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<!DOCTYPE chapter SYSTEM "chapter.dtd">
<chapter>
<header>
<copyright>
<year>1997</year><year>2018</year>
<holder>Ericsson AB. All Rights Reserved.</holder>
</copyright>
<legalnotice>
Licensed under the Apache License, Version 2.0 (the "License");
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<title>Supervisor Behaviour</title>
<prepared></prepared>
<docno></docno>
<date></date>
<rev></rev>
<file>sup_princ.xml</file>
</header>
<p>This section should be read with the
<seealso marker="stdlib:supervisor">supervisor(3)</seealso> manual page
in STDLIB, where all details about the supervisor
behaviour is given.</p>
<section>
<title>Supervision Principles</title>
<p>A supervisor is responsible for starting, stopping, and
monitoring its child processes. The basic idea of a supervisor is
that it is to keep its child processes alive by restarting them
when necessary.</p>
<p>Which child processes to start and monitor is specified by a
list of <seealso marker="#spec">child specifications</seealso>.
The child processes are started in the order specified by this
list, and terminated in the reversed order.</p>
</section>
<section>
<title>Example</title>
<p>The callback module for a supervisor starting the server from
<seealso marker="gen_server_concepts#ex">gen_server Behaviour</seealso>
can look as follows:</p>
<marker id="ex"></marker>
<code type="none">
-module(ch_sup).
-behaviour(supervisor).
-export([start_link/0]).
-export([init/1]).
start_link() ->
supervisor:start_link(ch_sup, []).
init(_Args) ->
SupFlags = #{strategy => one_for_one, intensity => 1, period => 5},
ChildSpecs = [#{id => ch3,
start => {ch3, start_link, []},
restart => permanent,
shutdown => brutal_kill,
type => worker,
modules => [cg3]}],
{ok, {SupFlags, ChildSpecs}}.</code>
<p>The <c>SupFlags</c> variable in the return value
from <c>init/1</c> represents
the <seealso marker="#flags">supervisor flags</seealso>.</p>
<p>The <c>ChildSpecs</c> variable in the return value
from <c>init/1</c> is a list of <seealso marker="#spec">child
specifications</seealso>.</p>
</section>
<section>
<marker id="flags"/>
<title>Supervisor Flags</title>
<p>This is the type definition for the supervisor flags:</p>
<code type="none"><![CDATA[
sup_flags() = #{strategy => strategy(), % optional
intensity => non_neg_integer(), % optional
period => pos_integer()} % optional
strategy() = one_for_all
| one_for_one
| rest_for_one
| simple_one_for_one]]></code>
<list type="bulleted">
<item>
<p><c>strategy</c> specifies
the <seealso marker="#strategy">restart
strategy</seealso>.</p>
</item>
<item>
<p><c>intensity</c> and <c>period</c> specify
the <seealso marker="#max_intensity">maximum restart
intensity</seealso>.</p>
</item>
</list>
</section>
<section>
<marker id="strategy"/>
<title>Restart Strategy</title>
<p> The restart strategy is specified by
the <c>strategy</c> key in the supervisor flags map returned by
the callback function <c>init</c>:</p>
<code type="none">
SupFlags = #{strategy => Strategy, ...}</code>
<p>The <c>strategy</c> key is optional in this map. If it is not
given, it defaults to <c>one_for_one</c>.</p>
<section>
<title>one_for_one</title>
<p>If a child process terminates, only that process is restarted.</p>
<marker id="sup4"></marker>
<image file="../design_principles/sup4.gif">
<icaption>One_For_One Supervision</icaption>
</image>
</section>
<section>
<title>one_for_all</title>
<p>If a child process terminates, all other child processes are
terminated, and then all child processes, including
the terminated one, are restarted.</p>
<marker id="sup5"></marker>
<image file="../design_principles/sup5.gif">
<icaption>One_For_All Supervision</icaption>
</image>
</section>
<section>
<title>rest_for_one</title>
<p>If a child process terminates, the rest of the child
processes (that is, the child processes after the terminated
process in start order) are terminated. Then the terminated
child process and the rest of the child processes are restarted.</p>
</section>
<section>
<title>simple_one_for_one</title>
<p>See <seealso marker="#simple">simple-one-for-one
supervisors</seealso>.</p>
</section>
</section>
<section>
<marker id="max_intensity"></marker>
<title>Maximum Restart Intensity</title>
<p>The supervisors have a built-in mechanism to limit the number of
restarts which can occur in a given time interval. This is
specified by the two keys <c>intensity</c> and
<c>period</c> in the supervisor flags map returned by the
callback function <c>init</c>:</p>
<code type="none">
SupFlags = #{intensity => MaxR, period => MaxT, ...}</code>
<p>If more than <c>MaxR</c> number of restarts occur in the last
<c>MaxT</c> seconds, the supervisor terminates all the child
processes and then itself.
