Age | Commit message (Collapse) | Author |
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Some taylormade functions still used edoc spec's, and some
where wrong which caused broken links.
Change them to be real spec's and correct the types.
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Follow the convention and make atom more visibile in types and specs
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Commands could be executed twice, if the command was dispatched
from a callback and caused a recursive invocation of command loop.
Solution is to mark op as -1 before calling wxWidgets.
Also commands could be missed when idle processing was done inside
while executing a recursive callback, solved be always resetting peak
index after idle processing is done.
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This is really needed on windows to get rid of flickering when updating
some widgets. These functions are only available if 3.0 and not on mac
where everything is double buffered already.
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Available since 3.0
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Some events are callbacks inside wxWidgets so idle processing doesn't
take place until operation is completed, for instance move/resize window
on Windows. This way we get some response while mouse button is pressed.
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It was broken.
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Avoids spawn but can deadlock
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I had changed the (generatade) code without updating the code generator in commit 38cb91a9.
Fixed now, and also fixed a typo in the generated licence code.
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Remove the extra wxEvtListener that only caused confusion,
now everything is automatically cleaned up by the destructors
and event sent to erlang when it becomes delete for all cases.
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Event handlers was not removed after objects/process had been
delete/died, which causes memory leakage and that fun's was
kept in the wx_server process. Code that might be purged and
the server died.
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It was missing and needed
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* dgud/wx/depr-driver-if:
Document howto build wxWidgets on mac
wx: Fix crash in glu tesselate
wx: Remove deprecated driver_send_term usage
wx: Removed wx internal event
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Since I have replaced the wxTreeItemIdClass with integers, there
is no way to verify that it is a valid wxTreeItemId that is returned
from the wxTreeCtrl:getItem* functions.
Still the check is that is non null so beware don't construct your own id's.
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Fix utf-8 code generation for opengl docs
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Avoid sending cb messages to the wx_object, since it may deadlock.
Instead send it to the wxe_server which reads the state from the wx_object's
process_dictionary.
Ugly but it's the only way I can avoid the deadlock.
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