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Diffstat (limited to 'src/cowboy_dynamic_buffer.hrl')
-rw-r--r-- | src/cowboy_dynamic_buffer.hrl | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/src/cowboy_dynamic_buffer.hrl b/src/cowboy_dynamic_buffer.hrl new file mode 100644 index 0000000..4d05e50 --- /dev/null +++ b/src/cowboy_dynamic_buffer.hrl @@ -0,0 +1,80 @@ +%% Copyright (c) Loïc Hoguin <[email protected]> +%% +%% Permission to use, copy, modify, and/or distribute this software for any +%% purpose with or without fee is hereby granted, provided that the above +%% copyright notice and this permission notice appear in all copies. +%% +%% THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES +%% WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF +%% MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR +%% ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES +%% WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN +%% ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF +%% OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + +%% These functions are common to cowboy_http, cowboy_http2 and +%% cowboy_websocket. It requires the options and the state +%% to use the same field names. + +%% Experiments have shown that the size of the 'buffer' can greatly +%% impact performance: a buffer too small leads to more messages +%% being handled and typically more binary appends; and a buffer +%% too large results in inefficient use of memory which in turn +%% reduces the throughput, presumably because large binary appends +%% are not as efficient as smaller ones, and because while the +%% buffer gets allocated only when there is data, the allocated +%% size remains until the binary is GC and so under-use hurts. +%% +%% The performance of a given 'buffer' size will also depend on +%% how the client is sending data, and on the protocol. For example, +%% HTTP/1.1 doesn't need a very large 'buffer' size for reading +%% request headers, but it does need one for reading large request +%% bodies. At the same time, HTTP/2 performs best reading large +%% request bodies when the 'buffer' size is about half that of +%% HTTP/1.1. +%% +%% It therefore becomes important to resize the buffer dynamically +%% depending on what is currently going on. We do this based on +%% the size of data packets we received from the transport. We +%% maintain a moving average and when that moving average is +%% 90% of the current 'buffer' size, we double the 'buffer' size. +%% When things slow down and the moving average falls below +%% 40% of the current 'buffer' size, we halve the 'buffer' size. +%% +%% To calculate the moving average we do (MovAvg + DataLen) div 2. +%% This means that the moving average will change very quickly when +%% DataLen increases or decreases rapidly. That's OK, we want to +%% be reactive, but also setting the buffer size is a pretty fast +%% operation. The formula could be changed to the following if it +%% became a problem: (MovAvg * N + DataLen) div (N + 1). +%% +%% Note that this works best when active,N uses low values of N. +%% We don't want to accumulate too much data because we resize +%% the buffer. + +init_dynamic_buffer_size(#{dynamic_buffer_initial_size := DynamicBuffer}) -> + DynamicBuffer; +init_dynamic_buffer_size(#{dynamic_buffer := {LowDynamicBuffer, _}}) -> + LowDynamicBuffer; +init_dynamic_buffer_size(_) -> + false. + +maybe_resize_buffer(State=#state{dynamic_buffer_size=false}, _) -> + State; +maybe_resize_buffer(State=#state{transport=Transport, socket=Socket, + opts=#{dynamic_buffer := {LowDynamicBuffer, HighDynamicBuffer}}, + dynamic_buffer_size=BufferSize0, dynamic_buffer_moving_average=MovingAvg0}, Data) -> + DataLen = byte_size(Data), + MovingAvg = (MovingAvg0 + DataLen) div 2, + if + BufferSize0 < HighDynamicBuffer andalso MovingAvg > BufferSize0 * 0.9 -> + BufferSize = min(BufferSize0 * 2, HighDynamicBuffer), + ok = maybe_socket_error(State, Transport:setopts(Socket, [{buffer, BufferSize}])), + State#state{dynamic_buffer_moving_average=MovingAvg, dynamic_buffer_size=BufferSize}; + BufferSize0 > LowDynamicBuffer andalso MovingAvg < BufferSize0 * 0.4 -> + BufferSize = max(BufferSize0 div 2, LowDynamicBuffer), + ok = maybe_socket_error(State, Transport:setopts(Socket, [{buffer, BufferSize}])), + State#state{dynamic_buffer_moving_average=MovingAvg, dynamic_buffer_size=BufferSize}; + true -> + State#state{dynamic_buffer_moving_average=MovingAvg} + end. |