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<?xml version="1.0" encoding="utf-8" ?>
<!DOCTYPE chapter SYSTEM "chapter.dtd">

<chapter>
  <header>
    <copyright>
      <year>1998</year><year>2016</year>
      <holder>Ericsson AB. All Rights Reserved.</holder>
    </copyright>
    <legalnotice>
      Licensed under the Apache License, Version 2.0 (the "License");
      you may not use this file except in compliance with the License.
      You may obtain a copy of the License at
 
          http://www.apache.org/licenses/LICENSE-2.0

      Unless required by applicable law or agreed to in writing, software
      distributed under the License is distributed on an "AS IS" BASIS,
      WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
      See the License for the specific language governing permissions and
      limitations under the License.
    
    </legalnotice>

    <title>The C Server Back-end</title>
    <prepared></prepared>
    <docno></docno>
    <date>2004-01-14</date>
    <rev>C</rev>
    <file>ch_c_server.xml</file>
  </header>

  <section>
    <title>Introduction</title>
    <p>With the option <c>{be, c_server}</c> the IDL Compiler generates
      C server skeletons according to the IDL to C mapping, on top of
      the Erlang distribution and gen_server protocols.</p>
    <p>The developer has to write additional code, that together with
      the generated C server skeletons, form a hidden Erlang
      node. That additional code contains implementations of call-back
      functions that implement the true server functionality, and also
      code uses <c>erl_interface</c> functions for defining the hidden
      node and for establishing connections to other Erlang nodes.</p>
  </section>

  <section>
    <title>Generated Stub Files</title>
    <p>The generated stub files are:</p>
    <list type="bulleted">
      <item>
        <p>For each IDL interface, a C source file, the name of which
          is <c><![CDATA[<Scoped Interface Name>__s.c]]></c>. Each operation of the
          IDL interface is mapped to a C function (with scoped name)
          in that file;</p>
      </item>
      <item>
        <p>C source files that contain functions for type conversion,
          memory allocation, and data encoding/decoding;</p>
      </item>
      <item>
        <p>C header files that contain function prototypes and type
          definitions.</p>
      </item>
    </list>
    <p>All C functions are exported (i.e. not declared static).</p>
  </section>

  <section>
    <title>C Skeleton Functions</title>
    <p>For each IDL operation a C skeleton function is generated, the
      prototype of which is <c><![CDATA[int <Scoped Function Name>__exec(<Interface Object> oe_obj, CORBA_Environment *oe_env)]]></c>, where <c><![CDATA[<Interface Object>]]></c>, and
      <c>CORBA_Environment</c> are of the same type as for the
      generated C client stubs code.</p>
    <p>Each <c><![CDATA[<Scoped Function Name>__exec()]]></c> function calls the
      call-back function</p>
    <p><c><![CDATA[<Scoped Function Name>_rs* <Scoped Function Name>__cb(<Interface Object> oe_obj, <Parameters>, CORBA_Environment *oe_env)]]></c></p>
    <p>where the arguments are of the same type as those generated for
      C client stubs. </p>
    <p>The return value <c><![CDATA[<Scoped Function Name>_rs* ]]></c> is a pointer
      to a function with the same signature as the call-back function
      <c><![CDATA[<Scoped Function Name>_cb]]></c>, and is called after the call-back
      function has been evaluated (provided that the pointer is not equal
      to <c>NULL</c>). </p>
  </section>

  <section>
    <title>The Server Loop</title>
    <p>The developer has to implement code for establishing connections
      with other Erlang nodes, code for call-back functions and restore
      functions. </p>
    <p></p>
    <p>In addition, the developer also has to implement code for a
      server loop, that receives messages and calls the relevant
      <c>__exec</c> function. For that purpose the IC library function
      <c>oe_server_receive()</c> function can be used.</p>
  </section>

  <section>
    <title>Generating, Compiling and Linking</title>
    <p>To generate the C server skeletons type the following in an
      appropriate shell:</p>
    <p><c>erlc -I ICROOT/include "+{be, c_server}"  File.idl</c>,</p>
    <p>where <c>ICROOT</c> is the root of the IC application. The
      <c>-I ICROOT/include</c> is only needed if <c>File.idl</c>
      refers to <c>erlang.idl</c>.</p>
    <p>When compiling a generated C skeleton file, the directories
      <c>ICROOT/include</c> and <c>EICROOT/include</c>, have to be
      specified as include directories, where <c>EIROOT</c> is the
      root directory of the Erl_interface application.</p>
    <p>When linking object files the <c>EIROOT/lib</c> and
      <c>ICROOT/priv/lib</c> directories have to be specified. </p>
  </section>

  <section>
    <title>An Example</title>
    <p>In this example the IDL specification file "random.idl" is used
      for generating C server skeletons (the file is contained in the IC
      <c>/examples/c-server</c> directory):</p>
    <code type="none">
module rmod {
 
  interface random {
 
    double produce();
 
    oneway void init(in long seed1, in long seed2, in long seed3);
 
  };
 
};        </code>
    <p>Generate the C server skeletons:</p>
    <code type="none">
erlc '+{be, c_server}' random.idl
Erlang IDL compiler version X.Y.Z        </code>
    <p>Six files are generated. </p>
    <p>Compile the C server skeletons:</p>
    <p>Please read the <c>ReadMe</c> file in the
      <c>examples/c-server</c> directory.</p>
    <p>In the same directory you can find all the code for this
      example.  In particular you will find the <c>server.c</c> file
      that contains all the additional code that must be written to
      obtain a complete server.</p>
    <p>In the <c>examples/c-server</c> directory you will also find
      source code for an Erlang client, which can be used for testing
      the C server.</p>
  </section>
</chapter>