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-rw-r--r--vendor/SDL/include/SDL_syswm.h324
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diff --git a/vendor/SDL/include/SDL_syswm.h b/vendor/SDL/include/SDL_syswm.h
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+/*
+ Simple DirectMedia Layer
+ Copyright (C) 1997-2017 Sam Lantinga <[email protected]>
+
+ This software is provided 'as-is', without any express or implied
+ warranty. In no event will the authors be held liable for any damages
+ arising from the use of this software.
+
+ Permission is granted to anyone to use this software for any purpose,
+ including commercial applications, and to alter it and redistribute it
+ freely, subject to the following restrictions:
+
+ 1. The origin of this software must not be misrepresented; you must not
+ claim that you wrote the original software. If you use this software
+ in a product, an acknowledgment in the product documentation would be
+ appreciated but is not required.
+ 2. Altered source versions must be plainly marked as such, and must not be
+ misrepresented as being the original software.
+ 3. This notice may not be removed or altered from any source distribution.
+*/
+
+/**
+ * \file SDL_syswm.h
+ *
+ * Include file for SDL custom system window manager hooks.
+ */
+
+#ifndef SDL_syswm_h_
+#define SDL_syswm_h_
+
+#include "SDL_stdinc.h"
+#include "SDL_error.h"
+#include "SDL_video.h"
+#include "SDL_version.h"
+
+#include "begin_code.h"
+/* Set up for C function definitions, even when using C++ */
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * \file SDL_syswm.h
+ *
+ * Your application has access to a special type of event ::SDL_SYSWMEVENT,
+ * which contains window-manager specific information and arrives whenever
+ * an unhandled window event occurs. This event is ignored by default, but
+ * you can enable it with SDL_EventState().
+ */
+#ifdef SDL_PROTOTYPES_ONLY
+struct SDL_SysWMinfo;
+#else
+
+#if defined(SDL_VIDEO_DRIVER_WINDOWS)
+#ifndef WIN32_LEAN_AND_MEAN
+#define WIN32_LEAN_AND_MEAN
+#endif
+#include <windows.h>
+#endif
+
+#if defined(SDL_VIDEO_DRIVER_WINRT)
+#include <Inspectable.h>
+#endif
+
+/* This is the structure for custom window manager events */
+#if defined(SDL_VIDEO_DRIVER_X11)
+#if defined(__APPLE__) && defined(__MACH__)
+/* conflicts with Quickdraw.h */
+#define Cursor X11Cursor
+#endif
+
+#include <X11/Xlib.h>
+#include <X11/Xatom.h>
+
+#if defined(__APPLE__) && defined(__MACH__)
+/* matches the re-define above */
+#undef Cursor
+#endif
+
+#endif /* defined(SDL_VIDEO_DRIVER_X11) */
+
+#if defined(SDL_VIDEO_DRIVER_DIRECTFB)
+#include <directfb.h>
+#endif
+
+#if defined(SDL_VIDEO_DRIVER_COCOA)
+#ifdef __OBJC__
+@class NSWindow;
+#else
+typedef struct _NSWindow NSWindow;
+#endif
+#endif
+
+#if defined(SDL_VIDEO_DRIVER_UIKIT)
+#ifdef __OBJC__
+#include <UIKit/UIKit.h>
+#else
+typedef struct _UIWindow UIWindow;
+typedef struct _UIViewController UIViewController;
+#endif
+typedef Uint32 GLuint;
+#endif
+
+#if defined(SDL_VIDEO_DRIVER_ANDROID)
+typedef struct ANativeWindow ANativeWindow;
+typedef void *EGLSurface;
+#endif
+
+#if defined(SDL_VIDEO_DRIVER_VIVANTE)
+#include "SDL_egl.h"
+#endif
+
+/**
+ * These are the various supported windowing subsystems
+ */
+typedef enum
+{
+ SDL_SYSWM_UNKNOWN,
+ SDL_SYSWM_WINDOWS,
+ SDL_SYSWM_X11,
+ SDL_SYSWM_DIRECTFB,
+ SDL_SYSWM_COCOA,
+ SDL_SYSWM_UIKIT,
+ SDL_SYSWM_WAYLAND,
+ SDL_SYSWM_MIR,
+ SDL_SYSWM_WINRT,
+ SDL_SYSWM_ANDROID,
+ SDL_SYSWM_VIVANTE,
+ SDL_SYSWM_OS2
+} SDL_SYSWM_TYPE;
+
+/**
+ * The custom event structure.
+ */
+struct SDL_SysWMmsg
+{
+ SDL_version version;
+ SDL_SYSWM_TYPE subsystem;
+ union
+ {
+#if defined(SDL_VIDEO_DRIVER_WINDOWS)
+ struct {
+ HWND hwnd; /**< The window for the message */
+ UINT msg; /**< The type of message */
+ WPARAM wParam; /**< WORD message parameter */
+ LPARAM lParam; /**< LONG message parameter */
+ } win;
+#endif
+#if defined(SDL_VIDEO_DRIVER_X11)
+ struct {
+ XEvent event;
+ } x11;
+#endif
+#if defined(SDL_VIDEO_DRIVER_DIRECTFB)
+ struct {
+ DFBEvent event;
+ } dfb;
+#endif
+#if defined(SDL_VIDEO_DRIVER_COCOA)
+ struct
+ {
+ /* Latest version of Xcode clang complains about empty structs in C v. C++:
+ error: empty struct has size 0 in C, size 1 in C++
+ */
+ int dummy;
+ /* No Cocoa window events yet */
+ } cocoa;
+#endif
+#if defined(SDL_VIDEO_DRIVER_UIKIT)
+ struct
+ {
+ int dummy;
+ /* No UIKit window events yet */
+ } uikit;
+#endif
+#if defined(SDL_VIDEO_DRIVER_VIVANTE)
+ struct
+ {
+ int dummy;
+ /* No Vivante window events yet */
+ } vivante;
+#endif
+ /* Can't have an empty union */
+ int dummy;
+ } msg;
+};
+
+/**
+ * The custom window manager information structure.
