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authorLoïc Hoguin <[email protected]>2017-10-03 13:39:41 +0200
committerLoïc Hoguin <[email protected]>2017-10-03 13:39:41 +0200
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@@ -7,7 +7,7 @@
<meta name="description" content="">
<meta name="author" content="Loïc Hoguin based on a design from (Soft10) Pol Cámara">
- <meta name="generator" content="Hugo 0.17" />
+ <meta name="generator" content="Hugo 0.26" />
<title>Nine Nines: On open source</title>
@@ -74,123 +74,123 @@
</p>
</header>
-<div class="paragraph"><p>Last week I read a great article
-<a href="http://videlalvaro.github.io/2014/08/on-contributing-to-opensource.html">on
-contributing to open source</a> by Alvaro Videla. He makes
-many great points and I am in agreement with most of it.
-This made me want to properly explain my point of view with
-regard to open source and contributions. Unlike most open
-source evangelism articles I will not talk about ideals or
-any of that crap, but rather my personal feelings and
-experience.</p></div>
-<div class="paragraph"><p>I have been doing open source work for quite some time.
-My very first open source project was a graphics driver
-for (the very early version of) the PCSX2 emulator. That
-was more than ten years ago, and there
-<a href="http://ngemu.com/threads/gstaris-0-6.30469/">isn&#8217;t
-much left to look at today</a>. This was followed by a
-<a href="https://github.com/extend/wee">PHP framework</a>
-(started long before Zend Framework was even a thing) and
-a few other small projects. None of them really took off.
-It&#8217;s alright, that&#8217;s pretty much the fate of most open
-source projects. You spend a lot of work and sweat and
-get very little in return from others.</p></div>
-<div class="paragraph"><p>This sounds harsh but this is the reality of all open
-source projects. If you are thinking of building a project
-and releasing it as open source, you should be prepared
-for that. This is how most of your projects will feel like.
-Don&#8217;t release a project as open source thinking everyone
-will pat you on the back and cheer, this won&#8217;t happen. In
-fact if your project is a too small improvement over existing
-software, what many people will do is say you have NIH
-syndrome, regardless of the improvement you bring. So you
-need not to rely on other people in order to get your
-enjoyment out of building open source software.</p></div>
-<div class="paragraph"><p>In my case I get enjoyment from thinking about problems
-that need solving. Often times the problems are already
-solved, but nevermind that, I still think about them and
-sometimes come up with something I feel is better and then
-write code for it. Writing code is also fun, but not as
-fun as using my brain to imagine solutions.</p></div>
-<div class="paragraph"><p>You don&#8217;t need thousands of users to do that. So are
-users worthless to me then? No, of course not. In fact
-they are an important component: they bring me problems
-that need solving. So users are very important to me.
-But that&#8217;s not the only reason.</p></div>
-<div class="paragraph"><p>I got lucky that the Cowboy project became popular.
-And seeing it be this popular, and some of my other projects
-also do quite well, made me believe I could perhaps work
-full time on open source. If I can work full time then
-I can produce better software. What I had one hour to
-work on before I can now spend a day on, and experiment
-until I am satisfied. This is very useful because that
-means I can get it almost right from the beginning, and
-avoid the million API breaking changes that occured
-before Cowboy 1.0 was released.</p></div>
-<div class="paragraph"><p>To be able to work full time on open source however,
-I need money. This is a largely unspoken topic of open
-source work. The work is never free. You can download the
-product for free, but someone has to pay for the work
-itself. Life is unfortunately not free.</p></div>
-<div class="paragraph"><p>Large projects and some lucky people have their work
-sponsored by their employers. Everyone else has to deal
-with it differently. In my case I was sponsored for a
-while by the <a href="http://leo-project.net/leofs/">LeoFS</a>
-project, but that ended. I also had the Farwest fundraiser,
-which was a success, although the project stalled after that.
-(Fear not, as Farwest will make a comeback as a conglomerate
-of Web development projects in the future.) After that I set
-up the <a href="http://ninenines.eu/support/">sponsoring scheme</a>,
-which I can proudly say today brings in enough money to
-cover my food and shelter. Great!</p></div>
-<div class="paragraph"><p>This is a start, but it&#8217;s of course not enough. Life
-is a little more than food and shelter, and so I am still
-looking for sponsors. This is not a very glorious experience,
-as I am essentially looking for scraps that companies can
-throw away. Still, if a handful more companies were doing
-that, not only would I be able to live comfortably, but I
-would also be able to stop worrying about the future as I
-could put money on the side for when it gets rough.</p></div>
-<div class="paragraph"><p>A few companies giving me some scrap money so I could
-live and work independently is by far the most important
-thing anyone can do to help my projects, including Cowboy.
