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author | Loïc Hoguin <[email protected]> | 2014-04-02 22:41:43 +0200 |
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committer | Loïc Hoguin <[email protected]> | 2014-04-02 22:41:43 +0200 |
commit | 3fca1d3a170ac311fc379b3128be411edc21b0ee (patch) | |
tree | 48127e185c8aa421f494a39cb7fdda32e37dede7 /c_src | |
parent | 953eb8f45bf1fe37fec3e7fd42490d227971bc78 (diff) | |
download | esdl2-3fca1d3a170ac311fc379b3128be411edc21b0ee.tar.gz esdl2-3fca1d3a170ac311fc379b3128be411edc21b0ee.tar.bz2 esdl2-3fca1d3a170ac311fc379b3128be411edc21b0ee.zip |
Add the SDL filesystem functions
The one giving you a safe path to save data is particularly
important for writing games.
Diffstat (limited to 'c_src')
-rw-r--r-- | c_src/esdl2.h | 3 | ||||
-rw-r--r-- | c_src/sdl_filesystem.c | 57 |
2 files changed, 60 insertions, 0 deletions
diff --git a/c_src/esdl2.h b/c_src/esdl2.h index 8024a9d..7af7097 100644 --- a/c_src/esdl2.h +++ b/c_src/esdl2.h @@ -115,6 +115,9 @@ F(set_clipboard_text, 1) \ /* sdl_events */ \ F(poll_event, 0) \ + /* sdl_filesystem */ \ + F(get_base_path, 0) \ + F(get_pref_path, 2) \ /* sdl_power */ \ F(get_power_info, 0) \ /* sdl_renderer */ \ diff --git a/c_src/sdl_filesystem.c b/c_src/sdl_filesystem.c new file mode 100644 index 0000000..cf6c601 --- /dev/null +++ b/c_src/sdl_filesystem.c @@ -0,0 +1,57 @@ +// Copyright (c) 2014, Loïc Hoguin <[email protected]> +// +// Permission to use, copy, modify, and/or distribute this software for any +// purpose with or without fee is hereby granted, provided that the above +// copyright notice and this permission notice appear in all copies. +// +// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES +// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF +// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR +// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES +// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN +// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF +// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. + +#include "esdl2.h" + +// get_base_path + +NIF_FUNCTION(get_base_path) +{ + char* path; + ERL_NIF_TERM term; + + path = SDL_GetBasePath(); + + if (!path) + return sdl_error_tuple(env); + + term = enif_make_string(env, path, ERL_NIF_LATIN1); + + SDL_free(path); + + return term; +} + +// get_pref_path + +NIF_FUNCTION(get_pref_path) +{ + char org[255], app[255]; + char* path; + ERL_NIF_TERM term; + + BADARG_IF(!enif_get_string(env, argv[0], org, 255, ERL_NIF_LATIN1)); + BADARG_IF(!enif_get_string(env, argv[1], app, 255, ERL_NIF_LATIN1)); + + path = SDL_GetPrefPath(org, app); + + if (!path) + return sdl_error_tuple(env); + + term = enif_make_string(env, path, ERL_NIF_LATIN1); + + SDL_free(path); + + return term; +} |