+ *
+ * When this structure is returned, it holds information about which
+ * low level system it is using, and will be one of SDL_SYSWM_TYPE.
+ */
+struct SDL_SysWMinfo
+{
+ SDL_version version;
+ SDL_SYSWM_TYPE subsystem;
+ union
+ {
+#if defined(SDL_VIDEO_DRIVER_WINDOWS)
+ struct
+ {
+ HWND window; /**< The window handle */
+ HDC hdc; /**< The window device context */
+ HINSTANCE hinstance; /**< The instance handle */
+ } win;
+#endif
+#if defined(SDL_VIDEO_DRIVER_WINRT)
+ struct
+ {
+ IInspectable * window; /**< The WinRT CoreWindow */
+ } winrt;
+#endif
+#if defined(SDL_VIDEO_DRIVER_X11)
+ struct
+ {
+ Display *display; /**< The X11 display */
+ Window window; /**< The X11 window */
+ } x11;
+#endif
+#if defined(SDL_VIDEO_DRIVER_DIRECTFB)
+ struct
+ {
+ IDirectFB *dfb; /**< The directfb main interface */
+ IDirectFBWindow *window; /**< The directfb window handle */
+ IDirectFBSurface *surface; /**< The directfb client surface */
+ } dfb;
+#endif
+#if defined(SDL_VIDEO_DRIVER_COCOA)
+ struct
+ {
+#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
+ NSWindow __unsafe_unretained *window; /**< The Cocoa window */
+#else
+ NSWindow *window; /**< The Cocoa window */
+#endif
+ } cocoa;
+#endif
+#if defined(SDL_VIDEO_DRIVER_UIKIT)
+ struct
+ {
+#if defined(__OBJC__) && defined(__has_feature) && __has_feature(objc_arc)
+ UIWindow __unsafe_unretained *window; /**< The UIKit window */
+#else
+ UIWindow *window; /**< The UIKit window */
+#endif
+ GLuint framebuffer; /**< The GL view's Framebuffer Object. It must be bound when rendering to the screen using GL. */
+ GLuint colorbuffer; /**< The GL view's color Renderbuffer Object. It must be bound when SDL_GL_SwapWindow is called. */
+ GLuint resolveFramebuffer; /**< The Framebuffer Object which holds the resolve color Renderbuffer, when MSAA is used. */
+ } uikit;
+#endif
+#if defined(SDL_VIDEO_DRIVER_WAYLAND)
+ struct
+ {
+ struct wl_display *display; /**< Wayland display */
+ struct wl_surface *surface; /**< Wayland surface */
+ struct wl_shell_surface *shell_surface; /**< Wayland shell_surface (window manager handle) */
+ } wl;
+#endif
+#if defined(SDL_VIDEO_DRIVER_MIR)
+ struct
+ {
+ struct MirConnection *connection; /**< Mir display server connection */
+ struct MirSurface *surface; /**< Mir surface */
+ } mir;
+#endif
+
+#if defined(SDL_VIDEO_DRIVER_ANDROID)
+ struct
+ {
+ ANativeWindow *window;
+ EGLSurface surface;
+ } android;
+#endif
+
+#if defined(SDL_VIDEO_DRIVER_VIVANTE)
+ struct
+ {
+ EGLNativeDisplayType display;
+ EGLNativeWindowType window;
+ } vivante;
+#endif
+
+ /* Make sure this union is always 64 bytes (8 64-bit pointers). */
+ /* Be careful not to overflow this if you add a new target! */
+ Uint8 dummy[64];
+ } info;
+};
+
+#endif /* SDL_PROTOTYPES_ONLY */
+
+typedef struct SDL_SysWMinfo SDL_SysWMinfo;
+
+/* Function prototypes */
+/**
+ * \brief This function allows access to driver-dependent window information.
+ *
+ * \param window The window about which information is being requested
+ * \param info This structure must be initialized with the SDL version, and is
+ * then filled in with information about the given window.
+ *
+ * \return SDL_TRUE if the function is implemented and the version member of
+ * the \c info struct is valid, SDL_FALSE otherwise.
+ *
+ * You typically use this function like this:
+ * \code
+ * SDL_SysWMinfo info;
+ * SDL_VERSION(&info.version);
+ * if ( SDL_GetWindowWMInfo(window, &info) ) { ... }
+ * \endcode
+ */
+extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowWMInfo(SDL_Window * window,
+ SDL_SysWMinfo * info);
+
+
+/* Ends C function definitions when using C++ */
+#ifdef __cplusplus
+}
+#endif
+#include "close_code.h"
+
+#endif /* SDL_syswm_h_ */
+
+/* vi: set ts=4 sw=4 expandtab: */