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+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2017 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_surface.h
+ *
+ * Header file for ::SDL_Surface definition and management functions.
+ */
+
+#ifndef SDL_surface_h_
+#define SDL_surface_h_
+
+#include "SDL_stdinc.h"
+#include "SDL_pixels.h"
+#include "SDL_rect.h"
+#include "SDL_blendmode.h"
+#include "SDL_rwops.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \name Surface flags
+ *
+ * These are the currently supported flags for the ::SDL_Surface.
+ *
+ * \internal
+ * Used internally (read-only).
+ */
+/* @{ */
+#define SDL_SWSURFACE 0 /**< Just here for compatibility */
+#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
+#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
+#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
+/* @} *//* Surface flags */
+
+/**
+ * Evaluates to true if the surface needs to be locked before access.
+ */
+#define SDL_MUSTLOCK(S) (((S)->flags & SDL_RLEACCEL) != 0)
+
+/**
+ * \brief A collection of pixels used in software blitting.
+ *
+ * \note This structure should be treated as read-only, except for \c pixels,
+ * which, if not NULL, contains the raw pixel data for the surface.
+ */
+typedef struct SDL_Surface
+{
+ Uint32 flags; /**< Read-only */
+ SDL_PixelFormat *format; /**< Read-only */
+ int w, h; /**< Read-only */
+ int pitch; /**< Read-only */
+ void *pixels; /**< Read-write */
+
+ /** Application data associated with the surface */
+ void *userdata; /**< Read-write */
+
+ /** information needed for surfaces requiring locks */
+ int locked; /**< Read-only */
+ void *lock_data; /**< Read-only */
+
+ /** clipping information */
+ SDL_Rect clip_rect; /**< Read-only */
+
+ /** info for fast blit mapping to other surfaces */
+ struct SDL_BlitMap *map; /**< Private */
+
+ /** Reference count -- used when freeing surface */
+ int refcount; /**< Read-mostly */
+} SDL_Surface;
+
+/**
+ * \brief The type of function used for surface blitting functions.
+ */
+typedef int (SDLCALL *SDL_blit) (struct SDL_Surface * src, SDL_Rect * srcrect,
+ struct SDL_Surface * dst, SDL_Rect * dstrect);
+
+/**
+ * Allocate and free an RGB surface.
+ *
+ * If the depth is 4 or 8 bits, an empty palette is allocated for the surface.
+ * If the depth is greater than 8 bits, the pixel format is set using the
+ * flags '[RGB]mask'.
+ *
+ * If the function runs out of memory, it will return NULL.
+ *
+ * \param flags The \c flags are obsolete and should be set to 0.
+ * \param width The width in pixels of the surface to create.
+ * \param height The height in pixels of the surface to create.
+ * \param depth The depth in bits of the surface to create.
+ * \param Rmask The red mask of the surface to create.
+ * \param Gmask The green mask of the surface to create.
+ * \param Bmask The blue mask of the surface to create.
+ * \param Amask The alpha mask of the surface to create.
+ */
+extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurface
+ (Uint32 flags, int width, int height, int depth,
+ Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask);
+
+/* !!! FIXME for 2.1: why does this ask for depth? Format provides that. */
+extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormat
+ (Uint32 flags, int width, int height, int depth, Uint32 format);
+
+extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
+ int width,
+ int height,
+ int depth,
+ int pitch,
+ Uint32 Rmask,
+ Uint32 Gmask,
+ Uint32 Bmask,
+ Uint32 Amask);
+extern DECLSPEC SDL_Surface *SDLCALL SDL_CreateRGBSurfaceWithFormatFrom
+ (void *pixels, int width, int height, int depth, int pitch, Uint32 format);
+extern DECLSPEC void SDLCALL SDL_FreeSurface(SDL_Surface * surface);
+
+/**
+ * \brief Set the palette used by a surface.
+ *
+ * \return 0, or -1 if the surface format doesn't use a palette.
+ *
+ * \note A single palette can be shared with many surfaces.
+ */
+extern DECLSPEC int SDLCALL SDL_SetSurfacePalette(SDL_Surface * surface,
+ SDL_Palette * palette);
+
+/**
+ * \brief Sets up a surface for directly accessing the pixels.
+ *
+ * Between calls to SDL_LockSurface() / SDL_UnlockSurface(), you can write
+ * to and read from \c surface->pixels, using the pixel format stored in
+ * \c surface->format. Once you are done accessing the surface, you should
+ * use SDL_UnlockSurface() to release it.
+ *
+ * Not all surfaces require locking. If SDL_MUSTLOCK(surface) evaluates
+ * to 0, then you can read and write to the surface at any time, and the
+ * pixel format of the surface will not change.
