1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
|
<?xml version="1.0" encoding="utf-8" ?>
<!DOCTYPE chapter SYSTEM "chapter.dtd">
<chapter>
<header>
<copyright>
<year>2007</year>
<year>2013</year>
<holder>Ericsson AB, All Rights Reserved</holder>
</copyright>
<legalnotice>
The contents of this file are subject to the Erlang Public License,
Version 1.1, (the "License"); you may not use this file except in
compliance with the License. You should have received a copy of the
Erlang Public License along with this software. If not, it can be
retrieved online at http://www.erlang.org/.
Software distributed under the License is distributed on an "AS IS"
basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See
the License for the specific language governing rights and limitations
under the License.
The Initial Developer of the Original Code is Ericsson AB.
</legalnotice>
<title>The Eight Myths of Erlang Performance</title>
<prepared>Bjorn Gustavsson</prepared>
<docno></docno>
<date>2007-11-10</date>
<rev></rev>
<file>myths.xml</file>
</header>
<p>Some truths seem to live on well beyond their best-before date,
perhaps because "information" spreads more rapidly from person-to-person
faster than a single release note that notes, for instance, that funs
have become faster.</p>
<p>Here we try to kill the old truths (or semi-truths) that have
become myths.</p>
<section>
<title>Myth: Funs are slow</title>
<p>Yes, funs used to be slow. Very slow. Slower than <c>apply/3</c>.
Originally, funs were implemented using nothing more than
compiler trickery, ordinary tuples, <c>apply/3</c>, and a great
deal of ingenuity.</p>
<p>But that is ancient history. Funs was given its own data type
in the R6B release and was further optimized in the R7B release.
Now the cost for a fun call falls roughly between the cost for a call to
local function and <c>apply/3</c>.</p>
</section>
<section>
<title>Myth: List comprehensions are slow</title>
<p>List comprehensions used to be implemented using funs, and in the
bad old days funs were really slow.</p>
<p>Nowadays the compiler rewrites list comprehensions into an ordinary
recursive function. Of course, using a tail-recursive function with
a reverse at the end would be still faster. Or would it?
That leads us to the next myth.</p>
</section>
<section>
<title>Myth: Tail-recursive functions are MUCH faster
than recursive functions</title>
<p><marker id="tail_recursive"></marker>According to the myth,
recursive functions leave references
to dead terms on the stack and the garbage collector will have to
copy all those dead terms, while tail-recursive functions immediately
discard those terms.</p>
<p>That used to be true before R7B. In R7B, the compiler started
to generate code that overwrites references to terms that will never
be used with an empty list, so that the garbage collector would not
keep dead values any longer than necessary.</p>
<p>Even after that optimization, a tail-recursive function would
still most of the time be faster than a body-recursive function. Why?</p>
<p>It has to do with how many words of stack that are used in each
recursive call. In most cases, a recursive function would use more words
on the stack for each recursion than the number of words a tail-recursive
would allocate on the heap. Since more memory is used, the garbage
collector will be invoked more frequently, and it will have more work traversing
the stack.</p>
<p>In R12B and later releases, there is an optimization that will
in many cases reduces the number of words used on the stack in
body-recursive calls, so that a body-recursive list function and
tail-recursive function that calls <seealso
marker="stdlib:lists#reverse/1">lists:reverse/1</seealso> at the
end will use exactly the same amount of memory.
<c>lists:map/2</c>, <c>lists:filter/2</c>, list comprehensions,
and many other recursive functions now use the same amount of space
as their tail-recursive equivalents.</p>
<p>So which is faster?</p>
<p>It depends. On Solaris/Sparc, the body-recursive function seems to
be slightly faster, even for lists with very many elements. On the x86
architecture, tail-recursion was up to about 30 percent faster.</p>
<p>So the choice is now mostly a matter of taste. If you really do need
the utmost speed, you must <em>measure</em>. You can no longer be
absolutely sure that the tail-recursive list function will be the fastest
in all circumstances.</p>
<p>Note: A tail-recursive function that does not need to reverse the
list at the end is, of course, faster than a body-recursive function,
as are tail-recursive functions that do not construct any terms at all
(for instance, a function that sums all integers in a list).</p>
</section>
<section>
<title>Myth: '++' is always bad</title>
<p>The <c>++</c> operator has, somewhat undeservedly, got a very bad reputation.
It probably has something to do with code like</p>
<p><em>DO NOT</em></p>
<code type="erl">
naive_reverse([H|T]) ->
naive_reverse(T)++[H];
naive_reverse([]) ->
[].</code>
<p>which is the most inefficient way there is to reverse a list.
Since the <c>++</c> operator copies its left operand, the result
will be copied again and again and again... leading to quadratic
complexity.</p>
<p>On the other hand, using <c>++</c> like this</p>
<p><em>OK</em></p>
<code type="erl">
naive_but_ok_reverse([H|T], Acc) ->
naive_but_ok_reverse(T, [H]++Acc);
naive_but_ok_reverse([], Acc) ->
Acc.</code>
<p>is not bad. Each list element will only be copied once.
The growing result <c>Acc</c> is the right operand
for the <c>++</c> operator, and it will <em>not</em> be copied.</p>
<p>Of course, experienced Erlang programmers would actually write</p>
<p><em>DO</em></p>
<code type="erl">
vanilla_reverse([H|T], Acc) ->
vanilla_reverse(T, [H|Acc]);
vanilla_reverse([], Acc) ->
Acc.</code>
<p>which is slightly more efficient because you don't build a
list element only to directly copy it. (Or it would be more efficient
if the the compiler did not automatically rewrite <c>[H]++Acc</c>
to <c>[H|Acc]</c>.)</p>
</section>
<section>
<title>Myth: Strings are slow</title>
<p>Actually, string handling could be slow if done improperly.
In Erlang, you'll have to think a little more about how the strings
are used and choose an appropriate representation and use
the <seealso marker="stdlib:re">re</seealso> module instead of the obsolete
<c>regexp</c> module if you are going to use regular expressions.</p>
</section>
<section>
<title>Myth: Repairing a Dets file is very slow</title>
<p>The repair time is still proportional to the number of records
in the file, but Dets repairs used to be much, much slower in the past.
Dets has been massively rewritten and improved.</p>
</section>
<section>
<title>Myth: BEAM is a stack-based byte-code virtual machine (and therefore slow)</title>
<p>BEAM is a register-based virtual machine. It has 1024 virtual registers
that are used for holding temporary values and for passing arguments when
calling functions. Variables that need to survive a function call are saved
to the stack.</p>
<p>BEAM is a threaded-code interpreter. Each instruction is word pointing
directly to executable C-code, making instruction dispatching very fast.</p>
</section>
<section>
<title>Myth: Use '_' to speed up your program when a variable is not used</title>
<p>That was once true, but since R6B the BEAM compiler is quite capable of seeing itself
that a variable is not used.</p>
</section>
</chapter>
|