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authorLoïc Hoguin <[email protected]>2016-11-22 17:48:08 +0100
committerLoïc Hoguin <[email protected]>2016-11-22 17:48:08 +0100
commit0e4095f9721101f3177f7cf4e0954e38ed2a5c9b (patch)
tree6bd317efb810bfa4e1f00bcefa893858fceda671
parent5c66e48d606e27f78c95b09d27d0c058bc9f9bf2 (diff)
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Update list of unimplemented features
-rw-r--r--README.md10
1 files changed, 10 insertions, 0 deletions
diff --git a/README.md b/README.md
index 8d538e2..bb12b65 100644
--- a/README.md
+++ b/README.md
@@ -67,6 +67,11 @@ The following tasks remain to be done:
* SDL_GetGrabbedWindow()
* SDL_SetWindowGammaRamp()
* SDL_GetWindowGammaRamp()
+ * SDL_SetWindowModalFor()
+ * SDL_SetWindowInputFocus()
+ * SDL_SetWindowOpacity()
+ * SDL_GetWindowOpacity()
+ * SDL_SetWindowResizable()
* There is an SDL_WINDOW_MOUSE_CAPTURE window flag we need to implement.
* There are two window pos flags, related to multi monitors, that we don't support:
* SDL_WINDOWPOS_UNDEFINED_DISPLAY(X)
@@ -124,6 +129,7 @@ The following tasks remain to be done:
* SDL_GetRenderTarget()
* SDL_RenderIsClipEnabled()
* SDL_RenderReadPixels()
+ * SDL_RenderSetIntegerScale()
* We do not support OpenGL at all yet:
* SDL_GL_BindTexture()
* SDL_GL_UnbindTexture()
@@ -176,6 +182,9 @@ The following tasks remain to be done:
* SDL_AUDIODEVICEREMOVED (SDL_AudioDeviceEvent)
* SDL_RENDER_TARGETS_RESET
* SDL_RENDER_DEVICE_RESET
+ * SDL_WINDOWEVENT_HIT_TEST
+ * SDL_WINDOWEVENT_TAKE_FOCUS
+ * SDL_KEYMAPCHANGED
* User defined events, from SDL_USEREVENT to SDL_LASTEVENT (SDL_UserEvent)
* We currently do not handle the SDL_MouseMotionEvent.state value
* We currently do not handle the SDL_MouseWheelEvent.direction value (SDL >= 2.0.4, unreleased yet)
@@ -260,6 +269,7 @@ The following tasks remain to be done:
* http://hg.libsdl.org/SDL/file/default/include/SDL_cpuinfo.h
* The function SDL_HasAVX2() needs to be implemented. (SDL >= 2.0.4, unreleased yet)
+ * SDL_HasNEON()
* http://hg.libsdl.org/SDL/file/default/include/SDL_endian.h
* We need to implement everything.