The termination reason for the supervisor itself in that case will be
<c>shutdown</c>.</p>
<p>When the supervisor terminates, then the next higher-level
supervisor takes some action. It either restarts the terminated
supervisor or terminates itself.</p>
<p>The intention of the restart mechanism is to prevent a situation
where a process repeatedly dies for the same reason, only to be
restarted again.</p>
<p>The keys <c>intensity</c> and <c>period</c> are optional in the
supervisor flags map. If they are not given, they default
to <c>1</c> and <c>5</c>, respectively.</p>
<section>
<title>Tuning the intensity and period</title>
<p>The default values are 1 restart per 5 seconds. This was chosen to
be safe for most systems, even with deep supervision hierarchies,
but you will probably want to tune the settings for your particular
use case.</p>
<p>First, the intensity decides how big bursts of restarts you want
to tolerate. For example, you might want to accept a burst of at
most 5 or 10 attempts, even within the same second, if it results
in a successful restart.</p>
<p>Second, you need to consider the sustained failure rate, if
crashes keep happening but not often enough to make the supervisor
give up. If you set intensity to 10 and set the period as low as 1,
the supervisor will allow child processes to keep restarting up to
10 times per second, forever, filling your logs with crash reports
until someone intervenes manually.</p>
<p>You should therefore set the period to be long enough that you can
accept that the supervisor keeps going at that rate. For example,
if you have picked an intensity value of 5, then setting the period
to 30 seconds will give you at most one restart per 6 seconds for
any longer period of time, which means that your logs won't fill up
too quickly, and you will have a chance to observe the failures and
apply a fix.</p>
<p>These choices depend a lot on your problem domain. If you don't
have real time monitoring and ability to fix problems quickly, for
example in an embedded system, you might want to accept at most
one restart per minute before the supervisor should give up and
escalate to the next level to try to clear the error automatically.
