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<?xml version="1.0" encoding="utf-8" ?>
<!DOCTYPE comref SYSTEM "comref.dtd">
<comref>
<header>
<copyright>
<year>2007</year><year>2016</year>
<holder>Ericsson AB. All Rights Reserved.</holder>
</copyright>
<legalnotice>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
</legalnotice>
<title>escript</title>
<prepared></prepared>
<docno></docno>
<date></date>
<rev></rev>
<file>escript.xml</file>
</header>
<com>escript</com>
<comsummary>Erlang scripting support</comsummary>
<description>
<p><c>escript</c> provides support for running short Erlang programs
without having to compile them first, and an easy way to retrieve the
command-line arguments.</p>
<p>It is possible to bundle <c>escript</c>(s) with an Erlang
runtime system to make it self-sufficient and relocatable. In such
a standalone system, the <c>escript</c>(s) should be located in
the top <c>bin</c> directory of the standalone system and given
<c>.escript</c> as file extension. Further the (built-in)
<c>escript</c> program should be copied to the same directory and
given the scripts original name (without the <c>.escript</c>
extension). This will enable use of the bundled Erlang runtime
system.</p>
<p>The (built-in) <c>escript</c> program first determines which
Erlang runtime system to use and then starts it to execute your
script. Usually the runtime system is located in the same Erlang
installation as the <c>escript</c> program itself. But for
standalone systems with one or more escripts it may be the case
that the <c>escript</c> program in your path actually starts the
runtime system bundled with the escript. This is intentional, and
typically happens when the standalone system <c>bin</c> directory is not
in the execution path (as it may cause its <c>erl</c> program to
override the desired one) and the <c>escript</c>(s) are referred to via
symbolic links from a <c>bin</c> directory in the path.</p>
</description>
<funcs>
<func>
<name>script-name script-arg1 script-arg2...</name>
<name>escript escript-flags script-name script-arg1 script-arg2...</name>
<fsummary>Run a script written in Erlang.</fsummary>
<desc>
<p><c>escript</c> runs a script written in Erlang.</p>
<p>Example:</p>
<pre>
$ <input>chmod u+x factorial</input>
$ <input>cat factorial</input>
#!/usr/bin/env escript
%% -*- erlang -*-
%%! -smp enable -sname factorial -mnesia debug verbose
main([String]) ->
try
N = list_to_integer(String),
F = fac(N),
io:format("factorial ~w = ~w\n", [N,F])
catch
_:_ ->
usage()
end;
main(_) ->
usage().
usage() ->
io:format("usage: factorial integer\n"),
halt(1).
fac(0) -> 1;
fac(N) -> N * fac(N-1).
$ <input>./factorial 5</input>
factorial 5 = 120
$ <input>./factorial</input>
usage: factorial integer
$ <input>./factorial five</input>
usage: factorial integer</pre>
<p>The header of the Erlang script in the example differs from
a normal Erlang module. The first line is intended to be the
interpreter line, which invokes <c>escript</c>.</p>
<p>However, if you invoke the <c>escript</c> as follows,
the contents of the first line does not matter, but it
cannot contain Erlang code as it will be ignored:</p>
<pre>
$ <input>escript factorial 5</input></pre>
<p>The second line in the example contains an optional
directive to the <c>Emacs</c> editor, which causes it to
enter the major mode for editing Erlang source files. If the
directive is present, it must be located on the second
line.</p>
<p>If a comment selecting the <seealso
marker="stdlib:epp#encoding">encoding</seealso> exists, it can be
located on the second line.</p>
<note>
<p>The encoding specified by the above mentioned comment
applies to the script itself. The encoding of the
I/O-server, however, must be set explicitly as follows:</p>
<code>
io:setopts([{encoding, unicode}])</code>
<p>The default encoding of the I/O-server for <c>standard_io</c>
is <c>latin1</c>, as the script runs in a non-interactive terminal
(see section
<seealso marker="stdlib:unicode_usage#unicode_options_summary">
Summary of Options</seealso>) in the STDLIB User's Guide.</p>
</note>
<p>On the third line (or second line depending on the presence
of the Emacs directive), arguments can be specified to
the emulator, for example:</p>
<pre>
%%! -smp enable -sname factorial -mnesia debug verbose</pre>
<p>Such an argument line must start with <c>%%!</c> and the
remaining line is interpreted as arguments to the emulator.</p>
<p>If you know the location of the <c>escript</c> executable, the first
line can directly give the path to <c>escript</c>, for example:</p>
<pre>
#!/usr/local/bin/escript</pre>
<p>As any other type of scripts, Erlang scripts do not work on
Unix platforms if the execution bit for the script file is not set.
