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authorLoïc Hoguin <[email protected]>2017-12-20 20:03:16 +0100
committerLoïc Hoguin <[email protected]>2017-12-20 20:03:16 +0100
commitb0950785e72d9d59c6fd816c01d203ecb083c663 (patch)
tree38cfae31a019ffe7b90d60dea2f6f01c3830e4b3 /examples
parente4f6a3c1f1032f83b25210dea21bbacf4552f8f0 (diff)
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Add the sdl_mouse module implementing half of sdl_mouse.h
The latter half will be part of sdl_cursor. This depends on some changes to nif_helper. The sdl_gl part of the code is probably slithly broken now, the dependency on the window is gone. This will be resolved later on.
Diffstat (limited to 'examples')
-rw-r--r--examples/hello_sdl/hello_sdl.erl2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/hello_sdl/hello_sdl.erl b/examples/hello_sdl/hello_sdl.erl
index 4e06baf..54e0f36 100644
--- a/examples/hello_sdl/hello_sdl.erl
+++ b/examples/hello_sdl/hello_sdl.erl
@@ -4,7 +4,7 @@
-export([run/0]).
run() ->
- spawn_opt(fun init/0, [{scheduler, 0}]).
+ spawn(fun init/0).
init() ->
ok = sdl:start([video]),