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-rw-r--r--system/doc/getting_started/conc_prog.xml20
1 files changed, 10 insertions, 10 deletions
diff --git a/system/doc/getting_started/conc_prog.xml b/system/doc/getting_started/conc_prog.xml
index 15feaa9044..2b64826a93 100644
--- a/system/doc/getting_started/conc_prog.xml
+++ b/system/doc/getting_started/conc_prog.xml
@@ -95,7 +95,7 @@ goodbye</pre>
the second a "goodbye", the first another "hello" and so forth.
But where did the &lt;0.63.0&gt; come from? The return value of a
function is of course the return value of the last "thing" in
- the function. The last thing in the function <c>start</c> is</p>
+ the function. The last thing in the function <c>start</c> is:</p>
<code type="none">
spawn(tut14, say_something, [goodbye, 3]).</code>
<p><c>spawn</c> returns a <em>process identifier</em>, or
@@ -166,11 +166,11 @@ Pong_PID = spawn(tut15, pong, [])</code>
<c>start</c> now creates another process "ping".</p>
<code type="none">
spawn(tut15, ping, [3, Pong_PID]),</code>
- <p>this process executes</p>
+ <p>This process executes:</p>
<code type="none">
tut15:ping(3, Pong_PID)</code>
<p>&lt;0.36.0&gt; is the return value from the <c>start</c> function.</p>
- <p>The process "pong" now does:</p>
+ <p>The process "pong" now does:</p>
<code type="none">
receive
finished ->
@@ -235,7 +235,7 @@ Ping_PID ! pong</code>
Pid ! Message</code>
<p>I.e. <c>Message</c> (any Erlang term) is sent to the process
with identity <c>Pid</c>.</p>
- <p>After sending the message <c>pong</c>, to the process "ping",
+ <p>After sending the message <c>pong</c> to the process "ping",
"pong" calls the <c>pong</c> function again, which causes it to
get back to the <c>receive</c> again and wait for another message.
Now let's look at the process "ping". Recall that it was started
@@ -253,7 +253,7 @@ Pong_PID ! {ping, self()},</code>
<p><c>self()</c> returns the pid of the process which executes
<c>self()</c>, in this case the pid of "ping". (Recall the code
for "pong", this will land up in the variable <c>Ping_PID</c> in
- the <c>receive</c> previously explained).</p>
+ the <c>receive</c> previously explained.)</p>
<p>"Ping" now waits for a reply from "pong":</p>
<code type="none">
receive
@@ -364,7 +364,7 @@ pong ! {ping, self()},</code>
<c>.erlang.cookie</c> in the directory you get to after executing
the command <c>cd</c> without any argument).
The <c>.erlang.cookie</c> file should contain one line with
- the same atom. For example on Linux or Unix in the OS shell:</p>
+ the same atom. For example, on Linux or Unix in the OS shell:</p>
<pre>
$ <input>cd</input>
$ <input>cat > .erlang.cookie</input>
@@ -373,7 +373,7 @@ $ <input>chmod 400 .erlang.cookie</input></pre>
<p>The <c>chmod</c> above make the <c>.erlang.cookie</c> file
accessible only by the owner of the file. This is a requirement.</p>
<p>When you start an Erlang system which is going to talk to other
- Erlang systems, you must give it a name, eg: </p>
+ Erlang systems, you must give it a name, e.g.: </p>
<pre>
$ <input>erl -sname my_name</input></pre>
<p>We will see more details of this later. If you want to
@@ -385,7 +385,7 @@ $ <input>erl -sname my_name</input></pre>
IP domain and we can use only the first component of the IP
address, if we want to use nodes in different domains we use
<c>-name</c> instead, but then all IP address must be given in
- full.</p>
+ full.)</p>
<p>Here is the ping pong example modified to run on two separate
nodes:</p>
<code type="none">
@@ -538,7 +538,7 @@ ping finished</pre>
<p>Before we start, let's note the following:</p>
<list type="bulleted">
<item>
- <p>This example will just show the message passing logic- no
+ <p>This example will just show the message passing logic - no
attempt at all has been made to provide a nice graphical user
interface. This can, of course, also be done in Erlang - but
that's another tutorial.</p>
@@ -571,7 +571,7 @@ ping finished</pre>
%%% already logged in at the same node, login will be rejected
%%% with a suitable error message.
%%% logoff()
-%%% Logs off anybody at at node
+%%% Logs off anybody at that node
%%% message(ToName, Message)
%%% sends Message to ToName. Error messages if the user of this
%%% function is not logged on or if ToName is not logged on at