/*
* %CopyrightBegin%
*
* Copyright Ericsson AB 2010. All Rights Reserved.
*
* The contents of this file are subject to the Erlang Public License,
* Version 1.1, (the "License"); you may not use this file except in
* compliance with the License. You should have received a copy of the
* Erlang Public License along with this software. If not, it can be
* retrieved online at http://www.erlang.org/.
*
* Software distributed under the License is distributed on an "AS IS"
* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See
* the License for the specific language governing rights and limitations
* under the License.
*
* %CopyrightEnd%
*/
#include <stdio.h>
#include <string.h>
#include "egl_impl.h"
#define WX_DEF_EXTS
#include "gen/gl_fdefs.h"
#include "gen/gl_finit.h"
#include "gen/glu_finit.h"
void init_tess();
void exit_tess();
int load_gl_functions();
/* ****************************************************************************
* OPENGL INITIALIZATION
*****************************************************************************/
int egl_initiated = 0;
#ifdef _WIN32
void * dlsym(HMODULE Lib, const char *func) {
void * funcp;
if((funcp = (void *) GetProcAddress(Lib, func)))
return funcp;
else
return (void *) wglGetProcAddress(func);
}
#endif
int egl_init_opengl()
{
if(egl_initiated == 0) {
if(load_gl_functions()) {
init_tess();
egl_initiated = 1;
}
}
return 1;
}
int load_gl_functions() {
#ifdef _MACOSX
char * DLName = "/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib";
void * LIBhandle = dlopen(DLName, RTLD_LAZY);
#elif defined(_WIN32)
WCHAR * DLName = wxT("opengl32.dll");
HMODULE LIBhandle = LoadLibrary(DLName);
#else
char * DLName = (char *) "libGL.so";
void * LIBhandle = dlopen(DLName, RTLD_LAZY);
#endif
// fprintf(stderr, "Loading GL: %s\r\n", (const char*)DLName);
void * func = NULL;
int i;
if(LIBhandle) {
for(i=0; gl_fns[i].name != NULL; i++) {
if((func = dlsym(LIBhandle, gl_fns[i].name))) {
* (void **) (gl_fns[i].func) = func;
// fprintf(stderr, "GL LOADED %s \r\n", gl_fns[i].name);
} else {
if(gl_fns[i].alt != NULL) {
if((func = dlsym(LIBhandle, gl_fns[i].alt))) {
* (void **) (gl_fns[i].func) = func;
// fprintf(stderr, "GL LOADED %s \r\n", gl_fns[i].alt);
} else {
* (void **) (gl_fns[i].func) = (void *) &gl_error;
// fprintf(stderr, "GL Skipped %s and %s \r\n", gl_fns[i].name, gl_fns[i].alt);
};
} else {
* (void **) (gl_fns[i].func) = (void *) &gl_error;
// fprintf(stderr, "GL Skipped %s \r\n", gl_fns[i].name);
}
}
}
#ifdef _WIN32
FreeLibrary(LIBhandle);
#else
dlclose(LIBhandle);
#endif
// fprintf(stderr, "OPENGL library is loaded\r\n");
} else {
// wxString msg;
// msg.Printf(wxT("Could NOT load OpenGL library: "));
// #ifdef _WIN32
// msg += DLName;
// #else
// msg += wxString::FromAscii((char *)DLName);
// #endif
// send_msg("error", &msg);
fprintf(stderr, "Could NOT load OpenGL library: %s\r\n", DLName);
};
#ifdef _MACOSX
DLName = "/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib";
LIBhandle = dlopen(DLName, RTLD_LAZY);
#elif defined(_WIN32)
DLName = wxT("glu32.dll");
LIBhandle = LoadLibrary(DLName);
#else
DLName = (char *) "libGLU.so";
LIBhandle = dlopen(DLName, RTLD_LAZY);
#endif
// fprintf(stderr, "Loading GL: %s\r\n", (const char*)DLName);
func = NULL;
if(LIBhandle) {
for(i=0; glu_fns[i].name != NULL; i++) {
if((func = dlsym(LIBhandle, glu_fns[i].name))) {
* (void **) (glu_fns[i].func) = func;
} else {
if(glu_fns[i].alt != NULL) {
if((func = dlsym(LIBhandle, glu_fns[i].alt))) {
* (void **) (glu_fns[i].func) = func;
} else {
* (void **) (glu_fns[i].func) = (void *) &gl_error;
// fprintf(stderr, "GLU Skipped %s\r\n", glu_fns[i].alt);
};
} else {
* (void **) (glu_fns[i].func) = (void *) &gl_error;
// fprintf(stderr, "GLU Skipped %s\r\n", glu_fns[i].name);
}
}
}
#ifdef _WIN32
FreeLibrary(LIBhandle);
#else
dlclose(LIBhandle);
#endif
// fprintf(stderr, "GLU library is loaded\r\n");
} else {
// wxString msg;
// msg.Printf(wxT("Could NOT load OpenGL GLU library: "));
// #ifdef _WIN32
// msg += DLName;
// #else
// msg += wxString::FromAscii((char *)DLName);
// #endif
// send_msg("error", &msg);
