1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
|
<?xml version="1.0" encoding="utf-8" ?>
<!DOCTYPE chapter SYSTEM "chapter.dtd">
<chapter>
<header>
<copyright>
<year>2003</year><year>2013</year>
<holder>Ericsson AB. All Rights Reserved.</holder>
</copyright>
<legalnotice>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
</legalnotice>
<title>Concurrent Programming</title>
<prepared></prepared>
<docno></docno>
<date></date>
<rev></rev>
<file>conc_prog.xml</file>
</header>
<marker id="Distributed Programming"></marker>
<section>
<title>Processes</title>
<p>One of the main reasons for using Erlang instead of other
functional languages is Erlang's ability to handle concurrency
and distributed programming. By concurrency is meant programs
that can handle several threads of execution at the same time.
For example, modern operating systems allow you to use a
word processor, a spreadsheet, a mail client, and a print job all
running at the same time. Each processor (CPU) in
the system is probably only handling one thread (or job) at a
time, but it swaps between the jobs at such a rate that it gives
the illusion of running them all at the same time. It is easy to
create parallel threads of execution in an Erlang program and
to allow these threads to communicate with each other. In
Erlang, each thread of execution is called a <em>process</em>.</p>
<p>(Aside: the term "process" is usually used when the threads of
execution share no data with each other and the term "thread"
when they share data in some way. Threads of execution in Erlang
share no data, that is why they are called processes).</p>
<p>The Erlang BIF <c>spawn</c> is used to create a new process:
<c>spawn(Module, Exported_Function, List of Arguments)</c>.
Consider the following module:</p>
<code type="none">
-module(tut14).
-export([start/0, say_something/2]).
say_something(What, 0) ->
done;
say_something(What, Times) ->
io:format("~p~n", [What]),
say_something(What, Times - 1).
start() ->
spawn(tut14, say_something, [hello, 3]),
spawn(tut14, say_something, [goodbye, 3]).</code>
<pre>
5> <input>c(tut14).</input>
{ok,tut14}
6> <input>tut14:say_something(hello, 3).</input>
hello
hello
hello
done</pre>
<p>As shown, the function <c>say_something</c> writes its first
argument the number of times specified by second argument.
The function <c>start</c> starts two Erlang processes,
one that writes "hello" three times and one that writes
"goodbye" three times. Both processes use the function
<c>say_something</c>. Notice that a function used in this way by
<c>spawn</c>, to start a process, must be exported from the module
(that is, in the <c>-export</c> at the start of the module).</p>
<pre>
9> <input>tut14:start().</input>
hello
goodbye
<0.63.0>
hello
goodbye
hello
goodbye</pre>
<p>Notice that it did not write "hello" three times and then
"goodbye" three times. Instead, the first process wrote a "hello",
the second a "goodbye", the first another "hello" and so forth.
But where did the <0.63.0> come from? The return value of a
function is the return value of the last "thing" in
the function. The last thing in the function <c>start</c> is</p>
<code type="none">
spawn(tut14, say_something, [goodbye, 3]).</code>
<p><c>spawn</c> returns a <em>process identifier</em>, or
<em>pid</em>, which uniquely identifies the process. So <0.63.0>
is the pid of the <c>spawn</c> function call above.
The next example shows how to use pids.</p>
<p>Notice also that ~p is used instead of ~w in
<c>io:format</c>. To quote the manual: "~p Writes the data with
standard syntax in the same way as ~w, but breaks terms whose
printed representation is longer than one line into many lines
and indents each line sensibly. It also tries to detect lists of
printable characters and to output these as strings".</p>
</section>
<section>
<title>Message Passing</title>
<p>In the following example two processes are created and
they send messages to each other a number of times.</p>
<code type="none">
-module(tut15).