-Yes, they&#8217;re even more important than code contributions,
-bug reports and feedback. Because this money gives me the
-time I need to handle the code contributions, bug reports
-and feedback.</p></div>
-<div class="paragraph"><p>If Cowboy or another project is a large part of your
-product or infrastructure, then the best thing you can do
-is become a sponsor. The second best is opening tickets
-and/or providing feedback. The third best is providing
-good code contributions.</p></div>
-<div class="paragraph"><p>I will not expand on the feedback part. Feedback is
-very important, and even just a high five or a retweet
-is already good feedback. It&#8217;s not very complicated.</p></div>
-<div class="paragraph"><p>I want to expand a little on code contributions
-however. Not long ago I ran across the term "patch bomb"
-which means dropping patches and expecting the project
-maintainers to merge them and maintain them. I receive
-a lot of patches, and often have to refuse them. Causes
-for refusal vary. Some patches only benefit the people
-who submitted them (or a very small number of people).
-Some patches are not refined enough to be included.
-Others are out of scope of the project. These are some
-of the reasons why I refuse patches. Having limited
-time and resources, I have to focus my efforts on the
-code used by the larger number of users. I have to
-prioritize patches from submitters who are reactive
-and address the issues pointed out. And I have to plainly
-refuse other patches.</p></div>
-<div class="paragraph"><p>I believe this wraps up my thoughts on open source.
-Overall I had a great experience, the Erlang community
-being nice and understanding of the issues at hand in
-general. And if the money problem could be solved soon,
-then I would be one of the luckiest and happiest open
-source developer on Earth.</p></div>
-<div class="paragraph"><p>Think about it the next time you see a donation button
-or a request for funds or sponsoring. You can considerably
-improve an open source developer&#8217;s life with very little
-of your company&#8217;s money.</p></div>
+<div class="paragraph"><p>Last week I read a great article
+<a href="http://videlalvaro.github.io/2014/08/on-contributing-to-opensource.html">on
+contributing to open source</a> by Alvaro Videla. He makes
+many great points and I am in agreement with most of it.
+This made me want to properly explain my point of view with
+regard to open source and contributions. Unlike most open
+source evangelism articles I will not talk about ideals or
+any of that crap, but rather my personal feelings and
+experience.</p></div>
+<div class="paragraph"><p>I have been doing open source work for quite some time.
+My very first open source project was a graphics driver
+for (the very early version of) the PCSX2 emulator. That
+was more than ten years ago, and there
+<a href="http://ngemu.com/threads/gstaris-0-6.30469/">isn&#8217;t
+much left to look at today</a>. This was followed by a
+<a href="https://github.com/extend/wee">PHP framework</a>
+(started long before Zend Framework was even a thing) and
+a few other small projects. None of them really took off.
+It&#8217;s alright, that&#8217;s pretty much the fate of most open
+source projects. You spend a lot of work and sweat and
+get very little in return from others.</p></div>
+<div class="paragraph"><p>This sounds harsh but this is the reality of all open
+source projects. If you are thinking of building a project
+and releasing it as open source, you should be prepared
+for that. This is how most of your projects will feel like.
+Don&#8217;t release a project as open source thinking everyone
+will pat you on the back and cheer, this won&#8217;t happen. In
+fact if your project is a too small improvement over existing
+software, what many people will do is say you have NIH
+syndrome, regardless of the improvement you bring. So you
+need not to rely on other people in order to get your
+enjoyment out of building open source software.</p></div>
+<div class="paragraph"><p>In my case I get enjoyment from thinking about problems
+that need solving. Often times the problems are already
+solved, but nevermind that, I still think about them and
+sometimes come up with something I feel is better and then
+write code for it. Writing code is also fun, but not as
+fun as using my brain to imagine solutions.</p></div>
+<div class="paragraph"><p>You don&#8217;t need thousands of users to do that. So are
+users worthless to me then? No, of course not. In fact
+they are an important component: they bring me problems
+that need solving. So users are very important to me.
+But that&#8217;s not the only reason.</p></div>
+<div class="paragraph"><p>I got lucky that the Cowboy project became popular.
+And seeing it be this popular, and some of my other projects
+also do quite well, made me believe I could perhaps work
+full time on open source. If I can work full time then
+I can produce better software. What I had one hour to
+work on before I can now spend a day on, and experiment
+until I am satisfied. This is very useful because that
+means I can get it almost right from the beginning, and
+avoid the million API breaking changes that occured
+before Cowboy 1.0 was released.</p></div>
+<div class="paragraph"><p>To be able to work full time on open source however,
+I need money. This is a largely unspoken topic of open
+source work. The work is never free. You can download the
+product for free, but someone has to pay for the work
+itself. Life is unfortunately not free.</p></div>
+<div class="paragraph"><p>Large projects and some lucky people have their work
+sponsored by their employers. Everyone else has to deal
+with it differently. In my case I was sponsored for a
+while by the <a href="http://leo-project.net/leofs/">LeoFS</a>
+project, but that ended. I also had the Farwest fundraiser,
+which was a success, although the project stalled after that.
