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/*
* %CopyrightBegin%
*
* Copyright Ericsson AB 2008-2013. All Rights Reserved.
*
* The contents of this file are subject to the Erlang Public License,
* Version 1.1, (the "License"); you may not use this file except in
* compliance with the License. You should have received a copy of the
* Erlang Public License along with this software. If not, it can be
* retrieved online at http://www.erlang.org/.
*
* Software distributed under the License is distributed on an "AS IS"
* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See
* the License for the specific language governing rights and limitations
* under the License.
*
* %CopyrightEnd%
*/
#include <stdio.h>
#include "wxe_driver.h"
/* Platform specific initialisation stuff */
#ifdef _MACOSX
#include <Cocoa/Cocoa.h>
#include <objc/objc-runtime.h>
extern OSErr CPSSetProcessName (ProcessSerialNumber *psn, char *processname);
void * wxe_ps_init()
{
ProcessSerialNumber psn;
// Enable GUI
if(!GetCurrentProcess(&psn)) {
TransformProcessType(&psn, kProcessTransformToForegroundApplication);
SetFrontProcess(&psn);
}
return (void *) 0;
}
int is_packaged_app() {
// Can get lost in when execing around, we use the name instead
/* if(mainBundle) { */
/* return (CFBundleGetValueForInfoDictionaryKey(mainBundle, CFSTR("CFBundlePackageType")) != nil); */
/* } */
NSString * appName = [[NSRunningApplication currentApplication] localizedName];
return (strncmp("beam", [appName UTF8String], 4) != 0);
}
void * wxe_ps_init2() {
NSAutoreleasePool *pool;
ProcessSerialNumber psn;
// Setup and enable gui
pool = [[NSAutoreleasePool alloc] init];
if( !is_packaged_app() ) {
// Undocumented function (but no documented way of doing this exists)
char *app_title = getenv("WX_APP_TITLE");
if(!GetCurrentProcess(&psn)) {
CPSSetProcessName(&psn, app_title?app_title:"Erlang");
}
// Load and set icon
NSMutableString *file = [[NSMutableString alloc] init];
[file appendFormat:@"%s/%s", erl_wx_privdir, "erlang-logo64.png"];
NSImage *icon = [[NSImage alloc] initWithContentsOfFile: file];
[NSApp setApplicationIconImage: icon];
};
return pool;
}
/* _MACOSX */
#else
void * wxe_ps_init()
{
return (void *) 0;
}
void * wxe_ps_init2()
{
return (void *) 0;
}
#endif
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