-export([start/0, ping/2, pong/0]).
ping(0, Pong_PID) ->
Pong_PID ! finished,
io:format("ping finished~n", []);
ping(N, Pong_PID) ->
Pong_PID ! {ping, self()},
receive
pong ->
io:format("Ping received pong~n", [])
end,
ping(N - 1, Pong_PID).
pong() ->
receive
finished ->
io:format("Pong finished~n", []);
{ping, Ping_PID} ->
io:format("Pong received ping~n", []),
Ping_PID ! pong,
pong()
end.
start() ->
Pong_PID = spawn(tut15, pong, []),
spawn(tut15, ping, [3, Pong_PID]).</code>
<pre>
1> <input>c(tut15).</input>
{ok,tut15}
2> <input>tut15: start().</input>
<0.36.0>
Pong received ping
Ping received pong
Pong received ping
Ping received pong
Pong received ping
Ping received pong
ping finished
Pong finished</pre>
<p>The function <c>start</c> first creates a process,
let us call it "pong":</p>
<code type="none">
Pong_PID = spawn(tut15, pong, [])</code>
<p>This process executes <c>tut15:pong()</c>. <c>Pong_PID</c> is
the process identity of the "pong" process. The function
<c>start</c> now creates another process "ping":</p>
<code type="none">
spawn(tut15, ping, [3, Pong_PID]),</code>
<p>This process executes:</p>
<code type="none">
tut15:ping(3, Pong_PID)</code>
<p><0.36.0> is the return value from the <c>start</c> function.</p>
<p>The process "pong" now does:</p>
<code type="none">
receive
finished ->
io:format("Pong finished~n", []);
{ping, Ping_PID} ->
io:format("Pong received ping~n", []),
Ping_PID ! pong,
pong()
end.</code>
<p>The <c>receive</c> construct is used to allow processes to wait
for messages from other processes. It has the following format:</p>
<code type="none">
receive
pattern1 ->
actions1;
pattern2 ->
actions2;
....
patternN
actionsN
end.</code>
<p>Notice there is no ";" before the <c>end</c>.</p>
<p>Messages between Erlang processes are simply valid Erlang terms.
That is, they can be lists, tuples, integers, atoms, pids,
and so on.</p>
<p>Each process has its own input queue for messages it receives.
New messages received are put at the end of the queue. When a
process executes a <c>receive</c>, the first message in the queue
is matched against the first pattern in the <c>receive</c>. If
this matches, the message is removed from the queue and
the actions corresponding to the pattern are executed.</p>
<p>However, if the first pattern does not match, the second pattern
is tested. If this matches, the message is removed from the queue
and the actions corresponding to the second pattern are executed.
If the second pattern does not match, the third is tried and so on
until there are no more patterns to test. If there are no more
patterns to test, the first message is kept in the queue and
the second message is tried instead. If this matches any pattern,
the appropriate actions are executed and the second message is
removed from the queue (keeping the first message and any other
messages in the queue). If the second message does not match,
the third message is tried, and so on, until the end of
the queue is reached. If the end of the queue is reached,
the process blocks
(stops execution) and waits until a new message is received and
this procedure is repeated.</p>
<p>The Erlang implementation is "clever" and minimizes
the number of times each message is tested against the patterns
in each <c>receive</c>.</p>
<p>Now back to the ping pong example.</p>
<p>"Pong" is waiting for messages. If the atom <c>finished</c> is
received, "pong" writes "Pong finished" to the output and, as it
has nothing more to do, terminates. If it receives a message with
the format:</p>
<code type="none">
{ping, Ping_PID}</code>
<p>it writes "Pong received ping" to the output and sends the atom
<c>pong</c> to the process "ping":</p>
<code type="none">
Ping_PID ! pong</code>
<p>Notice how the operator "!" is used to send messages. The syntax
of "!" is:</p>
<code type="none">
Pid ! Message</code>
<p>That is, <c>Message</c> (any Erlang term) is sent to the process
