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<?xml version="1.0" encoding="utf-8" ?>
<!DOCTYPE chapter SYSTEM "chapter.dtd">

<chapter>
  <header>
    <copyright>
      <year>2003</year><year>2015</year>
      <holder>Ericsson AB. All Rights Reserved.</holder>
    </copyright>
    <legalnotice>
      The contents of this file are subject to the Erlang Public License,
      Version 1.1, (the "License"); you may not use this file except in
      compliance with the License. You should have received a copy of the
      Erlang Public License along with this software. If not, it can be
      retrieved online at http://www.erlang.org/.
    
      Software distributed under the License is distributed on an "AS IS"
      basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See
      the License for the specific language governing rights and limitations
      under the License.
    
    </legalnotice>

    <title>Compilation and Code Loading</title>
    <prepared></prepared>
    <docno></docno>
    <date></date>
    <rev></rev>
    <file>code_loading.xml</file>
  </header>
  <p>How code is compiled and loaded is not a language issue, but
    is system-dependent. This section describes compilation and
    code loading in Erlang/OTP with references to relevant parts of
    the documentation.</p>

  <section>
    <title>Compilation</title>
    <p>Erlang programs must be <em>compiled</em> to object code.
      The compiler can generate a new file that contains the object
      code. The current abstract machine, which runs the object code, is
      called BEAM, therefore the object files get the suffix
      <c>.beam</c>. The compiler can also generate a binary which can
      be loaded directly.</p>
    <p>The compiler is located in the module <c>compile</c> (see the
      <seealso marker="compiler:compile">compile(3)</seealso> manual page in
      Compiler).</p>
    <pre>
compile:file(Module)
compile:file(Module, Options)</pre>
    <p>The Erlang shell understands the command <c>c(Module)</c> which
      both compiles and loads <c>Module</c>.</p>
    <p>There is also a module <c>make</c>, which provides a set of
      functions similar to the UNIX type Make functions, see the
      <seealso marker="tools:make">make(3)</seealso>
      manual page in Tools.</p>
    <p>The compiler can also be accessed from the OS prompt, see the
      <seealso marker="erts:erl">erl(1)</seealso> manual page in ERTS.</p>
    <pre>
% erl -compile <input>Module1</input>...<input>ModuleN</input>
% erl -make</pre>
    <p>The <c>erlc</c> program provides an even better way to compile
      modules from the shell, see the
      <seealso marker="erts:erlc">erlc(1)</seealso> manual page in ERTS.
      It understands a
      number of flags that can be used to define macros, add search
      paths for include files, and more.</p>
    <pre>
% erlc <input>&lt;flags&gt;</input> <input>File1.erl</input>...<input>FileN.erl</input></pre>
  </section>

  <section>
    <marker id="loading"></marker>
    <title>Code Loading</title>
    <p>The object code must be <em>loaded</em> into the Erlang runtime
      system. This is handled by the <em>code server</em>, see the
      <seealso marker="kernel:code">code(3)</seealso>
      manual page in Kernel.</p>
    <p>The code server loads code according to a code loading strategy,
      which is either <em>interactive</em> (default) or
      <em>embedded</em>. In interactive mode, code is searched for in
      a <em>code path</em> and loaded when first referenced. In
      embedded mode, code is loaded at start-up according to a
      <em>boot script</em>. This is described in
      <seealso marker="doc/system_principles:system_principles#code_loading">
      System Principles </seealso>.</p>
  </section>

  <section>
    <title>Code Replacement</title>
    <p>Erlang supports change of code in a running system. Code
      replacement is done on module level.</p>
    <p>The code of a module can exist in two variants in a system:
      <em>current</em> and <em>old</em>. When a module is loaded into
      the system for the first time, the code becomes 'current'. If then
      a new instance of the module is loaded, the code of the previous
      instance becomes 'old' and the new instance becomes 'current'.</p>
    <p>Both old and current code is valid, and can be evaluated
      concurrently. Fully qualified function calls always refer to
      current code. Old code can still be evaluated because of processes
      lingering in the old code.</p>
    <p>If a third instance of the module is loaded, the code server
      removes (purges) the old code and any processes lingering in it is
      terminated. Then the third instance becomes 'current' and
      the previously current code becomes 'old'.</p>
    <p>To change from old code to current code, a process must make a
      fully qualified function call.</p>
      <p><em>Example:</em></p>
    <pre>
-module(m).
-export([loop/0]).

loop() ->
    receive
        code_switch ->
            m:loop();
        Msg ->
            ...
            loop()
    end.</pre>
    <p>To make the process change code, send the message
      <c>code_switch</c> to it. The process then makes a fully
      qualified call to <c>m:loop()</c> and changes to current code.
      Notice that <c>m:loop/0</c> must be exported.</p>
    <p>For code replacement of funs to work, use the syntax
      <c>fun Module:FunctionName/Arity</c>.</p>
  </section>

  <section>
    <marker id="on_load"></marker>
    <title>Running a Function When a Module is Loaded</title>

    <warning>
    <p>The <c>on_load</c> feature is to be considered experimental
    as there are a number of known weak points in current semantics,
    which therefore might change in future Erlang/OTP releases:</p>
    <list>
      <item><p>Doing external call in <c>on_load</c> to the module itself
      leads to deadlock.</p></item>
      <item><p>At module upgrade, other processes calling the module
      get suspended waiting for <c>on_load</c> to finish. This can be very bad
      for applications with demands on realtime characteristics.</p></item>
      <item><p>At module upgrade, no rollback is done if the
      <c>on_load</c> function fails.
      The system is left in a bad limbo state without any working
      and reachable instance of the module.</p></item>
    </list>
    <p>The problems with module upgrade described above can be fixed in future
    Erlang/OTP releases by changing the behaviour to not make the module reachable until
    after the <c>on_load</c> function has successfully returned.</p>
    </warning>

    <p>The <c>-on_load()</c> directive names a function that is to
    be run automatically when a module is loaded.</p>
    <p>Its syntax is as follows:</p>

<pre>
-on_load(Name/0).</pre>

    <p>It is not necessary to export the function. It is called in a
    freshly spawned process (which terminates as soon as the function
    returns). The function must return <c>ok</c> if the module is to
    remain loaded and become callable, or any other value if the module
    is to be unloaded. Generating an exception also causes the
    module to be unloaded. If the return value is not an atom,
    a warning error report is sent to the error logger.</p>

    <p>A process that calls any function in a module whose <c>on_load</c>
    function has not yet returned, is suspended until the <c>on_load</c>
    function has returned.</p>

    <p>In embedded mode, first all modules are loaded.
      Then all <c>on_load</c> functions are called. The system is
      terminated unless all of the <c>on_load</c> functions return
      <c>ok</c></p>.

    <p><em>Example:</em></p>

    <pre>
-module(m).
-on_load(load_my_nifs/0).

load_my_nifs() ->
    NifPath = ...,    %Set up the path to the NIF library.
    Info = ...,       %Initialize the Info term
    erlang:load_nif(NifPath, Info).</pre>

    <p>If the call to <c>erlang:load_nif/2</c> fails, the module
      is unloaded and a  warning report is sent to
      the error loader.</p>

  </section>

</chapter>