diff options
Diffstat (limited to 'README.asciidoc')
-rw-r--r-- | README.asciidoc | 34 |
1 files changed, 14 insertions, 20 deletions
diff --git a/README.asciidoc b/README.asciidoc index dbd6943..163e813 100644 --- a/README.asciidoc +++ b/README.asciidoc @@ -61,30 +61,25 @@ corresponding to the public headers. ** `SDL_EventState` and `SDL_GetEventState` ** `SDL_RegisterEvents` * 'SDL_hints.h': We only have a proof of concept callback system. +* 'SDL_pixels.h': Only the pixel format enum and conversion function is defined. * 'SDL_rect.h': Everything is missing except the map to point/rect conversion functions. * 'SDL_render.h': The following elements are missing: ** `SDL_TextureAccess` enum ** `SDL_TextureModulate` enum -** `SDL_GetNumRenderDrivers` -** `SDL_GetRenderDriverInfo` ** `SDL_CreateWindowAndRenderer` is currently located in `sdl_window`. Move it? -** `SDL_CreateSoftwareRenderer` -** `SDL_GetRenderer` -** `SDL_GetRendererInfo` -** `SDL_CreateTexture` -** `SDL_QueryTexture` -** `SDL_UpdateTexture` -** `SDL_UpdateYUVTexture` -** `SDL_LockTexture` -** `SDL_UnlockTexture` -** `SDL_SetRenderTarget` -** `SDL_GetRenderTarget` -** `SDL_RenderSetIntegerScale` -** `SDL_RenderGetIntegerScale` -** `SDL_RenderIsClipEnabled` -** `SDL_RenderReadPixels` -** `SDL_GL_BindTexture` -** `SDL_GL_UnbindTexture` +** `SDL_CreateSoftwareRenderer` (renderer) +** `SDL_CreateTexture` (texture) +** `SDL_QueryTexture` (texture) +** `SDL_UpdateTexture` (texture) +** `SDL_UpdateYUVTexture` (texture) +** `SDL_LockTexture` (texture) +** `SDL_UnlockTexture` (texture) +** `SDL_SetRenderTarget` (renderer) +** `SDL_GetRenderTarget` (renderer) +** `SDL_RenderIsClipEnabled` (renderer) +** `SDL_RenderReadPixels` (renderer) +** `SDL_GL_BindTexture` (gl) +** `SDL_GL_UnbindTexture` (gl) * 'SDL_stdinc.h': SDL_bool is implemented in 'sdl_bool.c'. Do we need anything else? * 'SDL_surface.h': Only surface creation (via `IMG_Load`) and destruction is implemented. Might be better to move IMG_* functions in their own space. * 'SDL_version.h': `SDL_GetRevisionNumber` must be implemented. The macros may also be useful. @@ -154,7 +149,6 @@ corresponding to the public headers. * 'SDL_haptic.h' * 'SDL_joystick.h' * 'SDL_messagebox.h' -* 'SDL_pixels.h' * 'SDL_rwops.h' (unclear if we need it) * 'SDL_shape.h' * 'SDL_system.h' |