with identity <c>Pid</c>.</p>
<p>After sending the message <c>pong</c> to the process "ping",
"pong" calls the <c>pong</c> function again, which causes it to
get back to the <c>receive</c> again and wait for another message.</p>
<p>Now let us look at the process "ping". Recall that it was started
by executing:</p>
<code type="none">
tut15:ping(3, Pong_PID)</code>
<p>Looking at the function <c>ping/2</c>, the second
clause of <c>ping/2</c> is executed since the value of the first
argument is 3 (not 0) (first clause head is
<c>ping(0,Pong_PID)</c>, second clause head is
<c>ping(N,Pong_PID)</c>, so <c>N</c> becomes 3).</p>
<p>The second clause sends a message to "pong":</p>
<code type="none">
Pong_PID ! {ping, self()},</code>
<p><c>self()</c> returns the pid of the process that executes
<c>self()</c>, in this case the pid of "ping". (Recall the code
for "pong", this lands up in the variable <c>Ping_PID</c> in
the <c>receive</c> previously explained.)</p>
<p>"Ping" now waits for a reply from "pong":</p>
<code type="none">
receive
pong ->
io:format("Ping received pong~n", [])
end,</code>
<p>It writes "Ping received pong" when this reply arrives, after
which "ping" calls the <c>ping</c> function again.</p>
<code type="none">
ping(N - 1, Pong_PID)</code>
<p><c>N-1</c> causes the first argument to be decremented until it
becomes 0. When this occurs, the first clause of <c>ping/2</c>
is executed:</p>
<code type="none">
ping(0, Pong_PID) ->
Pong_PID ! finished,
io:format("ping finished~n", []);</code>
<p>The atom <c>finished</c> is sent to "pong" (causing it to
terminate as described above) and "ping finished" is written to
the output. "Ping" then terminates as it has nothing left
to do.</p>
</section>
<section>
<title>Registered Process Names</title>
<p>In the above example, "pong" was first created to be able
to give the identity of "pong" when "ping" was started. That is, in
some way "ping" must be able to know the identity of "pong" to be
able to send a message to it. Sometimes processes
which need to know each other's identities are started
independently of each other. Erlang thus provides a mechanism for
processes to be given names so that these names can be used as
identities instead of pids. This is done by using
the <c>register</c> BIF:</p>
<code type="none">
register(some_atom, Pid)</code>
<p>Let us now rewrite the ping pong example using this and give
the name <c>pong</c> to the "pong" process:</p>
<code type="none">
-module(tut16).
-export([start/0, ping/1, pong/0]).
ping(0) ->
pong ! finished,
io:format("ping finished~n", []);
ping(N) ->
pong ! {ping, self()},
receive
pong ->
io:format("Ping received pong~n", [])
end,
ping(N - 1).
pong() ->
receive
finished ->
io:format("Pong finished~n", []);
{ping, Ping_PID} ->
io:format("Pong received ping~n", []),
Ping_PID ! pong,
pong()
end.
start() ->
register(pong, spawn(tut16, pong, [])),
spawn(tut16, ping, [3]).</code>
<pre>
2> <input>c(tut16).</input>
{ok, tut16}
3> <input>tut16:start().</input>
<0.38.0>
Pong received ping
Ping received pong
Pong received ping
Ping received pong
Pong received ping
Ping received pong
ping finished
Pong finished</pre>
<p>Here the <c>start/0</c> function,</p>
<code type="none">
register(pong, spawn(tut16, pong, [])),</code>
<p>both spawns the "pong" process and gives it the name <c>pong</c>.
In the "ping" process, messages can be sent to <c>pong</c> by:</p>
<code type="none">
pong ! {ping, self()},</code>
<p><c>ping/2</c> now becomes <c>ping/1</c> as
the argument <c>Pong_PID</c> is not needed.</p>
</section>
<section>
<title>Distributed Programming</title>
<p>Let us rewrite the ping pong program with "ping" and "pong"
on different computers. First a few things
are needed to set up to get this to work. The distributed Erlang
implementation provides a basic security mechanism to prevent
unauthorized access to an Erlang system on another computer.
Erlang systems which talk to each other must have
the same <em>magic cookie</em>. The easiest way to achieve this
is by having a file called <c>.erlang.cookie</c> in your home
directory on all machines on which you are going to run
Erlang systems communicating with each other:
</p>
<list type="bulleted">
<item>On Windows systems the home directory is the directory
pointed out by the environment variable $HOME - you may need
to set this.</item>
<item> On Linux or UNIX
you can safely ignore this and simply create a file called
<c>.erlang.cookie</c> in the directory you get to after executing
the command <c>cd</c> without any argument.</item>
</list>
<p>The <c>.erlang.cookie</c> file is to contain a line with
the same atom. For example, on Linux or UNIX, in the OS shell:</p>
<pre>
$ <input>cd</input>
$ <input>cat > .erlang.cookie</input>
this_is_very_secret
$ <input>chmod 400 .erlang.cookie</input></pre>
<p>The <c>chmod</c> above makes the <c>.erlang.cookie</c> file
accessible only by the owner of the file. This is a requirement.</p>
<p>When you start an Erlang system that is going to talk to other
Erlang systems, you must give it a name, for example:</p>
<pre>
$ <input>erl -sname my_name</input></pre>
<p>We will see more details of this later. If you want to
experiment with distributed Erlang, but you only have one
computer to work on, you can start two separate Erlang systems on
the same computer but give them different names. Each Erlang
system running on a computer is called an <em>Erlang node</em>.</p>
<p>(Note: <c>erl -sname</c> assumes that all nodes are in the same
IP domain and we can use only the first component of the IP
address, if we want to use nodes in different domains we use
<c>-name</c> instead, but then all IP address must be given in
full.)</p>
<p>Here is the ping pong example modified to run on two separate
nodes:</p>
<code type="none">
-module(tut17).
-export([start_ping/1, start_pong/0, ping/2, pong/0]).
ping(0, Pong_Node) ->
{pong, Pong_Node} ! finished,
io:format("ping finished~n", []);
ping(N, Pong_Node) ->
{pong, Pong_Node} ! {ping, self()},
receive
pong ->
io:format("Ping received pong~n", [])
end,
ping(N - 1, Pong_Node).
pong() ->
receive
finished ->
io:format("Pong finished~n", []);
{ping, Ping_PID} ->
io:format("Pong received ping~n", []),
Ping_PID ! pong,
pong()
end.
start_pong() ->
register(pong, spawn(tut17, pong, [])).
start_ping(Pong_Node) ->
spawn(tut17, ping, [3, Pong_Node]).</code>
<p>Let us assume there are two computers called gollum and kosken.
First a node is started on kosken, called ping, and then a node on gollum,
called pong.</p>
<p>On kosken (on a Linux/UNIX system):</p>
<pre>
kosken> <input>erl -sname ping</input>
Erlang (BEAM) emulator version 5.2.3.7 [hipe] [threads:0]
Eshell V5.2.3.7 (abort with ^G)
(ping@kosken)1></pre>
<p>On gollum:</p>
<pre>
gollum> <input>erl -sname pong</input>
Erlang (BEAM) emulator version 5.2.3.7 [hipe] [threads:0]
Eshell V5.2.3.7 (abort with ^G)
(pong@gollum)1></pre>
<p>Now the "pong" process on gollum is started:</p>
<pre>
(pong@gollum)1> <input>tut17:start_pong().</input>
true</pre>
<p>And the "ping" process on kosken is started (from the code above you
can see that a parameter of the <c>start_ping</c> function is
the node name of the Erlang system where "pong" is running):</p>
<pre>
(ping@kosken)1> <input>tut17:start_ping(pong@gollum).</input>
<0.37.0>
Ping received pong
Ping received pong
Ping received pong
ping finished</pre>
<p>As shown, the ping pong program has run. On the "pong" side:</p>
<pre>
(pong@gollum)2>
Pong received ping
Pong received ping
Pong received ping
Pong finished
(pong@gollum)2></pre>
<p>Looking at the <c>tut17</c> code, you see that the <c>pong</c>
function itself is unchanged, the following lines work in the same way
irrespective of on which node the "ping" process is executes:</p>
<code type="none">
{ping, Ping_PID} ->
io:format("Pong received ping~n", []),
Ping_PID ! pong,</code>
<p>Thus, Erlang pids contain information about
where the process executes. So if you know the pid of a process,
the "!" operator can be used to send it a message disregarding
if the process is on the same node or on a different node.</p>
<p>A difference is how messages are sent to a registered process on
another node:</p>
<code type="none">
{pong, Pong_Node} ! {ping, self()},</code>
<p>A tuple <c>{registered_name,node_name}</c> is used instead of
just the <c>registered_name</c>.</p>
<p>In the previous example, "ping" and "pong" were started from
the shells of two separate Erlang nodes. <c>spawn</c> can also be
used to start processes in other nodes.</p>
<p>The next example is the ping pong program, yet again,
but this time "ping" is started in another node:</p>
<code type="none">
-module(tut18).
-export([start/1, ping/2, pong/0]).
ping(0, Pong_Node) ->
{pong, Pong_Node} ! finished,
io:format("ping finished~n", []);
ping(N, Pong_Node) ->
{pong, Pong_Node} ! {ping, self()},
receive
pong ->
io:format("Ping received pong~n", [])
end,
ping(N - 1, Pong_Node).
pong() ->
receive
finished ->
io:format("Pong finished~n", []);
{ping, Ping_PID} ->
io:format("Pong received ping~n", []),
Ping_PID ! pong,
pong()
end.
start(Ping_Node) ->
register(pong, spawn(tut18, pong, [])),
spawn(Ping_Node, tut18, ping, [3, node()]).</code>
<p>Assuming an Erlang system called ping (but not the "ping"
process) has already been started on kosken, then on gollum this is done:</p>
<pre>
(pong@gollum)1> <input>tut18:start(ping@kosken).</input>
<3934.39.0>
Pong received ping
Ping received pong
Pong received ping
Ping received pong
Pong received ping
Ping received pong
Pong finished
ping finished</pre>
<p>Notice that all the output is received on gollum. This is because
the I/O
system finds out where the process is spawned from and sends all
output there.</p>
</section>
<section>
<title>A Larger Example</title>
<p>Now for a larger example with a simple
"messenger". The messenger is a program that allows users to log
in on different nodes and send simple messages to each other.</p>
<p>Before starting, notice the following:</p>
<list type="bulleted">
<item>
<p>This example only shows the message passing logic - no
attempt has been made to provide a nice graphical user
interface, although this can also be done in Erlang.</p>
</item>
<item>
<p>This sort of problem can be solved easier by use of
the facilities in OTP, which also provide methods for
updating code on the fly and so on (see
<seealso marker="doc/design_principles:des_princ#otp design principles">
OTP Design Principles</seealso>).</p>
</item>
<item>
<p>The first program contains some inadequacies
regarding handling of nodes which disappear.
These are corrected in a later version of the program.</p>
</item>
</list>
<p>The messenger is set up by allowing "clients" to connect to
a central server and say who and where they are. That is, a user
does not need to know the name of the Erlang node where another user
is located to send a message.</p>
<p>File <c>messenger.erl</c>:</p>
<marker id="ex"></marker>
<code type="none">
%%% Message passing utility.
%%% User interface:
%%% logon(Name)
%%% One user at a time can log in from each Erlang node in the
%%% system messenger: and choose a suitable Name. If the Name
%%% is already logged in at another node or if someone else is
%%% already logged in at the same node, login will be rejected
%%% with a suitable error message.
%%% logoff()
%%% Logs off anybody at that node
%%% message(ToName, Message)
%%% sends Message to ToName. Error messages if the user of this
%%% function is not logged on or if ToName is not logged on at
%%% any node.
%%%
%%% One node in the network of Erlang nodes runs a server which maintains
%%% data about the logged on users. The server is registered as "messenger"
%%% Each node where there is a user logged on runs a client process registered
%%% as "mess_client"
%%%
%%% Protocol between the client processes and the server
%%% ----------------------------------------------------
%%%
%%% To server: {ClientPid, logon, UserName}
%%% Reply {messenger, stop, user_exists_at_other_node} stops the client
%%% Reply {messenger, logged_on} logon was successful
%%%
%%% To server: {ClientPid, logoff}
%%% Reply: {messenger, logged_off}
%%%
%%% To server: {ClientPid, logoff}
%%% Reply: no reply
%%%
%%% To server: {ClientPid, message_to, ToName, Message} send a message
%%% Reply: {messenger, stop, you_are_not_logged_on} stops the client
%%% Reply: {messenger, receiver_not_found} no user with this name logged on
%%% Reply: {messenger, sent} Message has been sent (but no guarantee)
%%%
%%% To client: {message_from, Name, Message},
%%%
%%% Protocol between the "commands" and the client
%%% ----------------------------------------------
%%%
%%% Started: messenger:client(Server_Node, Name)
%%% To client: logoff
%%% To client: {message_to, ToName, Message}
%%%
%%% Configuration: change the server_node() function to return the
%%% name of the node where the messenger server runs
-module(messenger).
-export([start_server/0, server/1, logon/1, logoff/0, message/2, client/2]).
%%% Change the function below to return the name of the node where the
%%% messenger server runs
server_node() ->
messenger@bill.
%%% This is the server process for the "messenger"
%%% the user list has the format [{ClientPid1, Name1},{ClientPid22, Name2},...]
server(User_List) ->
receive
{From, logon, Name} ->
New_User_List = server_logon(From, Name, User_List),
server(New_User_List);
{From, logoff} ->
New_User_List = server_logoff(From, User_List),
server(New_User_List);
{From, message_to, To, Message} ->
server_transfer(From, To, Message, User_List),
io:format("list is now: ~p~n", [User_List]),
server(User_List)
end.
%%% Start the server
start_server() ->
register(messenger, spawn(messenger, server, [[]])).
%%% Server adds a new user to the user list
server_logon(From, Name, User_List) ->
%% check if logged on anywhere else
case lists:keymember(Name, 2, User_List) of
true ->
From ! {messenger, stop, user_exists_at_other_node}, %reject logon
User_List;
false ->
From ! {messenger, logged_on},
[{From, Name} | User_List] %add user to the list
end.
%%% Server deletes a user from the user list
server_logoff(From, User_List) ->
lists:keydelete(From, 1, User_List).
%%% Server transfers a message between user
server_transfer(From, To, Message, User_List) ->
%% check that the user is logged on and who he is
case lists:keysearch(From, 1, User_List) of
false ->
From ! {messenger, stop, you_are_not_logged_on};
{value, {From, Name}} ->
server_transfer(From, Name, To, Message, User_List)
end.
%%% If the user exists, send the message
server_transfer(From, Name, To, Message, User_List) ->
%% Find the receiver and send the message
case lists:keysearch(To, 2, User_List) of
false ->
From ! {messenger, receiver_not_found};
{value, {ToPid, To}} ->
ToPid ! {message_from, Name, Message},
From ! {messenger, sent}
end.
%%% User Commands
logon(Name) ->
case whereis(mess_client) of
undefined ->
register(mess_client,
spawn(messenger, client, [server_node(), Name]));
_ -> already_logged_on
end.
logoff() ->
mess_client ! logoff.
message(ToName, Message) ->
case whereis(mess_client) of % Test if the client is running
undefined ->
not_logged_on;
_ -> mess_client ! {message_to, ToName, Message},
ok
end.
%%% The client process which runs on each server node
client(Server_Node, Name) ->
{messenger, Server_Node} ! {self(), logon, Name},
await_result(),
client(Server_Node).
client(Server_Node) ->
receive
logoff ->
{messenger, Server_Node} ! {self(), logoff},
exit(normal);
{message_to, ToName, Message} ->
{messenger, Server_Node} ! {self(), message_to, ToName, Message},
await_result();
{message_from, FromName, Message} ->
io:format("Message from ~p: ~p~n", [FromName, Message])
end,
client(Server_Node).
