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authorLoïc Hoguin <[email protected]>2017-10-03 13:39:41 +0200
committerLoïc Hoguin <[email protected]>2017-10-03 13:39:41 +0200
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@@ -7,7 +7,7 @@
<meta name="description" content="">
<meta name="author" content="Loïc Hoguin based on a design from (Soft10) Pol Cámara">
- <meta name="generator" content="Hugo 0.17" />
+ <meta name="generator" content="Hugo 0.26" />
<title>Nine Nines: Erlang Tic Tac Toe</title>
@@ -74,89 +74,89 @@
</p>
</header>
-<div class="paragraph"><p>Everyone knows <a href="http://en.wikipedia.org/wiki/Tic-tac-toe">Tic Tac Toe</a>,
-right?</p></div>
-<div class="paragraph"><p>Players choose either to be the Xs or the Os, then place their symbol
-on a 3x3 board one after another, trying to create a line of 3 of them.</p></div>
-<div class="paragraph"><p>Writing an algorithm to check for victory sounds easy, right? It&#8217;s
-easily tested, considering there&#8217;s only 8 possible winning rows (3 horizontal,
-3 vertical and 2 diagonal).</p></div>
-<div class="paragraph"><p>In Erlang though, you probably wouldn&#8217;t want an algorithm. Erlang has
-this cool feature called pattern matching which will allow us to completely
-avoid writing the algorithm by instead letting us match directly on the
-solutions.</p></div>
-<div class="paragraph"><p>Let&#8217;s first create a board. A board is a list of 3 rows each containing
-3 columns. It can also be thought of as a tuple containing 9 elements.
-A tuple is easier to manipulate so this is what we are going to use.
-Each position can either contain an <code>x</code>, an <code>o</code>,
-or be <code>undefined</code>.</p></div>
-<div class="listingblock">
-<div class="content"><!-- Generator: GNU source-highlight 3.1.8
-by Lorenzo Bettini
-http://www.lorenzobettini.it
-http://www.gnu.org/software/src-highlite -->
-<pre><tt><span style="font-weight: bold"><span style="color: #000000">new</span></span>() <span style="color: #990000">-&gt;</span>
- {<span style="color: #000080">undefined</span>, <span style="color: #000080">undefined</span>, <span style="color: #000080">undefined</span>,
- <span style="color: #000080">undefined</span>, <span style="color: #000080">undefined</span>, <span style="color: #000080">undefined</span>,
- <span style="color: #000080">undefined</span>, <span style="color: #000080">undefined</span>, <span style="color: #000080">undefined</span>}<span style="color: #990000">.</span></tt></pre></div></div>
-<div class="paragraph"><p>Now that we have a board, if we want to play, we need a function that
-will allow players to, you know, actually play their moves. Rows and
-columns are numbered 1 to 3 so we need a little math to correctly
-deduce the element&#8217;s position.</p></div>
-<div class="listingblock">
-<div class="content"><!-- Generator: GNU source-highlight 3.1.8
-by Lorenzo Bettini
-http://www.lorenzobettini.it
-http://www.gnu.org/software/src-highlite -->
-<pre><tt><span style="font-weight: bold"><span style="color: #000000">play</span></span>(<span style="color: #009900">Who</span>, <span style="color: #009900">X</span>, <span style="color: #009900">Y</span>, <span style="color: #009900">Board</span>) <span style="color: #990000">-&gt;</span>
- <span style="font-weight: bold"><span style="color: #000080">setelement</span></span>((<span style="color: #009900">Y</span> <span style="color: #990000">-</span> <span style="color: #993399">1</span>) <span style="color: #990000">*</span> <span style="color: #993399">3</span> <span style="color: #990000">+</span> <span style="color: #009900">X</span>, <span style="color: #009900">Board</span>, <span style="color: #009900">Who</span>)<span style="color: #990000">.</span></tt></pre></div></div>
-<div class="paragraph"><p>This function returns the board with the element modified. Of course,
-as you probably noticed, we aren&#8217;t checking that the arguments are correct,
-or that the element was already set. This is left as an exercise to the
-reader.</p></div>
-<div class="paragraph"><p>After playing the move, we need to check whether someone won. That&#8217;s
-where you&#8217;d write an algorithm, and that&#8217;s where I wouldn&#8217;t. Let&#8217;s just
-pattern match all of them!</p></div>
-<div class="listingblock">
