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author | Loïc Hoguin <[email protected]> | 2014-04-08 10:59:57 +0200 |
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committer | Loïc Hoguin <[email protected]> | 2014-04-08 11:01:03 +0200 |
commit | 424cf7c72829a39f10f1d5e6975118e4348c0379 (patch) | |
tree | 2a6aae87f9daf2a856e87bd0a85c772ced32f48a /c_src/sdl_surface.c | |
parent | f5ecbb3b0282637423b236b2532d3e312cb8b291 (diff) | |
download | esdl2-424cf7c72829a39f10f1d5e6975118e4348c0379.tar.gz esdl2-424cf7c72829a39f10f1d5e6975118e4348c0379.tar.bz2 esdl2-424cf7c72829a39f10f1d5e6975118e4348c0379.zip |
Make the sdl module C code use the main thread
All video operations should be on the main thread, including
initialization. This makes no difference on my system, but
might on others. There is no cost doing this as these functions
are very rarely called, and usually before/after everything else.
Diffstat (limited to 'c_src/sdl_surface.c')
0 files changed, 0 insertions, 0 deletions