(To turn on the execution bit, use <c>chmod +x script-name</c>.)</p>
<p>The remaining Erlang script file can either contain
Erlang <em>source code</em>, an <em>inlined beam file</em>, or an
<em>inlined archive file</em>.</p>
<p>An Erlang script file must always contain the <c>main/1</c>
function. When the script is run, the
<c>main/1</c> function is called with a list
of strings representing the arguments specified to the script (not
changed or interpreted in any way).</p>
<p>If the <c>main/1</c> function in the script returns successfully,
the exit status for the script is <c>0</c>. If an exception is
generated during execution, a short message is printed and the script
terminates with exit status <c>127</c>.</p>
<p>To return your own non-zero exit code, call <c>halt(ExitCode)</c>,
for example:</p>
<pre>
halt(1).</pre>
<p>To retrieve the pathname of the script, call
<seealso marker="#script_name_0">
<c>escript:script_name()</c></seealso> from your script
(the pathname is usually, but not always, absolute).</p>
<p>If the file contains source code (as in the example above),
it is processed by the
<seealso marker="stdlib:epp"><c>epp</c></seealso> preprocessor.
This means that you, for example, can use predefined macros
(such as <c>?MODULE</c>) and include directives like
the <c>-include_lib</c> directive. For example, use</p>
<pre>
-include_lib("kernel/include/file.hrl").</pre>
<p>to include the record definitions for the records used by function
<seealso marker="kernel:file#read_link_info/1">
<c>file:read_link_info/1</c></seealso>. You can also select
encoding by including an encoding comment here, but if
a valid encoding comment exists on the second line, it takes
precedence.</p>
<p>The script is checked for syntactic and semantic
correctness before it is run. If there are warnings (such as
unused variables), they are printed and the script will
still be run. If there are errors, they are printed and
the script will not be run and its exit status is
<c>127</c>.</p>
<p>Both the module declaration and the export declaration of
the <c>main/1</c> function are optional.</p>
<p>By default, the script will be interpreted. You can force
it to be compiled by including the following line somewhere
in the script file:</p>
<pre>
-mode(compile).</pre>
<p>Execution of interpreted code is slower than compiled code.
If much of the execution takes place in interpreted code, it
can be worthwhile to compile it, although the compilation
itself takes a little while. Also, <c>native</c> can be supplied
instead of <c>compile</c>. This compiles the script
using the native flag and may or may not be worthwhile
depending on the escript characteristics.</p>
<p>As mentioned earlier, a script can
contains precompiled <c>beam</c> code. In a precompiled
script, the interpretation of the script header is
the same as in a script containing source code. This means
that you can make a <c>beam</c> file executable by
prepending the file with the lines starting with <c>#!</c>
and <c>%%!</c> mentioned above. In a precompiled script, the
<c>main/1</c> function must be exported.</p>
<p>Another option is to have an entire
Erlang archive in the script. In an archive script, the
interpretation of the script header is the same as
in a script containing source code. This means that you can
make an archive file executable by prepending the file with
the lines starting with <c>#!</c> and <c>%%!</c> mentioned
above. In an archive script, the <c>main/1</c> function must
be exported. By default the <c>main/1</c> function in the
module with the same name as the basename of the
<c>escript</c> file is invoked. This behavior can be
overridden by setting flag <c>-escript main Module</c>
as one of the emulator flags. <c>Module</c> must be the
name of a module that has an exported <c>main/1</c>
function. For more information about archives and code loading, see
<seealso marker="kernel:code"><c>code(3)</c></seealso>.</p>
<p>It is often very convenient to have a header in
the escript, especially on Unix platforms. However, the header
is optional, so you directly can "execute"
