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2016-05-17egd: Small code style refactoringBjörn-Egil Dahlberg
2016-05-15egd: Use anti-aliasing for linesBjörn-Egil Dahlberg
* Also remove old line algorithm
2016-05-14egd: Add line thickness algorithm for linesBjörn-Egil Dahlberg
2016-05-12egd: Use maps to map height to line spansBjörn-Egil Dahlberg
Optimize by using a map instead of a dict for precompiled objects.
2016-05-12egd: Refactor precompile objectsBjörn-Egil Dahlberg
2016-05-12egd: Refactor object_on_lineBjörn-Egil Dahlberg
2016-03-15update copyright-yearHenrik Nord
2015-06-18Change license text to APLv2Bruce Yinhe
2010-02-16percept: Clean up as suggested by tidierKostis Sagonas
2010-02-10Merge branch 'egil/egd_render' into ccase/r13b04_devErlang/OTP
* egil/egd_render: Fix egd_render transparent to use float constants OTP-8425 Fix egd_render transparent to use float constants. The render engine has float guards to enhance beam code generation. However, the default case used integers which caused the engine to crash. This is now fixed.
2010-02-04Fix egd_render transparent to use float constantsBjörn-Egil Dahlberg
The render engine has float guards to enhance beam code generation. However, the default case used integers which caused the engine to crash. This is now fixed.
2009-12-03Optimize egd render speed and reduce code sizeBjörn-Egil Dahlberg
2009-11-20The R13B03 release.OTP_R13B03Erlang/OTP