+ *
+ * No operating system or library calls should be made between lock/unlock
+ * pairs, as critical system locks may be held during this time.
+ *
+ * SDL_LockSurface() returns 0, or -1 if the surface couldn't be locked.
+ *
+ * \sa SDL_UnlockSurface()
+ */
+extern DECLSPEC int SDLCALL SDL_LockSurface(SDL_Surface * surface);
+/** \sa SDL_LockSurface() */
+extern DECLSPEC void SDLCALL SDL_UnlockSurface(SDL_Surface * surface);
+
+/**
+ * Load a surface from a seekable SDL data stream (memory or file).
+ *
+ * If \c freesrc is non-zero, the stream will be closed after being read.
+ *
+ * The new surface should be freed with SDL_FreeSurface().
+ *
+ * \return the new surface, or NULL if there was an error.
+ */
+extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
+ int freesrc);
+
+/**
+ * Load a surface from a file.
+ *
+ * Convenience macro.
+ */
+#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_RWFromFile(file, "rb"), 1)
+
+/**
+ * Save a surface to a seekable SDL data stream (memory or file).
+ *
+ * Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the
+ * BMP directly. Other RGB formats with 8-bit or higher get converted to a
+ * 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit
+ * surface before they are saved. YUV and paletted 1-bit and 4-bit formats are
+ * not supported.
+ *
+ * If \c freedst is non-zero, the stream will be closed after being written.
+ *
+ * \return 0 if successful or -1 if there was an error.
+ */
+extern DECLSPEC int SDLCALL SDL_SaveBMP_RW
+ (SDL_Surface * surface, SDL_RWops * dst, int freedst);
+
+/**
+ * Save a surface to a file.
+ *
+ * Convenience macro.
+ */
+#define SDL_SaveBMP(surface, file) \
+ SDL_SaveBMP_RW(surface, SDL_RWFromFile(file, "wb"), 1)
+
+/**
+ * \brief Sets the RLE acceleration hint for a surface.
+ *
+ * \return 0 on success, or -1 if the surface is not valid
+ *
+ * \note If RLE is enabled, colorkey and alpha blending blits are much faster,
+ * but the surface must be locked before directly accessing the pixels.
+ */
+extern DECLSPEC int SDLCALL SDL_SetSurfaceRLE(SDL_Surface * surface,
+ int flag);
+
+/**
+ * \brief Sets the color key (transparent pixel) in a blittable surface.
+ *
+ * \param surface The surface to update
+ * \param flag Non-zero to enable colorkey and 0 to disable colorkey
+ * \param key The transparent pixel in the native surface format
+ *
+ * \return 0 on success, or -1 if the surface is not valid
+ *
+ * You can pass SDL_RLEACCEL to enable RLE accelerated blits.
+ */
+extern DECLSPEC int SDLCALL SDL_SetColorKey(SDL_Surface * surface,
+ int flag, Uint32 key);
+
+/**
+ * \brief Gets the color key (transparent pixel) in a blittable surface.
+ *
+ * \param surface The surface to update
+ * \param key A pointer filled in with the transparent pixel in the native
+ * surface format
+ *
+ * \return 0 on success, or -1 if the surface is not valid or colorkey is not
+ * enabled.
+ */
+extern DECLSPEC int SDLCALL SDL_GetColorKey(SDL_Surface * surface,
+ Uint32 * key);
+
+/**
+ * \brief Set an additional color value used in blit operations.
+ *
+ * \param surface The surface to update.
+ * \param r The red color value multiplied into blit operations.
+ * \param g The green color value multiplied into blit operations.
+ * \param b The blue color value multiplied into blit operations.
+ *
+ * \return 0 on success, or -1 if the surface is not valid.
+ *
+ * \sa SDL_GetSurfaceColorMod()
+ */
+extern DECLSPEC int SDLCALL SDL_SetSurfaceColorMod(SDL_Surface * surface,
+ Uint8 r, Uint8 g, Uint8 b);
+
+
+/**
+ * \brief Get the additional color value used in blit operations.
+ *
+ * \param surface The surface to query.
+ * \param r A pointer filled in with the current red color value.
+ * \param g A pointer filled in with the current green color value.
+ * \param b A pointer filled in with the current blue color value.
+ *
+ * \return 0 on success, or -1 if the surface is not valid.
+ *
+ * \sa SDL_SetSurfaceColorMod()
+ */
+extern DECLSPEC int SDLCALL SDL_GetSurfaceColorMod(SDL_Surface * surface,
+ Uint8 * r, Uint8 * g,
+ Uint8 * b);
+
+/**
+ * \brief Set an additional alpha value used in blit operations.