On the other hand, if it is more important that you keep trying
even at a high failure rate, you might want a sustained rate of as
much as 1-2 restarts per second.</p>
<p>Avoiding common mistakes:</p>
<list type="bulleted">
<item>
<p>Do not forget to consider the burst rate. If you set intensity
to 1 and period to 6, it gives the same sustained error rate as
5/30 or 10/60, but will not allow even 2 restart attempts in
quick succession. This is probably not what you wanted.</p>
</item>
<item>
<p>Do not set the period to a very high value if you want to
tolerate bursts. If you set intensity to 5 and period to 3600
(one hour), the supervisor will allow a short burst of 5
restarts, but then gives up if it sees another single restart
almost an hour later. You probably want to regard those crashes
as separate incidents, so setting the period to 5 or 10 minutes
will be more reasonable.</p>
</item>
<item>
<p>If your application has multiple levels of supervision, then
do not simply set the restart intensities to the same values on
all levels. Keep in mind that the total number of restarts
(before the top level supervisor gives up and terminates the
application) will be the product of the intensity values of all
the supervisors above the failing child process.</p>
<p>For example, if the top level allows 10 restarts, and the next
level also allows 10, a crashing child below that level will be
restarted 100 times, which is probably excessive. Allowing at
most 3 restarts for the top level supervisor might be a better
choice in this case.</p>
</item>
</list>
</section>
</section>
<section>
<marker id="spec"></marker>
<title>Child Specification</title>
<p>The type definition for a child specification is as follows:</p>
<code type="none"><![CDATA[
child_spec() = #{id => child_id(), % mandatory
start => mfargs(), % mandatory
restart => restart(), % optional
shutdown => shutdown(), % optional
type => worker(), % optional
modules => modules()} % optional
child_id() = term()
mfargs() = {M :: module(), F :: atom(), A :: [term()]}
modules() = [module()] | dynamic
restart() = permanent | transient | temporary
shutdown() = brutal_kill | timeout()
worker() = worker | supervisor]]></code>
<list type="bulleted">
<item>
<p><c>id</c> is used to identify the child
specification internally by the supervisor.</p>
<p>The <c>id</c> key is mandatory.</p>
<p>Note that this identifier occasionally has been called
"name". As far as possible, the terms "identifier" or "id"
are now used but in order to keep backwards compatibility,
some occurences of "name" can still be found, for example
in error messages.</p>
</item>
<item>
<p><c>start</c> defines the function call used to start
the child process. It is a module-function-arguments tuple
used as <c>apply(M, F, A)</c>.</p>
<p>It is to be (or result in) a call to any of the following:</p>
<list type="bulleted">
<item><c>supervisor:start_link</c></item>
<item><c>gen_server:start_link</c></item>
<item><c>gen_statem:start_link</c></item>
<item><c>gen_event:start_link</c></item>
<item>A function compliant with these functions. For details,
see the <c>supervisor(3)</c> manual page.</item>
</list>
<p>The <c>start</c> key is mandatory.</p>
</item>
<item>
<p><c>restart</c> defines when a terminated child process is to
be restarted.</p>
<list type="bulleted">
<item>A <c>permanent</c> child process is always restarted.</item>
<item>A <c>temporary</c> child process is never restarted
(not even when the supervisor restart strategy
is <c>rest_for_one</c> or <c>one_for_all</c> and a sibling
death causes the temporary process to be terminated).</item>
<item>A <c>transient</c> child process is restarted only if it
terminates abnormally, that is, with an exit reason other than
<c>normal</c>, <c>shutdown</c>, or <c>{shutdown,Term}</c>.</item>
</list>
<p>The <c>restart</c> key is optional. If it is not given, the
default value <c>permanent</c> will be used.</p>
</item>
<item>
<marker id="shutdown"></marker>
<p><c>shutdown</c> defines how a child process is to be
terminated.</p>
<list type="bulleted">
<item><c>brutal_kill</c> means that the child process is
unconditionally terminated using <c>exit(Child, kill)</c>.</item>
<item>An integer time-out value means that the supervisor tells
the child process to terminate by calling
<c>exit(Child, shutdown)</c> and then waits for an exit
signal back. If no exit signal is received within
the specified time, the child process is unconditionally
terminated using <c>exit(Child, kill)</c>.</item>
<item>If the child process is another supervisor, it must be
set to <c>infinity</c> to give the subtree enough time to
shut down. It is also allowed to set it to <c>infinity</c>,
if the child process is a worker. See the warning below:</item>
</list>
<warning>
<p>Setting the shutdown time to anything other
than <c>infinity</c> for a child of type <c>supervisor</c>
can cause a race condition where the child in question
unlinks its own children, but fails to terminate them
before it is killed.</p>
<p>Be careful when setting the shutdown time to
<c>infinity</c> when the child process is a worker. Because, in this
situation, the termination of the supervision tree depends on the
child process; it must be implemented in a safe way and its cleanup
procedure must always return.</p>
</warning>
<p>The <c>shutdown</c> key is optional. If it is not given,
and the child is of type <c>worker</c>, the default value
<c>5000</c> will be used; if the child is of type
<c>supervisor</c>, the default value <c>infinity</c> will be
used.</p>
</item>
<item>
<p><c>type</c> specifies if the child process is a supervisor or
a worker.</p>
<p>The <c>type</c> key is optional. If it is not given, the
default value <c>worker</c> will be used.</p>
</item>
<item>
<p><c>modules</c> are to be a list with one element
<c>[Module]</c>, where <c>Module</c> is the name of
the callback module, if the child process is a supervisor,
gen_server, gen_statem.
