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authorLoïc Hoguin <[email protected]>2018-05-02 11:35:26 +0200
committerLoïc Hoguin <[email protected]>2018-05-02 11:35:26 +0200
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Cowboy 2.4.0
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+<h1 class="lined-header"><span>The Websocket protocol</span></h1>
+
+<div class="paragraph"><p>This chapter explains what Websocket is and why it is
+a vital component of soft realtime Web applications.</p></div>
+<div class="sect1">
+<h2 id="_description">Description</h2>
+<div class="sectionbody">
+<div class="paragraph"><p>Websocket is an extension to HTTP that emulates plain TCP
+connections between the client, typically a Web browser,
+and the server. It uses the HTTP Upgrade mechanism to
+establish the connection.</p></div>
+<div class="paragraph"><p>Websocket connections are fully asynchronous, unlike
+HTTP/1.1 (synchronous) and HTTP/2 (asynchronous, but the
+server can only initiate streams in response to requests).
+With Websocket, the client and the server can both send
+frames at any time without any restriction. It is closer
+to TCP than any of the HTTP protocols.</p></div>
+<div class="paragraph"><p>Websocket is an IETF standard. Cowboy supports the standard
+and all drafts that were previously implemented by browsers,
+excluding the initial flawed draft sometimes known as
+"version 0".</p></div>
+</div>
+</div>
+<div class="sect1">
+<h2 id="_websocket_vs_http_2">Websocket vs HTTP/2</h2>
+<div class="sectionbody">
+<div class="paragraph"><p>For a few years Websocket was the only way to have a
+bidirectional asynchronous connection with the server.
+This changed when HTTP/2 was introduced. While HTTP/2
+requires the client to first perform a request before
+the server can push data, this is only a minor restriction
+as the client can do so just as it connects.</p></div>
+<div class="paragraph"><p>Websocket was designed as a kind-of-TCP channel to a
+server. It only defines the framing and connection
+management and lets the developer implement a protocol
+on top of it. For example you could implement IRC over
+Websocket and use a Javascript IRC client to speak to
+the server.</p></div>
+<div class="paragraph"><p>HTTP/2 on the other hand is just an improvement over
+the HTTP/1.1 connection and request/response mechanism.
+It has the same semantics as HTTP/1.1.</p></div>
+<div class="paragraph"><p>If all you need is to access an HTTP API, then HTTP/2
+should be your first choice. On the other hand, if what
+you need is a different protocol, then you can use
+Websocket to implement it.</p></div>
+</div>
+</div>
+<div class="sect1">
+<h2 id="_implementation">Implementation</h2>
+<div class="sectionbody">
+<div class="paragraph"><p>Cowboy implements Websocket as a protocol upgrade. Once the
+upgrade is performed from the <code>init/2</code> callback, Cowboy
+switches to Websocket. Please consult the next chapter for
+more information on initiating and handling Websocket
+connections.</p></div>
+<div class="paragraph"><p>The implementation of Websocket in Cowboy is validated using
+the Autobahn test suite, which is an extensive suite of tests
+covering all aspects of the protocol. Cowboy passes the
+suite with 100% success, including all optional tests.</p></div>
+<div class="paragraph"><p>Cowboy&#8217;s Websocket implementation also includes the
+permessage-deflate and x-webkit-deflate-frame compression
+extensions.</p></div>
+<div class="paragraph"><p>Cowboy will automatically use compression when the
+<code>compress</code> option is returned from the <code>init/2</code> function.</p></div>
+</div>
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+
+
+ <nav style="margin:1em 0">
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+ <a style="float:left" href="https://ninenines.eu/docs/en/cowboy/2.4/guide/resource_design/">
+ Designing a resource handler
+ </a>
+
+
+
+ <a style="float:right" href="https://ninenines.eu/docs/en/cowboy/2.4/guide/ws_handlers/">
+ Websocket handlers
+ </a>
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+<h3>
+ Cowboy
+ 2.4
+
+ User Guide
+</h3>
+
+<ul>
+
+ <li><a href="/docs/en/cowboy/2.4/guide">User Guide</a></li>
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+
+ <li><a href="/docs/en/cowboy/2.4/manual">Function Reference</a></li>
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+ <li><a href="/docs/en/cowboy/2.1/guide">2.1</a></li>
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