+ *
+ * \param surface The surface to update.
+ * \param alpha The alpha value multiplied into blit operations.
+ *
+ * \return 0 on success, or -1 if the surface is not valid.
+ *
+ * \sa SDL_GetSurfaceAlphaMod()
+ */
+extern DECLSPEC int SDLCALL SDL_SetSurfaceAlphaMod(SDL_Surface * surface,
+ Uint8 alpha);
+
+/**
+ * \brief Get the additional alpha value used in blit operations.
+ *
+ * \param surface The surface to query.
+ * \param alpha A pointer filled in with the current alpha value.
+ *
+ * \return 0 on success, or -1 if the surface is not valid.
+ *
+ * \sa SDL_SetSurfaceAlphaMod()
+ */
+extern DECLSPEC int SDLCALL SDL_GetSurfaceAlphaMod(SDL_Surface * surface,
+ Uint8 * alpha);
+
+/**
+ * \brief Set the blend mode used for blit operations.
+ *
+ * \param surface The surface to update.
+ * \param blendMode ::SDL_BlendMode to use for blit blending.
+ *
+ * \return 0 on success, or -1 if the parameters are not valid.
+ *
+ * \sa SDL_GetSurfaceBlendMode()
+ */
+extern DECLSPEC int SDLCALL SDL_SetSurfaceBlendMode(SDL_Surface * surface,
+ SDL_BlendMode blendMode);
+
+/**
+ * \brief Get the blend mode used for blit operations.
+ *
+ * \param surface The surface to query.
+ * \param blendMode A pointer filled in with the current blend mode.
+ *
+ * \return 0 on success, or -1 if the surface is not valid.
+ *
+ * \sa SDL_SetSurfaceBlendMode()
+ */
+extern DECLSPEC int SDLCALL SDL_GetSurfaceBlendMode(SDL_Surface * surface,
+ SDL_BlendMode *blendMode);
+
+/**
+ * Sets the clipping rectangle for the destination surface in a blit.
+ *
+ * If the clip rectangle is NULL, clipping will be disabled.
+ *
+ * If the clip rectangle doesn't intersect the surface, the function will
+ * return SDL_FALSE and blits will be completely clipped. Otherwise the
+ * function returns SDL_TRUE and blits to the surface will be clipped to
+ * the intersection of the surface area and the clipping rectangle.
+ *
+ * Note that blits are automatically clipped to the edges of the source
+ * and destination surfaces.
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_SetClipRect(SDL_Surface * surface,
+ const SDL_Rect * rect);
+
+/**
+ * Gets the clipping rectangle for the destination surface in a blit.
+ *
+ * \c rect must be a pointer to a valid rectangle which will be filled
+ * with the correct values.
+ */
+extern DECLSPEC void SDLCALL SDL_GetClipRect(SDL_Surface * surface,
+ SDL_Rect * rect);
+
+/*
+ * Creates a new surface identical to the existing surface
+ */
+extern DECLSPEC SDL_Surface *SDLCALL SDL_DuplicateSurface(SDL_Surface * surface);
+
+/**
+ * Creates a new surface of the specified format, and then copies and maps
+ * the given surface to it so the blit of the converted surface will be as
+ * fast as possible. If this function fails, it returns NULL.
+ *
+ * The \c flags parameter is passed to SDL_CreateRGBSurface() and has those
+ * semantics. You can also pass ::SDL_RLEACCEL in the flags parameter and
+ * SDL will try to RLE accelerate colorkey and alpha blits in the resulting
+ * surface.
+ */
+extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurface
+ (SDL_Surface * src, const SDL_PixelFormat * fmt, Uint32 flags);
+extern DECLSPEC SDL_Surface *SDLCALL SDL_ConvertSurfaceFormat
+ (SDL_Surface * src, Uint32 pixel_format, Uint32 flags);
+
+/**
+ * \brief Copy a block of pixels of one format to another format
+ *
+ * \return 0 on success, or -1 if there was an error
+ */
+extern DECLSPEC int SDLCALL SDL_ConvertPixels(int width, int height,
+ Uint32 src_format,
+ const void * src, int src_pitch,
+ Uint32 dst_format,
+ void * dst, int dst_pitch);
+
+/**
+ * Performs a fast fill of the given rectangle with \c color.
+ *
+ * If \c rect is NULL, the whole surface will be filled with \c color.
+ *
+ * The color should be a pixel of the format used by the surface, and
+ * can be generated by the SDL_MapRGB() function.
