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%%
%% %CopyrightBegin%
%%
%% Copyright Ericsson AB 2002-2009. All Rights Reserved.
%%
%% The contents of this file are subject to the Erlang Public License,
%% Version 1.1, (the "License"); you may not use this file except in
%% compliance with the License. You should have received a copy of the
%% Erlang Public License along with this software. If not, it can be
%% retrieved online at http://www.erlang.org/.
%%
%% Software distributed under the License is distributed on an "AS IS"
%% basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See
%% the License for the specific language governing rights and limitations
%% under the License.
%%
%% %CopyrightEnd%
%%
-module(dbg_ui_edit).
%% External exports
-export([start/5]).
%% Internal exports
-export([init/6]).
-record(state, {win, % term() Edit dialog window data
pid, % pid() Parent
prompt % atom()
}).
%%====================================================================
%% External exports
%%====================================================================
%%--------------------------------------------------------------------
%% start(GS, Pos, Title, Prompt, {Type, Value})
%% GS = graphics system identifier
%% Pos = {X, Y}
%% X = Y = integer()
%% Title = string()
%% Prompt = atom()
%% Type = term | atom | float | integer | string
%% Value = term()
%%--------------------------------------------------------------------
start(GS, Pos, Title, Prompt, Edit) ->
case dbg_ui_winman:is_started(Title) of
true -> ignore;
false ->
spawn(?MODULE, init, [self(), GS, Pos, Title, Prompt, Edit])
end.
%%====================================================================
%% Internal exports
%%====================================================================
init(Pid, GS, Pos, Title, Prompt, Edit) ->
%% Create edit dialog window
Win = dbg_ui_edit_win:create_win(GS, Pos, Title, Prompt, Edit),
Window = dbg_ui_edit_win:get_window(Win),
dbg_ui_winman:insert(Title, Window),
State = #state{win=Win, pid=Pid, prompt=Prompt},
loop(State).
loop(State) ->
receive
%% From the GUI
GuiEvent when is_tuple(GuiEvent), element(1, GuiEvent)==gs ->
Cmd = dbg_ui_edit_win:handle_event(GuiEvent,
State#state.win),
State2 = gui_cmd(Cmd, State),
loop(State2);
%% From the dbg_ui_winman process (Debugger window manager)
{dbg_ui_winman, update_windows_menu, _Data} ->
loop(State);
{dbg_ui_winman, destroy} ->
exit(normal)
end.
gui_cmd(ignore, State) ->
State;
gui_cmd(stopped, _State) ->
exit(normal);
gui_cmd({edit, Value}, State) ->
State#state.pid ! {dbg_ui_edit, State#state.prompt, Value},
exit(normal).
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