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-rw-r--r--c_src/esdl2_windows.c97
1 files changed, 97 insertions, 0 deletions
diff --git a/c_src/esdl2_windows.c b/c_src/esdl2_windows.c
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+++ b/c_src/esdl2_windows.c
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+// Copyright (c) 2017, Loïc Hoguin <[email protected]>
+//
+// Permission to use, copy, modify, and/or distribute this software for any
+// purpose with or without fee is hereby granted, provided that the above
+// copyright notice and this permission notice appear in all copies.
+//
+// THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
+// WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
+// MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
+// ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
+// WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
+// ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+// OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+
+#include "esdl2.h"
+#include <sys/queue.h>
+
+struct esdl2_window {
+ LIST_ENTRY(esdl2_window) entries;
+
+ SDL_Window* window;
+ obj_Window* res;
+};
+
+static LIST_HEAD(esdl2_window_list, esdl2_window) windows;
+
+void esdl2_windows_init()
+{
+ LIST_INIT(&windows);
+}
+
+void esdl2_windows_insert(SDL_Window* window, obj_Window* res)
+{
+ struct esdl2_window* item;
+
+ item = malloc(sizeof(struct esdl2_window));
+ item->window = window;
+ item->res = res;
+
+ LIST_INSERT_HEAD(&windows, item, entries);
+}
+
+struct esdl2_window* esdl2_windows_find_entry(SDL_Window* window);
+
+struct esdl2_window* esdl2_windows_find_entry(SDL_Window* window)
+{
+ struct esdl2_window* head;
+
+ head = LIST_FIRST(&windows);
+ while (head != NULL) {
+ if (head->window == window)
+ return head;
+
+ head = LIST_NEXT(head, entries);
+ }
+
+ return NULL;
+}
+
+ERL_NIF_TERM esdl2_windows_find(ErlNifEnv* env, SDL_Window* window)
+{
+ struct esdl2_window* entry;
+ ERL_NIF_TERM term;
+
+ entry = esdl2_windows_find_entry(window);
+
+ if (entry == NULL)
+ return atom_undefined;
+
+ term = enif_make_resource(env, entry->res);
+
+ return term;
+}
+
+void esdl2_windows_remove(SDL_Window* window)
+{
+ struct esdl2_window* entry;
+
+ entry = esdl2_windows_find_entry(window);
+
+ if (entry == NULL)
+ return;
+
+ LIST_REMOVE(entry, entries);
+}
+
+void esdl2_windows_free()
+{
+ struct esdl2_window *head, *next;
+
+ head = LIST_FIRST(&windows);
+ while (head != NULL) {
+ next = LIST_NEXT(head, entries);
+ free(head);
+ head = next;
+ }
+}