%%% wait for a response from the server
await_result() ->
receive
{messenger, stop, Why} -> % Stop the client
io:format("~p~n", [Why]),
exit(normal);
{messenger, What} -> % Normal response
io:format("~p~n", [What])
end.</code>
<p>To use this program, you need to:</p>
<list type="bulleted">
<item>Configure the <c>server_node()</c> function.</item>
<item>Copy the compiled code (<c>messenger.beam</c>) to
the directory on each computer where you start Erlang.</item>
</list>
<p>In the following example using this program,
nodes are started on four different computers. If you do not have that
many machines available on your network, you can start
several nodes on the same machine.</p>
<p>Four Erlang nodes are started up: messenger@super, c1@bilbo,
c2@kosken, c3@gollum.</p>
<p>First the server at messenger@super is started up:</p>
<pre>
(messenger@super)1> <input>messenger:start_server().</input>
true</pre>
<p>Now Peter logs on at c1@bilbo:</p>
<pre>
(c1@bilbo)1> <input>messenger:logon(peter).</input>
true
logged_on</pre>
<p>James logs on at c2@kosken:</p>
<pre>
(c2@kosken)1> <input>messenger:logon(james).</input>
true
logged_on</pre>
<p>And Fred logs on at c3@gollum:</p>
<pre>
(c3@gollum)1> <input>messenger:logon(fred).</input>
true
logged_on</pre>
<p>Now Peter sends Fred a message:</p>
<pre>
(c1@bilbo)2> <input>messenger:message(fred, "hello").</input>
ok
sent</pre>
<p>Fred receives the message and sends a message to Peter and
logs off:</p>
<pre>
Message from peter: "hello"
(c3@gollum)2> <input>messenger:message(peter, "go away, I'm busy").</input>
ok
sent
(c3@gollum)3> <input>messenger:logoff().</input>
logoff</pre>
<p>James now tries to send a message to Fred:</p>
<pre>
(c2@kosken)2> <input>messenger:message(fred, "peter doesn't like you").</input>
ok
receiver_not_found</pre>
<p>But this fails as Fred has already logged off.</p>
<p>First let us look at some of the new concepts that have
been introduced.</p>
<p>There are two versions of the <c>server_transfer</c> function:
one with four arguments (<c>server_transfer/4</c>) and one with
five (<c>server_transfer/5</c>). These are regarded by Erlang as
two separate functions.</p>
<p>Notice how to write the <c>server</c> function so that it calls
itself, through <c>server(User_List)</c>, and thus creates a loop.
The Erlang compiler is "clever" and optimizes the code so that
this really is a sort of loop and not a proper function call. But
this only works if there is no code after the call. Otherwise,
the compiler expects the call to return and make a proper
function call. This would result in the process getting bigger
and bigger for every loop.</p>
<p>Functions in the <c>lists</c> module are used. This is a very
useful module and a study of the manual page is recommended
(<c>erl -man lists</c>).
