Age | Commit message (Collapse) | Author |
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OTP-10106
OTP-10107
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percept_db used to send results in untagged messages, and use
a non selective receive to extract them. When percept is used
from the shell process, this can confuse other messages with
the actual result.
Add a tag to the message to be {result, Result}.
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fix one spec in do_start/0
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* ao/percept-web-stop-rebased:
Verifies the consistency of stopping behavior.
Fixes a bug found in percept:stop_webserver/1, where it doesn't stop the webserver completely
OTP-9012
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webserver completely
percept:stop_webserver/1 will only stop the httpd service in inets, but not the percept_httpd process. As a result, when trying to start the webserver again it will return {error, already_started}. Test case was updated to simulate this case and fix is included to stop the webserver in a consistent way wether stop_webserver/0 or stop_webserver/1 was used.
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When function start/1 finds an instance of percept_db running, it will send a message to stop it and spawn a process to start a new one, which leads to a race condition.
The function will return {restarted, pid()} but the pid() will die once it tries to create the ets table.
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* ks/cleanups:
percept: Clean up as suggested by tidier
percept: Modernize types and specs
parsetools: Don't use 'try...of' when 'try' will do
parsetools: Use %% for comments at the beginning of a line
parsetools: Replace lists:keysearch/3 with lists:keyfind/3
parsetools: Modernize types and specs
parsetools: Replace TABs with spaces
runtime_tools: Modernize specs
sasl: Eliminate tuple used as fun
sasl: Add missing modules to app file
asn1: Clean up as suggested by tidier
os_mon: Modernize types and specs
wx: Clean up as suggested by tidier
OTP-8455 ks/cleanups
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* egil/egd_render:
Fix egd_render transparent to use float constants
OTP-8425 Fix egd_render transparent to use float constants.
The render engine has float guards to enhance beam code
generation. However, the default case used integers which caused
the engine to crash. This is now fixed.
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The render engine has float guards to enhance beam code
generation. However, the default case used integers which
caused the engine to crash.
This is now fixed.
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