Age | Commit message (Collapse) | Author |
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In many cases sub-binaries costs more memory than converting them to heap-binaries.
Sub-binaries also has a hidden cost of pinning larger binaries in memory.
By converting binaries this cost is reduced.
Byte aligned sub-binaries upto 24 bytes (64-bit) or 12 bytes (32-bit) are converted.
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- Termination of a process...
- Modify trace flags of process...
- Process info on process...
- Register/unregister of name on process...
- Set group leader on process...
... while it is executing a dirty NIF.
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Attempting to construct <<0:((1 bsl 32)-1)>>, the largest bitstring
allowed in a 32 bit emulator, would cause an emulator crash because
of integer overflow.
Fix the problem by using an Uint64 to avoid integer overflow.
Do not attempt to handle construction of <<0:((1 bsl 64)-1>> in
a 64-bit emulator, because that will certainly cause the emulator
to terminate anyway because of insufficient memory.
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* pan/otp_8332_halfword:
Teach testcase in driver_suite the new prototype for driver_async
wx: Correct usage of driver callbacks from wx thread
Adopt the new (R13B04) Nif functionality to the halfword codebase
Support monitoring and demonitoring from driver threads
Fix further test-suite problems
Correct the VM to work for more test suites
Teach {wordsize,internal|external} to system_info/1
Make tracing and distribution work
Turn on instruction packing in the loader and virtual machine
Add the BeamInstr data type for loaded BEAM code
Fix the BEAM dissambler for the half-word emulator
Store pointers to heap data in 32-bit words
Add a custom mmap wrapper to force heaps into the lower address range
Fit all heap data into the 32-bit address range
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This is the first step in the implementation of the half-word emulator,
a 64-bit emulator where all pointers to heap data will be stored
in 32-bit words. Code specific for this emulator variant is
conditionally compiled when the HALFWORD_HEAP define has
a non-zero value.
First force all pointers to heap data to fall into a single 32-bit range,
but still store them in 64-bit words.
Temporary term data stored on C stack is moved into scheduler specific
storage (allocated as heaps) and macros are added to make this
happen only in emulators where this is needed. For a vanilla VM the
temporary terms are still stored on the C stack.
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