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authorLoïc Hoguin <[email protected]>2015-10-20 15:58:50 +0200
committerLoïc Hoguin <[email protected]>2015-10-20 15:58:50 +0200
commitcdaf2699bcb6aa0db3440b1d5906f3031e50b2ac (patch)
treef2fb92be90aa98d320471ff338703eef1bb218af /README.md
parent8f19fb094712dd6a871136c8522e0cf87fb3025e (diff)
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Add sdl_keyboard with 3 text input related functions
The following functions were added: * sdl_keyboard:start_text_input() * sdl_keyboard:stop_text_input() * sdl_keyboard:is_text_input_active() Calling sdl_keyboard:stop_text_input() at the beginning of the program allows not receiving unwanted textinput events.
Diffstat (limited to 'README.md')
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1 files changed, 14 insertions, 1 deletions
diff --git a/README.md b/README.md
index 6b98e00..8d538e2 100644
--- a/README.md
+++ b/README.md
@@ -198,7 +198,20 @@ The following tasks remain to be done:
* SDL_RegisterEvents()
* http://hg.libsdl.org/SDL/file/default/include/SDL_keyboard.h
- * We need to implement everything.
+ * We need to implement the following functions:
+ * SDL_GetKeyboardFocus()
+ * SDL_GetKeyboardState()
+ * SDL_GetModState()
+ * SDL_SetModState()
+ * SDL_GetKeyFromScancode()
+ * SDL_GetScancodeFromKey()
+ * SDL_GetScancodeName()
+ * SDL_GetScancodeFromName()
+ * SDL_GetKeyName()
+ * SDL_GetKeyFromName()
+ * SDL_SetTextInputRect()
+ * SDL_HasScreenKeyboardSupport()
+ * SDL_IsScreenKeyboardShown()
* http://hg.libsdl.org/SDL/file/default/include/SDL_keycode.h
* We probably should make it easy to identify keycodes and scancodes.