+ *
+ * \return 0 on success, or -1 on error.
+ */
+extern DECLSPEC int SDLCALL SDL_FillRect
+ (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
+extern DECLSPEC int SDLCALL SDL_FillRects
+ (SDL_Surface * dst, const SDL_Rect * rects, int count, Uint32 color);
+
+/**
+ * Performs a fast blit from the source surface to the destination surface.
+ *
+ * This assumes that the source and destination rectangles are
+ * the same size. If either \c srcrect or \c dstrect are NULL, the entire
+ * surface (\c src or \c dst) is copied. The final blit rectangles are saved
+ * in \c srcrect and \c dstrect after all clipping is performed.
+ *
+ * \return If the blit is successful, it returns 0, otherwise it returns -1.
+ *
+ * The blit function should not be called on a locked surface.
+ *
+ * The blit semantics for surfaces with and without blending and colorkey
+ * are defined as follows:
+ * \verbatim
+ RGBA->RGB:
+ Source surface blend mode set to SDL_BLENDMODE_BLEND:
+ alpha-blend (using the source alpha-channel and per-surface alpha)
+ SDL_SRCCOLORKEY ignored.
+ Source surface blend mode set to SDL_BLENDMODE_NONE:
+ copy RGB.
+ if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ RGB values of the source color key, ignoring alpha in the
+ comparison.
+
+ RGB->RGBA:
+ Source surface blend mode set to SDL_BLENDMODE_BLEND:
+ alpha-blend (using the source per-surface alpha)
+ Source surface blend mode set to SDL_BLENDMODE_NONE:
+ copy RGB, set destination alpha to source per-surface alpha value.
+ both:
+ if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ source color key.
+
+ RGBA->RGBA:
+ Source surface blend mode set to SDL_BLENDMODE_BLEND:
+ alpha-blend (using the source alpha-channel and per-surface alpha)
+ SDL_SRCCOLORKEY ignored.
+ Source surface blend mode set to SDL_BLENDMODE_NONE:
+ copy all of RGBA to the destination.
+ if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ RGB values of the source color key, ignoring alpha in the
+ comparison.
+
+ RGB->RGB:
+ Source surface blend mode set to SDL_BLENDMODE_BLEND:
+ alpha-blend (using the source per-surface alpha)
+ Source surface blend mode set to SDL_BLENDMODE_NONE:
+ copy RGB.
+ both:
+ if SDL_SRCCOLORKEY set, only copy the pixels matching the
+ source color key.
+ \endverbatim
+ *
+ * You should call SDL_BlitSurface() unless you know exactly how SDL
+ * blitting works internally and how to use the other blit functions.
+ */
+#define SDL_BlitSurface SDL_UpperBlit
+
+/**
+ * This is the public blit function, SDL_BlitSurface(), and it performs
+ * rectangle validation and clipping before passing it to SDL_LowerBlit()
+ */
+extern DECLSPEC int SDLCALL SDL_UpperBlit
+ (SDL_Surface * src, const SDL_Rect * srcrect,
+ SDL_Surface * dst, SDL_Rect * dstrect);
+
+/**
+ * This is a semi-private blit function and it performs low-level surface
+ * blitting only.
+ */
+extern DECLSPEC int SDLCALL SDL_LowerBlit
+ (SDL_Surface * src, SDL_Rect * srcrect,
+ SDL_Surface * dst, SDL_Rect * dstrect);
+
+/**
+ * \brief Perform a fast, low quality, stretch blit between two surfaces of the
+ * same pixel format.
+ *
+ * \note This function uses a static buffer, and is not thread-safe.
+ */
+extern DECLSPEC int SDLCALL SDL_SoftStretch(SDL_Surface * src,
+ const SDL_Rect * srcrect,
+ SDL_Surface * dst,
+ const SDL_Rect * dstrect);
+
+#define SDL_BlitScaled SDL_UpperBlitScaled
+
+/**
+ * This is the public scaled blit function, SDL_BlitScaled(), and it performs
+ * rectangle validation and clipping before passing it to SDL_LowerBlitScaled()
+ */
+extern DECLSPEC int SDLCALL SDL_UpperBlitScaled
+ (SDL_Surface * src, const SDL_Rect * srcrect,
+ SDL_Surface * dst, SDL_Rect * dstrect);
+
+/**
+ * This is a semi-private blit function and it performs low-level surface
+ * scaled blitting only.
+ */
+extern DECLSPEC int SDLCALL SDL_LowerBlitScaled
+ (SDL_Surface * src, SDL_Rect * srcrect,
+ SDL_Surface * dst, SDL_Rect * dstrect);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_surface_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */