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authorLoïc Hoguin <[email protected]>2018-01-03 17:09:52 +0100
committerLoïc Hoguin <[email protected]>2018-01-03 17:09:52 +0100
commit435845af18dead29addb2d88e32bf919011a0a51 (patch)
tree44e1c1e2d34b5613fac6320b2587bce1d97f1032 /vendor/SDL/include/SDL_gesture.h
parentb8c213eaf6183208f87bad4cd583958ae9967cc9 (diff)
downloadesdl2-435845af18dead29addb2d88e32bf919011a0a51.tar.gz
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Add the 2.0.7 SDL include files
This will be helpful to determine exactly what we implement, to provide some sort of documentation and help figure out what's new in more recent SDL versions.
Diffstat (limited to 'vendor/SDL/include/SDL_gesture.h')
-rw-r--r--vendor/SDL/include/SDL_gesture.h87
1 files changed, 87 insertions, 0 deletions
diff --git a/vendor/SDL/include/SDL_gesture.h b/vendor/SDL/include/SDL_gesture.h
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+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2017 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_gesture.h
+ *
+ * Include file for SDL gesture event handling.
+ */
+
+#ifndef SDL_gesture_h_
+#define SDL_gesture_h_
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_video.h"
+
+#include "SDL_touch.h"
+
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef Sint64 SDL_GestureID;
+
+/* Function prototypes */
+
+/**
+ * \brief Begin Recording a gesture on the specified touch, or all touches (-1)
+ *
+ *
+ */
+extern DECLSPEC int SDLCALL SDL_RecordGesture(SDL_TouchID touchId);
+
+
+/**
+ * \brief Save all currently loaded Dollar Gesture templates
+ *
+ *
+ */
+extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst);
+
+/**
+ * \brief Save a currently loaded Dollar Gesture template
+ *
+ *
+ */
+extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst);
+
+
+/**
+ * \brief Load Dollar Gesture templates from a file
+ *
+ *
+ */
+extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_gesture_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */