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authorLoïc Hoguin <[email protected]>2018-01-31 10:36:03 +0100
committerLoïc Hoguin <[email protected]>2018-01-31 10:36:40 +0100
commit245944afa32d73628a9025efe33372290fa4bac3 (patch)
tree6afdc170fa41e4c2b25d573e8aaf67bf0184bc6e /README.asciidoc
parent889ac5dc3480e4ae7fb318e6cb114767ba4e160a (diff)
downloadesdl2-245944afa32d73628a9025efe33372290fa4bac3.tar.gz
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Add all SDL_rect functions
Diffstat (limited to 'README.asciidoc')
-rw-r--r--README.asciidoc2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.asciidoc b/README.asciidoc
index e3e7608..510407c 100644
--- a/README.asciidoc
+++ b/README.asciidoc
@@ -17,6 +17,7 @@ corresponding to the public headers.
* 'SDL_mouse.h'
* 'SDL_platform.h'
* 'SDL_power.h'
+* 'SDL_rect.h'
* 'SDL_scancode.h'
== Partially implemented
@@ -62,7 +63,6 @@ corresponding to the public headers.
** `SDL_RegisterEvents`
* 'SDL_hints.h': We only have a proof of concept callback system.
* 'SDL_pixels.h': Only the pixel format enum and conversion function is defined.
-* 'SDL_rect.h': Everything is missing except the map to point/rect conversion functions.
* 'SDL_render.h': The following elements are missing:
** `SDL_TextureAccess` enum
** `SDL_TextureModulate` enum