities to the same values on
+ all levels. Keep in mind that the total number of restarts
+ (before the top level supervisor gives up and terminates the
+ application) will be the product of the intensity values of all
+ the supervisors above the failing child process.</p>
+ <p>For example, if the top level allows 10 restarts, and the next
+ level also allows 10, a crashing child below that level will be
+ restarted 100 times, which is probably excessive. Allowing at
+ most 3 restarts for the top level supervisor might be a better
+ choice in this case.</p>
+ </item>
+ </list>
+ </section>
</section>
<section>
@@ -211,7 +276,6 @@ child_spec() = #{id => child_id(), % mandatory
<list type="bulleted">
<item><c>supervisor:start_link</c></item>
<item><c>gen_server:start_link</c></item>
- <item><c>gen_fsm:start_link</c></item>
<item><c>gen_statem:start_link</c></item>
<item><c>gen_event:start_link</c></item>
<item>A function compliant with these functions. For details,
@@ -276,7 +340,7 @@ child_spec() = #{id => child_id(), % mandatory
<p><c>modules</c> are to be a list with one element
<c>[Module]</c>, where <c>Module</c> is the name of
the callback module, if the child process is a supervisor,
- gen_server, gen_fsm or gen_statem.
+ gen_server, gen_statem.
If the child process is a gen_event,
the value shall be <c>dynamic</c>.</p>
<p>This information is used by the release handler during
diff --git a/system/doc/design_principles/warning.gif b/system/doc/design_principles/warning.gif
deleted file mode 100644
index 96af52360e..0000000000
--- a/system/doc/design_principles/warning.gif
+++ /dev/null
Binary files differ
diff --git a/system/doc/design_principles/xmlfiles.mk b/system/doc/design_principles/xmlfiles.mk
index e476255d62..fbcaf9c7d9 100644
--- a/system/doc/design_principles/xmlfiles.mk
+++ b/system/doc/design_principles/xmlfiles.mk
@@ -1,7 +1,7 @@
#
# %CopyrightBegin%
#
-# Copyright Ericsson AB 2009-2016. All Rights Reserved.
+# Copyright Ericsson AB 2009-2017. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
@@ -24,7 +24,6 @@ DESIGN_PRINCIPLES_CHAPTER_FILES = \
des_princ.xml \
distributed_applications.xml \
events.xml \
- fsm.xml \
statem.xml \
gen_server_concepts.xml \
included_applications.xml \