an Erlang module, Beam file, or archive file without adding
any header to them. But then you have to invoke the script
as follows:</p>
<pre>
$ <input>escript factorial.erl 5</input>
factorial 5 = 120
$ <input>escript factorial.beam 5</input>
factorial 5 = 120
$ <input>escript factorial.zip 5</input>
factorial 5 = 120</pre>
</desc>
</func>
<func>
<name>escript:create(FileOrBin, Sections) -> ok | {ok, binary()} |
{error, term()}</name>
<fsummary>Create an escript.</fsummary>
<type>
<v>FileOrBin = filename() | 'binary'</v>
<v>Sections = [Header] Body | Body</v>
<v>Header = shebang | {shebang, Shebang}
| comment | {comment, Comment}
| {emu_args, EmuArgs}</v>
<v>Shebang = string() | 'default' | 'undefined'</v>
<v>Comment = string() | 'default' | 'undefined'</v>
<v>EmuArgs = string() | 'undefined'</v>
<v>Body = {source, SourceCode} | {beam, BeamCode}
| {archive, ZipArchive}
| {archive, ZipFiles, ZipOptions}</v>
<v>SourceCode = BeamCode = file:filename() | binary()</v>
<v>ZipArchive = <seealso marker="stdlib:zip#type-filename">
zip:filename()</seealso> | binary()</v>
<v>ZipFiles = [ZipFile]</v>
<v>ZipFile = file:filename()
| {file:filename(), binary()}
| {file:filename(), binary(), file:file_info()}</v>
<v>ZipOptions = [<seealso marker="stdlib:zip#type-create_option">
zip:create_option()</seealso>]</v>
</type>
<desc>
<p><marker id="create_2"></marker>
Creates an escript from a list of sections. The
sections can be specified in any order. An escript begins with an
optional <c>Header</c> followed by a mandatory <c>Body</c>. If
the header is present, it does always begin with a
<c>shebang</c>, possibly followed by a <c>comment</c> and
<c>emu_args</c>. The <c>shebang</c> defaults to
<c>"/usr/bin/env escript"</c>. The <c>comment</c> defaults to
<c>"This is an -*- erlang -*- file"</c>. The created escript
can either be returned as a binary or written to file.</p>
<p>As an example of how the function can be used, we create an
interpreted escript that uses <c>emu_args</c> to set some emulator
flag. In this case, it happens to disable the <c>smp_support</c>. We
also extract the different sections from the newly created script:</p>
<pre>
> <input>Source = "%% Demo\nmain(_Args) ->\n io:format(erlang:system_info(smp_support)).\n".</input>
"%% Demo\nmain(_Args) ->\n io:format(erlang:system_info(smp_support)).\n"
> <input>io:format("~s\n", [Source]).</input>
%% Demo
main(_Args) ->
io:format(erlang:system_info(smp_support)).
ok
> <input>{ok, Bin} = escript:create(binary, [shebang, comment, {emu_args, "-smp disable"},
{source, list_to_binary(Source)}]).</input>
{ok,<<"#!/usr/bin/env escript\n%% This is an -*- erlang -*- file\n%%!-smp disabl"...>>}
> <input>file:write_file("demo.escript", Bin).</input>
ok
> <input>os:cmd("escript demo.escript").</input>
"false"
> <input>escript:extract("demo.escript", []).</input>
{ok,[{shebang,default}, {comment,default}, {emu_args,"-smp disable"},
{source,<<"%% Demo\nmain(_Args) ->\n io:format(erlang:system_info(smp_su"...>>}]}</pre>
<p>An escript without header can be created as follows:</p>
<pre>
> <input>file:write_file("demo.erl",
["%% demo.erl\n-module(demo).\n-export([main/1]).\n\n", Source]).</input>
ok
> <input>{ok, _, BeamCode} = compile:file("demo.erl", [binary, debug_info]).</input>
{ok,demo,
<<70,79,82,49,0,0,2,208,66,69,65,77,65,116,111,109,0,0,0,
79,0,0,0,9,4,100,...>>}
> <input>escript:create("demo.beam", [{beam, BeamCode}]).</input>
ok
> <input>escript:extract("demo.beam", []).</input>
{ok,[{shebang,undefined}, {comment,undefined}, {emu_args,undefined},
{beam,<<70,79,82,49,0,0,3,68,66,69,65,77,65,116,
111,109,0,0,0,83,0,0,0,9,...>>}]}
> <input>os:cmd("escript demo.beam").</input>
"true"</pre>
<p>Here we create an archive script containing both Erlang
code and Beam code, then we iterate over all files in
the archive and collect their contents and some information about
them:</p>
<pre>
> <input>{ok, SourceCode} = file:read_file("demo.erl").</input>
{ok,<<"%% demo.erl\n-module(demo).\n-export([main/1]).\n\n%% Demo\nmain(_Arg"...>>}
> <input>escript:create("demo.escript",