If the child process is a gen_event,
the value shall be <c>dynamic</c>.</p>
<p>This information is used by the release handler during
upgrades and downgrades, see
<seealso marker="release_handling">Release Handling</seealso>.</p>
<p>The <c>modules</c> key is optional. If it is not given, it
defaults to <c>[M]</c>, where <c>M</c> comes from the
child's start <c>{M,F,A}</c>.</p>
</item>
</list>
<p><em>Example:</em> The child specification to start the server
<c>ch3</c> in the previous example look as follows:</p>
<code type="none">
#{id => ch3,
start => {ch3, start_link, []},
restart => permanent,
shutdown => brutal_kill,
type => worker,
modules => [ch3]}</code>
<p>or simplified, relying on the default values:</p>
<code type="none">
#{id => ch3,
start => {ch3, start_link, []}
shutdown => brutal_kill}</code>
<p>Example: A child specification to start the event manager from
the chapter about
<seealso marker="events#mgr">gen_event</seealso>:</p>
<code type="none">
#{id => error_man,
start => {gen_event, start_link, [{local, error_man}]},
modules => dynamic}</code>
<p>Both server and event manager are registered processes which
can be expected to be always accessible. Thus they are
specified to be <c>permanent</c>.</p>
<p><c>ch3</c> does not need to do any cleaning up before
termination. Thus, no shutdown time is needed, but
<c>brutal_kill</c> is sufficient. <c>error_man</c> can
need some time for the event handlers to clean up, thus
the shutdown time is set to 5000 ms (which is the default
value).</p>
<p>Example: A child specification to start another supervisor:</p>
<code type="none">
#{id => sup,
start => {sup, start_link, []},
restart => transient,
type => supervisor} % will cause default shutdown=>infinity</code>
</section>
<section>
<marker id="super_tree"></marker>
<title>Starting a Supervisor</title>
<p>In the previous example, the supervisor is started by calling
<c>ch_sup:start_link()</c>:</p>
<code type="none">
start_link() ->
supervisor:start_link(ch_sup, []).</code>
<p><c>ch_sup:start_link</c> calls function
<c>supervisor:start_link/2</c>, which spawns and links to a new
process, a supervisor.</p>
<list type="bulleted">
<item>The first argument, <c>ch_sup</c>, is the name of
the callback module, that is, the module where the <c>init</c>
callback function is located.</item>
<item>The second argument, <c>[]</c>, is a term that is passed
as is to
the callback function <c>init</c>. Here, <c>init</c> does not
need any indata and ignores the argument.</item>
</list>
<p>In this case, the supervisor is not registered. Instead its pid
must be used. A name can be specified by calling
<c>supervisor:start_link({local, Name}, Module, Args)</c> or
<c>supervisor:start_link({global, Name}, Module, Args)</c>.</p>
<p>The new supervisor process calls the callback function
<c>ch_sup:init([])</c>. <c>init</c> shall return
<c>{ok, {SupFlags, ChildSpecs}}</c>:</p>
<code type="none">
init(_Args) ->
SupFlags = #{},
ChildSpecs = [#{id => ch3,
start => {ch3, start_link, []},
shutdown => brutal_kill}],
{ok, {SupFlags, ChildSpecs}}.</code>
<p>The supervisor then starts all its child processes according to
the child specifications in the start specification. In this case
there is one child process, <c>ch3</c>.</p>
<p><c>supervisor:start_link</c> is synchronous. It does
not return until all child processes have been started.</p>
</section>
<section>
<title>Adding a Child Process</title>
<p>In addition to the static supervision tree, dynamic child
processes can be added to an existing supervisor with the following
call:</p>
<code type="none">
supervisor:start_child(Sup, ChildSpec)</code>
<p><c>Sup</c> is the pid, or name, of the supervisor.
