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<?xml version="1.0" encoding="latin1" ?>
<!DOCTYPE chapter SYSTEM "chapter.dtd">
<chapter>
<header>
<copyright>
<year>1997</year><year>2011</year>
<holder>Ericsson AB. All Rights Reserved.</holder>
</copyright>
<legalnotice>
The contents of this file are subject to the Erlang Public License,
Version 1.1, (the "License"); you may not use this file except in
compliance with the License. You should have received a copy of the
Erlang Public License along with this software. If not, it can be
retrieved online at http://www.erlang.org/.
Software distributed under the License is distributed on an "AS IS"
basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See
the License for the specific language governing rights and limitations
under the License.
</legalnotice>
<title>Gen_Event Behaviour</title>
<prepared></prepared>
<docno></docno>
<date></date>
<rev></rev>
<file>events.xml</file>
</header>
<marker id="gen_event"></marker>
<p>This chapter should be read in conjunction with
<c>gen_event(3)</c>, where all interface functions and callback
functions are described in detail.</p>
<section>
<title>Event Handling Principles</title>
<p>In OTP, an <em>event manager</em> is a named object to which
events can be sent. An <em>event</em> could be, for example,
an error, an alarm or some information that should be logged.</p>
<p>In the event manager, zero, one or several <em>event handlers</em> are installed. When the event manager is notified
about an event, the event will be processed by all the installed
event handlers. For example, an event manager for handling errors
can by default have a handler installed which writes error
messages to the terminal. If the error messages during a certain
period should be saved to a file as well, the user adds another
event handler which does this. When logging to file is no longer
necessary, this event handler is deleted.</p>
<p>An event manager is implemented as a process and each event
handler is implemented as a callback module.</p>
<p>The event manager essentially maintains a list of
<c>{Module, State}</c> pairs, where each <c>Module</c> is an
event handler, and <c>State</c> the internal state of that event
handler.</p>
</section>
<section>
<title>Example</title>
<p>The callback module for the event handler writing error messages
to the terminal could look like:</p>
<code type="none">
-module(terminal_logger).
-behaviour(gen_event).
-export([init/1, handle_event/2, terminate/2]).
init(_Args) ->
{ok, []}.
handle_event(ErrorMsg, State) ->
io:format("***Error*** ~p~n", [ErrorMsg]),
{ok, State}.
terminate(_Args, _State) ->
ok.</code>
<p>The callback module for the event handler writing error messages
to a file could look like:</p>
<code type="none">
-module(file_logger).
-behaviour(gen_event).
-export([init/1, handle_event/2, terminate/2]).
init(File) ->
{ok, Fd} = file:open(File, read),
{ok, Fd}.
handle_event(ErrorMsg, Fd) ->
io:format(Fd, "***Error*** ~p~n", [ErrorMsg]),
{ok, Fd}.
terminate(_Args, Fd) ->
file:close(Fd).</code>
<p>The code is explained in the next sections.</p>
</section>
<section>
<marker id="mgr"></marker>
<title>Starting an Event Manager</title>
<p>To start an event manager for handling errors, as described in
the example above, call the following function:</p>
<code type="none">
gen_event:start_link({local, error_man})</code>
<p>This function spawns and links to a new process, an event
manager.</p>
<p>The argument, <c>{local, error_man}</c> specifies the name. In
this case, the event manager will be locally registered as
<c>error_man</c>.</p>
<p>If the name is omitted, the event manager is not registered.
Instead its pid must be used. The name could also be given
as <c>{global, Name}</c>, in which case the event manager is
registered using <c>global:register_name/2</c>.</p>
<p><c>gen_event:start_link</c> must be used if the event manager is
part of a supervision tree, i.e. is started by a supervisor.