fprintf(stderr, "Could NOT load OpenGL GLU library: %s\r\n", DLName);
};
return 1;
}
void gl_error() {
// int AP = 0; ErlDrvTermData rt[8];
// rt[AP++] = ERL_DRV_ATOM; rt[AP++] = driver_mk_atom((char *)"_wxe_error_");
// rt[AP++] = ERL_DRV_INT; rt[AP++] = (int) gl_error_op;
// rt[AP++] = ERL_DRV_ATOM; rt[AP++] = driver_mk_atom((char *)"undef");
// rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 3;
// driver_send_term(WXE_DRV_PORT,gl_active,rt,AP);
// BUGBUG
fprintf(stderr, "OpenGL Extension not available : %d\r\n", gl_error_op);
}
/* *******************************************************************************
* GLU Tesselation special
* ******************************************************************************/
static GLUtesselator* tess;
static GLdouble* tess_coords;
static GLdouble* tess_alloc_vertex;
static int* tess_vertices;
void CALLBACK
egl_ogla_vertex(GLdouble* coords)
{
/* fprintf(stderr, "%d\r\n", (int) (coords - tess_coords) / 3); */
*tess_vertices++ = (int) (coords - tess_coords) / 3;
}
void CALLBACK
egl_ogla_edge_flag(GLboolean flag)
{
}
void CALLBACK
egl_ogla_error(GLenum errorCode)
{
const GLubyte *err;
err = gluErrorString(errorCode);
// wxString msg;
// msg.Printf(wxT("Tesselation error: %d: "), (int)errorCode);
// msg += wxString::FromAscii((char *) err);
// send_msg("error", &msg);
fprintf(stderr, "Tesselation error: %d\r\n", (int) errorCode);
}
void CALLBACK
egl_ogla_combine(GLdouble coords[3],
void* vertex_data[4],
GLfloat w[4],
void **dataOut)
{
GLdouble* vertex = tess_alloc_vertex;
tess_alloc_vertex += 3;
#if 0
fprintf(stderr, "combine: ");
int i;
for (i = 0; i < 4; i++) {
if (w[i] > 0.0) {
fprintf(stderr, "%d(%g) ", (int) vertex_data[i], w[i]);
}
}
fprintf(stderr, "\r\n");
fprintf(stderr, "%g %g %g\r\n", vertex[0], vertex[1], vertex[2]);
#endif
vertex[0] = coords[0];
vertex[1] = coords[1];
vertex[2] = coords[2];
*dataOut = vertex;
}
void init_tess()
{
tess = gluNewTess();
gluTessCallback(tess, GLU_TESS_VERTEX, (GLUfuncptr) egl_ogla_vertex);
gluTessCallback(tess, GLU_TESS_EDGE_FLAG, (GLUfuncptr) egl_ogla_edge_flag);
gluTessCallback(tess, GLU_TESS_COMBINE, (GLUfuncptr) egl_ogla_combine);
gluTessCallback(tess, GLU_TESS_ERROR, (GLUfuncptr) egl_ogla_error);
}
void exit_tess()
{
gluDeleteTess(tess);
}
int erl_tess_impl(char* buff, ErlDrvPort port, ErlDrvTermData caller)
{
ErlDrvBinary* bin;
int i;
GLdouble* new_vertices;
int *vertices;
int num_vertices;
GLdouble *n;
int n_pos, AP, res;
num_vertices = * (int *) buff; buff += 8; /* Align */
n = (double *) buff; buff += 8*3;
bin = driver_alloc_binary(num_vertices*6*sizeof(GLdouble));
new_vertices = tess_coords = (double *) bin->orig_bytes;
memcpy(tess_coords,buff,num_vertices*3*sizeof(GLdouble));
tess_alloc_vertex = tess_coords + num_vertices*3;
#if 0
fprintf(stderr, "n=%d\r\n", num_vertices);
#endif
vertices = (int *) driver_alloc(sizeof(int) * 16*num_vertices);
tess_vertices = vertices;
gluTessNormal(tess, n[0], n[1], n[2]);
gluTessBeginPolygon(tess, 0);
gluTessBeginContour(tess);
for (i = 0; i < num_vertices; i++) {
gluTessVertex(tess, tess_coords+3*i, tess_coords+3*i);
}
gluTessEndContour(tess);
gluTessEndPolygon(tess);
n_pos = (tess_vertices - vertices);
AP = 0; ErlDrvTermData *rt;
rt = (ErlDrvTermData *) driver_alloc(sizeof(ErlDrvTermData) * (13+n_pos*2));
rt[AP++]=ERL_DRV_ATOM; rt[AP++]=driver_mk_atom((char *) "_egl_result_");
for(i=0; i < n_pos; i++) {
rt[AP++] = ERL_DRV_INT; rt[AP++] = (int) vertices[i];
};
rt[AP++] = ERL_DRV_NIL; rt[AP++] = ERL_DRV_LIST; rt[AP++] = n_pos+1;
rt[AP++] = ERL_DRV_BINARY; rt[AP++] = (ErlDrvTermData) bin;
rt[AP++] = (tess_alloc_vertex-new_vertices)*sizeof(GLdouble); rt[AP++] = 0;
rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; // Return tuple {list, Bin}
rt[AP++] = ERL_DRV_TUPLE; rt[AP++] = 2; // Result tuple
res = driver_send_term(port,caller,rt,AP);
/* fprintf(stderr, "List %d: %d %d %d \r\n", */
/* res, */
/* n_pos, */
/* (tess_alloc_vertex-new_vertices)*sizeof(GLdouble), */
/* num_vertices*6*sizeof(GLdouble)); */
driver_free_binary(bin);
driver_free(vertices);
driver_free(rt);
return 0;
}