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author | Loïc Hoguin <[email protected]> | 2018-01-10 00:47:49 +0100 |
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committer | Loïc Hoguin <[email protected]> | 2018-01-10 00:47:49 +0100 |
commit | 44f95f2faaa552fa1a748df4316844e18b047b60 (patch) | |
tree | c4fd2901358c672f5ead27549eed4985f9cc96cf /README.asciidoc | |
parent | c7af14020953fd7187af7d93f64cf94ff2e4d6f3 (diff) | |
download | esdl2-44f95f2faaa552fa1a748df4316844e18b047b60.tar.gz esdl2-44f95f2faaa552fa1a748df4316844e18b047b60.tar.bz2 esdl2-44f95f2faaa552fa1a748df4316844e18b047b60.zip |
Add most remaining window functions
Diffstat (limited to 'README.asciidoc')
-rw-r--r-- | README.asciidoc | 17 |
1 files changed, 5 insertions, 12 deletions
diff --git a/README.asciidoc b/README.asciidoc index c522841..bd6e8e5 100644 --- a/README.asciidoc +++ b/README.asciidoc @@ -87,21 +87,12 @@ corresponding to the public headers. ** `SDL_WINDOWPOS_*` values for different displays ** `SDL_CreateWindowFrom` (unclear if we need it) ** We currently do not support UTF-8. We should probably switch to binaries as input/output to support it for `SDL_SetWindowTitle` and `SDL_GetWindowTitle` -** `SDL_SetWindowData` (window) -** `SDL_GetWindowData` (window) -** `SDL_GetWindowBordersSize` (window) -** `SDL_SetWindowResizable` (window) +** `SDL_SetWindowData` (unclear if we need it) +** `SDL_GetWindowData` (unclear if we need it) ** `SDL_GetWindowSurface` (window) ** `SDL_UpdateWindowSurface` (window) ** `SDL_UpdateWindowSurfaceRects` (window) -** `SDL_GetGrabbedWindow` (window) -** `SDL_SetWindowOpacity` (window) -** `SDL_GetWindowOpacity` (window) -** `SDL_SetWindowModalFor` (window) -** `SDL_SetWindowInputFocus` (window) -** `SDL_SetWindowGammaRamp` (window) -** `SDL_GetWindowGammaRamp` (window) -** `SDL_SetWindowHitTest` and the related callback `SDL_HitTestResult` +** `SDL_SetWindowHitTest` and the related callback `SDL_HitTestResult` (unclear if we need it and whether we can make it efficient enough) ** `SDL_IsScreenSaverEnabled` ** `SDL_EnableScreenSaver` ** `SDL_DisableScreenSaver` @@ -119,6 +110,8 @@ corresponding to the public headers. ** `SDL_GL_SetSwapInterval` ** `SDL_GL_GetSwapInterval` +The code sometimes uses `malloc`. Use `enif_alloc` everywhere instead. + == To be implemented * 'SDL_audio.h' |