<c>lists:keymember(Key,Position,Lists)</c> looks through a list
of tuples and looks at <c>Position</c> in each tuple to see if it
is the same as <c>Key</c>. The first element is position 1. If it
finds a tuple where the element at <c>Position</c> is the same as
<c>Key</c>, it returns <c>true</c>, otherwise <c>false</c>.</p>
<pre>
3> <input>lists:keymember(a, 2, [{x,y,z},{b,b,b},{b,a,c},{q,r,s}]).</input>
true
4> <input>lists:keymember(p, 2, [{x,y,z},{b,b,b},{b,a,c},{q,r,s}]).</input>
false</pre>
<p><c>lists:keydelete</c> works in the same way but deletes
the first tuple found (if any) and returns the remaining list:</p>
<pre>
5> <input>lists:keydelete(a, 2, [{x,y,z},{b,b,b},{b,a,c},{q,r,s}]).</input>
[{x,y,z},{b,b,b},{q,r,s}]</pre>
<p><c>lists:keysearch</c> is like <c>lists:keymember</c>, but it
returns <c>{value,Tuple_Found}</c> or the atom <c>false</c>.</p>
<p>There are many very useful functions in the <c>lists</c>
module.</p>
<p>An Erlang process (conceptually) runs until it does a
<c>receive</c> and there is no message which it wants to receive
in the message queue. "conceptually" is used here because the Erlang
system shares the CPU time between the active processes in
the system.</p>
<p>A process terminates when there is nothing more for it to do,
that is, the last function it calls simply returns and does not call
another function. Another way for a process to terminate is for
it to call <c>exit/1</c>. The argument to <c>exit/1</c> has a
special meaning, which is discussed later. In this example,
<c>exit(normal)</c> is done, which has the same effect as a
process running out of functions to call.</p>
<p>The BIF <c>whereis(RegisteredName)</c> checks if a registered
process of name <c>RegisteredName</c> exists. If it exists, the pid of
that process is returned. If it does not exist, the atom
<c>undefined</c> is returned.</p>
<p>You should by now be able to understand most of the code in the
messenger-module. Let us study one case in detail: a message is
sent from one user to another.</p>
<p>The first user "sends" the message in the example above by:</p>
<code type="none">
messenger:message(fred, "hello")</code>
<p>After testing that the client process exists:</p>
<code type="none">
whereis(mess_client) </code>
<p>And a message is sent to <c>mess_client</c>:</p>
<code type="none">
mess_client ! {message_to, fred, "hello"}</code>
<p>The client sends the message to the server by:</p>
<code type="none">
{messenger, messenger@super} ! {self(), message_to, fred, "hello"},</code>
<p>And waits for a reply from the server.</p>
<p>The server receives this message and calls:</p>
<code type="none">
server_transfer(From, fred, "hello", User_List),</code>
<p>This checks that the pid <c>From</c> is in the <c>User_List</c>:</p>
<code type="none">
lists:keysearch(From, 1, User_List) </code>
<p>If <c>keysearch</c> returns the atom <c>false</c>, some
error has occurred and the server sends back the message:</p>
<code type="none">
From ! {messenger, stop, you_are_not_logged_on}</code>
<p>This is received by the client, which in turn does
<c>exit(normal)</c> and terminates. If <c>keysearch</c> returns
<c>{value,{From,Name}}</c> it is certain that the user is logged on and
that his name (peter) is in variable <c>Name</c>.</p>
<p>Let us now call:</p>
<code type="none">
server_transfer(From, peter, fred, "hello", User_List)</code>
<p>Notice that as this is <c>server_transfer/5</c>, it is not the same
as the previous function <c>server_transfer/4</c>. Another
<c>keysearch</c> is done on <c>User_List</c> to find the pid of
the client corresponding to fred:</p>
<code type="none">
lists:keysearch(fred, 2, User_List)</code>
<p>This time argument 2 is used, which is the second element in
the tuple. If this returns the atom <c>false</c>,
fred is not logged on and the following message is sent:</p>
<code type="none">
From ! {messenger, receiver_not_found};</code>
<p>This is received by the client.</p>
<p> If <c>keysearch</c> returns:</p>
<code type="none">
{value, {ToPid, fred}}</code>
<p>The following message is sent to fred's client:</p>
<code type="none">
ToPid ! {message_from, peter, "hello"}, </code>
<p>The following message is sent to peter's client:</p>
<code type="none">
From ! {messenger, sent} </code>
<p>Fred's client receives the message and prints it:</p>
<code type="none">
{message_from, peter, "hello"} ->
io:format("Message from ~p: ~p~n", [peter, "hello"])</code>
<p>Peter's client receives the message in
the <c>await_result</c> function.</p>
</section>
</chapter>
|