aboutsummaryrefslogtreecommitdiffstats
path: root/src/cowboy_dynamic_buffer.hrl
diff options
context:
space:
mode:
Diffstat (limited to 'src/cowboy_dynamic_buffer.hrl')
-rw-r--r--src/cowboy_dynamic_buffer.hrl80
1 files changed, 80 insertions, 0 deletions
diff --git a/src/cowboy_dynamic_buffer.hrl b/src/cowboy_dynamic_buffer.hrl
new file mode 100644
index 0000000..4d05e50
--- /dev/null
+++ b/src/cowboy_dynamic_buffer.hrl
@@ -0,0 +1,80 @@
+%% Copyright (c) Loïc Hoguin <[email protected]>
+%%
+%% Permission to use, copy, modify, and/or distribute this software for any
+%% purpose with or without fee is hereby granted, provided that the above
+%% copyright notice and this permission notice appear in all copies.
+%%
+%% THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+%% WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+%% MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+%% ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+%% WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+%% ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+%% OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+
+%% These functions are common to cowboy_http, cowboy_http2 and
+%% cowboy_websocket. It requires the options and the state
+%% to use the same field names.
+
+%% Experiments have shown that the size of the 'buffer' can greatly
+%% impact performance: a buffer too small leads to more messages
+%% being handled and typically more binary appends; and a buffer
+%% too large results in inefficient use of memory which in turn
+%% reduces the throughput, presumably because large binary appends
+%% are not as efficient as smaller ones, and because while the
+%% buffer gets allocated only when there is data, the allocated
+%% size remains until the binary is GC and so under-use hurts.
+%%
+%% The performance of a given 'buffer' size will also depend on
+%% how the client is sending data, and on the protocol. For example,
+%% HTTP/1.1 doesn't need a very large 'buffer' size for reading
+%% request headers, but it does need one for reading large request
+%% bodies. At the same time, HTTP/2 performs best reading large
+%% request bodies when the 'buffer' size is about half that of
+%% HTTP/1.1.
+%%
+%% It therefore becomes important to resize the buffer dynamically
+%% depending on what is currently going on. We do this based on
+%% the size of data packets we received from the transport. We
+%% maintain a moving average and when that moving average is
+%% 90% of the current 'buffer' size, we double the 'buffer' size.
+%% When things slow down and the moving average falls below
+%% 40% of the current 'buffer' size, we halve the 'buffer' size.
+%%
+%% To calculate the moving average we do (MovAvg + DataLen) div 2.
+%% This means that the moving average will change very quickly when
+%% DataLen increases or decreases rapidly. That's OK, we want to
+%% be reactive, but also setting the buffer size is a pretty fast
+%% operation. The formula could be changed to the following if it
+%% became a problem: (MovAvg * N + DataLen) div (N + 1).
+%%
+%% Note that this works best when active,N uses low values of N.
+%% We don't want to accumulate too much data because we resize
+%% the buffer.
+
+init_dynamic_buffer_size(#{dynamic_buffer_initial_size := DynamicBuffer}) ->
+ DynamicBuffer;
+init_dynamic_buffer_size(#{dynamic_buffer := {LowDynamicBuffer, _}}) ->
+ LowDynamicBuffer;
+init_dynamic_buffer_size(_) ->
+ false.
+
+maybe_resize_buffer(State=#state{dynamic_buffer_size=false}, _) ->
+ State;
+maybe_resize_buffer(State=#state{transport=Transport, socket=Socket,
+ opts=#{dynamic_buffer := {LowDynamicBuffer, HighDynamicBuffer}},
+ dynamic_buffer_size=BufferSize0, dynamic_buffer_moving_average=MovingAvg0}, Data) ->
+ DataLen = byte_size(Data),
+ MovingAvg = (MovingAvg0 + DataLen) div 2,
+ if
+ BufferSize0 < HighDynamicBuffer andalso MovingAvg > BufferSize0 * 0.9 ->
+ BufferSize = min(BufferSize0 * 2, HighDynamicBuffer),
+ ok = maybe_socket_error(State, Transport:setopts(Socket, [{buffer, BufferSize}])),
+ State#state{dynamic_buffer_moving_average=MovingAvg, dynamic_buffer_size=BufferSize};
+ BufferSize0 > LowDynamicBuffer andalso MovingAvg < BufferSize0 * 0.4 ->
+ BufferSize = max(BufferSize0 div 2, LowDynamicBuffer),
+ ok = maybe_socket_error(State, Transport:setopts(Socket, [{buffer, BufferSize}])),
+ State#state{dynamic_buffer_moving_average=MovingAvg, dynamic_buffer_size=BufferSize};
+ true ->
+ State#state{dynamic_buffer_moving_average=MovingAvg}
+ end.