[shebang,
{archive, [{"demo.erl", SourceCode},
{"demo.beam", BeamCode}], []}]).</input>
ok
> <input>{ok, [{shebang,default}, {comment,undefined}, {emu_args,undefined},
{archive, ArchiveBin}]} = escript:extract("demo.escript", []).</input>
{ok,[{shebang,default}, {comment,undefined}, {emu_args,undefined},
{{archive,<<80,75,3,4,20,0,0,0,8,0,118,7,98,60,105,
152,61,93,107,0,0,0,118,0,...>>}]}
> <input>file:write_file("demo.zip", ArchiveBin).</input>
ok
> <input>zip:foldl(fun(N, I, B, A) -> [{N, I(), B()} | A] end, [], "demo.zip").</input>
{ok,[{"demo.beam",
{file_info,748,regular,read_write,
{{2010,3,2},{0,59,22}},
{{2010,3,2},{0,59,22}},
{{2010,3,2},{0,59,22}},
54,1,0,0,0,0,0},
<<70,79,82,49,0,0,2,228,66,69,65,77,65,116,111,109,0,0,0,
83,0,0,...>>},
{"demo.erl",
{file_info,118,regular,read_write,
{{2010,3,2},{0,59,22}},
{{2010,3,2},{0,59,22}},
{{2010,3,2},{0,59,22}},
54,1,0,0,0,0,0},
<<"%% demo.erl\n-module(demo).\n-export([main/1]).\n\n%% Demo\nmain(_Arg"...>>}]}</pre>
</desc>
</func>
<func>
<name>escript:extract(File, Options) -> {ok, Sections} |
{error, term()}</name>
<fsummary>Parse an escript and extract its sections.</fsummary>
<type>
<v>File = filename()</v>
<v>Options = [] | [compile_source]</v>
<v>Sections = Headers Body</v>
<v>Headers = {shebang, Shebang}
{comment, Comment}
{emu_args, EmuArgs}</v>
<v>Shebang = string() | 'default' | 'undefined'</v>
<v>Comment = string() | 'default' | 'undefined'</v>
<v>EmuArgs = string() | 'undefined'</v>
<v>Body = {source, SourceCode}
| {source, BeamCode}
| {beam, BeamCode}
| {archive, ZipArchive}</v>
<v>SourceCode = BeamCode = ZipArchive = binary()</v>
</type>
<desc>
<p><marker id="extract_2"></marker>
Parses an escript and extracts its sections. This is the reverse
of <seealso marker="#create_2"><c>create/2</c></seealso>.</p>
<p>All sections are returned even if they do not exist in the
escript. If a particular section happens to have the same
value as the default value, the extracted value is set to the
atom <c>default</c>. If a section is missing, the extracted
value is set to the atom <c>undefined</c>.</p>
<p>Option <c>compile_source</c> only affects the result if
the escript contains <c>source</c> code. In this case the
Erlang code is automatically compiled and <c>{source,
BeamCode}</c> is returned instead of <c>{source,
SourceCode}</c>.</p>
<p>Example:</p>
<pre>
> <input>escript:create("demo.escript",
[shebang, {archive, [{"demo.erl", SourceCode},
{"demo.beam", BeamCode}], []}]).</input>
ok
> <input>{ok, [{shebang,default}, {comment,undefined}, {emu_args,undefined},
{archive, ArchiveBin}]} =
escript:extract("demo.escript", []).</input>
{ok,[{{archive,<<80,75,3,4,20,0,0,0,8,0,118,7,98,60,105,
152,61,93,107,0,0,0,118,0,...>>}
{emu_args,undefined}]}</pre>
</desc>
</func>
<func>
<name>escript:script_name() -> File</name>
<fsummary>Return the name of an escript.</fsummary>
<type>
<v>File = filename()</v>
</type>
<desc>
<p><marker id="script_name_0"></marker>
Returns the name of the escript that is executed.
If the function is invoked outside the context
of an escript, the behavior is undefined.</p>
</desc>
</func>
</funcs>
<section>
<title>Options Accepted By escript</title>
<taglist>
<tag><c>-c</c></tag>
<item>Compiles the escript regardless of the value of the mode attribute.
</item>
<tag><c>-d</c></tag>
<item>Debugs the escript. Starts the debugger, loads the module
containing the <c>main/1</c> function into the debugger, sets a
breakpoint in <c>main/1</c>, and invokes <c>main/1</c>. If the
module is precompiled, it must be explicitly compiled with option
<c>debug_info</c>.
</item>
<tag><c>-i</c></tag>
<item>Interprets the escript regardless of the value of the mode
attribute.
</item>
<tag><c>-s</c></tag>
<item>Performs a syntactic and semantic check of the script file.
Warnings and errors (if any) are written to the standard output, but
the script will not be run. The exit status is <c>0</c> if any errors
are found, otherwise <c>127</c>.
</item>
<tag><c>-n</c></tag>
<item>Compiles the escript using flag <c>+native</c>.
</item>
</taglist>
</section>
</comref>
|