+(Fear not, as Farwest will make a comeback as a conglomerate
+of Web development projects in the future.) After that I set
+up the <a href="http://ninenines.eu/support/">sponsoring scheme</a>,
+which I can proudly say today brings in enough money to
+cover my food and shelter. Great!</p></div>
+<div class="paragraph"><p>This is a start, but it&#8217;s of course not enough. Life
+is a little more than food and shelter, and so I am still
+looking for sponsors. This is not a very glorious experience,
+as I am essentially looking for scraps that companies can
+throw away. Still, if a handful more companies were doing
+that, not only would I be able to live comfortably, but I
+would also be able to stop worrying about the future as I
+could put money on the side for when it gets rough.</p></div>
+<div class="paragraph"><p>A few companies giving me some scrap money so I could
+live and work independently is by far the most important
+thing anyone can do to help my projects, including Cowboy.
+Yes, they&#8217;re even more important than code contributions,
+bug reports and feedback. Because this money gives me the
+time I need to handle the code contributions, bug reports
+and feedback.</p></div>
+<div class="paragraph"><p>If Cowboy or another project is a large part of your
+product or infrastructure, then the best thing you can do
+is become a sponsor. The second best is opening tickets
+and/or providing feedback. The third best is providing
+good code contributions.</p></div>
+<div class="paragraph"><p>I will not expand on the feedback part. Feedback is
+very important, and even just a high five or a retweet
+is already good feedback. It&#8217;s not very complicated.</p></div>
+<div class="paragraph"><p>I want to expand a little on code contributions
+however. Not long ago I ran across the term "patch bomb"
+which means dropping patches and expecting the project
+maintainers to merge them and maintain them. I receive
+a lot of patches, and often have to refuse them. Causes
+for refusal vary. Some patches only benefit the people
+who submitted them (or a very small number of people).
+Some patches are not refined enough to be included.
+Others are out of scope of the project. These are some
+of the reasons why I refuse patches. Having limited
+time and resources, I have to focus my efforts on the
+code used by the larger number of users. I have to
+prioritize patches from submitters who are reactive
+and address the issues pointed out. And I have to plainly
+refuse other patches.</p></div>
+<div class="paragraph"><p>I believe this wraps up my thoughts on open source.
+Overall I had a great experience, the Erlang community
+being nice and understanding of the issues at hand in
+general. And if the money problem could be solved soon,
+then I would be one of the luckiest and happiest open
+source developer on Earth.</p></div>
+<div class="paragraph"><p>Think about it the next time you see a donation button
+or a request for funds or sponsoring. You can considerably
+improve an open source developer&#8217;s life with very little
+of your company&#8217;s money.</p></div>
</article>
</div>
@@ -199,55 +199,107 @@ of your company&#8217;s money.</p></div>
<h3>More articles</h3>
<ul id="articles-nav" class="extra_margin">
- <li><a href="https://ninenines.eu/articles/cowboy-2.0.0-rc.2/">Cowboy 2.0 release candidate 2</a></li>
+
+ <li><a href="https://ninenines.eu/articles/cowboy-2.0.0-rc.2/">Cowboy 2.0 release candidate 2</a></li>
+
- <li><a href="https://ninenines.eu/articles/cowboy-2.0.0-rc.1/">Cowboy 2.0 release candidate 1</a></li>
+
+ <li><a href="https://ninenines.eu/articles/cowboy-2.0.0-rc.1/">Cowboy 2.0 release candidate 1</a></li>
+
- <li><a href="https://ninenines.eu/articles/the-elephant-in-the-room/">The elephant in the room</a></li>
+
+ <li><a href="https://ninenines.eu/articles/the-elephant-in-the-room/">The elephant in the room</a></li>
+
- <li><a href="https://ninenines.eu/articles/dont-let-it-crash/">Don&#39;t let it crash</a></li>
+
+ <li><a href="https://ninenines.eu/articles/dont-let-it-crash/">Don&#39;t let it crash</a></li>
+
- <li><a href="https://ninenines.eu/articles/cowboy-2.0.0-pre.4/">Cowboy 2.0 pre-release 4</a></li>
