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author | Loïc Hoguin <[email protected]> | 2014-04-07 21:47:45 +0200 |
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committer | Loïc Hoguin <[email protected]> | 2014-04-07 21:47:45 +0200 |
commit | 280b58e6aa3876e42ca0c7215b9d65f44e618520 (patch) | |
tree | 520ee8b296e4f47221f18893a206431d63c27ed0 /examples | |
parent | c6077e4325974ce3fcb700269e6873ac265b334e (diff) | |
download | esdl2-280b58e6aa3876e42ca0c7215b9d65f44e618520.tar.gz esdl2-280b58e6aa3876e42ca0c7215b9d65f44e618520.tar.bz2 esdl2-280b58e6aa3876e42ca0c7215b9d65f44e618520.zip |
Too many bullets were shot in the first part
Thanks alpha blending for letting me see that!
Diffstat (limited to 'examples')
-rw-r--r-- | examples/bullet_engine/bullet_engine.erl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/bullet_engine/bullet_engine.erl b/examples/bullet_engine/bullet_engine.erl index 0006bcd..1fffca6 100644 --- a/examples/bullet_engine/bullet_engine.erl +++ b/examples/bullet_engine/bullet_engine.erl @@ -48,7 +48,7 @@ init_scene() -> {var, w, 31}, {var, x, 0}, {loop, 30, [ - {loop, 18, [ + {loop, 12, [ {fire, [ {set, speed, 2 bsl 16}, {set, dir, x} |