-<div class="content"><!-- Generator: GNU source-highlight 3.1.8
-by Lorenzo Bettini
-http://www.lorenzobettini.it
-http://www.gnu.org/software/src-highlite -->
-<pre><tt><span style="font-weight: bold"><span style="color: #000000">check</span></span>(<span style="color: #009900">Board</span>) <span style="color: #990000">-&gt;</span>
- <span style="font-weight: bold"><span style="color: #0000FF">case</span></span> <span style="color: #009900">Board</span> <span style="font-weight: bold"><span style="color: #0000FF">of</span></span>
- {<span style="color: #FF6600">x</span>, <span style="color: #FF6600">x</span>, <span style="color: #FF6600">x</span>,
- <span style="color: #990000">_</span>, <span style="color: #990000">_</span>, <span style="color: #990000">_</span>,
- <span style="color: #990000">_</span>, <span style="color: #990000">_</span>, <span style="color: #990000">_</span>} <span style="color: #990000">-&gt;</span> {<span style="color: #FF6600">victory</span>, <span style="color: #FF6600">x</span>};
-
- {<span style="color: #FF6600">x</span>, <span style="color: #990000">_</span>, <span style="color: #990000">_</span>,
- <span style="color: #990000">_</span>, <span style="color: #FF6600">x</span>, <span style="color: #990000">_</span>,
- <span style="color: #990000">_</span>, <span style="color: #990000">_</span>, <span style="color: #FF6600">x</span>} <span style="color: #990000">-&gt;</span> {<span style="color: #FF6600">victory</span>, <span style="color: #FF6600">x</span>};
-
- {<span style="color: #FF6600">x</span>, <span style="color: #990000">_</span>, <span style="color: #990000">_</span>,
- <span style="color: #FF6600">x</span>, <span style="color: #990000">_</span>, <span style="color: #990000">_</span>,
- <span style="color: #FF6600">x</span>, <span style="color: #990000">_</span>, <span style="color: #990000">_</span>} <span style="color: #990000">-&gt;</span> {<span style="color: #FF6600">victory</span>, <span style="color: #FF6600">x</span>};
-
- <span style="font-style: italic"><span style="color: #9A1900">%% [snip]</span></span>
-
- <span style="color: #990000">_</span> <span style="color: #990000">-&gt;</span> <span style="color: #FF6600">ok</span>
- <span style="font-weight: bold"><span style="color: #0000FF">end</span></span><span style="color: #990000">.</span></tt></pre></div></div>
-<div class="paragraph"><p>Pattern matching allows us to simply <em>draw</em> the solutions
-directly inside our code, and if the board matches any of them, then we
-have a victory or a draw, otherwise the game can continue.</p></div>
-<div class="paragraph"><p>The <code>_</code> variable is special in that it always matches,
-allowing us to focus strictly on the winning row. And because it&#8217;s very
-graphical, if we were to have messed up somewhere, then we&#8217;d only need
-take a quick glance to be sure the winning solutions are the right ones.</p></div>
-<div class="paragraph"><p>Erlang allows us to transform algorithms into very graphical code thanks
-to its pattern matching feature, and let us focus on doing things instead
-of writing algorithms to do things.</p></div>
-<div class="ulist"><ul>
-<li>
-<p>
-<a href="/res/tictactoe.erl">tictactoe.erl</a>
-</p>
-</li>
-</ul></div>
+<div class="paragraph"><p>Everyone knows <a href="http://en.wikipedia.org/wiki/Tic-tac-toe">Tic Tac Toe</a>,
+right?</p></div>
+<div class="paragraph"><p>Players choose either to be the Xs or the Os, then place their symbol
+on a 3x3 board one after another, trying to create a line of 3 of them.</p></div>
+<div class="paragraph"><p>Writing an algorithm to check for victory sounds easy, right? It&#8217;s
+easily tested, considering there&#8217;s only 8 possible winning rows (3 horizontal,
+3 vertical and 2 diagonal).</p></div>
+<div class="paragraph"><p>In Erlang though, you probably wouldn&#8217;t want an algorithm. Erlang has
+this cool feature called pattern matching which will allow us to completely
+avoid writing the algorithm by instead letting us match directly on the
+solutions.</p></div>
+<div class="paragraph"><p>Let&#8217;s first create a board. A board is a list of 3 rows each containing
+3 columns. It can also be thought of as a tuple containing 9 elements.
+A tuple is easier to manipulate so this is what we are going to use.
+Each position can either contain an <code>x</code>, an <code>o</code>,
+or be <code>undefined</code>.</p></div>
+<div class="listingblock">
+<div class="content"><!-- Generator: GNU source-highlight 3.1.8
+by Lorenzo Bettini
+http://www.lorenzobettini.it
+http://www.gnu.org/software/src-highlite -->
+<pre><tt><span style="font-weight: bold"><span style="color: #000000">new</span></span>() <span style="color: #990000">-&gt;</span>
+ {<span style="color: #000080">undefined</span>, <span style="color: #000080">undefined</span>, <span style="color: #000080">undefined</span>,
+ <span style="color: #000080">undefined</span>, <span style="color: #000080">undefined</span>, <span style="color: #000080">undefined</span>,
+ <span style="color: #000080">undefined</span>, <span style="color: #000080">undefined</span>, <span style="color: #000080">undefined</span>}<span style="color: #990000">.</span></tt></pre></div></div>
+<div class="paragraph"><p>Now that we have a board, if we want to play, we need a function that
+will allow players to, you know, actually play their moves. Rows and
+columns are numbered 1 to 3 so we need a little math to correctly
+deduce the element&#8217;s position.</p></div>
+<div class="listingblock">
+<div class="content"><!-- Generator: GNU source-highlight 3.1.8
+by Lorenzo Bettini
+http://www.lorenzobettini.it
+http://www.gnu.org/software/src-highlite -->
+<pre><tt><span style="font-weight: bold"><span style="color: #000000">play</span></span>(<span style="color: #009900">Who</span>, <span style="color: #009900">X</span>, <span style="color: #009900">Y</span>, <span style="color: #009900">Board</span>) <span style="color: #990000">-&gt;</span>
+ <span style="font-weight: bold"><span style="color: #000080">setelement</span></span>((<span style="color: #009900">Y</span> <span style="color: #990000">-</span> <span style="color: #993399">1</span>) <span style="color: #990000">*</span> <span style="color: #993399">3</span> <span style="color: #990000">+</span> <span style="color: #009900">X</span>, <span style="color: #009900">Board</span>, <span style="color: #009900">Who</span>)<span style="color: #990000">.</span></tt></pre></div></div>
+<div class="paragraph"><p>This function returns the board with the element modified. Of course,
+as you probably noticed, we aren&#8217;t checking that the arguments are correct,
+or that the element was already set. This is left as an exercise to the
+reader.</p></div>
+<div class="paragraph"><p>After playing the move, we need to check whether someone won. That&#8217;s
+where you&#8217;d write an algorithm, and that&#8217;s where I wouldn&#8217;t. Let&#8217;s just
+pattern match all of them!</p></div>
+<div class="listingblock">
+<div class="content"><!-- Generator: GNU source-highlight 3.1.8
+by Lorenzo Bettini
+http://www.lorenzobettini.it
+http://www.gnu.org/software/src-highlite -->
+<pre><tt><span style="font-weight: bold"><span style="color: #000000">check</span></span>(<span style="color: #009900">Board</span>) <span style="color: #990000">-&gt;</span>
+ <span style="font-weight: bold"><span style="color: #0000FF">case</span></span> <span style="color: #009900">Board</span> <span style="font-weight: bold"><span style="color: #0000FF">of</span></span>
+ {<span style="color: #FF6600">x</span>, <span style="color: #FF6600">x</span>, <span style="color: #FF6600">x</span>,
+ <span style="color: #990000">_</span>, <span style="color: #990000">_</span>, <span style="color: #990000">_</span>,
+ <span style="color: #990000">_</span>, <span style="color: #990000">_</span>, <span style="color: #990000">_</span>} <span style="color: #990000">-&gt;</span> {<span style="color: #FF6600">victory</span>, <span style="color: #FF6600">x</span>};
+
+ {<span style="color: #FF6600">x</span>, <span style="color: #990000">_</span>, <span style="color: #990000">_</span>,
+ <span style="color: #990000">_</span>, <span style="color: #FF6600">x</span>, <span style="color: #990000">_</span>,
+ <span style="color: #990000">_</span>, <span style="color: #990000">_</span>, <span style="color: #FF6600">x</span>} <span style="color: #990000">-&gt;</span> {<span style="color: #FF6600">victory</span>, <span style="color: #FF6600">x</span>};
+
+ {<span style="color: #FF6600">x</span>, <span style="color: #990000">_</span>, <span style="color: #990000">_</span>,
+ <span style="color: #FF6600">x</span>, <span style="color: #990000">_</span>, <span style="color: #990000">_</span>,
+ <span style="color: #FF6600">x</span>, <span style="color: #990000">_</span>, <span style="color: #990000">_</span>} <span style="color: #990000">-&gt;</span> {<span style="color: #FF6600">victory</span>, <span style="color: #FF6600">x</span>};
+
+ <span style="font-style: italic"><span style="color: #9A1900">%% [snip]</span></span>
+
+ <span style="color: #990000">_</span> <span style="color: #990000">-&gt;</span> <span style="color: #FF6600">ok</span>
+ <span style="font-weight: bold"><span style="color: #0000FF">end</span></span><span style="color: #990000">.</span></tt></pre></div></div>
+<div class="paragraph"><p>Pattern matching allows us to simply <em>draw</em> the solutions
+directly inside our code, and if the board matches any of them, then we
+have a victory or a draw, otherwise the game can continue.</p></div>
+<div class="paragraph"><p>The <code>_</code> variable is special in that it always matches,
+allowing us to focus strictly on the winning row. And because it&#8217;s very
+graphical, if we were to have messed up somewhere, then we&#8217;d only need
+take a quick glance to be sure the winning solutions are the right ones.</p></div>
+<div class="paragraph"><p>Erlang allows us to transform algorithms into very graphical code thanks
+to its pattern matching feature, and let us focus on doing things instead
+of writing algorithms to do things.</p></div>
+<div class="ulist"><ul>
+<li>
+<p>
+<a href="/res/tictactoe.erl">tictactoe.erl</a>
+</p>
+</li>
+</ul></div>
</article>
</div>
@@ -165,55 +165,107 @@ of writing algorithms to do things.</p></div>
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