There is another function <c>gen_event:start</c> to start a
stand-alone event manager, i.e. an event manager which is not
part of a supervision tree.</p>
</section>
<section>
<title>Adding an Event Handler</title>
<p>Here is an example using the shell on how to start an event
manager and add an event handler to it:</p>
<pre>
1> <input>gen_event:start({local, error_man}).</input>
{ok,<0.31.0>}
2> <input>gen_event:add_handler(error_man, terminal_logger, []).</input>
ok</pre>
<p>This function sends a message to the event manager registered as
<c>error_man</c>, telling it to add the event handler
<c>terminal_logger</c>. The event manager will call the callback
function <c>terminal_logger:init([])</c>, where the argument []
is the third argument to <c>add_handler</c>. <c>init</c> is
expected to return <c>{ok, State}</c>, where <c>State</c> is
the internal state of the event handler.</p>
<code type="none">
init(_Args) ->
{ok, []}.</code>
<p>Here, <c>init</c> does not need any input data and ignores its
argument. Also, for <c>terminal_logger</c> the internal state is
not used. For <c>file_logger</c>, the internal state is used
to save the open file descriptor.</p>
<code type="none">
init(File) ->
{ok, Fd} = file:open(File, read),
{ok, Fd}.</code>
</section>
<section>
<title>Notifying About Events</title>
<pre>
3> <input>gen_event:notify(error_man, no_reply).</input>
***Error*** no_reply
ok</pre>
<p><c>error_man</c> is the name of the event manager and
<c>no_reply</c> is the event.</p>
<p>The event is made into a message and sent to the event manager.
When the event is received, the event manager calls
<c>handle_event(Event, State)</c> for each installed event
handler, in the same order as they were added. The function is
expected to return a tuple <c>{ok, State1}</c>, where
<c>State1</c> is a new value for the state of the event handler.</p>
<p>In <c>terminal_logger</c>:</p>
<code type="none">
handle_event(ErrorMsg, State) ->
io:format("***Error*** ~p~n", [ErrorMsg]),
{ok, State}.</code>
<p>In <c>file_logger</c>:</p>
<code type="none">
handle_event(ErrorMsg, Fd) ->
io:format(Fd, "***Error*** ~p~n", [ErrorMsg]),
{ok, Fd}.</code>
</section>
<section>
<title>Deleting an Event Handler</title>
<pre>
4> <input>gen_event:delete_handler(error_man, terminal_logger, []).</input>
ok</pre>
<p>This function sends a message to the event manager registered as
<c>error_man</c>, telling it to delete the event handler
<c>terminal_logger</c>. The event manager will call the callback
function <c>terminal_logger:terminate([], State)</c>, where
the argument [] is the third argument to <c>delete_handler</c>.
<c>terminate</c> should be the opposite of <c>init</c> and do any
necessary cleaning up. Its return value is ignored.</p>
<p>For <c>terminal_logger</c>, no cleaning up is necessary:</p>
<code type="none">
terminate(_Args, _State) ->
ok.</code>
<p>For <c>file_logger</c>, the file descriptor opened in <c>init</c>
needs to be closed:</p>
<code type="none">
terminate(_Args, Fd) ->
file:close(Fd).</code>
</section>
<section>
<title>Stopping</title>
<p>When an event manager is stopped, it will give each of
the installed event handlers the chance to clean up by calling
<c>terminate/2</c>, the same way as when deleting a handler.</p>
<section>
<title>In a Supervision Tree</title>
<p>If the event manager is part of a supervision tree, no stop
function is needed. The event manager will automatically be
terminated by its supervisor. Exactly how this is done is
defined by a <seealso marker="sup_princ#shutdown">shutdown strategy</seealso> set in the supervisor.</p>
</section>
<section>
<title>Stand-Alone Event Managers</title>
<p>An event manager can also be stopped by calling:</p>
<pre>
> <input>gen_event:stop(error_man).</input>
ok</pre>
</section>
</section>
<section>
<title>Handling Other Messages</title>
<p>If the gen_event should be able to receive other messages than
events, the callback function <c>handle_info(Info, StateName, StateData)</c>
must be implemented to handle them. Examples of
other messages are exit messages, if the gen_event is linked to
other processes (than the supervisor) and trapping exit signals.</p>
<code type="none">
handle_info({'EXIT', Pid, Reason}, State) ->
..code to handle exits here..
{ok, NewState}.</code>
<p>The code_change method also has to be implemented.</p>
<code type="none">
code_change(OldVsn, State, Extra) ->
..code to convert state (and more) during code change
{ok, NewState}</code>
</section>
</chapter>
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