+
+ <li><a href="https://ninenines.eu/articles/cowboy-2.0.0-pre.4/">Cowboy 2.0 pre-release 4</a></li>
+
- <li><a href="https://ninenines.eu/articles/ranch-1.3/">Ranch 1.3</a></li>
+
+ <li><a href="https://ninenines.eu/articles/ranch-1.3/">Ranch 1.3</a></li>
+
- <li><a href="https://ninenines.eu/articles/ml-archives/">Mailing list archived</a></li>
+
+ <li><a href="https://ninenines.eu/articles/ml-archives/">Mailing list archived</a></li>
+
- <li><a href="https://ninenines.eu/articles/website-update/">Website update</a></li>
+
+ <li><a href="https://ninenines.eu/articles/website-update/">Website update</a></li>
+
- <li><a href="https://ninenines.eu/articles/erlanger-playbook-september-2015-update/">The Erlanger Playbook September 2015 Update</a></li>
+
+ <li><a href="https://ninenines.eu/articles/erlanger-playbook-september-2015-update/">The Erlanger Playbook September 2015 Update</a></li>
+
- <li><a href="https://ninenines.eu/articles/erlanger-playbook/">The Erlanger Playbook</a></li>
+
+ <li><a href="https://ninenines.eu/articles/erlanger-playbook/">The Erlanger Playbook</a></li>
+
- <li><a href="https://ninenines.eu/articles/erlang-validate-utf8/">Validating UTF-8 binaries with Erlang</a></li>
+
+ <li><a href="https://ninenines.eu/articles/erlang-validate-utf8/">Validating UTF-8 binaries with Erlang</a></li>
+
- <li><a href="https://ninenines.eu/articles/on-open-source/">On open source</a></li>
+
+ <li><a href="https://ninenines.eu/articles/on-open-source/">On open source</a></li>
+
- <li><a href="https://ninenines.eu/articles/the-story-so-far/">The story so far</a></li>
+
+ <li><a href="https://ninenines.eu/articles/the-story-so-far/">The story so far</a></li>
+
- <li><a href="https://ninenines.eu/articles/cowboy2-qs/">Cowboy 2.0 and query strings</a></li>
+
+ <li><a href="https://ninenines.eu/articles/cowboy2-qs/">Cowboy 2.0 and query strings</a></li>
+
- <li><a href="https://ninenines.eu/articles/january-2014-status/">January 2014 status</a></li>
+
+ <li><a href="https://ninenines.eu/articles/january-2014-status/">January 2014 status</a></li>
+
- <li><a href="https://ninenines.eu/articles/farwest-funded/">Farwest got funded!</a></li>
+
+ <li><a href="https://ninenines.eu/articles/farwest-funded/">Farwest got funded!</a></li>
+
- <li><a href="https://ninenines.eu/articles/erlang.mk-and-relx/">Build Erlang releases with Erlang.mk and Relx</a></li>
+
+ <li><a href="https://ninenines.eu/articles/erlang.mk-and-relx/">Build Erlang releases with Erlang.mk and Relx</a></li>
+
- <li><a href="https://ninenines.eu/articles/xerl-0.5-intermediate-module/">Xerl: intermediate module</a></li>
+
+ <li><a href="https://ninenines.eu/articles/xerl-0.5-intermediate-module/">Xerl: intermediate module</a></li>
+
- <li><a href="https://ninenines.eu/articles/xerl-0.4-expression-separator/">Xerl: expression separator</a></li>
+
+ <li><a href="https://ninenines.eu/articles/xerl-0.4-expression-separator/">Xerl: expression separator</a></li>
+
- <li><a href="https://ninenines.eu/articles/erlang-scalability/">Erlang Scalability</a></li>
+
+ <li><a href="https://ninenines.eu/articles/erlang-scalability/">Erlang Scalability</a></li>
+
- <li><a href="https://ninenines.eu/articles/xerl-0.3-atomic-expressions/">Xerl: atomic expressions</a></li>
+
+ <li><a href="https://ninenines.eu/articles/xerl-0.3-atomic-expressions/">Xerl: atomic expressions</a></li>
+
- <li><a href="https://ninenines.eu/articles/xerl-0.2-two-modules/">Xerl: two modules</a></li>
+
+ <li><a href="https://ninenines.eu/articles/xerl-0.2-two-modules/">Xerl: two modules</a></li>
+
- <li><a href="https://ninenines.eu/articles/xerl-0.1-empty-modules/">Xerl: empty modules</a></li>
+
+ <li><a href="https://ninenines.eu/articles/xerl-0.1-empty-modules/">Xerl: empty modules</a></li>
+
- <li><a href="https://ninenines.eu/articles/ranch-ftp/">Build an FTP Server with Ranch in 30 Minutes</a></li>
+
+ <li><a href="https://ninenines.eu/articles/ranch-ftp/">Build an FTP Server with Ranch in 30 Minutes</a></li>
+
- <li><a href="https://ninenines.eu/articles/tictactoe/">Erlang Tic Tac Toe</a></li>
+
+ <li><a href="https://ninenines.eu/articles/tictactoe/">Erlang Tic Tac Toe</a></li>
+
+
+
</ul>