Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-12-15 | percept: Remove application | Björn-Egil Dahlberg | |
2016-05-17 | egd: Small code style refactoring | Björn-Egil Dahlberg | |
2016-05-15 | egd: Use anti-aliasing for lines | Björn-Egil Dahlberg | |
* Also remove old line algorithm | |||
2016-05-14 | egd: Add line thickness algorithm for lines | Björn-Egil Dahlberg | |
2016-05-12 | egd: Use maps to map height to line spans | Björn-Egil Dahlberg | |
Optimize by using a map instead of a dict for precompiled objects. | |||
2016-05-12 | egd: Refactor precompile objects | Björn-Egil Dahlberg | |
2016-05-12 | egd: Refactor object_on_line | Björn-Egil Dahlberg | |
2016-03-15 | update copyright-year | Henrik Nord | |
2015-06-18 | Change license text to APLv2 | Bruce Yinhe | |
2010-02-16 | percept: Clean up as suggested by tidier | Kostis Sagonas | |
2010-02-10 | Merge branch 'egil/egd_render' into ccase/r13b04_dev | Erlang/OTP | |
* egil/egd_render: Fix egd_render transparent to use float constants OTP-8425 Fix egd_render transparent to use float constants. The render engine has float guards to enhance beam code generation. However, the default case used integers which caused the engine to crash. This is now fixed. | |||
2010-02-04 | Fix egd_render transparent to use float constants | Björn-Egil Dahlberg | |
The render engine has float guards to enhance beam code generation. However, the default case used integers which caused the engine to crash. This is now fixed. | |||
2009-12-03 | Optimize egd render speed and reduce code size | Björn-Egil Dahlberg | |
2009-11-20 | The R13B03 release.OTP_R13B03 | Erlang/OTP | |