aboutsummaryrefslogtreecommitdiffstats
path: root/src/esdl2.erl
diff options
context:
space:
mode:
authorLoïc Hoguin <[email protected]>2014-04-02 22:41:43 +0200
committerLoïc Hoguin <[email protected]>2014-04-02 22:41:43 +0200
commit3fca1d3a170ac311fc379b3128be411edc21b0ee (patch)
tree48127e185c8aa421f494a39cb7fdda32e37dede7 /src/esdl2.erl
parent953eb8f45bf1fe37fec3e7fd42490d227971bc78 (diff)
downloadesdl2-3fca1d3a170ac311fc379b3128be411edc21b0ee.tar.gz
esdl2-3fca1d3a170ac311fc379b3128be411edc21b0ee.tar.bz2
esdl2-3fca1d3a170ac311fc379b3128be411edc21b0ee.zip
Add the SDL filesystem functions
The one giving you a safe path to save data is particularly important for writing games.
Diffstat (limited to 'src/esdl2.erl')
-rw-r--r--src/esdl2.erl12
1 files changed, 12 insertions, 0 deletions
diff --git a/src/esdl2.erl b/src/esdl2.erl
index e6f6738..39ff1e3 100644
--- a/src/esdl2.erl
+++ b/src/esdl2.erl
@@ -30,6 +30,10 @@
%% sdl_events
-export([poll_event/0]).
+%% sdl_filesystem
+-export([get_base_path/0]).
+-export([get_pref_path/2]).
+
%% sdl_power
-export([get_power_info/0]).
@@ -102,6 +106,14 @@ set_clipboard_text(_) ->
poll_event() ->
erlang:nif_error({not_loaded, ?MODULE}).
+%% sdl_filesystem
+
+get_base_path() ->
+ erlang:nif_error({not_loaded, ?MODULE}).
+
+get_pref_path(_, _) ->
+ erlang:nif_error({not_loaded, ?MODULE}).
+
%% sdl_power
get_power_info() ->