<c>ChildSpec</c> is a
<seealso marker="#spec">child specification</seealso>.</p>
<p>Child processes added using <c>start_child/2</c> behave in
the same way as the other child processes, with the an important
exception: if a supervisor dies and is recreated, then
all child processes that were dynamically added to the supervisor
are lost.</p>
</section>
<section>
<title>Stopping a Child Process</title>
<p>Any child process, static or dynamic, can be stopped in
accordance with the shutdown specification:</p>
<code type="none">
supervisor:terminate_child(Sup, Id)</code>
<p>The child specification for a stopped child process is deleted
with the following call:</p>
<code type="none">
supervisor:delete_child(Sup, Id)</code>
<p><c>Sup</c> is the pid, or name, of the supervisor.
<c>Id</c> is the value associated with the <c>id</c> key in
the <seealso marker="#spec">child specification</seealso>.</p>
<p>As with dynamically added child processes, the effects of
deleting a static child process is lost if the supervisor itself
restarts.</p>
</section>
<section>
<marker id="simple"/>
<title>Simplified one_for_one Supervisors</title>
<p>A supervisor with restart strategy <c>simple_one_for_one</c> is
a simplified <c>one_for_one</c> supervisor, where all child
processes are dynamically added instances of the same process.</p>
<p>The following is an example of a callback module for a
<c>simple_one_for_one</c> supervisor:</p>
<code type="none">
-module(simple_sup).
-behaviour(supervisor).
-export([start_link/0]).
-export([init/1]).
start_link() ->
supervisor:start_link(simple_sup, []).
init(_Args) ->
SupFlags = #{strategy => simple_one_for_one,
intensity => 0,
period => 1},
ChildSpecs = [#{id => call,
start => {call, start_link, []},
shutdown => brutal_kill}],
{ok, {SupFlags, ChildSpecs}}.</code>
<p>When started, the supervisor does not start any child processes.
Instead, all child processes are added dynamically by calling:</p>
<code type="none">
supervisor:start_child(Sup, List)</code>
<p><c>Sup</c> is the pid, or name, of the supervisor.
<c>List</c> is an arbitrary list of terms, which are added to
the list of arguments specified in the child specification. If
the start function is specified as <c>{M, F, A}</c>,
the child process is started by calling
<c>apply(M, F, A++List)</c>.</p>
<p>For example, adding a child to <c>simple_sup</c> above:</p>
<code type="none">
supervisor:start_child(Pid, [id1])</code>
<p>The result is that the child process is started by calling
<c>apply(call, start_link, []++[id1])</c>, or actually:</p>
<code type="none">
call:start_link(id1)</code>
<p>A child under a <c>simple_one_for_one</c> supervisor can be
terminated with the following:</p>
<code type="none">
supervisor:terminate_child(Sup, Pid)</code>
<p><c>Sup</c> is the pid, or name, of the supervisor and
<c>Pid</c> is the pid of the child.</p>
<p>Because a <c>simple_one_for_one</c> supervisor can have many
children, it shuts them all down asynchronously. This means that
the children will do their cleanup in parallel and therefore the
order in which they are stopped is not defined.</p>
</section>
<section>
<title>Stopping</title>
<p>Since the supervisor is part of a supervision tree, it is
automatically terminated by its supervisor. When asked to
shut down, it terminates all child processes in reversed start
order according to the respective shutdown specifications, and
then terminates itself.</p>
</section>
</chapter>