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path: root/c_src/nif_helpers.h
AgeCommit message (Collapse)Author
2017-05-02Move nif_helpers into their own projectLoïc Hoguin
2017-04-19Improve C++ compatibilityLoïc Hoguin
Changes imported from a customer project.
2017-04-19Fix warnings in preparation for splitting nif_helpers outLoïc Hoguin
2015-10-20Don't crash on code reloadingLoïc Hoguin
2015-10-20We are in 2015Loïc Hoguin
2015-10-17Fix various warnings from recent GCCLoïc Hoguin
2014-05-01Make sure the window is never released before the rendererLoïc Hoguin
Tentative fix for an OSX VM crash when the owner process dies.
2014-04-04Use enif_is_identical for comparing atoms instead of strcmpLoïc Hoguin
Requires us to create more atoms at startup but makes things much simpler and potentially safer and faster.
2014-04-03Add sdl_window:set_fullscreen/2Loïc Hoguin
2014-04-02Add a bullet engine exampleLoïc Hoguin
A function sdl_renderer:set_logical_size/3 has been added. All the functions relative to the window, the renderer, textures and events now run in a separate thread inside the NIF. A few helper functions and macros have been added in order to abstract this out. The code reads like it is doing call or cast to the main thread. In the case of call, the result is then sent back to the calling process as a message (Erlang side catches it directly before returning). The functions relative to SDL init and surfaces have not been threaded yet. It may still be needed from the point of view of SDL or Erlang, but it seems to work fine as it is so they were left alone for now. The bullet example originally came from my submission to Spawnfest 2011, and has been reactualized to work with a modern Erlang, and SDL2.
2014-03-18Initial commitLoïc Hoguin